CN1108175C - 比赛模拟机 - Google Patents
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Abstract
一种比赛模拟机,包括:多个活动体,所述多个活动体置于其上的一块比赛板和控制比赛板上活动体运动的控制器。比赛板包括一个活动体进行特定比赛的主区和一个辅区,其中活动体可在主区和辅区间移动。
Description
本发明涉及一种比赛模拟机,其中使模拟赛马、汽车、自行车或足球队员等的活动体在模拟跑道或赛场的比赛区上作模拟的赛跑或进行一定的比赛活动。
涉及本发明的现有技术包括赛跑游戏机,其中使模拟赛马、汽车或自行车的活动体在比赛区中进行特定形式的模拟比赛,玩游戏者用自己的代用币来打赌某一特定活动体将赢得比赛。在这种比赛模拟机中,一个比赛区上布置若干活动体,每个比赛都由所有的活动体参加。
在这种常规的比赛模拟机中,每次比赛里在模拟比赛区中的所有能用的活动体都被用来参赛。这种布置不能真实地代表比赛运动中的实际情况,因此,使得在机器上进行的比赛非常缺乏真实性。
尽管所示出的在实际比赛前的各竞赛者的行为能作为预计比赛结果的参考(如在赛马比赛中,赛马的围场中的行为能提供重要信息),然而,常规的比赛模拟机不允许玩游戏者使用这种信息对比赛结果作出预言,因此使得比赛缺乏趣味性。
本发明克服了常规比赛模拟机中的上述问题。本发明的一个目的是提供一种比赛模拟机,该机包括一个比赛区和一个辅区,可以模拟真实比赛的组织和运作情况,使参加比赛的活动体处于比赛区,不参加比赛的活动体处于辅区,使得游戏具有真实感并更有趣。
根据本发明的比赛模拟机包括多个活动体,放置这些活动体的比赛板和控制活动体运动的控制器。所述比赛板包括一个活动体进行特定比赛的主区和一个辅区,活动体能在主区和辅区之间移动。
本发明的另一个目的,是提供一种比赛模拟机,其中辅区为那些暂时不参加特定比赛活动的活动体提供休息场所,辅区也作为单个活动体表现其行为特点和改变它们的运动方向场所,使游戏参加者可对其进行观察并使用通过这种观察得到的信息预测比赛结果,这使得模拟比赛增加了多样性。
控制器的控制操作可设定为使将要参加下一模拟运动项目(或特定比赛)的那些活动体移动至主区(或比赛区),使其余活动体仍留在辅区内。
利用这种布置,控制器(或活动体控制器)可以设定将参加每个模拟比赛的活动体的合适数目,并使得不参赛活动体在辅区内处于准备状态。由于比赛区内没有不参赛活动体,所以可以不失真地进行每个比赛。改变参赛活动体数量的这种能力进一步增加了模拟比赛的多变性。
本发明的一个特点是,在比赛区内可形成一个跑道,使得容易以真实方式模拟比赛。辅区最好具有足够的空间使活动体变化方向。
这种布置对在比赛区内模拟径赛特别方便。如果辅区内有足够空间,使活动体在辅区内改变其方向,就可以逆转它们在跑道上的比赛方向,这将增加比赛板上可选择的适用赛程的数目。
本发明的另一特点是,辅区有一休息区,在那里不参加模拟运动项目的活动体能保持备用状态。
这种布置就可以将不参赛活动体从比赛区移至辅区使其在休息区按顺序排列成行,这将有效保证比赛板上的比赛区和辅区保持良好秩序。
本发明的再另一特点是,活动体能通过该比赛区和辅区之间的通道移动。
通道使活动体在比赛区和辅区之间的运动更加便利。另外,环形围场区在比赛区和辅区之间形成有一通道,跑道可使活动体在相对长的距离内活动,可使每个比赛的游戏者更好地观察活动体的行为。
本发明的又一个特点是,休息区平行于比赛区和辅区之间的直线边界,并包括若干休息间,在此不参加模拟运动项目的活动体在休息区的长度方向上并排排成直线。在围场区中,围绕休息区形成有一环形围场跑道。围场区包括靠近比赛区和辅区之间边界的出口侧部分和位于其对面的进口侧部分,控制器使活动体通过围场区的出口侧部分从休息区移动至比赛区,再通过围场区的进口侧部分使活动体从比赛区返回到休息区。
设置环形围场跑道可使活动体运动较长距离,从而使游戏者能对活动体进行更好的观察。
这样布置不会使离开休息区和返回休息区的活动体交叉行进,因此保证它们在休息区平稳运动。
本发明的进一步特点是,控制器使活动体返回休息区,顺序进入那些空着的、最靠近休息区中心的休息间。
这样布置可使靠近休息区两端的休息间总保持空着。这种空的休息间可用作活动体的通道,保证活动体在休息区内平稳运动。
本发明的其它特点是,控制器能控制辅区内的活动体相互以不同速度移动。
这种布置使辅区内的活动体通过运动速度来展示它们的体力强度,这样比赛游戏者在对每次比赛的活动体下注时可以观察到的活动体在辅区的运动情况的结果作为考虑。当然,活动体在辅区内的速度并不直接正此于活动体参加比赛的速度。然而,这将给游戏者对他(她)将下注的活动体提供一些暗示。这样使比赛的游戏者具有真实的感觉,使每次比赛更加真实和有趣。
在本发明的一个较好形式中,活动体在形状上类似赛马,因此所述的特定比赛项目可以是赛马比赛。这种布置连同本发明的上述特点,使比赛模拟机能模拟非常有趣和真实的赛马比赛。
以上已概括了本发明,通过下面的详细描述和附图,本发明的其它目的、特点和优点将一目了然。
图1是根据本发明一个实施例的比赛模拟机的立体图。
图2是一种形式模拟赛场的平面图,该平面取自根据所述实施例的比赛模拟机主体的顶表面。
图3是着重示出围场区的局部放大图。
图4是显示在模拟场地内移动模拟赛马的机构的示意图。
图5是图4赛马移动机构部分断面的局部侧视图。
图6、图7分别是用在这个实施例中的导向车外部结构的正视和右视图。
图8是从上部看的导向车的块构造图。
图9是显示控制赛马导向灯闪烁顺序的电路方块图。
图1是根据本发明一个实施例的比赛模拟机1的立体图,其中比赛模拟机1包括多个模仿赛马的活动体。如图1所示,比赛模拟机1包括台状主体11,围绕主体11布置的若干比赛控制板2,在某一对比赛控制板2之间的较靠下的内部位置上的控制单元3。控制单元3控制整个比赛模拟机1的操作。主体11的顶表面有表示赛场4的游戏板,该板上有跑道5(比赛区)和围场6(辅区)。
在比赛模拟机主机11的四个角处具有拐角控制板12,在平面图中类似扇形。由于四个拐角控制板12和特定数量的比赛控制板2围绕主体11,比赛模拟机允许围绕其主体11旁的若干游戏者一块参加比赛。这种结构使比赛模拟机1具有良好的外形。
每块比赛控制板有一个倾斜的上表盘,在后部(从游戏者的角度看)其斜度增加。倾斜上表盘的左边有一个包括阴极射线管(以后称作CRT)的赛马选手指示器21,右边有一投币口22和一个代用币放出托盘22a。另外,在倾斜上表盘的最上部有一包括阴极射线管(CRT)的赛马数据指示器23,该指示器23用于显示参赛的模拟马H的信息。参加游戏者利用显示在赛马数据指示器23上的信息作为他们下赌注的参考。
每个赛马选手指示器21的屏幕上覆盖一个透明的触摸盘。当游戏者在投币口22中投入所需数目的代用币,并触摸其比赛控制板上触摸盘的适当部分以指定赛马选手指示器21屏幕上的一个赛马的号码时,游戏者所选定的某个马H的信息即输入进控制单元3中的控制器31中,如图4、图5所示。每个拐角控制板12的最上部位置有一个扬声器,用于产生各类模仿的声音和类似告示的音响效果。在比赛模拟机的一个长边中部,在稍微靠上一点的位置处有一阴极射线管(CRT)视屏14,使所有参加游戏者都能看到其上的影像,通常显示以前摄像机在公共赛场上拍摄的真实赛马的场景。视屏14上的影像有助于产生生动和逼真的气氛。
当位于各自比赛控制板前的游戏者根据赌注与付款的差额以及显示在赛马数据指示器上的其他信息在投币口22中投入所需数目的代用币并触摸显示在各赛马选手指示器21上的所要的赛马号开始下赌时,可认为赌票购买操作已经完成。在本实施例中,赛马选手指示器21允许游戏者通过简单辅助操作挑选获胜赌、预测赌或其它形式的赌注。当所有的游戏者都完成赌票购买操作,或当预置的赌票购买时间已过,模拟赛马H(如图4、图5所示)开始出发,在控制元件3的控制下沿赛场5的特定跑道赛跑。比赛结束后,依赌注的正确性,游戏者收到回报或偿付。这些偿付通过在各投币口22之下的代用币放出盘22a以代用币的形式付给游戏者,返还给每个游戏者的代用币数由赌注与付款的差额决定。
图2是根据本实施例比赛模拟机主体11上表面的一种形式赛场4的平面图。赛场4的中间是一通常为椭圆形的中心隔离区51,在平面图上,该区在赛场4的长度方向上延伸。模拟赛马H的跑道5形成在中心隔离区51的外周和比赛模拟机主体11的上表面周边间,跑道5占据了赛场4的大部分,围场6在跑道5的左边。
跑道5右侧的弯曲部分相比其它部分具有较大宽度,在跑道5右侧弯曲部分的近似中心部形成一月牙状隔离区52。隔离区52的形状构形为外侧或右侧隔离区凸边面对跑道5右侧弯曲边,在两者之间形成长距离跑道部分5b,而其内侧,或左侧,隔离区52的凹边面对中心隔离区51的右侧曲边,在两者之间形成短距离跑道部分5a,上述赛场4沿其外边具有竖直围墙41,该围墙将赛场4和比赛模拟机1主体11上表面上的其它元件分隔开来。
在跑道5和围场6之间的边界中部有一分隔板42,一对起跑门7(第一起跑门7a和第二起跑门7b)连至分隔板42的两端。另有一对起跑门7(第三起跑门7c和第四起跑门7d)从中心隔离区51直边的适当点处垂直于直边横跨跑道5。比赛的实际路程取决于模拟赛马H出自的起跑门7和比赛在短距跑道5a上进行还是在长距跑道5b上进行。
在所提到的起跑门7中,第三起跑门7c和第四起跑门7d各自可围绕围墙41上的竖直杆72转动。第三起跑门7c和第四起跑门7d围绕各自竖杆72转动,当不用这些门清出跑道5时,它们置于各自的凹槽中。在这一实施例中,每个起跑门7具有十个起跑栏71,每匹赛马H在比赛开始前进入此处。图2所显示的状态是,一些赛马H已离开围场6正朝着第三起跑门7c行进,并从此门准备开始开发。
沿围墙41的内壁、中心隔离区51的外周和隔离区52的外凸边以及内凹边布置有许多赛程导向灯8,所有灯都朝向跑道。目前使用的这些沿跑道的赛程导向灯依次闪亮,灯光以波浪形式朝一个方向运动,以使游戏者容易识别赛马H的跑道和方向。
比赛模拟机1提供12种可选择的赛程,如表1所示。可以根据所使用的起跑门7、比赛是沿长距离跑道5a还是短距离跑道5b进行、赛马H是逆时针还是顺时针行进来挑选其中的一种赛程。在跑道5相对着的直跑道段的大约中点处有两条终点线,选择其中的一条,可使赛跑方向沿逆时针或沿顺时针。无论挑选哪个起跑门7,每个参赛马在完成比赛时都要沿跑道5跑至少一整圈。
表1
赛程号 | 起跑门 | 跑道 长度 | 方向 | |||||
第1(7a) | 第2(7b) | 第3(7c) | 第4(7d) | 短(5b) | 长(5b) | 顺时针 | 逆时针 | |
1 | / | / | / | |||||
2 | / | / | / | |||||
3 | / | / | / | |||||
4 | / | / | / | |||||
5 | / | / | / | |||||
6 | / | / | / | |||||
7 | / | / | / | |||||
8 | / | / | / | |||||
9 | / | / | / | |||||
10/// | / | / | / | |||||
11/// | / | / | / | |||||
12/// | / | / | / |
在本实施例中,模拟赛马H被分成下列六个颜色的小组:白、黑、红、蓝、黄和绿。另外比赛可由六个、八个或十个模拟马来参加,各参加赛马指定以连续的马号排序。通过将号码置在运载各赛马H的导向车的双列式分装(DIP)开关上而预先确定这些马号,其中每个DIP开关具有至少四个开关分段。为使进行的模拟比赛有如此变化,在本实施例中可选用包含在表2粗线中的十六匹马。
表2
马的颜色 | 马的颜色与号码 | ||||||
白 | 黑 | 红 | 蓝 | 黄 | 绿 | ||
比 | 6马比赛 | ||||||
1 | 2 | 3 | 4 | 5 | 6 |
赛类型 | 8马比赛 | 1 | 2 | 3 | 4 | 5 | 7 |
6 | 8 | ||||||
10马比赛 | 1 | 2 | 3 | 5 | 7 | 9 | |
4 | 6 | 8 | 10 |
如表2所示,白色的1号马、黑色的2号马、红色的3号马、蓝色的4号马、黄色的5号马、绿色的6号马参加6马比赛;白色的1号马,黑色的2号马,红色的3号马,蓝色的4号马,黄色的5号马,黄色的6号马,绿色的7号马和绿色的8号马参加8马比赛;白色1号马,黑色2号马,红色3号马,红色4号马,黄色5号马,蓝色6号马,黄色7号马,黄色8号马,绿色9号马,绿色10号马参加10马比赛。在每场比赛前,参赛的模拟马列队准备从一个起跑门7的适当起跑栏出发。
图3是着重显示围场6的局部放大图,在这张放大图中,在围场6的中心位置有被分隔成16个休息间610的休息区61,其周围是环形跑道(或围场跑道)62。在第1起跑门7a和第2起跑门7b的最外端有一对连接跑道5和围场6的通道(第一通道63a和第二通道63b)。
各个马H都控制成能通过通道63在跑道5和围场6之间移动并通过环形跑道62进入休息区61。安排使每匹马从后部(图3所示的环形跑道62左侧的进口侧)进入休息区61,从正面(图示环形跑道62右侧的出口侧)离开休息区61。这种安排是为了防止使参加下一比赛、正朝着一个起跑门7行进的马与已跑完前面的赛程、正返回休息区61的马相撞。
另一种安排是使行进至休息区61的赛马H顺序进入那些空的最靠近休息区61中心的休息间610。这种安排就是尽可能将靠近休息区61两端的休息间610空出来,使返回休息区61的赛马H在环形跑道62周围具有顺畅通道。
图4是阐述在场地4内移动模拟赛马H机理的示意图,图5是以部分剖面形式阐述图4所示赛马移动机理的局剖侧视图。场地4由一合成树脂底板构件制成。底板构件的下部是另一块与其平行的底板构件,或称为基板43,该板为透明合成树脂材料。在基板43的上表面和场地4底板构件的下表面之间有若干导向车44,在场地4底板构件的下表面上有4方形电极阵列。
如图5所示,每个导向车44包括:在其上表面的若干弹性地向上突起的电极棒,该棒布置在特定半径圆的圆周上;未示出在图中的左右驱动马达44q1、44q2(如图8所示),马达通过电极棒45供电(图6),该棒可滑动地与上述的一对正负电极中每一个保持接触;一对横向排列的驱动轮44a,该轮由驱动马达带动转动;和从动轮44b,该轮在驱动轮44a的前面。(注意:图5只示出右侧驱动轮44a和从动轮44b,在这一视图上左侧的看不见)。每个导向车44依靠其左右驱动轮44a的转速不同能向左转或向右转。当某一导向车44的左右驱动轮以相同速度转动时,该导向车44向前直行,其行走速度由驱动轮44a的转速控制。每个导向车44的最上部位置是X型构架(或缩放机构44i),配以给该构架施加上举力的未示出的弹簧元件,X型构架的顶部有一调整其高度的滚柱和一磁铁44c,该磁铁与场地4底板构件的下表面保持不接触。
图6和图7是导向车44外部构造的正视和右视图。图中44n是导向车44的中空矩形壳体。自位轮44b和驱动轮44a相对于壳体44n的移动方向可旋转地安装在壳体44n的前方底部(图6右侧)和后方底部(图6左侧)。驱动轮44a的一个未示出的驱动轴与未在图6、图7中示出的马达相连,驱动轮被该马达驱动。44o是一置于壳体44n中的一个线路板,各种线路如以后将描述的微机线路就在基板44o上。
44h是位于壳体44n之上的上基座。壳体44n和上基座44h通过可延伸的伸缩机构44i连接,这样他们可在竖直方向上相对运动。伸缩机构44i具有两个安装在壳体44n上部左右端的连接件44j。每个连接件44j的相对端部分别通过销钉44k和441与壳体44n的上部和上基座44h的下部相连,左右侧的两个连接件44i通过其中心部的销钉44m连接,并通过弹簧44p的偏置力使壳体44n和上基座44h之间距离变大。
一对自位轮44f和一对滚柱44g相对上基座44h的运动方向分别可旋转地安装在上基座44h的前部位于上基座44h的左右两侧,自位轮44f和滚柱44g的上端处于同一高度,如图2所示,当导向车布置在支撑板(或基板)43和场地4之间时,自位轮44f和滚柱44g与场地4的下表面接触,随导向车44的运动而转动。在滚柱44g之间布置一永磁铁44c。永磁铁44c的上端稍稍低于滚柱44g的上端。因此,当滚柱44g与场地4的下表面接触时,永磁铁44c与该下表面之间间隔开一很小的距离。
45是供电电极构件(或一电极棒),该构件相对其运动方向布置在上基座44h的前部。
图8是从上部看去的导向车的块结构图。
导向车44包括一对分别驱动一对树脂或类似材料驱动轮44a1、44a2的马达44q1、44q2。在以下的叙述中,除非强调,驱动轮44a1、44a2和马达44q1、44q2分别标为44a和44q。
在本实施例中,马达46使用直流马达,这样,导向车44的速度可以通过供电功率控制,如需要,导向车还可后倒(通过改变供电电流电极)。也可使用脉冲马达替代,这样可用脉冲频率控制速度。在马达44q的转轴和驱动轮44a转轴之间的若干位置上有减速齿轮,以保证特定的速度范围。
44r是作为导向车44控制器的单片机。微机44r分析来自控制单元3的传输器LED(发光二极管)92的信号,产生一导向车44行走控制信号并使前后发光二极管(LED)44d发射红外线。一个只读储存器(ROM)用来储存微机44r的运行程序。44u是一数模(D/A)转换器,用来将来自微机44r的、用于速度控制的数字信号转换成驱动马达44q的模拟信号。
前后(发光二极管)LED44d布置在导向车44壳体44n(未在图8中示出)的前中心位置和后中心位置,使二者指向正下方。在前后LED打开时,前后LED 44d发射的红外线频率波段与以后将描述的CCD摄影机91前表面上的红外滤波器的传输频率波段相匹配。只有频率在传输频率波段之内的红外线才能通过红外滤波器。穿过红外滤波器的红外线被布置在支撑板(基板)43下的CCD摄影机91读出。LED 44d应制造得使射线以较宽角度传播,该射线能被支撑板43上任意位置的CCD摄影机91读到。
44t是红外线接收单元,包括接收来自传输器LED 92的光脉冲信号的光电二极管或类似物。单元44t面朝下布置在导向车44壳体44n的底部中心。44t暴露在外以接收较宽范围的射线。44v是一稳压电源电路,用于将外电源的供给电压转换成运行微机44r必需的5V和运行马达必需的6V电压。
45是供电电极构件,该构件布置在上基座35的前部(相对其运动方向)。
每匹模拟马包括一个由滚动接触轮支撑的运载件H1和通过支撑棒安装在运载件H1上的马的模型H2。与导向车44的磁铁44c相应的一块磁铁H3安装在运载器H1的底部,使两块磁铁H3和44c的相对极性对面放置。通过这样布置,每个马可以跟随其相应的、在基板43上行进的导向车44的运动在场地4上活动。
一对灯44d安装在每个导向车44底部适当的前后位置上。前后灯44d在一特定的、小的时间间隔内依次闪亮以确定这一导向车44的方向。导向车44底部的适当位置还安装有一个红外感应装置44e用于接收来自以后将描述的发光二极管(以后称作LED)92的红外控制信号。红外感应装置44e接到的控制信号被送至装在每个导向车44中的未示出的控制回路中,用来确定左右驱动马达的旋转速度和它们的速度差,以控制每个导向车44的运动速度和方向。
在跑道5上参赛的各个马H的运动和在围场6中的其它马的行为由以前提到的在比赛模拟机1主体11中的控制单元3和感测系统9所控制。感测系统包括位于基板43下的一定个数的使用电荷耦和装置的摄影机91(以后称之为CCD摄影机)和LED 92。
控制单元3包括:控制器31,该控制器根据控制比赛进程的只读储存器(以后称之为ROM)中储存的程序在接到来自以下将描述的位置检测电路33的位置信号时产生控制信号;将接收自控制器31的控制信号传输至LED92的红外LED驱动器32;位置检测回路33,该回路基于从监视导向车44前后灯44d的CCD摄影机91得到的感测信号,检测各赛马H的位置和方向并将此信息输出至控制器31;闪烁器电路34,根据接收自控制器31的控制信号,以特定时间间隔给用LED构成的赛程导向灯8提供驱动脉冲。从一导向车44到另一个导向车,灯44d以一个小的时间滞后按特定顺序闪烁。这种时间顺序闪烁形式使控制单元3能识别各导向车44。
控制器31被编程以在游戏者下注后以特定顺序表周期性地执行由表1的赛程号和表2的比赛类型的结合所确定的各种比赛,这些被储存在ROM中。例如,如果没有赌注,比赛就不进行,以延长每个驱动机构的运行寿命。
以下将描述如何执行一个模拟比赛。当参照表1、表2中的数据决定了一种比赛时,控制器31根据所选的比赛类型,将控制信号传输给那些赛马,它们各自通过LED 92具有专用马号。这些控制信号使有关马行进至特定的起跑门并进入它们各自的起跑栏71。
当发出起跑信号时,使各赛马在跑道5上奔跑。跑道5上的赛马在比赛结束时按照从LED 92顺序发出的控制信号运动。更特别的是,这些马H通过一个通道63返回围场,那些不参加下一个比赛的赛场马H通过环形跑道进入休息区61的空的休息间610内。
尽管在图4、图5中没有示出,但控制器31也能把控制信号传输给各起跑门7。例如,这些控制信号依据选自表1的赛程号可使第三、第四起跑门7c、7d的一个置在运行位置,另一个置在存储位置,或使两个门都置在存储位置。
限定各参赛马H的平均跑速和冲刺能力的分布函数被输入控制器31中。控制器31根据在一定时间间隔从分布函数产生的随机数计算赛马H在比赛期间的实际速度和冲刺力,赛马按此计算的结束奔跑。控制器31中还输入有模拟赛马赛跑风格的信息,该信息决定一个特定马H是在比赛开始阶段企图处于领先地位的类型还是能进行终点冲刺的类型。这种信息也反映在每个比赛的进程中。
以下描述控制器31如何控制围场6中各个马H的运动。完成比赛的马H按照其完成的顺序排队并进入围场6。这时由于参加下一个比赛的马H已被确定,所以返回围场6中的马H穿过下一场比赛所使用的起跑门7对面的通道63。回到场围6后,将参加下一比赛的马H转到休息区61的前面,而不参加下一比赛的马H行至休息区61的后面,并顺序进入靠近休息区61中央的、空的休息间610。
在参加下一比赛的马H中,位于休息区61中的马首先穿过环形跑道62的前面,顺序朝着下一比赛起跑门7一侧的通道63行进,然后参加了以前比赛的那些马通过环形跑道62和对面的通道63行进至指定的起跑门7。
各个马H在围场6中的行为可参照以前提到的分布函数的平均值决定。而且具有高平均值分布函数的那些马在围场中的活动很积极,而具有低平均值分布函数的那些马活动较慢。另一方面,各个赛马波编程,根据各自的个性数据随机地活动,这些活动暗示它们各自的特性。游戏者可参照各马H比赛以前的行为下赌注,这种设置能产生一种真实感。
图9是说明控制赛程导向灯8闪烁顺序的电路布置的框图。本图所举例显示的是沿长距离跑道5b的堤沿41所布置的赛程导向灯8。这些赛程导向灯8布置成一系列导向灯组,每个组包括第一导向灯8a、第二导向灯8b、第三导向灯8c、第四导向灯8d,它们逐个等间距地排列在一个水平面上。邻近的导向灯组的第一和第四导向灯8a、8d之间的间距与每个组内导向灯8a-8d的间距相等。如图9所示,有i个导向灯组(i是大于3的正整数),第一导向灯组81,第二导向灯组82……和第i导向灯组8i顺序安装在堤沿41的内壁上。游戏者可根据每个导向灯组(81、82……8i)第一至四导向灯8a-8d的顺序闪亮识别当前所选赛程和跑马方向。这些灯在当前赛程跑马方向上以特定时间间隔闪烁。
闪烁器电路34包括:一脉冲发生器34a,该装置输出一时钟信号和由时钟信号频率除以4得到的参考脉冲信号;包括一4位移位寄存器的延迟电路34b;和将脉冲发生器34a和延迟电路34b连接起来的开关34c。开关34c根据从控制器31馈入的控制信号,在延迟电路34b的参考脉冲的输入端之间交替接通。延迟电路34b依照开关34c所选择的输入端,以正常或相反顺序的相继时间延迟,将脉冲电流输出给各赛程导向灯8。
更进一步,如果开关34c使来自脉冲发生器34a的参考脉冲信号通过其左侧输入端(如图9所示)供给延迟电路34b,参考脉冲会被循环地以时钟脉冲重复间隔输出至每个导向灯组(81、82……8i)的第一导向灯8a、第二导向灯8b、第三导向灯8c和第四导向灯8d。随着赛程导向灯8与参考脉冲同步闪烁,每个导向灯组(81、82……8i)的灯的闪烁从第一导向灯8a至第四导向灯8d循环转换。这样使游戏者识别当前所选赛程中的跑马方向是从第一至第四导向灯8a-8d的方向。
相反,如果开关34c使来自脉冲发生器34a的参考脉冲信号通过其右侧输入端(如图9所示)供给延迟电路34b,参考脉冲会被循环地以时钟脉冲重复间隔输出至每个导向灯组(81、82……8i)的第四导向灯8d、第三导向灯8c、第二导向灯8b和第一导向灯8a。在这种情况下,每个导向灯组(81、82……8i)的灯的闪烁从第四导向灯8d至第一导向灯8a循环转换,这样使游戏者识别当前所选赛程中的跑马方向是从第四至第一导向灯8d-8a的方向。
尽管在实施例中脉冲发生器34a是以0.4秒的重复间隔输出参考脉冲、以0.1秒的重复间隔输出时钟脉冲,然而本发明并不局限于此。当每个导向灯组具有n个赛程导向灯8时(即:第1至第n个赛程导向灯),要求连续参考脉冲之间的间隔应当是时钟脉冲间隔的n倍长(n是大于2的整数)。时钟脉冲的间隔也不限于是0.1秒,它可以根据比赛类型或各移动体移动速度被设定成任何适当值。换句话说,时钟脉冲间隔可在比赛的上半段和下半段有所不同,或根据比赛的激烈程度而变化。
以上描述的是如何控制沿长距离跑道5b的堤沿41布置的赛程导向灯8的闪烁顺序。由于沿中心隔离区51的四周和隔离区52边缘布置的赛程导向灯8也用相似的闪烁顺序控制,所以游戏者能容易地识别当前所选赛程和跑马方向。
围场6设有用于安排非参赛马H的休息区61。这种布置就使得可以安排6马比赛、8马比赛和任何适当选择的马数的比赛而不致使非参赛马留在跑道5上。所以与常规的比赛模拟机相比,跑道5上的比赛更显得真实。
尽管本发明是参照以马作为活动体的较佳实施例着重描述的,也可使用取代马的其它类活动体。例如,活动体可制成汽车赛车、自行车赛车的形状,更有甚者制成足球队员或其它球类比赛队员的形状。
尽管以上实施例的比赛模拟机1具有两种赛程选择,例如短距跑道5a和长距跑道5b,本发明不限于这种布置。可通过适当设置隔离区并在赛程两侧安装闪烁赛程导向灯8来使跑道5中具有超过两个的赛程。
再者,主区和辅区之间的界限可以仅仅是画在游戏板上的一条线。
尽管本发明通过举例并参考附图进行了详细描述,但对本领域技术人员来说,在不超出本发明的原则和范围内可作出各种变化和修改。因此,本发明不应被以上描述所限制,而仅被所附的权利要求所限制。
Claims (11)
1.一种比赛模拟机,包括:
多个活动体;
所述多个活动体置于其上的一块比赛板;
控制所述比赛板上活动体运动的一个控制器;
其中所述比赛板包括:
一个用于所述活动体进行特定比赛的主区;
一个用于那些不参加特定比赛的活动体展示其行为能力的辅区,所述活动体可在所述主区和辅区间移动。
2.如权利要求1所述的比赛模拟机,其中所述控制器设置为使要参加特定比赛的那些活动体移进主区,而使其余活动体留在辅区。
3.如权利要求1所述的比赛模拟机,其中所述辅区具有足够空间,以允许活动体改变其方向。
4.如权利要求1所述的比赛模拟机,其中跑道在主区,使活动体能进行特定比赛。
5.如权利要求2所述的比赛模拟机,其中所述辅区具有休息区,不参加特定比赛的活动体在其中保持备用状态。
6.如权利要求5所述的比赛模拟机,其中在所述比赛区和辅区之间设置有通道,所述活动体能通过该比赛区和辅区之间的通道在它们之间移动。
7.如权利要求6所述的比赛模拟机,其中所述的休息区平行于主区和辅区间的线状边界,并包括多个休息间,不参加特定比赛的活动体可在其中在休息区的长度方向上并排排列对齐,在所述辅区中,在休息区周围形成有环形围场跑道,所述的围场跑道包括靠近主区和辅区间边界的出口部分和与其相对的进口部分,其中所述控制器设定为使活动体通过围场跑道的出口部分离开休息区行进至主区,并使活动体通过围场跑道的入口部分返回到休息区。
8.如权利要求7所述的比赛模拟机,其中活动体控制器设定为使返回休息区的活动体依次进入那些空着的、最靠近休息区的中央的休息间。
9.如权利要求8所述的比赛模拟机,其中所述活动体是模仿实际赛马的形状。
10.如权利要求9所述的比赛模拟机,其中所述特定比赛是赛马比赛。
11.如权利要求1所述的比赛模拟机,其中所述控制器设定为使辅区内的活动体以相互不同的速度运动。
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JP7200691A JP2659176B2 (ja) | 1995-08-07 | 1995-08-07 | 競争ゲーム装置 |
JP200691/95 | 1995-08-07 | ||
JP200691/1995 | 1995-08-07 |
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CN1148515A CN1148515A (zh) | 1997-04-30 |
CN1108175C true CN1108175C (zh) | 2003-05-14 |
Family
ID=16428650
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Application Number | Title | Priority Date | Filing Date |
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CN96112144.0A Expired - Fee Related CN1108175C (zh) | 1995-08-07 | 1996-08-07 | 比赛模拟机 |
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US (1) | US6019369A (zh) |
EP (1) | EP0757916B1 (zh) |
JP (1) | JP2659176B2 (zh) |
CN (1) | CN1108175C (zh) |
AU (1) | AU707897B2 (zh) |
DE (1) | DE69616688T2 (zh) |
TW (1) | TW284698B (zh) |
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US4874177A (en) * | 1984-05-30 | 1989-10-17 | Girardin Ronald E | Horse racing game |
JPH01112490A (ja) * | 1987-10-27 | 1989-05-01 | Kenro Motoda | 可動体の信号伝送方式及び位置検出・作動制御方式 |
JPH0693937B2 (ja) * | 1991-05-30 | 1994-11-24 | 株式会社セガ・エンタープライゼス | 競争遊戯機の映像同期化装置 |
US5382021A (en) * | 1993-06-07 | 1995-01-17 | Sigma, Incorporated | Horse racing game having rotating arm and tethered members |
US5322293A (en) * | 1993-08-26 | 1994-06-21 | Goyette Daniel A | Auto racing game apparatus and method of play |
-
1995
- 1995-08-07 JP JP7200691A patent/JP2659176B2/ja not_active Expired - Lifetime
- 1995-08-10 TW TW084108409A patent/TW284698B/zh not_active IP Right Cessation
-
1996
- 1996-08-05 US US08/692,211 patent/US6019369A/en not_active Expired - Lifetime
- 1996-08-06 AU AU61937/96A patent/AU707897B2/en not_active Ceased
- 1996-08-07 CN CN96112144.0A patent/CN1108175C/zh not_active Expired - Fee Related
- 1996-08-07 EP EP96112750A patent/EP0757916B1/en not_active Expired - Lifetime
- 1996-08-07 DE DE69616688T patent/DE69616688T2/de not_active Expired - Fee Related
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DE69616688T2 (de) | 2002-08-01 |
CN1148515A (zh) | 1997-04-30 |
US6019369A (en) | 2000-02-01 |
JPH0947573A (ja) | 1997-02-18 |
JP2659176B2 (ja) | 1997-09-30 |
AU707897B2 (en) | 1999-07-22 |
EP0757916B1 (en) | 2001-11-07 |
TW284698B (en) | 1996-09-01 |
AU6193796A (en) | 1997-02-13 |
EP0757916A1 (en) | 1997-02-12 |
DE69616688D1 (de) | 2001-12-13 |
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