CN112807679A - Method, device and equipment for using game props and storage medium - Google Patents

Method, device and equipment for using game props and storage medium Download PDF

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Publication number
CN112807679A
CN112807679A CN202110139262.6A CN202110139262A CN112807679A CN 112807679 A CN112807679 A CN 112807679A CN 202110139262 A CN202110139262 A CN 202110139262A CN 112807679 A CN112807679 A CN 112807679A
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China
Prior art keywords
virtual
item
prop
shortcut
bar
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Pending
Application number
CN202110139262.6A
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Chinese (zh)
Inventor
卢振宇
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110139262.6A priority Critical patent/CN112807679A/en
Publication of CN112807679A publication Critical patent/CN112807679A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a use method, a device, equipment and a storage medium of a game prop, and relates to the technical field of game scenes. The method comprises the following steps: responding to the selection operation of the virtual item in the shortcut item bar, and determining the virtual item corresponding to the selection operation as a target virtual item; the quick property fence comprises at least one virtual property; and responding to the confirmation operation of the target virtual object in the current game, and updating the state of the target virtual object according to the target virtual prop. Compared with the prior art, the problem that the use process of the virtual prop is complicated, so that the game experience of game players is influenced is solved.

Description

Method, device and equipment for using game props and storage medium
Technical Field
The application relates to the technical field of game scenes, in particular to a using method, a device, equipment and a storage medium of game props.
Background
With the development of intelligent terminals, games become a main mode for people to entertain in daily life, people can select interesting games from games with different subject matters according to own interests, and the people pay more attention to game experience of game players.
Generally, in a role playing game, a player can open a backpack, select a virtual item to be used from the backpack, select a target virtual character from a plurality of virtual characters in the game after clicking the virtual item to be used, and perform state replenishment on the target virtual character according to the selected virtual item.
However, the operation mode is long, which results in a tedious use process of the virtual item, thereby affecting the game experience of the game player.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, a device, and a storage medium for using a game item, which are used to solve the problem that the use of a virtual item in the prior art is cumbersome and affects the game experience of a game player.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a method for using a game item, where the method includes:
providing a graphical user interface through a terminal device, wherein the graphical user interface comprises at least one virtual object, and the method comprises the following steps:
responding to the selection operation of the virtual item in the shortcut item bar, and determining the virtual item corresponding to the selection operation as a target virtual item; the quick property fence comprises at least one virtual property;
in response to the determination operation of the target virtual item, displaying at least one identification control of the virtual object in a preset range of the shortcut item bar;
and responding to a target virtual object selected in the identification control of at least one virtual object, and updating the state of the target virtual object according to the target virtual prop.
Optionally, before responding to the selection operation of the shortcut property bar, the method further includes:
responding to touch operation of an expansion control corresponding to the virtual prop, and displaying the quick prop bar in an expansion state in a preset direction of the virtual prop, wherein the quick prop bar in the expansion state comprises: a plurality of selectable virtual items.
Optionally, an arrow mark is included on an expansion control corresponding to the virtual prop, and before responding to a selection operation on the shortcut prop, the method further includes:
in response to a sliding operation along the arrow indication direction of the arrow mark of the expansion control, expanding and displaying the shortcut property bar along the arrow indication direction of the arrow mark in the horizontal direction of the virtual property, wherein the expanded shortcut property bar comprises: a plurality of selectable virtual items.
Optionally, after the displaying the quick property bar in the expanded state in the preset direction of the virtual property, the method further includes:
and responding to the sliding operation of the quick prop bar in the expanded state, and moving and switching the currently displayed selectable virtual prop.
Optionally, the quick property fence in the expanded state further includes: the residual quantity corresponding to each selectable virtual prop.
Optionally, the quick property fence in the expanded state further includes: state information corresponding to each selectable virtual item, wherein the state information includes one or more of the following items: blood volume information, attribute information, skill information, overlay information.
Optionally, the selectable virtual items are arranged and displayed in the shortcut item holder according to a previous use sequence of each virtual item.
Optionally, the method further comprises:
and responding to the triggering operation of a retraction control of the quick property bar, and displaying the quick property bar in a retraction state.
