CN105617654B - Method and device for custom editing of game copy - Google Patents

Method and device for custom editing of game copy Download PDF

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Publication number
CN105617654B
CN105617654B CN201511000371.0A CN201511000371A CN105617654B CN 105617654 B CN105617654 B CN 105617654B CN 201511000371 A CN201511000371 A CN 201511000371A CN 105617654 B CN105617654 B CN 105617654B
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game
npc
game scene
player
copy
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CN105617654A (en
Inventor
张冰蕾
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

Abstract

The application provides a method and a device for custom editing of game copies. In the invention, the game scene and the NPC are edited by the player in a self-defined manner to realize the self-defined editing of the game copy, and the situation that the same game scene and NPC generated when the player challenges the game copy before is broken through when the player challenges the game copy each time.

Description

Method and device for custom editing of game copy
Technical Field
The application relates to network technology, in particular to a method and a device for custom editing of game copies.
Background
The game copy is applied to a network game, and refers to a place where a player can search, risk or complete a task in a private area without being disturbed by others.
In current network games, players challenge various game copies as the main tasks and main paths for obtaining rewards in the games, however, the game copies are written by game developers in advance and the modes are fixed, so that each time a Player challenges a game copy, the same game scene and Non-Player Controlled Character (NPC) as those who challenge the game copy before appear.
Therefore, a method for realizing customized editing of game copies by a player through customized editing of game scenes and NPCs is a technical problem to be solved at present.
Disclosure of Invention
The application provides a method and a device for editing a game copy in a user-defined mode, so that the game copy is edited in the user-defined mode through a player editing a game scene in the user-defined mode and an NPC.
The technical scheme provided by the application comprises the following steps:
a method of custom editing a game copy, the method comprising:
when a player does not enter a game scene for the first time, reading a game scene draft to be edited and an NPC draft to be edited which are related to the game scene;
identifying whether the player has selected to enter a non-edit mode or an edit mode,
if the NPC is in a non-editing mode, editing in the NPC draft to realize NPC upgrading, and recording the operation executed by the player on the upgraded NPC into the NPC draft;
if the game scene is in the editing mode, editing the NPC in the NPC draft in a self-defined mode, editing in the game scene draft to realize game scene upgrading when determining to upgrade the game scene according to the core NPC which is used for determining the game scene grade in the NPC draft, copying the NPC draft and the game scene draft respectively, and distributing the game copy of the player which is formed by the copied NPC draft and the game scene draft to a public server.
A method for a player to challenge a game copy, comprising:
the public server receives a challenge application sent by a player;
the public server matches N player opponents according to the information of the players, wherein N is greater than 1;
the public server sends the matched N player opponents to the player so that the player selects one player opponent from the N player opponents;
the public server sends a game copy issued by a player opponent selected by the player to challenge the game copy by the player.
An apparatus for custom editing a game copy, comprising:
the game editing device comprises a reading unit, a editing unit and a processing unit, wherein the reading unit is used for reading a game scene draft to be edited and an NPC draft to be edited which are related to a game scene when a player does not enter the game scene for the first time;
an identifying unit for identifying whether the player selects to enter a non-editing mode or an editing mode,
the processing unit is used for editing in the NPC draft to realize NPC upgrading when the recognition unit recognizes the non-editing mode, and recording the operation executed by the player on the upgraded NPC into the NPC draft; and the number of the first and second groups,
the game scene upgrading method comprises the steps that when an editing mode is identified by an identification unit, NPCs are edited in the NPC draft in a self-defining mode, when a game scene is upgraded according to a core NPC which is used for determining the game scene grade in the NPC draft, the game scene is edited in the game scene draft to realize game scene upgrading, the NPC draft and the game scene draft are respectively copied, and the copied NPCs and the game scene draft form a game copy of a player and are issued to a public server.
