CN107803025B - Analogy method is aimed at and triggered when a kind of 3D high-precision real - Google Patents

Analogy method is aimed at and triggered when a kind of 3D high-precision real Download PDF

Info

Publication number
CN107803025B
CN107803025B CN201711076287.6A CN201711076287A CN107803025B CN 107803025 B CN107803025 B CN 107803025B CN 201711076287 A CN201711076287 A CN 201711076287A CN 107803025 B CN107803025 B CN 107803025B
Authority
CN
China
Prior art keywords
data
position fixing
rigid body
fixing handle
body position
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201711076287.6A
Other languages
Chinese (zh)
Other versions
CN107803025A (en
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Duliang Technology Co Ltd
Original Assignee
Beijing Duliang Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Duliang Technology Co Ltd filed Critical Beijing Duliang Technology Co Ltd
Priority to CN201711076287.6A priority Critical patent/CN107803025B/en
Publication of CN107803025A publication Critical patent/CN107803025A/en
Application granted granted Critical
Publication of CN107803025B publication Critical patent/CN107803025B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

The present invention aims at when providing a kind of 3D high-precision real for game and triggering analogy method, comprising: it is opposite with display screen that operator holds rigid body position fixing handle;At least three markers and at least one triggering key are provided on rigid body position fixing handle;Virtual aim target is exported on display screen;The real-time three-dimensional coordinate data A that equipment continuously acquires marker is captured by optics, and continuous direction and the vector data B of rigid body position fixing handle are calculated according to A, specifies the data in any one direction of rigid body position fixing handle to aim at as it and is directed toward data;Direction data will be aimed to be projected or converted to gaming platform, the rigid body position fixing handle is exported with image model on a display screen and aims at information for the 3D of the virtual target;Operator selects a good opportunity according to the 3D of output aiming information and operates triggering key, is transmitted to gaming platform after key trigger data is converted;The direction data and trigger data that gaming platform combines judge operating result, and result is exported on a display screen.Method of the invention can significantly improve pointing accuracy in shooting game, and substantially reduce aiming and the delay of trigger process, while can have wider compatibility.

