CN111803932A - Skill release method for virtual character in game, terminal and storage medium - Google Patents

Skill release method for virtual character in game, terminal and storage medium Download PDF

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Publication number
CN111803932A
CN111803932A CN202010712555.4A CN202010712555A CN111803932A CN 111803932 A CN111803932 A CN 111803932A CN 202010712555 A CN202010712555 A CN 202010712555A CN 111803932 A CN111803932 A CN 111803932A
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China
Prior art keywords
skill
character
identifier
identification
virtual
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CN202010712555.4A
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Chinese (zh)
Inventor
王泽�
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010712555.4A priority Critical patent/CN111803932A/en
Publication of CN111803932A publication Critical patent/CN111803932A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a skill release method of a virtual character in a game, a terminal and a storage medium, wherein the skill release method comprises the following steps: displaying a role identifier of at least one virtual role in a graphical user interface of the terminal; in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface; and controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification. Like this, through removing the character sign to technical skill sign department, can be to corresponding virtual character release technical skill, simple swift, labour saving and time saving, with strong points for the operation mode of recreation is simpler, helps reducing the degree of difficulty of recreation, improves user's experience sense.

Description

Skill release method for virtual character in game, terminal and storage medium
Technical Field
The present application relates to the field of game control technologies, and in particular, to a skill release method and a terminal for a virtual character in a game, and a readable storage medium storing a computer program readable by an electronic device.
Background
With the development of science and technology, more and more mobile phone games appear in the lives of people. The hand game refers to a game played on a mobile terminal such as a mobile phone or a tablet computer.
At present, when a player releases directional skills in a game, one skill to be released is usually locked, and then a target character which wants to release the skills is selected from a plurality of virtual characters in a picture to complete the skill release of the target character; or, the target virtual character is locked by clicking the virtual character or the avatar, and then the skill icon is clicked to release the locked target virtual character.
However, the skill release control scheme in the related art has some limitations, and the virtual character in the screen is usually in a moving state during the game process, and a tedious operation process is very easy to increase the probability of a selection error in the process of selecting the target character, and the operation of the game is not consistent enough, so that the operation is tedious when the attack target is switched.
Disclosure of Invention
In view of this, an object of the present application is to provide a skill release method for a virtual character in a game, a terminal and a storage medium, which can make an operation manner of the game simpler, help to reduce difficulty of the game, and improve experience of a user.
The embodiment of the application provides a skill release method of a virtual character in a game, which is applied to a terminal with a graphical user interface, wherein at least a part of a game scene and a first virtual character in the game scene are displayed in the graphical user interface, and the skill release method comprises the following steps:
displaying a character identifier of at least one virtual character in the graphical user interface;
in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface;
and controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
In some embodiments, prior to displaying the character identification of at least one virtual character in the graphical user interface, the skill release method comprises:
displaying a character selection control in the graphical user interface when at least one virtual character appears in a field of view of a virtual camera corresponding to the first virtual character;
the displaying the role identification of at least one virtual role in the graphical user interface comprises:
displaying the role identification of each of the at least one virtual role in the role selection control.
In some embodiments, said moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface in response to a skill release operation comprises:
in response to a skill release operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from the at least one skill of the first virtual character;
and moving the target role identification of the second virtual role to a first skill identification of the first skill to be released.
In some embodiments, when the skill release operation is a sliding operation, before the moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface in response to the skill release operation, the skill release method further comprises:
determining a start point position and an end point position of the sliding operation in response to the sliding operation;
the determining a second virtual character from the at least one virtual character and a first skill to be released from the at least one skill of the first virtual character in response to the skill release operation comprises:
determining a selected target role identifier from the displayed at least one role identifier based on the starting point position;
determining the virtual role corresponding to the target role identification as a second virtual role with released skills;
determining a selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
and determining the skill corresponding to the first skill identification as a first skill to be released.
In some embodiments, the moving the target character identification of the second virtual character to the first skill identification of the first skill to be released comprises:
determining a sliding track of the sliding operation in response to the sliding operation;
dragging the target role identification of the second virtual role to a first skill identification of the first skill to be released along the sliding track.
