CN107803025A - Analogy method is aimed at and triggered during a kind of 3D high-precision reals - Google Patents
Analogy method is aimed at and triggered during a kind of 3D high-precision reals Download PDFInfo
- Publication number
- CN107803025A CN107803025A CN201711076287.6A CN201711076287A CN107803025A CN 107803025 A CN107803025 A CN 107803025A CN 201711076287 A CN201711076287 A CN 201711076287A CN 107803025 A CN107803025 A CN 107803025A
- Authority
- CN
- China
- Prior art keywords
- rigid body
- data
- position fixing
- body position
- fixing handle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
Abstract
Offer of the invention is a kind of to be used to aiming at and triggering analogy method during the 3D high-precision reals played, including:It is relative with display screen that operator holds rigid body position fixing handle;At least three labels and at least one triggering button are provided with rigid body position fixing handle;Virtual aim target is exported on display screen;The real-time three-dimensional coordinate data A of label is continuously acquired by optics seizure equipment, and continuous direction and the vector data B of rigid body position fixing handle are calculated according to A, specifies the data in any one direction of rigid body position fixing handle to point to data as its aiming;Sensing data will be aimed to be projected or changed to gaming platform, export the rigid body position fixing handle on a display screen with image model aims at information for the 3D of the virtual target;Operator is selected a good opportunity according to the 3D of output aimings information and operates triggering button, is transmitted after button trigger data is converted to gaming platform;The sensing data and trigger data that gaming platform combines judge operating result, and result is exported on a display screen.The method of the present invention can significantly improve pointing accuracy in shooting game, and substantially reduce the delay aimed at trigger process, while can have widely compatibility.
Description
Technical field
The invention belongs to play, virtual reality, machine vision, Military Simulation field, be related to a kind of 3D and aim at and triggering
Analogy method.
Background technology
In game, virtual reality, military affairs, emulation field, it is often necessary to use the input function for aiming at and triggering, the most often
The application seen is exactly that aiming and the shooting function of " handle (based on gun shaped) " in game are realized in shooting game.
Shooting game, especially first person shooting game FPS (First-person shooting game), it is
Mostly important one game branch in the world.Players no longer manipulate the virtual portrait in screen to enter as other game
Row game, but the visual impact of experience game cartridge on the spot in person.
Aiming in game at present and the realization for shooting function, it is mainly real by mouse plus key disk or standard game pads
Existing, this limits the initiative and the sense of reality of user very much.To improve such a restriction, part manufacturer releases various types of body-sensings
Rifle, light rifle etc. come realize aiming and Trigger Function, these products depend on the principles such as inertia, scanning.It is but existing at present
Various aimings and triggering equipment lower part or whole issue be present:
1) operation of two dimension can only be carried out against screen;
2) retardance is high, and aiming action is moved considerably slower than body, and player can clearly perceive delay;
3) three-dimensional accuracy is low, can only carry out sensing substantially, can not effectively aim at;
4) input function does not possess compatibility, can only test, operate a small amount of game or scene, can not manipulate and lead on the market
The game of stream or VR softwares.
In view of above-mentioned background, it is necessary to which a kind of high-precision implementation of research and development is aimed at and triggering analogy method, can shoot
Pointing accuracy is improved in class game, and reduces the delay aimed at trigger process, while there can be widely compatibility, make ginseng
Preferably experience is obtained with person.
The content of the invention
It is an object of the invention to:There is provided it is a kind of can be used for game high-precision real when aim at and triggering analogy method.
