CN106422329A - Game control method and device - Google Patents

Game control method and device Download PDF

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Publication number
CN106422329A
CN106422329A CN201610939725.6A CN201610939725A CN106422329A CN 106422329 A CN106422329 A CN 106422329A CN 201610939725 A CN201610939725 A CN 201610939725A CN 106422329 A CN106422329 A CN 106422329A
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CN
China
Prior art keywords
mission objective
game
mission
identification information
objective
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610939725.6A
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Chinese (zh)
Inventor
杨凯
张哲�
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
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Priority to CN201610939725.6A priority Critical patent/CN106422329A/en
Publication of CN106422329A publication Critical patent/CN106422329A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

The invention discloses a game control method and a game control device, and provides a game control method. The game control method comprises the steps of: receiving first operation; screening out at least one game target from a game interface under triggering of the first operation and identifying the game target, wherein preset operation can be applied to the game target; monitoring the selecting operation aiming at the at least one game target and displaying the selected state of the game target, which is selected at current in real time; receiving second operation; determining one or more game targets from the at least one game target according to the second operation; and applying the preset operation to the one or more game targets. According to the embodiment of the invention, the technical problem that the game operation skill mode is single is solved and the operating experience of a user is improved.

Description

Game control method and device
Technical field
The present invention relates to field of play, in particular to game control method and device.
Background technology
In prior art, during mobile phone terminal is transplanted in the game at PC end, due to the restriction of mobile phone operation, in game Aspect has evaded the design of some technical ability, is very different in terms of the technical ability release in game operation, and for example, Fig. 1 is existing There is a kind of schematic diagram one of optional game operation method in technology, as shown in figure 1, user leads to game in operation game leading role When dogface in front of angle discharges technical ability, the technical ability of its release is to contain whole dogfaces in an interior sector region, this technical ability The scope that the scope of release is located far beyond dogface, the scope of release technical ability is too big, and Fig. 2 is another kind of optional in prior art Game operation method schematic diagram two, as shown in Fig. 2 skilled control in the interface of game, user can operate bottom right The movement of the mobile control operation game leading role at angle, when discharging technical ability, user can operate the technical ability control of interface, trip Play, after the operation receiving user, controls game leading role to discharge technical ability to the one place around game leading role, in fig. 2, This technical ability release range is a circle, discharges technical ability scope beyond user, and Fig. 3 is another kind of optional game in prior art The schematic diagram three of method of operating, as shown in figure 3, game leading role's release technical ability scope is a strip, for desired by user The linear operating range of operation, this technical ability release range is excessive, maps direction for rendering in the scene in prior art Position, thus reaching the mode of the function of controlling technical ability off-position, in operation, technical ability release range often exceeds game mesh Target scope is too many, and the game of only energy range release technical ability allows player not experience the online online athletic game of many people (Multiplayer Online Battle Arean Games, referred to as moba) real glamour of playing, and significantly drop Low operation easier, thus lead to moba end to swim the loss of core player.
For the single problem of above-mentioned game operation technical ability design, effective solution is not yet proposed at present.
Content of the invention
Embodiments provide game control method and device, at least to solve game operation technical ability design list One technical problem.
A kind of one side according to embodiments of the present invention, there is provided game control method, including:Receive the first operation; Under the triggering of the described first operation, the interface of game filters out at least one Mission Objective and it is identified, its In, described Mission Objective can be applied in scheduled operation;Monitoring is for the selection operation of at least one Mission Objective described and right Currently selected select in Mission Objective show in real time selected state;Receive the second operation;According to the described second operation from described One or more Mission Objectives are determined at least one Mission Objective;One or more of Mission Objectives are applied described predetermined Operation.
Further, described at least one Mission Objective described in filtering out is identified including:Described in acquisition at least The identification information of each Mission Objective in one Mission Objective;The identification information of each Mission Objective described is shown in first Precalculated position, wherein, described first precalculated position is that the current location in described game is related to each Mission Objective described The position of connection.
Further, will get described in the identification information of each Mission Objective be shown in the second precalculated position, wherein, Described second precalculated position be operating area be associated position, wherein, described operating area be described game interface in use Operate in receiving to trigger the region applying described scheduled operation to described Mission Objective.
Further, described monitoring is directed to the selection operation of at least one Mission Objective described and shows described selected in real time Middle state includes:Monitoring is for the selection operation of at least one Mission Objective described;Real in described game using predetermined way When show currently selected in Mission Objective corresponding relation, wherein, described corresponding relation includes at least one of:Positioned at institute State the corresponding relation of the identification information in the second precalculated position and the identification information positioned at described first precalculated position, positioned at described The corresponding relation of the identification information in the two precalculated positions Mission Objective corresponding with described identification information.
Further, using described predetermined way the Mission Objective during in real time display is currently selected in described game institute State corresponding relation and include at least one of:Display is located at the identification information in described second precalculated position and is located at described first pre- Position the line between the identification information put, or display is located at identification information and the described mark letter in described second precalculated position Cease the line between corresponding Mission Objective;Display parameters in described game at least one of are adjusted:It is located at The identification information in described second precalculated position, the identification information being located at described first precalculated position, described identification information are corresponding Mission Objective.
Further, described second precalculated position be shaped as around comprise or neighbour described operating area rule schema Shape, wherein, described regular image includes at least one of:Circle, sector, rectangle, trapezoidal.
Further, described identification information includes at least one of:For the sequence number of described Mission Objective layout, described trip Programme target title, the image information of the described Mission Objective of expression.
Further, filter out at least one Mission Objective described in the described interface in game to include:Obtain described pre- The scope that fixed operation applies;Obtain all Mission Objectives in described scope;According to predetermined filtering standard screen in described scope Select at least one Mission Objective.
Further, described at least one Mission Objective is selected according to predetermined filtering standard screen include:Determine described all The Mission Objective that described scheduled operation in Mission Objective cannot apply;At least one trip filtering out from other Mission Objectives Programme mark, wherein, other Mission Objectives described be the Mission Objective that cannot apply except described scheduled operation in described scope it Outer Mission Objective.
Further, it is determined that the Mission Objective that described scheduled operation cannot apply includes at least one of:Determine and institute State the Mission Objective that there is obstacle between the applying side of scheduled operation, the described Mission Objective that there is obstacle is made a reservation for as described The Mission Objective that operation cannot apply;Determine and lead to not apply the game of described scheduled operation by the attribute of described Mission Objective Target, and the Mission Objective that this Mission Objective cannot be applied as described scheduled operation;Determine the applying of described scheduled operation The field range of side, will be unable to be shown in the trip that described Mission Objective within the vision cannot apply as described scheduled operation Programme mark.
Further, described first operate the touch control operation for acting on operating area;And/or, described selection operation is Act on the touch control operation in described second precalculated position;And/or, described second operate for act on described second precalculated position or The touch control operation of described operating area.
Further, described selection operation is to operate the sliding touch for touch-control starting point to operate with first, described second behaviour As corresponding second precalculated position of Mission Objective determined by being located at when touch point described identification information when terminate described cunning Dynamic touch control operation;Or, described first operates as first time contact action, described selection operation is second contact action, described Second to operate be to terminate when the described identification information in corresponding second precalculated position of Mission Objective determined by touch point is located at Described second contact action, wherein, described first time contact action and described second contact action are independent secondary touch Screen operation;Or, described first operates as first time contact action, described selection operation is second contact action, described second Operate the third time contact action for acting on described operating area, wherein, described first time contact action, described second touch Screen operation and described third time contact action are independent three time contact action.
