CN205995028U - Control Intelligent seat and the intelligent interactive system of game based on gesture recognition - Google Patents

Control Intelligent seat and the intelligent interactive system of game based on gesture recognition Download PDF

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Publication number
CN205995028U
CN205995028U CN201621056438.2U CN201621056438U CN205995028U CN 205995028 U CN205995028 U CN 205995028U CN 201621056438 U CN201621056438 U CN 201621056438U CN 205995028 U CN205995028 U CN 205995028U
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intelligent
seat
module
attitude
angle
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周骏
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Zhejiang Malati Intelligent Furniture Technology Co Ltd
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Zhejiang Malati Intelligent Furniture Technology Co Ltd
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Abstract

This utility model is related to a kind of Intelligent seat and intelligent interactive system controlling game based on gesture recognition, and Intelligent seat includes Intelligent hardware unit, and Intelligent hardware unit includes:At least one attitude transducer, for sensing seat support attitudes vibration, and exports corresponding accekeration, magnitude of angular velocity according to corresponding attitudes vibration;Including at least the panel of two buttons, it is used for sending out the first game control command;Wireless communication module, for extraneous radio communication;Microprocessor module, for receiving pressure transducer, the respective value of attitude transducer output or signal, is drawn seat support attitude after treatment and is externally exported by wireless communication module;Supply module, for carrying out power supply supply to each module.This utility model passes through to set up game control buttons on the seat, and is converted to the direction controlling in game by attitude, makes one to carry out the conversion of different attitudes on the seat and controls game to carry out, has tempered body while Entertainment.

Description

Control Intelligent seat and the intelligent interactive system of game based on gesture recognition
Technical field
This utility model is related to intelligent seat tool field, specially a kind of based on gesture recognition control game Intelligent seat and Intelligent interactive system.
Background technology
When design, the controlling equipment of use is all handle to most of game stations, with directionkeys and at least 2 Button, people sits object for appreciation game attitude bad for a long time on the seat and player's body can be caused stiff, gradually impact harm people's body Health.
At present, keep the time of sitting posture longer during people's work and study, carry out sitting posture identification using smart machine The effect playing during people's work and study amusement is increasing, at present, has the Intelligent seat master of sitting posture identification function Sitting posture is identified using multigroup pressure transducer, accuracy of identification is relatively low, and the pressure different in order to effectively identify all directions Transducing signal, need to be identified using multigroup pressure transducer, make identifying device complex structure.Additionally, existing at present have The Intelligent seat majority of sitting posture identification function only enables health reminding function, and does not have other game or amusement function, no The use demand to Intelligent seat for the user can be met.
Specifically, the smart machine of sitting posture identification and processing method are all to rely on the built-in pressure transducer of medicated cushion to come in fact Existing, pressure transducer needs multigroup sitting posture tendency being evenly distributed on and judging user on chair cushion and by using software approach, and Non- one definite sitting posture description, such as multiple pressure transducer groups can only induce the action tendency that user leans forward, but cannot Accurately the amplitude leaning forward is described, the sitting posture attitude in correct for user scope can be sentenced when upstream application software judges by this Break as bad, thus mistake send alarm signal to user, greatly reduce practicality and the Consumer's Experience of software, pressure passes Sensor is used by user's compressing for a long time, and precision and stability all can occur unpredictable functional degradation.
So in sum, there is presently no providing that cost performance is high, that user is easy to use, hardware-software unification integrated Solution.
Utility model content
The utility model proposes the intelligence based on gesture recognition that a kind of accuracy of identification is high, structure is simple, vdiverse in function Seat, this utility model adopts attitude transducer to gather motor message, can achieve and identifies multiple sitting postures with lesser amt sensor, Simplify apparatus structure, denoising can be carried out to the attitude information after identification using Kalman filter further again, improve letter Number identification accuracy, additionally, being used in combination with smart machine, being optimized game operation function, solving equipment in prior art Single function is it is impossible to meet the problem of user demand.
One of the purpose of this utility model is Installation posture sensor on seat support, thus can be produced according to seat support attitudes vibration Raw corresponding magnitude of angular velocity and accekeration, judge for attitude further below and attitude amplitude judges that offer accurately counts According to basis;Attitude transducer numerical value is accurate, the general one group of multiple pressure transducer one, arranging as compared with the past, not only Improve precision, also substantially save cost;The attitude of attitude transducer output can be with the direction control in play for the corresponding conversion System, can be with the directionkeys of alternative games operation handle, and this utility model and on the seat settings button simultaneously integrally instead of biography The game operation handle of system, make one can sweeping action on the seat, reached the purpose of the body-building recreation in game.
