CN112402977A - Target virtual role locking method and device, processor and electronic device - Google Patents

Target virtual role locking method and device, processor and electronic device Download PDF

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Publication number
CN112402977A
CN112402977A CN202011333427.5A CN202011333427A CN112402977A CN 112402977 A CN112402977 A CN 112402977A CN 202011333427 A CN202011333427 A CN 202011333427A CN 112402977 A CN112402977 A CN 112402977A
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China
Prior art keywords
target
virtual game
role
locking
character
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Pending
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CN202011333427.5A
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Chinese (zh)
Inventor
朱家振
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011333427.5A priority Critical patent/CN112402977A/en
Publication of CN112402977A publication Critical patent/CN112402977A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The invention discloses a target virtual role locking method, a target virtual role locking device, a processor and an electronic device. The method comprises the following steps: detecting whether at least one second virtual game character exists within a predetermined range of the first virtual game character; when a second virtual game role is detected in a preset range, displaying at least one alternative role identification corresponding to at least one second virtual game role in a target selection area; responding to a first touch operation acting on a target selection area, and determining a target role identifier from at least one alternative role identifier based on a first touch point of the first touch operation; and responding to a second touch operation acted on the locking control, and locking the target virtual game role corresponding to the target role identification. The invention solves the technical problem that the control mode for locking the virtual game character of the enemy provided by the related technology requires a game player to continuously switch between the character locking operation and the skill releasing operation, thereby increasing the operation complexity of the game player.

Description

Target virtual role locking method and device, processor and electronic device
Technical Field
The invention relates to the field of computers, in particular to a target virtual character locking method, a target virtual character locking device, a target virtual character locking processor and an electronic device.
Background
At present, the process of locking the virtual game role of the enemy provided in the Multiplayer Online Battle Arena (MOBA for short) of the mobile terminal is usually performed by a click selection method. Specifically, when an enemy virtual game character is found in the visual field range of the my virtual game character currently operated by the game player, the enemy virtual game character is selected by clicking (for example, the enemy avatar is selected by clicking) to perform locking attack in a short time.
However, the above manipulation manner of locking the enemy virtual game character requires the game player to constantly switch between the character locking operation and the skill releasing operation, thereby increasing the operation complexity of the game player. In particular, when the number of enemy virtual game characters is large, it becomes more difficult for a game player to lock and attack a target virtual game character, thereby not only increasing the difficulty of the locking operation but also degrading the game experience of the game player.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
At least some embodiments of the present invention provide a method, an apparatus, a processor, and an electronic apparatus for locking a target virtual character, so as to solve at least the technical problem that a game player needs to continuously switch between a character locking operation and a skill releasing operation in a manipulation manner for locking an enemy virtual game character provided in the related art, thereby increasing the operation complexity of the game player.
According to an embodiment of the present invention, a method for locking a target virtual character is provided, where a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and content displayed on the graphical user interface at least partially includes a game scene, a locking control, a target selection area, and a first virtual game character, where the first virtual game character belongs to a first character formation, the method includes:
detecting whether at least one second virtual game role exists in a preset range of the first virtual game role, wherein the at least one second virtual game role belongs to second role battlement; when at least one second virtual game role is detected in a preset range, displaying at least one alternative role identification corresponding to the at least one second virtual game role in a target selection area; responding to a first touch operation acting on a target selection area, and determining a target role identifier from at least one alternative role identifier based on a first touch point of the first touch operation; responding to a second touch operation acting on the locking control, and locking a target virtual game role corresponding to the target role identification, wherein when the second touch operation is a sliding operation, responding to the sliding operation executed from the target role identification, and detecting a sliding track of a second touch point of the sliding operation; when it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked.
Optionally, the method further includes: and keeping the locking state of the target virtual game character from the first time to the second time.
Optionally, the content displayed by the graphical user interface further includes at least one skill control, and the method further includes: and when the locking control is in a locking state, responding to a third touch operation acted on the at least one skill control, and controlling the first virtual game role to release the skill corresponding to the at least one skill control to the target virtual game role.
Optionally, the second touch operation is a click operation, and in response to the second touch operation applied to the lock control, locking the target virtual game character includes: and locking the target virtual game role based on a second touch point generated on the locking control by clicking operation.
Optionally, the method further includes: and adjusting the locking control from the initial display state to display the target role identification based on a second touch point of the second touch operation.
Optionally, the method further includes: adjusting a display state of the target role identifier, wherein the display state comprises at least one of the following: display size, display color.
