CN113797527A - Game processing method, device, equipment, medium and program product - Google Patents

Game processing method, device, equipment, medium and program product Download PDF

Info

Publication number
CN113797527A
CN113797527A CN202111166917.5A CN202111166917A CN113797527A CN 113797527 A CN113797527 A CN 113797527A CN 202111166917 A CN202111166917 A CN 202111166917A CN 113797527 A CN113797527 A CN 113797527A
Authority
CN
China
Prior art keywords
function
game
item
target
manipulation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202111166917.5A
Other languages
Chinese (zh)
Other versions
CN113797527B (en
Inventor
廖睿志
陈磊
陈莎莎
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202111166917.5A priority Critical patent/CN113797527B/en
Publication of CN113797527A publication Critical patent/CN113797527A/en
Application granted granted Critical
Publication of CN113797527B publication Critical patent/CN113797527B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The embodiment of the application provides a game processing method, a game processing device, equipment, a medium and a program product, wherein the method comprises the following steps: displaying a game control interface in a first terminal screen, wherein the game control interface comprises a reference control item; when the triggering operation is executed in one or more functional areas, triggering one or more corresponding functions in the target game; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen. By adopting the method and the device, the accuracy and the efficiency of controlling the game can be improved.

Description

Game processing method, device, equipment, medium and program product
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game processing method, a game processing apparatus, a computer device, a computer-readable storage medium, and a computer program product.
Background
With the rapid development of scientific technology, various games operated in electronic products (such as personal computers, intelligent terminals and the like) bring fun to the life of people; the large screen game is a game playing method which adopts an independent display screen to display game pictures of the game and adopts an independent remote control device to control the game; large-screen games are popular with users because of their advantages, such as having a large screen of game images and being able to provide immersive game experience. Therefore, how to improve the manipulation efficiency and accuracy of the large-screen game becomes a research hotspot.
Disclosure of Invention
The embodiment of the application provides a game processing method, a game processing device, a game processing apparatus, a game processing medium and a program product, which can improve the accuracy and efficiency of game control.
In one aspect, an embodiment of the present application provides a game processing method, where the method includes:
displaying a game control interface in a first terminal screen, wherein the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen;
when the triggering operation is executed in one or more functional areas, triggering one or more corresponding functions in the target game; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen.
On the other hand, an embodiment of the present application provides a game processing method, including:
the method comprises the steps that control information aiming at a target game sent by a first terminal is obtained, a game control interface is displayed in a first terminal screen of the first terminal and is used for controlling the target game, and a game picture of the target game is displayed in a second terminal screen; the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the control information is generated when a trigger operation is performed in one or more functional areas;
determining one or more functions triggered in the target game according to the control information;
generating response information corresponding to the triggered function based on the triggered function;
and sending the response information of the triggered function to the second terminal, so that the second terminal outputs the response information of the triggered function in a screen of the second terminal.
In another aspect, an embodiment of the present application provides a game processing apparatus, including:
the display unit is used for displaying a game control interface in a first terminal screen, the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen;
the processing unit is used for triggering one or more corresponding functions in the target game when the triggering operation is executed in one or more function areas; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen.
In one implementation, the processing unit is further configured to:
setting a reference control item in a setting interface;
wherein any one of the function areas set around the reference manipulation item is represented as a target function area; the target functional region includes any one of: an area set in any direction along the first terminal screen with the reference manipulation item as a reference; or, a region set along any angle of the first terminal screen with the reference manipulation item as an origin.
In one implementation, the processing unit is configured to, when setting the reference manipulation item in the setting interface, specifically:
displaying a setting interface, wherein the setting interface displays an operation item to be confirmed, the operation item to be confirmed is an operation item corresponding to a specified function in the target game, and the specified function comprises any one of the following functions: the function which is triggered for the most times in one or more functions in the target game or any function in the target game;
when the manipulation item to be confirmed is performed the confirmation operation, the manipulation item to be confirmed is activated as the reference manipulation item.
In one implementation manner, when the to-be-confirmed manipulation item is displayed in the setting interface, the second terminal screen outputs operation guidance about the to-be-confirmed manipulation item, and the operation guidance is used for instructing to execute a confirmation operation on the to-be-confirmed manipulation item in the setting interface.
In one implementation, the processing unit is configured to, when setting the reference manipulation item in the setting interface, specifically:
displaying a setting interface, wherein the setting interface comprises one or more control items corresponding to the target game, and any control item corresponds to one or more functions corresponding to the target game;
if any one of the one or more control items is triggered, any triggered control item is activated as a reference control item.
In one implementation, the processing unit is further configured to:
one or more functional areas are set around the reference manipulation item in response to an area setting operation performed on an area around the reference manipulation item.
In one implementation, the processing unit is further configured to:
and respectively displaying a function indication icon in each function area, wherein each function indication icon is used for indicating the function corresponding to the function area where each function indication icon is located.
In one implementation, the number of the one or more functional areas is N, the number of the function indication icons is N, and N is a positive integer; the display position relation between the referenced manipulation item and the N function indication icons includes:
n function indication icons are randomly distributed and displayed around the reference control item; alternatively, the first and second electrodes may be,
the N function indication icons are distributed and displayed around the reference manipulation item according to a specified shape, and the specified shape comprises any one of the following items: arc and round; alternatively, the first and second electrodes may be,
the N function indication icons and the reference control items are arranged and displayed along the same direction, and the direction comprises a horizontal direction or a vertical direction; alternatively, the first and second electrodes may be,
a reference function item corresponding to the reference control item and N indication function items corresponding to the N function indication icons are displayed in the second terminal screen; the display position relation between the N function indication icons and the reference control item is consistent with the display position relation between the N indication function items and the reference function item.
In one implementation, any one functional area is represented as a target functional area; executing the trigger operation in the target functional area includes any one of:
a trigger operation performed at any position within the target function area;
a sliding operation executed in any direction in the target function area with the reference manipulation item as a sliding starting point;
and (4) sliding operation in any direction in the target function area by taking any position in the target function area as a sliding starting point.
In one implementation, any one functional area is represented as a target functional area; when a trigger operation is performed in the target function area, a target function in the target game is triggered; target function items corresponding to the target functions are displayed in the second terminal screen;
responding to the target function being triggered, and outputting response information of the triggered function in the second terminal screen, wherein the response information comprises at least one of the following:
highlighting a target function item in a second terminal screen; the highlighting includes: displaying the target function item as a target color or displaying the target function item as a target brightness;
updating and displaying a function picture corresponding to the target function in the second terminal screen;
and outputting audio information associated with the target function in the second terminal screen.
In one implementation, any one of the functional regions is represented as a target functional region; a processing unit further to:
and when a stop signal aiming at the target function area exists, outputting function prompt information of the target function corresponding to the target function area in the first terminal screen and/or the second terminal screen.
In one implementation, the reference manipulation item includes a first reference manipulation item and a second reference manipulation item; one or more functional areas are arranged around the first reference control item and around the second reference control item; the display mode of the first reference control item and the second reference control item in the game control interface comprises the following steps:
displaying a first reference control item and a second reference control item in parallel along the vertical direction in the game control interface; alternatively, the first and second electrodes may be,
displaying a first reference manipulation item and a second reference manipulation item side by side in a horizontal direction in the game manipulation interface; alternatively, the first and second electrodes may be,
displaying a first reference manipulation item and a second reference manipulation item in a diagonal line in the game manipulation interface; alternatively, the first and second electrodes may be,
and displaying the first reference manipulation item and the second reference manipulation item along the edge line of the game manipulation interface in the game manipulation interface.
In another aspect, an embodiment of the present application provides a game processing apparatus, including:
the device comprises an acquisition unit, a display unit and a display unit, wherein the acquisition unit is used for acquiring control information aiming at a target game sent by a first terminal, a game control interface is displayed in a first terminal screen of the first terminal, the game control interface is used for controlling the target game, and a game picture of the target game is displayed in a second terminal screen; the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the control information is generated when a trigger operation is performed in one or more functional areas;
the processing unit is used for determining one or more triggered functions in the target game according to the control information;
the processing unit is further used for generating response information corresponding to the triggered function based on the triggered function;
the processing unit is further configured to send response information of the triggered function to the second terminal, so that the second terminal outputs the response information of the triggered function in the second terminal screen.
In one implementation mode, a function indication icon is respectively displayed in each function area in a first terminal screen, and each function indication icon is used for indicating a function corresponding to the function area; a processing unit further to:
after the reference control item in the first terminal screen is executed with the confirmation operation, acquiring the position information of the reference control item in the first terminal screen;
and acquiring the area information of one or more functional areas arranged around the reference control item based on the position information of the reference control item, wherein the area information of any functional area is used for indicating the display range occupied by any functional area in the game control interface.
In one implementation, any one of function areas set around the reference manipulation item in the first terminal screen is represented as a target function area; there is a trigger operation in the target function area, and the control information for the target game includes: position information of the trigger operation stopped in the game control interface; the processing unit is configured to, when determining one or more triggered functions in the target game according to the control information, specifically:
comparing the position information contained in the control information with the area information of each functional area;
and if the position information is located in the display range indicated by the area information of the target function area, determining the function triggered by the function indication icon corresponding to the target function area as the triggered function.
In another aspect, an embodiment of the present application provides a computer device, where the computer device includes:
a processor adapted to execute a computer program;
a computer-readable storage medium, in which a computer program is stored, which, when executed by a processor, implements a game processing method as described above.
In another aspect, an embodiment of the present application provides a computer-readable storage medium, which stores a computer program, the computer program being suitable for being loaded by a processor and executing the game processing method as described above.
In another aspect, embodiments of the present application provide a computer program product or a computer program, which includes computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the game processing method.
In the embodiment of the application, a game control interface displayed in a first terminal screen comprises a reference control item, and the reference control item is associated with one or more functional areas; when the triggering operation is performed in one or more function areas, corresponding one or more functions in the target game may be triggered, and response information of the triggered functions may be output in the second terminal screen. In the scheme, the corresponding function in the target game can be triggered by executing the triggering operation at any position in the function area associated with the reference control item, so that the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of controlling the target game are improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
FIG. 1 illustrates an architecture diagram of a game processing system provided by an exemplary embodiment of the present application;
FIG. 2 is a flow chart illustrating a method of game processing according to an exemplary embodiment of the present application;
FIG. 3a is a schematic diagram illustrating a reference maneuver item set in a game maneuver interface provided by an exemplary embodiment of the present application;
FIG. 3b is a schematic diagram illustrating a reference maneuver item set in a game play interface according to an exemplary embodiment of the present application;
fig. 4 is a schematic diagram illustrating a function indication icon displayed in a function area provided around a reference manipulation item according to an exemplary embodiment of the present application;
FIG. 5a is a diagram illustrating a method for randomly displaying N function indication icons around a reference manipulation item according to an exemplary embodiment of the present application;
FIG. 5b is a schematic diagram illustrating another example embodiment of the present application that randomly displays N function indication icons around a reference manipulation item;
FIG. 5c is a schematic diagram illustrating another example of displaying N function indication icons around a reference manipulation item according to the present application;
FIG. 6 is a diagram illustrating a trigger operation performed at any location within a target functional area according to an exemplary embodiment of the present application;
FIG. 7 is a flow chart illustrating a method of game processing provided by an exemplary embodiment of the present application;
FIG. 8 is a diagram illustrating a game player activating a reference maneuver item according to an exemplary embodiment of the present application;
FIG. 9a is a schematic diagram illustrating selection of a reference maneuver item by a game player provided by an exemplary embodiment of the present application;
FIG. 9b is a schematic diagram illustrating selection of a reference maneuver item by a game player provided by an exemplary embodiment of the present application;
FIG. 9c is a diagram illustrating a method for setting one or more functional areas around a reference manipulation item according to an exemplary embodiment of the present application;
FIG. 10a is a diagram illustrating a display position of a full function indicator icon within a function area according to an exemplary embodiment of the present application;
fig. 10b is a schematic diagram illustrating an adjustment of a position of a function area corresponding to a function indication icon following an adjustment of a display position of the function indication icon according to an exemplary embodiment of the present application;
FIG. 10c is a diagram illustrating a type of a function triggered by a reference manipulation item and a type of a function triggered by a function area according to an exemplary embodiment of the present application;
FIG. 11a is a schematic diagram illustrating a display manner between at least two reference manipulation items in a game manipulation interface according to an exemplary embodiment of the present application;
FIG. 11b is a schematic diagram illustrating a display between at least two reference play items in another game play interface provided by an exemplary embodiment of the present application;
FIG. 11c is a schematic diagram illustrating a display between at least two reference play items in another game play interface provided by an exemplary embodiment of the present application;
FIG. 11d is a schematic diagram illustrating a display between at least two reference play items in another game play interface provided by an exemplary embodiment of the present application;
FIG. 11e is a schematic diagram illustrating a display between at least two reference maneuvers in another game maneuver interface provided by an exemplary embodiment of the present application;
FIG. 12 is a schematic diagram illustrating a game player adjusting a display position of a reference maneuver item in a game play interface according to an exemplary embodiment of the present application;
FIG. 13 is a diagram illustrating a target function item highlighted on a second terminal screen according to an exemplary embodiment of the present application;
fig. 14 is a diagram illustrating a function prompt message output in a second terminal screen according to an exemplary embodiment of the present application;
FIG. 15a is a diagram illustrating a functional screen displayed on a second terminal screen during one-hand operation of a game according to an exemplary embodiment of the present application;
FIG. 15b is a diagram illustrating a functional screen displayed on a screen of a second terminal in a one-handed game according to an exemplary embodiment of the present application;
FIG. 16a is a diagram illustrating a functional screen displayed on a second terminal screen during a two-handed game according to an exemplary embodiment of the present application;
FIG. 16b is a diagram illustrating a functional screen displayed on a second terminal screen during a two-handed game according to an exemplary embodiment of the present application;
FIG. 17 is a flow chart illustrating a method of game processing provided by an exemplary embodiment of the present application;
FIG. 18 is a flow chart illustrating a method of game processing provided by an exemplary embodiment of the present application;
FIG. 19 is a schematic diagram illustrating a game processing device according to an exemplary embodiment of the present application;
FIG. 20 is a block diagram illustrating a game processing device according to an exemplary embodiment of the present application;
fig. 21 is a schematic structural diagram of a computer device according to an exemplary embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The embodiment of the application relates to a large-screen game, and the large-screen game refers to a game playing method for displaying a game picture of a target game by using a single display device and controlling the target game by using a single remote control device (or called as a control device). In a large-screen game scene, a game picture of a target game is separated from a game control interface of the target game, so that in the process of controlling the target game by a game player (namely a user using a remote control device to control the target game), the sight of the user needs to be frequently switched between the game picture and the game control interface, and the target game can be controlled more accurately. The target games are classified according to the game running modes, and the target games can be divided into: client games, web games, Cloud gaming, and the like; the client game can be called as an end game for short, and is a game which can be operated only after an installation package of the game is downloaded and installed in terminal equipment (such as a smart phone, a smart watch, a personal computer and the like). Secondly, the web game can be called as a web game or a webgame, and is a network online game for operating the game after a game web page is opened by a browser. The cloud game can be called as game on demand (gaming), and is an online game technology based on a cloud computing technology; in the operation mode of the cloud game, the cloud game is not operated in a terminal device (such as a remote control device or a display device in a large screen game) held by a game player, but is operated in a cloud server, a game scene is rendered into a video and audio stream by the cloud server, and the rendered video and audio stream can be compressed by the cloud server and then transmitted to the terminal device through a network after the rendering is finished, so that the terminal device can directly play the video and audio stream. Based on the above description, cloud games have the following advantages: the requirements on the computing and processing capabilities of terminal devices (such as remote control devices or display devices) held by game players are not high, and the cloud games are developed without considering the adaptability of hardware and the like, so that the cloud games are gradually developed in a large scale.
For convenience of illustration, the embodiment of the present application is described below by taking the game type of the target game as a cloud game as an example, in a game scene in which the target game is a cloud game, the above-mentioned large screen game may also be referred to as a large screen cloud game, and the large screen game and the large screen cloud game are not described in a distinguishing manner.
