CN113244608A - Control method and device of virtual object and electronic equipment - Google Patents

Control method and device of virtual object and electronic equipment Download PDF

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Publication number
CN113244608A
CN113244608A CN202110524808.XA CN202110524808A CN113244608A CN 113244608 A CN113244608 A CN 113244608A CN 202110524808 A CN202110524808 A CN 202110524808A CN 113244608 A CN113244608 A CN 113244608A
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China
Prior art keywords
skill
control
virtual object
execute
release indication
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CN202110524808.XA
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Chinese (zh)
Inventor
王泽�
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110524808.XA priority Critical patent/CN113244608A/en
Publication of CN113244608A publication Critical patent/CN113244608A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a control method and device of a virtual object and electronic equipment; wherein, the method comprises the following steps: responding to the specified attack condition, and displaying a skill release indication control in a preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action; and automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action. The method can facilitate the user to operate the skill control by using fingers for operating the mobile control area, continuously release a plurality of skills in a mode of mutually matching two hands, or automatically release the first skill after releasing the second skill. The method can be conveniently, conveniently and conveniently operated and release various skills, is favorable for improving the game score of the user and the game experience of the user.

Description

Control method and device of virtual object and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for controlling a virtual object, and an electronic device.
Background
In a game such as MOBA (Multiplayer Online Battle Arena), a user generally operates a movement control area with one hand to control character movement and a skill control with the other hand to control release of skills. In some scenarios, in order to successfully attack an adversary, one hand operating a skill control needs to continuously operate multiple skill controls in a very short time, thereby continuously releasing multiple skills; for example, by continuously releasing the quick movement skill and the attack skill, it is possible to attack an enemy that is far away. But this usually requires the user to have a faster hand speed and be familiar with skill release operations, otherwise it is possible that in the process of releasing the skill, the user may be attacked by an adversary. Therefore, the mode of releasing multiple skills has certain operation difficulty and easily influences the game achievement of the user.
Disclosure of Invention
In view of this, the present invention provides a method, an apparatus and an electronic device for controlling a virtual object, so as to conveniently and easily operate and release multiple skills, thereby improving a game result of a user and improving a game experience of the user.
In a first aspect, an embodiment of the present invention provides a method for controlling a virtual object, where a terminal device provides a graphical user interface, and the graphical user interface includes a mobile control area, a first skill control, and a second skill control; the movement control area is used for controlling the movement of the virtual object; the first skill control is used for releasing the first skill to control the virtual object to execute the attack action, and the second skill control is used for releasing the second skill to control the virtual object to execute the preset displacement action; the method comprises the following steps: responding to the specified attack condition, and displaying a skill release indication control in a preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action;
and automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action.
The specified attack conditions include: the virtual object moves continuously in one direction.
A target object is present in a first direction relative to the virtual object; the direction difference of the first direction and the moving direction of the virtual object is within a first difference range.
The step of displaying the skill release indication control in the preset range of the mobile control area in response to the specified attack condition includes: in response to a specified attack condition, displaying a skill release indication control within a preset distance range in a second direction relative to the mobile control area; and the direction difference value between the second direction and the moving direction of the virtual object is within a second difference value range.
The specified attack conditions include: the distance between the virtual object and the target object in the virtual scene is smaller than or equal to the maximum attack range generated after the first skill and the second skill are continuously released.
Specifying the attack condition further includes: the first skill is in a to-be-released state; wherein, in a to-be-released state, the first skill control is selected.
The above-mentioned specified attack condition further includes: and the distance between the virtual object and the target object in the virtual scene is less than or equal to the sum of the attack range of the first skill and the displacement of the second skill.
The step of controlling the virtual object to execute the first skill in response to the release event of the first skill after the preset displacement action is executed includes: and after the preset displacement action is executed, the virtual object is controlled to execute the first skill in response to the releasing operation of the first skill control within the first specified time.
A moving rocker is arranged in the moving control area; the skill release indication control is arranged on the outer side of the mobile control area, and the distance between the skill release indication control and the mobile control area is smaller than a first distance threshold; the triggering operation of the skill release indication control comprises the following steps: and after dragging the moving rocker to the edge of the moving control area, continuing to drag the skill release indication control and releasing the operation of the skill release indication control.
The skill release indication control comprises a second control.