In some embodiments, after said determining a start position and an end position of said sliding operation in response to said sliding operation, said skill release method comprises:
determining a sliding track of the sliding operation in response to the sliding operation;
if the sliding track passes through a second skill identifier of the at least one skill identifier, before the controlling the first virtual character to release the first skill to be released corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier, the skill release method includes:
and controlling the first virtual character to release a second skill to be released corresponding to the second skill identification to the second virtual character.
In some embodiments, the moving the target character identification of the second virtual character to the first skill identification of the first skill to be released comprises:
and dragging the target role identification of the second virtual role to a second skill identification of the second skill to be released and a first skill identification of the first skill to be released in sequence along the sliding track.
In some embodiments, after the controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character to which the target character identification belongs, the skill release method includes:
and restoring the target role identifier to the original display position.
An embodiment of the present application further provides a terminal, where the terminal displays a graphical user interface, where at least a part of a game scene and a first virtual character located in the game scene are displayed in the graphical user interface, and the terminal includes:
the identification display module is used for displaying the role identification of at least one virtual role in the graphical user interface;
the identification moving module is used for responding to a skill releasing operation and moving a target character identification in the displayed at least one character identification to a first skill identification displayed in the graphical user interface;
and the first skill release module is used for controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
In some embodiments, the terminal further comprises a control display module, and the control display module is configured to:
displaying a character selection control in the graphical user interface when at least one virtual character appears in a field of view of a virtual camera corresponding to the first virtual character;
when the identifier display module is configured to display the role identifier of at least one virtual role in the graphical user interface, the identifier display module is configured to:
displaying the role identification of each of the at least one virtual role in the role selection control.
In some embodiments, the identity movement module, when configured to move a target character identity of the displayed at least one character identity to a first skill identity displayed in the graphical user interface in response to a skill release operation, is configured to:
in response to a skill release operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from the at least one skill of the first virtual character;
and moving the target role identification of the second virtual role to a first skill identification of the first skill to be released.
In some embodiments, when the skill release operation is a slide operation, the terminal further comprises a position determination module for:
determining a start point position and an end point position of the sliding operation in response to the sliding operation;
the identity movement module, when configured to determine a second avatar from the at least one avatar in response to a skill release operation and determine a first skill to be released from the at least one skill of the first avatar, is configured to:
determining a selected target role identifier from the displayed at least one role identifier based on the starting point position;
determining the virtual role corresponding to the target role identification as a second virtual role with released skills;
determining a selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
and determining the skill corresponding to the first skill identification as a first skill to be released.
In some embodiments, the identity movement module, when configured to move the target character identity of the second virtual character to the first skill identity of the first skill to release, is configured to:
determining a sliding track of the sliding operation in response to the sliding operation;
dragging the target role identification of the second virtual role to a first skill identification of the first skill to be released along the sliding track.
In some embodiments, the terminal further comprises an identity determination module and a second skill release module;
the identification determination module is used for responding to the sliding operation and determining a sliding track of the sliding operation;
the second skill releasing module is configured to control the first virtual character to release a second skill to be released corresponding to the second skill identifier to the second virtual character if the sliding track passes through the second skill identifier of the at least one skill identifier.
In some embodiments, the identity movement module, when configured to move the target character identity of the second virtual character to the first skill identity of the first skill to release, is configured to:
and dragging the target role identification of the second virtual role to a second skill identification of the second skill to be released and a first skill identification of the first skill to be released in sequence along the sliding track.
In some embodiments, the terminal further includes an identity restoring module, and the identity restoring module is configured to:
and restoring the target role identifier to the original display position.
An embodiment of the present application further provides an electronic device, including: the game skill release system comprises a processor, a storage medium and a bus, wherein the storage medium stores machine readable instructions executable by the processor, when the electronic device runs, the processor is communicated with the storage medium through the bus, and the processor executes the machine readable instructions to execute the steps of the skill release method of the virtual character in the game.
Embodiments of the present application also provide a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the skill release method for a virtual character in a game as described above.