Based on the above-mentioned related introduction to the large screen game (or called large screen cloud game), the embodiment of the present application provides a game processing scheme based on the large screen game, and the general principle of the game processing scheme may include: displaying a game control interface in a first terminal screen, wherein the game control interface comprises a reference control item, one or more functional areas are arranged around the reference control item, and the game control interface can be used for controlling a target game and displaying a game picture of the target game in a second terminal screen; when the trigger operation is performed in one or more function areas set around the reference manipulation item, it is determined to trigger a corresponding one or more functions in the target game, and at this time, in response to the one or more functions being triggered, response information of the triggered functions may be output in the second terminal screen. In the above scheme, one or more function areas are arranged around the reference manipulation item, and each function area in the one or more function areas corresponds to one or more functions related to the target game, so that when a trigger operation is executed in any function area, the function corresponding to any function area can be triggered, the range in which the function can be triggered is enlarged, the accuracy and the efficiency of the manipulation of the target game are improved, the frequent switching of the sight of a user between the first terminal screen and the second terminal screen is avoided, and the viscosity of the user is improved.
In order to better understand the above mentioned game processing scheme, the game processing scheme related to the embodiment of the present application is described below with reference to an actual large-screen cloud game scene. Referring to fig. 1, fig. 1 is a schematic diagram illustrating an architecture of a game processing system according to an exemplary embodiment of the present application; as shown in fig. 1, the game processing system includes terminals and servers, and the embodiments of the present application do not limit the types and numbers of the terminals and the servers. Wherein:
1) the terminals may include a first terminal 101 and a second terminal 102. The first terminal 101 may be a control device for performing game control on a target game, that is, the first terminal 101 is a control device that may be used for completing game information input, and the first terminal 101 may include, but is not limited to: smart phones (such as Android phones, iOS phones, etc.), tablet computers, portable personal computers, Mobile Internet Devices (MID), smart televisions, vehicle-mounted Devices, head-mounted Devices, game pads, remote controllers, street game Devices, and the like. The second terminal 102 is a display device for displaying a game screen of the target game, and the second terminal 102 may include any one of the following devices having a display screen (or called a display screen, a play screen, etc.): smart phones (such as Android phones, iOS phones, and the like), tablet computers, portable personal computers, Mobile Internet Devices (MID), smart televisions, vehicle-mounted Devices, head-mounted Devices, smart televisions, street equipment, and the like. The second terminal 102 can run game-like applications, which are computer programs for completing one or more specific tasks; in the running mode that the target game is a cloud game, the application program running in the second terminal 102 may include a cloud game platform, and the cloud game platform may run a plurality of cloud games, so that the cloud games can be quickly switched on the same cloud game platform, and the requirement of a game player on game diversity is met; for example, a remote controller game, an arcade game, a mobile game and the like can be carried on the cloud game platform, so that the game requirements of game players for operating various cloud games based on the same cloud game platform are met.
2) The server may be a background server 103 of the first terminal 101 and the second terminal 102 (or an application deployed in the second terminal 102), and is configured to interact with the first terminal 101 and the second terminal 102 to provide computing and application service support for the first terminal 101 and the second terminal 102 (or an application deployed in the second terminal 102). The server can be an independent physical server, or a server cluster or distributed system formed by a plurality of physical servers; in a cloud gaming scenario, the server may also be a cloud server. The terminals (such as the first terminal 101 and the second terminal 102) and the server may be directly or indirectly connected in a communication manner through a wired or wireless manner, and the connection manner between the smart device and the server is not limited in this embodiment of the application.
The game processing scheme provided by the embodiment of the application can be executed by the first terminal 101, the second terminal 102 and the background server 103 in the game processing system together; alternatively, the game-like application (or cloud game platform) running in the first terminal 101 or the second terminal 102 and the background server 103 execute together. The embodiment of the present application does not limit what kind of method is specifically adopted to execute the game processing scheme proposed in the embodiment of the present application. In the following description, with reference to fig. 1, taking a target game as a cloud game, and taking the first terminal 101, the second terminal 102, and the background server 103 to jointly execute the game processing scheme provided in the embodiment of the present application as an example, a flow of the game processing scheme is briefly described, specifically: firstly, after a connection relationship is established between a first terminal 101 and a second terminal 102, a game control interface can be displayed in a first terminal screen of the first terminal 101, the game control interface comprises a reference control item, one or more functional areas are arranged around the reference control item, the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen of the second terminal 102; secondly, when a triggering operation is performed in one or more functional areas, corresponding one or more functions in the target game may be triggered, and at this time, the backend server 103 may acquire the triggered function and generate response information (such as a game screen, audio information, and the like) corresponding to the triggered function based on the triggered function; finally, the background server 103 sends the generated response information of the triggered function to the second terminal 102, so that the second terminal 102 outputs the response information of the triggered function in the second terminal screen.
The game processing scheme mentioned in the embodiment of the present application is introduced by taking the target game as a cloud game as an example; however, it is understood that the target game may also be another type of game, for example, the target game is a client game (abbreviated as "end game"), in this implementation manner, after the trigger operation is executed in the first terminal 101, the first terminal 101 may send the trigger operation to the second terminal 102, so as to facilitate interaction between the second terminal 102 and the backend server 103 to implement a large-screen game; the embodiment of the application does not limit the type of the target game. The connection mode between the first terminal 101 and the second terminal 102 in the game processing system may include, but is not limited to: wired connection and wireless connection, such as connecting the first terminal 101 and the second terminal 102 through a data line, or connecting the first terminal 101 and the second terminal 102 by accessing the first terminal 101 and the second terminal 102 to the same network; the embodiment of the present application does not limit the connection mode between the first terminal 101 and the second terminal 102. Third, in the above-mentioned game processing system, the first terminal 101 and the second terminal 102 are two independent terminals; however, in an actual game scenario, the first terminal 101 and the second terminal 102 may also be the same terminal, and the same terminal includes a first terminal screen and a second terminal screen; in this case, the game playing method of the large screen game can be realized by separating the game manipulation interface from the game display interface (such as an interface for displaying a game picture). For convenience of illustration, the following embodiments will be described by taking the first terminal 101 and the second terminal 102 as two independent terminals.
Based on the game processing scheme described above, the embodiments of the present application propose a more detailed game processing method, and the following describes the game processing method proposed by the embodiments of the present application in detail with reference to the accompanying drawings.
FIG. 2 is a flow diagram illustrating a method of game processing provided by an exemplary embodiment of the present application; the game processing method may be executed by the first terminal 101 in the above-mentioned game processing system, and may include, but is not limited to, steps S201 to S202:
s201: and displaying the game control interface in the first terminal screen.
The game control Interface is a User Interface (UI) and can be used for controlling a target game; the target game may include a cloud game, and the related descriptions of the target game may be referred to the related descriptions, which are not described herein. Specifically, the game control interface comprises a reference control item corresponding to the target game, and the reference control item can be used for triggering one or more functions of the target game; the functions of the target game are: an ability to generate a game effect for a target game, wherein the game effect for the target game may include, but is not limited to: action effects (such as flaming, running, jumping), sound effects (such as game background sound of the target game), vibration effects, and the like, which are generated when a game object (or called a game character, which can be selected by a game player or automatically assigned by the target game) performs a game operation in the target game; for example: the reference manipulation item has a function of triggering a game object in the target game to perform motion; the following steps are repeated: the reference manipulation item has a function of triggering a game object in the target game to execute game operation; and so on.
One or more function areas are arranged around the reference control item in the game control interface, each function area in the one or more function areas can be used for triggering one or more functions of the target game, and the functions triggered by different function areas are different. For example, a first function area is arranged on the left side of the reference manipulation item, and the first function area can be used for triggering a function of a game object in the target game to move leftwards; and a second function area is arranged at the right side of the reference control item, and the second function area can be used for triggering the function of executing the motion of the game object to the right in the target game. Notably, one or more functional regions disposed around the reference manipulation item may be presented as an implicit state or an explicit state in the game manipulation interface; the hidden state means that the one or more function areas are hidden in the game control interface, so that for a game player, the game player can only see the reference control item in the game control interface and cannot see the one or more function areas arranged around the reference control item; conversely, the appearance state means that the one or more function regions are displayed in the game manipulation interface, so that the game player can see not only the reference manipulation item but also one or more function regions disposed around the reference manipulation item in the game manipulation interface.
A specific implementation manner of setting one or more function areas around the reference manipulation item is described below, where any one of the function areas set around the reference manipulation item in the game manipulation interface may be represented as a target function area, and the target function area may include any one of the following: an area set in any direction of the first terminal screen based on the reference manipulation item, that is, a target function area is divided by direction based on the reference manipulation item; or, a region set along any angle of the first terminal screen with the reference manipulation item as an origin, that is, the target function region is divided by angle with the reference manipulation item as an origin. The two implementation manners of dividing the functional regions shown above are described in more detail below with reference to the accompanying drawings, respectively, in which:
1) setting a target function area along any direction of the first terminal by taking the reference control item as a reference; the target function area is any one of one or more function areas set around the reference manipulation item. Referring to fig. 3a, an implementation of setting a target function area around a reference manipulation item according to a direction is described, as shown in fig. 3a, a game manipulation interface 301 is displayed in a first terminal screen of a first terminal 101, and the game manipulation interface 301 includes a reference manipulation item 3011. Implementations of setting the target function region around the reference manipulation item 3011 may include: firstly, taking a reference manipulation item as a reference, defining the direction right above the reference manipulation item as a 0-degree direction, and sequentially dividing the 360-degree direction taking the reference manipulation item as the reference into a 45-degree direction, a 90-degree direction, a 135-degree direction, a 180-degree direction, a 225-degree direction, a 270-degree direction and a 315-degree direction according to the clockwise direction; secondly, selecting any direction which is divided by taking the reference control item as a reference, such as a 45-degree direction; and finally, setting an area in any selected direction as a target function area. It should be noted that the display area size and shape of the target function region disposed in any direction are not limited in the embodiments of the present application, and the shape of the target function region disposed in the 45 ° direction may be a circle, a pentagram, an ellipse, a fan, or the like.
2) Setting a target function area along any angle of the first terminal screen by taking the reference control item as an origin; the target function area is any one of one or more function areas set around the reference manipulation item. Referring to fig. 3b, an implementation of setting the target function area around the reference manipulation item according to the angle is described, as shown in fig. 3a, a game manipulation interface 301 is displayed in the first terminal screen of the first terminal 101, and the game manipulation interface 301 includes the reference manipulation item 3011. Implementations of setting the target function region around the reference manipulation item 3011 may include: firstly, taking a reference manipulation item as a reference, defining the direction right above the reference manipulation item as a 0-degree direction, and sequentially dividing the 360-degree direction taking the reference manipulation item as the reference into a 45-degree direction, a 90-degree direction, a 135-degree direction, a 180-degree direction, a 225-degree direction, a 270-degree direction and a 315-degree direction according to the clockwise direction; finally, any two directions, for example, a 315 ° direction and a 45 ° direction, are selected from a plurality of directions divided with the reference manipulation item 3011 as an origin, and a region formed between the 315 ° direction and the 45 ° direction is determined as the target functional region. It should be noted that the embodiment of the present application is not limited to specifically selecting an area formed between two directions as the target functional area.
It should be understood that the above only gives two exemplary implementations of setting the target function region around the reference manipulation item; the way in which the target functional area is divided in the actual game scene may vary, for example: in fig. 3a, the reference manipulation item is used as a reference, and the 360 ° direction based on the reference manipulation item is divided in a clockwise direction at intervals of 90 °, and in other implementation manners, the 360 ° direction based on the reference manipulation item may be divided in different interval angles; the following steps are repeated: in fig. 3b, a region formed between the 315 ° direction and the 45 ° direction is selected as the target functional region, and in other implementations, a region formed between the 135 ° direction and the 270 ° direction may be selected as the target functional region. The embodiment of the present application does not limit the implementation manner of how to set the function area around the reference manipulation item in the game manipulation interface, and is described here.
As described above, one or more function areas provided around the reference manipulation item may be used to trigger one or more functions of the target game, and then one function indication icon may be respectively displayed in each of the one or more function areas, and each function indication icon is used to indicate a function corresponding to the function area in which each function indication icon is located. In other words, a corresponding function indication icon can be displayed in each function area arranged around the reference manipulation item, and the function indication icon displayed in any function area is used for indicating the function triggered by the any function area; compared with the prior art in which a game control key (i.e., the function indication icon) is displayed in a game control interface, the method for displaying the function prompt icon in the function area does not increase development cost, and reminds a game player of the function area to a certain extent, thereby improving game experience of the game player and improving user stickiness.
An exemplary schematic diagram of displaying function indication icons in function areas arranged around a reference manipulation item can be seen in fig. 4, as shown in fig. 4, 4 function areas are arranged around the reference manipulation item, and each function area includes a first function area, a second function area, a third function area and a fourth function area; if the first function area is used for triggering a game character in a target game to move upwards, a function prompt icon 401 can be displayed in the first function area, and the function prompt icon 401 is represented as an arrow symbol pointing upwards, so that the function prompt icon 401 can prompt a game player that a function triggered by the first function area where the function prompt icon 401 is located to control a game object to move upwards to a certain extent; similarly, corresponding function indication icons are also displayed in other function areas, and each function indication icon is used for indicating a function of the corresponding function area, which can trigger the target game; if a function prompt icon 402 is displayed in the second function area, the function prompt icon 402 is used to prompt the game player that the function triggered by the second function area where the function prompt icon 402 is located is to control the game object to move to the right.
The following description is about display positional relationships between a reference manipulation item and function prompt icons included in one or more function regions arranged around the reference manipulation item, where, assuming that the number of the one or more function regions arranged around the reference manipulation item is N, where N is a positive integer, the display positional relationships between the reference manipulation item and N function indication icons corresponding to the N function regions may include:
(1) n function indication icons are randomly distributed and displayed around the reference control item; as shown in fig. 5a, a reference manipulation item 3011 is displayed in the game manipulation interface, and 3 function indication icons, such as a function indication icon 501, a function indication icon 502, and a function indication icon 503, are randomly displayed around the reference manipulation item 3011.
(2) N function indication icons are distributed and displayed around the reference manipulation item according to the specified shape; wherein the specified shape may include, but is not limited to, any of: arc, circular, etc.; referring to the first diagram shown in fig. 5b, a reference manipulation item 3011 is displayed in the game manipulation interface, and a function indication icon 501, a function indication icon 502, and a function indication icon 503 are displayed around the reference manipulation item 3011 in an arc shape, so that the function indication icon 501, the function indication icon 502, and the function indication icon 503 are in an arc shape with the reference manipulation item 3011 as an origin. Referring again to the second diagram shown in fig. 5b, a reference manipulation item 3011 is displayed in the game manipulation interface, and a function indication icon 501, a function indication icon 502, and a function indication icon 503 are displayed around the reference manipulation item 3011 in a circular shape, so that the function indication icon 501, the function indication icon 502, and the function indication icon 503 are in a circular shape with the reference manipulation item 3011 as an origin.
(3) The N function indication icons and the reference manipulation item are arranged and displayed along the same direction, and the direction can comprise a horizontal direction, a vertical direction or a diagonal direction and the like; referring to the first diagram shown in fig. 5c, a reference manipulation item 3011 is displayed in the game manipulation interface, and a function indication icon 501, a function indication icon 502, and a function indication icon 503 are displayed in a horizontal direction directly above the reference manipulation item 3011, so that the function indication icon 501, the function indication icon 502, and the function indication icon 503 are displayed in a horizontal direction in an array. Referring to the second diagram shown in fig. 5c, a reference manipulation item 3011 is displayed in the game manipulation interface, and a function indication icon 501, a function indication icon 402, and a function indication icon 503 are displayed on the left side of the reference manipulation item 3011 in the vertical direction, so that the function indication icon 501, the function indication icon 502, and the function indication icon 503 are displayed in an arrangement in the vertical direction. Continuing with the third diagram shown in fig. 5c, the function indication icon 501, the function indication icon 502, and the function indication icon 503 are displayed in a diagonal shape on the upper left of the reference manipulation item 3011 so that the function indication icon 501, the function indication icon 502, and the function indication icon 503 are displayed in a diagonal arrangement. It should be noted that the above description only gives some exemplary display position relationships between the reference manipulation item and the N function indication icons, and the display position relationships may be changed in other implementations, which is described herein.
In the embodiment of the application, the function layout of the game control interface (namely, the layout of the function prompt icons displayed in the function area arranged around the reference control item) is not changed in the prior art, so that more guide prompts are not required to be added to prompt the game player how to operate, the game player does not need to change the historical game operation habit, and the accuracy and the efficiency of game control are improved under the condition that the learning cost is not newly added.
S202: when the trigger operation is executed in one or more functional areas, triggering one or more corresponding functions in the target game; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen.
If any one of the one or more functional areas in the game control interface is executed with a triggering operation, which indicates that the game player wants to trigger the function contained in the functional area in the target game, response to the one or more functional areas being triggered, response information of the triggered function is output in a second terminal screen of the second terminal. Wherein, referring to one or more function regions arranged around the manipulation item, any one of the function regions may be represented as a target function region, and then performing the trigger operation in the target function region may include any one of:
in one implementation, a trigger operation is performed at any location within the target functional area; the trigger operation may include, but is not limited to: click operation, double click operation, long press operation, and the like; an exemplary schematic diagram of performing a triggering operation at any position within a target function area can be seen in a first diagram shown in fig. 6, where a game manipulation interface includes a reference manipulation item 3011, and 4 function areas are provided around the reference manipulation item, which are a first function area, a second function area, a third function area, and a fourth function area, respectively, and each function area can be used to trigger one or more functions of a target game; when a trigger operation (e.g., a click operation) is performed at any position within any functional area (e.g., the first functional area), it is determined that the corresponding function of the first functional area in the target game is triggered.
In another implementation manner, the reference manipulation item is used as a sliding starting point, and the sliding operation is executed in any direction in the target function area; that is, when the reference manipulation item is used as a sliding starting point and the sliding starting point is pressed to execute sliding in any direction of the reference manipulation item, it is determined that a function corresponding to a target function region set in the any direction (or an angle section in which the any direction falls) is triggered. Wherein, any direction can comprise any one of the following: the display screen comprises a horizontal left direction of a first terminal screen, a horizontal right direction of the first terminal screen, a diagonal direction of the first terminal screen, a vertical upward direction of the first terminal screen and a vertical downward direction of the first terminal screen. An exemplary schematic diagram of performing a sliding operation with the reference manipulation item as the sliding start point may be seen from the second diagram shown in fig. 6, as shown in the second diagram in fig. 6, assuming that a game player uses a finger to manipulate a target game in a game manipulation interface, the sliding operation with the reference manipulation item as the sliding start point performed in the target function area may include: first, a reference manipulation item is held down in the game manipulation interface by a finger, and then, when dragging or moving is performed along any direction (e.g., 40 ° direction in the second drawing shown in fig. 6), a function area in which the any direction falls is taken as a target function area, and a function of determining the target function area is triggered.
In another implementation manner, a sliding operation is performed in any direction in the target function area with any position in the target function area as a sliding starting point; compared with the second implementation manner, the third implementation manner is that any position in the target function area is used as a sliding starting point, and the sliding operation is executed in any direction in the target function area. An exemplary schematic diagram of performing the sliding operation with any position in the target function region as the sliding starting point may be seen in the third diagram shown in fig. 6.
It should be noted that, the foregoing only provides three specific implementation procedures of exemplary trigger operations, but does not limit the embodiment of the present application to include only the above three trigger modes for the target functional area; for example, the triggering operation performed within the target functional area may further include: an operation triggered when a target shape (such as a circle, an ellipse, a triangle) is drawn in any sub-area or any position in the target function area, and the like.
In the embodiment of the application, a game control interface displayed in a first terminal screen comprises a reference control item, and the reference control item is associated with one or more functional areas; when the triggering operation is performed in one or more function areas, corresponding one or more functions in the target game may be triggered, and response information of the triggered functions may be output in the second terminal screen. In the scheme, the corresponding function in the target game can be triggered by executing the triggering operation at any position in the function area associated with the reference control item, so that the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of controlling the target game are improved.
FIG. 7 is a flow chart illustrating a method of game processing provided by an exemplary embodiment of the present application; the game processing method may be executed by the first terminal 101 in the above-mentioned game processing system, and may include, but is not limited to, steps S701 to S703:
s701: and after the connection relation between the first terminal and the second terminal is established, setting a reference control item in a setting interface.
As described above, the game processing method provided by the embodiment of the present application is applicable to a large-screen game scene, and includes a first terminal and a second terminal in the large-screen game scene; the second terminal screen of the second terminal can be used for outputting response information generated after any function is triggered in the game control interface. In specific implementation, when a game player has a game requirement for controlling a target game, the game player can firstly establish a connection relationship between a first terminal and a second terminal; the fact that the first terminal and the second terminal have the connection relationship may mean that: the first terminal and the second terminal can communicate with each other directly or indirectly, for example: the information interaction is directly carried out between the first terminal and the second terminal to realize a large-screen game, and the following steps are carried out: the first terminal and the second terminal interact information with the same other equipment (such as cloud service) to realize a large-screen game, which also includes: the first terminal and the second terminal are connected with different other devices, and the other devices are also connected, so that the indirect connection relation between the first terminal and the second terminal can be realized, and the large-screen game can be realized.
The method for establishing the connection relationship between the first terminal and the second terminal may include, but is not limited to: firstly, a connecting device is adopted to respectively connect a first terminal and a second terminal, so as to realize the establishment of a connection relationship between the first terminal and the second terminal, wherein the connecting device can comprise a data line, a switching head with a communication function and the like. And secondly, accessing the first terminal and the second terminal into the same network, and if the first terminal and the second terminal are accessed into the same wifi signal, realizing the establishment of the connection relationship between the first terminal and the second terminal. Establishing a connection relationship between the first terminal and the second terminal through scanning operation, if an identification code for establishing the connection relationship can be displayed in a second terminal screen of the second terminal, when the identification code in the second terminal screen is scanned by the first terminal, determining to acquire reading operation aiming at the identification code, and establishing the connection relationship between the first terminal and the second terminal; the identification code here may include: the identification code comprises a two-dimensional code, a graphic code, an applet code and the like, and the specific form of the identification code is not limited in the embodiment of the application; the method for establishing the association relationship between the first terminal and the second terminal through code scanning can quickly realize the establishment of the association relationship between the first terminal and the second terminal and simplify the user operation. It should be understood that the foregoing merely provides several exemplary implementations for establishing a connection relationship between a first terminal and a second terminal, and the embodiments of the present application do not limit specific implementations for establishing a connection relationship between a first terminal and a second terminal.
After the connection relationship between the first terminal and the second terminal is successfully established, a setting interface of the target game may be first displayed in a first terminal screen of the first terminal, where the setting interface of the target game is used to set a display position of the reference manipulation item in the first terminal screen and set one or more function regions around the reference manipulation item. Exemplary implementations of setting a reference manipulation item in a setting interface and setting one or more functional areas around the reference manipulation item are described below, respectively, where:
1) the reference control items in the target game are system transformation performed by a developer or a configurator of the target game during the operation of configuring the terminal side of the target game, namely which item or items in the target game are already set as the reference control items during the configuration of the target game; in this implementation manner, after the game player establishes the connection relationship between the first terminal and the second terminal, the to-be-confirmed manipulation item may be directly displayed in the setting interface displayed in the first terminal screen of the first terminal, and as long as the game player performs a confirmation operation on the to-be-confirmed manipulation item in the setting interface, the to-be-confirmed manipulation item may be used as a reference manipulation item, that is, the reference manipulation item is activated, so that the background server may acquire the position information of the reference manipulation item in the first terminal screen.
In a specific implementation, after a connection relationship is successfully established between a first terminal and a second terminal, a setting interface can be displayed in a first terminal screen of the first terminal, wherein a control item to be confirmed is displayed in the setting interface, and the control item to be confirmed is a control item corresponding to a specified function in a target game; wherein the specified function may include any one of: if the function used for controlling the motion of the game object in the target game is triggered for the maximum times, the function capable of triggering the game object to execute the motion can be used as a specified function, and a control item used for triggering the game object to execute the motion can be used as a control item to be confirmed; or, any function in the target game, specifically which function in the target game is selected as the designated function, is set by the developer; and so on.
In order to prompt the game player to perform a confirmation operation on the to-be-confirmed manipulation item after the first terminal and the second terminal successfully establish a connection relationship, the embodiment of the application further supports outputting an operation guide related to the to-be-confirmed manipulation item in a setting interface of the first terminal, wherein the operation guide is used for instructing to perform the confirmation operation on the to-be-confirmed manipulation item in the setting interface so as to activate the reference manipulation item. Of course, when the to-be-confirmed manipulation item is displayed in the setting interface of the first terminal screen, an operation guide related to the to-be-confirmed manipulation item may also be output in the second terminal screen, so that the game player can activate the reference manipulation item conveniently.
Taking the example of outputting a manipulation guidance about a manipulation item to be confirmed in the second terminal screen, a schematic diagram of activation of a reference manipulation item by an exemplary game player is given below; as shown in fig. 8, a setting interface 801 is displayed in the first terminal screen, and the setting interface 801 includes a manipulation item 8011 to be confirmed; outputting an operation guide 802 related to the to-be-confirmed manipulation item 8011 in a second terminal screen of the second terminal, where the operation guide 802 may include an identifier of the to-be-confirmed manipulation item, so as to prompt a game player to perform a confirmation operation on the to-be-confirmed manipulation item according to the identifier of the to-be-confirmed manipulation item in the setting interface 801; if the manipulation item to be confirmed is an "OK" key, the manipulation guidance regarding the manipulation item to be confirmed may be expressed as "press [ OK key ] start". Of course, if at least two reference manipulation items are set for the target game, at least two manipulation items to be confirmed can be displayed in the setting interface at one time, or the manipulation items to be confirmed can be sequentially displayed according to the activated sequence of the manipulation items to be confirmed; similarly, the operation guide corresponding to one to-be-confirmed operation item of the at least two to-be-confirmed operation items can be displayed in the second terminal screen each time, after the confirmation operation is performed on the one to-be-confirmed operation item according to the operation guide each time, the operation guide related to other to-be-confirmed operation items except the confirmed operation item of the at least two to-be-confirmed operation items is output in the second terminal screen again, and the above process is repeated until all the reference operation items related to the target game are activated. Or, the operation guide corresponding to all reference manipulation items associated with the target game is output in the second terminal screen at one time, and after the confirmation operation is performed on any manipulation item to be confirmed in the first terminal screen, the operation guide corresponding to the any manipulation item to be confirmed is set to be in a completed state in the second terminal screen (for example, the operation guide corresponding to the any manipulation item to be confirmed is deleted in the second terminal screen, or the transparency of the operation guide corresponding to the any manipulation item to be confirmed is increased in the second terminal screen, and the like).
2) The reference manipulation item in the target game is configured by a game player; under the implementation mode, the game player can set the reference control item in the target game according to the use habit of the game player, and the game experience of the game player is improved. In a specific implementation, after a connection relationship is successfully established between a first terminal and a second terminal, a setting interface displayed on the first terminal includes one or more control items corresponding to a target game, and any control item corresponds to one or more corresponding functions in the target game; if any one of the one or more control items is triggered, any triggered control item is activated as a reference control item. Two exemplary interface diagrams for selecting a reference maneuver by a game player are provided below in conjunction with FIGS. 9a and 9 b; as shown in fig. 9a, a setting interface 801 includes a manipulation item display area 901 and a setting area 902, where the manipulation item display area 901 is used to display one or more manipulation items corresponding to a target game, such as a manipulation item 9011, a manipulation item 9012, and … …, and the setting area 902 is used to display a reference manipulation item selected by a game player; specifically, if the game player drags any one of the manipulation items in the manipulation item display area 901, such as the manipulation item 9011, from the manipulation item display area 901 to any position in the setting area 902 to release the manipulation item, which indicates that the game player wants to use the manipulation item 9011 as a reference manipulation item, the manipulation item 9011 is displayed in the setting area 902, and the manipulation item 9011 is set as a reference manipulation item corresponding to the target game.
Referring to fig. 9b again, the setting interface 801 includes one or more control items corresponding to the target game, such as the control item 9011, the control items 9012, and … …; a selection control (or referred to as an option, a component, a key, or the like) is displayed in the region associated with the display position where each manipulation item is located, when the selection control in the region associated with the display position where any manipulation item is located is selected, it indicates that the game player wants to determine the selected manipulation item as a reference manipulation item, and if the selection control in the region associated with the display position where the manipulation item 9011 is located is selected, the manipulation item 9011 is determined as a reference manipulation item corresponding to the target game.
It is understood that fig. 9a and 9b only show two exemplary implementations of selecting a reference manipulation item, and the embodiments of the present application do not limit the implementations of selecting a reference manipulation item, and are described herein.
3) Similar to the implementation 1), the one or more function regions set around the reference manipulation item may be system modification performed by a developer or configurator of the target game in configuring the operation on the terminal side of the target game; in this implementation, after the reference manipulation item in the target game is determined, one or more function areas previously set for the surroundings of the reference manipulation item may be directly acquired. Of course, the manner of determining the one or more function regions disposed around the reference manipulation item may also be similar to the implementation manner 2), that is, one or more function regions are disposed around the reference manipulation item by the game player; in specific implementation, a setting interface is displayed in a first terminal screen, and the setting interface comprises a reference control item; one or more functional areas are set around the reference manipulation item in response to an area setting operation performed on an area around the reference manipulation item. The manner of setting one or more functional areas for the periphery of the reference manipulation item may include, but is not limited to: drawing one or more functional areas around the reference manipulation item by a finger (or a cursor (a cursor mapped by an electronic pen, a mouse, etc.)); or the setting interface comprises an input area, a direction value or an angle value is input in the input area, and one or more functional areas are set around the reference control item in a mode of inputting the direction value or the angle value; the embodiment of the present application does not limit which way to set the functional area specifically. An exemplary interface schematic diagram for setting one or more functional regions around the reference manipulation item can be seen in fig. 9c, which is not described in detail herein.
In addition, as described above, one function indication icon may be respectively displayed in each of the function areas provided around the reference manipulation item to indicate: the function indicates the function of the function area where the icon is located; based on this, the embodiment of the application also supports adjusting the function area corresponding to the function indication icon in the setting interface or adjusting the position of the function indication icon around the reference manipulation item in the game manipulation interface. Subsequently, when a demand for setting or adjusting a function area is generated in the process of controlling the target game by a game player, the position of the function area is adjusted by adjusting the position of the function indication icon is introduced as an example; specifically, if each function indication icon of the target game is in a non-editable state in the game process, the game player may trigger (such as long-press or double-click) the function indication icon needing position adjustment, so that the function indication icon needing position adjustment is converted from the non-editable state to an editable state, and then the position of the function indication icon is adjusted in the editable state; when the function indication icon is in the non-editable state, the game player does not have the authority of adjusting the position of the function indication icon, and on the contrary, when the function indication icon is in the editable state, the game player has the authority of adjusting the function indication icon. Two interface flows for adjusting the display position of the function indication icon in the game control interface are given below, wherein:
in one implementation manner, the embodiment of the application supports that a game player adjusts the display position of a function indication icon corresponding to a function area in the function area. An exemplary process of adjusting the display position of the function indication icon within the function region may be seen in fig. 10a, as shown in fig. 10a, after the function indication icon is adjusted from the non-editable state to the editable state, each function region may be visualized in the game manipulation interface (or the second terminal screen), for example, a reference manipulation item 3011 and function indication icons 1001 and 1002 are included in the game manipulation interface, and a function region 1003 corresponding to the function indication icon 1001 and a function region 1004 corresponding to the function indication icon 1002 are visualized in the game manipulation interface; the game player may adjust the display position of the function indication icon 1001 in the function area 1003 and/or adjust the display position of the function indication icon 1002 in the function area 1004, such as adjusting the function indication icon 1001 in the function area 1003 from the first display position to the second display position.
In other implementation manners, the embodiment of the application also supports that the game player adjusts the position of the function area where the function prompt icon is located by adjusting the function prompt icon; in this implementation, if any function instruction icon is adjusted from the first display position to the second display position around the reference manipulation item, the position of the function area where the any function instruction icon is located is adjusted following the change in the display position of the any function instruction icon. An exemplary interface schematic diagram for adjusting the position of the function area corresponding to the function indication icon following the adjustment of the display position of the function indication icon may be seen in fig. 10b, as shown in fig. 10b, it is assumed that a reference manipulation item 3011 and a function indication icon 1001 are included in the game manipulation interface, and the function indication icon 1001 is located in the function area 1003; when there is an adjustment operation of adjusting the display position of the function indication icon 1001, such as dragging the function indication icon 1001 from the first display position to the second display position, the function indication icon 1001 is displayed at the second display position; in this case, the function area corresponding to the function instruction icon 1001 is adjusted from the function area 1003 to the function area 1005, that is, the function instruction icon 1001 whose display position is adjusted is located in the function area 1005. It should be noted that the interval value of the angle interval divided by the functional region 1005 with reference to the reference manipulation item 3011 may be the same as or different from the interval value of the angle interval divided by the functional region 1003 with reference to the reference manipulation item 3011, and this is not limited in this embodiment of the application.
It should be noted that the embodiment of the present application does not limit the specific implementation manner of adjusting the display position of the function indication icon. Through the adjustment of the display position of the function indication icon by the game player, the requirement of the game player for customizing the display position of the function indication icon can be met, so that the display position of the function indication icon and the position of the function area where the function indication icon is located in the game control interface of different game players are more in line with the control habit of the game player, and the game experience of the user is improved.
S702: and displaying a game control interface in the first terminal screen, wherein the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item.
It should be noted that, for the specific implementation manner shown in step S702, reference may be made to the related description of the specific implementation manner shown in step S202 in the embodiment shown in fig. 2, and details are not described herein again.
