WO2019026030A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2019026030A1
WO2019026030A1 PCT/IB2018/055834 IB2018055834W WO2019026030A1 WO 2019026030 A1 WO2019026030 A1 WO 2019026030A1 IB 2018055834 W IB2018055834 W IB 2018055834W WO 2019026030 A1 WO2019026030 A1 WO 2019026030A1
Authority
WO
WIPO (PCT)
Prior art keywords
prize
support member
game machine
prize support
support members
Prior art date
Application number
PCT/IB2018/055834
Other languages
French (fr)
Inventor
Shogo TOJO
Manabu Matsuyama
Original Assignee
Marvelous Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2017150631A external-priority patent/JP7014545B2/en
Priority claimed from JP2017150630A external-priority patent/JP7064834B2/en
Application filed by Marvelous Inc. filed Critical Marvelous Inc.
Priority to CN201880050578.4A priority Critical patent/CN110997087A/en
Publication of WO2019026030A1 publication Critical patent/WO2019026030A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3253Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving articles, e.g. paying in bottles, paying out toys
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/30Capturing games for grabbing or trapping objects, e.g. fishing games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • G07F17/3265Influencing the position of stopped moving members to achieve a winning arrangement, e.g. nudging, shuffling, holding
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0247Bombing or dropping games

Definitions

  • the present invention relates to a game machine, and in particular relates to a game machine for acquiring a prize.
  • a crane game machine is known as a game machine for acquiring a prize (for example, Patent Document 1).
  • a crane arm is configured to move above a prize table. Therefore, it is difficult for the crane game machine to effectively utilize a space above the prize table, that is, the space inside a housing.
  • a game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space comprising: a defining part for defining the opening; and a prize support member for supporting the prize, the prize support member provided on the defining part above the prize take-out space; wherein the prize support member is configured so as to be capable of changing a layout thereof.
  • the prize support member is provided so as to be capable of changing a height thereof.
  • the prize support member is provided so as to be capable of changing a height thereof in a first height above the prize take-out space and a second height above the prize take-out space.
  • the prize support member includes a plurality of prize support members having a first prize support member and a second prize support member, at least a part of the first prize support member is located at the first height, and at least a part of the second prize support member is located at the second height.
  • the prize support member includes an attachment portion to be attached to the defining part, a placing portion to place the prize, and an outer diameter tapered portion located between the attachment portion and the placing portion, and wherein the outer diameter tapered portion has an outer diameter tapered from the attachment portion to the placing portion.
  • the outer diameter tapered portion has an inclined surface and a first opposite surface opposed to the inclined surface
  • the placing portion has a placing surface and a second opposite surface opposed to the placing surface
  • the inclined surface and the placing surface are formed continuously, and wherein the first opposite surface and the second opposite surface are continuously formed to form one flat surface.
  • the prize support member is attached so that the one flat surface faces vertically downward and/or vertically upward.
  • the prize support member is formed into at least one shape of an elongated shape, a flat plate shape, a bar shape and a semicircular shape.
  • the defining part has connecting portions for attaching the prize supporting member, and the connecting portions are provided along an inner peripheral surface of the defining part which defines the opening.
  • each of the connection portions includes a coupling portion to be coupled to the prize support member, a recessed portion capable of receiving the coupling portion, and a locking portion provided in the recessed portion and to lock the coupling portion rotatably.
  • the coupling portion rotates in a range of 0 to 90° with respect to a bottom surface of the recessed portion.
  • a game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space comprising: a defining part for defining the opening; a prize support member for supporting the prize, the prize support member provided on the defining part above the prize take-out space; an operation instructing part for instructing the prize support member to be displaced, the operation instructing part provided to correspond to the prize support member; an input unit for receiving input information relating to setting of a game; and a control unit for controlling execution of the game; wherein the control unit sets the operation instructing part and the prize support member to use for the game as an initial state based on the input information.
  • the game machine further comprises a detection unit for detecting that the prize support member is in the initial state.
  • the input information includes confirmation information for confirming the initial state
  • the control unit announces the prize support member and/or the operation instructing part which are set to the initial state based on the confirmation information.
  • control unit announces the prize support member and/or the operation instructing part which are set as the initial state only when the input unit receive the confirmation information.
  • the control unit announces that the prize support member set as the initial state has displaced.
  • control unit operates the prize support member and the operation instructing part based on the set initial state.
  • the operation instructing part includes a display device, and the control unit announces the operation instructing part by lighting or blinking the display device.
  • the prize support member is constituted from a plurality of prize support members
  • the operation instructing part includes a plurality of corresponding block bodies corresponding to the plurality of prize support members and a plurality of non-corresponding block bodies not corresponding to the plurality of prize support members.
  • control unit is configured to announce the plurality of prize support members corresponding to the plurality of corresponding block bodies by announcing the plurality of corresponding block bodies set to the initial state.
  • a control program of a game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space the control program causing a computer to execute: receiving input information relating to setting of a game; and setting a prize support member to be used for the game and an operation instructing part for instructing the prize support member to be displaced to a player as an initial state by the input information, wherein the operation instructing part is provided to correspond to the prize support member.
  • the game machine which is capable of effectively utilizing the space inside the housing and having enhanced amusement.
  • FIG. 1 is a perspective view schematically showing a game machine according to a first embodiment of the present invention.
  • FIG. 2 is a block diagram showing configurations of the game machine according to the first embodiment of the present invention.
  • Fig.3 is a block diagram showing configurations of the game machine according to the first embodiment of the present invention.
  • FIG. 3 is a side view schematically showing the game machine according to the first embodiment of the present invention.
  • Fig.4 is a side view schematically showing the game machine according to the first embodiment of the present invention.
  • FIG. 4 is a perspective view schematically showing a prize outlet of the game machine according to the first embodiment of the present invention.
  • Fig.5 is a perspective view schematically showing a prize outlet of the game machine according to the first embodiment of the present invention.
  • FIG. 5 is a perspective view schematically showing an opening of the game machine according to the first embodiment of the present invention.
  • Fig.6 is a perspective view schematically showing an opening of the game machine according to the first embodiment of the present invention.
  • FIG. 6 is a cross-section view schematically showing a lower housing of the game machine according to the first embodiment of the present invention.
  • Fig.7 is a cross-section view schematically showing a lower housing of the game machine according to the first embodiment of the present invention.
  • FIG. 7 is an enlarged perspective view schematically showing connecting portions of the game machine according to the first embodiment of the present invention.
  • Fig.8
  • FIG. 8 is views schematically showing a prize support member of the game machine according to the first embodiment of the present invention.
  • (a) is a partial perspective view
  • (b) and (c) are side views
  • (d) is a top view.
  • FIG. 9 is views schematically showing other configuration examples of the prize support member of the game machine according to the first embodiment of the present invention.
  • Fig.10
  • FIG. 10 is views schematically showing attachment states of the prize support members of the game machine according to the first embodiment of the present invention. (a) shows that all the prize support members are in a first state and (b) shows that the four prize support members are in the first state.
  • Fig.11 shows that all the prize support members are in a first state and (b) shows that the four prize support members are in the first state.
  • FIG. 11 is an enlarged perspective view schematically showing an attachment state of the prize support members of the game machine according to the first embodiment of the present invention.
  • Fig.12 is an enlarged perspective view schematically showing an attachment state of the prize support members of the game machine according to the first embodiment of the present invention.
  • FIG. 12 is a top view schematically showing the game machine according to the first embodiment of the present invention.
  • Fig.13 is a top view schematically showing the game machine according to the first embodiment of the present invention.
  • FIG. 13 is a perspective view schematically showing a prize display stand of the game machine according to the first embodiment of the present invention.
  • Fig.14 is a perspective view schematically showing a prize display stand of the game machine according to the first embodiment of the present invention.
  • FIG. 14 is a flowchart showing a flow of setting an initial state of the game machine according to the first embodiment of the present invention.
  • Fig.15 is a flowchart showing a flow of setting an initial state of the game machine according to the first embodiment of the present invention.
  • FIG. 15 is a flowchart showing a flow of the whole of a game of the game machine according to the first embodiment of the present invention.
  • Fig.16
  • FIG. 16 is a perspective view schematically showing a configuration of connecting portions of a game machine according to a second embodiment of the present invention.
  • Fig.17 is a perspective view schematically showing a configuration of connecting portions of a game machine according to a second embodiment of the present invention.
  • FIG. 17 is a side view schematically showing a configuration of a prize support member of a game machine according to a third embodiment of the present invention.
  • Fig.18
  • FIG. 18 is a perspective view schematically showing a configuration of a connecting portion of a game machine according to a fourth embodiment of the present invention.
  • Fig.19
  • FIG. 19 is a view schematically showing a configuration of a prize support member of a game machine according to a fifth embodiment of the present invention.
  • FIG. 1 is a perspective view schematically showing a game machine according to a first embodiment of the present invention.
  • FIG. 2 is a block diagram showing configurations of the game machine according to the first embodiment of the present invention.
  • FIG. 3 is a side view schematically showing the game machine according to the first embodiment of the present invention.
  • FIG. 4 is a perspective view schematically showing a prize outlet of the game machine according to the first embodiment of the present invention.
  • FIG. 5 is a perspective view schematically showing an opening of the game machine according to the first embodiment of the present invention.
  • FIG. 6 is a cross-section view schematically showing a lower housing of the game machine according to the first embodiment of the present invention.
  • FIG. 2 and FIG. 6 show only configurations necessary for explaining functions of the game machine.
  • the game machine 1 of the present invention is a two-play type game machine in which two players can perform play at the same time.
  • the game machine 1 includes a housing 2, a prize acquisition game machine 1A, a prize acquisition game machine 1B, a storage part 8 and a control unit 9 provided in the housing 2.
  • the game machine 1 is the two-play type game machine, it may be a one-play type game machine to be played by one player.
  • description will be made on the configuration of each part.
  • the housing 2 is formed into a box shape and has a function of placing or housing each part of the game machine 1.
  • the shape of the housing 2 is not particularly limited and can be changed to a triangular prism shape, an elliptic cylinder shape, a cylindrical shape or the like depending on the number of prize acquisition game machines 1A and 1B.
  • the number of the prize acquisition game machine is one
  • the number of prize acquisition game machine is three
  • the housing 2 is constituted from a prism-shaped upper housing 21 and a substantially cuboid-shaped lower housing 22.
  • the upper housing 21 is formed into a prismatic shape which is constituted from a frame, a rectangular upper surface 211, a front surface 212, a back surface 213, and two trapezoidal side surfaces 214.
  • the frame is configured so that an advertisement sentence or the like is directly displayed and is capable of attaching a signboard or the like.
  • the signboard for the advertisement is attached to an upper frame of the front surface 212.
  • the game machine 1 of the present invention does not have any crane arm. Therefore, as shown in FIGs. 1 and 3, it is possible to incline the front surface 212 toward the back surface 213 with respect to a vertical axis Z. Since the player can confirm a setting condition of the prize from the vertically upper side due to the incline of the front surface 212, it becomes easy to predict how to acquire the prize by playing it.
  • An inclination angle ⁇ of the front surface 212 is not particularly limited, but it is 1 to 45°, preferably 5 to 30°, and more preferably 10 to 25° with respect to the vertical axis Z. Within such a range, the prize can be visually recognized from a vertical direction (Z axis direction) in addition to a front direction (X axis direction) and a side direction (Y axis direction). Therefore, it is possible for the player to accurately recognize how the prize is placed and judge whether or not the prize can be acquired.
  • Each surface (in particular, the front surface 212 and the side surfaces 214) is substantially transparent (colorless transparent, colored transparent, translucent) so that the player can see a game space. It is to be noted that a space defined by the upper housing 21 becomes the game space for acquiring the prize.
  • the lower housing 22 is connected to the upper housing 21 on an upper surface thereof.
  • the lower housing 22 is used to house the storage part 8 and the control unit 9.
  • the lower housing 22 has a prize outlet 221, a shielding plate 222, a prize take-out space 223, and a prize escape portion 224.
  • Two prize outlets 221 are provided in a front surface of the lower housing 22 so as to correspond to the prize acquisition game machines 1A and 1B, respectively.
  • the prize outlet 221 has a function of taking out the prize from the prize take-out space 223 and is formed into a rectangular shape.
  • the shielding plate 222 is provided on an upper portion of the lower housing 22 so as to close the prize outlet 221.
  • the shielding plate 222 is formed into a rectangular shape corresponding to the prize outlet 221.
  • the shielding plate 222 has a function of preventing an act of trying to illegally deprive the prize from the prize outlet 221. Therefore, the shielding plate 222 can rotate to the backward of the game machine 1 with respect to the vertical axis Z with the long side of the rectangle as a central axis.
  • the shielding plate 222 is bent in two steps to the backward of the game machine 1 with respect to a surface of the shielding plate 222. That is, the shielding plate 222 has a first bent portion 2221 and a second bent portion 2222 which is further bent from the first bent portion 2221.
  • the first bent portion 2221 has a function of making it easier to take out the prize from the prize take-out space 223.
  • An angle ⁇ 1 of the first bent portion 2221 is not particularly limited, but it is preferably about 5 to 30° with respect to the surface of the shielding plate 222.
  • the second bent portion 2222 has a function of preventing player's hands or fingers from being caught between the shielding plate 222 and the lower housing 22.
  • An angle ⁇ 2 of the second bent portion 2222 is larger than the angle ⁇ 1 of the first bent portion 2221 from the viewpoint of preventing injury.
  • the angle ⁇ 2 of the second bent portion 2222 is not particularly limited, but it is preferably about 15 to 45° with respect to the surface of the shielding plate 222.
  • the prize take-out space 223 is provided in the lower housing 22 and communicates with the game space through an opening 41 of a defining part 4 to be described later. As shown in FIG. 5, this prize take-out space 223 is larger than the opening 41 and is formed so as to encompass the opening 41 in a plan view. By being formed in this way, it is possible to reliably lead the prize to the prize take-out space 223. Conversely, in the plan view, the opening 41 may be formed so as to encompass the prize take-out space 223.
  • the prize take-out space 223 is a space which is constituted from side surfaces and a bottom surface inside the lower housing 22, the prize escape portion 224, and the shielding plate 222.
  • This bottom surface is designed not to come into contact with prize support members 5 when the prize support members 5 described later come into a second state.
  • the prize which has fallen into the prize take-out space 223 is not obstructed by the prize support members 5 to thereby enable the prize to be reliably taken out.
  • the prize escape portion 224 is provided at a back portion of the prize take-out space 223.
  • the prize escape portion 224 defines the prize take-out space 223 and is constituted from a surface which is inclined to the backward of the game machine 1 with respect to the vertical axis Z. Therefore, for example, when taking out a large prize from the prize take-out space 223, it is possible to avoid inconvenience that the shielding plate 222 pressed by the player comes into contact with the prize and the prize cannot be taken out.
  • the prize escape portion 224 is set to an appropriate inclination angle ⁇ 3 (for example, 20 to 70°, etc.) so that the player can easily take out the prize. Further, the prize escape portion 224 may be configured to move in the X axis direction of the game machine 1 by changing the inclination angle ⁇ 3 by a movable mechanism not shown.
  • the prize acquisition game machine 1A includes an operation part 3A, a defining part 4A, prize supporting members 5A, an operation instructing part 6A, and a prize display stand 7A.
  • the prize acquisition game machine 1B includes an operation part 3B, a defining part 4B, prize supporting members 5B, an operation instructing part 6B, and a prize display stand 7B.
  • the prize acquisition game machines 1A and 1B are provided adjacent to each other in the housing 2 and controlled by one control unit 9. Since the two prize acquisition game machines 1A and 1B are controlled by the one control unit 9, it is possible to reduce the size of the whole of the game machine 1. Two players adjacent to each other face in the same direction and can perform play of the prize acquisition game machines 1A and 1B according to the present embodiment.
  • the present invention is not limited to this, but may be a two-play type acquisition game machine in which the back surfaces of the housings 2 are in contact with each other, so that the two players face each other and can perform the play.
  • the number of the prize acquisition game machines 1A and 1B is not limited particularly, but may be three or more.
  • the number of the prize acquisition game machine is three, by arranging the operation part 3 at a corner portion of the lower housing 22 having the triangular prism shape, it is also possible to make a three-play type acquisition game machine. As a result, the three players face the center of the housing 2 and can perform the play at the same time.
  • Such prize acquisition game machines 1A and 1B are a machine for acquiring the prize by changing the prize supporting members 5 (coupling portions 422) from a state (a first state) where the prize can be supported to a state (a second state) where the support of the prize is released.
  • a state a first state
  • a second state a state where the support of the prize is released.
  • the configuration of each part of the prize acquisition game machines 1A and 1B will be described. Since the prize acquisition game machines 1A and 1B are identical to each other, each part of the prize acquisition game machine 1A will be described as a representative.
  • FIG. 7 is an enlarged perspective view schematically showing connecting portions of the game machine according to the first embodiment of the present invention.
  • FIG. 8 is views schematically showing a prize support member of the game machine according to the first embodiment of the present invention ((a) is a partial perspective view, (b) and (c) are side views, and (d) is a top view.).
  • FIG. 9 is views schematically showing other configuration examples of the prize support member of the game machine according to the first embodiment of the present invention.
  • FIG. 10 is views schematically showing attachment states of the prize support members of the game machine according to the first embodiment of the present invention ((a) shows that all the prize support members are in a first state and (b) shows that the four prize support members are in the first state.).
  • FIG. 11 is an enlarged perspective view schematically showing an attachment state of the prize support members of the game machine according to the first embodiment of the present invention.
  • the operation part 3 is provided at an upper end portion of the lower housing 22 and is constituted from a cylindrical push button 31.
  • the operation part 3 has a function of receiving input information from the player and receives various commands to acquire the prize from the player.
  • the prize support members 5 are displaced by one operation on the push button 31. Therefore, the operation part 3 is constituted from only one push button 31.
  • the number of the push button 31 is not particularly limited, but may be two or more.
  • the operation part 3 may include an operation stick or a bed display screen depending on the configuration of the game machine 1.
  • the defining part 4 is provided between the upper housing 21 and the lower housing 22 and functions as a game field. Further, the defining part 4 has a function of defining the opening 41 for dropping the prize.
  • the defining part 4 is formed into a flat plate shape. Further, the defining part 4 has the opening 41 in which a part thereof is cut out, and a plurality of connecting portions 42 provided on an inner peripheral surface constituting the opening 41.
  • the opening 41 is formed into a circular shape.
  • the opening 41 is configured to communicate the game space with the prize take-out space 223, so that the prize drops.
  • the number of the openings 41 is not particularly limited, but may be two or more.
  • the defining part 4 has one opening 41.
  • the defining part 4 has at least two openings 41.
  • the shape of the opening 41 is not particularly limited, but may be an elliptical shape, a polygonal shape, a rectangular shape, a curved shape, or the like.
  • the size of the opening 41 is not particularly limited as long as it is smaller than the size of the defining part 4. In the case where the opening 41 is circular, its diameter is preferably 40 to 120 cm, and more preferably 50 to 100 cm. If the upper surface of the lower housing 22 is provided as the defining part 4, there is no need to independently provide the defining part 4.
  • the connecting portions 42 have a function of attaching prize support members 5 to be described later. As shown in FIG. 7, the plurality of connecting portions 42 is provided continuously along the inner peripheral surface constituting the opening 41. In the present embodiment, the connecting portions 42 are constituted from the sixteen connecting portions 42, but may be constituted from one connecting portion 42.
  • Each connecting portion 42 has a recessed portion 421 concaved toward the inner peripheral surface, a coupling portion 422 received in the recessed portion 421, a locking portion 423 for locking the coupling portion 422, and a switch 424 for switching between the first state and the second state of the coupling portion 422 (prize support member 5).
  • the recessed portion 421 faces the opening 41 and also faces the prize take-out space 223. That is, as shown in FIG. 7, the recessed portion 421 is formed into a " ⁇ " shape in the front view thereof.
  • a cushioning material (not shown) is provided on a bottom surface of the recessed portion 421. Examples of a material of the cushioning material include, but not particularly limited thereto, an elastic body such as urethane, rubber, resin, and the like. This cushioning material can reduce the shock when the coupling portion 422 collides with the bottom surface of the recessed portion 421 by changing from the first state to the second state.
  • each recessed portion 421 is configured to be intermittently provided on the inner peripheral surface.
  • the coupling portion 422 has a function of fitting the prize support member 5. Therefore, when the prize supporting member 5 is in the first state, the coupling portion 422 is configured so as to project from the recessed portion 421 (center of FIG. 7). When the prize support member 5 is in the second state, the coupling portion 422 is configured so as to be received in the recessed portion 421 (left side of FIG. 7).
  • the coupling portion 422 includes a main body 4221, two first fitting portions 4222 projecting from both ends of a distal end surface of the main body 4221, a plate-like second fitting portion 4223 positioned between the first fitting portions 4222.
  • the main body 4221 is locked to the locking portion 423 described later at a base end thereof.
  • Each of the first fitting portions 4222 has a protrusion extending further from a tip thereof.
  • this protrusion is inserted through each slit portion 511 which will be described later. Therefore, the first fitting portion 4222 has a function as a stopper for preventing the connecting portion 42 from being separated from the prize support member 5. Thereby, it is possible to reliably fix the prize support member 5 to the coupling portion 422.
  • the second fitting portion 4223 projects from the distal end surface of the main body 4221 between the two first fitting portions 4222.
  • Three (plural) ribs are formed on a lower surface of the second fitting portion 4223. These ribs are formed along a projecting direction of the second fitting portion 4223.
  • the second fitting portion 4223 has a function as a stopper for preventing the connecting portion 42 from being separated from the prize support member 5. Thereby, it is possible to reliably fix the prize support member 5 to the coupling portion 422.
  • the locking portion 423 is provided at an upper portion of the recessed portion 421 and has a function of locking the coupling portion 422 at a predetermined angle.
  • the locking portion 423 locks the base end of the main body 4221 in the range of 0 to 90° with respect to the vertical axis Z (the bottom surface of the recessed portion 421). This makes it possible to change a height of the prize support member 5 from the prize take-out space 223 and an angle of the prize support member 5 with respect to the bottom surface of the recessed portion 421, depending on the attachment angle of the coupling portion 422.
  • the coupling portion 422 is configured to project from the recessed portion 421 as shown in FIG. 7 (first state). If the locking of the coupling portion 422 is released, the coupling portion 422 is configured to be received in the recessed portion 421 as shown in FIG. 7 (second state). In other words, the coupling portion 422 rotates by 90° with respect to the vertical axis Z about the locking portion 423 as a central axis and is received in the recessed portion 421. As a result, the coupling portion 422 faces vertically downward. Release of the locking portion 423 may be performed manually or automatically by the switch 424 or the control unit 9.
  • the locking portion 423 may lock the coupling portion 422 in a stepwise manner. In this case, it is possible to lock the coupling portion 422 at a predetermined angle with respect to the bottom surface of the recessed portion 421 in the stepwise manner.
  • the switch 424 is provided between the connecting portions 42. By turning on the switch 424, the coupling portion 422 can be locked in the first state. On the other hand, by turning off the switch 424, the locking can be released and the coupling portion 422 can be received in the recessed portion 421.
  • the switch 424 may be turned on and off manually or turned on and off automatically.
  • the prize support members 5 are provided in the defining part 4 and function to support the prize.
  • the number of the prize support members 5 is not particularly limited, but may be one or more. In the present embodiment, the number of the prize support members 5 is 16 which correspond to the number of the connecting portions 42 of the defining part 4.
  • the shape of each prize support member 5 is not particularly limited, but may be any shape such as a bar shape, an elongated shape, a flat plate shape, a plate shape, a semicircular shape, a circular shape, and the like.
  • the lengths of the prize support members 5 are not also limited particularly, but may be the same as or different from each other.
  • each prize support member 5 may be gradually tapered from a base end to a tip end thereof. Thereby, in the first state, gaps between the prize supporting members 5 become large, so that it is possible to give the player an image that the prize is likely to drop.
  • the prize support members 5 are provided so as to be capable of changing (removable) a layout with respect to the defining part 4.
  • a game administrator can freely set the configuration of the game and can continuously entertain the player.
  • the prize support members 5 can be formed of a hard resin material, a metal material, a ceramic material, or the like. Further, each of the prize support members 5 may be provided with a vibrating body in the prize support member 5 to vibrate the prize support members 5. The possibility that the prize becomes an unexpected posture is increased by the tremor of the vibrating body, so that the player can enjoy a process of acquiring the prize more.
  • each prize support member 5 has an attachment portion 51, an outer diameter tapered portion 52, and a placing portion 53.
  • the attachment portion 51 is formed into a box shape and is formed to have a size corresponding to the coupling portion 422 of the connecting portion 42.
  • the attachment portion 51 is attached to include (receive) the coupling portion 422.
  • the attachment portion 51 is attached to the coupling portion 422 in a state (hereinafter referred to as "normal state") that an inclined surface 522 described later faces upward (one flat surface described later faces downward). Further, as shown in the side view of FIG.
  • the attachment portion 51 is attached to the coupling portion 422 in a state that the inclined surface 522 faces downward (one flat surface faces upward), that is, a state (hereinafter referred to as "inverted state”) in which the normal state is inverted.
  • the attachment portion 51 has two slit portions 511 and a window portion 512 provided between the slit portions 511 at a bottom surface thereof.
  • the slit portions 511 are configured to be a size that the protrusions of the first fitting portions 4222 of the coupling portion 422 shown in FIG. 7 can be inserted therethrough. By inserting the protrusions of the first fitting portions 4222 into the slit portions 511, the first fitting portions 4222 are locked to the slit portions 511.
  • the window portion 512 is configured to be a size enough to pass through the second fitting portion 4223 of the coupling portion 422. By inserting the second fitting portion 4223 into the window portion 512, the second fitting portion 4223 is locked to the window portion 512 due to the ribs of the second fitting portion 4223. As a result, the prize support member 5 is reliably coupled to the coupling portion 422 of the connecting portion 42.
  • the outer diameter tapered portion 52 is connected to the attachment portion 51. As shown in the side views of FIGs. 8(b) and 8(c) and the top view of FIG. 8(d), the outer diameter tapered portion 52 is formed into a prismatic shape, which is constituted from an upper surface (first surface) 521, the inclined surface (second surface) 522 inclined from the upper surface 521, two side surfaces (third surfaces) 523, and a bottom surface (first opposite surface) 524.
  • the upper surface 521 of the outer diameter tapered portion 52 and the upper surface of the attachment portion 51 are formed to constitute one surface continuously.
  • the inclined surface 522 is inclined from the upper surface 521 toward the bottom surface 524.
  • the outer diameter tapered portion 52 has the gradually decreasing outer diameter (height).
  • the placing portion 53 is connected to the outer diameter tapered portion 52 and linearly extends from the outer diameter tapered portion 52.
  • An upper surface (placing surface) of the placing portion 53 is formed continuously with the inclined surface 522 of the outer diameter tapered portion 52.
  • the placing portion 53 has a function of placing the prize.
  • the placing portion 53 is formed into an elongated prism shape, but may be formed into a rod shape, a flat plate shape, a long plate shape, a semicircle shape, a circle shape or the like.
  • the diameter of the placing portion 53 is not particularly limited, but has a predetermined diameter to be able to place the prize.
  • the diameter may be constant from a base end to a tip end of the placing portion 53 or may be tapered from the outer diameter tapered portion 52.
  • a length of the placing portion 53 is not particularly limited, but may be a length as to reach the opposing connecting portion 42 via the opening 41, a length corresponding to the radius of the opening 41 and the same length as that of the outer diameter tapered portion 52.
  • the placing portion 53 may be provided with a slip preventing member so that the prize can be stably placed on the placing portion 53.
  • a slip preventing member may be provided over a whole of the placing portion 53 or the outer diameter tapered portion 52, or a part such as the upper surface or the like thereof.
  • the bottom surface 524 of the outer diameter tapered portion 52 and a lower surface (the second opposite surface) of the placing portion 53 are continuous with each other and constitute one flat surface.
  • the attachment portion 51 is formed into the box shape, it is possible to attach it to the connecting portion 42 even in the normal state of FIG. 8 (b) and the inverted state of FIG. 8(c).
  • a height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 becomes h1 (FIG. 8(b)).
  • a height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 becomes h2.
  • the height of the prize support member 5" a distance from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 (hereinafter also referred to as "the height of the prize support member 5"), depending on how the prize support member 5 is attached.
  • the placing portion 53 of the prize support member 5 is irregularly aligned.
  • the prize support members 5 of the present invention are not limited to the above-described configuration, and various kinds of configurations can be used. Hereinafter, description will be made on other configuration examples of the prize support members 5.
  • the placing portion 53 of the other configuration example 1 is different from the prize support members 5 having the configuration described above in that the placing portion 53 includes a rod-shaped body. That is, as shown in FIG. 9(a), the placing portion 53 of the other configuration example 1 is constituted from a prism-shaped base end portion on the side of the outer diameter tapered portion 52 and a rod-shaped distal end portion extending from the prism-shaped base end portion. Further, this distal end portion may be formed of a non-slip member. Thus, for example, it is possible to suppress or prevent the prize from slipping when placing the small prize one by one on the distal end portion of the placing portion 53, so that the prize can be reliably supported.
  • Other configuration example 2 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the attachment portion 51 does not have the bottom surface. That is, as shown in FIG. 9(b), the prize support member 5 of the other configuration example 2 does not have the bottom surface and the lower surface, and is configured to have two openings. Since there is no lower surface, the prize support member 5 of the other configuration example 2 is formed into a ladle shape as a whole. In this case, the prize support member 5 cannot be used in the inverted state, but if it is used together with the prize support member 5 of the other configuration example 3, it is possible to change the height of the prize support member 5.
  • Other configuration example 3 of the prize support members 5 is different from the prize support member 5 of the other configuration example 2 in that it does not have the outer diameter tapered portion 52. That is, as shown in FIG. 9(c), the prize support member 5 of the other configuration example 3 does not have the outer diameter tapered portion 52. As a result, the diameter of the prize support member 5 can be made constant.
  • the prize support member 5 of the other configuration example 3 is formed into the ladle shape as a whole because the attachment portion 51 does not have the bottom surface and the lower surface. In this case, the prize support member 5 cannot be used in the inverted state, but if it is used together with the prize support member 5 of the other configuration example 2, it is possible to change the height of the prize support member 5.
  • Other configuration example 4 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the placing portion 53 has a squid-shaped flat plate portion 531. That is, as shown in FIG. 9(d), the prize support member 5 of the other configuration example 4 has a configuration in which the placing portion 53 has the flat plate portion 531 on its upper surface. Thereby, since an area of the placing portion 53 increases, when placing the small prize, it is possible to stably place the prize.
  • the flat plate portion 531 is not particularly limited, but made of a transparent material such as an acrylic plate.
  • Other configuration example 5 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the placing portion 53 is formed to have substantially the same size as the outer diameter tapered portion 52 and a substantially semicircular flat plate portion 531 is provided. That is, the prize support member 5 of the other configuration example 5 is configured to have the substantially semicircular flat plate portion 531 in its entirety. As a result, since the area of the portion on which the prize is placed on the side of the defining part 4 is increased, it is possible to stably place the small prize on one prize support member 5. In addition to that, it is also possible to be used as a support for a large prize.
  • Other configuration example 6 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that it is configured with only a substantially semicircular flat plate portion. That is, the prize support member 5 of the other configuration example 6 does not have the attachment portion 51, the outer diameter tapered portion 52 and the placing portion 53, and is configured with merely the flat plate portion.
  • This prize support member 5 has a locking portion 54 for attaching to the defining part 4. As shown in FIG. 11, the locking portion 54 is inserted into a space between an operation instructing part 6 and the connecting portion 42. As a result, the prize support member 5 of other configuration example 6 is engaged on the connecting portion 42. Since the prize support member 5 of the configuration example 6 does not have the attachment portion 51, it is not connected to the coupling portion 422. Therefore, the prize support member 5 is not displaced and is used for placing the prize or supporting the prize.
  • FIG. 10 shows configurations that the prize support members 5 are connected to the defining part 4.
  • each prize support member 5 is attached to the connecting portion 42 of the defining part 4 by the attachment portion 51.
  • the prize support member 5 extends along a radial direction of the opening 41 toward the center of the opening 41.
  • the prize support members 5 are in the state (first state) which is capable of supporting the prize.
  • each coupling portion 422 of the connecting portions 42 is in a state (first state) that it is projected from the recessed portion 421.
  • some prize support members 5 extend in a vertical downward direction toward the prize take-out space 223. As a result, some prize support members 5 are in a state (second state) that the support of the prize is released. In other words, some coupling portions 422 of the connecting portions 42 are in a state (second state) that they are received in the recessed portions 421.
  • the coupling portion 422 of the connecting portion 42 rotates downward using the locking portion 423 as a support axis.
  • the prize support member 5 changes from the first state to the second state.
  • the twelve prize support members 5 out of the sixteen prize support members 5 (connecting portions) are in the second state. In this way, the prize support members 5 are configured to be displaceable from the first state to the second state.
  • the prize support members 5 are continuously provided along a circumferential direction of the opening 41 via a predetermined interval, which correspond to the connecting portions 42 of the defining part 4.
  • the tip ends of the prize support members 5 face in the vicinity of the center of the opening 41.
  • the prize support members 5 define a circular small opening at the center of the opening 41 as well as sixteen sector-shaped small openings between the prize support members 5 in plan view.
  • the prize support members 5 are provided without covering the whole of the opening 41, in particular, covering the center portion of the opening 41. In this way, since many openings are formed, it is possible to give the player an image that the prize is likely to drop easily. As a result, it is possible for the player to increase the opportunity to play with the game machine 1.
  • the game administrator sets the four prize support members 5 to the first state and the other prize support members 5 to the second state in advance, thereby enabling the game to be performed. In this way, the game administrator can adjust the difficulty level of the game.
  • the prize support members 5 are configured to be capable of changing its layout.
  • a height (hereinafter referred to as "the height of the prize support member 5") of the upper surface of the placing portion 53 of each prize support member 5 from the bottom surface constituting the prize take-out space 223 is configured to be capable of changing.
  • a plurality of prize support members 5 are vertically inverted and attached to the connecting portions 42.
  • the height of the prize support member 5 is a height which is determined by summing a distance from the bottom surface constituting the prize take-out space 223 to the lower surface of the attachment portion 51 and the height h1 from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 (hereinafter referred to as "first height").
  • the height of the prize support member 5 is a height which is determined by summing the distance from the bottom surface constituting the prize take-out space 223 to the lower surface of the attachment portion 51 and the height h2 from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 (hereinafter referred to as "second height").
  • the first height and the second height are different from each other in the height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53, that is, by the heights h1 and h2.
  • the prize support members 5 depending on how the prize support members 5 are attached to the connecting portions 42, it is possible to arrange the prize support members 5 so that the height of each prize support member 5 is variable between the first height and the second height.
  • the first height of the prize support member 5 is substantially equal to the thickness of the placing portion 53 and the second height of the prize support member 5 is equal to the thickness of the outer diameter tapered portion 52.
  • the first prize support member 5a, the third prize support member 5c and the fifth prize support member 5e are alternately attached to the connecting portions 42 in the inverted state.
  • the second prize support member 5b, the fourth prize support member 5d and the sixth prize support member 5f are alternately attached to the connecting portions 42 in the normal state.
  • the heights of the second prize support member 5b, the fourth prize support member 5d, and the sixth prize support member 5f are different from the heights of the first prize support member 5a, the third prize support member 5c, and the fifth prize support member 5e. Therefore, for example, when the third prize support member 5c is displaced from the first state to the second state, the prize becomes easy to tilt to the second prize support member 5b. Furthermore, a possibility that the prize move unexpectedly is raised. As a result, it is possible to give the player an image that is likely to acquire the prize.
  • the prize support members 5 are not limited to being attached alternately in the normal state and the inverted state and may be attached randomly.
  • the prize support members 5 Since the basic configuration of the prize support members 5 is as described above, even if the prize support members 5 of other configuration examples are used, the prize support members 5 are attached to the defining part 4 so that the heights of the prize support members 5 can be changed.
  • the prize support members 5 of other configuration example 6 is provided at a position between the connecting portions 42 and the operation instructing part 6. Therefore, the height of the prize support member 5 of other configuration example 6 is higher than the heights of the other prize support members 5.
  • the operation instructing part 6 has a function of instructing which prize support members 5 are operated by the player.
  • the operation instructing part 6 is provided on the defining part 4 to correspond to the opening 41. That is, the operation instructing part 6 is provided along the circumferential direction of the opening 41 so as to surround the prize support members 5 and the opening 41. In the present embodiment, the operation instructing part 6 is provided concentrically (annularly) with the prize support members 5.
  • the operation instructing part 6 is constituted from a plurality of block bodies 61.
  • the number of the block bodies 61 is not particularly limited, but may be one or two or more. In the present embodiment, the number of block bodies 61 is 32.
  • the plurality of block bodies 61 includes sixteen corresponding block bodies 61a provided so as to be adjacent to the prize support members 5 and correspond to the prize support members 5, and sixteen non-corresponding block bodies 61b provided between the corresponding block bodies 61a and so as not to correspond to the prize support members 5.
  • the corresponding block bodies 61a and the non-corresponding block bodies 61b are alternately provided.
  • the corresponding block bodies 61a are formed to protrude toward the center of the opening 41 than the non-corresponding block bodies 61b.
  • the game administrator can recognize the corresponding block bodies 61a at a glance and promptly perform the setting of the prize support members 5 and the like.
  • Each of the block bodies 61 has a substantially cuboid shape and a display device 611 is provided inside the block body 61.
  • Examples of the display device 611 include an LED, a liquid crystal monitor and the like.
  • FIG. 10 eight (plural) LEDs are shown for one block body 61.
  • the display devices 611 of the other block bodies 61 are omitted.
  • the lighting and blinking of the display device 611 are controlled by the control unit 9 described later.
  • the corresponding block bodies 61a and the prize support members 5 are provided in a one-to-one correspondence, but the present invention is not limited thereto.
  • one corresponding block body 61a may be provided so as to correspond to a plurality (for example, 2 to 8) of prize support members 5 provided in series.
  • the one corresponding block body 61a corresponding to the plurality of prize support members 5 is larger than the corresponding block body 61a corresponding to the prize support member 5 one by one. If the push button 31 is pressed while the display device 611 of such a large corresponding block body 61a is lighted, it is possible to displace the plurality of prize support members 5 corresponding to the large corresponding block body 61a together. As a result, it is possible to give the player a feeling of hit.
  • a plurality (for example, 2 to 8) of the block bodies 61 may be configured as one group that they light and blink at the same time, and the group and the prize support members 5 may correspond to one to one. Even with such a configuration, if the push button 31 is pressed while the display devices 611 of the grouped block body 61 are lighted, it is possible to displace the plurality of prize support members 5 together. Therefore, it is possible to exhibit the above effects.
  • An input unit 10 has a function of receiving input information on the settings of the game.
  • the input unit 10 may be provided anywhere in the prize acquisition game machine 1A as long as the game administrator can operate it. In the present embodiment, as shown in FIG. 1, it is provided to be in contact with the defining part 4 and the frame of the upper housing 21.
  • the input unit 10 is constituted from a button.
  • the input information on the settings of the game includes registration information for registering an initial state described later, confirmation information for confirming the initial state, resetting information for resetting the initial state, and the like.
  • a detection unit 11 has a function of detecting the movement of each part of the game machine 1.
  • the installation location is not limited as long as the detection unit 11 can detect the movement of each part.
  • the detection unit 11 is not particularly limited, but constituted from various kinds of sensors such as a camera, an acceleration sensor, a weight sensor, a pressure sensor, an infrared sensor, a photoelectric sensor and the like.
  • the prize acquisition game machine 1A includes a first detection unit, a second detection unit 111 and a third detection unit.
  • the first detection unit detects that the coupling portions 422 (the prize support members 5) of the connecting portions 42 are in the second state. Therefore, the first detection unit is provided in a connecting-portion drive mechanism (not shown) in the vicinity of the connecting portions 42. This makes it possible to properly operate an operation control unit 93 described later.
  • the second detection unit 111 detects whether or not the prize exists in the prize take-out space 223.
  • the second detection unit 111 is provided on both side surfaces constituting the prize take-out space 223.
  • the second detection unit 111 is constituted from, for example, a photoelectric sensor including a light emitting unit and a light receiving unit. In the present embodiment, as shown in FIGs. 5 and 6, it is constituted from five light receiving units provided on one side surface constituting the prize take-out space 223 and five light emitting units provided on the other side surface. Each of the light emitting units and the light receiving units is provided at an equal interval.
  • the second detection unit 111 is constituted so that the light from the second detection unit 111 does not come into contact with the prize support members 5. That is, in the prize take-out space 223, the second detection section 111 is provided at a position close to the bottom surface constituting the prize take-out space 223 than the prize support members 5 in the second state. This makes it possible to reliably detect only the prize.
  • the third detection unit detects that the game machine 1 is shaken.
  • the third detection unit is provided at a position close to the player, for example, in the lower housing 22.
  • the third detection unit is constituted from, for example, an acceleration sensor.
  • an announcement means (not shown) can inform the game administrator of the shake by sound, light or the like.
  • the detection unit 11 may be constituted from, for example, a camera provided in the upper housing 21 or the lower housing 22. By doing so, it is possible to detect the lighted display device 611 or that the prize has dropped. Further, the detection unit 11 may be constituted from the weight sensor, the pressure sensor, the photoelectric sensor and the like provided in each prize support member 5. This makes it possible detect the state (the first state or the second state) of the prize support member 5 and the drop of the prize.
  • FIG. 12 is a top view schematically showing the game machine according to the first embodiment of the present invention.
  • FIG. 13 is a perspective view schematically showing a prize display stand of the game machine according to the first embodiment of the present invention.
  • the upper surface 211 of the upper housing 21 can be present above the opening 41. In other words, there exists no structure in the game space between the prize support members 5 and the upper surface 211 of the upper housing 21. Thus, since the game space can be changed to a game space having a size matched to the size of the prize placed on the prize support members 5, it is possible to reduce the size of the game machine 1. In this case, the upper housing 21 can be formed into a dome shape matching the size of the operation instructing part 6. Therefore, it is possible to effectively utilize the game space above the game machine 1.
  • the front face 212 of the upper housing 21 can be inclined with respect to the vertical axis Z. Therefore, as shown in FIG. 12, in the plan view of the game machine 1, an area of the upper surface 211 of the upper housing 21 can be smaller than an area of a game field (defining part 4). In other words, in the plan view of the game machine 1, a part of the opening 41 is configured to be visible (exposed) from the upper surface 211 of the upper housing 21.
  • the area of the upper surface 211 of the upper housing 21 is preferably 40 to 90% and more preferably 50 to 80% with respect to the area of the game field.
  • An exposed area of the opening 41 is preferably 5 to 50% and more preferably 10 to 30% with respect to the area of the opening 41 in the plan view.
  • structures such as a prize display stand 7 and a monitor can be provided in the game space.
  • the prize acquisition game machine 1B has the prize display stand 7 (7B) provided above the game field.
  • This prize display stand 7B is constituted from a plate erecting between the prize acquisition game machines 1A and 1B and a placing table 71 provided between the side surface 214 of the upper housing 21 and the plate.
  • the placing table 71 may be a shelf suspended from the upper surface 211 of the upper housing 21 or a shelf provided on the back surface 213 of the upper housing 21. A part of the placing table 71 may overlap the opening 41 in the plan view of the game machine 1. As a result, it is possible to place a lot of replenishment prizes on the placing table 71. Further, by providing a prize automatic supply device (not shown) on the placing table 71, it is possible to automatically and reliably supply the prize from the placing table 71 to the opening 41.
  • the prize acquisition game machine 1A has the prize display stand 7 (7A) provided on the game field around the opening 41.
  • This prize display stand 7A is constituted from a prize placement device 72 including a base 721, two plates 722 erected from both ends of the base 721, and three support rods 723 connecting between the plates 722.
  • the base 721 has a function of placing the prize.
  • the base 721 is provided on the game field between the back face 213 of the upper housing 21 and the opening 41.
  • the base 721 has an arc-like cutout 7211 corresponding to the outer circumference (circular arc) of the opening 41. Thereby, even if a large prize like that it protrudes over the operation instructing part 6 or the game field is placed on the prize support members 5, it is possible to stably place the prize on the prize support members 5 without being interrupted by the base 721. Further, by providing the cutout 7211, the base 721 can be disposed adjacent to the opening 41 around the opening 41. Therefore, many prizes can be placed, so that it is possible to effectively utilize the game field.
  • the base 721 is provided in contact with the back face 213, but it may be provided so as to surround the opening 41 or provided in contact with the side face 214 of the upper housing 21. Further, the base 721 may be provided between the acquisition game machines 1 A and 1B. As a result, since the prize can be placed so as to surround the opening 41, it is possible to give the player an impression that the prize is likely to be naturally provided to the prize supporting members 5.
  • the two plates 722 have a function of supporting the support rods 723.
  • One plate 722a of the two plates 722 is provided in contact with the side face 214 of the upper housing 21.
  • the other plate 722b is provided between the prize acquisition game machines 1A and 1B to partition them.
  • the one plate 722a can be omitted because it can be replaced by the side face 214 of the upper housing 21.
  • the game machine 1 is the one-play type game machine, since the side surfaces 214 of the upper housing 21 plays the role of a plate, the two plates 722 can be omitted.
  • the support rods 723 have a function like a protective fence so that the prize placed on the base 721 and the prize placed on the prize do not fall. Further, the support rods 723 also have an advertisement function by hanging another member. The support rods 723 are sandwiched between the two plates 722 to connect them. Therefore, it is possible to display a plurality of prizes without falling on the game field.
  • the prize display stand 7 as described above can show to the player from the distance what kind of prize can be acquired.
  • a prize display stand 7 when the prize is acquired, it is possible for the game administrator to easily place the prize on the prize support members 5.
  • the game machine 1 may have a display device (monitor) for displaying descriptions and advertisement of the game.
  • a monitor is provided on the plate 722b of the prize placement device 72 between the prize acquisition game machines 1A and 1B.
  • the display device is provided above the opening 41 and provided so as to overlap with a part of the two openings 41 in the plan view of the game machine 1. This makes it possible to largely show the descriptions of the game and the descriptions of the method for acquiring the prize to the player. As a result, it is possible to draw in the player who plays in a first time or audiences in the game machine 1.
  • the prize take-out space 223, the opening 41 and the prize support members 5 are provided continuously along the vertical direction Z. Therefore, since there is no need for the crane arm (mechanical structure) or the like, it is possible to reduce the size of the game machine 1.
  • the prize take-out space 223, the opening 41, the prize support members 5 and the game space are continuously provided along the vertical direction Z. Therefore, it is possible to place a special structure in the game space above the prize support member 5.
  • the storage part 8 includes a ROM that stores a game program executed by the CPU, sound information, and the like and a RAM that temporarily stores a calculation result executed by the CPU. Specifically, the storage part 8 stores a blinking pattern such as a blinking speed of the display device 611 of the block body 61, a direction of blinking in sequence (blinking direction), a blinking mode of the corresponding block bodies 61a, and the like. Further, the storage part 8 also stores a correspondence table (Table 1) in which the plurality of prize support members 5 corresponds to the plurality of block bodies 61.
  • Table 1 correspondence table
  • first to sixteenth prize support members 5 correspond to each other and are stored.
  • four blinking modes 1 to 4 of the display device 611 of each corresponding block bodies 61a are stored in corresponding to the block body 61.
  • the storage part 8 stores the odd number out of the numbers 1 to 31 and the first to sixteenth prize support members 5 in correspondence and stores the numbers 1 to 32 and the plurality of block bodies 61 in correspondence.
  • the storage part 8 stores the block bodies 61 to which the odd number out of the numbers 1 to 32 are assigned as the first to sixteenth corresponding block bodies 61a which correspond to the first to sixteenth prize support members 5. Further, the storage part 8 stores the block bodies 61 to which the even number out of the numbers 1 to 32 is assigned as the first to sixteenth non-corresponding block bodies 61b which do not correspond to the first to sixteenth prize support members 5.
  • the storage part 8 may store the block bodies 61 to which the even number is assigned as the corresponding block bodies 61a and the block bodies 61 to which the odd number is assigned as the non-corresponding block bodies 61b.
  • the storage part 8 may store only the prize support members 5 and the corresponding block bodies 61a in a one-to-one correspondence without storing the non-corresponding block bodies 61b.
  • the storage part 8 stores the number of the prize support members 5 and the number of the corresponding block bodies 61a to be used for the game, the number of the prize support members 5 and the number of the corresponding block bodies 61a in the first state, the number of the prize support members 5 and the number of the corresponding block bodies 61a in the second state, and the like.
  • the storage part 8 stores the blinking mode of the display device 611 in corresponding to the number.
  • the mode 1 is a mode in which the display device 611 of each of the block bodies 61 blinks in order according to a predetermined program.
  • the mode 2 is a mode in which the first and second corresponding block bodies 61a and the first non-corresponding block body 61b blink at the same time and the ninth non-corresponding block body 61b to the twelfth non-corresponding block body 61b blink at the same time.
  • Various blinking modes like this can be stored.
  • the control unit 9 includes the CPU that executes the game program and controls the whole of the game machine 1.
  • the control unit 9 includes an information acquisition unit 91, an information processing unit 92, an operation control unit 93, an information setting unit 94, and an announcement unit 95.
  • description will be made on the configuration of each part of the control unit 9.
  • the information acquisition unit 91 has a function of acquiring various kinds of information. Specifically, the information acquisition unit 91 acquires input information from the operation part 3, information of the state (the first state or the second state) of each prize supporting member 5, information for identifying the display device 611 (the block body 61 selected by the player) which has lighted at the time of the input to the operation part 3, information detected by the detection unit 11, input information from the input unit 10, and the like. The acquired information is provided to the information processing unit 92.
  • the information processing unit 92 has a function of processing the whole of the game.
  • the information processing unit 92 has a function of processing the information acquired by the information acquisition unit 91 and instructing the operation control unit 93.
  • the information processing unit 92 determines the presence or absence of the corresponding prize support member 5. Further, in the case where there is the corresponding prize support member 5, the information processing unit 92 identifies the number and instructs the operation control unit 93 to perform the operation of the identified prize support member 5.
  • the information processing unit 92 determines that the corresponding prize support member 5 is absent. Further, for example, in the case where the block body 61 having lighted at the time of the input to the operation part 3 is the third corresponding block body 61a of No. 5, the information processing unit 92 determines that the corresponding prize support member 5 is presence and identifies that it is the second prize support member 5 of No. 3. The information processing unit 92 instructs the operation control unit 93 to perform the operation of the identified second prize support member 5.
  • the operation control unit 93 has a function of controlling operations of the prize support members 5 and the operation instructing part 6.
  • the operation control unit 93 controls the lighting and blinking based on the correspondence table so that the display device 611 built into the each block body 61 blinks sequentially. Further, the operation control unit 93 can control a blinking direction to a clockwise direction or a counter-clockwise direction and freely control a blinking speed. Thereby, for example, the blinking speed can be lowered to lower the difficulty level of the game and the blinking speed can be increased to increase the difficulty level of the game. Further, if the blinking direction and the blinking speed are randomly changed, the difficulty level of the game can be also made higher.
  • the display device 611 of the block body 61 is controlled to blink according to a predetermined program or randomly.
  • the display device 611 is controlled to blink sequentially in the clockwise direction or the counter-clockwise direction.
  • the display device 611 of the block body 61 sequentially blinks in a predetermined direction.
  • the player aims the moment when the display device 611 of the block body 61 corresponding to the prize support member 5 to be displaced is lighted, and presses the push button 31.
  • the presence or absence of the prize support member 5 corresponding to the block body 61 of the display device 611 is indicated to the player.
  • the operation control unit 93 controls so that all or a part of the plurality of block bodies 61 are lighted or blinked at the same time according to the blinking mode stored in the storage part 8. Specifically, in the case where the display device 611 built into each of the block bodies 61 blinks in sequence, in the blinking mode 2, the operation control unit 93 can control so as to blink in sequence the first to third block bodies 61 simultaneously, the fourth to seventeenth block bodies 61 individually, the eighteenth to twenty fourth block bodies 61 simultaneously, and twenty fifth to thirty second block bodies 61 individually.
  • the operation control unit 93 can also control to sequentially blink consecutive two block bodies 61 at the same time as shown in the mode 3 of Table 1. Furthermore, the operation control unit 93 can also control to sequentially blink the consecutive eight block bodies 61 at the same time as shown in the mode 4 of Table 1. By simultaneously blinking the block bodies 61 numbered consecutively, any prize support members 5 can be displaced necessarily. Therefore, it is possible to give the player a feeling that there is no blank, and it is possible for the player to increase the opportunity to play on the game machine 1.
  • the operation control unit 93 controls to displace the prize support number 5 of the number identified from the correspondence table by the information processing unit 92 from the first state to the second state.
  • the operation control unit 93 controls to displace the coupling portion 422 of the connecting portion 42 to which the prize support member 5 is attached from the first state to the second state.
  • Such displacement may be performed in the every coupling portions 422 (the prize support members 5) or may be performed simultaneously in the plurality of prize support members 5 as the blinking mode 2.
  • the information setting unit 94 has a function of setting the game based on the input information from the input unit 10. Based on the input information from the input unit 10, the information setting unit 94 sets the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto for using in the game as the initial state.
  • the first detection unit detects that the prize support members 5 are in the first state.
  • the information processing unit 92 refers to the correspondence table to identify (determine) the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto.
  • the information setting unit 94 sets the prize support members 5 and the corresponding block bodies 61a identified by the information processing unit 92 to the prize support members 5 and the block bodies 61a to use for the game as the initial state.
  • the announcement unit 95 has a function of announcing the information set by the information setting unit 94.
  • the announcement unit 95 announces the prize support members 5 and/or the operation instructing part 6 to use for the game as the initial state.
  • the announcement unit 95 announces that the prize support members 5 have been displaced to the second state.
  • Such announcements are performed by blinking or lighting the display device 611 of the corresponding block body 61a of the operation instructing part 6.
  • the present invention is not limited to this.
  • the announcements may be performed with sound by using a speaker (not shown) to announce the prize support members 5 and the corresponding block bodies 61a to use for the game.
  • the prize support members 5 and the corresponding block bodies 61a to use for the game may be visually announced by vibrations of the prize support members 5 and the corresponding block bodies 61a, the movement of the corresponding block bodies 61a, and the like.
  • the announcement unit 95 may announce the prize support members 5 and/or the operation instructing part 6 set to the initial state. However, it may announce the prize support members 5 and/or the operation instructing part 6 set to the initial state only when the input unit 10 receives the input information. Therefore, the game administrator can quickly set the prize support members 5 to the initial state.
  • the information processing unit 92 causes the operation control unit 93 to control the movements of the prize support members 5 and the operation instructing part 6 based on the initial state set to the prize support members 5 and the operation instructing part 6.
  • the operation control unit 93 can light the display device 611 of each corresponding block body 61a set in the initial state.
  • the game administrator can easily identify the prize support member 5 that was in the initial state. As a result, it is possible to quickly and smoothly perform the initial setting of each game machine 1.
  • FIG. 14 is a flowchart showing a flow of setting an initial state of the game machine according to the first embodiment of the present invention.
  • FIG. 15 is a flowchart showing a flow of the whole of a game of the game machine according to the first embodiment of the present invention.
  • the game administrator sets the prize support members 5 to be used for the game to the first state. As shown in FIG. 10(a), all of the sixteen prize support members 5 may be set to the first state. Further, as shown in FIG. 10(b), the four prize support members 5 may be set to the first state. Thus, the setting process of the initial state is started (S1).
  • the information processing unit 92 determines whether or not the prize support members 5 are in the first state (S2). If it is determined that the prize support members 5 are not in the first state, the process repeats the step S2.
  • the information processing unit 92 determines whether or not the input information has been received (S3). If it is determined in the step S3 that the information processing unit 92 has not received the input information, the process repeats the step S3.
  • the information setting unit 94 sets the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto as the initial state (S4).
  • the game administrator places one stuffed toy on the prize support members 5A of the prize acquisition game apparatus 1A and one figure box on the prize support members 5B of the prize acquisition game apparatus 1B at a tilt.
  • the process proceeds to the step S5 and the game is started. The process of the step S5 will be described later.
  • step S6 the information processing unit 92 determines whether or not the input information has been received. If it is determined that the information processing unit 92 has not received the input information, the process repeats the step S6.
  • the announcement unit 95 announces the prize support members 5 in the initial state. That is, the announcement unit 95 lights the display devices 611 of the corresponding block bodies 61a corresponding to the prize supporting members 5 in the initial state. As a result, the process ends (S8).
  • step S4 of FIG. 14 if the player inserts a coin, the information acquisition unit 91 acquires this information. As a result, the control unit 9 executes the game.
  • the operation control unit 93 operates the operation instructing unit 6 (S501). As a result, the display device 611 of each block body 61 blinks sequentially (S502). Next, the process proceeds to the step S503.
  • the process in the step S501 may be performed before starting the game.
  • the blinking direction of the display device 611 of the block body 61 is randomly controlled, and thereafter the blinking direction may be made constant at the time of starting the game.
  • the information acquisition unit 91 acquires the input information. Based on the input information acquired by the information acquisition unit 91, the information processing unit 92 identifies the block body 61 which has been lighted at the time of the input (S504). At this time, the information processing section 92 instructs the operation control section 93 to operate the identified block body 61. The operation control unit 93 lights only the identified block body 61.
  • the player can confirm the selected block body 61 and whether the desired prize support member 5 has been selected.
  • the information processing unit 92 refers to the correspondence table stored in the storage part 8 and determines whether or not there is the prize support member 5 corresponding to the identified block body 61 (S505).
  • the process proceeds to the step S506. Then, the information processing unit 92 determines whether or not the corresponding prize support member 5 is in the first state. On the other hand, in the case where there is no corresponding prize support member 5, the process proceeds to the step S509. Then, the operation control unit 93 controls so as not to operate the prize support member 5 (S509).
  • step S506 in the case where the corresponding prize support member 5 is in the first state, the process proceeds to the step S507. Then, the operation control unit 93 displaces the corresponding prize support member 5 to the second state (S507). Next, the process proceeds to the step S508. On the other hand, in the case where the corresponding prize support member 5 is not in the first state, the process proceeds to the step S509. Then, the operation control unit 93 controls so as not to operate the prize support member 5 (S509).
  • the information processing unit 92 determines whether or not the prize has dropped due to the displacement of the corresponding prize support member 5 to the second state (S508). In the case where the prize drops, the game ends. On the other hand, in the case where the prize has not dropped, the process proceeds to the step S510.
  • the information processing unit 92 determines the presence or absence of the number of games. In the case where the number of games still remains, the process returns to the step S502 and then the steps S502 to S510 are repeated. On the other hand, in the case where the number of games does not remain, the game ends.
  • the processing method can be created with a program executed by a computer.
  • a program is realized by the CPU (central processing unit), a microprocessor (micro processor), a GPU (graphic processing unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
  • FIG. 16 is a perspective view schematically showing a configuration of connecting portions of a game machine according to a second embodiment of the present invention.
  • the game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the connecting portions 42 are formed in two stages (upper stage, lower stage) in the vertical direction. Specifically, as shown in FIG. 16, a plurality of connecting portions 42 provided on the inner peripheral surface constituting the opening 41 are provided adjacent to each other in the vertical direction Z.
  • the prize support members 5 can be attached to connecting portions 42 of the upper stage and the lower stage in various patterns.
  • the prize support members 5 can be attached to the adjacent connecting portions 42 of the upper stage and the lower stage. Thereby, it is possible to change the heights of the prize support members 5 in the first state. Therefore, when one prize support member 5 changes to the second state, since the prize moves unexpectedly like that the prize is supported by another prize support member 5, it is possible to improve the enjoyment of the game.
  • the connecting portions 42 of the upper stage may be shifted in the circumferential direction by a half pitch from the connecting portions 42 of the lower stage.
  • the connecting portions 422 of the upper stage and the lower stage do not overlap (do not contact) in the vertical direction Z. Therefore, when the prize support members 5 are brought into the second state, the prize support members 5 do not overlap, so that there is no risk of the prize support members 5 being damaged.
  • the prize support members 5 can be attached to positions at different heights, it is possible to use only one type of the prize support members 5. Further, even if the prize support members 5 of the upper stage are displaced to the second state, the prize may be supported by the prize support members 5 of the lower stage, which makes it possible to increase the difficulty level of the game.
  • FIG. 17 is a side view schematically showing a configuration of a prize support member of a game machine according to a third embodiment of the present invention.
  • the game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the configuration of the placing portion 53 of each prize support member 5 is different.
  • the prize support member 5 of the third embodiment is configured to be uneven so that a thickness of a part of the placing portion 53 is different from the thickness of the other portion. That is, the thickness of the placing portion 53 of the prize support member 5 is different between a concave surface and a convex surface by a step difference between a concave portion and a convex portion.
  • three convex portions are formed. Therefore, for example, in the case where a small prize is placed in the concave portions, when the prize support member 5 is changed in the second state, there is a possibility that the move of the prize is obstructed by the convex portions and the prize moves unexpectedly. In this way, it is possible to give the player an image that is likely to be able to acquire the prize.
  • FIG. 18 is a perspective view schematically showing a configuration of a connecting portion of a game machine according to a fourth embodiment of the present invention.
  • the game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the locking portion 423 is provided in three steps in the recessed portion 421 of the connecting portion 42.
  • the connecting portion 42 of the fourth embodiment three pairs of locking portions 423 are provided on the side surface of the recessed portion 421 at equal intervals along the vertical direction Z.
  • the coupling portion 422 is attached to the locking portion 423 at a top stage of the recessed portion 421. Thereby, the height of the connecting portion 422 becomes different. Thus, when the prize support members 5 are attached, it is possible to change the heights of the prize support members 5.
  • the prize support members 5 can be attached to positions at different heights, it is possible to use only one type of the prize support members 5. Further, even if the upper prize support member 5 is displaced to the second state, the prize may be supported by the lower prize support member 5. This makes it possible to increase the difficulty level of the game.
  • the three locking portions 423 are provided, provided may be a moving mechanism for automatically moving one locking portion 423 like the first embodiment in the recessed portion 421 in the vertical direction Z. Also in this case, the same effects as the effects of this embodiment can be obtained.
  • FIG. 19 is a view schematically showing a configuration of a prize support member of a game machine according to a fifth embodiment of the present invention.
  • the game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that at least one prize support members 5 is provided by inclining with respect to a plane direction of the opening 41.
  • the locking portion 423 of the connecting portion 42 locks the coupling portion 422 in a stepwise manner by an angle adjusting mechanism (not shown).
  • the locking portion 423 can hold the coupling portion 422 in the range of 0 to 90° with respect to the bottom surface of the recessed portion 421.
  • the prize support member 5 is attached to the coupling portion 422 in an inclined manner.
  • the height (B in FIG. 19) of the prize support member 5 inclined and the height (A in FIG. 19) of the prize support member 5 not inclined become a different height. Therefore, in the case where the prize is placed on the prize support member 5 of A in FIG. 19, even if the prize support member 5 is displaced to the second state, the prize may be supported by another prize support member 5 of B in FIG. 19. As described above, even if the prize support member 5 is displaced to the second state, since the prize makes unexpected movements, it is possible to enhance the entertainment of the game.
  • FIG. 9 different kinds of the prize support members 5 as shown in FIG. 9 are attached to the connecting portions 42.
  • the prize support members 5 in FIGs. 9(a) to 9(c) and 9(f) are attached to the connecting portions 42.
  • the prize support member in FIG. 9(c) has no outer diameter tapered portion 52 and the prize support member 5 in FIG. 9(f) is provided on the connecting portions 42 (see FIG. 11). Therefore, if these prize support members 5 are used in combination, it is possible to change the heights of the prize support members 5.
  • a drive mechanism for driving the coupling portions 422 may be provided in the lower housing 22 so that the prize support members 5 return from the second state to the first state automatically.
  • the present invention is not limited to this.
  • the configuration of each part can be replaced with an arbitrary configuration having the same function.
  • any other means or compositions may be added to the present invention.
  • the present invention may be a combination of two or more arbitrary configurations (features) among the above embodiments.
  • the game machine of the present invention may be a game machine for one play, and each member may be integrally formed.
  • the present invention provides the game machine for acquiring the prize by dropping the prize from the opening to the prize take-out space.
  • the game machine includes the defining part for defining the opening and the prize support member for supporting the prize.
  • the prize support member is provided on the defining part above the prize take-out space.
  • the prize support member is configured so as to be capable of changing the layout thereof. Accordingly, the game machine of the present invention has industrial applicability.

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Abstract

A game machine for acquiring a prize by dropping the prize from an opening to a prize take¬ out space is provided. The game machine includes a defining part for defining the opening and a prize support member for supporting the prize. The prize support member is provided on the defining part above the prize take-out space. The prize support member is configured so as to be capable of changing a layout thereof. The game machine of the present invention is configured so that the prize support member is provided so as to be capable of changing a height thereof.

Description

GAME MACHINE
The present invention relates to a game machine, and in particular relates to a game machine for acquiring a prize.
Conventionally, a crane game machine is known as a game machine for acquiring a prize (for example, Patent Document 1). In such a crane game machine, a crane arm is configured to move above a prize table. Therefore, it is difficult for the crane game machine to effectively utilize a space above the prize table, that is, the space inside a housing.
Further, in such a crane game machine, there is known another crane game machine which is constituted to be capable of changing arrangement of a prize table and changing a position and shape of an opening (for example, Patent Document 2). However, there are limits to adjustment of a height and inclination of the prize table, so that it is difficult to maintain enhanced amusement.
Therefore, there is a demand for a completely new prize acquisition game machine which solves the problems of such conventional crane game machines.
PRIOR ART DOCUMENTS
PATENT DOCUMENTS
JP 2008-84236 A
JP 2016-182522 A
It is an object of the present invention to provide a game machine which is capable of effectively utilizing a space inside a housing and having enhanced amusement.
Such an object is achieved by the present inventions (1) to (11) described below.
(1) A game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space, comprising:
a defining part for defining the opening; and
a prize support member for supporting the prize, the prize support member provided on the defining part above the prize take-out space;
wherein the prize support member is configured so as to be capable of changing a layout thereof.
(2) In the game machine described in the above-mentioned invention (1), the prize support member is provided so as to be capable of changing a height thereof.
(3) In the game machine described in the above-mentioned invention (1) or (2), the prize support member is provided so as to be capable of changing a height thereof in a first height above the prize take-out space and a second height above the prize take-out space.
(4) In the game machine described in the above-mentioned invention (3), the prize support member includes a plurality of prize support members having a first prize support member and a second prize support member,
at least a part of the first prize support member is located at the first height, and
at least a part of the second prize support member is located at the second height.
(5) In the game machine described in any one of the above-mentioned inventions (1) to (4), the prize support member includes an attachment portion to be attached to the defining part, a placing portion to place the prize, and an outer diameter tapered portion located between the attachment portion and the placing portion, and
wherein the outer diameter tapered portion has an outer diameter tapered from the attachment portion to the placing portion.
(6) In the game machine described in the above-mentioned invention (5), the outer diameter tapered portion has an inclined surface and a first opposite surface opposed to the inclined surface,
the placing portion has a placing surface and a second opposite surface opposed to the placing surface,
the inclined surface and the placing surface are formed continuously, and
wherein the first opposite surface and the second opposite surface are continuously formed to form one flat surface.
(7) In the game machine described in the above-mentioned invention (6), the prize support member is attached so that the one flat surface faces vertically downward and/or vertically upward.
(8) In the game machine described in any one of the above-mentioned inventions (1) to (7), the prize support member is formed into at least one shape of an elongated shape, a flat plate shape, a bar shape and a semicircular shape.
(9) In the game machine described in any one of the above-mentioned inventions (1) to (8), the defining part has connecting portions for attaching the prize supporting member, and
the connecting portions are provided along an inner peripheral surface of the defining part which defines the opening.
(10) In the game machine described in the above-mentioned invention (9), each of the connection portions includes a coupling portion to be coupled to the prize support member, a recessed portion capable of receiving the coupling portion, and a locking portion provided in the recessed portion and to lock the coupling portion rotatably.
(11) In the game machine described in the above-mentioned invention (10), the coupling portion rotates in a range of 0 to 90° with respect to a bottom surface of the recessed portion.
Further, the above object is also achieved by the present inventions (1) to (10) described below.
(1) A game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space, comprising:
a defining part for defining the opening;
a prize support member for supporting the prize, the prize support member provided on the defining part above the prize take-out space;
an operation instructing part for instructing the prize support member to be displaced, the operation instructing part provided to correspond to the prize support member;
an input unit for receiving input information relating to setting of a game; and
a control unit for controlling execution of the game;
wherein the control unit sets the operation instructing part and the prize support member to use for the game as an initial state based on the input information.
(2) In the game machine described in the above-mentioned invention (1), the game machine further comprises a detection unit for detecting that the prize support member is in the initial state.
(3) In the game machine described in the above-mentioned invention (1) or (2), the input information includes confirmation information for confirming the initial state, and
the control unit announces the prize support member and/or the operation instructing part which are set to the initial state based on the confirmation information.
(4) In the game machine described in the above-mentioned invention (3), the control unit announces the prize support member and/or the operation instructing part which are set as the initial state only when the input unit receive the confirmation information.
(5) In the game machine described in any one of the above-mentioned inventions (1) to (4), the control unit announces that the prize support member set as the initial state has displaced.
(6) In the game machine described in any one of the above-mentioned inventions (1) to (5), the control unit operates the prize support member and the operation instructing part based on the set initial state.
(7) In the game machine described in any one of the above-mentioned inventions (1) to (6), the operation instructing part includes a display device, and
the control unit announces the operation instructing part by lighting or blinking the display device.
(8) In the game machine described in any one of the above-mentioned inventions (1) to (7), the prize support member is constituted from a plurality of prize support members, and
the operation instructing part includes a plurality of corresponding block bodies corresponding to the plurality of prize support members and a plurality of non-corresponding block bodies not corresponding to the plurality of prize support members.
(9) In the game machine described in the above-mentioned invention (8), the control unit is configured to announce the plurality of prize support members corresponding to the plurality of corresponding block bodies by announcing the plurality of corresponding block bodies set to the initial state.
(10) A control program of a game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space, the control program causing a computer to execute:
receiving input information relating to setting of a game; and
setting a prize support member to be used for the game and an operation instructing part for instructing the prize support member to be displaced to a player as an initial state by the input information, wherein the operation instructing part is provided to correspond to the prize support member.
According to the present invention, it is possible to provide the game machine which is capable of effectively utilizing the space inside the housing and having enhanced amusement.
Fig.1
FIG. 1 is a perspective view schematically showing a game machine according to a first embodiment of the present invention.
Fig.2
FIG. 2 is a block diagram showing configurations of the game machine according to the first embodiment of the present invention.
Fig.3
FIG. 3 is a side view schematically showing the game machine according to the first embodiment of the present invention.
Fig.4
FIG. 4 is a perspective view schematically showing a prize outlet of the game machine according to the first embodiment of the present invention.
Fig.5
FIG. 5 is a perspective view schematically showing an opening of the game machine according to the first embodiment of the present invention.
Fig.6
FIG. 6 is a cross-section view schematically showing a lower housing of the game machine according to the first embodiment of the present invention.
Fig.7
FIG. 7 is an enlarged perspective view schematically showing connecting portions of the game machine according to the first embodiment of the present invention.
Fig.8
FIG. 8 is views schematically showing a prize support member of the game machine according to the first embodiment of the present invention. (a) is a partial perspective view, (b) and (c) are side views, and (d) is a top view.
Fig.9
FIG. 9 is views schematically showing other configuration examples of the prize support member of the game machine according to the first embodiment of the present invention.
Fig.10
FIG. 10 is views schematically showing attachment states of the prize support members of the game machine according to the first embodiment of the present invention. (a) shows that all the prize support members are in a first state and (b) shows that the four prize support members are in the first state.
Fig.11
FIG. 11 is an enlarged perspective view schematically showing an attachment state of the prize support members of the game machine according to the first embodiment of the present invention.
Fig.12
FIG. 12 is a top view schematically showing the game machine according to the first embodiment of the present invention.
Fig.13
FIG. 13 is a perspective view schematically showing a prize display stand of the game machine according to the first embodiment of the present invention.
Fig.14
FIG. 14 is a flowchart showing a flow of setting an initial state of the game machine according to the first embodiment of the present invention.
Fig.15
FIG. 15 is a flowchart showing a flow of the whole of a game of the game machine according to the first embodiment of the present invention.
Fig.16
FIG. 16 is a perspective view schematically showing a configuration of connecting portions of a game machine according to a second embodiment of the present invention.
Fig.17
FIG. 17 is a side view schematically showing a configuration of a prize support member of a game machine according to a third embodiment of the present invention.
Fig.18
FIG. 18 is a perspective view schematically showing a configuration of a connecting portion of a game machine according to a fourth embodiment of the present invention.
Fig.19
FIG. 19 is a view schematically showing a configuration of a prize support member of a game machine according to a fifth embodiment of the present invention.
Hereinafter, a game machine of the present invention will be described in detail based on preferred embodiments with reference to the accompanying drawings. In the following description, for the convenience of explanation, the upper side in each figure will be referred to as “upper”, the lower side thereof will be referred to as “lower”, the left side thereof will be referred to as “left”, the right side thereof will be referred to as “right”, the near side of the page will be referred to as “front” and the back side of the page will be referred to as “back”.
<<First Embodiment>>
1. Game Machine
FIG. 1 is a perspective view schematically showing a game machine according to a first embodiment of the present invention. FIG. 2 is a block diagram showing configurations of the game machine according to the first embodiment of the present invention. FIG. 3 is a side view schematically showing the game machine according to the first embodiment of the present invention. FIG. 4 is a perspective view schematically showing a prize outlet of the game machine according to the first embodiment of the present invention. FIG. 5 is a perspective view schematically showing an opening of the game machine according to the first embodiment of the present invention. FIG. 6 is a cross-section view schematically showing a lower housing of the game machine according to the first embodiment of the present invention. In this regard, FIG. 2 and FIG. 6 show only configurations necessary for explaining functions of the game machine.
As shown in FIGs. 1 and 2, the game machine 1 of the present invention is a two-play type game machine in which two players can perform play at the same time. The game machine 1 includes a housing 2, a prize acquisition game machine 1A, a prize acquisition game machine 1B, a storage part 8 and a control unit 9 provided in the housing 2. In this regard, although the game machine 1 is the two-play type game machine, it may be a one-play type game machine to be played by one player. Hereinafter, description will be made on the configuration of each part.
<Housing>
The housing 2 is formed into a box shape and has a function of placing or housing each part of the game machine 1. The shape of the housing 2 is not particularly limited and can be changed to a triangular prism shape, an elliptic cylinder shape, a cylindrical shape or the like depending on the number of prize acquisition game machines 1A and 1B. For example, in the case where the number of the prize acquisition game machine is one, it is possible to change the shape thereof to the cylindrical shape or the triangular prism shape. Also, in the case where the number of prize acquisition game machine is three, it is possible to change the shape thereof to the triangular prism shape. The housing 2 is constituted from a prism-shaped upper housing 21 and a substantially cuboid-shaped lower housing 22.
(Upper Housing)
The upper housing 21 is formed into a prismatic shape which is constituted from a frame, a rectangular upper surface 211, a front surface 212, a back surface 213, and two trapezoidal side surfaces 214. The frame is configured so that an advertisement sentence or the like is directly displayed and is capable of attaching a signboard or the like. In the present embodiment, as shown in FIG. 1, the signboard for the advertisement is attached to an upper frame of the front surface 212.
Unlike a crane game machine, the game machine 1 of the present invention does not have any crane arm. Therefore, as shown in FIGs. 1 and 3, it is possible to incline the front surface 212 toward the back surface 213 with respect to a vertical axis Z. Since the player can confirm a setting condition of the prize from the vertically upper side due to the incline of the front surface 212, it becomes easy to predict how to acquire the prize by playing it.
An inclination angle θ of the front surface 212 is not particularly limited, but it is 1 to 45°, preferably 5 to 30°, and more preferably 10 to 25° with respect to the vertical axis Z. Within such a range, the prize can be visually recognized from a vertical direction (Z axis direction) in addition to a front direction (X axis direction) and a side direction (Y axis direction). Therefore, it is possible for the player to accurately recognize how the prize is placed and judge whether or not the prize can be acquired.
Each surface (in particular, the front surface 212 and the side surfaces 214) is substantially transparent (colorless transparent, colored transparent, translucent) so that the player can see a game space. It is to be noted that a space defined by the upper housing 21 becomes the game space for acquiring the prize.
(Lower Housing)
The lower housing 22 is connected to the upper housing 21 on an upper surface thereof. The lower housing 22 is used to house the storage part 8 and the control unit 9. The lower housing 22 has a prize outlet 221, a shielding plate 222, a prize take-out space 223, and a prize escape portion 224.
Two prize outlets 221 are provided in a front surface of the lower housing 22 so as to correspond to the prize acquisition game machines 1A and 1B, respectively. The prize outlet 221 has a function of taking out the prize from the prize take-out space 223 and is formed into a rectangular shape.
The shielding plate 222 is provided on an upper portion of the lower housing 22 so as to close the prize outlet 221. The shielding plate 222 is formed into a rectangular shape corresponding to the prize outlet 221. The shielding plate 222 has a function of preventing an act of trying to illegally deprive the prize from the prize outlet 221. Therefore, the shielding plate 222 can rotate to the backward of the game machine 1 with respect to the vertical axis Z with the long side of the rectangle as a central axis.
Further, as shown in FIG. 4, the shielding plate 222 is bent in two steps to the backward of the game machine 1 with respect to a surface of the shielding plate 222. That is, the shielding plate 222 has a first bent portion 2221 and a second bent portion 2222 which is further bent from the first bent portion 2221. The first bent portion 2221 has a function of making it easier to take out the prize from the prize take-out space 223. An angle θ1 of the first bent portion 2221 is not particularly limited, but it is preferably about 5 to 30° with respect to the surface of the shielding plate 222.
The second bent portion 2222 has a function of preventing player's hands or fingers from being caught between the shielding plate 222 and the lower housing 22. An angle θ2 of the second bent portion 2222 is larger than the angle θ1 of the first bent portion 2221 from the viewpoint of preventing injury. Specifically, the angle θ2 of the second bent portion 2222 is not particularly limited, but it is preferably about 15 to 45° with respect to the surface of the shielding plate 222.
The prize take-out space 223 is provided in the lower housing 22 and communicates with the game space through an opening 41 of a defining part 4 to be described later. As shown in FIG. 5, this prize take-out space 223 is larger than the opening 41 and is formed so as to encompass the opening 41 in a plan view. By being formed in this way, it is possible to reliably lead the prize to the prize take-out space 223. Conversely, in the plan view, the opening 41 may be formed so as to encompass the prize take-out space 223.
In this regard, the prize take-out space 223 is a space which is constituted from side surfaces and a bottom surface inside the lower housing 22, the prize escape portion 224, and the shielding plate 222. This bottom surface is designed not to come into contact with prize support members 5 when the prize support members 5 described later come into a second state. As a result, the prize which has fallen into the prize take-out space 223 is not obstructed by the prize support members 5 to thereby enable the prize to be reliably taken out.
The prize escape portion 224 is provided at a back portion of the prize take-out space 223. The prize escape portion 224 defines the prize take-out space 223 and is constituted from a surface which is inclined to the backward of the game machine 1 with respect to the vertical axis Z. Therefore, for example, when taking out a large prize from the prize take-out space 223, it is possible to avoid inconvenience that the shielding plate 222 pressed by the player comes into contact with the prize and the prize cannot be taken out. The prize escape portion 224 is set to an appropriate inclination angle θ3 (for example, 20 to 70°, etc.) so that the player can easily take out the prize. Further, the prize escape portion 224 may be configured to move in the X axis direction of the game machine 1 by changing the inclination angle θ3 by a movable mechanism not shown.
<Prize Acquisition Game Machine>
The prize acquisition game machine 1A includes an operation part 3A, a defining part 4A, prize supporting members 5A, an operation instructing part 6A, and a prize display stand 7A. The prize acquisition game machine 1B includes an operation part 3B, a defining part 4B, prize supporting members 5B, an operation instructing part 6B, and a prize display stand 7B.
The prize acquisition game machines 1A and 1B are provided adjacent to each other in the housing 2 and controlled by one control unit 9. Since the two prize acquisition game machines 1A and 1B are controlled by the one control unit 9, it is possible to reduce the size of the whole of the game machine 1. Two players adjacent to each other face in the same direction and can perform play of the prize acquisition game machines 1A and 1B according to the present embodiment. However, the present invention is not limited to this, but may be a two-play type acquisition game machine in which the back surfaces of the housings 2 are in contact with each other, so that the two players face each other and can perform the play.
The number of the prize acquisition game machines 1A and 1B is not limited particularly, but may be three or more. In the case where the number of the prize acquisition game machine is three, by arranging the operation part 3 at a corner portion of the lower housing 22 having the triangular prism shape, it is also possible to make a three-play type acquisition game machine. As a result, the three players face the center of the housing 2 and can perform the play at the same time.
Such prize acquisition game machines 1A and 1B are a machine for acquiring the prize by changing the prize supporting members 5 (coupling portions 422) from a state (a first state) where the prize can be supported to a state (a second state) where the support of the prize is released. Hereinafter, the configuration of each part of the prize acquisition game machines 1A and 1B will be described. Since the prize acquisition game machines 1A and 1B are identical to each other, each part of the prize acquisition game machine 1A will be described as a representative.
FIG. 7 is an enlarged perspective view schematically showing connecting portions of the game machine according to the first embodiment of the present invention. FIG. 8 is views schematically showing a prize support member of the game machine according to the first embodiment of the present invention ((a) is a partial perspective view, (b) and (c) are side views, and (d) is a top view.). FIG. 9 is views schematically showing other configuration examples of the prize support member of the game machine according to the first embodiment of the present invention. FIG. 10 is views schematically showing attachment states of the prize support members of the game machine according to the first embodiment of the present invention ((a) shows that all the prize support members are in a first state and (b) shows that the four prize support members are in the first state.). FIG. 11 is an enlarged perspective view schematically showing an attachment state of the prize support members of the game machine according to the first embodiment of the present invention.
(Operation Part)
The operation part 3 is provided at an upper end portion of the lower housing 22 and is constituted from a cylindrical push button 31. The operation part 3 has a function of receiving input information from the player and receives various commands to acquire the prize from the player. In the game machine 1 of the present invention, the prize support members 5 are displaced by one operation on the push button 31. Therefore, the operation part 3 is constituted from only one push button 31. As a result, it is possible for the player to participate more actively in prize acquisition acts as compared with the conventional prize acquisition machines. In this regard, the number of the push button 31 is not particularly limited, but may be two or more. Further, the operation part 3 may include an operation stick or a bed display screen depending on the configuration of the game machine 1.
(Defining Part)
The defining part 4 is provided between the upper housing 21 and the lower housing 22 and functions as a game field. Further, the defining part 4 has a function of defining the opening 41 for dropping the prize. The defining part 4 is formed into a flat plate shape. Further, the defining part 4 has the opening 41 in which a part thereof is cut out, and a plurality of connecting portions 42 provided on an inner peripheral surface constituting the opening 41.
As shown in FIG. 5, the opening 41 is formed into a circular shape. The opening 41 is configured to communicate the game space with the prize take-out space 223, so that the prize drops. The number of the openings 41 is not particularly limited, but may be two or more. In the prize acquisition game machine 1A of the present embodiment, the defining part 4 has one opening 41. In the game machine 1 of the present invention, the defining part 4 has at least two openings 41.
The shape of the opening 41 is not particularly limited, but may be an elliptical shape, a polygonal shape, a rectangular shape, a curved shape, or the like. The size of the opening 41 is not particularly limited as long as it is smaller than the size of the defining part 4. In the case where the opening 41 is circular, its diameter is preferably 40 to 120 cm, and more preferably 50 to 100 cm. If the upper surface of the lower housing 22 is provided as the defining part 4, there is no need to independently provide the defining part 4.
The connecting portions 42 have a function of attaching prize support members 5 to be described later. As shown in FIG. 7, the plurality of connecting portions 42 is provided continuously along the inner peripheral surface constituting the opening 41. In the present embodiment, the connecting portions 42 are constituted from the sixteen connecting portions 42, but may be constituted from one connecting portion 42.
Each connecting portion 42 has a recessed portion 421 concaved toward the inner peripheral surface, a coupling portion 422 received in the recessed portion 421, a locking portion 423 for locking the coupling portion 422, and a switch 424 for switching between the first state and the second state of the coupling portion 422 (prize support member 5).
The recessed portion 421 faces the opening 41 and also faces the prize take-out space 223. That is, as shown in FIG. 7, the recessed portion 421 is formed into a "Π" shape in the front view thereof. A cushioning material (not shown) is provided on a bottom surface of the recessed portion 421. Examples of a material of the cushioning material include, but not particularly limited thereto, an elastic body such as urethane, rubber, resin, and the like. This cushioning material can reduce the shock when the coupling portion 422 collides with the bottom surface of the recessed portion 421 by changing from the first state to the second state. In this embodiment, since the defining part 4 has the plurality of connecting portions 42, as shown in FIG. 7, each recessed portion 421 is configured to be intermittently provided on the inner peripheral surface.
The coupling portion 422 has a function of fitting the prize support member 5. Therefore, when the prize supporting member 5 is in the first state, the coupling portion 422 is configured so as to project from the recessed portion 421 (center of FIG. 7). When the prize support member 5 is in the second state, the coupling portion 422 is configured so as to be received in the recessed portion 421 (left side of FIG. 7). The coupling portion 422 includes a main body 4221, two first fitting portions 4222 projecting from both ends of a distal end surface of the main body 4221, a plate-like second fitting portion 4223 positioned between the first fitting portions 4222.
The main body 4221 is locked to the locking portion 423 described later at a base end thereof.
Each of the first fitting portions 4222 has a protrusion extending further from a tip thereof. When the connecting portion 422 and the prize support member 5 are fitted together, this protrusion is inserted through each slit portion 511 which will be described later. Therefore, the first fitting portion 4222 has a function as a stopper for preventing the connecting portion 42 from being separated from the prize support member 5. Thereby, it is possible to reliably fix the prize support member 5 to the coupling portion 422.
The second fitting portion 4223 projects from the distal end surface of the main body 4221 between the two first fitting portions 4222. Three (plural) ribs are formed on a lower surface of the second fitting portion 4223. These ribs are formed along a projecting direction of the second fitting portion 4223. When the coupling portion 422 and the prize support member 5 are fitted together, the ribs are inserted through a window portion 512 which will be described later. Therefore, the second fitting portion 4223 has a function as a stopper for preventing the connecting portion 42 from being separated from the prize support member 5. Thereby, it is possible to reliably fix the prize support member 5 to the coupling portion 422.
The locking portion 423 is provided at an upper portion of the recessed portion 421 and has a function of locking the coupling portion 422 at a predetermined angle. The locking portion 423 locks the base end of the main body 4221 in the range of 0 to 90° with respect to the vertical axis Z (the bottom surface of the recessed portion 421). This makes it possible to change a height of the prize support member 5 from the prize take-out space 223 and an angle of the prize support member 5 with respect to the bottom surface of the recessed portion 421, depending on the attachment angle of the coupling portion 422.
If the locking portion 423 locks the coupling portion 422, the coupling portion 422 is configured to project from the recessed portion 421 as shown in FIG. 7 (first state). If the locking of the coupling portion 422 is released, the coupling portion 422 is configured to be received in the recessed portion 421 as shown in FIG. 7 (second state). In other words, the coupling portion 422 rotates by 90° with respect to the vertical axis Z about the locking portion 423 as a central axis and is received in the recessed portion 421. As a result, the coupling portion 422 faces vertically downward. Release of the locking portion 423 may be performed manually or automatically by the switch 424 or the control unit 9.
In this regard, the locking portion 423 may lock the coupling portion 422 in a stepwise manner. In this case, it is possible to lock the coupling portion 422 at a predetermined angle with respect to the bottom surface of the recessed portion 421 in the stepwise manner.
The switch 424 is provided between the connecting portions 42. By turning on the switch 424, the coupling portion 422 can be locked in the first state. On the other hand, by turning off the switch 424, the locking can be released and the coupling portion 422 can be received in the recessed portion 421. The switch 424 may be turned on and off manually or turned on and off automatically.
(Prize Support Members)
The prize support members 5 are provided in the defining part 4 and function to support the prize. The number of the prize support members 5 is not particularly limited, but may be one or more. In the present embodiment, the number of the prize support members 5 is 16 which correspond to the number of the connecting portions 42 of the defining part 4. The shape of each prize support member 5 is not particularly limited, but may be any shape such as a bar shape, an elongated shape, a flat plate shape, a plate shape, a semicircular shape, a circular shape, and the like. The lengths of the prize support members 5 are not also limited particularly, but may be the same as or different from each other.
Further, an outer diameter (width and/or thickness) of each prize support member 5 may be gradually tapered from a base end to a tip end thereof. Thereby, in the first state, gaps between the prize supporting members 5 become large, so that it is possible to give the player an image that the prize is likely to drop.
Further, the prize support members 5 are provided so as to be capable of changing (removable) a layout with respect to the defining part 4. Thus, it is possible to change attachment positions of the prize support members 5 with respect to the connecting portions 42. For example, it is possible to replace and attach the prize support members 5 having different lengths, outer diameters and shapes, or various effect members (for example, a plurality of projections). Therefore, it is possible to change a kind of methods of placing the prize and a difficulty level of the game. As a result, a game administrator can freely set the configuration of the game and can continuously entertain the player.
The prize support members 5 can be formed of a hard resin material, a metal material, a ceramic material, or the like. Further, each of the prize support members 5 may be provided with a vibrating body in the prize support member 5 to vibrate the prize support members 5. The possibility that the prize becomes an unexpected posture is increased by the tremor of the vibrating body, so that the player can enjoy a process of acquiring the prize more.
As shown in FIG. 8, each prize support member 5 has an attachment portion 51, an outer diameter tapered portion 52, and a placing portion 53.
As shown in the perspective view of FIG. 8(a), the attachment portion 51 is formed into a box shape and is formed to have a size corresponding to the coupling portion 422 of the connecting portion 42. The attachment portion 51 is attached to include (receive) the coupling portion 422. For this reason, as shown in the side view of FIG. 8(b), the attachment portion 51 is attached to the coupling portion 422 in a state (hereinafter referred to as "normal state") that an inclined surface 522 described later faces upward (one flat surface described later faces downward). Further, as shown in the side view of FIG. 8(c), the attachment portion 51 is attached to the coupling portion 422 in a state that the inclined surface 522 faces downward (one flat surface faces upward), that is, a state (hereinafter referred to as "inverted state”) in which the normal state is inverted.
As shown in FIG. 8(a), the attachment portion 51 has two slit portions 511 and a window portion 512 provided between the slit portions 511 at a bottom surface thereof. The slit portions 511 are configured to be a size that the protrusions of the first fitting portions 4222 of the coupling portion 422 shown in FIG. 7 can be inserted therethrough. By inserting the protrusions of the first fitting portions 4222 into the slit portions 511, the first fitting portions 4222 are locked to the slit portions 511.
The window portion 512 is configured to be a size enough to pass through the second fitting portion 4223 of the coupling portion 422. By inserting the second fitting portion 4223 into the window portion 512, the second fitting portion 4223 is locked to the window portion 512 due to the ribs of the second fitting portion 4223. As a result, the prize support member 5 is reliably coupled to the coupling portion 422 of the connecting portion 42.
The outer diameter tapered portion 52 is connected to the attachment portion 51. As shown in the side views of FIGs. 8(b) and 8(c) and the top view of FIG. 8(d), the outer diameter tapered portion 52 is formed into a prismatic shape, which is constituted from an upper surface (first surface) 521, the inclined surface (second surface) 522 inclined from the upper surface 521, two side surfaces (third surfaces) 523, and a bottom surface (first opposite surface) 524. The upper surface 521 of the outer diameter tapered portion 52 and the upper surface of the attachment portion 51 are formed to constitute one surface continuously. The inclined surface 522 is inclined from the upper surface 521 toward the bottom surface 524. As a result, the outer diameter tapered portion 52 has the gradually decreasing outer diameter (height). Further, as shown in FIG. 8 (d), not only the inclined surface 522 but also the side surfaces 523 are tapered toward the tip end. Therefore, since a contact area with the prize is reduced in the outer diameter tapered portion 52, the support of the prize becomes unstable. As a result, when the prize support member 5 is displaced from the first state to the second state, the possibility that the prize moves unexpectedly increases, so that it is possible to entertain the player.
As shown in the side views of FIGs. 8(b) and 8(c) and the top view of FIG. 8(d), the placing portion 53 is connected to the outer diameter tapered portion 52 and linearly extends from the outer diameter tapered portion 52. An upper surface (placing surface) of the placing portion 53 is formed continuously with the inclined surface 522 of the outer diameter tapered portion 52. The placing portion 53 has a function of placing the prize. As shown in FIG. 8, the placing portion 53 is formed into an elongated prism shape, but may be formed into a rod shape, a flat plate shape, a long plate shape, a semicircle shape, a circle shape or the like. The diameter of the placing portion 53 is not particularly limited, but has a predetermined diameter to be able to place the prize. The diameter may be constant from a base end to a tip end of the placing portion 53 or may be tapered from the outer diameter tapered portion 52. A length of the placing portion 53 is not particularly limited, but may be a length as to reach the opposing connecting portion 42 via the opening 41, a length corresponding to the radius of the opening 41 and the same length as that of the outer diameter tapered portion 52.
The placing portion 53 may be provided with a slip preventing member so that the prize can be stably placed on the placing portion 53. Such a slip preventing member may be provided over a whole of the placing portion 53 or the outer diameter tapered portion 52, or a part such as the upper surface or the like thereof. Thus, for example, when placing a small prize one by one on the placing portion 53, it is possible to suppress or prevent the prize from slipping. As a result, the prize can be reliably supported.
In the prize support member 5 as described above, as shown in the side view of FIG. 8(b), the bottom surface 524 of the outer diameter tapered portion 52 and a lower surface (the second opposite surface) of the placing portion 53 are continuous with each other and constitute one flat surface. Further, since the attachment portion 51 is formed into the box shape, it is possible to attach it to the connecting portion 42 even in the normal state of FIG. 8 (b) and the inverted state of FIG. 8(c). Thus, when the prize support member 5 is attached to the coupling portion 422, in the normal state, a height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 becomes h1 (FIG. 8(b)). On the other hand, in the inverted state, a height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 becomes h2. In this manner, it is possible to change a distance from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 (hereinafter also referred to as "the height of the prize support member 5"), depending on how the prize support member 5 is attached. As a result, when the prize support member 5 is attached to the coupling portion 422, the placing portion 53 of the prize support member 5 is irregularly aligned.
The prize support members 5 of the present invention are not limited to the above-described configuration, and various kinds of configurations can be used. Hereinafter, description will be made on other configuration examples of the prize support members 5.
(Other Configuration Example 1)
Other configuration example 1 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the placing portion 53 includes a rod-shaped body. That is, as shown in FIG. 9(a), the placing portion 53 of the other configuration example 1 is constituted from a prism-shaped base end portion on the side of the outer diameter tapered portion 52 and a rod-shaped distal end portion extending from the prism-shaped base end portion. Further, this distal end portion may be formed of a non-slip member. Thus, for example, it is possible to suppress or prevent the prize from slipping when placing the small prize one by one on the distal end portion of the placing portion 53, so that the prize can be reliably supported.
(Other Configuration Example 2)
Other configuration example 2 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the attachment portion 51 does not have the bottom surface. That is, as shown in FIG. 9(b), the prize support member 5 of the other configuration example 2 does not have the bottom surface and the lower surface, and is configured to have two openings. Since there is no lower surface, the prize support member 5 of the other configuration example 2 is formed into a ladle shape as a whole. In this case, the prize support member 5 cannot be used in the inverted state, but if it is used together with the prize support member 5 of the other configuration example 3, it is possible to change the height of the prize support member 5.
(Other Configuration Example 3)
Other configuration example 3 of the prize support members 5 is different from the prize support member 5 of the other configuration example 2 in that it does not have the outer diameter tapered portion 52. That is, as shown in FIG. 9(c), the prize support member 5 of the other configuration example 3 does not have the outer diameter tapered portion 52. As a result, the diameter of the prize support member 5 can be made constant. In addition, like the prize support member 5 of the other configuration example 2, the prize support member 5 of the other configuration example 3 is formed into the ladle shape as a whole because the attachment portion 51 does not have the bottom surface and the lower surface. In this case, the prize support member 5 cannot be used in the inverted state, but if it is used together with the prize support member 5 of the other configuration example 2, it is possible to change the height of the prize support member 5.
(Other Configuration Example 4)
Other configuration example 4 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the placing portion 53 has a squid-shaped flat plate portion 531. That is, as shown in FIG. 9(d), the prize support member 5 of the other configuration example 4 has a configuration in which the placing portion 53 has the flat plate portion 531 on its upper surface. Thereby, since an area of the placing portion 53 increases, when placing the small prize, it is possible to stably place the prize. In this regard, the flat plate portion 531 is not particularly limited, but made of a transparent material such as an acrylic plate.
(Other Configuration Example 5)
Other configuration example 5 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that the placing portion 53 is formed to have substantially the same size as the outer diameter tapered portion 52 and a substantially semicircular flat plate portion 531 is provided. That is, the prize support member 5 of the other configuration example 5 is configured to have the substantially semicircular flat plate portion 531 in its entirety. As a result, since the area of the portion on which the prize is placed on the side of the defining part 4 is increased, it is possible to stably place the small prize on one prize support member 5. In addition to that, it is also possible to be used as a support for a large prize.
(Other Configuration Example 6)
Other configuration example 6 of the prize support members 5 is different from the prize support members 5 having the configuration described above in that it is configured with only a substantially semicircular flat plate portion. That is, the prize support member 5 of the other configuration example 6 does not have the attachment portion 51, the outer diameter tapered portion 52 and the placing portion 53, and is configured with merely the flat plate portion. This prize support member 5 has a locking portion 54 for attaching to the defining part 4. As shown in FIG. 11, the locking portion 54 is inserted into a space between an operation instructing part 6 and the connecting portion 42. As a result, the prize support member 5 of other configuration example 6 is engaged on the connecting portion 42. Since the prize support member 5 of the configuration example 6 does not have the attachment portion 51, it is not connected to the coupling portion 422. Therefore, the prize support member 5 is not displaced and is used for placing the prize or supporting the prize.
By attaching the prize support members 5 to the defining part 4 as described above, it is possible to increase variations of the method of placing the prize and the attachment states of the prize support members 5 to thereby enhance the amusement property of the game. Next, FIG. 10 shows configurations that the prize support members 5 are connected to the defining part 4.
As shown in FIG. 10(a), each prize support member 5 is attached to the connecting portion 42 of the defining part 4 by the attachment portion 51. The prize support member 5 extends along a radial direction of the opening 41 toward the center of the opening 41. As a result, the prize support members 5 are in the state (first state) which is capable of supporting the prize. In other words, each coupling portion 422 of the connecting portions 42 is in a state (first state) that it is projected from the recessed portion 421.
Further, as shown in FIG. 10(b), if the lockings of some coupling portions 422 are released, some prize support members 5 extend in a vertical downward direction toward the prize take-out space 223. As a result, some prize support members 5 are in a state (second state) that the support of the prize is released. In other words, some coupling portions 422 of the connecting portions 42 are in a state (second state) that they are received in the recessed portions 421.
Specifically, if the locking of the coupling portion 422 is released, the coupling portion 422 of the connecting portion 42 rotates downward using the locking portion 423 as a support axis. Thereby, the prize support member 5 changes from the first state to the second state. In FIG. 10(b), the twelve prize support members 5 out of the sixteen prize support members 5 (connecting portions) are in the second state. In this way, the prize support members 5 are configured to be displaceable from the first state to the second state.
As shown in FIG. 10(a), the prize support members 5 are continuously provided along a circumferential direction of the opening 41 via a predetermined interval, which correspond to the connecting portions 42 of the defining part 4. Thus, in the first state, the tip ends of the prize support members 5 face in the vicinity of the center of the opening 41. In addition, the prize support members 5 define a circular small opening at the center of the opening 41 as well as sixteen sector-shaped small openings between the prize support members 5 in plan view. As described above, the prize support members 5 are provided without covering the whole of the opening 41, in particular, covering the center portion of the opening 41. In this way, since many openings are formed, it is possible to give the player an image that the prize is likely to drop easily. As a result, it is possible for the player to increase the opportunity to play with the game machine 1.
In this regard, as shown in FIG. 10(b), the game administrator sets the four prize support members 5 to the first state and the other prize support members 5 to the second state in advance, thereby enabling the game to be performed. In this way, the game administrator can adjust the difficulty level of the game. As described above, the prize support members 5 are configured to be capable of changing its layout.
In the prize acquisition game machine 1A of the present invention, in the first state, a height (hereinafter referred to as "the height of the prize support member 5") of the upper surface of the placing portion 53 of each prize support member 5 from the bottom surface constituting the prize take-out space 223 is configured to be capable of changing. In FIG. 11, a plurality of prize support members 5 are vertically inverted and attached to the connecting portions 42.
If the prize support member 5 is attached to the connecting portion 42 in the normal state, the height of the prize support member 5 is a height which is determined by summing a distance from the bottom surface constituting the prize take-out space 223 to the lower surface of the attachment portion 51 and the height h1 from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 (hereinafter referred to as "first height"). On the other hand, if the prize support member 5 is attached to the connection part 42 in the inverted state, the height of the prize support member 5 is a height which is determined by summing the distance from the bottom surface constituting the prize take-out space 223 to the lower surface of the attachment portion 51 and the height h2 from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53 (hereinafter referred to as "second height").
Therefore, the first height and the second height are different from each other in the height from the lower surface of the attachment portion 51 to the upper surface of the placing portion 53, that is, by the heights h1 and h2. In this way, depending on how the prize support members 5 are attached to the connecting portions 42, it is possible to arrange the prize support members 5 so that the height of each prize support member 5 is variable between the first height and the second height. The first height of the prize support member 5 is substantially equal to the thickness of the placing portion 53 and the second height of the prize support member 5 is equal to the thickness of the outer diameter tapered portion 52.
Specifically, as shown in FIG. 11, the first prize support member 5a, the third prize support member 5c and the fifth prize support member 5e are alternately attached to the connecting portions 42 in the inverted state. The second prize support member 5b, the fourth prize support member 5d and the sixth prize support member 5f are alternately attached to the connecting portions 42 in the normal state.
Thus, the heights of the second prize support member 5b, the fourth prize support member 5d, and the sixth prize support member 5f are different from the heights of the first prize support member 5a, the third prize support member 5c, and the fifth prize support member 5e. Therefore, for example, when the third prize support member 5c is displaced from the first state to the second state, the prize becomes easy to tilt to the second prize support member 5b. Furthermore, a possibility that the prize move unexpectedly is raised. As a result, it is possible to give the player an image that is likely to acquire the prize. The prize support members 5 are not limited to being attached alternately in the normal state and the inverted state and may be attached randomly.
Since the basic configuration of the prize support members 5 is as described above, even if the prize support members 5 of other configuration examples are used, the prize support members 5 are attached to the defining part 4 so that the heights of the prize support members 5 can be changed. In particular, as shown in FIG. 11, the prize support members 5 of other configuration example 6 is provided at a position between the connecting portions 42 and the operation instructing part 6. Therefore, the height of the prize support member 5 of other configuration example 6 is higher than the heights of the other prize support members 5.
(Operation Instructing Part)
The operation instructing part 6 has a function of instructing which prize support members 5 are operated by the player. The operation instructing part 6 is provided on the defining part 4 to correspond to the opening 41. That is, the operation instructing part 6 is provided along the circumferential direction of the opening 41 so as to surround the prize support members 5 and the opening 41. In the present embodiment, the operation instructing part 6 is provided concentrically (annularly) with the prize support members 5.
As shown in FIG. 10, the operation instructing part 6 is constituted from a plurality of block bodies 61. The number of the block bodies 61 is not particularly limited, but may be one or two or more. In the present embodiment, the number of block bodies 61 is 32.
The plurality of block bodies 61 includes sixteen corresponding block bodies 61a provided so as to be adjacent to the prize support members 5 and correspond to the prize support members 5, and sixteen non-corresponding block bodies 61b provided between the corresponding block bodies 61a and so as not to correspond to the prize support members 5. In other words, the corresponding block bodies 61a and the non-corresponding block bodies 61b are alternately provided.
As shown in FIG. 11, the corresponding block bodies 61a are formed to protrude toward the center of the opening 41 than the non-corresponding block bodies 61b. Thus, the game administrator can recognize the corresponding block bodies 61a at a glance and promptly perform the setting of the prize support members 5 and the like.
Each of the block bodies 61 has a substantially cuboid shape and a display device 611 is provided inside the block body 61. Examples of the display device 611 include an LED, a liquid crystal monitor and the like.
In FIG. 10, eight (plural) LEDs are shown for one block body 61. In FIG. 10, it is to be noted that the display devices 611 of the other block bodies 61 are omitted. The lighting and blinking of the display device 611 are controlled by the control unit 9 described later.
In the present embodiment, the corresponding block bodies 61a and the prize support members 5 are provided in a one-to-one correspondence, but the present invention is not limited thereto. For example, one corresponding block body 61a may be provided so as to correspond to a plurality (for example, 2 to 8) of prize support members 5 provided in series. The one corresponding block body 61a corresponding to the plurality of prize support members 5 is larger than the corresponding block body 61a corresponding to the prize support member 5 one by one. If the push button 31 is pressed while the display device 611 of such a large corresponding block body 61a is lighted, it is possible to displace the plurality of prize support members 5 corresponding to the large corresponding block body 61a together. As a result, it is possible to give the player a feeling of hit.
Further, a plurality (for example, 2 to 8) of the block bodies 61 may be configured as one group that they light and blink at the same time, and the group and the prize support members 5 may correspond to one to one. Even with such a configuration, if the push button 31 is pressed while the display devices 611 of the grouped block body 61 are lighted, it is possible to displace the plurality of prize support members 5 together. Therefore, it is possible to exhibit the above effects.
(Input Unit)
An input unit 10 has a function of receiving input information on the settings of the game. The input unit 10 may be provided anywhere in the prize acquisition game machine 1A as long as the game administrator can operate it. In the present embodiment, as shown in FIG. 1, it is provided to be in contact with the defining part 4 and the frame of the upper housing 21. The input unit 10 is constituted from a button. The input information on the settings of the game includes registration information for registering an initial state described later, confirmation information for confirming the initial state, resetting information for resetting the initial state, and the like.
(Detection Unit)
A detection unit 11 has a function of detecting the movement of each part of the game machine 1. The installation location is not limited as long as the detection unit 11 can detect the movement of each part. Further, the detection unit 11 is not particularly limited, but constituted from various kinds of sensors such as a camera, an acceleration sensor, a weight sensor, a pressure sensor, an infrared sensor, a photoelectric sensor and the like.
The prize acquisition game machine 1A includes a first detection unit, a second detection unit 111 and a third detection unit. The first detection unit detects that the coupling portions 422 (the prize support members 5) of the connecting portions 42 are in the second state. Therefore, the first detection unit is provided in a connecting-portion drive mechanism (not shown) in the vicinity of the connecting portions 42. This makes it possible to properly operate an operation control unit 93 described later.
The second detection unit 111 detects whether or not the prize exists in the prize take-out space 223. The second detection unit 111 is provided on both side surfaces constituting the prize take-out space 223. The second detection unit 111 is constituted from, for example, a photoelectric sensor including a light emitting unit and a light receiving unit. In the present embodiment, as shown in FIGs. 5 and 6, it is constituted from five light receiving units provided on one side surface constituting the prize take-out space 223 and five light emitting units provided on the other side surface. Each of the light emitting units and the light receiving units is provided at an equal interval.
When the prize drops in the prize take-out space 223, the light is blocked by the prize and the second detection unit 111 detects the prize. This makes it possible for the control unit 9 to control not to execute any more games when only one prize is set on the prize support members 5.
Here, as shown in FIG. 6, when some prize support members 5 become the second state, the second detection unit 111 is constituted so that the light from the second detection unit 111 does not come into contact with the prize support members 5. That is, in the prize take-out space 223, the second detection section 111 is provided at a position close to the bottom surface constituting the prize take-out space 223 than the prize support members 5 in the second state. This makes it possible to reliably detect only the prize.
The third detection unit detects that the game machine 1 is shaken. The third detection unit is provided at a position close to the player, for example, in the lower housing 22. The third detection unit is constituted from, for example, an acceleration sensor. Thus, when the player shakes the game machine 1 in order to illegally obtain the prize, it is possible to accurately and reliably detect the shake. In this case, an announcement means (not shown) can inform the game administrator of the shake by sound, light or the like.
In addition, the detection unit 11 may be constituted from, for example, a camera provided in the upper housing 21 or the lower housing 22. By doing so, it is possible to detect the lighted display device 611 or that the prize has dropped. Further, the detection unit 11 may be constituted from the weight sensor, the pressure sensor, the photoelectric sensor and the like provided in each prize support member 5. This makes it possible detect the state (the first state or the second state) of the prize support member 5 and the drop of the prize.
As described above, the game machine 1 of the present invention is a game machine not having the crane arm. Therefore, it has an excellent effect that the game space can be utilized effectively, which is not found in the past. This feature will be further explained with reference to the drawings. FIG. 12 is a top view schematically showing the game machine according to the first embodiment of the present invention. FIG. 13 is a perspective view schematically showing a prize display stand of the game machine according to the first embodiment of the present invention.
In the game machine 1 of the present invention, only the upper surface 211 of the upper housing 21 can be present above the opening 41. In other words, there exists no structure in the game space between the prize support members 5 and the upper surface 211 of the upper housing 21. Thus, since the game space can be changed to a game space having a size matched to the size of the prize placed on the prize support members 5, it is possible to reduce the size of the game machine 1. In this case, the upper housing 21 can be formed into a dome shape matching the size of the operation instructing part 6. Therefore, it is possible to effectively utilize the game space above the game machine 1.
Further, in the game machine 1 of the present invention, as shown in FIGs. 1 and 3, the front face 212 of the upper housing 21 can be inclined with respect to the vertical axis Z. Therefore, as shown in FIG. 12, in the plan view of the game machine 1, an area of the upper surface 211 of the upper housing 21 can be smaller than an area of a game field (defining part 4). In other words, in the plan view of the game machine 1, a part of the opening 41 is configured to be visible (exposed) from the upper surface 211 of the upper housing 21.
The area of the upper surface 211 of the upper housing 21 is preferably 40 to 90% and more preferably 50 to 80% with respect to the area of the game field. An exposed area of the opening 41 is preferably 5 to 50% and more preferably 10 to 30% with respect to the area of the opening 41 in the plan view. By setting the area of the upper surface 211 and the exposed area of the opening 41 to such ranges, since the player can confirm the opening 41 and the prize support members 5 from the vertical direction Z, it is possible to reliably recognize the posture and placing state of the prize. Therefore, it is possible to give the player a feeling which is likely to acquire the prize easily.
Further, in the game machine 1 of the present embodiment, for example, structures such as a prize display stand 7 and a monitor can be provided in the game space.
For example, as shown in FIG. 1, the prize acquisition game machine 1B has the prize display stand 7 (7B) provided above the game field. This prize display stand 7B is constituted from a plate erecting between the prize acquisition game machines 1A and 1B and a placing table 71 provided between the side surface 214 of the upper housing 21 and the plate. The placing table 71 may be a shelf suspended from the upper surface 211 of the upper housing 21 or a shelf provided on the back surface 213 of the upper housing 21. A part of the placing table 71 may overlap the opening 41 in the plan view of the game machine 1. As a result, it is possible to place a lot of replenishment prizes on the placing table 71. Further, by providing a prize automatic supply device (not shown) on the placing table 71, it is possible to automatically and reliably supply the prize from the placing table 71 to the opening 41.
As shown in FIGs. 1 and 13, the prize acquisition game machine 1A has the prize display stand 7 (7A) provided on the game field around the opening 41. This prize display stand 7A is constituted from a prize placement device 72 including a base 721, two plates 722 erected from both ends of the base 721, and three support rods 723 connecting between the plates 722.
The base 721 has a function of placing the prize. The base 721 is provided on the game field between the back face 213 of the upper housing 21 and the opening 41. The base 721 has an arc-like cutout 7211 corresponding to the outer circumference (circular arc) of the opening 41. Thereby, even if a large prize like that it protrudes over the operation instructing part 6 or the game field is placed on the prize support members 5, it is possible to stably place the prize on the prize support members 5 without being interrupted by the base 721. Further, by providing the cutout 7211, the base 721 can be disposed adjacent to the opening 41 around the opening 41. Therefore, many prizes can be placed, so that it is possible to effectively utilize the game field.
In the present embodiment, the base 721 is provided in contact with the back face 213, but it may be provided so as to surround the opening 41 or provided in contact with the side face 214 of the upper housing 21. Further, the base 721 may be provided between the acquisition game machines 1 A and 1B. As a result, since the prize can be placed so as to surround the opening 41, it is possible to give the player an impression that the prize is likely to be naturally provided to the prize supporting members 5.
The two plates 722 have a function of supporting the support rods 723. One plate 722a of the two plates 722 is provided in contact with the side face 214 of the upper housing 21. The other plate 722b is provided between the prize acquisition game machines 1A and 1B to partition them. The one plate 722a can be omitted because it can be replaced by the side face 214 of the upper housing 21. In addition, if the game machine 1 is the one-play type game machine, since the side surfaces 214 of the upper housing 21 plays the role of a plate, the two plates 722 can be omitted.
The support rods 723 have a function like a protective fence so that the prize placed on the base 721 and the prize placed on the prize do not fall. Further, the support rods 723 also have an advertisement function by hanging another member. The support rods 723 are sandwiched between the two plates 722 to connect them. Therefore, it is possible to display a plurality of prizes without falling on the game field.
The prize display stand 7 as described above can show to the player from the distance what kind of prize can be acquired. In addition, with such a prize display stand 7, when the prize is acquired, it is possible for the game administrator to easily place the prize on the prize support members 5.
Further, as shown in FIG. 1, the game machine 1 may have a display device (monitor) for displaying descriptions and advertisement of the game. Such a monitor is provided on the plate 722b of the prize placement device 72 between the prize acquisition game machines 1A and 1B. In other words, the display device is provided above the opening 41 and provided so as to overlap with a part of the two openings 41 in the plan view of the game machine 1. This makes it possible to largely show the descriptions of the game and the descriptions of the method for acquiring the prize to the player. As a result, it is possible to draw in the player who plays in a first time or audiences in the game machine 1.
As described above, in the game machine 1 of the present invention, the prize take-out space 223, the opening 41 and the prize support members 5 are provided continuously along the vertical direction Z. Therefore, since there is no need for the crane arm (mechanical structure) or the like, it is possible to reduce the size of the game machine 1. In particular, the prize take-out space 223, the opening 41, the prize support members 5 and the game space are continuously provided along the vertical direction Z. Therefore, it is possible to place a special structure in the game space above the prize support member 5.
Returning to FIG. 2, description will be made on internal configurations of the game machine 1.
<Storage Part>
The storage part 8 includes a ROM that stores a game program executed by the CPU, sound information, and the like and a RAM that temporarily stores a calculation result executed by the CPU. Specifically, the storage part 8 stores a blinking pattern such as a blinking speed of the display device 611 of the block body 61, a direction of blinking in sequence (blinking direction), a blinking mode of the corresponding block bodies 61a, and the like. Further, the storage part 8 also stores a correspondence table (Table 1) in which the plurality of prize support members 5 corresponds to the plurality of block bodies 61.
Referring to Table 1, numbers 1 to 32, first to sixteenth prize support members 5, first to sixteenth corresponding block bodies 61a and first to sixteenth non-corresponding block bodies 61b correspond to each other and are stored. In addition, for example, four blinking modes 1 to 4 of the display device 611 of each corresponding block bodies 61a are stored in corresponding to the block body 61.
Specifically, the storage part 8 stores the odd number out of the numbers 1 to 31 and the first to sixteenth prize support members 5 in correspondence and stores the numbers 1 to 32 and the plurality of block bodies 61 in correspondence.
Further, the storage part 8 stores the block bodies 61 to which the odd number out of the numbers 1 to 32 are assigned as the first to sixteenth corresponding block bodies 61a which correspond to the first to sixteenth prize support members 5. Further, the storage part 8 stores the block bodies 61 to which the even number out of the numbers 1 to 32 is assigned as the first to sixteenth non-corresponding block bodies 61b which do not correspond to the first to sixteenth prize support members 5.
In this regard, the storage part 8 may store the block bodies 61 to which the even number is assigned as the corresponding block bodies 61a and the block bodies 61 to which the odd number is assigned as the non-corresponding block bodies 61b. In addition, the storage part 8 may store only the prize support members 5 and the corresponding block bodies 61a in a one-to-one correspondence without storing the non-corresponding block bodies 61b.
Figure pctxmlib-appb-T000001
Further, as shown in FIG. 10(b), the storage part 8 stores the number of the prize support members 5 and the number of the corresponding block bodies 61a to be used for the game, the number of the prize support members 5 and the number of the corresponding block bodies 61a in the first state, the number of the prize support members 5 and the number of the corresponding block bodies 61a in the second state, and the like.
Furthermore, the storage part 8 stores the blinking mode of the display device 611 in corresponding to the number. The mode 1 is a mode in which the display device 611 of each of the block bodies 61 blinks in order according to a predetermined program. The mode 2 is a mode in which the first and second corresponding block bodies 61a and the first non-corresponding block body 61b blink at the same time and the ninth non-corresponding block body 61b to the twelfth non-corresponding block body 61b blink at the same time. Various blinking modes like this can be stored.
<Control Unit>
The control unit 9 includes the CPU that executes the game program and controls the whole of the game machine 1. The control unit 9 includes an information acquisition unit 91, an information processing unit 92, an operation control unit 93, an information setting unit 94, and an announcement unit 95. Hereinafter, description will be made on the configuration of each part of the control unit 9.
(Information Acquisition Unit)
The information acquisition unit 91 has a function of acquiring various kinds of information. Specifically, the information acquisition unit 91 acquires input information from the operation part 3, information of the state (the first state or the second state) of each prize supporting member 5, information for identifying the display device 611 (the block body 61 selected by the player) which has lighted at the time of the input to the operation part 3, information detected by the detection unit 11, input information from the input unit 10, and the like. The acquired information is provided to the information processing unit 92.
(Information Processing Unit)
The information processing unit 92 has a function of processing the whole of the game. In particular, the information processing unit 92 has a function of processing the information acquired by the information acquisition unit 91 and instructing the operation control unit 93. Specifically, based on the information of the block body 61 lighted by the input to the operation part 3 and the correspondence table stored in the storage part 8, the information processing unit 92 determines the presence or absence of the corresponding prize support member 5. Further, in the case where there is the corresponding prize support member 5, the information processing unit 92 identifies the number and instructs the operation control unit 93 to perform the operation of the identified prize support member 5.
For example, referring to Table 1, in the case where the block body 61 having lighted at the time of the input to the operation part 3 is the second non-corresponding block body 61b of No. 4, the information processing unit 92 determines that the corresponding prize support member 5 is absent. Further, for example, in the case where the block body 61 having lighted at the time of the input to the operation part 3 is the third corresponding block body 61a of No. 5, the information processing unit 92 determines that the corresponding prize support member 5 is presence and identifies that it is the second prize support member 5 of No. 3. The information processing unit 92 instructs the operation control unit 93 to perform the operation of the identified second prize support member 5.
This makes it possible for the information processing unit 92 to identify the presence/absence of the prize support member 5 corresponding to the block body 61 which has lighted at the time of operating by the player and the number in the case where the corresponding prize support member 5 is presence.
(Operation Control Unit)
The operation control unit 93 has a function of controlling operations of the prize support members 5 and the operation instructing part 6. The operation control unit 93 controls the lighting and blinking based on the correspondence table so that the display device 611 built into the each block body 61 blinks sequentially. Further, the operation control unit 93 can control a blinking direction to a clockwise direction or a counter-clockwise direction and freely control a blinking speed. Thereby, for example, the blinking speed can be lowered to lower the difficulty level of the game and the blinking speed can be increased to increase the difficulty level of the game. Further, if the blinking direction and the blinking speed are randomly changed, the difficulty level of the game can be also made higher.
The display device 611 of the block body 61 is controlled to blink according to a predetermined program or randomly. For example, the display device 611 is controlled to blink sequentially in the clockwise direction or the counter-clockwise direction. As a result, the display device 611 of the block body 61 sequentially blinks in a predetermined direction. Thus, the player aims the moment when the display device 611 of the block body 61 corresponding to the prize support member 5 to be displaced is lighted, and presses the push button 31. By lighting only the display device 611 which has lighted at the time of pressing, the presence or absence of the prize support member 5 corresponding to the block body 61 of the display device 611 is indicated to the player.
As shown in the correspondence table of Table 1, the operation control unit 93 controls so that all or a part of the plurality of block bodies 61 are lighted or blinked at the same time according to the blinking mode stored in the storage part 8. Specifically, in the case where the display device 611 built into each of the block bodies 61 blinks in sequence, in the blinking mode 2, the operation control unit 93 can control so as to blink in sequence the first to third block bodies 61 simultaneously, the fourth to seventeenth block bodies 61 individually, the eighteenth to twenty fourth block bodies 61 simultaneously, and twenty fifth to thirty second block bodies 61 individually.
As a result, if the push button 31 is pressed when the first to third block bodies 61 are blinked at the same time, since the first prize support member 5 and the second prize support member 5 are displaced simultaneously, it is possible to give a feeling like drawing a hit to the player. Also, if the push button 31 is pressed when the eighteenth to twenty fourth block bodies 61 are blinked at the same time, since the tenth to twelfth prize support members 5 are displaced simultaneously, it is possible to give a feeling like drawing a big hit to the player.
In addition, the operation control unit 93 can also control to sequentially blink consecutive two block bodies 61 at the same time as shown in the mode 3 of Table 1. Furthermore, the operation control unit 93 can also control to sequentially blink the consecutive eight block bodies 61 at the same time as shown in the mode 4 of Table 1. By simultaneously blinking the block bodies 61 numbered consecutively, any prize support members 5 can be displaced necessarily. Therefore, it is possible to give the player a feeling that there is no blank, and it is possible for the player to increase the opportunity to play on the game machine 1.
The operation control unit 93 controls to displace the prize support number 5 of the number identified from the correspondence table by the information processing unit 92 from the first state to the second state. In other words, the operation control unit 93 controls to displace the coupling portion 422 of the connecting portion 42 to which the prize support member 5 is attached from the first state to the second state. Such displacement may be performed in the every coupling portions 422 (the prize support members 5) or may be performed simultaneously in the plurality of prize support members 5 as the blinking mode 2. Thereby, since it is possible to change the prize support member 5 in one by one or plural, it is possible to change the difficulty level of the game.
(Information Setting Unit)
The information setting unit 94 has a function of setting the game based on the input information from the input unit 10. Based on the input information from the input unit 10, the information setting unit 94 sets the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto for using in the game as the initial state.
Specifically, as shown in FIG. 10(b), in the case where the game administrator sets the four prize support members 5 to the first state, the first detection unit detects that the prize support members 5 are in the first state. In this state, if the game administrator performs an input operation to the input unit 10, the information processing unit 92 refers to the correspondence table to identify (determine) the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto. The information setting unit 94 sets the prize support members 5 and the corresponding block bodies 61a identified by the information processing unit 92 to the prize support members 5 and the block bodies 61a to use for the game as the initial state.
(Announcement Unit)
The announcement unit 95 has a function of announcing the information set by the information setting unit 94. In particular, the announcement unit 95 announces the prize support members 5 and/or the operation instructing part 6 to use for the game as the initial state. In addition, the announcement unit 95 announces that the prize support members 5 have been displaced to the second state. Such announcements are performed by blinking or lighting the display device 611 of the corresponding block body 61a of the operation instructing part 6. The present invention is not limited to this. The announcements may be performed with sound by using a speaker (not shown) to announce the prize support members 5 and the corresponding block bodies 61a to use for the game. In addition, the prize support members 5 and the corresponding block bodies 61a to use for the game may be visually announced by vibrations of the prize support members 5 and the corresponding block bodies 61a, the movement of the corresponding block bodies 61a, and the like.
The announcement unit 95 may announce the prize support members 5 and/or the operation instructing part 6 set to the initial state. However, it may announce the prize support members 5 and/or the operation instructing part 6 set to the initial state only when the input unit 10 receives the input information. Therefore, the game administrator can quickly set the prize support members 5 to the initial state.
In this manner, the information processing unit 92 causes the operation control unit 93 to control the movements of the prize support members 5 and the operation instructing part 6 based on the initial state set to the prize support members 5 and the operation instructing part 6. Specifically, based on the input from the input unit 10, the operation control unit 93 can light the display device 611 of each corresponding block body 61a set in the initial state. As a result, even if the prize support member 5 changes to the second state by the player's operation, the game administrator can easily identify the prize support member 5 that was in the initial state. As a result, it is possible to quickly and smoothly perform the initial setting of each game machine 1.
2. Method of Operating Game Machine
Next, description will be made on a method of operating the game machine of this embodiment in detail. FIG. 14 is a flowchart showing a flow of setting an initial state of the game machine according to the first embodiment of the present invention. FIG. 15 is a flowchart showing a flow of the whole of a game of the game machine according to the first embodiment of the present invention.
First, the game administrator sets the prize support members 5 to be used for the game to the first state. As shown in FIG. 10(a), all of the sixteen prize support members 5 may be set to the first state. Further, as shown in FIG. 10(b), the four prize support members 5 may be set to the first state. Thus, the setting process of the initial state is started (S1).
Based on the detection information from the first detection unit, the information processing unit 92 determines whether or not the prize support members 5 are in the first state (S2). If it is determined that the prize support members 5 are not in the first state, the process repeats the step S2.
On the other hand, if it is determined that the prize support members 5 are in the first state, the information processing unit 92 refers to the correspondence table and identifies the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto. In this state, the information processing unit 92 determines whether or not the input information has been received (S3). If it is determined in the step S3 that the information processing unit 92 has not received the input information, the process repeats the step S3.
On the other hand, if it is determined that the information processing unit 92 has received the input information, the information setting unit 94 sets the prize support members 5 in the first state and the corresponding block bodies 61a corresponding thereto as the initial state (S4).
In this state, for example, as shown in FIG. 1, the game administrator places one stuffed toy on the prize support members 5A of the prize acquisition game apparatus 1A and one figure box on the prize support members 5B of the prize acquisition game apparatus 1B at a tilt. Next, the process proceeds to the step S5 and the game is started. The process of the step S5 will be described later.
If the game ends, the process proceeds to the step S6. In the step S6, the information processing unit 92 determines whether or not the input information has been received. If it is determined that the information processing unit 92 has not received the input information, the process repeats the step S6.
On the other hand, if it is determined that the information processing unit 92 has received the input information, the announcement unit 95 announces the prize support members 5 in the initial state. That is, the announcement unit 95 lights the display devices 611 of the corresponding block bodies 61a corresponding to the prize supporting members 5 in the initial state. As a result, the process ends (S8).
Next, description will be made on the processing of the game in detail. In the step S4 of FIG. 14, if the player inserts a coin, the information acquisition unit 91 acquires this information. As a result, the control unit 9 executes the game.
As shown in FIG. 15, if the game is started, the operation control unit 93 operates the operation instructing unit 6 (S501). As a result, the display device 611 of each block body 61 blinks sequentially (S502). Next, the process proceeds to the step S503.
It is to be noted that the process in the step S501 may be performed before starting the game. In this case, for example, before starting the game, the blinking direction of the display device 611 of the block body 61 is randomly controlled, and thereafter the blinking direction may be made constant at the time of starting the game.
In a state that each of the block bodies 61 blinks in sequence, the player inputs to the operation part 3 by aiming the moment when the block body 61 corresponding to the prize support member 5 to be displaced is lighted. If there is no input to the operation unit 3, the process returns to the step S502 and the processes of the steps S502 and S503 are repeated.
In the case where there is the input to the operation part 3, the information acquisition unit 91 acquires the input information. Based on the input information acquired by the information acquisition unit 91, the information processing unit 92 identifies the block body 61 which has been lighted at the time of the input (S504). At this time, the information processing section 92 instructs the operation control section 93 to operate the identified block body 61. The operation control unit 93 lights only the identified block body 61.
As a result, the player can confirm the selected block body 61 and whether the desired prize support member 5 has been selected. In the meanwhile, the information processing unit 92 refers to the correspondence table stored in the storage part 8 and determines whether or not there is the prize support member 5 corresponding to the identified block body 61 (S505).
In the case where there is the corresponding prize support member 5, the process proceeds to the step S506. Then, the information processing unit 92 determines whether or not the corresponding prize support member 5 is in the first state. On the other hand, in the case where there is no corresponding prize support member 5, the process proceeds to the step S509. Then, the operation control unit 93 controls so as not to operate the prize support member 5 (S509).
In the step S506, in the case where the corresponding prize support member 5 is in the first state, the process proceeds to the step S507. Then, the operation control unit 93 displaces the corresponding prize support member 5 to the second state (S507). Next, the process proceeds to the step S508. On the other hand, in the case where the corresponding prize support member 5 is not in the first state, the process proceeds to the step S509. Then, the operation control unit 93 controls so as not to operate the prize support member 5 (S509).
In the step S508, the information processing unit 92 determines whether or not the prize has dropped due to the displacement of the corresponding prize support member 5 to the second state (S508). In the case where the prize drops, the game ends. On the other hand, in the case where the prize has not dropped, the process proceeds to the step S510.
In the step S510, the information processing unit 92 determines the presence or absence of the number of games. In the case where the number of games still remains, the process returns to the step S502 and then the steps S502 to S510 are repeated. On the other hand, in the case where the number of games does not remain, the game ends.
As described above, the processing method can be created with a program executed by a computer. Such a program is realized by the CPU (central processing unit), a microprocessor (micro processor), a GPU (graphic processing unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
<<Second Embodiment>>
Next, description will be made on a second embodiment of the game machine of the present invention with reference to the attached drawings.
FIG. 16 is a perspective view schematically showing a configuration of connecting portions of a game machine according to a second embodiment of the present invention.
Hereinafter, description will be made on the second embodiment by focusing on different points from the first embodiment described above and descriptions on the common points are omitted. It is to be noted that the same reference numerals are given to the same configurations as those of the first embodiment described above.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the connecting portions 42 are formed in two stages (upper stage, lower stage) in the vertical direction. Specifically, as shown in FIG. 16, a plurality of connecting portions 42 provided on the inner peripheral surface constituting the opening 41 are provided adjacent to each other in the vertical direction Z.
Therefore, in the present embodiment, the prize support members 5 can be attached to connecting portions 42 of the upper stage and the lower stage in various patterns. For example, the prize support members 5 can be attached to the adjacent connecting portions 42 of the upper stage and the lower stage. Thereby, it is possible to change the heights of the prize support members 5 in the first state. Therefore, when one prize support member 5 changes to the second state, since the prize moves unexpectedly like that the prize is supported by another prize support member 5, it is possible to improve the enjoyment of the game.
It is to be noted that the connecting portions 42 of the upper stage may be shifted in the circumferential direction by a half pitch from the connecting portions 42 of the lower stage. In such an embodiment, the connecting portions 422 of the upper stage and the lower stage do not overlap (do not contact) in the vertical direction Z. Therefore, when the prize support members 5 are brought into the second state, the prize support members 5 do not overlap, so that there is no risk of the prize support members 5 being damaged.
As described above, in the game machine 1 according to the present embodiment, since the prize support members 5 can be attached to positions at different heights, it is possible to use only one type of the prize support members 5. Further, even if the prize support members 5 of the upper stage are displaced to the second state, the prize may be supported by the prize support members 5 of the lower stage, which makes it possible to increase the difficulty level of the game.
<<Third Embodiment>>
Next, description will be made on a third embodiment of the game machine of the present invention with reference to the attached drawings.
FIG. 17 is a side view schematically showing a configuration of a prize support member of a game machine according to a third embodiment of the present invention.
Hereinafter, description will be made on the third embodiment by focusing on different points from the first embodiment described above and descriptions on the common points are omitted. It is to be noted that the same reference numerals are given to the same configurations as those of the first embodiment described above.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the configuration of the placing portion 53 of each prize support member 5 is different. Specifically, the prize support member 5 of the third embodiment is configured to be uneven so that a thickness of a part of the placing portion 53 is different from the thickness of the other portion. That is, the thickness of the placing portion 53 of the prize support member 5 is different between a concave surface and a convex surface by a step difference between a concave portion and a convex portion.
In the present embodiment, as shown in FIG. 17, three convex portions (concave portions) are formed. Therefore, for example, in the case where a small prize is placed in the concave portions, when the prize support member 5 is changed in the second state, there is a possibility that the move of the prize is obstructed by the convex portions and the prize moves unexpectedly. In this way, it is possible to give the player an image that is likely to be able to acquire the prize.
<<Fourth Embodiment>>
Next, description will be made on a fourth embodiment of the game machine of the present invention with reference to the attached drawings.
FIG. 18 is a perspective view schematically showing a configuration of a connecting portion of a game machine according to a fourth embodiment of the present invention.
Hereinafter, description will be made on the fourth embodiment by focusing on different points from the first embodiment described above and descriptions on the common points are omitted. It is to be noted that the same reference numerals are given to the same configurations as those of the first embodiment described above.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that the locking portion 423 is provided in three steps in the recessed portion 421 of the connecting portion 42. Specifically, in the connecting portion 42 of the fourth embodiment, three pairs of locking portions 423 are provided on the side surface of the recessed portion 421 at equal intervals along the vertical direction Z. Thereby, in the one recessed portion 421, it is possible to change the position (height) to attach the coupling portion 422. Therefore, for example, in one of the adjacent connecting portions 42, it is possible that the coupling portion 422 is attached to the locking portion 423 at a bottom stage of the recessed portion 421. In the other, it is possible that the coupling portion 422 is attached to the locking portion 423 at a top stage of the recessed portion 421. Thereby, the height of the connecting portion 422 becomes different. Thus, when the prize support members 5 are attached, it is possible to change the heights of the prize support members 5.
As described above, in the game machine 1 according to the present embodiment, since the prize support members 5 can be attached to positions at different heights, it is possible to use only one type of the prize support members 5. Further, even if the upper prize support member 5 is displaced to the second state, the prize may be supported by the lower prize support member 5. This makes it possible to increase the difficulty level of the game.
In the present embodiment, although the three locking portions 423 are provided, provided may be a moving mechanism for automatically moving one locking portion 423 like the first embodiment in the recessed portion 421 in the vertical direction Z. Also in this case, the same effects as the effects of this embodiment can be obtained.
<<Fifth Embodiment>>
Next, description will be made on a fifth embodiment of the game machine of the present invention with reference to the attached drawings.
FIG. 19 is a view schematically showing a configuration of a prize support member of a game machine according to a fifth embodiment of the present invention.
Hereinafter, description will be made on the fifth embodiment by focusing on different points from the first embodiment described above and descriptions on the common points are omitted.
The game machine 1 of the present embodiment is the same as the game machine 1 of the first embodiment except that at least one prize support members 5 is provided by inclining with respect to a plane direction of the opening 41.
Specifically, the locking portion 423 of the connecting portion 42 locks the coupling portion 422 in a stepwise manner by an angle adjusting mechanism (not shown). The locking portion 423 can hold the coupling portion 422 in the range of 0 to 90° with respect to the bottom surface of the recessed portion 421. As a result, the prize support member 5 is attached to the coupling portion 422 in an inclined manner.
In such a case, the height (B in FIG. 19) of the prize support member 5 inclined and the height (A in FIG. 19) of the prize support member 5 not inclined become a different height. Therefore, in the case where the prize is placed on the prize support member 5 of A in FIG. 19, even if the prize support member 5 is displaced to the second state, the prize may be supported by another prize support member 5 of B in FIG. 19. As described above, even if the prize support member 5 is displaced to the second state, since the prize makes unexpected movements, it is possible to enhance the entertainment of the game.
Further, by displacing the prize support member 5 in the stepwise manner, it is also possible to change the posture of the prize in the stepwise manner. Therefore, the possibility that the prize moves unexpectedly increases, so that it is possible to give the player an image that is likely to be able to acquire the prize.
<<Sixth Embodiment>>
Next, description will be made on a sixth embodiment of the game machine of the present invention with reference to the attached drawings.
Hereinafter, description will be made on the sixth embodiment by focusing on different points from the first embodiment described above and descriptions on the common points are omitted.
In the game machine 1 of the present embodiment, different kinds of the prize support members 5 as shown in FIG. 9 are attached to the connecting portions 42. Specifically, in the present embodiment, the prize support members 5 in FIGs. 9(a) to 9(c) and 9(f) are attached to the connecting portions 42. The prize support member in FIG. 9(c) has no outer diameter tapered portion 52 and the prize support member 5 in FIG. 9(f) is provided on the connecting portions 42 (see FIG. 11). Therefore, if these prize support members 5 are used in combination, it is possible to change the heights of the prize support members 5.
In this way, in the game machine 1 of the present embodiment, the same effects as the effects described in the embodiment described above can be obtained.
In the game machine 1 of the present invention, a drive mechanism for driving the coupling portions 422 may be provided in the lower housing 22 so that the prize support members 5 return from the second state to the first state automatically. With such a configuration, in the case where the block body 61 corresponding to the prize support member 5 in the second state is lighted by the operation input of the player, it is possible to return the prize support members 5 automatically to the first state. Further, when the game ends, it is possible to automatically return the prize support members 5 from the second state to the first state.
Although the game machine of the present invention has been described based on the preferred embodiments, the present invention is not limited to this. The configuration of each part can be replaced with an arbitrary configuration having the same function. In addition, any other means or compositions may be added to the present invention. Further, the present invention may be a combination of two or more arbitrary configurations (features) among the above embodiments. Furthermore, the game machine of the present invention may be a game machine for one play, and each member may be integrally formed.
The present invention provides the game machine for acquiring the prize by dropping the prize from the opening to the prize take-out space. The game machine includes the defining part for defining the opening and the prize support member for supporting the prize. The prize support member is provided on the defining part above the prize take-out space. The prize support member is configured so as to be capable of changing the layout thereof. Accordingly, the game machine of the present invention has industrial applicability.
1 Game machine
1A, 1B Prize acquisition game machine
2 Housing
21 Upper housing
211 Upper surface
212 Front surface
213 Back surface
214 Side surfaces
22 Lower housing
221 Prize outlet
222 Shielding plate
2221 First bent portion
2222 Second bent portion
223 Prize take-out space
224 Prize escape portion
3 Operation part
31 Push button
4 Defining part
41 Opening
42 Connecting portions
421 Recessed portion
422 Coupling portions
4221 Main body
4222 First fitting portions
4223 Second fitting portion
423 Locking portion
424 Switch
5 Prize support members
51 Attachment portion
511 Splits
512 Window portion
52 Outer diameter tapered portion
521 Upper surface
522 Inclined surface
523 Side surfaces
524 Bottom surface
53 Placing portion
531 Flat plate portion
54 Locking portion
6 Operation instructing part
61 Block bodies
61a Corresponding block bodies
61b Non-corresponding block bodies
611 Display device
7 Prize display stand
71 Placing table
72 Prize placement device
721 Base
7211 Cutout
722 Plates
722a One plate
722b The other plate
723 Support rods
8 Storage part
9 Control unit
91 Information acquisition unit
92 Information processing unit
93 Operation control unit
94 Information setting unit
95 Announcement unit
10 Input unit
11 Detection unit
111 Second detection unit

Claims (11)

  1. A game machine for acquiring a prize by dropping the prize from an opening to a prize take-out space, comprising:
    a defining part for defining the opening; and
    a prize support member for supporting the prize, the prize support member provided on the defining part above the prize take-out space;
    wherein the prize support member is configured so as to be capable of changing a layout thereof.
  2. The game machine claimed in claim 1, wherein the prize support member is provided so as to be capable of changing a height thereof.
  3. The game machine claimed in claim 1 or 2, wherein the prize support member is provided so as to be capable of changing a height thereof in a first height above the prize take-out space and a second height above the prize take-out space.
  4. The game machine claimed in claim 3, wherein the prize support member includes a plurality of prize support members having a first prize support member and a second prize support member,
    at least a part of the first prize support member is located at the first height, and
    at least a part of the second prize support member is located at the second height.
  5. The game machine claimed in any one of claims 1 to 4, wherein the prize support member includes an attachment portion to be attached to the defining part, a placing portion to place the prize, and an outer diameter tapered portion located between the attachment portion and the placing portion, and
    wherein the outer diameter tapered portion has an outer diameter tapered from the attachment portion to the placing portion.
  6. The game machine claimed in claim 5, wherein the outer diameter tapered portion has an inclined surface and a first opposite surface opposed to the inclined surface,
    the placing portion has a placing surface and a second opposite surface opposed to the placing surface,
    the inclined surface and the placing surface are formed continuously, and
    wherein the first opposite surface and the second opposite surface are continuously formed to form one flat surface.
  7. The game machine claimed in claim 6, wherein the prize support member is attached so that the one flat surface faces vertically downward and/or vertically upward.
  8. The game machine claimed in any one of claims 1 to 7, wherein the prize support member is formed into at least one shape of an elongated shape, a flat plate shape, a bar shape and a semicircular shape.
  9. The game machine claimed in any one of claims 1 to 8, wherein the defining part has connecting portions for attaching the prize supporting member, and
    the connecting portions are provided along an inner peripheral surface of the defining part which defines the opening.
  10. The game machine claimed in claim 9, wherein each of the connection portions includes a coupling portion to be coupled to the prize support member, a recessed portion capable of receiving the coupling portion, and a locking portion provided in the recessed portion and to lock the coupling portion rotatably.
  11. The game machine claimed in claim 10, wherein the coupling portion rotates in a range of 0 to 90° with respect to a bottom surface of the recessed portion.
PCT/IB2018/055834 2017-08-03 2018-08-03 Game machine WO2019026030A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201880050578.4A CN110997087A (en) 2017-08-03 2018-08-03 Game machine

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JP2017150631A JP7014545B2 (en) 2017-08-03 2017-08-03 Game device and control program
JP2017-150631 2017-08-03
JP2017-150630 2017-08-03
JP2017150630A JP7064834B2 (en) 2017-08-03 2017-08-03 Game device

Publications (1)

Publication Number Publication Date
WO2019026030A1 true WO2019026030A1 (en) 2019-02-07

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KR (1) KR20190015074A (en)
CN (1) CN110997087A (en)
PH (1) PH12018000079A1 (en)
TW (1) TW201909977A (en)
WO (1) WO2019026030A1 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008237730A (en) * 2007-03-28 2008-10-09 Sega Corp Article acquisition game device
JP2009039303A (en) * 2007-08-08 2009-02-26 Sega Corp Article acquisition game device
US20120025469A1 (en) * 2009-02-19 2012-02-02 Namco Bandai Games Inc. Prize placement section for prize game apparatus, and prize game apparatus
JP2012192294A (en) * 2012-07-20 2012-10-11 Namco Bandai Games Inc Gift placing part for gift gaining game machine, and gift gaining game machine
JP2017121559A (en) * 2017-04-12 2017-07-13 株式会社タイトー Game device

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4967210B2 (en) * 2001-09-18 2012-07-04 株式会社セガ Gift acquisition game machine
JP2010068883A (en) * 2008-09-17 2010-04-02 Kusuno Seisakusho:Kk Arcade prize acquisition game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008237730A (en) * 2007-03-28 2008-10-09 Sega Corp Article acquisition game device
JP2009039303A (en) * 2007-08-08 2009-02-26 Sega Corp Article acquisition game device
US20120025469A1 (en) * 2009-02-19 2012-02-02 Namco Bandai Games Inc. Prize placement section for prize game apparatus, and prize game apparatus
JP2012192294A (en) * 2012-07-20 2012-10-11 Namco Bandai Games Inc Gift placing part for gift gaining game machine, and gift gaining game machine
JP2017121559A (en) * 2017-04-12 2017-07-13 株式会社タイトー Game device

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TW201909977A (en) 2019-03-16
PH12018000079B1 (en) 2019-04-29
CN110997087A (en) 2020-04-10
PH12018000079A1 (en) 2019-04-29
KR20190015074A (en) 2019-02-13

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