JP2010068883A - Arcade prize acquisition game machine - Google Patents

Arcade prize acquisition game machine Download PDF

Info

Publication number
JP2010068883A
JP2010068883A JP2008237240A JP2008237240A JP2010068883A JP 2010068883 A JP2010068883 A JP 2010068883A JP 2008237240 A JP2008237240 A JP 2008237240A JP 2008237240 A JP2008237240 A JP 2008237240A JP 2010068883 A JP2010068883 A JP 2010068883A
Authority
JP
Japan
Prior art keywords
prize
placing plate
game machine
prize placing
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2008237240A
Other languages
Japanese (ja)
Inventor
Hiromi Kusuno
博美 楠野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
KUSUNO SEISAKUSHO KK
Kusuno Seisakusho KK
Original Assignee
KUSUNO SEISAKUSHO KK
Kusuno Seisakusho KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by KUSUNO SEISAKUSHO KK, Kusuno Seisakusho KK filed Critical KUSUNO SEISAKUSHO KK
Priority to JP2008237240A priority Critical patent/JP2010068883A/en
Publication of JP2010068883A publication Critical patent/JP2010068883A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a prize acquisition game machine in which prizes can be three-dimensionally displayed with excellent visibility inside a game space and the achievement of a game task is directly related to the process of putout of the prizes. <P>SOLUTION: The prize acquisition game machine includes, in a game space at least partially shielded by a transparent or translucent material, a game means movable at least in two directions which are roughly orthogonal first direction and second direction by an operation by a player, at least one prize mounting plate whose one end is freely rotatably pivoted, and a prize mounting plate support capable of roughly horizontally supporting the prize mounting plate, and the prize mounting plate support is configured to cancel the support of the prize mounting plate by the game means. The prize mounting plate support is provided with a locking part which can be locked to the prize mounting plate and an engaging part which can be engaged with the game means, and one end is attachable to the upper part or lower part of the game space. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、主にゲームセンターなどの遊戯施設に設置される業務用景品獲得ゲーム機に関する。より詳しくは、遊戯者の操作によって制御される可動部を備え、これを用いて遊戯者が一定の課題を達成すれば景品が払い出される業務用景品獲得ゲーム機に関するものである。   The present invention relates to a business prize acquisition game machine installed mainly in a game facility such as a game center. More specifically, the present invention relates to a business-use prize acquisition game machine that includes a movable part that is controlled by a player's operation, and that uses this to give a prize if the player achieves a certain problem.

近年、ゲームセンターなどの遊戯施設には様々な景品獲得ゲーム機が設置され、遊戯者に楽しまれている。ここで、景品獲得ゲーム機とは、景品獲得ゲーム機の筐体に備えられた可動部を同筐体が備えるボタンなどの操作手段を遊戯者に操作させることで一定の課題(以下、「遊戯課題」という)の達成に挑戦させ、この課題を首尾よく達成すれば遊戯者に景品が払い出されるというものである。   In recent years, various prize-winning game machines have been installed in game facilities such as game centers and are enjoyed by players. Here, the prize acquisition game machine refers to a certain problem (hereinafter referred to as “game”) by allowing a player to operate an operation means such as a button provided on the casing of the movable part provided in the prize acquisition game machine. If you successfully accomplish this task, the prize will be paid out to the player.

景品獲得ゲーム機としてさまざまなものが提供されているが、特に成功を収めている景品獲得ゲーム機として、遊戯者の操作により遊戯手段を平面内で順次2方向に移動可能としたものを挙げることが出来る。つまり、遊戯者は景品獲得ゲーム機の備えるボタン等を操作することで、まず第1の方向に遊戯手段を移動する第1のステップで、該方向で遊戯手段を位置決めする。続いて遊戯者は、同じく景品獲得ゲーム機の備えるボタン等を操作することで、別の第2の方向に遊戯手段を移動する第2のステップで、該方向で遊戯手段を位置決めする。この後、遊戯手段は自動制御によって各種動作を行うこともあるが、遊戯者によって遊戯手段が適切な位置に移動されていれば、所定の遊戯課題が達成され、景品が払い出されるのである。結局、遊戯者にとって2回の独立した操作で平面上の所定の位置に遊戯手段を停止させることが遊戯課題の本質であるといえる。また、2回の操作の独立性が確保されるため、前記第1の方向と前記第2の方向は、ほぼ直交するように選ばれることが多い。   A variety of prize-winning game machines have been provided, but a particularly successful prize-winning game machine is one that allows the game means to be moved sequentially in two directions on the plane by the player's operation. I can do it. That is, the player operates a button or the like provided on the prize acquisition game machine, and first positions the game means in the first direction in the first step of moving the game means in the first direction. Subsequently, the player operates a button or the like provided in the prize acquisition game machine, and positions the game means in that direction in the second step of moving the game means in another second direction. Thereafter, the game means may perform various operations by automatic control. However, if the game means is moved to an appropriate position by the player, a predetermined game task is achieved and a prize is paid out. After all, it can be said that the essence of the game task is to stop the game means at a predetermined position on the plane by two independent operations for the player. In addition, since the independence of the two operations is ensured, the first direction and the second direction are often selected so as to be substantially orthogonal.

このような遊戯課題が好まれる理由は、前記第1のステップと前記第2のステップで遊戯手段を移動することで平面上の所定の位置に遊戯手段を停止させるという遊戯課題がシンプルで理解され易いことがあげられる。複雑な遊戯課題は遊戯者に受け入れられにくく、一度遊戯してみよう、というような遊戯意欲が生じにくい。遊戯方法についての説明を読むまでも無く直感的に理解されるシンプルな遊戯課題が好ましいと考えられるのである。   The reason why such a game task is preferred is that the game task of stopping the game device at a predetermined position on the plane by moving the game device in the first step and the second step is simply understood. Easy to mention. Complex game tasks are not easily accepted by players, and willingness to play once is unlikely to occur. A simple game task that is intuitively understood without needing to read a description of the game method is considered preferable.

また、遊戯課題の達成と景品の払い出しのプロセスが直接的に関連していることも景品獲得ゲーム機にとって重要である。遊戯課題の達成と景品の払い出しのプロセス間に不可視の、例えば電子的なプロセスが介在すると、多くの場合遊戯者が遊戯課題を直感的に推測することを困難にするほか、時に遊戯者が景品獲得ゲーム機の公正性等に意識的・無意識的に不信感を抱き、遊戯意欲を減退させてしまいかねないからである。   It is also important for a prize-winning game machine that the process of accomplishing a play task and the process of paying out prizes are directly related. Invisible, for example, electronic processes intervene between the achievement of a play task and the process of paying out prizes, often making it difficult for the player to intuitively guess the play task, and sometimes for the player to give a prize. This is because the player's willingness to play may be diminished by the consciousness and unconsciousness of the acquired game machine.

さらに、景品獲得ゲーム機内で景品を視認性良く立体的に陳列できることも重要である。景品獲得ゲーム機にとって、景品は遊戯者の遊戯意欲を惹起させる意匠の役割を果たすものであるから、景品を景品獲得ゲーム機から離れた場所にいる遊戯者からも視認性良く陳列できることが遊戯意欲惹起に不可欠なのである。   Furthermore, it is also important that prizes can be displayed three-dimensionally with good visibility in the prize acquisition game machine. For prize-winning game machines, prizes play the role of a design that provokes the player's willingness to play, so play willingness to be able to display prizes with high visibility from players away from the prize-winning game machine Indispensable for triggering.

景品獲得ゲーム機の典型的な例として、例えば特開2002−239209号公報の図1等に開示されている景品獲得ゲーム機(以下、「クレーンゲーム機」という)をあげることができる。クレーンゲーム機では、遊戯手段は把持爪を備えたキャッチャーであり、遊戯開始時に遊戯者に対して手前左隅に位置するキャッチャーが、まず第1のステップで遊戯者の操作によって右方向に適当な位置まで移動され、続けて第2のステップで遊戯者の操作によって奥方向に適当な位置まで移動される。この後、キャッチャーが停止位置から降下して把持動作を行う。把持爪によって景品獲得ゲーム機の景品載置板上に載置された景品を首尾よく把持することができれば、把持された景品が景品払出口から払い出され、遊戯者は景品取出口から景品を取り出すことができる。   As a typical example of a prize acquisition game machine, for example, a prize acquisition game machine disclosed in FIG. 1 of Japanese Patent Application Laid-Open No. 2002-239209 (hereinafter referred to as “crane game machine”) can be given. In the crane game machine, the game means is a catcher having a gripping claw, and the catcher located at the left front corner with respect to the player at the start of the game is first positioned in the right direction by the player's operation in the first step. Then, in the second step, it is moved to an appropriate position in the back direction by the player's operation. Thereafter, the catcher descends from the stop position and performs a gripping operation. If the prize placed on the prize placing board of the prize acquisition game machine can be successfully grasped by the grasping claw, the grasped prize is paid out from the prize payout exit, and the player takes the prize from the prize exit. It can be taken out.

クレーンゲーム機では、遊戯課題の達成(キャッチャーによる景品の把持)と景品の払い出しのプロセスはきわめて直接的である。しかしながら、景品を景品獲得ゲーム機の遊戯空間下部の床部に当たる景品載置台に載置せざるを得ず、景品の視認性の良い立体的な陳列という点では不十分である。   In a crane game machine, the process of achieving a play task (gripping a prize by a catcher) and paying out a prize is extremely straightforward. However, the prize must be placed on a prize placing table corresponding to the floor portion at the lower part of the play space of the prize acquisition game machine, and the three-dimensional display with high visibility of the prize is insufficient.

また、別の景品獲得ゲーム機の例として、意匠登録第1208735号意匠公報の「棒に穴が近づいている状態の斜視図」等に開示された景品獲得ゲーム機(以下、「プッシャーゲーム機」という)がある。プッシャーゲーム機では、伸縮可能なプッシャー棒が遊戯手段であり、遊戯開始時に遊戯者に対して手前左隅に位置するプッシャー棒が、まず第1のステップで遊戯者の操作によって右方向に適当な位置まで移動され、続けて第2のステップで遊戯者の操作によって奥方向に適当な位置まで移動される。この後、プッシャー棒が伸長する。遊戯空間下部には穴(目標穴)の開いた遮蔽板が設けられており、伸長したプッシャー棒が首尾よく遮蔽板の目標穴を通過すれば遊戯課題達成となり、景品が払い出される。   Further, as another example of a prize acquisition game machine, a prize acquisition game machine (hereinafter referred to as a “pusher game machine”) disclosed in “Regular view of a state where a hole is approaching a stick” in the Design Registration No. 1208735 Design Gazette, etc. Called). In a pusher game machine, an extendable pusher bar is a game means, and the pusher bar located at the left front corner of the player at the start of the game is first positioned in the right direction by the player's operation in the first step. Then, in the second step, it is moved to an appropriate position in the back direction by the player's operation. After this, the pusher bar extends. A shield plate with a hole (target hole) is provided at the lower part of the play space. If the extended pusher bar passes through the target hole of the shield plate successfully, the game task is achieved and the prize is paid out.

プッシャーゲーム機の場合は、景品獲得ゲーム機の遊戯空間内の壁面に設けられた景品載置板に景品が載置されるため、遊戯空間内の床部ではなく、より高い位置に景品を陳列できる。したがって、景品を立体的に視認性良く陳列できる点で優れている。   In the case of a pusher game machine, prizes are placed on the prize placing plate provided on the wall surface in the play space of the prize acquisition game machine, so the prize is displayed at a higher position rather than the floor in the play space. it can. Therefore, it is excellent in that the prize can be displayed three-dimensionally with good visibility.

しかし、遊戯課題の達成と景品の払い出しのプロセスの直接性という点では完全ではなかった。下段の景品載置板については、特開2006−334270号公報の図1や図2に開示されている景品展示・払出装置等によって遊戯課題の達成と景品の払い出しは直接的で純粋な機械的プロセスによって結びついている。しかし、上段の景品載置板については、遊戯課題の達成と景品の払い出しのプロセスの間に遊戯者から不可視の電子的なプロセスなどを介在させざるを得ない場合があった。原理的には、同公報の図19に開示された棚板支持柱(15)のような構造を用いて上段の景品載置板についても下段の景品載置板と同様のプロセスを実現できるのであるが、景品獲得ゲーム機の限られた遊戯空間内での景品等の配置を制約してしまう点で難があるからである。そのため、上段の景品載置板を特開2004−236889の図1等に開示された構造とし、遊戯課題を達成した場合にこれを駆動して、景品載置板に載置された景品を払い出していた。前記の通り、この点においてプッシャーゲーム機の遊戯課題の達成と景品の払い出しのプロセスの直接性という点では完全ではなかったのである。
特開2002−239209号 意匠登録第1208735号意匠公報 特開2006−334270号公報
However, it was not perfect in terms of the directness of the process of accomplishing the play task and paying out prizes. With respect to the lower prize placing plate, the achievement of the play task and the payout of the prize are performed directly and purely by the prize display / dispensing device disclosed in FIG. 1 and FIG. 2 of JP-A-2006-334270. It is connected by the process. However, with respect to the premium placement board in the upper stage, there is a case where an invisible electronic process from the player has to be interposed between the achievement of the play task and the process of paying out the prize. In principle, the same process as the lower prize placing plate can be realized for the upper prize placing board using the structure like the shelf support pillar (15) disclosed in FIG. 19 of the same publication. This is because there is a difficulty in restricting the arrangement of prizes and the like in the limited play space of the prize acquisition game machine. Therefore, the premium placement plate on the upper stage has the structure disclosed in FIG. 1 of Japanese Patent Laid-Open No. 2004-236889, and when the play task is achieved, it is driven to pay out the premium placed on the premium placement plate. It was. As described above, in this respect, the achievement of the play task of the pusher game machine and the directness of the process of paying out the prize were not perfect.
JP 2002-239209 A Design Registration No. 1208735 Design Gazette JP 2006-334270 A

本発明は以上に説明したような問題点を解決するためになされたものである。つまり、遊戯空間内に立体的に視認性良く景品を陳列することが可能であり、しかも、遊戯課題の達成と景品の払い出しのプロセスが直接的に関係している景品獲得ゲーム機を提供することを解決すべき課題可能としている。   The present invention has been made to solve the problems as described above. In other words, it is possible to display a prize in a play space in a three-dimensional manner with high visibility, and to provide a prize acquisition game machine in which the process of accomplishing a play task and the process of paying out a prize are directly related to each other. It is possible to solve the problem.

(1)前記課題を解決するため、本発明においては、少なくとも一部が透明または半透明の素材で遮蔽された遊戯空間内に、
遊戯者の操作によって少なくとも略直交する第1の方向と第2の方向の2つの方向に移動可能な遊戯手段と、
一端を回転自在に枢結された少なくとも1つの景品載置板と、
該景品載置板を略水平に支持可能な景品載置板支持具とを備え、
該景品載置板支持具は、該遊戯手段によって該景品載置板の支持が解除可能とされている、
ことを特徴とする、景品獲得ゲーム機としている。
(1) In order to solve the above problem, in the present invention, at least a part of the game space is shielded by a transparent or translucent material.
A game means which can be moved in at least two directions of a first direction and a second direction which are at least approximately orthogonal by a player's operation;
At least one prize placing plate pivotally coupled at one end;
A prize placing plate support that can support the prize placing plate substantially horizontally;
The prize placing plate support is capable of releasing the prize placing plate support by the play means.
This is a premium acquisition game machine.

一端を回転自在に枢結された景品載置板を景品載置板支持具で略水平に支持すると、景品載置板上に景品を載置することができる。景品載置板は、例えば景品獲得ゲーム機の遊戯空間内の壁面に枢結することができるので、遊戯空間内の下部(床部)に限らず、より高い位置にも自由に景品を陳列できる。つまり、景品を立体的に視認性良く陳列できる。なお、略水平とは、このように支持された景品載置板上に容易に景品を載置できる程度に水平であるという意味である。つまり、景品載置板の傾斜が大きく、ぬいぐるみ等の通常の景品を載置した際に容易に滑り落ちてしまうほど傾いていてはならない。   When the prize placing plate having one end pivotably coupled thereto is supported substantially horizontally by the prize placing plate support, the prize can be placed on the prize placing plate. The prize placement board can be pivotally connected to the wall surface in the play space of the prize acquisition game machine, for example, so that the prize can be freely displayed not only at the lower part (floor part) in the play space but also at a higher position. . In other words, the prize can be displayed in a three-dimensional manner with good visibility. Note that “substantially horizontal” means that the prize is level enough to allow the prize to be easily placed on the prize placement board supported in this manner. In other words, the prize placing plate has a large inclination and must not be so inclined that it easily slides down when a normal prize such as a stuffed animal is placed.

また、景品載置板支持具が遊戯手段によって回転自在に枢結された景品載置板の支持が解除可能であるということは、遊戯者が操作する遊戯手段そのものによって景品載置板の支持が解除されることで景品載置板が枢結部を中心に回転して上に載置された景品が落下して払い出されるということである。遊戯課題そのものが景品載置板支持具による景品載置板の支持を解除するという直感的に理解し易いシンプルなものであり、しかもこの遊戯課題を達成することが直ちに景品載置板に載置された景品を落下させ払い出すことに直結している。つまり、遊戯課題の達成と景品の払い出しのプロセスが直接的につながっている点でも本景品獲得ゲーム機は優れた特徴を有している。   In addition, the support of the prize placing plate, in which the prize placing plate support is pivotally connected by the play means, can be released. This means that the prize placing board is supported by the play means itself operated by the player. By releasing, the prize placing plate rotates around the pivoting portion, and the prize placed on top is dropped and paid out. The game task itself is a simple one that is intuitively easy to understand, that is, releasing the support of the prize placing plate by the prize placing plate support tool. In addition, the achievement of this play task is immediately placed on the prize placing plate. It is directly connected to dropping and giving away the prizes. In other words, the present prize acquisition game machine has an excellent feature in that the achievement of the play task and the process of paying out the prize are directly connected.

また、景品載置板が一端を回転自在に枢結することは、前記の通り景品載置板支持具による景品載置板の支持が解除されると上に載置された景品が落下して払い出すことが目的である。したがって、ここでいう枢結とは必ずしも蝶番のような機構によるものに限らず、例えば容易に曲がるゴムのような弾性体を介在させて固定することをも含む概念である。なお、蝶番によるにしてもゴム等によるにしても、枢結していなければ景品載置板そのものが落下して景品とともに払い出されるという不都合を生じるため、枢結自体は必須である。   Also, the prize placing plate is pivotally pivoted at one end, as described above, when the prize placing plate support by the prize placing plate support is released, the prize placed above falls. The purpose is to pay out. Therefore, the pivoting here is not necessarily limited to a mechanism such as a hinge, but is a concept including fixing with an elastic body such as rubber that bends easily. It should be noted that the pivoting itself is indispensable because the prize placing plate itself falls and is paid out together with the prize if it is not pivoted regardless of whether it is hinged or rubber.

第1の方向と第2の方向が略直交することは遊戯者の2回の操作がそれぞれほぼ独立して行えることで遊戯者の操作を容易にする意図である。例えば、第1の方向が左側から右側、第2の方向が手前側から奥側の略直交する2方向であれば、まず遊戯手段を左側から右側に操作して目標位置の真正面の位置まで移動し、次に目標位置まで遊戯手段を手前側から奥側に操作して停止する、というように2回の操作それぞれの目標を定め易い。このような目的であるので、略直交とは遊戯者が遊戯手段の動く方向がほぼ独立していると認識する程度に直交していれば良く、必ずしも正確に直交していることは要しない。概ね、85度乃至95度の範囲に入っていれば十分である。また、遊戯者の操作によってさらに遊戯手段に異なる動きを可能としても良いが、さまざまな遊戯手段の動きの中に、略直交する2つの方向への動きが含まれることが好ましい。   The fact that the first direction and the second direction are substantially orthogonal is intended to facilitate the player's operation by allowing the player's two operations to be performed almost independently. For example, if the first direction is the left side to the right side and the second direction is two directions that are substantially orthogonal from the front side to the back side, the game means is first operated from the left side to the right side to move to the position directly in front of the target position. Then, it is easy to set a target for each of the two operations, such as operating and stopping the game means from the front side to the back side to the target position. For this purpose, the term “substantially orthogonal” only needs to be orthogonal to the extent that the player recognizes that the moving direction of the game means is almost independent, and does not necessarily need to be exactly orthogonal. In general, it is sufficient to be within the range of 85 to 95 degrees. Further, although different movements may be possible in the game means by the player's operation, it is preferable that movements in two directions substantially orthogonal to each other are included in the movements of the various game means.

なお、第1の方向と第2の方向は、左右方向と奥手前方向から選択することが好ましい。これらを、左右方向と上下方向から選択することも可能であるが、これでは遊戯者にとって2回の操作がいずれも遊戯手段を目標位置の真正面に停止させるという行為になってしまい遊戯内容が単調となる。奥手前方向の動きによって遊戯手段を目標位置に停止させるには、遊戯手段と目標位置の間の距離感が重要であり、遊戯内容に深みが出るからである。   Note that the first direction and the second direction are preferably selected from the left-right direction and the front side direction. It is also possible to select these from the left and right direction and the up and down direction. However, in this case, the two operations for the player are both acts of stopping the game means in front of the target position, and the content of the game is monotonous. It becomes. This is because the sense of distance between the game means and the target position is important in order to stop the game means at the target position by the movement in the back direction, and the game content is deepened.

(2)本発明においては、前記景品載置板支持具は、前記景品載置板に係止可能な係止部と、前記遊戯手段と係合可能な係合部とを備え、かつ、
一端を前記遊戯空間上部又は下部に取り付け可能とされている、
ことを特徴とする、(1)に記載の景品獲得ゲーム機とすることが好ましい。
(2) In the present invention, the prize placing plate support includes an engaging portion that can be engaged with the prize placing plate, and an engaging portion that can be engaged with the play means, and
One end can be attached to the upper or lower part of the play space,
It is preferable to use the premium acquisition game machine described in (1).

景品載置板に載置された景品が、景品載置板を支持する景品載置板支持具の支持を解除することで払い出されることが遊戯者に直感的に理解できることは、遊戯者が本景品獲得ゲーム機に対して遊戯意欲を持つ為に重要である。したがって、景品載置板支持具が景品載置板を支持していることが一見して理解されることが好ましい。このような要件を満たす景品載置板支持具はさまざまなものが考えられるが、景品獲得ゲーム機の遊戯空間上部から吊り下げられた景品載置板支持具に景品載置板を引っ掛けて支持している、及び、景品獲得ゲーム機の遊戯空間下部から突き出した景品載置板支持具に景品載置板底部が支持されているという機構はもっとも好ましいものであると考えられる。棚板の類である景品載置板の支持として、吊り下げる、及び、下支えするという構造は最も直感的と思われるからである。   The player can intuitively understand that the prize placed on the prize placing board is paid out by releasing the support of the prize placing board support tool that supports the prize placing board. It is important to have a willingness to play for the prize-winning game machine. Therefore, it is preferable to understand at a glance that the prize placing plate supporter supports the prize placing plate. There are various prize placement board supports that satisfy these requirements, but the prize placement board is hooked and supported by the prize placement board support suspended from the top of the play space of the prize acquisition game machine. The mechanism in which the prize placing plate bottom is supported by the prize placing plate support protruding from the lower part of the play space of the prize acquiring game machine is considered to be most preferable. This is because the structure of hanging and supporting as a support for a prize placing plate, which is a kind of shelf board, seems to be the most intuitive.

また、前記吊り下げ、及び、下支えを行う支持が遊戯手段によって容易に解除できることも一見して理解されることが好ましいことは言うまでもない。そこで、景品載置板支持具に景品載置板に係止可能な係止部を設けて、これによって景品載置板を係止することで支持することが好ましい。係止部を景品載置板にいわば、引っ掛けているだけの状態であるから、一見してこれを容易に解除できることが理解されるからである。   Further, it goes without saying that it is preferable to understand at a glance that the suspension and the support for supporting can be easily released by the playing means. Therefore, it is preferable that the prize placing plate support is provided with a latching portion that can be latched to the prize placing plate, thereby supporting the prize placing plate by latching. This is because it can be understood that it can be easily released at a glance because the engaging portion is simply hooked to the prize placing plate.

さらに、前記係止部による景品載置板の係止は遊戯手段によって解除可能でなければならない。そこで、景品載置板支持具に遊戯手段と係合可能な係合部を設け、これと遊戯手段を係合することで前記支持が解除されるようにすることが好ましい。また、明示的に係合部を設けることで、遊戯者から遊戯手段の移動目標位置がより明確に理解されることにもなる。   In addition, it is necessary that the lock of the prize placing plate by the locking portion can be released by the game means. Therefore, it is preferable that an engagement portion that can be engaged with the play means is provided on the prize placing plate support, and the support is released by engaging the play means with the play means. In addition, by explicitly providing the engaging portion, the player can more clearly understand the movement target position of the game means.

(3)本発明においては、前記景品載置板支持具は概ね長尺形状であり、その係止部は該長尺形状を部分的に太くすることによって構成されている、
ことを特徴とする、(1)又は(2)に記載の景品獲得ゲーム機とすることが好ましい。
(3) In the present invention, the prize placing plate support has a generally long shape, and its engaging portion is configured by partially thickening the long shape.
It is preferable to use the premium acquisition game machine described in (1) or (2).

すでに説明したとおり、景品載置板支持具は遊戯空間上部から景品載置板を吊り下げる、または遊戯空間下部から景品載置板を支持するように係止し、遊戯者からその構造が良く視認されることが好ましい。しかし、景品載置板支持具が遊戯者の視線を遮り、景品の視認性が低下してしまうことは好ましくない。その為、景品載置板支持具は長さに対して幅の狭い、細長い長尺形状とすることが好ましい。   As described above, the prize placement board supporter is suspended so that the prize placement board is suspended from the upper part of the play space, or is supported so as to support the prize placement board from the lower part of the play space, and the structure is well visible to the player. It is preferred that However, it is not preferable that the prize placing plate support block the player's line of sight and the visibility of the prize is lowered. Therefore, it is preferable that the prize placing plate support has an elongated shape that is narrow with respect to the length.

また、係止部は景品載置板に係合する、つまり引っかかることで景品載置板を水平に支持するのであるから、係止部は引っ掛かりを生じることができなければならないが、これは長尺形状を部分的に太くすることで構成することができる。   In addition, since the latching portion engages with the prize placing plate, that is, when it is caught, the prize placing plate is supported horizontally, the latching portion must be able to cause a catch. It can be configured by partially thickening the scale shape.

長尺形状を部分的に太くする例として、図6の(A)に示すように、丸棒形状の景品載置板支持具に穴のあいた円盤(円環)を嵌めこんだ形状とすることができる。円環部に景品載置板が係止することで景品載置板が支持可能であり、同時に容易にこの支持が解除されることもできるからである。また、丸棒形状の景品載置板支持具に円環を嵌めこんで接着等して固定するのみで実現できる簡単な構造であり、製造が容易である点でも好ましい。   As an example of partially thickening the long shape, as shown in FIG. 6 (A), a disc (ring) with a hole is fitted in a round bar-shaped prize placing plate support. Can do. This is because the prize placing plate can be supported by locking the prize placing plate to the annular portion, and at the same time, this support can be easily released. In addition, it is a simple structure that can be realized simply by fitting a circular ring into a round bar-shaped prize placing plate support and fixing it by bonding or the like, which is also preferable in terms of easy manufacture.

また、長尺形状を部分的に太くする例として、図6の(B)に示すように、丸棒形状の景品載置板支持具に穴のあいた球を嵌めこんだ形状とすることもできる。この場合は、景品載置板に設けた溝等に球部を引っ掛けるようにすることで景品載置板を支持可能である。また、容易にこの支持が解除されることは円環の場合と同様である。この構造でも、丸棒形状の景品載置板支持具に穴のあいた球を嵌めこんで接着等して固定するのみで実現できる簡単な構造であり、製造が容易である点も共通である。   Further, as an example of partially thickening the long shape, as shown in FIG. 6 (B), a shape in which a sphere with a hole is fitted into a round bar-shaped prize placing plate support can be used. . In this case, the prize placing plate can be supported by hooking the ball portion into a groove or the like provided in the prize placing plate. Further, this support is easily released as in the case of an annular ring. This structure is also a simple structure that can be realized simply by fitting a ball with a hole into a round bar-shaped prize placing plate support and fixing it by bonding or the like, and is also easy to manufacture.

さらに、長尺形状を部分的に太くする別の例として、図6の(C)に示すように、角柱形状の景品載置板支持具に枝部を設けた形状とすることもできる。枝部に景品載置板が係止することで景品載置板を支持可能であり、同時に容易にこの支持が解除されることは円環の場合と同様である。この構造は、板材から切り出すことで実現でき、より複雑な形状のものも容易に製作することができる。   Furthermore, as another example in which the long shape is partially thickened, as shown in FIG. 6C, a prism-shaped prize placing plate support can be provided with a branch portion. The prize placing plate can be supported by locking the prize placing plate to the branch portion, and at the same time, this support is easily released as in the case of the ring. This structure can be realized by cutting out from a plate material, and a more complicated shape can be easily manufactured.

本発明に係る景品載置板支持具は、以上に説明した形状に限らず、さまざまなものを採用できることは言うまでもない。例えば、景品載置板支持具をアクリル材のように透明な材料で構成することも可能である。このようにすると、景品載置板支持具によって遮られた景品が透明な景品載置板支持具を通して遊戯者から視認可能になる他、景品載置板支持具のレンズ効果等によって照明光が屈折・反射等して景品獲得ゲーム機をより華やかに見せるという視覚的な意匠効果が得られる。   Needless to say, the prize placing plate support according to the present invention is not limited to the shape described above, and various types can be adopted. For example, the prize placing plate support can be made of a transparent material such as an acrylic material. In this way, the prize blocked by the prize placing board support can be seen by the player through the transparent prize placing board support, and the illumination light is refracted by the lens effect of the prize placing board support.・ A visual design effect is obtained such that the prize-winning game machine is shown more gorgeously by reflection or the like.

また、以上説明した例では、図6(A)〜(C)は景品載置板支持具の一端を景品獲得ゲーム機の遊戯空間上部に取り付けて、景品載置板を吊り下げるように係止する場合に相当する図になっているが、これらは上下をさかさまに使用することでそのまま、景品獲得ゲーム機の遊戯空間下部に取り付けて、景品載置板を下支えするように係止することが可能である。   Also, in the example described above, FIGS. 6A to 6C are attached so that one end of the prize placing board support is attached to the upper part of the play space of the prize acquiring game machine and the prize placing board is suspended. This is a figure corresponding to the case, but by using the top and bottom upside down, attach it to the lower part of the play space of the prize acquisition game machine and lock it to support the prize placing board Is possible.

(4)本発明においては、前記景品載置板支持具は概ね長尺形状であり、その係止部は該長尺形状を部分的に細くすることによって構成されている、
ことを特徴とする、(1)又は(2)に記載の景品獲得ゲーム機とすることが好ましい。
(4) In the present invention, the prize placing plate support has a generally long shape, and its engaging portion is configured by partially thinning the long shape.
It is preferable to use the premium acquisition game machine described in (1) or (2).

景品載置板支持具と景品載置板を係止するには、先の例とは逆に長尺形状を部分的に細くすることでも構成することが可能である。一般に、長尺状の部材は丸棒や角柱等のさまざまなものが流通しており、これの一部を細くすることは旋盤や研削盤によって容易に行えるので、長尺形状を部分的に太くする場合のように新たな構成部材を必要としない点で製造コストを低減できる可能性がある。   In order to lock the prize placing plate support and the prize placing plate, it is possible to configure the elongated shape by partially thinning it, contrary to the previous example. In general, there are various types of long members such as round bars and prisms, and it is easy to make part of them thin with a lathe or a grinding machine. There is a possibility that the manufacturing cost can be reduced in that a new component member is not required as in the case of doing so.

長尺形状を部分的に細くする例として、図7の(A)に示すように、丸棒形状の景品載置板支持具の一部を細くした形状とすることができる。細くなった部分に景品載置板が係止することで景品載置板が支持可能であり、また、容易にこの支持が解除できるからである。また、一般に流通する丸棒の一部を研削することで容易にこの形状を得ることができ、接着部なども無いために美しく丈夫な仕上がりを得ることができる。もちろん、細くなっている部分は景品載置板の厚みよりも長く設定し、景品載置板を係止支持可能である必要がある。   As an example in which the long shape is partially thinned, as shown in FIG. 7A, a part of a round bar-shaped prize placing plate support can be made thin. This is because the prize placing plate can be supported by locking the thinned portion, and this support can be easily released. Further, this shape can be easily obtained by grinding a part of a generally distributed round bar, and a beautiful and durable finish can be obtained because there is no bonding portion. Of course, it is necessary that the thinned portion is set longer than the thickness of the prize placing plate and the prize placing plate can be locked and supported.

長尺形状を部分的に細くする別の例として、図7の(B)に示すように、短冊形状の板の一部に聞き込みを設けた形状とすることができる。この例でも細くなった部分に景品載置板が係止可能であり、また、この支持が解除できることは先の例と同様である。一般に板材は安価であり、これを切断加工するのみで景品載置板支持具の形状を得られるため、製造コストを最小に抑えることができる。   As another example in which the long shape is partially thinned, as shown in FIG. 7B, a shape in which a listening is provided on a part of a strip-shaped plate can be used. Also in this example, the prize placing plate can be locked to the thinned portion, and this support can be released as in the previous example. In general, the plate material is inexpensive, and the shape of the prize placing plate support can be obtained only by cutting it, so that the manufacturing cost can be minimized.

本発明に係る景品載置板支持具は、以上に説明した形状に限らず、さまざまなものを採用できることや、透明な材料で構成することが可能なことは、(3)で説明したものと同様である。   The prize placing plate support according to the present invention is not limited to the shape explained above, and various things can be adopted and it can be made of a transparent material as described in (3). It is the same.

(5)本発明においては、前記景品載置板支持具は概ね細い棒体であり、その係止部は該細い棒体を略直角に折り曲げた形状である、
ことを特徴とする、(1)又は(2)に記載の景品獲得ゲーム機とすることが好ましい。
(5) In the present invention, the prize placing plate support is a generally thin rod body, and the locking portion is formed by bending the thin rod body at a substantially right angle.
It is preferable to use the premium acquisition game machine described in (1) or (2).

景品載置板支持具の係止部は、必ずしも長尺形状の太さを変える形状である必要はない。例えば、一定線径の針金のような線材を折り曲げて製作しても良く、あるいは、これに準じる形状を製作しても良い。   The locking portion of the prize placing plate support does not necessarily have to have a shape that changes the thickness of the long shape. For example, a wire material such as a wire having a constant wire diameter may be bent or manufactured, or a shape corresponding to this may be manufactured.

このような景品載置板支持具の例として、図8に示すように曲げ形状を板材から切り出したものとすることができる。この際、曲げ部は長手方向に対してほぼ直角となるまで曲げられていることが好ましい。景品載置板支持具はほぼ垂直な状態で景品載置板を支持するのであるから、この場合に曲げ部がほぼ直角になるまで曲げられているということは、係止部にほぼ水平な部分ができていることになる。こうすると、係止部で景品載置板を安定に支持できるので好ましいのである。   As an example of such a prize placing plate support, a bent shape can be cut out from a plate material as shown in FIG. At this time, it is preferable that the bent portion is bent until it is substantially perpendicular to the longitudinal direction. Since the prize placing plate supporter supports the prize placing plate in a substantially vertical state, in this case, the bent portion is bent until it becomes almost a right angle. It will be done. This is preferable because the prize placing plate can be stably supported by the locking portion.

(6)本発明においては、前記景品載置板には、前記景品載置板支持具の係止部と係止可能な係止溝が設けられている、
ことを特徴とする、(1)乃至(5)のいずれかに記載の景品獲得ゲーム機とすることが好ましい。
(6) In the present invention, the prize placing plate is provided with an engaging groove that can be engaged with an engaging portion of the prize placing plate support.
It is preferable to provide the prize acquisition game machine according to any one of (1) to (5).

すでに説明した通り、本景品獲得ゲーム機では景品載置板を景品載置板支持具によって略水平に支持するが、この際、景品載置板の縁部の任意の位置を景品載置板支持具の係止部で係止することも可能である。しかし、例えば景品載置板支持具の係止部が図6の(B)のように球体である場合など、係止が不可能な場合が生じる不都合がある。また、景品載置板の縁部の任意位置で景品載置板支持具の係止部と係止する可能性があるため、景品獲得ゲーム機の制御装置で景品載置板支持具の位置を管理できない点も問題である。なぜなら、遊戯手段は遊戯者の操作によって、及び、自動的に移動をするのであるが、この際に景品載置板支持具と想定しない干渉が発生すると、危機の損傷などの事故につながる恐れがあるからである。したがって、景品載置板支持具の位置は景品載置板と所定の位置で係止されるべきである。   As already explained, in the prize acquisition game machine, the prize placing board is supported substantially horizontally by the prize placing board support tool, but at this time, any position of the edge of the prize placing board is supported by the prize placing board. It is also possible to lock with the locking portion of the tool. However, there is an inconvenience that locking may not be possible, for example, when the locking portion of the prize placing plate support is a sphere as shown in FIG. In addition, since there is a possibility of locking with the locking portion of the prize placing board support at an arbitrary position on the edge of the prize placing board, the position of the prize placing board support is determined by the control device of the prize acquisition game machine. The problem is that it cannot be managed. This is because the game means is automatically moved by the player's operation, but if an interference that is not assumed to be a prize placing plate support occurs at this time, there is a possibility of leading to an accident such as a crisis damage. Because there is. Therefore, the position of the prize placing plate support should be locked to the prize placing board at a predetermined position.

そこで、本発明においては、景品載置板に、景品載置板支持具の係止部と係止可能な係止溝を設けることが好ましい。係止溝が設けられていれば、ゲームセンターなどの遊戯施設の店員等が景品を補充する際載、景品載置板支持具と係止溝を係止させると、自然に係止溝の位置での係止が実現され、前記の様な不都合が生じない。また、計止部が球体の場合であっても問題なく係止が可能である。   Therefore, in the present invention, it is preferable that the prize placing plate is provided with an engaging groove that can be engaged with the engaging portion of the prize placing plate support. If the lock groove is provided, when a store clerk at a game facility such as a game center replenishes the prize, and the prize placement plate support and the lock groove are locked, the position of the lock groove naturally occurs. The above-described inconvenience does not occur. Moreover, even if the stopper is a sphere, it can be locked without any problem.

このような景品載置板の例として、例えば図9に示すような景品載置板を使用することができる。図に表れている係止溝に景品載置板支持具の係止部を差し入れて係止することで、安定して同じ位置で景品載置板が支持されるのである。また、係止溝そのものは、景品載置板に溝状の切込みを設けるのみであるので製作も容易である。   As an example of such a prize placing plate, for example, a prize placing plate as shown in FIG. 9 can be used. The prize placing plate is stably supported at the same position by inserting the latching portion of the prize placing plate support into the latching groove shown in the figure and latching. Further, the locking groove itself is easy to manufacture because it merely provides a groove-like cut in the prize placing plate.

さらに、このような景品載置板の例として、例えば図10に示すような景品載置板を使用することができる。これは、景品載置板に凸部を設け、ここに係止溝を設けたものである。単純に景品載置板に係止溝を設けると、ここは景品載置板支持具の係止部と係止しなければならないのであるから、景品を載置できる実質的な面積が小さくなり、特に大型の景品を載置することが困難になってしまう。また、むりに大型景品を載置した場合には、景品と景品載置板支持具の係止部が引っ掛かりを生じて適正に景品載置板の支持が解除されないといった事故を生じかねない。そこで、景品載置板に凸部を設けてここに係止溝を設けることで、前記の様な不都合を防止することができる。   Furthermore, as an example of such a prize placing plate, for example, a prize placing plate as shown in FIG. 10 can be used. In this case, a convex portion is provided on the prize placing plate, and a locking groove is provided thereon. If the locking plate is simply provided in the prize placing plate, it has to be engaged with the engaging portion of the prize placing plate support, so the substantial area where the prize can be placed is reduced. In particular, it becomes difficult to place large prizes. In addition, when a large prize is placed on the screen, there is a possibility that the engaging part between the prize and the prize placing plate support is caught, and the support of the prize placing board is not properly released. Therefore, the above-mentioned inconvenience can be prevented by providing a convex portion on the prize placing plate and providing a locking groove therein.

また、景品載置板の係止溝は必ずしも景品載置板の端辺中央付近に設ける必要はなく、適宜頂点付近などに設けることができる。これは、係止溝の位置で景品載置板支持具の係止部が係止するので、景品載置板支持具が景品載置板に載置される景品の手前に位置し、景品の視認性を低下させる場合がありえるのであるが、すでに説明したとおり、景品獲得ゲーム機にとって景品は遊戯者の遊戯意欲を惹起させる意匠としての重要な役割を持っており、これの視認性を低下させることは好ましくないからである。そこで、景品載置板の端辺中央付近ではなく、適宜頂点近くなどの適当な位置に係止溝を設けることで、景品載置板支持具が景品の視認性を損なわないようにすることが好ましいのである。もちろん、景品載置板に凸部をもうけてここに係止溝を設ける場合についても同様である。   Further, the locking groove of the prize placing plate is not necessarily provided near the center of the edge side of the prize placing plate, and can be appropriately provided near the apex. This is because the locking portion of the prize placing plate supporter is locked at the position of the locking groove, so that the prize placing plate support is located in front of the prize placed on the prize placing plate. Visibility may be reduced, but as already explained, prizes have an important role as a design that provokes players' willingness to play, and this reduces visibility. This is not preferable. Therefore, it is possible to prevent the prize placing plate support from impairing the visibility of the prize by providing a locking groove at an appropriate position such as near the apex as appropriate, not near the center of the edge of the prize placing board. Is preferred. Of course, the same applies to the case where a protrusion is provided on the prize placing plate and the locking groove is provided here.

さらに、複数の景品載置板を横方向に並べて設ける場合は、左右の景品載置板の係止溝はそれぞれ、右端付近、左端付近とすると良い。このようにすることで、遊戯手段が左右方向に移動する必要のある距離(ストローク)を、係止溝をすべて中央部に設けた場合と比較して小さくすることができるからであるが、これについては実施例の中で補足する。   Furthermore, when a plurality of prize placement plates are provided side by side, the locking grooves of the left and right prize placement plates are preferably located near the right end and near the left end, respectively. This is because the distance (stroke) that the game means needs to move in the left-right direction can be reduced compared to the case where all the locking grooves are provided in the central portion. Will be supplemented in the examples.

さらに、景品載置板は例えばアクリル樹脂のような透明な材料で製造することが好ましい。景品載置板自体は、景品を載置している際には略水平に支持されているため、遊戯者からさほど目立つものではないものの、景品載置板が透明であれば景品獲得ゲーム機の遊戯空間の照明光を遮らないため、遊戯空間がより明るく華やかに見えるという効果が得られる。また、景品が載置される景品載置板が透明ということは、一見すると載置された景品が宙に浮いているような錯覚を生じるなど、視覚を通じた面白みを演出することができる。遊戯者が数ある景品獲得ゲーム機から、実際に遊戯を行う景品獲得ゲーム機を選択する際の最大の選択材料は視覚であると考えられるから、このような演出はきわめて効果的である。   Furthermore, it is preferable that the prize placing plate is made of a transparent material such as an acrylic resin. The prize placing board itself is supported substantially horizontally when the prize is placed, so it is not so noticeable from the player, but if the prize placing board is transparent, the prize acquisition game machine Since the illumination light in the play space is not blocked, the effect that the play space looks brighter and more gorgeous can be obtained. In addition, the fact that the prize placing plate on which the prize is placed is transparent can produce an illusion that the placed prize is floating in the air. Such an effect is extremely effective because it is thought that the greatest selection material for selecting a prize-winning game machine that is actually played from a number of prize-winning game machines with a player is visual.

(7)本発明においては、前記遊戯手段は、前記景品載置板支持具の係合部と係合可能な環状体である、
ことを特徴とする、(1)乃至(6)のいずれかに記載の景品獲得ゲーム機とすることが好ましい。
(7) In the present invention, the play means is an annular body that can be engaged with an engagement portion of the prize placing plate support.
It is preferable to use the prize acquisition game machine according to any one of (1) to (6).

景品載置板支持具の係合部は、例えば遊戯手段と係合可能な凸部であるから、このような係合部に直感的に係合する遊戯手段の形状は環状構造を有する環状体が好ましい。ここで環状構造とは、必ずしも正円という意味ではなく、景品載置板支持具の係合部と係合できる閉図形形状を意味している。このような環状体であれば、景品載置板支持具の係合部と確実な係合が得られる利点がある。   Since the engaging portion of the prize placing plate support is, for example, a convex portion that can engage with the playing means, the shape of the playing means that intuitively engages with such an engaging portion is an annular body having an annular structure. Is preferred. Here, the annular structure does not necessarily mean a perfect circle, but means a closed figure shape that can be engaged with the engaging portion of the prize placing plate support. Such an annular body has an advantage that reliable engagement with the engaging portion of the prize placing plate support is obtained.

このような遊戯手段として、図11の(A)のように、遊戯手段駆動体から第2の方向に突き出して設けられた正円形状のものを採用できる。正円はもっともシンプルであり、これを景品載置板支持具の係合部と係合させるという遊戯課題は直感的に理解され易い点で優れている。   As such a playing means, as shown in FIG. 11 (A), a round shape provided so as to protrude from the playing means driving body in the second direction can be adopted. The perfect circle is the simplest, and the game task of engaging it with the engaging portion of the prize placing plate support is excellent in that it is easy to understand intuitively.

また、このような遊戯手段を、図11の(B)のように、遊戯手段駆動体から第2の方向とずれた位置に突き出して設けることもできる。このようにすることで、遊戯手段駆動体によって遊戯者から遊戯手段が見えにくくなる、つまり、景品載置板支持具の係合部と遊戯手段の位置関係を視認することが難しくなるという不都合を解消することができる。   Further, as shown in FIG. 11B, such a game means can be provided so as to protrude from the game means driving body at a position shifted from the second direction. In this way, the game means driver makes it difficult for the player to see the game means, that is, it becomes difficult to visually recognize the positional relationship between the engaging portion of the prize placing board support and the game means. Can be resolved.

なお、上記説明した以外にも、遊戯手段駆動体や遊戯手段にはさまざまなものを使用できることは言うまでもない。例えば、遊戯手段駆動体をアクリル樹脂のような透明な材料で製造して、遊戯手段駆動体を通して遊戯手段を視認可能にするといった工夫を適宜行うことができる。   In addition to the above description, it goes without saying that various devices can be used as the driving means driving body and the playing means. For example, it is possible to appropriately devise such that the game means driving body is made of a transparent material such as acrylic resin so that the game means can be visually recognized through the game means driving body.

(8)本発明においては、前記環状体は、前記第1の方向の大きさと前記第2の方向の大きさの比が1.5以上とされている、
ことを特徴とする、(7)に記載の景品獲得ゲーム機とすることが好ましい。
(8) In the present invention, the annular body has a ratio of the size in the first direction to the size in the second direction is 1.5 or more.
It is preferable to use the prize acquisition game machine described in (7).

本景品獲得ゲーム機においては、遊戯者は遊戯手段を少なくとも第1の方向と第2の方向に2回移動して遊戯手段を所定の位置に位置決めすることが遊戯課題である。ところで、仮に第1の方向において遊戯手段の位置決めに失敗してしまうと、第2の方向で如何に巧妙に位置決めを行ったとしても遊戯課題を達成することは不可能になってしまう。これでは、比較的初心者である遊戯者にとって第1の方向での移動で実質的に遊戯が終わってしまうことになり、十分な満足感を与えることができない場合が多くなる。   In this prize acquisition game machine, it is a game subject that the player moves the game means at least twice in the first direction and the second direction to position the game means at a predetermined position. By the way, if the positioning of the game means fails in the first direction, it becomes impossible to achieve the game task no matter how skillfully the positioning is performed in the second direction. In this case, for a relatively new player, the movement in the first direction is substantially finished, and there are many cases where sufficient satisfaction cannot be given.

そこで、遊戯手段を第2の方向に比べて第1の方向に大きくすることにより、第1の方向での位置決めが少々不正確であっても、遊戯課題を達成できる可能性を残すこととし、比較的初心者である遊戯者に満足感を与えられるようにするのである。   Therefore, by making the game means larger in the first direction than in the second direction, it is possible to achieve the game task even if the positioning in the first direction is slightly inaccurate, It is intended to give satisfaction to gamers who are relatively beginners.

このような遊戯手段として、図12のような形状を使用することができる。第1の方向の大きさを第2の方向よりも大きくしたことにより、第1の方向での位置決めの難度が低くなっているのである。   As such a game means, a shape as shown in FIG. 12 can be used. By making the size of the first direction larger than that of the second direction, the difficulty of positioning in the first direction is reduced.

ところで、図12に示される遊戯手段は略長方形形状であるが、これを第1の方向を長軸、第2の方向を短軸とする楕円形状等にすることもできる。このようにすると、第1の方向で適切な位置に遊戯手段を位置決めすると、第2の方向で景品載置板支持具の係合部と遊戯手段が係合する範囲が広くなるが、第1の方向での位置決めが不正確になると、第2の方向で景品載置板支持具の係合部と遊戯手段が係合する範囲が狭くなるという効果を奏する。つまり、第1の方向での位置決めの出来栄えで第2の方向での位置決めの難易度が決まることになる。このようにすると、単純に第1の方向での位置決め難易度を下げた場合に、上級者の遊戯者にとって第1の方向での位置決めが容易になりすぎて遊戯性が損なわれるといった不都合もなく、初心者から上級者まで高い満足を提供できる優れた景品獲得ゲーム機とすることができる。   By the way, although the game means shown in FIG. 12 has a substantially rectangular shape, it may be an elliptical shape having the first direction as the major axis and the second direction as the minor axis. In this way, when the game means is positioned at an appropriate position in the first direction, the range in which the engagement portion of the prize placing board support tool and the game means are engaged in the second direction is widened. If the positioning in the direction is inaccurate, there is an effect that the range in which the engaging portion of the prize placing plate support and the playing means are engaged in the second direction is narrowed. That is, the degree of difficulty in positioning in the second direction is determined by the quality of positioning in the first direction. In this way, when the positioning difficulty in the first direction is simply lowered, there is no inconvenience that the player in the first direction becomes too easy to position in the first direction and the playability is impaired. Therefore, it can be an excellent prize acquisition game machine that can provide high satisfaction from beginners to advanced players.

(9)本発明においては、前記環状体は、その第1の方向の幅が前記第2の方向に沿って徐々に狭くなるようにされている、
ことを特徴とする、請求項7に記載の景品獲得ゲーム機とすることが好ましい。
(9) In the present invention, the annular body is configured such that the width in the first direction is gradually narrowed along the second direction.
It is preferable that the premium acquisition game machine according to claim 7 is used.

本景品獲得ゲーム機においては、遊戯者の操作によって首尾よく遊戯手段が景品載置板支持具の係合部と係合した際に、係合を必ず解除するだけ係合部を引ききることもできる。これは、おおむね係合部を係合溝の長さ以上に引いた場合に相当し、いったん遊戯手段と係合部の係合部の係合に成功したならば遊戯課題が達成されたものとして必ず景品を払いだす(景品載置板の支持が外れて景品が落下して払い出される)考え方である。   In the present prize acquisition game machine, when the playing means is successfully engaged with the engaging part of the prize placing plate support by the player's operation, the engaging part may be pulled out only to release the engagement. it can. This is roughly equivalent to the case where the engaging portion is pulled beyond the length of the engaging groove. Once the game means and the engaging portion of the engaging portion have been successfully engaged, the game task has been achieved. The idea is to pay out the prize (the prize placing plate is unsupported and the prize falls and is paid out).

しかし、本景品獲得ゲーム機では遊戯課題に達成度の考え方を盛り込んで、より遊戯性を高めることが可能である。すなわち、遊戯手段が景品載置板支持具の係合部と係合した際に、遊戯手段をあらかじめ決められた距離のみ係合部を引く動作を遊戯手段にさせるのである。このようにすると、遊戯課題の先端付近に景品載置板支持具の係合部が係合した場合は、遊戯手段の移動距離だけ係合部が引かれるので、係合部が係合溝から外れて景品が払い出される可能性が高くなる。しかし、遊戯課題の根元付近に景品載置板支持具の係合部が係合した場合は、遊戯手段が移動しても、遊戯手段の先端部までは係合部が引かれない、いわば空走距離が生じるため、係合部が係合溝から外れずに景品が払いだされない場合が発生する。このようにすることで、単に遊戯手段を係合部に係合させるのみならず、如何に遊戯手段の先端部付近で係合部と係合させることができるかという、遊戯課題に達成度の考え方を盛り込むこととなり、より景品獲得ゲーム機の遊戯性が高まるのである。   However, in the present prize acquisition game machine, it is possible to improve the playability by incorporating the concept of achievement into the play task. That is, when the game means is engaged with the engagement portion of the prize placing plate support, the game means is caused to pull the engagement portion by a predetermined distance. In this way, when the engaging part of the prize placing plate support is engaged near the tip of the game task, the engaging part is pulled by the moving distance of the playing means, so the engaging part is removed from the engaging groove. There is a high possibility that prizes will be paid out. However, when the engaging portion of the prize placing plate support is engaged near the base of the play task, even if the playing means moves, the engaging portion is not pulled to the tip of the playing means. Since the running distance is generated, there is a case where the prize is not paid out without the engaging portion being detached from the engaging groove. In this way, it is possible not only to simply engage the game means with the engagement portion but also to achieve the game task of how the engagement means can be engaged with the engagement portion near the tip of the game means. The idea will be incorporated, and the playability of the premium acquisition game machine will increase.

このような遊戯手段として、図5のような形状を使用することができる。遊戯手段は第2の方向に沿って徐々に幅が狭くなるように構成されている。つまり、遊戯手段の根元に近ければ近いほど、景品載置板支持具の係合部との係合自体は容易になるのだが、これでは前記空走距離が大きくなって1回の遊戯では景品の払い出しに至らない可能性が高くなる。逆に、遊戯手段の先端に近ければ近いほど、景品載置板支持具の係合部との係合が困難になるが、前記空想距離は小さくなってより少ない遊戯回数で景品の払い出しに至る可能性が高くなる。このように構成することで、遊戯者の技量に応じて十分な満足を与えることのできる景品獲得ゲーム機が実現されるのである。   As such a play means, a shape as shown in FIG. 5 can be used. The game means is configured so that the width gradually decreases along the second direction. In other words, the closer to the base of the play means, the easier the engagement with the engagement portion of the prize placing plate support is itself, but this increases the idle running distance and the prize in one play. The possibility of not paying out increases. On the contrary, the closer to the tip of the game means, the more difficult it is to engage with the engagement portion of the prize placing plate support, but the fancy distance becomes smaller and the prize is paid out with a smaller number of games. The possibility increases. By configuring in this way, a prize acquisition game machine that can give sufficient satisfaction according to the skill of the player is realized.

(10)本発明においては、遊戯者の操作により、前記第1の方向に前記遊戯手段が移動する第1のステップと、
遊戯者の操作により、前記第2の方向に該遊戯手段が移動する第2のステップと、
該第1の方向と該第2の方向に略垂直な第3の方向に遊戯手段が移動する第3のステップと、
該第2の方向と逆の方向に遊戯手段が移動する第4のステップを備え、
該第4のステップの該遊戯手段の移動距離を少なくとも2種類の中の1に選択設定可能とした、
ことを特徴とする、(9)に記載の景品獲得ゲーム機とすることが好ましい。
(10) In the present invention, a first step of moving the game means in the first direction by a player's operation;
A second step in which the game means moves in the second direction by a player's operation;
A third step in which the game means moves in a third direction substantially perpendicular to the first direction and the second direction;
A fourth step in which the game means moves in a direction opposite to the second direction,
The moving distance of the game means in the fourth step can be selected and set to one of at least two types.
It is preferable to use the premium acquisition game machine described in (9).

本景品獲得ゲーム機の動作は、概ね図1の(A)から(D)によって理解されるとおりである。すなわち、第1のステップ(図1の(A))では、遊戯者は遊戯手段を景品載置板支持具の係合部の真正面に位置決めするように操作を行う。次に、第2のステップ(図1の(B))では、遊戯者は遊戯手段を景品載置板支持具の係合部の真下(係合部の位置によっては真上など、異なる位置関係の場合もある)に位置決めするように操作を行う。その後、第3のステップで遊戯手段は自動的に第3の方向(図では上方向)に移動し、適切な位置決めが行われていれば係合部と遊戯手段が係合する。さらに、第4のステップで遊戯手段は自動的に第2の方向と逆方向に移動し、これによって景品載置板支持具の係止部と景品載置板の係止溝の係止が外れれば、景品載置板の支持は解除されて景品が落下し、払い出される。   The operation of the present prize-winning game machine is generally as understood from FIGS. That is, in the first step ((A) in FIG. 1), the player performs an operation so as to position the game means in front of the engaging portion of the prize placing plate support. Next, in the second step ((B) in FIG. 1), the player places the play means in a different positional relationship such as directly below the engaging portion of the prize placing plate support (directly above depending on the position of the engaging portion). To perform positioning. Thereafter, in the third step, the game means automatically moves in the third direction (upward in the figure), and the engagement portion and the game means are engaged if appropriate positioning is performed. Further, in the fourth step, the game means automatically moves in the direction opposite to the second direction, thereby releasing the locking portion of the prize placing plate support and the latching groove of the prize placing plate. For example, the support of the prize placing plate is released, and the prize falls and is paid out.

ここで、遊戯手段の形状を工夫することでさまざまな難度の遊戯課題とすることができることはすでに説明したとおりであるが、さらに、第4のステップでの遊戯手段の移動距離をゲームセンター等の遊戯施設が適宜設定できるようにすることで、遊戯課題の難度を容易に変更することができるようになる。この移動距離が長ければ長いほど、容易に景品の払い出しに至るのであるが、あまりに容易では遊戯施設が適正な利益を得ることが困難となってしまう。一方で、あまりにこれを短くすると著しく難度が高くなり、景品獲得ゲーム機としての遊戯性を喪失してしまう。どの程度の難度が適正であるかは、遊戯施設の方針や客層によってさまざまであり、これは遊戯施設で容易に変更できることが好ましいのである。   Here, as described above, by devising the shape of the game means, it is possible to make it a game task of various difficulty levels. Furthermore, the movement distance of the game means in the fourth step is set to a game center or the like. By making it possible to appropriately set the play facility, the difficulty level of the play task can be easily changed. The longer the distance traveled, the easier it will be to pay out prizes, but if it is too easy, it will be difficult for the play facility to obtain appropriate profits. On the other hand, if this is made too short, the degree of difficulty becomes extremely high, and the playability as a prize acquisition game machine is lost. The degree of difficulty is appropriate depending on the policy and customer base of the amusement facility, and it is preferable that this can be easily changed at the amusement facility.

なお、本景品獲得ゲーム機の難度は遊戯手段の変更によっても行うことが可能であるが、これは遊戯手段というハードウェアの交換を要するため、例えば、昼間と夕方で難度を調整するというようなきめ細かな調整は、遊戯施設の実務として容易ではない。一方、第4のステップでの遊戯手段の移動距離の変更は、景品獲得ゲーム機の制御装置の備えるソフトウェアによって実施できるため、前記のようなきめ細かな対応が比較的容易に行えるのである。   Note that the difficulty level of this prize acquisition game machine can also be changed by changing the game means, but this requires the replacement of hardware as a game means, for example, the difficulty level is adjusted between daytime and evening. Fine-tuned adjustment is not easy as a practice of an amusement facility. On the other hand, since the movement distance of the game means in the fourth step can be changed by software provided in the control device of the prize acquisition game machine, the above-mentioned fine correspondence can be performed relatively easily.

(11)本発明においては、前記第1の方向は、前記景品獲得ゲーム機を正面から見て左側から右側又は右側から左側方向であり、
前記第2の方向は、該景品獲得ゲーム機を正面から見て手前側から奥側方向であり、
前記景品載置板は、少なくとも上段景品載置板と下段景品載置板の2つを備え、
該上段景品載置板を支持する前記景品載置板支持具の一端は前記遊戯空間上部に取り付けられており、
該下段景品載置板を支持する前記景品載置板支持具の一端は前記遊戯空間下部に取り付けられており、
前記第3のステップでは、該下段景品載置板に景品が載置されている状態では該遊戯手段が下方向に移動し、該下段景品載置板に景品が載置されていない状態では該遊戯手段が上方向に移動する、
ことを特徴とする、請求項10に記載の景品獲得ゲーム機とすることが好ましい。
(11) In the present invention, the first direction is from the left side to the right side or from the right side to the left side when the premium getting game machine is viewed from the front.
The second direction is a direction from the front side to the back side when the premium acquisition game machine is viewed from the front,
The prize placing plate comprises at least two of an upper prize placing board and a lower prize placing board,
One end of the prize placement board support that supports the upper prize placement board is attached to the upper part of the play space,
One end of the prize placement board support that supports the lower prize placement board is attached to the lower part of the play space,
In the third step, the play means moves downward when a prize is placed on the lower prize placing board, and when no prize is placed on the lower prize placing board, the play means moves. The play means moves upward,
It is preferable that the premium acquisition game machine according to claim 10 is used.

本景品獲得ゲーム機においては、第1のステップで遊戯者の操作によってまず左側から右側又は右側から左側方向での位置決めを行い、第2のステップで遊戯者の操作によって手前側から奥側への位置決めを行うことが好ましい。第1のステップでは、左右方向ではなく上下方向で位置決めを行うことも可能であるが、一般に上下方向よりも左右方向の移動のほうが遊戯者が遊戯手段の動きに広がりを感じ易く、これによりより高い満足感を得られる可能性があるので好ましい。もっとも、横幅のきわめて狭い景品獲得ゲーム機においてはこの限りでは無い。   In the present prize acquisition game machine, positioning is first performed from the left side to the right side or from the right side to the left side by the player's operation in the first step, and from the near side to the back side by the player's operation in the second step. It is preferable to perform positioning. In the first step, it is possible to perform positioning in the vertical direction instead of the horizontal direction, but in general, the movement in the horizontal direction is easier for the player to feel the movement of the playing means than in the vertical direction. This is preferable because high satisfaction may be obtained. However, this is not the case for a prize acquisition game machine having a very narrow width.

第2のステップでは、上下方向での位置決めを行うことも可能であるが、これでは遊戯者にとって、目的位置と遊戯手段の位置関係を正面から見通しながら位置決めを行っている点で左右方向、つまり第1のステップと同じ行為をしていることになり、遊戯としてのバリエーションに乏しい。一方、手前側から奥側への方向で位置決めを行うには、目的位置と遊戯手段の距離感が要求され、これらの位置関係を正面から見通しながら位置決めを行える第1のステップとは異なる技量が要求されることになる。このように、一見同じようにも思える行為に異なる技量が必要であることで、遊戯としてのバリエーションが得られ、飽きられにくく、繰り返し遊戯されることが期待される。   In the second step, it is possible to perform positioning in the vertical direction. However, in this case, for the player, the positioning is performed while looking at the positional relationship between the target position and the playing means from the front. It is the same act as the first step, and there are few variations as a game. On the other hand, positioning in the direction from the front side to the back side requires a sense of distance between the target position and the playing means, and the skill different from the first step in which positioning can be performed while looking at these positional relationships from the front. Will be required. In this way, it is expected that a variation as a game can be obtained, and it is difficult to get bored and played repeatedly because an act that seems to be the same at first glance is necessary.

ところで、景品獲得ゲーム機の遊戯空間内には、数多くの景品を陳列できることが好ましい。多くの景品が陳列されていれば、これを見た遊戯者の遊戯意欲が惹起されると期待されるし、多くの景品を払いだし可能であることから、ゲームセンター等の遊戯施設にとって景品の補充のサイクルを長くすることができるなど、省力化に寄与するからである。   By the way, it is preferable that a large number of prizes can be displayed in the play space of the prize acquisition game machine. If a lot of prizes are displayed, it is expected that the player who has seen this will be motivated to play, and many prizes can be paid out. This is because the replenishment cycle can be lengthened, thereby contributing to labor saving.

このためには、図3に示すように景品載置板を少なくとも上段景品載置板と下段景品載置板の上下2段に設けることが効果的である。遊戯空間内の高い位置にも低い位置にも景品が陳列されることになり、視覚的な意味でも、数多くの景品を陳列できる意味でも前記の課題を容易に解決しているからである。   For this purpose, as shown in FIG. 3, it is effective to provide at least two premium placement plates on the upper and lower stages of the upper prize placement plate and the lower prize placement plate. This is because prizes are displayed at high and low positions in the play space, and the above-mentioned problems are easily solved both in a visual sense and in a meaning that many prizes can be displayed.

しかしながら、このような構成とすると、下段景品載置板の景品から順次払い出しを行わなければならない。下段景品載置板に景品が載置されている状態で上段景品載置板に載置されている景品が落下すると、下段景品載置板に引っかかって払い出しされないといった事故を生じるからである。   However, with such a configuration, it is necessary to sequentially pay out the prizes on the lower prize placing plate. This is because if the prize placed on the upper prize placing board falls while the prize is placed on the lower prize placing board, an accident occurs in which the prize is caught by the lower prize placing board and is not paid out.

そこで、第3のステップでは、下段景品載置板に景品が載置されている場合にはこれを優先的に払い出すように動作させることで、前記の問題を回避すると良いのである。なお、景品載置板に景品が載置されているかどうかは、景品載置板の枢結部付近の状態を磁気を利用した近接センサ等で検出するといった既知の手段で容易に行うことができる。   Therefore, in the third step, when a prize is placed on the lower prize placing plate, the above-mentioned problem may be avoided by operating so as to pay out the prize preferentially. Whether or not the prize is placed on the prize placing board can be easily determined by a known means such as detecting a state in the vicinity of the pivot portion of the prize placing board by a proximity sensor using magnetism. .

以上説明した通り、本発明は、遊戯空間内に立体的に視認性良く景品を陳列することが可能であり、しかも、遊戯課題の達成と景品の払い出しのプロセスが極めて直接的で、しかも遊戯者にとって一目で遊戯課題が理解できる景品獲得ゲーム機を提供することを可能としている。しかも、初心者であっても最後まで遊戯課題達成の可能性を残しつつ、上級者では遊戯序盤の出来栄えで最終的な遊戯課題達成の可能性が高まるといった構成とすることが可能で、多くの層の遊戯者に満足を与えることのできる景品獲得ゲーム機を提供することができる。   As described above, according to the present invention, it is possible to display a prize in three dimensions with good visibility in the play space, and the process of achieving the play task and paying out the prize is extremely straightforward, and the player Therefore, it is possible to provide a prize acquisition game machine that can understand a game task at a glance. Moreover, even for beginners, it is possible to have a configuration in which the possibility of achieving the final play task is enhanced by the performance of the early stage of the game, while the possibility of achieving the play task remains until the end, many layers It is possible to provide a prize acquisition game machine capable of giving satisfaction to the players.

さらに、遊戯課題の難度をさまざまな方法で設定可能であり、この中にはハードウェア的な変更を伴わない難度調整も含まれ、ゲームセンター等の遊戯施設がきめ細かな調整を行って適正な利益を確保することを容易にする景品獲得ゲーム機を提供することができる。   In addition, it is possible to set the difficulty level of game tasks in various ways, including difficulty adjustments that do not involve hardware changes. It is possible to provide a prize acquisition game machine that makes it easy to secure the game.

以下、本景品獲得ゲーム機について、図を用いて詳細に説明する。   Hereinafter, the present prize acquisition game machine will be described in detail with reference to the drawings.

図1は、本発明に係る景品獲得ゲーム機の遊戯時の動作を示す説明図であり、図2はこの要部を示す説明図である。   FIG. 1 is an explanatory view showing an operation during play of the prize acquisition game machine according to the present invention, and FIG. 2 is an explanatory view showing the main part.

本発明に係る景品獲得ゲーム機では、図に示すとおり景品載置板(5及び5a,5b)を備え、この上に景品(7)が載置される。景品載置板(5)は、景品載置板支持具(6)の備える係止部(12)と係止することで支持され略水平を保っている。なお、図2に現れているように、この支持は上方向と下方向の両方向から行われる。図では、上段景品載置板(5a)は図示しない景品獲得ゲーム機の遊戯空間の上部に取り付けられた景品載置板支持具(6)の備える係止部(12)と係止溝(11)で係止しており、下部景品載置板(5b)は同様に遊戯空間の下部に取り付けられた景品載置板支持具によって係止している。   In the prize acquisition game machine according to the present invention, as shown in the figure, a prize placing plate (5 and 5a, 5b) is provided on which a prize (7) is placed. The prize placing plate (5) is supported by being engaged with an engaging portion (12) provided in the prize placing plate support (6), and is kept substantially horizontal. As shown in FIG. 2, this support is performed from both the upward and downward directions. In the figure, an upper prize placing plate (5a) is provided with an engaging portion (12) and an engaging groove (11) included in the prize placing plate support (6) attached to the upper part of the play space of a prize acquisition game machine (not shown). ), And the lower prize placing plate (5b) is similarly latched by the prize placing board support attached to the lower part of the play space.

また、本発明に係る景品獲得ゲーム機では遊戯空間内に、遊戯者の操作により少なくとも第1の方向(2)と第2の方向(3)に移動可能な遊戯手段(8)を備えている。なお、遊戯手段(8)は遊戯手段駆動体(9)に取り付けられており、実際の遊戯手段(8)は遊戯手段駆動体(9)が駆動されることによって移動する。また、この遊戯手段駆動体は、丸棒状の部分が伸縮可能とされており、これによって遊戯手段(8)を第3の方向(4)にも駆動可能とされている。なお、同図に示した実施例では、第1の方向が左側から右側方向、第2の方向が手前側から奥側方向、第3の方向が下側から上側方向である。   In addition, the prize acquisition game machine according to the present invention is provided with a game means (8) movable in at least the first direction (2) and the second direction (3) by the player's operation in the play space. . The game means (8) is attached to the game means driving body (9), and the actual game means (8) moves by driving the game means driving body (9). Moreover, this game means drive body can be expanded and contracted in a round bar-like portion, so that the game means (8) can be driven in the third direction (4). In the embodiment shown in the figure, the first direction is from the left side to the right side, the second direction is from the front side to the back side direction, and the third direction is from the bottom side to the upper side direction.

さて、遊戯者が本景品獲得ゲーム機によって遊戯を始めると、図1の(A)に示す第1のステップでは、遊戯者の操作によって遊戯手段(8)が第1の方向(2)に移動される。遊戯者は、遊戯手段(8)が景品載置板支持具(6)の係合部(13)の真正面に停止するように操作を行う。   Now, when the player starts playing with the prize acquisition game machine, in the first step shown in FIG. 1A, the game means (8) is moved in the first direction (2) by the player's operation. Is done. The player performs an operation so that the game means (8) stops in front of the engaging portion (13) of the prize placing board support (6).

次に図1の(B)に示す第2のステップでは、遊戯者の操作によって遊戯手段(8)が第2の方向(3)に移動される。遊戯者は、遊戯手段(8)が景品載置板支持具(6)の係合部(13)の真下に停止するように操作を行う。   Next, in the second step shown in FIG. 1B, the game means (8) is moved in the second direction (3) by the player's operation. The player performs an operation so that the game means (8) stops just below the engaging portion (13) of the prize placing board support (6).

続く図1の(C)に示す第3のステップでは、遊戯手段(8)は自動的に第3の方向(4)である上方向に移動する。第1のステップと第2のステップで遊戯者が適切に遊戯手段(8)を位置決めしていれば、遊戯手段(8)は景品載置板支持具(6)の係合部(13)と係合することになる。   In the third step shown in FIG. 1C, the game means (8) automatically moves upward, which is the third direction (4). If the player appropriately positions the game means (8) in the first step and the second step, the game means (8) is connected to the engaging portion (13) of the prize placing plate support (6). Will be engaged.

最後の図1の(D)に示す第4のステップでは、遊戯手段(8)は自動的に第2の方向の逆方向(3b)に移動する。これにより景品載置板支持具(6)の係止部(12)は、景品載置板(5)の係止溝(11)からはずるので、景品載置板(5)は支持を失い、落下する(実際には同図には図示しない枢結部を中心に回転する)。これに伴い、景品載置板(5)に載置されていた景品(7)は落下し、遊戯者に払い出される。   In the final fourth step shown in FIG. 1D, the game means (8) automatically moves in the opposite direction (3b) of the second direction. As a result, the engaging portion (12) of the prize placing plate support (6) is removed from the engaging groove (11) of the prize placing plate (5), so that the prize placing plate (5) loses its support. , Falls (actually, it rotates around a pivotal portion not shown in the figure). Accordingly, the prize (7) placed on the prize placing board (5) falls and is paid out to the player.

図3は、本発明に係る景品獲得ゲーム機の遊戯空間内の様子を示す説明図である。   FIG. 3 is an explanatory diagram showing a state in the play space of the prize acquisition game machine according to the present invention.

遊戯空間内に立体的に多くの景品を陳列するため、多数の景品載置板(5)を遊戯空間(1)内に設けており、これらは上下2段に配置されている。このため、下段景品載置板(5b)に景品が載置されている際に上段景品載置板(5a)の景品を払い出そうとすると、落下した景品が下段景品載置板(5b)に引っかかって払い出しが行われないといった事故を発生するため、本発明に係る景品獲得ゲーム機では下段景品載置板(5b)に景品が載置されている際には、第3のステップで下段景品載置板(5b)に対応した景品載置板支持具の係止部の方向(つまり下方向)に遊戯手段が移動するようにされている。なお、図3では、下段景品載置板(5b)に載置されていた景品はすでに払いだされているので、第3のステップで上段景品載置板(5a)に対応する景品載置板支持具(6)の係止部(8)の方向(つまり上方向)に遊戯手段(8)が移動し、続く第4のステップで上段景品載置板(5a)の支持が解除されてまさに景品(7)が払い出される瞬間を示している。   In order to display many prizes three-dimensionally in the play space, a large number of prize placing plates (5) are provided in the play space (1), and these are arranged in two upper and lower stages. For this reason, when the premium is placed on the lower prize placing plate (5b) and the premium on the upper prize placing plate (5a) is to be paid out, the fallen prize becomes the lower prize placing plate (5b). In the prize acquisition game machine according to the present invention, when the prize is placed on the lower prize placing plate (5b), the lower stage is set in the third step. The game means is adapted to move in the direction (that is, the downward direction) of the locking portion of the prize placing board support corresponding to the prize placing board (5b). In FIG. 3, since the prize placed on the lower prize placing board (5b) has already been paid out, the prize placing board corresponding to the upper prize placing board (5a) in the third step. The game means (8) moves in the direction of the locking portion (8) of the support (6) (that is, upward), and the support of the upper prize placing plate (5a) is released in the subsequent fourth step. This shows the moment when the prize (7) is paid out.

参考のため、図4に本発明に係る景品獲得ゲーム機の全体像を示す参考写真を示す。概ね、景品獲得ゲーム機の上半分が遊戯空間に割り当てられており、ここが本発明の特徴的な部分である。概ね下半分は、景品払い出し口や操作卓が設けられているが、こちらの部分は従来より使用されてきた景品獲得ゲーム機のものと大きな違いはない。   For reference, FIG. 4 shows a reference photograph showing an overall image of the prize acquisition game machine according to the present invention. In general, the upper half of the prize-winning game machine is allocated to the play space, which is a characteristic part of the present invention. The lower half is generally equipped with a prize payout opening and an operation console, but this part is not much different from that of a prize-winning game machine that has been used conventionally.

本発明に係る景品載置板支持具の具体的実施例について図を用いて詳細に説明する。   Specific examples of the prize placing plate support according to the present invention will be described in detail with reference to the drawings.

図6の(A)は景品載置板支持具の一実施例であり、景品載置板支持具(6)の上端に景品獲得ゲーム機の遊戯空間上部または下部に固定可能な取付部(14)が設けられている。遊戯手段によって景品載置板支持具による景品載置板の係止支持を容易に解除可能とするため、取付部(14)は容易に回転可能に枢結している。また、景品載置板支持具(6)は透明なアクリル樹脂で構成しており、景品獲得ゲーム機の遊戯空間の照明光を屈折・反射して美しく輝き、特有の意匠効果を奏する。   FIG. 6A shows an example of the prize placing plate support, and an attachment portion (14) that can be fixed to the upper or lower part of the play space of the prize acquisition game machine at the upper end of the prize placing plate support (6). ) Is provided. In order to enable the play support means to easily release the support of the prize placing plate by the prize placing plate support, the attachment portion (14) is pivotably connected. Further, the prize placing plate support (6) is made of a transparent acrylic resin, and the illumination light in the play space of the prize acquisition game machine is refracted and reflected to shine beautifully, thereby producing a unique design effect.

また、景品載置板支持具(6)は丸棒であり、これに中央部に穴をあけた円盤を通して接着することで係止部(12)としている。この係止部(12)に景品載置板の係止溝が係止することで景品載置板が略水平に支持される。   Further, the prize placing plate support (6) is a round bar, which is bonded to the center through a disk having a hole in the center portion to form a locking portion (12). The prize placing plate is supported substantially horizontally by the latching groove of the prize placing plate being engaged with the engaging portion (12).

また、係止部(12)の下部(取付方向によっては上部)は、本実施例では単純に景品載置板支持具(6)を構成する丸棒の一部であるが、この部分が係合部(13)になっている。つまり、遊戯手段と係合してこの部分が引かれることによって、景品載置板支持具(6)の係止部(12)の係止が解除され、支持を失った景品載置板から景品が落下して払い出されるのである。   The lower part (upper part depending on the mounting direction) of the locking part (12) is simply a part of the round bar constituting the prize placing plate support (6) in this embodiment. It is a joint (13). That is, by engaging with the game means and pulling this part, the locking of the locking portion (12) of the prize placing plate support (6) is released, and the prize is placed from the prize placing plate that has lost its support. Falls and is paid out.

図6の(B)は景品載置板支持具の別の一実施例であり、係止部(12)を穴の開いた球体としている。この球も透明なアクリル樹脂で構成しており、球体特有のレンズ効果によって特有の意匠効果を奏する。   FIG. 6B shows another example of the prize placing plate support, in which the locking portion 12 is a sphere with a hole. This sphere is also made of a transparent acrylic resin, and exhibits a unique design effect due to the lens effect unique to the sphere.

また、図6の(C)は景品載置板支持具の別の一実施例である。これは、透明なアクリル樹脂製の板から枝状構造を有する棒体を切り出し、棒体の一端に取付部(14)を取り付けたものである。この実施例では、枝状構造が係止部(12)になっている。この実施例では、景品載置板支持具(6)の要部が透明なアクリル樹脂製の板から切り出したのみで接着加工などを行っていないため、非常に透明感の高い景品載置板支持具(6)となる。これによって景品載置板を係止支持すると、景品載置板が一見空中に浮かんでいるように見えるなど視覚的に特に面白い意匠となり、景品獲得ゲーム機に遊戯者の注目を得る可能性を高める。   FIG. 6C shows another example of the prize placing plate support. In this example, a rod body having a branch structure is cut out from a transparent acrylic resin plate, and an attachment portion (14) is attached to one end of the rod body. In this embodiment, the branch-like structure is the locking portion (12). In this embodiment, since the principal part of the prize placing plate support (6) is cut out from a transparent acrylic resin plate and is not subjected to adhesion processing or the like, the prize placing board support having a very high transparency is provided. It becomes a tool (6). When the prize placement board is locked and supported in this way, it becomes a visually interesting design such as the prize placement board seemingly floating in the air at first glance, and increases the possibility of getting the player's attention to the prize acquisition game machine .

図7の(A)は景品載置板支持具の別の一実施例である。これは、透明なアクリル樹脂製の丸棒の一部を切削することで係止部(12)としたものである。この実施例でも、要部に接着加工などを行わずに景品載置板支持具(6)が得られるので、非常に透明感の高い景品載置板支持具(6)が得られる。   FIG. 7A shows another example of the prize placing plate support. This is a locking portion (12) by cutting a part of a transparent acrylic resin round bar. Also in this embodiment, since the prize placing plate support (6) can be obtained without performing the bonding process or the like on the main part, the prize placing plate support (6) having a very high transparency can be obtained.

図7の(B)は景品載置板支持具の別の一実施例である。これは、透明なアクリル樹脂製の板から枝状構造を有する短冊体を切り出し、短冊体の一部に切り込みを設けることで係止部(12)としたものである。この実施例でも、要部に接着加工などを行わずに景品載置板支持具(6)が得られるので、非常に透明感の高い景品載置板支持具(6)が得られる。   FIG. 7B shows another example of the prize placing plate support. In this method, a strip having a branch-like structure is cut out from a transparent acrylic resin plate, and a notch is provided in a part of the strip to form the locking portion (12). Also in this embodiment, since the prize placing plate support (6) can be obtained without performing the bonding process or the like on the main part, the prize placing plate support (6) having a very high transparency can be obtained.

図8は景品載置板支持具の別の一実施例である。これは、透明なアクリル樹脂製の板から曲がり部を有する棒体を切り出し、曲がり部を係止部(12)としたものである。この実施例でも、要部に接着加工などを行わずに景品載置板支持具(6)が得られるので、非常に透明感の高い景品載置板支持具(6)が得られる。   FIG. 8 shows another embodiment of the prize placing plate support. This cuts out the rod which has a bending part from the board made from a transparent acrylic resin, and makes the bending part into the latching | locking part (12). Also in this embodiment, since the prize placing plate support (6) can be obtained without performing the bonding process or the like on the main part, the prize placing plate support (6) having a very high transparency can be obtained.

本発明に係る景品載置板の具体的実施例について図を用いて詳細に説明する。   Specific examples of the prize placing plate according to the present invention will be described in detail with reference to the drawings.

図9は景品載置板の一実施例であり、(A)が上面図、(B)が側面図、(C)が斜視図である。景品載置板(5)は透明なアクリル樹脂板で構成され、図の上端に枢結部(10)が設けられ、ここで景品獲得ゲーム機の遊戯空間の壁面に枢結部(10)を中心に回転自在に取り付ける。また、図の下部には係止溝(11)が設けられ、ここで景品載置板支持具の係止部と係止することにより、略水平に支持される。   FIG. 9 shows an example of a prize placing plate, where (A) is a top view, (B) is a side view, and (C) is a perspective view. The prize placing plate (5) is made of a transparent acrylic resin plate, and a pivot portion (10) is provided at the upper end of the figure, and the pivot portion (10) is provided on the wall surface of the play space of the prize acquisition game machine. Attach it to the center for free rotation. In addition, a locking groove (11) is provided in the lower part of the figure, and is supported substantially horizontally by locking with the locking part of the prize placing plate support here.

また、略水平に支持された景品載置板(5)の上面には図示しない景品が載置される。遊戯者が首尾よく遊戯課題を達成すると景品載置板(5)の支持が解除され、枢結部(10)を中心に景品載置板(5)が回転して景品が落下し、払いだされることになる。   Also, a prize (not shown) is placed on the upper surface of the prize placing plate (5) supported substantially horizontally. When the player successfully accomplishes the game task, the support of the prize placing plate (5) is released, the prize placing plate (5) rotates around the pivot (10), and the prize falls and is paid out. Will be.

なお、景品載置板(5)が透明なアクリル樹脂で構成されていることにより、景品獲得ゲーム機の遊戯空間内の照明光がさえぎられにくく、遊戯空間内がより明るく華やかに見えるという効果が得られる。   The prize placing plate (5) is made of a transparent acrylic resin, so that the illumination light in the play space of the prize acquisition game machine is not easily obstructed, and the play space can be seen more brightly and gorgeously. can get.

また、同図では係止溝(11)が景品載置板(5)の辺のほぼ中央部に設けられているが、複数の景品載置板を横方向に並べて設ける場合は、左右の景品載置板の係止溝はそれぞれ、右端付近、左端付近としている。この様子は図3に示している通りである。このようにすることで、遊戯手段が左右方向に移動する必要のある距離(ストローク)を、係止溝をすべて中央部に設けた場合と比較して小さくすることができる。一般に、大ストロークのアクチュエータよりも商ストロークのアクチュエータの方が安価であり、信頼性等の面でも有利なことが多いからである。   Further, in the same figure, the locking groove (11) is provided at substantially the center of the side of the prize placing plate (5). However, when a plurality of prize placing plates are arranged side by side, the left and right prizes are provided. The locking grooves of the mounting plate are set near the right end and near the left end, respectively. This situation is as shown in FIG. By doing in this way, the distance (stroke) which a game means needs to move to the left-right direction can be made small compared with the case where all the locking grooves are provided in the center part. In general, the quotient stroke actuator is cheaper than the large stroke actuator, and is often advantageous in terms of reliability.

図10は、景品載置板の別の一実施例であり、(A)が上面図、(B)が側面図、(C)が斜視図である。この実施例では、係止溝を、単に景品載置板の辺に溝を設けるのではなく、辺に凸部を設けてここに係止溝(11)を設けている点に特徴がある。   10A and 10B show another example of the prize placing plate, wherein FIG. 10A is a top view, FIG. 10B is a side view, and FIG. 10C is a perspective view. This embodiment is characterized in that the locking groove is not simply provided on the side of the prize placing plate, but a convex portion is provided on the side and the locking groove (11) is provided here.

係止溝(11)には、景品載置板支持具の係止部が係合するのであるから、景品載置板(5)に景品を載置した場合にここにかかると不都合が生じる可能性がある。例えば、景品載置板支持具と景品が引っかかりを生じて、遊戯手段によって景品載置板支持具の係止を解除できなくなるといった事態である。しかし、近年は比較的大型のぬいぐるみなどの景品が好まれる傾向があり、景品載置板(5)は大型の景品を載置できるだけの大きな面積が必要である。そこで、景品載置板(5)に凸部を設け、ここに係止溝(11)を設けるのである。   Since the engaging portion of the prize placing plate support is engaged with the engaging groove (11), there is a possibility that inconvenience occurs when the prize is placed on the prize placing plate (5). There is sex. For example, there is a situation in which the prize placing plate support and the prize are caught and the prize placing plate support cannot be unlocked by the playing means. However, in recent years, prizes such as relatively large stuffed animals tend to be preferred, and the prize placing plate (5) needs a large area for placing a large prize. Therefore, a convex portion is provided on the prize placing plate (5), and a locking groove (11) is provided here.

なお、景品載置板(5)の構成材料や、係止溝(11)の位置については先の実施例と同様とすることができる。   The constituent material of the prize placing plate (5) and the position of the locking groove (11) can be the same as in the previous embodiment.

本発明に係る遊戯手段の具体的実施例について図を用いて詳細に説明する。   Specific examples of the game means according to the present invention will be described in detail with reference to the drawings.

図11の(A)は遊戯手段の一実施例であり、遊戯手段駆動体(9)は図示しない2軸のアクチュエータにより第1の方向(2)及び第2の方向(3)に移動することができる。また、遊戯手段駆動体(9)は透明なアクリル樹脂性の丸棒が円筒形の鞘内に挿納された構造としており、図示しないアクチュエータによって伸縮動作を行う。これにより、遊戯手段(8)は第1の方向、第2の方向、上下方向(第3の方向)に移動することができる。   (A) of FIG. 11 is an embodiment of the game means, and the game means driving body (9) is moved in the first direction (2) and the second direction (3) by a biaxial actuator (not shown). Can do. The play means driver (9) has a structure in which a transparent acrylic resin round bar is inserted into a cylindrical sheath, and is expanded and contracted by an actuator (not shown). Thereby, the game means (8) can move in the first direction, the second direction, and the vertical direction (third direction).

遊戯手段(8)は円環形状であり、景品載置板支持具の係合部の太さよりも大きな直径としている。したがって、遊戯者の操作により、遊戯手段(8)が第1の方向及び第2の方向で適切に位置決めされれば、その後の遊戯手段(8)の上下移動によって係合部と係合し、その後の遊戯手段(8)の移動によって景品載置板支持具による景品載置板の係止が解除され、支持を失った景品載置板に載置された景品が落下し払い出される。なお、本実施例では第1の方向に景品獲得ゲーム機の幅方向、第2の方向に景品獲得ゲーム機の手前奥方向を選択しており、遊戯者が正面から見た場合、遊戯手段(8)を遊戯手段駆動体(9)を通して視認しなければならないことになるが、遊戯手段駆動体(9)の丸棒部は透明な樹脂製であるのでこれが可能である。   The play means (8) has an annular shape and has a diameter larger than the thickness of the engaging portion of the prize placing plate support. Therefore, if the game means (8) is appropriately positioned in the first direction and the second direction by the player's operation, the game means (8) is engaged with the engaging portion by the vertical movement of the game means (8) thereafter. By the subsequent movement of the game means (8), the lock of the prize placing plate by the prize placing plate support is released, and the prize placed on the prize placing plate that has lost the support is dropped and paid out. In this embodiment, the width direction of the prize acquisition game machine is selected in the first direction, and the front and back direction of the prize acquisition game machine is selected in the second direction, and the game means ( 8) must be visually recognized through the game means driving body (9). This is possible because the round bar portion of the game means driving body (9) is made of a transparent resin.

図11の(B)は前記実施例の変形例である。遊戯手段(8)が遊戯手段駆動体(9)に対して第2の方向(3)上ではなく、第1の方向(2)にオフセットした位置に来るように設定されている。これにより、遊戯者が正面から見た場合、遊戯手段駆動体(9)に遮られることなく遊戯手段(8)を視認することができる。したがって、遊戯手段駆動体(9)を必ずしも透明な材料で構成する必要はなくなり、適宜色彩や模様、文字等で意匠を施すことができる。   FIG. 11B shows a modification of the above embodiment. The game means (8) is set so as to come to a position offset in the first direction (2) rather than in the second direction (3) with respect to the game means driver (9). Thereby, when a player sees from the front, the game means (8) can be visually recognized without being interrupted by the game means driving body (9). Therefore, it is not always necessary to configure the game means driving body (9) with a transparent material, and a design can be applied with colors, patterns, characters, and the like as appropriate.

図12は遊戯手段の別の一実施例であり、この実施例では遊戯手段(8)を円環形状ではなく、第1の方向(2)に長く、第2の方向(3)が短い、略長方形形状としている。この実施例では、短辺は景品載置板支持具の係合部の太さよりもやや長い程度、長辺はこれの1.5倍程度の長さとする。遊戯者の操作により、遊戯手段はまず第1の方向に移動されるのであるが、この段階で位置決めに失敗すると、第2の方向での位置決めに関わらず遊戯課題の達成は不可能であり、初心者の遊戯者に対して十分な満足感を与えられないことが懸念されるため、遊戯手段(8)の第1の方向の大きさを大きめに設定することで、第1の方向の位置決めの難度を下げているのである。   FIG. 12 shows another embodiment of the game means. In this embodiment, the game means (8) is not in an annular shape, and is long in the first direction (2) and short in the second direction (3). It has a substantially rectangular shape. In this embodiment, the short side is slightly longer than the thickness of the engaging portion of the prize placing plate support, and the long side is about 1.5 times as long as this. By the player's operation, the game means is first moved in the first direction, but if positioning fails at this stage, it is impossible to achieve the game task regardless of positioning in the second direction. Since there is a concern that sufficient satisfaction may not be given to a novice player, by setting the size of the first direction of the game means (8) to be large, positioning in the first direction is possible. The difficulty level is lowered.

図5の(A)は遊戯手段の別の一実施例であり、同図(B)にこの実施例の遊戯手段の上面図を加えている。この実施例には遊戯手段(8)の第1の方向(2)の幅が、第2の方向(3)に沿って徐々に狭くなるようにされており、先の例と異なって第2の方向に長く、第1の方向に短い形状としている。先端部の幅は、景品載置板支持具の係合部の太さよりもやや広い程度である。   FIG. 5A shows another embodiment of the game means, and a top view of the game means of this embodiment is added to FIG. In this embodiment, the width of the first means (2) of the game means (8) is gradually narrowed along the second direction (3). The shape is long in the first direction and short in the first direction. The width of the tip portion is slightly wider than the thickness of the engaging portion of the prize placing plate support.

この実施例は2つの作用効果を狙ったものである。まず、遊戯手段(8)が景品載置板支持具の係合部と係合した際に、遊戯手段(8)をあらかじめ決められた距離のみ第2の方向(3)の逆方向に係合部を引く動作をさせるのである。このようにすると、遊戯課題(8)の先端付近、例えば係合点1(15a)に景品載置板支持具の係合部が係合した場合は、ほとんど遊戯手段の移動距離だけ係合部が引かれるので、係合部が係合溝から外れて景品が払い出される可能性が高くなる。しかし、遊戯課題(8)の根元付近、例えば係合点3(15c)に景品載置板支持具の係合部が係合した場合は、遊戯手段が移動しても、遊戯手段の先端部までは係合部が引かれない、いわば空走距離が生じるため、係合部が係合溝から外れずに景品が払いだされない場合が発生する。遊戯手段(8)の中央部付近、例えば係合点2(15b)の場合はこの中間である。このようにすることで、単に遊戯手段を係合部に係合させるのみならず、如何に遊戯手段の先端部付近で係合部と係合させることができるかという要素が盛り込まれることとなり、より景品獲得ゲーム機の遊戯性が高まるのである。   This embodiment aims at two effects. First, when the game means (8) is engaged with the engaging portion of the prize placing plate support, the game means (8) is engaged in a direction opposite to the second direction (3) by a predetermined distance. The part is pulled. In this way, when the engaging portion of the prize placing board support is engaged near the tip of the game task (8), for example, at the engaging point 1 (15a), the engaging portion is almost moved by the moving distance of the playing means. Since it is pulled, there is a high possibility that the engaging part will be disengaged from the engaging groove and the prize will be paid out. However, if the engaging portion of the prize placing plate support is engaged near the root of the game task (8), for example, at the engagement point 3 (15c), even if the game device moves, it reaches the tip of the game device. Since the engagement portion is not pulled, that is, an idle running distance is generated, there is a case where the engagement portion does not come out of the engagement groove and the prize is not paid out. In the case of the vicinity of the center of the game means (8), for example, the engagement point 2 (15b), this is the middle. By doing in this way, the element of how it can be engaged with the engaging part in the vicinity of the tip of the playing means as well as simply engaging the playing means with the engaging part is included, In addition, the playability of the premium acquisition game machine is enhanced.

また、遊戯手段(8)が第2の方向に沿って徐々に幅が狭くなるように構成されているので、遊戯手段の根元に近ければ近いほど、景品載置板支持具の係合部との係合自体は容易になるのだが、これでは前記空走距離が大きくなって1回の遊戯では景品の払い出しに至らない可能性が高くなる。逆に、遊戯手段の先端に近ければ近いほど、景品載置板支持具の係合部との係合が困難になるが、前記空想距離は小さくなってより少ない遊戯回数で景品の払い出しに至る可能性が高くなる。このように構成することで、遊戯者の技量に応じて十分な満足を与えることのできる景品獲得ゲーム機が実現されるのである   Further, since the playing means (8) is configured so that the width gradually decreases along the second direction, the closer to the base of the playing means, the closer to the engaging portion of the prize placing plate support tool. However, this increases the idle running distance and increases the possibility that the prize will not be paid out in a single play. On the contrary, the closer to the tip of the game means, the more difficult it is to engage with the engagement portion of the prize placing plate support, but the fancy distance becomes smaller and the prize is paid out with a smaller number of games. The possibility increases. By configuring in this way, a prize acquisition game machine that can give sufficient satisfaction according to the skill of the player is realized.

以上に説明したように、遊戯空間内に立体的に視認性良く景品を陳列することが可能であり、しかも、遊戯課題の達成と景品の払い出しのプロセスが直接的に関係している景品獲得ゲーム機を提供する、きわめて有用なものである。   As described above, it is possible to display prizes in a three-dimensional manner in the play space with high visibility, and the prize acquisition game is directly related to the achievement of play tasks and the process of paying out prizes. It is a very useful thing that provides a machine.

本発明に係る景品獲得ゲーム機の遊戯時の動作を示す説明図である。It is explanatory drawing which shows operation | movement at the time of the play of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の要部を示す説明図である。It is explanatory drawing which shows the principal part of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の遊戯空間内の様子を示す説明図である。It is explanatory drawing which shows the mode in the play space of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の実施例を示す参考写真である。It is a reference photograph which shows the Example of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の遊戯手段の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the play means of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の景品載置板支持具の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the prize mounting board support tool of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の景品載置板支持具の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the prize mounting board support tool of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の景品載置板支持具の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the prize mounting board support tool of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の景品載置板の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the prize mounting board of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の景品載置板の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the prize mounting board of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の遊戯手段の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the play means of the prize acquisition game machine which concerns on this invention. 本発明に係る景品獲得ゲーム機の遊戯手段の一実施例を示す説明図である。It is explanatory drawing which shows one Example of the play means of the prize acquisition game machine which concerns on this invention.

符号の説明Explanation of symbols

1 遊戯空間
2 第1の方向
3 第2の方向
3b 第2の方向の逆方向
4 第3の方向
4a 第3の方向の逆方向
5 景品載置板
5a 上段景品載置板
5b 下段景品載置板
6 景品載置板支持具
7 景品
8 遊戯手段
9 遊戯手段駆動体
10 枢結部
11 係止溝
12 係止部
13 係合部
14 取付部
15a 係合点1
15b 係合点2
15c 係合点3
DESCRIPTION OF SYMBOLS 1 Play space 2 1st direction 3 2nd direction 3b Reverse direction of 2nd direction 4 3rd direction 4a Reverse direction of 3rd direction 5 Prize placement board 5a Upper stage prize placement board 5b Lower stage prize placement Board 6 Prize placing plate support 7 Prize 8 Playing means 9 Playing means driving body 10 Pivoting part 11 Locking groove 12 Locking part 13 Engaging part 14 Mounting part 15a Engaging point 1
15b Engagement point 2
15c engagement point 3

Claims (11)

少なくとも一部が透明または半透明の素材で遮蔽された遊戯空間内に、
遊戯者の操作によって少なくとも略直交する第1の方向と第2の方向の2つの方向に移動可能な遊戯手段と、
一端を回転自在に枢結された少なくとも1つの景品載置板と、
該景品載置板を略水平に支持可能な景品載置板支持具とを備え、
該景品載置板支持具は、該遊戯手段によって該景品載置板の支持が解除可能とされている、
ことを特徴とする、景品獲得ゲーム機。
In a play space that is at least partially shielded by transparent or translucent material,
A game means which can be moved in at least two directions of a first direction and a second direction which are at least approximately orthogonal by a player's operation;
At least one prize placing plate pivotally coupled at one end;
A prize placing plate support that can support the prize placing plate substantially horizontally;
The prize placing plate support is capable of releasing the prize placing plate support by the play means.
This is a prize-winning game machine.
前記景品載置板支持具は、前記景品載置板に係止可能な係止部と、前記遊戯手段と係合可能な係合部とを備え、かつ、
一端を前記遊戯空間上部又は下部に取り付け可能とされている、
ことを特徴とする、請求項1に記載の景品獲得ゲーム機。
The prize placing plate support includes an engaging portion that can be engaged with the prize placing plate, and an engaging portion that can be engaged with the play means, and
One end can be attached to the upper or lower part of the play space,
The prize acquisition game machine according to claim 1, wherein:
前記景品載置板支持具は概ね長尺形状であり、その係止部は該長尺形状を部分的に太くすることによって構成されている、
ことを特徴とする、請求項1又は請求項2に記載の景品獲得ゲーム機。
The prize placing plate support has a generally long shape, and its locking portion is configured by partially thickening the long shape.
The prize acquisition game machine according to claim 1 or 2, characterized in that
前記景品載置板支持具は概ね長尺形状であり、その係止部は該長尺形状を部分的に細くすることによって構成されている、
ことを特徴とする、請求項1又は請求項2に記載の景品獲得ゲーム機。
The prize placing plate support has a generally long shape, and its locking portion is formed by partially thinning the long shape.
The prize acquisition game machine according to claim 1 or 2, characterized in that
前記景品載置板支持具は概ね細い棒体であり、その係止部は該細い棒体を略直角に折り曲げた形状である、
ことを特徴とする、請求項1又は請求項2に記載の景品獲得ゲーム機。
The prize placing plate support is generally a thin rod body, and the locking portion is a shape obtained by bending the thin rod body at a substantially right angle.
The prize acquisition game machine according to claim 1 or 2, characterized in that
前記景品載置板には、前記景品載置板支持具の係止部と係止可能な係止溝が設けられている、
ことを特徴とする、請求項1乃至請求項5のいずれか1の請求項に記載の景品獲得ゲーム機。
The prize placing plate is provided with a latching groove that can be latched with a latching portion of the prize placing plate support,
The prize acquisition game machine according to any one of claims 1 to 5, characterized in that:
前記遊戯手段は、前記景品載置板支持具の係合部と係合可能な環状体である、
ことを特徴とする、請求項1乃至請求項6のいずれか1の請求項に記載の景品獲得ゲーム機。
The play means is an annular body that can be engaged with an engaging portion of the prize placing plate support.
The prize acquisition game machine according to any one of claims 1 to 6, wherein the prize acquisition game machine is characterized in that:
前記環状体は、前記第1の方向の大きさと前記第2の方向の大きさの比が1.5以上とされている、
ことを特徴とする、請求項7に記載の景品獲得ゲーム機。
In the annular body, the ratio of the size in the first direction to the size in the second direction is 1.5 or more.
The prize acquisition game machine according to claim 7, wherein:
前記環状体は、その第1の方向の幅が前記第2の方向に沿って徐々に狭くなるようにされている、
ことを特徴とする、請求項7に記載の景品獲得ゲーム機。
The annular body is configured such that the width in the first direction is gradually narrowed along the second direction.
The prize acquisition game machine according to claim 7, wherein:
遊戯者の操作により、前記第1の方向に前記遊戯手段が移動する第1のステップと、
遊戯者の操作により、前記第2の方向に該遊戯手段が移動する第2のステップと、
該第1の方向と該第2の方向に略垂直な第3の方向に遊戯手段が移動する第3のステップと、
該第2の方向と逆の方向に遊戯手段が移動する第4のステップを備え、
該第4のステップの該遊戯手段の移動距離を少なくとも2種類の中の1に選択設定可能とした、
ことを特徴とする、請求項9に記載の景品獲得ゲーム機。
A first step of moving the game means in the first direction by an operation of a player;
A second step in which the game means moves in the second direction by a player's operation;
A third step in which the game means moves in a third direction substantially perpendicular to the first direction and the second direction;
A fourth step in which the game means moves in a direction opposite to the second direction,
The moving distance of the game means in the fourth step can be selected and set to one of at least two types.
The prize acquisition game machine according to claim 9, wherein:
前記第1の方向は、前記景品獲得ゲーム機を正面から見て左側から右側又は右側から左側方向であり、
前記第2の方向は、該景品獲得ゲーム機を正面から見て手前側から奥側方向であり、
前記景品載置板は、少なくとも上段景品載置板と下段景品載置板の2つを備え、
該上段景品載置板を支持する前記景品載置板支持具の一端は前記遊戯空間上部に取り付けられており、
該下段景品載置板を支持する前記景品載置板支持具の一端は前記遊戯空間下部に取り付けられており、
前記第3のステップでは、該下段景品載置板に景品が載置されている状態では該遊戯手段が下方向に移動し、該下段景品載置板に景品が載置されていない状態では該遊戯手段が上方向に移動する、
ことを特徴とする、請求項10に記載の景品獲得ゲーム機。
The first direction is the left side to the right side or the right side to the left side when the premium acquisition game machine is viewed from the front,
The second direction is a direction from the front side to the back side when the premium acquisition game machine is viewed from the front,
The prize placing plate comprises at least two of an upper prize placing board and a lower prize placing board,
One end of the prize placement board support that supports the upper prize placement board is attached to the upper part of the play space,
One end of the prize placement board support that supports the lower prize placement board is attached to the lower part of the play space,
In the third step, the play means moves downward when a prize is placed on the lower prize placing board, and when no prize is placed on the lower prize placing board, the play means moves. The play means moves upward,
The prize acquisition game machine according to claim 10, wherein:
JP2008237240A 2008-09-17 2008-09-17 Arcade prize acquisition game machine Pending JP2010068883A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008237240A JP2010068883A (en) 2008-09-17 2008-09-17 Arcade prize acquisition game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008237240A JP2010068883A (en) 2008-09-17 2008-09-17 Arcade prize acquisition game machine

Publications (1)

Publication Number Publication Date
JP2010068883A true JP2010068883A (en) 2010-04-02

Family

ID=42201228

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008237240A Pending JP2010068883A (en) 2008-09-17 2008-09-17 Arcade prize acquisition game machine

Country Status (1)

Country Link
JP (1) JP2010068883A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110997087A (en) * 2017-08-03 2020-04-10 惊叹公司 Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110997087A (en) * 2017-08-03 2020-04-10 惊叹公司 Game machine

Similar Documents

Publication Publication Date Title
JP5913168B2 (en) Game machine
JP6523212B2 (en) Gaming machine
JP5918711B2 (en) Game machine
JP2017086742A (en) Game machine
JP5798168B2 (en) Game machine
JP2017074139A (en) Game machine
JP6981790B2 (en) Pachinko machine
JP2010068883A (en) Arcade prize acquisition game machine
JP2017080143A (en) Game machine
JP6940466B2 (en) Pachinko machine
JP2018082813A (en) Game machine
JP2016027855A (en) Game machine
JP6168548B2 (en) Game machine
JP2015033525A (en) Game machine
JP2017209198A (en) Game machine
JP6563848B2 (en) Game machine
JP6981789B2 (en) Pachinko machine
JP5418575B2 (en) Game machine
JP5126398B1 (en) Game machine
JP6563847B2 (en) Game machine
JP6563846B2 (en) Game machine
JP5358478B2 (en) Freebie game machine
JP6436893B2 (en) Game machine
JP2017074141A (en) Game machine
JP5070457B2 (en) Game machine