Another aspect according to embodiments of the present invention, additionally provides a kind of game operating device, including:First receives list Unit, for receiving the first operation;Mark unit, for, under the triggering of the described first operation, filtering out in the interface of game At least one Mission Objective is simultaneously identified to it, and wherein, described Mission Objective can be applied in scheduled operation;First monitoring is single Unit, shows for the selection operation of at least one Mission Objective described and to the Mission Objective in currently selected selecting in real time for monitoring Show selected state;Second receiving unit, for receiving the second operation;First determining unit, for according to the described second operation Determine one or more Mission Objectives from least one Mission Objective described;Applying unit, for one or more of Mission Objective applies described scheduled operation.
By above-described embodiment, at least one Mission Objective can be filtered out in the interface of game and rower is entered to it Know, this Mission Objective is to be applied in scheduled operation (for example, technical ability), game can monitor user and be directed to Mission Objective Selection operation simultaneously shows the selected state of selected Mission Objective in real time, and then, user can be from identified Mission Objective Middle selection wishes to apply the Mission Objective of scheduled operation, after game receives second operation of user, operates to one according to second Individual or multiple Mission Objectives apply scheduled operations, so can avoid in prior art can only setting operation scope, and cannot select Select the single problem of the game operation mode that specific Mission Objective led to, and then improve the game experiencing of user, make behaviour Make more flexible.
Brief description
Accompanying drawing described herein is used for providing a further understanding of the present invention, constitutes the part of the application, this Bright schematic description and description is used for explaining the present invention, does not constitute inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is a kind of schematic diagram one of optional game operation method in prior art;
Fig. 2 is the schematic diagram two of another kind of optional game operation method in prior art;
Fig. 3 is the schematic diagram three of another kind of optional game operation method in prior art
Fig. 4 is the flow chart of a kind of optional game operation method according to embodiments of the present invention;
Fig. 5 is the schematic diagram of a kind of optional game operation method according to embodiments of the present invention;
Fig. 6 is optionally a kind of structure chart of game operating device of another kind according to embodiments of the present invention;
Fig. 7 is the flow chart of another kind of game operation method according to embodiments of the present invention;And
Fig. 8 is the structured flowchart of another game operating device according to embodiments of the present invention.
Specific embodiment
In order that those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention Accompanying drawing, is clearly and completely described to the technical scheme in the embodiment of the present invention it is clear that described embodiment is only The embodiment of a present invention part, rather than whole embodiments.Based on the embodiment in the present invention, ordinary skill people The every other embodiment that member is obtained under the premise of not making creative work, all should belong to the model of present invention protection Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned accompanying drawing, " Two " it is etc. for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that such use Data can exchange in the appropriate case so that embodiments of the invention described herein can with except here diagram or Order beyond those of description is implemented.Additionally, term " comprising " and " having " and their any deformation are it is intended that cover Cover non-exclusive comprising, for example, contain series of steps or process, method, system, product or the equipment of unit are not necessarily limited to Those steps clearly listed or unit, but may include clearly not listing or for these processes, method, product Or the intrinsic other steps of equipment or unit.
According to embodiments of the present invention, there is provided a kind of embodiment of game operation method, it should be noted that in accompanying drawing The step that flow process illustrates can execute in the computer system of such as one group of computer executable instructions, and although Show logical order in flow chart, but in some cases, to execute shown different from order herein or can retouch The step stated.
Fig. 4 is the flow chart of a kind of optional game operation method according to embodiments of the present invention, as shown in figure 4, the party Method comprises the steps:
Step S402, receives the first operation;
Step S404, under the triggering of the first operation, filters out at least one Mission Objective right in the interface of game It is identified, and wherein, Mission Objective can be applied in scheduled operation;
Step S406, monitoring is directed to the selection operation of at least one Mission Objective and to the Mission Objective in currently selected selecting Show selected state in real time;
Step S408, receives the second operation;
Step S410, determines one or more Mission Objectives according to the second operation from least one Mission Objective;
One or more Mission Objectives are applied scheduled operation by step S412.
By above-mentioned steps, at least one Mission Objective can be filtered out in the interface of game and it is identified, This Mission Objective is to be applied in scheduled operation (for example, technical ability), and game can monitor the choosing that user is directed to Mission Objective Select operation and show the selected state of selected Mission Objective in real time, then, user can be from identified Mission Objective Select the Mission Objective wishing to apply scheduled operation, after game receives second operation of user, according to the second operation to one Or multiple Mission Objective applies scheduled operation, so can avoid in prior art can only setting operation scope, and cannot select The single problem of game operation mode that specific Mission Objective is led to, and then improve the game experiencing of user, make operation More flexible.
The scheduled operation applying can be technical ability, and this technical ability is a kind of special ability of the personage in game, can give Mission Objective in game is (for example:Monster being controlled by computer in opponent or game etc.) bring larger injury, pass through Above-mentioned steps, can apply for certain Mission Objective to operate.And, before applying operation, can also show to player The Mission Objective of this technical ability can be applied in, such that it is able to make user more feel the enjoyment of manipulation.
In the examples below, displaying confession user select be applied in technical ability Mission Objective partly can be referred to as mesh Mark selector or selection control.This target selector or selection control can be understood as occurring in the selection in interface Interface, or it can be appreciated that provide the function of such a software of Mission Objective selection.The part applying technical ability can To be referred to as technical ability control or technical ability selector, multiple technical ability in each technical ability control, can be had to supply player to select, for example, Three technical ability can be had at present in hand trip to supply player to select, each technical ability is also referred to as technical ability unit, therefore, technical ability control Or technical ability selector includes one or more technical ability units, the use of the corresponding concrete technical ability of each technical ability unit. Technical ability control or technical ability selector or technical ability unit again it will be understood that as being one of interface selection interface, A kind of software function selecting technical ability in can be understood as playing.
After introducing target selector, by, after entering interface, mesh can be triggered under the triggering that certain operates Mark selector or selection control occur, for example, it is possible to after the technical ability unit of interface is chosen, target selection Device or select control, after choosing target just can to choose Mission Objective discharge certain skills.
Above-described embodiment may apply in various game, but, go for carrying Touch screen than preferably Game in terminal, in such game process, depends on the touch action such as the slip of finger or the click of finger To be operated.Now, in order that user obtains more preferable operating experience, can be during game, finger is in selector Slide between option, selected state, with the corresponding change of finger position, so can bring more preferable game experiencing to user.
During game, user can pass through to be operated in interface, so that the game that player controls Leading role is moved in gaming accordingly.And, in order that game leading role can make the actions such as attack, can also be in game Setting operating area (i.e. technical ability control) in interface, the operation in this operating area can be used to be attacked or discharged skill Energy.Attack and/or discharge the operation that technical ability can be understood as Mission Objective is implemented.Taking discharge technical ability as a example carry out below Illustrate, but be not limited to this, other operations in game also can apply above-mentioned step.
During the carrying out of game, during manipulation game leading role, the first operation that game receive user sends, Operation equipment can operate in response to first and filter out at least one Mission Objective in the interface of game and it is identified. This first operation can be made when player needs and discharges technical ability, after this first operation is received by game, game From current interface, player's Mission Objective to be operated, rower of going forward side by side can be filtered out according to the operation that player implements Know, afterwards, game can be directed to the selection operation of this Mission Objective, and to the Mission Objective in currently selected, display is selected in real time State.The method of this mark can make player preferably see Mission Objective, and carries for the selection of the Mission Objective of next step For good basis.
When implementing, in view of may be simultaneously present multiple Mission Objectives in the interface of game, optionally real as one Apply, not all Mission Objective is all displayed for identification information, but to the Mission Objective display identification information filtering out , for example, it is possible to select the scope that scheduled operation can apply first, the Mission Objective in the range of this is all preliminary as one The basis selecting.The applying scope of different technical ability is different, or same technical ability is likely to have different applying models Enclose, now, the scope of this applying scheduled operation can change with these things, for example, when discharging technical ability, according to skill The feature of energy can convert the scope applying scheduled operation, taking " Hui Cheng " and " common attack " two technical ability as a example, wherein, " returns City " technical ability is that game leading role can control any one Mission Objective in interface to return to the technical ability in fixing place, " common attack " technical ability is the technical ability that game leading role can apply scheduled operation to Mission Objective about, so, " Hui Cheng " The whole interface that may range from applying scheduled operation of technical ability, and " common attack " technical ability applies the scope of scheduled operation For game leading role around very little scope, two technical ability applying scheduled operation scope be very different.Game is connecing After receiving the operation that user sends, can according to the technical ability that user presses interface be shown to user different apply pre- The scope of fixed operation.
Above-described embodiment is applied to the scope of scheduled operation, be not meant to necessarily can to apply positioned at this scope pre- Fixed operation, at this point it is possible to further be screened, for example, it is possible to all Mission Objectives in the range of obtaining;Determine all trips The Mission Objective that scheduled operation in programme mark cannot apply;By in the range of the Mission Objective that cannot apply except scheduled operation it Other outer Mission Objectives as in the range of Mission Objective.
The Mission Objective that scheduled operation cannot apply can have many kinds, for example, determines the trip that scheduled operation cannot apply Programme mark includes at least one of:Determine the Mission Objective that there is obstacle and the applying side of scheduled operation between, there will be barrier The Mission Objective that the Mission Objective hindering cannot apply as scheduled operation;Determine and lead to not apply in advance by the attribute of Mission Objective The Mission Objective of fixed operation, and the Mission Objective that this Mission Objective cannot be applied as scheduled operation;Determine scheduled operation The field range of applying side, will be unable to be shown in the game mesh that Mission Objective within the vision cannot apply as scheduled operation Mark, for example, is applying to occur the barriers such as thick grass or rock in the range of scheduled operation, Mission Objective to be operated enters thick grass Or after barrier, at this moment, the scope of the applying scheduled operation of Mission Objective contains this Mission Objective, but can not be to this Mission Objective applies operation.
After filtering out Mission Objective, the Mission Objective filtering out can be identified, that is, in step S404 In the interface of game, at least one Mission Objective of filtering out is identified, wherein, as long as the Mission Objective of this mark can be by Player knows that these Mission Objectives are can be selected.For example, this identification means can be on Mission Objective or Surrounding's setting information of Mission Objective, or, the display mode of Mission Objective is changed, below this is carried out respectively Explanation.
In the optional mode of here, it is possible, firstly, to obtain the mark letter of each Mission Objective at least one Mission Objective Breath, identification information is used for identifying corresponding Mission Objective, the identification information of Mission Objective can be pre-set or Dynamic generation;Then, the identification information of each Mission Objective is shown in the first precalculated position, wherein, the first precalculated position It is the position that current location in gaming is associated with each Mission Objective.For example, it is possible to identification information is shown in game The surface of target, or be shown on Mission Objective, or, it is centered around around Mission Objective.In a word, can be according to reality Need the position of identification information is flexibly set.Herein it may be considered that obtaining position in screen for the Mission Objective it is also possible to examine Consider the position relationship obtaining Mission Objective and other Mission Objectives, according to these, mark is set in conjunction with the length of identification information The position of information.As another optional mode it is also possible to according to the mutual position in the position of Mission Objective and Mission Objective Put the form that relation arranges identification information, for example, color that identification information shows, the size of character, whether there is background colour etc.. In an optional embodiment, identification information bloom can show on screen.Optionally, identification information can include following At least one:Numeral, letter, referred to as, head portrait.
In an optional embodiment, identification information includes at least one of:For the sequence number of Mission Objective layout, The title of Mission Objective.Now the sequence number of Mission Objective can be position arrangement in gaming according to Mission Objective, also may be used To be random layout, as a more excellent embodiment, the numbering of Mission Objective can also embody the one of this Mission Objective A little attribute informations, for example, if this Mission Objective is optimal attack target, the numbering of this Mission Objective can be 1, if This Mission Objective is relatively difficult to attack, then the label of this Mission Objective can be than a larger numeral.These sequence numbers Numbering be also provided to player, configured for player.
In an optional embodiment, after to the Mission Objective mark filtering out, can be monitored with execution step S406 Selection operation at least one Mission Objective simultaneously shows selected state in real time to the Mission Objective in currently selected selecting, its In, game, when monitoring user is to the selection operation of Mission Objective, can identify user at least one game identifying Target carries out selection operation, and this selection operation can select a Mission Objective can also select multiple Mission Objectives.Afterwards, make With predetermined way show in real time in gaming currently selected in Mission Objective corresponding relation.
In display, in addition to the identification information of display Mission Objective in selecting control (i.e. the second precalculated position), (i.e. first precalculated position) identification information can also be shown near Mission Objective itself or its, due to showing two mark letters Breath, and this two identification informations are to also correspond to a Mission Objective, it is possible to use family definitely selected by reality Which the Mission Objective applying scheduled operation is.
As an optional embodiment, identification information can be placed in the regions such as square frame or circle and be shown Show, this region can be a part for selector, or this region is it is also assumed that be the whole of selector.That is, in optional reality Apply in mode, the shape of select unit can be designed according to the needs of actual play, for example, it may be the figure of rule Shape or irregular figure.The figure of rule can be trapezoidal, rectangle, circle, semicircle etc..
In order to preferably show which Mission Objective, can also be to above-described embodiment in being chosen to game player actually Select control to show identification information and in Mission Objective near display that the information of mark on the basis of, then show this two The corresponding relation of place's identification information;Or display selects the identification information of control and the corresponding relation of Mission Objective.Due to choosing The identification information selecting control is located at the second precalculated position, and the identification information near Mission Objective is located at the first precalculated position, this When, this corresponding relation can also include at least one of:Identification information positioned at the second precalculated position is predetermined with positioned at first The corresponding relation of the identification information of position, the identification information positioned at the second precalculated position Mission Objective corresponding with identification information Corresponding relation.By the display of this corresponding relation, game player's Mission Objective that definitely it selects can be made actually right Answer is which.