The above-mentioned purpose of the present invention is achieved through the following technical solutions:
There is provided it is a kind of be used for play 3D high-precision reals when aim at and triggering analogy method, including:
1) it is relative with display screen to hold rigid body position fixing handle for operator;At least three are provided with described rigid body position fixing handle
Individual label and at least one triggering button;Virtual aim target is exported on described display screen;
2) the real-time three-dimensional coordinate data A of described label is continuously acquired by optics seizure equipment, and according to described
Data A continuous direction and the vector data B of described rigid body position fixing handle is calculated, specify the rigid body position fixing handle
Any one direction data as its aiming point to data;
3) aiming 2) obtained sensing data are projected or changed to gaming platform, on the display screen described in 1) with
Image model exports the rigid body position fixing handle and aims at information for the 3D of the virtual target;
4) the triggering button that operator is selected a good opportunity on the operation rigid body position fixing handle according to the 3D aimings information of 3) output,
Transmitted after the button trigger data of generation is converted to gaming platform;
5) gaming platform embedded software combines sensing data 2) and trigger data 4) and judges operating result, and by result
Exported with image model on display screen 1).
The present invention is aimed at when also providing another 3D high-precision reals and triggering analogy method, including:
According to above-mentioned steps 1), 2) obtain it is continuous aim at while point to data, try to achieve the rigid body position fixing handle
Continuous movement velocity, acceleration, rotary speed, spin up degrees of data C;Obtained continuous aiming is pointed into data to trip
Play platform is projected or changed, and the rigid body position fixing handle is exported for described with image model on the display screen described in 1)
The 3D of virtual target aims at information;In game, activation threshold value is set in simulated program, when data C meets or exceeds the threshold value,
Realize triggering;Transmitted after the trigger data of generation is converted to gaming platform.This method is applied to by single or combination
Action is controlled to game, for example passes through the scenes such as specific limb action triggering game " big to recruit ".
Analogy method is aimed at and triggered during 3D high-precision reals of the present invention, can be used for polytype electronic game
Scene, including plane shooting, 3D shootings, VR shooting scene, VR collections scene, VR climbings scene, Military Simulation etc. need
Want the scene for aiming at and operating during high-precision real.
In preferred embodiments of the present invention, 1) at least three labels described in are rigidly disposed the rigid body positioning hand
On handle, turn into same rigid body with the rigid body position fixing handle, but be not on same straight line;It is preferably provided at and is not easy what is be blocked
Position.
In the solution of the present invention, 1) quantity that the label described in is set on the rigid body position fixing handle is more, obtains
Sensing data volume it is bigger, be more favorably improved the precision aimed in real time;But the quantity of label is also unsuitable excessive.The present invention
It is preferred that 4-9 label is set on each rigid body position fixing handle.
In scheme in the present invention, " label " set on described rigid body position fixing handle both can be actively luminous
Label or passive reflective label;Correspondingly, it both can be to the luminous mark of active that described optics, which catches equipment,
Remember the thing seizure equipment positioned or the seizure equipment positioned to passive reflective marker thing.
In the solution of the present invention, 1) there is no particular limitation for the triggering button form described in, can be it is various forms of can
The part of operation, including button, button, trigger, rocking bar etc..
In the inventive method, 1) there is no particular limitation for the display screen form described in, can be it is various in the prior art can
With the display screen received by scene of game, including traditional fixed display screen, such as video screen, projection cloth, projection curtain wall
Etc., also including new-type packaged type display screen or head virtual display, such as VR glasses, SmartMovie etc..
And then in the inventive method 1) described in operator to hold rigid body position fixing handle relative with display screen, also include more
Kind concrete mode, for example, operator holds the fixed display such as rigid body position fixing handle and video screen, projection cloth, projection curtain wall
Screen is relative, and now operator is implemented to aim at limit to relative with the rotational angle range of trigger action;Or operator is held just
Body position fixing handle, at the same realized by wearing the equipment such as VR glasses, SmartMovie it is relative with wear-type virtual monitor, this
When operator own rotation angle it is unrestricted, can be aimed at and be triggered in the range of full angle.
In the solution of the present invention, 2) optics described in catch equipment set location be typically residing for operator spatially
Side is circular layout;The quantity of equipment setting is caught, it is necessary to be adjusted according to different game modes, single operation for optics
In preferred scheme when individual participates in, no matter which kind of display screen used in 1), the setting quantity that described optics catches equipment is 2
It can meet to catch positioning requirements at~20.
