CN112190932B - Virtual key setting method and device, storage medium and electronic device - Google Patents

Virtual key setting method and device, storage medium and electronic device Download PDF

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Publication number
CN112190932B
CN112190932B CN202010992748.XA CN202010992748A CN112190932B CN 112190932 B CN112190932 B CN 112190932B CN 202010992748 A CN202010992748 A CN 202010992748A CN 112190932 B CN112190932 B CN 112190932B
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game mode
target
game
key
virtual key
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CN112190932A (en
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林凌云
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a method and a device for setting a virtual key, a storage medium and an electronic device. Wherein, the method comprises the following steps: under the condition that a second game mode is entered in the target game application, displaying a target prompt interface, wherein the target prompt interface is used for prompting that a key style which is set by the user-defined target virtual key in the first game mode is synchronized to the game interface in the second game mode, and the target virtual key is a virtual key which is arranged in both the first game mode and the second game mode; responding to the synchronous operation confirmed on the target prompt interface, and receiving a key style which is set by a user for the target virtual key in a first game mode; and the step of confirming the synchronization operation is to confirm that the key style which is self-defined and set for the target virtual key in the first game mode is synchronized into the game interface in the second game mode. The invention solves the technical problem of low efficiency of self-defining setting of the virtual key due to the complicated self-defining mode of the virtual key.

Description

Virtual key setting method and device, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to a method and a device for setting a virtual key, a storage medium and an electronic device.
Background
There are multiple modes in the game, for example, the racing game has a classic mode, a racing mode, a prop mode, etc. The shooting game has a team competition mode (MP mode for short) and a multi-player survival mode (BR mode for short). Different game modes can provide different playing methods for the player by using the same game application, and the operation of the player can be different among different modes. But there are partly the same modes of operation in the different modes, such as moving, jumping, firing, opening the mirror, squatting etc. operations in the shooting game that occur in the different modes.
Before starting a game, a player can customize virtual keys, such as the positions, sizes and the like of the virtual keys. In different game modes, a player needs to define a virtual key once when starting a game, so that the operation is complicated, and the experience of the player is influenced.
Aiming at the problem that the efficiency of the user-defined virtual key is low due to the fact that the user-defined mode of the virtual key is complicated in the related technology, an effective solution does not exist at present.
Disclosure of Invention
The embodiment of the invention provides a method and a device for setting a virtual key, a storage medium and an electronic device. The technical problem of low efficiency of self-defining setting of the virtual key due to the fact that the self-defining mode of the virtual key is complicated in self-defining is at least solved.
According to an aspect of the embodiments of the present invention, a method for setting a virtual key is provided, including: under the condition that a second game mode is entered in a target game application, displaying a target prompt interface, wherein the target prompt interface is used for prompting that a key style which is set by a user in a first game mode for a target virtual key is synchronized to the game interface in the second game mode, and the target virtual key is a virtual key which is arranged in both the first game mode and the second game mode; and responding to the confirmation synchronization operation on the target prompt interface, and receiving the key style which is self-defined and set for the target virtual key in the first game mode, wherein the confirmation synchronization operation is to confirm that the key style which is self-defined and set for the target virtual key in the first game mode is synchronized into the game interface in the second game mode.
According to another aspect of the embodiments of the present invention, there is also provided a setting apparatus for a virtual key, including: the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a target prompt interface under the condition that a target game application enters a second game mode, the target prompt interface is used for prompting that a key style which is set by a user-defined target virtual key in a first game mode is synchronized into the game interface in the second game mode, and the target virtual key is a virtual key which is arranged in both the first game mode and the second game mode; a receiving module, configured to receive the key style set by the user-defined for the target virtual key in the first game mode in response to a confirmation synchronization operation on the target prompt interface, where the confirmation synchronization operation is to confirm that the key style set by the user-defined for the target virtual key in the first game mode is synchronized into the game interface in the second game mode; and the synchronous display module is used for displaying the target virtual key in a game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined mode.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the setting method of the virtual key when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory and a processor, where the memory stores a computer program, and the processor is configured to execute the method for setting the virtual key by using the computer program.
In the embodiment of the invention, a mode of synchronizing the custom setting of the target virtual key in the first game mode into the game interface in the second game mode is adopted, and the target prompt interface is displayed under the condition of entering the second game mode in the target game application, wherein the target prompt interface is used for prompting the synchronization of the custom setting key style of the target virtual key in the first game mode into the game interface in the second game mode, and the target virtual key is a virtual key in both the first game mode and the second game mode; and responding to the confirmation synchronous operation on the target prompt interface, receiving the key style which is self-defined and set for the target virtual key in the first game mode, and confirming the synchronous operation to ensure that the key style which is self-defined and set for the target virtual key in the first game mode is synchronized into the game interface in the second game mode. The target virtual key is displayed in the game interface in the second game mode according to the key style set by the virtual key in the first game mode, so that the aim of simplifying the virtual key custom mode is fulfilled, the technical effect of improving the virtual key custom setting efficiency is realized, and the technical problem of low virtual key custom setting efficiency caused by the fact that the virtual key custom mode is complicated in customization is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
the accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of an alternative virtual key setting method according to an embodiment of the present invention;
FIG. 2 is a flowchart illustrating an alternative method for setting virtual keys according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of an alternative interface for setting a custom virtual key according to an embodiment of the present invention;
FIG. 4 is a first diagram of an alternative goal-hinting interface, in accordance with an embodiment of the present invention;
FIG. 5 is a first schematic diagram of a first alternative game mode of the target virtual key according to the embodiment of the invention;
FIG. 6 is a second diagram illustrating synchronization of virtual keys in an alternative second game mode according to an embodiment of the present invention;
FIG. 7 is a second diagram of an alternative goal-hinting interface, in accordance with an embodiment of the present invention;
FIG. 8 is a schematic diagram of a custom interface for an alternative second gaming mode according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of a hint interface in an alternative BR mode according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of a virtual key customization interface in an alternative BR mode according to an embodiment of the present invention;
FIG. 11 is a flowchart illustrating an alternative process for determining when a player first enters BR mode customization settings, according to an embodiment of the present invention;
FIG. 12 is a flowchart illustrating an alternative exemplary implementation of the synchronization virtual key customization mechanism in BR mode according to an embodiment of the present invention;
FIG. 13 is a schematic structural diagram of an alternative virtual key setting apparatus according to an embodiment of the present invention;
fig. 14 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiments of the present invention, there is provided a setting method for a virtual key, optionally, as an optional implementation manner, the setting method for a virtual key may be but is not limited to be applied to a setting system for a virtual key in an application environment as shown in fig. 1, where the setting system for a virtual key includes: user equipment 102, network 110, and server 112.
The user device 102 may be a terminal device configured with a target game application, and may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, smart televisions, etc. The target game application may be a race-type game application, a leisure-type game application, a shooting-type game application, or the like. Wherein, the user equipment 102 includes: a display 108 for displaying the interactive interface, a processor 106 for responding to game operations performed by the player, and a memory 104 for storing game data, e.g., account information for a login target game application, etc.
The network 110 may include, but is not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication.
The server 112 includes: a database 114 and a processing engine 116, the database 114 being used to store game data, such as game mode data for different game modes, including but not limited to virtual key data. The processing engine 116 is used for processing operations performed by the player in response to the interaction of the player. The server may be a single server, a server cluster composed of a plurality of servers, or a cloud server.
The above is merely an example, and this is not limited in this embodiment.
Specifically, the following steps are realized through the setting of the virtual keys:
in step S102, when a second game mode is entered in a target game application, a target prompt interface is displayed, where the target prompt interface is used to prompt synchronization of a key style set by a user in a first game mode for a target virtual key to a game interface in the second game mode, and the target virtual key is a virtual key in both the first game mode and the second game mode; in step S104, in response to a synchronous confirmation operation on the target prompt interface, receiving the key style set by the user in the first game mode for the target virtual key, where the synchronous confirmation operation is to confirm that the key style set by the user in the first game mode for the target virtual key is synchronized in the game interface in the second game mode; in step S106, the target virtual key is displayed in the game interface in the second game mode according to the key style set by the virtual key in the first game mode in a self-defined manner.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for setting the virtual key includes:
step S202, under the condition that a second game mode is entered in a target game application, a target prompt interface is displayed, wherein the target prompt interface is used for prompting that a key style which is set by user definition for a target virtual key in a first game mode is synchronized into the game interface in the second game mode, and the target virtual key is a virtual key which is arranged in both the first game mode and the second game mode;
step S204, responding to the synchronous operation confirmed on the target prompt interface, and receiving the key style set by the user-defined target virtual key in the first game mode, wherein the synchronous operation confirmed is to confirm that the key style set by the user-defined target virtual key in the first game mode is synchronized into the game interface in the second game mode;
step S206, displaying the target virtual key in the game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined mode.
A variety of game modes are typically included in the gaming application, such as a classic game mode, a prop game mode, a race game mode, and the like. The virtual key is a key for controlling a virtual object in the game application, for example, a player may control a moving direction of the virtual object in the game application by touching the virtual key, and control the virtual object to perform an attack operation on an enemy virtual object using a prop. In this embodiment, a player can customize a virtual key in a game application, and in a general case, the player needs to perform customized setting on the virtual key in the game mode in a corresponding game mode, and the same virtual key exists in different game modes, and if the customized setting is performed in different modes, the operation is complicated and the efficiency is low.
As an alternative embodiment, the first gaming mode may be one gaming mode in the target gaming application and the second gaming mode may be another gaming mode in the target gaming application that is different from the first gaming mode. The first game mode and the second game mode have the same target virtual key. And the player carries out self-defining setting on the target virtual key in the first game mode. Fig. 3 is a schematic diagram of a user-defined setting interface of an optional virtual key according to an embodiment of the present invention, where 301 shown in fig. 3 is a target virtual key, and the user-defined setting of the target virtual key includes setting of a display position, setting of a size, setting of a color and a transparency of the target virtual key, and the like. For example, the display scale of the target virtual key may be adjusted by adjusting the "scale" in fig. 3, the transparency of the target virtual key may be set by adjusting the "transparency", and the display position of the target virtual key may be set by dragging the position of the target virtual key. In this embodiment, for the same virtual key in different game modes, a player can perform custom setting in only one game mode, and synchronize the content of the custom setting to other game modes.