The step of displaying the skill release indication control in the preset range of the mobile control area in response to the specified attack condition includes: in response to a specified attack condition, if the second skill is in a cooling state, displaying a skill release indication control in a specified display manner; wherein the specified display mode is used for indicating: the skill release indicates that the skill corresponding to the control is in a cooling state.
In a second aspect, an embodiment of the present invention provides a control apparatus for a virtual object, where a terminal device provides a graphical user interface, and the graphical user interface includes a mobile control area, a first skill control, and a second skill control; the movement control area is used for controlling the movement of the virtual object; the first skill control is used for releasing the first skill to control the virtual object to execute the attack action, and the second skill control is used for releasing the second skill to control the virtual object to execute the preset displacement action; the device comprises: the control display module is used for responding to a specified attack condition and displaying a skill release indication control in a preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action; and the skill release module is used for automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action.
In a third aspect, an embodiment of the present invention provides an electronic device, which includes a processor and a memory, where the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the control method for the virtual object.
In a fourth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions, which when called and executed by a processor, cause the processor to implement the above-mentioned control method for a virtual object.
The embodiment of the invention has the following beneficial effects:
the control method, the control device and the electronic equipment of the virtual object respond to the specified attack condition, and display a skill release indication control in the preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action; and automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action. In the method, when the specified attack condition is reached, the skill release indication control is displayed in the preset range of the mobile control area, so that a user can conveniently use fingers operating the mobile control area to operate the control, the second skill is released, the first skill is released through finger operation of the other hand, a plurality of skills are continuously released in a mode of mutually matching two hands, or the first skill is automatically released after the second skill is released. The user can conveniently and simply operate and release various skills without having fast hand speed and being familiar with skill operation, thereby being beneficial to improving the game score of the user and improving the game experience of the user.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a flowchart of a method for controlling a virtual object according to an embodiment of the present invention;
fig. 2 is a schematic diagram illustrating a display manner of a skill control according to an embodiment of the present invention;
FIG. 3 is a schematic diagram illustrating a display manner of another skill control according to an embodiment of the present invention;
fig. 4 is a schematic diagram of a triggering operation of a skill control according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a control apparatus for a virtual object according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The following is a brief description of the terminology used herein:
virtual scene
Is a virtual scene that an application program displays (or provides) when running on a terminal or server. Optionally, the virtual scene is a simulated environment of the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, sea and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as a user control.
Virtual object
Refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, an animation character, or the like. The virtual object is a Character controlled by a Player through an input device, or an Artificial Intelligence (AI) set in a virtual environment match-up through training, or a Non-Player Character (NPC) set in a virtual scene match-up. Optionally, the virtual object is a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects in the virtual scene match is preset, or dynamically determined according to the number of clients participating in the match, which is not limited in the embodiment of the present application. In one possible implementation, the user can control the virtual object to move in the virtual scene, e.g., control the virtual object to run, jump, crawl, etc., and can also control the virtual object to fight against other virtual objects using skills, virtual props, etc., provided by the application.
In competitive games or other types of hand games, a user is required to release multiple skills in a continuous fashion. For example, if a user wants to attack an enemy at a greater distance, the quick movement skills may be released to control the character to move quickly to the vicinity of the enemy, and then the attack skills may be released to attack the enemy. These skill controls are typically placed in close proximity, and are performed by one hand operating the skill controls, requiring the user to operate multiple skill controls in sequence with a relatively fast hand speed in order to successfully attack the adversary, such as the fast movement skills and attack skills described above; if the speed of triggering the attack skills is slow, the characters controlled by the user can enter the skill attack range of the enemy after moving to the vicinity of the enemy, and the enemy can possibly attack the characters in advance, so the mode of releasing various skills has certain operation difficulty, and the game achievement of the user is easily influenced.
Based on the above, embodiments of the present invention provide a method and an apparatus for controlling a virtual object, and an electronic device, where the technology may be applied to a game of sports or other types of related handgames requiring skill release operation. In this embodiment, the user may also be referred to as a player.
