CN112619167A - Information processing method and device, computer equipment and medium - Google Patents

Information processing method and device, computer equipment and medium Download PDF

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Publication number
CN112619167A
CN112619167A CN202011520957.0A CN202011520957A CN112619167A CN 112619167 A CN112619167 A CN 112619167A CN 202011520957 A CN202011520957 A CN 202011520957A CN 112619167 A CN112619167 A CN 112619167A
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China
Prior art keywords
user interface
graphical user
game
virtual character
touch operation
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CN202011520957.0A
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Chinese (zh)
Inventor
冯鸣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202011520957.0A priority Critical patent/CN112619167A/en
Publication of CN112619167A publication Critical patent/CN112619167A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application provides a method, a device, computer equipment and a medium for information processing, wherein the method comprises the following steps: after the target virtual role receives the prompt messages sent by the other virtual roles, the first terminal equipment highlights controls corresponding to the other virtual roles in the graphical user interface; and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction corresponding to the prompt message in the game scene on the graphical user interface. According to the embodiment of the application, the game picture corresponding to the prompt message can be displayed in the graphical user interface immediately through the touch highlight display control, and the information obtaining efficiency of the player is improved.

Description

Information processing method and device, computer equipment and medium
Technical Field
The present application relates to the field of information processing, and in particular, to a method, an apparatus, a computer device, and a medium for information processing.
Background
At the present stage, with the progress of the times, the online games are developed more and more quickly, the online games are various, the lives of people are rich and colorful, more and more people can enjoy the time through the online games, and the interestingness of people in amateur life is increased.
In the online games, one game is a large-scale multiplayer online game, which can be completed by the cooperation of multiple players sometimes, and each team friend in a team needs to communicate in real time in the game process, so that the more detailed knowledge of the battle conditions of each team friend is beneficial to the winning of the game. At present, the communication mode between teammates in the game process is still in voice communication, the language described by the teammates in the voice process is very fuzzy, and in the battle scene passing by the moment, the accuracy of the information acquisition is very low, so that the efficiency of determining the corresponding target by the player according to the information described by the teammates is reduced.
Disclosure of Invention
In view of the above, an object of the present application is to provide an information processing method, apparatus, computer device and medium, which are used to solve the problem of slow message transmission efficiency in the game process in the prior art.
In a first aspect, an embodiment of the present application provides an information processing method, where at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
after the target virtual role receives the prompt messages sent by the other virtual roles, the first terminal equipment highlights controls corresponding to the other virtual roles in the graphical user interface;
and the first terminal equipment responds to the first touch operation aiming at the prompt icon, and displays a game picture of the target virtual character facing to the direction corresponding to the prompt message in a game scene on the graphical user interface.
Optionally, the method further includes:
and the first terminal equipment responds to the second touch operation aiming at the highlight control, and displays the game picture observed by the other virtual characters in the game scene in the first display area on the graphical user interface.
Optionally, the method further includes:
and displaying a game picture observed by the target virtual character under the current view angle in the game scene in a second display area on the graphical user interface.
Optionally, the area of the second display region is smaller than the area of the first display region, and the second display region is located on an upper layer of the first display region.
Optionally, after the game screen observed by the target virtual character at the current viewing angle in the game scene is displayed in the second display area on the graphical user interface, the method further includes:
and the first terminal equipment responds to a third touch operation aiming at a closing control or responds to the end of a second touch operation aiming at the highlighted control, and the second display area is closed.
Optionally, the method further includes:
and the first terminal equipment responds to a fourth touch operation aiming at a closing control or responds to the end of the second touch operation aiming at the highlighted control, and resumes the game picture displayed on the graphical user interface.
Optionally, the prompt message includes location information of other virtual characters, and the first terminal device responds to a first touch operation for the highlight control, and displays, on the graphical user interface, a game screen in a game scene, where the target virtual character faces a direction corresponding to the prompt message, where the game screen includes:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the other virtual characters in a game scene on the graphical user interface according to the position information of the other virtual characters.
Optionally, the prompt message includes location information of an external object, and the first terminal device displays, on the graphical user interface, a game screen in a game scene, where the target virtual character faces a direction corresponding to the prompt message, in response to a first touch operation for a highlight control, where the game screen includes:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the external object in a game scene on the graphical user interface according to the position information of the external object.
Optionally, any one or more of the following information is displayed in the graphical user interface:
energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters.
Optionally, after the first terminal device of the target virtual character receives the prompt message sent by the other virtual character, the prompt message is also displayed in the graphical user interface.
In a second aspect, an embodiment of the present application provides an information processing method, where at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
after the target virtual role receives the prompt messages sent by the other virtual roles, the first terminal equipment highlights controls corresponding to the other virtual roles in the graphical user interface;
and the first terminal equipment responds to the second touch operation aiming at the highlight control, and displays the game picture observed by the other virtual characters in the game scene in the first display area on the graphical user interface.
Optionally, the method further includes:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction corresponding to the prompt message in a game scene on the graphical user interface.
Optionally, the method further includes:
and displaying a game picture observed by the target virtual character under the current view angle in the game scene in a second display area on the graphical user interface.
Optionally, the area of the second display region is smaller than the area of the first display region, and the second display region is located on an upper layer of the first display region.
Optionally, after the game screen observed by the target virtual character at the current viewing angle in the game scene is displayed in the second display area on the graphical user interface, the method further includes:
and the first terminal equipment responds to a third touch operation aiming at a closing control or responds to the end of a second touch operation aiming at the highlighted control, and the second display area is closed.
Optionally, the method further includes:
and the first terminal equipment responds to the fourth touch operation aiming at the closing control or responds to the end of the second touch operation aiming at the highlighted control, and resumes the game picture displayed on the graphical user interface.
Optionally, the prompt message includes location information of other virtual characters, the first terminal device responds to a first touch operation for the highlight control, and displays, on the graphical user interface, a game screen in a game scene, where the target virtual character faces a direction corresponding to the prompt message, where the game screen includes:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the other virtual characters in a game scene on the graphical user interface according to the position information of the other virtual characters.
Optionally, the prompt message includes location information of an external object, and the first terminal device displays, on the graphical user interface, a game screen in a game scene, where the target virtual character faces a direction corresponding to the prompt message, in response to a first touch operation for a highlight control, where the game screen includes:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the external object in the game scene on the graphical user interface according to the position information of the external object.
Optionally, any one or more of the following information is displayed in the graphical user interface:
energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters.
Optionally, after the target virtual character receives the prompt message sent by the other virtual character, the prompt message is also displayed in the graphical user interface.
In a third aspect, an embodiment of the present application provides a message processing apparatus, where at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
the icon display module is used for highlighting the control corresponding to the other virtual role in the graphical user interface by the first terminal equipment after the target virtual role receives the prompt message sent by the other virtual role;
and the picture display module is used for responding to the first touch operation aiming at the highlight display control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction corresponding to the prompt message in a game scene on the graphical user interface.
In a fourth aspect, an embodiment of the present application provides an information processing apparatus, where at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
the icon display module is used for highlighting the control corresponding to the other virtual role in the graphical user interface by the first terminal equipment after the target virtual role receives the prompt message sent by the other virtual role;
and the picture display module is used for responding to the second touch operation aiming at the highlight display control by the first terminal equipment and displaying the game pictures observed by the other virtual characters in the game scene in a first display area on the graphical user interface.