Optionally, the method further includes: and responding to the fourth touch operation acted on the locking control, and canceling the locking of the target virtual game role.
Optionally, the method further includes: re-determining a target role identifier from at least one alternative role identifier based on the first touch operation; and re-locking the target virtual game role corresponding to the target role identification based on the second touch operation.
Optionally, the method further includes: and displaying an indication mark at the position where the target virtual game role is located in the game scene, wherein the indication mark is used for indicating the currently locked virtual game role.
Optionally, the method further includes: acquiring a game state of a target virtual game role; and when the game state meets the preset condition, canceling the locking of the target virtual game role, and restoring the locking control from the display target role identifier to the initial display state.
According to an embodiment of the present invention, there is further provided a device for locking a target virtual character, in which a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and contents displayed on the graphical user interface at least partially include a game scene, a locking control, a target selection area, and a first virtual game character, and the first virtual game character belongs to a first character formation, the device including:
the detection module is used for detecting whether at least one second virtual game role exists in a preset range of the first virtual game role, wherein the at least one second virtual game role belongs to second role battle; the display module is used for displaying at least one alternative character identifier corresponding to at least one second virtual game character in the target selection area when the at least one second virtual game character is detected in a preset range; the determining module is used for responding to a first touch operation acting on the target selection area and determining a target role identifier from at least one alternative role identifier based on a first touch point of the first touch operation; the locking module is used for responding to a second touch operation acting on the locking control and locking a target virtual game role corresponding to the target role identification, wherein when the second touch operation is a sliding operation, the sliding operation executed from the target role identification is responded, and the sliding track of a second touch point of the sliding operation is detected; when it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked.
Optionally, the locking module is further configured to maintain a locked state of the target virtual game character from the first time to the second time.
Optionally, the content displayed on the graphical user interface further includes at least one skill control, and the apparatus further includes: and the control module is used for responding to a third touch operation acted on the at least one skill control when the locking control is in a locking state, and controlling the first virtual game role to release the skill corresponding to the at least one skill control to the target virtual game role.
Optionally, the second touch operation is a click operation, and the locking module is configured to lock the target virtual game character based on a second touch point generated on the locking control by the click operation.
Optionally, the apparatus further comprises: and the first adjusting module is used for adjusting the locking control from the initial display state to the display target role identification based on the second touch point of the second touch operation.
Optionally, the apparatus further comprises: the second adjusting module is configured to adjust a display state of the target role identifier, where the display state includes at least one of: display size, display color.
Optionally, the apparatus further comprises: and the canceling module is used for responding to the fourth touch operation acted on the locking control and canceling the locking of the target virtual game role.
Optionally, the apparatus further comprises: the first processing module is used for re-determining a target role identifier from at least one alternative role identifier based on a first touch operation; and re-locking the target virtual game role corresponding to the target role identification based on the second touch operation.
Optionally, the apparatus further comprises: and the indicating module is used for displaying an indicating identifier at the position where the target virtual game role is located in the game scene, wherein the indicating identifier is used for indicating the currently locked virtual game role.
Optionally, the apparatus further comprises: the second processing module is used for acquiring the game state of the target virtual game role; and when the game state meets the preset condition, canceling the locking of the target virtual game role, and restoring the locking control from the display target role identifier to the initial display state.
According to an embodiment of the present invention, there is further provided a non-volatile storage medium, in which a computer program is stored, where the computer program is configured to execute a locking method of a target virtual character in any one of the above methods when the computer program runs.
There is further provided, in accordance with an embodiment of the present invention, a processor configured to execute a program, where the program is configured to execute the method for locking a target virtual character according to any one of the above claims.
There is further provided, according to an embodiment of the present invention, an electronic apparatus, including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the computer program to perform the method for locking the target virtual character in any one of the above embodiments.
In at least some embodiments of the present invention, in a manner of detecting whether at least one second virtual game character exists within a predetermined range of a first virtual game character, and displaying at least one candidate character identifier corresponding to the at least one second virtual game character within a target selection area when the second virtual game character is detected within the predetermined range, a target character identifier is determined from the at least one candidate character identifier based on a first touch point of a first touch operation in response to the first touch operation applied to the target selection area, the target virtual game character corresponding to the target character identifier is locked in response to a second touch operation applied to a lock control, and when the second touch operation is a sliding operation, a sliding trajectory of a second touch point of the sliding operation is detected in response to the sliding operation performed from the target character identifier; when the second touch point is determined to be positioned in the locking control based on the sliding track, the target virtual game role is locked, the target virtual game role corresponding to the target role identification is continuously locked by selecting the target role identification from at least one alternative role identification displayed in the graphical user interface and utilizing the locking control additionally arranged in the graphical user interface, thereby avoiding the aim of constantly switching between the role-locking operation and the skill-releasing operation, thereby realizing the technical effects of reducing the complexity of game operation, improving the accuracy of game control and enhancing the game experience of game players, the technical problem that a game player needs to continuously switch between the character locking operation and the skill releasing operation in the control mode of locking the virtual game character of the enemy provided by the related technology so as to increase the operation complexity of the game player is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow diagram of a method for locking a target virtual role according to one embodiment of the invention;
FIG. 2 is a schematic illustration of a process for locking a target virtual game character in accordance with an alternative embodiment of the present invention;
FIG. 3 is a schematic diagram of displaying an indicator of where a target virtual game character is located within a game scene in accordance with an alternative embodiment of the present invention;
FIG. 4 is a block diagram of a locking mechanism for a target avatar according to one embodiment of the present invention;
fig. 5 is a block diagram of a locking apparatus for a target virtual character according to an alternative embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
In accordance with one embodiment of the present invention, there is provided an embodiment of a method for locking a target virtual character, wherein the steps shown in the flowchart of the figure may be performed in a computer system such as a set of computer executable instructions, and wherein although a logical order is shown in the flowchart, in some cases the steps shown or described may be performed in an order different than that shown.
The method embodiments may be performed in a mobile terminal, a computer terminal or a similar computing device. Taking the example of the Mobile terminal running on the Mobile terminal, the Mobile terminal may be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet device (MID for short), a PAD, and the like. The mobile terminal may include one or more processors (processor 102 may include, but is not limited to, a processing device such as a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Digital Signal Processing (DSP) chip, a Microprocessor (MCU), a programmable logic device (FPGA), a neural Network Processor (NPU), a Tensor Processor (TPU), an Artificial Intelligence (AI) type processor, etc.) and a memory for storing data. Optionally, the mobile terminal may further include a transmission device, an input/output device, and a display device for a communication function. It will be understood by those skilled in the art that the foregoing structural description is only illustrative and not restrictive of the structure of the mobile terminal. For example, the mobile terminal may also include more or fewer components than described above, or have a different configuration than described above.
The memory may be configured to store a computer program, for example, a software program and a module of application software, such as a computer program corresponding to the target virtual character locking method in the embodiment of the present invention, and the processor executes various functional applications and data processing by running the computer program stored in the memory, so as to implement the above-mentioned target virtual character locking method. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the mobile terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The transmission device is used to receive or transmit data via a network. Specific examples of the network described above may include a wireless network provided by a communication provider of the mobile terminal. In one example, the transmission device includes a Network adapter (NIC) that can be connected to other Network devices through a base station to communicate with the internet. In one example, the transmission device may be a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
The display device may be, for example, a touch screen type Liquid Crystal Display (LCD) and a touch display (also referred to as a "touch screen" or "touch display screen"). The liquid crystal display may enable a user to interact with a user interface of the mobile terminal. In some embodiments, the mobile terminal has a Graphical User Interface (GUI) with which a user can interact by touching finger contacts and/or gestures on a touch-sensitive surface, where the human-machine interaction function optionally includes the following interactions: executable instructions for creating web pages, drawing, word processing, making electronic documents, games, video conferencing, instant messaging, emailing, call interfacing, playing digital video, playing digital music, and/or web browsing, etc., for performing the above-described human-computer interaction functions, are configured/stored in one or more processor-executable computer program products or readable storage media.
In this embodiment, a method for locking a target virtual character running on the mobile terminal is provided, and fig. 1 is a flowchart of a method for locking a target virtual character according to an embodiment of the present invention, as shown in fig. 1, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and content displayed on the graphical user interface at least partially includes a game scene, a locking control, a target selection area, and a first virtual game character, where the first virtual game character belongs to a first character formation, and the method includes the following steps:
step S100, detecting whether at least one second virtual game role exists in a preset range of the first virtual game role, wherein the at least one second virtual game role belongs to second role battle;
the predetermined range of the first virtual game character may be a game visual field range of the first virtual game character, a game scene range, or a range defined by a specific geometric figure region (for example, a circular region) centered on the first virtual game character. The invention is not strictly limited in this regard. The relationship between the first role camp and the second role camp can be enemy camp or franchise camp. When the relationship between the first character camp and the second character camp is an enemy camp, the second virtual game character is an attack object of the first virtual game character. When the relationship between the first character lineup and the second character lineup is an allied lineup, the second virtual game character is a treatment target of the first virtual game character.
Step S101, when at least one second virtual game role is detected in a preset range, at least one alternative role identification corresponding to the at least one second virtual game role is displayed in a target selection area;
the at least one alternative role identification may include, but is not limited to: a avatar of a second virtual game character, a game player username, a game character name. When at least one second virtual game character is detected in the preset range of the first virtual game character, at least one candidate character identification corresponding to the at least one second virtual game character can be displayed in the target selection area for the game player to select.
Step S102, responding to a first touch operation acting on a target selection area, and determining a target role identifier from at least one alternative role identifier based on a first touch point of the first touch operation;
the first touch operation may include, but is not limited to: clicking operation, re-pressing operation and long-pressing operation. The game player can determine a target character identifier, namely a character identifier to be locked, from the at least one candidate character identifier based on a first touch point of the first touch operation by performing the first touch operation on the target selection area.
Step S103, responding to a second touch operation acting on the locking control, locking a target virtual game role corresponding to the target role identifier, wherein when the second touch operation is a sliding operation, responding to the sliding operation executed from the target role identifier, and detecting a sliding track of a second touch point of the sliding operation; when it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked.
The locking control may be located in any area of the graphical user interface other than the area occupied by the native control (e.g., directional control, skill control, etc.) and the area occupied by the minimap (e.g., located directly above, directly below, above-left, above-right, below-left, below-right, etc. within the graphical user interface). After the target character identifier is determined from the at least one candidate character identifier, the game player may perform a second touch operation on the locking control, so as to lock the target virtual game character corresponding to the target character identifier.
The second touch operation may include, but is not limited to: sliding operation, clicking operation, re-pressing operation and long-pressing operation. In an optional embodiment, after determining the target role identifier from the at least one candidate role identifier, when the second touch operation is a sliding operation, a sliding track of a second touch point of the sliding operation is detected in response to the sliding operation performed from the target role identifier. When it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked. In another optional embodiment, after determining the target character identifier from the at least one candidate character identifier, when the second touch operation is a click operation, the target virtual game character is locked based on a second touch point generated on the lock control by the click operation.
Fig. 2 is a schematic diagram of a process of locking a target virtual game character according to an alternative embodiment of the present invention, and as shown in fig. 2, a second virtual game character 1, a second virtual game character 2, a second virtual game character 3, a second virtual game character 4, and a second virtual game character 5 are detected within a predetermined range of a first virtual game character. Therefore, the avatar 1 of the second virtual game character 1, the avatar 2 of the second virtual game character 2, the avatar 3 of the second virtual game character 3, the avatar 4 of the second virtual game character 4, and the avatar 5 of the second virtual game character 5 are displayed in the target selection area. The game player selects the avatar 3 of the second virtual game character 3 as the target character identifier in the target selection area by performing a click operation. After determining the target character identification, the game player locks the second virtual game character 3 as the target virtual game character by performing a sliding operation when it is determined that the touch point of the sliding operation is located within the lock control based on the sliding trajectory.
Through the above steps, a manner of detecting whether at least one second virtual game character exists within a predetermined range of the first virtual game character and displaying at least one alternative character identifier corresponding to the at least one second virtual game character within the target selection area when the second virtual game character is detected within the predetermined range may be adopted, by responding to the first touch operation applied to the target selection area, determining a target character identifier from the at least one alternative character identifier based on the first touch point of the first touch operation, locking the target virtual game character corresponding to the target character identifier in response to the second touch operation applied to the lock control, and when the second touch operation is a sliding operation, detecting a sliding trajectory of the second touch point of the sliding operation in response to the sliding operation performed from the target character identifier; when the second touch point is determined to be positioned in the locking control based on the sliding track, the target virtual game role is locked, the target virtual game role corresponding to the target role identification is continuously locked by selecting the target role identification from at least one alternative role identification displayed in the graphical user interface and utilizing the locking control additionally arranged in the graphical user interface, thereby avoiding the aim of constantly switching between the role-locking operation and the skill-releasing operation, thereby realizing the technical effects of reducing the complexity of game operation, improving the accuracy of game control and enhancing the game experience of game players, the technical problem that a game player needs to continuously switch between the character locking operation and the skill releasing operation in the control mode of locking the virtual game character of the enemy provided by the related technology so as to increase the operation complexity of the game player is solved.