The control method of the virtual object in one embodiment of the present disclosure may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the control method of the virtual object runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the control method of the virtual object are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a user operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are coded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with a user through a graphical user interface, namely, a game program is downloaded and installed and operated through the electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the user may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the user by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides a method for controlling a virtual object, where a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system. Providing a graphical user interface through the terminal device, wherein the graphical user interface comprises a mobile control area, a first skill control and a second skill control; the movement control area is used for controlling the movement of the virtual object; the first skill control is used for releasing the first skill to control the virtual object to execute the attack action, and the second skill control is used for releasing the second skill to control the virtual object to execute the preset displacement action; the graphical user interface can also comprise a partial virtual scene and a virtual object positioned in the virtual scene; the user controls the virtual object to move in the virtual scene by operating the movement control area; the user can release the first skill to control the virtual object to execute the attack action by operating the first skill control; the first skill can generate an injury value to a target object within the attack range; the user can release the second skill to control the virtual object to execute the preset displacement action by operating the second skill control; for example, the second skill may control the virtual object to move quickly a specified distance or to a specified location.
Referring to a flowchart of a control method of a virtual object shown in fig. 1; the method comprises the following steps:
step S102, responding to a specified attack condition, and displaying a skill release indication control in a preset range of the mobile control area; in response to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action;
the specified attack condition can be preset, and the specified attack condition can be the position and the distance between the specified attack condition and the virtual character. The skill state, the game duration, the game task completion process and other parameters are related. The system can monitor whether the current state of the virtual object reaches the condition in real time; in this embodiment, when the virtual object reaches the condition, the representative virtual object may release a plurality of skills to the target object, and may successfully attack the target object.
Since in a graphical user interface for hand games, the movement control area and the skill control are typically distributed on both sides of the graphical user interface, the user controls the movement control area with one hand and the skill control with the other hand. In order to facilitate the user to release a plurality of skills, a skill release indication control is displayed within a preset range of the mobile control area. The preset range may be set with reference to the movement control area, and generally, the range value of the preset range is small so that the skill release indication control may be displayed in the vicinity of the movement control area. For example, the mobile control region is typically provided in an area of the graphical user interface that is convenient for the left-hand operation of the user, and the skill control is typically provided in an area of the graphical user interface that is convenient for the right-hand operation of the user; in this case, the skill release indication control is displayed adjacent to the mobile control area for left-handed operation by the user, while the first skill control is normally displayed in a graphical user interface for right-handed operation by the user in a conventional setting, in which case the user can quickly release the first and second skills.
In a specific implementation manner, when the specific display position of the skill release indication control reaches a specified attack condition according to the virtual object, the specific position of the finger of the user operating the mobile control area is determined, so that the user can quickly switch to the skill release indication control from the mobile control area, and the operation efficiency and the operation experience of the user are improved.
The skill release indication control is used for releasing the second skill, and the skill release indication control may be the second skill control or a control related to the second skill, but is different from the second skill control, for example, the skill release indication control may be a control identification of the second skill control and is also used for triggering the second skill. When the skill release indication control is a second skill control, the second skill control may also be simultaneously displayed in an area of the graphical user interface where the skill control is conventionally displayed, for example, the area described above to facilitate right-handed operation by the user, allowing the user more flexibility in selecting a trigger position for the second skill. Of course, the second skill control may be displayed only within a preset range of the mobile control area, and the second skill control is not displayed at other positions, or the second skill control may be displayed at other positions in a non-triggerable display manner.
And step S104, automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action.
After the second skill is released, the first skill can be automatically released, so that the virtual object is controlled to execute the attack action, and the first skill and the second skill can be continuously released. In another approach, the user is required to continuously trigger the first skill and the second skill, i.e., release the second skill before triggering the first skill control, thereby releasing the first skill.
In practical implementation, a maximum time interval may be set, and when the time interval between the release time of the first skill and the release time of the second skill is less than or equal to the maximum time interval, it may be considered that the user issues the continuous release of the first skill and the second skill. When the first skill and the second skill are released, the first skill and the second skill can be released according to the triggering sequence of the triggering operation of the first skill control and the triggering operation of the second skill control, or the releasing sequence of the first skill and the second skill can be pre-specified, and the first skill and the second skill can be released according to the specified releasing sequence no matter who happens first the triggering operation of the first skill control and the triggering operation of the second skill control.
It should be noted that the first skill control may include one or more controls, and the second skill control may also include one or more controls, and this embodiment is intended to distribute the corresponding skill controls at positions where two hands of the user can cooperate with each other to operate when the skills are continuously released, so as to avoid a higher operation difficulty that is generated when the skill controls are distributed in a concentrated manner and a single hand of the user operates the skill controls.
The control method of the virtual object responds to the specified attack condition, and displays the skill release indication control in the preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action; and automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action. In the method, when the specified attack condition is reached, the skill release indication control is displayed in the preset range of the mobile control area, so that a user can conveniently use fingers operating the mobile control area to operate the control, the second skill is released, the first skill is released through finger operation of the other hand, a plurality of skills are continuously released in a mode of mutually matching two hands, or the first skill is automatically released after the second skill is released. The user can conveniently and simply operate and release various skills without having fast hand speed and being familiar with skill operation, thereby being beneficial to improving the game score of the user and improving the game experience of the user.
For ease of understanding, fig. 2 and 3 show comparative examples; all skill controls in fig. 2 are arranged in the right area of the graphical user interface and controlled by the right finger of the user, and when the first skill and the second skill need to be continuously released, the first skill control needs to be dragged or clicked by the right finger, then the finger is quickly moved to the second skill control, and the second skill control continues to be dragged or clicked by the finger. And fig. 3 shows that when the virtual object reaches the specified attack condition, the skill release indication control is displayed on the outer side of the movement control area, and when the first skill and the second skill need to be continuously released, the user needs to control the skill release indication control by using a left finger, so that the second skill is released, and the first skill control is controlled by using a right finger, so that the same finger does not need to be moved rapidly among a plurality of controls. Alternatively, when the first skill and the second skill need to be released consecutively, the user needs to control the skill release indication control with the left hand finger to release the second skill, and then the first skill is automatically released without using the right hand operation.
In addition, in fig. 3, the second skill control is still displayed on the right side, so that the conventional operation mode is reserved for the user, and the user can conveniently and flexibly select when the user is used to continuously operate a plurality of skill controls with one hand.
In a specific implementation manner, the specified attack condition includes: the virtual object moves continuously in one direction. When the virtual object moves continuously along one direction, it is more likely that the user finds the target object needing to be attacked, and at the moment, the user controls the virtual object to move continuously towards the target object. The target object may be an enemy virtual object, or a set non-user character in the scene, such as a monster, etc. Specifically, a time length or a moving distance length may be preset, and if the virtual object continues to move in one direction for a certain time length or the virtual object continues to move for a certain distance for the certain moving distance length, it may be determined that the specified attack condition is triggered. By setting the specified attack condition, the skill release indication control can be displayed in time when the user has the intention of continuously releasing the first skill and the second skill, so that the user can operate flexibly.
As can be seen from the above, when the virtual object moves continuously along one direction, it is more likely that the user finds a target object that needs to be attacked, and at this time, the target object exists in the first direction relative to the virtual object; the direction difference between the first direction and the moving direction of the virtual object is within a first difference range. The first direction may be determined based on the relative positions of the virtual object and the target object, e.g., by connecting the virtual object and the target object, the direction indicated by the connecting line being the first direction. The moving direction of the virtual object is usually controlled by a movement control area operated by a user, and the moving direction of the virtual object may not be exactly the same as the first direction due to an operation error, and if the direction difference between the moving direction of the virtual object and the first direction is within a first difference range, it may be considered that the moving direction of the virtual object is the same as the first direction in which the target object exists with respect to the virtual object.
Based on the specified attack condition, responding to the specified attack condition, and displaying a skill release indication control within a preset distance range in a second direction relative to the mobile control area; and the direction difference value between the second direction and the moving direction of the virtual object is within a second difference value range. In general, a movement control area is provided with a movement stick, and a user controls the movement of the movement stick in the movement control area, thereby controlling the movement of the virtual object. By controlling the position of the movement rocker in the movement control area, the direction of movement of the virtual object in the virtual scene can be controlled. For example, if the joystick is moved to the right in the movement control area, the virtual object moves to the right; when the joystick is moved to the upper part of the movement control area, the virtual object moves forward. Therefore, the position of the movement stick in the movement control area corresponds to the movement direction of the virtual object. Based on this, within a preset distance range in a second direction relative to the movement control area, a skill release indication control is displayed.
For example, if the direction of movement of the virtual object is forward movement, the joystick is moved to the upper part in the movement control area, and in this case, the skill release instruction control is also displayed to the upper part in the movement control area, and the second direction is the upper part with respect to the movement control area. Therefore, the fingers of the user can be rapidly moved to the skill release indication control from the movable rocker, operation is facilitated, and skill release efficiency is improved.
In addition, considering the influence of human hand operation errors, the second direction does not need to be completely the same as the moving direction of the virtual object, the direction difference value between the second direction and the moving direction of the virtual object is within the second difference value range, and the skill release indication control can be displayed at a position close to the finger of the user, so that the user can operate and release the skill conveniently.
The specified attack condition may further include: the first skill is in a to-be-released state; wherein, in a to-be-released state, the first skill control is selected. When the first skill control is selected but not released, it indicates that the user has an intent to release the first skill. At the same time, the virtual object continues to move in a direction indicating that the user has an intent to continuously release the first skill and the second skill. In the method, the specified attack condition comprises that the virtual object continuously moves along one direction and the first skill is in a state to be released, and the condition can accurately judge that the user has the intention of continuously releasing a plurality of skills, so that the skill release indication control is displayed, the control can be displayed at a more accurate time, and the skill release operation accuracy of the user is improved.
In another specific implementation manner, the specified attack condition includes: the distance between the virtual object and the target object in the virtual scene is smaller than or equal to the maximum attack range generated after the first skill and the second skill are continuously released. The condition is set with a distance between the virtual object and the target object in the virtual scene as a parameter. The maximum attack range generated after the first skill and the second skill are released continuously is generally larger than that generated by the first skill or the second skill released independently, and the first skill and the second skill are required to be released continuously in order to attack target objects at a longer distance. When the distance between the virtual object and the target object in the virtual scene is smaller than the maximum attack range, it can be shown that the user can successfully attack the target object when continuously releasing the first skill and the second skill. Therefore, by setting the specified attack conditions, the user can be guided to trigger the continuous release operation of the first skill and the second skill at the proper positions, the hit rate of the user attack target is improved, and the game score and the game experience of the user are improved.
As an example, one of the first skill and the second skill may control the virtual object to move by a specified movement distance, which may also be referred to as a displacement skill, for example, a skill such as "flash", "momentary movement", "fast movement", and the like, which may help the virtual object to move quickly to the vicinity of the target object; another skill may cause damage to the target object within a specified attack distance, which may also be referred to as an attack skill, e.g., a variety of skills that may cause damage to the target object; through the displacement skill, after the virtual object is moved to the vicinity of the target object, the target object is usually located within a designated attack distance of the attack skill, and at this time, the attack skill is released to the target object, so that the target object is damaged.
Based on the above examples of the first skill and the second skill, specifying attack conditions specifically includes: and the distance between the virtual object and the target object in the virtual scene is less than or equal to the sum of the attack range of the first skill and the displacement of the second skill. When the specified attack condition is met, the fact that the user can successfully attack the target object far away from the virtual object when the user continuously releases the first skill and the second skill at the current position of the virtual object can be shown, and the game score of the user is improved.
The above-mentioned specified attack condition may also be described in other ways, for example, the condition includes: the difference value between the distance between the virtual object and the target object in the virtual scene and the designated attack range is smaller than or equal to the designated moving distance.
The specified attack condition may further include: the first skill is in a to-be-released state; wherein, in a to-be-released state, the first skill control is selected. When the first skill control is selected but not released, it indicates that the user has an intent to release the first skill. Meanwhile, the distance between the virtual object and the target object in the virtual scene is smaller than or equal to the maximum attack range generated after the first skill and the second skill are continuously released, which indicates that the user can successfully attack the target object after the first skill and the second skill are continuously released. In the method, the specified attack condition not only limits the distance between the virtual object and the target object, but also limits the first skill to be in the release waiting state, and the condition can accurately judge that the user has the intention of continuously releasing a plurality of skills, so that the skill release indication control is displayed, the control can be displayed at a more accurate time, and the skill release operation accuracy of the user is improved.
In a specific implementation manner, the step of controlling the virtual object to execute the first skill in response to the release event of the first skill after the preset displacement action is executed may be implemented by: and after the preset displacement action is executed, the virtual object is controlled to execute the first skill in response to the releasing operation of the first skill control within the first specified time.
The first specified time period may be preset, and if the time difference between the release operation of the first skill and the release operation of the second skill is less than or equal to the first specified time period, it may be considered that the user has triggered the continuous release operation of the first skill and the second skill. In practical implementation, after the second skill is released, a timer may be started, and when the timed duration reaches the first specified duration or reaches the first specified duration, the first skill is released, and then the user may be considered to perform continuous release operation of the first skill and the second skill. In this embodiment, because the first skill control and the skill release indication control may be controlled by two hands of the user, the operation time difference between the two controls is generally shorter compared with the case that one hand operates the two controls, so as to quickly launch an attack on the target object, and improve the game result and the game experience of the user.
For the first skill and the second skill which are released continuously, if any skill is released first, the target object can be attacked successfully, and the releasing sequence can be not set; at this point, which skill control is triggered first, the skill is released first. If one skill needs to be released first, the target object can be attacked successfully, and at the moment, a designated release sequence needs to be preset for the first skill and the second skill; the order of release between skills is no longer affected by the order of triggering of the skill controls.
Specifically, when the first skill and the second skill are released to the target object, if the time interval between the release time of the first skill and the release time of the second skill is less than or equal to a second specified time period, the first skill and the second skill are released to the target object according to the specified release sequence; wherein the second specified time length is less than or equal to the first specified time length. Considering that the two skill controls in this embodiment are respectively controlled by the two fingers of the user, the subjective control of the person has a certain error, and if the skill is released strictly according to the trigger sequence of the skill controls, the release sequence of the skill may be wrong due to the misoperation of the user, and further the target object attack may fail. For example, if the target object is successfully attacked by releasing the first skill and then releasing the second skill, two fingers of the user may click two skill controls at the same time, and since the two skill controls need to be continuously triggered in a short time, it is likely that the user will trigger the second skill control first and then trigger the first skill control, and at this time, the second skill will be released first, and the target object cannot be attacked.
For example only, for displacement skill and attack skill, if a target object at a longer distance needs to be attacked, the displacement skill is usually released first, the virtual object is moved to a position near the target object, the target object is within an attack range of the attack skill, and then the attack skill is released, so that the target object can be successfully attacked. However, due to misoperation, a user releases the attack skill first, and due to the fact that the target object is far away and is not in the attack range of the attack target, attack failure can be caused; after the attack skills are released, the displacement skills are released, and at the moment, the virtual object is in the attack range of the target object and is easily attacked by the target object.
To avoid the above problems, the time interval between the release time of the first skill and the release time of the second skill may be monitored, and if the time interval is less than or equal to a second specified length of time, regardless of which skill is released first, the first and second skills are released to the target object in the above specified release order. The method provides a certain fault-tolerant space for the user, is particularly friendly to novice users, and improves the game experience of the user.
In addition, the second designated time length is less than or equal to the first designated time length. If the time interval of the trigger operation of the first skill control and the second skill control is longer than the second specified time length but shorter than the first specified time length, the continuous release operation of the first skill and the second skill is still considered, but the first skill and the second skill can be released to the target object according to the release sequence of the first skill and the second skill. The method can provide a more flexible skill release mode for the user, and does not cause excessive limitation on skill release.
To further understand the operation of the present embodiment, fig. 4 shows a specific example. A movement rocker is arranged in the movement control area in the embodiment; the movement rocker moves in the movement control area. The skill release indication control is arranged on the outer side of the mobile control area, and the distance between the skill release indication control and the mobile control area is smaller than a first distance threshold; as in fig. 4, the user's finger is moved in the movement control area by dragging the movement joystick, and the virtual object can be controlled to move in the virtual scene. When the specified attack condition is met, if the user drags the movable rocker to reach the position shown in fig. 4 (the position indicated by the black arrow on the left side in fig. 4), the skill release indication control is displayed in the outer area of the movement control area near the position, so that after the user drags the movable rocker, the user can directly start dragging the skill release indication control without changing the dragging direction or only slightly changing the dragging direction, the operation has strong continuity, and the efficiency and the convenience of the control operation can be improved.
Based on the above, the triggering operation of the skill release indication control specifically includes: and after dragging the moving rocker to the edge of the moving control area, continuing to drag the skill release indication control and releasing the operation of the skill release indication control. As shown in fig. 4, after dragging the movement rocker to the edge of the movement control area, the user continues to drag along the direction of the dotted arrow, so that the dragging operation acting on the second skill control can be realized, and the second skill is triggered. In the process, the right hand of the user drags the first skill control, and the first skill is released after the dragging is finished.
In addition, considering that many skills have cooling time, in response to a specified attack condition, if the second skill is in a cooling state, displaying a skill release indication control in a specified display mode; wherein the specified display mode is used for indicating: the skill release indicates that the skill corresponding to the control is in a cooling state. For example, the skill release indication control is displayed in a grayscale and non-triggerable manner. This approach may prompt the user that the current virtual object satisfies the specified attack condition, but the second skill cannot be triggered because it is in a cool state.
Corresponding to the above method embodiment, referring to the schematic structural diagram of the control apparatus of a virtual object shown in fig. 5, a graphical user interface is provided through a terminal device, where the graphical user interface includes a mobile control area, a first skill control, and a second skill control; the movement control area is used for controlling the movement of the virtual object; the first skill control is used for releasing the first skill to control the virtual object to execute the attack action, and the second skill control is used for releasing the second skill to control the virtual object to execute the preset displacement action; the device comprises:
the control display module 50 is used for responding to a specified attack condition and displaying a skill release indication control in a preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action;
and a skill release module 52, configured to automatically control the virtual object to execute the first skill after the preset displacement action is executed, or control the virtual object to execute the first skill in response to a release event of the first skill after the preset displacement action is executed.
The control device of the virtual object responds to the specified attack condition and displays a skill release indication control in a preset range of the mobile control area; responding to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action; and automatically controlling the virtual object to execute the first skill after executing the preset displacement action, or controlling the virtual object to execute the first skill in response to a release event of the first skill after executing the preset displacement action. In the method, when the specified attack condition is reached, the skill release indication control is displayed in the preset range of the mobile control area, so that a user can conveniently use fingers operating the mobile control area to operate the control, the second skill is released, the first skill is released through finger operation of the other hand, a plurality of skills are continuously released in a mode of mutually matching two hands, or the first skill is automatically released after the second skill is released. The user can conveniently and simply operate and release various skills without having fast hand speed and being familiar with skill operation, thereby being beneficial to improving the game score of the user and improving the game experience of the user.
The specified attack conditions include: the virtual object moves continuously in one direction.
The target object is present in a first direction relative to the virtual object; the direction difference of the first direction and the moving direction of the virtual object is within a first difference range.
The control display module is further configured to: in response to a specified attack condition, displaying a skill release indication control within a preset distance range in a second direction relative to the mobile control area; and the direction difference value between the second direction and the moving direction of the virtual object is within a second difference value range.
The specified attack conditions include: the distance between the virtual object and the target object in the virtual scene is smaller than or equal to the maximum attack range generated after the first skill and the second skill are continuously released.
The above-mentioned specified attack condition further includes: the first skill is in a to-be-released state; wherein, in a to-be-released state, the first skill control is selected.
The above-mentioned specified attack condition further includes: and the distance between the virtual object and the target object in the virtual scene is less than or equal to the sum of the attack range of the first skill and the displacement of the second skill.
The skill release module is further configured to: and after the preset displacement action is executed, the virtual object is controlled to execute the first skill in response to the releasing operation of the first skill control within the first specified time.
A moving rocker is arranged in the moving control area; the skill release indication control is arranged on the outer side of the mobile control area, and the distance between the skill release indication control and the mobile control area is smaller than a first distance threshold; the triggering operation of the skill release indication control comprises the following steps: and after dragging the moving rocker to the edge of the moving control area, continuing to drag the skill release indication control and releasing the operation of the skill release indication control.
The skill release indication control comprises a second control.
The control display module is further configured to: in response to a specified attack condition, if the second skill is in a cooling state, displaying a skill release indication control in a specified display manner; wherein the specified display mode is used for indicating: the skill release indicates that the skill corresponding to the control is in a cooling state.
The embodiment also provides an electronic device, which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the control method of the virtual object. The electronic device may be a server or a terminal device.
Referring to fig. 6, the electronic device includes a processor 100 and a memory 101, where the memory 101 stores machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the control method of the virtual object.
Further, the electronic device shown in fig. 6 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The Memory 101 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 6, but that does not indicate only one bus or one type of bus.
Processor 100 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 100. The Processor 100 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The present embodiments also provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the control method for the virtual object described above.