In preferred embodiments of the present invention, 2) process described in is completed especially by following methods:
2.1) optics described in catches equipment and provides earth coordinates information, and the earth three-dimensional of described label in real time
Coordinate information;
2.2) coordinate system of described rigid body position fixing handle is defined, it is that the rigid body positions hand to specify either direction
The sensing of handle, it is believed that the direction is sighted direction;
2.3) by described label in the earth three-dimensional coordinate information 2.1) obtained, with the rigid body position fixing handle where it
Set up between coordinate system through 2.2) defining and answer mapping relations;
2.4) passive optical described in catches equipment and continuously provides above- mentioned information according to method 2.1), 2.2), 2.3),
And then Continuous plus obtains relative position relation of the rigid body position fixing handle coordinate system in earth coordinates, i.e., described rigid body is determined
The 6DOF information of position handle;Finally give the continuous positional information of the rigid body position fixing handle and aim at directional information;
Existing optics, which catches equipment, can provide high accuracy three-dimensional label coordinate information in real time, by known physics
The calculating conversion of parameter, can clearly obtain the sensing of rigid position fixing handle, and the information that the process provides inherently has more high-precision
Degree, can reach grade, but still a certain degree of error be present, can be produced for functions such as fine sights in game or emulation
It is raw to influence.In order to further eliminate error, improve precision, in the preferred scheme of the present invention, by described in 2.4) by light
Initial data progress data smoothing and the filtering for catching that equipment continuously provides are learned, with impurity screening and error message, reduces error.
Or reduce error by increasing the data acquisition amount of passive optical seizure equipment, improve precision;Can be specifically:
The rigid body position fixing handle sets n label (n is the natural number more than 3), and any 3 pairings in n label obtain
ArriveTo kind of a combinations of pairs, to describedThe coordinate information of kind combinations of pairs calculates simultaneously, chooses average.
In the solution of the present invention, 3) trigger data described in the target data described in belongs to equipment 3D data, 4) belongs to mark
Quasi- button data, need to carry out turning for data format according to the software and hardware requirement of specific game application in actual applications
Change.In preferred embodiments of the present invention, main control unit is further set, format identification built in the main control unit and data conversion journey
And 4) sequence, 3) conversion described in is completed by the format identification and data converter, and detailed process includes:First swum according to operation
The hardware platform and operation system of software of play identify game format, then according to the game format standard handovers 3 identified) and
4) data, including:Played for 2D planes, the 3D target datas obtained by 2) are subjected to 2D projections;Played for 3D, by 2)
The 3D target datas of gained carry out coordinate system conversion of playing;The trigger data obtained by 4) is defined according to game criteria.Institute
The main control unit stated can be arranged in any hardware equipment of running game application program.
In a kind of currently preferred embodiment, participate in aiming in same scene of game simultaneously by multiple operators
And triggering, now 1) described in rigid body position fixing handle quantity be m (m is greater than 1 natural number), 2) described in optics catch
The setting quantity of equipment is a+ (m-1) × b, and wherein a takes 2-8 natural number, and b takes 2-4 natural number;1) the m rigid body
The label locus combination set on position fixing handle is different;Further handle is set to know in described main control unit
Other module, for identifying different rigid body position fixing handles;Described handle identification module is based on being wirelessly transferred matching method identification
The source of described trigger data;Aiming number is identified based on the image recognition mode combined to the label locus simultaneously
According to source.
Described image recognition mode, can be various image-recognizing methods in the prior art, preferably with neutral net
Image is identified algorithm.
Compared with prior art, method of the invention can significantly improve pointing accuracy in shooting game, and reduce
The delay with trigger process is aimed at, while there can be widely compatibility.With《CS》Exemplified by game, using the present invention
Method aim at precision can reach 0.05 pixel, be more than 10 times of conventional method;Speed is existing transmission up to 5ms
More than 1.2 times of mode.From the experience effect of participant in game, using the inventive method, it can eliminate common by essence
Jitter phenomenon caused by error is spent, user is not felt by hysteresis caused by delay.