In addition, in addition to displaying the reference manipulation item and the function indication icon in the game manipulation interface in the first terminal screen, the embodiment of the present application also supports displaying a function item corresponding to the manipulation item (such as the reference manipulation item or the function indication icon) displayed in the first terminal screen in the second terminal screen of the second terminal. Specifically, if N function areas are arranged around the reference manipulation item in the game manipulation interface and N function indication icons correspond to the N function areas, a reference function item corresponding to the reference manipulation item and N indication function items corresponding to the N function indication icons are displayed in the second terminal screen. The display position relationship between the N function indication icons and the reference control item is consistent with the display position relationship between the N indication function items and the reference function item, in other words, the display position relationship between the reference control item and the N function indication icons in the game control interface is mapped to the second terminal screen, and then the display position relationship between the N indication function items and the reference function items in the second terminal screen can be obtained. The mode of displaying the function item corresponding to the control item of the first terminal screen in the second terminal screen enables the sight of the game player to stay in the second terminal screen to clearly know the function area which is currently controlled, avoids the frequent switching of the sight of the game player between the first terminal screen and the second terminal screen, further improves the control efficiency of the target game and improves the control accuracy of the target game.
It should be noted that, in the above embodiments, a reference manipulation item corresponding to a target game is taken as an example, and relevant contents such as setting the reference manipulation item corresponding to the target game, setting one or more functional areas around the reference manipulation item, and displaying position relationships between the reference manipulation item and corresponding N function indication icons are introduced; however, in an actual game scene, at least two reference manipulation items may correspond to the target game, and in this implementation manner, the setting manner of each reference manipulation item, the setting manner of setting one or more function areas around each reference manipulation item, and the display position relationship between each reference manipulation item and the corresponding function indication icon may all refer to the foregoing related description, and the setting manner and the display position relationship corresponding to each reference manipulation area and the like are not described herein again. In addition, the embodiment of the application also supports that the type of the triggered function belongs to the same type of function region, and the function region is arranged around the reference control items with the consistent type of the triggered function; types herein may include any of the following: firstly, controlling the motion type of the motion of a game object in a target game; for example: if the function triggered by the reference manipulation item is to trigger a target object in the target game to perform a motion, a function area corresponding to the function that triggers the game object to move in different directions may be set around the reference manipulation item. Controlling the operation type of the game object in the target game to execute the game operation; for example: the target game is a competitive game, that is, the game character in the target game can perform various game operations, such as fire shooting operation, sword playing operation, fist playing operation, etc., so that the function area corresponding to the function of triggering the game objects to execute the multiple game operations can be arranged around the reference manipulation item which can also trigger the game objects to execute the game operations.
For example, referring to fig. 10c, the game manipulation interface 301 includes 2 reference manipulation items, which are a reference manipulation item 1 and a reference manipulation item 2, respectively, where the reference manipulation item 1 has a function of triggering a game object in the target game to execute a motion, and the reference manipulation item 2 has a function of triggering the game object in the target game to execute a game operation; the game control interface 301 further includes 7 function indication icons, which are: a function indication icon 1, a function indication icon 2, a function indication icon 3, a function indication icon 4, a function indication icon 5, a function indication icon 6, and a function indication icon 7. Assuming that the function indication icon 1, the function indication icon 2, the function indication icon 3 and the function indication icon 4 all have a function of triggering a game object to execute a motion, that is, the types of the functions provided by the function indication icon 1, the function indication icon 2, the function indication icon 3 and the function indication icon 4 all belong to a motion type, the function indication icon 1, the function indication icon 2, the function indication icon 3 and the function indication icon 4 may be disposed around the reference manipulation item 1. Similarly, if the function indication icon 5, the function indication icon 6 and the function indication icon 7 all have functions for triggering the game object to execute the game operation (such as fire-blasting, arrow-shooting, etc.), that is, the types of the functions provided by the function indication icon 5, the function indication icon 6 and the function indication icon 7 all belong to operation types, the function indication icon 5, the function indication icon 6 and the function indication icon 7 may be disposed around the reference manipulation item 2.
In addition, the embodiment of the application also supports displaying at least two reference control items in a game control interface according to a plurality of display modes; taking an example that the target game corresponds to a first reference manipulation item and a second reference manipulation item, a display mode of the first reference manipulation item and the second reference manipulation item in the game manipulation interface is described, wherein the first reference manipulation item and the second reference manipulation item are two different reference manipulation items, and one or more functional regions are arranged around the first reference manipulation item and around the second reference manipulation item. Specifically, the method comprises the following steps: displaying a first reference control item and a second reference control item in parallel along the vertical direction in the game control interface; or, the first reference manipulation item and the second reference manipulation item are displayed side by side in the horizontal direction in the game manipulation interface; or, displaying the first reference manipulation item and the second reference manipulation item in a diagonal line in the game manipulation interface; or, the first reference manipulation item and the second reference manipulation item are displayed along an edge line of the game manipulation interface in the game manipulation interface.
For example, assuming that the game manipulation interface includes 3 reference manipulation items, and each reference manipulation item is provided with one or function area around the reference manipulation item, several exemplary display manners of the 3 reference manipulation items in the game manipulation interface are described below with reference to fig. 11a, 11b, 11c, 11d, and 11e, where: (1) and randomly arranging and displaying 3 reference control items in the game control interface. In other words, 3 reference manipulation items can be randomly displayed in the game manipulation interface; an exemplary schematic diagram of randomly displaying the reference manipulation item 1101, the reference manipulation item 1102 and the reference manipulation item 1103 in the game manipulation interface can be seen in fig. 5 a. Of course, 3 reference manipulation items may also be displayed in the game manipulation interface in other random display manners, and the embodiment of the application does not limit that the 3 reference manipulation items are necessarily displayed in the game manipulation interface in the style shown in fig. 5 a. (2) 3 reference control items are displayed in parallel along the vertical direction in the game control interface; an exemplary schematic diagram of displaying the reference manipulation item 1101, the reference manipulation item 1102 and the reference manipulation item 1103 in a game manipulation interface side by side can be seen in fig. 11 b. (3) Displaying 3 reference manipulation items side by side along a horizontal direction in the game manipulation interface; an exemplary schematic diagram of displaying the reference manipulation item 1101, the reference manipulation item 1102 and the reference manipulation item 1103 in a game manipulation interface side by side can be seen in fig. 11 c. (4) Diagonally displaying 3 reference manipulation items in the game manipulation interface; an exemplary schematic diagram of diagonally displaying the reference manipulation item 1101, the reference manipulation item 1102 and the reference manipulation item 1103 in the game manipulation interface can be seen in fig. 11 d. (5) Displaying 3 reference manipulation items along the edge line of the game manipulation interface in the game manipulation interface; an exemplary schematic diagram of displaying the reference manipulation item 1101, the reference manipulation item 1102 and the reference manipulation item 1103 along the edge line of the game manipulation interface in the game manipulation interface can be seen in fig. 11 e. It should be understood that the above description only gives an exemplary distribution pattern of several reference manipulation items in the game manipulation interface, and the embodiment of the present application does not limit the distribution pattern of the reference manipulation items in the game manipulation interface.
In this embodiment of the application, the display mode of the reference manipulation item in the game manipulation interface may be set by a service person according to service requirements, so that after a plurality of game players open a target game in respective used first terminals, the display modes of the reference manipulation item displayed in the first terminal screen of each first terminal are all the same. Optionally, the display mode of the reference manipulation item in the game manipulation interface may also be customized by the game player, in other words, the embodiment of the present application supports the game player to adjust the display mode of each reference manipulation item in the game manipulation interface. Specifically, when an adjustment entry in the game manipulation interface is triggered, adjusting each reference manipulation item from a non-editable state to an editable state in the game manipulation interface, wherein when the reference manipulation item is in the non-editable state, the game player does not have the authority to adjust the display position of the reference manipulation item, and conversely, when the reference manipulation item is in the editable state, the game player has the authority to adjust the display position of the reference manipulation item; when the adjustment operation for a target reference operation item (such as any reference operation item) exists, adjusting the display position of the target reference operation item to the display position indicated by the adjustment operation according to the adjustment operation; and if the return operation of adjusting the state of the reference control item from the editable state to the non-editable state is detected, updating and displaying the display position of each reference control item in the game control interface.
The implementation of the game player adjusting the display position of the reference manipulation item in the game manipulation interface described above is exemplarily described with reference to fig. 12; as shown in fig. 12, the game manipulation interface includes a reference manipulation item 1101 and a reference manipulation item 1102, the game manipulation interface further includes an adjustment control 1201, and an adjustment entry is disposed in the adjustment control 1201; when the adjustment control 1201 is triggered, the states of the reference manipulation item 1101 and the reference manipulation item 1102 in the game manipulation interface can be adjusted to be editable states; if the reference manipulation item 1101 in the editable state is dragged from the first display position to the second display position, the reference manipulation item 1101 may be displayed at the second display position after the reference manipulation item 1101 is released at the second display position; if a return operation of adjusting the state of the reference manipulation item from an editable state to a non-editable state is detected, the display position of the reference manipulation item 1101 is updated in the game manipulation interface, and the updated reference manipulation item 1102 is displayed at a second display position in the game manipulation interface. It should be noted that, in the schematic diagram shown in fig. 12, the adjustment entry is set in the adjustment control 1201 (or the option, the component) for example, but the adjustment entry may also be set in the reference manipulation item, for example, the adjustment entry is set in the reference manipulation item 1101, and then when the reference manipulation item 1101 is triggered (e.g., long-press, double-click, etc.), it is determined that the adjustment entry is triggered; the state of the reference manipulation item is adjusted from the non-editable state to the editable state, and particularly, each manipulation item included in the reference manipulation item is adjusted from the non-editable state to the editable state. In summary, the embodiment of the application supports the game player to adjust the display position of the reference manipulation item in the game manipulation interface, thereby being beneficial to different game players to customize the display position of the reference manipulation item according to respective use habits, meeting the adjustment requirement of the game player on the display position of the reference manipulation item, and improving the user stickiness.
S703: when the triggering operation is executed in one or more functional areas, triggering one or more corresponding functions in the target game; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen.
Wherein, according to the different types of the triggered functions in the game manipulation interface, the types of the response information for outputting the triggered functions in the second terminal screen are different in response to one or more of the triggered functions being triggered. For convenience of explanation, taking any one of the function areas in the game manipulation interface as a target function area, when a triggering operation is performed in the target function area, a target function in the target game is triggered, and a target function item corresponding to the target function is displayed in the second terminal screen as an example, several exemplary scenarios of response information of the target function output in the second terminal screen in response to the target function being triggered are given, wherein:
(1) if the trigger operation is executed in the target function area in the game control interface, the response information of the target function output in the second terminal screen includes: and highlighting the target function item in the second terminal screen, wherein the target function item in the second terminal screen corresponds to the function indication icon in the target function area in the first terminal screen. Wherein the highlighting may include: displaying the target function item as a target color or displaying the target function item as a target brightness; or the display area of the target function item is larger than that of other indication function items to realize the highlight display; and the like; the embodiment of the present application does not limit the manner of highlighting the target function item in the second terminal screen. In other words, when a target function area in the game control interface is triggered, a target function item corresponding to the target function area in the second terminal screen is displayed in a selected state; therefore, the game player can determine the current operating function by watching the second terminal screen, the frequent switching of the sight of the game player between the first terminal screen and the second terminal screen is avoided, and the operating accuracy of the large-screen game is improved.
An exemplary illustration of highlighting the target function item on the second terminal screen can be seen in fig. 13; as shown in fig. 13, an indication function item corresponding to each function indication icon in the first terminal screen 1302 and a reference function item corresponding to the reference manipulation item are displayed in the second terminal screen 1301; when a trigger operation is performed on the function indication icon 13021 in the first terminal screen 1302, an indication function item 13011 (namely a target function item) corresponding to the function indication icon 13021 is highlighted in the second terminal screen, wherein the highlighting manner comprises: the highlighted indication function item 13011 is implemented with a color depth greater than the color depth of the other indication function items.
(2) When there is a stay signal for the target function region in the game manipulation interface, the response information of the target function output in the second terminal screen may include: outputting function prompt information of a target function corresponding to the target function area in a second terminal screen, wherein the function prompt information is used for prompting a game player that the target function can be triggered if the target function area is triggered; the function prompt information may be specifically displayed in an associated area (for example, upper, lower, left, and right areas of the target mapping item) of a display position of the target mapping item in the second terminal screen. Wherein, the generation mode of the stay signal can comprise: and determining to generate a stopping signal when a cursor (such as a cursor mapped by an electronic pen, a remote controller, a mouse, a finger and the like in the first terminal screen) is positioned at any position in the target function area. The mode of prompting the function triggered by the target function area of the game player by outputting the function prompt information of the target function can help the game player to determine the function triggered by each function area (or the reference control item), and in a large-screen game scene, the game player can be guided to execute the trigger operation by the function prompt information, so that misoperation caused by the fact that the function triggered by each function area (or the reference control item) is not clear is avoided.
It can be understood that, in addition to outputting the function prompt information of the target function in the second terminal screen, the embodiment of the present application also supports outputting the function prompt information of the target function in the first terminal screen, which is not described herein again. As illustrated in conjunction with fig. 14, a function indication icon 1401 is displayed in the first terminal screen 1302, the function indication icon 1401 corresponding to the target function region 1402; when a hovering signal is detected within the target function area 1402, such as a cursor of a mouse hovering within the target function area 1402 but not clicking the mouse, function prompt information 1403 is displayed within the target function area 1402 (or at any position of the first terminal screen). Of course, the function prompt information corresponding to the function indication icon 1401 may also be displayed in the second terminal screen, wherein the position of the function prompt information corresponding to the function indication icon 1401 displayed in the second terminal screen may be mapped according to the display position of the function prompt information corresponding to the function indication icon 1401 in the first terminal screen; alternatively, the position where the function presenting information corresponding to the function indication icon 1401 is displayed in the second terminal screen may be different from the position where the function presenting information corresponding to the function indication icon 1401 is displayed in the first terminal screen.
(3) If the target function area in the game manipulation interface executes the trigger operation, the response information of the target function output in the second terminal screen may include: and updating and displaying a function picture corresponding to the target function in the second terminal screen. That is, if the target function is triggered, and the game screen (or called function screen, which may be used to represent a game scene) of the target game is changed, the function screen corresponding to the changed target function is output in the second terminal screen.
Taking the target game corresponding to one reference manipulation item (such as a one-hand manipulation game) and the target game corresponding to at least two reference manipulation items (such as a two-hand manipulation game) as examples, a specific implementation process of updating and displaying a function picture corresponding to the target function in the second terminal screen in response to the target function being triggered is described, wherein:
in one implementation, the target game is a one-handed game. As shown in fig. 15a, a reference manipulation item 1501, a function indication icon 1502, a function indication icon 1503, a function indication icon 1504, and a function indication icon 1505 are displayed in the game manipulation interface of the first terminal screen. Wherein, the reference manipulation item 1501 is used for triggering the game object in the target game to stand; the function indication icon 1502 is used to trigger the game object in the target game to move upward; the function indication icon 1503 is used for triggering the game object in the target game to move leftwards; the function indication icon 1504 is used to trigger a downward movement of a game object in the target game; and, function indication icon 1505 is used to trigger the game object in the target game to move to the right; each function indication icon corresponds to a function region, such as function indication icon 1502 corresponds to function region 1506. Then when it is detected that there is a trigger operation in the function region 1506 (i.e., the target function region), indicating that the game player wants the game object to execute the function triggered by the function indication icon 1502, it is determined that the function indication icon 1502 included in the function region 1506 is triggered; in response to the trigger operation performed in the function area 1506, the function screen corresponding to the function indication icon 1502 is played in the second terminal screen; as is apparent from the foregoing description, if the function indication icon 1502 is used to trigger an upward movement of a game object in the target game, the game object 1507 performs a movement operation (e.g., an upward jump) of the upward movement in the function screen corresponding to the function indication icon 1502. Similarly, a game manipulation scene for controlling the rightward movement of the game object in the target game is shown in fig. 15b, and reference is not made to fig. 15b herein, and in particular, reference is made to the foregoing description of the implementation manner of fig. 15 a.