Description

Analogy method is aimed at and triggered when a kind of 3D high-precision real
Technical field
The invention belongs to game, virtual reality, machine vision, Military Simulation field, it is related to a kind of 3D and aims at and triggering Analogy method.
Background technique
In game, virtual reality, military affairs, emulation field, it is often necessary to use the input function of aiming and triggering, the most often The application seen is exactly that the aiming and shooting function of " handle (based on gun shaped) " in game are realized in shooting game.
Shooting game, especially first person shooting game FPS (First-person shooting game) are A mostly important game branch in the world.The virtual portrait that players manipulate in screen no longer as other game come into Row game, but experience game bring visual impact on the spot in person.
Aiming in game at present and the realization for shooting function, it is mainly real by mouse plus key disk or standard game pads Existing, this limits the initiative and the sense of reality of user very much.To improve such restriction, part manufacturer releases various types of body-sensings Rifle, light rifle etc. realize aiming and Trigger Function, these products depend on the principles such as inertia, scanning.But it is existing at present Various aimings and triggering equipment there are lower part or whole issues:
1) two-dimensional operation can only be carried out against screen;
2) retardance is high, and aiming movement is mobile considerably slower than body, and player can clearly perceive delay;
3) three-dimensional accuracy is low, can only carry out rough direction, can not effectively aim at;
4) input function does not have compatibility, can only test, operate a small amount of game or scene, can not manipulate and lead on the market The game of stream or VR software.
In view of above-mentioned background, it is necessary to research and develop the high-precision implementation of one kind and aim at and trigger analogy method, can shoot Pointing accuracy is improved in class game, and reduces aiming and the delay of trigger process, while there can be wider compatibility, makes to join Preferably experience is obtained with person.
Summary of the invention
It is an object of the invention to: analogy method is aimed at and triggered when a kind of high-precision real can be used for game is provided.
Above-mentioned purpose of the invention is achieved through the following technical solutions:
Analogy method is aimed at and triggered when a kind of 3D high-precision real for game is provided, comprising:
1) it is opposite with display screen to hold rigid body position fixing handle for operator;At least three are provided on the rigid body position fixing handle A marker and at least one triggering key;Virtual aim target is exported on the display screen;
2) the real-time three-dimensional coordinate data A that equipment continuously acquires the marker is captured by optics, and according to described Data A continuous direction and the vector data B of the rigid body position fixing handle is calculated, specify the rigid body position fixing handle Any one direction data as its aim at be directed toward data;
3) 2) data are directed toward in the aiming obtained to gaming platform to be projected or converted, on the display screen described in 1) with Image model exports the rigid body position fixing handle and aims at information for the 3D of the virtual target;
4) operator aims at information according to the 3D of 3) output and selects a good opportunity the triggering key operated on the rigid body position fixing handle, Gaming platform is transmitted to after the key trigger data of generation is converted;
5) gaming platform embedded software combines direction data 2) and trigger data 4) to judge operating result, and by result It is exported on display screen 1) with image model.
The present invention also provides analogy method is aimed at and triggered when another 3D high-precision real, comprising:
According to above-mentioned steps 1), 2) obtain it is continuous aim at while be directed toward data, acquire the rigid body position fixing handle Continuous movement velocity, acceleration, rotation speed, rotary acceleration data C;Obtained continuous aiming is directed toward data to trip Play platform is projected or is converted, and exports the rigid body position fixing handle for described with image model on the display screen described in 1) The 3D of virtual target aims at information;Activation threshold value is set in game, simulated program, when data C meets or exceeds the threshold value, Realize triggering;Gaming platform is transmitted to after the trigger data of generation is converted.This method is suitable for through single or combination Movement controls game, for example triggers the scenes such as game " big to recruit " by specific limb action.