In addition, the method for the present invention can be used not only for electronic game, e-sports field, it can also be applied to
He is various to need to carry out in the simulated scenario of real-time high-precision aiming and triggering, for example, Military Simulation War gaming is trained, it is many
Virtual scene training for the sports events that operation service training under the virtual environment of high risk industries, a variety of holder tools participate in etc.
Deng.
Brief description of the drawings
Fig. 1 is the scene setting schematic diagram of the methods described of the embodiment of the present invention 1.
Fig. 2 be the embodiment of the present invention 1 gun shaped position fixing handle structural representation.
Fig. 3 is the scene setting schematic diagram of the methods described of the embodiment of the present invention 2.
Fig. 4 is the position fixing handle structural representation used in the embodiment of the present invention 2.
Embodiment
In order to facilitate the understanding of the purposes, features and advantages of the present invention, below in conjunction with the accompanying drawings to the present invention
Embodiment be described in detail.
Many details are elaborated in the following description to facilitate a thorough understanding of the present invention, still the present invention can be with
It is different from other manner described here using other to implement, those skilled in the art can be without prejudice to intension of the present invention
In the case of do similar popularization, therefore the present invention is not limited by following public specific embodiment.
Embodiment 1
A kind of high accuracy for xbox, PS shooting electronic game implements to aim at and triggering analogy method, including:
1) as shown in figure 1, holding the gun shaped position fixing handle 20 and the phase of display screen 30 of 1 rigid by single operation person 10
It is right;8 passive opticals, which are equidistantly laid with, around the place at operator 10 and the place of display screen 30 catches equipment 40;Outside place
Also set up one be used for running game and receive and processing data master control PC 50, master control PC 50 set in set main control chip,
With game format identification and data converter;All passive opticals catch equipment 40 and all establish data with master control PC 50
Connection;Display screen 30 also electrically connects the output content for showing game running with master control PC 50;As shown in Fig. 2 gun shaped positions
On handle 20, the witch ball 21 that 6 specifications determine is rigidly fixed, same rigid body is collectively constituted with gun shaped position fixing handle 20, but
It is not on same straight line, while 1 trigger-type for meeting ergonomics requirement triggering button is set on gun shaped position fixing handle 20
22;
2) after game brings into operation, virtual aim target is exported on display screen 30;It is same that 8 passive opticals catch equipment 40
Shi Lianxu provides real-time earth coordinates information, and the earth three-dimensional coordinate letter of the witch ball 21 on gun shaped position fixing handle 20
Breath;The coordinate system of gun shaped position fixing handle 20 is defined, specifies either direction to be pointed to for it, it is believed that the direction is gun shaped positioning
The sighted direction of handle 20;By the earth three-dimensional coordinate information of reflecting sign ball 21, defined with the gun shaped position fixing handle 20 where it
Coordinate system between set up and answer mapping relations;8 passive opticals catch equipment 40 and so continuously provided to master control PC 50
Above- mentioned information, and then the coordinate system of gun shaped position fixing handle 20 is obtained in earth coordinates by the plug-in Continuous plus of master control PC 50
Relative position relation, i.e. gun shaped position fixing handle 20 6DOF information;Finally give the continuous position of gun shaped position fixing handle 20
Confidence ceases and aimed at directional information;
3) after carrying out game format identification for windows platforms and Apple Macintosh operating system platform, by every group obtained by 2)
3D target datas are changed:Played for 2D planes, according to game criteria, 3D target datas are subjected to 2D projections;For 3D
Plane is played, and according to game criteria, 3D target datas are carried out into coordinate system conversion of playing;With image mould on display screen 30 1)
Formula output gun shaped position fixing handle 20 aims at information for the 3D of virtual target;
4) the triggering button 22 that operator 10 selects a good opportunity on operation gun shaped position fixing handle 20 according to the 3D aimings information of 3) output,
The button trigger data of generation is marked through Bluetooth transmission to master control PC 50, game format identification and data converter according to game
The accurate trigger data to gained is transmitted to games after being defined, and is allowed to be coordinated;
5) games embedded software combines 3) the sensing data of projection and the trigger data 4) defined judges operating result,
And result is exported with image model on display screen 30 1).
