CN110944726A - Game system - Google Patents

Game system Download PDF

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Publication number
CN110944726A
CN110944726A CN201780093411.1A CN201780093411A CN110944726A CN 110944726 A CN110944726 A CN 110944726A CN 201780093411 A CN201780093411 A CN 201780093411A CN 110944726 A CN110944726 A CN 110944726A
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CN
China
Prior art keywords
chair
input device
user
game system
display device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201780093411.1A
Other languages
Chinese (zh)
Inventor
渡邉贤
野村有加
渡边维吹
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GREE Inc
Original Assignee
GREE Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by GREE Inc filed Critical GREE Inc
Publication of CN110944726A publication Critical patent/CN110944726A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets

Abstract

The invention aims to improve usability in a game system for displaying an image corresponding to a posture of a user. The game system has: a base; a chair provided at the base, at least the seat being rotatable; an input device provided in a chair and configured to receive an input operation by a user seated in the chair; a sensor that acquires at least relative direction information of the input device with respect to a reference direction in a rotation direction of the chair; and a display device provided on the input device so as to face a user seated in the chair, the display device displaying an image corresponding to the relative direction information and the input operation.

Description

Game system
Technical Field
The present invention relates to a game system.
Background
In recent years, a game system compatible with VR (Virtual Reality) has become widespread. In such a game system, for example, a head mounted display is worn on the head of a user, the position or direction of the user is detected, and an image corresponding to the detected position or direction is displayed on the head mounted display.
Patent document 1 discloses a game system including a game machine, a display device, and a controller. The display device is configured as a head-mounted display that is mounted on the head of a user, and includes a magnetic sensor, an angular velocity sensor, or an acceleration sensor, and detects the direction of the head of the user to change a display image so as to follow the movement of the head of the user. The controller is held by a user's hand, and a magnetic sensor, an angular velocity sensor, or an acceleration sensor is incorporated in the controller, detects the position and orientation of the controller, and transmits data corresponding to the detected values to the game machine.
Documents of the prior art
Patent document
Patent document 1: japanese patent laid-open publication No. 2017-99608
Disclosure of Invention
The game system disclosed in patent document 1 controls the movement of an operation target object in a computer game based on detection data detected by sensors of a controller. In addition, conventionally, there has been developed a head mounted display in which an input device using a sensor for detecting the movement of the head of a user is incorporated and which controls the movement of an object in a game in accordance with the movement of the head of the user. However, the work of wearing the head mounted display or holding and operating the controller while wearing the head mounted display is troublesome for the user, and it is desired to improve Usability (Usability) in such a game system.
The game system is made to solve such a problem, and an object of the game system is to improve usability in a game system that displays an image corresponding to a user posture.
A game system includes: a base; a chair provided at the base, at least the seat being rotatable; an input device provided in a chair and configured to receive an input operation by a user seated in the chair; a sensor that acquires at least relative direction information of the input device with respect to a reference direction in a rotation direction of the chair; and a display device provided on the input device so as to face a user seated in the chair, the display device displaying an image corresponding to the relative direction information and the input operation.
In the game system, it is preferable that the game machine further includes a holding unit provided in the chair and extending upward in the vertical direction, and the input device is provided in the holding unit.
In the game system, it is preferable that the input device is provided to be rotatable in a pitch angle direction with respect to the chair, the sensor further acquires relative angle information of the input device in the pitch angle direction with respect to a reference angle, and the display device displays an image corresponding to the relative direction information, the relative angle information, and the input operation.
In the game system, it is preferable that the chair includes a backrest which is provided to the seat so as to be able to recline, and the input device is fixed to the backrest so as to rotate in the pitch angle direction in accordance with a reclining operation of the backrest.
In the game system, it is preferable that the chair includes a backrest fixedly provided on the seat, and the input device is provided on the backrest so as to be rotatable in the pitch angle direction with respect to the backrest.
In addition, in the game system, it is preferable that the base is formed into a mortar shape for placing the feet of the user seated in the chair.
Further, in the game system, it is preferable that the game system further includes a control device that executes the following operations: and a display unit that displays an operation object in a virtual space, and performs a designation process on the operation object at a position corresponding to the relative direction information in accordance with the input operation.
In the game system, it is preferable that the display device is provided on the input device so as to be rotatable between a1 st position facing the user seated in the chair and a2 nd position different from the 1 st position.
Further, in the game system, it is preferable that the game system further includes a driving unit that moves the input device from a position spaced apart from the seat portion by a1 st distance to a position spaced apart from the seat portion by a2 nd distance longer than the 1 st distance, and the input device includes a movement input unit that drives the driving unit.
Effects of the invention
With the game system, usability can be improved in a game system that displays an image corresponding to a user gesture.
Drawings
Fig. 1 is a diagram showing an example of a schematic configuration of a game system 1.
Fig. 2 is a schematic perspective view of the game system 1 of the present embodiment.
Fig. 3 is a schematic perspective view of the game system 1 of the present embodiment.
Fig. 4 is a front view of the chair 101, the input device 102, and the like.
Fig. 5 is a side view of the chair 101 and the input device 102 and the like.
Fig. 6 is a sectional view taken along line a-a' of fig. 4, in which the chair 101 is viewed from the side.
Fig. 7 is a system configuration diagram of the input device 102.
Fig. 8 is a diagram illustrating an example of a schematic configuration of the control device 110.
Fig. 9 is a diagram showing an example of a flow chart of the game processing.
Fig. 10 is a schematic perspective view of a game system 2 of another embodiment.
Fig. 11 is a sectional view taken along line a-a' of fig. 10, in which the chair 201 is viewed from the side.
Fig. 12 is a schematic perspective view of game system 3 of another embodiment.
Fig. 13 is a front view of a chair 301 and an input device 302 and the like.
Fig. 14 is a schematic perspective view of game system 4 of another embodiment.
Fig. 15 is a front view of a chair 401, an input device 402, and the like.
Fig. 16 is a schematic perspective view for explaining a display device rotatably provided.
Fig. 17 is a schematic perspective view for explaining the display device rotatably provided.
Fig. 18 is a schematic perspective view for explaining the moving mechanism.
Fig. 19 is a schematic diagram for explaining the movement input switch.
Detailed Description
Hereinafter, various embodiments of the present invention will be described with reference to the drawings. However, it should be noted that the technical scope of the present invention is not limited to these embodiments, and relates to the invention described in the claims and equivalents thereof.
Fig. 1 is a diagram showing an example of a schematic configuration of a game system 1.
As shown in fig. 1, the game system 1 includes a base 100, a chair 101, an input device 102, a sensor 103, a display device 104, and the like.
The base 100 is provided so as to be fixed to the ground or the like. The chair 101 is a chair on which a user playing a game sits, and is provided on the base 100 so as to be rotatable in the horizontal direction a 1. The input device 102 includes an operation unit 102A that receives an input operation by a user seated on the chair 101, and is fixed to the chair 101 so as to rotate in the horizontal direction a1 in accordance with the rotation of the chair 101 in the horizontal direction a 1. The input device 102 is provided in the chair 101 so as to be movable (rotatable) in the pitch angle direction A3 in response to a Reclining (Reclining) operation of the chair 101 in the front-rear direction a 2.
The sensor 103 is provided in the input device 102, and acquires at least the relative direction information of the input device 102 with respect to the reference direction in the rotation direction of the chair 101 (i.e., the horizontal direction a1) and the relative angle information of the input device 102 with respect to the reference angle in the pitch angle direction A3. The reference direction and the reference angle are set as the initial direction and the initial angle of the input device 102 at a predetermined timing such as when the game is started. The display device 104 is provided on the input device 102 so as to face the user seated on the chair, and displays an image corresponding to the relative direction information and the relative angle information of the input device 102 acquired by the sensor 103 and the input operation by the user acquired by the operation unit 102A.
In the game system 1, the user rotates the chair 101 in the horizontal direction a1 by the force of the feet while sitting on the chair 101, or reclines the chair 101 in the front-rear direction a2 by the force of the back or waist, thereby changing the position and direction of the input device 102. The change in the position and direction of the input device 102 is detected by the sensor 103, and the image displayed on the display device 104 changes in accordance with the change in the horizontal direction and the angle change in the pitch angle direction of the input device 102. Thus, in the game system 1, the user moves his body while sitting, and can execute the game in accordance with the movement. Therefore, the game system 1 can improve the game operability of the user sitting in the chair 101.
Fig. 2 and 3 are schematic perspective views of the game system 1 according to the present embodiment.
The game system 1 of the present embodiment provides a arcade game (arcade game) to a user. The game system 1 provides a game executed in virtual reality. The game provided by the game system 1 may be a game other than a game executed in virtual reality. As shown in fig. 2 and 3, the game system 1 includes a base 100, a chair 101, an input device 102, a sensor 103, a display device 104, a base 105, a2 nd input device 106, a2 nd display device 107, and the like.
The base 100 is provided so as to be fixed to the ground or the like. The base 100 may be fixed to the base 105.
The chair 101 is a chair on which a user playing a game sits, and is provided on the base 100 so as to be rotatable in the horizontal direction a 1. The chair 101 is provided swingably in the front-rear direction a2 so as to be able to perform a reclining operation by a seated user. In the example shown in fig. 2, a direction parallel to the rotation axis (support) of the chair 101 is defined as a yaw axis Y, a direction perpendicular to the yaw axis Y and extending from the front surface to the back surface of the backrest of the chair 101 is defined as a roll axis Z, and a direction perpendicular to the yaw axis Y and the roll axis Z is defined as a pitch axis X. The horizontal direction a1 is a rotational direction about the yaw axis Y, and the front-rear direction a2 is a rotational direction about the pitch axis X.
The input device 102 is a device that receives an input operation by a user seated on the chair 101, and is fixed to the chair 101 so as to rotate in the horizontal direction a1 in accordance with the rotation of the chair 101 in the horizontal direction a 1. The input device 102 is provided in the chair 101 so as to be movable (rotatable) in the pitch angle direction A3 in association with the reclining operation of the chair 101 in the front-rear direction a 2. The pitch angle direction a3 is a direction rotated around the pitch axis X.
The input device 102 has a shape that simulates a game medium such as a weapon used for a game, and in the present embodiment, has a shape that simulates a large gun (rocket tube). The input device 102, which mimics a large gun, has an elongated shape. Hereinafter, the end of the input device 102 on the backrest side is referred to as the rear end, and the opposite side is referred to as the front end.
The input device 102 includes an operation portion 102A and a support member 102B. The operation unit 102A is a button, a lever, or the like, and accepts an input operation by a user. The support member 102B is a member for supporting the input device 102 by the user, and is disposed on the front end side of the input device 102 with respect to the operation unit 102A. The support member 102B may be disposed on the rear end side of the input device 102 with respect to the operation unit 102A. The user can hold the support member 102B and fix the input device 102.
The sensor 103 is a position tracking device that acquires relative direction information, relative angle information, and position information of the input device 102. The relative direction information is information indicating a relative direction (yaw angle) of the input device 102 with respect to the reference direction in the rotation direction (horizontal direction a1) of the chair 101, and the relative angle information is information indicating a relative angle (pitch angle) of the input device 102 with respect to the reference angle in the pitch angle direction A3. The reference direction and the reference angle are set as the initial direction and the initial angle of the input device 102 at a predetermined timing such as when the game is started. The reference direction and the reference angle may be set in advance. The position information is information indicating the current position of the input device 102.
The sensor 103 is disposed inside the input device 102. The sensor 103 may be provided outside the input device 102. In addition, when the input device 102 is fixed to the chair 101 so as not to be rotatable, the sensor 103 may be provided in the chair 101. Alternatively, the sensor 103 may be provided in a housing in which the display device 104 is disposed.
The sensor 103 has a 3-axis gyro sensor that detects a rotational angular velocity of the input device 102 in each of the 3-axis directions, and calculates relative direction information and relative angle information of the input device 102 from each rotational angular velocity detected by the 3-axis gyro sensor. The sensor 103 may have a 3-axis acceleration sensor that detects acceleration applied to the input device 102 in each of the 3-axis directions, or may calculate position information of the input device 102 from each acceleration detected by the 3-axis acceleration sensor. The sensor 103 may have a 3-axis magnetic sensor that detects geomagnetism in each of the 3-axis directions, and the position information of the input device 102 may be calculated from the direction of the geomagnetism detected by the 3-axis magnetic sensor. The sensor 103 includes one or more of a 3-axis acceleration sensor, a 3-axis gyro sensor, and a geomagnetic sensor. Alternatively, the sensor 103 may have, for example, a light receiving unit provided outside and receiving laser light from an irradiation unit that irradiates laser light, and the relative direction information, the relative angle information, and the position information may be calculated from light received by the light receiving unit. The sensor 103 may be any sensor as long as it can acquire the relative direction information, the relative angle information, and the position information, and is not limited to the above configuration.
The display device 104 is a display for displaying an image, and displays relative direction information, relative angle information, and position information of the input device 102 acquired by the sensor 103, and an image corresponding to an input operation by the user accepted by the operation unit 102A. The display device 104 is provided on the side of the input device 102 so as to face the user seated on the chair 101, and displays an image toward the eyes of the user. As the display device 104, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like can be used. Alternatively, a multifunctional mobile phone (so-called "smartphone"), a tablet Computer (Personal Computer), or the like may be used as the display device 104.
The display device 104 has a shielding member 104A. The shielding member 104A is provided to cover the upper, lower, and side of the display device 104. In particular, the shielding member 104A is provided to cover the side of the head of the user seated on the chair 101, particularly around the eyes of the user. At least the inner side of the shielding member 104A is formed of a material having low reflectance. The shielding member 104A may cover a portion other than the periphery of the eyes of the user, and may be formed in a helmet type, for example. By providing the shielding member 104A, the user cannot see light (external light) other than the image displayed on the display device 104, and thus the sense of immersion into the virtual reality can be improved.
The base 105 is a base for placing the feet of the user seated on the chair 101. The base 105 is provided below the chair 101 so as to surround the rotation axis (support) of the chair 101, and is formed into a mortar shape. That is, the surface of the base 105 (the surface on which the user's feet are placed) is inclined so that the height from the floor surface becomes lower as it approaches the rotation axis (support portion) of the chair 101. The surface of the base 105 is covered with an anti-slip member such as a rubber member. The base 105 is formed into a mortar shape, so that a user sitting on the chair 101 can easily place his or her feet on the base 105 and can easily tread the feet placed on the base 105 with force. Thus, the user can easily rotate the chair 101 in the horizontal direction a1, and can easily recline the chair 101 by swinging it in the front-rear direction a 2.
The 2 nd input device 106 has a button, a lever, or the like, and accepts an input operation or the like based on a game start instruction or the like by the user.
The 2 nd display device 107 is a display for displaying images such as a game description screen. As the 2 nd display device 107, for example, a liquid crystal display, an organic EL display, or the like is used.
Fig. 2 shows an example of a horizontal posture in which the longitudinal direction of the input device 102 is substantially parallel to the pitch axis X and the roll axis Z, and the image 20 shown in fig. 2 shows an example of an image displayed on the display device 104 in this state. On the other hand, fig. 3 shows an example in which the chair 101 is reclined and the front end portion of the input device 102 is disposed in an inclined posture vertically above the rear end portion, and an image 30 shown in fig. 3 shows an example of an image displayed on the display device 104 in this state.
In the images 20 and 30, a weapon 21, an attack object 22 moving on the ground, and an attack object 23 moving in the air are displayed in a virtual space (game space). The attack object 22 and the attack object 23 are examples of operation objects. In the image 20 in the state where the input device 102 is in the horizontal posture, the weapon 21 is directed to the attack object 22 moving on the ground, and in the image 30 in the state where the input device 102 is in the inclined posture, the weapon 21 is directed to the attack object 23 moving in the air. As described above, the image displayed on the display device 104 changes according to the angle between the horizontal direction and the pitch angle direction of the input device 102, and the user can change the image displayed on the display device 104 by changing the direction and angle of the input device 102.
Fig. 4 is a front view of the chair 101, the input device 102, and the like, and fig. 5 is a side view of the chair 101, the input device 102, and the like.
As shown in fig. 4 and 5, the chair 101 includes a seat 101A, a backrest 101B, a support 101C, and the like.
The seat portion 101A is a member on which the user sits. The backrest 101B is a member against which the user's back abuts, and is provided behind the seat 101A so as to be able to recline in the front-rear direction a2 with respect to the seat 101A. The support portion 101C is a member that supports the entire chair 101, and is provided below the seat portion 101A so as to support the center portion of the seat portion 101A.
The input device 102 is fixed to the backrest 101B so as to move (rotate) in the pitch angle direction a3 in accordance with the reclining operation of the backrest 101B. The input device 102 and the backrest 101B are coupled by a coupling portion, for example. The input device 102 is fixed to the chair 101 by fastening a fastening member such as a bolt to a through hole formed in a coupling portion protruding from the outer peripheral surface of the input device 102 and a hole formed in the backrest 101B. The connection portion may be integrally formed with the housing of the input device 102, or may be provided separately from the input device 102 and connected to the input device 102. The input device 102 may be fixed to the chair 101 by inserting a protruding portion provided at the upper end of the backrest 101B into a hole formed in the input device 102. The configuration for coupling the input device 102 to the chair 101 may be any configuration as long as the input device 102 can rotate in accordance with the rotation of the chair 101, and is not limited to the above configuration.
Fig. 6 is a cross-sectional view taken along line a-a' of fig. 4, in which the chair 101 is viewed from the side.
As shown in fig. 6, the support portion 101C of the chair 101 is fixed to the base portion 100 by a rotation mechanism 101D such as a bearing so that the chair 101 can rotate in the horizontal direction a 1. In the example shown in fig. 6, the base 100 is fixed to the lower surface of the base 105, but the base 100 may be directly fixed to the ground or the like.
The backrest 101B is provided with a reclining mechanism 101E to enable the chair 101 to recline in the front-rear direction a 2. The reclining mechanism 101E may be any mechanism as long as it is a mechanism that tilts the backrest 101B when the user applies a pressing force to the backrest 101B and returns the backrest 101B to the initial position by an urging force when the pressing force is released. In the example shown in fig. 6, a reclining mechanism 101E by a spring is provided between the seat 101A and the backrest 101B to apply a force returning to an original position to the backrest 101B that is reclined backward.
In addition, the upper surface (the surface on which the user's feet are placed) 105A of the base 105 is formed into a mortar shape so that the user can easily rotate the chair 101 in the horizontal direction a 1.
Fig. 7 is a system configuration diagram of the input device 102.
As shown in fig. 7, the operation unit 102A of the input device 102 includes an interface circuit connected to a control device described later, and outputs a signal corresponding to an input operation by a user to the control device.
The sensor 103 has an interface circuit connected to the control device, and outputs the relative direction information, the relative angle information, and the position information of the input device 102 to the control device.
The display device 104 is provided between the front end portion and the rear end portion of the input device 102 and at a position lateral to the outer peripheral surface of the housing of the input device 102. The display device 104 has an interface circuit connected to the control device, and displays a video corresponding to video data output from the control device, an image corresponding to image data, and the like. The control device displays the same video or image to the left and right eyes. In addition, a lens 104B may be provided on the front surface of the display device 104. The lens 104B optically magnifies the image displayed on the display device 104 when viewed from the user seated in the chair 101. The lens 104B is, for example, a convex fresnel lens having a predetermined magnification (e.g., 6 times).
Further, the input device 102 is provided with a vibration generating device 108. The vibration generating device 108 includes a motor for generating vibration and an interface circuit connected to the control device, and generates vibration in the motor in accordance with an instruction signal output from the control device.
Fig. 8 is a diagram illustrating an example of a schematic configuration of the control device 110.
The control device 110 includes an interface unit 111, a storage unit 112, and a processing unit 113.
The interface unit 111 has an interface circuit in accordance with a Serial bus such as usb (universal Serial bus), and is electrically connected to the operation unit 102A, the sensor 103, the display device 104, the 2 nd input device 106, the 2 nd display device 107, and the vibration generation device 108 to transmit and receive various signals. Instead of the interface unit 111, a communication unit having an antenna for transmitting and receiving a wireless signal and a wireless communication interface circuit for transmitting and receiving a signal via a wireless communication line according to a predetermined communication protocol such as a wireless lan (local Area network) may be used.
The storage unit 112 includes at least one of a semiconductor memory such as a volatile memory or a nonvolatile memory, a magnetic tape device, a magnetic disk device, and an optical disk device. The storage unit 112 stores computer programs, data, and the like used for processing in the processing unit 113. The computer program may be installed in the storage unit 112 using a known installation program or the like from a computer-readable portable recording medium such as a CD-rom (compact disk read only memory), a DVD-rom (digital versatile disk read only memory), or the like. The computer program may be installed from a designated server device or the like to the storage unit 112 via wireless communication. The storage unit 112 stores video data, image data, and the like relating to the progress of the game as data. The storage unit 112 may temporarily store temporary data related to a predetermined process.
The processing unit 113 includes one or more processors and peripheral circuits thereof. The processing unit 113 is, for example, a cpu (central processing unit), and collectively controls the overall operation of the control device 110. The processing unit 113 may be a general-purpose processor, a DSP (digital signal processor), an LSI (large scale Integrated Circuit), an ASIC (Application Specific Integrated Circuit), an FPGA (Field Programmable Gate Array), or the like. The processing unit 113 controls the operations of the interface unit 111, the display device 104, the 2 nd display device 107, the vibration generation device 108, and the like so that various processes of the control device 110 are executed in an appropriate order based on a program stored in the storage unit 112, an input from the operation unit 102A, the sensor 103, the 2 nd input device 106, and the like. The processing unit 113 executes processing in accordance with a program stored in the storage unit 112.
Fig. 9 is a diagram showing an example of a flowchart relating to the game processing of the game system 1. The flowchart is executed in cooperation with each element of the game system 1 mainly by the processing unit 113 according to a program stored in advance in the storage unit 112.
First, the processing unit 113 waits until a game start instruction is input by the user operating the 2 nd input device 106 (step S101).
The user playing the game sits on the seat 101A of the chair 101. When the user sits on the chair 101, the head of the user is positioned between the backrest 101B and the display device 104, and the user can visually confirm the display surface of the display device 104. Therefore, the user can play a virtual reality game without performing a task of wearing the head-mounted display on the head. Further, since the shielding member 104A and the outer peripheral surface of the input device 102 surround the user's eyes to shield light outside the shielding member 104A, the user can feel a sense of immersion.
In addition, since the display device 104 is not fixed to the head of the user, the user can temporarily remove his or her eyes from the display device 104 while sitting on the chair 101 and can confirm the positions of the operation portion 102A and the support member 102B. Therefore, the user does not need to perform a task that is difficult for the user to hold the real-world controller while wearing the head mount display, and an assistant for the user to hold the controller is not needed. Therefore, usability can be improved in the job accompanying the game execution. When the 2 nd input device 106 is disposed within a range that can be reached by the hand of the user sitting in the chair 101, the 2 nd input device 106 may be operated after the user is seated in the chair 101.
Upon receiving a game start instruction from the 2 nd input device 106, the processing unit 113 causes the 2 nd input device 106 to display a game description screen to start a game (step S102).
Next, the processing unit 113 specifies a game stage to be executed by the user (step S103). Each stage of the game is predetermined, and the processing unit 113 sequentially selects the predetermined stages.
For example, in an initial stage, general enemies appear on the ground one by one as an attack object, and general missiles launched one by one according to one input operation by a user are used as weapons. In the second stage, as an attack target, an enemy smaller (weaker) than the general enemy appears on the ground in plural numbers from plural directions, and as a weapon, a multi-warhead missile is used in which plural numbers are launched together in accordance with one input operation by the user. In the third stage, an enemy flying in the air (at a position different from the ground in the vertical direction) as an attack object uses a light beam continuously emitted into the air as a weapon. In the fourth stage, enemies larger (stronger) than general enemies are present on the ground as targets of attack one by one, and giant missiles larger than general missiles are used as weapons.
The user aims at an attack object in the image while changing the direction and angle of the chair 101 and the input device 102, and operates the operation unit 102A for the aimed attack object to attack so that a weapon is directed in an appropriate direction for an enemy appearing at each stage. In this case, since the line of sight direction of the user coincides with the aiming direction, the user can aim at the object more easily than a case where the display device and the input device are provided separately. In this game, points are given to the user according to the number of attacks that hit each attack object, and the score of the user is determined by the total of the points given.
Next, the processing unit 113 executes the game at the determined stage (step S104). During execution of the game, the processing unit 113 causes the display device 104 to display attack targets corresponding to the respective stages. When the target of attack is a moving object, the processing unit 113 executes a movement control process for moving the moving object, and moves the moving object. The processing unit 113 acquires relative direction information, relative angle information, and position information of the input device 102 from the sensor 103, and changes an image displayed on the display device 104 based on the acquired relative direction information, relative angle information, and position information.
The processing unit 113 detects an input operation to the operation unit 102A by the user seated in the chair 101, and executes a game of attacking the position corresponding to the relative direction information, the relative angle information, and the position information of the input device 102 based on the detected input operation. An attack is an example of a designation process performed on an operation target. The processing unit 113 acquires the position of the attack object, determines whether or not the acquired position of the attack object matches a position in a virtual space specified by the relative direction information, the relative angle information, and the position information of the input device 102, and determines whether or not the attack hits the attack object. When the attack hits the attack object or when the player character receives an attack from the attack object, the processing unit 113 vibrates the vibration generation device 108 to apply vibration to the user.
Next, the processing unit 113 determines whether or not a predetermined time (for example, 30 seconds) has elapsed since the start of the game in the specified stage, and waits until the predetermined time has elapsed (step S105).
When a predetermined time has elapsed since the start of the game of the specified stage, the processing unit 113 determines whether the stage currently being executed is the last stage (step S106).
When the currently executed stage is not the last stage, the processing unit 113 returns the processing to step S103, and repeats the processing of steps S103 to S106 for the next stage. On the other hand, when the currently executed stage is the last stage, the processing unit 113 ends the execution of the game.
As described above, usability can be improved in the game system 1 that displays an image corresponding to a user gesture. In the game system 1, since the user moves his body while sitting in the chair 101, the game can be executed according to the movement, and therefore, the game system 1 can improve the game operability of the user sitting in the chair 101.
In the game system 1, the display device 104 is attached to the input device 102, and the user can view the image displayed on the display device 104 by sitting on the chair 101. Thus, the user can experience the virtual reality without wearing the head-mounted display on the head. That is, in the game system 1, the user can experience the virtual reality without assistance from a worker (support) skilled in the art of wearing the head mounted display. In addition, since the user does not wear the head mounted display, the view is not obstructed by the head mounted display. This enables the user to accurately grasp the position of the operation portion 102A and to independently grip the operation portion 102A. Therefore, in the game system 1, the cost and the man-hours of the operator who wears the head mounted display can be reduced.
In the game system 1, the input device 102 is fixed to the chair 101, and the user does not need to support the input device 102 with both hands. The user can support the support member 102B of the input device 102 with one hand and operate the operation unit 102A with the other hand, and the game system 1 can improve the convenience of the user and improve the feeling of immersion in the game.
In the game system 1, the input device 102 has a shape that simulates a large gun (rocket tube), and the user can execute a game by performing an operation of looking into the scope of the large gun and aiming at the target, so that the sense of immersion into the virtual reality can be improved.
In the game system 1, since the user rotates and reclines the chair 101 to move the input device 102, it is not necessary to move the chair or the input device by a motor or the like, and the device size, the device cost, and the power consumption of the entire game system 1 can be reduced.
In addition, the user can rotate the input device 102 in the horizontal and vertical directions by rotating and reclining the chair 101, and the game system 1 can improve the convenience of the user.
Fig. 10 is a schematic perspective view of a game system 2 of another embodiment.
The game system 2 shown in fig. 10 has the same configuration as the game system 1. In the game system 2, the chair 201 is used instead of the chair 101, and the input device 202 is used instead of the input device 102.
The chair 201 is the same chair as the chair 101. In the chair 201, the backrest is fixed so that reclining operation by a seated user cannot be performed.
The input device 202 has the same function as the input device 102. Wherein the input device 202 is provided to be rotatable in a pitch angle direction a3 with respect to the chair 201. The user can change the image displayed on the display device 104 by rotating the input device 202 in the pitch angle direction a3 with respect to the chair 201 by the force of the hand and the arm gripping the support member 102B.
Fig. 11 is a cross-sectional view of the chair 201 viewed from the side, taken along the line a-a' in fig. 10.
As shown in fig. 11, the chair 201 includes a backrest 201B instead of the backrest 101B. The backrest 201B is not provided with a reclining mechanism such as a spring, and the backrest 201B is fixed to the seat 101A.
In addition, an input device 202 is provided on the backrest 201B. The input device 202 is fixed to the backrest 201B by a rotation mechanism 201F such as a bearing and is rotatable in the pitch angle direction a3 with respect to the backrest 201B.
The game system 2 can also provide the same effects as those of the game system 1.
The place where the input device is installed is not limited to the above-described embodiment. For example, the input device may be fixed to a portion other than the backrest of the chair. For example, the input device may be fixed to a headrest of a chair. Alternatively, the input device may be fixed to a holding portion that extends upward in the vertical direction from the seat portion to support the input device and that cannot function as a backrest. Hereinafter, an example in which the input device is provided in a holding portion fixed to a portion other than the backrest will be described.
Fig. 12 is a schematic perspective view of game system 3 of another embodiment.
The game system 3 shown in fig. 12 has the same configuration as the game system 1. In the game system 3, a chair 301 is used instead of the chair 101, and an input device 302 is used instead of the input device 102. In the game system 3, the holding portion 114 provided in the chair 301 to support the input device 102 extends vertically upward from the installation place other than the backrest 301B of the chair 301.
The chair 301 is the same chair as the chair 101. In the chair 301, the input device 302 may not be provided on the backrest 301B. The backrest 301B may include a reclining mechanism such as the backrest 101B that enables reclining operation by a seated user, or may be fixed to the seat 301A such as the backrest 201B.
The input device 302 has the same function as the input device 102. The input device 302 is provided to be rotatable in the pitch angle direction a3 with respect to the holding portion 114. The input device 302 may be fixed to the holding portion 114 so as not to be rotatable in the pitch angle direction a3 with respect to the holding portion 114.
When the input device 302 is provided so as to be rotatable in the pitch angle direction A3 with respect to the holding portion 114, the user can rotate the input device 302 in the pitch angle direction A3 with respect to the holding portion 114 by the force of the hand and the arm that grip the support member 102B. This enables the image displayed on the display device 104 to be changed.
Fig. 13 is a front view of a chair 301 and an input device 302 and the like.
As shown in fig. 13, the holding portion 114 is fixed to at least one of the support portion 101C and the seat portion 301A by the fixing portion 117. Accordingly, the input device 302 is rotated in the horizontal direction a1 by the force of the feet of the user sitting in the chair 301, and is rotated in the horizontal direction a1 by the fixing portion 117, accompanying the rotation of the chair 301. The holding portion 114 may be fixed to the support portion 101C without the fixing portion 117.
The holding portion 114 includes an upper holding portion 115 and a lower holding portion 116, and the lower holding portion 116 includes a moving mechanism for moving the upper holding portion 115 up and down with respect to the lower holding portion 116. Thus, the holding portion 114 can dispose the input device 302 between a position separated from the seat portion 301A by a1 st distance and a position separated from the seat portion 301A by a2 nd distance longer than the 1 st distance. The moving mechanism will be described in detail later.
The game system 3 can also provide the same effects as those of the game system 1.
Fig. 14 is a schematic perspective view of game system 4 of another embodiment.
Game system 4 shown in fig. 14 has the same configuration as game system 3. Here, in game system 4, chair 401 is used instead of chair 301. The chair 401 is the same chair as the chair 301. The chair 401 includes a seat 401A, but does not include a backrest.
Fig. 15 is a front view of the seat 401A and the input device 302 and the like. The holding portion 114 shown in fig. 15 has the same structure as the holding portion 114 shown in fig. 13.
The game system 4 can also provide the same effects as those of the game system 1.
The present invention is not limited to the present embodiment. For example, although the present embodiment has been described using an example in which a device having a shape that simulates a large-sized gun (rocket tube) is used as the input device, the input device may have any shape as long as it can rotate in the horizontal direction and move in the pitch angle direction in accordance with the rotation of the chair in the horizontal direction. For example, as the input device, a game may be used which has a shape that simulates a periscope for monitoring the exterior of the submarine and executes a walk in the sea or an attack on an attack target that appears in the sea and is an operation target. Further, as the input device, a game may be executed in which an object to be observed or attacked as an operation object in a distant place is observed or attacked, using a device having a shape imitating a telescope.
The game executed by the game systems 1 to 4 is not limited to a game that attacks an attack object, and may be a game in which an object to be operated is selected, acquired, moved, stopped, or browsed. In these cases, the input device is also provided in the chair so as to be rotatable in the pitch angle direction. The position where the display device is provided may be changed depending on the shape of the input device, and may be provided on the outer peripheral surface of the input device, or may be provided at the front end portion or the rear end portion. For example, when the input device has a shape that simulates a periscope, the display device is provided at an arbitrary position between the upper end portion and the lower end portion of the input device that is disposed in parallel with the vertical direction (yaw axis) in the longitudinal direction. When the input device has a shape that simulates a telescope, the display device is provided at the end of the input device on the user side, the longitudinal direction of which is parallel to the horizontal direction (the pitch axis).
In addition, the display device may be provided on the input device so as to be rotatable between a1 st position facing the user seated in the chair and a2 nd position different from the 1 st position. An example of the display device that can be rotated will be described below with reference to fig. 16 and 17.
Fig. 16 and 17 are schematic perspective views for explaining a display device 104 rotatably provided in the game system 4.
The display device 104 shown in fig. 16 and 17 includes a display screen 1041 for displaying an image corresponding to an input operation by a user. The display device 104 is fixed with a rotation holding portion 1042. Further, a rotation shaft 1043 for rotating the rotation holding portion 1042 is fixed to the input device 102. The rotation holding portion 1042 and the rotation shaft 1043 exemplify a turning portion.
In the example shown in fig. 16, the rotated display device 104 is located at the 1 st position facing the user seated in the seat 401A (chair 401). When the display device 104 is located at the 1 st position, the line of sight a5 of the user is located in substantially the same direction as the direction toward the display screen 1041 of the display device 104, and thus the user can visually confirm the image in the display screen 1041.
The rotation holding unit 1042 rotates the display device 104 with respect to the input device 302 about the rotation axis 1043. The rotation shaft 1043 is fixed to the display device 104 such that the axial direction is substantially parallel to the direction of the line of sight a5, for example.
In the example shown in fig. 17, the display device 104 that is rotated is located at the 2 nd position where at least a part of the display screen 1041 is out of the field of view a7 of the user seated in the seat 401A (chair 401). For example, the 2 nd position is a position outside the space in front of the head of the user seated on the seat portion 401A. When the display device 104 is located at such a2 nd position, the range in which the user can visually confirm the real space can be enlarged as compared with the case where the display device 104 is located at the 1 st position. The 2 nd position may be a position outside the space in front of the body of the user seated on the seat section 401A. When the display device 104 is located in such a2 nd position, the user is likely to move in the direction of the line of sight a 5. The 2 nd position is not limited to the above example, and may be any position as long as it is different from the 1 st position.
Further, the locking part 1044 of the rotation holding part 1042 abuts on the upper surface of the display device 104, and the display device 104 is held at the 1 st position. In addition to the rotation shaft 1043 itself or the rotation shaft 1043, a restricting unit that restricts the rotation of the rotation shaft 1043 may be provided, and the rotation shaft 1043 may be rotated only within a predetermined angular range by the restricting unit. The rotation angle from the 1 st position to the 2 nd position is, for example, 90 degrees around the rotation axis 1043, but may be 180 degrees or 120 degrees.
Although the game system 4 is described as an example in fig. 16 and 17, the display device 104 in the game systems 1 to 3 may be configured to be rotatable.
Further, the chair or the input device may be provided with a height adjustment mechanism capable of adjusting the relative position (height) in the vertical direction between the chair and the input device. For example, when a height adjustment mechanism is provided in a chair, the height of the seat can be adjusted. When the height adjusting function is provided in the coupling mechanism between the input device and the input device, the height of the input device from the upper end of the chair can be adjusted. Thereby, the user can configure the input device to fit the shoulder of the user when seated on the seat portion. As the height adjusting mechanism, for example, a biasing member such as a spring or an air spring, or a fastening member such as a bolt for fixing each member at an adjusted position is used. Further, as the height adjusting mechanism, other members may be used.
An example in which the height adjustment mechanism is applied to the holding portion 114 will be described below with reference to fig. 18. The height adjusting mechanism is an example of a moving mechanism.
As an example shown in fig. 18, the upper holding portion 115 of the holding portion 114 includes a set plate 1151, a set plate holding portion 1152, and a1 st movement transmission portion 1153. Further, the lower holding portion 116 of the holding portion 114 includes a substrate 1161 and a driving mechanism 1162.
The setting plate 1151 is a plate-shaped member provided with an input device. The input device is provided to be rotatable or fixed with respect to the setting plate 1151. The installation plate holding portion 1152 is a member fixed to the installation plate 1151, and moves up and down together with the installation plate 1151 with respect to a1 st movement transmission portion 1153 to be described later, in accordance with a force acting in the up-down direction.
Substrate 1161 is fixed to at least one of support portion 101C and seat portion 301A. The driving mechanism 1162 is provided on the base plate 1161, outputs a force for moving the 1 st movement transmission part 1153 in the vertical direction, and includes a motor 1163 and a2 nd movement transmission part 1164. The motor 1163 is an example of the driving unit.
The motor 1163 generates torque in a rotating shaft (not shown) and rotates the 2 nd movement transmission part 1164 coupled to the rotating shaft. In addition, the rotary shaft of the motor 1163 can rotate in the normal rotation and the reverse rotation.
The 2 nd movement transfer portion 1164 is a pinion gear, for example. For example, the rotational force of each tooth of the 2 nd movement transfer part 1164 is transferred to each tooth of the rack provided in the up-down direction of the side surface of the 1 st movement transfer part 1153, thereby generating a force for moving the 1 st movement transfer part 1153 in the up-down direction.
As described above, the upper holding portion 115 can be moved up and down by driving the motor 1163 of the height adjustment mechanism, and the input device held by the upper holding portion 115 can be moved up and down.
Fig. 19 is a schematic diagram for explaining the movement input switches 118A and 118B provided in the input device 102.
When the movement input switch 118A provided in the input device 102 is operated by the user, the motor 1163 generates torque in the normal rotation direction of the rotation shaft, and the 2 nd movement transmission unit 1164 rotates to move the 1 st movement transmission unit 1153 in the upward direction. Thereby, the upper holding portion 115 and the input device 102 move in the upward direction (the direction away from the seat portion).
Further, when the movement input switch 118B provided in the input device 102 is operated by the user, the motor 1163 generates torque in the reverse rotation direction of the rotation shaft, and the 2 nd movement transmission unit 1164 rotates to move the 1 st movement transmission unit 1153 in the downward direction. Thereby, the upper holding portion 115 and the input device 102 move downward (direction toward the seat portion). The movement input switches 118A and 118B are an example of a movement input unit.
Although the game system 1 is described as an example in fig. 19, the movement input switches 118A and 118B may be applied to the game systems 2 to 4.
Further, the chair or the input device may be provided with a depth position adjusting mechanism capable of adjusting the relative position of the chair and the input device on the pitch axis or the roll axis. For example, a depth position adjusting mechanism that can move the input device in the positive and negative directions of the pitch axis or roll axis direction is provided in a coupling mechanism that couples the chair and the input device. Thus, when the user sits on the chair, the positions of the operation portion and the support member can be appropriately adjusted according to the length of the hand of the user. As the depth position adjusting mechanism, for example, a gear mechanism such as a rack and pinion, a slide mechanism, or the like is applied. In addition, as the depth position adjusting mechanism, other members may be used.
Further, the rotation mechanism of the chair may be provided between the support portion and the seat portion. In this case, the support portion is fixed to the base portion so as not to be rotatable, and a rotation mechanism such as a turntable is provided between the support portion and the seat portion. As described above, the chair may be any chair as long as at least the seat portion is rotatable in a state in which the user is seated, and is not limited to the above configuration.
In addition, the chair may be provided so as to be rotatable or swingable in a rotational direction about the roller axis Z. At this time, the sensor acquires roll angle information which is a rotation angle around the roller shaft Z, and the processing unit specifies a display range of an image on the display device based on the roll angle information in addition to the relative direction information and the relative angle information.
The control device may execute multi-eye image processing for displaying different videos or images for the left and right eyes.
In the game system, the input device may not be directly provided in the chair, but the display device may be directly provided in the chair, and the sensor may be provided in the chair or the display device instead of the input device. In this case, the game system includes: a base; a chair rotatably provided at the base, at least the seat being rotatable; an input device that accepts an input operation by a user; a display device provided in the chair; and a sensor provided in the chair or the display device, and configured to acquire at least relative direction information of the chair with respect to a reference direction in a rotation direction of the chair and relative angle information of the chair with respect to a reference angle in a pitch angle direction of the chair. The display device and the chair are connected by a connecting portion, and an image corresponding to the relative direction information, the relative angle information, and the position information of the chair is displayed on the display device. In addition, the input operation of the input device is reflected on the image displayed on the display device. This game system can also provide the same effects as those of the game system 1.
It should be understood that various changes, substitutions and alterations can be made herein by those skilled in the art without departing from the spirit and scope of the invention.
Description of the reference numerals
1. 2, 3, 4 game system
100 base
101. 201, 301, 401 chair
101A, 301A seat
101B, 201B, 301B backrest
102. 202, 302 input device
103 sensor
104 display device
105 base
110 control device
111 interface part
112 storage section
113 processing unit 113
114 holding part
115 upper holding part
116 lower holding part
117 fixing part

Claims (9)

1. A game system, comprising:
a base;
a chair provided at the base, at least the seat being rotatable;
an input device provided in the chair and configured to receive an input operation by a user seated in the chair;
a sensor that acquires at least relative direction information of the input device with respect to a reference direction in a rotational direction of the chair; and
and a display device provided on the input device so as to face a user seated on the chair, the display device displaying an image corresponding to the relative direction information and the input operation.
2. The gaming system of claim 1,
the chair further includes a holding portion provided in the chair and extending upward in a vertical direction, and the input device is provided in the holding portion.
3. The game system according to claim 1 or 2,
the input device is provided to be rotatable in a pitch angle direction with respect to the chair,
the sensor also acquires relative angle information of the input device in the pitch angle direction with respect to a reference angle,
the display device displays an image corresponding to the relative direction information, the relative angle information, and the input operation.
4. The gaming system of claim 3,
the chair has a backrest which is provided to the seat so as to be able to recline,
the input device is fixed to the backrest so as to rotate in the pitch angle direction in accordance with a reclining operation of the backrest.
5. The gaming system of claim 3,
the chair has a backrest which is fixedly arranged on the seat part,
the input device is provided on the backrest so as to be rotatable in the pitch angle direction with respect to the backrest.
6. The game system according to any one of claims 1 to 5,
the chair is also provided with a base which is formed into a mortar shape and used for placing feet of a user sitting on the chair.
7. The game system according to any one of claims 1 to 6,
the control device is also provided, and executes the following actions: and a display unit that displays an operation object in a virtual space, and performs a designation process on the operation object at a position corresponding to the relative direction information in accordance with the input operation.
8. The game system according to any one of claims 1 to 7,
the display device is provided on the input device so as to be rotatable between a1 st position facing a user seated on the chair and a2 nd position different from the 1 st position.
9. The game system according to any one of claims 1 to 8,
further comprising a driving unit for moving the input device from a position separated from the seat by a1 st distance to a position separated from the seat by a2 nd distance longer than the 1 st distance,
the input device has a movement input section for driving the driving section.
CN201780093411.1A 2017-07-28 2017-11-10 Game system Pending CN110944726A (en)

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JP2017-147001 2017-07-28
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WO2019021503A1 (en) 2019-01-31

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