In a fifth aspect, the present application provides a computer device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor, and the processor implements the steps of the above method when executing the computer program.
In a sixth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the above method.
In the information processing method provided by the embodiment of the application, first, after the target virtual character receives the prompt message sent by the other virtual character, the first terminal device highlights the control corresponding to the other virtual character in the graphical user interface; then, the first terminal device responds to a first touch operation for a highlight control, and a game picture of the target virtual character facing to the direction corresponding to the prompt message in a game scene is displayed on the graphical user interface.
In a certain embodiment, the method provided by the application highlights controls corresponding to other virtual characters according to prompt messages sent by the other virtual characters in a graphical user interface, immediately adjusts a target virtual character to face the direction of the prompt message after performing a first touch operation on the highlighted controls, acquires a game picture corresponding to the direction, observes the game picture corresponding to the direction of the prompt message, enables a player to quickly know information of the direction corresponding to the prompt message, and improves efficiency of obtaining messages among teammates.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flowchart of a first information processing method according to an embodiment of the present application;
fig. 2 is a schematic flowchart of a second information processing method according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of a first information processing apparatus according to an embodiment of the present application;
FIG. 4 is a schematic structural diagram of two information processing apparatuses according to an embodiment of the present disclosure;
fig. 5 is a schematic structural diagram of a computer device according to an embodiment of the present application;
FIG. 6 is a schematic diagram of a first game scenario provided in an embodiment of the present application;
FIG. 7 is a diagram illustrating a second game scenario provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of a third game scenario provided by an embodiment of the present application;
FIG. 9 is a diagram illustrating a fourth game scenario provided by an embodiment of the present application;
FIG. 10 is a schematic diagram of a fifth game scenario provided by an embodiment of the present application;
fig. 11 is a schematic diagram of a sixth game scenario provided in the embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
With the progress of the times, the online games are developed more and more quickly, the online games are various, the life of people is more colorful, more and more people can enjoy the time through the online games, and the interestingness in the amateur life of people is increased.
In the online game, a live shooting game exists, the live shooting game can be completed by cooperation of multiple players sometimes, each team friend in a team needs to communicate in real time in the game process, and the more detailed knowledge of the battle conditions of each team friend is beneficial to the winning of the game. At present, communication among teammates in a game process is basically voice communication, the teammates send voices, and a player controls a virtual character to move according to voice content sent by the teammates, but the communication mode in the game is fuzzy, so that the player may obtain wrong information sometimes because the voice content of the teammates is inaccurate, and the information obtaining mode is low in accuracy and low in efficiency in an evanescent battle game scene.
Based on the above defects, an embodiment of the present application provides an information processing method, where at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; as shown in fig. 1, an account with a target virtual character logged on a first terminal device includes the following steps:
s101, after a target virtual role receives prompt messages sent by other virtual roles, highlighting a control corresponding to the other virtual roles in a graphical user interface by first terminal equipment;
and S102, the first terminal device responds to the first touch operation aiming at the highlight control, and a game picture of the target virtual character facing to the direction corresponding to the prompt message in the game scene is displayed on the graphical user interface.
The information processing method in the embodiment of the application can be operated on the first terminal device or the server. The first terminal device may be a local terminal device. When the switching method of the game picture in the game is operated on the server, the game can be a cloud game.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, a running main body of a game program and a game picture presenting main body are separated, the storage and running of information processing in the game are completed on a cloud game server, and a cloud game client is used for receiving and sending data and presenting a game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the cloud game client decodes the data and outputs the game pictures.
In an alternative embodiment, the first terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal device or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
The application is described by operating an information processing method on a first terminal device, where the first terminal device is an electronic device with a touch function, such as a smart phone. The terminal device provides a graphical user interface, the graphical user interface is an interface which is rendered on a display screen of the first terminal device and used for man-machine interaction, the graphical user interface comprises a touch control used for game control, content displayed in the graphical user interface further comprises a game picture, and the game picture can be a part of game scenes. The game scene is a virtual world in which the virtual character moves, and the first terminal device may control the virtual character to execute a virtual action in the game scene, such as moving in the game scene or releasing a skill, in response to a touch operation applied to a touch control in the graphical user interface. The game scene may include any one or more of the following game elements: landform, mountain stone, flowers and plants, rivers, buildings, game roles, game props and the like. In general, a game scene is provided with a virtual camera, and a game screen displayed on a graphical user interface is a part of game scene contents captured by the virtual camera. For example, in a first person game, a virtual camera may be disposed on the head (e.g., eye position) of a target virtual character controlled by a player, the virtual camera moves following the movement of the target virtual character, and the orientation of the virtual camera rotates following the rotation of the virtual body, so that a game screen presented on a graphical user interface is a part of a game scene in front of the target virtual character by a preset range. As another example, in the third person game, the virtual camera may be disposed directly above or behind a target virtual character controlled by the player, and thus, the game screen presented on the graphical user interface is a part of the game scene including the target virtual character.
The first terminal device and the second terminal device are different terminal devices. The first terminal equipment logs in an account of the target virtual role, and the target virtual role is controlled by the first terminal equipment; and the second terminal equipment logs in the account numbers of other virtual roles, and the other virtual roles are controlled by the second terminal equipment. The target virtual character and other virtual characters belong to the same formation, namely, the target virtual character and other virtual characters are teammates, and the target virtual character and other virtual characters are in mutual assistance and mutual assistance relationship and are not in hostile relationship.
Next, each step of the method of information processing in the present exemplary embodiment is further described.
S101, after the target virtual role receives the prompt messages sent by other virtual roles, the first terminal device highlights controls corresponding to other virtual roles in the graphical user interface.
In step S101, the prompt message refers to information sent by other avatars to a target avatar belonging to the same camp, and the prompt message may include any one or more of the following information: identity information of other virtual characters, position information of external objects and signal prompt texts. The identity information of the other virtual roles may be nicknames or ID information of account numbers corresponding to the other virtual roles. The position information of the other virtual character may be information of a current position of the other virtual character. The position information of the external object may be position information of an object other than other virtual characters, and the external object may be an article, an enemy, or the like. The message prompt text can be information carried in the prompt message for broadcasting, such as text of materials, request support and the like. The controls corresponding to the other virtual roles refer to controls used for displaying state information of the other virtual roles to the user and reminding the user of sending a prompt message to the other virtual roles, such as status bar controls of the other virtual roles. Control highlighting refers to highlighting a control with a brightness that is significantly higher than the brightness of other controls. The control outlined display refers to highlighting the border of the control to distinguish it from the borders of other controls. The prompt icon refers to a preset figure, such as a circle, a square, a triangle and the like. Different signal prompt texts can correspond to different prompt icons, for example, when the signal prompt text of the prompt message indicates that materials exist, the prompt icon can be displayed in green; when the signal of the prompt message prompts that the text is a request for support, the prompt icon may be displayed in red. The message prompt text may be preset.
In specific implementation, the target virtual character receives a prompt message sent by another virtual character, that is, the first terminal device controlling the target virtual character receives a prompt message sent by the second terminal device controlling another virtual character, and the first terminal device and the second terminal device are not one terminal device. After the first terminal device receives the prompt message, the controls corresponding to the other virtual roles in the graphical user interface of the first terminal device are determined according to the other virtual roles controlled by the second terminal device which sends the prompt message, the determined controls corresponding to the other virtual roles are highlighted, and the subsequent step S102 can be executed only after the highlighted controls exist in the graphical user interface.
