CN110997087A - Game machine - Google Patents
Game machine Download PDFInfo
- Publication number
- CN110997087A CN110997087A CN201880050578.4A CN201880050578A CN110997087A CN 110997087 A CN110997087 A CN 110997087A CN 201880050578 A CN201880050578 A CN 201880050578A CN 110997087 A CN110997087 A CN 110997087A
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- China
- Prior art keywords
- prize
- support member
- gaming machine
- prize support
- game
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3253—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
- G07F17/3265—Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0247—Bombing or dropping games
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
Provided is a game machine for obtaining a prize by dropping the prize from an opening to a prize drawing space. The gaming machine includes a defining portion for defining an opening and a prize support member for supporting a prize. The prize supporting member is provided at a limited portion above the prize drawing space. The prize support member is configured to be able to change its layout. The gaming machine of the present invention is configured such that the prize supporting member is provided to be able to change its height.
Description
Technical Field
The present invention relates to a game machine, and more particularly, to a game machine for obtaining a prize.
Background
Generally, a doll is called a game machine for obtaining a prize (for example, patent document 1). In such dolls, the grabber arm is configured to move over the prize table. Therefore, it is difficult for the doll machine to effectively utilize the space above the prize table, i.e., the space inside the case.
Further, among such dolls, another doll machine configured to be able to change the arrangement of prize tables and change the position and shape of openings is known (for example, patent document 2). However, there is a limit to the adjustment of the height and inclination of the prize table, and thus it is difficult to maintain enhanced entertainment.
Accordingly, there is a need for a completely new prize acquisition gaming machine that addresses this problem with conventional dolls.
Documents of the prior art
Patent document
Patent document 1: JP 2008-84236A
Patent document 2: JP 2016-
Disclosure of Invention
Technical problem
An object of the present invention is to provide a gaming machine which can effectively utilize the space inside a casing and has enhanced entertainment.
Means for solving the problems
This object is achieved by the following inventions (1) to (11).
(1) A gaming machine for obtaining a prize by dropping the prize from an opening to a prize drawing space, comprising:
a defining portion for defining an opening; and
a prize supporting member for supporting a prize, the prize supporting member being provided on a limited portion above a prize discharge space;
wherein the prize support member is configured to be changeable in its layout.
(2) In the game machine described in the above invention (1), the prize supporting member is provided so as to be capable of changing its height.
(3) In the game machine described in the above invention (1) or (2), the prize supporting member is provided to be capable of changing its height at a first height above the prize delivery space and at a second height above the prize delivery space.
(4) In the game machine described in the above invention (3), the prize supporting member includes a plurality of prize supporting members including a first prize supporting member and a second prize supporting member,
at least a portion of the first prize support member is located at the first height; and is
At least a portion of the second prize support member is located at the second height.
(5) In the game machine described in any one of the above inventions (1) to (4), the prize supporting member includes: an attaching portion attached to the defining portion; a placing part for placing the prize; and an outer diameter tapered portion between the attaching portion and the placing portion;
wherein the outer diameter tapered portion has an outer diameter tapered from the attaching portion to the placing portion.
(6) In the game machine described in the above invention (5), the outer diameter tapered portion has an inclined surface and a first opposed surface opposed to the inclined surface;
the placing section has a placing surface and a second opposing surface opposing the placing surface;
the inclined surface and the placement surface are formed continuously;
wherein the first opposing surface and the second opposing surface are continuously formed to form one flat surface.
(7) In the game machine described in the above invention (6), the prize supporting member is attached such that the one flat surface faces vertically downward and/or vertically upward.
(8) In the game machine described in any one of the above inventions (1) to (7), the prize supporting member is formed in at least one of an elongated shape, a flat plate shape, a bar shape, and a semicircular shape.
(9) In the game machine described in any one of the above inventions (1) to (8), the defining section has a connecting section for attaching the prize supporting member;
the connecting portion is disposed along an inner circumferential surface of the defining portion defining the opening.
(10) In the game machine described in the above invention (9), each of the connection portions includes a joining portion joined to the prize support member; a recess capable of accommodating the coupling portion; and a locking portion provided in the recess and rotatably locking the coupling portion.
(11) In the game machine described in the above invention (10), the joint portion is rotated in a range of 0 ° to 90 ° with respect to the bottom surface of the recess.
The above object is also achieved by the following inventions (1) to (10).
(1) A gaming machine for obtaining a prize by dropping the prize from an opening to a prize drawing space, comprising:
a defining portion for defining an opening;
a prize supporting member for supporting a prize, the prize supporting member being provided on a limited portion above a prize discharge space;
an operation indicating portion for indicating a prize support member to be displaced, the operation indicating portion being provided so as to correspond to the prize support member;
an input unit for receiving input information related to a setting of a game; and
a control unit for controlling execution of a game;
wherein the control unit sets the operation instruction section and the prize supporting member for the game to an initial state based on the input information.
(2) In the gaming machine described in the above invention (1), the gaming machine further includes: a detection unit for detecting that the prize support member is in an initial state.
(3) In the gaming machine described in the above invention (1) or (2), the input information includes confirmation information for confirming an initial state;
the control unit announces the prize supporting member and/or the operation indicating section set to the initial state based on the confirmation information.
(4) In the game machine described in the above invention (3), the control unit may announce the prize supporting member and/or the operation instructing portion set to the initial state only when the input unit receives the confirmation information.
(5) In the gaming machine described in any one of the above inventions (1) to (4), the control unit declares that the prize supporting member set in the initial state has been displaced.
(6) In the game machine described in any one of the above inventions (1) to (5), the control unit operates the prize supporting member and the operation instructing portion based on the set initial state.
(7) In the gaming machine described in any one of the above inventions (1) to (6), the operation instructing portion includes a display device;
the control unit announces the operation instruction portion by lighting or blinking the display device.
(8) In the game machine described in any one of the above inventions (1) to (7), the prize support member is constituted by a plurality of prize support members;
the operation instructing portion includes a plurality of corresponding blocks corresponding to the plurality of prize supporting members and a plurality of non-corresponding blocks not corresponding to the plurality of prize supporting members.
(9) In the game machine described in the above invention (8), the control unit is configured to announce a plurality of prize support members corresponding to a plurality of corresponding pieces by announcing the plurality of corresponding pieces set to the initial state.
(10) A control program of a game machine for obtaining a prize by dropping the prize from an opening to a prize withdrawal space, the control program causing a computer to execute:
receiving input information related to a setting of a game;
an operation indicating portion for indicating to a player a prize supporting member to be displaced and a prize supporting member for a game is set to an initial state by inputting information, wherein the operation indicating portion is provided so as to correspond to the prize supporting member.
Advantageous effects of the invention
According to the present invention, it is possible to provide a gaming machine capable of effectively utilizing the space inside the housing and having enhanced entertainment.
Drawings
Fig. 1 is a perspective view schematically showing a gaming machine according to a first embodiment of the present invention.
Fig. 2 is a block diagram showing the configuration of a gaming machine according to a first embodiment of the present invention.
Fig. 3 is a side view schematically showing a gaming machine according to a first embodiment of the present invention.
Fig. 4 is a perspective view schematically showing a prize outlet of a gaming machine according to a first embodiment of the present invention.
Fig. 5 is a perspective view schematically showing an opening of a gaming machine according to a first embodiment of the present invention.
Fig. 6 is a sectional view schematically showing a lower housing of a gaming machine according to a first embodiment of the present invention.
Fig. 7 is an enlarged perspective view schematically showing a connection portion of a gaming machine according to a first embodiment of the present invention.
Fig. 8 is a schematic view schematically showing a prize supporting member of a gaming machine according to a first embodiment of the present invention, (a) is a partial perspective view, (b) and (c) are side views, and (d) is a top view.
Fig. 9 is a schematic view schematically showing another configuration example of a prize supporting member of the gaming machine according to the first embodiment of the present invention.
Fig. 10 is a schematic view schematically showing an attachment state of prize support members of a gaming machine according to a first embodiment of the present invention, (a) shows all of the prize support members in a first state, and (b) shows four prize support members in the first state.
Fig. 11 is an enlarged perspective view schematically showing an attached state of a prize supporting member of a gaming machine according to a first embodiment of the present invention.
Fig. 12 is a plan view schematically showing a gaming machine according to a first embodiment of the present invention.
Fig. 13 is a perspective view schematically showing a prize display stand of a gaming machine according to a first embodiment of the present invention.
Fig. 14 is a flowchart showing a flow of setting an initial state of the gaming machine according to the first embodiment of the present invention.
Fig. 15 is a flowchart showing a flow of the entire game of the gaming machine according to the first embodiment of the present invention.
Fig. 16 is a perspective view schematically showing the arrangement of a connecting portion of a gaming machine according to a second embodiment of the present invention.
Fig. 17 is a side view schematically showing the configuration of a prize supporting member of a gaming machine according to a third embodiment of the present invention.
Fig. 18 is a perspective view schematically showing the configuration of a connecting portion of a gaming machine according to a fourth embodiment of the present invention.
Fig. 19 is a schematic view schematically showing the configuration of a prize supporting member of a game machine according to a fifth embodiment of the present invention.
Detailed Description
Hereinafter, a gaming machine of the present invention will be described in detail based on preferred embodiments with reference to the accompanying drawings. In the following description, for convenience of explanation, the upper side in each drawing is referred to as "upper", the lower side thereof is referred to as "lower", the left side thereof is referred to as "left", the right side thereof is referred to as "right", the near side of the page is referred to as "front", and the back side of the page is referred to as "back".
< first embodiment >
1. Game machine
Fig. 1 is a perspective view schematically showing a gaming machine according to a first embodiment of the present invention. Fig. 2 is a block diagram showing the configuration of a gaming machine according to a first embodiment of the present invention. Fig. 3 is a side view schematically showing a gaming machine according to a first embodiment of the present invention. Fig. 4 is a perspective view schematically showing a prize outlet of a gaming machine according to a first embodiment of the present invention. Fig. 5 is a perspective view schematically showing an opening of a gaming machine according to a first embodiment of the present invention. Fig. 6 is a sectional view schematically showing a lower housing of a gaming machine according to a first embodiment of the present invention. In this regard, fig. 2 and 6 show only the configuration necessary for explaining the functions of the gaming machine.
As shown in fig. 1 and 2, a gaming machine 1 of the present invention is a two-player game type gaming machine in which two players can play a game simultaneously. The gaming machine 1 includes: a housing 2; a prize obtaining game machine 1A, a prize obtaining game machine 1B, a storage section 8, and a control unit 9 provided in the casing 2. In this regard, although the gaming machine 1 is a two-player game type gaming machine, it may be a one-player game type gaming machine played by one player. Hereinafter, the configuration of each component will be described.
< housing >
The housing 2 is formed in a box shape and has a function of placing or accommodating each component of the game machine 1. The shape of the housing 2 is not particularly limited, and may be changed to a triangular prism shape, an elliptical cylinder shape, a cylindrical shape, or the like according to the number of prize-obtaining gaming machines 1A and 1B. For example, in the case where the number of prize obtaining game machines is one, the shape of the casing may be changed to a cylindrical shape or a triangular prism shape. In addition, in the case where the number of prize obtaining game machines is three, the shape of the casing may be changed to a triangular prism shape. The housing 2 is composed of a prismatic upper housing 21 and a substantially rectangular lower housing 22.
(Upper case)
The upper case 21 is formed in a prism shape composed of a frame, a rectangular upper surface 211, a front surface 212, a rear surface 213, and two trapezoidal side surfaces 214. The frame is configured such that an advertisement sentence or the like is directly displayed and a sign or the like can be attached. In the present embodiment, as shown in fig. 1, a sign for advertisement is attached to the upper frame of the front surface 212.
Unlike a doll, the game machine 1 of the present invention does not have any grip arm. Thus, as shown in fig. 1 and 3, the front surface 212 may be inclined with respect to the vertical axis Z toward the rear surface 213. Since the player can confirm the setting of the prize from the vertically upper side because of the inclination of the front surface 212, it is easy to predict how to obtain the prize by manipulating the prize.
The inclination angle θ of the front surface 212 is not particularly limited, but is 1 ° to 45 °, preferably 5 ° to 30 °, and more preferably 10 ° to 25 ° with respect to the vertical axis Z. Within such a range, the prize can be visually recognized from the vertical direction (Z-axis direction) in addition to the front direction (X-axis direction) and the side direction (Y-axis direction). Therefore, the player can accurately recognize the placement of the prize and determine whether or not the prize can be acquired.
Each surface (specifically, front surface 212 and side surfaces 214) is substantially transparent (clear-white, tinted transparent, translucent) so that the player can see the game space. Note that the space defined by the upper case 21 becomes a game space for obtaining a prize.
(lower case)
The lower case 22 is connected to the upper case 21 on the upper surface thereof. The lower case 22 is for accommodating the storage section 8 and the control unit 9. The lower case 22 has a prize outlet 221, a shielding plate 222, a prize take-out space 223, and a prize leakage portion 224.
Two prize outlets 221 are provided on the front surface of the lower casing 22 to correspond to the prize obtaining game machines 1A and 1B, respectively. The prize outlet 221 has a function of taking out the prize from the prize take-out space 223, and the prize outlet 221 is formed in a rectangular shape.
The shielding plate 222 is provided at an upper portion of the lower case 22 to close the prize outlet 221. The shielding plate 222 is formed in a rectangular shape corresponding to the prize outlet 221. The shielding plate 222 has a function of preventing an attempt to take a prize from the prize outlet 221 unjustly. Therefore, the shielding plate 222 can be rotated to the rear side of the game machine 1 with respect to the vertical axis Z with the long side of the rectangle as the center axis.
Further, as shown in fig. 4, the shielding plate 222 is bent in two stages toward the rear side of the game machine 1 with respect to the surface of the shielding plate 222. That is, the shielding plate 222 has a first curved portion 2221 and a second curved portion 2222 further curved from the first curved portion 2221. The first bending portion 2221 has a function of making it easier to take out a prize from the prize take-out space 223. Angle θ of first curved portion 22211Not specifically limited, but the angle θ1Preferably about 5 to 30 with respect to the surface of the shielding plate 222.
The second curved portion 2222 has a function of preventing a hand or finger of a player from being caught between the shielding plate 222 and the lower case 22. From the perspective of avoiding injury, angle θ of second curved portion 22222Is larger than the angle theta of the first bending part 22211. Specifically, the angle θ of the second curved portion 22222Not specifically limited, but the angle θ2Preferably about 15 deg. to 45 deg. relative to the surface of the shutter 222.
The prize takeout space 223 is provided in the lower case 22, and communicates with the game space through an opening 41 of a defining portion 4 to be described later. As shown in fig. 5, the prize delivery space 223 is larger than the opening 41, and the prize delivery space 223 is formed to surround the opening 41 in a plan view. In this way, the prize can be reliably guided to the prize drawing space 223. In contrast, the opening 41 may be formed to surround the prize drawing space 223 in plan view.
In this regard, the prize drawing space 223 is a space formed by the side surface and the bottom surface inside the lower case 22, the prize leaking portion 224, and the shielding plate 222. The bottom surface is designed not to come into contact with the prize support member 5 when the prize support member 5 described later is brought into the second state. Therefore, the prize falling into the prize take-out space 223 is not hindered by the prize support member 5, so that the prize can be reliably taken out.
The prize leakage portion 224 is provided at the rear of the prize drawing space 223. The prize leaking portion 224 defines a prize taking-out space 223, and the prize leaking portion 224 extends from the vertical axis Z to the rear side of the game machine 1An inclined surface. Therefore, for example, when a large prize is taken out from the prize taking-out space 223, the inconvenience that the shielding plate 222 pressed by the player comes into contact with the prize and the prize cannot be taken out can be avoided. The prize drain 224 is set at an appropriate inclination angle θ3(e.g., 20 ° to 70 °, etc.) so that the player can easily take out the prize. Further, the prize escape portion 224 may be configured to change the inclination angle θ by a movable mechanism not shown3But moves in the X-axis direction of the game machine 1.
< prize acquisition Game machine >
The prize obtaining game machine 1A includes an operation portion 3A, a limiting portion 4A, a prize supporting member 5A, an operation instruction portion 6A, and a prize display shelf 7A. The prize obtaining game machine 1B includes an operation portion 3B, a limiting portion 4B, a prize supporting member 5B, an operation instructing portion 6B, and a prize display shelf 7B.
The prize obtaining game machine 1A and the prize obtaining game machine 1B are disposed adjacent to each other in the casing 2 and controlled by one control unit 9. Since the two prize obtaining gaming machines 1A and 1B are controlled by one control unit 9, the overall size of the gaming machine 1 can be reduced. Two players adjacent to each other face in the same direction, and can play the games of the prize obtaining gaming machines 1A and 1B according to the present embodiment. However, the present invention is not limited thereto, but the present invention may be a two-player game type acquisition game machine: wherein the rear surfaces of the housings 2 are in contact with each other so that two players face each other and can play a game.
The number of the prize obtaining gaming machines 1A and 1B is not particularly limited, but may be three or more. In the case where the number of prize obtaining gaming machines is three, it is also possible to manufacture a three-player game type obtaining gaming machine by arranging the operating section 3 at the corner of the lower case 22 having a triangular prism shape. Therefore, three players face the center of the housing 2 and can play the game at the same time.
The prize obtaining game machine 1A and the prize obtaining game machine 1B are machines for obtaining a prize by changing the prize supporting member 5 (the coupling portion 422) from a state (a first state) in which the prize can be supported to a state (a second state) in which the support of the prize is released. Hereinafter, the configuration of each component of the prize obtaining gaming machines 1A and 1B will be described. Since the prize obtaining game machines 1A and 1B are identical to each other, description will be made with each component of the prize obtaining game machine 1A as a representative.
Fig. 7 is an enlarged perspective view schematically showing a connection portion of a gaming machine according to a first embodiment of the present invention. Fig. 8 is a schematic view schematically showing a prize supporting member of a gaming machine according to a first embodiment of the present invention ((a) is a partial perspective view, (b) and (c) are side views, and (d) is a top view). Fig. 9 is a schematic view schematically showing another configuration example of a prize supporting member of the gaming machine according to the first embodiment of the present invention. Fig. 10 is a schematic view schematically showing an attachment state of prize support members of a gaming machine according to a first embodiment of the present invention ((a) shows all prize support members in a first state, and (b) shows four prize support members in a first state). Fig. 11 is an enlarged perspective view schematically showing an attached state of a prize supporting member of a gaming machine according to a first embodiment of the present invention.
(operation section)
The operation portion 3 is provided at an upper end portion of the lower case 22, and the operation portion 3 is constituted by a cylindrical push button 31. The operation section 3 has a function of receiving input information from a player, and the operation section 3 receives various instructions from the player to obtain a prize. In the game machine 1 of the present invention, the prize supporting member 5 is displaced by one operation of the button 31. Therefore, the operation unit 3 is constituted by only one button 31. Thus, the player can participate in the prize acquisition activity more actively than in conventional prize acquisition machines. In this regard, the number of the buttons 31 is not particularly limited, but may be two or more. Further, the operation section 3 may include an operation lever or an on-table display screen depending on the configuration of the gaming machine 1.
(limitation section)
The defining section 4 is provided between the upper case 21 and the lower case 22, and serves as a play area. The defining section 4 has a function of defining an opening 41 for dropping the prize. The limiting portion 4 is formed in a flat plate shape. Further, the defining portion 4 has an opening 41 in which a part of the opening 41 is cut away, and a plurality of connecting portions 42 provided at an inner peripheral surface constituting the opening 41.
As shown in fig. 5, the opening 41 is formed in a circular shape. The opening 41 is arranged to communicate the game space with the prize drawing space 223 so that the prize falls. The number of the openings 41 is not particularly limited, but may be two or more. In the prize obtaining game machine 1A of the present embodiment, the restriction section 4 has one opening 41. In the game machine 1 of the present invention, the defining portion 4 has at least two openings 41.
The shape of the opening 41 is not particularly limited, but may be an ellipse, a polygon, a rectangle, an arc, or the like. The size of the opening 41 is not particularly limited as long as it is smaller than the size of the defining portion 4. In the case where the opening 41 is circular, the diameter thereof is preferably 40cm to 120cm, more preferably 50cm to 100 cm. If the upper surface of the lower case 22 is provided as the defining portion 4, the defining portion 4 need not be separately provided.
The connecting portion 42 has a function of attaching a prize support member 5 which will be described later. As shown in fig. 7, a plurality of connecting portions 42 are provided continuously along the inner peripheral surface constituting the opening 41. In the present embodiment, the connection portion 42 is constituted by sixteen connection portions 42, but may be constituted by one connection portion 42.
Each of the connection portions 42 has a recessed portion 421 recessed toward the inner peripheral surface, a coupling portion 422 accommodated in the recessed portion 421, a locking portion 423 for locking the coupling portion 422, and a switch 424 for switching between a first state and a second state of the coupling portion 422 (prize support member 5).
The recess 421 faces the opening 41 and also faces the prize delivery space 223. That is, as shown in fig. 7, in a front view of the recess 421, the recess 421 is formed in a "Π" shape. A buffer material (not shown) is disposed on the bottom surface of the recess 421. Examples of the material of the cushioning material include, but are not particularly limited to, elastomers such as polyurethane, rubber, resin, and the like. The cushioning material can reduce the impact when the joint 422 collides with the bottom surface of the recess 421 by changing from the first state to the second state. In the present embodiment, as shown in fig. 7, since the defining portion 4 has a plurality of connecting portions 42, each of the concave portions 421 is configured to be provided at intervals on the inner peripheral surface.
The joint 422 has a function of fitting the prize support member 5. Therefore, when the prize support member 5 is in the first state, the coupling portion 422 is arranged to protrude from the recess 421 (the center of fig. 7). When the prize support member 5 is in the second state, the joint portion 422 is configured to be accommodated in the recess 421 (left side of fig. 7). The coupling portion 422 includes a main body 4221, two first fitting portions 4222 protruding from both ends of a distal end surface of the main body 4221, and a plate-shaped second fitting portion 4223 located between the first fitting portions 4222.
The main body 4221 is locked at a base end thereof to a locking portion 423 described later.
Each of the first fitting portions 4222 has a projection extending further from a top end thereof. When the coupling portion 422 is fitted with the prize support member 5, the projection portion is inserted through each slit portion 511 (which will be described later). Therefore, the first fitting portion 4222 has a function as a stopper for preventing the connection portion 42 from being separated from the prize support member 5. Thus, the prize support member 5 can be reliably fixed to the joint 422.
The second fitting portion 4223 protrudes from the distal end surface of the main body 4221 between the two first fitting portions 4222. Three (a plurality of) ribs are formed on the lower surface of the second fitting portion 4223. These ribs are formed along the protruding direction of the second fitting portion 4223. When the joint 422 is fitted with the prize support member 5, the rib is inserted through the window portion 512 (which will be described later). Therefore, the second fitting portion 4223 has a function as a stopper for preventing the connection portion 42 from being separated from the prize support member 5. Thus, the prize support member 5 can be reliably fixed to the joint 422.
A locking part 423 is provided at an upper portion of the recess 421, and the locking part 423 has a function of locking the coupling part 422 at a predetermined angle. The locking portion 423 locks the base end of the main body 4221 in a range of 0 ° to 90 ° with respect to the vertical axis Z (the bottom surface of the recess 421). This makes it possible to change the height of the prize support member 5 with respect to the prize taking-out space 223 and the angle of the prize support member 5 with respect to the bottom surface of the concave portion 421 according to the attachment angle of the joint 422.
As shown in fig. 7, if the locking portion 423 locks the coupling portion 422, the coupling portion 422 is configured to protrude from the recess 421 (first state). As shown in fig. 7, if the locking of the coupling portion 422 is released, the coupling portion 422 is configured to be accommodated in the recess 421 (second state). In other words, the joint 422 is rotated by 90 ° about the lock 423 as a center axis with respect to the vertical axis Z, and the joint 422 is accommodated in the recess 421. Therefore, the joint 422 faces vertically downward. The release of the locking part 423 may be performed manually or automatically by the switch 424 or the control unit 9.
In this regard, the locking part 423 may lock the coupling part 422 in a stepwise manner. In this case, the coupling portion 422 can be locked at a predetermined angle with respect to the bottom surface of the recess 421 in a stepwise manner.
The switch 424 is disposed between the connection portions 42. By opening the switch 424, the coupling portion 422 can be locked in the first state. On the other hand, by closing the switch 424, the lock can be released, and the engaging portion 422 can be accommodated in the recess 421. The switch 424 may be manually opened and closed or automatically opened and closed.
(prize supporting member)
The prize support member 5 is provided in the defining section 4, and functions to support a prize. The number of prize support members 5 is not particularly limited, but may be one or more. In the present embodiment, the number of prize support members 5 is 16, which corresponds to the number of connecting portions 42 of the defining section 4. The shape of each prize support member 5 is not particularly limited, but may be any shape such as a bar shape, an elongated shape, a flat plate shape, a semicircular shape, a circular shape, or the like. The lengths of the prize support members 5 are also not particularly limited, but may be the same or different from each other.
Further, the outer diameter (width and/or thickness) of each prize support member 5 may taper from its base end to its tip end. Accordingly, in the first state, the gap between the prize supporting members 5 is increased, and therefore, a screen on which the prize may fall can be provided to the player.
Further, the prize support member 5 is provided to be able to change (movable) layout with respect to the defining section 4. Therefore, the attachment position of the prize support member 5 with respect to the connection portion 42 can be changed. For example, prize support members 5 or various reaction members (e.g. a plurality of protrusions) of different lengths, different outer diameters and different shapes may be replaced and attached. Thus, the difficulty level of a method of placing prizes and game may be changed. Therefore, the game administrator can freely set the configuration of the game and can continuously enjoy the player.
The prize support member 5 may be formed of a hard resin material, a metal material, a ceramic material, or the like. Further, each prize support member 5 may be provided with a vibrating body in the prize support member 5 to vibrate the prize support member 5. The vibration of the vibrating body increases the possibility that the prize becomes an accidental posture, thereby enabling the player to enjoy the process of obtaining the prize more.
As shown in fig. 8, each prize support member 5 has an attachment portion 51, an outer diameter-tapered portion 52, and a placement portion 53.
As shown in the perspective view of fig. 8(a), the attachment portion 51 is formed in a box shape and has a size corresponding to the coupling portion 422 of the connection portion 42. The attaching portion 51 is attached to include (accommodate) the bonding portion 422. Therefore, as shown in the side view of fig. 8(b), the attachment portion 51 is attached to the joint portion 422 in a state (hereinafter referred to as "normal state"): the later-described inclined surface 522 faces upward (one later-described flat surface faces downward). In addition, as shown in the side view of fig. 8(c), the attachment portion 51 is attached to the joint portion 422 in a state in which: the inclined surface 522 faces downward (one flat surface faces upward), i.e., a state in which the ordinary state is inverted (hereinafter referred to as "inverted state").
As shown in fig. 8(a), the attachment portion 51 has two slit portions 511 at a bottom surface thereof and a window portion 512 disposed between the slit portions 511. The slit portion 511 is arranged in such a size that: the boss portion of the first fitting portion 4222 of the coupling portion 422 shown in fig. 7 can be inserted through the slit portion 511. The first fitting portion 4222 is locked to the slit portion 511 by inserting the protruding portion of the first fitting portion 4222 into the slit portion 511.
The window portion 512 is configured to have a size sufficient to pass through the second fitting portion 4223 of the coupling portion 422. By inserting the second fitting portion 4223 into the window portion 512, the second fitting portion 4223 is locked to the window portion 512 due to the rib of the second fitting portion 4223. Therefore, the prize support member 5 is reliably coupled to the coupling portion 422 of the connection portion 42.
The outer diameter-tapered portion 52 is connected to the attachment portion 51. As shown in the side views of fig. 8(b) and 8(c) and the top view of fig. 8(d), the outer-diameter-tapered portion 52 is formed in a prism shape composed of an upper surface (first surface) 521, an inclined surface (second surface) 522 inclined from the upper surface 521, two side surfaces (third surfaces) 523, and a bottom surface (first opposing surface) 524. The upper surface 521 of the outer diameter-tapered portion 52 and the upper surface of the attachment portion 51 are formed to continuously constitute one surface. The inclined surface 522 is inclined from the upper surface 521 toward the bottom surface 524. Therefore, the outer diameter-tapered portion 52 has a gradually decreasing outer diameter (height). Further, as shown in fig. 8(d), not only the inclined surface 522 but also the side surface 523 tapers toward the tip. Therefore, since the contact area with the prize is reduced in the outer diameter-reduced portion 52, the support of the prize becomes unstable. Therefore, when the prize support member 5 is displaced from the first state to the second state, the probability of the prize being accidentally moved increases, thereby enabling the player to enjoy fun.
As shown in the side views of fig. 8(b) and 8(c) and the top view of fig. 8(d), the placement portion 53 is connected to the outer diameter-tapered portion 52 and extends linearly from the outer diameter-tapered portion 52. The upper surface (placement surface) of the placement portion 53 is formed continuously with the inclined surface 522 of the outer diameter-tapered portion 52. The placing section 53 has a function of placing a prize. As shown in fig. 8, the placing portion 53 is formed in an elongated prism shape, but may be formed in a bar shape, a flat plate shape, a long plate shape, a semicircular shape, a circular shape, or the like. The diameter of the placing section 53 is not particularly limited, but has a predetermined diameter capable of placing a prize. The diameter may be constant from the base end to the tip end of the placing portion 53, or may be tapered from the outer diameter tapered portion 52. The length of the placement portion 53 is not particularly limited, but may be a length reaching the opposing connection portion 42 via the opening 41, a length corresponding to a radius of the opening 41, and a length identical to a length of the outer diameter-tapered portion 52.
The placing portion 53 may be provided with a slip prevention member so that the prize can be stably placed on the placing portion 53. Such an anti-slip member may be provided on the entire placing portion 53 or the outer diameter-tapered portion 52, or on a part thereof such as the upper surface or the like. Therefore, for example, when smaller prizes are placed one by one on the placing section 53, slipping of the prizes can be suppressed or prevented. Therefore, the prize can be reliably supported.
As shown in the side view of fig. 8(b), in the prize support member 5 as described above, the bottom surface 524 of the outer diameter-tapered portion 52 and the lower surface (second opposing surface) of the placing portion 53 are continuous with each other and constitute one flat surface. Further, since the attaching portion 51 is formed in a box shape, the attaching portion 51 can be attached to the connecting portion 42 even in the ordinary state of fig. 8(b) and the inverted state of fig. 8 (c). Therefore, when the prize support member 5 is attached to the joint portion 422, in a normal state, the height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 becomes h1 (fig. 8 (b)). On the other hand, in the inverted state, the height from the lower surface of the attaching portion 51 to the upper surface of the placing portion 53 becomes h 2. In this way, the distance from the lower surface of the attaching portion 51 to the upper surface of the placing portion 53 (hereinafter also referred to as "height of the prize support member 5") can be changed depending on how the prize support member 5 is attached. Therefore, when the prize support member 5 is attached to the joint 422, the placing portions 53 of the prize support member 5 are irregularly aligned.
The prize support member 5 of the present invention is not limited to the above-described configuration, and various configurations may be utilized. Hereinafter, other configuration examples of the prize support member 5 will be described.
(other configuration example 1)
Other configuration example 1 of the prize support member 5 is different from the prize support member 5 having the above configuration in that: the placing portion 53 includes a rod-shaped body. That is, as shown in fig. 9(a), the placement portion 53 of the other arrangement example 1 is configured by a prism-shaped base end portion on the side of the outer diameter-reduced portion 52 and a rod-shaped distal end portion extending from the prism-shaped base end portion. Further, the distal end portion may be formed of an anti-slip member. Therefore, for example, when smaller prizes are placed one by one on the distal end portion of the placing portion 53, slipping of the prizes can be suppressed or prevented, and the prizes can be reliably supported.
(other configuration example 2)
Other configuration example 2 of the prize support member 5 is different from the prize support member 5 having the above configuration in that: the attachment portion 51 does not have a bottom surface. That is, as shown in fig. 9(b), the prize support member 5 of the other configuration example 2 has no bottom surface and lower surface, and is configured to have two openings. Since there is no lower surface, the prize support member 5 of the other arrangement example 2 is formed in a long-handled spoon shape as a whole. In this case, the prize support member 5 cannot be used in an inverted state, but if used with the prize support members 5 of other configuration examples 3, the height of the prize support member 5 may be changed.
(other configuration example 3)
The other configuration example 3 of the prize support member 5 is different from the prize support member 5 of the other configuration example 2 in that: the prize support member 5 does not have the outer diameter taper 52. That is, as shown in fig. 9(c), the prize support member 5 of the other configuration example 3 does not have the outer diameter-tapered portion 52. Therefore, the diameter of the prize supporting member 5 can be made constant. In addition, like the prize support member 5 of other configuration example 2, since the attached portion 51 does not have the bottom surface and the lower surface, the prize support member 5 of other configuration example 3 is formed in a long-handle scoop shape as a whole. In this case, the prize support member 5 cannot be used in an inverted state, but if used with the prize support members 5 of other configuration examples 2, the height of the prize support member 5 may be changed.
(other configuration example 4)
Other configuration example 4 of the prize support member 5 is different from the prize support member 5 having the above-described configuration in that: the placement portion 53 has a squid-shaped flat plate portion 531. That is, as shown in fig. 9(d), the prize support member 5 of the other arrangement example 4 has an arrangement in which: the placing portion 53 has a flat plate portion 531 on an upper surface thereof. Accordingly, since the area of the placing section 53 is increased, when a small prize is placed, the prize can be stably placed. In this regard, the flat plate portion 531 is not particularly limited, but is made of a transparent material such as an acrylic plate.
(other configuration example 5)
Other configuration example 5 of the prize support member 5 is different from the prize support member 5 having the above configuration in that: the placement portion 53 is formed to have substantially the same size as the outer diameter-tapered portion 52 and is provided with a substantially semicircular flat plate portion 531. That is, the prize support member 5 of the other configuration example 5 is configured to have a substantially semicircular flat plate portion 531 as a whole. Therefore, since the area of the portion on the side of the prize placement defining section 4 is increased, a smaller prize can be stably placed on one prize support member 5. In addition, it can also be used as a support for larger prizes.
(other configuration example 6)
Other configuration example 6 of the prize support member 5 is different from the prize support member 5 having the above-described configuration in that: the prize supporting member 5 is provided with only a substantially semicircular flat plate portion. That is, the prize support member 5 of the other configuration example 6 does not have the attaching portion 51, the outer diameter-tapered portion 52, and the placing portion 53, and is configured only with the flat plate portion. The prize support member 5 has a locking portion 54 for attachment to the defining portion 4. As shown in fig. 11, the locking portion 54 is inserted into a space between the operation indicating portion 6 and the connecting portion 42. Therefore, the prize support member 5 of the other configuration example 6 is engaged on the connection portion 42. Since the prize support member 5 of configuration example 6 does not have the attaching portion 51, the prize support member 5 is not connected to the joint portion 422. Therefore, the prize support member 5 is not displaced, and is used to place or support the prize.
As described above, by attaching the prize supporting member 5 to the defining section 4, it is possible to increase the variation of the prize placement method and the attached state of the prize supporting member 5, thereby enhancing the entertaining property of the game. Next, fig. 10 shows a configuration in which the prize support member 5 is connected to the defining section 4.
As shown in fig. 10(a), each prize support member 5 is attached to the connecting portion 42 of the defining portion 4 through an attaching portion 51. The prize support member 5 extends toward the center of the opening 41 in the radial direction of the opening 41. Therefore, the prize support member 5 is in a state (first state) capable of supporting the prize. In other words, each of the coupling portions 422 of the connecting portion 42 is in a state of protruding from the recess 421 (first state).
Further, as shown in fig. 10(b), if the locking of some of the coupling portions 422 is released, some of the prize support members 5 extend toward the prize delivery space 223 in the vertically downward direction. Therefore, some of the prize support members 5 are in a state (second state) in which the support of the prize is released. In other words, some of the joint portions 422 of the connecting portion 42 are in a state of being accommodated in the recess 421 (second state).
Specifically, if the lock of the coupling portion 422 is released, the coupling portion 422 of the connecting portion 42 rotates downward for the support shaft using the lock portion 423. Thereby, the prize support member 5 changes from the first state to the second state. In fig. 10(b), twelve of the sixteen prize support members 5 (connecting portions) 5 are in the second state. In this way, the prize support member 5 is configured to be displaceable from the first state to the second state.
As shown in fig. 10(a), the prize support members 5 are provided continuously at predetermined intervals along the circumferential direction of the opening 41, the prize support members 5 corresponding to the connecting portions 42 of the defining portions 4. Therefore, in the first state, the tip of the prize support member 5 faces the vicinity of the center of the opening 41. In addition, in plan view, the prize support members 5 define a circular smaller opening at the center of the opening 41, and sixteen sector-shaped smaller openings are defined between the prize support members 5. As described above, the prize support member 5 is provided so as not to cover the entirety of the opening 41, specifically, not to cover the central portion of the opening 41. In this way, since many openings are formed, the player can be given a picture as if the prize were easily dropped. Therefore, the player may increase the chance of playing the gaming machine 1.
In this regard, as shown in fig. 10(b), the game administrator sets four prize support members 5 in the first state and sets the other prize support members 5 in the second state in advance, thereby enabling the game to be played. In this manner, the game master can adjust the difficulty level of the game. As described above, the prize support member 5 is configured to be able to change its layout.
In the prize obtaining game machine 1A of the present invention, in the first state, the height from the bottom surface constituting the prize takeout space 223 to the upper surface of the placing section 53 of each prize supporting member 5 (hereinafter referred to as "the height of the prize supporting member 5") is configured to be variable. In fig. 11, a plurality of prize support members 5 are vertically inverted and attached to the connecting portion 42.
If the prize support member 5 is attached to the connecting portion 42 in a normal state, the height of the prize support member 5 is a height (hereinafter referred to as "first height") determined by adding a distance from the bottom surface constituting the prize takeout space 223 to the lower surface of the attaching portion 51 to a height h1 from the lower surface of the attaching portion 51 to the upper surface of the placing portion 53. On the other hand, if the prize support member 5 is attached to the connecting portion 42 in an inverted state, the height of the prize support member 5 is a height (hereinafter referred to as "second height") determined by adding the distance from the bottom surface constituting the prize take-out space 223 to the lower surface of the attaching portion 51 to the height h2 from the lower surface of the attaching portion 51 to the upper surface of the placing portion 53.
Therefore, the first height and the second height are different from each other by the height from the lower surface of the attaching part 51 to the upper surface of the placing part 53 (i.e., due to the heights h1 and h 2). In this way, the prize support members 5 can be arranged such that the height of each prize support member 5 is variable between a first height and a second height, depending on how the prize support member 5 is attached to the connection portion 42. The first height of the prize support member 5 is substantially equal to the thickness of the placement portion 53 and the second height of the prize support member 5 is equal to the thickness of the outer diameter tapered portion 52.
Specifically, as shown in fig. 11, the first prize support member 5a, the third prize support member 5c and the fifth prize support member 5e are alternately attached to the connection portion 42 in an inverted state. The second prize support member 5b, the fourth prize support member 5d and the sixth prize support member 5f are alternately attached to the connection portion 42 in a normal state.
Therefore, the heights of the second prize support member 5b, the fourth prize support member 5d and the sixth prize support member 5f are different from the heights of the first prize support member 5a, the third prize support member 5c and the fifth prize support member 5 e. Therefore, for example, when the third prize supporting member 5c is displaced from the first state to the second state, the prize becomes easily inclined toward the second prize supporting member 5 b. Furthermore, the likelihood of accidental removal of the prize is increased. Therefore, the player can be given a picture as if he or she could obtain a prize. The prize support members 5 are not limited to being attached alternately in the ordinary state and the upside-down state, and may be attached randomly.
Since the basic configuration of the prize support member 5 is as described above, even with the prize support member 5 of other configuration examples, the prize support member 5 is attached to the defining section 4, so that the height of the prize support member 5 can be varied. Specifically, as shown in fig. 11, the prize support member 5 of the other configuration example 6 is provided at a position between the connection portion 42 and the operation indication portion 6. Therefore, the height of the prize support member 5 of the other configuration example 6 is higher than the height of the other prize support members 5.
(operation instruction section)
The operation instruction section 6 has a function of instructing which prize supporting member 5 the player has operated. The operation indicating portion 6 is provided on the defining portion 4 to correspond to the opening 41. That is, the operation indicating portion 6 is provided along the circumferential direction of the opening 41 so as to surround the prize support member 5 and the opening 41. In the present embodiment, the operation instructing section 6 is provided concentrically (annularly) with the prize supporting member 5.
As shown in fig. 10, the operation instructing section 6 is constituted by a plurality of blocks 61. The number of blocks 61 is not particularly limited, but may be one or two or more. In the present embodiment, the number of blocks 61 is 32.
The plurality of blocks 61 includes: 16 corresponding blocks 61a and 16 non-corresponding blocks 61 b; 16 corresponding blocks 61a are provided adjacent to the prize support member 5 and correspond to the prize support member 5; 16 non-corresponding blocks 61b are provided between the corresponding blocks 61a so as not to correspond to the prize support member 5. In other words, the corresponding blocks 61a and the non-corresponding blocks 61b are alternately arranged.
As shown in fig. 11, the corresponding block 61a is formed to protrude toward the center of the opening 41 than the non-corresponding block 61 b. Therefore, the game manager can recognize the corresponding block 61a at a glance and promptly set the prize support member 5 and the like.
Each block 61 has a substantially rectangular parallelepiped shape, and the display device 611 is disposed inside the block 61. Examples of the display device 611 include an LED, a liquid crystal display, and the like.
In fig. 10, eight (a plurality of) LEDs for one block 61 are shown. In fig. 10, it should be noted that the display means 611 of the other blocks 61 are omitted. Lighting and blinking of the display device 611 are controlled by a control unit 9 described later.
In the present embodiment, the corresponding blocks 61a and the prize supporting members 5 are provided in a one-to-one correspondence, but the present invention is not limited thereto. For example, one corresponding block 61a may be provided to correspond to a plurality of (e.g., 2 to 8) prize support members 5 provided in series. One corresponding block 61a corresponding to the plurality of prize supporting members 5 is larger than the corresponding block 61a corresponding to the prize supporting members 5 one by one. If the button 31 is pressed while the display device 611 of such a large corresponding block 61a is lit, the plurality of prize support members 5 corresponding to the large corresponding block 61a can be displaced together. Therefore, the player can be given a feeling of winning.
Further, a plurality of (for example, 2 to 8) blocks 61 may be configured as a group that lights up and blinks at the same time, and the group and the prize support member 5 may correspond one-to-one. Even with this configuration, if the button 31 is pressed while the display devices 611 of the grouped blocks 61 are lit, it is possible to displace the plurality of prize support members 5 together. Therefore, the above-described effects can be exhibited.
(input unit)
The input unit 10 has a function of receiving input information regarding settings of a game. The input unit 10 may be provided anywhere the game administrator can operate it in the prize obtaining gaming machine 1A. In the present embodiment, as shown in fig. 1, the input unit 10 is disposed in contact with the defining portion 4 and the frame of the upper case 21. The input unit 10 is constituted by buttons. The input information on the setting of the game includes: registration information for registering an initial state described later, confirmation information for confirming the initial state, reset information for resetting the initial state, and the like.
(detection unit)
The detection unit 11 has a function of detecting the movement of each component of the game machine 1. The mounting position is not limited as long as the detection unit 11 can detect the movement of each component. Further, the detection unit 11 is not particularly limited, but is constituted by various sensors such as a camera, an acceleration sensor, a weight sensor, a pressure sensor, an infrared sensor, a photoelectric sensor, and the like.
The prize obtaining game machine 1A includes a first detection unit, a second detection unit 111, and a third detection unit. The first detection unit detects that the coupling portion 422 (prize support member 5) of the connection portion 42 is in the second state. Therefore, the first detection unit is provided in the link driving mechanism (not shown) in the vicinity of the link 42. This enables the operation control unit 93 described later to be appropriately operated.
The second detection unit 111 detects whether there is a prize in the prize takeout space 223. The second detection unit 111 is provided on both side surfaces constituting the prize drawing space 223. For example, the second detection unit 111 is constituted by a photosensor including a light emitting unit and a light receiving unit. In the present embodiment, as shown in fig. 5 and 6, the second detecting unit 111 is composed of five light receiving units provided on one side surface constituting the prize drawing space 223 and five light emitting units provided on the other side surface. Each of the light emitting unit and the light receiving unit is disposed at equal intervals.
When the prize falls into the prize take-out space 223, the light is blocked by the prize, and the second detection unit 111 detects the prize. This enables the control unit 9 to control not to perform more games when only one prize is provided on the prize support member 5.
Here, as shown in fig. 6, when some of the prize support members 5 become the second state, the second detection unit 111 is configured to: so that the light from the second detection unit 111 does not contact the prize support member 5. That is, in the prize delivery space 223, the second detection unit 111 is provided at a position closer to the bottom surface constituting the prize delivery space 223 than the prize supporting member 5 in the second state. This enables reliable detection of only prizes.
The third detection unit detects that the game machine 1 is shaken. The third detection unit is provided at a position close to the player (for example, in the lower case 22). For example, the third detection unit is constituted by an acceleration sensor. Therefore, when the player shakes the game machine 1 in order to obtain a prize unfairly, the shake can be detected accurately and reliably. In this case, an announcement device (not shown) can notify the game administrator of the shake by sound, light, or the like.
In addition, for example, the detection unit 11 may be constituted by a camera provided in the upper case 21 or the lower case 22. By so doing, it is possible to detect that the lighted display device 611 or the prize has fallen. Further, the detection unit 11 may be constituted by a weight sensor, a pressure sensor, a photoelectric sensor, or the like provided in each prize support member 5. This enables detection of the state (first state or second state) of the prize support member 5 and the falling of the prize.
As described above, the gaming machine 1 of the present invention is a gaming machine without a grab arm. Therefore, the game device has a good effect of effectively utilizing the game space, which has not been achieved before. This feature will be further explained with reference to the drawings. Fig. 12 is a plan view schematically showing a gaming machine according to a first embodiment of the present invention. Fig. 13 is a perspective view schematically showing a prize display stand of a gaming machine according to a first embodiment of the present invention.
In the game machine 1 of the present invention, only the upper surface 211 of the upper case 21 can exist above the opening 41. In other words, there is no structure in the play space between the prize support member 5 and the upper surface 211 of the upper casing 21. Therefore, since the game space can be changed to a game space having a size matching the size of the prize placed on the prize support member 5, the size of the gaming machine 1 can be reduced. In this case, the upper case 21 can be formed in a dome shape matching the size of the operation indication portion 6. Therefore, the game space above the game machine 1 can be effectively utilized.
Further, as shown in fig. 1 and 3, in the gaming machine 1 of the present invention, the front surface 212 of the upper casing 21 can be inclined with respect to the vertical axis Z. Therefore, as shown in fig. 12, the area of the upper surface 211 of the upper housing 21 may be smaller than the area of the play region (defining section 4) in the plan view of the gaming machine 1. In other words, in a plan view of the gaming machine 1, a part of the opening 41 is configured to be visible (exposed) from the upper surface 211 of the upper case 21.
The area of the upper surface 211 of the upper case 21 is preferably 40% to 90%, and more preferably 50% to 80%, with respect to the area of the play area. The exposed area of the opening 41 is preferably 5% to 50%, and more preferably 10% to 30% with respect to the area of the opening 41 in a plan view. By setting the area of the upper surface 211 and the exposed area of the opening 41 to such ranges, the player can confirm the opening 41 and the prize supporting member 5 from the vertical direction Z, and thus can reliably recognize the posture and the placement state of the prize. Therefore, the player can be given a feeling as if the prize is easily acquired.
Further, in the gaming machine 1 of the present embodiment, for example, structures such as the prize display 7 and the monitor can be provided in the game space.
For example, as shown in fig. 1, the prize obtaining game machine 1B has a prize display shelf 7(7B) provided above the game area. The prize display shelf 7B is constituted by a plate standing between the prize obtaining game machine 1A and the prize obtaining game machine 1B, and a placement table 71 provided between the side surface 214 of the upper case 21 and the plate. The placing table 71 may be a shelf suspended from the upper surface 211 of the upper case 21 or a shelf provided on the rear surface 213 of the upper case 21. In a plan view of the gaming machine 1, a part of the placement table 71 may overlap with the opening 41. Therefore, many supplementary prizes can be placed on the placement table 71. Further, by providing an automatic prize supply device (not shown) on the placing table 71, prizes can be automatically and reliably supplied from the placing table 71 to the opening 41.
As shown in fig. 1 and 13, the prize obtaining game machine 1A has a prize display 7(7A) provided on a game area surrounding an opening 41. The prize display stand 7A is constituted by a prize placing device 72, and the prize placing device 72 includes a base 721, two plates 722 erected from both ends of the base 721, and three support rods 723 connected between the plates 722.
The base 721 has a function of placing a prize. The base 721 is provided on the play area between the rear surface 213 of the upper housing 21 and the opening 41. The base 721 has an arc-shaped cutout 7211 corresponding to the outer circumference (arc) of the opening 41. Accordingly, even if a large prize, such as one that protrudes above the operation instruction portion 6 or the game area, is placed on the prize support member 5, the prize can be stably placed on the prize support member 5 without being hindered by the base 721. Further, by providing the cutout 7211, the base 721 can be provided adjacent to the opening 41 around the opening 41. Therefore, many prizes can be placed, so that the game area can be effectively utilized.
In the present embodiment, the base 721 is disposed in contact with the rear surface 213, but may be disposed to surround the opening 41 or disposed in contact with the side surface 214 of the upper case 21. Further, a base 721 may be provided between the prize obtaining game machine 1A and the prize obtaining game machine 1B. Therefore, since the prize can be placed around the opening 41, the player can be given the impression that: the prize appears to be naturally provided to the prize support member 5.
The two plates 722 have a function of supporting the supporting rod 723. One plate 722a of the two plates 722 is disposed in contact with the side surface 214 of the upper case 21. Another plate 722B is provided between the prize obtaining game machine 1A and the prize obtaining game machine 1B to separate them. Since the plate 722a may be replaced by the side surface 214 of the upper case 21, one plate 722a may be omitted. In addition, if the gaming machine 1 is a single-player game type gaming machine, since the two side surfaces 214 of the upper case 21 function as boards, the two boards 722 may be omitted.
The support rod 723 has a function similar to a protective fence so that the prize placed on the base 721 and the prize placed on the prize do not fall off. In addition, the support rod 723 has an advertising function by hanging another member. The support rod 723 is sandwiched between the two plates 722 to connect the two plates together. Thus, multiple prizes can be displayed without falling on the play area.
The prize display shelf 7 as described above can display which kind of prize can be acquired to the player from a remote place. In addition, when a prize is acquired, the game manager can easily place the prize on the prize support member 5 using such a prize display stand 7.
Further, as shown in fig. 1, the gaming machine 1 may have a display device (monitor) for displaying an explanation of the game and an advertisement. Such a monitor is provided on the plate 722B of the prize placement device 72 between the prize obtaining game machine 1A and the prize obtaining game machine 1B. In other words, the display device is disposed above the opening 41 and is disposed so as to overlap with a part of the two openings 41 in a plan view of the gaming machine 1. This enables the player to be presented with a description of the game and a description of the method for obtaining the prize to a large extent. Therefore, the player or the audience who plays the gaming machine 1 for the first time can be attracted.
As described above, in the game machine 1 of the present invention, the prize delivery space 223, the opening 41, and the prize supporting member 5 are provided continuously along the vertical direction Z. Therefore, since a grab arm (mechanical structure) or the like is not required, the size of the game machine 1 can be reduced. Specifically, the prize take-out space 223, the opening 41, the prize supporting member 5 and the game space are continuously provided along the vertical direction Z. Therefore, a specific structure can be placed in the game space above the prize supporting member 5.
Returning to fig. 2, the internal configuration of the gaming machine 1 will be described.
< storage section >
The storage section 8 includes: ROM and RAM; the ROM stores game programs, sound information, and the like executed by the CPU; the RAM temporarily stores the calculation results executed by the CPU. Specifically, the storage section 8 stores a blinking pattern such as a blinking speed of the display device 611 of the block 61, a direction of sequential blinking (blinking direction), a manner of blinking of the corresponding block 61a, and the like. Further, the storage section 8 also stores a correspondence table (table 1) in which a plurality of prize supporting members 5 correspond to a plurality of blocks 61.
Referring to table 1, the numbers 1 to 32, the first to sixteenth prize supporting members 5, the first to sixteenth corresponding blocks 61a to 61a, and the first to sixteenth non-corresponding blocks 61b to 61b correspond to each other and are stored. In addition, for example, four blinking patterns 1 to 4 of the display device 611 of each corresponding block 61a are stored in correspondence with the block 61.
Specifically, the storage section 8 stores odd numbers of numbers 1 to 31 and the corresponding first to sixteenth prize support members 5, and stores numbers 1 to 32 and the corresponding plurality of blocks 61.
Further, the storing section 8 stores the blocks 61 assigned to the odd numbers of the numbers 1 to 32 as the first to sixteenth corresponding blocks 61a to 61a corresponding to the first to sixteenth prize support members 5. Further, the storing section 8 stores the blocks 61 assigned to the even numbers of the numbers 1 to 32 as the first to sixteenth non-corresponding blocks 61b to 61b that do not correspond to the first to sixteenth prize support members 5.
In this regard, the storage section 8 may store the block 61 assigned to the even number as the corresponding block 61a and store the block 61 assigned to the odd number as the non-corresponding block 61 b. In addition, the storage section 8 may store only the prize support member 5 and the corresponding block 61a in one-to-one correspondence, without storing the non-corresponding block 61 b.
[ Table 1]
Further, as shown in fig. 10(b), the storage section 8 stores the number of the prize supporting member 5 and the number of the corresponding block 61a used for the game, the number of the prize supporting member 5 and the number of the corresponding block 61a in the first state, the number of the prize supporting member 5 and the number of the corresponding block 61a in the second state, and the like.
Further, the storage unit 8 stores the blinking pattern of the display device 611 corresponding to the number. Mode 1 is a mode in which the display device 611 of each block 61 sequentially blinks according to a predetermined program. The mode 2 is a mode in which the first corresponding block 61a, the second corresponding block 61a, and the first non-corresponding block 61b blink simultaneously, and the ninth non-corresponding block 61b to the twelfth non-corresponding block 61b blink simultaneously. Various blinking patterns such as this can be stored.
< control means >
The control unit 9 includes a CPU that executes a game program and controls the entire gaming machine 1. The control unit 9 includes an information acquisition unit 91, an information processing unit 92, an operation control unit 93, an information setting unit 94, and an announcement unit 95. Hereinafter, the configuration of each component of the control unit 9 will be described.
(information acquiring Unit)
The information acquisition unit 91 has a function of acquiring various kinds of information. Specifically, the information acquisition unit 91 acquires input information from the operation section 3, information of the state (first state or second state) of each prize support member 5, information for identifying the display device 611 (block 61 selected by the player) that has been lit up at the time of input to the operation section 3, information detected by the detection unit 11, input information from the input unit 10, and the like. The acquired information is supplied to the information processing unit 92.
(information processing Unit)
The information processing unit 92 has a function of processing the entire game. Specifically, the information processing unit 92 has a function of processing the information acquired by the information acquisition unit 91 and instructing the operation control unit 93. Specifically, the information processing unit 92 determines the presence or absence of the corresponding prize support member 5 based on the information of the block body 61 that is lit up by the input to the operation section 3 and the correspondence table stored in the storage section 8. Further, in the case where there is a corresponding prize support member 5, the information processing unit 92 recognizes the number and instructs the operation control unit 93 to perform the operation of the recognized prize support member 5.
For example, referring to table 1, in the case where the block 61 that has been lit up at the time of input to the operation section 3 is the second non-corresponding block 61b of No.4, the information processing unit 92 determines that the corresponding prize support member 5 is not present. Further, for example, in a case where the block 61 that has been lit up at the time of input to the operation section 3 is the third corresponding block 61a of No.5, the information processing unit 92 determines that the corresponding prize support member 5 exists and recognizes that it is the second prize support member 5 of No. 3. The information processing unit 92 instructs the operation control unit 93 to perform the operation of the identified second prize supporting member 5.
This enables the information processing unit 92 to recognize the presence/absence of the prize support member 5 corresponding to the block 61 that has lit up when the player operates and the number in the case where the corresponding prize support member 5 is present.
(operation control Unit)
The operation control unit 93 has a function of controlling the operation of the prize supporting member 5 and the operation of the operation instructing section 6. The operation control unit 93 controls lighting and blinking based on the correspondence table so that the display device 611 built in each block 61 blinks in sequence. Further, the operation control unit 93 can control the blinking direction to a clockwise direction or a counterclockwise direction, and freely control the blinking speed. Thus, for example, the blinking speed can be reduced to reduce the difficulty level of the game, and the blinking speed can be increased to increase the difficulty level of the game. Further, if the blinking direction and the blinking speed are changed randomly, the difficulty level of the game can be made higher.
The display means 611 of the block 61 is controlled to blink according to a predetermined program or to blink randomly. For example, the display device 611 is controlled to sequentially blink in a clockwise direction or a counterclockwise direction. Accordingly, the display devices 611 of the block 61 sequentially blink in a predetermined direction. Accordingly, the player aims at the timing when the display device 611 of the block 61 corresponding to the prize support member 5 to be displaced lights up, and presses the button 31. By lighting only the display device 611 that has been lit at the time of pressing, the presence or absence of the prize support member 5 corresponding to the block body 61 of the display device 611 is indicated to the player.
As shown in the correspondence table of table 1, the operation control unit 93 controls so that all or a part of the plurality of blocks 61 lights up or blinks at the same time in accordance with the blinking manner stored in the storage section 8. Specifically, in the case where the display device 611 built in each block 61 sequentially blinks, in the blinking manner 2, the operation control unit 93 can control to sequentially blink the first to third blocks 61 to 61 simultaneously, the fourth to seventeenth blocks 61 one by one, the eighteenth to twenty-fourth blocks 61 simultaneously, and the twenty-fifth to thirty-second blocks 61 one by one.
Therefore, if the button 31 is pressed while the first block body 61 to the third block body 61 are simultaneously blinked, since the first prize supporting member 5 and the second prize supporting member 5 are simultaneously displaced, it is possible to give a feeling as if a prize is won to the player. Further, if the button 31 is pressed while the eighteenth to twenty-fourth block bodies 61 to 61 are simultaneously blinked, since the tenth to twelfth prize support members 5 to 5 are simultaneously displaced, it is possible to give the player a feeling as if a medium or large prize is to be awarded.
As shown in the mode 3 of table 1, the operation control means 93 can also control to sequentially flash two consecutive blocks 61 at the same time. Further, as shown in mode 4 of table 1, the operation control unit 93 can also control to sequentially flash the eight blocks 61 in succession at the same time. By flashing consecutively numbered blocks 61 simultaneously, it is inevitable to be able to displace any prize support member 5. Therefore, a feeling of no vacancy can be given to the player, and the chance of the player playing a game on the gaming machine 1 can be increased.
The operation control unit 93 controls to: the prize support member 5 of the number identified from the correspondence table by the information processing unit 92 is shifted from the first state to the second state. In other words, the operation control unit 93 controls to: the joint 422 of the connection portion 42 to which the prize support member 5 is attached is displaced from the first state to the second state. Such displacement may be performed in each of the coupling portions 422 (prize support members 5), or may be performed simultaneously in a plurality of prize support members 5 in the blinking manner 2. Thus, since the prize supporting member 5 can be changed one by one or a plurality of by one, the difficulty level of the game can be changed.
(information setting unit)
The information setting unit 94 has a function of setting a game based on input information from the input unit 10. Based on the input information from the input unit 10, the information setting unit 94 sets the prize support member 5 in the first state and the corresponding block 61a corresponding thereto, which are used in the game, to the initial state.
Specifically, as shown in fig. 10(b), in the case where the game administrator sets the four prize support members 5 in the first state, the first detection unit detects that the prize support members 5 are in the first state. In this state, if the game administrator performs an input operation on the input unit 10, the information processing unit 92 refers to the correspondence table to identify (determine) the prize support member 5 in the first state and the corresponding block body 61a corresponding thereto. The information setting unit 94 sets the prize support member 5 and the corresponding block 61a recognized by the information processing unit 92 as the prize support member 5 and the block 61a used for the game as the initial state.
(announcement unit)
The announcement unit 95 has a function of announcing the information set by the information setting unit 94. Specifically, the announcement unit 95 announces the prize supporting member 5 and/or the operation instructing section 6 for the game to the initial state. In addition, the announcing unit 95 announces that the prize support member 5 has been displaced to the second state. Such announcement is performed by blinking or lighting up the display device 611 of the corresponding block 61a of the operation instructing unit 6. The present invention is not limited thereto. The announcement may be made in sound by using a speaker (not shown) to announce the prize support member 5 and the corresponding block 61a for the game. In addition, the prize supporting member 5 and the corresponding block 61a for the game may be visually announced by vibration of the prize supporting member 5 and the corresponding block 61a, movement of the corresponding block 61a, or the like.
The announcement unit 95 may announce the prize supporting member 5 and/or the operation indicating part 6 set in the initial state. However, only when the input unit 10 receives the input information, the announcing unit 95 can announce the prize supporting member 5 and/or the operation indicating part 6 set in the initial state. Therefore, the game manager can quickly set the prize support member 5 to the initial state.
In this way, the information processing unit 92 causes the operation control unit 93 to control the movement of the prize supporting member 5 and the operation indicating section 6 based on the initial state provided to the prize supporting member 5 and the operation indicating section 6. Specifically, based on an input from the input unit 10, the operation control unit 93 may light up the display device 611 of each corresponding block 61a set to the initial state. Therefore, even if the prize support member 5 is changed to the second state by the operation of the player, the game manager can easily recognize the prize support member 5 in the initial state. Therefore, the initial setting of each gaming machine 1 can be performed quickly and smoothly.
2. Method of operating a gaming machine
Next, a method of operating the gaming machine of the present embodiment will be described in detail. Fig. 14 is a flowchart showing a flow of setting an initial state of the gaming machine according to the first embodiment of the present invention. Fig. 15 is a flowchart showing a flow of the entire game of the gaming machine according to the first embodiment of the present invention.
First, the game administrator sets the prize support member 5 for the game to the first state. As shown in fig. 10(a), all sixteen prize support members 5 may be set to the first state. Further, as shown in fig. 10(b), four prize support members 5 may be set in the first state. Accordingly, the setting process of the initial state is started (S1).
Based on the detection information from the first detection unit, the information processing unit 92 determines whether the prize support member 5 is in the first state (S2). If it is determined that the prize support member 5 is not in the first state, the process repeats step S2.
On the other hand, if it is determined that the prize support member 5 is in the first state, the information processing unit 92 refers to the correspondence table and identifies the prize support member 5 in the first state and the corresponding block body 61a corresponding thereto. In this state, the information processing unit 92 determines whether input information has been received (S3). If it is determined in step S3 that the information processing unit 92 has not received the input information, the process repeats step S3.
On the other hand, if it is determined that the information processing unit 92 has received the input information, the information setting unit 94 sets the prize support member 5 in the first state and the corresponding block 61a corresponding thereto to the initial state (S4).
In this state, for example, as shown in fig. 1, the game administrator places one plush toy on the prize supporting member 5A of the prize acquisition game device 1A, and places one doll box obliquely on the prize supporting member 5B of the prize acquisition game device 1B. Next, the process proceeds to step S5, and the game is started. The process of step S5 will be described later.
If the game is ended, the process proceeds to step S6. In step S6, the information processing unit 92 determines whether input information has been received. If it is determined that the information processing unit 92 has not received the input information, the process repeats step S6.
On the other hand, if it is determined that the information processing unit 92 has received the input information, the announcing unit 95 announces the prize support member 5 in the initial state. That is, the announcement unit 95 lights up the display device 611 of the corresponding block 61a corresponding to the prize supporting member 5 in the initial state. Thus, the process ends (S8).
Next, the process of the game will be described in detail. In step S4 of fig. 14, if the player inserts a coin, the information acquisition unit 91 acquires the information. Thus, the control unit 9 executes the game.
As shown in fig. 15, if the game is started, the operation control unit 93 operates the operation instructing section 6 (S501). Accordingly, the display device 611 of each block 61 sequentially blinks (S502). Next, the process proceeds to step S503.
It should be noted that the process in step S501 may be performed before starting the game. In this case, for example, before starting the game, the blinking direction of the display device 611 of the block 61 is randomly controlled, and after that, the blinking direction may be made constant at the time of starting the game.
In a state where each block body 61 sequentially blinks, the player inputs to the operation section 3 by aiming at the timing when the block body 61 corresponding to the prize supporting member 5 to be displaced is lit. If no input is made to the operation section 3, the process returns to step S502, and the processes of steps S502 and S503 are repeated.
In the case where there is an input to the operation section 3, the information acquisition unit 91 acquires input information. Based on the input information acquired by the information acquisition unit 91, the information processing unit 92 identifies the block 61 that has been lit at the time of input (S504). At this time, the information processing unit 92 instructs the operation control unit 93 to operate the recognized block 61. The operation control unit 93 lights only the recognized block 61.
Accordingly, the player can confirm the selected block 61 and whether or not the desired prize support member 5 has been selected. Meanwhile, the information processing unit 92 refers to the correspondence table stored in the storage section 8, and determines whether there is a prize support member 5 corresponding to the recognized block 61 (S505).
In the case where there is a corresponding prize support member 5, the process proceeds to step S506. Then, the information processing unit 92 determines whether the corresponding prize support member 5 is in the first state. On the other hand, in the case where there is no corresponding prize support member 5, the process proceeds to step S509. Then, the operation control unit 93 controls not to operate the prize supporting member 5 (S509).
In step S506, with the corresponding prize support member 5 in the first state, the process proceeds to step S507. Then, the operation control unit 93 shifts the corresponding prize support member 5 to the second state (S507). Next, the process proceeds to step S508. On the other hand, in a case where the corresponding prize support member 5 is not in the first state, the process proceeds to step S509. Then, the operation control unit 93 controls not to operate the prize supporting member 5 (S509).
In step S508, the information processing unit 92 determines whether the prize is dropped due to the corresponding prize support member 5 being displaced to the second state (S508). In the case where the prize is dropped, the game is ended. On the other hand, in the case where the prize is not dropped, the process proceeds to step S510.
In step S510, the information processing unit 92 determines the presence or absence of the number of plays of the game. In the case where the number of game plays still remains, the process returns to step S502, and then steps S502 to S510 are repeated. On the other hand, when the number of game plays does not remain, the game is ended.
As described above, the processing method can be created by a program executed by a computer. Such programs are implemented by a CPU (central processing unit), a microprocessor (micro processor), a GPU (graphics processing unit), a RAM (random access memory), a ROM (read only memory), and the like.
< second embodiment >
Next, a second embodiment of the gaming machine of the present invention will be described with reference to the drawings.
Fig. 16 is a perspective view schematically showing the arrangement of a connecting portion of a gaming machine according to a second embodiment of the present invention.
Hereinafter, the second embodiment will be described by focusing on different points from the above-described first embodiment, and description of common points will be omitted. It should be noted that the same configurations as those of the above-described first embodiment are given the same reference numerals.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the connecting portion 42 is formed in two stages (upper stage, lower stage) in the vertical direction. Specifically, as shown in fig. 16, a plurality of coupling portions 42 provided on the inner peripheral surface constituting the opening 41 are disposed adjacent to each other in the vertical direction Z.
Therefore, in the present embodiment, the prize support member 5 can be attached to the connecting portions 42 of the upper and lower stages in various patterns. For example, the prize support member 5 can be attached to adjacent connections 42 of the upper and lower sections. Therefore, the height of the prize support member 5 in the first state can be changed. Therefore, when one prize support member 5 is changed to the second state, since the prize is accidentally moved as if the prize is supported by the other prize support member 5, the fun of the game can be increased.
It should be noted that the connection 42 of the upper section may be offset by half a pitch in the circumferential direction from the connection 42 of the lower section. In such an embodiment, the connection portion 42 of the upper section does not overlap (does not contact) with the connection portion 42 of the lower section in the vertical direction Z. Therefore, when the prize support member 5 enters the second state, the prize support members 5 do not overlap, and there is no risk of damaging the prize support member 5.
As described above, in the game machine 1 according to the present embodiment, since the prize support member 5 can be attached to positions at different heights, only one type of prize support member 5 may be utilized. Further, even if the prize support member 5 of the upper stage is displaced to the second state, the prize can be supported by the prize support member 5 of the lower stage, which makes it possible to increase the difficulty level of the game.
< third embodiment >
Next, a third embodiment of the gaming machine of the present invention will be described with reference to the drawings.
Fig. 17 is a side view schematically showing the configuration of a prize supporting member of a gaming machine according to a third embodiment of the present invention.
Hereinafter, the third embodiment will be described by focusing on different points from the above-described first embodiment, and description of common points will be omitted. It should be noted that the same configurations as those of the above-described first embodiment are given the same reference numerals.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the arrangement of the placement portion 53 of each prize support member 5 is different. Specifically, the prize support member 5 of the third embodiment is configured to be uneven such that the thickness of a part of the placing section 53 is different from the thickness of the other part. That is, the thickness of the placement portion 53 of the prize support member 5 differs between the concave surface and the convex surface by a step difference between the concave portion and the convex portion.
In the present embodiment, as shown in fig. 17, three convex portions (concave portions) are formed. Therefore, for example, in the case where a small prize is placed in the concave portion, when the prize supporting member 5 is changed to the second state, the movement of the prize may be hindered by the convex portion and the prize may be accidentally moved. In this way, the player can be given a picture as if he or she could obtain a prize.
< fourth embodiment >
Next, a fourth embodiment of the gaming machine of the present invention will be described with reference to the drawings.
Fig. 18 is a perspective view schematically showing the configuration of a connecting portion of a gaming machine according to a fourth embodiment of the present invention.
Hereinafter, the fourth embodiment will be described by focusing on different points from the above-described first embodiment, and description of common points will be omitted. It should be noted that the same configurations as those of the above-described first embodiment are given the same reference numerals.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the lock portions 423 are provided in three stages in the recess 421 of the connecting portion 42. Specifically, in the connecting portion 42 of the fourth embodiment, three pairs of locking portions 423 are provided on the side surface of the recess 421 at equal intervals in the vertical direction Z. Thereby, in one recess 421, the position (height) of the attachment joint 422 can be changed. Thus, for example, in one of the adjacent connecting portions 42, the joint portion 422 can be attached to the locking portion 423 at the bottom section of the recess 421. On the other hand, the joint 422 can be attached to the locking portion 423 at the top section of the recess 421. Thereby, the height of the joint 422 becomes different. Therefore, when the prize support member 5 is attached, the height of the prize support member 5 can be changed.
As described above, in the game machine 1 according to the present embodiment, since the prize support member 5 can be attached to positions at different heights, only one type of prize support member 5 may be utilized. Further, even if the upper prize support member 5 is displaced to the second state, the prizes may be supported by the lower prize support member 5. This makes it possible to increase the difficulty level of the game.
In the present embodiment, although three locking portions 423 are provided, a moving mechanism for automatically moving one locking portion 423 in the vertical direction Z in the recess 421 like the first embodiment may be provided. Also in this case, the same effects as those of the present embodiment can be obtained.
< fifth embodiment >
Next, a fifth embodiment of the game machine of the present invention will be described with reference to the drawings.
Fig. 19 is a schematic view schematically showing the configuration of a prize supporting member of a game machine according to a fifth embodiment of the present invention.
Hereinafter, the fifth embodiment will be described by focusing on different points from the above-described first embodiment, and description of common points will be omitted.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that at least one prize supporting member 5 is provided by being inclined with respect to the planar direction of the opening 41.
Specifically, the locking portion 423 of the connecting portion 42 locks the coupling portion 422 in a stepwise manner by an angle adjustment mechanism (not shown). The locking part 423 may maintain the combining part 422 in a range of 0 ° to 90 ° with respect to the bottom surface of the recess 421. Thus, the prize support member 5 is attached to the joint 422 in an inclined manner.
In this case, the height of the inclined prize support member 5 (B in fig. 19) and the height of the non-inclined prize support member 5 (a in fig. 19) become different heights. Therefore, in the case of placing a prize on the prize support member 5 of a in fig. 19, even if the prize support member 5 is displaced to the second state, the prize can be supported by the other prize support member 5 of B in fig. 19. As described above, even if the prize supporting member 5 is displaced to the second state, since the prize is unexpectedly moved, the entertainment of the game can be enhanced.
Further, by displacing the prize supporting member 5 in a stepwise manner, it is also possible to change the posture of the prize in a stepwise manner. Therefore, the possibility that the prize is accidentally moved is increased, so that the player can be given a picture as if the prize can be acquired.
< sixth embodiment >
Next, a sixth embodiment of the gaming machine of the present invention will be described with reference to the drawings.
Hereinafter, the sixth embodiment will be described by focusing on different points from the above-described first embodiment, and description of common points will be omitted.
In the game machine 1 of the present embodiment, different kinds of prize support members 5 as shown in fig. 9 are attached to the connection portion 42. Specifically, in the present embodiment, the prize support member 5 in fig. 9(a) to 9(c) and 9(f) is attached to the connecting portion 42. The prize support member in fig. 9(c) does not have the outer diameter tapered portion 52, and the prize support member 5 in fig. 9(f) is provided on the connecting portion 42 (see fig. 11). Therefore, if these prize supporting members 5 are used in combination, the height of the prize supporting members 5 can be changed.
In this way, in the gaming machine 1 of the present embodiment, the same effects as those described in the above-described embodiment can be obtained.
In the game machine 1 of the present invention, a drive mechanism for driving the coupling portion 422 may be provided in the lower casing 22 to automatically return the prize supporting member 5 from the second state to the first state. With this arrangement, in the case where the block body 61 corresponding to the prize support member 5 in the second state is lighted by an operation input by the player, the prize support member 5 can be automatically returned to the first state. Further, when the game is ended, the prize support member 5 can be automatically returned from the second state to the first state.
Although the gaming machine of the present invention has been described based on the preferred embodiment, the present invention is not limited thereto. The configuration of each component can be replaced with any configuration having the same function. In addition, any other device or ingredient may be added to the present invention. Further, the present invention may be a combination of two or more arbitrary configurations (features) in the above-described embodiments. Further, the gaming machine of the present invention may be a gaming machine for a single-player game, and each member may be integrally formed.
Industrial applicability
The present invention provides a game machine for obtaining a prize by dropping the prize from an opening to a prize drawing space. The gaming machine includes a defining portion for defining an opening and a prize support member for supporting a prize. The prize supporting member is provided at a limited portion above the prize drawing space. The prize support member is configured to be able to change its layout. Therefore, the game machine of the present invention has industrial applicability.
List of reference numerals
1 Game machine
1A, 1B prize obtaining game machine
2 casing
21 upper shell
211 upper surface
212 front surface
213 rear surface
214 side surface
22 lower shell
221 prize outlet
222 shielding plate
2221 first bending part
2222 second bend part
223 prize take-out space
224 prize leaking part
3 operating part
31 push button
4 limiting part
41 opening
42 connecting part
421 concave part
422 combined part
4221 Main body
4222 first assembling part
4223 second assembling part
423 locking part
424 switching device
5 prize supporting member
51 attachment part
511 slit part
512 window part
52 outer diameter taper
521 upper surface
522 inclined surface
523 side surface
524 bottom surface
53 placing part
531 Flat plate part
54 locking part
6 operation instruction unit
61 Block body
61a corresponding block
61b non-corresponding block
611 display device
7 prize showing shelf
71 placing table
72 prize placing device
721 base
7211 incision
722 board
722a board
722b another plate
723 supporting rod
8 storage part
9 control unit
91 information acquisition unit
92 information processing unit
93 operation control unit
94 information setting unit
95 announcement unit
10 input unit
11 detection unit
111 second detection unit
Claims (11)
1. A gaming machine for obtaining a prize by dropping the prize from an opening to a prize drawing space, comprising:
a defining portion for defining an opening; and
a prize supporting member for supporting a prize, the prize supporting member being provided on a limited portion above a prize discharge space;
wherein the prize support member is configured to enable a layout of the prize support member to be changed.
2. The gaming machine of claim 1, wherein the prize support member is provided with a height that can be varied.
3. The gaming machine according to claim 1 or 2, wherein the prize support member is provided to be changeable in height at a first height above a prize delivery space and a second height above the prize delivery space.
4. The gaming machine of claim 3, wherein the prize support member includes a plurality of prize support members including a first prize support member and a second prize support member;
at least a portion of the first prize support member is positioned at the first height;
at least a portion of the second prize support member is positioned at the second height.
5. The gaming machine of any of claims 1-4, wherein the prize support member comprises: an attaching portion attached to the defining portion; a placing part for placing the prize; and an outer diameter tapered portion between the attaching portion and the placing portion;
wherein the outer diameter tapered portion has an outer diameter tapered from the attaching portion to the placing portion.
6. The gaming machine as set forth in claim 5, wherein the outer diameter tapered portion has an inclined surface and a first opposing surface opposing the inclined surface;
the placing section has a placing surface and a second opposing surface opposing the placing surface;
the inclined surface and the placement surface are formed continuously;
wherein the first opposing surface and the second opposing surface are continuously formed to form one flat surface.
7. The gaming machine of claim 6, wherein the prize support member is attached such that the one planar surface faces vertically downward and/or vertically upward.
8. The game machine according to any one of claims 1 to 7, wherein the prize support member is formed in at least one of an elongated shape, a flat plate shape, a bar shape, and a semicircular shape.
9. The game machine according to any one of claims 1 to 8, wherein the defining portion has a connecting portion for attaching the prize support member;
the connecting portion is disposed along an inner circumferential surface of the defining portion defining the opening.
10. The gaming machine of claim 9, wherein each connection portion comprises: a bonding portion bonded to the prize support member; a recess capable of accommodating the coupling portion; and a locking portion provided in the recess and rotatably locking the coupling portion.
11. The gaming machine as set forth in claim 10, wherein the coupling portion rotates within a range of 0 ° to 90 ° with respect to a bottom surface of the recess.
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
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JP2017150631A JP7014545B2 (en) | 2017-08-03 | 2017-08-03 | Game device and control program |
JP2017-150631 | 2017-08-03 | ||
JP2017150630A JP7064834B2 (en) | 2017-08-03 | 2017-08-03 | Game device |
JP2017-150630 | 2017-08-03 | ||
PCT/IB2018/055834 WO2019026030A1 (en) | 2017-08-03 | 2018-08-03 | Game machine |
Publications (1)
Publication Number | Publication Date |
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CN110997087A true CN110997087A (en) | 2020-04-10 |
Family
ID=65233571
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CN201880050578.4A Pending CN110997087A (en) | 2017-08-03 | 2018-08-03 | Game machine |
Country Status (5)
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KR (1) | KR20190015074A (en) |
CN (1) | CN110997087A (en) |
PH (1) | PH12018000079B1 (en) |
TW (1) | TW201909977A (en) |
WO (1) | WO2019026030A1 (en) |
Citations (5)
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JP2003088679A (en) * | 2001-09-18 | 2003-03-25 | Sega Corp | Prize winning game machine |
JP2008237730A (en) * | 2007-03-28 | 2008-10-09 | Sega Corp | Article acquisition game device |
JP2009039303A (en) * | 2007-08-08 | 2009-02-26 | Sega Corp | Article acquisition game device |
JP2010068883A (en) * | 2008-09-17 | 2010-04-02 | Kusuno Seisakusho:Kk | Arcade prize acquisition game machine |
US20120025469A1 (en) * | 2009-02-19 | 2012-02-02 | Namco Bandai Games Inc. | Prize placement section for prize game apparatus, and prize game apparatus |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5379273B2 (en) * | 2012-07-20 | 2013-12-25 | 株式会社バンダイナムコゲームス | Premium placement unit for free gift game device and free game device |
JP6564807B2 (en) * | 2017-04-12 | 2019-08-21 | 株式会社タイトー | Game device |
-
2018
- 2018-03-16 TW TW107109180A patent/TW201909977A/en unknown
- 2018-03-16 PH PH12018000079A patent/PH12018000079B1/en unknown
- 2018-03-16 KR KR1020180030862A patent/KR20190015074A/en unknown
- 2018-08-03 CN CN201880050578.4A patent/CN110997087A/en active Pending
- 2018-08-03 WO PCT/IB2018/055834 patent/WO2019026030A1/en active Application Filing
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JP2008237730A (en) * | 2007-03-28 | 2008-10-09 | Sega Corp | Article acquisition game device |
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Also Published As
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TW201909977A (en) | 2019-03-16 |
PH12018000079A1 (en) | 2019-04-29 |
KR20190015074A (en) | 2019-02-13 |
PH12018000079B1 (en) | 2019-04-29 |
WO2019026030A1 (en) | 2019-02-07 |
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