Analogy method is aimed at and triggered when 3D high-precision real of the present invention, can be used for a plurality of types of electronic games Scene, including plane shooting, 3D shooting, VR shooting scene, VR acquisition scene, VR climbing scene, Military Simulation etc. need Want the scene for aiming at and operating when high-precision real.
In preferred embodiments of the present invention, 1) at least three markers described in are rigidly disposed the rigid body positioning hand On handle, become same rigid body with the rigid body position fixing handle, but be not on same straight line;It is preferably provided at and is not easy to be blocked Position.
In the solution of the present invention, 1) quantity that the marker described in is arranged on the rigid body position fixing handle is more, obtains Direction data volume it is bigger, more help to improve the precision aimed in real time;But the quantity of marker is also unsuitable excessive.The present invention It is preferred that 4-9 marker is arranged on each rigid body position fixing handle.
In scheme in the present invention, " marker " being arranged on the rigid body position fixing handle is either what active shone Marker is also possible to passive reflective marker;Correspondingly, the optics captures equipment and marks either shining to active The capture equipment that note object is positioned, is also possible to the capture equipment positioned to passive reflective marker object.
In the solution of the present invention, 1) there is no particular limitation for the triggering key form described in, can be it is various forms of can Component of operation, including key, button, trigger, rocking bar etc..
In the method for the present invention, 1) there is no particular limitation for the display screen form described in, can be it is various in the prior art can With the display screen received by scene of game, including traditional fixed display screen, such as video screen, projection cloth, projection curtain wall Etc., it also include new-type packaged type display screen or head virtual display, such as VR glasses, SmartMovie etc..
In turn, in the method for the present invention 1) described in operator to hold rigid body position fixing handle opposite with display screen, also include more Kind concrete mode, for example, operator holds the fixed display such as rigid body position fixing handle and video screen, projection cloth, projection curtain wall Screen is opposite, and operator is implemented to aim at limit to opposite with the rotational angle range of trigger action at this time;Alternatively, operator is held just Body position fixing handle, at the same it is opposite with wear-type virtual monitor to realize by wearing the equipment such as VR glasses, SmartMovie, this When operator own rotation angle without limitation, can be aimed at and be triggered within the scope of full angle.
In the solution of the present invention, 2) it is usually on the space locating for operator that the optics described in, which captures equipment setting position, Side is circular layout;The quantity that equipment setting is captured for optics, needs to be adjusted according to different game modes, single operation In preferred embodiment when individual participates in, no matter which kind of display screen used in 1), the setting quantity that the optics captures equipment is 2 Capture positioning requirements can be met at~20.
In preferred embodiments of the present invention, 2) process described in is completed especially by following methods:
2.1) optics described in captures equipment and provides the earth three-dimensional of earth coordinates information and the marker in real time Coordinate information;
2.2) coordinate system of the rigid body position fixing handle is defined, specifying either direction is that the rigid body positions hand The direction of handle, it is believed that the direction, that is, sighted direction;
2.3) by the marker in the earth three-dimensional coordinate information 2.1) obtained, with the rigid body position fixing handle where it It is set up between coordinate system through 2.2) defining and answers mapping relations;
2.4) passive optical described in captures equipment and continuously provides above- mentioned information according to method 2.1), 2.2), 2.3), And then Continuous plus obtains the rigid body position fixing handle coordinate system in the relative positional relationship of earth coordinates, i.e., the described rigid body is fixed The 6DOF information of position handle;It finally obtains the continuous location information of the rigid body position fixing handle and aims at directional information;