Embodiment 2
A kind of high accuracy for common PC shootings electronic game implements to aim at and triggering analogy method, including:
1) as shown in figure 3, participating in playing by 5 operators 10, each operator 10 holds the positioning hand of 1 rigid
Handle 20 is relative with display screen 30;18 passive opticals are equidistantly laid with around the place at operator 10 and the place of display screen 30
Catch equipment 40;One is also set up outside place to be used for running game and receive the master control PC 50, master control PC 50 of simultaneously processing data
Main control chip is set in setting, at game format identification and data converter, position fixing handle recognizer and initial data
Manage program;All passive opticals seizure equipment 40 are all established data with master control PC 50 and are connected;Display screen 30 also with master control PC
50 electrically connect the output content for showing game running;As shown in figure 4, each position fixing handle 20 is the hand of both hands manipulation
Handle, the witch ball 21 that 6-9 specification determines is rigidly fixed on each handle respectively, with position fixing handle 20 collectively constitute it is same just
Body, but be not on same straight line, the set of locations of witch ball 21 is into being different from each gun shaped position fixing handle 20;It is simultaneously each
2 triggering for meeting ergonomics requirement buttons 22 are set to be used for corresponding different operation on gun shaped position fixing handle 20;
2) after game brings into operation, virtual aim target is exported on display screen 30;18 passive opticals catch equipment 40
The earth for continuously providing the witch ball 21 in real-time earth coordinates information, and each gun shaped position fixing handle 20 simultaneously is three-dimensional
Coordinate information;The coordinate system of each gun shaped position fixing handle 20 is defined, specifies either direction to be pointed to for it, it is believed that the direction
That is the sighted direction of the gun shaped position fixing handle 20;By the earth three-dimensional coordinate information of every group of reflecting sign ball 21, with the rifle where it
Set up between the coordinate system that type position fixing handle 20 defines and answer mapping relations;It is anti-by any 3 on each gun shaped position fixing handle 20
Photosphere 21 is matched, and obtains at least 20 kinds of combinations of pairs, at least 20 kinds pairings to the witch ball 21 of each gun shaped position fixing handle 20
The coordinate information of combination calculates simultaneously, chooses average;18 passive opticals catch equipment 40 so continuously to master control PC 50
Above- mentioned information is provided, and then each coordinate system of gun shaped position fixing handle 20 is obtained big by the plug-in Continuous plus of master control PC 50
The relative position relation of ground coordinate system, i.e., the 6DOF information of each gun shaped position fixing handle 20;Finally give each gun shaped positioning
The continuous positional information and aiming directional information of handle 20;
3) after carrying out game format identification for ps platforms, every group of 3D target data obtained by 2) is changed:For
2D planes are played, and according to game criteria, 3D target datas are carried out into 2D projections;Played for 3D planes, will according to game criteria
3D target datas carry out coordinate system conversion of playing;Each gun shaped positioning hand is continuously exported with image model on display screen 30 1)
Handle 20 aims at information for the 3D of virtual target;
4) each operator 10 according to the 3D of 3) output aim at triggering that information selects a good opportunity on operation gun shaped position fixing handle 20 by
Key 22, the button trigger data of generation is through Bluetooth transmission to master control PC 50, and game format identification and data converter are according to trip
Play standard is transmitted to games after being defined to the trigger data of gained, is allowed to be coordinated;
5) the position fixing handle recognizer Built-in Image identification neural network model of the main control chips of master control PC 50, to every group
The locus combination that witch ball 21 is formed carries out image recognition, so as to identify aiming number according to default image reference numeral
According to source;The trigger data that games embedded software combines the sensing data after 3) changing coordinate system and 4) defined judges often
The operating result of individual gun shaped position fixing handle 20, and result is exported with image model on display screen 30 1).
Claims (10)
1. a kind of can be used for aiming at and triggering analogy method during the 3D high-precision reals played, including:
1) it is relative with display screen to hold rigid body position fixing handle for operator;At least three marks are provided with described rigid body position fixing handle
Remember thing and at least one triggering button;Virtual aim target is exported on described display screen;
2) by being continuously acquired the real-time three-dimensional coordinate data A of described label by optics seizure equipment, and according to described
Continuous direction and the vector data B of described rigid body position fixing handle is calculated in data A, specifies the rigid body position fixing handle
The data in any one direction point to data as its aiming;
3) aiming 2) obtained sensing data are projected or changed to gaming platform, with image on the display screen described in 1)
Pattern exports the rigid body position fixing handle and aims at information for the 3D of the virtual target;
4) the triggering button that operator is selected a good opportunity on the operation rigid body position fixing handle according to the 3D aimings information of 3) output, generation
Button trigger data it is converted after transmit to gaming platform;
5) gaming platform embedded software combines sensing data 2) and trigger data 4) and judges operating result, and by result to scheme
As pattern exports on display screen 1).
2. a kind of can be used for aiming at and triggering analogy method during the 3D high-precision reals played, including:
1B) it is relative with display screen to hold rigid body position fixing handle for operator;At least three are provided with described rigid body position fixing handle
Label and at least one triggering button;Virtual aim target is exported on described display screen;
The real-time three-dimensional coordinate data A of described label 2B) is continuously acquired by passive optical seizure equipment, and according to institute
Continuous direction and the vector data B of described rigid body position fixing handle is calculated in the data A stated, specifies the rigid body positioning hand
The data in any one direction of handle point to data as its aiming;
3B) try to achieve the continuous movement velocity of the rigid body position fixing handle, acceleration, rotary speed, spin up degrees of data C;
4B) by 2B) obtained aiming points to data and projected or changed to gaming platform, in 1B) described in display screen on
Image model exports the rigid body position fixing handle and aims at information for the 3D of the virtual target;
Activation threshold value 5B) is set in game or simulated program, works as 3B) obtain data C meet or exceed the threshold value, i.e., reality
Now trigger;Transmitted after the trigger data of generation is converted to gaming platform;
6B) gaming platform embedded software combination 2B) sensing data and 5B) trigger data judge operating result, and by result
With image model in 1B) display screen on export.
3. the method described in any one of claim 1 or 2, it is characterised in that 1) or 1B) described at least three label quilts
It is rigidly disposed within the rigid body position fixing handle, turns into same rigid body with the rigid body position fixing handle, but is not at always
On line.
4. the method described in any one of claim 1 or 2, it is characterised in that 1) or 1B) described in label each described
4-9 are set on rigid body position fixing handle.
5. the method described in any one of claim 1 or 2, it is characterised in that 2) or 2B) described in optics catch equipment grasping
Space above residing for making individual is circular layout 2~20.
6. the method described in any one of claim 1 or 2, it is characterised in that 2) or 2B) described in process especially by following
Method is completed:
2.1) optics described in catches equipment and provides earth coordinates information, and the earth three-dimensional coordinate of described label in real time
Information;
2.2) coordinate system of described rigid body position fixing handle is defined, specifies either direction as the rigid body position fixing handle
Point to, it is believed that the direction is sighted direction;
2.3) by described label in the earth three-dimensional coordinate information 2.1) obtained, passed through with the rigid body position fixing handle where it
2.2) set up between the coordinate system defined and answer mapping relations;
2.4) passive optical described in catches equipment and continuously provides above- mentioned information according to method 2.1), 2.2), 2.3), and then
Continuous plus obtains relative position relation of the rigid body position fixing handle coordinate system in earth coordinates, i.e., described rigid body positioning hand
The 6DOF information of handle;Finally give the continuous positional information of the rigid body position fixing handle and aim at directional information.
7. the method described in any one of claim 1 or 2, it is characterised in that 1) or 1B) in, the rigid body position hand
Handle sets n label (n is the natural number more than 3), and any 3 pairings in n label obtainKind matched group
Close, to describedThe coordinate information of kind combinations of pairs calculates simultaneously, chooses average.
8. the method described in any one of claim 1 or 2, it is characterised in that main control unit, the master control list are further set
Format identification built in member and data converter, 3) conversion described in or 4B) is complete by the format identification and data converter
Into detailed process includes:Game format is first identified according to the hardware platform and operation system of software of running game, then basis
The game format standard handovers 3 identified) or 4B) data, including:For 2D planes play, by 2) or 2B) obtained by 3D
Target data carries out 2D projections;For 3D planes play, by 2) or 2B) obtained by 3D target datas carry out play coordinate system turn
Change.
9. the method described in any one of claim 1 or 2, it is characterised in that:By multiple operators simultaneously in same game
Participate in scene aiming at and triggering, now 1) or 1B) described in rigid body position fixing handle quantity be m (m be greater than 1 nature
Number), 2) or 2B) described in optics to catch the setting quantity of equipment be a+ (m-1) × b, wherein a takes 2-8 natural number, and b takes
2-4 natural number;1) or 1B) the label locus combination that sets on the m rigid body position fixing handle is different;Enter one
Step sets handle identification module, for identifying different rigid body position fixing handles;Described handle identification module is based on being wirelessly transferred
The source of the described trigger data of matching method identification;Simultaneously based on the image recognition side combined to the label locus
Formula identifies the source of target data.
10. the method described in claim 9, it is characterised in that described image recognition mode is the algorithm pair with neutral net
Image is identified.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711076287.6A CN107803025B (en) | 2017-11-05 | 2017-11-05 | Analogy method is aimed at and triggered when a kind of 3D high-precision real |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201711076287.6A CN107803025B (en) | 2017-11-05 | 2017-11-05 | Analogy method is aimed at and triggered when a kind of 3D high-precision real |
Publications (2)
Publication Number | Publication Date |
---|---|
CN107803025A true CN107803025A (en) | 2018-03-16 |
CN107803025B CN107803025B (en) | 2019-03-15 |
Family
ID=61583434
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201711076287.6A Active CN107803025B (en) | 2017-11-05 | 2017-11-05 | Analogy method is aimed at and triggered when a kind of 3D high-precision real |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN107803025B (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108196688A (en) * | 2018-03-20 | 2018-06-22 | 北京诺亦腾科技有限公司 | A kind of handheld device |
CN108196687A (en) * | 2018-03-20 | 2018-06-22 | 北京诺亦腾科技有限公司 | A kind of stage property for virtual reality scenario |
CN108227957A (en) * | 2018-03-20 | 2018-06-29 | 北京诺亦腾科技有限公司 | A kind of handle for carrying rigid body |
CN109464801A (en) * | 2018-10-29 | 2019-03-15 | 奇想空间(北京)教育科技有限公司 | Game station |
CN111179679A (en) * | 2019-12-31 | 2020-05-19 | 广东虚拟现实科技有限公司 | Shooting training method and device, terminal equipment and storage medium |
CN112642141A (en) * | 2020-12-02 | 2021-04-13 | 北京利亚德装备技术有限公司 | Simulated shooting system and coordinate conversion method thereof |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104699247A (en) * | 2015-03-18 | 2015-06-10 | 北京七鑫易维信息技术有限公司 | Virtual reality interactive system and method based on machine vision |
CN105678817A (en) * | 2016-01-05 | 2016-06-15 | 北京度量科技有限公司 | Method for extracting central point of circular image with high speed |
CN106325523A (en) * | 2016-09-07 | 2017-01-11 | 讯飞幻境(北京)科技有限公司 | Man-machine interaction display device and system |
CN206193684U (en) * | 2016-07-19 | 2017-05-24 | 北京诺亦腾科技有限公司 | Virtual reality system |
CN106767548A (en) * | 2017-03-08 | 2017-05-31 | 长春理工大学 | Directive property device and method under the coordinate method detection gun barrel shooting state of space three |
-
2017
- 2017-11-05 CN CN201711076287.6A patent/CN107803025B/en active Active
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104699247A (en) * | 2015-03-18 | 2015-06-10 | 北京七鑫易维信息技术有限公司 | Virtual reality interactive system and method based on machine vision |
CN105678817A (en) * | 2016-01-05 | 2016-06-15 | 北京度量科技有限公司 | Method for extracting central point of circular image with high speed |
CN206193684U (en) * | 2016-07-19 | 2017-05-24 | 北京诺亦腾科技有限公司 | Virtual reality system |
CN106325523A (en) * | 2016-09-07 | 2017-01-11 | 讯飞幻境(北京)科技有限公司 | Man-machine interaction display device and system |
CN106767548A (en) * | 2017-03-08 | 2017-05-31 | 长春理工大学 | Directive property device and method under the coordinate method detection gun barrel shooting state of space three |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108196688A (en) * | 2018-03-20 | 2018-06-22 | 北京诺亦腾科技有限公司 | A kind of handheld device |
CN108196687A (en) * | 2018-03-20 | 2018-06-22 | 北京诺亦腾科技有限公司 | A kind of stage property for virtual reality scenario |
CN108227957A (en) * | 2018-03-20 | 2018-06-29 | 北京诺亦腾科技有限公司 | A kind of handle for carrying rigid body |
CN108227957B (en) * | 2018-03-20 | 2024-01-30 | 北京诺亦腾科技有限公司 | Handle for bearing rigid body |
CN109464801A (en) * | 2018-10-29 | 2019-03-15 | 奇想空间(北京)教育科技有限公司 | Game station |
CN111179679A (en) * | 2019-12-31 | 2020-05-19 | 广东虚拟现实科技有限公司 | Shooting training method and device, terminal equipment and storage medium |
CN111179679B (en) * | 2019-12-31 | 2022-01-28 | 广东虚拟现实科技有限公司 | Shooting training method and device, terminal equipment and storage medium |
CN112642141A (en) * | 2020-12-02 | 2021-04-13 | 北京利亚德装备技术有限公司 | Simulated shooting system and coordinate conversion method thereof |
Also Published As
Publication number | Publication date |
---|---|
CN107803025B (en) | 2019-03-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN107803025B (en) | Analogy method is aimed at and triggered when a kind of 3D high-precision real | |
US20240058691A1 (en) | Method and system for using sensors of a control device for control of a game | |
US6951515B2 (en) | Game apparatus for mixed reality space, image processing method thereof, and program storage medium | |
TWI248030B (en) | Computer input device tracking six degrees of freedom | |
US9504920B2 (en) | Method and system to create three-dimensional mapping in a two-dimensional game | |
JP3413127B2 (en) | Mixed reality device and mixed reality presentation method | |
US9235934B2 (en) | Computer interface employing a wearable article with an absolute pose detection component | |
US7268781B2 (en) | Image display control method | |
US8834245B2 (en) | System and method for lock on target tracking with free targeting capability | |
US11517821B2 (en) | Virtual reality control system | |
CN107469343B (en) | Virtual reality interaction method, device and system | |
EP2711806A1 (en) | Input device, information processing system, information processing device and information processing method | |
CN101991949B (en) | Computer based control method and system of motion of virtual table tennis | |
EP1060772A2 (en) | Apparatus and method to represent mixed reality space shared by plural operators, game apparatus using mixed reality apparatus and interface method thereof | |
CN106621324A (en) | Interactive operation method of VR game | |
JP2008272123A (en) | Program, information memory medium and game apparatus | |
CN106061571A (en) | Interactive virtual reality systems and methods | |
US20090042647A1 (en) | Method and device for controlling a motion-sequence within a simulated game or sports event | |
JP6580619B2 (en) | Information processing method, apparatus, and program for causing computer to execute information processing method | |
CN207886667U (en) | Analogue system is aimed at and triggered when a kind of 3D high-precision reals | |
JP6826626B2 (en) | Viewing program, viewing method, and viewing terminal | |
KR101360888B1 (en) | A communication mobile terminal providing virtual-reality connecting offline action and tele-game method therefor | |
KR101938458B1 (en) | shooting method with rotating mapped images | |
WO2009015500A1 (en) | A method and device for controlling a movement sequence within the course of a simulated game or sport event | |
TWI687257B (en) | Game system and processor and scene movement method of vr game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant |