CN111888766B - Information processing method and device in game, electronic equipment and storage medium - Google Patents

Information processing method and device in game, electronic equipment and storage medium Download PDF

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Publication number
CN111888766B
CN111888766B CN202010803855.3A CN202010803855A CN111888766B CN 111888766 B CN111888766 B CN 111888766B CN 202010803855 A CN202010803855 A CN 202010803855A CN 111888766 B CN111888766 B CN 111888766B
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Prior art keywords
game
information processing
processing method
role
user interface
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CN111888766A (en
Inventor
钱子玮
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010803855.3A priority Critical patent/CN111888766B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

Abstract

The application provides an information processing method, an information processing device, electronic equipment and a storage medium in a game, wherein the information processing method comprises the following steps: responding to the first operation, and controlling the first game role to execute corresponding virtual actions; determining a second game character selected by a second operation in response to the second operation for the indication icon; wherein the second game role is a game role with a target association relationship with the first game role; responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character. The application can rapidly determine the game role to be interacted and interact with the game role to be interacted, thereby reducing the operation time of players and improving the interaction accuracy and interaction efficiency between players.

Description

Information processing method and device in game, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for processing information in a game, an electronic device, and a storage medium.
Background
In some games, such as in multiplayer online tactical athletic games (Multiplayer Online Battle Arena, MOBA), multiple game characters corresponding to different players are typically included. Wherein each player may interact with other players, such as sending notification messages to other players, or controlling a game character to release skills to other player-controlled game characters.
Currently, in one way of interacting a player with other players, the player interacts with a target player by interacting with other players, including the target player; in another way of interaction between a player and other players, the player needs to select a target game character corresponding to the target player through a complicated operation and interact with the selected target game character.
However, in the first interaction manner, the player cannot accurately interact with the target player, resulting in low interaction efficiency; in the second way, the process of selecting the target game character by the player is complicated to operate, and the operation time is long, which also results in low interaction efficiency.
Disclosure of Invention
Accordingly, the present application is directed to a method, an apparatus, an electronic device, and a storage medium for processing information in a game, which can quickly determine a game character to be interacted with and interact with the game character to be interacted with, thereby reducing the operation time of players and improving the accuracy and efficiency of interaction between players.
In a first aspect, an embodiment of the present application provides an information processing method in a game, which is applied to a first game client, where the game includes a plurality of game characters, and a graphical user interface of the game includes indication icons corresponding to the game characters; the information processing method comprises the following steps:
responding to the first operation, and controlling the first game role to execute corresponding virtual actions;
determining a second game character selected by a second operation in response to the second operation for the indication icon; wherein the second game role is a game role with a target association relationship with the first game role;
responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character.
In one possible implementation, the second game character has a target association relationship with the first game character, including one of the following:
the second game character is in the same group as the first game character;
the second game character is in a different group than the first game character.
In one possible implementation manner, the sending, in response to a third operation that is continuous with the second operation, a prompt message of the first game character for the second game character to a third game client corresponding to the third game character includes:
responding to a third operation continuous with the second operation, and determining prompt information corresponding to the moving direction according to the moving direction of the third operation;
and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role.
In one possible embodiment, the information processing method includes:
and responding to a third operation continuous with the second operation, and controlling the indication icon to move along with the third operation.
In one possible embodiment, the information processing method further includes:
And responding to the second operation aiming at the indication icon, and displaying prompt information corresponding to different third operations in the graphical user interface.
In a possible implementation manner, the displaying, in the graphical user interface, prompt information corresponding to different third operations respectively includes:
and displaying different prompt messages respectively corresponding to the third operations in a specific area of the graphical user interface.
In one possible implementation manner, in the specific area, the prompt information corresponding to each third operation is located in the moving direction corresponding to the third operation.
In one possible implementation, the prompt information includes at least one of the following:
characters; an icon.
In one possible embodiment, the information processing method further includes:
displaying a first game screen including the first game character in the graphical user interface in response to the first operation;
and displaying a second game screen including the second game character in the graphical user interface in response to a second operation for the indication icon.
In one possible embodiment, the second game character is located at a center position of the second game screen.
In one possible embodiment, the information processing method further includes:
and displaying a third game picture comprising the first game role in the graphical user interface based on a preset cancellation condition.
In one possible implementation, a cancel control is included on the graphical user interface; the cancel condition includes one of:
an end of the third operation;
and a fourth operation on the cancel control, which is continuous with the third operation.
In one possible embodiment, the graphical user interface further includes a target skill control; the information processing method further includes:
and responding to a fifth operation which is continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the fifth operation moves into the trigger area corresponding to the target skill control.
In one possible embodiment, the information processing method further includes:
displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
In a second aspect, the embodiment of the application also provides an information processing method in a game, wherein the game comprises a plurality of game roles, and a graphical user interface of the game comprises indication icons and target skill controls corresponding to the game roles; the information processing method comprises the following steps:
Responding to the first operation, and controlling the first game role to execute corresponding virtual actions;
determining a second game character selected by a second operation in response to the second operation for the indication icon;
and responding to a third operation continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the third operation moves into the trigger area corresponding to the target skill control.
In one possible embodiment, the information processing method further includes:
displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
In a third aspect, an embodiment of the present application further provides an information processing apparatus in a game, where the information processing apparatus resides in a first game client, the game includes a plurality of game characters, and a graphical user interface of the game includes indication icons corresponding to the game characters; the information processing apparatus includes:
the first control module is used for responding to the first operation and controlling the first game role to execute corresponding virtual actions;
a determining module, configured to determine a second game character selected by a second operation in response to the second operation for the indication icon; wherein the second game role is a game role with a target association relationship with the first game role;
The sending module is used for responding to a third operation continuous with the second operation and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character.
In a fourth aspect, the embodiment of the present application further provides an information processing apparatus in a game, where the game includes a plurality of game characters, and a graphical user interface of the game includes an indication icon and a target skill control corresponding to the game characters; the information processing apparatus includes:
the first control module is used for responding to the first operation and controlling the first game role to execute corresponding virtual actions;
a determining module, configured to determine a second game character selected by a second operation in response to the second operation for the indication icon;
and the second control module is used for responding to a third operation continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the third operation moves into the trigger area corresponding to the target skill control.
In a fifth aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method of information processing in a game as described in any of the first aspects.
In a sixth aspect, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, which when executed by a processor performs the steps of the information processing method in a game as set forth in any one of the first aspects.
In a seventh aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method of information processing in a game as described in any of the second aspects.
In an eighth aspect, an embodiment of the present application further provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the information processing method in a game as set forth in any one of the second aspects.
The embodiment of the application provides an information processing method, an information processing device, electronic equipment and a storage medium in a game, wherein the information processing method comprises the following steps: controlling the first game character to execute a corresponding virtual action by responding to the first operation; determining a second game character selected by a second operation in response to the second operation for the indication icon, the second game character being a game character satisfying the first condition; and responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role, wherein the third game role is the game role meeting the second condition. According to the method and the device for the interaction of the game characters, the game characters to be interacted can be rapidly determined through the indication icons corresponding to the game characters in the graphical user interface, and the interaction is carried out with the game characters to be interacted, so that the operation time of players is shortened, and the interaction accuracy and interaction efficiency between players are improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1a is a flowchart of an information processing method in a game according to an embodiment of the present application;
FIG. 1b is a schematic diagram showing a graphical user interface including indication icons corresponding to game characters and different prompt messages corresponding to third operations, respectively;
FIG. 2a is a flowchart showing another method of processing information in a game according to an embodiment of the present application;
FIG. 2b shows a schematic diagram of displaying a first game screen, a second game screen at a graphical user interface;
FIG. 2c shows a schematic diagram of a trigger area corresponding to a target skill control at a graphical user interface;
FIG. 3 is a flowchart showing another information processing method in a game provided by an embodiment of the present application;
fig. 4 is a schematic diagram showing the structure of an information processing apparatus in a game according to an embodiment of the present application;
Fig. 5 is a schematic diagram showing the structure of another information processing apparatus in a game provided by an embodiment of the present application;
fig. 6 shows a schematic structural diagram of an electronic device according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of another electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
It should be noted that the term "comprising" will be used in embodiments of the application to indicate the presence of the features stated hereafter, but not to exclude the addition of other features. In embodiments of the present application, the terms "player" and "user" may be interchanged.
In a game, each player may interact with other players, such as sending notification messages to other players, or controlling a game character to release skills to other player-controlled game characters. At present, in an interaction mode of a player and other players, the problem that the player cannot accurately interact with a target player, so that interaction efficiency is low exists; in another interaction mode between the player and other players, the process of selecting the target game character by the player is complex in operation, long in operation time and low in interaction efficiency.
Based on the above, the embodiment of the application provides an information processing method, an information processing device, electronic equipment and a storage medium in a game, which can rapidly determine a game role to be interacted by operating an indication icon corresponding to the game role in a graphical user interface, and interact with the game role to be interacted, so that the operation time of a player is reduced, and the interaction accuracy and interaction efficiency between players are improved.
In order to facilitate understanding of the present embodiment, a method, an apparatus, an electronic device, and a storage medium for processing information in a game according to embodiments of the present application are described in detail below. The embodiment of the application can be applied to a multiplayer online tactical game (Multiplayer Online Battle Arena, MOBA), but is not limited to the above type of game.
As shown in fig. 1a, the method for processing information in a game provided by the embodiment of the application is applied to a first game client, wherein the game comprises a plurality of game roles, and a graphical user interface of the game comprises indication icons corresponding to the game roles; the information processing method comprises the following steps:
s101, responding to a first operation, and controlling the first game role to execute corresponding virtual actions.
S102, responding to a second operation aiming at the indication icon, and determining a second game role selected by the second operation; the second game role is a game role with a target association relation with the first game role.
S103, responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character.
According to the information processing method in the game, corresponding virtual actions are executed by controlling a first game role through responding to a first operation; determining a second game character selected by a second operation in response to the second operation for the indication icon, the second game character being a game character satisfying the first condition; and responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role, wherein the third game role is the game role meeting the second condition. According to the method and the device for the interaction of the game characters, the game characters to be interacted can be rapidly determined through the indication icons corresponding to the game characters in the graphical user interface, and the interaction is carried out with the game characters to be interacted, so that the operation time of players is shortened, and the interaction accuracy and interaction efficiency between players are improved.
The following description will respectively explain the above exemplary steps of the embodiments of the present application:
s101, responding to a first operation, and controlling the first game role to execute corresponding virtual actions.
In the embodiment of the application, a first game client is arranged on a terminal device, a graphical user interface is provided by the terminal device, and after the first game client runs, if a game corresponding to the first game client is a first person viewing angle, at least part of game scenes in the game are displayed on the graphical user interface; in addition, partial information of the first game character (e.g., a hand of the first game character) may also be displayed on the graphical user interface; here, the first game character is a game character that the player controls in the game. And when the game corresponding to the first game client is a third person viewing angle, displaying at least part of a game scene and a first game role in the game on the graphical user interface.
In an embodiment of the application, the first operation comprises a first touch operation acting on the graphical user interface. Illustratively, the graphical user interface of the game includes an operation control, and the first operation may be a first touch operation applied to the operation control; here, the operation control may be a movement control, a shooting control, a skill control, or the like. The method comprises the steps of enabling a user to control a first game role to execute a first touch operation on different operation controls, wherein virtual actions executed by the first game role are controlled to be different; for example, a first touch operation of the movement control is acted on to control the movement of the first game character; a first touch operation of the shooting control is acted on to control the first game character to execute shooting action. Alternatively, the graphical user interface of the game includes an operation area, and the first operation may be a first touch operation acting on the operation area; the operating region may be an aiming control region. Optionally, the first touch operation may be a touch click operation, a sliding operation, a re-pressing operation, a long-pressing operation, or the like.
Wherein the different first operations control virtual actions performed by the first game character to be different. For example, when the first operation is a move operation, the first game character is controlled to move; when the first operation is a shooting operation, the first game character is controlled to perform a shooting action.
S102, responding to a second operation aiming at the indication icon, and determining a second game role selected by the second operation; the second game role is a game role with a target association relation with the first game role.
In the embodiment of the application, the graphical user interface of the game comprises an indication icon corresponding to the game role; optionally, the graphical user interface includes an indication icon corresponding to a second game role, and the second game role and the first game role have a target association relationship, including one of the following: the second game character is in the same group as the first game character; the second game character is in a different group than the first game character. That is, an indication icon of each player's teammate-controlled game character, or an indication icon of each player's opponent-controlled game character, may be included in the player's graphical user interface.
Correspondingly, the graphic user interface comprises indication icons corresponding to a plurality of second game characters respectively, and the player selects the corresponding second game characters through second operations on the indication icons so that the first game characters controlled by the player interact with the second game characters. Optionally, the second operation is a touch click operation, a re-pressing operation, a long-pressing operation, or the like.
Optionally, the indication icons corresponding to the plurality of second game characters are arranged up and down in the graphical user interface.
As shown in fig. 1b, the terminal device provides a graphical user interface 100, where the graphical user interface 100 includes an indication icon 101, an indication icon 102, an indication icon 103, and an indication icon 104 corresponding to the game role; the indication icons (i.e., indication icon 101, indication icon 102, indication icon 103, indication icon 104) corresponding to the game characters are located in a specific area of the graphical user interface 100, for example, in a position on the upper right of the graphical user interface 100. The player selects a corresponding second game character through a second operation acting on the indication icon so that the controlled first game character interacts with the second game character.
In the embodiment of the application, the indication icon corresponding to the game role can be a thumbnail of the game role, for example, a thumbnail of the game role head; the indication icon can also be a specific icon, and a game role is uniquely identified through the specific icon and the user name of the game role; optionally, the specific icon is, for example, small Xiong Tubiao; in addition, the indication icon may also be a number corresponding to the game role, for example, a number corresponding to the game role is 1, and accordingly, the indication icon of the game role may be 1.
S103, responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character.
In the embodiment of the application, the prompt information corresponding to the different third operations is different; alternatively, the third operation may be a sliding operation or a drag operation continuous with the second operation. For example, the corresponding prompt information is "set" in the leftward sliding operation continuous with the second operation; and the upward sliding operation is continuous with the second operation, and the corresponding prompt information is 'attack'.
In a specific embodiment, responding to a third operation continuous with the second operation, and determining prompt information corresponding to the moving direction according to the moving direction of the third operation; and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role.
Here, taking the third operation as a sliding operation continuous with the second operation as an example, the different moving directions of the sliding operation correspond to different presentation information. When the prompt information matching the moving direction is determined according to the moving direction of the third operation, generating the prompt information of the first game role for the second game role, and sending the prompt information of the first game role for the second game role to a third game client corresponding to the third game role. As shown in fig. 1b, when the third operation is a left sliding operation continuous with the second operation, the corresponding hint information is "set"; correspondingly, generating prompt information of the first game role for sending 'set' aiming at the second game role. When the third operation is an upward sliding operation continuous with the second operation, the corresponding prompt information is "attack", and correspondingly, the prompt information that the first game role sends "attack" to the second game role is generated.
In the embodiment of the application, after the prompt information of the first game role for the second game role is sent to the third game client corresponding to the third game role, the prompt information of the first game role for the second game role is displayed on the graphical user interface corresponding to the third game client. Accordingly, when the second game role selected by the player is the third game role, the player corresponding to the third game client can accurately acquire the prompt information sent by the player corresponding to the first game client.
In the embodiment of the application, the third game role can be the same as the second game role, can comprise the second game role, and can also be different from the second game role; for example, the third game character is a game character in a team of first game characters (where the third game character may include the first game character), and the second game character is any other game character in the team of first game characters; alternatively, the second game character is any game character in the first game character opponent team.
For example, when player 1 triggers an indication icon corresponding to a game role of a team friend (for example, player 2), a second game role corresponding to player 2 is determined, after that, the player drags the indication icon to slide upwards, and accordingly, the first game client corresponding to player 1 sends notification information to all players (including player 1) in the team, and accordingly, all players in the team can receive the notification information. Wherein, all players in the team comprise a player 1 corresponding to a first game role, a player 2 corresponding to a second game role, a player 3 corresponding to other game roles in the team, a player 4 and a player 5; the notification information may be "player 1 notifies player 2 to initiate an attack".
For another example, when the player 1 triggers the indication icon corresponding to the game role of the opponent (for example, the player 6), the second game role corresponding to the player 6 is determined, after that, the player 1 drags the indication icon to slide upwards, and accordingly, the first game client corresponding to the player 1 sends notification information to all players (including the player 1) in the team, and accordingly, all players in the team can receive the notification information. The notification information may be "player 1 notification initiates an attack to player 6". By the mode, the second game role of the opponent can be selected quickly, the operation efficiency of the player is improved, and further the man-machine interaction efficiency is improved.
In the embodiment of the application, the indication icons corresponding to the game roles which the player wants to interact are displayed in the graphical user interface, and each indication icon is positioned at a specific position, so that the player can quickly determine the game roles to be interacted on the basis of the indication icons and interact with the game roles to be interacted, the time for searching the game roles to be interacted is greatly shortened, the operation time of the player is shortened, and the interaction accuracy and interaction efficiency between the players are improved.
In addition, in the embodiment of the present application, the information processing method includes: and simultaneously responding to a third operation continuous with the second operation, and controlling the indication icon to move along with the third operation. For example, the third operation is a drag operation, and the indication icon is dragged to move by the drag operation, and specifically, the indication icon moves following the moving direction and the moving speed of the drag operation.
In the embodiment of the present application, after the second operation is triggered by the player, the player may be given a prompt of prompt information corresponding to different third operations, and accordingly, the information processing method further includes:
and responding to the second operation aiming at the indication icon, and displaying prompt information corresponding to different third operations in the graphical user interface.
In the embodiment of the application, after triggering the second operation, the player displays the prompt information corresponding to different third operations on the graphical user interface corresponding to the first game client so as to prompt the player to trigger the prompt information aiming at the second game role by triggering the corresponding third operations. Optionally, the prompt information includes at least one of the following: characters; an icon.
Optionally, the first game client displays prompt information corresponding to different third operations in a specific area of the graphical user interface. Alternatively, as shown in FIG. 1b, the specific area is located at the center of the graphical user interface.
Further, in the method for processing information in a game provided by the embodiment of the present application, in the specific area, the prompt information corresponding to each third operation is located in the moving direction corresponding to the third operation.
In the embodiment of the application, in the specific area, the player is prompted to trigger the movement direction of the third operation of different prompt messages through the prompt message in the movement direction corresponding to the third operation. As shown in fig. 1b, for example, the third operation is a sliding operation, a left sliding operation, and a prompt message "set" corresponding to the left sliding operation is displayed on the left side of the specific area; an upward sliding operation of displaying a prompt message "attack" corresponding to the upward sliding operation above the specific area; a rightward sliding operation of displaying a prompt message "enemy disappearing" corresponding to the rightward sliding operation on the right side of the specific area; a downward sliding operation, and a prompt message "retreat" corresponding to the downward sliding operation is displayed below the specific area.
In addition, in the embodiment of the present application, in the moving direction corresponding to each third operation in the specific area, in addition to displaying text, a corresponding icon may be displayed. As shown in fig. 1b, an upward sliding operation, in addition to displaying a prompt message "attack" corresponding to the upward sliding operation, an icon for making a fist may be displayed above a specific area.
Further, as shown in fig. 2a, the method for processing information in a game according to the embodiment of the present application further includes:
S201, responding to the first operation, and displaying a first game picture comprising the first game role in the graphical user interface.
In the embodiment of the application, the player controls the first game role to execute the corresponding virtual action in the game scene through the first operation, and correspondingly, the first game picture comprising the first game role is displayed in the graphical user interface corresponding to the first game client. For example, the first operation is a drag operation for the virtual rocker, and the first game client responds to the drag operation and controls the first game character to move in the game scene; accordingly, a first game screen in which the first game character moves in the game scene is displayed in real time in the graphical user interface.
S202, responding to a second operation for the indication icon, and displaying a second game screen including the second game role in the graphical user interface.
In the embodiment of the application, after the player triggers the second operation on the indication icon, the shooting parameters of the lens of the virtual camera in the game can be quickly adjusted, and the first game client renders a second game picture comprising a second game role in the graphical user interface according to the adjusted shooting parameters of the lens. The shooting parameters include a virtual camera (i.e., a position of a lens), a shooting angle, and the like.
Optionally, in the rendered second game screen, the second game character is located at a center position of the second game screen.
As shown in fig. 2b, in response to the first operation, a first game screen 203 including a first game character 201 is displayed in the graphical user interface 100; when a second operation for the indication icon is received, a second game screen 204 including a second game character 202 is displayed in the graphical user interface 100.
Further, according to the information processing method in the game provided by the embodiment of the present application, the player may switch the second game screen displayed on the graphical user interface back to the game screen including the first game character through the preset cancel condition, and correspondingly, the information processing method further includes:
and displaying a third game picture comprising the first game role in the graphical user interface based on a preset cancellation condition.
Here, the third game screen is a game screen matching the current game progress, and may be the same as or different from the first game screen including the first game character.
Further, in an embodiment of the present application, the preset cancellation condition includes one of the following:
First, the end of the third operation; optionally, the third operation is finished, that is, the touch point of the touch operation of the player leaves the graphical user interface, that is, the player releases his hands.
Second, the graphical user interface comprises a cancel control; and a fourth operation on the cancel control, which is continuous with the third operation. Optionally, the fourth operation includes: sliding operation; and when the position of the touch point of the sliding operation which is triggered by the player and is continuous with the third operation acts on the cancel control, switching the second game picture displayed by the graphical user interface back to the third game picture which comprises the first game role and matches the current game progress.
In addition, in the embodiment of the present application, the specific skill corresponding to the first game role may be rapidly triggered by an indication icon corresponding to the game role displayed in the graphical user interface. Based on the information processing method in the game, which is provided by the embodiment of the application, the graphical user interface also comprises a target skill control; the information processing method further includes:
and responding to a fifth operation which is continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the fifth operation moves into the trigger area corresponding to the target skill control.
In an embodiment of the present application, as shown in FIG. 2c, a graphical user interface 100 includes a first game character having a plurality of skill controls, including a target skill control 105. Wherein the target skill corresponding to the target skill control 105 requires the player to pre-select the second game character, and after releasing the target skill, the target skill acts on the second game character.
A trigger area 106 corresponds to the target skill control 105 corresponding to the first game role, the trigger area 106 includes the target skill control 105, and when a touch point of a fifth operation continuous with the second operation, which is used for indicating the icon 101, moves into the trigger area 106 (or the fifth operation drags the indication icon 101 into the trigger area 106), the first game client controls the first game role to release the target skill corresponding to the target skill control 105; wherein the released target skill acts on the second game character selected by the second operation (i.e., the second game character corresponding to the indication icon 101). Alternatively, the fifth operation may be a sliding operation.
The information processing method comprises the following steps: and simultaneously responding to a fifth operation continuous with the second operation, and controlling the indication icon to move along with the fifth operation. For example, the fifth operation is a drag operation by which the indication icon is dragged to move, and specifically, the indication icon is moved following the moving direction of the drag operation.
In addition, in the information processing method in the game provided by the embodiment of the application, a specific trigger area can be prompted for the player, and the information processing method further comprises the following steps:
displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
In one embodiment, the indication information is a prompt light effect. For example, when the player triggers a fifth operation continuous with the second operation, the trigger area is provided with a prompt light effect, and the trigger area is prompted by the prompt light effect. In this way, the player can learn the position of the trigger area, and also can learn whether the touch point of the fifth operation is located within the trigger area.
According to the information processing method in the game, the game role to be interacted is rapidly determined through the indication icon corresponding to the game role in the graphical user interface, and interaction is carried out with the game role to be interacted, so that the operation time of players is shortened, and the interaction accuracy and interaction efficiency between players are improved.
As shown in fig. 3, a method for processing information in a game is provided for a second embodiment of the present application, where the game includes a plurality of game characters, and a graphical user interface of the game includes an indication icon and a target skill control corresponding to the game characters; the information processing method comprises the following steps:
S301, responding to the first operation, and controlling the first game role to execute corresponding virtual actions.
In the embodiment of the application, after the game is run, if the game is a first person view angle, at least part of game scenes in the game are displayed on a graphical user interface; in addition, partial information of the first game character (e.g., a hand of the first game character) may also be displayed on the graphical user interface; here, the first game character is a game character that the player controls in the game. When the game is a third person viewing angle, then at least part of the game scene and the first game character in the game are displayed on the graphical user interface.
In an embodiment of the application, the first operation comprises a first touch operation acting on the graphical user interface. Illustratively, the graphical user interface of the game includes an operation control, and the first operation may be a first touch operation applied to the operation control; here, the operation control may be a movement control, a shooting control, a skill control, or the like. The method comprises the steps of enabling a user to control a first game role to execute a first touch operation on different operation controls, wherein virtual actions executed by the first game role are controlled to be different; for example, a first touch operation of the movement control is acted on to control the movement of the first game character; a first touch operation of the shooting control is acted on to control the first game character to execute shooting action. Alternatively, the graphical user interface of the game includes an operation area, and the first operation may be a first touch operation acting on the operation area; the operating region may be an aiming control region. Optionally, the first touch operation may be a touch click operation, a sliding operation, a re-pressing operation, a long-pressing operation, or the like.
Wherein the different first operations control virtual actions performed by the first game character to be different. For example, when the first operation is a move operation, the first game character is controlled to move; when the first operation is a shooting operation, the first game character is controlled to perform a shooting action.
S302, responding to a second operation aiming at the indication icon, and determining a second game role selected by the second operation.
In the embodiment of the application, the graphical user interface of the game comprises an indication icon corresponding to the game role; optionally, the graphical user interface includes an indication icon corresponding to a second game role, where the second game role includes at least one of: in the game, the first game character is in the same group with the first game character; in the game, the first game character is in a different group from the first game character.
That is, for a player, an indication icon of each player's teammate-controlled game character may be included in the graphical user interface of the player, or an indication icon of each player's opponent-controlled game character may be included, or both an indication icon of each player's teammate-controlled game character and an indication icon of each player's opponent-controlled game character may be included.
Correspondingly, the graphic user interface comprises indication icons corresponding to a plurality of second game characters respectively, and the player selects the corresponding second game characters through second operations on the indication icons so that the first game characters controlled by the player interact with the second game characters. Optionally, the second operation is a touch click operation, a re-pressing operation, a long-pressing operation, or the like.
As shown in fig. 1b, the terminal device provides a graphical user interface 100, where the graphical user interface 100 includes an indication icon 101, an indication icon 102, an indication icon 103, and an indication icon 104 corresponding to the game role; the indication icons (i.e., indication icon 101, indication icon 102, indication icon 103, indication icon 104) corresponding to the game characters are located in a designated area of the graphical user interface 100, for example, in a position on the upper right of the graphical user interface 100. The player selects a corresponding second game character through a second operation acting on the indication icon so that the controlled first game character interacts with the second game character.
And S303, responding to a third operation continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the third operation moves into the trigger area corresponding to the target skill control.
In the embodiment of the application, the first game role corresponds to a plurality of skill controls, and the plurality of skill controls comprise target skill controls. Wherein the target skill corresponding to the target skill control requires the player to pre-select the second game character, and after releasing the target skill, the target skill acts on the second game character.
As shown in fig. 2c, the target skill control 105 corresponding to the first game role corresponds to a trigger area 106, where the trigger area 106 includes the target skill control 105, and when the touch point of the third operation continuous with the second operation moves into the trigger area 106, the first game client controls the first game role to release the target skill corresponding to the target skill control 105; wherein the released target skill acts on a second game character selected by a second operation. Alternatively, the third operation may be a sliding operation.
The information processing method comprises the following steps: and simultaneously responding to a third operation continuous with the second operation, and controlling the indication icon to move along with the third operation. For example, the third operation is a drag operation, and the indication icon is dragged to move by the drag operation, and specifically, the indication icon moves following the moving direction and the moving speed of the drag operation.
In addition, in the information processing method in the game provided by the embodiment of the application, a specific trigger area can be prompted for the player, and the information processing method further comprises the following steps:
displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
In one embodiment, the indication information is a prompt light effect. For example, when the player triggers a third operation continuous with the second operation, the trigger area is provided with a prompt light effect, and the player is prompted to trigger the area through the prompt light effect. In this way, the player can learn the position of the trigger area, and whether the touch point of the third operation is located within the trigger area.
According to the information processing method in the game, the second game role to be interacted is rapidly determined through the indication icon corresponding to the game roles in the graphical user interface, and the release of the target skills of the first game role acting on the second game role is rapidly triggered by moving the indication icon to the trigger area corresponding to the target skill control, so that the operation time of players in the interaction process is shortened, and the interaction accuracy and interaction efficiency between players are improved.
Based on the same inventive concept, the third embodiment of the present application further provides an information processing apparatus in a game corresponding to the information processing method in a game provided in the first embodiment, and since the principle of solving the problem by the apparatus in the third embodiment of the present application is similar to that of the information processing method in a game in the first embodiment of the present application, the implementation of the apparatus may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 4, a schematic diagram of an information processing device in a game according to an embodiment of the present application is shown, where the information processing device in the game resides in a first game client, the game includes a plurality of game characters, and a graphical user interface of the game includes indication icons corresponding to the game characters; the information processing apparatus includes:
a first control module 401, configured to control the first game character to execute a corresponding virtual action in response to the first operation;
a determining module 402, configured to determine, in response to a second operation for the indication icon, a second game character selected by the second operation; wherein the second game role is a game role with a target association relationship with the first game role;
A sending module 403, configured to send, to a third game client corresponding to a third game role, prompt information of the first game role for the second game role in response to a third operation that is continuous with the second operation; wherein the third game character is a game character in the same group as the first game character.
In one possible implementation, the second game character has a target association relationship with the first game character, including one of the following:
the second game character is in the same group as the first game character;
the second game character is in a different group than the first game character.
In one possible implementation manner, the sending module 403 sends, in response to a third operation that is continuous with the second operation, a prompt message of the first game role for the second game role to a third game client corresponding to the third game role, including:
responding to a third operation continuous with the second operation, and determining prompt information corresponding to the moving direction according to the moving direction of the third operation;
and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role.
In one possible embodiment, the information processing apparatus includes:
and the second control module is used for responding to a third operation continuous with the second operation and controlling the indication icon to move along with the third operation.
In one possible embodiment, the information processing apparatus further includes:
and the first display module is used for responding to the second operation aiming at the indication icon and displaying prompt information corresponding to different third operations in the graphical user interface.
In a possible implementation manner, the first display module displays prompt information corresponding to different third operations in the graphical user interface, where the prompt information includes:
and displaying different prompt messages respectively corresponding to the third operations in a specific area of the graphical user interface.
In one possible implementation manner, in the specific area, the prompt information corresponding to each third operation is located in the moving direction corresponding to the third operation.
In one possible implementation, the prompt information includes at least one of the following:
characters; an icon.
In one possible embodiment, the information processing apparatus further includes:
A second display module for displaying a first game screen including the first game character in the graphical user interface in response to the first operation;
and a third display module for displaying a second game screen including the second game character in the graphical user interface in response to a second operation for the indication icon.
In one possible embodiment, the second game character is located at a center position of the second game screen.
In one possible embodiment, the information processing apparatus further includes:
and the fourth display module is used for displaying a third game picture comprising the first game role in the graphical user interface based on a preset cancellation condition.
In one possible implementation, a cancel control is included on the graphical user interface; the cancel condition includes one of:
an end of the third operation;
and a fourth operation on the cancel control, which is continuous with the third operation.
In one possible embodiment, the graphical user interface further includes a target skill control; the information processing apparatus further includes:
and the third control module is used for responding to a fifth operation which is continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the fifth operation moves into the trigger area corresponding to the target skill control.
In one possible embodiment, the information processing apparatus further includes:
and the fifth display module is used for displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
According to the information processing method in the game, the second game role to be interacted is rapidly determined through the indication icon corresponding to the game role in the graphical user interface, and the prompt information of the first game role for the second game role is sent to the third game client corresponding to the third game role, so that interaction with the player corresponding to the second game role can be rapidly and accurately performed, the operation time of the player is shortened, and the interaction accuracy and interaction efficiency between players are improved.
Based on the same inventive concept, the fourth embodiment of the present application further provides an information processing apparatus in a game corresponding to the information processing method in a game provided by the second embodiment, and since the principle of solving the problem by the apparatus in the fourth embodiment of the present application is similar to that of the information processing method in a game in the second embodiment of the present application, the implementation of the apparatus may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 5, a schematic diagram of an information processing apparatus in a game according to a fourth embodiment of the present application is provided, where the game includes a plurality of game characters, and a graphical user interface of the game includes an indication icon and a target skill control corresponding to the game characters; the information processing apparatus includes:
a first control module 501, configured to control, in response to a first operation, the first game character to perform a corresponding virtual action;
a determining module 502, configured to determine, in response to a second operation for the indication icon, a second game character selected by the second operation;
and a second control module 503, configured to control, in response to a third operation that is continuous with the second operation, the first game character to release the target skill that acts on the second game character when the touch point of the third operation moves into the trigger area corresponding to the target skill control.
In one possible embodiment, the information processing apparatus further includes:
the display module is used for displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
According to the information processing method in the game, the second game role to be interacted is rapidly determined through the indication icon corresponding to the game roles in the graphical user interface, and the release of the target skills of the first game role acting on the second game role is rapidly triggered by moving the indication icon to the trigger area corresponding to the target skill control, so that the operation time of players in the interaction process is shortened, and the interaction accuracy and interaction efficiency between players are improved.
As shown in fig. 6, an electronic device 600 according to a fifth embodiment of the present application includes: a processor 601, a memory 602 and a bus, the memory 602 storing machine readable instructions executable by the processor 601, the processor 601 and the memory 602 communicating via the bus when the electronic device is running, the processor 601 executing the machine readable instructions to perform the steps of the information processing method in the game of the first embodiment.
Specifically, the above-described memory 602 and processor 601 can be general-purpose memories and processors, and are not particularly limited herein, and the information processing method in the game of the first embodiment can be executed when the processor 601 runs the computer program stored in the memory 602.
The sixth embodiment of the present application also provides a computer-readable storage medium having a computer program stored thereon, which when executed by a processor, performs the steps of the information processing method in the game of the first embodiment, corresponding to the information processing method in the game described above.
As shown in fig. 7, an electronic device 700 according to a seventh embodiment of the present application includes: a processor 701, a memory 702 and a bus, said memory 702 storing machine readable instructions executable by said processor 701, said processor 701 and said memory 702 communicating via the bus when the electronic device is running, said processor 701 executing said machine readable instructions to perform the steps of the information processing method in the game of the second embodiment.
Specifically, the above-described memory 702 and processor 701 can be general-purpose memories and processors, and are not particularly limited herein, and the information processing method in the game of the second embodiment can be executed when the processor 701 runs a computer program stored in the memory 702.
The eighth embodiment of the present application also provides a computer-readable storage medium having a computer program stored thereon, which when executed by a processor, performs the steps of the information processing method in the game of the second embodiment, corresponding to the information processing method in the game described above.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the method embodiments, and are not repeated in the present disclosure. In the several embodiments provided by the present application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, and the division of the modules is merely a logical function division, and there may be additional divisions when actually implemented, and for example, multiple modules or components may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, indirect coupling or communication connection of devices or modules, electrical, mechanical, or other form.
The modules described as separate components may or may not be physically separate, and components shown as modules may or may not be physical units, may be located in one place, or may be distributed over multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a ROM, a RAM, a magnetic disk, or an optical disk, etc.
The foregoing is merely illustrative of the present application, and the present application is not limited thereto, and any person skilled in the art will readily appreciate variations or alternatives within the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.

Claims (22)

1. The information processing method in the game is characterized by being applied to a first game client, wherein the game comprises a plurality of game roles, and a graphical user interface of the game comprises indication icons corresponding to the game roles; the information processing method comprises the following steps:
responding to the first operation, and controlling the first game role to execute corresponding virtual actions;
determining a second game character selected by a second operation in response to the second operation for the indication icon; wherein the second game role is a game role with a target association relationship with the first game role;
responding to a third operation continuous with the second operation, and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character.
2. The in-game information processing method according to claim 1, wherein the second game character has a target association relationship with the first game character, comprising one of:
the second game character is in the same group as the first game character;
the second game character is in a different group than the first game character.
3. The in-game information processing method according to claim 1, wherein the sending, in response to a third operation continuous with the second operation, the hint information of the first game character for the second game character to a third game client corresponding to a third game character includes:
responding to a third operation continuous with the second operation, and determining prompt information corresponding to the moving direction according to the moving direction of the third operation;
and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role.
4. The in-game information processing method according to claim 3, characterized in that the information processing method comprises:
and responding to a third operation continuous with the second operation, and controlling the indication icon to move along with the third operation.
5. The in-game information processing method according to claim 1, characterized in that the information processing method further comprises:
and responding to the second operation aiming at the indication icon, and displaying prompt information corresponding to different third operations in the graphical user interface.
6. The method for processing information in a game according to claim 5, wherein displaying, in the graphical user interface, prompt messages respectively corresponding to different third operations, comprises:
and displaying different prompt messages respectively corresponding to the third operations in a specific area of the graphical user interface.
7. The in-game information processing method according to claim 6, wherein in the specific area, the hint information corresponding to each of the third operations is located in the moving direction corresponding to the third operation.
8. The in-game information processing method according to claim 5, wherein the hint information includes at least one of:
characters; an icon.
9. The in-game information processing method according to claim 1, characterized in that the information processing method further comprises:
displaying a first game screen including the first game character in the graphical user interface in response to the first operation;
And displaying a second game screen including the second game character in the graphical user interface in response to a second operation for the indication icon.
10. The in-game information processing method according to claim 9, wherein the second game character is located at a center position of the second game screen.
11. The in-game information processing method according to claim 9, characterized in that the information processing method further comprises:
and displaying a third game picture comprising the first game role in the graphical user interface based on a preset cancellation condition.
12. The in-game information processing method according to claim 11, wherein a cancel control is included on the graphical user interface; the cancel condition includes one of:
an end of the third operation;
and a fourth operation on the cancel control, which is continuous with the third operation.
13. The method of in-game information processing according to claim 4, wherein the graphical user interface further comprises a target skill control; the information processing method further includes:
and responding to a fifth operation which is continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the fifth operation moves into the trigger area corresponding to the target skill control.
14. The in-game information processing method according to claim 13, characterized in that the information processing method further comprises:
displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
15. An information processing method in a game is characterized in that the game comprises a plurality of game characters, and a graphical user interface of the game comprises indication icons and target skill controls corresponding to the game characters; the information processing method comprises the following steps:
responding to the first operation, and controlling the first game role to execute corresponding virtual actions;
determining a second game character selected by a second operation in response to the second operation for the indication icon;
and responding to a third operation continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the third operation moves into the trigger area corresponding to the target skill control.
16. The in-game information processing method according to claim 15, characterized in that the information processing method further comprises:
Displaying indication information in the graphical user interface, wherein the indication information is used for indicating a trigger area corresponding to the target skill control.
17. An information processing device in a game is characterized in that the information processing device resides in a first game client, a plurality of game roles are included in the game, and indication icons corresponding to the game roles are included in a graphical user interface of the game; the information processing apparatus includes:
the first control module is used for responding to the first operation and controlling the first game role to execute corresponding virtual actions;
a determining module, configured to determine a second game character selected by a second operation in response to the second operation for the indication icon; wherein the second game role is a game role with a target association relationship with the first game role;
the sending module is used for responding to a third operation continuous with the second operation and sending prompt information of the first game role for the second game role to a third game client corresponding to the third game role; wherein the third game character is a game character in the same group as the first game character.
18. An information processing device in a game is characterized in that the game comprises a plurality of game characters, and a graphical user interface of the game comprises indication icons and target skill controls corresponding to the game characters; the information processing apparatus includes:
The first control module is used for responding to the first operation and controlling the first game role to execute corresponding virtual actions;
a determining module, configured to determine a second game character selected by a second operation in response to the second operation for the indication icon;
and the second control module is used for responding to a third operation continuous with the second operation, and controlling the first game role to release the target skills acting on the second game role when the touch point of the third operation moves into the trigger area corresponding to the target skill control.
19. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the information processing method in a game as claimed in any one of claims 1 to 14.
20. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, performs the steps of the information processing method in a game as claimed in any one of claims 1 to 14.
21. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the information processing method in a game as claimed in any one of claims 15 to 16.
22. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, performs the steps of the information processing method in a game as claimed in any one of claims 15 to 16.
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