TWI687257B - Game system and processor and scene movement method of vr game - Google Patents
Game system and processor and scene movement method of vr game Download PDFInfo
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Description
本發明係關於一種虛擬實境相關領域,尤指一種虛擬實境之遊戲系統、處理器及虛擬遊戲場景移動方法。 The invention relates to a virtual reality related field, in particular to a virtual reality game system, processor and virtual game scene moving method.
虛擬實境(virtual reality,VR),是利用電腦產生一個三維空間的虛擬世界,提供使用者虛擬視覺感受,讓使用者感覺彷彿身歷其境,可以即時、沒有限制地觀察三維空間內的事物,其中,使用者進行位置移動時,電腦可以根據使用者之移動,變化虛擬世界所影像。 Virtual reality (VR) is the use of a computer to generate a virtual world in a three-dimensional space, providing users with a virtual visual experience, allowing users to feel as if they are in the environment, and can observe things in the three-dimensional space in real time and without restrictions. Among them, when the user moves the position, the computer can change the image of the virtual world according to the user's movement.
一般虛擬實境裝置包含頭戴裝置、感測器及計算處理器,計算處理器用以將虛擬世界顯示於頭戴裝置,感測器則用來感知使用者的位置、旋轉角度及操控動作,計算處理器根據感測器及頭戴裝置決定頭戴裝置顯示之影像。 The general virtual reality device includes a head-mounted device, a sensor, and a computing processor. The computing processor is used to display the virtual world on the head-mounted device, and the sensor is used to sense the user's position, rotation angle, and control actions. The processor determines the image displayed by the head-mounted device according to the sensor and the head-mounted device.
再者,現行虛擬實境遊戲為了增加臨場感與互動感,都會根據使用者之操作於虛擬世界內產生移動及影像變化,其中,為了控制於虛擬世界內影像產生移動及變化,使用者大多可透過兩種方式操作。 In addition, in order to increase the sense of presence and interaction, current virtual reality games will generate movement and image changes in the virtual world according to the user's operation. Among them, in order to control the movement and change of images in the virtual world, most users can Operate in two ways.
第一種操作方式是使用者透過不斷搖動感測器,以使虛擬世界內影像產生移動與變化;然而,此種方式只能透過手部不斷搖動感測器,才能夠 使虛擬世界之影像移動及變化,因此,容易讓使用者產生手酸及疲累感,而降低使用者玩樂意願。 The first operation method is that the user continuously shakes the sensor to cause the image in the virtual world to move and change; however, this method can only be achieved by continuously shaking the sensor through the hand The images of the virtual world are moved and changed. Therefore, it is easy for users to feel sore and tired, and to reduce their willingness to play.
第二種操作方式是使用者於虛擬實境跑步機上移動,由計算處理器偵測使用者於虛擬實境跑步機移動之狀態,將對應移動及變化虛擬世界之影像,藉以滿足虛擬實境應用的移動操控需求;然而,此種方式需要使用者不斷走動或跑步,才能夠使虛擬世界之影像移動及變化,因此,容易讓使用者產生疲累感,而降低使用者玩樂意願。 The second mode of operation is that the user moves on the virtual reality treadmill. The computing processor detects the user's state of movement on the virtual reality treadmill, and will correspond to the movement and change the image of the virtual world to meet the virtual reality. The application's mobile control needs; however, this method requires the user to continuously move or run to move and change the image of the virtual world. Therefore, it is easy to make the user feel tired and reduce the user's willingness to play.
為解決上述課題,本發明提供一種虛擬實境之遊戲系統、處理器及虛擬遊戲場景移動方法,提供使用者以簡單且快速之方式,於虛擬遊戲場景內移動之效果。 In order to solve the above-mentioned problems, the present invention provides a virtual reality game system, a processor, and a virtual game scene movement method, which provide users with the effect of moving within a virtual game scene in a simple and fast manner.
本發明之一項實施例提供一種虛擬實境之遊戲系統,其包含:一頭戴裝置,其用以顯示一虛擬遊戲場景;一操控器,其提供使用者觸發產生一第一操控訊號;以及一處理器,其與頭戴裝置及操控器耦接,處理器提供顯示於頭戴裝置之虛擬遊戲場景,處理器於虛擬遊戲場景內顯示複數定位點;處理器根據接收到第一操控訊號,產生一移動對準線,移動對準線對應指向於其中一定位點,令虛擬遊戲場景所呈現之影像由符合一第一位置之影像移動變化為符合一第二位置之影像。 An embodiment of the present invention provides a virtual reality game system, which includes: a head-mounted device for displaying a virtual game scene; a controller, which provides a trigger for the user to generate a first control signal; and A processor coupled to the head-mounted device and the controller, the processor provides a virtual game scene displayed on the head-mounted device, the processor displays a plurality of anchor points in the virtual game scene; the processor receives the first control signal, A moving alignment line is generated, and the moving alignment line corresponds to one of the positioning points, so that the image presented in the virtual game scene changes from the image movement corresponding to a first position to the image corresponding to a second position.
本發明之一項實施例提供一種虛擬實境之處理器,其用以接收與控制操控器及頭戴裝置,處理器包含:一場景模組,其具有一虛擬遊戲場景及佈設於虛擬遊戲場景內之複數定位點;一通訊模組,其與操控器、頭戴裝置及 場景模組耦接,通訊模組將虛擬遊戲場景顯示於頭戴裝置,通訊模組用以接收觸發操控器所產生之一第一操控訊號;以及一產生模組,其與通訊模組耦接,產生模組根據第一操控訊號產生一移動對準線,移動對準線呈現於虛擬遊戲場景內,且瞄準其中一定位點,其中,當移動對準線對應指向於其中一定位點時,令虛擬遊戲場景所呈現之影像由符合一第一位置之影像變化為符合一第二位置之影像。 An embodiment of the present invention provides a virtual reality processor for receiving and controlling a controller and a head-mounted device. The processor includes: a scene module with a virtual game scene and a virtual game scene Plural positioning points within; a communication module, which is connected with the controller, the head-mounted device and The scene module is coupled, the communication module displays the virtual game scene on the head-mounted device, the communication module is used to receive a first control signal generated by the trigger controller; and a generation module, which is coupled to the communication module , The generating module generates a moving alignment line according to the first control signal, the moving alignment line is presented in the virtual game scene, and is aimed at one of the positioning points, wherein, when the moving alignment line corresponds to one of the positioning points, The image presented in the virtual game scene is changed from an image corresponding to a first position to an image corresponding to a second position.
本發明之一項實施例提供一種虛擬實境之虛擬遊戲場景移動方法,其包含:於使用者配戴之一頭戴裝置顯示一虛擬遊戲場景,虛擬遊戲場景內顯示複數定位點;使用者於虛擬遊戲場景內之一第一位置,觸發一操控器以於虛擬遊戲場景顯示一移動對準線;以及使用者透過操控器將移動對準線對應指向於其中一定位點,令虛擬遊戲場景所呈現之影像由符合該第一位置之影像移動變化至符合一第二位置之影像。 An embodiment of the present invention provides a method for moving a virtual game scene in a virtual reality, which includes: displaying a virtual game scene on a head-mounted device worn by a user, and displaying a plurality of anchor points in the virtual game scene; A first position in the virtual game scene, triggering a manipulator to display a mobile alignment line in the virtual game scene; and the user directs the mobile alignment line to one of the positioning points through the manipulator, so that the virtual game scene The presented image changes from the image corresponding to the first position to the image corresponding to a second position.
藉由上述,本發明虛擬實境之遊戲系統、處理器及虛擬遊戲場景移動方法,能夠根據使用者觸發操控器於虛擬遊戲場景中產生之移動對準線,藉由移動對準線指向於其中一定位點,令虛擬遊戲場景瞬間移動至欲到達之定位點所在位置且產生對應之影像;藉此,改善習知需要不斷搖動手部或移動腳步,才能夠移動及改變虛影遊戲場景之影像缺點,減少使用者於遊戲時之疲累感,進而提升使用者之玩樂意願,同時能夠達到遊戲臨場感之效果。 Based on the above, the virtual reality game system, processor and virtual game scene movement method of the present invention can be based on the user to trigger the movement alignment line generated in the virtual game scene by the controller, and the movement alignment line can be directed into it An anchor point, which allows the virtual game scene to instantly move to the location of the anchor point to be reached and produce a corresponding image; thereby, to improve the conventional knowledge, you need to constantly shake your hands or move your feet to be able to move and change the image of the virtual game scene Disadvantages, reduce the user's sense of fatigue during the game, thereby enhancing the user's willingness to play, and at the same time can achieve the effect of the game presence.
100:遊戲系統 100: gaming system
10:頭戴裝置 10: headset
20:虛擬遊戲場景 20: Virtual game scene
21:定位點 21: anchor point
211:專屬記號 211: Exclusive mark
22:待擊物 22: target
30:操控器 30: Manipulator
31:感應模組 31: Sensor module
40:處理器 40: processor
41:場景模組 41: Scene Module
42:通訊模組 42: Communication module
43:偵測模組 43: Detection module
44:產生模組 44: Generate module
441:移動對準線 441: Move alignment
442:射擊對準線 442: Shooting alignment
a1:第一位置 a1: first position
32:控制鍵 32: Control keys
a2:第二位置 a2: second position
圖1係本發明之遊戲系統連結方塊示意圖。 FIG. 1 is a schematic diagram of the connection block of the game system of the present invention.
圖2係本發明之處理器架構方塊示意圖。 2 is a block diagram of the processor architecture of the present invention.
圖3係本發明虛擬遊戲場景實施例示意圖。 3 is a schematic diagram of an embodiment of a virtual game scene of the present invention.
圖4係本發明實施例示意圖(一),表示移動對準線指向於其中一定位點。 FIG. 4 is a schematic diagram (1) of an embodiment of the present invention, showing that the moving alignment line points to one of the positioning points.
圖5係本發明實施例示意圖(二),表示由第一位置瞬間移動至第二位置。 5 is a schematic diagram (2) of an embodiment of the present invention, showing instantaneous movement from a first position to a second position.
圖6係本發明實施例示意圖(三),表示射擊對準線對待擊物進行射擊。 FIG. 6 is a schematic diagram (3) of an embodiment of the present invention, showing a shooting alignment line for shooting an object to be hit.
為便於說明本發明於上述發明內容一欄中所表示的中心思想,茲以具體實施例表達。實施例中各種不同物件係按適於說明之比例、尺寸、變形量或位移量而描繪,而非按實際元件的比例予以繪製,合先敘明。 In order to facilitate the description of the central idea of the present invention in the column of the above summary of the invention, it is expressed in a specific embodiment. In the embodiments, various objects are drawn according to the proportion, size, deformation or displacement suitable for description, rather than drawn according to the proportion of actual elements, which will be described first.
請參閱圖1至圖6所示,本發明提供一種虛擬實境之遊戲系統100,其包含:一頭戴裝置10,其配戴於使用者之頭部,並且頭戴裝置10能夠顯示一虛擬遊戲場景20供使用者觀看。
Please refer to FIG. 1 to FIG. 6, the present invention provides a virtual
一操控器30,其提供使用者觸發產生一第一操控訊號或一第二操控訊號,以於虛擬遊戲場景20內產生不同之互動效果。操控器30具有一感應模組31及兩控制鍵32,感應模組31能夠產生定位訊號,兩控制鍵32分別提供使用者觸發產生第一操控訊號或第二操控訊號,於本發明實施例中,操控器30係VIVE控制器;操控器30用以裝配於虛擬實境用之槍枝。
A
於本發明其它可能實施例中,使用者能夠透過不同按壓方式產生第一操控訊號或第二操控訊號,例如:短按所述控制鍵32以產生第一操控訊號,長按所述控制鍵32以產生第二操控訊號。
In other possible embodiments of the present invention, the user can generate the first control signal or the second control signal through different pressing methods, for example: short press the
一處理器40,其與頭戴裝置10及操控器30耦接,於本發明實例中,處理器40與頭戴裝置10及操控器30係無線連接。處理器40提供顯示於頭戴裝置10之虛擬遊戲場景20,以及接收操控器30觸發之第一操控訊號或第二操控訊號。
A
本發明之處理器40包含:一場景模組41,其具有虛擬遊戲場景20、佈設於虛擬遊戲場景20內之複數定位點21與複數待擊物22,其中,虛擬遊戲場景20為三維影像;場景模組41對應各定位點21設有一專屬記號211,於本發明實施例中,專屬記號211係阿拉伯數字,各定位點21所對應之專屬記號211分別為1、2、3...,以此類推排序,其中,所述定位點21之數量依據設定而定,本發明不以此為限。
The
一通訊模組42,其與頭戴裝置10、操控器30及場景模組41無線訊號連接,通訊模組42提供將虛擬遊戲場景20傳送至頭戴裝置10,以於頭戴裝置10顯示虛擬遊戲場景20;通訊模組42用以接收觸發操控器30所產生之第一操控訊號或第二操控訊號。
A
一偵測模組43,其與通訊模組42耦接,偵測模組43提供感測頭戴裝置10之觀看角度,偵測模組43將感測到接收頭戴裝置10之觀看角度傳送至場景模組41,由場景模組41將符合觀看角度的虛擬遊戲場景20之影像透過通訊模組42傳送至頭戴裝置10。
A
再者,偵測模組43能夠接收到感應模組31所產生定位訊號,並且根據感應模組31之定位訊號得知操控器30所在位置。
Furthermore, the
一產生模組44,其與偵測模組43及通訊模組42耦接,產生模組44根據第一操控訊號產生一移動對準線441,移動對準線441會呈現於虛擬遊戲場
景20內,此時,偵測模組43根據感測操控器30所在位置,使移動對準線441能夠對應指向且瞄準於其中一定位點21,藉以使虛擬遊戲場景20所呈現之影像能夠由符合一第一位置a1之影像移動變化為符合一第二位置a2之影像,其中,第一位置a1為使用者出現於虛擬遊戲場景20內之原始位置,而第一位置a1會對應於其中一定位點21及符合所述定位點21之專屬記號211;而第二位置a2係對應於被移動對準線441瞄準之定位點21,如圖5所示。
A
產生模組44根據第二操控訊號產生一射擊對準線442,此時,偵測模組43根據感測操控器30所在位置,使射擊對準線442能夠對應指向且瞄準於虛擬遊戲場景20所顯示之所述待擊物22,以進行射擊,其中,移動對準線441與射擊對準線442於虛擬遊戲場景20所呈現之視覺影像不同,於本發明實施例中,移動對準線441與射擊對準線442呈現不同顏色與線條。
The generating
經由前述遊戲系統100,本發明提供一種虛擬實境之虛擬遊戲場景移動方法,其包含:將頭戴裝置10及操控器30與處理器40無線連接,而使用者能夠將頭戴裝置10配戴於頭部,並於手部握持操控器30;其中,處理器40會透過通訊模組42將場景模組41中之虛擬遊戲場景20顯示於頭戴裝置10中。
Through the
於遊戲過程中,使用者位於虛擬遊戲場景20內之第一位置a1時,能夠透過觸發操控器30之控制鍵32,以產生第一操控訊號,而產生模組44於接收到第一操控訊號時,在虛擬遊戲場景20產生且顯示移動對準線441。
During the game, when the user is at the first position a1 in the
接著,使用者能夠透過操控器30將移動對準線441對應指向於其中一定位點21,令虛擬遊戲場景20所呈現之影像由符合第一位置a1之影像移動變化至符合第二位置a2之影像,其中,使用者於虛擬遊戲場景20中之位置便會
由符合第一位置a1之定位點21移動至符合第二位置a2之定位點21。
Then, the user can point the
再者,使用者於遊戲過程中,除了能夠觸發操控器30產生第一操控訊號,以達到移動作用外;使用者亦能夠觸發操控器30之控制鍵32,以產生第二操控訊號,而產生模組44於接收到第二操控訊號時,在虛擬遊戲場景20產生射擊對準線442,使用者能夠透過射擊對準線442精準對虛擬遊戲場景20所顯示之待擊物22進行射擊。
In addition, during the game, the user can not only trigger the
進一步說明,本發明之圖3中係虛擬遊戲場景20之示意圖,而圖3中各定位點21上會有專屬記號211,所以當使用者進入遊戲時,能夠隨機或指定出現於其中一個定位點21。
To further explain, FIG. 3 of the present invention is a schematic diagram of a
接著,當使用者於遊戲過程中想要移動位置時,能夠觸發操控器30之控制鍵32,以於虛擬遊戲場景20中顯示出移動對準線441,如圖4所示;此時,使用者能夠透過操控器30將移動對準線441瞄準於所欲移動到之定位點21,其中,於移動對準線441瞄準指向定位點21之同時,使用者於虛擬遊戲場景20中之影像就會瞬間移動到符合瞄準定位點21之影像,如圖5所示。
Then, when the user wants to move the position during the game, he can trigger the
再者,請參閱圖6所示,當使用者於遊戲過程中想要射擊虛擬遊戲場景20中待擊物22時,能夠觸發操控器30之控制鍵32,以於虛擬遊戲場景20產生射擊對準線442,使用者便能夠將射擊對準線442精準對待擊物22進行射擊。
Furthermore, please refer to FIG. 6, when the user wants to shoot the
藉由上述,本發明虛擬實境之遊戲系統100及虛擬遊戲場景移動方法,能夠根據使用者觸發操控器30於虛擬遊戲場景20中產生之移動對準線441,藉由移動對準線441指向於其中一定位點21,令虛擬遊戲場景20瞬間移動至欲到達之定位點21所在位置且產生對應之影像;藉此,能有效減少使用者於遊戲時之疲累感,進而提升使用者之玩樂意願,同時能夠達到遊戲臨場感之
效果。
Based on the above, the virtual
再者,使用者於遊戲過程中,欲進行射擊時,能夠藉由射擊對準線442達到精準射擊之效果,藉以提升遊戲時之準確度與流暢感。
In addition, when the user wants to shoot during the game, he can achieve the effect of precise shooting by shooting the
另外,本發明之遊戲系統100能夠提供複數使用者使用,當複數使用者同時進入同一虛擬遊戲場景20時,會分別處於對應不同定位點21之位置,而每一使用者能夠透過所在定位點21上顯示之專屬記號211告知其他使用者所在位置,其中,各使用者能夠佩戴麥克風,以達到互相交流溝通之效果;藉此,本發明能夠於遊戲時達到組隊進攻之效果,增加遊戲時之樂趣。
In addition, the
以上所舉實施例僅用以說明本發明而已,非用以限制本發明之範圍。舉凡不違本發明精神所從事的種種修改或變化,俱屬本發明意欲保護之範疇。 The above-mentioned embodiments are only used to illustrate the present invention, not to limit the scope of the present invention. Any modifications or changes that do not violate the spirit of the present invention are within the scope of the invention to be protected.
100:遊戲系統 100: gaming system
10:頭戴裝置 10: headset
30:操控器 30: Manipulator
31:感應模組 31: Sensor module
32:控制鍵 32: Control keys
40:處理器 40: processor
Claims (10)
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TW201642943A (en) * | 2015-03-20 | 2016-12-16 | 新力電腦娛樂股份有限公司 | Dynamic gloves to convey sense of touch and movement for virtual objects in HMD rendered environments |
TW201709024A (en) * | 2015-08-24 | 2017-03-01 | 宏達國際電子股份有限公司 | Game suit, ground pad and the interactive system applied thereof |
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TW201642943A (en) * | 2015-03-20 | 2016-12-16 | 新力電腦娛樂股份有限公司 | Dynamic gloves to convey sense of touch and movement for virtual objects in HMD rendered environments |
TW201709024A (en) * | 2015-08-24 | 2017-03-01 | 宏達國際電子股份有限公司 | Game suit, ground pad and the interactive system applied thereof |
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