Existing optics captures equipment can provide high accuracy three-dimensional marker coordinate information in real time, by known physics The calculating of parameter converts, and can clearly obtain the direction of rigid position fixing handle, and the information which provides itself has more high-precision Degree, can achieve grade, but still there are a degree of errors, and the functions such as fine sight in game or emulation can be produced It is raw to influence.In order to further eliminate error, improve precision, in the preferred scheme of the present invention, by described in 2.4) by light The initial data progress data smoothing and filtering for capturing that equipment continuously provides are learned, with impurity screening and error message, reduction error. Alternatively, reducing error by the data collection capacity for increasing passive optical capture equipment, improving precision;Specifically it may is that N marker (n is the natural number greater than 3) is arranged in the rigid body position fixing handle, and any 3 pairings in n marker obtain It arrivesTo kind of a combinations of pairs, to describedThe coordinate information of kind combinations of pairs calculates simultaneously, chooses mean value.
In the solution of the present invention, 3) trigger data described in the target data described in belongs to equipment 3D data, 4) belongs to mark Quasi- button data needs to carry out in practical applications turning for data format according to the software and hardware requirement of specific game application It changes.In preferred embodiments of the present invention, main control unit is further set, format identification built in the main control unit and data conversion journey And 4) sequence, 3) conversion described in is completed by the format identification and data converter, and detailed process includes: first to be swum according to operation The hardware platform and operation system of software of play identify game format, then according to the game format standard handovers 3 identified) and 4) data, comprising: be directed to the game of 2D plane, 2) resulting 3D target data is subjected to 2D projection;It, will 2) for 3D game Resulting 3D target data carries out the conversion of game coordinate system;4) resulting trigger data is defined according to game criteria.Institute The main control unit stated can be set in any hardware equipment of running game application program.
In a kind of currently preferred embodiment, participate in aiming at simultaneously in same scene of game by multiple operators And triggering, at this time 1) described in rigid body position fixing handle quantity be m (m is greater than 1 natural number), 2) described in optics capture The setting quantity of equipment is a+ (m-1) × b, and wherein a takes the natural number of 2-8, and b takes the natural number of 2-4;1) the m rigid body The marker spatial position combination being arranged on position fixing handle is different;Handle is further arranged in the main control unit to know Other module, for identification different rigid body position fixing handle;The handle identification module is based on wireless transmission matching method identification The source of the trigger data;Aiming number is identified based on the image recognition mode combined to the marker spatial position simultaneously According to source.
The image recognition mode can be various image-recognizing methods in the prior art, preferably with neural network Algorithm identifies image.
Compared with prior art, method of the invention can significantly improve pointing accuracy in shooting game, and reduce The delay with trigger process is aimed at, while there can be wider compatibility.By taking " Counter-Strike " game as an example, using the present invention Method aim at precision can achieve 0.05 pixel, be 10 times of conventional method or more;Speed is existing transmission up to 5ms 1.2 times or more of mode.From the experience effect of participant in game, using the method for the present invention, it can eliminate common by essence Jitter phenomenon caused by error is spent, user is not felt by hysteresis caused by delay.
In addition, method of the invention can be used not only for electronic game, e-sports field, it can also be applied to In his the various simulated scenarios for needing to carry out real-time high-precision aiming and triggering, for example, the training of Military Simulation War gaming, many Virtual scene training for the sports events that operation service training under the virtual environment of high risk industries, a variety of holder tools participate in etc. Deng.
Detailed description of the invention
Fig. 1 is the scene setting schematic diagram of 1 the method for the embodiment of the present invention.
Fig. 2 be the embodiment of the present invention 1 gun shaped position fixing handle structural schematic diagram.
Fig. 3 is the scene setting schematic diagram of 2 the method for the embodiment of the present invention.
Fig. 4 is position fixing handle structural schematic diagram used in the embodiment of the present invention 2.
Specific embodiment
In order to make the foregoing objectives, features and advantages of the present invention clearer and more comprehensible, with reference to the accompanying drawing to the present invention Specific embodiment be described in detail.
In the following description, numerous specific details are set forth in order to facilitate a full understanding of the present invention, but the present invention can be with Implemented using other than the one described here other way, those skilled in the art can be without prejudice to intension of the present invention In the case of do similar popularization, therefore the present invention is not limited by the specific embodiments disclosed below.
Embodiment 1
A kind of high-precision implementation aiming and triggering analogy method for xbox, PS shooting electronic game, comprising:
1) as shown in Figure 1, holding the gun shaped position fixing handle 20 and 30 phase of display screen of 1 rigid by single operation person 10 It is right;8 passive opticals, which are equidistantly laid with, around the place at 30 place of operator 10 and display screen captures equipment 40;Outside place One is also set up for running game and receives and processes the master control PC 50 of data, master control PC 50 be arranged in set main control chip, With game format identification and data converter;All passive opticals capture equipment 40 and all establish data with master control PC 50 Connection;Display screen 30 is also electrically connected the output content for showing game running with master control PC 50;As shown in Fig. 2, gun shaped positions On handle 20, it is rigidly fixed the witch ball 21 that 6 specifications determine, collectively constitutes same rigid body with gun shaped position fixing handle 20, but It is not on same straight line, while 1 trigger-type triggering key for meeting ergonomics requirement is set on gun shaped position fixing handle 20 22;
2) after game brings into operation, virtual aim target is exported on display screen 30;It is same that 8 passive opticals capture equipment 40 Shi Lianxu provides the earth three-dimensional coordinate letter of real-time earth coordinates information and the witch ball 21 on gun shaped position fixing handle 20 Breath;The coordinate system of gun shaped position fixing handle 20 is defined, specified either direction is directed toward for it, it is believed that the direction, that is, gun shaped positioning The sighted direction of handle 20;By the earth three-dimensional coordinate information of reflecting sign ball 21, defined with the gun shaped position fixing handle 20 where it Coordinate system between set up and answer mapping relations;8 passive opticals capture equipment 40 and so continuously provide to master control PC 50 Above- mentioned information, and then 20 coordinate system of gun shaped position fixing handle is obtained in earth coordinates by 50 plug-in Continuous plus of master control PC Relative positional relationship, i.e. the 6DOF information of gun shaped position fixing handle 20;Finally obtain the continuous position of gun shaped position fixing handle 20 Confidence breath and aiming directional information;
3) after carrying out game format identification for windows platform and Apple Macintosh operating system platform, by 2) resulting every group 3D target data is converted: being directed to the game of 2D plane, according to game criteria, 3D target data is carried out 2D projection;For 3D 3D target data is carried out the conversion of game coordinate system according to game criteria by plane game;With image mould on display screen 30 1) Formula exports gun shaped position fixing handle 20 and aims at information for the 3D of virtual target;
4) operator 10 aims at information according to the 3D of 3) output and selects a good opportunity the triggering key 22 operated on gun shaped position fixing handle 20, The key trigger data of generation is through Bluetooth transmission to master control PC 50, and game format identification and data converter are according to game mark Standard is transmitted to games after being defined to resulting trigger data, is allowed to be cooperated;
5) games embedded software combines 3) the direction data of projection and the trigger data 4) defined to judge operating result, And result is exported on display screen 30 1) with image model.
Embodiment 2
A kind of high-precision implementation aiming and triggering analogy method for common PC shooting electronic game, comprising:
1) as shown in figure 3, participating in game by 5 operators 10, each operator 10 holds the positioning hand of 1 rigid Handle 20 and display screen 30 are opposite;18 passive opticals are equidistantly laid with around the place at 30 place of operator 10 and display screen Capture equipment 40;One is also set up outside place for running game and the master control PC 50, master control PC 50 that receive and process data Main control chip is set in setting, at game format identification and data converter, position fixing handle recognizer and initial data Manage program;All passive opticals capture equipment 40 and all establish data connection with master control PC 50;Display screen 30 also with master control PC 50 are electrically connected the output content for showing game running;As shown in figure 4, each position fixing handle 20 is the hand of both hands manipulation Handle is rigidly fixed the witch ball 21 that 6-9 specification determines on each handle respectively, with position fixing handle 20 collectively constitute it is same just Body, but be not on same straight line, the set of locations of witch ball 21 is at being different from each gun shaped position fixing handle 20;It is each simultaneously The triggering key 22 that 2 meet ergonomics requirement is arranged on gun shaped position fixing handle 20 to be used to correspond to different operations;
2) after game brings into operation, virtual aim target is exported on display screen 30;18 passive opticals capture equipment 40 The earth for continuously providing real-time earth coordinates information and the witch ball 21 on each gun shaped position fixing handle 20 simultaneously is three-dimensional Coordinate information;The coordinate system of each gun shaped position fixing handle 20 is defined, specified either direction is directed toward for it, it is believed that the direction That is the sighted direction of the gun shaped position fixing handle 20;By the earth three-dimensional coordinate information of every group of reflecting sign ball 21, with the rifle where it It is set up between the coordinate system that type position fixing handle 20 defines and answers mapping relations;It is anti-by any 3 on each gun shaped position fixing handle 20 Photosphere 21 is matched, and at least 20 kinds of combinations of pairs are obtained, at least 20 kinds pairings to the witch ball 21 of each gun shaped position fixing handle 20 Combined coordinate information calculates simultaneously, chooses mean value;18 passive opticals capture equipment 40 so continuously to master control PC 50 Above- mentioned information are provided, and then each 20 coordinate system of gun shaped position fixing handle is obtained big by 50 plug-in Continuous plus of master control PC The relative positional relationship of ground coordinate system, i.e., the 6DOF information of each gun shaped position fixing handle 20;Finally obtain each gun shaped positioning The continuous location information and aiming directional information of handle 20;
3) after carrying out game format identification for ps platform, 2) resulting every group of 3D target data is converted: being directed to 3D target data is carried out 2D projection according to game criteria by 2D plane game;It will according to game criteria for 3D plane game 3D target data carries out the conversion of game coordinate system;Each gun shaped positioning hand is continuously exported with image model on display screen 30 1) Handle 20 aims at information for the 3D of virtual target;
4) each operator 10 according to the 3D of 3) output aim at information select a good opportunity operate triggering on gun shaped position fixing handle 20 by Key 22, the key trigger data of generation is through Bluetooth transmission to master control PC 50, and game format identification and data converter are according to trip Play standard is transmitted to games after being defined to resulting trigger data, is allowed to be cooperated;
5) the position fixing handle recognizer Built-in Image of 50 main control chip of master control PC identifies neural network model, to every group The spatial position combination that witch ball 21 is constituted carries out image recognition, to identify aiming number according to preset image reference numeral According to source;Games embedded software combines the direction data after 3) converting coordinate system and the trigger data judgement 4) defined every The operating result of a gun shaped position fixing handle 20, and result is exported on display screen 30 1) with image model.