The two of the purpose of this utility model are to set up Intelligent seat and smart machine carries out the interactive system of radio communication, intelligence Equipment operation can there is upstream Games Software, and there is display interface it is achieved that game operation function, solve existing intelligent seat The deficiency of chair single function, to meet user demand.
This utility model is achieved through the following technical solutions:
A kind of Intelligent seat based on gesture recognition, including Intelligent hardware unit, described Intelligent hardware unit includes:
At least one attitude transducer is for sensing seat support attitudes vibration and corresponding according to the output of corresponding attitudes vibration Accekeration, magnitude of angular velocity;
Including at least the panel of two buttons, it is used for sending out the first game control command;
Wireless communication module, for extraneous radio communication;
Microprocessor module, for receiving attitude transducer, the respective value of panel output or signal, after treatment Go out seat support attitude, the first gaming control signals and externally exported by wireless communication module;
Supply module, for carrying out power supply supply to each module.
Preferably, at least one pressure transducer, it is connected with microprocessor module, for detecting the pressure that seat support bears And export corresponding pressure sensor signal.After pressure sensor senses are taken a seat to human body, attitude transducer is just started working, output Be only valid data, therefore so can effectively reduce the power consumption of system.
Preferably, described Intelligent seat includes seat support base plate, seat support base plate is provided with for improving attitude sensing The gripper shoe of device sensitivity, attitude transducer is arranged on the supporting plate.
Preferably, described gripper shoe includes central pivot point and along the upwardly extending side plate of central pivot point peripheral, oblique, Gap is left, attitude transducer is arranged on default mounting groove in the middle part of support plate upper surface between described side plate and seat support base plate Interior.Attitude transducer is arranged in the middle part of gripper shoe, can more equalize and accurately experience the state change of gripper shoe, accurately Output attitudes vibration numerical value.
Wiring for convenience, preferably, being provided with cable hole installing trench bottom, described cable hole is by mounting groove and institute The gap stated keeps communicating.
Preferably, described gripper shoe passes through screw installs fixation with seat support base plate.Specifically, it is by central pivot point Install with seat support base plate and fix.
Preferably, described microprocessor module calculates according to accekeration and magnitude of angular velocity includes pitch angles The angle-data of degree, left and right rolling angle and the anglec of rotation, obtains stable angle-data after denoising, and will be stable Angle-data does ratio with the rotation angle value representing anterior-posterior horizontal state, the numerical value 0 of left and right horizontal state and last acquisition Relatively draw current pose.
Preferably, described Intelligent hardware unit also includes presetting the memory module of information for storage;Enter again Stable angle-data is compareed with angle threshold default in memory module by one step microprocessor module again, and output is different The corresponding attitude information of amplitude.The attitude of identification or sitting posture be upright, left front incline, lean forward in the right side, slightly lean forward, slightly layback, slightly Micro- left-leaning, slightly Right deviation, slightly anticlockwise, slightly right rotation, significantly leans forward, significantly layback, significantly left-leaning, significantly Right deviation, significantly anticlockwise, significantly one of this 15 kinds of sitting postures of right rotation.
Preferably, described Intelligent hardware unit is also included for arranging corresponding angle threshold value or time according to attitude state The threshold setting module of threshold value, the information Store of threshold setting module setting is in described memory module.
Preferably, described wireless communication module is bluetooth module or WI-FI module.
Preferably, described panel and button are arranged on the armrest positions of Intelligent seat.
For accurate sensed pressure, preferably, described pressure transducer is arranged on the seat support of Intelligent seat.
Preferably, described attitude transducer is the combination of accelerometer and gyroscope;
Accelerometer is used for for the attitudes vibration detecting being converted into accekeration;
Gyroscope is used for for the attitudes vibration detecting being converted into magnitude of angular velocity.
A kind of based on gesture recognition control game intelligent interactive system, including Intelligent seat as above and and its Radio communication and run and have the smart machine of upstream Games Software.
Preferably, described smart machine be smart mobile phone, panel computer, any one in PC or VR equipment.
Preferably, described microprocessor module calculates according to accekeration and magnitude of angular velocity includes pitch angles The angle-data of degree, left and right rolling angle and the anglec of rotation, obtains stable angle-data after denoising, and will be stable Angle-data does ratio with the rotation angle value representing anterior-posterior horizontal state, the numerical value 0 of left and right horizontal state and last acquisition Relatively draw current pose;
Intelligent hardware unit also includes presetting the memory module of information for storage;Further microprocessor module Stable angle-data is compareed with angle threshold default in memory module, the corresponding attitude letter of the different amplitude of output again Breath;Upstream Games Software, will according to default game control mode, the corresponding attitude information in conjunction with different amplitudes and time length Attitude is converted to the second gaming control signals controlling game role or stage property motion, first, second gaming control signals phase In conjunction with the execution controlling upstream Games Software and process.