The method, the apparatus, the electronic device, and the computer program product of the storage medium for controlling the virtual object provided in the embodiments of the present invention include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiments, and specific implementation may refer to the method embodiments, and will not be described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases for those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art will understand that the following embodiments are merely illustrative of the present invention, and not restrictive, and the scope of the present invention is not limited thereto: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (14)

1. The control method of the virtual object is characterized in that a graphical user interface is provided through a terminal device, and the graphical user interface comprises a mobile control area, a first skill control and a second skill control; the movement control area is used for controlling the movement of the virtual object; the first skill control is used for releasing a first skill to control the virtual object to execute an attack action, and the second skill control is used for releasing a second skill to control the virtual object to execute a preset displacement action; the method comprises the following steps:
responding to a specified attack condition, and displaying a skill release indication control in a preset range of the mobile control area; in response to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action;
and after the preset displacement action is executed, automatically controlling the virtual object to execute the first skill, or after the preset displacement action is executed, responding to a release event of the first skill, and controlling the virtual object to execute the first skill.
2. The method of claim 1, wherein the specified attack condition comprises: the virtual object is continuously moving in a direction.
3. The method of claim 2, wherein a target object is present in a first direction relative to the virtual object; a direction difference value of the first direction and the moving direction of the virtual object is within a first difference value range.
4. The method of claim 2, wherein the step of displaying a skill release indication control within a preset range of the mobile control area in response to a specified attack condition comprises:
displaying a skill release indication control within a preset distance range in a second direction relative to the mobile control area in response to a specified attack condition; wherein a direction difference value of the second direction and the moving direction of the virtual object is within a second difference value range.
5. The method of claim 1, wherein the specified attack condition comprises: and the distance between the virtual object and the target object in the virtual scene is less than or equal to the maximum attack range generated after the first skill and the second skill are continuously released.
6. The method of claim 2 or 5, wherein the specifying the attack condition further comprises: the first skill is in a to-be-released state; wherein, in the to-be-released state, the first skill control is selected.
7. The method of claim 5, wherein the specifying the attack condition further comprises: and the distance between the virtual object and the target object in the virtual scene is less than or equal to the sum of the attack range of the first skill and the displacement of the second skill.
8. The method according to claim 1, wherein the step of controlling the virtual object to perform the first skill in response to a release event of the first skill after performing the preset displacement action comprises:
and after the preset displacement action is executed, responding to the releasing operation of the first skill control within a first specified time length, and controlling the virtual object to execute the first skill.
9. The method of claim 8, wherein a movement rocker is disposed in the movement control region; the skill release indication control is arranged on the outer side of the movement control area, and the distance between the skill release indication control and the movement control area is smaller than a first distance threshold;
the triggering operation of the skill release indication control comprises the following steps: and after dragging the moving rocker to the edge of the moving control area, continuing to drag the skill release indication control and releasing the skill release indication control.
10. The method of claim 1, wherein the skill release indication control comprises the second control.
11. The method of claim 1, wherein the step of displaying a skill release indication control within a preset range of the mobile control area in response to a specified attack condition comprises:
in response to a specified attack condition, displaying the skill release indication control in a specified display manner if the second skill is in a cooling state; wherein the specified display mode is used for indicating: and the skill release indicating control indicates that the corresponding skill is in a cooling state.
12. The control device of the virtual object is characterized in that a graphical user interface is provided through a terminal device, and the graphical user interface comprises a mobile control area, a first skill control and a second skill control; the movement control area is used for controlling the movement of the virtual object; the first skill control is used for releasing a first skill to control the virtual object to execute an attack action, and the second skill control is used for releasing a second skill to control the virtual object to execute a preset displacement action; the device comprises:
the control display module is used for responding to a specified attack condition and displaying a skill release indication control in a preset range of the mobile control area; in response to the triggering operation of the skill release indication control, releasing a second skill to control the virtual object to execute a preset displacement action;
and the skill release module is used for automatically controlling the virtual object to execute the first skill after the preset displacement action is executed, or controlling the virtual object to execute the first skill in response to a release event of the first skill after the preset displacement action is executed.
13. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the method of controlling a virtual object of any of claims 1-11.
14. A machine-readable storage medium having stored thereon machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of controlling a virtual object of any of claims 1-11.
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