An apparatus for a player to challenge a game copy, the apparatus being applied to a public server, comprising:
the receiving unit is used for receiving the challenge application sent by the player;
the matching unit is used for matching N player opponents according to the information of the player, wherein N is larger than 1, and the matched N player opponents are sent to the player so that the player can select one player opponent from the N player opponents;
and the sending unit is used for sending the game copy issued by the player opponent selected by the player to the player so as to enable the player to challenge the game copy.
According to the technical scheme, the game copies are edited in a user-defined mode through the game scenes and the NPCs which are edited by the player in a user-defined mode, and the same game scenes and NPCs which are generated when the player challenges the game copies before are broken through when the player challenges the game copies each time.
Drawings
FIG. 1 is a flow chart of a method provided by the present invention;
FIG. 2 is a flow chart of an embodiment provided by the present invention;
FIG. 3 is a flow chart of another method provided by the present invention;
FIG. 4 is a block diagram of an apparatus according to the present invention;
fig. 5 is a structural diagram of another apparatus provided by the present invention.
Detailed Description
In the method provided by the invention, the player can edit the game copy in a self-defined manner, and the same game scene and NPC generated when the player challenges the game copy before can be broken through each time the player challenges the game copy. In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in detail with reference to the accompanying drawings and specific embodiments.
Referring to fig. 1, fig. 1 is a flow chart of a method provided by the present invention. As shown in fig. 1, the process may include the following steps:
step 101, when a player does not enter a game scene for the first time, reading a game scene draft to be edited and an NPC draft to be edited which are related to the game scene.
Here, the game scene draft to be edited and the NPC draft to be edited are both previously saved, and are described below in detail. Therefore, in this step 101, the game scene draft to be edited and the NPC draft to be edited, which are related to the game scene, may be read from the disk.
Step 102, identifying whether the player selects to enter a non-editing mode or an editing mode, if the player selects to enter the non-editing mode, step 103 is executed, and if the player selects to enter the editing mode, step 104 is executed.
And 103, editing in the NPC draft to realize NPC upgrading, and recording the operation executed by the player on the upgraded NPC into the NPC draft.
The upgrade of the NPC may be achieved through step 103.
This step 103 is performed when the player chooses to enter the non-edit mode, i.e. in the present invention, the upgrade of the NPC is performed when the player chooses to enter the non-edit mode.
And 104, editing the NPC in the NPC draft in a self-defined mode, editing in the game scene draft to realize game scene upgrading when determining to upgrade the game scene according to the core NPC which is used for determining the game scene grade in the NPC draft, copying the NPC draft and the game scene draft respectively, and distributing the game copy of the player which is formed by the copied NPC draft and the game scene draft to a public server.
Custom editing of the NPC may be achieved via step 104. The custom-edited NPC herein may be to place a new NPC in a game scene, retract and/or move an NPC in a game scene.
This step 104 is performed when the player chooses to enter the edit mode, i.e., the custom editing of the NPC is performed when the player chooses to enter the edit mode in the present invention.
As can be seen from step 104, in the present invention, in addition to the game scenario data and NPC data of any game copy published to the public server, a local copy is also reserved for editing by the player.
The above steps 101 to 104 are steps performed when the player does not enter the game scene for the first time. As a preferred embodiment, when the player first enters the game scene, the following steps a1 to A3 may be further performed:
step A1, creating a game copy corresponding to the game scene;
step A2, identifying whether the player selects to enter a non-editing mode or an editing mode, if the player selects to enter the non-editing mode, setting the game copy as a draft of a game scene to be edited related to the game scene and storing the draft, and if the player selects to enter the editing mode, executing step A3;
when the player first enters the game scene, there is no NPC in the game scene, and therefore, the game copy created in step A1 is only descriptive of the game scene. In this way, when step a2 is executed, if the player chooses to enter the non-editing mode, no operation will be performed on the game scene, and at this time, the game copy may be set as a draft of the game scene to be edited related to the game scene and saved for the subsequent custom editing of the player. At this time, the NPC draft to be edited related to the game scene may be set to be null, and is set as a default file, and the present invention is not particularly limited.
Step A3, editing NPC in a game copy in a self-defining way, editing in the game copy to realize game scene upgrading when determining to upgrade a game scene according to a core NPC used for determining the game scene grade in the game copy, extracting game scene data from the game copy as game scene drafts to be edited related to the game scene, extracting NPC data from the game copy as game scene related NPC drafts to be edited related to the game scene, and issuing the game copy to a public server as a game copy of a player.
The custom-edited NPC herein may be to place a new NPC in a game scene, retract and/or move an NPC in a game scene.
As described in step a1, when the player first enters the game scene, there is no NPC in the game scene, and after step A3 is executed, the NPC custom-edited by the player appears in the game scene by custom-editing the NPC in the game copy created in step a1, and accordingly, the game copy includes the game scene data and the NPC data. Based on this, as described in step a3, game scene data is extracted from the game copy as a game scene draft to be edited relating to the game scene, and NPC data is extracted from the game copy as an NPC draft to be edited relating to the game scene, and the game copy is distributed to the common server as a game copy of the player.
In the invention, the game scene data is extracted from the game copy as the game scene draft to be edited related to the game scene, and the NPC data is extracted from the game copy as the NPC draft to be edited related to the game scene, so as to realize the customized NPC editing when the subsequent player enters the scene again, as in the above steps 103 and 104.
The method provided by the invention is briefly described above by means of fig. 1, and is described in detail below:
referring to fig. 2, fig. 2 is a flow chart of an embodiment provided by the present invention. As shown in fig. 2, the process may include the following steps:
step 201, when the player enters the game scene, identifying whether the player plays the game scene for the first time, if so, executing step 202, and if not, executing step 208.
In the invention, a counting menu is set for the game scene to count the number of times that the player enters the game scene. Based on this, whether the player plays the game for the first time can be identified according to the counting menu, for example, when the value of the counting menu is 0, it indicates that the player plays the game for the first time, otherwise, when the value is any value greater than 0, it indicates that the player does not play the game for the first time.
Step 202, creating a game copy corresponding to the game scene.
It should be noted that, when the player first enters the game scene, at this time, there is no NPC in the game scene, and therefore, the game copy created at this time is only descriptive of the game scene, that is, the game copy created in this step 202 only includes the game scene data and does not include the NPC data.
As an embodiment of the present invention, the game scene data herein may include, but is not limited to, the following:
scene ID (for uniquely identifying the scene), art resource ID (identification of each resource in the game scene), level, current fighting power, historical highest fighting power, clearance limit time, upgrade start time, state, position of a fighting entry point, protection time, draft or release mark, owner declaration, owner level, server where the owner is located, mineral resources (consumable data) currently owned, upper limit of current mineral resources, and data of players dead in the game scene.
Step 203, identifying whether the player selects to enter a non-editing mode or an editing mode, if the player selects to enter the non-editing mode, step 204 is executed, and if the player selects to enter the editing mode, step 205 is executed.
In the invention, a command menu for controlling the game scene is set for the game scene, the command menu can comprise an editing mode and a non-editing mode, and a player can select from the command menu.
And step 204, setting the game copy as a draft of the game scene to be edited related to the game scene and storing the draft, and ending the current process.
As described above, when the player first enters the game scene, at this time, there is no NPC in the game scene, and the game copy at this time only describes the game scene, and only includes the game scene data, and does not include NPC data, so this step 204 sets the game copy as a draft of the game scene to be edited, which is related to the game scene.
The game copy is set as a draft of a game scene to be edited related to the game scene, and the purpose is to realize the custom editing of the NPC when the player enters the game scene again without wasting resources to recreate the game copy.
Step 205, editing NPC in the game copy in a user-defined mode. Step 206 is then performed.
Here, custom editing NPCs include, but are not limited to: placing a new NPC in the game scene, reclaiming, and/or moving the NPC in the game scene.