Preferably, the first described gaming control signals include determination, cancellation or the shooting game of Game Menu option Target, stage property are chosen;Second gaming control signals control game, the molar behavior of vehicle these game theme of stage property, the Two gaming control signals include that constant speed is turned left, constant speed is turned right, quick turn left, quick turn right, a left side dodge back in, the right side dodge back in, Take-off, squat down, constant speed advance, constant speed retreat, fast forward through, rapid backward.
Compared with prior art, the beneficial effects of the utility model are:
One, recognition efficiency is high, can recognize that 15 kinds of attitudes of acquiescence, sets different angles by upstream Games Software Threshold value, is capable of identify that more attitudes.
Two, minimum single attitude transducer gets final product work, and quantity is few, strengthens sensing capabilities by attachment device, and isolation is used The directly contact at family, improves chair service life.
Three, minimum single pressure transducer gets final product work, and quantity is few, is used for determining whether that user takes a seat, is sentenced with this Break and whether enter working condition, if unmanned use, keep the listening mode of low power consumption, reduce system energy consumption, additionally, pressure biography Sensor only does the judgement whether system is in mode of operation, only need to detect whether pressure, it is possible to use the switching molding of low cost Formula can reduce system cost and improve chair service life it is not necessary to the expensive precision pressure sensor of high accuracy.
Four, this utility model passes through to set up game control buttons on the seat, and is converted to the side in game by attitude To control, instead of game paddle, make one to carry out the conversion of different attitudes on the seat and control game to carry out, in game Temper body while amusement, reach the purpose that health is taken.
Brief description
Fig. 1 is the fractionation structural representation of this utility model Intelligent seat;
Fig. 2 is the cross-sectional view of fagging and the cooperation of seat support base plate;
Fig. 3 is the perspective view of gripper shoe and the cooperation of seat support base plate;
Fig. 4 is this utility model Intelligent hardware cellular construction figure;
Fig. 5 is attitude transducer operation principle schematic diagram in Intelligent seat of the present utility model;
Fig. 6 is this utility model Kalman filter theory schematic diagram;
Fig. 7 is this utility model intelligent interactive system workflow diagram;
Fig. 8 is the perspective view of this utility model Intelligent seat.
Description of reference numerals:
1st, seat support base plate;2nd, Intelligent hardware unit;3rd, Chair underframe mechanism;4th, gripper shoe;5th, central pivot point;6th, side plate; 7th, gap;8th, mounting groove;9th, cable hole;10th, cushion;11st, support feet;12nd, screw installing hole;21- attitude transducer;22- presses Force transducer;23- microprocessor module;24- memory module;25- supply module;26- panel;27- threshold setting module; 28- wireless communication module;29- button;30- handrail.
Specific embodiment
With reference to the accompanying drawings and examples, the technical solution of the utility model is described in detail.It should be appreciated that in accompanying drawing Shown each parts are schematic and nonrestrictive, and each feature draws not in scale.
Embodiment
Embodiment:As shown in figure 1, this utility model provides a kind of Intelligent seat controlling game based on gesture recognition, Including cushion 10, seat support base plate 1, Chair underframe mechanism 3 and Intelligent hardware unit 2, Intelligent hardware unit 2 is installed on gripper shoe 4 The mounting groove 8 of middle position in, as shown in Fig. 2 gripper shoe 4 be located at seat support base plate 1 on, gripper shoe 4 include central pivot point 5 and Along the upwardly extending side plate 6 of central pivot point 5 peripheral, oblique, between side plate 6 and seat support base plate 1, there is gap 7, gripper shoe 4 passes through spiral shell Silk is fixing with seat support base plate 1, and screw is placed in screw installing hole 12, and mounting groove 8 is used for installing Intelligent hardware unit 2, installs Groove 8 bottom is provided with cable hole 9.
As shown in figure 8, handrail 30 front bottom end in seat is provided with least two buttons 29, button 29 is connected to and is hidden in On panel in handrail, button can be separately positioned on two handrails it is also possible to be arranged on same handrail;In the same manner, Multiple buttons can be arranged on a panel, also can be divided on different panels.Panel is according to the corresponding button Triggering sends out the first game control command, and the first described gaming control signals include determining, cancel or shooting etc..When So, panel can also be integrated into a part with button 29.
