CN113713397A - Virtual skill configuration method and device, storage medium and electronic equipment - Google Patents

Virtual skill configuration method and device, storage medium and electronic equipment Download PDF

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Publication number
CN113713397A
CN113713397A CN202111051367.2A CN202111051367A CN113713397A CN 113713397 A CN113713397 A CN 113713397A CN 202111051367 A CN202111051367 A CN 202111051367A CN 113713397 A CN113713397 A CN 113713397A
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skill
area
location
areas
association
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CN202111051367.2A
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Chinese (zh)
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许沙源
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Shenzhen Tencent Information Technology Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202111051367.2A priority Critical patent/CN113713397A/en
Publication of CN113713397A publication Critical patent/CN113713397A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a virtual skill configuration method and device, a storage medium and electronic equipment. Wherein, the method comprises the following steps: displaying a virtual skill profile of the target virtual character, moving the first skill in the first skill area from a first location to a second location in response to a location movement instruction executed on the first skill area, displaying a first connection between the first skill and the second skill at the second location when the first skill is moved to the second location, the first connection indicating that an association between the first skill and the second skill is activated, and the association between the first skill and the second skill is allowed to be activated, wherein the target virtual character is configured with a combined skill of the first skill and the second skill when the association between the first skill and the second skill is activated. The invention solves the technical problem of complex configuration mode of virtual skills in the related technology.

Description

Virtual skill configuration method and device, storage medium and electronic equipment
Technical Field
The invention relates to the field of computers, in particular to a virtual skill configuration method and device, a storage medium and electronic equipment.
Background
Currently, in configuring virtual skills, the virtual skills are typically presented to the player in an interactive visual interface. In the interface, the player is allowed to add, subtract, or transform his ability to play to the body that he is controlling. For example, a virtual skill distribution map on the market is usually to perform single line dotting for a certain ability, and if the current ability is to be changed in different game playing methods or scenes, there are two processing modes, namely, the originally added points are deleted one by one, and then the points are added one by one on the ability to be changed; another way is to once clear the original dotting capability and then dotting one by one on the desired change capability.
In the open world type game, the player faces various situations at any time, when the player faces the complicated situation, different abilities need to be changed to help the player quickly and effectively deal with various problems, and a great operation burden is caused by a point-by-point mode.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for configuring virtual skills, a storage medium and electronic equipment, which are used for at least solving the technical problem that the configuration mode of the virtual skills is complex in the related technology.
According to an aspect of an embodiment of the present invention, there is provided a method for configuring virtual skills, including: displaying a virtual skill profile of a target virtual character, wherein the virtual skill profile comprises a plurality of skill regions, each skill region having a set of skills displayed thereon that allow a location to be moved; moving a first skill in a first skill area from a first location to a second location in response to a location movement instruction performed on the first skill area, wherein the first skill has a preset association with a second skill in a second skill area, the association between the first skill and the second skill being in an unactivated state when the first skill is at the first location, the plurality of skill areas including the first skill area and the second skill area; displaying a first line between the first skill and the second skill at the second location when the first skill and the second skill are both in an activated state and an association between the first skill and the second skill is allowed to be activated when the first skill is moved to the second location, wherein the first line represents that the association between the first skill and the second skill is activated, and the target virtual character is configured with a combined skill of the first skill and the second skill when the association between the first skill and the second skill is activated.
According to another aspect of the embodiments of the present invention, there is also provided a virtual skill configuration apparatus, including: a first display module for displaying a virtual skill profile of a target virtual character, wherein the virtual skill profile comprises a plurality of skill zones, each skill zone having a set of skills displayed thereon that allow a position to be moved; a movement module for moving a first skill in a first skill area from a first location to a second location in response to a location movement instruction performed on the first skill area, wherein the first skill has a preset association with a second skill in a second skill area, the association between the first skill and the second skill is in an inactivated state when the first skill is at the first location, and the plurality of skill areas include the first skill area and the second skill area; a second display module, configured to display a first connection between the first skill and the second skill at the second location when the first skill is moved to the second location, the first skill and the second skill are both in an activated state, and an association between the first skill and the second skill is allowed to be activated, wherein the first connection represents that the association between the first skill and the second skill is activated, and the target virtual character is configured with a combined skill of the first skill and the second skill when the association between the first skill and the second skill is activated.
Optionally, the apparatus is further configured to: displaying a second line between the first skill and the third skill at the first location when a preset association exists between the first skill and a third skill in the second skill area and the association between the first skill and the third skill is activated when the first skill is at the first location, wherein the second line represents that the association between the first skill and the third skill is activated; setting an association between the first skill and the third skill to be in an inactivated state when the first skill is moved to the second location, and canceling the display of the second link, wherein a combined skill of the first skill and the third skill configured for the target virtual character is eliminated when the association between the first skill and the third skill is changed from being in the activated state to being in the inactivated state.
Optionally, the apparatus is configured to move a first skill in a first skill zone from a first location to a second location in response to a location movement instruction performed on the first skill zone by: rotating a first skill area in response to a rotational movement instruction executed on the first skill area; moving the first skill in the first skill zone from the first location to the second location if the angle of rotation of the first skill zone is greater than or equal to a target angle threshold.
Optionally, the apparatus is further configured to: and in the case that the rotation angle of the first skill area is smaller than the target angle threshold, canceling the rotation of the first skill area and keeping the position of the first skill unchanged.
Optionally, the apparatus is configured to move a first skill in a first skill zone from a first location to a second location in response to a location movement instruction performed on the first skill zone by: moving the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area; moving the first skill in the first skill zone from the first location to the second location if a distance of movement of the first skill zone in the predetermined direction is greater than or equal to a target distance threshold.
Optionally, the apparatus is further configured to: in the event that the distance of movement of the first skill zone in the predetermined direction is less than the target distance threshold, cancelling movement of the first skill zone in the predetermined direction and leaving the position of the first skill unchanged.
Optionally, the apparatus is configured to move the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area by: moving the first skill area in a horizontal direction in response to a horizontal movement instruction executed on the first skill area; or moving the first skill area in a vertical direction in response to a vertical movement instruction executed on the first skill area.
Optionally, the apparatus is further configured to: displaying a third line between the first skill and the second skill at the second location when the first skill is moved to the second location, any one of the first skill and the second skill is in an unactivated state, and an association between the first skill and the second skill is allowed to be activated, wherein the third line represents that the association between the first skill and the second skill is not activated, and the first line is different from the third line.
Optionally, the apparatus is further configured to: moving a fourth skill in the second skill area from a third location to a fourth location in response to a location movement instruction performed on the second skill area, wherein the fourth skill has a preset association with a fifth skill in a third skill area, the association between the fourth skill and the fifth skill being in an inactivated state when the fourth skill is at the third location, the plurality of skill areas including the third skill area; displaying a fourth line between the fourth skill and the fifth skill at the fourth location when the fourth skill and the fifth skill are both in an activated state and an association between the fourth skill and the fifth skill is allowed to be activated when the fourth skill is moved to the fourth location, wherein the fourth line represents that the association between the fourth skill and the fifth skill is activated, and the target virtual character is configured with a combined skill of the fourth skill and the fifth skill when the association between the fourth skill and the fifth skill is activated.
Optionally, the apparatus is configured to display the virtual skill profile of the target virtual character by: displaying the plurality of skill areas at different levels, wherein locations of skills on some or all of the plurality of skill areas are allowed to be moved.
Optionally, the apparatus is configured to display the plurality of skill areas at different levels by: displaying the plurality of skill areas layer by layer with a preset point as a center of a circle, wherein each skill area in the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in part or all of the plurality of skill areas are allowed to be rotated and moved by taking the skill sub-areas as a unit; or displaying the plurality of skill areas in a horizontal display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in a part of or all of the plurality of skill areas are allowed to be moved in a horizontal direction by taking the skill sub-areas as a unit; or displaying the plurality of skill areas in a vertical display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in a part of or all of the plurality of skill areas are allowed to be moved in a vertical direction in units of the skill sub-areas.
Optionally, the apparatus is further configured to: said configuring a combined skill of said first skill, said second skill and said sixth skill for said target virtual character when a first line is displayed between said first skill and said second skill at said second location and a fifth line is displayed between said second skill and a sixth skill on a third skill area, wherein said fifth line represents that an associative relationship between said second skill and said sixth skill is activated, said plurality of skill areas including said third skill area; or configuring a combined skill of the first skill, the second skill and the seventh skill for the target virtual character when a sixth connecting line is displayed between the first skill and a seventh skill on a fourth skill area, wherein the sixth connecting line indicates that an association between the first skill and the seventh skill is activated, and the plurality of skill areas includes the fourth skill area.
Optionally, the apparatus is further configured to: displaying the first skill area according to a first display effect in response to a position movement instruction executed on the first skill area; or, in response to a position movement instruction executed on the first skill area, displaying the skill in the first skill area in a second display effect; or, in response to a position movement instruction executed on the first skill area, displaying the first skill area and a skill area adjacent to the first skill area according to a third display effect; or, in response to a position movement instruction executed on the first skill area, displaying skills in the first skill area and skills in skill areas adjacent to the first skill area in a fourth display effect.
According to a further aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the above configuration method of virtual skills when running.
According to yet another aspect of embodiments herein, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The computer instructions are read by a processor of the computer device from a computer-readable storage medium, and the computer instructions are executed by the processor to cause the computer device to perform the configuration method of virtual skills as above.
According to still another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory and a processor, where the memory stores therein a computer program, and the processor is configured to execute the above configuration method of virtual skills by the computer program.
In an embodiment of the present invention, a virtual skill profile displaying a target virtual character is employed, a first skill in a first skill area is moved from a first location to a second location in response to a location movement instruction executed on the first skill area, a first line is displayed between the first skill and a second skill at the second location when the first skill and the second skill are both in an activated state and an association between the first skill and the second skill is allowed to be activated, wherein the first line represents that the association between the first skill and the second skill is activated, and the target virtual character is configured with a combined skill of the first skill and the second skill when the association between the first skill and the second skill is activated, by moving the first skill from the first location to the second location, the method and the device have the advantages that the combined skill of the first skill and the second skill is activated, the first skill is prevented from being reconfigured, and the purpose of reducing the configuration steps of the virtual skill is achieved, so that the technical effects of simplifying the configuration process of the virtual skill, reducing the configuration operation cost of the virtual skill and further solving the technical problem of complex configuration mode of the virtual skill in the related art are achieved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic illustration of an application environment for an alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 2 is a schematic flow diagram of an alternative method of configuring virtual skills in accordance with an embodiment of the invention;
FIG. 3 is a schematic diagram of an alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 4 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 5 is a schematic diagram of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 6 is a schematic diagram of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 7 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 8 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 9 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 10 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 11 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 12 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
FIG. 13 is a schematic illustration of yet another alternative method of configuration of virtual skills in accordance with an embodiment of the invention;
fig. 14 is a schematic structural diagram of an alternative configuration apparatus for virtual skills according to an embodiment of the present invention;
FIG. 15 is a block diagram of an alternative computer product according to embodiments of the present invention;
fig. 16 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, partial nouns or terms appearing in the description of the embodiments of the present application are applicable to the following explanations:
open world: an "open world" game, also known as a "sandbox game," is composed of one or more map areas, often contains a variety of elements such as actions, shooting, fighting, driving, etc., and has a variety of capabilities required to be available in the game, which can help players to quickly cope with different scenarios. The game map is characterized by larger size, strong interactivity, high degree of freedom, more random events and strong creativity.
Skill tree: in a game, players may research new techniques by expending resources, which in turn may enable players to unlock new units or improve the attributes of a unit. These techniques tend to be interrelated in development, meaning that developing a new technique will enable players to develop more advanced techniques. For example, to unlock a computer, a player must first study mathematics and electronics, and both have front-end technology. In this document, the description of "skill tree" in a broad sense encompasses "talent tree", "technology tree", and other similar system terms.
The invention is illustrated below with reference to examples:
according to an aspect of the embodiment of the present invention, a method for configuring virtual skills is provided, and optionally, in this embodiment, the method for configuring virtual skills may be applied to a hardware environment formed by a server 101 and a terminal device 103 as shown in fig. 1. As shown in fig. 1, a server 101 is connected to a terminal 103 via a network, and may be used to provide services for the terminal or applications installed on the terminal, such as video applications, instant messaging applications, browser applications, educational applications, game applications, and the like. The database 105 may be provided on or separate from the server for providing data storage services for the server 101, such as a game data storage server, and the network may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other wireless communication enabled networks, terminal device 103 may be an application configured terminal, and may include, but is not limited to, at least one of: the server may be a single server, or a server cluster composed of a plurality of servers, or a cloud server.
As shown in fig. 1, the configuration method of the virtual skills may be implemented at the terminal device 103 by the following steps:
s1, displaying a virtual skill distribution map of the target virtual character on the terminal device 103, wherein the virtual skill distribution map includes a plurality of skill areas, and each skill area displays a set of skills allowing a position to be moved;
s2, moving a first skill in a first skill area from a first location to a second location on the terminal device 103 in response to a location movement instruction executed on the first skill area, wherein there is a preset association relationship between the first skill and a second skill in a second skill area, and the association relationship between the first skill and the second skill is in an inactivated state when the first skill is at the first location, and the plurality of skill areas includes the first skill area and the second skill area;
s3, when the first skill is moved to the second position on the terminal device 103, when the first skill and the second skill are both activated and the association between the first skill and the second skill is allowed to be activated, displaying a first connection between the first skill and the second skill at the second position, wherein the first connection represents that the association between the first skill and the second skill is activated, and when the association between the first skill and the second skill is activated, the target virtual character is configured with a combined skill of the first skill and the second skill.
Optionally, in this embodiment, the configuration method of the virtual skills may also be implemented by a server, for example, implemented in the server 101 shown in fig. 1; or by both the user terminal and the server.
The above is merely an example, and the present embodiment is not particularly limited.
Optionally, as an optional implementation manner, as shown in fig. 2, the configuration method of the virtual skill includes:
s202, displaying a virtual skill distribution map of the target virtual character, wherein the virtual skill distribution map comprises a plurality of skill areas, and each skill area is displayed with a group of skills allowing the position to be moved;
s204, in response to a position moving instruction executed on a first skill area, moving a first skill in the first skill area from a first position to a second position, wherein the first skill and a second skill in the second skill area have a preset association relationship, the association relationship between the first skill and the second skill is in an inactivated state when the first skill is located at the first position, and the plurality of skill areas comprise the first skill area and the second skill area;
and S206, when the first skill is moved to the second position, when the first skill and the second skill are both in an activated state and the association between the first skill and the second skill is allowed to be activated, displaying a first connecting line between the first skill and the second skill at the second position, wherein the first connecting line represents that the association between the first skill and the second skill is activated, and when the association between the first skill and the second skill is activated, the target virtual character is configured with the combined skill of the first skill and the second skill.
Optionally, in this embodiment, the application scenario of the configuration method of the virtual skill may include, but is not limited to, a game application in a variety of application scenarios such as medical treatment, finance, credit investigation, banking, government affairs, energy, education, security, building, game, traffic, internet of things, industry, and the like.
Alternatively, in this embodiment, the Game application may be a Multiplayer Online tactical sports Game (MOBA) application, or may also be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Optionally, in this embodiment, the virtual game scene may include, but is not limited to, an MOBA game scene, a shooting game scene, and the like.
Taking the shooting game scenario as an example, the shooting game scenario may include, but is not limited to, all games that use hot weapons to conduct remote attacks, such as first-person shooting games, third-person shooting games, and the like.
First-person shooter games (FPSs) belong to a branch of Action games (ACTs), and as the name suggests, First-person perspective shooter games are shooting games played from a subjective perspective of a player.
A Third person shooter game (TPS), which is also a kind of shooter game, is different from the first person shooter game in that a virtual control object operated by a player is visible in a game display interface. The games may include, but are not limited to, a first person shooter game, a third person shooter game, a shooter game capable of switching between a first person and a third person, and the like, wherein fig. 3 is a schematic diagram of a configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 3, the game display interfaces may be divided into a first person display interface 301 and a third person display interface 303, and include, but are not limited to, a display interface for switching between a first person and a third person by using a perspective switching key, and may further include, but are not limited to, displaying a virtual skill distribution diagram of the target virtual character by using a skill dotting button.
Optionally, in this embodiment, the target virtual character may include, but is not limited to, a virtual character controlled by a player in a game application, or a virtual character preset by a system, and when the target virtual character is a virtual character preset by the system, the target virtual character is configured to allow a virtual skill of the target virtual character to be configured, so as to apply the configuration method of the virtual skill.
Optionally, in this embodiment, the virtual skill distribution map may include, but is not limited to, a skill tree, an avatar tree, and the like, in which a plurality of virtual skill regions are loaded, where each virtual skill region includes a set of skills allowing a position to be moved, and the virtual skill distribution map may be divided into a plurality of skill regions, for example, the virtual skill distribution map may be divided into more skill regions, such as 6, 8, 10, and the modules with different areas may be further divided according to game playing and numerical requirements.
Optionally, in this embodiment, the skill area may include, but is not limited to, a sector, a rectangle, and the like. Taking a fan shape as an example, the plurality of skill areas may be formed by a plurality of fan shapes with the same circle center but different radii, and taking a rectangle as an example, the plurality of skill areas may be a plurality of skill areas with the same size but arranged in sequence according to the horizontal or vertical direction.
For example, fig. 4 is a schematic diagram of another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 4, the skill areas are distributed through sectors, which may include, but are not limited to, 3 virtual skill areas, where the virtual skill area a is located at the innermost side of the virtual skill distribution map, the virtual skill area B is located at the middle side of the virtual skill distribution map, and the virtual skill area C is located at the outermost side of the virtual skill distribution map. The virtual skill area a includes virtual skills a1, a2, A3 and a4, the virtual skill area B includes virtual skills B1, B2, … and B6, and the virtual skill area C includes virtual skills C1, C2, … and C8.
It should be noted that in the content shown in fig. 4, the thicker circle line represents the activated virtual skill in the plurality of virtual skills, the thinner circle line represents the inactive virtual skill in the plurality of virtual skills, the connection line between different virtual skills represents whether the combined skill between different virtual skills is activated, taking a1 and B1 as an example, the combined skill between a1 and B1 is not activated because the virtual skill B1 is not activated, the combined skill between a2 and B3 as an example, the combined skill between a2 and B3 is not activated because the virtual skill a2 is not activated, the combined skill between a1 and B2 as an example, and the combined skill between a1 and B2 is activated because both the virtual skills a1 and B2 are activated.
The above is merely an example, and the present embodiment is not limited in any way.
Optionally, in this embodiment, the first skill area may include, but is not limited to, any one of a plurality of skill areas, the second skill area is a different skill area from the first skill area, and the position movement instruction may include, but is not limited to, a position movement instruction such as rotation, dragging, and the like, and may also include, but is not limited to, being implemented by a two-click instruction, for example, a first click instruction is executed on the first skill area to select the first skill area, and a second click instruction is executed on an area where the second position is located to move the first skill area from the first position to the second position.
For example, fig. 5 is a schematic diagram of still another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 5, by taking the example that the skill areas are distributed through a sector, the configuration method may include, but is not limited to, 3 virtual skill areas, where the virtual skill area a is located at the innermost side of the virtual skill distribution diagram, and the virtual skill area B is located at the middle side of the virtual skill distribution diagram, and the a1 skill at the first location is moved to the second location (where a2 is located) by executing a location movement instruction, such as rotation, to the right on the virtual skill a1, so as to activate the association between a1 and B3, display the above first connection line, and configure the combined skill of the first skill and the second skill for the target virtual character.
The above is merely an example, and the present embodiment is not limited in any way.
Optionally, in this embodiment, the preset association relationship between the first skill and the second skill in the second skill area may include, but is not limited to, being configured in advance by a plan according to an actual game scene, for example, taking the first skill as a1, the second skill as B5, a1 represents a physical attack, a2 represents a legal attack, and B5 represents a remote attack, when a1 is rotated to a2, the attack effect of B5 is changed from adding 50 remote legal attacks to adding 50 physical legal attacks, as the combined skill of the first skill and the second skill, the specific value may be flexibly adjusted by the plan.
Optionally, in this embodiment, the association relationship between the first skill and the second skill may be in an inactivated state, but is not limited to being in an inactivated state, the second skill being in an inactivated state, or the association relationship between the first skill and the second skill being not preset.
Optionally, in this embodiment, the state in which both the first skill and the second skill are activated may include, but is not limited to, that both the first skill and the second skill are activated, and the allowing of the association between the first skill and the second skill may include, but is not limited to, that the planner configures the association between the first skill and the second skill in advance, and that both the first skill and the second skill are activated.
Optionally, in this embodiment, the first connecting line may include, but is not limited to, a solid line, a dashed line, a line with a special color, and the like, and may further include, but is not limited to, being composed of a special shape, for example, being formed by emitting rays in a first skill and a second skill in opposite directions.
Optionally, in this embodiment, the combined skill of the first skill and the second skill may include, but is not limited to, a combination of numerical parameters, a combination of calculation dimensions, a combination of parameter types, and the like.
For example, when both the first skill and the second skill represent attack values, the sum of the values of the first skill and the second skill is used as a value corresponding to the combined skill, and when the first skill and the second skill represent different dimensions, the combined skill of the first skill and the second skill is determined to be a combined skill including the dimension in which the first skill is located and the dimension in which the second skill is located.
The above is merely an example, and the present embodiment is not limited in any way.
With the present embodiment, a virtual skill profile of a target virtual character is displayed, a first skill in a first skill area is moved from a first location to a second location in response to a location movement instruction executed on the first skill area, a first connection is displayed between the first skill and a second skill at the second location when the first skill is moved to the second location, the first connection indicating that an association between the first skill and the second skill is activated, and an association between the first skill and the second skill is allowed to be activated, when the association between the first skill and the second skill is activated, the target virtual character is configured with a combined skill of the first skill and the second skill, by moving the first skill from the first location to the second location, the method and the device have the advantages that the combined skill of the first skill and the second skill is activated, the first skill is prevented from being reconfigured, and the purpose of reducing the configuration steps of the virtual skill is achieved, so that the technical effects of simplifying the configuration process of the virtual skill, reducing the configuration operation cost of the virtual skill and further solving the technical problem of complex configuration mode of the virtual skill in the related art are achieved.
As an optional solution, the method further comprises:
displaying a second line between the first skill and the third skill at the first position when the preset association relationship exists between the first skill and the third skill in the area of the second skill and the association relationship between the first skill and the third skill is activated when the first skill is at the first position, wherein the second line represents that the association relationship between the first skill and the third skill is activated;
and setting an association between the first skill and the third skill to be in an inactivated state when the first skill is moved to the second position, and canceling the display of the second connecting line, wherein a combined skill of the first skill and the third skill configured for the target virtual character is eliminated when the association between the first skill and the third skill is changed from being in the activated state to being in the inactivated state.
Optionally, in this embodiment, the state that the third skill in the first skill and the second skill area has the preset association relationship and the association relationship between the first skill and the third skill is activated when the first skill is located at the first position may include, but is not limited to, configuring the preset association relationship for the first skill and the third skill planned to be located at the first position, and the first skill and the third skill are both in the activated state, the second link may include, but is not limited to, a link pre-configured by the planning and used for indicating that the first skill and the third skill at the first position are allowed to be activated, and when the first skill is located at the first position, the second link may be displayed, and when the first skill is moved from the first position to the second position, since the association relationship between the first skill and the third skill is in the inactivated state, the second connection line is canceled from being displayed.
For example, fig. 6 is a schematic diagram of still another configuration method of virtual skills according to an embodiment of the present invention, as shown in fig. 6, taking the skill area distribution through a sector as an example, which may include, but is not limited to, 3 virtual skill areas, where a virtual skill area a is located at the innermost side of the virtual skill distribution map, and a virtual skill area B is located at the middle side of the virtual skill distribution map, where a1 and B2 are both activated, and the association relationship between the first skill and the third skill is in an activated state when the first skill is located at the first position, a second line is displayed, the a1 skill at the first position is moved to the second position (where a2 is located) by executing a position moving instruction, such as rotation, to the right on the virtual skill a1, and the association relationship between the first skill and the third skill is set to be in an inactivated state when the first skill is moved to the second position, and canceling the display of the second link, and eliminating a combined skill of the first skill and the third skill configured for the target virtual character.
The above is merely an example, and the present embodiment is not limited in any way.
As an alternative, moving a first skill in a first skill zone from a first location to a second location in response to a location movement instruction performed on the first skill zone comprises:
rotating the first skill area in response to a rotational movement instruction executed on the first skill area;
the first skill in the first skill zone is moved from a first location to a second location if the angle of rotation of the first skill zone is greater than or equal to the target angle threshold.
Optionally, in this embodiment, the position moving instruction may include, but is not limited to, a position moving instruction such as a rotation instruction, a drag instruction, and the like, and the target angle threshold may include, but is not limited to, a preset angle configured by a plan or a developer, and when the rotation angle of the first skill area is greater than or equal to the target angle threshold, the first skill area is moved from the first position to the second position.
For example, fig. 7 is a schematic diagram of another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 7, by taking the example that the skill areas are distributed by sectors, the configuration method may include, but is not limited to, 3 virtual skill areas, where the virtual skill area a is located at the innermost side of the virtual skill distribution diagram, and the virtual skill area B is located at the middle side of the virtual skill distribution diagram, where a continuous touch operation is performed on the virtual skill a1 to control the rotation of the first skill area where the a1 skill is located, and when it is detected that the angle of the rotation of the first skill area is greater than or equal to 90 °, the a1 skill is moved from the first position to the second position.
The above is merely an example, and the present embodiment is not limited in any way.
According to the embodiment, when the rotation angle is larger than the target angle threshold, the incidence relation between the first skill and other skills is adjusted by rotating the first skill area, so that the combined skill of the first skill and other skills is activated, the first skill is prevented from being reconfigured, and the purpose of reducing the configuration steps of the virtual skill is achieved, so that the technical effects of simplifying the configuration process of the virtual skill, reducing the configuration operation cost of the virtual skill are achieved, and the technical problem that the configuration mode of the virtual skill in the related art is complex is solved.
As an optional solution, the method further comprises:
and in the case that the rotation angle of the first skill area is smaller than the target angle threshold, canceling the rotation of the first skill area and keeping the position of the first skill unchanged.
Optionally, in this embodiment, the rotation angle of the first skill area being smaller than the target angle threshold may include, but is not limited to, taking the target angle threshold as 90 °, and when the rotation angle is 30 °, since the rotation angle is smaller than the target angle threshold, the first skill area is cancelled and the position of the first skill is kept unchanged, that is, the position of the first skill is cancelled, and the position of the first skill is configured to be the position where the rotation is performed before.
For example, fig. 8 is a schematic diagram of another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 8, by taking a skill area distributed by a sector, the configuration method may include, but is not limited to, 3 virtual skill areas, where the virtual skill area a is located at the innermost side of the virtual skill distribution map, and the virtual skill area B is located at the middle side of the virtual skill distribution map, where a continuous touch operation is performed on the virtual skill a1 to control the rotation of the first skill area where the a1 skill is located, and when it is detected that the first skill area is rotated by an angle of 30 degrees, that is, the rotation angle is smaller than 90 °, the first skill area is not rotated, and the position of the first skill is kept unchanged.
According to the embodiment, when the rotation angle is smaller than the target angle threshold, the rotation of the first skill area is cancelled, and the position of the first skill is kept unchanged, so that the incidence relation between the first skill and other skills caused by misoperation is prevented from being adjusted randomly, further, the combined skill of the first skill and other skills is not activated according to the idea of a player, when the player cancels the rotation caused by the misoperation, the player needs to rotate reversely again to cancel the rotation, the first skill needs to be reconfigured, the purpose of reducing the configuration steps of the virtual skill is achieved, the technical effects of simplifying the configuration process of the virtual skill, reducing the configuration operation cost of the virtual skill are achieved, and the technical problem that the configuration mode of the virtual skill in the related technology is complex is solved.
As an alternative, moving a first skill in a first skill zone from a first location to a second location in response to a location movement instruction performed on the first skill zone comprises:
moving the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area;
in the event that the distance of movement of the first skill zone in the predetermined direction is greater than or equal to the target distance threshold, the first skill in the first skill zone is moved from the first location to the second location.
Optionally, in this embodiment, the predetermined direction may include, but is not limited to, a horizontal direction, a vertical direction, a direction inclined by 45 ° up, down, left, right, and the like, or may also be any predetermined direction, and in the three-dimensional space, it may also include, but is not limited to, increasing a depth as the predetermined direction, for example, moving the first skill area on the surface layer to a deeper layer to implement moving the first skill area in the three-dimensional space.
Optionally, in this embodiment, the target distance threshold may include, but is not limited to, being configured by a planner in advance, and may be configured to be associated with a size of the first skill area, for example, in a case where the first skill area is a horizontal rectangle, the target distance threshold may be configured to be half of the length of the horizontal rectangle.
As an optional solution, the method further comprises:
in the case where the distance of movement of the first skill zone in the predetermined direction is less than the target distance threshold, the movement of the first skill zone in the predetermined direction is cancelled and the position of the first skill is maintained.
Optionally, in this embodiment, the cancelling of the movement of the first skill area in the predetermined direction may include, but is not limited to, displaying the first skill area at a position where it was not moved, and keeping the position of the first skill unchanged.
As an alternative, moving the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area comprises:
moving the first skill area in a horizontal direction in response to a horizontal movement instruction executed on the first skill area; or
The first skill area is moved in a vertical direction in response to a vertical movement instruction executed on the first skill area.
Optionally, in this embodiment, the horizontal movement instruction and the vertical movement instruction may include, but are not limited to, a drag operation implementation.
For example, fig. 9 is a schematic diagram of still another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 9, a skill area is taken to pass through a horizontal distribution, which may include, but is not limited to, at least 2 virtual skill areas, where a virtual skill area a is located in a first row of a virtual skill distribution diagram, and a virtual skill area B is located in a second row of the virtual skill distribution diagram, where a continuous touch operation is performed on the virtual skill a1, the virtual skill area a is moved in a horizontal direction, and when it is detected that a movement distance of the first skill area is greater than a target distance threshold value, the first skill a1 is moved from a first position to a second position, and at this time, since a1 and B2 are both activated, an association relationship between a1 and B2 is also automatically activated, and a combined skill of a1 and B2 is configured for the target virtual object.
By way of further example, fig. 10 is a schematic diagram of yet another method of configuring virtual skills, according to an embodiment of the invention, as shown in fig. 10, taking the example of a skill area being vertically distributed, at least 2 virtual skill areas may be included, but not limited to, wherein the virtual skill area A is located in a first column of the virtual skill profile, the virtual skill area B is located in a second column of the virtual skill profile, wherein, the continuous touch operation is executed to the virtual skill A1, the virtual skill area A is moved along the vertical direction, in the event that it is detected that the distance moved by the first skill zone is greater than the target distance threshold, the first skill a1 is moved from the first location to a second location, at which point, since both a1 and B2 are activated, the association between a1 and B2 is also automatically activated, configuring the target virtual object with the combined skills of the a1 skill and the B2 skill.
The above is merely an example, and the present embodiment is not limited in any way.
As an optional solution, the method further comprises:
displaying a third line between the first skill and the second skill at the second location when the first skill is moved to the second location, any one of the first skill and the second skill is in an inactivated state, and the association between the first skill and the second skill is allowed to be activated, wherein the third line indicates that the association between the first skill and the second skill is not activated, and the first line is different from the third line.
Optionally, in this embodiment, the third connection line indicates that the association relationship between the first skill and the second skill is not activated, and it may be understood that the third connection line and the first connection line need to be visually distinguished in the display process, for example, when the first connection line is a solid line, the third connection line is a dashed line, when the first connection line is a dashed line, the third connection line is a solid line, and when the first connection line is green, the third connection line is red.
It should be noted that the deactivation of the association between the first skill and the second skill may include, but is not limited to, deactivation of any one of the first skill and the second skill.
For example, as shown in fig. 4, the connection line between a1 and B1 is an example of the third connection line, and the connection line between a1 and B2 is the first connection line, as shown in fig. 9, the connection line between a2 and B2 is an example of the third connection line, and the connection line between a1 and B2 is the first connection line, as shown in fig. 10, the connection line between a2 and B2 is an example of the third connection line, and the connection line between a1 and B2 is the first connection line.
As an optional solution, the method further comprises:
moving a fourth skill in the second skill area from a third location to a fourth location in response to a location movement instruction performed on the second skill area, wherein the fourth skill has a preset association with a fifth skill in the third skill area, the association between the fourth skill and the fifth skill being in an inactivated state when the fourth skill is at the third location, the plurality of skill areas including the third skill area;
and when the fourth skill is moved to the fourth position, displaying a fourth line between the fourth skill and the fifth skill at the fourth position when the fourth skill and the fifth skill are both activated and the association between the fourth skill and the fifth skill is allowed to be activated, wherein the fourth line represents that the association between the fourth skill and the fifth skill is activated, and when the association between the fourth skill and the fifth skill is activated, the target virtual character is configured with a combined skill of the fourth skill and the fifth skill.
Alternatively, in this embodiment, the fourth skill is a skill in the second skill area, and may be the second skill, or may be a skill other than the second skill in the second skill area.
Optionally, in this embodiment, the moving the fourth skill in the second skill area from the third position to the fourth position in response to the position movement instruction executed on the second skill area may include, but is not limited to, moving the second skill area of the intermediate layer by the position movement instruction, so that when the fourth skill is moved to the fourth position, a fourth connection line is displayed between the fourth skill and the fifth skill at the fourth position when both the fourth skill and the fifth skill are activated and the association between the fourth skill and the fifth skill is allowed to be activated.
It should be noted that the fourth line may include, but is not limited to, the same as the first line or may also be flexibly adjusted according to the configuration information of the second skill area, for example, when the lines are distinguished by different colors, for example, green in the first line indicates that the association between the first skill and the second skill is activated, and the keytone in the second skill area is blue, the fourth line may be blue to indicate that the association between the fourth skill and the fifth skill is activated.
For example, fig. 11 is a schematic diagram of another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 11, the skill areas are distributed in a sector, which may include, but is not limited to, 3 virtual skill areas (a, B, C), where the virtual skill area a is located at the innermost side of the virtual skill profile, the virtual skill area B is located at the middle side of the virtual skill profile, the virtual skill area C is located at the outermost side of the virtual skill profile, and the virtual skill area B2 is executed with, for example, a rotating position moving instruction to the right to move the B2 skill at the third position to the fourth position (the position where the B3 is located before moving) to activate the association between the B3 and the C4, and display the fourth connection line, a combined skill of a fourth skill (B3) and a fifth skill (C4) is configured for the target virtual character.
The above is merely an example, and the present embodiment is not limited in any way.
As an alternative, displaying the virtual skill distribution map of the target virtual character includes:
displaying the plurality of skill areas at different levels, wherein locations of the skills on some or all of the plurality of skill areas are allowed to be moved.
Alternatively, in this embodiment, skill areas of the same size or different sizes may be configured for the plurality of skill areas according to different dimensions or functions, respectively, wherein the positions of the skills on some or all of the plurality of skill areas are allowed to be moved.
For example, fig. 12 is a schematic diagram of still another configuration method of virtual skills according to an embodiment of the present invention, and as shown in fig. 12, the virtual skill distribution map may be divided into 5 regions according to functions or dimensions, where S1 is a sector region with a central angle of 90 °, S2 is a sector region with a central angle of 135 °, and S3 to S5 are sector regions with a central angle of 45 °. In other words, different virtual skill areas may be divided according to different areas, which are one representation of the different levels.
Optionally, in this embodiment, the different levels may further include, but are not limited to, as illustrated in the lower part of fig. 12, dividing the virtual skill distribution map into different levels, where the level a is at the top and the level E is at the bottom, so that the skill regions of the different levels may independently implement the position moving operation, for example, when the position moving operation is performed on the skill region corresponding to the level a, the level B may be kept from moving to the level E, so as to activate the association relationship between the first skill located at the level a and the second skill located at the level B, and further, configure the combined skill of the first skill and the second skill for the target virtual character.
As an alternative, multiple skill zones are displayed at different levels, including:
displaying a plurality of skill areas layer by layer with a preset point as a circle center, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in part of the plurality of skill areas or all of the skill areas are allowed to be rotated and moved by taking the skill sub-areas as a unit; or
Displaying a plurality of skill areas in a horizontal display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills on a part of or the whole of the plurality of skill areas are allowed to be moved in a horizontal direction in units of the skill sub-areas; or
Displaying a plurality of skill areas in a vertical display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills on a part of or the whole of the plurality of skill areas are allowed to be moved in a vertical direction in units of the skill sub-areas.
Optionally, in this embodiment, the above-mentioned displaying the plurality of skill areas layer by layer with the preset point as the center may include, but is not limited to, as shown in fig. 4 to 8, the virtual skill area a includes a virtual skill sub-area a1, a virtual skill sub-area a2, and the like, and the virtual skill area B includes a virtual skill sub-area B1, a virtual skill sub-area B2, and the like. The virtual skill sub-area may be configured to allow movement in its entirety or in part.
Optionally, in this embodiment, the displaying the plurality of skill areas in the horizontal display manner may include, but is not limited to, as shown in fig. 9, the virtual skill area a includes a virtual skill sub-area a1, a virtual skill sub-area a2, and the like, and the virtual skill area B includes a virtual skill sub-area B1, a virtual skill sub-area B2, and the like. The virtual skill sub-area may be configured to allow movement in its entirety or in part.
Optionally, in this embodiment, the displaying the plurality of skill areas in the vertical display manner may include, but is not limited to, as shown in fig. 10, the virtual skill area a includes a virtual skill sub-area a1, a virtual skill sub-area a2, and the like, and the virtual skill area B includes a virtual skill sub-area B1, a virtual skill sub-area B2, and the like. The virtual skill sub-area may be configured to allow movement in its entirety or in part.
As an alternative, when displaying the first connection between the first skill and the second skill at the second location, the method further comprises:
configuring a combined skill of the first skill, the second skill and the sixth skill for the target virtual character when a fifth connection is displayed between the second skill and the sixth skill on the third skill area, wherein the fifth connection indicates that an association between the second skill and the sixth skill is activated, and the plurality of skill areas includes the third skill area; or
Configuring a combined skill of the first skill, the second skill and the seventh skill for the target virtual character when a sixth connecting line is displayed between the first skill and the seventh skill on the fourth skill area, wherein the sixth connecting line indicates that an association between the first skill and the seventh skill is activated, and the plurality of skill areas includes the fourth skill area.
Alternatively, in this embodiment, the fifth link may include, but is not limited to, the first link and the fourth link, in other words, the first skill, the second skill and the sixth skill may be associated at the same time, and a combined skill of the first skill, the second skill and the sixth skill is configured for the target virtual character.
For example, taking fig. 11 as an example, the first skill shown in fig. 11 may include, but is not limited to, a2, the second skill may include, but is not limited to, B2, and the sixth skill may include, but is not limited to, C4, when the association between a2 and B2 is activated, the association between B2 and C4 is activated, and all of a2, B2, and C4 are activated, the first line and the fourth line together form a fifth line.
Optionally, in this embodiment, in a case that the first skill, the second skill and the seventh skill are all activated and each has an association relationship with each other, the displaying of the sixth connection line between the first skill and the seventh skill may include, but is not limited to, displaying the sixth connection line between the first skill and the seventh skill to indicate that the association relationship between the first skill and the seventh skill is activated.
As an optional solution, the method further comprises:
displaying the first skill area according to a first display effect in response to the position movement instruction executed on the first skill area; or the like, or, alternatively,
displaying the skill in the first skill area in accordance with a second display effect in response to the position movement instruction executed on the first skill area; or the like, or, alternatively,
displaying the first skill area and a skill area adjacent to the first skill area according to a third display effect in response to the position movement instruction executed on the first skill area; or the like, or, alternatively,
in response to the position movement instruction executed on the first skill area, displaying the skill in the first skill area and the skills in the skill areas adjacent to the first skill area in a fourth display effect.
Optionally, in this embodiment, the first display effect, the second display effect, the third display effect, and the fourth display effect may include, but are not limited to, highlighting, and sharpness contrast display, where the sharpness contrast display may include, but is not limited to, adjusting sharpness of a portion that needs highlighting to be higher than sharpness of a portion that does not need highlighting.
For example, the displaying of the first skill zone in accordance with the first display effect in response to the position movement instruction executed on the first skill zone may include, but is not limited to, highlighting the first skill zone, other than the first skill zone in the virtual skill profile not using highlighting.
The displaying of the skills in the first skill area in accordance with the second display effect in response to the position movement instructions performed on the first skill area may include, but is not limited to, highlighting the first skill in the first skill area, other areas of the virtual skill profile than the first skill not using highlighting.
Displaying the first skill area and the skill area adjacent to the first skill area according to the third display effect in response to the position movement instruction executed on the first skill area may include, but is not limited to, displaying the first skill area and the skill area adjacent to the first skill area in high definition, and displaying other areas in lower definition.
Displaying the skills in the first skill area and the skills in the skill areas adjacent to the first skill area according to the fourth display effect in response to the position movement instruction executed on the first skill area may include, but is not limited to, highlighting the skills in the first skill area and the skills in the skill areas adjacent to the first skill area, and not highlighting the skills in other areas and other areas.
The above is merely an example, and the present embodiment is not limited in any way.
According to the embodiment, the first skill area or the first skill is displayed by adopting different display effects, a player can be reminded whether to select or rotate the first skill area so as to start configuration and associate the first skill and the second skill, the first skill is moved from the first position to the second position so as to activate the combined skill of the first skill and the second skill, the first skill is prevented from being reconfigured, the purpose of reducing the configuration steps of the virtual skill is achieved, the configuration process of the virtual skill is simplified, the technical effect of reducing the configuration operation cost of the virtual skill is achieved, and the technical problem that the configuration mode of the virtual skill in the related technology is complex is solved. .
The present embodiment is further explained below with reference to specific examples:
1. a, B, C three layers of interactive rotary tables are set, the area is sequentially increased, and the upper and lower level relation is determined to ensure that each layer has enough interactive space;
2. dividing the wheel into four regions on average, wherein each region represents one type of numerical attribute, such as the region S1 represents the additive attack, the region S2 represents the additive operation, and the like;
3. configuring an unskilled point on each layer, and configuring a corresponding specific numerical value for each point;
4. the skill points have two states of non-activated (hollow)/activated (solid), and the numerical effect corresponding to the activated skill points takes effect; configuring incidence relations among the skill points as required (the incidence relations are activated to have additional effect addition), wherein the dotted lines indicate that the incidence relations among the skill points are not activated, and the solid lines indicate that the incidence relations are activated;
5. if the player presses the screen for N seconds in the non-skill point interaction area (the blank position of the wheel disc), the layer of the wheel disc is activated and highlighted;
6. and judging whether the rotation angle of the wheel disc is within a preset angle, if the wheel disc is within the angle, if the wheel disc is loose, rotating to the area, and if the wheel disc is not within the angle, rebounding to the original area. For example, the roulette wheel is divided into 4 equal parts, the angle occupied by each region is 90 degrees, and if the player plays the roulette wheel to rotate by an angle of X1 degrees <90 degrees < X2 degrees, it is determined that the rotation angle of the roulette wheel is within a preset angle;
7. and judging whether the point number between each layer has an association relation or not in the area where the wheel disc stays latest. If the association relationship exists, judging whether the points at the two ends of the association relationship are activated, if so, activating the association relationship, otherwise, not activating.
For example, fig. 13 is a schematic diagram of another configuration method of virtual skills according to an embodiment of the present invention, as shown in fig. 13, which may include, but is not limited to, the following steps:
s1302, displaying a default state of a skill tree (corresponding to the virtual skill distribution map) after entering the system;
s1304, clicking a skill point under the condition that the 'clicking' operation is obtained on the skill tree;
s1306, displaying the skill point detailed description;
s1308, performing point adding/deleting operation on the skill points to activate or deactivate the corresponding skills, and then performing the step S;
s1310, after the step S1302, acquiring a 'long press' non-skill point interaction area (blank position of the wheel disc), and highlighting the wheel disc;
s1312, determining whether there is a rotation angle, and returning to step S1310 if there is no rotation angle;
s1314, if the rotation angle is present, determining whether the rotation angle is within a predetermined angle range, and if not, returning to step S1302;
s1316, when the rotation angle is in the preset angle range, rotating to the next area, and executing 1318;
s1318, judging whether the skill point links between the layers have an association relation, and returning to the step S1316 if the skill point links between the layers do not have the association relation;
s1320, if the determination result in step S1318 is yes, the link is successful, and the effect of associating skill points is activated.
Through this embodiment, can reach some effect at least:
1. increase of convenience of operation: the player can be helped to quickly locate the required skill points by a method of distributing the skill points in different interaction layers and different interaction areas;
2. the operation cost is reduced: the operation of deleting points or adding points one by one is reduced through an interactive mode of rotating the wheel disc, and a player can achieve the purpose of mutual activation effect between the associated points only by observing the distribution condition and the activation state of the skill points and rotating to a required position in a proper area;
3. the game playing depth is improved: by increasing the Z-axis interaction level and various interaction modes (zooming in, zooming out and rotating), more possibilities are provided for game planning on content planning, so that the playing depth of the game is improved, and players are attracted to continuously explore the game.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the invention, a virtual skill configuration device for implementing the virtual skill configuration method is also provided. As shown in fig. 14, the apparatus includes:
a first display module 1402 for displaying a virtual skill profile of the target virtual character, wherein the virtual skill profile comprises a plurality of skill regions, each skill region having a set of skills displayed thereon that allow a position to be moved;
a moving module 1404 for moving a first skill in a first skill area from a first location to a second location in response to a location movement instruction performed on the first skill area, wherein the first skill has a preset association with a second skill in a second skill area, the association between the first skill and the second skill being in an inactivated state when the first skill is at the first location, the plurality of skill areas including the first skill area and the second skill area;
a second display module 1406 for displaying a first line between the first skill and the second skill at the second location when the first skill is moved to the second location, the first skill and the second skill are both activated, and the association between the first skill and the second skill is allowed to be activated, wherein the first line represents that the association between the first skill and the second skill is activated, and the target virtual character is configured with a combined skill of the first skill and the second skill when the association between the first skill and the second skill is activated.
As an optional solution, the apparatus is further configured to:
displaying a second line between the first skill and the third skill at the first position when the preset association relationship exists between the first skill and the third skill in the area of the second skill and the association relationship between the first skill and the third skill is activated when the first skill is at the first position, wherein the second line represents that the association relationship between the first skill and the third skill is activated;
and setting an association between the first skill and the third skill to be in an inactivated state when the first skill is moved to the second position, and canceling the display of the second connecting line, wherein a combined skill of the first skill and the third skill configured for the target virtual character is eliminated when the association between the first skill and the third skill is changed from being in the activated state to being in the inactivated state.
As an alternative, the apparatus is arranged to move the first skill in the first skill zone from the first location to the second location in response to a location movement instruction performed on the first skill zone by:
rotating the first skill area in response to a rotational movement instruction executed on the first skill area;
the first skill in the first skill zone is moved from a first location to a second location if the angle of rotation of the first skill zone is greater than or equal to the target angle threshold.
As an optional solution, the apparatus is further configured to:
and in the case that the rotation angle of the first skill area is smaller than the target angle threshold, canceling the rotation of the first skill area and keeping the position of the first skill unchanged.
As an alternative, the apparatus is arranged to move the first skill in the first skill zone from the first location to the second location in response to a location movement instruction performed on the first skill zone by:
moving the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area;
in the event that the distance of movement of the first skill zone in the predetermined direction is greater than or equal to the target distance threshold, the first skill in the first skill zone is moved from the first location to the second location.
As an optional solution, the apparatus is further configured to:
in the case where the distance of movement of the first skill zone in the predetermined direction is less than the target distance threshold, the movement of the first skill zone in the predetermined direction is cancelled and the position of the first skill is maintained.
As an alternative, the apparatus is arranged to move the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area by:
moving the first skill area in a horizontal direction in response to a horizontal movement instruction executed on the first skill area; or
The first skill area is moved in a vertical direction in response to a vertical movement instruction executed on the first skill area.
As an optional solution, the apparatus is further configured to:
displaying a third line between the first skill and the second skill at the second location when the first skill is moved to the second location, any one of the first skill and the second skill is in an inactivated state, and the association between the first skill and the second skill is allowed to be activated, wherein the third line indicates that the association between the first skill and the second skill is not activated, and the first line is different from the third line.
As an optional solution, the apparatus is further configured to:
moving a fourth skill in the second skill area from a third location to a fourth location in response to a location movement instruction performed on the second skill area, wherein the fourth skill has a preset association with a fifth skill in the third skill area, the association between the fourth skill and the fifth skill being in an inactivated state when the fourth skill is at the third location, the plurality of skill areas including the third skill area;
and when the fourth skill is moved to the fourth position, displaying a fourth line between the fourth skill and the fifth skill at the fourth position when the fourth skill and the fifth skill are both activated and the association between the fourth skill and the fifth skill is allowed to be activated, wherein the fourth line represents that the association between the fourth skill and the fifth skill is activated, and when the association between the fourth skill and the fifth skill is activated, the target virtual character is configured with a combined skill of the fourth skill and the fifth skill.
As an alternative, the apparatus is arranged to display the virtual skill profile of the target virtual character by:
displaying the plurality of skill areas at different levels, wherein locations of the skills on some or all of the plurality of skill areas are allowed to be moved.
As an alternative, the apparatus is arranged to display a plurality of skill areas at different levels by:
displaying a plurality of skill areas layer by layer with a preset point as a circle center, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in part of the plurality of skill areas or all of the skill areas are allowed to be rotated and moved by taking the skill sub-areas as a unit; or
Displaying a plurality of skill areas in a horizontal display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills on a part of or the whole of the plurality of skill areas are allowed to be moved in a horizontal direction in units of the skill sub-areas; or
Displaying a plurality of skill areas in a vertical display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills on a part of or the whole of the plurality of skill areas are allowed to be moved in a vertical direction in units of the skill sub-areas.
As an optional solution, the apparatus is further configured to:
configuring a combined skill of the first skill, the second skill and the sixth skill for the target virtual character when a first connection is displayed between the first skill and the second skill at the second location and a fifth connection is displayed between the second skill and the sixth skill on the third skill area, wherein the fifth connection indicates that an association between the second skill and the sixth skill is activated, and the plurality of skill areas includes the third skill area; or
Configuring a combined skill of the first skill, the second skill and the seventh skill for the target virtual character when a sixth connecting line is displayed between the first skill and the seventh skill on the fourth skill area, wherein the sixth connecting line indicates that an association between the first skill and the seventh skill is activated, and the plurality of skill areas includes the fourth skill area.
As an optional solution, the apparatus is further configured to:
displaying the first skill area according to a first display effect in response to the position movement instruction executed on the first skill area; or the like, or, alternatively,
displaying the skill in the first skill area in accordance with a second display effect in response to the position movement instruction executed on the first skill area; or the like, or, alternatively,
displaying the first skill area and a skill area adjacent to the first skill area according to a third display effect in response to the position movement instruction executed on the first skill area; or the like, or, alternatively,
in response to the position movement instruction executed on the first skill area, displaying the skill in the first skill area and the skills in the skill areas adjacent to the first skill area in a fourth display effect.
According to an aspect of the application, there is provided a computer program product comprising a computer program/instructions containing program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network through the communication section 1509, and/or installed from the removable medium 1511. When executed by the central processing unit 1501, the computer programs perform various functions provided by the embodiments of the present application.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
Fig. 15 schematically shows a block diagram of a computer system of an electronic device for implementing an embodiment of the present application.
It should be noted that the computer system 1500 of the electronic device shown in fig. 15 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present application.
As shown in fig. 15, the computer system 1500 includes a Central Processing Unit (CPU) 1501 which can perform various appropriate actions and processes in accordance with a program stored in a Read-Only Memory (ROM) 1502 or a program loaded from a storage section 1508 into a Random Access Memory (RAM) 1503. In the random access memory 1503, various programs and data necessary for system operation are also stored. The cpu 1501, the rom 1502, and the ram 1503 are connected to each other by a bus 1504. An Input/Output interface 1505 (an Input/Output interface, i.e., an I/O interface) is also connected to bus 1504.
The following components are connected to the input/output interface 1505: an input portion 1506 including a keyboard, a mouse, and the like; an output section 1507 including a Display such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and a speaker; a storage portion 1508 including a hard disk and the like; and a communication section 1509 including a network interface card such as a local area network card, a modem, and the like. The communication section 1509 performs communication processing via a network such as the internet. A driver 1510 is also connected to the input/output interface 1505 as needed. A removable medium 1511 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 1510 as necessary, so that a computer program read out therefrom is mounted into the storage section 1508 as necessary.
In particular, according to embodiments of the present application, the processes described in the various method flowcharts may be implemented as computer software programs. For example, embodiments of the present application include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network through the communication section 1509, and/or installed from the removable medium 1511. When executed by the central processor 1501, the computer programs perform the various functions defined in the system of the present application.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the configuration method of virtual skills, where the electronic device may be a terminal device or a server shown in fig. 1. The present embodiment takes the electronic device as a terminal device as an example for explanation. As shown in fig. 16, the electronic device comprises a memory 1602 and a processor 1604, the memory 1602 having stored therein a computer program, the processor 1604 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a virtual skill distribution map of the target virtual character, wherein the virtual skill distribution map comprises a plurality of skill areas, and each skill area is displayed with a group of skills allowing the position to be moved;
s2, in response to a location movement instruction executed on a first skill area, moving a first skill in the first skill area from a first location to a second location, wherein the first skill has a preset association with a second skill in a second skill area, the association between the first skill and the second skill is in an inactivated state when the first skill is at the first location, and the plurality of skill areas include the first skill area and the second skill area;
and S3, when the first skill is moved to the second position, when the first skill and the second skill are both in an activated state and the association between the first skill and the second skill is allowed to be activated, displaying a first line between the first skill and the second skill at the second position, wherein the first line represents that the association between the first skill and the second skill is activated, and when the association between the first skill and the second skill is activated, the target virtual character is configured with a combined skill of the first skill and the second skill.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 16 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 16 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 16, or have a different configuration than shown in FIG. 16.
The memory 1602 may be used to store software programs and modules, such as program instructions/modules corresponding to the virtual skill configuration method and apparatus in the embodiment of the present invention, and the processor 1604 executes various functional applications and data processing by running the software programs and modules stored in the memory 1602, that is, implements the above virtual skill configuration method. The memory 1602 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1602 can further include memory located remotely from the processor 1604, which can be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1602 may be used for storing information such as a virtual skill distribution map. As an example, as shown in fig. 16, the memory 1602 may include, but is not limited to, a first display module 1402, a moving module 1404, and a second display module 1406 in the configuration device of the virtual skill. In addition, other module units in the configuration apparatus of virtual skills described above may also be included, but are not limited to this, and are not described in detail in this example.
Optionally, the transmission device 1606 is configured to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1606 includes a Network adapter (NIC) that can be connected to a router via a Network line to communicate with the internet or a local area Network. In one example, the transmission device 1606 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1608 for displaying the virtual skill distribution map; and a connection bus 1610 for connecting respective module components in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the present application, there is provided a computer readable storage medium from which a processor of a computer device reads computer instructions, the processor executing the computer instructions to cause the computer device to perform a method of configuring virtual skills provided in the various alternative implementations of the aspect of configuring virtual skills described above.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a virtual skill distribution map of the target virtual character, wherein the virtual skill distribution map comprises a plurality of skill areas, and each skill area is displayed with a group of skills allowing the position to be moved;
s2, in response to a location movement instruction executed on a first skill area, moving a first skill in the first skill area from a first location to a second location, wherein the first skill has a preset association with a second skill in a second skill area, the association between the first skill and the second skill is in an inactivated state when the first skill is at the first location, and the plurality of skill areas include the first skill area and the second skill area;
and S3, when the first skill is moved to the second position, when the first skill and the second skill are both in an activated state and the association between the first skill and the second skill is allowed to be activated, displaying a first line between the first skill and the second skill at the second position, wherein the first line represents that the association between the first skill and the second skill is activated, and when the association between the first skill and the second skill is activated, the target virtual character is configured with a combined skill of the first skill and the second skill.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (16)

1. A method of configuring virtual skills, comprising:
displaying a virtual skill profile of a target virtual character, wherein the virtual skill profile comprises a plurality of skill regions, each skill region having a set of skills displayed thereon that allow a location to be moved;
moving a first skill in a first skill area from a first location to a second location in response to a location movement instruction performed on the first skill area, wherein the first skill has a preset association with a second skill in a second skill area, the association between the first skill and the second skill being in an unactivated state when the first skill is at the first location, the plurality of skill areas including the first skill area and the second skill area;
displaying a first line between the first skill and the second skill at the second location when the first skill and the second skill are both in an activated state and an association between the first skill and the second skill is allowed to be activated when the first skill is moved to the second location, wherein the first line represents that the association between the first skill and the second skill is activated, and the target virtual character is configured with a combined skill of the first skill and the second skill when the association between the first skill and the second skill is activated.
2. The method of claim 1, further comprising:
displaying a second line between the first skill and the third skill at the first location when a preset association exists between the first skill and a third skill in the second skill area and the association between the first skill and the third skill is activated when the first skill is at the first location, wherein the second line represents that the association between the first skill and the third skill is activated;
setting an association between the first skill and the third skill to be in an inactivated state when the first skill is moved to the second location, and canceling the display of the second link, wherein a combined skill of the first skill and the third skill configured for the target virtual character is eliminated when the association between the first skill and the third skill is changed from being in the activated state to being in the inactivated state.
3. The method of claim 1, wherein said moving a first skill in a first skill zone from a first location to a second location in response to a location movement instruction performed on the first skill zone comprises:
rotating a first skill area in response to a rotational movement instruction executed on the first skill area;
moving the first skill in the first skill zone from the first location to the second location if the angle of rotation of the first skill zone is greater than or equal to a target angle threshold.
4. The method of claim 3, further comprising:
and in the case that the rotation angle of the first skill area is smaller than the target angle threshold, canceling the rotation of the first skill area and keeping the position of the first skill unchanged.
5. The method of claim 1, wherein said moving a first skill in a first skill zone from a first location to a second location in response to a location movement instruction performed on the first skill zone comprises:
moving the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area;
moving the first skill in the first skill zone from the first location to the second location if a distance of movement of the first skill zone in the predetermined direction is greater than or equal to a target distance threshold.
6. The method of claim 5, further comprising:
in the event that the distance of movement of the first skill zone in the predetermined direction is less than the target distance threshold, cancelling movement of the first skill zone in the predetermined direction and leaving the position of the first skill unchanged.
7. The method according to claim 5 wherein said moving the first skill area in a predetermined direction in response to a movement instruction executed on the first skill area comprises:
moving the first skill area in a horizontal direction in response to a horizontal movement instruction executed on the first skill area; or
Moving the first skill area in a vertical direction in response to a vertical movement instruction executed on the first skill area.
8. The method of claim 1, further comprising:
displaying a third line between the first skill and the second skill at the second location when the first skill is moved to the second location, any one of the first skill and the second skill is in an unactivated state, and an association between the first skill and the second skill is allowed to be activated, wherein the third line represents that the association between the first skill and the second skill is not activated, and the first line is different from the third line.
9. The method of claim 1, further comprising:
moving a fourth skill in the second skill area from a third location to a fourth location in response to a location movement instruction performed on the second skill area, wherein the fourth skill has a preset association with a fifth skill in a third skill area, the association between the fourth skill and the fifth skill being in an inactivated state when the fourth skill is at the third location, the plurality of skill areas including the third skill area;
displaying a fourth line between the fourth skill and the fifth skill at the fourth location when the fourth skill and the fifth skill are both in an activated state and an association between the fourth skill and the fifth skill is allowed to be activated when the fourth skill is moved to the fourth location, wherein the fourth line represents that the association between the fourth skill and the fifth skill is activated, and the target virtual character is configured with a combined skill of the fourth skill and the fifth skill when the association between the fourth skill and the fifth skill is activated.
10. The method according to any one of claims 1 to 9, wherein said displaying the virtual skill profile of the target virtual character comprises:
displaying the plurality of skill areas at different levels, wherein locations of skills on some or all of the plurality of skill areas are allowed to be moved.
11. The method of claim 10, wherein said displaying said plurality of skill areas in different hierarchical levels comprises:
displaying the plurality of skill areas layer by layer with a preset point as a center of a circle, wherein each skill area in the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in part or all of the plurality of skill areas are allowed to be rotated and moved by taking the skill sub-areas as a unit; or
Displaying the plurality of skill areas in a horizontal display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in a part of or all of the plurality of skill areas are allowed to be moved in a horizontal direction in units of the skill sub-areas; or
Displaying the plurality of skill areas in a vertical display manner, wherein each of the plurality of skill areas is divided into a plurality of skill sub-areas, and the positions of the skills in a part of or all of the plurality of skill areas are allowed to be moved in a vertical direction in units of the skill sub-areas.
12. The method according to any one of claims 1 to 9, wherein when displaying a first connection between the first skill and the second skill at the second location, the method further comprises:
configuring a combined skill of the first skill, the second skill and the sixth skill for the target virtual character when a fifth line is displayed between the second skill and a sixth skill on a third skill area, wherein the fifth line represents that an association between the second skill and the sixth skill is activated, the plurality of skill areas including the third skill area; or
Configuring a combined skill of the first skill, the second skill and the seventh skill for the target virtual character when a sixth line is displayed between the first skill and a seventh skill on a fourth skill area, wherein the sixth line indicates that an association between the first skill and the seventh skill is activated, and the plurality of skill areas includes the fourth skill area.
13. The method according to any one of claims 1 to 9, further comprising:
displaying the first skill area according to a first display effect in response to a position movement instruction executed on the first skill area; or the like, or, alternatively,
displaying skills in the first skill area in response to a position movement instruction performed on the first skill area in a second display effect; or the like, or, alternatively,
displaying the first skill area and a skill area adjacent to the first skill area according to a third display effect in response to a position movement instruction executed on the first skill area; or the like, or, alternatively,
displaying, in response to a position movement instruction executed on the first skill area, a skill in the first skill area and a skill in a skill area adjacent to the first skill area in a fourth display effect.
14. A computer-readable storage medium, characterized in that it comprises a stored program, wherein the program is executable by a terminal device or a computer to perform the method of any one of claims 1 to 13.
15. A computer program product comprising computer program/instructions, characterized in that the computer program/instructions, when executed by a processor, implement the steps of the method as claimed in any one of claims 1 to 13.
16. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 13 by means of the computer program.
CN202111051367.2A 2021-09-08 2021-09-08 Virtual skill configuration method and device, storage medium and electronic equipment Pending CN113713397A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
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Publications (1)

Publication Number Publication Date
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