It should be noted that, in practical applications, the types of available NPCs for the player to edit may include:
1) the NPCs may be classified into small monsters, elite, boss, advanced boss, office (special effects such as flaming, freezing, laser, stealth), and the like.
2) The ability cards, the placement ability consumes a certain capacity space, can be attached to offensive NPCs such as monsters and elites to add special capabilities such as: paralysis effect, transient shift, whirlpool, etc.
3) The private card also refers to an NPC that does not participate in combat, and is used to provide energy to authorities and provide reinforcement for corresponding offensive NPCs, such as monsters.
4) Building cards, also referred to as NPCs with ancillary functions, are used to provide an available floor space for an offensive NPC, including: energy foundation stones (basic building of game scene, deciding grade of game scene), 4 kinds of mineral resources (produced mineral), money building (produced money), warehouse (stored collected mineral resources), research institute (output capacity card), equipment modified building (grade of upgradable equipment modified attribute), prison (data of dead players can be stored).
5) The tombstone, the information left in the last dead position of the player in a challenge, does not participate in the battle, and the owner can click to collect the bonus.
6) The decorative card does not participate in fighting, and only is used for decorating scenes, including landforms (landform effects) and flags.
Based on the types of available NPCs described above, then placing a new NPC in the game scene may include placing at least one of the available NPC types described above.
In this step 205, when the NPC is placed in the game scene, the NPC can be edited according to the set player;
as a preferred embodiment of the present invention, setting player-edited NPC rules includes, but is not limited to:
rule 1, the number of building cards placed in the area of the game scene does not exceed the set upper limit of the number of building cards.
Initially, the game scene has only one area, and as the level of the game scene is increased, the area of the game scene is expanded to 4 areas at most. However, no matter the game scene has several areas, each area has independent occupation space, capacity space and organ energy.
In accordance with rule 1, the building card described above refers to an NPC with an auxiliary function, which is used to provide an available floor space for an offensive NPC, that is, when the building card is placed in a region, the floor space of the region is increased, but the floor space is not increased infinitely, and there is a certain limitation, specifically: the number of the building cards placed in the area cannot exceed the set upper limit of the number of the building cards.
Rule 2, placement of an offensive NPC is prohibited when the floor space within the area of the game scene reaches a floor space lower limit.
As described above, placing an offensive NPC consumes a corresponding floor space, and according to the game requirements, in the present invention, it is limited that the offensive NPC cannot be placed at will, and it is limited that placing an offensive NPC is prohibited when a certain condition, such as the floor space of the above-mentioned area, reaches a floor space lower limit (which may be preset, for example, 0).
Rule 3, placement of a capability card in a region of a game scene is prohibited when the capability space in the region reaches a lower limit of the capability space.
As described above, each area has an independent capacity space, but capacity card placement consumes a certain capacity space, and based on this, the present invention can limit the capacity cards from being placed at will according to game requirements, and it is limited to prohibit capacity card placement when a certain condition is met, such as the capacity space of the area reaches a lower limit of the capacity space (which can be preset, for example, 0).
Rule 4, only one secretary card can be placed in one area of the game scene.
As an embodiment of the invention, in the invention, each area in the game scene can be limited to be provided with only one secret card for providing the energy of the authorities, so that the authorities can be arranged in the areas.
Rule 5, when a smart cut is placed in an area of a game scene, but the smart cut energy in the area reaches the lower energy limit, the smart cut is prohibited from being placed, and the smart cut in the area is not effective when the smart cut energy in the area reaches the lower energy limit.
As an embodiment of the invention, in the invention, the placement of organs in an area consumes organs energy in the area, based on game requirements, the invention can restrict the placement of organs in the area when the organs energy of the area reaches the lower energy limit, and the organs placed in the area are not effective when the organs energy of the area reaches the lower energy limit.
Through the rules 1 to 5, the NPC can be placed in the game scene.