When human body is sat on the seat, buttocks contacts seat support rear, and larger pressure is born at seat support rear, and therefore, gripper shoe is very Easily tilt backwards, even if being also such when human body is just sat, therefore this just judges to bring interference to attitude, in order to carry further Lofty stance senses accuracy, makes gripper shoe just can follow generation respective change when human body really produces attitudes vibration;As Fig. 3 institute Show, support feet 11, described support feet 11 and seat support base plate 1 are provided with the side plate of close seat support base plate 1 rear end of gripper shoe 4 Contact.Thus, when human body is just sat, gripper shoe, due to there being the support of support feet, is substantially at horizontality, attitude transducer Will not be interfered, and when human body is to layback, can give seat attitude and gripper shoe appearance to an after-applied bigger power State brings change, so that attitude transducer is accurately sensed.
As shown in figure 4, Intelligent hardware unit 2 include attitude transducer 21, pressure transducer 22, microprocessor module 23, Memory module 24, supply module 25, panel 26, threshold setting module 27 and wireless communication module 28.
Side plate 6 not refers to merely one block of plate, if gripper shoe 4 is hollow, side plate is expressed as constituting the side of gripper shoe 4 Portion's sheet material;If gripper shoe 4 is solid, because gripper shoe 4 lower surface circumference is obliquely installed, therefore side plate 6 may refer to The lower surface of gripper shoe 4 or side.
Intelligent seat is in listening mode, and when there being user to use, it is soft that pressure transducer 22 detects user contact Pressure during pad 10, and this pressure is converted into digital signal, i.e. pressure sensor signal, microprocessor module 23 detects pressure Transducing signal, switches to mode of operation, otherwise, then judges that no user is sat on the seat, keeps listening mode.Attitude transducer 21 detect seat attitudes vibration and are translated into digital signal, as shown in figure 5, with intelligent seat support center as initial point, Set up coordinate system xyz, the acceleration measuring in attitude transducer 21 measures the accekeration (a on tri- direction of principal axis of xyzx, ay, az), take on the occasion of when be positive along coordinate axess, taking during negative value is along coordinate axess negative sense, the gyroscope measurement in attitude transducer 21 Go out the magnitude of angular velocity (GYR_X, GYR_Y, GYR_Z) on tri- direction of principal axis of xyz, take on the occasion of for clockwise, taking negative value to be inverse Clockwise, microprocessor module 23 is to accekeration (ax, ay, az) and magnitude of angular velocity (GYR_X, GYR_Y, GYR_Z) counted Calculate, concrete calculating process is as follows:
To accekeration (ax, ay, az) decomposed, respectively obtain
Pitch angle:
Left and right rolling angle:
GYR_Z in angular velocity value (GYR_X, GYR_Y, GYR_Z) is integrated, and obtains anglec of rotation λ0
Obtain attitude angle data ω0And λ0, and as shown in figure 5, direction direction shown in arrow along along Fig. 5 is just Value, i.e. ω0Angle layback direction be on the occasion of,Angle Right deviation direction is on the occasion of λ0Angle clockwise direction be on the occasion of.
Because the geographic area that measurement is located is different, vibrations or ambient temperature are different, and attitude transducer 21 detects There is certain deviation with actual value in accekeration and magnitude of angular velocity, therefore calculated attitude angle data is deposited with truthful data In certain deviation, the attitude angle data of output contains substantial amounts of noise, accordingly, it would be desirable to extract signal in noise, that is, Need to find a kind of wave filter having optimum linear filtering characteristic, this wave filter, when signal is simultaneously entered with noise, is exporting Signal can be reappeared out by end as accurately as possible, and noise is subject to maximum suppression.
Kalman filter is adopted, Kalman filter is the recursive filtering for time-varying linear systems in the present embodiment Device, this system can be described with the Differential Equation Model comprising quadrature variable, and this wave filter is by the measurement in past Estimation difference is merged into the error to estimate future in new measurement error, observes data by system input and output, to system State carries out optimal estimation.Kalman filter operation principle is as shown in fig. 6, detailed process is as follows:
Kalman filter can be represented with a linear random differential equation:
X (k)=A X (k-1)+B U (k)+W (k) (3)
System measurement equation is expressed as:
Z (k)=H X (k)+V (k) (4)
Wherein, X (k) is the system mode in k moment, and U (k) is the controlled quentity controlled variable to system for the k moment, A and B is systematic parameter, For Multi-model System, they are matrix, and Z (k) is the measured value in k moment, and H is the parameter of measuring system, for many measurement systems System, H is matrix, and W (k) and V (k) represents process and the noise of measurement respectively, and they are assumed to white Gaussian noise, their association Variance is Q, R respectively, and assumes that they do not change with system state change.
Kalman filter system work process is as follows:
System mode is k now, according to the model of system, can be predicted and be occurred in shape based on the laststate of system State:
X (k | k-1)=A X (k-1 | k-1)+B U (k) (5)
In formula (5), and X (k | k-1) it is the result predicted using laststate, X (k-1 | k-1) it is the optimum knot of laststate Really, U (k) is the controlled quentity controlled variable of status praesenss, and due to not having controlled quentity controlled variable, this value is 0.
Represent covariance with P:
P (k | k-1)=A P (k-1 | k-1) A '+Q (6)
In formula (6), P (k | k-1) is X (k | k-1) corresponding covariance, and P (k-1 | k-1) is X (k-1 | k-1) corresponding association Variance, A ' represents the transposed matrix of A, and Q is the covariance of systematic procedure.Formula (5), (6) are in Kalman filter to system Prediction.
Next step, in conjunction with predictive value and measured value, obtains the optimization estimated value X (k | k) of status praesenss (k):
X (k | k)=X (k | k-1)+Kg (k) (Z (k)-H X (k | k-1)) (7)
Wherein Kg is Kalman gain:
Kg (k)=P (k | k-1) H '/(H P (k | k-1) H '+R) (8)
Optimum estimated value X (k | k) is obtained under k-state by formula (7), next step updates the association of X under k-state (k | k) Variance:
P (k | k)=(I-Kg (k) H) P (k | k-1) (9)
Wherein I is 1 matrix, because model is single measurement, I=1.When system enters k+1 state, and P (k | k) it is exactly formula P (6) (k-1 | k-1), system update process is realized by autoregressive operation.
It is assumed that measured value is even variation in the present embodiment, from microcosmic, self-consistentency at short notice, and do not have Any artificial control, thus A=1, because there is no controlled quentity controlled variable, U (k)=0, the data of sensor measurement output is subject to temperature Or the impact waved, the noise of generation is the white Gaussian noise that a summation is 0, thus H=1, therefore, Kalman filter system System work process equation can be reduced to following form:
X (k | k-1)=X (k-1 | k-1) (10)
P (k | k-1)=P (k-1 | k-1)+Q (11)
X (k | k)=X (k | k-1)+Kg (k) (Z (k)-X (k | k-1)) (12)
Kg (k)=P (k | k-1)/(P (k | k-1)+R) (13)
P (k | k)=(1-Kg (k)) P (k | k-1) (14)
When system enters k+1 state, P (k | k) is P in formula (11) (k-1 | k-1), that is, pass through autoregressive operation Realize system update process.
In the present embodiment, the input signal of input Kalman filter is attitude angle data ω0And λ0, be output as through Cross denoising stable attitude angle data ω,And λ.Intelligent seat is pressed certain time interval detection seat attitude and is become Change, in the present embodiment, choose 5 minutes for a time interval, after the kinestate denoising that time interval previous moment detects Attitude angle data be ω 0,With λ 0, the attitude angle number of degrees after the kinestate denoising that time interval later moment in time detects According to for ω 1,With λ 1, prestore in memory module or angle threshold that user is set by threshold setting module is as ω th、With λ th,Represent in memory module and prestore or diagonally forward that user is set by threshold setting module 27 Angle judges angle threshold, and angle threshold is on the occasion of microprocessor module 23 by stable angle-data and represents anterior-posterior horizontal State, the numerical value 0 of left and right horizontal state and the last rotation angle value obtaining compare and draw current pose, further , stable angle-data is set by threshold value by microprocessor module 23 with angle threshold default in memory module or user The angle threshold putting module settings is compareed, the corresponding attitude information of the different amplitude of output, and this threshold value is to be built based on statistics Vertical, concrete differentiation process is as follows:
(1) left-leaning attitude
1. left-leaning judgement
Rule of judgmentDuring establishment, judge that user has the trend of "Left"-deviationist, be judged as that user sitting posture inclines to the left Tiltedly, attitude information is "Left"-deviationist.
2. left-leaning amplitude judges
Rule of judgmentWhen establishment, user sitting posture is slightly left-leaning;
Rule of judgmentWhen establishment, user sitting posture is significantly left-leaning.
(2) Right deviation attitude
1. Right deviation judges
Rule of judgmentWhen establishment, judge that user has the trend of Right deviation, be judged as user sitting posture to Right bank, attitude information is Right deviation.
2. Right deviation amplitude judges
Rule of judgmentWhen establishment, user sitting posture is slightly Right deviation;
Rule of judgmentWhen establishment, user sitting posture is significantly Right deviation.
(3) lean forward attitude
1. lean forward judgement
Rule of judgment ω 1 < 0, and when establishment, judge that user has the trend leaning forward, be judged as user sitting posture Turn forward, attitude information is to lean forward.
2. the amplitude that leans forward judges
When Rule of judgment 0 > ω 1 >-ω th sets up, user sitting posture is slightly to lean forward;
When Rule of judgment ω 1≤- ω th sets up, user sitting posture is significantly to lean forward.
(4) layback attitude
1. layback judges
When Rule of judgment ω 1 > 0 sets up, judge that user has the trend of layback, be judged as user sitting posture Lie on the back backward, attitude information is layback.
2. layback amplitude judges
When Rule of judgment 0 < ω 1 < ω th sets up, user sitting posture is slightly to swing back;
When Rule of judgment ω 1 >=ω th sets up, user sitting posture is significantly to swing back.
(5) anticlockwise attitude
1. anticlockwise judges
When Rule of judgment λ 1 < λ 0 sets up, judge that user has the trend of anticlockwise, be just judged as user sitting posture To anticlockwise, attitude information is anticlockwise.
2. anticlockwise amplitude judges
When Rule of judgment λ 1 < λ 0 and | λ 1- λ 0 | < λ th establishment, user sitting posture is slightly anticlockwise;
When Rule of judgment λ 1 < λ 0 and | λ 1- λ 0 | >=λ th establishment, user sitting posture is significantly anticlockwise.
(6) right rotation attitude
1. right rotation judges
When Rule of judgment λ 1 > λ 0 sets up, judge that user has the trend of right rotation, be just judged as user sitting posture To right rotation, attitude information is right rotation.
2. right rotation amplitude judges
When Rule of judgment λ 1 > λ 0 and | λ 1- λ 0 | < λ th establishment, user sitting posture is slightly right rotation;
When Rule of judgment λ 1 > λ 0 and | λ 1- λ 0 | >=λ th establishment, user sitting posture is significantly right rotation.
(7) oblique lateral attitude
WhenOrWhen, make secondary judgement as follows:
Rule of judgment ω 1 < 0, andWhen establishment, judge that user has the left front trend inclined, judge Tilt to left front tilted direction for user sitting posture, attitude information inclines for left front;
Rule of judgment ω 1 < 0, andWhen establishment, judge that user has the trend leaning forward in the right side, be judged as The front tilted direction inclination to the right of user sitting posture, attitude information leans forward for the right side;
Rule of judgment ω 1 > 0, andWhen establishment, judge that user has the left front trend inclined, judge For user sitting posture to the left after tilted direction tilt, attitude information is left back to incline;
Rule of judgment ω 1 > 0, andWhen establishment, judge that user has the trend leaning forward in the right side, be judged as The rear tilted direction inclination to the right of user sitting posture, attitude information is right hypsokinesis.
(8) take a seat attitude
Intelligent seat is in listening mode, and when there being user to use, it is soft that pressure transducer 22 detects user contact Pressure during pad 10, and this pressure is converted into digital signal, i.e. pressure sensor signal, microprocessor module 23 detects pressure Transducing signal, switches to mode of operation, is judged to take a seat.
Different attitudes can be converted to required the second gaming control signals in game by upstream Games Software, and second Gaming control signals include that constant speed is turned left, constant speed is turned right, quick turn left, quick turn right, a left side dodge back in, the right side dodge back in, Jump, squat down, constant speed is advanced, constant speed retreats, fast forwards through, rapid backward etc..
A kind of intelligent interactive system based on gesture recognition, the present embodiment include above-mentioned Intelligent seat and with its channel radio Believe and run the smart machine having upstream Games Software, wherein, the smart machine that can communicate is smart mobile phone, panel computer, PC Or any one in VR equipment.
Specific workflow as shown in fig. 7, Intelligent seat is in listening mode, when have user use when, pressure sensing Device 22 detects pressure during user contact cushion 10, and this pressure is converted into digital signal, i.e. pressure sensor signal is micro- Processor module 23 detects pressure sensor signal, switches to mode of operation, otherwise, then judges that no user is sat on the seat, Keep listening mode.
Attitude transducer 21 detection seat attitude is simultaneously translated into digital signal, i.e. accekeration (ax, ay, az) and angle Velocity amplitude (GYR_X, GYR_Y, GYR_Z), microprocessor module 23 is to accekeration (ax, ay, az) and magnitude of angular velocity (GYR_X, GYR_Y, GYR_Z) calculated, obtain attitude angle data ω0And λ0, using Kalman filter to attitude angle data ω0And λ0Carry out denoising, stable attitude angle data ω that obtains,And λ.Microprocessor module is by stable angle number Compare and draw according to representing anterior-posterior horizontal state, the numerical value 0 of left and right horizontal state and the last rotation angle value obtaining Current pose, further, microprocessor module 23 by default angle threshold in stable angle-data and memory module or User is compareed by the angle threshold that threshold setting module sets, the corresponding attitude information of the different amplitude of output, this threshold Value is to be set up based on statistics, and concrete differentiation process is identical with said process.
Wireless communication module 28 is by accekeration (ax, ay, az) and magnitude of angular velocity (GYR_X, GYR_Y, GYR_Z) be sent to Smart machine, smart machine is to accekeration (ax, ay, az) and magnitude of angular velocity (GYR_X, GYR_Y, GYR_Z) calculated, obtain Obtain attitude angle data ω0And λ0, using Kalman filter to attitude angle data ω0And λ0Carry out denoising, obtain Stable attitude angle data ω,And λ.Smart machine by stable angle-data and represents anterior-posterior horizontal state, left and right water The numerical value 0 of level state and the last rotation angle value obtaining compare and draw current pose, and further, smart machine will The angle threshold that stable angle-data is set by threshold setting module with angle threshold default in memory module or user Value is compareed, the corresponding attitude information of the different amplitudes of output, and this threshold value is to be set up based on statistics, concrete differentiate process with upper Identical during stating, upstream Games Software according to default game control mode, corresponding attitude information in conjunction with different amplitudes and Time length, attitude is converted to the second gaming control signals controlling game role or stage property motion, first, second game Control signal combines and controls execution and the process of upstream Games Software.
If attitude information is slightly "Left"-deviationist or slightly Right deviation, then game item is controlled to move to left or move to right, if attitude information is Significantly "Left"-deviationist or significantly Right deviation, then control personage to move to left or move to right, if attitude information is to lean forward, control under game Squat, if attitude information is layback, control game take-off;Button control can be output as the firing signal played.
The explanation by preferred embodiment, the technical solution of the utility model being carried out above is schematic and unrestricted Property.Those of ordinary skill in the art can enter to the technical scheme described in each embodiment on the basis of above-described embodiment Row modification, or equivalent is carried out to wherein some technical characteristics;And these modifications or replacement, all should cover in this practicality Within new protection domain.Therefore, protection domain of the present utility model should be defined by scope of the claims.

Claims (17)

1. a kind of the Intelligent seat of game is controlled it is characterised in that including Intelligent hardware unit, described intelligence based on gesture recognition Can hardware cell include:
At least one attitude transducer, for sensing seat support attitudes vibration, and adds accordingly according to the output of corresponding attitudes vibration Velocity amplitude, magnitude of angular velocity;
Including at least the panel of two buttons, it is used for sending out the first game control command;
Wireless communication module, for extraneous radio communication;
Microprocessor module, for receiving attitude transducer, the respective value of panel output or signal, draws chair after treatment Seat attitude, the first gaming control signals are simultaneously externally exported by wireless communication module;
Supply module, for carrying out power supply supply to each module.
2. Intelligent seat according to claim 1 is it is characterised in that described Intelligent hardware unit also includes:At least one Individual pressure transducer, is connected with microprocessor module, for detecting pressure that seat support bears and exporting corresponding pressure sensing letter Number.
3. Intelligent seat according to claim 1 is it is characterised in that described Intelligent seat includes seat support base plate, in chair Seat base plate is provided with the gripper shoe for improving attitude transducer sensitivity, and attitude transducer is arranged on the supporting plate.
4. Intelligent seat according to claim 3 is it is characterised in that described gripper shoe includes central pivot point and along center The upwardly extending side plate of fulcrum peripheral, oblique, leaves gap between described side plate and seat support base plate, attitude transducer is arranged on In default mounting groove in the middle part of support plate upper surface.
5. Intelligent seat according to claim 4 is it is characterised in that be provided with cable hole installing trench bottom, described walks Mounting groove and described gap are kept communicating by string holes.
6. Intelligent seat according to claim 3 is it is characterised in that described gripper shoe passes through screw and seat support base plate peace Dress is fixed.
7. Intelligent seat according to claim 1 it is characterised in that:
Described microprocessor module calculates according to accekeration and magnitude of angular velocity and includes pitch angle, left and right roll angle Degree and the angle-data of the anglec of rotation, obtain stable angle-data after denoising, and by stable angle-data and table Show that anterior-posterior horizontal state, the numerical value 0 of left and right horizontal state and the last rotation angle value obtaining compare and draw current appearance State.
8. Intelligent seat according to claim 7 it is characterised in that:
Described Intelligent hardware unit also includes presetting the memory module of information for storage;Further microprocessor mould Stable angle-data is compareed with angle threshold default in memory module by block again, the corresponding attitude of the different amplitude of output Information.
9. Intelligent seat according to claim 7 is it is characterised in that described Intelligent hardware unit is also included for according to appearance State state arranges the threshold setting module of corresponding angle threshold value or time threshold, and the information Store of threshold setting module setting is in institute In the memory module stated.
10. Intelligent seat according to claim 1 is it is characterised in that described wireless communication module is bluetooth module or WI- FI module.
11. Intelligent seats according to claim 1 are it is characterised in that described panel and button are arranged on intelligent seat The armrest positions of chair.
12. Intelligent seats according to claim 1, described pressure transducer is arranged on the seat support of Intelligent seat.
13. Intelligent seats according to claim 1 are it is characterised in that described attitude transducer is accelerometer and gyro The combination of instrument;
Accelerometer is used for for the attitudes vibration detecting being converted into accekeration;
Gyroscope is used for for the attitudes vibration detecting being converted into magnitude of angular velocity.
A kind of 14. intelligent interactive systems based on gesture recognition control game are it is characterised in that described intelligent interactive system includes Intelligent seat any one of claim 1-7 and with its radio communication and run have upstream Games Software intelligence set Standby.
15. intelligent interactive systems according to claim 14 it is characterised in that described smart machine be smart mobile phone, Any one in panel computer, PC or VR equipment.
16. intelligent interactive systems according to claim 14 it is characterised in that:
Described microprocessor module calculates according to accekeration and magnitude of angular velocity and includes pitch angle, left and right roll angle Degree and the angle-data of the anglec of rotation, obtain stable angle-data after denoising, and by stable angle-data and table Show that anterior-posterior horizontal state, the numerical value 0 of left and right horizontal state and the last rotation angle value obtaining compare and draw current appearance State;
Intelligent hardware unit also includes presetting the memory module of information for storage;Further microprocessor module will again Stable angle-data is compareed with angle threshold default in memory module, the corresponding attitude information of the different amplitude of output; Upstream Games Software according to default game control mode, the corresponding attitude information in conjunction with different amplitudes and time length, by appearance State is converted to the second gaming control signals controlling game role or stage property motion, first, second gaming control signals phase knot Close the execution controlling upstream Games Software and process.
17. intelligent interactive systems according to claim 16 are it is characterised in that the first described gaming control signals include The determination of Game Menu option, cancellation or shooting game target, stage property are chosen;Second gaming control signals control game, The molar behavior of vehicle these game theme of stage property, the second gaming control signals include constant speed left-hand rotation, constant speed is turned right, quickly left Turn, quick turn right, a left side dodge back in, the right side dodge back in, take-off, squat down, constant speed advance, constant speed retreat, fast forward through, quickly after Move back.
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CN107256085A (en) * 2017-05-24 2017-10-17 歌尔科技有限公司 The treating method and apparatus of user experience data
WO2018040695A1 (en) * 2016-08-31 2018-03-08 浙江玛拉蒂智能家具科技有限公司 Smart seat, smart interaction system and method for orientation recognition-based game control
CN109481913A (en) * 2017-09-10 2019-03-19 浙江玛拉蒂智能家具科技有限公司 A kind of intelligent body-building device and wisdom body-building interactive system
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Publication number Priority date Publication date Assignee Title
WO2018040695A1 (en) * 2016-08-31 2018-03-08 浙江玛拉蒂智能家具科技有限公司 Smart seat, smart interaction system and method for orientation recognition-based game control
CN107256085A (en) * 2017-05-24 2017-10-17 歌尔科技有限公司 The treating method and apparatus of user experience data
WO2018214492A1 (en) * 2017-05-24 2018-11-29 歌尔科技有限公司 Method and apparatus for processing user experience data, electronic device, and computer storage medium
CN107256085B (en) * 2017-05-24 2020-02-07 歌尔科技有限公司 User experience data processing method and device
CN107198877A (en) * 2017-07-19 2017-09-26 歌尔科技有限公司 A kind of VR game seat
CN110944726A (en) * 2017-07-28 2020-03-31 日本聚逸株式会社 Game system
CN109481913A (en) * 2017-09-10 2019-03-19 浙江玛拉蒂智能家具科技有限公司 A kind of intelligent body-building device and wisdom body-building interactive system
CN109481913B (en) * 2017-09-10 2023-11-17 浙江玛拉蒂智能家具科技有限公司 Intelligent body-building device and intelligent body-building interaction system
CN110215714A (en) * 2018-03-01 2019-09-10 图像工作室咨询有限公司 Operate the method, apparatus and computer-readable medium of amusement facility

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