Claims (8)

1. analogy method is aimed at and triggered when a kind of 3D high-precision real for game, comprising:
1) it is opposite with display screen to hold rigid body position fixing handle for operator;N are rigidly provided on the rigid body position fixing handle Passive reflective marker, n are greater than 3 natural number and at least one triggering key;The n passive reflective markers Become same rigid body with rigid body position fixing handle, but is not on same straight line;Virtual aim target is exported on the display screen;
2) the real-time three-dimensional coordinate data A that equipment continuously acquires the passive reflective marker is captured by passive optical, And continuous direction and the vector data B of the rigid body position fixing handle are calculated according to the data A, it specifies described rigid The data in any one direction of body position fixing handle aim at as it and are directed toward data;By appointing in n passive reflective markers It anticipates 3 and matches, obtainKind combinations of pairs, to describedThe coordinate information of kind combinations of pairs calculates simultaneously, chooses mean value;
3) 2) data are directed toward in the aiming obtained to gaming platform to be projected or converted, with image on the display screen described in 1) Mode exports the rigid body position fixing handle and aims at information for the 3D of the virtual target;
4) operator aims at information according to the 3D of 3) output and selects a good opportunity the triggering key operated on the rigid body position fixing handle, generates Key trigger data it is converted after be transmitted to gaming platform;
5) gaming platform embedded software combines direction data 2) and trigger data 4) to judge operating result, and by result to scheme As mode exports on display screen 1).
2. analogy method is aimed at and triggered when a kind of 3D high-precision real for game, comprising:
1B) it is opposite with display screen to hold rigid body position fixing handle for operator;N are rigidly provided on the rigid body position fixing handle Passive reflective marker, n are greater than 3 natural number and at least one triggering key;The n passive reflective markers Become same rigid body with rigid body position fixing handle, but is not on same straight line;Virtual aim target is exported on the display screen;
The real-time three-dimensional coordinate data A that equipment continuously acquires the passive reflective marker 2B) is captured by passive optical, And continuous direction and the vector data B of the rigid body position fixing handle are calculated according to the data A, it specifies described rigid The data in any one direction of body position fixing handle aim at as it and are directed toward data;By appointing in n passive reflective markers It anticipates 3 and matches, obtainKind combinations of pairs, to describedThe coordinate information of kind combinations of pairs calculates simultaneously, chooses mean value;
3B) acquire continuous movement velocity, acceleration, the rotation speed, rotary acceleration data C of the rigid body position fixing handle;
Data 4B) are directed toward in aiming that 2B) is obtained to be projected or converted to gaming platform, in 1B) described in display screen on Image model exports the rigid body position fixing handle and aims at information for the 3D of the virtual target;
Activation threshold value 5B) is set in game or simulated program, works as 3B) obtain data C meet or exceed the threshold value, i.e., in fact Now trigger;Gaming platform is transmitted to after the trigger data of generation is converted;
6B) gaming platform embedded software combination 2B) direction data and 5B) trigger data judge operating result, and by result With image model in 1B) display screen on export.
3. method described in claims 1 or 2 any one, which is characterized in that 1) or 1B) the passive reflective marker exists 4-9 are arranged on each rigid body position fixing handle.
4. method described in claims 1 or 2 any one, which is characterized in that 2) or 2B) described in passive optical capture equipment The space above locating for operator is circular layout 2~20.
5. method described in claims 1 or 2 any one, which is characterized in that 2) or 2B) described in process especially by following Method is completed:
2.1) passive optical described in captures equipment and provides earth coordinates information and the passive reflective marker in real time The earth three-dimensional coordinate information;
2.2) coordinate system of the rigid body position fixing handle is defined, specifying either direction is the rigid body position fixing handle It is directed toward, it is believed that the direction, that is, sighted direction;
2.3) the passive reflective marker is positioned in the earth three-dimensional coordinate information 2.1) obtained with the rigid body where it Handle is set up between the coordinate system through 2.2) defining and answers mapping relations;
2.4) passive optical described in captures equipment and continuously provides above- mentioned information according to method 2.1), 2.2), 2.3), in turn Continuous plus obtains the rigid body position fixing handle coordinate system in the relative positional relationship of earth coordinates, i.e., the described rigid body positions hand The 6DOF information of handle;It finally obtains the continuous location information of the rigid body position fixing handle and aims at directional information.
6. method described in claims 1 or 2 any one, which is characterized in that main control unit, the master control list is further arranged Format identification built in member and data converter, 3) conversion described in or 4B) is complete by the format identification and data converter At detailed process includes: first to identify game format according to the hardware platform and operation system of software of running game, then basis The game format standard handovers 3 identified) or 4B) data, comprising: be directed to the game of 2D plane, by 2) or 2B) resulting 3D Target data carries out 2D projection;For 3D plane game, by 2) or 2B) resulting 3D target data carries out game coordinate system and turns It changes.
7. method described in claims 1 or 2 any one, it is characterised in that: by multiple operators simultaneously in same game Participate in scene aiming at and triggering, at this time 1) or 1B) described in rigid body position fixing handle quantity be m, m is greater than 1 nature Number, 2) it is a+ (m-1) × b that the passive optical described in or 2B), which captures the setting quantity of equipment, and wherein a takes the natural number of 2-8, b Take the natural number of 2-4;1) or 1B) the passive reflective marker spatial position combination that is arranged on the m rigid body position fixing handle It is different;Handle identification module is further set, for identification different rigid body position fixing handles;The handle identification module Source based on the wireless transmission matching method identification trigger data;Simultaneously based on empty to the passive reflective marker Between the image recognition mode of position grouping identify the source of target data.
8. method of claim 7, which is characterized in that the image recognition mode is the algorithm with neural network to figure As being identified.
CN201711076287.6A 2017-11-05 2017-11-05 Analogy method is aimed at and triggered when a kind of 3D high-precision real Active CN107803025B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201711076287.6A CN107803025B (en) 2017-11-05 2017-11-05 Analogy method is aimed at and triggered when a kind of 3D high-precision real

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201711076287.6A CN107803025B (en) 2017-11-05 2017-11-05 Analogy method is aimed at and triggered when a kind of 3D high-precision real

Publications (2)

Publication Number Publication Date
CN107803025A CN107803025A (en) 2018-03-16
CN107803025B true CN107803025B (en) 2019-03-15

Family

ID=61583434

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201711076287.6A Active CN107803025B (en) 2017-11-05 2017-11-05 Analogy method is aimed at and triggered when a kind of 3D high-precision real

Country Status (1)

Country Link
CN (1) CN107803025B (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108196687A (en) * 2018-03-20 2018-06-22 北京诺亦腾科技有限公司 A kind of stage property for virtual reality scenario
CN108196688A (en) * 2018-03-20 2018-06-22 北京诺亦腾科技有限公司 A kind of handheld device
CN108227957B (en) * 2018-03-20 2024-01-30 北京诺亦腾科技有限公司 Handle for bearing rigid body
CN109464801A (en) * 2018-10-29 2019-03-15 奇想空间(北京)教育科技有限公司 Game station
CN111179679B (en) * 2019-12-31 2022-01-28 广东虚拟现实科技有限公司 Shooting training method and device, terminal equipment and storage medium
CN112642141B (en) * 2020-12-02 2022-02-25 北京利亚德装备技术有限公司 Simulated shooting system and coordinate conversion method thereof

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104699247A (en) * 2015-03-18 2015-06-10 北京七鑫易维信息技术有限公司 Virtual reality interactive system and method based on machine vision
CN105678817A (en) * 2016-01-05 2016-06-15 北京度量科技有限公司 Method for extracting central point of circular image with high speed
CN106325523A (en) * 2016-09-07 2017-01-11 讯飞幻境(北京)科技有限公司 Man-machine interaction display device and system
CN206193684U (en) * 2016-07-19 2017-05-24 北京诺亦腾科技有限公司 Virtual reality system
CN106767548A (en) * 2017-03-08 2017-05-31 长春理工大学 Directive property device and method under the coordinate method detection gun barrel shooting state of space three

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104699247A (en) * 2015-03-18 2015-06-10 北京七鑫易维信息技术有限公司 Virtual reality interactive system and method based on machine vision
CN105678817A (en) * 2016-01-05 2016-06-15 北京度量科技有限公司 Method for extracting central point of circular image with high speed
CN206193684U (en) * 2016-07-19 2017-05-24 北京诺亦腾科技有限公司 Virtual reality system
CN106325523A (en) * 2016-09-07 2017-01-11 讯飞幻境(北京)科技有限公司 Man-machine interaction display device and system
CN106767548A (en) * 2017-03-08 2017-05-31 长春理工大学 Directive property device and method under the coordinate method detection gun barrel shooting state of space three

Also Published As

Publication number Publication date
CN107803025A (en) 2018-03-16

Similar Documents

Publication Publication Date Title
CN107803025B (en) Analogy method is aimed at and triggered when a kind of 3D high-precision real
CN107820593B (en) Virtual reality interaction method, device and system
CN105138135B (en) Wear-type virtual reality device and virtual reality system
US7268781B2 (en) Image display control method
US9799121B2 (en) Control device for communicating visual information
US9690376B2 (en) Wireless wrist computing and control device and method for 3D imaging, mapping, networking and interfacing
US11517821B2 (en) Virtual reality control system
US9588730B2 (en) Mobile tele-immersive gameplay
JP3413127B2 (en) Mixed reality device and mixed reality presentation method
US8241125B2 (en) Apparatus and method of interaction with a data processor
US7961909B2 (en) Computer interface employing a manipulated object with absolute pose detection component and a display
US6951515B2 (en) Game apparatus for mixed reality space, image processing method thereof, and program storage medium
JP5300777B2 (en) Program and image generation system
US10510189B2 (en) Information processing apparatus, information processing system, and information processing method
CN107469343B (en) Virtual reality interaction method, device and system
WO2015180497A1 (en) Motion collection and feedback method and system based on stereoscopic vision
CN103732299B (en) Utilize three-dimensional devices and the 3d gaming device of virtual touch
CN202150897U (en) Body feeling control game television set
CN106621324A (en) Interactive operation method of VR game
CN104246664B (en) The transparent display virtual touch device of pointer is not shown
CN105617658A (en) Multiplayer moving shooting game system based on real indoor environment
JP2008272123A (en) Program, information memory medium and game apparatus
KR101811809B1 (en) Arcade game system by 3D HMD
CN111228791A (en) Real person AR shooting game equipment, and shooting fighting system and method based on AR technology
CN112973110A (en) Cloud game control method and device, network television and computer readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant