CN109865286A - Information processing method, device and storage medium in game - Google Patents
Information processing method, device and storage medium in game Download PDFInfo
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- CN109865286A CN109865286A CN201910124991.7A CN201910124991A CN109865286A CN 109865286 A CN109865286 A CN 109865286A CN 201910124991 A CN201910124991 A CN 201910124991A CN 109865286 A CN109865286 A CN 109865286A
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Abstract
The embodiment of the present invention provides information processing method, device and the storage medium in a kind of game, this method comprises: the technical ability control and small map that have in the first virtual objects that game interaction interface display player is controlled, position of the virtual objects in scene of game is indicated in small map, the default virtual technical ability of corresponding first virtual objects of technical ability control, virtual objects include N number of second virtual objects, and N is the integer more than or equal to 1;Response originates in technical ability control and slides into the first operation in small map, updates the target object to be released for presetting virtual technical ability in small map according to the first operation, target object to be released is at least one of N number of second virtual objects;The second operation of response, locks target object to be released as the target object for presetting virtual technical ability.Using small map without dead angle top view advantage, the virtual objects for facilitating player to control other players are locked, and promote player gaming experience.
Description
Technical field
The present embodiments relate in the information processing technology more particularly to a kind of game information processing method, device and
Storage medium.
Background technique
With the development of online game, a kind of online game of the racing class game as mainstream, function is more and more abundant,
To promote player gaming experience.In racing class game, the trend of the virtual objects of the opponent's control to attend a game is understood, to object for appreciation
Family, which understands match process and wins game, larger impact.
In the prior art, within the vision other are empty to the virtual objects for the virtual objects of its controllable control of player
Quasi- object release technical ability or stage property, to weaken or enhance the ability of other virtual objects, but to be located at outside field range other
Virtual objects, such as when other virtual objects are located at the two sides or rear of the manipulated virtual objects of player, player cannot but facilitate
Ground discharges technical ability or stage property to it, to influence player gaming experience.
Summary of the invention
The embodiment of the present invention provides information processing method, device and the storage medium in a kind of game, to facilitate player couple
Outside the field range of the controlled virtual objects of the player, other virtual objects assist, and promote player gaming experience.
In a first aspect, the embodiment of the present invention provides the information processing method in a kind of game, comprising:
In the technical ability control and small map that the first virtual objects that game interaction interface display player is controlled have,
In, position of the virtual objects in scene of game is labeled in the small map, it is virtual that the technical ability control corresponds to described first
The default virtual technical ability of object, the virtual objects include N number of second virtual objects, and N is the integer more than or equal to 1;
Response originates in the technical ability control and slides into the first operation in the small map, according to first operation
The target object to be released for presetting virtual technical ability is updated in the small map, the target object to be released is the N
At least one of a second virtual objects;
The second operation of response, locks target object to be released as the target object for presetting virtual technical ability.
Second aspect, the embodiment of the present invention provide the information processing unit in a kind of game, comprising:
Display module, the technical ability control that the first virtual objects for being controlled in game interaction interface display player have
And small map, wherein position of the virtual objects in scene of game is labeled in the small map, the technical ability control corresponds to institute
The default virtual technical ability of the first virtual objects is stated, the virtual objects include N number of second virtual objects, and N is more than or equal to 1
Integer;
Processing module, for respond originate in the technical ability control and slide into the small map first operation, root
The target object to be released for presetting virtual technical ability, the mesh to be released are updated in the small map according to first operation
Marking object is at least one of described N number of second virtual objects;And the second operation of response, lock target object to be released
As the target object for presetting virtual technical ability.
The third aspect, the embodiment of the present invention provide a kind of terminal, comprising:
For storing memory, display equipment and the processor of program instruction;
When described program instruction is executed by the processor, so that the terminal is realized such as any one of first aspect institute
The information processing method in game stated.
Fourth aspect, the embodiment of the present invention provide a kind of computer readable storage medium, are stored thereon with computer program,
The information processing method in the game as described in any one of first aspect is realized when the computer program is executed by processor.
The embodiment of the present invention provides information processing method, device and the storage medium in a kind of game, hands over first in game
The technical ability control and small map that the first virtual objects that mutual interface display player is controlled have, wherein be labeled in small map
Position of the virtual objects in scene of game, the default virtual technical ability of corresponding first virtual objects of technical ability control, virtual objects packet
N number of second virtual objects are included, N is the integer more than or equal to 1, and later, response originates in technical ability control and slides into small map
In the first operation, updated in small map according to the first operation and preset the target object to be released of virtual technical ability, mesh to be released
Marking object is at least one of N number of second virtual objects, finally, the second operation of response, locks target object conduct to be released
Preset the target object of virtual technical ability.Since small map is with no dead angle top view advantage, player can be appreciated that by small map
Position of the virtual objects in scene of game, so that the virtual objects for facilitating player to control other players assist, for example,
Facilitate player outside the field range of the controlled virtual objects of the player, other virtual objects such as to lock, is promoted
Player gaming experience.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below
There is attached drawing needed in technical description to do one simply to introduce, it should be apparent that, the accompanying drawings in the following description is this hair
Bright some embodiments for those of ordinary skill in the art without creative efforts, can be with root
Other attached drawings are obtained according to these attached drawings.
Fig. 1 is the flow chart of the information processing method in the game that one embodiment of the invention provides;
Fig. 2 is an examples of interfaces figure of the information processing method in game provided in an embodiment of the present invention;
Fig. 3 is another examples of interfaces figure of the information processing method in game provided in an embodiment of the present invention;
Fig. 4 be another embodiment of the present invention provides game in information processing method flow chart;
Fig. 5 is the another examples of interfaces figure of the information processing method in game provided in an embodiment of the present invention;
Fig. 6 is the structural schematic diagram of the information processing unit in the game that one embodiment of the invention provides;
Fig. 7 is the structural schematic diagram for the terminal that one embodiment of the invention provides.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention
In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is
A part of the embodiment of the present invention, instead of all the embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art
Every other embodiment obtained without making creative work, shall fall within the protection scope of the present invention.
It should be noted that the term " first ", " second " etc. in each section of the embodiment of the present invention and attached drawing are for area
Not similar object, without being used to describe a particular order or precedence order.It should be understood that the data used in this way are appropriate
In the case of can be interchanged, so as to the embodiment of the present invention described herein can in addition to those of illustrate or describe herein with
Outer sequence is implemented.In addition, term " includes " and " having " and their any deformation, it is intended that cover non-exclusive packet
Contain, for example, what the process, method, system, product or equipment for containing a series of steps or units were not necessarily limited to be clearly listed
Those step or units, but may include be not clearly listed or it is intrinsic for these process, methods, product or equipment
Other step or units.
Method flow diagram involved in the following embodiments of the present invention is merely illustrative, it is not necessary in all
Appearance and step, nor is it necessary that and execute in the described sequence.For example, some steps can also decompose, and some steps can
To merge or partially merge, therefore, the sequence actually executed can change according to the actual situation.
Functional module in block diagram involved in the following embodiments of the present invention is only functional entity, not necessarily must be with
Physically separate entity is corresponding.I.e., it is possible to realize these functional entitys using software form, or in one or more hardware
It is realized in module or integrated circuit in these functional entitys or heterogeneous networks and/or processor and/or microcontroller and realizes this
A little functional entitys.
Multiple examples are combined to be situated between information processing method, device and the storage in game provided in an embodiment of the present invention as follows
Matter is illustrated.
Fig. 1 is the flow chart of the information processing method in the game that one embodiment of the invention provides.Information in the game
The processing equipment for the terminal that processing method can be installed by Games Software/client, such as processor execute corresponding software generation
Code is realized, corresponding software code can also be executed by the processing equipment of the terminal, and other hardware entities is combined to realize.Wherein,
Terminal be, for example, desktop computer, notebook, personal digital assistant (Personal Digital Assistant, referred to as: PDA),
The equipment such as smart phone, tablet computer and game machine.The embodiment is illustrated by executing subject of terminal.The execution of server
Mode is similar, and the present embodiment is not repeated herein.
It can be by executing software application and the rendering generation game interaction in the display equipment of terminal on the processor of terminal
It is corresponding virtual right can also to render generation game during generating game interaction interface on game interaction interface for interface
As.The virtual objects can be described as game object, alternatively, object.Specifically, player can be with the application program of download games class or clear
Look at device web page program and install in terminal, can be in the display equipment of terminal when being run at the terminal such as the game application
Upper rendering generates game interaction interface.Player can be operated by the game interaction interface of the display equipment in terminal, be realized
Control to virtual objects, to carry out game.Meanwhile game interaction interface can also show scene in the game of operation and
Prompt information, small map etc..
The software application can be the game application of racing class, and different players are controlled virtual in the racing class game application
Object (following distinguish the first virtual objects and the second virtual objects) can be by since identical starting line, in predeterminable area
It is moved along preset mobile route towards positive direction, to reach finishing line as soon as possible, realizes the match between different virtual objects.
During the games, virtual objects may be at stationary state, accelerated motion state, uniform speed motion state or deceleration
Motion state.And the speed of virtual objects has a range: 0~preset maximum speed.In a specific embodiment of the invention
In, after virtual objects accelerate to the preset maximum speed, such as without deceleration-operation, then at the uniform velocity moved with the preset maximum speed
It is dynamic.It, can also be by accelerating control to control the acceleration of virtual objects, such as without accelerating to operate, then virtually in other alternative embodiments
Object, which slows down, to be moved.Acceleration and method for slowing-down control as virtual objects, it is not limited in the embodiment of the present invention.
Wherein, the virtual objects for example can for the virtual race cars such as virtual bicycle, virtual motorcycle, virtual car,
Can for virtual sled, virtual aircraft, virtual sphere, virtual wheel even virtual role etc. can fast steering object.
The predeterminable area can be for example the road in scene of game where virtual objects, also known as channel, racing track etc..
In any embodiment of the present invention, the virtual objects that current player is controlled are known as " the first virtual objects ", remove this
Except other virtual objects be referred to as " the second virtual objects ".
As shown in Figure 1, the information processing method in game shown in the present embodiment includes the following steps:
S101, the technical ability control having in the first virtual objects that game interaction interface display player is controlled and small
Figure.
Wherein, position of the virtual objects in scene of game is labeled in small map.Here virtual objects include N number of
Two virtual objects, N are the integer more than or equal to 1.Optionally, virtual objects here can also include the first virtual objects.
It may include: that can only be indicated in small map that is, being labeled with position of the virtual objects in scene of game in small map
There is position of all second virtual objects in scene of game;Alternatively, can be only labeled in small map it is virtual right positioned at first
Position of second virtual objects in scene of game in the preset range of elephant;Alternatively, the first void can be labeled in small map
The quasi- position of object and all second virtual objects in scene of game;Alternatively, it is virtual to be labeled with first in small map
Object and position of second virtual objects in scene of game in the preset range of the first virtual objects.
It should be noted that the first virtual objects do not appear in game interaction interface, in third under first person
People claims under visual angle, and the first virtual objects are shown in game interaction interface, in other words, whether shows player at game interaction interface
The first virtual objects controlled need to be set according to the actual situation, and the embodiment of the present invention is limited not to this.Game
Cheng Zhong, since the first virtual objects and the second virtual objects are in motion state, position in scene of game and mutually it
Between relative distance be always change, and, the first virtual objects the second virtual objects within the vision be also likely to be variation
, for example, be located at the first virtual objects the second virtual objects within the vision number or be N1, or be N2, wherein N1 is not
Equal to N2, and N1 and N2 are less than N, that is to say, that and not all second virtual objects are all located at the first virtual objects visual field model
In enclosing (the second virtual objects of part are located at outside the first virtual objects field range).Therefore, the embodiment of the present invention utilizes small map
Without dead angle top view advantage, position of all virtual objects in scene of game is labeled in small map, in this way, player
The position of all virtual objects is understood by small map and feelings in current schedules of the first virtual objects that the player is controlled
Condition.
Player can obtain technical ability control by way of the first virtual objects of control completion preset task or by purchase
The technical ability control that part, as the first virtual objects have.The default virtual technical ability of corresponding first virtual objects of technical ability control.Pass through
Technical ability control, virtual technical ability is preset in the second virtual objects release that player can control other players, for example, for other player institutes
Second virtual objects of control raise obstacles or reduce the speed, etc. for the second virtual objects that other players are controlled.For
The concrete function and number of technical ability control, the embodiment of the present invention not limit.
It in example shown in Fig. 2, is illustrated by taking the car race game of first person as an example, wherein virtual objects are void
Quasi- automobile, but the embodiment of the present invention is not limited system.Supplementary explanation, the above-mentioned judgement about field range inside/outside, i.e.,
The judgement of the field range of first virtual objects is centered on virtual camera, and rendering obtains game in the display equipment of terminal
Scene content is equivalent to the part scene content that virtual camera takes.
In general, virtual camera can be " eyes " of player in gaming in first person game, virtually take the photograph
Camera can be arranged on the head of the first virtual objects, and the direction of virtual camera follows the rotation of the first virtual objects and turns
It is dynamic;In some third person game (such as in 3D game), after virtual camera can be arranged on the first virtual objects
Top, while a mapping relations are arranged to the vector distance of virtual rocking bar control and virtual camera rotation angle, to control void
Quasi- video camera is rotated;In some third person game (such as in 2.5D game), virtual camera can be arranged on
The overhead of first virtual objects, fixed angle takes the trip of certain area around the first virtual objects in a manner of vertical view
Play scene.
In the present example embodiment, the field range of the first virtual objects is the viewport range of virtual camera, as before
Described in text, the field range of the first virtual objects is portion that is that virtual camera takes and being shown on game interaction interface
Divide scene of game range, such as shown in Fig. 2.
In Fig. 2, small map is located at the upper right corner at game interaction interface, but the embodiment of the present invention is not limited system.Ginseng
Small map is examined it is found that in this example, the number of virtual objects is 5, wherein the number of the first virtual objects is 1, second is virtual
The number of object is 4, i.e., N value is 4, and the first virtual objects are number five in current schedules.
S102, response originate in technical ability control and slide into the first operation in small map, according to the first operation smallly
The target object to be released for presetting virtual technical ability is updated in figure.
Wherein, target object to be released is at least one of N number of second virtual objects.Target object to be released is default
Virtual object of attack of technical ability during release, can be second virtual objects, is also possible at least two second
Virtual objects, specific number is depending on actual conditions.
In practical application, when player operates in game interaction interface, terminal detects on game interaction interface
To the operation of player.For example, when player want to the second virtual objects discharge technical ability control is corresponding preset virtual technical ability when, play
Family inputs the first behaviour for originating in the technical ability control and sliding into small map on the technical ability control shown by game interaction interface
Make, the technical ability control is moved in small map by first operation, as shown in Figure 2.
Wherein, the first operation can be specially touch operation, alternatively, the click-sliding operation carried out by mouse, or
Person, the click-sliding operation carried out by stylus, alternatively, the first operation can be long-pressing and generate cunning on this basis
Dynamic continuous operation, etc..
Accordingly, terminal updates in small map according to the first operation in response to above-mentioned first operation and presets virtual technical ability
Target object to be released.In small map, with the difference of the first operation sliding position, it is corresponding wait release to preset virtual technical ability
Putting target object is also that can change, and therefore, terminal can update in small map according to the first operation presets virtual technical ability
Target object to be released.
Optionally, terminal shows technical ability control in response to the first operation in small map.Alternatively, terminal is in response to first
Operation can not show the indicator for being similar to mouse in small map denotation technical ability control, which is used for
Indicate technical ability control.
S103, the second operation of response, lock target object to be released as the target object for presetting virtual technical ability.
Specifically, player locks target object to be released as the target object for presetting virtual technical ability by the second operation.
Accordingly, terminal locks target object to be released as the target object for presetting virtual technical ability in response to the second operation.Wherein,
The corresponding useful effect object for presetting virtual technical ability of the target object i.e. technical ability control.
Optionally, the first operation and the second operation can be continuous operation.For example, player clicks technical ability control A and herein
On the basis of generate sliding first operation, technical ability control A is moved in small map;Then, technical ability control A is rotated incessantly
The second operation is generated, technical ability control A is directed at a certain second virtual objects, that is, locks second virtual objects as default virtual
The target object of technical ability.
It is understood that target object is in the effective firing area for the technical ability control being locked.
Information processing method in game provided in this embodiment is controlled in game interaction interface display player first
The technical ability control and small map that first virtual objects have are labeled with position of the virtual objects in scene of game in small map,
The default virtual technical ability of corresponding first virtual objects of technical ability control, virtual objects include N number of second virtual objects, N be greater than or
Integer equal to 1, when response originates in technical ability control and slides into the first operation in small map, according to the first operation smallly
Updated in figure and preset the target object to be released of virtual technical ability, the target object to be released be in N number of second virtual objects extremely
It is one few, later, when response second operates, target object to be released is locked as the target object for presetting virtual technical ability.Due to
Small map can be appreciated that position of the virtual objects in scene of game by small map with no dead angle top view advantage, player, use
Family is more convenient for understanding match process and opponent's trend, and the virtual objects for facilitating player to control other players assist, for example,
Facilitate player outside the field range of the controlled virtual objects of the player, other virtual objects such as to lock, enhances
Tactic and interest in game process promote player gaming experience.
On the basis of the above embodiments, further, S103, the second operation of response, lock target object to be released and make
After target object to preset virtual technical ability, the information processing method in above-mentioned game can also include: that control first is virtual
Object presets virtual technical ability to target object release, as shown in Figure 3.
In the first concrete implementation mode, the first virtual objects of control preset virtual technical ability to target object release, can
To include: at the end of detecting the second operation, the first virtual objects of control preset virtual technical ability to target object release.The realization
Mode further limit preset virtual technical ability the release moment be second operation at the end of.
Alternatively, the first virtual objects of control preset virtual skill to target object release in second of concrete implementation mode
Can, it may include: after detecting that the second operation terminates preset duration, the first virtual objects of control discharge default void to target object
Quasi- technical ability.The implementation further limit preset virtual technical ability the release moment be second operation terminate preset duration after,
When preset duration is 0, the implementation is the same as the first above-mentioned concrete implementation mode.
In the embodiment, since small map is with no dead angle top view advantage, player can be appreciated that virtual objects by small map
Position in scene of game makes user be more convenient for understanding match process and opponent's trend, and player is facilitated to control other players
Virtual objects assisted, for example, facilitate player to be located at the controlled virtual objects of the player field range outside, other
Virtual objects carry out technical ability or the release of stage property etc., enhance tactic and interest in game process, promote player body
It tests.
Fig. 4 be another embodiment of the present invention provides game in information processing method flow chart.As shown in figure 4,
On the basis of process shown in Fig. 1, further, this method can also include:
S401, the first virtual objects of control preset virtual technical ability to target object release.
S402, display preset the attack information after virtual technical ability release.
Further, which may include: that the position of target object is corresponded in game situation ranking region, show default void
Attack information after quasi- technical ability release, with reference to Fig. 5;And/or the position of target object is corresponded in small map, show default void
Attack information, etc. after quasi- technical ability release.
Optionally, after the first virtual objects of control preset virtual technical ability to target object release, this method can also be wrapped
It includes: in game interaction interface, stopping the technical ability control that display has discharged;Or, reducing the number of the technical ability control discharged.It can
To understand, when technical ability control includes multiple, discharges after one of those presets virtual technical ability, reduce the technical ability control discharged
The number of part;If the number of technical ability control is 1, after release, the number of the technical ability control is 0, can stop showing
Show the technical ability control.
In some embodiments, this method can also include: the second operation of response, in small map, by target object and its
He is differently shown virtual objects.By distinctly displaying target object and other virtual objects, in order to which player quickly distinguishes
Target object out further promotes player gaming experience.
Wherein, target object and other virtual objects are differently shown and can be accomplished in several ways.Illustratively,
Target object and other virtual objects are differently shown, may include at least one of following:
One, amplify displaying target object.
Two, increase default distinguishing identifier for target object.For example, showing the brief of the target object near target object
Information, such as the pet name, the current race information of target object;Alternatively, showing a dotted line frame, around target object to indicate it
For target object.
Etc..
Following is apparatus of the present invention embodiment, can be used for executing above method embodiment of the present invention, realization principle and
Technical effect is similar.
Fig. 6 is the structural schematic diagram of the information processing unit in the game that one embodiment of the invention provides.In the game
Information processing unit obtains game by executing software application on the processor of terminal and rendering in the display equipment of terminal
Interactive interface.As shown in fig. 6, the information processing unit 60 in the game of the present embodiment may include: display module 61 and processing
Module 62.Wherein,
Display module 61, the technical ability control that the first virtual objects for being controlled in game interaction interface display player have
Part and small map.Wherein, position of the virtual objects in scene of game is labeled in small map, technical ability control corresponding first is virtual
The default virtual technical ability of object, virtual objects include N number of second virtual objects, and N is the integer more than or equal to 1.
Processing module 62, for respond originate in technical ability control and slide into small map first operation, according to first
The target object to be released for updating in small map and presetting virtual technical ability is operated, which is N number of second virtual
At least one of object;And the second operation of response, target object to be released is locked as the target pair for presetting virtual technical ability
As.
Information processing unit in the game of the present embodiment, first controlled first in game interaction interface display player
The technical ability control and small map that virtual objects have, wherein position of the virtual objects in scene of game is labeled in small map,
The default virtual technical ability of corresponding first virtual objects of technical ability control, virtual objects include N number of second virtual objects, N be greater than or
Integer equal to 1, later, response originate in technical ability control and slide into the first operation in small map, are existed according to the first operation
The target object to be released for presetting virtual technical ability is updated in small map, target object to be released is in N number of second virtual objects
At least one, finally, the second operation of response, locks target object to be released as the target object for presetting virtual technical ability.Due to
Small map is with no dead angle top view advantage, and therefore, player can be appreciated that position of the virtual objects in scene of game by small map,
Virtual objects to facilitate player to control other players assist, for example, player is facilitated to be controlled the player is located at
Outside the field range of virtual objects, other virtual objects lock etc., promote player gaming experience.
In above-described embodiment, it is labeled with position of the virtual objects in scene of game in small map, may include: small map
In be labeled with position of second virtual objects in scene of game in the preset range of the first virtual objects.
Optionally, virtual objects can also include the first virtual objects.
Optionally, the first operation and the second operation can be continuous operation.
Wherein, target object is in effective firing area of technical ability control.
Optionally, processing module 62 can also be used in: operating in response second, locks target object to be released as default void
After the target object of quasi- technical ability, the first virtual objects of control preset virtual technical ability to target object release.Since small map has
Whether there is or not dead angle top view advantages, and therefore, player can be appreciated that position of the virtual objects in scene of game by small map, thus convenient
The virtual objects that player controls other players assist, for example, facilitating player to positioned at the controlled virtual objects of the player
Field range outside, other virtual objects carry out technical ability or the release of stage property etc., promoted player gaming experience.
In some embodiments, processing module 62 can also be used in: default to target object release controlling the first virtual objects
After virtual technical ability, triggering display module 61 shows the attack information after presetting virtual technical ability release.
Further, display module 61 can be specifically used for: corresponding to the position of target object in game situation ranking region, show
Attack information after presetting virtual technical ability release;And/or the position of target object is corresponded in small map, it shows default virtual
Attack information after technical ability release.
Further, processing module 62 can be also used for: default to target object release controlling the first virtual objects
After virtual technical ability, display module 61 is triggered in game interaction interface, stops the technical ability control that display has discharged;Or, reducing
The number of the technical ability control discharged.
In some embodiments, processing module 62 can be also used for: the second operation of response, in small map, triggering display
Target object and other virtual objects are differently shown module 61.It is virtual right by distinctly displaying target object and other
As promoting player gaming experience further in order to which player quickly distinguishes target object.
In some embodiments, target object and other virtual objects are differently shown display module 61, can be specific
It shows as at least one of following:
Amplify displaying target object;
Increase default distinguishing identifier for target object, etc..
Fig. 7 is the structural schematic diagram for the terminal that one embodiment of the invention provides.As shown in fig. 7, the terminal 70 of the present embodiment
It include: memory 71, processor 72 and display equipment 73.Wherein, between memory 71, processor 72 and display equipment 73 mutually
Connection.Game interaction interface is obtained by executing software application on processor 72 and rendering in display equipment 73.Player can
It is operated by the game interaction interface of the display equipment 73 in terminal, the control to virtual objects is realized, to be swum
Play.Wherein, game interaction interface can also show scene and prompt information in the game of operation etc..
Memory 71, for storing program instruction.
When the program instruction that memory 71 stores is executed by processor 72, so that terminal 70 executes such as any of the above-described implementation
Information processing method in game described in example.
The terminal of the present embodiment, the skill having first in the first virtual objects that game interaction interface display player is controlled
Energy control and small map, wherein position of the virtual objects in scene of game, technical ability control corresponding first are labeled in small map
The default virtual technical ability of virtual objects, virtual objects include N number of second virtual objects, and N is the integer more than or equal to 1, later,
Response originates in technical ability control and slides into the first operation in small map, and default void is updated in small map according to the first operation
The target object to be released of quasi- technical ability, target object to be released is at least one of N number of second virtual objects, finally, response
Second operation, locks target object to be released as the target object for presetting virtual technical ability.Since small map is pushed up with no dead angle
Depending on advantage, therefore, player can be appreciated that position of the virtual objects in scene of game by small map, to facilitate player to other
The virtual objects of player's control assist, for example, facilitating player to the field range for being located at the controlled virtual objects of the player
Outer, other virtual objects are locked, technical ability or the release of stage property etc., enhance the tactic and interest in game process,
Promote player gaming experience.
The embodiment of the present invention also provides a kind of computer readable storage medium, is stored thereon with computer program, the calculating
Machine program can be executed by processor the information processing method realized in game shown in upper any embodiment, implement and have
Effect is imitated, reference can be made to above-mentioned, details are not described herein.
Those of ordinary skill in the art will appreciate that: realize that all or part of the steps of above-mentioned each method embodiment can lead to
The relevant hardware of program instruction is crossed to complete.Computer program above-mentioned can store in a computer-readable storage medium
In.When being executed, execution includes the steps that above-mentioned each method embodiment to the program;And storage medium above-mentioned includes: in read-only
Deposit (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or light
The various media that can store program code such as disk.
Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent
Pipe present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: its according to
So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into
Row equivalent replacement;And these are modified or replaceed, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution
The range of scheme.
Claims (13)
1. the information processing method in a kind of game characterized by comprising
In the technical ability control and small map that the first virtual objects that game interaction interface display player is controlled have, wherein institute
The position that virtual objects are labeled in small map in scene of game is stated, the technical ability control corresponds to first virtual objects
Virtual technical ability is preset, the virtual objects include N number of second virtual objects, and N is the integer more than or equal to 1;
Response originates in the technical ability control and slides into the first operation in the small map, according to first operation in institute
It states and updates the target object to be released for presetting virtual technical ability in small map, the target object to be released is described N number of the
At least one of two virtual objects;
The second operation of response, locks target object to be released as the target object for presetting virtual technical ability.
2. the method according to claim 1, wherein being labeled with virtual objects in scene of game in the small map
In position, comprising:
The second virtual objects in the preset range of first virtual objects are labeled in the small map in sports ground
Position in scape.
3. the method according to claim 1, wherein the virtual objects further include first virtual objects.
4. the method according to claim 1, wherein first operation is continuous behaviour with second operation
Make.
5. method according to claim 1 to 4, which is characterized in that second operation of response is locked wait release
After target object is put as the target object for presetting virtual technical ability, the method also includes:
It controls first virtual objects and presets virtual technical ability to target object release is described.
6. according to the method described in claim 5, it is characterized in that, described control first virtual objects to the target pair
As discharge it is described preset virtual technical ability after, the method also includes:
Show the attack information preset after virtual technical ability release.
7. according to the method described in claim 6, it is characterized in that, the display attack preset after virtual technical ability release
Information, comprising:
The position of the target object is corresponded in game situation ranking region, shows the attack letter preset after virtual technical ability release
Breath;
And/or the position of the target object is corresponded in the small map, display is described to preset attacking after virtual technical ability discharges
Hit information.
8. according to the method described in claim 5, it is characterized in that, described control first virtual objects to the target pair
As discharge it is described preset virtual technical ability after, the method also includes:
In game interaction interface, stop the technical ability control that display has discharged;
Or, reducing the number of the technical ability control discharged.
9. method according to claim 1 to 4, which is characterized in that the method also includes:
Second operation is responded the target object and other virtual objects are differently shown in the small map.
10. according to the method described in claim 9, it is characterized in that, it is described by the target object and other virtual objects into
Row distinctly displays, and includes at least one of the following:
Amplification shows the target object;
Increase default distinguishing identifier for the target object.
11. the information processing unit in a kind of game characterized by comprising
Display module, technical ability control that the first virtual objects for being controlled in game interaction interface display player have and small
Map, wherein position of the virtual objects in scene of game is labeled in the small map, the technical ability control corresponds to described
The default virtual technical ability of one virtual objects, the virtual objects include N number of second virtual objects, and N is whole more than or equal to 1
Number;
Processing module, for respond originate in the technical ability control and slide into the small map first operation, according to institute
It states the first operation and updates the target object to be released for presetting virtual technical ability, the target pair to be released in the small map
As at least one of described N number of second virtual objects;And the second operation of response, lock target object conduct to be released
The target object for presetting virtual technical ability.
12. a kind of terminal characterized by comprising
For storing memory, display equipment and the processor of program instruction;
When described program instruction is executed by the processor, so that the terminal realizes such as any one of claims 1 to 10
Information processing method in the game.
13. a kind of computer readable storage medium, is stored thereon with computer program, which is characterized in that the computer program
The information processing method in game as described in any one of claim 1 to 10 is realized when being executed by processor.
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