CN109568966A - Control method, information processing unit and it is computer-readable enter storage medium - Google Patents

Control method, information processing unit and it is computer-readable enter storage medium Download PDF

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Publication number
CN109568966A
CN109568966A CN201811061544.3A CN201811061544A CN109568966A CN 109568966 A CN109568966 A CN 109568966A CN 201811061544 A CN201811061544 A CN 201811061544A CN 109568966 A CN109568966 A CN 109568966A
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China
Prior art keywords
message
game
user
role
information
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CN201811061544.3A
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Chinese (zh)
Inventor
千叶妃织
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GREE Inc
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GREE Inc
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Publication of CN109568966A publication Critical patent/CN109568966A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present invention provide it is a kind of execution according to the setting in game and the control method of the notice of the changed message of content, information processing unit and it is computer-readable enter storage medium.It is of the invention to have storage unit (terminal storage portion (18)) and communication unit (terminal communication department (17)), execute there is the control method of the information processing unit (terminal installation (12)) of the processing of game of a variety of game medias to comprise the following steps: the step of allowing user to set the time point that is at least one kind of and wishing reception message in a variety of game medias as message sets information in game;The step of message sets information is stored to storage unit;The step of sending the message sets information stored in storage unit via communication unit;The step of receiving message via communication unit;And the step of showing the message received to user, at least one party received in the time point of message and the content of message are different according to message sets information.

Description

Control method, information processing unit and it is computer-readable enter storage medium
Technical field
This announcement be related to a kind of control method, information processing unit and it is computer-readable enter storage medium.
Background technique
In the case that the member of group in the application is off-line state, it is used to promote sometimes using sending out notice Make the starting of application program.For example, recording following content in patent document 1: becoming in the user terminal for belonging to chat group In the case where offline, sending out notice is sent.
[existing technical literature]
[patent document]
[patent document 1] Japanese Patent Laid-Open 2014-232459 bulletin
Summary of the invention
[problems to be solved by the invention]
Sometimes sending out notice can be also utilized in game application.For example, passing through the push of the image etc. with role sometimes Notice informs the user holding for the event in game.But the content of this sending out notice is unified.
This announcement made of in light of this situation be designed to provide it is a kind of execution according to the setting in game content The control method of the notice of changed message, information processing unit and it is computer-readable enter storage medium.
[technical means to solve problem]
The control method of one embodiment is a kind of control method of information processing unit, which, which has, deposits Storage portion and communication unit execute the processing with the game of a variety of game medias, which comprises the following steps: in game User is allowed to set the time point that is at least one kind of and wishing to receive message in a variety of game medias as the step of message sets information Suddenly;The step of message sets information is stored to storage unit;The message sets information stored in storage unit is sent via communication unit The step of;The step of receiving message via communication unit;And the step of message received is shown to user, also, receive and disappear At least one party in the time point of breath and the content of message is different according to message sets information.
The information processing unit of one embodiment is the information processing for executing the processing of the game with a variety of game medias Device, which has storage unit, communication unit and control unit, also, control unit allows user's setting more in game At least one kind of and hope in kind game media receives the time point of message as message sets information, by message sets information Store to storage unit, send the message sets information that stores in storage unit via communication unit, receive message via communication unit, to Family shows the message received, receives at least one party in the time point of message and the content of message according to message sets information And it is different.
The information processing unit of one embodiment be have memory, processor and storage in memory can be by The program that device executes is managed, and executes the information processing unit with the processing of game of a variety of game medias, the information processing apparatus In setting, when processor executes program, executes following steps: user being allowed to set at least 1 in a variety of game medias in game The step of kind and hope receive the time point of message as message sets information;Message sets information is stored to memory Step;The step of sending the message sets information stored in memory via communication unit;The step of receiving message via communication unit; And the step of message received is shown to user, also, receive in the time point of message and the content of message at least One root is different according to message sets information.
One embodiment it is computer-readable enter storage medium be can be had storage unit and communication unit and storage The storage medium for having the computer of program to read in, in the storage medium, the computer executes the trip with a variety of game medias The processing of play executes following steps when executing program by the processor of computer: user being allowed to set a variety of game in game The step of at least one kind of and hope in medium receives the time point of message as message sets information;By message sets information The step of storing to storage unit;The step of sending the message sets information stored in storage unit via communication unit;Via communication unit The step of receiving message;And the step of message received is shown to user, also, receive time point and the message of message Content at least one party it is different according to message sets information.
[The effect of invention]
According to this announcement, be capable of providing a kind of execution according to the setting in game the notice of the changed message of content Control method, information processing unit and it is computer-readable enter storage medium.
Detailed description of the invention
Fig. 1 is the figure for illustrating to be equipped with the game system of the information processing unit of an embodiment.
Fig. 2 is to illustrate the figure of information related to user.
Fig. 3 is to illustrate the figure of the information of the card possessed.
Fig. 4 is to illustrate the figure of message sets information.
Fig. 5 is the figure for indicating an example of message sets picture.
Fig. 6 is to illustrate the figure of message corresponding with the message sets information of Fig. 4.
Fig. 7 is another figure for indicating message sets information.
Fig. 8 is to illustrate the figure of message corresponding with the message sets information of Fig. 7.
Fig. 9 is the figure of the relationship of the content of characterisation parameter and message.
Figure 10 is the precedence diagram of the control method of the information processing unit of an embodiment.
Specific embodiment
(summary of game system)
As shown in Figure 1, game system 10 has server unit 11 and multiple terminal installations 12.Diagram has 3 ends in Fig. 1 End device 12, but the quantity of terminal installation 12 is 1 or more.
Server unit 11 is, for example, the information processing unit by gaming operators management.Terminal installation 12 is made by user Information processing unit, for example, mobile phone, smart phone, tablet computer terminal, PC (Personal Computer) or game Device etc..Server unit 11 and terminal installation 12 are connected in a manner of it can communicate such as via network 16 internet It connects.For example, server unit 11 and the cooperation of terminal installation 12 execute various processing relevant to game.
(summary of game)
The game executed in game system 10 includes various game contents.In various game contents extremely Game media can be used to execute in few a part of game content.
Game media is electronic data used in game, can be obtained, be possessed in game by user, use, management, Exchange synthesis, is strengthened, sells, discarding or give.For example, game media includes card, stage property, ideal money, ticket, angle Color, virtual image, class information, identity information and parameter information (physical strength value, attack etc.), ability information (technical ability, ability, Incantation, occupation etc.) etc. arbitrary mediums.Game media utilizes the unlimited form expressed in this manual of form.
It is so-called " game media that user is possessed " hereinafter, other than the case where especially expressing, it is to indicate as possessing Game media, with can uniquely identify the game media that the User ID (Identifier) of user is associated together.In addition, So-called " giving game media to user ", be indicate to be associated with using game media as the game media possessed to User ID this Event.In addition, so-called " selling the game media that user is possessed ", is the pass for indicating to release User ID with the game media possessed Join and is associated with other game medias (such as ideal money or stage property etc.) to User ID as the game media possessed.
Game content is the content that user can play in game.Game content is for example including " exploration ", " task ", " fan Your game ", " culture, reinforcing and the synthesis of game media ", " game media acquisition event ", " the exploration event of Virtual Space " with And " battle event with battle opponent (such as other users, hostile role and hostile building etc.) " etc..For example, being determined as It, can be by game matchmaker in the case where successfully having reached 1 or more set in each game content rated condition (game themes) Jie etc. gives user in reward.As game themes, any theme corresponding with the content of game content can be used.With Any theme is, for example, win in the battle with hostile role this theme and arrival void to the content of game content accordingly Target location this theme etc. in quasi- space.In addition, will also reach in 1 or more the game themes set in game content Specific subject (reach a standard theme) this situation be known as reaching a standard for game content.Successfully reach in the user for game content of playing It reaches a standard in the case where theme, can determine that reaching a standard for the game content, which terminates.
It may include the game content that one plays and the game content that more people play in various game contents. The so-called game content that one plays refers to and is held according to 1 user to the user's operation of used 1 terminal installation 12 Capable game content (such as game content of a people).1 terminal installation 12 is individually performed or 1 terminal installation 12 and clothes The business cooperation of device device 11 executes the game content that one plays.On the other hand, the game content that so-called more people play, refers to It is performed, according to user's operation of 2 or more the users to respectively used 2 or more terminal installations 12 to this 2 The common game content of above user (such as game content of more people).The common game of the so-called user to 2 or more Content, for example, may include the game content progress processing and processing result etc. at least part for 2 or more the use The game content commonly used for family.2 or more the cooperation of terminal installation 12 execution or 2 or more terminal installations 12 It is cooperated with server unit 11 to execute the game content that more people play.
In the present embodiment, the game content that game includes user's operation game media to be fought.Hereinafter, should Game content also referred to as fights content.For fighting the game media of content for example to include role that user possesses in game The form of game media inside is illustrated, and but it is not limited to this.In addition, battle opponent is for example to include non-player role etc. The form of battle opponent including hostile role is illustrated, and but it is not limited to this.For example, the game content played in more people In, the game media operated by other users can also be set to battle opponent.
For example, selecting rule from the role that user is possessed in a battle content of game in the present embodiment The role of fixed number amount.Herein, card sets, energy is added by selection helper role (" helper ", also referred to as " helper ") in user Enough improve the battle ability of card sets.Then, user is carried out pair using part or all of role and hostile role of card sets War.Herein, so-called " composition card sets ", refer to using the role selected from the role and helper role that user is possessed come Establish the team (squad or group) fought.
(composition of server unit)
Server unit 11 has server communication portion 13, server storage section 14 and server controller 15.
Server communication portion 13 includes by the interface wirelessly or non-wirelessly with the transmitting-receiving for carrying out information and communication with external apparatus. Server communication portion 13 for example may include Wireless LAN (Local Area Network local area network) communication module or wired lan Communication module etc..Server communication portion 13 can receive and send messages between terminal installation 12 via network 16.
Server storage section 14 is for example including level-one storage device and secondary storage device.For example, server storage section 14 It may include semiconductor memory, magnetic memory or optical memory etc..Server storage section 14 stores offer and the control institute of game The various information and program needed.At least part of the information and program that store in server storage section 14 can be stored in server It is shared between portion 14 and terminal installation 12 and synchronous.For example, server storage section 14 stores 1 or more the relevant letter of user Breath.
In addition, server storage section 14 can also store the information of hostile role.Hostile role is used as user institute in battle The battle opponent of the role used is subject to use.The information of hostile role includes any information of hostile role.
In addition, server storage section 14 can also store message sets information.As described later, message sets information includes to use Role set by family wishes to receive time point and characterisitic parameter of message etc..
Server controller 15 includes 1 or more general processor for realizing specific function by reading in specific program And at least one party in the application specific processor of 1 for being exclusively used in particular procedure or more.15 control server of server controller The whole movement of device 11.
Various information needed for processing of the server controller 15 by game and program are stored to server storage section 14.Trip Information needed for the processing of play may include the information of information relevant to above-mentioned user and hostile role and the execution of battle Required information etc..
Server controller 15 carries out the transmitting-receiving of information via server communication portion 13.For example, server controller 15 can At least part of the information stored in server storage section 14 is sent to terminal installation 12.In this way, which server stores The information stored in portion 14 and the information stored in terminal installation 12 are able to shared and synchronous.Carry out the shared and synchronization of information Time point for example may include that new information storage is stored into the time point of server storage section 14 and server storage section 14 Time point for being updated of information, but can also arbitrarily provide.
Server controller 15 cooperates with terminal installation 12 executes the processing of game.The processing of game for example may include user The processing that obtains the processing of card by promoting game plot, the card got is swapped, sells, synthesizes etc., with And processing of the card sets to be fought with hostile role is formed using role corresponding with card.
In addition, server controller 15 and terminal installation 12 cooperate to execute the place for generating and sending the relevant message of game Reason.In the present embodiment, server controller 15 generates and sends message as the sending out notice to terminal installation 12.This Place, server controller 15 can also make other information processing units execute generation (such as setting and the hair of content of message Send the operation at moment) and send at least one party.For example, can also be believed according to the instruction of server controller 15 from others Breath processing unit sends a message to terminal installation 12.
(composition of terminal installation)
As shown in Figure 1, terminal installation 12 have terminal communication department 17, terminal storage portion 18, display unit 19, input unit 20 and Terminal control portion 21.
Terminal communication department 17 includes by the interface wirelessly or non-wirelessly with the transmitting-receiving for carrying out information and communication with external apparatus.Eventually End communication unit 17 is such as may include that mobile communication with LTE (Long Term Evolution long term evolution) (registered trademark) is advised The corresponding wireless communication module of lattice, wireless LAN communication module or wired lan communication module etc..Terminal communication department 17 can be with It receives and sends messages between server unit 11 via network 16.
Terminal storage portion 18 is for example including level-one storage device and secondary storage device.For example, terminal storage portion 18 can wrap Include semiconductor memory, magnetic memory or optical memory etc..Various information needed for terminal storage portion 18 stores the processing of game And program.For example, terminal storage portion 18 can store part or all of the relevant information of above-mentioned user.In addition, for example, eventually End storage unit 18 can store the information of above-mentioned hostile role.In addition, for example, terminal storage portion 18 can store above-mentioned message sets Determine information.Such as part or all of these information is received and dispatched between server unit 11 by terminal control portion 21.
Display unit 19 is for example including the display devices such as liquid crystal display or organic el display.Display unit 19 can be shown Various pictures.
Input unit 20 is for example including input interfaces such as the touch panels being integrally provided with display unit 19.Input unit 20 can be with Receive to input the user of terminal installation 12.In the present embodiment, display unit 19 is integrated with input unit 20 and constitute touching Control panel display.Touch panel display has the transparent sensor layer of the variation of detection electrostatic capacitance as input unit 20, by detecting the variation of electrostatic capacitance, it is able to detect the position contacted by user.Herein, electrostatic capacitance method can also be used Mode in addition.In addition, input unit 20 may also comprise physical button, it can also in turn include being with the pointing device of mouse or the like First any input interface.
Terminal control portion 21 include by read in specific program come 1 or more general processor realizing specific function with And at least one party in the application specific processor of 1 for being exclusively used in particular procedure or more.21 controlling terminal device 12 of terminal control portion Whole movement.
Terminal control portion 21 carries out the transmitting-receiving of information via terminal communication department 17.For example, terminal control portion 21 with service Information needed for receiving and dispatching the processing of game between device device 11.For example, terminal control portion 21 will be received from server unit 11 Information store into terminal storage portion 18.
Terminal control portion 21 starts game application depending on the user's operation.Terminal control portion 21 and server unit 11 are assisted Make the processing of execution game.For example, terminal control portion 21 is shown in various pictures on display unit 19.It can also for example be shown on picture Show GUI (Graphic User Interface graphic user interface).Terminal control portion 21 is able to detect the user behaviour to picture Make.
(being stored in the information in storage unit)
Fig. 2 indicates to include at least the relevant information 110 of user of 3 users.The relevant information 110 of user is for example stored in In server storage section 14, carried out between server storage section 14 and terminal installation 12 shared and synchronous.That is, user Relevant information 110 is stored into the terminal storage portion 18 of terminal installation 12.The relevant information 110 of user includes the various of user Information.In the present embodiment, information 111 of the relevant information 110 of user including User ID and the card possessed is (with reference to figure 3).That is, the information 111 of each side that the relevant information 110 of user is associated in multiple users and the card possessed.
As described above, User ID is can to uniquely identify the information of user.
The information 111 of the card possessed includes the various information for the card that user possesses in game.It is got in user In the case where card, the card got is associated to user.In the present embodiment, card is role's card.Therefore, possess Card information 111 include the role being associated together to card type and the relevant information of characteristic.Herein, card is not It is defined in role's card.
Fig. 3 is to illustrate the figure of the details of information 111 of the card possessed.Fig. 3 indicates the information for the card that 1 user possesses 111.The information 111 of the card possessed includes card ID, role ID, grade, rare degree, attribute, battle parameter and technical ability ID phase The data of pass.The information 111 of the card possessed is not limited to comprising this all data.In addition, the information 111 of the card possessed It can also also include other data.
Card ID is the ID for uniquely identifying the card that user is possessed.It in the example in figure 3, is using unduplicated number Word is as card ID.Hereinafter, the card ID card for being 1 is denoted as card 1.
Role ID is the ID for uniquely identifying the role of game.In the present embodiment, card is role's card, therefore, 1 A card ID is associated with 1 role ID.It in the example in figure 3, is to use unduplicated English alphabet as role ID.Hereinafter, The role that role ID is A is denoted as role A.Herein, 1 role can correspond to multiple cards.In the example in figure 3, card 1 and Card 20 is the card of role A.
Grade is to indicate the information at length of role.For example, the value of grade is bigger, role's is just bigger at length.Deng The value of grade for example influences to fight the value of parameter.In the example in figure 3, the grade of role C is 10.The value of grade is made by user Role grows up to rise.The game content (such as task) for example, user can be reached a standard by using role and make role at It is long.In addition, user can make role grow up and adding role with stage property or other roles.
Rare degree is the information for indicating the rarity degree of card.For example, the value of rare degree is bigger, card it is rarity Degree it is just higher.The rarity degree of so-called card is high, such as refers to the card that gaming operators provide in game Number it is less etc..The rare degree of each card can be fixed (rare degree will not change according to the progress of game).In addition, Rare degree can also determine initial value according to card and changed according to user to playing for game.Rare degree such as shadow Ring the maximum value of battle parameter.In the example in figure 3, rare degree uses number.For example, card 1 and card 20 are angle The card of color A.But rare degree be 4 card 20 rarity degree be higher than rare degree be 2 card 1.Herein, as Another example, rare degree can also be depending on roles.
Attribute is the relevant characteristic such as battle possessed by role, is the information of the superiority and inferiority relationship between indicating role.In Fig. 3 Example in, use fire, water, wind, light etc. as the type of attribute.For example, the role with fiery attribute is for from wind The attack of the role of attribute has very strong repellence, and is easy by the attack from the role with water attribute.
Battle parameter is the information of the intensity of the role in the battle indicated in game for reference.In present embodiment In, each role has the battle parameter such as HP (vital values), MP (Mana), AT (attack) and DF (phylactic power defensive power).Herein, it fights Parameter is not limited to HP, MP, AT and DF.Fighting parameter for example can also be also comprising the relevant battle of action in the game such as agility Parameter.In addition, battle parameter can also not include a part in HP, MP, AT and DF.
HP is the information for indicating the vital values (physical strength value) of role.It is the maximum value of HP shown in Fig. 3.For example, working as angle When color comes to harm because of the attack of hostile role, HP can reduce injury amount degree.In addition, for example because the recovery of role is dynamic Make and HP is made to increase amount of recovery degree.As long as role is to the state of fight, such as can attack in addition, HP is not zero Hit hostile role.But when HP is reduced to zero, role just becomes the state that can not be fought.The HP of role is bigger, is more conducive to Game content reaches a standard.
MP is the information for indicating the Mana of role.It is the maximum value of MP shown in Fig. 3.For example, when role start with Common attack (utilizing the attack of the weapon of equipment, magic attack etc.) different special strike that monomer carries out is (hereinafter referred to as Technical ability) when, MP can reduce the degree being worth corresponding with technical ability.In addition, it is extensive to increase MP Complexor degree.The MP of role is bigger, is more conducive to reaching a standard for game content.
AT is the information for indicating the attack of role.AT is injured caused by for example influencing the attack because of role to battle opponent Amount.The value of AT is bigger, just bigger to injury amount caused by battle opponent.Thus, the AT of role is bigger, is more conducive to game content Reach a standard.
DF is the information for indicating the phylactic power defensive power of role.DF for example influences role to be subject to because from the attack of battle opponent Injury amount.The value of DF is bigger, and the injury amount being subject to from battle opponent is just smaller.Thus, the DF of role is bigger, is more conducive to game Content reaches a standard.
Herein, in the example in figure 3, as an example of the value of HP, MP, AT and DF of each role.HP, MP, AT and DF are independent Battle parameter, can separately be set.
Technical ability ID is the ID for uniquely identifying technical ability possessed by the role of card.Technical ability is set for each card. Herein, technical ability can not set all cards.Do not have skilled card that is, may be present.As described above, technical ability is started Meeting is so that MP is reduced.In the insufficient situation of value of MP, role can not start technical ability.Hereinafter, the technical ability that technical ability ID is S1 is remembered Make technical ability S1.For example, technical ability S1 can integrally cause the attack of the middle injury of fiery attribute for role A to hostile role.In addition, example Such as, technical ability S20 can integrally cause the attack of the especially big injury of wind attribute for role A to hostile role.
Fig. 4 is to illustrate the figure of message sets information 114.Message sets information 114 is for example stored into terminal storage portion 18, And it is shared between server unit 11.In the present embodiment, message sets information 114 is as pushing away to terminal installation 12 The relevant information of the setting to message for sending notice to be sent.
As shown in figure 4, message sets information 114 includes role ID, characterisitic parameter, event and time point setting.As hereinafter Described, characterisitic parameter includes cohesion, highest level, possesses ratio and personality.In addition, time point, setting was comprising wishing time point And the correction time.Herein, role ID, event and wish that time point is according to the user in message sets picture described later It specifies to set.Sundry item be by by terminal control portion 21 according to stored in terminal storage portion 18 game data (such as Role's setting, progress record etc.) and the information 111 of card that possesses extracts or operation is set.Message sets Information 114 is not limited to comprising this all data items.For example, message sets information 114 can also not include highest level and guarantor It is proportional.In addition, message sets information 114 can also also include other data items.For example, message sets information 114 can also be also Comprising using role corresponding with role ID come the time for game of playing.
Role ID is the ID (identifier) for uniquely identifying role.Role ID can be with (the reference of information 111 of the card possessed Role ID Fig. 3) is common, it is possible to use different intrinsic ID.Role ID is the ID of the role liked specified by user, such as For specifying the character image in message.In the present embodiment, happiness is selected on the message sets picture that user is described below Joyous role.Then, the ID of selected role is set in message sets information 114.What is selected in the example of Fig. 4 is angle Color B.Herein, as another example, user can also select to like in the default in game rather than on message sets picture Role.In addition, as another example, such as happiness can also can be automatically become to be set to the role of team leader in the card sets in game Joyous role.In these cases, terminal control portion 21 sets the role ID of message sets information 114 according to game data. Hereinafter, role corresponding with the role ID of message sets information 114 is known as " role liked ".
It herein, is to set basis using game data etc. for all roles including the role liked Game progress of game settings and user etc. and change various parameters.In the present embodiment, using the role's phase liked The cohesion of pass, possesses the characterisitic parameter of ratio and personality as message sets information 114 at highest level.Cohesion is with number Value indicates that the user in game and the role's that likes is close nature.In the present embodiment, user and the role liked are closeer Close, the numerical value of cohesion is just bigger.Cohesion changes according to the progress of game.For example, when user is come using the role liked The plot of promoting game or in game to like role's gifts (such as stage property etc.) when, the numerical value of cohesion can increase Greatly.In addition, user can also be by promoting event relevant to the role liked to make the numerical value of cohesion increase.With like The relevant event of role is, for example, role prescribing a time limit, liking in the plot as leading role or the event come on stage as supporting role. In the case where user promotes the relevant event of the role that likes, the numerical value of cohesion also than the common plot of game the case where It is lower big.Terminal control portion 21 sets the cohesion of message sets information 114 according to game data.In the example in fig. 4, intimately Degree is 9, close nature compared to for original state (cohesion 1) to have been improved.
Highest level is the grade of the card for the role liked that user is possessed when the maximum grade of intermediate value.Highest level Be related to the role liked at length.As described later, highest level can for example replace intimate when setting the content of message Degree or together with cohesion for reference.Terminal control portion 21 sets message sets letter according to the information 111 of the card possessed The highest level of breath 114.In the example in fig. 4, the highest level of role B is 5, for original state (grade 1) There is growth.
Possess ratio shared by the card of the role liked in all cards that ratio indicates that user is possessed.Possess ratio Example is related to the card whether user likes and collect the role liked.As described later, possess ratio in setting message When content for example can replace cohesion or together with cohesion for reference.Terminal control portion 21 is according to the information of the card possessed 111 carry out operation message sets information 114 possess ratio.In the example in fig. 4, the 12% of the card that user is possessed is role The card of B.
Personality is the property of the role that likes in gaming, is determined by game data.Personality may for example influence message Content and correction time described later etc..Personality is for example including leisurely and carefree, impetuous and rigorous etc..In the example of Fig. 4 In son, the personality of role B is " leisurely and carefree ".As described later, personality can be for reference in the sending instant of operation message.Eventually End control unit 21 sets the personality of message sets information 114 according to game data.
Event is the event that user wishes to receive the notice based on message (such as informing the message etc. that event starts).Scheming In 4 example, event is " all ".Therefore, the relevant message of all events implemented can all be sent out in the form of sending out notice It send to the terminal installation 12 of user.In the present embodiment, event is selected on the message sets picture that user is described below.After And selected event is set in message sets information 114.Herein, as another example, user can also be in game In system setting rather than event is selected on message sets picture.At this point, terminal control portion 21 sets message according to game data The event of set information 114.
Wish that time point indicates that user wishes to receive the time point of message.In the example in fig. 4, it is desirable to which time point is event " when beginning ".That is, user wishes to receive message while event starts.In the present embodiment, user is rear Time point is wished in selection on the message sets picture of text narration.Then, selected to wish that time point is set to message sets In information 114.Herein, as another example, user can also in the default in game rather than selected on message sets picture It selects and wishes time point.At this point, terminal control portion 21 sets the hope time point of message sets information 114 according to game data.
The hope that correction time corresponds in message sets information 114 receives the time point (it is desirable that time point) and end of message End device 12 receives the time difference at the time point of message.Correction time is depending on the personality of the role liked.In the example of Fig. 4 In son, due to the personality of role B be it is leisurely and carefree, the correction time is set as " evening 10 minutes ".That is, message can compare Wish to be sent to for evening at time point 10 minutes.Correction time is for example according to the personality set in message sets information 114 and by terminal control Portion 21 processed is subject to operation.Herein, terminal installation 12 receives the time point of message and transmission source (such as server unit 11) is sent Time degree needed for the time point difference communication of message.But in the present specification, in order to enable explanation is it can be readily appreciated that be with end End device 12 receives time point and transmission source the transmission time point of message of message identical form and is illustrated.
Herein, personality and at least one party in the correction time can also be not included in message sets information 114.Such as institute hereinafter It states, the message sets information 114 stored in terminal storage portion 18 is sent to server unit 11 from terminal installation 12.It personality and repairs At least one party in the positive time can also be after server unit 11 gets message sets information 114 by being controlled by server Portion 15 extracts or operation is set.For example, angle can be extracted from message sets information 114 for server controller 15 Color ID.Then, server controller 15 extracts corresponding with role ID from the game data stored in server storage section 14 Personality.In addition, for example, server controller 15 can also be according to the personality extracted come the operation correction time.