According to the skill release method, the terminal and the storage medium for the virtual character in the game, the character identification of at least one virtual character is displayed in the graphical user interface; in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface; and controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
Therefore, the role identification of the virtual role is displayed in the graphical user interface, the skill releasing operation of the user is responded, the target role identification in the role identification is moved to the first skill identification, the first virtual role is controlled to release the first skill to be released corresponding to the first skill identification to the second virtual role to which the target role identification belongs, so that the skill can be released by moving the role identification to the skill identification, namely, the corresponding virtual role can be released, the method is simple and rapid, time and labor are saved, the pertinence is strong, the operation mode of the game is simpler, the difficulty of the game is reduced, and the experience of the user is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic architecture diagram of a skill release system for a virtual character in a game according to an embodiment of the present disclosure;
fig. 2 is a schematic flowchart of a skill release method for a virtual character in a game according to an embodiment of the present disclosure;
FIG. 3 is one of the skill release diagrams in the graphical user interface;
FIG. 4 is a second illustration of skill release in a graphical user interface;
fig. 5 is a flowchart illustrating a skill releasing method for a virtual character in a game according to another embodiment of the present application;
FIG. 6 is a third schematic illustration of skill release in a graphical user interface;
fig. 7 is a schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 8 is a second schematic structural diagram of a terminal according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. Every other embodiment that can be obtained by a person skilled in the art without making creative efforts based on the embodiments of the present application falls within the protection scope of the present application.
In order to enable a person skilled in the art to use the present disclosure, the following embodiments are given in connection with a specific application scenario "skill release of a virtual character in a game". It will be apparent to those skilled in the art that the general principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the application. Although the present application is described primarily in the context of skill release for a virtual character in a game, it should be understood that this is merely one exemplary embodiment.
It should be noted that in the embodiments of the present application, the term "comprising" is used to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
One aspect of the present application relates to a skill release system for a virtual character in a game. The system can move the target character identification to the first skill identification displayed in the graphical user interface by responding to the skill release operation in the graphical user interface, and then control the first virtual character to release the first release skill corresponding to the first skill identification to the second virtual character corresponding to the target character identification, so that the step that the first virtual character corresponding to the user releases the skill to the second virtual character can be reduced, the operation mode of the user for releasing the skill is simpler, the operation difficulty of the user is reduced, and the experience of the player on the game is improved.
Before the application is provided, when a player releases a directional skill in a game, the player usually needs to lock a skill to be released first, and then selects a target character which wants to release the skill from a plurality of virtual characters in a picture to complete the skill release of the target character; or, the target virtual character is locked by clicking the virtual character or the avatar, and then the skill icon is clicked to release the locked target virtual character.
However, there are some limitations to the skill release control scheme in the related art described above: on one hand, the virtual character in the picture is usually in a moving state in the game process, and the complicated operation process enables the player to easily have the situation of wrong selection in the process of selecting the target character, so that the game experience of the player is influenced; on the other hand, the operation of the game is not sufficiently consistent, and the operation is cumbersome when the attack target is switched.
Fig. 1 is a schematic structural diagram of a skill releasing system for a virtual character in a game according to an embodiment of the present disclosure. For example, the skill release system for in-game virtual characters may be used for any game-providing service platform. The skill release system for in-game virtual characters may include one or more of a server 110, a network 120, a game side 130, and a database 140.
In some embodiments, the server 110 may include a processor. The processor may process information and/or data related to the service request to perform one or more of the functions described herein. In some embodiments, a processor may include one or more processing cores (e.g., a single-core processor (S) or a multi-core processor (S)). Merely by way of example, a Processor may include a Central Processing Unit (CPU), an Application Specific Integrated Circuit (ASIC), an Application Specific Instruction Set Processor (ASIP), a Graphics Processing Unit (GPU), a Physical Processing Unit (PPU), a Digital Signal Processor (DSP), a Field Programmable Gate Array (FPGA), a Programmable Logic Device (PLD), a controller, a microcontroller Unit, a reduced Instruction Set computer (reduced Instruction Set computer), a microprocessor, or the like, or any combination thereof.
In some embodiments, the device type corresponding to the game end 130 may be a mobile device, such as a smart home device, a wearable device, a smart mobile device, a virtual reality device, an augmented reality device, or the like, or may be a tablet computer, a laptop computer, or a built-in device in a motor vehicle, or the like.
In some embodiments, a database 140 may be connected to the network 120 to communicate with one or more components (e.g., the server 110, the game side 130, etc.) in the skill release system for the in-game virtual character. One or more components in the skill release system of the in-game virtual character may access data or instructions stored in the database 140 via the network 120. In some embodiments, the database 140 may be directly connected to one or more components in the skill release system of the in-game virtual character, or the database 140 may be part of the server 110.
The skill release method for the virtual character in the game provided by the embodiment of the present application is described in detail below with reference to the content described in the skill release system for the virtual character in the game shown in fig. 1.
Referring to fig. 2, fig. 2 is a flowchart illustrating a skill release method for a virtual character in a game according to an embodiment of the present application, where the flowchart is applied to a terminal on which a graphical user interface is displayed, where at least a part of a game scene and a first virtual character located in the game scene are displayed in the graphical user interface, and the method may be executed by one or more processors in a skill release system for a virtual character in a game, where the specific execution process is as follows:
s201, displaying the role identification of at least one virtual role in the graphical user interface.
In the step, when a user plays a game in the terminal, a part of game scenes in a certain range of a first virtual character corresponding to the user and character identifications of the first virtual character and other virtual characters in the range are displayed in a graphical user interface of the terminal.
The role identifiers are used for distinguishing different virtual roles, so that the role identifier of each virtual role in the same team is unique and cannot be the same as the identifiers of other virtual roles in the same team.
Here, the character identifications of the first virtual character and the other virtual characters can be displayed together at a certain position in the graphical user interface; alternatively, the character identifiers of the first virtual character and the virtual characters in the same group as the first virtual character are displayed at a specific position in the graphical user interface, and the character identifiers of the other virtual characters in a different group from the first virtual character are displayed at another specific position in the graphical user interface.
S202, responding to a skill releasing operation, and moving a target character identifier in the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface.
In the step, in response to a skill release operation of a user in a graphical user interface of the terminal, a target character identifier in at least one character identifier displayed in the graphical user interface is moved to a first skill identifier displayed in the graphical user interface.
S203, controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
In the step, after the target character identifier in the graphical user interface is moved to the first skill identifier in the graphical user interface, the first virtual character corresponding to the user is controlled to release the first skill to be released corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier.
Specifically, please refer to fig. 3 to 4, in which fig. 3 is a schematic diagram of skill release in a graphical user interface, and fig. 4 is a schematic diagram of skill release in a graphical user interface. As shown in fig. 3, three virtual characters 3a, 3b, and 3c are displayed on the graphical user interface 3, wherein the virtual character 3a is determined as a first virtual character, the virtual character 3b is determined as a second virtual character, a character identifier 3d corresponding to the second virtual character 3b and a character identifier 3e corresponding to the virtual character 3c are displayed, and three skill identifiers 3f, 3g, and 3h are displayed on the graphical user interface 3. As shown in fig. 4, when the user controls the first virtual character 3a to release the skill in the graphical user interface 3 of the terminal, the character identifier 3d corresponding to the second virtual character 3b is determined as the target character identifier 3d, the skill identifier 3f is determined as the first skill identifier, the target character identifier 3d displayed in the graphical user interface 3 is moved to the first skill identifier 3f displayed in the graphical user interface 3, so that the first virtual character 3a releases the first skill to be released corresponding to the first skill identifier 3f to the second virtual character 3b to which the target character identifier 3d belongs.
According to the skill release method for the virtual characters in the game, the character identification of at least one virtual character is displayed in the graphical user interface; in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface; and controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
Therefore, the role identification of the virtual role is displayed in the graphical user interface, the skill releasing operation is responded, the target role identification in the role identification is moved to the position of the first skill identification, the first virtual role is controlled to release the first skill to be released corresponding to the first skill identification to the second virtual role to which the target role identification belongs, so that the skill can be released to the position of the skill identification through moving the role identification, the corresponding virtual role can be released simply and quickly, time and labor are saved, pertinence is strong, the operation mode of the game is simpler, the difficulty of the game is reduced, and the experience of a user is improved.
Referring to fig. 5, fig. 5 is a flowchart of a skill releasing method for a virtual character in a game according to another embodiment of the present application. As shown in fig. 5, a skill release method for a virtual character in a game provided by an embodiment of the present application includes:
s501, displaying the role identification of at least one virtual role in the graphical user interface.
S502, responding to a skill releasing operation, and moving a target role identification in the displayed at least one role identification to a first skill identification displayed in the graphical user interface.
S503, controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
The descriptions of S501 to S503 may refer to the descriptions of S201 to S203, and the same technical effects can be achieved, which are not described in detail.
S504, restoring the target role identification to the original display position.
In the step, after the first virtual character is controlled to release the first skill to be released corresponding to the first skill identification to the second virtual character to which the target character identification belongs, the target character identification is restored to the original display position before the movement.
Further, before step S501, the skill release method includes: displaying a character selection control in the graphical user interface when at least one virtual character appears in a field of view of a virtual camera corresponding to the first virtual character; the displaying the role identification of at least one virtual role in the graphical user interface comprises: displaying the role identification of each of the at least one virtual role in the role selection control.
In the step, when a user plays a game in the terminal, the view range of the virtual camera corresponding to the first virtual character controlled by the user is displayed in the graphical user interface of the terminal, and when at least one virtual character appears in the view range of the virtual camera corresponding to the first virtual character, a character selection control is displayed for the user in the graphical user interface.
And then, displaying a role identifier corresponding to each virtual role in at least one virtual role in the displayed role selection control so that a user can select a release object of the skill to be released from the at least one virtual role.
Therefore, when a plurality of virtual roles appear in the image user interface, the user can select the corresponding virtual roles according to the needs of the user, so that the operation mode of the game is more convenient, and the experience of the user is further improved.
Further, step S502 includes: in response to a skill release operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from the at least one skill of the first virtual character; and moving the target role identification of the second virtual role to a first skill identification of the first skill to be released.
In the step, in response to a skill release operation, according to the skill release operation, a selected second virtual character is determined from at least one virtual character displayed on a graphical user interface; and simultaneously, according to skill release operation, determining a selected first skill to be released from at least one skill displayed on the graphical user interface, and moving the target role identifier corresponding to the second virtual role to the first skill identifier of the first skill to be released.
The skill release operation can be a sliding operation, a single-click operation, a double-click operation and the like.
Further, when the skill releasing operation is a sliding operation, before step S502, the skill releasing method further includes: determining a start point position and an end point position of the sliding operation in response to the sliding operation; the determining a second virtual character from the at least one virtual character and a first skill to be released from the at least one skill of the first virtual character in response to the skill release operation comprises: determining a selected target role identifier from the displayed at least one role identifier based on the starting point position; determining the virtual role corresponding to the target role identification as a second virtual role with released skills; determining a selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position; and determining the skill to which the first skill identification belongs as a first skill to be released.
In the step, the starting position of the sliding operation and the end position of the sliding operation are determined in response to the sliding operation of a user; and determining the selected target role identifier from at least one role identifier displayed in the graphical user interface based on the determined starting point position of the sliding operation, determining the virtual role corresponding to the target role identifier, and determining the determined virtual role as a second virtual role with released skills.
And determining a selected first skill identifier to be released from at least one skill identifier of the corresponding first virtual character displayed in the graphical user interface based on the determined end point position of the sliding operation, and determining the skill to which the determined first skill identifier belongs as the first skill to be released.
Specifically, an initial touch position of a user in a graphical user interface is determined, the initial touch position is determined as a starting position, coordinate information of the starting position is determined, a role identifier closest to the starting position is determined from at least one role identifier according to the coordinate information of the starting position, the role identifier closest to the starting position is determined as a target role identifier, and a virtual role to which the target role identifier belongs is determined as a second virtual role released by the skill.
Similarly, the final touch position of the user in the graphical user interface is determined, the final touch position is determined as the terminal position, the coordinate information of the terminal position is determined, the skill identifier closest to the terminal position is determined from at least one skill identifier of the first virtual character according to the coordinate information of the terminal position, the skill identifier closest to the terminal position is determined as the first skill identifier, and the skill to which the first skill identifier belongs is determined as the first skill to be released.
Therefore, the first skill to be released and the release target of the first skill to be released, namely the second virtual character, which are required by the user to be released can be determined according to the sliding operation of the user, and the user is not required to perform complicated clicking operation, so that the operation mode of the game is simpler.
Further, the moving the target character identifier of the second virtual character to the first skill identifier of the first skill to be released includes: determining a sliding track of the sliding operation in response to the sliding operation; dragging the target role identification of the second virtual role to a first skill identification of the first skill to be released along the sliding track.
In the step, a sliding track of the sliding operation in the graphical user interface is determined in response to the sliding operation in the graphical user interface, and then the target character identifier corresponding to the second virtual character is dragged to the first skill identifier of the first skill to be released from the original display position of the target character identifier along the sliding track.
Further, after the determining of the start position and the end position of the sliding operation in response to the sliding operation, the skill release method includes: determining a sliding track of the sliding operation in response to the sliding operation; if the sliding track passes through a second skill identifier of the at least one skill identifier, before the controlling the first virtual character to release the first skill to be released corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier, the skill release method includes: and controlling the first virtual character to release a second skill to be released corresponding to the second skill identification to the second virtual character.
In the step, a sliding track of the sliding operation of the user in the graphical user interface is determined in response to the sliding operation of the user in the graphical user interface, if a target character identifier of a second virtual character passes through a second skill identifier in at least one skill identifier in the process of sliding the target character identifier from a starting position to an ending position according to the sliding track, before a first virtual character corresponding to the user releases a first skill to be released corresponding to the first skill identifier to a second virtual character corresponding to the target character identifier, the first virtual character of the user is controlled to release a second skill to be released corresponding to the second skill identifier to the second virtual character corresponding to the target character identifier, and after the second skill to be released is released to the second virtual character, the first skill to be released corresponding to the first skill identifier is released to the second virtual character.
Specifically, as shown in fig. 6, fig. 6 is a third schematic diagram of skill release in a graphical user interface. When a user controls a first virtual character 3a to release a skill in a graphical user interface 3, determining a sliding track 3i of the user in the graphical user interface 3, then moving a target character identifier 3d corresponding to a second virtual character 3b along the determined sliding track 3i, firstly moving the target character identifier 3d to a second skill identifier 3g corresponding to the second skill to be released according to the moving sliding track 3i, and then controlling the first virtual character 3a to release the second skill to be released to the second virtual character 3b when the target character identifier 3d slides to the range of the second skill identifier 3 g; then, when the user continues to drag the target character identifier 3d to the first skill identifier 3f corresponding to the first skill to be released, the first virtual character 3a is controlled to release the first skill to be released to the second virtual character 3 b.
Therefore, even if the first virtual character corresponding to the user wants to release a plurality of skills to be released to the second virtual character, the corresponding skills can be released in sequence according to the sequence that the user wants to release, and the user does not need to repeatedly click the corresponding control, so that the game operation is simpler.
Further, the moving the target character identifier of the second virtual character to the first skill identifier of the first skill to be released includes: and dragging the target role identification of the second virtual role to a second skill identification of the second skill to be released and a first skill identification of the first skill to be released in sequence along the sliding track.
In the step, the target character identification of the second virtual character is sequentially dragged from the starting point position to a second skill identification corresponding to a second skill to be released along the determined sliding track, and then the target character identification of the second virtual character is dragged from the second skill identification to a first skill identification corresponding to a first skill to be released.
Therefore, the user is not required to repeatedly click the character identifier and the skill identifier to control the first virtual character to release the corresponding skill to the second virtual character, so that the operation mode of the game is simpler, and the operation difficulty of the game is reduced.
According to the skill release method for the virtual characters in the game, the character identification of at least one virtual character is displayed in the graphical user interface; in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface; controlling the first virtual character to release a first skill to be released corresponding to the first skill identification to a second virtual character corresponding to the target character identification; and restoring the target role identifier to the original display position.
Therefore, the role identification of the virtual role is displayed in the graphical user interface, the skill releasing operation is responded, the target role identification in the role identification is moved to the position of the first skill identification, the first virtual role is controlled to release the first skill to be released corresponding to the first skill identification to the second virtual role corresponding to the target role identification, the target role identification is restored to the original display position after the skill is released, the role identification can be moved to the position of the skill identification, the skill can be released to the corresponding virtual role, the method is simple, fast, time-saving, labor-saving and strong in pertinence, the operation mode of the game is simpler, the difficulty of the game is reduced, and the experience feeling of a user is improved.
Referring to fig. 7 to 8, fig. 7 is a first schematic structural diagram of a terminal according to an embodiment of the present application, and fig. 8 is a second schematic structural diagram of a terminal according to an embodiment of the present application. As shown in fig. 7, the terminal 700 is displayed with a graphic user interface in which at least a part of a game scene and a first virtual character located in the game scene are displayed, the terminal 700 including:
an identifier display module 710 for displaying a role identifier of at least one virtual role in the graphical user interface;
an identity moving module 720, configured to move a target character identity of the displayed at least one character identity to a first skill identity displayed in the graphical user interface in response to a skill release operation;
a first skill release module 730, configured to control the first virtual character to release the first skill to be released, corresponding to the first skill identification, to the second virtual character corresponding to the target character identification.
Further, as shown in fig. 8, the terminal 700 further includes a control display module 740, where the control display module 740 is configured to:
displaying a character selection control in the graphical user interface when at least one virtual character appears in a field of view of a virtual camera corresponding to the first virtual character;
when the identity display module 710 is configured to display the character identity of at least one virtual character in the graphical user interface, the identity display module 710 is configured to:
displaying the role identification of each of the at least one virtual role in the role selection control.
Further, as shown in fig. 8, when the skill releasing operation is a sliding operation, the terminal 700 further includes a position determining module 750, and the position determining module 750 is configured to:
determining a start point position and an end point position of the sliding operation in response to the sliding operation;
the identity movement module 720, when configured to determine a second avatar from the at least one avatar in response to a skill release operation by the user, and determine a first skill to be released from the at least one skill of the first avatar, the identity movement module 720 is configured to:
determining a selected target role identifier from the displayed at least one role identifier based on the starting point position;
determining the virtual role corresponding to the target role identification as a second virtual role with released skills;
determining a selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
and determining the skill corresponding to the first skill identification as a first skill to be released.
Further, as shown in fig. 8, the terminal 700 further includes an identification determination module 760 and a second skill release module 770;
the identification determination module 760 is configured to determine a sliding track of the sliding operation in response to the sliding operation;
the second skill release module 770 is configured to control the first virtual character to release a second skill to be released corresponding to a second skill identifier to the second virtual character if the sliding track passes through the second skill identifier of the at least one skill identifier.
Further, as shown in fig. 8, the terminal 700 further includes an identifier restoring module 780, where the identifier restoring module 780 is configured to:
and restoring the target role identifier to the original display position.
Further, when the identity moving module 720 is configured to move the target character identity of the at least one character identity to the first skill identity displayed in the graphical user interface in response to the skill releasing operation, the identity moving module 720 is configured to:
in response to a skill release operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from the at least one skill of the first virtual character;
and moving the target role identification of the second virtual role to a first skill identification of the first skill to be released.
Further, when the identity moving module 720 is configured to move the target character identity of the second virtual character to the first skill identity of the first skill to be released, the identity moving module 720 is configured to:
determining a sliding track of the sliding operation in response to the sliding operation;
dragging the target role identification of the second virtual role to a first skill identification of the first skill to be released along the sliding track.
Further, when the identity moving module 720 is configured to move the target character identity of the second virtual character to the first skill identity of the first skill to be released, the identity moving module 720 is configured to:
and dragging the target role identification of the second virtual role to a second skill identification of the second skill to be released and a first skill identification of the first skill to be released in sequence along the sliding track.
In the terminal provided by the embodiment of the application, the role identification of at least one virtual role is displayed in the graphical user interface; in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface; and controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
Like this, this application is through showing the role sign of virtual character in graphical user interface, respond to skill release operation, target role sign in the role sign removes to first skill sign department, control first virtual character to the first skill of waiting to release that the second virtual character that target role sign corresponds releases first skill sign and corresponds, thereby can be through removing the role sign to skill sign department, can release the skill to corresponding virtual character, it is simple swift, time saving and labor saving, with strong points, make the operation mode of game simpler, help reducing the degree of difficulty of game, improve user's experience sense.
Referring to fig. 9, fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure. As shown in fig. 9, the electronic device 900 includes a processor 910, a storage medium 920, and a bus 930.
The storage medium 920 stores machine-readable instructions executable by the processor 910, when the electronic device 900 runs, the processor 910 communicates with the storage medium 920 through the bus 930, and when the machine-readable instructions are executed by the processor 910, the steps of the skill release method for a virtual character in a game in the method embodiment shown in fig. 2 and fig. 5 may be executed.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored on the computer-readable storage medium, and when the computer program is executed by a processor, the steps of the skill release method for a virtual character in a game in the method embodiments shown in fig. 2 and fig. 5 may be executed.
It is clear to those skilled in the art that, for convenience and simplicity of description, the specific working processes of the system, the apparatus and the unit described above may refer to corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (11)

1. A skill release method for a virtual character in a game is applied to a terminal on which a graphical user interface is displayed, wherein at least part of a game scene and a first virtual character located in the game scene are displayed in the graphical user interface, and the skill release method comprises the following steps:
displaying a character identifier of at least one virtual character in the graphical user interface;
in response to a skill release operation, moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface;
and controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
2. The skill release method of claim 1, wherein prior to displaying the character identification of at least one virtual character in the graphical user interface, the skill release method comprises:
displaying a character selection control in the graphical user interface when at least one virtual character appears in a field of view of a virtual camera corresponding to the first virtual character;
the displaying the role identification of at least one virtual role in the graphical user interface comprises:
displaying the role identification of each of the at least one virtual role in the role selection control.
3. The skill release method of claim 1, wherein said moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface in response to a skill release operation comprises:
in response to a skill release operation, determining a second virtual character from the at least one virtual character, and determining a first skill to be released from the at least one skill of the first virtual character;
and moving the target role identification of the second virtual role to a first skill identification of the first skill to be released.
4. The skill release method of claim 3, wherein when the skill release operation is a slide operation, prior to said moving a target character identifier of the displayed at least one character identifier to a first skill identifier displayed in the graphical user interface in response to the skill release operation, the skill release method further comprises:
determining a start point position and an end point position of the sliding operation in response to the sliding operation;
the determining a second virtual character from the at least one virtual character and a first skill to be released from the at least one skill of the first virtual character in response to the skill release operation comprises:
determining a selected target role identifier from the displayed at least one role identifier based on the starting point position;
determining the virtual role corresponding to the target role identification as a second virtual role with released skills;
determining a selected first skill identifier from at least one skill identifier of the first virtual character displayed in the graphical user interface based on the end position;
and determining the skill to which the first skill identification belongs as a first skill to be released.
5. The skill release method of claim 4, wherein said moving the target character identifier of the second virtual character to the first skill identifier of the first skill to be released comprises:
determining a sliding track of the sliding operation in response to the sliding operation;
dragging the target role identification of the second virtual role to a first skill identification of the first skill to be released along the sliding track.
6. The skill release method according to claim 4, wherein after the determination of the start position and the end position of the sliding operation in response to the sliding operation, the skill release method comprises:
determining a sliding track of the sliding operation in response to the sliding operation;
if the sliding track passes through a second skill identifier of the at least one skill identifier, before the controlling the first virtual character to release the first skill to be released corresponding to the first skill identifier to the second virtual character corresponding to the target character identifier, the skill release method includes:
and controlling the first virtual character to release a second skill to be released corresponding to the second skill identification to the second virtual character.
7. The skill release method of claim 6, wherein said moving the target character identifier of the second virtual character to the first skill identifier of the first skill to be released comprises:
and dragging the target role identification of the second virtual role to a second skill identification of the second skill to be released and a first skill identification of the first skill to be released in sequence along the sliding track.
8. The skill release method according to claim 1, wherein after the controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character to which the target character identification belongs, the skill release method comprises:
and restoring the target role identifier to the original display position.
9. A terminal, wherein the terminal displays a graphical user interface, wherein at least a part of a game scene and a first virtual character located in the game scene are displayed on the graphical user interface, the terminal comprising:
the identification display module is used for displaying the role identification of at least one virtual role in the graphical user interface;
the identification moving module is used for responding to a skill releasing operation and moving a target character identification in the displayed at least one character identification to a first skill identification displayed in the graphical user interface;
and the first skill release module is used for controlling the first virtual character to release the first skill to be released corresponding to the first skill identification to the second virtual character corresponding to the target character identification.
10. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the skill release method for the virtual character in the game as claimed in any one of claims 1 to 8.
11. A computer-readable storage medium, having stored thereon a computer program for executing the steps of the skill releasing method for a virtual character in a game according to any one of claims 1 to 8 when the computer program is executed by a processor.
CN202010712555.4A 2020-07-22 2020-07-22 Skill release method for virtual character in game, terminal and storage medium Pending CN111803932A (en)

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