Optionally, the method may further include the following steps:
step S104, from the first time to the second time, maintaining the locking state of the target virtual game character.
The locking duration of the target virtual game role can be flexibly set according to the game type and the game requirement. In an optional embodiment, the first time is a time when the target virtual game character is determined to be locked, and the second time is a game end time. That is, the lock state on the target virtual game character can be maintained from the time when the lock on the target virtual game character is determined to the game end time. In this case, since it is indicated that the action of the target virtual game character in the game play has a critical influence on the final result, the target virtual game character becomes an object of close attention of both parties of the battle so as to perform an intensive attack or treatment on the target virtual game character. Of course, other setting manners may also be adopted at the second time, and the present invention is not limited to this. For example: the second time may be a time of switching from one target virtual game character to another target virtual game character; alternatively, the second time may be a time when the target virtual game character is killed (that is, when the avatar of the target virtual game character is changed from highlight to gradation).
Optionally, the content displayed by the graphical user interface further includes at least one skill control, and the method may further include the following steps:
and S105, responding to a third touch operation acting on at least one skill control when the locking control is in a locking state, and controlling the first virtual game role to release the skill corresponding to the at least one skill control to the target virtual game role.
The content displayed by the graphical user interface may also contain at least one skill control. The third touch operation may include, but is not limited to: clicking operation, re-pressing operation and long-pressing operation. When the locking control is in a locked state, the game player can control the first virtual game character to release the skill corresponding to the at least one skill control to the target virtual game character by executing the third touch operation on the at least one skill control.
As also shown in fig. 2, the content displayed by the graphical user interface described above may also include skill 1, skill 2, skill 3, skill 4, little skill 1, little skill 2, little skill 3, and little skill 4. After the locking control locks the target virtual game role, when the relationship between the first character camp and the second character camp is enemy camp, the game player can control the first virtual game role to release the attack skill to the target virtual game role by executing the click operation on the attack skill control, so as to retreat or kill the target virtual game role as soon as possible. When the relationship between the first character camp and the second character camp is an allied camp, the game player can control the first virtual game character to release the treatment skill to the target virtual game character by performing click operation on the treatment skill control so as to cure the target virtual game character as soon as possible.
Optionally, the method may further include the following steps:
and step S106, adjusting the locking control from the initial display state to the display target role identification based on the second touch point of the second touch operation.
Before the lock control locks the target virtual game character, the lock control may assume an initial display state, such as: a blank state. After the locking control locks the target virtual game character, the locking control will be adjusted from the initial display state to display the target character identifier, for example: the avatar of the target virtual game character is adjusted from the blank state to be displayed. Of course, the state switching of the locking control can also adopt other display modes. For example: before the locking control locks the target virtual game role, the locking control can prompt a game player for similar prompt information such as 'target unlocked' and the like; after the locking control locks the target virtual game character, the locking control may further prompt the game player for "target locked" or similar prompt information.
Optionally, the method may further include the following steps:
step S107, adjusting the display state of the target role identifier, wherein the display state comprises at least one of the following states: display size, display color.
After the locking control locks the target virtual game character, the display state of the target character identifier is changed along with the adjustment of the locking control from the initial display state to the display of the target character identifier. For example: and amplifying and displaying the target role identification, or marking the target role identification with a special color, or simultaneously amplifying and displaying the target role identification and marking the target role identification with the special color so as to distinguish the target role identification from other alternative role identifications.
Optionally, the method may further include the following steps:
and step S108, responding to the fourth touch operation acted on the locking control, and canceling the locking of the target virtual game role.
The fourth touch operation may include, but is not limited to: clicking operation, re-pressing operation and long-pressing operation. After the lock control locks the target virtual game character, if the game player wishes to cancel the lock on the target virtual game character and lock on other virtual game characters, the game player can cancel the lock on the target virtual game character by performing a fourth touch operation on the lock control. For example: after the locking control locks the target virtual game character, the game player finds that the game player operating the target virtual game character is a new player, the operation is not skillful, the effect of the game player in the game battle game can not generate key influence on the final result at all, and therefore the target virtual game character is not an object which is closely concerned by both the opponents. At this time, the target virtual game character can be unlocked by performing a click operation on the locking control.
Of course, in order to prevent the game player from performing a misoperation during the game manipulation, a confirmation mechanism may be added when the game player cancels the locking of the target virtual game character by performing the fourth touch operation on the locking control. For example: after the game player performs the fourth touch operation on the lock control, a prompt box of 'please confirm whether to cancel the lock on the target virtual game character' pops up to the game player.
Optionally, the method may further include the following steps:
step S109, re-determining a target role identifier from at least one alternative role identifier based on a first touch operation;
in step S110, the target virtual game character corresponding to the target character identifier is relocked based on the second touch operation.
After the target virtual game character is unlocked, the game player can re-determine the target character identification from the at least one alternative character identification by performing the first touch operation on the target selection area again, and the game player can also perform the second touch operation on the locking control again to lock the target virtual game character corresponding to the new target character identification.
As also shown in fig. 2, after the game player cancels the lock on the second virtual game character 3, the avatar 2 in which the second virtual game character 2 is selected within the target selection area can be identified as the target character by performing the click operation again on the target selection area. After determining the target character identification, the game player locks the second virtual game character 2 as the target virtual game character by performing a sliding operation when it is determined that the touch point of the sliding operation is located within the lock control based on the sliding trajectory.
Optionally, the method may further include the following steps:
and step S111, displaying an indication mark at the position where the target virtual game role is located in the game scene, wherein the indication mark is used for indicating the currently locked virtual game role.
After the locking control locks the target virtual game character, the display state of the position of the target virtual game character is changed, except that the locking control is adjusted from the initial display state to the display target character identifier. For example: a light column of a special color is displayed around the target virtual game character, or a diaphragm of a special color is displayed under the foot of the target virtual game character, or an arrow of a special color is displayed on the head of the target virtual game character, so as to distinguish the target virtual game character from the remaining virtual game characters.
Fig. 3 is a schematic diagram of displaying an indicator at a position where a target virtual game character is located in a game scene according to an alternative embodiment of the present invention, and as shown in fig. 3, after the locking control locks the second virtual game character 3, the display state of the position where the second virtual game character 3 is located may also be changed. A light column of a special color is displayed around the second virtual game character 3 in order to distinguish the second virtual game character 3 from the remaining virtual game characters.
Optionally, the method may further include the following steps:
step S112, obtaining the game state of the target virtual game role;
and step S113, when the game state meets the preset condition, the target virtual game role is unlocked, and the locking control is restored to the initial display state from the display target role identification.
In the process of canceling the lock on the target virtual game character, in addition to the game player canceling the lock on the target virtual game character by performing the fourth touch operation on the lock control, the game state (for example, a remaining blood volume state, an injury output state, a treatment output state, a game character level change, and the like) of the target virtual game character can be actively acquired within the game. And when the game state meets the preset condition, canceling the locking of the target virtual game role, and restoring the locking control from the display target role identifier to the initial display state. For example: and acquiring the residual blood volume state of the target virtual game character in real time along with the game progress. When the target virtual game character is currently killed (i.e., the blood volume remaining state is empty), the target virtual game character can be automatically unlocked, and the lock control can be restored to the initial display state from the display target character identifier (e.g., from the avatar displaying the target virtual game character to a blank state) so that the game player can reselect the target virtual game character.
Through the above description of the embodiments, those skilled in the art can clearly understand that the method according to the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but the former is a better implementation mode in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which is stored in a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal device (e.g., a mobile phone, a computer, a server, or a network device) to execute the method according to the embodiments of the present invention.
In this embodiment, a device for locking a target virtual role is further provided, and the device is used to implement the foregoing embodiments and preferred embodiments, and the description of the device that has been already made is omitted. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. Although the means described in the embodiments below are preferably implemented in software, an implementation in hardware, or a combination of software and hardware is also possible and contemplated.
Fig. 4 is a block diagram of a locking apparatus for a target virtual character according to an embodiment of the present invention, as shown in fig. 4, a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and contents displayed on the graphical user interface at least partially include a game scene, a locking control, a target selection area, and a first virtual game character, where the first virtual game character belongs to a first character formation, and the apparatus includes: a detecting module 100, configured to detect whether at least one second virtual game character exists within a predetermined range of a first virtual game character, where the at least one second virtual game character belongs to a second character formation; the display module 101 is configured to display at least one candidate character identifier corresponding to at least one second virtual game character in the target selection area when the at least one second virtual game character is detected within a predetermined range; a determining module 102, configured to determine, in response to a first touch operation applied to a target selection area, a target role identifier from at least one candidate role identifier based on a first touch point of the first touch operation; a locking module 103, configured to lock a target virtual game character corresponding to the target character identifier in response to a second touch operation applied to the locking control, where when the second touch operation is a sliding operation, a sliding track of a second touch point of the sliding operation is detected in response to the sliding operation performed from the target character identifier; when it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked.
Optionally, the locking module 103 is further configured to maintain a locked state of the target virtual game character from the first time to the end of the second time.
Optionally, the content displayed on the graphical user interface further includes at least one skill control, fig. 5 is a block diagram illustrating a structure of a locking apparatus for a target virtual character according to an alternative embodiment of the present invention, as shown in fig. 5, the apparatus includes, in addition to all modules shown in fig. 4: the control module 104 is configured to, in a locked state of the locking control, respond to a third touch operation applied to the at least one skill control, and control the first virtual game character to release the skill corresponding to the at least one skill control to the target virtual game character.
Optionally, the second touch operation is a click operation, and the locking module 103 is configured to lock the target virtual game character based on a second touch point generated on the locking control by the click operation.
Optionally, as shown in fig. 5, the apparatus includes, in addition to all the modules shown in fig. 4: and the first adjusting module 105 is configured to adjust the locking control from the initial display state to the display target role identifier based on the second touch point of the second touch operation.
Optionally, as shown in fig. 5, the apparatus includes, in addition to all the modules shown in fig. 4: a second adjusting module 106, configured to adjust a display state of the target role identifier, where the display state includes at least one of: display size, display color.
Optionally, as shown in fig. 5, the apparatus includes, in addition to all the modules shown in fig. 4: and a cancellation module 107, configured to cancel the locking of the target virtual game character in response to a fourth touch operation applied to the lock control.
Optionally, as shown in fig. 5, the apparatus includes, in addition to all the modules shown in fig. 4: a first processing module 108, configured to re-determine a target role identifier from the at least one alternative role identifier based on the first touch operation; and re-locking the target virtual game role corresponding to the target role identification based on the second touch operation.
Optionally, as shown in fig. 5, the apparatus includes, in addition to all the modules shown in fig. 4: and the indicating module 109 is configured to display an indication identifier at a position where the target virtual game character is located in the game scene, where the indication identifier is used to indicate the currently locked virtual game character.
Optionally, as shown in fig. 5, the apparatus includes, in addition to all the modules shown in fig. 4: a second processing module 110, configured to obtain a game state of a target virtual game character; and when the game state meets the preset condition, canceling the locking of the target virtual game role, and restoring the locking control from the display target role identifier to the initial display state.
It should be noted that, the above modules may be implemented by software or hardware, and for the latter, the following may be implemented, but not limited to: the modules are all positioned in the same processor; alternatively, the modules are respectively located in different processors in any combination.
Embodiments of the present invention also provide a non-volatile storage medium having a computer program stored therein, wherein the computer program is configured to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned nonvolatile storage medium may be configured to store a computer program for executing the steps of:
s1, detecting whether at least one second virtual game role exists in the preset range of the first virtual game role, wherein the at least one second virtual game role belongs to the second role battle;
s2, when at least one second virtual game role is detected in the preset range, at least one alternative role identification corresponding to the at least one second virtual game role is displayed in the target selection area;
s3, responding to a first touch operation acting on the target selection area, and determining a target role identifier from at least one alternative role identifier based on a first touch point of the first touch operation;
s4, responding to a second touch operation acting on the locking control, locking a target virtual game role corresponding to the target role identification, wherein when the second touch operation is a sliding operation, responding to the sliding operation executed from the target role identification, and detecting the sliding track of a second touch point of the sliding operation; when it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked.
Optionally, in this embodiment, the nonvolatile storage medium may include, but is not limited to: various media capable of storing computer programs, such as a usb disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic disk, or an optical disk.
Embodiments of the present invention also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the above method embodiments.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, wherein the transmission device is connected to the processor, and the input/output device is connected to the processor.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, detecting whether at least one second virtual game role exists in the preset range of the first virtual game role, wherein the at least one second virtual game role belongs to the second role battle;
s2, when at least one second virtual game role is detected in the preset range, at least one alternative role identification corresponding to the at least one second virtual game role is displayed in the target selection area;
s3, responding to a first touch operation acting on the target selection area, and determining a target role identifier from at least one alternative role identifier based on a first touch point of the first touch operation;
s4, responding to a second touch operation acting on the locking control, locking a target virtual game role corresponding to the target role identification, wherein when the second touch operation is a sliding operation, responding to the sliding operation executed from the target role identification, and detecting the sliding track of a second touch point of the sliding operation; when it is determined that the second touch point is located within the lock control based on the sliding trajectory, the target virtual game character is locked.
Optionally, the specific examples in this embodiment may refer to the examples described in the above embodiments and optional implementation manners, and this embodiment is not described herein again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (14)

1. A method for locking a target virtual character, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and the content displayed by the graphical user interface at least partially includes a game scene, a locking control, a target selection area, and a first virtual game character belonging to a first character formation, the method comprising:
detecting whether at least one second virtual game character exists within a preset range of the first virtual game character, wherein the at least one second virtual game character belongs to a second character formation;
when the at least one second virtual game role is detected in the preset range, displaying at least one alternative role identification corresponding to the at least one second virtual game role in the target selection area;
responding to a first touch operation acting on the target selection area, and determining a target role identifier from the at least one alternative role identifier based on a first touch point of the first touch operation;
responding to a second touch operation acting on the locking control, and locking a target virtual game role corresponding to the target role identification, wherein when the second touch operation is a sliding operation, responding to the sliding operation executed from the target role identification, and detecting a sliding track of a second touch point of the sliding operation; locking the target virtual game character when it is determined that the second touch point is located within the lock control based on the sliding trajectory.
2. The method of claim 1, further comprising:
and keeping the locking state of the target virtual game character from the first time to the second time.
3. The method of claim 1, wherein the content displayed by the graphical user interface further comprises at least one skill control, the method further comprising:
and when the locking control is in a locking state, responding to a third touch operation acted on the at least one skill control, and controlling the first virtual game character to release the skill corresponding to the at least one skill control to the target virtual game character.
4. The method of claim 1, wherein the second touch operation is a click operation, and wherein locking the target virtual game character in response to the second touch operation acting on the lock control comprises:
and locking the target virtual game role based on a second touch point generated on the locking control by the clicking operation.
5. The method of claim 1, further comprising:
and adjusting the locking control from an initial display state to display the target role identification based on a second touch point of the second touch operation.
6. The method of claim 1, further comprising:
adjusting a display state of the target role identifier, wherein the display state comprises at least one of: display size, display color.
7. The method of claim 1, further comprising:
and responding to a fourth touch operation acted on the locking control, and canceling the locking of the target virtual game role.
8. The method of claim 7, further comprising:
re-determining the target role identification from the at least one alternative role identification based on the first touch operation;
and re-locking the target virtual game role corresponding to the target role identification based on the second touch operation.
9. The method of claim 1, further comprising:
and displaying an indication mark at the position where the target virtual game role is located in the game scene, wherein the indication mark is used for indicating the currently locked virtual game role.
10. The method of claim 1, further comprising:
acquiring the game state of the target virtual game role;
and when the game state meets a preset condition, canceling the locking of the target virtual game role, and restoring the locking control from the state of displaying the target role identifier to the initial display state.
11. An apparatus for locking a target virtual character, wherein a graphical user interface is obtained by executing a software application on a processor of a mobile terminal and rendering the software application on a touch display of the mobile terminal, and the content displayed by the graphical user interface at least partially includes a game scene, a locking control, a target selection area, and a first virtual game character belonging to a first character formation, the apparatus comprising:
the detection module is used for detecting whether at least one second virtual game role exists in a preset range of the first virtual game role, wherein the at least one second virtual game role belongs to second role battle;
the display module is used for displaying at least one candidate character identifier corresponding to at least one second virtual game character in the target selection area when the at least one second virtual game character is detected in the preset range;
a determining module, configured to determine, in response to a first touch operation applied to the target selection area, a target role identifier from the at least one candidate role identifier based on a first touch point of the first touch operation;
the locking module is used for responding to a second touch operation acting on the locking control and locking a target virtual game role corresponding to the target role identification, wherein when the second touch operation is a sliding operation, the sliding track of a second touch point of the sliding operation is detected in response to the sliding operation executed from the target role identification; locking the target virtual game character when it is determined that the second touch point is located within the lock control based on the sliding trajectory.
12. A non-volatile storage medium, wherein a computer program is stored in the storage medium, wherein the computer program is configured to execute the locking method of the target virtual character according to any one of claims 1 to 10 when running.
13. A processor for running a program, wherein the program is arranged to perform the locking method of the target avatar of any of claims 1 to 10 when running.
14. An electronic device comprising a memory and a processor, wherein the memory stores a computer program, and the processor is configured to execute the computer program to perform the method for locking a target avatar of any of claims 1-10.
CN202011333427.5A 2020-11-24 2020-11-24 Target virtual role locking method and device, processor and electronic device Pending CN112402977A (en)

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