CN114404995A - Method and device for generating turn-based game, computer equipment and storage medium - Google Patents

Method and device for generating turn-based game, computer equipment and storage medium Download PDF

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Publication number
CN114404995A
CN114404995A CN202210074115.XA CN202210074115A CN114404995A CN 114404995 A CN114404995 A CN 114404995A CN 202210074115 A CN202210074115 A CN 202210074115A CN 114404995 A CN114404995 A CN 114404995A
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China
Prior art keywords
game
action
target
round
turn
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Chinese (zh)
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刘威
李飞
黄天硕
杜恺
张维之
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to CN202210074115.XA priority Critical patent/CN114404995A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

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  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure provides a generation method, an apparatus, a computer device and a storage medium for a turn-based game, wherein the method comprises: determining an action identifier of a game action selected by the player in each game round in response to a game action setting operation for the target-round game; responding to game resource adding operation aiming at each game action, and acquiring target game resources corresponding to each game action; generating a target turn-based game based on the action identification of the game action and target game resources corresponding to the game actions respectively; and responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform, so that other user terminals acquire the target-turn game through the game platform.

Description

Method and device for generating turn-based game, computer equipment and storage medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a method and an apparatus for generating a turn-based game, a computer device, and a storage medium.
Background
With the development of network technology, online games have gradually become the main entertainment mode of people, and turn-based games are taken as an important branch of online games, and are popular with users due to simplicity and easiness in starting.
In the related art, developers such as game plans and game arts are often required to participate together when game development of round systems is carried out, so that the whole development process is complicated and the efficiency is low.
Disclosure of Invention
The embodiment of the disclosure at least provides a generation method and device of a turn-based game, computer equipment and a storage medium.
In a first aspect, an embodiment of the present disclosure provides a method for generating a turn-based game, which is applied to generate a multiplayer online turn-based game, and includes:
determining an action identifier of a game action selected by the player in each game round in response to a game action setting operation for the target-round game;
responding to game resource adding operation aiming at each game action, and acquiring target game resources corresponding to each game action;
generating a target turn-based game based on the action identification of the game action and target game resources corresponding to the game actions respectively;
and responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform, so that other user terminals acquire the target-turn game through the game platform.
In one possible embodiment, the goal-round game includes a plurality of game rounds;
the responding the game resource adding operation aiming at each game action, and acquiring the target game resource corresponding to each game action respectively comprises the following steps:
and aiming at any game round, responding to the game resource selection operation of each game action in the game round, and acquiring target game resources corresponding to each game action in the game round.
In one possible implementation, the game action setting operation comprises an action identifier editing operation;
the determining, in response to a game action setting operation for the target-round game, an action identifier of a game action to be selected by the player in each game round includes:
and for any game action, responding to the action identifier editing operation aiming at the game action, and determining the action identifier of the game action.
In a possible embodiment, the method further comprises:
responding to game action adding operation, and determining new game actions in each game turn;
and responding to the action identifier editing operation aiming at the newly-added game action, and determining the action identifier of the newly-added game action, wherein the action identifier of the game action selected by the player in each game turn comprises the action identifier of the newly-added game action.
In one possible embodiment, the game action setting operation further includes a settlement mechanism editing operation for the target round-based game; wherein a settlement mechanism is used to determine a game outcome for the target turn game;
after determining the newly added game actions in each game round, the method further comprises:
updating a game settlement mechanism of the target-round game in response to a settlement mechanism editing operation for the target-round game.
In one possible embodiment, the acquiring, in response to a game resource adding operation for each of the game actions, a target game resource corresponding to each of the game actions includes:
and aiming at any game action, responding to the game resource adding operation aiming at the game action, and acquiring a target picture corresponding to the game action or an audio resource when the game action is executed.
In one possible embodiment, after generating the goal-round game, the method further comprises:
creating a game room corresponding to the target-round game in response to a room creating operation for the target-round game, the game room being used for a plurality of user terminals connected to the game room to play the target-round game.
In one possible embodiment, after uploading the target game data to a game platform, the method further comprises:
acquiring information flow data, wherein the information flow data comprises entries of the target turn-based game;
and responding to the trigger operation aiming at the entrance, acquiring the target game data, and entering the target turn-based game.
In a second aspect, an embodiment of the present disclosure further provides a generation apparatus for a round-based game, including:
the determining module is used for responding to game action setting operation aiming at the target turn-based game and determining action identification of the game action selected by the player in each game turn;
the acquisition module is used for responding to game resource adding operation aiming at each game action and acquiring target game resources corresponding to each game action;
the generating module is used for generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action;
and the uploading module is used for responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform so that other user terminals can obtain the target-turn game through the game platform.
In one possible embodiment, the goal-round game includes a plurality of game rounds;
the obtaining module, when responding to the game resource adding operation for each game action and obtaining the target game resource corresponding to each game action, is configured to:
and aiming at any game round, responding to the game resource selection operation of each game action in the game round, and acquiring target game resources corresponding to each game action in the game round.
In one possible implementation, the game action setting operation comprises an action identifier editing operation;
the determining module, when determining the action identifier of the game action selected by the player in each game round in response to the game action setting operation for the target-round game, is configured to:
and for any game action, responding to the action identifier editing operation aiming at the game action, and determining the action identifier of the game action.
In a possible implementation, the determining module is further configured to:
responding to game action adding operation, and determining new game actions in each game turn;
and responding to the action identifier editing operation aiming at the newly-added game action, and determining the action identifier of the newly-added game action, wherein the action identifier of the game action selected by the player in each game turn comprises the action identifier of the newly-added game action.
In one possible embodiment, the game action setting operation further includes a settlement mechanism editing operation for the target round-based game; wherein a settlement mechanism is used to determine a game outcome for the target turn game;
after determining the newly added game actions in each game round, the determining module is further configured to:
updating a game settlement mechanism of the target-round game in response to a settlement mechanism editing operation for the target-round game.
In one possible implementation manner, when the obtaining module obtains, in response to a game resource adding operation for each of the game actions, a target game resource corresponding to each of the game actions, the obtaining module is configured to:
and aiming at any game action, responding to the game resource adding operation aiming at the game action, and acquiring a target picture corresponding to the game action or an audio resource when the game action is executed.
In one possible embodiment, after generating the goal-round game, the generating module is further configured to:
creating a game room corresponding to the target-round game in response to a room creating operation for the target-round game, the game room being used for a plurality of user terminals connected to the game room to play the target-round game.
In one possible embodiment, after uploading the target game data to a game platform, the uploading module is further configured to:
acquiring information flow data, wherein the information flow data comprises entries of the target turn-based game;
and responding to the trigger operation aiming at the entrance, acquiring the target game data, and entering the target turn-based game.
In a third aspect, an embodiment of the present disclosure further provides a computer device, including: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating via the bus when the computer device is running, the machine-readable instructions when executed by the processor performing the steps of the first aspect described above, or any possible implementation of the first aspect.
In a fourth aspect, this disclosed embodiment also provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps in the first aspect or any one of the possible implementation manners of the first aspect.
The method, the device, the computer equipment and the storage medium for generating the turn-based game provided by the embodiment of the disclosure determine the action identifier of the game action selected by the player in each game turn by responding to the game action setting operation; responding to game resource adding operation, and acquiring target game resources corresponding to game actions; and generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action. Therefore, the user can rapidly complete the development of the turn-based game through less operation, and can generate the personalized target turn-based game, so that the game development efficiency and the interestingness of the turn-based game are improved; on the other hand, by releasing the goal-turn game to a game platform, the generated goal-turn game can be rapidly spread, thereby being able to stimulate the creation enthusiasm of the user.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for use in the embodiments will be briefly described below, and the drawings herein incorporated in and forming a part of the specification illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the technical solutions of the present disclosure. It is appreciated that the following drawings depict only certain embodiments of the disclosure and are therefore not to be considered limiting of its scope, for those skilled in the art will be able to derive additional related drawings therefrom without the benefit of the inventive faculty.
FIG. 1 is a flow chart illustrating a method for generating a turn-based game according to an embodiment of the present disclosure;
FIG. 2a is a schematic diagram illustrating an edit page in a method for generating a turn-based game according to an embodiment of the present disclosure;
FIG. 2b is a schematic diagram illustrating an edit page corresponding to a game settlement mechanism before adding game actions in the method for generating a turn-based game according to the embodiment of the disclosure;
fig. 2c is a schematic diagram illustrating an edit page corresponding to a game settlement mechanism after game actions are added in the method for generating a turn-based game according to the embodiment of the disclosure;
FIG. 2d is a schematic diagram illustrating a game interface of a target turn game in the method for generating a turn game according to the embodiment of the disclosure;
fig. 3 is a flowchart illustrating a specific method for performing an action identifier editing operation of a newly added game action in the method for generating a turn-based game according to the embodiment of the present disclosure;
fig. 4 is a flowchart illustrating a specific method for acquiring target game data in the method for generating a turn-based game according to the embodiment of the present disclosure;
FIG. 5 is a schematic diagram illustrating an architecture of a device for generating a turn-based game according to an embodiment of the present disclosure;
fig. 6 shows a schematic structural diagram of a computer device provided by an embodiment of the present disclosure.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present disclosure more clear, the technical solutions of the embodiments of the present disclosure will be described clearly and completely with reference to the drawings in the embodiments of the present disclosure, and it is obvious that the described embodiments are only a part of the embodiments of the present disclosure, not all of the embodiments. The components of the embodiments of the present disclosure, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure, presented in the figures, is not intended to limit the scope of the claimed disclosure, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the disclosure without making creative efforts, shall fall within the protection scope of the disclosure.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
The term "and/or" herein merely describes an associative relationship, meaning that three relationships may exist, e.g., a and/or B, may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the term "at least one" herein means any one of a plurality or any combination of at least two of a plurality, for example, including at least one of A, B, C, and may mean including any one or more elements selected from the group consisting of A, B and C.
Research shows that developers such as game planning and game art are often required to participate together when game development of round is carried out, so that the whole development process is complicated, and the efficiency is low.
Based on the above research, the present disclosure provides a method, an apparatus, a computer device, and a storage medium for generating a turn-based game, which determine an action identifier of a game action to be selected by a player in each game turn by a response game action setting operation; responding to game resource adding operation, and acquiring target game resources corresponding to game actions; and generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action. Therefore, the user can rapidly complete the development of the turn-based game through less operation, and can generate the personalized target turn-based game, so that the game development efficiency and the interestingness of the turn-based game are improved; on the other hand, by releasing the goal-turn game to a game platform, the generated goal-turn game can be rapidly spread, thereby being able to stimulate the creation enthusiasm of the user.
To facilitate understanding of the present embodiment, a detailed description is first given of a method for generating a round-based game disclosed in the embodiments of the present disclosure, where an execution subject of the method for generating a round-based game provided in the embodiments of the present disclosure is generally a computer device with certain computing power, and the computer device includes, for example: a terminal device, which may be a User Equipment (UE), a mobile device, a User terminal, a computing device, or other processing device. In some possible implementations, the method of generating a turn-based game may be implemented by a processor calling computer-readable instructions stored in a memory.
Referring to fig. 1, a flowchart of a method for generating a turn-based game provided by an embodiment of the present disclosure includes S101 to S104, where:
s101: an action identifier of a game action to be selected by the player in each game round is determined in response to a game action setting operation for the target-round game.
S102: and responding to the game resource adding operation aiming at each game action, and acquiring target game resources corresponding to each game action.
S103: and generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action.
S104: and responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform, so that other user terminals acquire the target-turn game through the game platform.
The following is a detailed description of the above steps.
For S101, the goal-round game may include a plurality of game rounds, and the game action setting operation includes an action identifier editing operation that may edit an action identifier of a game action.
For example, the schematic diagram of the editing page may be as shown in fig. 2a, the user may select a game mode and a game template of a currently edited target turn-based game, the selected game mode is an "online match mode", the selected game template is a "template 1-three game actions-mutual restriction", after the template is selected, in an editing area below the editing page, action identifiers of three game actions corresponding to the game template are edited, the three game actions are game action 1, game action 2 and game action 3, the corresponding initial action identifiers are scissors, stones and cloths, respectively, a mutual restriction relationship exists between the game actions, and the action identifier editing operation may be to select action identifiers corresponding to game action 1, game action 2 and game action 3, respectively, from scissors, stones and cloths, Stone and cloth are changed into tiger, stick and chicken.
In one possible embodiment, for any one of the game actions, in determining the action identifier of the game action for the player to select in each game round, the action identifier of the game action for the player to select in each game round may be determined in response to a game action setting operation for the goal-round game.
Here, since the goal-round game may have a plurality of game rounds, in order to increase the interest of the goal-round game, action identifiers of different game actions may be selected in different game rounds.
For example, for game round 1 and game round 2 of the goal-round game, the action identifier of the game action selected by the player in game round 1 may be set as scissors, stones, or cloths, and the action identifier of the game action selected by the player in game round 2 may be set as tiger, stick, or chicken.
In practical application, in order to further improve the playability of the game, a new game action which can be selected by the player can be added in the game round, so that the game content is enriched.
In one possible implementation, as shown in fig. 3, the action identification editing operation of the newly added game action may be performed by the following steps:
s301: and determining the newly added game action in each game turn in response to the game action adding operation.
S302: and responding to the action identifier editing operation aiming at the newly-added game action, and determining the action identifier of the newly-added game action, wherein the action identifier of the game action selected by the player in each game turn comprises the action identifier of the newly-added game action.
For example, taking the action identifier of the newly added game action as "bug", the action identifier of the game action selected by the player in each game round after the game action is added may be "tiger", "stick", "chicken", "bug".
Further, since the settlement mechanism of the game is used for determining the game result of the target-round game, in order to ensure that the target-round game can be normally settled, after a new game action is added, the settlement mechanism of the target-round game needs to be updated according to the new game action.
In one possible embodiment, the game action setting operation further includes a settlement mechanism editing operation for the target-round game, and after determining a new game action in each game round, the game settlement mechanism for the target-round game may be updated in response to the settlement mechanism editing operation for the target-round game.
For example, before adding a game action, a schematic diagram of an editing page corresponding to the game settlement mechanism may be as shown in fig. 2b, according to a selected game template "template 1", it may be determined that a content to be edited by the settlement mechanism is a clone relationship between game actions, a correspondence relationship between the game template and the editing content of the settlement mechanism may be set in advance by a developer, after an action identifier editing operation is performed by a user to change an action identifier corresponding to each of game action 1, game action 2, and game action 3 from scissors, a stone, cloth to a tiger, a stick, and a chicken, a game action shown in the "settlement mechanism setting" editing page may be synchronously updated to the tiger, the stick, and the chicken, and the clone relationship between the tiger, the stick, and the chicken may be edited to a tiger-made chicken by the editing operation of the settlement mechanism, Chicken grabs the barred and the barred grabs the tiger.
For example, after a game action is added, a schematic diagram of an editing page corresponding to the game settlement mechanism may be as shown in fig. 2c, and in fig. 2c, through a settlement mechanism editing operation, the settlement relationship between the tiger-made chicken, the chicken-made rod and the stick-made tiger is updated to the tiger-made chicken, the chicken-made worm, the worm-made rod and the stick-made tiger, so that a newly added game action may be integrated into an original game settlement mechanism, thereby ensuring normal progress of the round game after the game action is added.
S102: and responding to the game resource adding operation aiming at each game action, and acquiring target game resources corresponding to each game action.
Here, the target game resource corresponding to the game action may be a picture resource, an audio resource, a video resource, or the like corresponding to the game action, and the target game resource may be displayed in the turn-based game to improve the game experience of the player.
In one possible implementation, for any one of the game actions, when the target game resource corresponding to the game action is acquired, the target picture corresponding to the game action or the audio resource when the game action is executed may be acquired in response to a game resource addition operation for the game action.
For example, as shown in fig. 2d, the game interface of the target round game may be configured to include an attack action "wave", a defense action "defend", and an attack accumulating action "scratch", where the instruction interface includes three triggerable buttons, "scratch", "wave", and "defend", respectively, where the game action selected by the current user end in the game round is regarded as the attack action "wave", a picture resource corresponding to the "wave" (i.e., a target game resource corresponding to the game action "wave") is displayed at a middle position of the game interface of the user end, and represents that the current user end attacks other user ends.
In one possible implementation manner, for any one of the game rounds, the target game resources corresponding to the game actions in the game round may be acquired in response to the game resource selection operation for each game action in the game round.
Here, since the goal-round game may have a plurality of game rounds, in order to increase the interest of the goal-round game, different game resources may be set for the same game action selection in different game rounds.
For example, for game round 1 and game round 2 of the target-round game, a target game resource corresponding to an attack action "wave" may be set as a picture for an anchor to make an attack gesture, a target game resource corresponding to a defense action "defend" may be set as a picture for an anchor to make a defense gesture, and a target game resource corresponding to an attack power-up action "save" may be set as a picture for an anchor to make a power-up gesture in the game round 1; and in the game round 2, setting the target game resources corresponding to the attack action wave as the anchor voice attack, setting the target game resources corresponding to the defense action defending as the anchor voice defense, and setting the target game resources corresponding to the attack power accumulation action saving as the anchor voice power accumulation.
S103: and generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action.
Here, in generating the goal-round game, the goal-round game may be generated based on an action identifier of each game action, a goal game resource, and a game settlement mechanism.
In one possible embodiment, after the target-round game is generated, a game room corresponding to the target-round game may be created in response to a room creation operation for the target-round game, the game room being used for a plurality of user terminals connected to the game room to play the target-round game.
Here, the game actions of the target turn-based game in the game room may include an attack action "wave", a defense action "defend", and an attack accumulating action "scratch", which characterizes an attack on other user terminals in the game room; the defense action representation is used for defending other user sides in the game room, and when the user sides select the defense action, attacks launched by other user sides can be defended; the attack power accumulation representation stores the power of the attack action of the current user side, the attack power accumulation parameter is increased along with the increase of the times of selecting the attack power accumulation action, the attack with higher attack strength can be launched after the attack power accumulation action, and the attack launched by other user sides can not be defended when the user side selects the attack power accumulation action.
S104: and responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform, so that other user terminals acquire the target-turn game through the game platform.
In one possible embodiment, as shown in FIG. 4, the target game data may be obtained by:
s401: information flow data including entries of the target-round game is acquired.
S402: and responding to the trigger operation aiming at the entrance, acquiring the target game data, and entering the target turn-based game.
Here, the information flow data including entries of the target-round game may be acquired from a game platform, the game platform may simultaneously transmit information flow data including entries of a plurality of games to a user terminal, and by responding to a trigger operation for an entry of the target-round game, it may be determined that a desired game is the target-round game, and target game data corresponding to the target-round game may be acquired, and the target-round game may be entered.
According to the generation method of the turn-based game provided by the embodiment of the disclosure, action identifiers of game actions selected by players in each game turn are determined through response to game action setting operation; responding to game resource adding operation, and acquiring target game resources corresponding to game actions; and generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action. Therefore, the user can rapidly complete the development of the turn-based game through less operation, and can generate the personalized target turn-based game, so that the game development efficiency and the interestingness of the turn-based game are improved; on the other hand, by releasing the goal-turn game to a game platform, the generated goal-turn game can be rapidly spread, thereby being able to stimulate the creation enthusiasm of the user.
It will be understood by those skilled in the art that in the method of the present invention, the order of writing the steps does not imply a strict order of execution and any limitations on the implementation, and the specific order of execution of the steps should be determined by their function and possible inherent logic.
Based on the same inventive concept, the embodiment of the present disclosure further provides a device for generating a turn-based game corresponding to the method for generating a turn-based game, and as the principle of solving the problem of the device in the embodiment of the present disclosure is similar to the method for generating a turn-based game in the embodiment of the present disclosure, the method can be used for implementing the device, and repeated details are not repeated.
Referring to fig. 5, there is shown a schematic structural diagram of an apparatus for generating a turn-based game according to an embodiment of the present disclosure, the apparatus including: the system comprises a determining module 501, an obtaining module 502, a generating module 503 and an uploading module 504; wherein the content of the first and second substances,
a determining module 501, configured to determine, in response to a game action setting operation for a target-round game, an action identifier of a game action to be selected by a player in each game round;
an obtaining module 502, configured to respond to a game resource adding operation for each game action, and obtain target game resources corresponding to each game action;
a generating module 503, configured to generate a target round game based on the action identifier of the game action and a target game resource corresponding to each game action;
an uploading module 504, configured to respond to a publishing operation for the target-turn game, generate target game data corresponding to the target-turn game, and upload the target game data to a game platform, so that other user terminals obtain the target-turn game through the game platform.
In one possible embodiment, the goal-round game includes a plurality of game rounds;
the obtaining module 502, when responding to the game resource adding operation for each game action and obtaining the target game resource corresponding to each game action, is configured to:
and aiming at any game round, responding to the game resource selection operation of each game action in the game round, and acquiring target game resources corresponding to each game action in the game round.
In one possible implementation, the game action setting operation comprises an action identifier editing operation;
the determining module 501, when determining an action identifier of a game action for a player to select in each game round in response to a game action setting operation for a target-round game, is configured to:
and for any game action, responding to the action identifier editing operation aiming at the game action, and determining the action identifier of the game action.
In a possible implementation, the determining module 501 is further configured to:
responding to game action adding operation, and determining new game actions in each game turn;
and responding to the action identifier editing operation aiming at the newly-added game action, and determining the action identifier of the newly-added game action, wherein the action identifier of the game action selected by the player in each game turn comprises the action identifier of the newly-added game action.
In one possible embodiment, the game action setting operation further includes a settlement mechanism editing operation for the target round-based game; wherein a settlement mechanism is used to determine a game outcome for the target turn game;
after determining the newly added game actions in each game round, the determining module 501 is further configured to:
updating a game settlement mechanism of the target-round game in response to a settlement mechanism editing operation for the target-round game.
In one possible implementation manner, the obtaining module 502, when a game resource adding operation for each game action is responded, and a target game resource corresponding to each game action is obtained, is configured to:
and aiming at any game action, responding to the game resource adding operation aiming at the game action, and acquiring a target picture corresponding to the game action or an audio resource when the game action is executed.
In one possible embodiment, after generating the goal-round game, the generating module 503 is further configured to:
creating a game room corresponding to the target-round game in response to a room creating operation for the target-round game, the game room being used for a plurality of user terminals connected to the game room to play the target-round game.
In one possible embodiment, after uploading the target game data to the game platform, the uploading module 504 is further configured to:
acquiring information flow data, wherein the information flow data comprises entries of the target turn-based game;
and responding to the trigger operation aiming at the entrance, acquiring the target game data, and entering the target turn-based game.
The generation device of the turn-based game provided by the embodiment of the disclosure determines the action identifier of the game action selected by the player in each game turn through the operation of responding to the game action setting; responding to game resource adding operation, and acquiring target game resources corresponding to game actions; and generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action. Therefore, the user can rapidly complete the development of the turn-based game through less operation, and can generate the personalized target turn-based game, so that the game development efficiency and the interestingness of the turn-based game are improved; on the other hand, by releasing the goal-turn game to a game platform, the generated goal-turn game can be rapidly spread, thereby being able to stimulate the creation enthusiasm of the user.
The description of the processing flow of each module in the device and the interaction flow between the modules may refer to the related description in the above method embodiments, and will not be described in detail here.
Based on the same technical concept, the embodiment of the disclosure also provides computer equipment. Referring to fig. 6, a schematic structural diagram of a computer device 600 provided in the embodiment of the present disclosure includes a processor 601, a memory 602, and a bus 603. The memory 602 is used for storing execution instructions and includes a memory 6021 and an external memory 6022; the memory 6021 is also referred to as an internal memory, and is used for temporarily storing the operation data in the processor 601 and the data exchanged with the external memory 6022 such as a hard disk, the processor 601 exchanges data with the external memory 6022 through the memory 6021, and when the computer device 600 operates, the processor 601 communicates with the memory 602 through the bus 603, so that the processor 601 executes the following instructions:
determining an action identifier of a game action selected by the player in each game round in response to a game action setting operation for the target-round game;
responding to game resource adding operation aiming at each game action, and acquiring target game resources corresponding to each game action;
generating a target turn-based game based on the action identification of the game action and target game resources corresponding to the game actions respectively;
and responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform, so that other user terminals acquire the target-turn game through the game platform.
In one possible embodiment, the instructions of the processor 601 include instructions for the targeted round game to include a plurality of game rounds;
the responding the game resource adding operation aiming at each game action, and acquiring the target game resource corresponding to each game action respectively comprises the following steps:
and aiming at any game round, responding to the game resource selection operation of each game action in the game round, and acquiring target game resources corresponding to each game action in the game round.
In a possible implementation manner, in the instructions of the processor 601, the game action setting operation includes an action identifier editing operation;
the determining, in response to a game action setting operation for the target-round game, an action identifier of a game action to be selected by the player in each game round includes:
and for any game action, responding to the action identifier editing operation aiming at the game action, and determining the action identifier of the game action.
In a possible implementation manner, the instructions of the processor 601 further include:
responding to game action adding operation, and determining new game actions in each game turn;
and responding to the action identifier editing operation aiming at the newly-added game action, and determining the action identifier of the newly-added game action, wherein the action identifier of the game action selected by the player in each game turn comprises the action identifier of the newly-added game action.
In one possible embodiment, in the instructions of the processor 601, the game action setting operation further includes a settlement mechanism editing operation for the target round game; wherein a settlement mechanism is used to determine a game outcome for the target turn game;
after determining the new game action in each game round, the method further comprises the following steps:
updating a game settlement mechanism of the target-round game in response to a settlement mechanism editing operation for the target-round game.
In one possible implementation, the obtaining, in the instruction of the processor 601, a target game resource corresponding to each of the game actions in response to the game resource adding operation for each of the game actions includes:
and aiming at any game action, responding to the game resource adding operation aiming at the game action, and acquiring a target picture corresponding to the game action or an audio resource when the game action is executed.
In one possible embodiment, the instructions of the processor 601, after generating the goal-round game, further include:
creating a game room corresponding to the target-round game in response to a room creating operation for the target-round game, the game room being used for a plurality of user terminals connected to the game room to play the target-round game.
In a possible implementation manner, the instructions of the processor 601, after uploading the target game data to a game platform, further include:
acquiring information flow data, wherein the information flow data comprises entries of the target turn-based game;
and responding to the trigger operation aiming at the entrance, acquiring the target game data, and entering the target turn-based game.
The embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to perform the steps of the generation method of the round-based game described in the above method embodiments. The storage medium may be a volatile or non-volatile computer-readable storage medium.
The embodiments of the present disclosure also provide a computer program product, where the computer program product bears a program code, and instructions included in the program code may be used to execute the steps of the method for generating a turn-based game in the above method embodiments, which may be referred to specifically for the above method embodiments, and are not described herein again.
The computer program product may be implemented by hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied in a computer storage medium, and in another alternative embodiment, the computer program product is embodied in a Software product, such as a Software Development Kit (SDK), or the like.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed system, apparatus, and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present disclosure may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer-readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Finally, it should be noted that: the above-mentioned embodiments are merely specific embodiments of the present disclosure, which are used for illustrating the technical solutions of the present disclosure and not for limiting the same, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (11)

1. A method for generating a turn-based game, applied to generating a multiplayer online turn-based game, includes:
determining an action identifier of a game action selected by the player in each game round in response to a game action setting operation for the target-round game;
responding to game resource adding operation aiming at each game action, and acquiring target game resources corresponding to each game action;
generating a target turn-based game based on the action identification of the game action and target game resources corresponding to the game actions respectively;
and responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform, so that other user terminals acquire the target-turn game through the game platform.
2. The method of claim 1, wherein the targeted-round game comprises a plurality of game rounds;
the responding the game resource adding operation aiming at each game action, and acquiring the target game resource corresponding to each game action respectively comprises the following steps:
and aiming at any game round, responding to the game resource selection operation of each game action in the game round, and acquiring target game resources corresponding to each game action in the game round.
3. The method of claim 1 or 2, wherein the game action setting operation comprises an action identification editing operation;
the determining, in response to a game action setting operation for the target-round game, an action identifier of a game action to be selected by the player in each game round includes:
and for any game action, responding to the action identifier editing operation aiming at the game action, and determining the action identifier of the game action.
4. The method of claim 3, further comprising:
responding to game action adding operation, and determining new game actions in each game turn;
and responding to the action identifier editing operation aiming at the newly-added game action, and determining the action identifier of the newly-added game action, wherein the action identifier of the game action selected by the player in each game turn comprises the action identifier of the newly-added game action.
5. The method of claim 4, wherein the game action setting operations further comprise a settlement mechanism editing operation for the target round-based game; wherein a settlement mechanism is used to determine a game outcome for the target turn game;
after determining the newly added game actions in each game round, the method further comprises:
updating a game settlement mechanism of the target-round game in response to a settlement mechanism editing operation for the target-round game.
6. The method according to claim 1, wherein the acquiring, in response to the game resource adding operation for each of the game actions, a target game resource corresponding to each of the game actions, respectively, comprises:
and aiming at any game action, responding to the game resource adding operation aiming at the game action, and acquiring a target picture corresponding to the game action or an audio resource when the game action is executed.
7. The method of claim 1, wherein after generating the goal-round game, the method further comprises:
creating a game room corresponding to the target-round game in response to a room creating operation for the target-round game, the game room being used for a plurality of user terminals connected to the game room to play the target-round game.
8. The method of claim 1, wherein after uploading the target game data to a game platform, the method further comprises:
acquiring information flow data, wherein the information flow data comprises entries of the target turn-based game;
and responding to the trigger operation aiming at the entrance, acquiring the target game data, and entering the target turn-based game.
9. A generation apparatus for a round game, applied to generate a multiplayer online round game, comprising:
the determining module is used for responding to game action setting operation aiming at the target turn-based game and determining action identification of the game action selected by the player in each game turn;
the acquisition module is used for responding to game resource adding operation aiming at each game action and acquiring target game resources corresponding to each game action;
the generating module is used for generating a target turn game based on the action identification of the game action and the target game resource corresponding to each game action;
and the uploading module is used for responding to the issuing operation aiming at the target-turn game, generating target game data corresponding to the target-turn game, and uploading the target game data to a game platform so that other user terminals can obtain the target-turn game through the game platform.
10. A computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when a computer device is running, the machine-readable instructions when executed by the processor performing the steps of the method of generating a round-based game according to any one of claims 1 to 8.
11. A computer-readable storage medium, characterized in that a computer program is stored thereon, which when executed by a processor, performs the steps of the generation method of the round-based game according to any one of claims 1 to 8.
CN202210074115.XA 2022-01-21 2022-01-21 Method and device for generating turn-based game, computer equipment and storage medium Pending CN114404995A (en)

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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210074115.XA CN114404995A (en) 2022-01-21 2022-01-21 Method and device for generating turn-based game, computer equipment and storage medium

Publications (1)

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