(picture display example)
Fig. 5 is to illustrate the figure of message sets picture.Terminal installation 12 shows on display unit 19 message sets picture and is allowed User sets message sets information.The Cup of tea part and time point that user selects on message sets picture reflect respectively to disappearing The role ID of breath set information 114 (refer to Fig. 4), event and wish in time point.
The message sets picture shown on the display unit 19 of terminal installation 12 allows user to select in the region on the top of picture Select the role liked.As shown in figure 5, icon 41 of the display for the role of the selection of user.User can be by pressing icon 41 and the role pressed is appointed as to the role liked.In the example of fig. 5, user is to refer to the role B in 8 role A~H It is set to the role liked.Herein, it in message sets picture, by pressing selected object before pressing again, can return To nonselection mode.That is, user can reselect.
In addition, message sets picture allows user to select event in the region of the center portion of picture.As shown in figure 5, List display is carried out to the event of predetermined implementation in such a way that user can select in the region.Not only display is specific in list Event name (such as event X, event Y etc.), also display be set as object event range (such as only fight event, all events Deng).In the example of fig. 5, user's selection is " all events ".That is, user's selection is to receive predetermined implement The relevant message (such as sending out notice) of all events.
In addition, message sets picture allows user to select the time point for wishing to receive message in the region of the lower part of picture. As shown in figure 5, carrying out list display to the notice time in such a way that user can select in the area.In the example of fig. 5, User selection be " when beginning ".That is, user's selection is to receive message at the beginning of event.
In addition, the bottom in message sets picture is provided with setting key and cancel key.When user presses setting key, use Family selected content on message sets picture will reflect in message sets information 114.In addition, when user presses cancellation When key, cancel the selection content of user in a manner of not update message set information 114.
It herein, can also be for during capable of further being set on message sets picture.Period is that user wishes to receive message 34 During, for example, it can be set in August, 1 day~September of September 3 days, 1 week from now on, only holiday etc..Feelings during being set with It, will not message 34 outside reception period under condition.Therefore, user can the reception to message 34 set in more detail.For example, Even if user's selection is all events, if the terminal installation 12 of user will not receive message 34 during being more than setting.
Fig. 6 is to illustrate the figure of message 34 corresponding with the message sets information 114 of Fig. 4.In the present embodiment, message 34 be sending out notice.As shown in fig. 6, game application resting state even on terminal installation 12 (such as picture is locked State), message 34 can also notify user.As described later, for example, server unit 11 according to message sets information 114 come Operation notifies the sending instant to the message 34 of terminal installation 12 and sets the content of message 34.As shown in fig. 6, server unit 11 on the display unit 19 that the message that sending instant is notified is shown in terminal installation 12.
The content of message 34 includes image (icon 41), sending instant (or time of reception) and the conduct of the role liked The text 42 of text.In the example of fig. 6, icon 41 is the image of the role B as the role liked.In addition, text 42 It is consistent to describe also intonation with role B in game etc..Herein, as shown in figure 4, the personality of role B is " leisurely and carefree ", amendment Time is configured to " 10 minutes evenings ".Therefore, message 34 is hope time point (zero month zero when event X starts than user Day 00:00) 10 minutes evenings at the time of send.
Herein, Fig. 7 indicates another example of message sets information 114.In the message sets information 114 of Fig. 7, the angle liked Color is set to role A.In the example of fig. 7, the personality of role A is " seed of garden balsam ".Therefore, the correction time is set to " 10 points early Clock ".In addition, in the example of fig. 7, it is desirable to which time point is " before 1 hour " of event.That is, user wishes to open in event Message is received before 1 hour to begin.
Fig. 8 is to illustrate the figure of message 34 corresponding with the message sets information 114 of Fig. 7.In the example of fig. 8, icon 41 be the image of the role A as the role liked.In addition, text 42 describes also intonation with role A in game etc. one It causes.In addition, in the example of fig. 8, message 34 be than user hope time point (i.e. zero month before event X start 1 hour × Day 23:00) (zero month × day 22:50) transmission at the time of take also 10 minutes early.
In this way, with consistent contents such as intonations with the role liked, sending message 34 at the time of reflecting its personality. Therefore, for message 34, user, which can experience, receives the mail from real person rather than in given time with unified word Such friendliness when the advertisement that face is sent.In addition, user can feel message 34 seem only issue oneself content it is the same, To experience the special sense that the message of previous unified content did not had.Herein, in the above example, the transmission of message 34 Moment and the hope time point of user are different.But such as what is selected on message sets picture in user be personality is " tight In the case where role C sincerely ", the correction time will be set as " punctual ".That is, for example according to the change of the role liked More, user can desirably time point receive message 34.
Fig. 9 is the figure to the relationship for illustrating the content of cohesion and message 34.In the present embodiment, message 34 is interior The influence of characteristic parameter of the role liked other than personality of holding.
Fig. 9 includes the 3 kinds of message 34 switched over according to the height of cohesion.Hereinafter, 3 kinds of message 34 are divided from top to bottom It is also known as upper layer message 34, middle layer message 34, lower-layer Message 34.In the cohesion of the role liked, lower (such as cohesion is 1 In the range of~5) when, user will receive upper layer message 34.The expression for the role of the icon 41 of upper layer message 34 liked is for example For " unhappy face ".In addition, the record amount of the text 42 of upper layer message 34 is less.In addition, the text 42 of upper layer message 34 Literal give the impression regarded sb. as an outsider.
When the cohesion of the role liked is moderate (such as cohesion 5~9 in the range of), user be will receive Middle layer message 34.The expression for the role of the icon 41 of middle layer message 34 liked is, for example, " face that do not care about in the least ".In in addition, The record amount of the text 42 of layer message 34 is than upper layer message more than 34.In addition, the literal of the text 42 of middle layer message 34 gives people To be impression as the dialogue with acquaintance.
At the cohesion of the role liked higher (such as cohesion is 10 or more), user will receive lower-layer Message 34. The expression for the role of the icon 41 of lower-layer Message 34 liked is, for example, " smiling face ".In addition, the note of the text 42 of lower-layer Message 34 Carrying capacity is in turn than middle layer message more than 34.In addition, to give be dialogue with kith and kin for the text 42 of lower-layer Message 34 literal Such impression.
In the present embodiment, as described later, the content of message 34 is set by server unit 11.Server unit 11 Extract the characterisitic parameter (being cohesion in the example of Fig. 9) from the message sets information 114 that terminal installation 12 receives.Server dress Setting 11 to set the content of message 34 according to the characterisitic parameter extracted (is that selection upper layer, middle layer or lower layer disappear in the example of Fig. 9 Breath is 34).Then, the message 34 of content corresponding with characterisitic parameter is sent to terminal installation 12 by server unit 11.With like Role cohesion it is higher, user just can receive more the message 34 that can experience friendliness.The characterisitic parameters such as cohesion with User's promoting game and in raised situation, by preparing the message 34 of content corresponding with characterisitic parameter as described above, Server unit 11 can promote user to further participate in game.
Herein, in the example of figure 9, icon 41 (expression of the role liked) and text 42 have occurred according to cohesion Variation, but can also change for the side in only icon 41 (expression of the role liked) and text 42.For example, can also be upper Layer, middle layer and lower-layer Message 34 text 42 identical (will not be changed according to cohesion), icon 41 changed according to cohesion. In addition, in the example of figure 9, the variation of message 34 corresponding with cohesion is 3 grades, and but it is not limited to this.For example, can also have with The switching of corresponding, the more message 34 of cohesion.In addition, for example, can also according to cohesion in a manner of 2 grades come handover request 34。
In addition, in the example of figure 9, message 34 can change according to cohesion, but other characterisitic parameter (examples can also be used Such as highest level and possess at least one party in ratio) replace cohesion or be used together with cohesion.For example, can also for User will receive the lower-layer Message 34 of Fig. 9 when highest level higher (for example, 10 or more).In addition, for example can also be to possess ratio User will receive the lower-layer Message 34 of Fig. 9 when example higher (for example, 20% or more).Herein, user can by promoting game come It improves highest level and possesses ratio.Thus, in this case, it can also generate the effect for promoting user to further participate in game.
(precedence diagram)
Figure 10 is to indicate message 34 above-mentioned performed by information processing unit (terminal installation 12 and server unit 11) The precedence diagram of relevant control method.Herein, the concrete example of the game media in the explanation of precedence diagram below is role.
Firstly, terminal installation 12 allows user to set message sets information 114 (step S1).Terminal installation 12 is for example being shown Message sets picture is shown in portion 19 and user is allowed to set at least one kind of (role liked) in a variety of game medias and wish to connect Receive the time point (it is desirable that time point) of message.Terminal installation 12 can also allow user's setting to wish to receive leading to based on message 34 in turn The event known.Terminal installation 12 need not allow user set message sets information 114 all items.That is, terminal installation 12 allow user set message sets information 114 portion.
Terminal installation 12 stores message sets information 114 into terminal storage portion 18 (step S2).Terminal installation 12 As can also be added the role liked characterisitic parameter and the correction time and message sets information 114 as shown in Figure 4 is deposited Storage is into terminal storage portion 18.
The message sets information 114 stored in terminal storage portion 18 is sent to by terminal installation 12 by terminal communication department 17 Server unit 11 (step S3).Herein, the message sets information 114 of transmission may include all items, can also only include one Sub-item.
The message sets information 114 received by server communication portion 13 is associated with to terminal installation 12 by server unit 11 ID (identification information), and store to server storage section 14 (step S4).The ID of terminal installation 12 for example believes with message sets Breath 114 sends self terminal device 12 together.The ID of terminal installation 12 may be, for example, token, can also be the user with terminal installation 12 The identification information etc. being associated together.The ID of terminal installation 12 sends the addressee of message 34 for determining.
Server unit 11 is according to the characterisitic parameter (such as personality) of message sets information 114, event and wishes time point Etc. the sending instant (step S5) for carrying out operation message 34.For example, sending instant is the hope than user in the message 34 of Fig. 6 At the time of 10 minutes evenings of time point (zero day zero month 23:00) (zero day zero month 23:10).In addition, for example, in the message 34 of Fig. 8, At the time of sending instant is early 10 minutes of the hope time point (zero month × day 23:00) than user (zero month × day 22:50).
Server unit 11 sets the interior of message 34 according to the characterisitic parameter (such as cohesion) of message sets information 114 Hold (step S6).For example, if the cohesion of the role liked is 10 or more, server unit 11 selects in the message 34 of Fig. 9 Select lower-layer Message 34.
In the case where the sending instant calculated in having reached step S5, server unit 11 will be set in step S6 The message 34 of content be sent to terminal installation 12 (step S7).Herein, server unit 11 can also make other information processing apparatus Set execute message 34 generation (such as content setting and sending instant operation) and send at least one party.Namely It says, at least one processing in step S5~S7 can also be held according to the instruction of server unit 11 by other information processing unit Row.
Terminal installation 12 is received by terminal communication department 17 from other information processing unit (such as server unit 11 Or other information processing unit) message 34 (step S8).That is, terminal installation 12 is received by other information processing unit Message 34 obtained by at least one party adjusted in sending instant and content according to message sets information 114.
Terminal installation 12 shows the message 34 (step S9) received to user.In the present embodiment, what is received disappears Breath 34 is shown on display unit 19 in the form of sending out notice.
As described above, the information processing unit (such as terminal installation 12) of present embodiment, which executes, has a variety of game medias The processing of the game of (such as multiple roles).Information processing unit has storage unit (such as terminal storage portion 18), communication unit (example Such as terminal communication department 17) and control unit (such as terminal control portion 21).Control unit allows user to set a variety of game matchmakers in game The time point (such as wishing time point) that at least one kind of (such as the role liked) and hope in Jie receive message sets as message Determine information 114.In addition, control unit stores message sets information 114 to storage unit.In addition, control unit is sent via communication unit The message sets information 114 stored in storage unit.In addition, control unit receives message via communication unit.In addition, control unit is to user Show the message received.Herein, information processing unit receives at least one party in the time point of message and the content of message It is different according to message sets information 114.
Herein, previous game some also has the function of displaying together message with the image of role in game execution. But if game is inactive, message can not be shown.Thus, for example forgetting opening for the event in game in order to avoid user At first in the purposes (alarm clock) as stipulated time point (such as before event start 1 hour etc.) notification message, due to a lack of can The property depend on is not available.This on the way, preferably by need not the message function outside starting game, game (such as push Notice).But the content of message be it is unified under such circumstances, with the development situation of game or the role liked Relevance is less, it is difficult to give user's friendliness or especially sense.The information processing unit of present embodiment can pass through above-mentioned structure At executing according to the setting in game and the notice of the changed message of content.According to this announcement, receive message 34 when Between put and message 34 content at least one party it is different according to message sets information 114.For example, message sets information 114 content changes according to the progress of game, therefore, the development situation of game is also reflected in message 34.In addition, for example, The time point etc. for receiving message 34 reflects the personality of the role liked, therefore, can give user's friendliness or especially sense.
(variation etc.)
Although this announcement is illustrated according to each drawings and the embodiments, it should be noted that as long as art technology Personnel are just easy to carry out various modifications and amendment according to this announcement.Thus, it is noted that, these deformations and amendment are included in this In the range of announcement.For example, the function etc. of including in each method, each step etc. can be in a manner of not conflicting logically It reconfigures, the groups such as multiple method or steps can be combined into 1 or is split.
In the above-described embodiment, message 34 is content relevant to the event in game.Then, user is in message sets Event and setting at the time of using event as benchmark are executed on picture.Herein, message 34 can also be the content unrelated with event. For example, can also according to user login situation, game development situation, whether encounter the specific date etc. and led to the regulation frequency Know message.For example, utilization can be liked in the case where have passed through specified time limit (such as 3 days) from finally logining user Role promotes the message logined 34 to be sent to terminal installation 12 with the regulation frequency.In addition, for example, the task in user is stagnated It, can be by the message 34 motivated using the role liked with regulation frequency in the case where (such as not being in progress for play stage 2 days) It is secondary to be sent to terminal installation 12.In addition, for example, in the case where the ranking of user decline (such as fall be greater than 100), The message 34 of excitation can be sent to terminal installation 12 with the regulation frequency.Herein, it is specified that the frequency can also according to characterisitic parameter (such as Cohesion) and change.For example, at cohesion higher (as an example, be 10 or more), can 1 day 3 times transmissions message 34 to terminal Device 12.In addition, for example, cohesion it is lower (as an example, for 1) when, can 2 days 1 time transmissions message 34 to terminal installation 12. That is, more message 34 can be received higher, user for cohesion.In addition, encounter holiday or commemoration day (such as The birthday of the role liked) in the case where, the frequency for sending message 34 can be higher than the date that these situations are encountered.
In addition, can also in the case where message 34 is the content unrelated with event, user can setting time, period and Frequency etc..In this variation, such as can be used being capable of setting time, period and the frequency rather than event and the message at time point Setting screen.Time is that user wishes to receive the time of message 34, for example, 12:00.In addition, period is that user wishes that reception disappears During breath 34, for example, 10 days~September of September 30 days.In addition, the frequency is the frequency that user wishes reception message 34, such as only For on ordinary days.In the case where the example, 12:00 on ordinary days of the user in above-mentioned period receives the message 34 for informing high noon (with event It is unrelated).In this case, as above embodiment, can also be occurred to receive according to the personality of role in advance or postponed etc. Variation.
In addition, in the above-described embodiment, the role liked is specified by user.Herein, the role liked can also be full It is changed automatically in the case where sufficient specified conditions.For example, being in user or with user user's (such as phase of prescribed relationship With the user or good friend of group) got the higher card of rare degree in the case where, the role liked can be changed to this automatically The role of card.In addition, for example, the role liked can be changed to automatically in the case where holding event in limited time in game Role related with the event.At this point, the role liked can be automatically restored to the angle that user specifies after during event Color.For example, as described above, the characterisitic parameter for the role that server unit 11 is specified according to user sets the content of message 34. At this point, during server unit 11 can obtain the holding of (such as extracting from the event information of game) and event in turn and event The information of relevant role.Then, in the case where meeting specified conditions, server unit 11 can use in message 34 and thing The role that the relevant role of part replaces user to specify.Herein, specified conditions may be, for example, just in event during holding, away from thing The relevant event of role of part holding also 3 days, newly coming on stage or their combination etc..Even if not set by user Also the role liked is changed automatically, and the information processing unit of the variation can provide a user changeful game experiencing. In addition, information processing unit can be also shown in such a way that user can select as candidate role as similar variation Rather than the role liked is changed automatically.It for example can be depending on the parameters such as cohesion as candidate role.It is waited in addition, becoming The role of choosing for example can according to held in game or the relevance of the predetermined event held depending on.Since display becomes Candidate role, therefore, user easily chooses the role liked, so that availability improves.
In addition, in the above-described embodiment, the correction time is associated together with the personality of the role liked.Herein, It can be set with " state " of the role liked in message sets information 114 and the correction time is adjusted according to " state "." shape State " can be set according to plan of the role liked in game, for example, " busy ", " not being in a hurry ", " 00 points have arrangement ", " without arrangement before zero day " etc..In addition, it come promoting game for example will be " numerous that the role liked whether can also have been used according to user It is busy ", " not being in a hurry " etc. be set as " state ".For example, the correction time can in the case where " state " of the role liked is " busy " It is set as " 10 minutes evenings ".In turn, such as in the case where " state " of the role liked is " not being in a hurry ", the correction time can be set It is set to " 10 minutes early ".In the case where being set with " state " of the role liked in message sets information 114, the correction time can It is set according at least one party in " personality " and " state " of the role liked.For example, in the " property of the role liked In the case that lattice " are " leisurely and carefree " and " state " is " busy ", the correction time can be set as " evening 20 according to these two aspects Minute ".In addition, for example, being corrected in the case where " personality " of the role liked is " seed of garden balsam " and " state " is " busy " Time can offset for " 10 minutes early " and " 10 minutes evenings " and be set as " punctual ".
In addition, in the above-described embodiment, message 34 is sending out notice.Herein, it is sent to the message 34 of terminal installation 12 It can also store for each user to storage unit (at least one party in terminal storage portion 18 and server storage section 14).It is logical Often, when by the stipulated time, sending out notice will be deleted, and by storage message 34, user, which can collect to come from, to be liked Role message 34.For example, terminal control portion 21 message 34 received can be associated with time information and store to Terminal storage portion 18.At this point, game application can be only to store a part of program of message 34 at background action (direct acting).After And in the case where there is requirement from the user, it can sequentially make to store in terminal storage portion 18 according to corresponding with time information Message 34 show.For example, can be for can be with according to the processing for sequentially showing message 34 corresponding with time information It is executed using the specific picture of game.In addition, the message 34 stored in storage unit can also be that can be directed to each game media (role) extracts.In addition, the message 34 stored in storage unit can also be (such as can to include event X related in specified conditions Content etc.) under extract.It can for example be set in the specific picture of game for user and this simplify condition.
In addition, in the case where being sent to the message 34 of terminal installation 12 for each user and store to storage unit, trip The progress of play can change according to the history of message 34.For example, 12 associated storage of terminal installation is selected as the angle of the role liked The receive number of color and message 34, the receive number of the message 34 of each role of operation.Then, the parameter of role (such as is fought Parameter) or the content of particular event (such as the event being associated together with specific role) become according to the receive number Change.In addition, terminal installation 12 can execute special event according to the receive number of the message 34 of each role in game.Such as This is associated by the event in the receive number and game to role, message 34, and user can obtain special game Experience.In addition, in this variation, it is possible to use from receive message 34 play user react to message 34 until (such as Until starting game) time replace each role message 34 receive number.In addition, in this variation, can also make The number that user has made reaction to message 34 in the case where receive message 34 replaces the reception of the message 34 of each role Number.In addition, in this variation, it is possible to use via message 34 (such as press link etc.) in the text of message 34 Lai Qidong The number of game replaces the receive number of the message 34 of each role.
In addition, in the above-described embodiment, message 34 is destined to the sending out notice of the terminal installation 12 of user itself.This Place, message 34 can also be not only go to user itself, also go to other users (such as be also the user or good of identical group Friend) sending out notice.At this point, in the case where the role liked is the role that transmission target user does not have, information processing apparatus Set for example can by send target user can read the role liked details in a manner of set the content of message 34.This Outside, in the case where the role liked is the role that transmission target user does not have, information processing unit for example can be to send mesh The mode in the place that mark user can be moved in the game that can obtain the role liked sets the content of message 34.In this way, It also not only also include the message of the relevant information of the role liked of user comprising common reception and registration content to other users transmission 34, thereby, it is possible to the exchanges between further any active ues.
In addition, in the above-described embodiment, the icon 41 (expression of the role liked) and text 42 of message 34 can bases Characterisitic parameter (such as cohesion) and change.Herein, at least one party in icon 41 and text 42 can also be according to the role liked With held in game or the relevance of the predetermined event held and change.At this point, can set indicate the role that likes with " degree of association " of the height of the relevance of event this parameter.The degree of association for example as cohesion, relevance is higher, numerical value just It is higher.Also, the degree of association can replace characterisitic parameter (such as cohesion) or be used to set message 34 together with characterisitic parameter Content.At this point, the user for receiving message 34 for example can easily grasp thing according to the expression (icon 41) of the role liked The relevance of part and the role liked of itself.Therefore, by this message 34, user is easy concern event, can expect to swim Event in play is enlivened.
In addition, in the above-described embodiment, being set to make terminal installation 12 according to the data generated of server unit 11 Display unit 19 show that the network of a part of game picture is shown, but the local by installing in terminal installation 12 can also be set as Using showing that a part of game picture is locally displayed.In this way, the game in above embodiment also can be set to by end The mixed type game of a part of processing is undertaken by each side in end device 12 and server unit 11.In addition, above-mentioned control method A part performed by terminal installation 12 or server unit 11 is handled and can also be executed by another device in (refer to Figure 10).Example Such as, can also the message as performed by 12 execute server device 11 of terminal installation sending instant operation (step S5) and will fortune It calculates result and is sent to server unit 11.
In addition, server unit 11 and terminal installation 12, which can also cooperate, executes the relevant various processing of game.Example Such as, server unit 11 and terminal installation 12, which can be shared, executes a series of processing.In addition, for example, server unit 11 and terminal Device 12 can also execute same processing respectively.For the same processing, handled between server unit 11 and terminal installation 12 As a result under unanimous circumstances, server unit 11 and the achievable processing of terminal installation 12.It is filled in server unit 11 and terminal It sets in the case that processing result is inconsistent between 12, server unit 11 and terminal installation 12 (such as can be serviced with a wherein side Device device 11) the correct form of processing result complete the processing.In addition, as another example, in server unit 11 and terminal In the case that processing result is inconsistent between device 12, server unit 11 and terminal installation 12 can make that processing returns to same to this Before the execution of processing.According to this composition, even if the communication quality between such as server unit 11 and terminal installation 12 In temporarily-depressed situation, handling a possibility that interrupting immediately can also be reduced.Even if in addition, having carried out example in terminal installation 12 In the case where the illegal processing of rewriting for such as fighting parameter, can exclude the illegal processing possibility can also be improved.
In addition, will as terminal installation 12 or server unit 11 function, such as can preferably with calculating Machine, mobile phone etc..There can be the program for the process content for realizing above-mentioned each function to store to the storage unit being able to access that description, lead to It crosses and the program is read and executed by CPU to realize terminal installation 12 or server unit 11.
Symbol description
10 game systems
11 server units
12 terminal installations
13 server communication portions
14 server storage sections
15 server controllers
16 networks
17 terminal communication departments
18 terminal storage portions
19 display units
20 input units
21 terminal control portions
34 message
41 icons
42 texts
The relevant information of 110 users
The information of 111 cards possessed
114 message sets information.

Claims (10)

1. a kind of control method, it is the control method of information processing unit, which has storage unit and communication Portion executes the processing with the game of a variety of game medias, which is characterized in that, comprises the following steps:
User is allowed to set at least one kind of and hope reception message time point in a variety of game medias in the game next The step of as message sets information;
The step of message sets information is stored to the storage unit;
The step of sending the message sets information stored in the storage unit via the communication unit;
The step of receiving the message via the communication unit;And
The step of message received is shown to the user,
At least one party in the time point of the message and the content of the message is received according to the message sets information and It is different.
2. control method according to claim 1, which is characterized in that
The message sets information includes the characterisitic parameter being associated together with game media set by the user,
At least one party received in the time point of the message and the content of the message is different according to the characterisitic parameter.
3. control method according to claim 2, which is characterized in that
The characterisitic parameter includes to indicate that the user and game media set by the user are intimate in the game The cohesion of property.
4. control method according to claim 3, which is characterized in that
The content of the message includes the image of game media set by user described in the message sets information,
Described image is different according to the cohesion.
5. control method according to claim 3 or 4, which is characterized in that
The cohesion is higher, just can receive more message.
6. the control method according to any one of claim 2 to 5, which is characterized in that
The hope being arranged in the message sets information according to the characterisitic parameter receives time point and the reception of the message The time difference at the time point of the message.
7. the control method according to any one of claim 2 to 6, which is characterized in that
The information processing unit is set to execute following steps:
The step of message received is associated with time information and is stored to the storage unit;And
In the case where having from the requirement of the user, sequentially make in the storage unit according to corresponding with the time information The step of message of storage is shown.
8. a kind of information processing unit executes the processing with the game of a variety of game medias, the spy of the information processing unit Sign is,
Have storage unit, communication unit and control unit,
The control unit allows user to set at least one kind of and hope in a variety of game medias in the game and receives message Time point as message sets information, the message sets information is stored to the storage unit, via the communication unit The message sets information stored in the storage unit is sent, receives the message via the communication unit, and to the use Family shows the message received,
At least one party in the time point of the message and the content of the message is received according to the message sets information and It is different.
9. a kind of information processing unit, having memory, processor and storage in the memory can be by processor The program of execution executes the processing with the game of a variety of game medias, which is characterized in that,
When the processor executes described program, following steps are executed:
User is allowed to set at least one kind of and hope reception message time point in a variety of game medias in the game next The step of as message sets information;
The step of message sets information is stored to the memory;
The step of sending the message sets information stored in the memory via communication unit;
The step of receiving the message via the communication unit;And
The step of message received is shown to the user,
At least one party in the time point of the message and the content of the message is received according to the message sets information and It is different.
10. a kind of storage medium can be had storage unit and communication unit and be stored with the computer reading of program, this is deposited Storage media is characterized in that,
The computer executes the processing with the game of a variety of game medias, is executing described program by the processor of computer When, execute following steps:
User is allowed to set at least one kind of and hope reception message time point in a variety of game medias in the game next The step of as message sets information;
The step of message sets information is stored to the storage unit;
The step of sending the message sets information stored in the storage unit via the communication unit;
The step of receiving the message via the communication unit;And
The step of message received is shown to the user,
At least one party in the time point of the message and the content of the message is received according to the message sets information and It is different.
CN201811061544.3A 2017-09-28 2018-09-12 Control method, information processing unit and it is computer-readable enter storage medium Pending CN109568966A (en)

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