As an optional implementation manner, if the player enters the second game mode after completing the user-defined setting of the target virtual key in the first game mode, a target prompt interface is displayed in the second game mode, where the target prompt interface is used to prompt whether to synchronize the user-defined setting of the target virtual key in the first game mode into the second game mode, and the target prompt interface may be a user-defined setting synchronization prompt interface of the target virtual key, for example, fig. 4 is a schematic diagram of an optional target prompt interface according to an embodiment of the present invention, the target prompt interface may include a prompt area 40, and the prompt information in the prompt area includes target virtual keys 402 that may be synchronized into the second game mode, where the virtual keys are the user-defined setting of the target virtual key of the player in the first game mode. Also included in the target prompt interface is a confirm synchronization touch button 404. The confirm synchronization operation may be an operation triggered by the touch confirm synchronization touch button 404. For example, a user may trigger the synchronization of the custom settings for the target virtual key in the first gaming mode into the second gaming mode by touching the "synchronize" key in FIG. 4. After the confirmation synchronization operation is performed, the style of the target virtual key displayed in the second game mode is the same as the style of the target virtual key displayed in the first game mode. For example, the display position, size, and transparency of the target virtual object in the second game mode correspond to the display position, size, and transparency of the target virtual object in the first game mode. If the position of the target virtual object is customized to be the lower left corner in the first game mode, in the second game mode, the display position of the target virtual object is kept synchronous with the display position in the first game mode and is also the lower left corner, as shown in fig. 5 and 6, a target virtual key synchronization schematic diagram according to a real-time embodiment of the present invention is shown, wherein fig. 5 is a first target virtual key schematic diagram in an optional first game mode according to an embodiment of the present invention, and fig. 6 is a second target virtual key synchronization schematic diagram in an optional second game mode according to an embodiment of the present invention. The target virtual key 501 in fig. 5 is the same virtual key as the target virtual key 601 in fig. 6. The first game mode target virtual key 501 and the target virtual key 601 in the second game mode are displayed at the same position. For another example, in the first game mode, the transparency of the target virtual key 501 is set to 50%, and in the second game mode, the transparency of the target virtual key 601 is also 50%. In this embodiment, the target virtual key is set in a customized manner in one game mode, and the synchronization is performed in a second game mode, so that the technical effect of improving the efficiency of setting the target virtual key in a customized manner can be achieved.
Through the steps, the player can perform user-defined setting on the target virtual keys in the first game mode by adopting a mode of synchronizing the user-defined setting of the target virtual keys, and all or part of the user-defined setting of the target virtual keys is synchronized to the first game mode by one-key triggering or selecting. The player can synchronize to other game modes only through one-time user-defined setting, the user-defined setting mode of the target virtual key is simplified, and the technical effect of improving the user-defined setting efficiency of the target virtual key can be achieved.
Optionally, the displaying the target prompt interface and displaying the target prompt interface in the target game application when the second game mode is entered in the target game application include: and under the condition that the second game mode is determined to be entered for the first time, displaying the target prompt interface in the game interface in the second game mode.
As an optional implementation manner, after the customization of the target virtual key in the first game mode is completed, when the second game mode is entered for the first time, a target prompt interface is displayed in the second game mode to prompt whether to synchronize the customization setting of the target virtual key in the first game mode into the second game mode.
Optionally, in a case where it is determined that the second game mode is currently entered for the first time, displaying the goal prompting interface in the game interface in the second game mode includes: and under the condition that the user-defined setting of the target virtual key in the first game mode is the first user-defined setting, when the second game mode is entered for the first time, displaying a target prompt interface in the second game mode.
As an alternative embodiment, the virtual keys that have not been customized are the default settings in the target gaming application. The first self-defining setting is to self-define the virtual key for the first time, namely to self-define the default setting mode for the first time. If only the target virtual key is subjected to first self-definition setting in the first game mode, the target prompt interface is displayed only when the second game mode is entered for the first time, and a player is prompted whether to synchronize. Re-entering the second game mode will not reveal the target prompt interface. In this embodiment, if the player has only completed the customized setting of the target virtual key once in the first game mode, and has not modified the customized setting of the target virtual key, then only after the first customized setting is completed, when entering the second game mode for the first time, the target prompt interface is displayed to prompt the player whether to need the customized setting synchronization. Re-entering the second game mode will not display the target prompt interface. By the method, the condition that the same target prompt interface is repeatedly displayed and bad experience is brought to a player can be avoided. The technical effects of concise game interface and improvement of game experience of players can be achieved.
Optionally, displaying a target prompt interface in the target game application includes: and under the condition that the user-defined setting of the target virtual key is modified in the first game mode, when the user-defined setting of the target virtual key is modified and then enters the second game mode for the first time, displaying a target prompt interface in the second game mode.
As an optional implementation manner, modifying the custom setting of the target virtual key in the first game mode may include the following steps: acquiring modification setting operation of a target virtual key in a first game mode, wherein the modification setting operation of the target virtual key is used for modifying the user-defined setting of the completed target virtual key; and responding to the modification setting operation of the target virtual key, modifying the user-defined setting of the completed target virtual key, and completing the modification setting of the target virtual key. In this embodiment, the modifying the completed custom setting may include: modifying the display position of the target virtual key, modifying the display scale of the target virtual key, modifying the transparency of the target virtual key and the like.
In this embodiment, the player may perform multiple user-defined settings on the same target virtual key in the first game mode, and the player may modify the user-defined settings of the last target virtual key. For example, the last time the display position of the target virtual key is customized to be the lower left corner, the player can modify the display position of the target virtual key to be the lower right corner by modification. And entering a second game mode for the first time after the modification is completed, and displaying a target prompt interface in the second game mode to prompt a player whether to synchronize the modified custom setting to the second game mode.
For example, when the player enters the second game mode for the first time after completing the first setting of the target virtual key in the first game mode, a target prompt interface with a target virtual key custom setting synchronization function is displayed in the target game application to prompt the player whether to synchronize the custom setting of the target virtual key in the first game mode into the second game mode. If the first custom setting of the target virtual key is not modified before the second game mode is entered for the second time, the target prompt interface will not be displayed again when the second game mode is entered for the second time. And if the player modifies the first self-defined setting of the target virtual key before entering the second game mode for the third time, displaying a target prompting interface when entering the second game mode for the third time so as to prompt the player whether to synchronize the modified self-defined setting to the second game mode. If the user-defined setting of the target virtual key is not modified before the second game mode is entered for the fourth time, the target prompt interface is not displayed any more when the second game mode is entered for the fourth time. In this embodiment, the second interactive interface is displayed once in the second game mode every time the user-defined setting of the target virtual key is modified in the first game mode, so that the technical effect of keeping synchronization of the user-defined setting of the target virtual key in the first game mode and the user-defined setting of the target virtual key in the second game mode can be achieved.
Optionally, the receiving the key style set by the user to the target virtual key in the first game mode includes: receiving at least one of the following style information which is self-defined and set by the target virtual key in the first game mode: key size information, key position information; the displaying the target virtual key in the game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined manner includes: and displaying the target virtual key according to the style information set by user definition.
As an optional implementation manner, in the first game mode, the player may perform a custom setting on the virtual key, for example, in the first game mode shown in fig. 3, the player may change the display position of the target virtual key by dragging the target virtual key, may also change the display size of the target virtual key by dragging the proportional touch button, and may also set the display transparency of the virtual key by adjusting "transparency", specifically, the transparency of the virtual key may be changed by dragging the progress bar, where the larger the progress represented by the progress bar is, the higher the transparency is generally, for example, 100% may represent that the virtual key is custom set to be completely transparent.
As an optional implementation manner, if the player enters the second game mode after completing the custom setting of the target virtual key in the first game mode, a target prompt interface is displayed in the second game mode to prompt the player whether to synchronize the custom setting of the target virtual key in the first game mode into the second game mode, and if the player selects yes, the style of the target virtual key displayed in the second game mode is the same as the style of the target virtual key in the first game mode. For example, the display position, size, and transparency of the target virtual object in the second game mode correspond to the display position, size, and transparency of the target virtual object in the first game mode. If the position of the target virtual object is customized to be the lower left corner in the first game mode, in the second game mode, the display position of the target virtual object is kept synchronous with the display position in the first game mode and is also the lower left corner, as shown in fig. 5 and 6, a target virtual key synchronization schematic diagram according to a real-time embodiment of the present invention is shown, wherein fig. 5 is a first target virtual key schematic diagram in an optional first game mode according to an embodiment of the present invention, and fig. 6 is a second target virtual key synchronization schematic diagram in an optional second game mode according to an embodiment of the present invention. The target virtual key 501 in fig. 5 is the same virtual key as the target virtual key 601 in fig. 6. The first game mode target virtual key 501 and the target virtual key 601 in the second game mode are displayed at the same position. For another example, in the first game mode, the transparency of the target virtual key 501 is set to 50%, and in the second game mode, the transparency of the target virtual key 601 is also 50%. In this embodiment, the target virtual key is set in a customized manner in one game mode, and the synchronization is performed in a second game mode, so that the technical effect of improving the efficiency of setting the target virtual key in a customized manner can be achieved.
As an alternative embodiment, all target virtual keys that are custom set in the first gaming mode may be synchronized into the second gaming mode. It is also possible to synchronize part of the target virtual keys custom-set in the first game mode into the second game mode. The player may select a part of the same target virtual keys in the target prompt interface to synchronize in the second game mode, fig. 7 is a schematic diagram of an optional target prompt interface according to an embodiment of the present invention, and as shown in fig. 7, the target prompt interface may further include a checkbox 408, and the player may select a target virtual key that needs to be synchronized by checking the checkbox, for example, after the player checks the checkboxes of the "main fire key" and the "skip key", and touches the "synchronization" key 404, the user-defined settings for the "main fire key" and the "skip key" in the first game mode may be synchronized in the second game mode. In the embodiment, part of the virtual keys in the first game mode are customized and set synchronously in the second game mode, so that the requirement of a player on independent customized setting of the virtual keys can be met, and the experience of the player is improved.
Optionally, after the displaying the target prompt interface, the method further includes: responding to the rejection of synchronous operation on the target prompt interface, and entering a self-defined interface of the second game mode; the user-defined interface of the second game mode comprises a synchronization control, and the synchronization control is used for controlling synchronization of key styles of virtual keys which are set by users in different game modes; and responding to the triggering operation executed on the synchronization control in the user-defined interface, and controlling to synchronize the key style which is self-defined and set for the target virtual key in the first game mode into the game interface in the second game mode.
As an optional implementation manner, the target prompting interface shown in fig. 3 is further provided with a synchronization rejection touch button 406, and if the player rejects to synchronize the target virtual button custom setting in the first game mode into the second game, the synchronization rejection operation may be implemented by touching the synchronization rejection touch button. If the player rejects the custom setting, a custom setting interface of the target virtual key is displayed in the second game mode, for example, fig. 8 is a schematic diagram of a custom interface of an optional second game mode according to an embodiment of the present invention, in the custom setting interface in the second game mode, the player may perform the custom setting on the target virtual key in the second game mode, for example, the display position of the target virtual key in the second game mode interface may be changed by dragging the position of the target virtual key 801, or the display size of the target virtual key in the second game mode may be changed by touching the scale adjustment button.
As an optional implementation manner, a synchronization control 802 is further provided in the custom setting interface of the target virtual key in the second game mode, and the synchronization control is used to synchronize the target virtual key in the other game modes to the second game mode. If the player completes the user-defined setting of the first virtual key in the first game mode, the user-defined setting of the target virtual key in the first game mode can be synchronized to the second game mode through the touch synchronization control. In this embodiment, the player can customize the target virtual key through the customized setting interface displayed in the second game mode, and also can synchronize the customization in the first game mode into the second game mode, so that different requirements of the player can be met, and the experience of the player is improved.
Optionally, before displaying the target prompt interface, the method further includes: when the target game application is in the first game mode, responding to a trigger operation, and triggering and displaying a user-defined setting interface, wherein the user-defined setting interface is used for setting the key style of the target virtual key in the first game mode in a user-defined manner; and setting the key style of the target virtual key in the user-defined setting interface.
As an optional implementation manner, the virtual key may be customized in each game mode of the target game application, the triggering operation may be a touch of a customized setting button in each game mode of the target game application, the target game application enters a customized setting interface of the target virtual key in response to the triggering operation, for example, the customized setting interface of the target virtual key in the first game mode shown in fig. 3, through which a player may customize a style of the target virtual key, specifically, the style may include a display position, a size, a transparency, and the like.
Optionally, the method further comprises: uploading the key style set by the user in the first game mode to a server, so that the key style set by the user in the first game mode is synchronized to the target game application in one or more terminal devices.
As an alternative embodiment, the customized settings for the target virtual key in the first game mode may be uploaded to a server, where the customized settings for the target virtual key are stored. The server may issue the user-defined setting of the target virtual key in the first game mode to the plurality of terminal devices, and the plurality of terminal devices may also send a synchronization request to the server, and each of the plurality of terminal devices has a target game application installed therein. The technical effect that the user-defined setting of the target virtual keys in different terminal devices is kept synchronous is achieved through the method.
Optionally, synchronizing the customized setting of the target virtual key in the first game mode to the game interface in the second game mode includes: under the condition that a target virtual key is displayed in the game interface in the second game mode, updating and displaying the target virtual key displayed in the game interface in the second game mode according to the user-defined setting of the target virtual key in the first game mode; or when the target virtual key is not displayed in the game interface in the second game mode, newly displaying the target virtual key in the game interface in the second game mode according to the user-defined setting of the target virtual key in the first game mode, wherein the user-defined setting of the newly displayed target virtual key in the second game mode is the same as the user-defined setting of the target virtual key in the first game mode.
As an alternative embodiment, the target virtual key may be a virtual key displayed in both the first game mode and the second game mode, in which case, if the player performs the custom setting on the target virtual key in the first game mode, the custom setting of the target virtual key may be synchronized to the second game mode. Alternatively, the target virtual key may be displayed only in the first game mode, and after the player sets the target virtual key in the first game mode by the user, the target virtual key may be newly added in the second game mode, and the newly added target virtual key in the second game mode is kept synchronous with the target virtual key in the first game mode by the user. In this embodiment, the virtual keys are individually set in a self-defined manner in the first game mode, and the virtual keys displayed in the second game mode are updated and displayed, or corresponding virtual keys are newly added in the second game mode, so that the technical effect of keeping the display of the virtual keys in the first game mode and the second game mode synchronous can be achieved.
The application is described below by way of a specific embodiment, taking a shooting game as an example, and first explaining the terms involved:
MP mode: team competition mode (generally, a small map, the number of people generally 10); BR mode: a multi-person survival mode (generally, the number of people is 100 in general in the large world); the MP mode and the BR mode provide different playing methods for the players, so that the operations of the players can be differentiated. Both modes provide the player with some common modes of operation such as move, jump, fire, open mirror, squat, etc. The same virtual keys in the MP mode and the BR mode include: left and right firing keys, squatting, jumping, bullet changing, ADS aiming, rocker moving and other virtual keys.
The first game mode may represent an MP mode, in which a player may perform a custom setting on a display position of a virtual key by moving the position of the virtual key, may perform a custom setting on a size of the virtual key by an enlargement or reduction operation, and may perform a custom setting on a transparency. And finishing the self-defining setting of the virtual key in the MP mode. When the player enters the BR mode for the first time, a prompt interface pops up: "whether it is necessary to copy the MP mode main operation to the BR mode", the player can freely select whether to reuse the custom configuration of the core operation button of the MP mode. Fig. 9 is a schematic diagram of a prompt interface in an alternative BR mode according to an embodiment of the present invention. If the player chooses yes, the custom setting for the virtual key in MP mode is synchronized to BR mode. Specifically, all the custom-set virtual keys in the MP mode can be synchronized to the BR mode by clicking the "yes" touch key shown in fig. 9, so as to implement a one-key synchronization function; the player may also synchronize to the BR mode by selecting a custom setting of a portion of the virtual keys. And if the player selects to cancel, normally entering a virtual key custom setting interface of the BR mode. It should be noted that, when the player does not select the custom configuration of the core operation button in the "reuse MP mode" after entering the BR mode, the player will enter the virtual key custom setting interface in the BR mode. Fig. 10 is a schematic diagram of a virtual key customization interface in BR mode according to an alternative embodiment of the present invention, where the interface has an operation bar 1002, the operation bar is used to perform customization setting on a virtual key in BR mode, and the operation bar is provided with a scale adjustment function button 1004 of the virtual key and a transparency adjustment function button 1006 of the virtual key. The user can complete the self-defining setting function of the virtual key in the BR mode through the operation bar.
FIG. 11 is a flowchart illustrating an alternative process for determining when a player first enters BR mode customization settings, according to an embodiment of the present invention. Because the popup is performed when the player first enters the self-defined setting of the BR mode, whether the value of a variable i is 1 or not can be set to judge whether the player currently enters the BR mode for the first time, the variable can be set to default to 0, the variable is set to 1 only when the player first enters the BR mode, and the variable is 0 in other cases. The user-defined synchronous setting of the virtual keys can be realized by reading the value of the variable i in the configuration table, and when the value of the variable i is 1, the virtual keys are explained to enter the BR mode for the first time, and at the moment, the popup window reminds a player whether to synchronize the MP mode main operation to the BR mode or not in the BR mode. When the value of the variable i is 0, the BR mode is not entered for the first time, and the virtual key in the BR mode is entered into the user-defined setting interface.
This variable may be stored on the server's data, taking into account the fact that a player may use multiple devices. In order to ensure that whether the player currently enters the customized setting of the BR mode for the first time can be judged before the player enters the customized setting, the process of synchronizing the variable by the server can be put into a login process. When the player modifies and saves the custom settings in the MP mode, the configuration of all user interfaces currently modified by the player can be saved in the custom configuration file of the MP mode. The more critical information in the configuration includes the type, position, size, transparency of the modified user interface. When a player enters the customized setting of the BR mode for the first time and selects the core operation button of the multiplexing MP mode, whether the Type in the configuration table contains any one of left and right firing keys, squatting, jumping, missile changing, ADS aiming and rocker moving can be traversed by reading the configuration table of the customized setting of the MP mode. If the Type belongs to the user interface which needs to be synchronized, extracting the position, size and transparency information of the Type in the MP mode, synchronizing the position, size and transparency information of the Type in the MP mode to the information corresponding to the Type in the BR mode, and applying and storing the information.
As an optional implementation manner, fig. 12 is a schematic flowchart of a flow of synchronizing a virtual key customization setting in an optional BR mode according to an embodiment of the present invention, where the flow may include the following steps:
step S1, acquiring the trigger operation of the definition setting of the one-key synchronous MP mode piece of the player in the BR mode in the shooting game application;
step S2, the server reads the user-defined setting file of the virtual key in the MP mode;
step S3, traversing the custom setup file, determining whether there is a target virtual key in BR mode same as MP mode, if yes, executing step S4, if not, executing step S5
And step S4, synchronizing the custom setting file of the target virtual key to the memory of the shooting game client, and displaying the custom setting target virtual key in the game interface of the BR mode.
And step S5, outputting prompt information to prompt that no virtual key needing synchronization exists.
In the present application, since the one-touch synchronization customized function is not clearly operated by all players, a certain guidance is required for the players. As the novice teaching of the game can guide the player to complete the game matching of the MP mode and carry out the self-defined setting of the MP mode. The player has modified the custom settings of the MP mode before entering the BR mode. Therefore, the prompt of one-key synchronous user-defined function can be carried out on the player when the player enters the BR mode for the first time, the one-key synchronous user-defined function can be used by the player, the problems that operation is complex and user-defined setting efficiency is low due to repeated user-defined setting caused by unclear operation of the player are avoided, and accordingly the effect of improving virtual key user-defined setting efficiency is achieved.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a setting apparatus for a virtual key, which is used for implementing the setting method for a virtual key. As shown in fig. 13, the apparatus includes: a first display module 1302, configured to display a target prompt interface when a target game application enters a second game mode, where the target prompt interface is used to prompt synchronization of a key style set by a user in a first game mode for a target virtual key in the game interface in the second game mode, and the target virtual key is a virtual key in both the first game mode and the second game mode; a receiving module 1304, configured to receive the key style set by the user-defined for the target virtual key in the first game mode in response to a synchronization confirmation operation on the target prompt interface, where the synchronization confirmation operation is to confirm that the key style set by the user-defined for the target virtual key in the first game mode is synchronized into the game interface in the second game mode; and a synchronous display module 1306, configured to display the target virtual key in a game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined manner.
Optionally, the first display module includes: and the first display unit is used for displaying the target prompt interface in the game interface in the second game mode under the condition that the second game mode is determined to be entered for the first time currently.
Optionally, the receiving module includes: a receiving unit, configured to receive at least one of the following style information that is set by the target virtual key in a user-defined manner in the first game mode: key size information, key position information; the synchronous display module includes: and the display unit is used for displaying the target virtual key according to the style information set by the user-defined setting.
Optionally, the apparatus further comprises: the second display module is used for responding to the rejection of synchronous operation on the target prompt interface after the target prompt interface is displayed and entering a self-defined interface of the second game mode; the user-defined interface of the second game mode comprises a synchronization control, and the synchronization control is used for controlling synchronization of key styles of virtual keys which are set by users in different game modes; and the control module is used for responding to the triggering operation executed on the synchronous control in the user-defined interface and controlling the key style which is self-defined and set for the target virtual key in the first game mode to be synchronized into the game interface in the second game mode.
Optionally, the apparatus further comprises: the triggering module is used for responding to triggering operation and triggering and displaying a user-defined setting interface when the target game application is in the first game mode before the target prompt interface is displayed, wherein the user-defined setting interface is used for setting the key style of the target virtual key in the first game mode in a user-defined manner; and the setting module is used for setting the key style of the target virtual key in the user-defined setting interface.
Optionally, the apparatus further comprises: and the uploading module is used for uploading the key style which is self-defined and set for the target virtual key in the first game mode to a server so as to synchronize the key style which is self-defined and set for the target virtual key in the first game mode to the target game application in one or more terminal devices.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the setting method of the virtual key, where the electronic device may be the terminal device or the server shown in fig. 1. The present embodiment takes the electronic device as an example for explanation. As shown in fig. 14, the electronic device comprises a memory 1402 and a processor 1404, the memory 1402 having stored therein a computer program, the processor 1404 being arranged to execute the steps of any of the method embodiments described above by means of the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a target prompt interface under the condition that a target game application enters a second game mode, wherein the target prompt interface is used for prompting that a key style which is set by a user for a target virtual key under a first game mode is synchronized into the game interface under the second game mode, and the target virtual key is a virtual key which is arranged under both the first game mode and the second game mode;
s2, responding to the confirmation synchronization operation on the target prompt interface, and receiving the key style which is self-defined and set for the target virtual key in the first game mode, wherein the confirmation synchronization operation is to confirm that the key style which is self-defined and set for the target virtual key in the first game mode is synchronized into the game interface in the second game mode;
s3, displaying the target virtual key in the game interface in the second game mode according to the key style set by the virtual key in the first game mode in a self-defined mode.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 14 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 14 is a diagram illustrating a structure of the electronic device. For example, the electronics may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 14, or have a different configuration than shown in FIG. 14.
The memory 1402 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for setting a virtual key in the embodiments of the present invention, and the processor 1404 executes various functional applications and data processing by running the software programs and modules stored in the memory 1402, that is, implementing the method for setting a virtual key described above. Memory 1402 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1402 may further include memory located remotely from the processor 1404, which may be connected to a terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The storage 1402 may be specifically, but not limited to, used for storing information such as sample characteristics of an item and a target virtual resource account number. As an example, as shown in fig. 14, the memory 1402 may include, but is not limited to, a first display module 1302, a receiving module 1304, and a synchronous display module 1306 in the setting apparatus including the virtual key. In addition, the setting apparatus may further include, but is not limited to, other module units in the setting apparatus for virtual keys, which is not described in detail in this example.
Optionally, the transmitting device 1408 is configured to receive or transmit data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmitting device 1408 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmitting device 1408 is a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1408 for displaying the information of the order to be processed; and a connection bus 1410 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the method provided in the various alternative implementations described above. Wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a target prompt interface under the condition that a target game application enters a second game mode, wherein the target prompt interface is used for prompting that a key style which is set by a user for a target virtual key under a first game mode is synchronized into the game interface under the second game mode, and the target virtual key is a virtual key which is arranged under both the first game mode and the second game mode;
s2, responding to the confirmation synchronization operation on the target prompt interface, and receiving the key style which is self-defined and set for the target virtual key in the first game mode, wherein the confirmation synchronization operation is to confirm that the key style which is self-defined and set for the target virtual key in the first game mode is synchronized into the game interface in the second game mode;
s3, displaying the target virtual key in the game interface in the second game mode according to the key style set by the virtual key in the first game mode in a self-defined mode.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (14)

1. A method for setting virtual keys is characterized by comprising the following steps:
displaying a target prompt interface under the condition that a target game application enters a second game mode, wherein the target prompt interface is used for prompting that a key style which is set by a user-defined target virtual key in a first game mode is synchronized to the game interface in the second game mode, the target virtual key is a virtual key which is arranged in both the first game mode and the second game mode, and the virtual keys in the first game mode and the second game mode are different;
responding to a synchronous operation confirmed on the target prompt interface, receiving the key style set by the user for the target virtual key in the first game mode, wherein the synchronous operation confirmed is to confirm that the key style set by the user for the target virtual key in the first game mode is synchronized into the game interface in the second game mode;
and displaying the target virtual key in a game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined manner.
2. The method of claim 1, wherein displaying the target-prompt interface displays the target-prompt interface in the target game application upon entering the second game mode in the target game application, comprising:
and under the condition that the second game mode is determined to be entered for the first time, displaying the target prompt interface in the game interface in the second game mode.
3. The method of claim 1,
the receiving the key style set by the user to the target virtual key in the first game mode comprises: receiving at least one of the following style information which is self-defined and set by the target virtual key in the first game mode: key size information, key position information;
the displaying the target virtual key in the game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined manner includes: and displaying the target virtual key according to the style information set by user definition.
4. The method of claim 1, after the displaying a target-prompting interface, further comprising:
responding to the rejection of synchronous operation on the target prompt interface, and entering a self-defined interface of the second game mode; the user-defined interface of the second game mode comprises a synchronization control, and the synchronization control is used for controlling synchronization of key styles of virtual keys which are set by users in different game modes;
and responding to the triggering operation executed on the synchronization control in the user-defined interface, and controlling to synchronize the key style which is self-defined and set for the target virtual key in the first game mode into the game interface in the second game mode.
5. The method of claim 1, prior to displaying the goal-hinting interface, further comprising:
when the target game application is in the first game mode, responding to a trigger operation, and triggering and displaying a user-defined setting interface, wherein the user-defined setting interface is used for setting the key style of the target virtual key in the first game mode in a user-defined manner;
and setting the key style of the target virtual key in the user-defined setting interface.
6. The method according to any one of claims 1 to 5, further comprising:
uploading the key style set by the user in the first game mode to a server, so that the key style set by the user in the first game mode is synchronized to the target game application in one or more terminal devices.
7. A setting device of virtual keys is characterized by comprising:
the system comprises a first display module and a second display module, wherein the first display module is used for displaying a target prompt interface under the condition that a target game application enters a second game mode, the target prompt interface is used for prompting that a key style which is set by a user in a first game mode to a target virtual key is synchronized into the game interface under the second game mode, the target virtual key is a virtual key which is arranged under both the first game mode and the second game mode, and the virtual keys arranged under the first game mode and the second game mode are different;
a receiving module, configured to receive the key style set by the user-defined for the target virtual key in the first game mode in response to a confirmation synchronization operation on the target prompt interface, where the confirmation synchronization operation is to confirm that the key style set by the user-defined for the target virtual key in the first game mode is synchronized into the game interface in the second game mode;
and the synchronous display module is used for displaying the target virtual key in a game interface in the second game mode according to the key style set by the virtual key in the first game mode in a user-defined mode.
8. The apparatus of claim 7, wherein the first display module comprises:
and the first display unit is used for displaying the target prompt interface in the game interface in the second game mode under the condition that the second game mode is determined to be entered for the first time currently.
9. The apparatus of claim 7,
the receiving module includes: a receiving unit, configured to receive at least one of the following style information that is set by the target virtual key in a user-defined manner in the first game mode: key size information, key position information;
the synchronous display module includes: and the display unit is used for displaying the target virtual key according to the style information set by the user-defined setting.
10. The apparatus of claim 7, further comprising:
the second display module is used for responding to the rejection of synchronous operation on the target prompt interface after the target prompt interface is displayed and entering a self-defined interface of the second game mode; the user-defined interface of the second game mode comprises a synchronization control, and the synchronization control is used for controlling synchronization of key styles of virtual keys which are set by users in different game modes;
and the control module is used for responding to the triggering operation executed on the synchronous control in the user-defined interface and controlling the key style which is self-defined and set for the target virtual key in the first game mode to be synchronized into the game interface in the second game mode.
11. The apparatus of claim 7, further comprising:
the triggering module is used for responding to triggering operation and triggering and displaying a user-defined setting interface when the target game application is in the first game mode before the target prompt interface is displayed, wherein the user-defined setting interface is used for setting the key style of the target virtual key in the first game mode in a user-defined manner;
and the setting module is used for setting the key style of the target virtual key in the user-defined setting interface.
12. The apparatus of any one of claims 7 to 11, further comprising:
and the uploading module is used for uploading the key style which is self-defined and set for the target virtual key in the first game mode to a server so as to synchronize the key style which is self-defined and set for the target virtual key in the first game mode to the target game application in one or more terminal devices.
13. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 6.
14. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 6 by means of the computer program.
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