Optionally, the virtual property in the shortcut property bar includes: and using the virtual prop corresponding to the current state of the virtual object.
In a second aspect, another embodiment of the present application provides a device for using a play object, the device comprising: the device comprises a determining module, a display module and an updating module, wherein:
the determining module is used for responding to the selection operation of the virtual item in the shortcut item holder and determining the virtual item corresponding to the selection operation as a target virtual item; the quick property fence comprises at least one virtual property;
the display module is used for responding to the determination operation of the target virtual item and displaying at least one identification control of the virtual object in a preset range of the shortcut item bar;
and the updating module is used for responding to a target virtual object selected from the identification control of at least one virtual object and updating the state of the target virtual object according to the target virtual prop.
Optionally, the apparatus further comprises: the display module is used for responding to the touch operation of the expansion control corresponding to the virtual prop, displaying the quick prop bar in an expansion state in the preset direction of the virtual prop, wherein the quick prop bar in the expansion state comprises: a plurality of selectable virtual items.
Optionally, an arrow mark is included on an expansion control corresponding to the virtual prop, and the display module is specifically configured to respond to a sliding operation along a direction indicated by the arrow mark of the expansion control, expand and display the shortcut prop in a direction indicated by the arrow mark in a horizontal direction of the virtual prop, where the shortcut prop in an expanded state includes: a plurality of selectable virtual items.
Optionally, the apparatus further comprises: and the moving module is used for responding to the sliding operation of the quick prop bar in the expanded state and moving and switching the currently displayed selectable virtual prop.
Optionally, the quick property fence in the expanded state further includes: the residual quantity corresponding to each selectable virtual prop.
Optionally, the quick property fence in the expanded state further includes: state information corresponding to each selectable virtual item, wherein the state information includes one or more of the following items: blood volume information, attribute information, skill information, overlay information.
Optionally, the selectable virtual items are arranged and displayed in the shortcut item holder according to a previous use sequence of each virtual item.
Optionally, the display module is specifically configured to display the shortcut property bar in a retracted state in response to a trigger operation on a retraction control of the shortcut property bar.
Optionally, the virtual property in the shortcut property bar includes: and using the virtual prop corresponding to the current state of the virtual object.
In a third aspect, another embodiment of the present application provides an apparatus for using a game item, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when a use of the play item is run, the processor executing the machine-readable instructions to perform the steps of the method of any one of the first aspects.
In a fourth aspect, another embodiment of the present application provides a storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the method according to any one of the above first aspects.
The beneficial effect of this application is: by adopting the using method of the game prop, when the virtual prop needs to be used, the virtual prop corresponding to the selection operation can be directly determined in the shortcut prop bar as the target virtual prop, after the target virtual prop is determined, the identification control of at least one virtual object is displayed in the preset range of the shortcut prop bar, the target virtual object is selected from the identification control of the at least one virtual object, the target virtual prop is used for the target virtual object, and the state of the target virtual object is updated according to the target virtual prop, so that the effect of quickly using the target virtual prop is realized, the target virtual object can be conveniently selected, and the interruption sense of a player user when the virtual prop is used is avoided.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a schematic flow chart illustrating a method of using a play object according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 3 is a schematic diagram of a graphical user interface provided in accordance with another embodiment of the present application;
FIG. 4 is a schematic flow chart illustrating a method of using a play object according to another embodiment of the present application;
FIG. 5 is a schematic illustration of a graphical user interface provided in accordance with another embodiment of the present application;
FIG. 6 is a schematic flow chart illustrating a method of using a play object according to another embodiment of the present application;
FIG. 7 is a schematic illustration of a graphical user interface provided in accordance with another embodiment of the present application;
FIG. 8 is a schematic flow chart illustrating a method of using a play object according to another embodiment of the present application;
FIG. 9 is a schematic structural view of a device for using a play object according to an embodiment of the present application;
FIG. 10 is a schematic structural view of a device for using play objects according to another embodiment of the present application;
fig. 11 is a schematic structural diagram of a device for using a game item according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments.
The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
Additionally, the flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
The application method of the game item provided by the application is applied to role play games, in the role play games in the prior art, if a player user needs to use a virtual item, a virtual backpack needs to be opened in a graphical interaction interface of the game, or other virtual warehouses for storing the virtual item are opened, and the following description takes the virtual backpack as an example for storing the virtual item, and then the player user needs to select a target virtual item which needs to be used currently in at least one virtual item in the virtual backpack, for example: the process of using the target virtual item for the target virtual object can be finished only by clicking the use key and selecting the target virtual object using the target virtual item from the at least one virtual object, but the mode of using the virtual item is complex in operation, so that an operation link of a player user when using the virtual item is long, and the game experience of the player user is influenced.
Therefore, the method of the application provides a convenient method for using the game props, when a player needs to use the virtual props, the player can directly determine that the virtual prop corresponding to the selection operation is the target virtual prop in at least one virtual prop in the quick prop columns displayed at the preset position of the graphical user interface, after the target virtual prop is determined, the identification control of at least one virtual object is displayed in the preset range of the quick prop column, then the player selects the target virtual object in the identification control of at least one virtual object, the target virtual prop is used for the target virtual object, the state of the target virtual object is directly updated according to the target virtual prop, and compared with the complicated operation mode when the virtual props are used in the prior art, the method for using the game props provided by the application can realize the quick use of the target virtual props, and the target virtual object can be quickly and conveniently selected, so that the operation link of the player user when using the virtual prop is reduced, and the interruption feeling of the player user when using the virtual prop is avoided.
The following explains a method for using a game item provided in the embodiment of the present application with reference to a plurality of specific application examples. FIG. 1 is a schematic flow chart illustrating a method of using a play object according to an embodiment of the present disclosure; FIG. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application; FIG. 3 is a schematic diagram of a graphical user interface provided in accordance with another embodiment of the present application; in the method provided by the application, firstly, a graphical user interface needs to be provided through the terminal device, and the graphical user interface can be a graphical user interface of any game, wherein the graphical user interface comprises at least one virtual object.
As shown in fig. 1, the method includes:
s101: and responding to the selection operation of the virtual item in the shortcut item bar, and determining the virtual item corresponding to the selection operation as a target virtual item.
As shown in fig. 2, the graphical user interface may include, for example, a plurality of virtual objects, where the plurality of virtual objects may include a virtual object in an idle state and a virtual object in an in-use state, a virtual map of a current game scene may be displayed on an upper left side of the graphical user interface, a plurality of virtual objects in current use and names and energy bars of the plurality of virtual objects may be displayed on an upper right side of the graphical user interface, and an energy bar and a plurality of skill controls of the virtual object in current use may be displayed on a lower left side of the graphical user interface; virtual props may include, for example: the display position of the specific shortcut property bar and the content and type included in the virtual property can be flexibly adjusted according to the user requirement, and the display position and the content and type included in the virtual property are not limited to those provided in the above embodiment. The virtual property in the shortcut property bar can be displayed in the form of graphics, characters, and the like, which is not limited herein.
In an embodiment of the present application, the selection operation may be a long-press operation or a click operation of a player user for a certain virtual item, where the selection operation may be, for example, a touch operation of the player user on a device displaying a graphical user interface; or the player user may select the operation through an external device such as a mouse or a handle, and the selection mode of the specific selection operation may be flexibly adjusted according to the user's needs, which is not limited to the embodiments described above.
In some possible embodiments, after the player user selects the target virtual item, if the target virtual item needs to be replaced, the selection of the target virtual item may be cancelled through cancellation operation, and the target virtual item is determined again in at least one virtual item in the shortcut item holder.
For example, the undo operation may be, for example: after the player user selects the target virtual item, the player user performs preset operation (such as long-time pressing operation) on other positions of the shortcut item fence except the target virtual item, and then performs triggered cancellation operation; or, the revocation operation may be a revocation operation triggered by a preset operation (for example, a long-press operation) performed by the player user on the target virtual item after the player user selects the target virtual item; alternatively, the canceling operation may be triggered in response to a selection operation of a canceling control, where the canceling control may be displayed at a preset position of the graphical user interface after the target virtual item is determined, and the player user triggers the canceling operation by clicking the canceling control. It should be understood that the above embodiments are only exemplary, and the selection manner of the specific trigger operation can be flexibly adjusted according to the user's needs, and is not limited to the above embodiments.
S102: and in response to the determination operation of the target virtual item, displaying an identification control of at least one virtual object in a preset range of the shortcut item bar.
In a game scene, a plurality of virtual objects can exist at the same time, and after the target virtual prop is determined, in order to facilitate the user to check, the identification control of the virtual object can be displayed in a certain range near the shortcut prop bar, so that the virtual object can be further determined. As shown in fig. 3, the identification control of the virtual object may be displayed right above the shortcut property bar, for example, and the identification control of each virtual object may include: the name (indicated by x in the figure) of each virtual object, and a state energy bar corresponding to each virtual object is also displayed near the identification control (such as one side, below, above, and the like) of the virtual object; the shorter the state energy bar is, the lower the state value of the virtual object corresponding to the state energy bar is, where each virtual object may include, for example, a plurality of state energy bars (1 is taken as an example in the figure, but not limited thereto), for example: blood volume state energy bars, legal state energy bars, physical state energy bars, and the like.
Alternatively, the state energy bar corresponding to each displayed virtual object may be, for example, a state energy bar corresponding to a state supplemented by the target virtual item, that is, if the target virtual item is a virtual item for supplementing blood volume, the corresponding state energy bar is a blood volume state energy bar of each virtual object.
It should be understood that fig. 3 is only an exemplary illustration, and the content, the display position, and the number and the type of the state energy bars corresponding to each virtual object included in the identification control of the specific virtual object may be flexibly adjusted according to the user's needs, and are not limited to the embodiments described above.
S103: and responding to the target virtual object selected in the identification control of at least one virtual object, and updating the state of the target virtual object according to the target virtual item.
The player user can select a target virtual object which needs to use the target virtual item currently from the identification controls of the plurality of virtual objects, and update the state of the corresponding attribute of the target virtual object according to the attribute of the target virtual item.
In a game scene, the attributes configured without the virtual props may be different, and the gain effects brought to the virtual objects by the virtual props with different configured attributes are also different. For example, if the target virtual item is an item that supplements health degree, and the target virtual item can supplement 10 units of health degree for the virtual character, the health degree of the target virtual object can be updated according to the target virtual item, where: if the difference value between the health degree of the target virtual object and the upper limit of the health degree is greater than or equal to 10, the health degree of 10 units can be directly increased for the health degree of the target virtual object according to the target virtual prop; if the difference value between the health degree of the target virtual object and the upper limit of the health degree is smaller than 10, the health degree is only required to be increased to the upper limit of the health degree for the target virtual object according to the target virtual prop.
By adopting the use method of the game prop, when the prop needs to be used, the virtual prop corresponding to the selection operation is directly determined in the shortcut prop bar as the target virtual prop, after the target virtual prop is determined, the identification control of at least one virtual object is displayed in the preset range of the shortcut prop bar, the target virtual object is selected from the identification control of at least one virtual object, the target virtual prop is used for the target virtual object, the state of the target virtual object is updated according to the target virtual prop, the effect of quickly using the target virtual prop is achieved, the interruption sense of a player user when the virtual prop is used is avoided, and the target virtual object can be conveniently selected.
Optionally, in an embodiment of the present application, for example, after the target virtual item is determined, an identification control of at least one virtual object corresponding to the account of the current player user in the current scene may be displayed right above the shortcut item bar; it should be understood that the above embodiments are only exemplary, and the display position of the identification control of the at least one virtual object may also be displayed directly below the shortcut property bar, or on the left side of the shortcut property bar, or on the right side of the shortcut property bar, for example. Or after the target virtual prop is determined, the transparency of the shortcut prop bar is improved, and an identification control for displaying at least one virtual object with lower transparency is covered above the shortcut prop bar; the display mode of the identification control of at least one virtual object is not limited to the above embodiment, and may be flexibly adjusted according to the user requirement.
In another embodiment of the present application, as shown in fig. 3, for example, after the player user determines the target item, an identification control of at least one virtual object corresponding to the account of the current player user in the current scene may be displayed directly above the target item, and the identification control of the at least one virtual object may be, for example, an avatar list of the corresponding virtual object in the current scene.
In some possible embodiments, a blood volume and gain icon (buff) may be displayed in the avatar list of the virtual object, taking the selection operation of the player user as an example of completion of a touch operation on the device displaying the graphical user interface, when a finger of the player user moves to an avatar of a certain virtual object in the avatar list of the virtual object, state information after the virtual object uses the target virtual item may be displayed, the player user may determine whether to use the target virtual item for the virtual object according to the display information, and if the finger of the player user moves to the avatar of the certain virtual object in the avatar list of the virtual object and looses the hand, the virtual object is determined to be the target virtual object.
In some possible embodiments, the gain icon may be used to indicate current state information of each virtual object, for example, an icon of the state information is superimposed on the identification control of the virtual object, for example, if the virtual object is in an ischemic state, a red icon is superimposed on the identification control of the virtual object to identify that the virtual object is currently in an ischemic state; or if the virtual object is in the default quantity state, superposing a blue icon on the identification control of the virtual object to indicate that the virtual object is in the default quantity state currently; or if the virtual object is in the default quantity state, superposing a blue icon on the identification control of the virtual object to indicate that the virtual object is in the default quantity state currently; or if the virtual object is in the body-lacking state, a gray icon is superimposed on the identification control of the virtual object to indicate that the virtual object is currently in the body-lacking state; it should be understood that the above embodiments are only exemplary, and the display manner and the display content of the image of the specific superimposed state information are not limited to those given in the above embodiments, and can be flexibly adjusted according to the needs of the user.
Accordingly, in some possible embodiments, after the state of the target virtual object is updated according to the target virtual item, the identification control of at least one virtual object displayed within the predetermined range may be automatically retracted.
Optionally, on the basis of the above embodiment, an embodiment of the present application may further provide a method for using a game item, and an implementation process of the method is described below with reference to the accompanying drawings. FIG. 4 is a schematic flow chart of a method of using a play object according to another embodiment of the present application, and FIG. 5 is a schematic view of a graphical user interface according to another embodiment of the present application; as shown in fig. 4, before the selection operation of the shortcut property bar is responded, the method may further include:
s104: and responding to the touch operation of the expansion control corresponding to the virtual prop, and displaying the quick prop bar in the expansion state in the preset direction of the virtual prop.
As shown in fig. 5, the unfolding control may be, for example, an arrow on the right side of the virtual prop, where the direction of the arrow is used to indicate the unfolding direction of the shortcut prop, that is, in the schematic diagram shown in fig. 5, the unfolding direction of the shortcut prop is unfolded to the right direction along the direction of the arrow, and the player touches the arrow to trigger the unfolding of the shortcut prop. It should be understood that fig. 5 is only an exemplary illustration, and the shape and the placement position of the specific expansion control can be flexibly adjusted according to the needs of the user, and are not limited to the embodiments described above.
It should be noted that, in order to avoid too many interference factors on the interface, the shortcut property bar in the normal state may be in a retracted state, for example, only a corresponding identification control or an icon corresponding to a certain virtual property is displayed, which is not limited herein. When in use, the fabric is unfolded. Wherein, the swift stage property fence of expansion state includes: a plurality of selectable virtual items.
For example, in an embodiment of the application, the expansion control corresponding to the virtual prop may be located at a preset position of the graphical user interface, and the player user may expand the shortcut prop bar along a preset direction by touching the expansion control, and display the expanded shortcut prop bar. The unfolding control can also control the rapid property bar to be folded, namely the folding control and the unfolding control can be the same control, and certainly can be independent unfolding controls without limitation.
In another embodiment of the application, there may also be no special expansion control, for example, the expansion mode of the shortcut property bar may be that a player user slides along a preset direction within a preset range of the expansion control to trigger the expansion of the shortcut property bar, and after the shortcut property bar is expanded, the player user may check more virtual properties in the shortcut property bar through the sliding operation in the shortcut property bar.
Optionally, in some possible embodiments, the shortcut property bar may display the selectable virtual properties in an arrangement according to a previous use order of the virtual properties, for example, the selectable virtual properties may be sorted according to a latest use order of the virtual properties, and the shorter the distance between the use time of the virtual properties and the current time is, the earlier the sorting is; in other possible embodiments, the shortcut item bar may only display the last virtual item used by the player user by default, for example; responding to the sliding operation of the player user in the shortcut property bar, displaying other virtual properties, wherein the display mode of each virtual property in the shortcut property bar can be flexibly adjusted according to the user requirement, and is not limited to the embodiment.
In other possible embodiments, the virtual property in the shortcut property bar may further include, for example: and the virtual item corresponding to the current state of the virtual object in use.
For example, if a virtual object in use in at least one virtual object is currently in an ischemic state, it may be directly determined that the virtual object in use is a target virtual object, and the virtual item displayed in the shortcut item bar at this time may be, for example: the method comprises the steps that only the virtual item corresponding to the ischemia state is displayed, the virtual item corresponding to the ischemia state can comprise a blood enriching virtual item for example, at the moment, a game player can select a proper blood enriching virtual item from at least one blood enriching virtual item in the shortcut item rack as a target virtual item, the blood volume state of the target virtual object is updated according to the determined target virtual item, the lack state is determined directly according to the current state of the target virtual object, the mode of supplementing the virtual item in the lack state is displayed in the shortcut item rack, and the efficiency of using the target virtual item for the target virtual object is further improved.
Optionally, on the basis of the above embodiment, an embodiment of the present application may further provide a method for using a game item, and an implementation process of the method is described below with reference to the accompanying drawings. FIG. 6 is a schematic flow chart of a method of using a play object according to another embodiment of the present application, and FIG. 7 is a schematic view of a graphical user interface according to another embodiment of the present application; as shown in fig. 6, the method may further include:
s105: and responding to the trigger operation of the retraction control of the shortcut property bar, and displaying the shortcut property bar in the retraction state.
As shown in fig. 7, the retraction control may be, for example, an arrow pointing to the left on the right side of the virtual prop, where the direction of the arrow is used to indicate a retraction direction of the shortcut prop fence, that is, the example diagram given in fig. 7 is taken as an example to explain, the retraction direction of the shortcut prop fence is retracted leftward along the direction of the arrow, and when a player needs to retract an expansion direction of the shortcut prop fence, the player touches the arrow to trigger retraction of the shortcut prop fence; it should be understood that fig. 7 is only an illustration, and the shape and placement position of the specific stowing control can be flexibly adjusted according to the user's needs, and is not limited to the embodiments described above.
For example, in an embodiment of the application, after the virtual prop is used, the retraction of the shortcut prop fence is triggered only in response to the triggering operation of the player user on the retraction control, and such a setting mode enables the player user to use the virtual prop continuously without repeatedly opening or closing the shortcut prop fence in the process of using the virtual prop adjacently, thereby avoiding the interruption of the player user in using the virtual prop and further realizing convenient use of the virtual prop.
The retracting control corresponding to the virtual prop can be located at a preset position of a graphical user interface, a player user can retract the shortcut prop fence along a preset retracting direction by touching the retracting control, the preset retracting direction can be the opposite direction of the preset retracting direction when the virtual prop is unfolded, and the retracting state of the shortcut prop fence is displayed.
In another embodiment of the application, the retraction mode of the shortcut property bar may be, for example, that the retraction of the shortcut property bar is triggered by a sliding operation of a player user along a preset retraction direction within a preset range of the retraction control.
Optionally, on the basis of the above embodiment, an embodiment of the present application may further provide a method for using a game item, and an implementation process of the method is described below with reference to the accompanying drawings. Fig. 8 is a schematic flow chart of a method for using a game item according to another embodiment of the present application, where an expansion control corresponding to a virtual item includes an arrow mark, as shown in fig. 8, the method may further include:
s106: in response to a sliding operation along the arrow indication direction of the arrow mark of the expansion control, the shortcut property bar is expanded and displayed along the arrow indication direction of the arrow mark in the horizontal direction of the virtual property.
Wherein, the swift stage property fence of expansion state includes: a plurality of selectable virtual items.
For example, in an embodiment of the present application, after the shortcut property bar in the expanded state is displayed, the currently displayed selectable virtual property may be further moved and switched in response to a sliding operation on the shortcut property bar in the expanded state.
In one embodiment of the present application, the quick property fence in the expanded state further includes: the remaining number corresponding to each selectable virtual item. For example, the remaining number corresponding to each virtual item may be displayed at the upper right of the icon corresponding to the virtual item.
In some possible embodiments, the deployed state shortcut property bar further comprises: the state information corresponding to each selectable virtual item includes, for example, one or more of the following: blood volume information, attribute information, skill information, overlay information.
By adopting the using method of the game prop, when the prop needs to be used, the quick prop fence can be unfolded through a convenient unfolding mode, a player user can directly determine the virtual prop corresponding to the selection operation in the quick prop fence as a target virtual prop, after the target virtual prop is determined, the identification control of at least one virtual object is displayed in the preset range of the quick prop fence, then the target virtual object is selected from the identification control of at least one virtual object, the target virtual prop is used for the target virtual object, the state of the target virtual object is updated according to the target virtual prop, after the state of the target virtual object is updated, the quick prop fence can not be folded, the player user can continuously select the target virtual prop and the target virtual object until the player user does not need to use the virtual prop, the quick prop can be triggered to be folded, the interruption sense of the player user when using the virtual prop is avoided, so that the effect of quickly using the target virtual prop is realized, and the target virtual object can be conveniently selected.
The following explains the using device of the game item provided by the present application with reference to the accompanying drawings, where the using device of the game item can execute the using method of any game item in the above fig. 1 to fig. 8, and specific implementation and beneficial effects thereof are referred to above, and are not described again below.
Fig. 9 is a schematic structural view of a device for using a play object provided in an embodiment of the present application, and as shown in fig. 9, the device includes: a determination module 201, a presentation module 202, and an update module 203, wherein:
a determining module 201, configured to respond to a selection operation on a virtual item in the shortcut item holder, and determine that the virtual item corresponding to the selection operation is a target virtual item; wherein, the shortcut property fence comprises at least one virtual property.
And the display module 202 is configured to, in response to the determination operation of the target virtual item, display an identification control of at least one virtual object in a predetermined range of the shortcut item bar.
And the updating module 203 is configured to respond to the target virtual object selected from the identification control of at least one virtual object, and update the state of the target virtual object according to the target virtual item.
Fig. 10 is a schematic structural view of a device for using a play object according to another embodiment of the present application, and as shown in fig. 10, the device further includes: the display module 204 is configured to display the quick property bar in the expanded state in response to the touch operation of the expanded control corresponding to the virtual property in the preset direction of the virtual property, where the quick property bar in the expanded state includes: a plurality of selectable virtual items.
Optionally, an arrow mark is included on the deployment control corresponding to the virtual prop, and the display module is specifically configured to respond to a sliding operation along an arrow indication direction of the arrow mark of the deployment control, and in a horizontal direction of the virtual prop, deploy and display the shortcut prop along the arrow indication direction of the arrow mark, where the shortcut prop in the deployed state includes: a plurality of selectable virtual items.
As shown in fig. 10, the apparatus further includes: and the moving module 205 is configured to, in response to a sliding operation on the shortcut property bar in the expanded state, move and switch the currently displayed selectable virtual property.
Optionally, the quick property fence in the expanded state further includes: the remaining number corresponding to each selectable virtual item.
Optionally, the quick property fence in the expanded state further includes: the state information corresponding to each selectable virtual prop comprises one or more of the following items: blood volume information, attribute information, skill information, overlay information.
Optionally, the selectable virtual props are arranged and displayed in the shortcut prop fence according to the prior use sequence of the virtual props.
Optionally, the display module 204 is specifically configured to display the shortcut property bar in the retracted state in response to a trigger operation on a retraction control of the shortcut property bar.
Optionally, the virtual property in the shortcut property fence includes: and using the virtual prop corresponding to the current state of the virtual object.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 11 is a schematic structural diagram of a device for using a game item according to an embodiment of the present application, where the device for using a game item may be integrated in a terminal device or a chip of a terminal device.
As shown in FIG. 11, the apparatus for using a play object comprises: a processor 501, a storage medium 502, and a bus 503.
The processor 501 is used for storing a program, and the processor 501 calls the program stored in the storage medium 502 to execute the method embodiment corresponding to fig. 1-8. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application also provides a program product, such as a storage medium, on which a computer program is stored, including a program, which, when executed by a processor, performs embodiments corresponding to the above-described method.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (12)

1. A method for using a game item, wherein a graphical user interface is provided through a terminal device, the graphical user interface comprises at least one virtual object, and the method comprises the following steps:
responding to the selection operation of the virtual item in the shortcut item bar, and determining the virtual item corresponding to the selection operation as a target virtual item; the quick property fence comprises at least one virtual property;
in response to the determination operation of the target virtual item, displaying at least one identification control of the virtual object in a preset range of the shortcut item bar;
and responding to a target virtual object selected in the identification control of at least one virtual object, and updating the state of the target virtual object according to the target virtual prop.
2. The method of claim 1, wherein prior to the operation of selecting the shortcut bar, the method further comprises:
responding to touch operation of an expansion control corresponding to the virtual prop, and displaying the quick prop bar in an expansion state in a preset direction of the virtual prop, wherein the quick prop bar in the expansion state comprises: a plurality of selectable virtual items.
3. The method of claim 1, wherein an arrow mark is included on an expansion control corresponding to the virtual prop, and before responding to a selection operation of the shortcut prop, the method further comprises:
in response to a sliding operation along the arrow indication direction of the arrow mark of the expansion control, expanding and displaying the shortcut property bar along the arrow indication direction of the arrow mark in the horizontal direction of the virtual property, wherein the expanded shortcut property bar comprises: a plurality of selectable virtual items.
4. The method of claim 2 or 3, wherein after displaying the shortcut property bar in an expanded state in the preset direction of the virtual property, the method further comprises:
and responding to the sliding operation of the quick prop bar in the expanded state, and moving and switching the currently displayed selectable virtual prop.
5. The method of any of claims 2-4, wherein the quick props in the deployed state further comprise: the residual quantity corresponding to each selectable virtual prop.
6. The method of any of claims 2-4, wherein the quick props in the deployed state further comprise: state information corresponding to each selectable virtual item, wherein the state information includes one or more of the following items: blood volume information, attribute information, skill information, overlay information.
7. The method of claim 2, wherein the selectable virtual items are displayed in the shortcut item bar in an arrangement according to a previous usage order of each virtual item.
8. The method of claim 2, wherein the method further comprises:
and responding to the triggering operation of a retraction control of the quick property bar, and displaying the quick property bar in a retraction state.
9. The method of claim 1, wherein the virtual items in the shortcut item bar comprise: and the virtual prop corresponds to the current state of the virtual object in use.
10. A device for using a play object, the device comprising: the device comprises a determining module, a display module and an updating module, wherein:
the determining module is used for responding to the selection operation of the virtual item in the shortcut item holder and determining the virtual item corresponding to the selection operation as a target virtual item; the quick property fence comprises at least one virtual property;
the display module is used for responding to the determination operation of the target virtual item and displaying the identification control of at least one virtual object in the preset range of the shortcut item bar;
and the updating module is used for responding to a target virtual object selected from the identification control of at least one virtual object and updating the state of the target virtual object according to the target virtual prop.
11. A device for using a play object, the device comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the use of the play object is run, the processor executing the machine-readable instructions to perform the method of any of claims 1-9.
12. A storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, performs the method of any of the preceding claims 1-9.
CN202110139262.6A 2021-02-01 2021-02-01 Method, device and equipment for using game props and storage medium Pending CN112807679A (en)

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