In other implementations, the target game is a two-handed game. As shown in fig. 16a, a reference manipulation item 1601 and a reference manipulation item 1602 are displayed in the game manipulation interface of the first terminal screen; wherein, a function indication icon 16011, a function indication icon 16012, a function indication icon 16013 and a function indication icon 16014 are arranged around the reference control item 1601; the reference manipulation item 1601 is for triggering a game object in the target game to stand, the function indication icon 16011 is for triggering a game object in the target game to move upward, the function indication icon 16012 is for triggering a game object in the target game to move leftward, the function indication icon 16013 is for triggering a game object in the target game to move downward, and the function indication icon 16014 is for triggering a game object in the target game to move rightward. A function indication icon 16021, a function indication icon 16022 and a function indication icon 16023 are arranged around the reference manipulation item 1602, the function indication icon 16024 can be used for triggering the game object in the target game to perform a first game operation (such as a fist game operation), the function indication icon 16021 can be used for triggering the game object in the target game to perform a second game operation (such as a flaming game operation), the function indication icon 16022 can be used for triggering the game object in the target game to perform a third game operation (such as a sword game operation), and the function indication icon 16023 can be used for triggering the game object in the target game to perform a fourth game operation (such as a thunder game operation). When a triggering operation (such as a sliding operation with the reference manipulation item as a sliding starting point) executed for the target game is detected in the function area corresponding to the function indication icon 16014, determining that the function corresponding to the function indication icon 16014 is triggered, and displaying a function screen corresponding to the function indication icon 16014 in the second terminal screen; as can be seen from the above description, when the function instruction icon 16014 is used to trigger the game object in the target game to move to the right, the game object performs the rightward movement on the function screen corresponding to the function instruction icon 16014. Similarly, if the function indication icon 16021 in the reference manipulation item 1602 is triggered, a function picture corresponding to the function triggered by the function indication icon 16021 is displayed in the second terminal screen; based on the above description, it is known that the function indication icon 16021 is used to trigger the game object in the target game to execute the second game operation (e.g. a flaming game operation), and then the game object executes the second game operation in the function screen corresponding to the function indication icon 16021; a schematic diagram of a function screen corresponding to the function indication icon 16021 can be seen in fig. 16b, and is not described in detail herein.
(4) If the target function area in the game manipulation interface executes the trigger operation, the response information of the target function output in the second terminal screen may include: and outputting audio information associated with the target function in the second terminal screen. It should be understood that, during the manipulation of the target game, as long as the first terminal or the second terminal speaker is successfully turned on, the triggered audio information of the target function may be output in real time according to the manipulation of the target game, and the audio information may include, but is not limited to: the game background sound effect of the target game, the sound effect generated by the game object executing the game manipulation and the like.
It should be noted that, for other implementation manners shown in step S703, reference may be made to the related description of the specific implementation manner shown in step S202 in the foregoing embodiment shown in fig. 2, and details are not described herein.
In the embodiment of the application, a game control interface displayed in a first terminal screen comprises a reference control item, and the reference control item is associated with one or more functional areas; when the triggering operation is executed in one or more functional areas, corresponding one or more functions in the target game can be triggered; by executing the trigger operation at any position in the function area associated with the reference control item, the corresponding function in the target game can be triggered, the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of the control of the target game are improved. In addition, in the process of controlling the target game in the first terminal screen, in response to the target function in the first terminal screen being triggered, one or more kinds of response information of the target function can be output in the second terminal screen, so that the output content of the target game is enriched, and the game experience of a game player is improved.
The above-mentioned embodiments shown in fig. 2 and fig. 7 mainly describe interface schematic diagrams of various possible implementations in the game processing method, and a background implementation flow of the game processing method is given below with reference to fig. 17. FIG. 17 is a flow chart illustrating a method of game processing provided by an exemplary embodiment of the present application; the game processing method may be executed by the first terminal 101, the second terminal 102, and the backend server 103 (such as a cloud server) mentioned above, and the game processing method may include, but is not limited to, steps S1701 to S1706:
s1701: the first terminal detects a trigger operation executed on the target game in one or more functional areas in the game control interface.
S1702: the first terminal generates control information based on the trigger operation and sends the control information to the cloud server.
S1703: the cloud server determines that one or more functions are triggered in the target game according to the control information.
In steps S1701-S1703, when the game player has a requirement for manipulating the target game, a connection relationship may be established between the first terminal and the second terminal, and only after the connection relationship is successfully established between the first terminal and the second terminal, the game player may implement manipulation of the target game through the first terminal screen of the first terminal and display a game screen of the target game in the second terminal screen of the second terminal. The implementation manner of establishing the connection relationship between the first terminal and the second terminal may refer to the related description of the implementation manner shown in step S201 in fig. 2, and is not described herein again.
It can be understood that, considering that the screen sizes of the first terminal screen of the first terminal and the second terminal screen of the second terminal are not necessarily the same, before allowing the game player to play the target game in the first terminal screen, the embodiment of the present application further supports guiding the game player to activate or set the reference play item in the game play interface according to the operation guidance, so as to facilitate the cloud server to perform initial configuration on the target game; the operation guide can be displayed in the second terminal screen, the operation guide includes an identifier of a to-be-confirmed control item, and the operation guide is used for instructing a game player to perform a confirmation operation on the to-be-confirmed control item in a setting interface (or a game control interface).
After the game player performs the confirmation operation on the reference manipulation item in the first terminal screen, the cloud server may acquire the position information of the reference manipulation item on which the confirmation operation is performed in the first terminal screen; specifically, the first terminal may send the location information of the reference manipulation item to the cloud server, and certainly, in a non-cloud game scene, the first terminal may send the location information of the reference manipulation item to the second terminal, so that the second terminal forwards the location information of the reference manipulation item to the cloud server; for convenience of description, the following description will be given by taking the target game as a cloud game and taking the game processing scene as a cloud game scene as an example, and is specifically described herein. After the cloud server obtains the position information of the reference control item in the first terminal screen, initializing and configuring a target game; the initialization configuration here can be simply understood as: the cloud server acquires the area information of one or more functional areas arranged around the reference control item according to the position information of the reference control item, wherein the area information of any functional area is used for indicating the occupied display range of any functional area in the game control interface; and determining a screen correspondence according to the resolution information (such as screen size) between the first terminal screen and the second terminal screen, wherein the screen correspondence can be used for representing: the display positions of N indication function items corresponding to the N function indication icons in the first terminal screen in the second terminal screen are convenient for a subsequent cloud server to accurately render the function pictures corresponding to the triggered functions of the function indication icons when rendering the function pictures.
After the confirmation operation is performed on the reference manipulation item in the first terminal screen as described above, the game player has the right to manipulate the target game, and then the game player may perform a trigger operation on the reference manipulation item and the target game within one or more functional areas; when a game player performs a trigger operation in one or more functional areas, the first terminal may generate control information for a target game based on the trigger operation and transmit the control information to the cloud server; wherein the control information for the target game may include: the position information of the trigger operation stopped being executed in the game manipulation interface may be represented as a coordinate value (e.g., a coordinate axis divided by taking the reference manipulation item as an origin) or a direction value (e.g., an angle value obtained in a clockwise direction by taking the reference manipulation item as the origin). Based on this, the cloud server may determine the one or more functions triggered in the target game according to the control information, and in a specific implementation, assuming that any one of the function areas set around the reference manipulation item in the first terminal screen is represented as the target function area and a triggering operation exists in the target function area, the cloud server may determine, according to the control information, an implementation manner of the one or more functions triggered in the target game, including: comparing the position information (namely the position information in the game control interface when the trigger operation is stopped) contained in the control information with the area information of each functional area; and if the position information is positioned in the display range newly indicated by the area of the target function area, determining the function triggered by the function indication icon corresponding to the target function area as the triggered function.
For example, assume that the location information of the trigger operation is: the angle value obtained by taking the reference control item as a reference and according to the clockwise direction is 12 degrees, and the direction intervals of each functional area set by taking the reference control item as a reference are respectively as follows: a direction section (i.e., region information) of the functional region 1 is [315 ° and 45 °), a direction section of the functional region 2 is [45 ° and 135 °), a direction section of the functional region 3 is [135 ° and 225 °), and a direction section of the functional region 4 is [225 ° and 315 °); it can be determined that the position information of the trigger operation is within the display range indicated by the area information [315 °,45 °) of the function area 1, and then the function corresponding to the function area 1 is determined as the triggered function.
It should be noted that the above is described by taking an example that the control information of the trigger operation may include position information of the trigger operation stopped being executed in the game manipulation interface; in an actual game scenario, the control information for triggering the operation may further include: in this implementation manner, only the control information needs to be subsequently matched with the area information of each of the plurality of function areas, and the function corresponding to the function area corresponding to the area information that is successfully matched can be determined as the triggered function. The embodiment of the present application does not limit the specific meaning of the control information for triggering the operation.
S1704: the cloud server generates response information corresponding to the triggered function based on the triggered function.
As described in the embodiment shown in fig. 2, the response information of the triggered function output in the second terminal screen is different according to the type of the triggered function in the game manipulation interface; for example, the response message may include: highlighting the target function item in the second terminal screen, updating the function picture displayed as corresponding to the target function in the second terminal screen, and the like. Taking the example that the response information includes the function picture corresponding to the updated display target function in the second terminal screen, the implementation manner that the cloud server generates the response information corresponding to the triggered function based on the triggered function is briefly introduced below; specifically, the method comprises the following steps: respectively displaying a function indication icon in each function area in a first terminal screen, wherein each function indication icon is used for indicating a function corresponding to the function area; correspondingly, displaying an indication function item corresponding to each function indication icon and displaying a reference function item corresponding to the reference control item in the second terminal screen; when the target function in the first terminal screen is triggered, a functional picture corresponding to the target function is obtained according to the screen corresponding relation and based on the target function rendering, and an indication functional item corresponding to the target function in the functional picture is rendered into a selected state. It should be noted that, when the N instruction function items corresponding to the N function instruction icons are not displayed in the second terminal screen, the rendered function screen corresponding to the target function may not include the instruction function item.
S1705: and the cloud server sends the function picture of the triggered function to the second terminal.
S1706: the second terminal outputs the response information of the triggered function in the second terminal screen.
In steps S1505-S1506, after the cloud server obtains the triggered functional screen through rendering, the cloud server may compress the triggered functional screen and transmit the compressed functional screen to the second terminal; and when the second terminal receives the compressed function picture sent by the cloud server, decompressing the compressed function picture and then directly playing the decompressed function picture.
The implementation shown in steps S1701-S1706 introduces the overall background implementation flow of the game processing method, and the background implementation flow shown in steps S1801-S1806 is further described with reference to fig. 18; as shown in fig. 18, after the connection relationship between the first terminal and the second terminal is successfully established, an operation guide for guiding the game player to perform a confirmation operation on the reference manipulation item at the game manipulation interface of the first terminal screen is displayed on the second terminal screen of the second terminal; after a game player performs confirmation operation on the reference control item in the game control interface according to the operation guide, the first terminal determines the reference control item as an origin; the first terminal detects whether a trigger operation executed for the target game exists in one or more functional areas, and if the trigger operation exists in the one or more functional areas, the first terminal generates control information based on the trigger operation and sends the control information to the cloud server. The cloud server receives control information sent by the first terminal, and determines one or more triggered functions in the target game according to the control information; the cloud server obtains a functional picture of the triggered function based on the triggered function rendering; and the cloud server sends the function picture of the triggered function to the second terminal. And the second terminal receives the function picture of the triggered function sent by the cloud server and outputs the function picture of the triggered function in a second terminal screen of the second terminal.
In summary, when a trigger operation exists in any function area in the game manipulation interface, the control information may be generated based on the trigger operation, where the control information includes location information when the trigger operation is stopped, so that the cloud server may render a function screen based on the triggered function indicated by the control information, and obtain a function screen of the triggered function. In the scheme, the corresponding function in the target game can be triggered by executing the triggering operation at any position in the function area associated with the reference control item, so that the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of controlling the target game are improved.
While the method of the embodiments of the present application has been described in detail above, to facilitate better implementation of the above-described aspects of the embodiments of the present application, the apparatus of the embodiments of the present application is provided below accordingly.
FIG. 19 is a schematic diagram illustrating a game processing device according to an exemplary embodiment of the present application; the game processing means may be used as a computer program (comprising program code) running in the first terminal, for example the game processing means may be an application in the first terminal; the game processing apparatus may be used to perform some or all of the steps in the method embodiments shown in fig. 2 and 7. Referring to fig. 19, the game processing apparatus includes the following units:
the display unit 1901 is configured to display a game control interface in the first terminal screen, where the game control interface includes a reference control item, and one or more function regions are arranged around the reference control item; the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen;
a processing unit 1902, configured to trigger one or more corresponding functions in the target game when a trigger operation is performed in one or more function areas; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen.
In one implementation, the processing unit 1902 is further configured to:
setting a reference control item in a setting interface;
wherein any one of the function areas set around the reference manipulation item is represented as a target function area; the target functional region includes any one of: an area set in any direction along the first terminal screen with the reference manipulation item as a reference; or, a region set along any angle of the first terminal screen with the reference manipulation item as an origin.
In one implementation, the processing unit 1902, when setting the reference manipulation item in the setting interface, is specifically configured to:
displaying a setting interface, wherein the setting interface displays an operation item to be confirmed, the operation item to be confirmed is an operation item corresponding to a specified function in the target game, and the specified function comprises any one of the following functions: the function which is triggered for the most times in one or more functions in the target game or any function in the target game;
when the manipulation item to be confirmed is performed the confirmation operation, the manipulation item to be confirmed is activated as the reference manipulation item.
In one implementation manner, when the to-be-confirmed manipulation item is displayed in the setting interface, the second terminal screen outputs operation guidance about the to-be-confirmed manipulation item, and the operation guidance is used for instructing to execute a confirmation operation on the to-be-confirmed manipulation item in the setting interface.
In one implementation, the processing unit 1902, when setting the reference manipulation item in the setting interface, is specifically configured to:
displaying a setting interface, wherein the setting interface comprises one or more control items corresponding to the target game, and any control item corresponds to one or more functions corresponding to the target game;
if any one of the one or more control items is triggered, any triggered control item is activated as a reference control item.
In one implementation, the processing unit 1902 is further configured to:
one or more functional areas are set around the reference manipulation item in response to an area setting operation performed on an area around the reference manipulation item.
In one implementation, the processing unit 1902 is further configured to:
and respectively displaying a function indication icon in each function area, wherein each function indication icon is used for indicating the function corresponding to the function area where each function indication icon is located.
In one implementation, the number of the one or more functional areas is N, the number of the function indication icons is N, and N is a positive integer; the display position relation between the referenced manipulation item and the N function indication icons includes:
n function indication icons are randomly distributed and displayed around the reference control item; alternatively, the first and second electrodes may be,
the N function indication icons are distributed and displayed around the reference manipulation item according to a specified shape, and the specified shape comprises any one of the following items: arc and round; alternatively, the first and second electrodes may be,
the N function indication icons and the reference control items are arranged and displayed along the same direction, and the direction comprises a horizontal direction or a vertical direction; alternatively, the first and second electrodes may be,
a reference function item corresponding to the reference control item and N indication function items corresponding to the N function indication icons are displayed in the second terminal screen; the display position relation between the N function indication icons and the reference control item is consistent with the display position relation between the N indication function items and the reference function item.
In one implementation, any one functional area is represented as a target functional area; executing the trigger operation in the target functional area includes any one of:
a trigger operation performed at any position within the target function area;
a sliding operation executed in any direction in the target function area with the reference manipulation item as a sliding starting point;
and (4) sliding operation in any direction in the target function area by taking any position in the target function area as a sliding starting point.
In one implementation, any one functional area is represented as a target functional area; when a trigger operation is performed in the target function area, a target function in the target game is triggered; target function items corresponding to the target functions are displayed in the second terminal screen;
responding to the target function being triggered, and outputting response information of the triggered function in the second terminal screen, wherein the response information comprises at least one of the following:
highlighting a target function item in a second terminal screen; the highlighting includes: displaying the target function item as a target color or displaying the target function item as a target brightness;
updating and displaying a function picture corresponding to the target function in the second terminal screen;
and outputting audio information associated with the target function in the second terminal screen.
In one implementation, any one of the functional regions is represented as a target functional region; the processing unit 1902 is further configured to:
and when a stop signal aiming at the target function area exists, outputting function prompt information of the target function corresponding to the target function area in the first terminal screen and/or the second terminal screen.
In one implementation, the reference manipulation item includes a first reference manipulation item and a second reference manipulation item; one or more functional areas are arranged around the first reference control item and around the second reference control item; the display mode of the first reference control item and the second reference control item in the game control interface comprises the following steps:
displaying a first reference control item and a second reference control item in parallel along the vertical direction in the game control interface; alternatively, the first and second electrodes may be,
displaying a first reference manipulation item and a second reference manipulation item side by side in a horizontal direction in the game manipulation interface; alternatively, the first and second electrodes may be,
displaying a first reference manipulation item and a second reference manipulation item in a diagonal line in the game manipulation interface; alternatively, the first and second electrodes may be,
and displaying the first reference manipulation item and the second reference manipulation item along the edge line of the game manipulation interface in the game manipulation interface.
According to an embodiment of the present application, the units in the game processing apparatus shown in fig. 19 may be respectively or entirely combined into one or several other units to form the game processing apparatus, or some unit(s) may be further split into multiple units with smaller functions to form the game processing apparatus, which may achieve the same operation without affecting the achievement of the technical effect of the embodiment of the present application. The units are divided based on logic functions, and in practical application, the functions of one unit can be realized by a plurality of units, or the functions of a plurality of units can be realized by one unit. In other embodiments of the present application, the game processing device may also include other units, and in practical applications, these functions may also be implemented by the assistance of other units, and may be implemented by cooperation of a plurality of units. According to another embodiment of the present application, the game processing apparatus shown in fig. 19 may be configured by running a computer program (including program codes) capable of executing the steps involved in the respective methods shown in fig. 2 and 7 on a general-purpose computing device such as a computer including a processing element such as a Central Processing Unit (CPU), a random access storage medium (RAM), a read-only storage medium (ROM), and a storage element, and the game processing method of the embodiment of the present application may be implemented. The computer program may be recorded on a computer-readable recording medium, for example, and loaded and executed in the above-described computing apparatus via the computer-readable recording medium.
In this embodiment, the display unit 1901 is configured to include a reference manipulation item in a game manipulation interface displayed in a first terminal screen, where the reference manipulation item is associated with one or more function areas; when a triggering operation is performed in one or more function areas, the processing unit 1902 may trigger a corresponding one or more functions in the target game and output response information of the triggered functions in the second terminal screen. In the scheme, the corresponding function in the target game can be triggered by executing the triggering operation at any position in the function area associated with the reference control item, so that the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of controlling the target game are improved.
FIG. 20 is a block diagram illustrating a game processing device according to an exemplary embodiment of the present application; the game processing apparatus may be used as a computer program (including program code) running in a server (or referred to as a cloud server); the game processing apparatus may be used to perform some or all of the steps in the method embodiment shown in fig. 17. Referring to fig. 20, the game processing apparatus includes the following units:
the acquiring unit 2001 is configured to acquire control information for a target game sent by a first terminal, where a game control interface is displayed in a first terminal screen of the first terminal, the game control interface is used to control the target game, and a game screen of the target game is displayed in a second terminal screen; the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the control information is generated when a trigger operation is performed in one or more functional areas;
a processing unit 2002 for determining one or more functions triggered in the target game according to the control information;
the processing unit 2002 is further configured to generate response information corresponding to the triggered function based on the triggered function;
the processing unit 2002 is further configured to send response information of the triggered function to the second terminal, so that the second terminal outputs the response information of the triggered function in the second terminal screen.
In one implementation mode, a function indication icon is respectively displayed in each function area in a first terminal screen, and each function indication icon is used for indicating a function corresponding to the function area; a processing unit 2002 further configured to:
after the reference control item in the first terminal screen is executed with the confirmation operation, acquiring the position information of the reference control item in the first terminal screen;
and acquiring the area information of one or more functional areas arranged around the reference control item based on the position information of the reference control item, wherein the area information of any functional area is used for indicating the display range occupied by any functional area in the game control interface.
In one implementation, any one of function areas set around the reference manipulation item in the first terminal screen is represented as a target function area; there is a trigger operation in the target function area, and the control information for the target game includes: position information of the trigger operation stopped in the game control interface; the processing unit 2002 is configured to, when determining one or more triggered functions in the target game according to the control information, specifically:
comparing the position information contained in the control information with the area information of each functional area;
and if the position information is located in the display range indicated by the area information of the target function area, determining the function triggered by the function indication icon corresponding to the target function area as the triggered function.
According to an embodiment of the present application, the units in the game processing apparatus shown in fig. 20 may be respectively or entirely combined into one or several other units to form the game processing apparatus, or some unit(s) may be further split into multiple units with smaller functions to form the game processing apparatus, which may achieve the same operation without affecting the achievement of the technical effect of the embodiment of the present application. The units are divided based on logic functions, and in practical application, the functions of one unit can be realized by a plurality of units, or the functions of a plurality of units can be realized by one unit. In other embodiments of the present application, the game processing device may also include other units, and in practical applications, these functions may also be implemented by the assistance of other units, and may be implemented by cooperation of a plurality of units. According to another embodiment of the present application, the game processing apparatus as shown in fig. 20 may be constructed by running a computer program (including program codes) capable of executing the respective steps involved in the corresponding method as shown in fig. 17 on a general-purpose computing device such as a computer including a processing element such as a Central Processing Unit (CPU), a random access storage medium (RAM), a read-only storage medium (ROM), and a storage element, and the game processing method of the embodiment of the present application may be implemented. The computer program may be recorded on a computer-readable recording medium, for example, and loaded and executed in the above-described computing apparatus via the computer-readable recording medium.
In this embodiment, when a trigger operation exists in any function area in the game console interface, control information may be generated based on the trigger operation, where the control information includes position information when the trigger operation is stopped, so that the obtaining unit 2001 obtains the control information, and the processing unit 2002 may render a function screen based on the triggered function indicated by the control information, so as to obtain a function screen of the triggered function. In the scheme, the corresponding function in the target game can be triggered by executing the triggering operation at any position in the function area associated with the reference control item, so that the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of controlling the target game are improved.
Fig. 21 is a schematic structural diagram of a computer device according to an exemplary embodiment of the present application. Referring to fig. 21, the computer device includes a processor 2101, a communication interface 2102, and a computer-readable storage medium 2103. The processor 2101, communication interface 2102, and computer-readable storage medium 2103 may be connected by a bus or other means. The communication interface 2102 is used, among other things, to receive and transmit data. A computer-readable storage medium 2103 may be stored in the memory of the computer device, the computer-readable storage medium 2103 being for storing a computer program comprising program instructions, the processor 2101 is for executing the program instructions stored by the computer-readable storage medium 2103. The processor 2101 (or CPU) is a computing core and a control core of a computer device, and is adapted to implement one or more instructions, and in particular, is adapted to load and execute one or more instructions to implement a corresponding method flow or a corresponding function.
Embodiments of the present application also provide a computer-readable storage medium (Memory), which is a Memory device in a computer device and is used for storing programs and data. It is understood that the computer readable storage medium herein can include both built-in storage media in the computer device and, of course, extended storage media supported by the computer device. The computer readable storage medium provides a memory space that stores a processing system of the computer device. Also stored in the memory space are one or more instructions, which may be one or more computer programs (including program code), suitable for loading and execution by the processor 2001. It should be noted that the computer-readable storage medium may be a high-speed RAM memory, or may be a non-volatile memory (non-volatile memory), such as at least one disk memory; optionally, at least one computer readable storage medium located remotely from the aforementioned processor is also possible.
In one embodiment, the computer device may be the first terminal mentioned in the previous embodiment; the computer-readable storage medium has one or more instructions stored therein; one or more instructions stored in the computer-readable storage medium are loaded and executed by the processor 2101 to implement the corresponding steps in the above-described game processing method embodiments; in particular implementations, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and perform the following steps:
displaying a game control interface in a first terminal screen, wherein the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen;
when the triggering operation is executed in one or more functional areas, triggering one or more corresponding functions in the target game; and in response to one or more functions being triggered, outputting response information of the triggered functions in the second terminal screen.
In one implementation, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and further performs the steps of:
setting a reference control item in a setting interface;
wherein any one of the function areas set around the reference manipulation item is represented as a target function area; the target functional region includes any one of: an area set in any direction along the first terminal screen with the reference manipulation item as a reference; or, a region set along any angle of the first terminal screen with the reference manipulation item as an origin.
In one implementation, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and when executing the setting of the reference manipulation item in the setting interface, the following steps are specifically performed:
displaying a setting interface, wherein the setting interface displays an operation item to be confirmed, the operation item to be confirmed is an operation item corresponding to a specified function in the target game, and the specified function comprises any one of the following functions: the function which is triggered for the most times in one or more functions in the target game or any function in the target game;
when the manipulation item to be confirmed is performed the confirmation operation, the manipulation item to be confirmed is activated as the reference manipulation item.
In one implementation manner, when the to-be-confirmed manipulation item is displayed in the setting interface, the second terminal screen outputs operation guidance about the to-be-confirmed manipulation item, and the operation guidance is used for instructing to execute a confirmation operation on the to-be-confirmed manipulation item in the setting interface.
In one implementation, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and when executing the setting of the reference manipulation item in the setting interface, the following steps are specifically performed:
displaying a setting interface, wherein the setting interface comprises one or more control items corresponding to the target game, and any control item corresponds to one or more functions corresponding to the target game;
if any one of the one or more control items is triggered, any triggered control item is activated as a reference control item.
In one implementation, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and further performs the steps of:
one or more functional areas are set around the reference manipulation item in response to an area setting operation performed on an area around the reference manipulation item.
In one implementation, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and further performs the steps of:
and respectively displaying a function indication icon in each function area, wherein each function indication icon is used for indicating the function corresponding to the function area where each function indication icon is located.
In one implementation, the number of the one or more functional areas is N, the number of the function indication icons is N, and N is a positive integer; the display position relation between the referenced manipulation item and the N function indication icons includes:
n function indication icons are randomly distributed and displayed around the reference control item; alternatively, the first and second electrodes may be,
the N function indication icons are distributed and displayed around the reference manipulation item according to a specified shape, and the specified shape comprises any one of the following items: arc and round; alternatively, the first and second electrodes may be,
the N function indication icons and the reference control items are arranged and displayed along the same direction, and the direction comprises a horizontal direction or a vertical direction; alternatively, the first and second electrodes may be,
a reference function item corresponding to the reference control item and N indication function items corresponding to the N function indication icons are displayed in the second terminal screen; the display position relation between the N function indication icons and the reference control item is consistent with the display position relation between the N indication function items and the reference function item.
In one implementation, any one functional area is represented as a target functional area; executing the trigger operation in the target functional area includes any one of:
a trigger operation performed at any position within the target function area;
a sliding operation executed in any direction in the target function area with the reference manipulation item as a sliding starting point;
and (4) sliding operation in any direction in the target function area by taking any position in the target function area as a sliding starting point.
In one implementation, any one functional area is represented as a target functional area; when a trigger operation is performed in the target function area, a target function in the target game is triggered; target function items corresponding to the target functions are displayed in the second terminal screen;
responding to the target function being triggered, and outputting response information of the triggered function in the second terminal screen, wherein the response information comprises at least one of the following:
highlighting a target function item in a second terminal screen; the highlighting includes: displaying the target function item as a target color or displaying the target function item as a target brightness;
updating and displaying a function picture corresponding to the target function in the second terminal screen;
and outputting audio information associated with the target function in the second terminal screen.
In one implementation, any one of the functional regions is represented as a target functional region; one or more instructions in the computer readable storage medium are loaded by the processor 2101 and further performs the steps of:
and when a stop signal aiming at the target function area exists, outputting function prompt information of the target function corresponding to the target function area in the first terminal screen and/or the second terminal screen.
In one implementation, the reference manipulation item includes a first reference manipulation item and a second reference manipulation item; one or more functional areas are arranged around the first reference control item and around the second reference control item; the display mode of the first reference control item and the second reference control item in the game control interface comprises the following steps:
displaying a first reference control item and a second reference control item in parallel along the vertical direction in the game control interface; alternatively, the first and second electrodes may be,
displaying a first reference manipulation item and a second reference manipulation item side by side in a horizontal direction in the game manipulation interface; alternatively, the first and second electrodes may be,
displaying a first reference manipulation item and a second reference manipulation item in a diagonal line in the game manipulation interface; alternatively, the first and second electrodes may be,
and displaying the first reference manipulation item and the second reference manipulation item along the edge line of the game manipulation interface in the game manipulation interface.
In another embodiment, the computer device may be the server mentioned in the previous embodiment; the computer-readable storage medium has one or more instructions stored therein; one or more instructions stored in the computer-readable storage medium are loaded and executed by the processor 2101 to implement the corresponding steps in the above-described game processing method embodiments; in particular implementations, one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and perform the following steps:
the method comprises the steps that control information aiming at a target game sent by a first terminal is obtained, a game control interface is displayed in a first terminal screen of the first terminal and is used for controlling the target game, and a game picture of the target game is displayed in a second terminal screen; the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the control information is generated when a trigger operation is performed in one or more functional areas;
determining one or more functions triggered in the target game according to the control information;
generating response information corresponding to the triggered function based on the triggered function;
and sending the response information of the triggered function to the second terminal, so that the second terminal outputs the response information of the triggered function in a screen of the second terminal.
In one implementation mode, a function indication icon is respectively displayed in each function area in a first terminal screen, and each function indication icon is used for indicating a function corresponding to the function area; one or more instructions in the computer readable storage medium are loaded by the processor 2101 and further performs the steps of:
after the reference control item in the first terminal screen is executed with the confirmation operation, acquiring the position information of the reference control item in the first terminal screen;
and acquiring the area information of one or more functional areas arranged around the reference control item based on the position information of the reference control item, wherein the area information of any functional area is used for indicating the display range occupied by any functional area in the game control interface.
In one implementation, any one of function areas set around the reference manipulation item in the first terminal screen is represented as a target function area; there is a trigger operation in the target function area, and the control information for the target game includes: position information of the trigger operation stopped in the game control interface; one or more instructions in the computer-readable storage medium are loaded by the processor 2101 and when executing one or more functions that are triggered in the target game determined from the control information, the following steps are specifically performed:
comparing the position information contained in the control information with the area information of each functional area;
and if the position information is located in the display range indicated by the area information of the target function area, determining the function triggered by the function indication icon corresponding to the target function area as the triggered function.
In this embodiment of the application, the processor 2101 is configured to include a reference manipulation item in a game manipulation interface displayed in the first terminal screen, and the reference manipulation item is associated with one or more function areas; when the triggering operation is performed in one or more function areas, corresponding one or more functions in the target game may be triggered, and response information of the triggered functions may be output in the second terminal screen. In the scheme, the corresponding function in the target game can be triggered by executing the triggering operation at any position in the function area associated with the reference control item, so that the triggerable range of the function in the target game is enlarged, and the accuracy and the efficiency of controlling the target game are improved.
Embodiments of the present application also provide a computer program product or a computer program comprising computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the game processing method.
Those of ordinary skill in the art would appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the above embodiments, the implementation may be wholly or partially realized by software, hardware, firmware, or any combination thereof. When implemented in software, may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer instructions. The procedures or functions described in accordance with the embodiments of the invention are all or partially effected when the computer program instructions are loaded and executed on a computer. The computer may be a general purpose computer, a special purpose computer, a network of computers, or other programmable device. The computer instructions may be stored on or transmitted over a computer-readable storage medium. The computer instructions may be transmitted from one website site, computer, server, or data center to another website site, computer, server, or data center by wired (e.g., coaxial cable, fiber optic, Digital Subscriber Line (DSL)) or wireless (e.g., infrared, wireless, microwave, etc.). The computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device, such as a server, a data center, etc., that incorporates one or more of the available media. The available media may be magnetic media (e.g., floppy disks, hard disks, tapes), optical media (e.g., DVDs), or semiconductor media (e.g., Solid State Disks (SSDs)), among others.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present disclosure, and all the changes or substitutions should be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (20)

1. A game processing method, comprising:
displaying a game control interface in a first terminal screen, wherein the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen;
when a triggering operation is executed in the one or more functional areas, triggering corresponding one or more functions in the target game; and responding to the one or more triggered functions, and outputting response information of the triggered functions in the second terminal screen.
2. The method of claim 1, wherein the method further comprises:
setting the reference manipulation item in a setting interface;
wherein any one of the function areas arranged around the reference manipulation item is represented as a target function area; the target functional region includes any one of: an area set in any direction along the first terminal screen with the reference manipulation item as a reference; or, the reference manipulation item is used as an origin, and the reference manipulation item is arranged along any angle of the first terminal screen.
3. The method of claim 2, wherein the setting the reference manipulation item in a setting interface comprises:
displaying a setting interface, wherein a to-be-confirmed control item is displayed in the setting interface, the to-be-confirmed control item is a control item corresponding to a specified function in the target game, and the specified function comprises any one of the following functions: the function which is triggered the most times in one or more functions in the target game, or any function in the target game;
when the manipulation item to be confirmed is performed a confirmation operation, the manipulation item to be confirmed is activated as the reference manipulation item.
4. The method of claim 3, wherein when a manipulation item to be confirmed is displayed in the setting interface, an operation guide regarding the manipulation item to be confirmed is output in the second terminal screen, the operation guide being used to instruct a confirmation operation to be performed on the manipulation item to be confirmed in the setting interface.
5. The method of claim 2, wherein the setting the reference manipulation item in a setting interface comprises:
displaying a setting interface, wherein the setting interface comprises one or more control items corresponding to the target game, and any control item corresponds to one or more functions corresponding to the target game;
if any one of the one or more manipulation items is triggered, the triggered any one manipulation item is activated as the reference manipulation item.
6. The method of claim 2, wherein the method further comprises:
setting the one or more functional areas around the reference manipulation item in response to an area setting operation performed on an area around the reference manipulation item.
7. The method of claim 1, wherein the method further comprises:
and respectively displaying a function indication icon in each function area, wherein each function indication icon is used for indicating the function corresponding to the function area where each function indication icon is located.
8. The method of claim 7, wherein the one or more functional areas are N in number, the function indication icons are N in number, N being a positive integer; the display position relationship between the reference manipulation item and the N function indication icons comprises the following steps:
the N function indication icons are randomly distributed and displayed around the reference control item; alternatively, the first and second electrodes may be,
the N function indication icons are distributed and displayed around the reference manipulation item according to a specified shape, and the specified shape comprises any one of the following items: arc and round; alternatively, the first and second electrodes may be,
the N function indication icons and the reference control item are arranged and displayed along the same direction, and the direction comprises a horizontal direction or a vertical direction; alternatively, the first and second electrodes may be,
a reference function item corresponding to a reference control item and N indication function items corresponding to the N function indication icons are displayed in the second terminal screen; the display position relationship between the N function indication icons and the reference control item is consistent with the display position relationship between the N indication function items and the reference function item.
9. The method of claim 1, wherein any one of said functional areas is represented as a target functional area; performing a triggering operation in the target functional area includes any one of:
a trigger operation performed at any position within the target functional area;
a sliding operation performed in any direction within the target function area with the reference manipulation item as a sliding start point;
and sliding operation in any direction in the target function area by taking any position in the target function area as a sliding starting point.
10. The method of claim 1, wherein any one of said functional areas is represented as a target functional area; when a triggering operation is performed in the target function area, a target function in the target game is triggered; target function items corresponding to the target functions are displayed in the second terminal screen;
responding to the target function being triggered, and outputting response information of the triggered function in the second terminal screen, wherein the response information comprises at least one of the following:
highlighting the target function item in the second terminal screen; the highlighting includes: displaying the target function item as a target color or displaying the target function item as a target brightness;
updating and displaying a function picture corresponding to the target function in the second terminal screen;
and outputting audio information associated with the target function in a second terminal screen.
11. The method of claim 1, wherein any one of said functional areas is represented as a target functional area; the method further comprises the following steps:
and when a stop signal aiming at the target function area exists, outputting function prompt information of the target function corresponding to the target function area in the first terminal screen and/or the second terminal screen.
12. The method of claim 1, wherein the reference manipulation term comprises a first reference manipulation term and a second reference manipulation term; one or more functional areas are arranged around the first reference control item and around the second reference control item; the display mode of the first reference manipulation item and the second reference manipulation item in the game manipulation interface comprises the following steps:
displaying the first reference manipulation item and the second reference manipulation item in parallel along a vertical direction in the game manipulation interface; alternatively, the first and second electrodes may be,
displaying the first reference manipulation item and the second reference manipulation item side by side in a horizontal direction in the game manipulation interface; alternatively, the first and second electrodes may be,
displaying the first reference manipulation item and the second reference manipulation item diagonally in the game manipulation interface; alternatively, the first and second electrodes may be,
displaying the first reference manipulation item and the second reference manipulation item along an edge line of the game manipulation interface in the game manipulation interface.
13. A game processing method, comprising:
the method comprises the steps of obtaining control information aiming at a target game sent by a first terminal, wherein a game control interface is displayed in a first terminal screen of the first terminal, the game control interface is used for controlling the target game, and a game picture of the target game is displayed in a second terminal screen; the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the control information is generated when a trigger operation is performed in the one or more functional regions;
determining one or more functions triggered in the target game according to the control information;
generating response information corresponding to the triggered function based on the triggered function;
and sending the response information of the triggered function to a second terminal, so that the second terminal outputs the response information of the triggered function in a screen of the second terminal.
14. The method of claim 13, wherein a function indication icon is respectively displayed in each function area in the first terminal screen, and each function indication icon is used for indicating a function corresponding to the function area; before the obtaining of the control information for the target game sent by the first terminal, the method further includes:
after a reference control item in the first terminal screen is executed with a confirmation operation, acquiring position information of the reference control item in the first terminal screen;
and acquiring the area information of one or more functional areas arranged around the reference control item based on the position information of the reference control item, wherein the area information of any functional area is used for indicating the display range occupied by any functional area in the game control interface.
15. The method of claim 14, wherein any one of the function regions disposed around the reference manipulation item in the first terminal screen is represented as a target function region; there is a trigger operation in the target function area, and the control information for the target game includes: position information of the trigger operation when the trigger operation is stopped in the game control interface; the determining one or more functions triggered in the target game according to the control information comprises:
comparing the position information contained in the control information with the area information of each functional area;
and if the position information is located in the display range indicated by the area information of the target function area, determining the function triggered by the function indication icon corresponding to the target function area as the triggered function.
16. A game processing apparatus, comprising:
the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the game control interface is used for controlling a target game, and a game picture of the target game is displayed in a second terminal screen;
the processing unit is used for triggering one or more corresponding functions in the target game when triggering operation is executed in the one or more function areas; and responding to the one or more triggered functions, and outputting response information of the triggered functions in the second terminal screen.
17. A game processing apparatus, comprising:
the device comprises an acquisition unit, a display unit and a display unit, wherein the acquisition unit is used for acquiring control information aiming at a target game sent by a first terminal, a game control interface is displayed in a first terminal screen of the first terminal, the game control interface is used for controlling the target game, and a game picture of the target game is displayed in a second terminal screen; the game control interface comprises a reference control item, and one or more functional areas are arranged around the reference control item; the control information is generated when a trigger operation is performed in the one or more functional regions;
the processing unit is used for determining one or more triggered functions in the target game according to the control information;
the processing unit is further configured to generate response information corresponding to the triggered function based on the triggered function;
the processing unit is further configured to send response information of the triggered function to a second terminal, so that the second terminal outputs the response information of the triggered function in a screen of the second terminal.
18. A computer device, comprising:
a processor adapted to execute a computer program;
a computer-readable storage medium, in which a computer program is stored, which, when executed by the processor, implements a game processing method according to any one of claims 1 to 12, or implements a game processing method according to any one of claims 13 to 15.
19. A computer-readable storage medium, characterized in that it stores a computer program adapted to be loaded by a processor and to execute a game processing method according to any one of claims 1-12 or to implement a game processing method according to any one of claims 13-15.
20. A computer program product, characterized in that it comprises computer instructions which, when executed by a processor, implement a game processing method according to any one of claims 1 to 12, or implement a game processing method according to any one of claims 13 to 15.
CN202111166917.5A 2021-09-30 2021-09-30 Game processing method, device, equipment, medium and program product Active CN113797527B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202111166917.5A CN113797527B (en) 2021-09-30 2021-09-30 Game processing method, device, equipment, medium and program product

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202111166917.5A CN113797527B (en) 2021-09-30 2021-09-30 Game processing method, device, equipment, medium and program product

Publications (2)

Publication Number Publication Date
CN113797527A true CN113797527A (en) 2021-12-17
CN113797527B CN113797527B (en) 2023-07-14

Family

ID=78939141

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202111166917.5A Active CN113797527B (en) 2021-09-30 2021-09-30 Game processing method, device, equipment, medium and program product

Country Status (1)

Country Link
CN (1) CN113797527B (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114785848A (en) * 2022-03-02 2022-07-22 阿里巴巴(中国)有限公司 Collaborative interaction and collaboration method, device and system between electronic devices

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108176047A (en) * 2017-12-28 2018-06-19 努比亚技术有限公司 A kind of game control method, terminal and computer readable storage medium
CN109062475A (en) * 2018-08-22 2018-12-21 Oppo广东移动通信有限公司 icon display method, device, terminal and storage medium
CN110052021A (en) * 2019-04-12 2019-07-26 网易(杭州)网络有限公司 Game object processing method, mobile terminal device, electronic equipment and storage medium
CN113101652A (en) * 2021-05-10 2021-07-13 网易(杭州)网络有限公司 Information display method and device, computer equipment and storage medium
CN113398565A (en) * 2021-07-15 2021-09-17 网易(杭州)网络有限公司 Game control method, device, terminal and storage medium
CN113413600A (en) * 2021-07-01 2021-09-21 网易(杭州)网络有限公司 Information processing method, information processing device, computer equipment and storage medium

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108176047A (en) * 2017-12-28 2018-06-19 努比亚技术有限公司 A kind of game control method, terminal and computer readable storage medium
CN109062475A (en) * 2018-08-22 2018-12-21 Oppo广东移动通信有限公司 icon display method, device, terminal and storage medium
CN110052021A (en) * 2019-04-12 2019-07-26 网易(杭州)网络有限公司 Game object processing method, mobile terminal device, electronic equipment and storage medium
CN113101652A (en) * 2021-05-10 2021-07-13 网易(杭州)网络有限公司 Information display method and device, computer equipment and storage medium
CN113413600A (en) * 2021-07-01 2021-09-21 网易(杭州)网络有限公司 Information processing method, information processing device, computer equipment and storage medium
CN113398565A (en) * 2021-07-15 2021-09-17 网易(杭州)网络有限公司 Game control method, device, terminal and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN114785848A (en) * 2022-03-02 2022-07-22 阿里巴巴(中国)有限公司 Collaborative interaction and collaboration method, device and system between electronic devices

Also Published As

Publication number Publication date
CN113797527B (en) 2023-07-14

Similar Documents

Publication Publication Date Title
US10500483B2 (en) Information processing method and apparatus, storage medium, and electronic device
CN107648847B (en) Information processing method and device, storage medium and electronic equipment
KR20200004470A (en) Graphical user interface for a gaming system
CN109701263B (en) Operation control method and operation controller
CN105324160B (en) Electronic game machine, electronic game processing method, and non-volatile storage medium storing electronic game program
WO2022088941A1 (en) Virtual key position adjusting method and apparatus, and device, storage medium and program product
CN112891936A (en) Virtual object rendering method and device, mobile terminal and storage medium
CN113797527B (en) Game processing method, device, equipment, medium and program product
KR20170103379A (en) Method for providing responsive user interface
CN115105831A (en) Virtual object switching method and device, storage medium and electronic device
CN113694514A (en) Object control method and device
CN113680062A (en) Information viewing method and device in game
CN112755510A (en) Mobile terminal cloud game control method, system and computer readable storage medium
TW202030007A (en) Method and apparatus for controlling game
JP6410429B2 (en) Video game processing program and video game processing system
CN112221123B (en) Virtual object switching method and device, computer equipment and storage medium
TWM449618U (en) Configurable hand-held system for interactive games
KR102369251B1 (en) Method for providing user interface and terminal for executing the same
KR102497432B1 (en) Method and system for providing game using switching between continuous automatic battle function and manual battle
WO2023193605A1 (en) Virtual item processing method and apparatus, terminal, medium and program product
KR102175777B1 (en) Apparatus for expressing emotion of user on game and method thereof
CN115430151A (en) Game role control method and device, electronic equipment and readable storage medium
CN114307131A (en) Game control method and device
CN114504812A (en) Virtual role control method and device
CN113741772A (en) Control method and system suitable for AR glasses

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant