CN111659107A - Game skill release method and device and electronic equipment - Google Patents

Game skill release method and device and electronic equipment Download PDF

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Publication number
CN111659107A
CN111659107A CN202010527725.1A CN202010527725A CN111659107A CN 111659107 A CN111659107 A CN 111659107A CN 202010527725 A CN202010527725 A CN 202010527725A CN 111659107 A CN111659107 A CN 111659107A
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skill
active
dragging
game
active skill
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CN202010527725.1A
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CN111659107B (en
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秦觅
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010527725.1A priority Critical patent/CN111659107B/en
Priority claimed from CN202010527725.1A external-priority patent/CN111659107B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game skill release method, a game skill release device and electronic equipment, wherein a graphical user interface of a game is displayed through a touch terminal, the graphical user interface comprises a movable wheel disc and virtual characters corresponding to the touch terminal, the virtual characters are configured with active skills with directionality, the movable wheel disc is configured with a specific operation mode corresponding to trigger operation of the active skills, and the method comprises the following steps: controlling the virtual character to move according to the first operation in response to the first operation for moving the roulette plate; monitoring whether the first operation meets the specific operation mode; and if so, executing the trigger operation corresponding to the specific operation mode on the active skill. According to the method and the device, the virtual character is controlled to move through the movable wheel disc by the specific operation mode corresponding to the trigger operation of the active skill, the trigger operation of the active skill is executed through the specific operation mode while the virtual character is controlled to move through the movable wheel disc, the trigger mode of the active skill is simplified, and the release accuracy of the active skill and the operability of a game are improved.

Description

Game skill release method and device and electronic equipment
Technical Field
The present application relates to the field of game technologies, and in particular, to a game skill release method and apparatus, and an electronic device.
Background
In the existing games, a game character of a player can be configured with a plurality of skills, and the skills are released in the fighting process to achieve better fighting capacity, and are usually arranged in a game interface as independent controls. For example: the displaced active skills (flashing, jumping, etc.) carried by the summons are typically distributed around hero skills.
For some directional active skills, not only the skill release needs to be triggered at the right moment, but also the direction of the release is the player's will direction. However, the battle process is usually tense and violent, and the skill controls arranged independently need to be quickly positioned on the controls by the fingers of the player, and also need to be quickly adjusted in the release direction of the skills, so that the operation is complex, and the release effect of the skills is affected.
Disclosure of Invention
In view of the above, an object of the present application is to provide a game skill release method, device and electronic device, so as to simplify the triggering manner of the active skill and improve the operability of the game.
The embodiment of the application provides a game skill release method, which is characterized in that a graphical user interface of a game is displayed through a touch terminal, wherein the graphical user interface comprises a movable wheel and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill with directionality, and the movable wheel is configured with a specific operation mode corresponding to a trigger operation of the active skill, and the method comprises the following steps: responding to a first operation aiming at the moving wheel disc, and controlling the virtual character to move according to the first operation; monitoring whether the first operation meets the specific operation mode; and if so, executing the trigger operation corresponding to the specific operation mode on the active skill.
The first operation is a drag operation of a moving rocker acting on the moving wheel; the step of monitoring whether the first operation meets a specific operation mode comprises the following steps: monitoring a dragging parameter of dragging operation in the current direction; wherein, the dragging parameter comprises at least one of the following parameters: duration, movement distance and dragging pressure value; and if the dragging parameter is larger than the set parameter threshold value, determining that the dragging operation meets a specific operation mode.
The step of executing the triggering operation corresponding to the specific operation mode on the active skill includes: and displaying the control icon of the active skill according to the dragging direction of the dragging operation.
The step of displaying the control icon of the active skill according to the dragging direction of the dragging operation comprises the following steps: displaying a control icon of the active skill outside the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation; and/or displaying a control icon of the active skill on an extension line of the dragging direction of the dragging operation.
The step of displaying the control icon of the active skill outside the boundary of the mobile roulette corresponding to the dragging direction of the dragging operation includes: and if the number of the active skills is multiple, displaying a plurality of control icons of the active skills around the boundary outside the boundary by taking the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation as a reference.
The step of displaying the control icon of the active skill on the extension line of the dragging direction of the dragging operation includes: and if the number of the active skills is multiple, displaying control icons of the multiple active skills in a serial arrangement mode on an extension line of a dragging direction of dragging operation.
The method further comprises the following steps: controlling the virtual character to release the active skill in response to a second operation of the control icon for the active skill; wherein, the releasing direction of the active skill is the dragging direction.
The method further comprises the following steps: and if the release of the active skill is finished or the display time of the display control icon is longer than a preset time threshold, hiding the control icon of the active skill.
The specific operation mode is a user-defined gesture operation; the step of monitoring whether the first operation meets a specific operation mode comprises the following steps: and judging whether the first operation is matched with the user-defined gesture operation.
The step of executing the trigger operation corresponding to the specific operation mode on the active skill includes: performing a release operation on the active skill; wherein, the release direction of the active skill is the terminal direction of the first operation.
The step of executing the trigger operation corresponding to the specific operation mode on the active skill further includes: determining a display position of the active skill according to the terminal direction of the first operation; and displaying a control icon of the active skill at the display position.
The method further comprises the following steps: responding to a third operation of a setting control for the game, and displaying an identification list of active skills and a user-defined gesture list; responding to the configuration operation aiming at the identification list and the user-defined gesture list, and adding corresponding relation for the active skill and the automatically defined gesture corresponding to the configuration operation.
The method further comprises the following steps: responding to a fourth operation of the setting control aiming at the game, and displaying a user-defined gesture collection area; responding to gesture input operation aiming at the user-defined gesture collection area, and adding a gesture corresponding to the gesture input operation; and responding to configuration operation aiming at the added gesture, and adding the corresponding relation between the active skill corresponding to the configuration operation and the gesture.
In a second aspect, an embodiment of the present application further provides a game skill releasing apparatus, where a graphical user interface of a game is displayed through a touch terminal, where the graphical user interface includes a virtual character corresponding to a mobile wheel and the touch terminal, the virtual character is configured with an active skill having directionality, and the mobile wheel is configured with a specific operation mode corresponding to a trigger operation of the active skill, the apparatus includes: the response module is used for responding to a first operation aiming at the moving wheel disc and controlling the virtual character to move according to the first operation; the monitoring module is used for monitoring whether the first operation meets a specific operation mode; and the execution module is used for executing the trigger operation corresponding to the specific operation mode on the active skill if the active skill is judged to be the specific operation mode.
In a third aspect, an embodiment of the present application further provides an electronic device, which includes a processor and a memory, where the memory stores computer-executable instructions capable of being executed by the processor, and the processor executes the computer-executable instructions to implement the game skill release method.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the game skill release method described above.
The embodiment of the application brings the following beneficial effects:
the embodiment of the application provides a game skill release method, a game skill release device and electronic equipment, wherein a graphical user interface of a game is displayed through a touch terminal, the graphical user interface comprises a movable wheel disc and a virtual character corresponding to the touch terminal, the virtual character is provided with an active skill with directionality, the movable wheel disc is provided with a specific operation mode corresponding to a trigger operation of the active skill, the active skill can be triggered while the movable wheel disc is operated, a player controls the virtual character to move through the movable wheel disc, if the player has a desire to trigger the active skill, the player can control the character to move and execute the trigger operation on the active skill only by regulating the operation to the specific operation mode deliberately, the trigger mode of the active skill is simplified, the release accuracy of the active skill is guaranteed to a certain extent, and the operability of the game is improved, the game experience of the user is improved.
Additional features and advantages of the application will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the application. The objectives and other advantages of the application will be realized and attained by the structure particularly pointed out in the written description and drawings.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a schematic view of a game scenario provided in an embodiment of the present application;
FIG. 2 is a schematic view of another game scenario provided in the embodiments of the present application;
FIG. 3 is a flow chart of a game skill release method provided by an embodiment of the present application;
FIG. 4 is a flow chart of another game skill release method provided by an embodiment of the present application;
FIG. 5 is a schematic view of a mobile wheel provided in accordance with an embodiment of the present application;
FIG. 6 is a flow chart of another game skill release method provided by an embodiment of the present application;
FIG. 7 is a schematic view of another moving sheave provided in accordance with embodiments of the present application;
FIG. 8 is a schematic view of another moving sheave provided in accordance with embodiments of the present application;
FIG. 9 is a schematic view of another moving sheave provided in accordance with embodiments of the present application;
FIG. 10 is a schematic view of another moving sheave provided in accordance with embodiments of the present application;
FIG. 11 is a flow chart of another game skill release method provided by an embodiment of the present application;
FIG. 12 is a flow chart of another game skill release method provided by an embodiment of the present application;
FIG. 13 is a schematic diagram illustrating a gesture operation according to an embodiment of the present disclosure;
FIG. 14 is a flow chart of another game skill release method provided by an embodiment of the present application;
FIG. 15 is a flow chart of another game skill release method provided by an embodiment of the present application;
FIG. 16 is a schematic diagram of a custom gesture provided in an embodiment of the present application;
fig. 17 is a schematic view of a game skill release device provided in an embodiment of the present application;
fig. 18 is a schematic view of an electronic device according to an embodiment of the present application.
Icon:
1701-response module; 1702-a snoop module; 1703-an execution module; 180-a memory; 181-a processor; 182-a bus; 183-communication interface.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
For facilitating understanding of application scenarios of the embodiments of the present application, refer to a game scenario diagram shown in fig. 1; the game scene comprises a moving roulette and a virtual character corresponding to the touch terminal, wherein the virtual character is configured with an active skill with directionality, such as a flash skill at the lower right of fig. 1. Taking the active skill as the flash skill as an example, the player typically releases the flash skill in two ways: (1) and directly clicking the control icon of the flash skill by the player, and flashing the virtual character to a position away from the current position by a certain distance by taking the current facing direction of the virtual character as a release direction. This approach may be in a combat emergency situation, and the virtual character is currently facing in an enemy position, resulting in a situation where the virtual character flashes into an enemy heap. (2) The flash skill is a roulette type control, the player selects a release direction of the flash skill through a flash roulette, as shown in another game scene schematic diagram of fig. 2, a circle is displayed on the periphery of a control icon of the flash skill, a mobile control for controlling the release direction can move along the circle, and the player selects the release direction of the flash through the mobile control, so that the virtual character releases the flash skill according to the manual selection direction of the player. The operation mode is complicated, so that the release of the flash skill has certain time delay, and the release effect of the skill is influenced.
Based on the triggering mode of the active skill, the embodiment of the application provides a game skill release method, a game skill release device and electronic equipment, the active skill can be triggered while the mobile roulette is operated by configuring a specific operation mode corresponding to the triggering operation of the active skill for the mobile roulette, so that when a player controls a virtual character to move through the mobile roulette, if the player wishes to trigger the active skill, the player can control the character to move and execute the triggering operation on the active skill only by deliberately adjusting the operation to the specific operation mode, and therefore the triggering mode of the active skill is simplified, the release accuracy of the active skill is guaranteed to a certain extent, the operability of a game is improved, and the game experience of the user is improved.
The active skills in the embodiment of the present application are all directional active skills, and the active skills may be the flash skills, the hook skills, or other similar skills, which is not limited in the present application.
To facilitate understanding of the present embodiment, a detailed description of a game skill releasing method provided in the embodiments of the present application is first provided below.
Fig. 3 is a flowchart of a game skill release method according to an embodiment of the present application, where the method displays a graphical user interface of a game through a touch terminal, where the touch terminal is an electronic device with a touch screen, such as a computer, a mobile phone, and a tablet computer, and the device can implement human-computer interaction.
The graphical user interface comprises a virtual character corresponding to the mobile wheel and the touch terminal, the virtual character is configured with active skills (such as flash skills) with directionality, and the mobile wheel is configured with a specific operation mode corresponding to the trigger operation of the active skills. The specific operation mode corresponding to the triggering operation of the active skill is different from the normal operation mode of the movable wheel disc, the normal operation mode of the movable wheel disc is only used for controlling the virtual character to move, and the specific operation mode corresponding to the triggering operation of the active skill can control the virtual character to move and can trigger the active skill. Therefore, the specific operation mode may be configured based on a normal operation mode of the moving wheel, for example, the specific operation mode corresponding to the trigger operation of the active skill is configured based on the operation duration, the operation strength, the operation track, and the like of the normal operation mode, as long as the normal operation mode and the specific operation mode can be distinguished from each other, which is not limited in the embodiment of the present application.
The virtual character is a virtual character corresponding to a user of the touch terminal in a game scene, and the user controls the virtual character to move by operating the movable wheel disc in the graphical user interface.
Referring to fig. 3, the game skill release method specifically includes the following steps:
step S302, responding to a first operation aiming at the moving wheel disc, and controlling the virtual character to move according to the first operation.
In practical applications, the user logs in a game on the touch terminal, a graphical user interface of the game is displayed on the touch terminal, and the user performs the first operation on a moving wheel of the graphical user interface to control the virtual character to move according to the first operation, wherein the moving direction of the virtual character is a direction corresponding to the first operation.
The first operation may be a continuous operation such as pressing the moving wheel for a certain period of time or sliding the moving wheel for a certain distance. Further, the first operation may be a discontinuous operation such as a click-touch of a moving wheel or the like.
Step S304, whether the first operation meets a specific operation mode is monitored.
The specific operation mode is the specific operation mode corresponding to the triggering operation of the active skill.
In the process of controlling the virtual character to move according to the first operation, the touch terminal also monitors the first operation in real time and judges whether the first operation meets a specific operation mode which is configured by the movable wheel disc and corresponds to the trigger operation of the active skill.
And step S306, if so, executing the trigger operation corresponding to the specific operation mode on the active skill.
When the first operation of the user for moving the wheel disc meets the specific operation mode, the user further executes the trigger operation on the active skill on the basis of controlling the virtual character to move. The triggering operation includes releasing the active skill or displaying a control icon of the active skill in an operation direction of the first operation.
If the first operation does not meet the specific operation mode corresponding to the trigger operation of the active skill, which means that the first operation is only to control the virtual character to move, the virtual character can be continuously controlled to move according to the first operation.
According to the game skill release method, the graphical user interface of the game is displayed through the touch terminal, the graphical user interface comprises the movable roulette and the virtual character corresponding to the touch terminal, the virtual character is configured with the active skill with the directivity, the movable roulette is configured with the specific operation mode corresponding to the trigger operation of the active skill, the active skill can be triggered while the movable roulette is operated, a player controls the virtual character to move through the movable roulette, if the intention of triggering the active skill exists, the character movement can be controlled only by deliberately adjusting the operation to the specific operation mode, the trigger operation of the active skill is executed, the trigger mode of the active skill is simplified, the release accuracy of the active skill is guaranteed to a certain extent, the operability of the game is improved, and the game experience of the user is improved.
When the first operation on the moving roulette is a dragging operation acting on a moving rocker of the moving roulette, another game skill release method is provided in an embodiment of the present application, and is implemented on the touch terminal, that is, a graphical user interface of a game is displayed on the touch terminal, where the graphical user interface includes the moving roulette and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill (e.g., a flash skill) with directionality, and the moving roulette is configured with a specific operation mode corresponding to a triggering operation of the active skill. Referring to fig. 4, the method specifically includes the following steps:
and S402, responding to the dragging operation of the moving rocker of the moving wheel disc, and controlling the virtual character to move according to the dragging operation.
Specifically, as shown in fig. 5, a moving wheel disc is provided, wherein a moving rocker of the moving wheel disc is provided in the middle, and a dotted circle coverage area on the periphery is a moving area of the moving rocker, that is, a movable range of the moving wheel disc, when the moving rocker is located at the position in fig. 5, the moving wheel disc is located at an original position or a default position, and when a user starts to control a virtual character to move, the user drags the moving rocker, and the virtual character moves correspondingly according to the moving direction and distance of the moving rocker; when the finger leaves the movable rocker, the movable wheel disc is reset to the original position.
Step S404, monitoring the dragging parameters of the dragging operation in the current direction; wherein, the dragging parameter comprises at least one of the following parameters: duration, distance moved, and drag pressure value.
The duration time is the time for the user to drag the moving rocker to move along the current direction, the moving distance is the distance between the current position of the moving rocker and the original position (default position), and the dragging pressure value is the pressure value acted on the screen by the finger when the moving rocker is dragged to move, and the pressure value can be detected by the pressure sensor.
In step S406, if the dragging parameter is greater than the set parameter threshold, it is determined that the dragging operation satisfies the specific operation mode. The specific operation mode is a specific operation mode corresponding to the trigger operation of the active skill.
The dragging parameter can be one, namely duration, moving distance or dragging pressure value, at this time, the duration of the user dragging the moving rocker in the current direction can be monitored, if the duration is greater than a set time threshold, the dragging operation is determined to meet the specific operation mode, or the moving distance between the current position and the original position of the moving rocker is monitored, and if the moving distance is greater than a set distance threshold, the dragging operation is determined to meet the specific operation mode; or monitoring a dragging pressure value acted on the screen by the finger of the user when the movable rocker moves, and if the dragging pressure value is larger than a set pressure threshold value, determining that the dragging operation meets the specific operation mode.
When the two dragging parameters are selected, the duration of dragging the movable rocker in the current direction and the moving distance between the current position of the movable rocker and the original position can be monitored, and if the duration is greater than a set time threshold and the moving distance is greater than a set distance threshold, the dragging operation is determined to meet the specific operation mode; or monitoring the duration of the user dragging the movable rocker in the current direction and the dragging pressure value of the user finger acting on the screen when the movable rocker moves, and if the duration is greater than a set time threshold and the dragging pressure value is greater than a set pressure threshold, determining that the dragging operation meets the specific operation mode; or monitoring the moving distance between the current position and the original position of the moving rocker and the dragging pressure value of the finger of the user acting on the screen when the moving rocker moves, and if the moving distance is greater than a set distance threshold and the dragging pressure value is greater than a set pressure threshold, determining that the dragging operation meets the specific operation mode.
When three dragging parameters are selected, at the moment, the duration of the user dragging the movable rocker in the current direction, the moving distance between the current position of the movable rocker and the original position and the dragging pressure value of the user finger acting on the screen when the movable rocker moves are monitored simultaneously, if the duration is greater than a set time threshold value, the moving distance is greater than a set distance threshold value, and the dragging pressure value is greater than a set pressure threshold value, the dragging operation is determined to meet the specific operation mode.
In addition, in order to facilitate the user to know the progress of the drag operation satisfying the specific operation manner in time, in practice, when the user starts dragging the movement rocker, near the movement wheel or on the upper side of the graphical user interface, a time bar is also displayed, the maximum value of the time bar may be set to a set time threshold, or greater than a set time threshold, in the process of dragging the moving rocker by the user, the time bar is gradually reduced from the original maximum value, the displayed time value of the time bar is the difference value between the set time threshold and the duration of the moving rocker dragged by the user in the current direction, therefore, according to the time bar, the user can know the remaining time length of the rocker needing to be dragged and moved in the current direction in time, when the display bar is displayed as 0, at this time, the duration is equal to or greater than the set time threshold, thereby determining that the drag operation satisfies the above-described specific operation manner. The display position of the time bar can be set according to the actual game scene, which is not limited in this application.
In addition, for some more urgent application scenes, such as battle scenes, a player may control the virtual character to release the flash skill within a short time, the time bar may affect the release efficiency of the flash skill, at this time, the moving distance between the current position and the original position of the moving rocker may be monitored, and if the moving distance is greater than a set distance threshold, it is determined that the dragging operation satisfies the specific operation mode; for example, the user drags the moving rocker quickly in the release direction to a set distance threshold from the original position, thereby displaying the active skill control icon faster outside the moving wheel.
For a more urgent game scene, monitoring a dragging pressure value acted on a screen by a user finger when the moving rocker moves, and if the dragging pressure value is greater than a set pressure threshold value, determining that the dragging operation meets the specific operation mode; for example, for the situation that the virtual character is dangerous in the game battle scene, at this time, the player can make the dragging operation meet the specific operation mode by quickly increasing the dragging pressure value of the finger acting on the screen, so that the player can perform the triggering operation of the active skill, and the release efficiency of the active skill is improved.
The selection mode of the dragging parameters and the corresponding threshold value can adopt default setting, and a configuration interface can also be provided for the user to flexibly set, and the processing is carried out according to the mode set by the user. The default value of the parameter threshold value can be set according to actual testing, optionally, the duration threshold value can be set to be 3s, the distance threshold value can be set to be 0.5-1 times of the radius of the movable area of the movable wheel disc, the pressure threshold value can be set according to the pressure value of the user finger acting on the screen when the pressure sensor detects that the rocker is dragged to move in the fighting state, and the specific setting of each parameter threshold value is not limited and explained in the embodiment of the application.
Step S408, executing the trigger operation corresponding to the specific operation mode on the active skill.
If the dragging operation meets the specific operation mode which is configured by the movable wheel disc and corresponds to the trigger operation of the active skill, the fact that the user further executes the trigger operation on the active skill on the basis of controlling the virtual character to move is explained. The triggering operation includes releasing the active skill or displaying a control icon of the active skill in an operation direction of the first operation. If the dragging operation does not meet the specific operation mode corresponding to the triggering operation of the active skill, which means that the dragging operation is only to control the virtual character to move, the virtual character is continuously controlled to move according to the dragging operation.
On the basis of the game skill release method, another game skill release method is provided in the embodiments of the present application, and the method is implemented on the touch terminal, that is, a graphical user interface of a game is displayed on the touch terminal, where the graphical user interface includes a mobile roulette and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill (e.g., a flash skill) with directionality, and the mobile roulette is configured with a specific operation mode corresponding to a trigger operation of the active skill. The method mainly describes a specific implementation process of executing the trigger operation corresponding to the specific operation mode on the active skill when the trigger operation corresponding to the specific operation mode is a control icon displaying the active skill, and with reference to fig. 6, the method comprises the following steps:
and step S602, responding to the dragging operation of the moving rocker of the moving wheel disc, and controlling the virtual character to move according to the dragging operation.
Step S604, it is monitored whether the dragging operation satisfies a specific operation mode. The specific operation mode is the specific operation mode corresponding to the triggering operation of the active skill.
And step S606, if yes, displaying the control icon of the active skill according to the dragging direction of the dragging operation.
When the dragging operation meets the specific operation mode, the control icon of the active skill can be displayed on the outer side of the movable wheel disc according to the dragging direction of the dragging operation. Specifically, a control icon of the active skill is displayed outside the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation; and/or displaying a control icon of the active skill on an extension line of the dragging direction of the dragging operation. This is illustrated here for ease of understanding. As shown in fig. 7, the user drags the mobile joystick to move from the original position (where the dotted cross circle is located) to the current position (i.e., the position pointed by the arrow), and during the moving process, if the dragging parameter is greater than the set parameter threshold, the target point in the dragging direction is determined on the boundary of the mobile wheel according to the moving direction, and the control icon of the active skill is displayed on the outer side of the mobile wheel corresponding to the dragging direction according to the target point, optionally, the target point is used as the center, and the circular area outside the mobile wheel can be used as the display area of the control icon of the active skill, for example, the coverage area of the diagonal shadow in fig. 7 is the display area of the control icon of the flash skill. And the distance between each position point in the display area and the target point is within a preset distance interval.
In addition, in practical application, a user can also perform a moving operation of the moving wheel disc by a pressing operation, as shown in fig. 8, a position 1 is an original position (default position) of the moving wheel disc, when the pressing operation of the user at the position 2 is monitored, the moving wheel disc moves from the position 1 to the position 2, and the virtual character also performs corresponding movement according to the moving direction of the moving wheel disc, at this time, if it is monitored that the dragging pressure value of the user on the moving rocker at the position 2 reaches a set pressure threshold value, a target point of the moving direction can be determined on the boundary of the moving wheel disc according to the moving direction in which the moving wheel disc moves from the position 1 to the position 2, and a control icon of an active skill is displayed according to the target point, that is, on an extension line of the dragging direction of the dragging operation, the control icon of the active skill is displayed. Specifically, when the display area outside the mobile wheel disk displays the control icon of the active skill, if there is one active skill with directionality for the virtual character, the control icon of the active skill is displayed at the middle position of the display area, such as the flash skill in fig. 7 or 8; if the virtual character has a plurality of directional active skills, displaying a plurality of control icons of the active skills around the boundary outside the boundary by taking the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation as a reference; alternatively, a plurality of active skill control icons are displayed in a serial arrangement on an extension of the drag direction of the drag operation, as shown in fig. 9 and 10. Of course, a plurality of active skills may be designated by the user or set by the game client as a default, and it is not limited that all active skills with directivity are displayed in the display area. As shown in fig. 9 and 10, taking the virtual character configured with three active skills with directionality as an example for illustration, optionally, skill 1 may be a flash skill, skill 2 may be a flip attack skill, and skill 3 may be a displacement skill, at this time, the user may move a finger along the original dragging direction to a control icon of a skill desired by the user, such as skill 1, or touch the control icon of skill 1, at this time, when the user stops the touch operation of the control icon, or the user moves away the finger, the virtual character is controlled to release skill 1 in the dragging direction, or release skill 1 in the direction in which position 1 points to position 2 in fig. 10.
Therefore, according to the game skill release method, the control icon of the active skill can be displayed on the outer side of the movable wheel disc by configuring the movable wheel disc with the specific operation mode corresponding to the trigger operation of the active skill, so that in practical application, a user can control the movement of the character and can execute the trigger operation on the active skill only by adjusting the operation to the specific operation mode, the trigger mode of the active skill is simplified, and the operability of the game is improved; in addition, when the user controls the moving direction of the moving wheel disc to change, the control icon of the active skill displayed on the outer side of the moving wheel disc is changed along with the control icon, so that the releasing direction of the active skill is changed along with the control icon, namely, the releasing direction of the active skill is always consistent with the moving direction of the moving wheel disc, the accuracy of the releasing direction of the active skill is guaranteed to a certain extent, and the game experience of the user is improved.
On the basis of the foregoing embodiment, another game skill release method is further provided in the embodiment of the present application, and the method is implemented on the touch terminal, that is, a graphical user interface of a game is displayed on the touch terminal, where the graphical user interface includes a mobile roulette and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill (e.g., a flash skill) with directionality, and the mobile roulette is configured with a specific operation mode corresponding to a trigger operation of the active skill, in this embodiment, the trigger operation of the active skill is specifically to display the active skill, and referring to fig. 11, the method includes the following steps:
step S1102, in response to a first operation for moving the roulette wheel, controls the virtual character to move according to the first operation.
Step S1104, it is monitored whether the first operation satisfies a specific operation mode.
Step S1106, if yes, determining a display position of the active skill based on the first operation, and displaying a control icon of the active skill at the display position.
The above embodiments can be referred to for the determination of the display position of the active technology, and details are not repeated here.
Step S1108, responding to the second operation of the control icon aiming at the active skill, and controlling the virtual role to release the active skill; wherein, the release direction of the active skill is the direction of the dragging operation.
Specifically, after a control icon of the active skill is displayed at a display position outside the movable wheel, the user controls the virtual character to release the active skill by performing a second operation on the control icon. Optionally, the second operation may be that the user touches a control icon of the active skill, such as a control icon of the active skill that the user finger slides or moves through a moving rocker of the moving wheel; and a control icon can be clicked, for example, the finger leaves the movable rocker, and the control icon of the active skill is clicked, so that the virtual character is controlled to release the active skill.
In addition, when a plurality of control icons of active skills are displayed at the display position, the user can select one control icon from the control icons to perform clicking operation so as to release the active skills corresponding to the control icon. Certainly, the user can click other control icons on the basis of clicking one control icon, and corresponding active skills are continuously released. As shown in fig. 10, in some game scenarios, such as a battle scenario, a player may click control icons corresponding to three skills in sequence according to the order of skill release of the virtual character, such as the order of skill 2, skill 1, and skill 3, to control the virtual character to release the three skills.
After the release of the active skill is completed, in order to avoid that the excessive control icons occupy the graphical user interface, the control icons of the active skill can be hidden, or when the display duration of the control icons of the active skill at the display position is greater than a preset time threshold, for example, the control icons of the active skill are displayed for 20ms, if the second operation of the user on the control icons of the active skill is not monitored, the control icons of the active skill are hidden, that is, the display of the control icons of the active skill is cancelled at the outer side of the movable wheel disc, so that the problem that the sight line of the user is interfered due to the fact that the control icons of the active skill are always displayed at the outer side of the movable wheel disc is avoided, and the game experience of the player is improved.
In practical application, for the control icon of the active skill (such as the flash skill) at the lower right of the graphical user interface, the user can also select to hide the control icon of the flash skill all the time in the game, and only the control icon of the flash skill is displayed by moving the wheel disk, so that the space of the graphical user interface is saved.
On the basis of fig. 3, another game skill release method is further provided in the embodiment of the present application, and is implemented on the touch terminal, that is, a graphical user interface of a game is displayed on the touch terminal, where the graphical user interface includes a mobile roulette and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill (e.g., a flash skill) with directionality, and the mobile roulette is configured with a specific operation mode corresponding to a trigger operation of the active skill. The method mainly describes a specific implementation process of releasing game skills when a specific operation mode is a user-defined gesture operation, and with reference to fig. 12, the method comprises the following steps:
step S1202, in response to a first operation for moving the roulette wheel, controls the virtual character to move according to the first operation.
Step S1204, determine whether the first operation matches the user-defined gesture operation.
Specifically, a user controls a virtual character to move in a first operation direction by a first operation for moving a wheel disc, at this time, if the user wants to control the virtual character to release a certain active skill, the first operation may be a certain gesture operation, such as a flick gesture, and the monitored flick gesture is matched with a custom gesture operation, if the matching is successful, the first operation (flick gesture) satisfies a specific operation mode corresponding to a trigger operation of the active skill, and when the virtual character carries a plurality of active skills, each active skill is provided with a corresponding custom gesture operation, so that correct release of each active skill is ensured, and the released direction is the end point direction of the user gesture operation, that is, the first operation.
Step S1206, if yes, releasing operation is carried out on the active skill; wherein, the release direction of the active skill is the terminal direction of the first operation.
The active skill can be released through the gesture operation of the user, the release direction of the active skill is the terminal direction of the first operation, the release mode of the active skill does not need to select the release direction of the active skill, the release mode of the active skill is simplified, and the release efficiency of the active skill is improved. This is illustrated here for ease of understanding. As shown in fig. 13, the first operation is a gesture operation in which the user's finger moves from a to B, and when the first operation is matched with the custom gesture operation, the release direction of the active skill can be determined according to the endpoint B of the first operation, that is, the release direction of the active skill is the endpoint B direction of the first operation, and the endpoint B direction is a vector direction from the first operation to the endpoint B, as shown by a dotted arrow in fig. 13.
In addition, in addition to the direct release of the corresponding active skills according to the gesture operation, when the user controls the mobile wheel to move through the gesture operation, namely the first operation, the display position of the active skills can be determined according to the end point direction of the first operation, and the control icons of the active skills are displayed at the display position, so that the user can more intuitively see which active skill is currently released, and the experience of the user is enhanced. Therefore, in practical application, a user can directly release the active skill through gesture operation alone, and also can control the virtual character to release the active skill through a second operation through a displayed control icon of the active skill.
On the basis of fig. 12, another game skill release method is further provided in the embodiment of the present application, and the method is implemented on the touch terminal, that is, a graphical user interface of a game is displayed on the touch terminal, where the graphical user interface includes a mobile roulette and a virtual character corresponding to the touch terminal, and the virtual character is configured with an active skill (e.g., a flash skill) with directionality. The method mainly describes a specific implementation process of setting active skills and automatically defining gesture corresponding relations, and referring to fig. 14, the method comprises the following steps:
step S1402, in response to the third operation of the setting control for the game, displays the active skill identification list and the custom gesture list.
Specifically, the third operation may be a touch operation, such as a click operation or a press operation, to display an identifier list of the active skill and a custom gesture list in the graphical user interface, where the identifier list includes a plurality of control icons of the active skill, and the control icons may be set in a certain order, for example, set from low to high according to a killing power value of the active skill, or may be set at will; the user-defined gesture list is provided with a plurality of user-defined gesture operations for a user to select, and in addition, the number of control icons of the active skills in the identification list may be the same as or different from the number of the user-defined gesture operations in the user-defined gesture list.
Step S1404, adding a corresponding relationship for the active skill and the automatically defined gesture corresponding to the configuration operation in response to the configuration operation directed to the identification list and the custom gesture list.
At this moment, the user can configure the control icon of the active skill in the identification list and the user-defined gesture operation in the user-defined gesture list according to actual requirements, for example, common flashing skill, displacement skill, jumping skill and the like can be set as the user-defined gesture operation which is common in the user-defined gesture list or the user-defined gesture operation of user intention, so that the user can simply and quickly control the virtual character to release the active skill through the user-defined gesture operation in the game process, the release mode of the active skill is simplified, and the release efficiency of the active skill is improved.
At this time, on the basis of the above fig. 14, the embodiment of the present application further provides another game skill release method, which focuses on the specific setting process of the custom gesture, and referring to fig. 15, the method includes the following steps:
and step S1502, responding to a fourth operation of the setting control aiming at the game, and displaying a user-defined gesture collecting area.
Specifically, the fourth operation may be a touch operation, for example, a click operation or a press operation, so that the touch terminal displays the custom gesture capture area according to the fourth operation of setting the control, so that the user adds a gesture operation intended by the user through the custom gesture capture area, for example, a flick gesture operation.
Step S1504, responding to the gesture input operation aiming at the user-defined gesture collection area, and adding a gesture corresponding to the gesture input operation.
In the user-defined gesture capture area, a user may add a gesture operation of intention through a gesture input operation, for example, a plurality of gesture operations shown in fig. 16, the user may add the gesture operation through the gesture input operation, where the plurality of gesture operations may be set according to the intention of the user, which is not limited in this embodiment of the present application.
Step S1506, in response to the configuration operation for the added gesture, add a corresponding relationship between the active skill corresponding to the configuration operation and the gesture.
After the user-defined gesture operations are added, the user needs to correspond a plurality of active skills and the user-defined gesture operations, so that the gesture operations executed by the user to the movable wheel disc are matched with the user-defined gesture operations in the game process, the virtual character is controlled to quickly release the active skills corresponding to the user-defined gesture operations, the release mode simplifies the release mode of the active skills, the release efficiency of the active skills is improved, and the game experience of the user is improved.
Based on the above method embodiment, the present application embodiment further provides a game skill release apparatus, which displays a graphical user interface of a game through a touch terminal, where the graphical user interface includes a mobile roulette and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill having directionality, and the mobile roulette is configured with a specific operation mode corresponding to a trigger operation of the active skill. Referring to fig. 17, the above apparatus includes:
a response module 1701 for controlling the virtual character to move according to the first operation in response to the first operation for moving the roulette wheel.
A monitoring module 1702, configured to monitor whether the first operation satisfies a specific operation manner.
And an executing module 1703, configured to execute, if yes, a triggering operation corresponding to the specific operation mode on the active skill.
The first operation is a drag operation of a moving rocker acting on the moving wheel; the listening module 1702 is further configured to: monitoring a dragging parameter of dragging operation in the current direction; wherein, the dragging parameter comprises at least one of the following parameters: duration, movement distance and dragging pressure value; and if the dragging parameter is larger than the set parameter threshold value, determining that the dragging operation meets a specific operation mode.
The triggering operation corresponding to the specific operation mode is to display a control icon of the active skill, and the execution module 1703 is further configured to: and displaying the control icon of the active skill according to the dragging direction of the dragging operation.
The above-mentioned control icon that shows initiative skill according to the direction of dragging operation includes: displaying a control icon of the active skill outside the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation; and/or displaying a control icon of the active skill on an extension line of the dragging direction of the dragging operation.
The above-mentioned border outside at the removal rim plate that drags the corresponding direction of dragging operation, the control icon that shows initiative skill includes: and if the number of the active skills is multiple, displaying a plurality of control icons of the active skills around the boundary outside the boundary by taking the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation as a reference.
The above-mentioned on the extension line of the dragging direction of dragging operation, the control icon that shows initiative skill includes: and if the number of the active skills is multiple, displaying control icons of the multiple active skills in a serial arrangement mode on an extension line of a dragging direction of dragging operation. The above-mentioned device still includes: controlling the virtual character to release the active skill in response to a second operation of the control icon for the active skill; wherein, the release direction of the active skill is the dragging direction.
The above-mentioned device still includes: and if the release of the active skill is finished or the display time of the display control icon is longer than a preset time threshold, hiding the control icon of the active skill.
The specific operation mode is a user-defined gesture operation; the listening module 1702 is further configured to: and judging whether the first operation is matched with the user-defined gesture operation.
The execution module 1703 is further configured to: performing a release operation on the active skill; wherein, the release direction of the active skill is the terminal direction of the first operation.
The execution module 1703 is further configured to: determining a display position of the active skill according to the terminal direction of the first operation; and displaying a control icon of the active skill at the display position.
The above-mentioned device still includes: responding to a third operation of a setting control for the game, and displaying an identification list of active skills and a user-defined gesture list; responding to the configuration operation aiming at the identification list and the user-defined gesture list, and adding corresponding relation for active skill corresponding to the configuration operation and automatically defining the gesture.
The above-mentioned device still includes: responding to a fourth operation of the setting control aiming at the game, and displaying a user-defined gesture collection area; responding to gesture input operation aiming at the user-defined gesture collection area, and adding a gesture corresponding to the gesture input operation; and responding to the configuration operation aiming at the added gesture, and adding the corresponding relation between the active skill corresponding to the configuration operation and the gesture.
The game skill release device provided in the embodiment of the present application has the same implementation principle and the same technical effects as those of the foregoing embodiment of the method, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing embodiment of the game skill release method where no part of the embodiment of the game skill release device is mentioned.
An electronic device is further provided in the embodiment of the present application, as shown in fig. 18, which is a schematic structural diagram of the electronic device, where the electronic device includes a processor 181 and a memory 180, the memory 180 stores computer-executable instructions that can be executed by the processor 181, and the processor 181 executes the computer-executable instructions to implement the game skill release method.
In the embodiment shown in fig. 18, the electronic device further comprises a bus 182 and a communication interface 183, wherein the processor 181, the communication interface 183 and the memory 180 are connected by the bus 182.
The Memory 180 may include a high-speed Random Access Memory (RAM) and may further include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 183 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 182 may be an ISA (Industry standard Architecture) bus, a PCI (Peripheral component interconnect) bus, an EISA (Extended Industry standard Architecture) bus, or the like. The bus 182 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one double-headed arrow is shown in FIG. 18, but that does not indicate only one bus or one type of bus.
The processor 181 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 181. The Processor 181 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present application may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory, and the processor 181 reads the information in the memory and completes the steps of the game skill releasing method of the foregoing embodiment in combination with the hardware thereof.
The embodiment of the present application further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the game skill release method, and specific implementation may refer to the foregoing method embodiment, and is not described herein again.
The game skill release method, the game skill release device, and the computer program product of the electronic device provided in the embodiments of the present application include a computer-readable storage medium storing program codes, where instructions included in the program codes may be used to execute the methods described in the foregoing method embodiments, and specific implementations may refer to the method embodiments and are not described herein again.
Unless specifically stated otherwise, the relative steps, numerical expressions, and values of the components and steps set forth in these embodiments do not limit the scope of the present application.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present application, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, and do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present application. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the exemplary embodiments of the present application, and are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (16)

1. A game skill release method is characterized in that a graphical user interface of a game is displayed through a touch terminal, the graphical user interface comprises a mobile roulette and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill with directionality, and the mobile roulette is configured with a specific operation mode corresponding to a trigger operation of the active skill, and the method comprises the following steps:
responding to a first operation aiming at the moving wheel disc, and controlling the virtual character to move according to the first operation;
monitoring whether the first operation meets the specific operation mode;
and if so, executing the trigger operation corresponding to the specific operation mode on the active skill.
2. The game skill release method according to claim 1, wherein the first operation is a drag operation acting on a movement rocker of the moving wheel; the step of monitoring whether the first operation meets the specific operation mode comprises the following steps:
monitoring a dragging parameter of the dragging operation in the current direction; wherein the dragging parameter comprises at least one of: duration, movement distance and dragging pressure value;
and if the dragging parameter is larger than a set parameter threshold value, determining that the dragging operation meets the specific operation mode.
3. The game skill release method according to claim 2, wherein the triggering operation corresponding to the specific operation mode is a control icon for displaying the active skill, and the step of executing the triggering operation corresponding to the specific operation mode on the active skill includes:
and displaying the control icon of the active skill according to the dragging direction of the dragging operation.
4. The game skill release method according to claim 3, wherein the step of displaying the control icon of the active skill according to the dragging direction of the dragging operation comprises:
displaying a control icon of the active skill on the outer side of the boundary of the movable wheel disc corresponding to the dragging direction of the dragging operation; and/or the presence of a gas in the gas,
and displaying the control icon of the active skill on an extension line of the dragging direction of the dragging operation.
5. The game skill release method according to claim 4, wherein the step of displaying the control icon of the active skill outside the boundary of the moving wheel corresponding to the drag direction of the drag operation includes:
and if the number of the active skills is multiple, displaying a plurality of control icons of the active skills around the boundary on the outer side of the boundary by taking the boundary of the movable wheel corresponding to the dragging direction of the dragging operation as a reference.
6. The game skill release method according to claim 4, wherein the step of displaying the control icon of the active skill on the extension line of the drag direction of the drag operation includes:
and if the number of the active skills is multiple, displaying a plurality of control icons of the active skills in a serial arrangement mode on an extension line of a dragging direction of the dragging operation.
7. A game skill release method according to any one of claims 3 to 6, wherein the method further comprises:
controlling the virtual character to release the active skill in response to a second operation of a control icon for the active skill; wherein, the release direction of the active skill is the dragging direction.
8. The game skill release method of claim 7, further comprising:
and if the release of the active skill is finished or the display time for displaying the control icon is longer than a preset time threshold, hiding the control icon of the active skill.
9. The game skill release method of claim 1, wherein the specific manipulation manner is a custom gesture manipulation; the step of monitoring whether the first operation meets the specific operation mode comprises the following steps: and judging whether the first operation is matched with the user-defined gesture operation.
10. The game skill release method according to claim 9, wherein the step of executing the trigger operation corresponding to the specific operation mode on the active skill includes:
performing a release operation on the active skill; wherein the release direction of the active skill is the end point direction of the first operation.
11. The game skill release method according to claim 10, wherein the step of executing the trigger operation corresponding to the specific operation mode on the active skill further comprises:
determining the display position of the active skill according to the terminal direction of the first operation;
and displaying a control icon of the active skill at the display position.
12. The game skill release method of claim 9, further comprising:
in response to a third operation of a setting control for the game, displaying the active skill identification list and the custom gesture list;
responding to configuration operation aiming at the identification list and the custom gesture list, and adding corresponding relation for active skill and automatic definition gesture corresponding to the configuration operation.
13. The game skill release method of claim 9, further comprising:
responding to a fourth operation of a setting control aiming at the game, and displaying a custom gesture collection area;
responding to gesture input operation aiming at the user-defined gesture collecting area, and adding a gesture corresponding to the gesture input operation;
responding to configuration operation aiming at the added gesture, and adding corresponding relation between active skill corresponding to the configuration operation and the gesture.
14. A game skill release device is characterized in that a graphical user interface of a game is displayed through a touch terminal, the graphical user interface comprises a movable wheel and a virtual character corresponding to the touch terminal, the virtual character is configured with an active skill with directionality, the movable wheel is configured with a specific operation mode corresponding to a trigger operation of the active skill, and the device comprises:
the response module is used for responding to a first operation aiming at the moving wheel disc and controlling the virtual character to move according to the first operation;
the monitoring module is used for monitoring whether the first operation meets the specific operation mode;
and the execution module is used for executing the trigger operation corresponding to the specific operation mode on the active skill if the active skill is judged to be the specific operation mode.
15. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the game skill release method of any one of claims 1 to 13.
16. A computer-readable storage medium having stored thereon computer-executable instructions which, when invoked and executed by a processor, cause the processor to implement the game skill release method of any one of claims 1 to 13.
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