And S102, the first terminal device responds to the first touch operation aiming at the highlight control, and a game picture of the target virtual character facing to the direction corresponding to the prompt message in the game scene is displayed on the graphical user interface.
In the step S102, the first touch operation refers to a trigger operation of the player for the highlighted display control in the first terminal device, and the first touch operation may include any one of the following operations: single click operation, double click operation, long press operation and re-press operation. The long press operation time is longer, namely the continuous contact time of the player and the highlighted control in the graphical user interface of the first terminal device is longer than the preset time; the press-back operation means that the contact pressure of the player and the highlighted control in the image user interface of the first terminal equipment is larger than the preset pressure.
In specific implementation, after the player performs a first touch operation on the highlight control, the first terminal device responds to the first touch operation to control the shooting direction of the virtual camera corresponding to the target virtual character, and displays a game picture acquired after the virtual camera adjusts the shooting direction in the graphical user interface.
In the embodiment of the application, the controls corresponding to other virtual characters are highlighted in the graphical user interface according to the prompt messages sent by the other virtual characters, after the first touch operation performed on the highlighted control is received, the target virtual character is immediately adjusted to face the direction of the prompt message, the game picture corresponding to the direction is obtained, the player observes the game picture corresponding to the direction of the prompt message, the player can quickly know the information of the direction corresponding to the prompt message, and the efficiency of obtaining messages among teammates is improved.
In the above solution, the target virtual character can quickly adjust the direction of the view angle to the direction corresponding to the prompt message, but the target virtual character does not clearly know what is happening to the position corresponding to the prompt message, and in order to make the target virtual character know the specific situation of the prompt message clearly, the application further includes:
step 103, the first terminal device responds to the second touch operation for the highlight control, and displays a game picture observed by other virtual characters in the game scene in the first display area on the graphical user interface.
In step 103, the second touch operation includes any one of the following operations: single click operation, double click operation, long press operation and re-press operation. The first touch operation and the second touch operation are different operations, for example, the first touch operation is a single-click operation, the second touch operation is a long-press operation, and of course, other operation combinations may also be used, and a game developer may set the operation as needed. The first display area may be an area corresponding to the entire image user interface, or may be a partial area in the image user interface, for example, the first display area may be a left area of the image user interface. The game picture displayed in the graphical user interface can be a game picture corresponding to a first person perspective or a game picture corresponding to a third person perspective.
In specific implementation, after the player performs a second touch operation on the highlight control, the first terminal device may respond to the second touch operation, directly acquire game pictures shot by the virtual cameras corresponding to the other virtual characters, and display the acquired game pictures in the first display area of the graphical user interface. The game pictures observed by other virtual characters are directly obtained, the user does not need to control the target virtual character to run to the position of other virtual characters to watch the battle conditions, and the understanding efficiency of the user on the current battle bureau is improved.
The player wants to know the situation of the whole battle in the game scene more comprehensively, the more information needs to be acquired, the better, therefore, the player can preferably know the situation around the player and the situation around other virtual characters, so two display areas can be embodied in the graphical user interface, namely the mode one:
step 103, comprising:
and step 1031, displaying a game picture observed by the target virtual character in the game scene under the current view angle in a second display area on the graphical user interface.
In step 1031, the first display region may be a region corresponding to the entire gui or a partial region of the gui. The second display area may be a portion of an area in the graphical user interface. The area of the second display region is smaller than the area of the first display region, for example, the area ratio of the first display region to the second display region may be between 2:1 and 4: 1. The second display area is positioned at an upper layer of the first display area (as shown in fig. 6). The second display area may be disposed at a border area of the graphic user interface. The current view angle refers to the view angle of the virtual camera corresponding to the target virtual character.
In specific implementation, the player triggers the first terminal device to display the second display area in the graphical user interface through a second touch operation on the control corresponding to the other virtual character highlighted in the first terminal device, and the second display area is displayed on the upper layer of the first display area. And displaying the game picture acquired by the virtual camera corresponding to the target virtual character in the second display area, and displaying the game picture acquired by the virtual camera corresponding to the other virtual character in the first display area. That is, the player may observe the environment information corresponding to the viewing angle direction of the other virtual character through the first display area, or may observe the environment information corresponding to the viewing angle direction of the target virtual character through the second display area. Equivalently, the player can know the environmental information in two directions simultaneously, the number of the messages acquired by the player is increased, and the player can know more information in the game scene more comprehensively.
For example, as shown in fig. 6, teammate B sends a signal prompt message to the player, the status bar of teammate B (i.e., the control corresponding to the other virtual character teammate B) is highlighted in the graphical user interface of the player (i.e., a triangular icon including an exclamation mark is displayed beside the status bar of teammate B), the player performs long-press operation on the highlighted status bar through the first terminal device (the long-press operation may be performed on the status bar body or on the triangular icon), the first terminal device displays a second display area in the upper right corner of the graphical user interface, the game screen displayed in the first display area is a game screen corresponding to the viewing angle direction of the other virtual character, and the second display area is a game screen corresponding to the viewing angle direction of the target virtual character.
Of course, the second display area may shield a part of the image of the first display area, which may affect the control of the player on the target virtual character and the fighting efficiency of the game scene, and therefore, the second display area may not be always displayed in the graphical user interface, and the second display area needs to be closed in time. After step 1031, further comprising:
in step 1032, the first terminal device closes the second display area in response to the third touch operation for the close control or in response to the end of the second touch operation for the highlight control.
In step 1032 above, the close control may close the second display area. The closing control can be a virtual control or a physical button. If the closing control is a virtual control, the closing control is a preset icon displayed in the graphical user interface, for example, a cross mark, the closing control may be displayed on the inner side of the second display area, or may be displayed on the outer side of the second display area, the closing control needs to be paid attention to avoid the closing control from blocking the game picture no matter the closing control is displayed on the outer side or the inner side of the second display area, the closing control needs to be displayed on the boundary position of the second display area, as shown in fig. 7, the closing control is displayed on the inner side of the second display area, as shown in fig. 8, the closing control is displayed on the outer side of the second display area. The physical key refers to a physical key actually existing in reality, such as a Q key, a W key, and the like in a keyboard.
In specific implementation, if the player performs a third touch operation on the close control through the first terminal device, the first terminal device controls the second display area to close. Or the player touches a preset physical key, and the second display area is closed. Or, the second touch operation is a long-press operation on the highlighted control, when the first terminal device responds to the start of the second touch operation, the corresponding game pictures are displayed in the first display area and the second display area of the graphical user interface, and after the second touch operation for the highlighted control is ended, that is, the user does not perform the touch operation on the highlighted control any more, the first terminal device controls the second display area to be closed, and the game picture observed by the view angle of the target virtual character is restored in the graphical user interface. The second display area is closed in time, so that the picture observed by the player in the first display area can be enlarged, and the player can know the current situation of the target virtual character more comprehensively.
The observation area is large, the observation is more careful, therefore, when the first display area is the graphical user interface, the game pictures observed by other virtual characters are displayed in the first display area, and as long as the player has a second touch operation on the highlighted control, the first terminal device controls the graphical user interface to display the game pictures observed by other virtual characters. There is only one display area in the graphical user interface, that is, the graphical user interface is the first display area, that is, the mode two:
in step 103, in a specific implementation, before the first terminal device does not respond to the second touch operation for the highlight control, the gui of the first terminal device displays a game screen currently viewed by the target virtual character, and after the first terminal device responds to the second touch operation for the highlight control, the gui of the first terminal device displays a game screen viewed by another virtual character.
For example, the teammate B sends a prompt message, the first terminal device displays a prompt icon (i.e., highlighted) at a control corresponding to the teammate B according to the prompt message, before the first terminal device does not respond to the second touch operation for the prompt icon (i.e., the highlighted control), the graphical user interface in the first terminal device displays a game screen as shown in fig. 9, after the first terminal device responds to the second touch operation for the prompt icon, the graphical user interface of the first terminal device displays a game screen as shown in fig. 10, and the game screen shown in fig. 10 is a game screen observed by another virtual character.
And 1033, the first terminal device responds to the fourth touch operation aiming at the closing control or responds to the end of the second touch operation aiming at the highlight control, and resumes the game picture displayed on the graphical user interface.
In step 1033, the player cannot always observe the game scene observed by other virtual characters, because the current environment of the target virtual character may be attacked by other virtual characters (other virtual characters in a battle), and therefore, the player needs to timely restore the previously observed game scene. The fourth touch operation may be a click operation. The close control may be displayed at an edge location of the graphical user interface. The close control can close game screens viewed by other virtual characters displayed in the graphical user interface. The closing control can be a virtual control or a physical button. If the closing control is a virtual control, the closing control is a preset icon displayed in the graphical user interface, for example, a cross mark, the closing control is displayed on the inner side of the graphical user interface, the closing control may block the game screen, the closing control needs to be displayed at a boundary position of the graphical user interface, as shown in fig. 10, the closing control is displayed on the inner side of the graphical user interface. The physical key refers to a physical key actually existing in reality, such as a Q key, a W key, and the like in a keyboard.
In specific implementation, if the player performs a fourth touch operation on the close control through the first terminal device, the first terminal device controls the graphical user interface to restore the view direction of the target virtual character, and displays a game picture observed after the view direction is restored. Or the player touches a preset physical key, the first terminal device controls the graphical user interface to restore the visual angle direction before the target virtual character, and the game picture observed after the visual angle direction is restored is displayed. Or, the first terminal device performs a long-press operation on the highlight control, displays, in the graphical user interface, a game screen observed by another virtual character in response to the start of the second touch operation, and controls, in response to the end of the second touch operation on the prompt icon (that is, the end of the long-press operation), the graphical user interface to restore the game screen observed by the target virtual character at the current viewing angle. However, since the battle in the game scene is instantaneously changeable, the game scene is not restored to the game scene of the last second before the game scene is switched to the game scene observed by another virtual character after the second touch operation is ended, but the game scene observed in the current game scene in the view angle direction of the target virtual character which changes with the passage of time is displayed.
The prompting message may be used to prompt the location of the other virtual character, for example, the prompting message includes location information of the other virtual character, or may be used to prompt the location of the other object, for example, the prompting message includes location information of an external object. The external object may be supplies or an adversary. The present application is described in detail with respect to two different alert messages.
The prompt message includes location information of other virtual characters, and step S102 includes:
step 1021, the first terminal device responds to the first touch operation for the highlight control, and displays a game picture of the target virtual character facing to the direction of the other virtual character in the game scene on the graphical user interface according to the position information of the other virtual character.
In step 1021, the other avatar is the avatar that sent the alert message.
In specific implementation, the prompt message is position information of other virtual characters, that is, other virtual characters are required, and it is necessary for the player to control the target virtual character to find other virtual characters as soon as possible, so that the target virtual character provides help for other virtual characters, therefore, after the player performs the first touch operation on the highlight control through the first terminal device, the first terminal device adjusts the direction of the target virtual character towards the positions of other virtual characters, so that the target virtual character can catch up to the positions of other virtual characters as soon as possible, the situation of other virtual characters is known as soon as possible, and the efficiency of message communication between the target virtual character and other virtual characters is improved.
The prompt message includes location information of the external object, and step S102 includes:
in step 1022, the first terminal device responds to the first touch operation directed to the highlight control, and displays, on the graphical user interface, a game screen in a direction in which the target virtual character faces the external object in the game scene according to the position information of the external object.
In the above steps, the external object refers to an object other than other virtual characters, such as a room, a vehicle, a house, and the like. The prompt message is position information of the external object, that is, other virtual characters want to let the target virtual character know about the external object, so that after the player performs the first touch operation on the highlight control through the first terminal device, the first terminal device adjusts the view direction of the target virtual character to the direction of the position of the external object, so that the target virtual character can advance to the position of the external object as fast as possible, and the efficiency of message communication between the target virtual character and other virtual characters is improved.
The control corresponding to the other virtual character sending the prompt message is highlighted after the first terminal device receives the prompt message, and any one or more of the following information can be included in the graphical user interface whether before the first terminal device receives the prompt message or after the first terminal device receives the prompt message: energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters. The energy state information of other virtual characters refers to the information of the energy left by other virtual characters in the game scene, and can be displayed by a state bar. The identity information of the other virtual character can be information that the other virtual character represents the identity, and can be the name, the user name or account information of the other virtual character, such as an ID number. The motion state information of the other virtual characters can represent the motion of the other virtual characters, and can be represented by preset icons, such as a running state, a creeping state and the like. The speaking status information of other avatars may be indicative of which avatar is speaking, such as displaying a microphone identifier in the display area corresponding to the speaking avatar.
For example, as shown in fig. 11, the identity information of other virtual characters and the energy state information corresponding to each virtual character are displayed in the upper left corner area in the graphical user interface.
And after the first terminal equipment receives the prompt message, highlighting the controls corresponding to other virtual roles which send the prompt message in the graphical user interface. As shown in fig. 9, when the teammate B transmits the prompt information to the target avatar, a prompt icon is displayed behind the energy status information of the teammate B (as described above, the specific form of highlighting may be highlighting or frame-highlighting the energy status information in addition to the prompt icon).
To facilitate more detailed user awareness of the alert message, the alert message may be displayed in a graphical user interface, such as identity information and signal alert text for other avatars in the alert message. The prompt message does not necessarily need to be displayed in the graphical user interface all the time, and may be displayed in the graphical user interface after the first terminal device receives the prompt message, and in order to reduce the influence of the display of the prompt message in the graphical user interface on the user, the display duration of the prompt message may be controlled, for example, 10 seconds, 20 seconds, and the like.
As shown in fig. 2, at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
s201, after a target virtual role receives prompt messages sent by other virtual roles, highlighting a control corresponding to the other virtual roles in a graphical user interface by first terminal equipment;
s202, the first terminal device responds to the second touch operation aiming at the highlight control, and the first display area on the graphical user interface displays game pictures observed by other virtual characters in the game scene.
The information processing method in the embodiment of the application can be operated on the first terminal device or the server. The first terminal device may be a local terminal device. When the switching method of the game picture in the game is operated on the server, the game can be a cloud game.
In an alternative embodiment, cloud gaming refers to a cloud computing-based gaming mode. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and running of the transaction method of the game are completed on the cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the cloud game client decodes the data and outputs the game pictures.
In an alternative embodiment, the first terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
The application is described by operating an information processing method on a first terminal device, where the first terminal device is an electronic device with a touch function, such as a smart phone. The method comprises the steps that a graphical user interface is provided through first terminal equipment, the graphical user interface is rendered on a display screen of the first terminal equipment and used for man-machine interaction, the graphical user interface comprises a touch control used for game control, content displayed in the graphical user interface further comprises a game picture, and the game picture can be a part of game scenes. The game scene is a virtual world in which the virtual character moves, and the first terminal device may control the virtual character to execute a virtual action in the game scene, such as moving in the game scene or releasing a skill, in response to a touch operation applied to a touch control in the graphical user interface. The game scene may include any one or more of the following game elements: landform, mountain stone, flowers and plants, rivers, buildings, game roles, game props and the like. In general, a game scene is provided with a virtual camera, and a game screen displayed on a graphical user interface is a part of game scene contents captured by the virtual camera. For example, in a first person game, a virtual camera may be disposed on the head (e.g., eye position) of a target virtual character controlled by a player, the virtual camera moves following the movement of the target virtual character, and the orientation of the virtual camera rotates following the rotation of the virtual body, so that a game screen presented on a graphical user interface is a part of a game scene in front of the target virtual character by a preset range. As another example, in the third person game, the virtual camera may be disposed directly above or behind a target virtual character controlled by the player, and thus, the game screen presented on the graphical user interface is a part of the game scene including the target virtual character.
The first terminal device and the second terminal device are different terminal devices. The first terminal equipment logs in an account of the target virtual role, and the target virtual role is controlled by the first terminal equipment; and the second terminal equipment logs in the account numbers of other virtual roles, and the other virtual roles are controlled by the second terminal equipment. The target virtual character and other virtual characters belong to the same formation, namely, the target virtual character and other virtual characters are teammates, and the target virtual character and other virtual characters are in mutual assistance and mutual assistance relationship and are not in hostile relationship.
Next, each step of the method of information processing in the present exemplary embodiment is further described.
S201, after the target virtual role receives the prompt messages sent by other virtual roles, the first terminal device highlights controls corresponding to other virtual roles in the graphical user interface.
In step S201, the prompt message refers to information sent by other avatars to a target avatar belonging to the same camp, and the prompt message may include any one or more of the following information: identity information of other virtual characters, position information of external objects and signal prompt texts. The identity information of the other virtual roles may be nicknames or ID information of account numbers corresponding to the other virtual roles. The position information of the other virtual character may be information of a current position of the other virtual character. The position information of the external object may be position information of an object other than other virtual characters, and the other objects may be articles, enemies, and the like. The message prompt text can be information carried in the prompt message for broadcasting, such as text of materials, request support and the like. The controls corresponding to the other virtual roles refer to controls used for displaying state information of the other virtual roles to the user and reminding the user of sending a prompt message to the other virtual roles, such as status bar controls of the other virtual roles. Control highlighting refers to highlighting a control with a brightness that is significantly higher than the brightness of other controls. The control outlined display refers to highlighting the border of the control to distinguish it from the borders of other controls. The prompt icon refers to a preset figure, such as a circle, a square, a triangle and the like. Different signal prompt texts can correspond to different prompt icons, for example, when the signal prompt text of the prompt message indicates that materials exist, the prompt icon can be displayed in green; when the signal of the prompt message prompts that the text is a request for support, the prompt icon may be displayed in red. The message prompt text may be preset.
In specific implementation, the target virtual character receives a prompt message sent by another virtual character, that is, the first terminal device controlling the target virtual character receives a prompt message sent by the second terminal device controlling another virtual character, and the first terminal device and the second terminal device are not one terminal device. After the first terminal device receives the prompt message, the controls corresponding to the other virtual roles in the graphical user interface of the first terminal device are determined according to the other virtual roles controlled by the second terminal device which sends the prompt message, the determined controls corresponding to the other virtual roles are highlighted, and the subsequent step S202 can be executed only after the highlighted controls exist in the graphical user interface.
S202, the first terminal device responds to the second touch operation aiming at the highlight control, and the first display area on the graphical user interface displays game pictures observed by other virtual characters in the game scene.
In the above step S202, the second touch operation refers to a touch operation of the player on the highlighted display control in the first terminal device, and the second touch operation may include any one of the following operations: single click operation, double click operation, long press operation and re-press operation. The long press operation time is longer, namely the continuous contact time of the player and the highlighted control in the graphical user interface of the first terminal device is longer than the preset time; the press-back operation means that the contact pressure of the player and the highlighted control in the image user interface of the first terminal equipment is larger than the preset pressure. The first display area may be an area corresponding to the entire image user interface, or may be a partial area in the image user interface, for example, the first display area may be a left area of the image user interface. The game picture displayed in the graphical user interface can be a game picture corresponding to a first person perspective or a game picture corresponding to a third person perspective.
In specific implementation, after the player performs the second touch operation on the prompt icon, the first terminal device may respond to the second touch operation to directly acquire the game pictures in the observed game scene of the other virtual characters sending the prompt message, so that the efficiency of message transmission among teammates is improved, and the problem of inaccurate expression when the other players of the other virtual characters perform voice communication with the player of the target virtual character is also avoided.
In the embodiment of the application, after the controls corresponding to other virtual characters are highlighted in the graphical user interface according to the prompt messages sent by the other virtual characters and the highlighted controls are subjected to the second touch operation, the graphical user interface can immediately display the game pictures observed by the other virtual characters, so that players can quickly know more information about the battle conditions, and the efficiency of obtaining messages among teammates is improved.
When other virtual characters need to be supported by the target virtual character as soon as possible or the target virtual character lacks materials, the target virtual character needs to arrive at the position of the other virtual character or the position of the materials as soon as possible, and then the accurate advancing direction is found, so that the advancing efficiency is greatly improved, and therefore, the scheme further comprises the following steps:
step 203, the first terminal device responds to the first touch operation for the highlight control, and displays a game picture of the target virtual character facing the direction corresponding to the prompt message in the game scene on the graphical user interface.
In step 203, the first touch operation includes any one of the following operations: single click operation, double click operation, long press operation and re-press operation. The first touch operation and the second touch operation are different operations, for example, the first touch operation is a single-click operation, the second touch operation is a long-press operation, and of course, other operation combinations may also be used, and a game developer may set the operation as needed.
In specific implementation, after the player performs a first touch operation on the highlight control, the first terminal device responds to the first touch operation to control the shooting direction of the virtual camera corresponding to the target virtual character, and displays a game picture acquired after the virtual camera adjusts the shooting direction in the graphical user interface.
The player wants to know the situation of the whole battle in the game scene more comprehensively, the more information needs to be acquired, the better, therefore, the player can preferably know the situation around the player and the situation around other virtual characters, so two display areas can be embodied in the graphical user interface, namely the mode one:
step S202, comprising:
step 2021, displaying, in a second display area on the graphical user interface, a game screen observed by the target virtual character in the game scene from the current perspective.
In step 2021, the first display area may be an area corresponding to the entire gui or a partial area of the gui. The second display area may be a portion of an area in the graphical user interface. The area of the second display region is smaller than the area of the first display region, for example, the area ratio of the first display region to the second display region may be between 2:1 and 4: 1. The second display area is positioned at an upper layer of the first display area (as shown in fig. 6). The second display area may be disposed at a border area of the graphic user interface. The current view angle refers to the view angle of the virtual camera corresponding to the target virtual character.
In specific implementation, the player triggers the first terminal device to display a second display area in the graphical user interface through a second touch operation on the controls corresponding to the other virtual characters highlighted in the first terminal device, and the second display area is displayed on the upper layer of the first display area. And displaying the game picture acquired by the virtual camera corresponding to the target virtual character in the second display area, and displaying the game picture acquired by the virtual camera corresponding to the other virtual character in the first display area. That is, the player may observe the environmental information corresponding to the viewing angle direction of the other virtual character through the first display area, or may observe the environmental information corresponding to the viewing angle of the target virtual character through the second display area. Equivalently, the players can simultaneously know the environmental information of the environments of the players and the teammates, the number of the messages acquired by the players is increased, the players can more comprehensively know more information in the game scene, the fighting condition of the teammates can be concerned in real time, and the message transmission efficiency between the players and the teammates is improved.
For example, as shown in fig. 6, teammate B sends a signal prompt message to the player, the status bar of teammate B (i.e., the control corresponding to the other virtual character teammate B) is highlighted in the graphical user interface of the player (i.e., a triangular icon including an exclamation mark is displayed beside the status bar of teammate B), the player performs long-press operation on the highlighted status bar through the first terminal device (the long-press operation may be performed on the status bar body or on the triangular icon), the first terminal device displays a second display area in the upper right corner of the graphical user interface, the game screen displayed in the first display area is a game screen corresponding to the viewing angle direction of the other virtual character, and the second display area is a game screen corresponding to the viewing angle direction of the target virtual character.
Of course, the second display area may shield a part of the image of the first display area, which may affect the control of the player on the target virtual character and the fighting efficiency of the game scene, and therefore, the second display area may not be always displayed in the graphical user interface, and the second display area needs to be closed in time. After the step 2021, further comprising:
in step 2022, the first terminal device closes the second display area in response to the third touch operation directed to the close control or in response to the end of the second touch operation directed to the highlight control.
In step 2022, the close control may close the second display region. The closing control can be a virtual control or a physical button. If the closing control is a virtual control, the closing control is a preset icon displayed in the graphical user interface, for example, a cross mark, the closing control may be displayed on the inner side of the second display area, or may be displayed on the outer side of the second display area, the closing control needs to be paid attention to avoid the closing control from blocking the game picture no matter the closing control is displayed on the outer side or the inner side of the second display area, the closing control needs to be displayed on the boundary position of the second display area, as shown in fig. 7, the closing control is displayed on the inner side of the second display area, as shown in fig. 8, the closing control is displayed on the outer side of the second display area. The physical key refers to a physical key actually existing in reality, such as a Q key, a W key, and the like in a keyboard.
In specific implementation, if the player performs a third touch operation on the close control through the first terminal device, the first terminal device controls the second display area to close. Or the player touches a preset physical key, and the second display area is closed. Or, the second touch operation is a long-press operation on the highlighted control, when the first terminal device responds to the start of the second touch operation, the corresponding game pictures are displayed in the first display area and the second display area of the graphical user interface, and after the second touch operation for the highlighted control is ended, that is, the user does not perform the touch operation on the highlighted control any more, the first terminal device controls the second display area to be closed, and the game picture observed by the view angle of the target virtual character is restored in the graphical user interface. The second display area is closed in time, so that the picture observed by the player in the first display area can be enlarged, and the player can know the current situation of the target virtual character more comprehensively.
The observation area is large, the observation is more careful, therefore, when the first display area is the graphical user interface, the game pictures observed by other virtual characters are displayed in the first display area, and as long as the player has a second touch operation on the highlighted control, the first terminal device controls the graphical user interface to display the game pictures observed by other virtual characters. There is only one display area in the graphical user interface, that is, the graphical user interface is the first display area, that is, the mode two:
in step 202, in a specific implementation, before the first terminal device does not respond to the second touch operation for the highlight control, the graphical user interface in the first terminal device may display a game screen currently viewed by the target virtual character, and after the first terminal device responds to the second touch operation for the highlight control, the graphical user interface in the first terminal device may display an observed game screen of another virtual character at the position where the other virtual character is located.
For example, the teammate B sends a prompt message, the first terminal device displays a prompt icon (i.e., highlighted) at a control corresponding to the teammate B according to the prompt message, before the first terminal device does not respond to the second touch operation for the prompt icon (i.e., the highlighted control), the graphical user interface in the first terminal device displays a game screen as shown in fig. 9, after the first terminal device responds to the second touch operation for the prompt icon, the graphical user interface of the first terminal device displays a game screen as shown in fig. 10, and the game screen shown in fig. 10 is a game screen observed by other virtual corners.
In step 2023, the first terminal device resumes the game screen displayed on the graphical user interface in response to the fourth touch operation directed to the close control or in response to the end of the second touch operation directed to the highlight control.
In the step 2023, the player cannot always observe the game frames observed by other virtual characters, because the environment where the target virtual character is currently located may be attacked by other virtual characters (other virtual characters in other battles), and therefore, the player needs to timely restore the previously observed game frames. The fourth touch operation may be a click operation. The close control may be displayed at an edge location of the graphical user interface. The close control can close game screens viewed by other virtual characters displayed in the graphical user interface. The closing control can be a virtual control or a physical button. If the closing control is a virtual control, the closing control is a preset icon displayed in the graphical user interface, for example, a cross mark, the closing control is displayed on the inner side of the graphical user interface, the closing control may block the game screen, the closing control needs to be displayed at a boundary position of the graphical user interface, as shown in fig. 10, the closing control is displayed on the inner side of the graphical user interface. The physical key refers to a physical key actually existing in reality, such as a Q key, a W key, and the like in a keyboard.
In specific implementation, if the player performs a fourth touch operation on the close control through the first terminal device, the first terminal device controls the graphical user interface to restore the view direction of the target virtual character, and displays a game picture observed after the view direction is restored. Or the player touches a preset physical key, the first terminal device controls the graphical user interface to restore the visual angle direction before the target virtual character, and the game picture observed after the visual angle direction is restored is displayed. Alternatively, the first terminal device may perform a long-press operation on the highlight control, and in response to the start of the second touch operation, the first terminal device may display a game screen viewed by another virtual character on the graphical user interface, and in response to the end of the second touch operation on the prompt icon (i.e., the end of the long-press operation), the first terminal device may control the graphical user interface to restore the game screen viewed by the target virtual character. However, since the battle in the game scene is instantaneously changeable, the game scene is not restored to the game scene of the last second before the game scene is switched to the game scene observed by another virtual character after the second touch operation is ended, but the game scene observed in the current game scene in the view angle direction of the target virtual character which changes with the passage of time is displayed.
The prompting message may be used to prompt the location of the other virtual character, for example, the prompting message includes location information of the other virtual character, or may be used to prompt the location of the other object, for example, the prompting message includes location information of an external object. The external object may be supplies or an adversary.
The prompting message comprises position information of other virtual characters, and the step 203 comprises the following steps:
step 2031, the first terminal device responds to the first touch operation for the highlight control, and displays, on the graphical user interface, a game screen in the game scene, where the target virtual character faces the direction in which the other virtual character is located, according to the position information of the other virtual character.
In step 2031, the other avatar is the other avatar that sent the alert message.
In specific implementation, the prompt message is position information of other virtual characters, that is, other virtual characters are required, and it is necessary for the player to control the target virtual character to find other virtual characters as soon as possible, so that the target virtual character provides help for other virtual characters, therefore, after the player performs the first touch operation on the highlight control through the first terminal device, the first terminal device adjusts the direction of the target virtual character towards the positions of other virtual characters, so that the target virtual character can catch up to the positions of other virtual characters as soon as possible, the situation of other virtual characters is known as soon as possible, and the efficiency of message communication between the target virtual character and other virtual characters is improved.
The prompting message includes location information of the external object, and step 203 includes:
step 2032, the first terminal device responds to the first touch operation for the highlight control, and displays a game screen in the direction in which the target virtual character faces the external object in the game scene on the graphical user interface according to the position information of the external object.
In the above step 2032, the external object refers to an object other than other virtual characters, such as a room, a vehicle, a house, and the like. The prompt message is position information of the external object, that is, other virtual characters want to let the target virtual character know about the external object, so that after the player performs the first touch operation on the highlight control through the first terminal device, the first terminal device adjusts the view direction of the target virtual character to the direction of the position of the external object, so that the target virtual character can advance to the position of the external object as fast as possible, and the efficiency of message communication between the target virtual character and other virtual characters is improved.
The control corresponding to the other virtual character sending the prompt message is highlighted after the first terminal device receives the prompt message, and any one or more of the following information can be included in the graphical user interface whether before the first terminal device receives the prompt message or after the first terminal device receives the prompt message: energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters. The energy state information of other virtual characters refers to the information of the energy left by other virtual characters in the game scene, and can be displayed by a state bar. The identity information of the other virtual character can be information that the other virtual character represents the identity, and can be the name, the user name or account information of the other virtual character, such as an ID number. The motion state information of the other virtual characters can represent the motion of the other virtual characters, and can be represented by preset icons, such as a running state, a creeping state and the like. The speaking status information of other avatars may be indicative of which avatar is speaking, such as displaying a microphone identifier in the display area corresponding to the speaking avatar.
For example, as shown in fig. 11, the identity information of other virtual characters and the energy state information corresponding to each virtual character are displayed in the upper left corner area in the graphical user interface.
And after the first terminal equipment receives the prompt message, highlighting the controls corresponding to other virtual roles which send the prompt message in the graphical user interface. As shown in fig. 9, when the teammate B transmits the prompt information to the target avatar, a prompt icon is displayed behind the energy status information of the teammate B (as described above, the specific form of highlighting may be highlighting or frame-highlighting the energy status information in addition to the prompt icon).
To facilitate more detailed user awareness of the alert message, the alert message may be displayed in a graphical user interface, such as identity information and signal alert text for other avatars in the alert message. The prompt message does not necessarily need to be displayed in the graphical user interface all the time, and may be displayed in the graphical user interface after the first terminal device receives the prompt message, and in order to reduce the influence of the display of the prompt message in the graphical user interface on the user, the display duration of the prompt display may be controlled, for example, 10 seconds, 20 seconds, and the like.
An embodiment of the present application provides an information processing apparatus, and as shown in fig. 3, at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
the icon display module 301 is configured to, after the target virtual character receives a prompt message sent by another virtual character, highlight a control corresponding to the other virtual character in the graphical user interface by the first terminal device;
the first screen displaying module 302 is configured to, in response to the first touch operation for the highlight control, display, on the graphical user interface, a game screen in a game scene, where the target virtual character faces a direction corresponding to the prompt message.
Optionally, the apparatus further comprises:
and the first terminal equipment responds to the second touch operation aiming at the highlight control, and displays the game pictures observed by other virtual characters in the game scene in the first display area on the graphical user interface.
Optionally, the first screen displaying module 302 includes:
and the first display unit is used for displaying a game picture observed by the target virtual character under the current visual angle in the game scene in a second display area on the graphical user interface.
Optionally, the area of the second display region is smaller than the area of the first display region, and the second display region is located on an upper layer of the first display region.
Optionally, the apparatus further comprises:
and the closing module is used for responding to the third touch operation aiming at the closing control or responding to the end of the second touch operation aiming at the highlighted control by the first terminal equipment and closing the second display area.
Optionally, the second screen display module includes:
and the restoring unit is used for responding to the fourth touch operation aiming at the closing control or responding to the end of the second touch operation aiming at the highlighted control by the first terminal equipment and restoring the game picture displayed on the graphical user interface.
Optionally, the first screen displaying module 302 includes:
and the fourth display unit is used for responding to the first touch operation aiming at the highlight control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction of the other virtual characters in the game scene on the graphical user interface according to the position information of the other virtual characters.
Optionally, the first screen displaying module 302 includes:
and the fifth display unit is used for responding to the first touch operation aiming at the highlight control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction of the external object in the game scene on the graphical user interface according to the position information of the external object.
Optionally, any one or more of the following information is displayed in the graphical user interface:
energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters.
Optionally, a prompt message is also displayed in the graphical user interface.
An embodiment of the present application provides another information processing apparatus, and as shown in fig. 4, at least a part of a game scene is displayed through a graphical user interface provided by a first terminal device, where the game scene includes a target virtual character and at least one other virtual character in the same battle as the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
the icon display module 401 is configured to, after the target virtual character receives the prompt message sent by the other virtual character, highlight a control corresponding to the other virtual character in the graphical user interface by the first terminal device;
a second screen displaying module 402, configured to, in response to the second touch operation for the highlight control, display, in the first display area on the graphical user interface, a game screen observed by another virtual character in the game scene.
Optionally, the apparatus further comprises:
and the first picture display module is used for responding to the first touch operation aiming at the highlight control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction corresponding to the prompt message in the game scene on the graphical user interface.
Optionally, the second screen displaying module 402 includes:
and the first display unit is used for displaying a game picture observed by the target virtual character under the current visual angle in the game scene in a second display area on the graphical user interface. Optionally, the apparatus further comprises:
and the closing unit is used for responding to the third touch operation aiming at the closing control or responding to the end of the second touch operation aiming at the highlighted control by the first terminal equipment and closing the second display area.
Optionally, the area of the second display region is smaller than the area of the first display region, and the second display region is located on an upper layer of the first display region.
Optionally, the screen displaying module 402 includes:
and the restoring unit is used for responding to the fourth touch operation aiming at the closing control or responding to the end of the second touch operation aiming at the highlighted control by the first terminal equipment and restoring the game picture displayed on the graphical user interface.
Optionally, the first screen displaying module 402 includes:
and the fourth display unit is used for responding to the first touch operation aiming at the highlight control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction of the other virtual characters in the game scene on the graphical user interface according to the position information of the other virtual characters.
Optionally, the first screen displaying module 402 includes:
and the fifth display unit is used for responding to the first touch operation aiming at the highlight control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction of the external object in the game scene on the graphical user interface according to the position information of the external object.
Optionally, any one or more of the following information is displayed in the graphical user interface:
energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters.
Optionally, a prompt message is also displayed in the graphical user interface.
Corresponding to the information processing method in fig. 1, an embodiment of the present application further provides a computer device 500, as shown in fig. 5, the device includes a memory 501, a processor 502, and a computer program stored on the memory 501 and executable on the processor 502, where the processor 502 implements the information processing method when executing the computer program.
Specifically, the memory 501 and the processor 502 can be general-purpose memory and processor, which are not limited in particular, and when the processor 502 runs the computer program stored in the memory 501, the method for processing information can be executed, so as to solve the problem of slow message transmission efficiency in the game process in the prior art.
Corresponding to the method of information processing in fig. 1, the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to perform the steps of the method of information processing.
Specifically, the storage medium can be a general storage medium, such as a mobile disk, a hard disk, and the like, when a computer program on the storage medium is run, the method for processing information can be executed, and the problem of low message transmission efficiency in a game process in the prior art is solved.
In the embodiments provided in the present application, it should be understood that the disclosed method and apparatus may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of one logic function, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the technical solutions of the present application, and the scope of the present application is not limited thereto, although the present application is described in detail with reference to the foregoing examples, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the present disclosure, which should be construed in light of the above teachings. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (24)

1. The information processing method is characterized in that at least part of a game scene is displayed through a graphical user interface provided by first terminal equipment, wherein the game scene comprises a target virtual character and at least one other virtual character in the same battle with the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
after the target virtual role receives the prompt messages sent by the other virtual roles, the first terminal equipment highlights controls corresponding to the other virtual roles in the graphical user interface;
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction corresponding to the prompt message in the game scene on the graphical user interface.
2. The method of claim 1, further comprising:
and the first terminal equipment responds to the second touch operation aiming at the highlight control, and displays the game picture observed by the other virtual characters in the game scene in the first display area on the graphical user interface.
3. The method of claim 2, further comprising:
and displaying a game picture observed by the target virtual character under the current view angle in the game scene in a second display area on the graphical user interface.
4. The method of claim 3, wherein the second display region has an area smaller than that of the first display region, and the second display region is located at an upper layer of the first display region.
5. The method of claim 3, further comprising, after displaying the game view observed by the target virtual character in the game scene from the current perspective in the second display area on the graphical user interface:
and the first terminal equipment responds to a third touch operation aiming at a closing control or responds to the end of a second touch operation aiming at the highlighted control, and the second display area is closed.
6. The method of claim 2, further comprising:
and the first terminal equipment responds to a fourth touch operation aiming at a closing control or responds to the end of the second touch operation aiming at the highlighted control, and resumes the game picture displayed on the graphical user interface.
7. The method according to claim 1, wherein the prompt message includes location information of other virtual characters, and the first terminal device displays, on the graphical user interface, a game screen of the target virtual character in a game scene toward a direction corresponding to the prompt message in response to a first touch operation directed to the highlight control, including:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the other virtual characters in a game scene on the graphical user interface according to the position information of the other virtual characters.
8. The method according to claim 1, wherein the prompt message includes position information of an external object, and the first terminal device displays, on the graphical user interface, a game screen of the target virtual character facing a direction corresponding to the prompt message in a game scene in response to a first touch operation on a highlight control, including:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the external object in a game scene on the graphical user interface according to the position information of the external object.
9. The method of claim 1, wherein any one or more of the following information is displayed in the graphical user interface:
energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters.
10. The method according to claim 1, wherein the prompt message is further displayed in the graphical user interface after the first terminal device of the target avatar receives the prompt message sent by the other avatar.
11. The information processing method is characterized in that at least part of a game scene is displayed through a graphical user interface provided by first terminal equipment, wherein the game scene comprises a target virtual character and at least one other virtual character in the same battle with the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
after the target virtual role receives the prompt messages sent by the other virtual roles, the first terminal equipment highlights controls corresponding to the other virtual roles in the graphical user interface;
and the first terminal equipment responds to the second touch operation aiming at the highlight control, and displays the game picture observed by the other virtual characters in the game scene in the first display area on the graphical user interface.
12. The method of claim 11, further comprising:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction corresponding to the prompt message in a game scene on the graphical user interface.
13. The method of claim 11, further comprising:
and displaying a game picture observed by the target virtual character under the current view angle in the game scene in a second display area on the graphical user interface.
14. The method of claim 13, wherein the area of the second display region is smaller than the area of the first display region, and the second display region is located at an upper layer of the first display region.
15. The method of claim 13, further comprising, after displaying a game view of the target virtual character in the game scene from a current perspective in a second display area on the graphical user interface:
and the first terminal equipment responds to a third touch operation aiming at a closing control or responds to the end of a second touch operation aiming at the highlighted control, and the second display area is closed.
16. The method of claim 11, further comprising:
and the first terminal equipment responds to the fourth touch operation aiming at the closing control or responds to the end of the second touch operation aiming at the highlighted control, and resumes the game picture displayed on the graphical user interface.
17. The method according to claim 12, wherein the prompt message includes location information of other virtual characters, and the first terminal device displays, on the graphical user interface, a game screen of the target virtual character in a game scene toward a direction corresponding to the prompt message in response to the first touch operation directed to the highlight control, including:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the other virtual characters in a game scene on the graphical user interface according to the position information of the other virtual characters.
18. The method according to claim 12, wherein the prompt message includes position information of an external object, and the first terminal device displays, on the graphical user interface, a game screen of the target virtual character in a game scene toward a direction corresponding to the prompt message in response to a first touch operation on the highlight control, including:
and the first terminal equipment responds to the first touch operation aiming at the highlight control and displays a game picture of the target virtual character facing to the direction of the external object in the game scene on the graphical user interface according to the position information of the external object.
19. The method of claim 11, wherein any one or more of the following information is displayed in the graphical user interface:
energy state information of other virtual characters, identity information of other virtual characters, motion state information of other virtual characters and speaking state information of other virtual characters.
20. The method of claim 11, wherein the prompt message is further displayed in the graphical user interface after the target avatar receives the prompt message sent by the other avatar.
21. An information processing device is characterized in that at least part of a game scene is displayed through a graphical user interface provided by first terminal equipment, wherein the game scene comprises a target virtual character and at least one other virtual character in the same battle with the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
the icon display module is used for highlighting the control corresponding to the other virtual role in the graphical user interface by the first terminal equipment after the target virtual role receives the prompt message sent by the other virtual role;
and the picture display module is used for responding to the first touch operation aiming at the highlight display control by the first terminal equipment and displaying a game picture of the target virtual character facing to the direction corresponding to the prompt message in a game scene on the graphical user interface.
22. An information processing device is characterized in that at least part of a game scene is displayed through a graphical user interface provided by first terminal equipment, wherein the game scene comprises a target virtual character and at least one other virtual character in the same battle with the target virtual character; the account number of the target virtual role is logged on the first terminal device, and the method comprises the following steps:
the icon display module is used for highlighting the control corresponding to the other virtual role in the graphical user interface by the first terminal equipment after the target virtual role receives the prompt message sent by the other virtual role;
and the picture display module is used for responding to the second touch operation aiming at the highlight display control by the first terminal equipment and displaying the game pictures observed by the other virtual characters in the game scene in a first display area on the graphical user interface.
23. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method of any of the preceding claims 1-10 or 11-20 when executing the computer program.
24. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the steps of the method according to any one of the claims 1-10 or 11-20.
CN202011520957.0A 2020-12-21 2020-12-21 Information processing method and device, computer equipment and medium Pending CN112619167A (en)

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