The implementation of the identification information of Mission Objective can also have many kinds, and a kind of fairly simple mode of realizing is The implementation of sequence number, the identification information in the first precalculated position may be displayed on the top of Mission Objective, that is, in Mission Objective The top display corresponding sequence number of this Mission Objective.In order that this sequence number is definitely used to identify Mission Objective, and not It is the other specification in game, special character can be added to this identification information, for example, this sequence number bracket be represented, should The form of expression of bracket and sequence number can be bloom or other colors.In the same manner, in operating area, the identification information of display can To be represented with corresponding sequence number, this sequence number can be in circle, and the form of expression of this sequence number and the form of expression of circle can be Different, for example, sequence number white is represented, circle is covered with grey, now, each sequence number in the first precalculated position with The sequence number in the second precalculated position corresponds, and that is, each sequence number in the second precalculated position is to have corresponded to the trip in the first precalculated position Programme mark.User, when operating area operates, can select to one or more Mission Objectives.
When certain Mission Objective is selected, this identification information at two in the first precalculated position and the second precalculated position Corresponding relation can show, wherein, selects control can be represented with sector region, and wherein, this sector region can be with vain Color or bloom show;The mark of display near the Mission Objective corresponding with the identification information that this sector region shows or Mission Objective Knowledge information can also be shown using bloom, additionally, for display definitely, can also lead to identification information at two Cross line and curve connection, thus showing the corresponding relation of this identification information at two.So user is selecting game to be operated It is possible to more be clearly seen that oneself Mission Objective to be operated during target.
The identification information of Mission Objective can have many kinds, employs a kind of expression way in the above-described embodiments, even if With the mode of sequence number, this needs can be numbered according to order in interface for the Mission Objective, as another kind Optional embodiment, can also be numbered according to the priority of Mission Objective.Certainly, the implementation of identification information is not Be only that this is a kind of, can also be identified using the title of Mission Objective, now using Mission Objective title in the case of, The priority of this Mission Objective can be identified using different display modes, such as, one needs the game mesh attacked earliest Mark, can be shown by the way of being flashed using redness to the identification information of this Mission Objective, so give game player one Plant and emphasize, need to select first to attack this Mission Objective.Under certain conditions, being identified using image may be advantageously In the identification to Mission Objective, show a double-edged sword or one shield of display etc. such as above Mission Objective, or directly Connect show this Mission Objective head portrait can also, at this time it is also possible on the image as identification information add housing, by outer The different colours of frame are identifying the priority of this Mission Objective, or the color of this image, brightness etc. can also be made a distinction To identify the priority of this Mission Objective.
In this embodiment, not only identify Mission Objective, also the mark of Mission Objective is distinguished, should The purpose distinguished is also for preferably making game player be operated.On the basis of identification information is processed, in the present embodiment In additionally provide several different touch control operation patterns, this several touch control operation pattern is similarly to be grasped for the ease of user Make and provide, below the mode of operation of this several game is illustrated.
It is related at least three kinds operations in the above-described embodiments, including:First operation, selection operation and the second behaviour Make.These three modes of operation can be realized by the way of touch-control, when being realized using touch control manner, these three operations May be respectively referred to as the first touch control operation, the second touch control operation and the 3rd touch control operation.
First operation, selection operation and the second operation can be to have a continuous trigger in Touch screen to touch Send out, that is, now the first touch control operation, the second touch control operation and the 3rd touch control operation for game player are one and continuously touch Touch operation.Or, the first operation, selection operation, the second operation can also be independent three operations, and that is, now the first touch-control is grasped Make, the second touch control operation and the 3rd touch control operation are three independent touch operations for game player.Can as another The embodiment of choosing, the first operation and selection operation can as the operation by a continuous trigger triggering, or, select Select operation and the second operation can be used as the operation by a continuous trigger triggering, that is, the first touch control operation and second touches Control operation can be continuous, and now the 3rd touch control operation is independent;Or, the second touch control operation and the 3rd touch control operation can To be continuous, now the first touch control operation is independent.
For example:Selection operation can be the sliding touch operation operating with first as touch-control starting point;Second operate be when touch Control point be located at determined by corresponding second precalculated position of Mission Objective identification information when terminate the operation of described sliding touch, this When, the first operation, selection operation and second operate and are triggered by a continuous trigger.
Again for example:First operates as first time contact action, and selection operation is second contact action, and second to operate be to work as Touch point be located at determined by corresponding second precalculated position of Mission Objective described identification information when terminate second touch screen behaviour Make, wherein, first time contact action and second contact action are independent secondary contact action, now, selection operation and the Two operate and are triggered by a continuous trigger.
Again for example:First operates as first time contact action, and selection operation is second contact action, and second operates as making For the third time contact action of described operating area, wherein, first time contact action, second contact action and third time are touched Screen operation is three times independent contact action.
Above-mentioned continuous touch signal can be one continuous slide, this continuous slip can from a position to Another one position, can trigger above-mentioned several according to the position that this continuously slides past and the position being finally stopped Operation.For example, selection operation can be to operate the sliding touch for touch-control starting point to operate with first, and the operation of this sliding touch is permissible It is that user passes through the sliding touch operation in operating area for the finger on game screen, permissible in second operation of above-described embodiment It is to terminate touch-control when the corresponding identification information of Mission Objective determined by touch point is located at, for example, existed by finger in user During operating area operation, Mission Objective to be identified is made to show by touch control operation, at this moment, the finger of user may exit off screen Curtain, game can detect the last coordinate position before frameing out of finger, the Mission Objective selecting according to it, release to this Mission Objective Put technical ability.
In above-mentioned optional embodiment, identification information is shown in two different positions, in order that display is definitely, At this point it is possible to set up the identification information pass corresponding with the identification information positioned at the first precalculated position being located at the second precalculated position System, or, the corresponding relation of the identification information positioned at the second precalculated position for the foundation Mission Objective corresponding with identification information;So Afterwards, reuse predetermined way and show corresponding relation in gaming.The display of this corresponding relation can make game player more clear The selection that Chu is carried out oneself.So when carrying out touch control operation, in order to increase the pleasant sensation of game player's selection, can make The position of continuously slipping final touch point is placed on Mission Objective or the corresponding identification information of Mission Objective.Certainly, For the ease of operation, the position of continuously slipping final touch point can be made to be arranged in select unit, now operate more Convenient.Or, as an optional embodiment, final touch point can be arranged on any the one of the corresponding relation of display On point, user carries out slide according to the operating habit of oneself.
Above-mentioned example list selection operation and the 3rd operation be triggered by continuous signal in the case of, now first Operation can be long by, click, double-click, or, the first operation can also be by same continuous signal triggering.In touch-screen During the game operation of curtain, come triggering selection operation (i.e. the second touch control operation) and the second operation using continuous touching signals (i.e. the 3rd touch control operation) is a reasonable selection, and now, the 3rd touch control operation can terminated by the second touch control operation When final touch point being triggered, then the position of final touch point determines game player and wishes carried out operation Mission Objective.
For example, in the case that the position of final touch point is located on target selection control, game role is controlled to be directed to The corresponding Mission Objective of position place select unit of whole touch point applies predetermined technical ability.
Again for example, in the case that the position of final touch point is located on technical ability control, game role is controlled to be directed to basis The Mission Objective that pre-defined rule in game is selected applies predetermined technical ability, now illustrates that game player is not intended to this technical ability and is directed to Certain specific Mission Objective, carries out release using the technical ability release rule of acquiescence in game just permissible.
Again for example, the situation of the position beyond the position of final touch point is located at target selection control and technical ability control Under, the applying of cancellation technical ability, now illustrate that game player is not intended to using this technical ability.
The mode of operation that above-mentioned this use continuous signal is triggered relatively is easy to user operation.It is of course also possible to adopt Carried out with selection operation (i.e. the second touch control operation) and second operation (i.e. the 3rd touch control operation) detached mode.Now, need Two independent touching signals are wanted to trigger the second touch control operation and the 3rd touch control operation respectively.
For example, in the case that the 3rd touch control operation acts on technical ability unit, game role is controlled to be directed to final checked Mission Objective applies predetermined technical ability;
Again for example, be used for the select unit chosen by the second touch control operation in the 3rd touch control operation in the case of, take Disappear the select unit chosen;
Again for example, in the case of the position beyond the 3rd touch control operation acts on target selection control and technical ability control, The applying of cancellation technical ability.
For the ease of user's operation in gaming, can be to show that than in the way of larger user selects using difference degree Mission Objective, for example, the Mission Objective being released technical ability is in selected state, and other is not released the game mesh of technical ability Mark is at unselected state, and the selected state form of expression can be highlighted for color, and unselected status and appearance form can be ash Degree, after release technical ability finishes, the selected state being released the Mission Objective of technical ability can disappear it is also possible to when being spaced one section Between after disappear again.In the case of selected state, the role controlling because of Mission Objective or game player is not stopping Movement, at this time, it may be necessary to persistently monitor the Mission Objective chosen whether still in the range of the applying of this technical ability, or whether have New Mission Objective enters this scope, enters if there are new target, it is possible to use different from choosing target and unselected target The mode that renders rendered;If the target chosen leaves this scope, the target that this is chosen can be changed into unselected mesh Mark, now in order to definitely distinguish, can give user to point out, the Mission Objective chosen before prompting can not be applied Plus this technical ability.By alternative embodiment, the different conditions of Mission Objective can be identified, further offer user's Game experiencing.
Also refer to when Mission Objective is more in the above-described embodiments, just have multiple selections on selecting control single Unit is corresponded with Mission Objective, now, cannot show so many select units on selecting control.Optional as one Embodiment, has a fairly simple processing mode, and a select unit can be made to correspond to multiple Mission Objectives.For example, one Have 8 Mission Objectives, select to be only capable of selecting three select units on control, at this point it is possible to allow a select unit with 3 Mission Objective associates, and shows that the identification information of these three Mission Objectives can be shown in this select unit if necessary, with Reason, another select unit can also associate 3 Mission Objectives, and last select unit can associate 2 Mission Objectives.Often Multiple Mission Objectives of individual select unit association can be close in position or attribute on close.This processing mode Simplify game operation, but, the selection of Mission Objective can not be accurate to each Mission Objective.Provide in the present embodiment A kind of mode of rotation, you can so that each select unit corresponds to a Mission Objective, then passing through rotation makes hiding game Target occurs, and this mode hereinbefore has been carried out describing in detail, herein it should be noted that increased rotation When, the mode of selection operation and the second operation and the first operation can increase certain complexity.
For example, increase, when selection operation, the operation that user is rotated to the rotary knob in operating area, will Rotary knob rests on some direction, and corresponding select unit just can occur, and then adopts the operation side in above-mentioned enforcement Formula carries out operating.The mode of this rotary knob can also be applied when technical ability is more.
In summary, in the above-described embodiments, there is provided several typical modes of operation:
In the first mode of operation, single contact action just can complete all of operation.Press skill from click or length Can unit (i.e. operating area) start, this click or long by triggering the first touch control operation, and then (i.e. second between select unit The identification information in precalculated position) slide trigger second touch control operation, finally, slide into final Mission Objective triggering the 3rd and touch Control operation.In this control mode, if click on or long by not sliding into select unit, or final cunning afterwards Dynamic position be technical ability unit then it is assumed that game player does not need to select specific Mission Objective, directly predetermined according to game Rule release technical ability.If click on or long by out of technical ability unit with select control, thinking that game player abandons afterwards The release of this technical ability.
In another kind of mode of operation, the first touch control operation is to be triggered by independent contact action, the second touch control operation Triggered by continuous touch control manner with the 3rd touch control operation.In this mode of operation, the 3rd touch control operation is by finally touching The position of control point determines, if final touch point, in select unit, discharges technical ability to corresponding target, if final touches Control point in technical ability unit, then discharges technical ability to the Mission Objective of game acquiescence, if final touch point is in select unit and skill Outside energy unit, then abandon discharging technical ability.
In another kind of mode of operation, the first touch control operation, the second touch control operation and the 3rd touch control operation are all by independence Touch signal triggering, the first touch control operation can by clicking on or length trigger by the technical ability unit in technical ability control, the Two touch control operations are triggered by clicking on or sliding into select unit, and the 3rd touch control operation is touched by clicking on technical ability unit Send out.If the 3rd touch control operation be clicked in select unit, this touch control operation is the operation abandoning selection.This operation side Although comparatively laborious in formula, but it can select multiple Mission Objectives, and the first mode of operation and second mode of operation Operation ratio is smoother, but can only select a Mission Objective.
To illustrate with reference to specific example.
Fig. 5 is the schematic diagram of a kind of optional game operation method according to embodiments of the present invention, as shown in figure 5, game The normality at interface is the game leading role of user operation and the technical ability in the interface lower right corner, and game leading role is maximum in Fig. 5 in Figure 5 Personage represented by the center of circle, this circle is to be represented with square 4, and the technical ability in this interface lower right corner is to be represented with square 1, uses Family operation game leading role moves or discharges technical ability, and there are 3 technical ability controls in the region (i.e. operating area) that square 1 is located, should Technical ability control is that user can touch, and for operation, game leading role discharges technical ability to Mission Objective, touches in user or presses During technical ability control, the circle that the game leading role in screen is located is scope represented by square 4, the upper left target selection of technical ability The region (this region square 2 represents, i.e. the second precalculated position) at device place, represented game mesh around game leading role Mark region (this Mission Objective region square 3 represents) all can render out (for example, showing regional with bloom), wherein, There is corresponding optional sequence number in the region that square 2 is located, and in Figure 5, there are 5 sequence numbers in the region that square 2 is located, and square 3 is located Region can have 4 Mission Objectives, on the body of this 4 Mission Objectives (i.e. the first precalculated position) have corresponding mark letter Breath, in Fig. 5, the identification information in the region that square 3 is located is sequence number, and each sequence number has a pair of bracket, in game, square 2 The sequence number in represented region can correspond with the sequence number in the region represented by square 3, for example, the circle 2 that square 2 is located Corresponding with the bracket 2 that square 3 is located, the scope that game leading role can discharge technical ability in Figure 5 is the region represented by square 4, In Figure 5, this region includes 3 Mission Objectives in the region represented by square 3, i.e. Mission Objective (1), Mission Objective (2) And Mission Objective (3), game leading role is currently located place can be to Mission Objective (1), (2) and (3) release technical ability, current Region can not to Mission Objective (4) discharge technical ability.In game, user can be slided with the technical ability control that operational block 1 is located Dynamic, finger slides between target selector, when target selector slides into corresponding sequence number, game monitoring screen touch point The change in location of coordinate, chooses state (for example, bloom shows) to be designated corresponding sequence number in real time, and other sequence numbers are then unselected Middle state, as shown in figure 5, when technical ability control slides into the sequence number 2 of target selector, arriving in sequence number 2 and formed between technical ability control One fan-shaped bloom viewing area, and other sequence numbers that square 2 is located are then unselected state (for example, gray scale show), in skill When energy control corresponds to the sequence number 2 at square 2 place, Mission Objective (2) selected state to be designated that square 3 is located (for example, includes Number 2 blooms show), other Mission Objectives show without bloom, meanwhile, can have other marks around Mission Objective 2 Knowledge information (for example, has a red circle constantly to flash) around Mission Objective 2, sequence number 2 and side that square 2 is located There is a line (for example, white dashed line), so, if screen monitors that finger leaves screen between the Mission Objective 2 that block 3 is located Curtain or monitor that finger exceedes scheduled duration (for example, this scheduled duration can be 2 seconds) in the time of this touch point, then permissible Game leading role is controlled to discharge this technical ability to Mission Objective (2).Region that is a kind of optional, being located in square 2, sequence number 4 therein Down state (for example, with purple identification number 4 and sequence number 5) can be designated with sequence number 5, another kind of optional, such as user In the sequence number 4 that square is located, residence time exceedes scheduled duration or finger frames out, and now, game leading role can discharge The scope of technical ability does not include Mission Objective 4, then operation failure.
By above-described embodiment, at least one Mission Objective can be filtered out in the interface of game and rower is entered to it Know, this Mission Objective is to be applied in scheduled operation (for example, technical ability), thereafter, game can monitor user and be directed to game The selection operation of target simultaneously shows the selected state of selected Mission Objective in real time, and then, game can receive second Determine, from one or more Mission Objectives, the Mission Objective wishing to apply scheduled operation after operation, so can avoid existing skill In art can only setting operation scope, and the single problem of the game operation mode that specific Mission Objective is led to cannot be selected, And then improve the game experiencing of user, make operation more flexible.
In the above-described embodiments, state and unselected state, corresponding company are chosen by real-time rendering on game screen The state of choosing of line target is also changed therewith in real time with unselected state, once target escapes from scope in game operation, then will select The corresponding target of device is rendered into the mode of down state, can solve the single technical problem of technical ability design in game, Thus providing a kind of new game interactive mode, skill operation is more complicated, allows player to have more accurate and deeper The game experiencing of degree.
Fig. 6 is optionally a kind of structure chart of game operating device of another kind according to embodiments of the present invention, as Fig. 6 institute Show, including:First receiving unit 61, for receiving the first operation;Mark unit 62, for first operation triggering under, Filter out at least one Mission Objective in the interface of game and it is identified, wherein, Mission Objective can be applied in predetermined Operation;First monitoring unit 63, for monitoring for the selection operation of at least one Mission Objective and in currently selected selecting Mission Objective shows selected state in real time;Second receiving unit 64, for receiving the second operation;First determining unit 65, uses Determine one or more Mission Objectives in operating according to second from least one Mission Objective;Applying unit 66, for one Individual or multiple Mission Objectives apply scheduled operation.
By above-described embodiment, it is possible to use mark unit 62 filters out at least one Mission Objective in the interface of game And it is identified, thereafter, game can monitor, by the first monitoring unit 63, the selection operation that user is directed to Mission Objective And show the selected state of selected Mission Objective in real time, then, game can be connect second by the first determining unit 65 Receive after unit 64 receives the second operation and determine, from one or more Mission Objectives, the Mission Objective wishing to apply scheduled operation, So can avoid in prior art can only setting operation scope, and the game behaviour that specific Mission Objective led to cannot be selected The single problem of mode of making, and then improve the game experiencing of user, make operation more flexible.
In embodiments of the present invention, can also from game player using the angle of interface control method is described, Fig. 7 is a kind of flow chart of game control method of another kind of embodiment according to the present invention, as shown in fig. 7, comprises following walk Suddenly:
Step S701, monitoring game player is directed to the first touch control operation of the technical ability control on interface, wherein, first Touch control operation, acts on the technical ability unit for applying predetermined technical ability in technical ability control, and predetermined technical ability is to the angle in game The technical ability that color applies to Mission Objective, Mission Objective at least, technical ability control includes at least one technical ability unit;
Step S703, under the triggering of the first touch control operation, in the position associating with Mission Objective, renders this game mesh Target identification information, and, generate in interface and render target selection control, wherein, identification information is used for identifying Different Mission Objectives, target selection control includes:Comprise at least one select unit of identification information;
Step S705, continues to monitor the applying scope of predetermined technical ability and the change in location of Mission Objective, according to the first display Parameter is pointed to Mission Objective and corresponding identification information real-time rendering within the scope of applying;
Step S707, second touch control operation of monitoring game player, enters at least one of according to the second display parameters Row renders:Second touch control operation effect select unit, second touch control operation effect the Mission Objective corresponding to select unit, The identification information of the corresponding Mission Objective of select unit of the second touch control operation effect;
Step S709, monitors the 3rd touch control operation of described game player, determines trip in response to described 3rd touch control operation The operation to game for the play player.
By above-mentioned steps, game can monitor the first touch-control behaviour that game player is directed to the technical ability control on interface Make, wherein, the first touch control operation is the technical ability unit for applying predetermined technical ability acting in technical ability control, and predetermined technical ability is Technical ability Mission Objective being applied to the role in game, generates and renders target selection control in interface, thereafter, Game can be pointed to the Mission Objective within the scope of applying and corresponding identification information real-time rendering according to the first display parameters, Then, game can monitor second touch control operation of game player, and game can be according to the second touch control operation at the end of operation Final touch point position determine game player to game operation, can show one or more Mission Objectives supply player select Select, player can select specifically Mission Objective, it is to avoid in existing game, the specific Mission Objective cannot be selected to be led to The single problem of game operation mode, game can render to Mission Objective, identification information or select unit, and then improves The game experiencing of user, makes operation more flexible, thus improve user liking to game.
The predetermined technical ability applying can be a kind of special ability of the personage in game, can be to the game mesh in game Mark (monster being controlled by computer in for example, opponent, or game etc.) brings larger injury, by above-mentioned steps, permissible To apply technical ability for certain Mission Objective.And, before applying technical ability, can also show to player and can be applied in this skill The Mission Objective of energy, such that it is able to make user more feel the enjoyment of manipulation.In the examples below, the confession user choosing of displaying That selects the Mission Objective being applied in technical ability partly can be referred to as target selector.This target selector can be understood as occurring in Selection interface in interface, or it can be appreciated that provide the function of such a software of Mission Objective selection. Its form of expression can be one or more circles, has corresponding pattern in circle, when user operates to target selector, should Pattern in target selector can move with the movement of finger, when user touches target selector, target selector Bloom can be shown as.
Above-described embodiment may apply in various game, but, go for the end with Touch screen than preferably Game in end, in such game process, depends on the touch action such as the slip of finger or the click of finger Operated.Now, in order that user obtains more preferable operating experience, can be using following operation side during game Formula, it should be noted that following example and optional embodiment had been carried out specifically in the above-described embodiments Bright, will not be described here:
Example 1
Second touch-control behaviour can conduct:Continue in the operation of the first touch control operation, or, independent of the first touch control operation Operation;And/or, the 3rd touch-control behaviour can conduct:Second touch control operation at the end of the operation that triggered of final touch point, or Person, independent of the operation of the second touch control operation.
Example 2
First touch control operation includes at least one of:Click, double-click, long by;And/or, the second touch control operation include with Under:Continue in the slip of the first touch control operation, or, independent of the slip of the first touch control operation.
As an optional embodiment, the 3rd touch control operation be the second touch control operation at the end of final touch-control In the case of the operation of the residing triggering of point, determine that game player includes to the operation of game according to the position of final touch point following At least one:
In the case that the position of final touch point is located on target selection control, game role is controlled to be directed to final touch-control The corresponding Mission Objective of position place select unit of point applies predetermined technical ability;
In the case that the position of final touch point is located on technical ability control, game role is controlled to be directed to according in game The Mission Objective that pre-defined rule is selected applies predetermined technical ability;
In the case of position beyond the position of final touch point is located at target selection control and technical ability control, cancel pre- Determine the applying of technical ability.
As another optional embodiment, in the case of being independent of the second touch control operation in the 3rd touch control operation, Determine that game player includes at least one of to the operation of game in response to the 3rd touch control operation:
In the case that the 3rd touch control operation acts on technical ability unit, game role is controlled to be directed to the position of final touch point Select unit corresponding Mission Objective in place applies predetermined technical ability;
In the case that the 3rd touch control operation is used for the select unit chosen by the second touch control operation, cancels and having selected In select unit;
In the case of position beyond the 3rd touch control operation acts on target selection control and technical ability control, cancellation The applying of technical ability.
Also refer in the above-described embodiments corresponding relation is rendered, carry out rendering bag according to the second display parameters Include:
Generate and render corresponding relation, wherein, corresponding relation includes at least one of:The choosing of the second touch control operation effect Select corresponding relation, the select unit of the second touch control operation effect and this selection of unit Mission Objective corresponding with this select unit The corresponding relation of the identification information of the corresponding Mission Objective of unit.
As an optional embodiment, can generate and render line to represent corresponding relation.
As an optional embodiment, the select unit that target selection control includes can be regular figure, wherein, Regular figure includes at least one of:Circle, sector, rectangle, trapezoidal.
As an optional embodiment, identification information includes at least one of:For the sequence number of Mission Objective layout, The title of Mission Objective, the image information of expression Mission Objective.
Fig. 8 is the structured flowchart of another kind of game operating device according to embodiments of the present invention, as shown in figure 8, this structure Including:
First monitoring unit 81, is directed to the first touch-control behaviour of the technical ability control on interface for monitoring game player Make, wherein, the first touch control operation, act on the technical ability unit for applying predetermined technical ability in technical ability control, predetermined technical ability is Technical ability Mission Objective being applied to the role in game, Mission Objective at least, technical ability control includes at least one Technical ability unit;
First rendering unit 82, for, under the triggering of the first touch control operation, in the position associating with Mission Objective, rendering Go out the identification information of this Mission Objective, and, generate in interface and render target selection control, wherein, mark letter Cease for identifying different Mission Objectives, target selection control includes:Comprise at least one select unit of identification information;
First monitoring unit 83, for continuing to monitor the applying scope of predetermined technical ability and the change in location of Mission Objective, according to Mission Objective within the scope of being pointed to apply according to the first display parameters and corresponding identification information real-time rendering;
Second rendering unit 84, for monitoring second touch control operation of game player, according to the second display parameters to following At least one rendered:Corresponding to the select unit of the second touch control operation effect, the select unit of the second touch control operation effect Mission Objective, second touch control operation effect the corresponding Mission Objective of select unit identification information;
Determining unit 85, for monitoring the 3rd touch control operation of game player, determines game in response to the 3rd touch control operation The operation to game for the player.
By above-described embodiment, player can select specifically Mission Objective, it is to avoid cannot select in existing game to have The single problem of game operation mode that the Mission Objective of body is led to, or game can be to Mission Objective, identification information choosing Select unit to be rendered, and then improve the game experiencing of user, make operation more flexible, thus improving the happiness to game for the user Love.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in certain embodiment The part describing in detail, may refer to the associated description of other embodiment.
It should be understood that disclosed technology contents in several embodiments provided herein, can pass through other Mode is realized.Wherein, device embodiment described above is only the schematically division of such as unit, can be one kind Division of logic function, actual can have other dividing mode when realizing, for example multiple units or assembly can in conjunction with or can To be integrated into another system, or some features can be ignored, or does not execute.Another, shown or discussed each other Coupling or direct-coupling or communication connection can be by some interfaces, the INDIRECT COUPLING of unit or module or communication connection, It can be electrical or other form.
The unit illustrating as separating component can be or may not be physically separate, show as unit Part can be or may not be physical location, you can with positioned at a place, or can also be distributed to multiple units On.The purpose to realize this embodiment scheme for some or all of unit therein can be selected according to the actual needs.
In addition, can be integrated in a processing unit in each functional unit in each embodiment of the present invention it is also possible to It is that unit is individually physically present it is also possible to two or more units are integrated in a unit.Above-mentioned integrated list Unit both can be to be realized in the form of hardware, it would however also be possible to employ the form of SFU software functional unit is realized.
If integrated unit realized using in the form of SFU software functional unit and as independent production marketing or use when, can To be stored in a computer read/write memory medium.Based on such understanding, technical scheme substantially or Say that all or part of part or this technical scheme that prior art is contributed can be embodied in the form of software product Out, this computer software product is stored in a storage medium, including some instructions with so that a computer equipment The all or part step of (can be personal computer, server or network equipment etc.) execution each embodiment method of the present invention Suddenly.And aforesaid storage medium includes:USB flash disk, read-only storage (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), portable hard drive, magnetic disc or CD etc. are various can be with the medium of store program codes.
The above is only the preferred embodiment of the present invention it is noted that coming for those skilled in the art Say, under the premise without departing from the principles of the invention, some improvements and modifications can also be made, these improvements and modifications also should be regarded as Protection scope of the present invention.

Claims (13)

1. a kind of game control method is it is characterised in that include:
Receive the first operation;
Under the triggering of the described first operation, the interface of game filters out at least one Mission Objective and rower is entered to it Know, wherein, described Mission Objective can be applied in scheduled operation;
Monitoring is directed to the selection operation of at least one Mission Objective described and the Mission Objective in currently selected selecting is shown in real time Selected state;
Receive the second operation;
One or more Mission Objectives are determined from least one Mission Objective described according to the described second operation;
Described scheduled operation is applied to one or more of Mission Objectives.
2. method according to claim 1 is it is characterised in that described enter at least one Mission Objective described in filtering out Line identifier includes:
Obtain the identification information of each Mission Objective at least one Mission Objective described;
The identification information of each Mission Objective described is shown in the first precalculated position, wherein, described first precalculated position be with The position that current location in described game for each Mission Objective described is associated.
3. method according to claim 2 it is characterised in that
Described in getting, the identification information of each Mission Objective is shown in the second precalculated position, and wherein, described second makes a reservation for Position be operating area be associated position, wherein, described operating area be described game interface in for receive operation with Trigger the region applying described scheduled operation to described Mission Objective.
4. method according to claim 3 is it is characterised in that described monitoring is directed to the choosing of at least one Mission Objective described Select operation and show that described selected state includes in real time:
Monitoring is for the selection operation of at least one Mission Objective described;
Using the corresponding relation of Mission Objective during in real time display is currently selected in described game for the predetermined way, wherein, described Corresponding relation includes at least one of:Identification information positioned at described second precalculated position with positioned at described first precalculated position Identification information corresponding relation, the game mesh corresponding with described identification information of the identification information positioned at described second precalculated position Target corresponding relation.
5. method according to claim 4 is it is characterised in that shown in real time in described game using described predetermined way The described corresponding relation of the Mission Objective in currently selected includes at least one of:
Display is located between the identification information in described second precalculated position and the identification information being located at described first precalculated position Line, or display is located between the identification information in described second precalculated position and Mission Objective corresponding to described identification information Line;
Display parameters in described game at least one of are adjusted:Mark letter positioned at described second precalculated position Mission Objective corresponding to breath, the identification information being located at described first precalculated position, described identification information.
6. method according to claim 3 it is characterised in that described second precalculated position be shaped as around comprise or compare The regular figure of adjacent described operating area, wherein, described regular figure includes at least one of:Circle, sector, rectangle, ladder Shape.
7. the method according to any one of claim 2 to 6 it is characterised in that described identification information include following at least One of:For the sequence number of described Mission Objective layout, the title of described Mission Objective, represent described Mission Objective image information.
8. method according to claim 1 it is characterised in that filter out in the described interface in game described at least one Mission Objective includes:
Obtain the scope that described scheduled operation applies;
Obtain all Mission Objectives in described scope;
In described scope, at least one Mission Objective is selected according to predetermined filtering standard screen.
9. method according to claim 8 is it is characterised in that described select at least one trip according to predetermined filtering standard screen Programme mark includes:
Determine the Mission Objective that the described scheduled operation in described all Mission Objectives cannot apply;
At least one Mission Objective filtering out from other Mission Objectives, wherein, other Mission Objectives described are described scope The interior Mission Objective in addition to the Mission Objective that described scheduled operation cannot apply.
10. method according to claim 9 is it is characterised in that determine the Mission Objective that described scheduled operation cannot apply Including at least one of:
Determine the Mission Objective that there is obstacle and the applying side of described scheduled operation between, by the described Mission Objective that there is obstacle The Mission Objective that cannot apply as described scheduled operation;
Determine and lead to not apply the Mission Objective of described scheduled operation by the attribute of described Mission Objective, and by this Mission Objective The Mission Objective that cannot apply as described scheduled operation;
Determine the field range of the applying side of described scheduled operation, will be unable to be shown in described Mission Objective work within the vision The Mission Objective that cannot apply for described scheduled operation.
11. methods according to claim 3 it is characterised in that
Described first operates the touch control operation for acting on operating area;And/or,
Described selection operation is to act on the touch control operation in described second precalculated position;And/or,
Described second operates the touch control operation for acting on described second precalculated position or described operating area.
12. methods according to claim 11 it is characterised in that
Described selection operation is to operate sliding touch operation for touch-control starting point with first, and described second to operate be when touch point position In determined by corresponding second precalculated position of Mission Objective described identification information when terminate the operation of described sliding touch;Or,
Described first operates as first time contact action, and described selection operation is second contact action, and described second operates and be Terminate described second when the described identification information in corresponding second precalculated position of Mission Objective determined by touch point is located at Contact action, wherein, described first time contact action and described second contact action are independent secondary contact action;Or,
Described first operates as first time contact action, and described selection operation is second contact action, and described second operates and be Act on the third time contact action of described operating area, wherein, described first time contact action, described second contact action It is independent three time contact action with described third time contact action.
A kind of 13. game actuation means are it is characterised in that include:
First receiving unit, for receiving the first operation;
Mark unit, for, under the triggering of the described first operation, filtering out at least one Mission Objective in the interface of game And it is identified, wherein, described Mission Objective can be applied in scheduled operation;
First monitoring unit, for monitoring for the selection operation of at least one Mission Objective described and in currently selected selecting Mission Objective shows selected state in real time;
Second receiving unit, for receiving the second operation;
First determining unit, for determining one or more trips according to the described second operation from least one Mission Objective described Programme mark;
Applying unit, for applying described scheduled operation to one or more of Mission Objectives.
CN201610939725.6A 2016-11-01 2016-11-01 Game control method and device Pending CN106422329A (en)

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CN111052070A (en) * 2017-08-25 2020-04-21 欧姆龙株式会社 User interface development support device, user interface development support method, and user interface development support program
CN109045686B (en) * 2018-07-16 2022-03-22 网易(杭州)网络有限公司 Method and device for setting hunting organ in game and electronic equipment
CN109045686A (en) * 2018-07-16 2018-12-21 网易(杭州)网络有限公司 The setting method and device, electronic equipment of organ are hunted in game
CN109011572A (en) * 2018-08-27 2018-12-18 广州要玩娱乐网络技术股份有限公司 Game magic technical ability processing method and storage medium, computer equipment
CN109011572B (en) * 2018-08-27 2022-09-16 广州要玩娱乐网络技术股份有限公司 Game magic skill processing method, storage medium and computer equipment
CN110448901A (en) * 2018-11-20 2019-11-15 网易(杭州)网络有限公司 The control method for movement and device of virtual objects in game
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CN110007840A (en) * 2019-04-10 2019-07-12 网易(杭州)网络有限公司 Object control method, apparatus, medium and electronic equipment
CN110237534B (en) * 2019-07-04 2023-04-25 网易(杭州)网络有限公司 Game object selection method and device
CN110237534A (en) * 2019-07-04 2019-09-17 网易(杭州)网络有限公司 Game object selection method and device
CN111013139A (en) * 2019-11-12 2020-04-17 北京字节跳动网络技术有限公司 Role interaction method, system, medium and electronic device
CN111803932A (en) * 2020-07-22 2020-10-23 网易(杭州)网络有限公司 Skill release method for virtual character in game, terminal and storage medium
CN112402977A (en) * 2020-11-24 2021-02-26 网易(杭州)网络有限公司 Target virtual role locking method and device, processor and electronic device
CN112494955A (en) * 2020-12-22 2021-03-16 腾讯科技(深圳)有限公司 Skill release method and device for virtual object, terminal and storage medium
CN112494955B (en) * 2020-12-22 2023-10-03 腾讯科技(深圳)有限公司 Skill releasing method, device, terminal and storage medium for virtual object
CN113769396A (en) * 2021-09-28 2021-12-10 腾讯科技(深圳)有限公司 Interactive processing method, device, equipment, medium and program product for virtual scene
CN113769396B (en) * 2021-09-28 2023-07-25 腾讯科技(深圳)有限公司 Interactive processing method, device, equipment, medium and program product of virtual scene

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Application publication date: 20170222