And step 206, when determining to upgrade the game scene according to the core NPC used for determining the grade of the game scene in the game copy, editing in the game copy to realize game scene upgrade, extracting game scene data from the game copy as a game scene draft to be edited related to the game scene, and extracting NPC data from the game copy as an NPC draft to be edited related to the game scene. Step 207 is then performed.
As described above for the types of NPCs available for editing by the player, the core NPC in the present invention may refer to a building card.
As an embodiment of the present invention, the NPC data herein includes, but is not limited to, the following: the ID of the NPC, the art resource ID, the area ID, the location, the card ID of the card, the rank, the star level, the acquired ability card ID, the energy, the upgrade start time, the type, the mining completion time, the mining mode, the mined resources, information of dead players when being used as a tombstone, the message of an opponent, and the like.
Step 207, judging whether the player chooses to challenge the game copy, if so, setting the challenge time of the game copy as the time when the challenge of the game copy is finished when the player succeeds, and issuing the game copy to a public server; if not, the challenge time of the game copy is set to be the custom time, and the game copy is issued to the public server.
Here, the challenge time of the game copy is set, which means the maximum time allowed for any player to challenge the game copy later.
Here, as one embodiment of the invention, when the challenge fails at the player, step 201 may be returned.
And step 208, reading the game scene draft to be edited and the NPC draft to be edited related to the game scene from the disk.
Step 209 identifies whether the player has selected to enter the non-edit mode or the edit mode, and if the player has selected to enter the non-edit mode, step 210 is performed, and if the player has selected to enter the edit mode, step 211 is performed.
And 210, editing in the NPC draft to realize NPC upgrading, and recording the operation executed by the player on each upgraded NPC to the NPC draft and storing the NPC draft.
Here, the NPC upgrade is implemented by editing the upgrade of the building card. Building cards as described above, and accordingly, the operations performed by the player on each NPC after upgrading depend on the player's own needs, including but not limited to: mining such as mining mineral resources, etc., collecting such as collecting mineral resources, etc., research capabilities such as the ability to study the output of a research institute, upgrading equipment modification levels, collecting tombstones, beating player souls in prisons, etc.
And step 211, editing the NPC in the NPC draft in a user-defined mode. Step 211 is then performed.
Step 211 is similar to step 205 described above.
And 212, when the game scene is determined to be upgraded according to the core NPC used for determining the game scene grade in the NPC draft, editing in the game scene draft to realize game scene upgrade, and respectively copying the NPC draft and the game scene draft.
As described above for the types of NPCs available for editing by the player, the core NPC in the present invention may refer to a building card.
Step 213, judging whether the player chooses to challenge the game copy composed of the copied NPC draft and the game scene draft, if so, setting the challenge time of the game copy as the time when the challenge of the game copy is finished when the player succeeds, and issuing the game copy to a public server; if not, the challenge time of the game copy is set to be the custom time, and the game copy is issued to the public server.
Steps 212 through 213 are similar to steps 206 through 207 described above.
Thus, the flow shown in fig. 2 is completed.
Referring to fig. 3, fig. 3 is a flow chart of the method provided by the present invention. When the player as a challenger wants to challenge the game copy, the player sends a challenge application to the public server, and the public server executes the flow shown in fig. 3:
in step 301, the public server receives a challenge application sent by a player.
Step 302, the public server matches N player opponents according to the information of the players, wherein N is more than 1;
in step 303, the common server sends the matched N player opponents to the player to enable the player to select one player opponent from the N player opponents.
When the player receives the N player opponents sent by the server, one of the N player opponents is selected and notified to the public server.
At step 304, the public server sends a game copy issued by the player's selected player opponent to the player to challenge the player with the game copy.
As described above in step 207 or step 213, the game copy may have a challenge time, and when the player challenges the game copy, the player challenges the game copy within the challenge time of the game copy.
The flow shown in fig. 3 is completed.
The method provided by the invention is described above, and the device provided by the invention is described below:
referring to fig. 4, fig. 4 is a structural view of the apparatus provided by the present invention. As shown in fig. 4, the apparatus includes:
the game editing device comprises a reading unit, a editing unit and a processing unit, wherein the reading unit is used for reading a game scene draft to be edited and an NPC draft to be edited which are related to a game scene when a player does not enter the game scene for the first time;
an identifying unit for identifying whether the player selects to enter a non-editing mode or an editing mode,
the processing unit is used for editing in the NPC draft to realize NPC upgrading when the recognition unit recognizes the non-editing mode, and recording the operation executed by the player on the upgraded NPC into the NPC draft; and the number of the first and second groups,
the game scene upgrading method comprises the steps that when an editing mode is identified by an identification unit, NPCs are edited in the NPC draft in a self-defining mode, when a game scene is upgraded according to a core NPC which is used for determining the game scene grade in the NPC draft, the game scene is edited in the game scene draft to realize game scene upgrading, the NPC draft and the game scene draft are respectively copied, and the copied NPCs and the game scene draft form a game copy of a player and are issued to a public server.
Preferably, as shown in fig. 4, the apparatus further comprises:
the game system comprises a creating unit, a judging unit and a processing unit, wherein the creating unit is used for creating a game copy corresponding to a game scene when a player firstly enters the game scene;
an identifying unit, further used for identifying whether the player selects to enter the non-editing mode or the editing mode when the player enters the game scene for the first time,
the processing unit is further used for setting the game copy as a draft of the game scene to be edited related to the game scene and storing the draft when the player firstly enters the game scene and the recognition unit recognizes the non-editing mode; and the number of the first and second groups,
when a player firstly enters a game scene, when an editing mode is identified by an identification unit, an NPC is edited in a self-defining mode in the game copy, when the game scene is determined to be upgraded according to a core NPC used for determining the game scene grade in the game copy, the game copy is edited to realize game scene upgrade, game scene data is extracted from the game copy to serve as a game scene draft to be edited and stored in a disc, NPC data is extracted from the game copy to serve as a game scene draft to be edited and stored in a disc, and the game copy is issued to a public server as the game copy of the player.
Preferably, in the present invention, custom editing NPCs include, but are not limited to: placing a new NPC in a game scene, reclaiming and/or moving an NPC in a game scene;
the NPC is placed according to the NPC rule edited by a set player;
the set player editing NPC rules include, but are not limited to:
the number of the building cards placed in the area of the game scene does not exceed the set upper limit of the number of the building cards, and the building cards refer to NPCs with auxiliary functions and are used for providing available floor space for offensive NPCs;
forbidding to place an offensive NPC when the occupied space in the area of the game scene reaches the lower limit of the occupied space;
placing capacity cards in an area of a game scene, and forbidding placing the capacity cards when capacity space in the area reaches a lower limit of the capacity space, wherein the capacity cards are used for being added to an offensive NPC to provide special capacity for the offensive NPC;
only one secret treasure card can be placed in one area of a game scene, wherein the secret treasure card refers to an NPC which does not participate in the game and is used for providing a strengthening state for a corresponding offensive NPC;
and placing the organs in the area of the game scene, but the energy of the organs in the area reaches the lower energy limit, forbidding to place the organs, and when the energy of the organs in the area reaches the lower energy limit, the organs placed in the area are not effective.
Preferably, in the present invention, the NPC upgrade performed by the first processing unit is implemented by editing an upgrade of a building card, which is an NPC with an auxiliary function, for providing an available floor space for an offensive NPC.
Preferably, in the present invention, the second processing unit issuing the game copy to the common server as the game copy of the player includes:
judging whether the player chooses to challenge the game copy, if so, setting the challenge time of the game copy as the time when the challenge of the game copy is finished when the player challenges successfully, and issuing the game copy to a public server; if not, setting the challenge time of the game copy as the user-defined time, and issuing the game copy to a public server;
the first processing unit issuing the copied NPC draft and game scene draft constituting game copies of the player to the common server includes:
judging whether a player selects a game copy consisting of the NPC draft for challenging the copy and the game scene draft, if so, setting the challenging time of the game copy as the time when the game copy is challenged to finish when the player challenges successfully, and issuing the game copy to a public server; if not, the challenge time of the game copy is set to be the custom time, and the game copy is issued to a public server.
Thus, the description of the apparatus shown in fig. 4 is completed.
Referring to fig. 5, fig. 5 is a structural view of another apparatus provided in the present invention. The device is applied to a public server and comprises:
the receiving unit is used for receiving the challenge application sent by the player;
the matching unit is used for matching N player opponents according to the information of the player, wherein N is larger than 1, and the matched N player opponents are sent to the player so that the player can select one player opponent from the N player opponents;
and the sending unit is used for sending the game copy issued by the player opponent selected by the player to the player so as to enable the player to challenge the game copy.
Thus, the description of the apparatus shown in fig. 5 is completed.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like made within the spirit and principle of the present invention should be included in the scope of the present invention.

Claims (8)

1. A method for custom editing a game copy, the method comprising:
when a player does not enter a game scene for the first time, reading a game scene draft to be edited and an NPC draft to be edited which are related to the game scene;
identifying whether the player has selected to enter a non-edit mode or an edit mode,
if the NPC is in a non-editing mode, editing in the NPC draft to realize NPC upgrading, and recording the operation executed by the player on the upgraded NPC into the NPC draft;
if the game scene is in the editing mode, editing the NPC in the NPC draft in a self-defined mode, editing in the game scene draft to realize game scene upgrading when determining to upgrade the game scene according to the core NPC which is used for determining the game scene grade in the NPC draft, copying the NPC draft and the game scene draft respectively, and distributing the game copy of the player which is formed by the copied NPC draft and the game scene draft to a public server.
2. The method of claim 1, further comprising:
when a player enters a game scene for the first time, a game copy corresponding to the game scene is created;
identifying whether the player has selected to enter a non-edit mode or an edit mode,
if the game is in the non-editing mode, setting the game copy as a game scene draft to be edited related to the game scene and storing the draft;
if the game is in the editing mode, editing the NPC in the game copy in a self-defining mode, editing the game scene in the game copy to realize game scene upgrading when the game scene is determined to be upgraded according to the core NPC which is used for determining the game scene grade in the game copy, extracting game scene data from the game copy to serve as a game scene draft to be edited and a game scene draft to be edited, extracting NPC data from the game copy to serve as a game scene draft to be edited and a game copy, and distributing the game copy to a public server as the game copy of a player.
3. The method of claim 1 or 2, wherein the custom editing NPC includes, but is not limited to: placing a new NPC in a game scene, reclaiming and/or moving an NPC in a game scene;
the NPC is placed according to the NPC rule edited by a set player;
the set player editing NPC rules include, but are not limited to:
the number of the building cards placed in the area of the game scene does not exceed the set upper limit of the number of the building cards, and the building cards refer to NPCs with auxiliary functions and are used for providing available floor space for offensive NPCs;
forbidding to place an offensive NPC when the occupied space in the area of the game scene reaches the lower limit of the occupied space;
placing capacity cards in an area of a game scene, and forbidding placing the capacity cards when capacity space in the area reaches a lower limit of the capacity space, wherein the capacity cards are used for being added to an offensive NPC to provide special capacity for the offensive NPC;
only one secret treasure card can be placed in one area of a game scene, wherein the secret treasure card refers to an NPC which does not participate in the game and is used for providing a strengthening state for a corresponding offensive NPC;
and placing the organs in the area of the game scene, but the energy of the organs in the area reaches the lower energy limit, forbidding to place the organs, and when the energy of the organs in the area reaches the lower energy limit, the organs placed in the area are not effective.
4. The method of claim 1, wherein the NPC upgrade is implemented by editing an upgrade of a building card, the building card referring to an NPC with ancillary functions for providing available floor space for an offensive NPC.
5. The method of claim 2, wherein publishing the game copy to a common server as a game copy for a player comprises:
judging whether the player chooses to challenge the game copy, if so, setting the challenge time of the game copy as the time when the challenge of the game copy is finished when the player challenges successfully, and issuing the game copy to a public server; if not, setting the challenge time of the game copy as the user-defined time, and issuing the game copy to a public server;
the issuing of the game copy of the player formed by the copied NPC draft and the game scene draft to the public server comprises:
judging whether a player selects a game copy consisting of the NPC draft for challenging the copy and the game scene draft, if so, setting the challenging time of the game copy as the time when the game copy is challenged to finish when the player challenges successfully, and issuing the game copy to a public server; if not, the challenge time of the game copy is set to be the custom time, and the game copy is issued to a public server.
6. An apparatus for custom editing a copy of a game, the apparatus comprising:
the game editing device comprises a reading unit, a editing unit and a processing unit, wherein the reading unit is used for reading a game scene draft to be edited and an NPC draft to be edited which are related to a game scene when a player does not enter the game scene for the first time;
an identifying unit for identifying whether the player selects to enter a non-editing mode or an editing mode,
the processing unit is used for editing in the NPC draft to realize NPC upgrading when the recognition unit recognizes the non-editing mode, and recording the operation executed by the player on the upgraded NPC into the NPC draft; and the number of the first and second groups,
the game scene upgrading method comprises the steps that when an editing mode is identified by an identification unit, NPCs are edited in the NPC draft in a self-defining mode, when a game scene is upgraded according to a core NPC which is used for determining the game scene grade in the NPC draft, the game scene is edited in the game scene draft to realize game scene upgrading, the NPC draft and the game scene draft are respectively copied, and the copied NPCs and the game scene draft form a game copy of a player and are issued to a public server.
7. The apparatus of claim 6, further comprising:
the game system comprises a creating unit, a judging unit and a processing unit, wherein the creating unit is used for creating a game copy corresponding to a game scene when a player firstly enters the game scene;
an identifying unit, further used for identifying whether the player selects to enter the non-editing mode or the editing mode when the player enters the game scene for the first time,
the processing unit is further used for setting the game copy as a draft of the game scene to be edited related to the game scene and storing the draft when the player firstly enters the game scene and the recognition unit recognizes the non-editing mode; and the number of the first and second groups,
when a player firstly enters a game scene, when an editing mode is identified by an identification unit, an NPC is edited in a self-defining mode in the game copy, when the game scene is determined to be upgraded according to a core NPC used for determining the game scene grade in the game copy, the game copy is edited to realize game scene upgrade, game scene data is extracted from the game copy to serve as a game scene draft to be edited and stored in a disc, NPC data is extracted from the game copy to serve as a game scene draft to be edited and stored in a disc, and the game copy is issued to a public server as the game copy of the player.
8. The apparatus of claim 6 or 7, wherein the custom editing NPC comprises but is not limited to: placing a new NPC in a game scene, reclaiming and/or moving an NPC in a game scene;
the NPC is placed according to the NPC rule edited by a set player;
the set player editing NPC rules include, but are not limited to:
the number of the building cards placed in the area of the game scene does not exceed the set upper limit of the number of the building cards, and the building cards refer to NPCs with auxiliary functions and are used for providing available floor space for offensive NPCs;
forbidding to place an offensive NPC when the occupied space in the area of the game scene reaches the lower limit of the occupied space;
placing capacity cards in an area of a game scene, and forbidding placing the capacity cards when capacity space in the area reaches a lower limit of the capacity space, wherein the capacity cards are used for being added to an offensive NPC to provide special capacity for the offensive NPC;
only one secret treasure card can be placed in one area of a game scene, wherein the secret treasure card refers to an NPC which does not participate in the game and is used for providing a strengthening state for a corresponding offensive NPC;
and placing the organs in the area of the game scene, but the energy of the organs in the area reaches the lower energy limit, forbidding to place the organs, and when the energy of the organs in the area reaches the lower energy limit, the organs placed in the area are not effective.
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