CN111111185B - Target animation playing method and device, storage medium and electronic device - Google Patents

Target animation playing method and device, storage medium and electronic device Download PDF

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Publication number
CN111111185B
CN111111185B CN201911216497.XA CN201911216497A CN111111185B CN 111111185 B CN111111185 B CN 111111185B CN 201911216497 A CN201911216497 A CN 201911216497A CN 111111185 B CN111111185 B CN 111111185B
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animation
game
target
terminal
account
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CN111111185A (en
Inventor
梁超
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a method and a device for playing a target animation, a storage medium and an electronic device. Wherein, the method comprises the following steps: the method comprises the steps of displaying a game picture of a current running game on a first terminal, acquiring a target account in a winning state from a group of accounts when the game is finished, playing a target animation on the first terminal under the condition that the target animation is configured for the target account in advance, and displaying a winner after the game winning is finished in a unified preset mode in the prior art by playing the target animation configured for the target account in the winning state when the game is finished. The invention solves the technical problem that the relevant information of the user is difficult to be individually displayed in the prior art.

Description

Target animation playing method and device, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to a method and a device for playing a target animation, a storage medium and an electronic device.
Background
In most of the current game operation mechanisms in which countermeasures and competitions exist, the operator needs to perform operations based on the achievement of the game objectives and also needs to express other information based on the operator himself, for example, in the expression based on the emotion of the operator himself, in the prior art, the mode of expressing the emotion of the operator himself is expressed by the conventional game operation.
In the prior art, after a game is finished, a game is usually finished directly, or a winning result is displayed in a game preset unified manner, for example, information of a player who obtains the game winning is displayed by displaying data records in the game and ranking, but the information of the player who obtains the game winning displayed in the manner cannot express personalized selections of different players, and when the emotion expression is expressed in the game winning performed in the game preset manner, the emotion expression of a virtual operation object controlled by a current terminal can be obtained only through the current terminal, and the emotion expressing the game winning cannot be displayed to other players in a personalized manner.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for playing a target animation, a storage medium and an electronic device, which are used for at least solving the technical problem that the relevant information of a user is difficult to show in a personalized way in the prior art.
According to an aspect of the embodiments of the present invention, there is provided a method for playing a target animation, including: displaying a game picture of a current running game play on a first terminal, wherein account numbers participating in the game play comprise a group of account numbers; obtaining a target account in a winning state from the set of accounts at the end of the game; and playing a target animation on the target game application under the condition that a target animation is configured for the target account in advance, wherein the target animation is set to be played on a terminal where the group of accounts are located under the condition that the target account is in a winning state when the one-game is ended, the target animation is used for displaying a target virtual operation object to execute a target action, and the target virtual operation object is a virtual operation object controlled by the target account in the one-game.
Optionally, before displaying a game screen of a currently running game on the first terminal, the method further includes: obtaining a first animation configuration instruction on the first terminal before the game starts; and responding to the first animation configuration instruction, configuring a first animation as the target animation for the first account, wherein the first account is an account participating in the game on the first terminal, the group of accounts comprises the first account, and the first animation is set to be played on the terminal where the group of accounts is located when the first account is in a winning state at the end of the game.
Optionally, the displaying a game screen of a currently running game on the first terminal includes: displaying a game picture positioned in a visual field range of a first virtual operation object at a first person visual angle on the first terminal, wherein the first virtual operation object is a virtual operation object controlled by the first account in the one-game; when the game screen of the current running game is displayed on the first terminal, the method further comprises the following steps: acquiring a target touch operation on the first terminal, wherein the target touch operation is used for requesting to play a second animation, and the second animation is configured for the first account and allowed to be played in the one-game running process; and responding to the target touch operation, and playing the second animation at a third person weighing visual angle on the first terminal, wherein the second animation is used for displaying that the first virtual operation object executes a first target action.
Optionally, the obtaining of the target touch operation on the first terminal includes: acquiring a first touch operation on the first terminal; displaying an animation identifier of a group of animations on the first terminal in response to the first touch operation, wherein the group of animations is the animation which is configured for the first account and is allowed to be played in the game running, and the group of animations comprises the second animation; and acquiring a second touch operation on the first terminal, wherein the second touch operation is used for selecting the animation identifier of the second animation from the animation identifiers of the group of animations, and the target touch operation comprises the first touch operation and the second touch operation.
Optionally, before displaying a game screen of a currently running game on the first terminal, the method further includes: obtaining a second animation configuration instruction on the first terminal before the game starts; configuring a set of animations for the first account in response to the second animation configuration instruction, wherein the set of animations is configured to allow playing in the game execution, and the set of animations includes the second animation.
Optionally, in the process of playing the second animation at the third person perspective on the first terminal, the method further includes: acquiring a third touch operation on the first terminal; and responding to the third touch operation, ending the playing of the second animation on the first terminal, and displaying a game picture positioned in the visual field range of the first virtual operation object on the first terminal at a first person visual angle.
Optionally, the playing the second animation at the third person perspective on the first terminal includes: and playing the first target action executed by the first virtual operation object assembled with the current virtual equipment prop at a third person weighing view angle on the first terminal.
According to another aspect of the embodiments of the present invention, there is also provided a target animation playing apparatus, including: the display module is used for displaying a game picture of a current running game on a first terminal, wherein the account number participating in the game comprises a group of account numbers; the first acquisition module acquires a target account in a winning state in the group of accounts when the game is finished; and the playing module is used for playing the target animation on the first terminal under the condition that the target animation is configured for the target account in advance, wherein the target animation is set to be played on the terminal where the group of accounts are located under the condition that the target account is in a winning state when the one-game is ended, the target animation is used for displaying a target virtual operation object to execute a target action, and the target virtual operation object is a virtual operation object controlled by the target account in the one-game.
Optionally, the apparatus further comprises: the system comprises an acquisition module, a display module and a control module, wherein the acquisition module is used for acquiring a first animation configuration instruction on a first terminal before a game picture of a current running game is displayed on the first terminal and before the game starts; and configuring the module. And configuring a first animation as the target animation for the first account in response to the first animation configuration instruction, wherein the first account is an account participating in the game on the first terminal, the group of accounts comprises the first account, and the first animation is set to be played on the terminal where the group of accounts is located when the first account is in a winning state at the end of the game.
Optionally, the display module comprises: a display unit, configured to display, on the first terminal, a game screen located in a visual field of a first virtual operation object at a first person perspective, where the first virtual operation object is a virtual operation object controlled by the first account in the one-game; the apparatus is further configured to: when a game picture of a currently running one-game is displayed on a first terminal, acquiring a target touch operation on the first terminal, wherein the target touch operation is used for requesting to play a second animation, and the second animation is configured for the first account and is allowed to be played in the running one-game; and responding to the target touch operation, and playing the second animation at a third person weighing visual angle on the first terminal, wherein the second animation is used for displaying that the first virtual operation object executes a first target action.
Optionally, the apparatus is configured to obtain a target touch operation on the first terminal by: acquiring a first touch operation on the first terminal; displaying an animation identifier of a group of animations on the first terminal in response to the first touch operation, wherein the group of animations is the animation which is configured for the first account and is allowed to be played in the game running, and the group of animations comprises the second animation; and acquiring a second touch operation on the first terminal, wherein the second touch operation is used for selecting the animation identifier of the second animation from the animation identifiers of the group of animations, and the target touch operation comprises the first touch operation and the second touch operation.
Optionally, the apparatus is further configured to: before a game picture of a currently running game is displayed on a first terminal and before the game is started, acquiring a second animation configuration instruction on the first terminal; configuring a set of animations for the first account in response to the second animation configuration instruction, wherein the set of animations is configured to allow playing in the game execution, and the set of animations includes the second animation.
Optionally, the apparatus is further configured to: acquiring a third touch operation on the first terminal in the process of playing the second animation at a third person weighing view angle on the first terminal; and responding to the third touch operation, ending the playing of the second animation on the first terminal, and displaying a game picture positioned in the visual field range of the first virtual operation object on the first terminal at a first person visual angle.
Optionally, the apparatus further plays the second animation at a third person perspective on the first terminal by: and playing the first target action executed by the first virtual operation object assembled with the current virtual equipment prop at a third person weighing view angle on the first terminal.
According to still another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the above-mentioned target animation playing method when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the method for playing the target animation through the computer program.
In the embodiment of the invention, a game picture of a current running game is displayed on a first terminal, a target account in a winning state in a group of accounts is acquired when the game is finished, and the target animation is played on the first terminal under the condition that the target animation is configured for the target account in advance.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a diagram of an application environment of a method for playing a target animation according to an embodiment of the invention;
FIG. 2 is a flow chart illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 3 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 4 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 5 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 6 is a flow chart illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 7 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 8 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 9 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 10 is a diagram illustrating an alternative method for playing a target animation according to an embodiment of the invention;
FIG. 11 is a flow chart illustrating a method for playing an alternative target animation according to an embodiment of the invention;
fig. 12 is a schematic structural diagram of an alternative target animation playback device according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The following examples are given for the purpose of illustration in their entirety:
in an alternative embodiment, a method for playing a target animation is provided, and fig. 1 is a flowchart of a method for playing a target animation according to an embodiment of the present invention, as shown in fig. 1, the method for playing a target animation includes the following steps:
s102, displaying a game picture of a current running game, wherein an account number participating in the game comprises a group of account numbers, the first account number participates in the game on the first terminal, and the group of account numbers comprises the first account number.
S104, acquiring the target account in the winning state in the group of accounts when the game is finished.
Optionally, in this embodiment, the user corresponding to the target account in the winning state generally needs to show the wind of the winner or perform self-dazzling emotion expression, during the emotion expression, the target account in the winning state is determined by using the received data of the current game, and the user needing to show the wind of the winner or perform self-dazzling is determined by acquiring the target account in the winning state, so that the user with the emotion expression requirement can express a corresponding emotion, user experience is optimized, and game play is enriched.
And S106, playing the target animation on the first terminal under the condition that a target animation is configured for the target account in advance, wherein the target animation is set to be played on the terminal where the group of accounts are located under the condition that the target account is in a winning state when the one-game is ended, and the target animation is used for displaying a target virtual operation object controlled by the target account in the one-game to execute a target action.
Alternatively, in this embodiment, the method for playing the target animation may be applied to a hardware environment formed by the user device 202 and the server 212 as shown in fig. 2. As shown in fig. 2, the specific process may include the following steps:
s202, the user sends data of the current shooting game to the network 210 through the user device 202.
Optionally, in this embodiment, the data of the current shooting game may include, but is not limited to, information of participation accounts of the current shooting game, winning data information, target animation configuration information of different participation accounts, and the like, and the network 210 includes, but is not limited to: a wide area network, a metropolitan area network, or a local area network.
S204, the network 210 transmits the data of the current shooting game to the server 112.
S206, the server 212 generates a target account number in a winning state and a target animation corresponding to the target account number according to the data packet of the current shooting game.
Optionally, in this embodiment, the server 212 is connected to the user equipment 202 through the network 210, and may be configured to provide services (such as game services, application services, and the like) for the user terminal or a client installed on the user terminal, and the database 214 may be configured on the server or separately from the server, and is configured to provide data storage services for the server 212.
S208, the server 212 sends the generated target account number in the winning state and the target animation corresponding to the target account number to the network 210.
S210, the network 210 sends the target account in the winning state and the target animation corresponding to the target account to the user device 202.
Optionally, in this embodiment, the user device 202 includes the memory 204, the processor 206, and the display 208, and the user device 202 is not limited to a PC, a mobile phone, a tablet computer, and the like, and after receiving the target account in the winning state and the target animation corresponding thereto sent by the network 210, the target account information and the target animation corresponding thereto are played through the display 208.
Optionally, in this embodiment, the games may include, but are not limited to, shooting games, breakthrough games, and the like, where the shooting games may include, but are not limited to, all games that use hot weapons to conduct remote attacks, such as first-person shooting games, third-person shooting games, and the like.
First-person shooter games (FPSs) belong to a branch of Action games (ACTs), and as the name suggests, First-person perspective shooter games are shooting games played from a subjective perspective of a player.
A Third person shooter game (TPS), which is also a kind of shooter game, is different from the first person shooter game in that a virtual control object operated by a player is visible in a game display interface. The above games may include, but are not limited to, a first person shooter game, a third person shooter game, a shooter game capable of switching between a first person and a third person, and the like, wherein fig. 3 is a schematic diagram of a playing method of a target animation according to an embodiment of the present invention, and as shown in fig. 3, the game display interfaces may be divided into a first person display interface 301 and a third person display interface 303, and include, but are not limited to, a display interface for switching between a first person and a third person by using a viewing angle switching key.
Optionally, in this embodiment, the winning status may be determined by the server, including but not limited to only leaving a set of accounts in the current game, where the set of accounts normally participate in the game, or may also include but not limited to completing the target preset by the server by a set of accounts.
For example, the server may preset to send the number of virtual resources to be acquired to all accounts participating in the game, where the virtual resources may include, but are not limited to, scores, materials, game time, and the like.
Optionally, in this embodiment, the target account may include, but is not limited to: when the current game is over, the account number is in the winning state, if the account number comprises a plurality of account numbers, the account numbers are in the same account number set. The target account may further include an account which can display a current game ending picture when the current game is ended, and if the account includes a plurality of accounts, the plurality of accounts may be in the same account set or different account sets. The above is merely an example according to an embodiment of the present invention, and the present invention is not limited thereto.
Optionally, in this implementation, the game ending may be determined by the server, and a data packet for indicating the game ending is sent to all accounts participating in the current game. In the above case where the target animation is configured for the target account in advance, playing the target animation on the first terminal may include, but is not limited to, playing the target animation on a game end screen of one game displayed on the first terminal, and/or playing the target animation after the game end screen of one game displayed on the first terminal.
Optionally, in this embodiment, the first terminal may include, but is not limited to, a terminal that displays a game screen of a currently running game. Specifically, the terminal on which the target account is logged in at the end of the game may be included, but is not limited to, or other terminals capable of displaying a game end screen of the current game may be included, for example, a terminal on which an account in a fighting mode is logged in, a terminal in a failure state but remains logged in until the end of the game while normally participating in the game, and a terminal on which an account in a winning state is logged in.
Optionally, in this embodiment, the target animation may include, but is not limited to, a target virtual operation object controlled by a target account in one game to perform a target action, and may further include, but is not limited to, a preset completed picture, a video, a sound, a text, and the like, and a scene of the target animation may include, but is not limited to, a game screen when the game is ended, and may also include, but is not limited to, a preset completed picture, a video, a sound, a text, and the like.
Optionally, in this embodiment, the target action may include, but is not limited to, as shown in fig. 4, where fig. 4 is a schematic diagram of a playing method of a target animation according to an embodiment of the present invention, and the target animation may include, but is not limited to, a target animation preset by a system, and may also include, but is not limited to, a personalized target animation uploaded by a user.
The target animation may include, but is not limited to: "Roc spreading wings" corresponds to (r), "two thumbs" corresponds to (c), "you don't go" corresponds to (c), "xiu muscle" corresponds to (r), "gorilla" corresponds to (c), "jexiao" corresponds to (c) the target action that can be executed by other target virtual operation objects that can be expressed individually.
The above animation is only an optional embodiment, and the target animation specifically used for personalized expression may include, but is not limited to, one or more combinations of the above target animations, which is not limited in this respect.
Optionally, in this embodiment, the target animation played on the terminal where the group of accounts is located when the target account is in the winning state at the end of the game may include, but is not limited to, as shown in fig. 5, fig. 5 is a schematic diagram of a playing method of the target animation according to an embodiment of the present invention, the preset target animation is displayed on the scene shown in fig. 5, and the current display interface may also include, but is not limited to, displaying data related to the current game.
According to the embodiment, a game picture of a current running game is displayed on the first terminal, the target account in the winning state in a group of accounts is acquired when the game is finished, the target animation is played on the first terminal under the condition that the target animation is configured for the target account in advance, and the target animation configured for the target account in the winning state when the game is finished is played, so that the condition that the winner after the game is finished is displayed in a unified preset mode in the prior art is replaced, the technical effect that a user can perform personalized display is achieved, and the technical problem that related information of the user is difficult to display in a personalized mode in the prior art is solved.
In an optional embodiment, before displaying a game screen of a currently running game on the first terminal, the method further includes: obtaining a first animation configuration instruction on the first terminal before the game starts; and responding to the first animation configuration instruction, configuring a first animation as the target animation for the first account, wherein the first account is an account participating in the game on the first terminal, the group of accounts comprises the first account, and the first animation is set to be played on the terminal where the group of accounts is located when the first account is in a winning state at the end of the game.
Optionally, in this embodiment, the first animation configuration instruction may be implemented by, but not limited to, a touch operation, where a game interface for displaying a stored target animation is created in advance, and a touch button for configuring the target animation to be played on a terminal where a group of accounts is located when a first account is in a winning state is set in the game interface, so as to achieve obtaining the first animation configuration instruction on the first terminal, specifically, as shown in fig. 6, fig. 6 is a schematic diagram of a playing method of the target animation according to an embodiment of the present invention, after a target animation to be selected is selected by a touch operation, a touch button for performing target animation configuration is triggered by the touch operation, selection of the target action to be selected is completed, and after the selection operation is completed, an identifier for identifying that the target action is displayed when the target account is in the winning state is set on the selected target action, the above-mentioned identification may include, but is not limited to, as shown in fig. 6, and may also include, but is not limited to, text description, frame color change, theme color change, changing the display size of the selected target animation, and the like to indicate that the target animation has been configured as a target animation to be played on the terminal where the group of accounts is located in the case where the first account is in the winning state.
In an optional embodiment, the displaying a game screen of a currently running game on the first terminal includes: displaying a game picture positioned in a visual field range of a first virtual operation object at a first person visual angle on the first terminal, wherein the first virtual operation object is a virtual operation object controlled by the first account in the one-game; when the game screen of the current running game is displayed on the first terminal, the method further comprises the following steps: acquiring a target touch operation on the first terminal, wherein the target touch operation is used for requesting to play a second animation, and the second animation is configured for the first account and allowed to be played in the one-game running process; and responding to the target touch operation, and playing the second animation at a third person weighing visual angle on the first terminal, wherein the second animation is used for displaying that the first virtual operation object executes a first target action.
Optionally, in this embodiment, the second animation may include, but is not limited to, being displayed in all display screens participating in the current game and displaying the first virtual operation object.
Alternatively, in this embodiment, the second animation may be the same as or different from the first animation, the first virtual operation object is considered to be in a state of normally participating in the current game when the first virtual operation object performs the first target action, the state of normally participating in the current game includes a state capable of being transformed into itself according to a preset game rule, wherein fig. 7 is a schematic diagram of playing of a target animation according to an embodiment of the present invention, as shown in fig. 7, the first virtual operation object performing the first target action includes a virtual operation object capable of being changed in state based on the rule of the current game, the state capable of being changed may include, but is not limited to, for example, being attacked, being treated, being interrupted to play the second animation, and the like, and thus, the state of the virtual operation object may not be changed by, for example, configuring in the current game in advance an item capable of ensuring that the state of the virtual operation object is not changed, Time node, goal, etc. to allow the first virtual operation object to perform the first goal action, which may include, but not limited to, relevant props that change the state of the first virtual operation object to a stable state based on a certain preset time (a state in which the state is not changed, for example, a state that is not affected by the attack, the effect of the treatment, etc.); the time node may include, but is not limited to, a current game time node preset by the server, for example, when 90% of the virtual objects are eliminated, 5s or 10s is preset to allow the first virtual object to be in the stable state to perform the first target action; the above target may include, but is not limited to, being preset by the server, after the first virtual operation object collects enough virtual resources, changing the state of the first virtual operation object to a stable state based on a certain preset time or the first virtual operation object is located in an area preset by the server where the first virtual operation object can perform the first target action in the stable state. The above is only an example, and the manner of adjusting the state of the first virtual operation object to be a stable state to execute the first target action may include one or more combinations of the above, which is not limited in this respect.
In order to express emotions, users of existing games often perform conventional game operations to express operations, for example, controlling a game character to enter a specific area to intentionally assault or be killed by other players, so as to express their own emotions. And the expression of emotion described above is performed only based on the regular operation of the game. By the embodiment, the target touch operation is obtained on the first terminal, and the second animation is played at the third person perspective on the first terminal in response to the target touch operation, so that the content which the user wants to express can be displayed in a personalized manner in the process of the current game, the experience of the user is optimized, the operation mode of the game is improved, the technical problem that the personalized expression is difficult to perform in the process of the shooting game is solved, and the technical effect of performing the personalized expression in the process of the shooting game is achieved.
In an optional embodiment, the obtaining of the target touch operation on the first terminal includes: acquiring a first touch operation on the first terminal; displaying an animation identifier of a group of animations on the first terminal in response to the first touch operation, wherein the group of animations is the animation which is configured for the first account and is allowed to be played in the game running, and the group of animations comprises the second animation; and acquiring a second touch operation on the first terminal, wherein the second touch operation is used for selecting the animation identifier of the second animation from the animation identifiers of the group of animations, and the target touch operation comprises the first touch operation and the second touch operation.
Alternatively, in this embodiment, the animation identification for displaying a set of animations on the first terminal may be, but is not limited to, as shown in fig. 8, fig. 8 is a schematic diagram of a method for playing a target animation according to an embodiment of the present invention, in which a touch button for performing a first touch operation is provided in a game interface of a currently-ongoing game, the touch button may be displayed in an operation interface of the first terminal, for example, the cynical button in fig. 8, and the roulette wheel for displaying the target animation in fig. 8 may be called by clicking the cynical button, or may be set as a default key operation, for example: and binding the animation identifier with a certain key on the external connection input equipment, and calling the animation identifier for displaying a preset group of animations by performing first touch operation on the touch button. The manner of implementing the first touch operation is only an example, and the manner for implementing the first touch operation may include one or more combinations of the foregoing, which is not limited in this respect.
Optionally, in this embodiment, the animation identifier may be, but is not limited to, as shown in fig. 9, and fig. 9 is a schematic diagram of a playing method of a further target animation according to an embodiment of the present invention, where a circular structure in which the animation identifier is located is displayed in a game interface of the first terminal, and the animation identifier may include, but is not limited to, a caption, a picture, a number label, and the like of each animation. For example, the circular ring in fig. 9 is divided into 12 blocks, each block displays a mark corresponding to an animation configured in advance outside the circle, a caption for the preselected animation mark may be added to the center of the circular ring, the preselection may include, but is not limited to, setting as the preselection of the current animation mark in a state of being dragged to the animation mark but not yet released in a touch manner by dragging, performing subsequent operations according to a released area after the release, playing the corresponding target animation when the released position is the animation mark, and considering that the playing is cancelled when the released position is a blank.
The above is merely an example, and the present invention is not limited thereto.
Optionally, in this embodiment, by performing the second touch operation with respect to the animation identifier, the selection of the second animation may be completed, in other words, the first virtual operation object may be enabled to perform the selected second animation. Specifically, when the second touch operation is performed, the second touch operation may be performed on an animation identifier displayed in the game interface, but not limited to, to implement selection of the second animation, and the second touch operation may also include, but not limited to, execution of an operation key bound to the different animation identifier to implement selection of the second animation. The manner of implementing the second touch operation is only an example, and the manner for implementing the second touch operation may include one or more combinations of the foregoing, which is not limited in this respect.
In an optional embodiment, before displaying a game screen of a currently running game on the first terminal, the method further includes: : obtaining a second animation configuration instruction on the first terminal before the game starts; configuring a set of animations for the first account in response to the second animation configuration instruction, wherein the set of animations is configured to allow playing in the game execution, and the set of animations includes the second animation.
Optionally, in this embodiment, the second animation configuration instruction and the first animation configuration instruction may be configured based on the same display interface, and the identifier for identifying the second animation configuration instruction may include, but is not limited to, as shown in fig. 6, and may also include, but is not limited to, a text description, a box color change, a theme color change, a change in a display size of a selected target animation, and the like to indicate that a group of animations is configured to allow playing in one game run, where the group of animations includes the second animation.
Optionally, in this embodiment, specific contents of the first animation and the second animation may be the same or different, but different identifiers are configured in the display interfaces for configuring the first animation and the second animation, respectively, to identify whether the target animation is the first animation and/or the second animation.
The above is merely an example, and the present invention is not limited in any way as to the specific manner of configuring a set of animations that are allowed to be played in a game.
In an optional embodiment, during the playing of the second animation at the third person perspective on the first terminal, the method further comprises: acquiring a third touch operation on the first terminal; and responding to the third touch operation, ending the playing of the second animation on the first terminal, and displaying a game picture positioned in the visual field range of the first virtual operation object on the first terminal at a first person visual angle.
Optionally, in this embodiment, the third touch operation may be the same as or different from the first touch operation and the second touch operation, and a specific manner for ending the playing of the second animation on the first terminal may include, but is not limited to, any touch operation or a preset touch key.
Optionally, in this embodiment, the ending of the playing of the second animation may further include, but is not limited to, ending the playing time of the second animation, specifically, the playing time durations may be set uniformly for a group of animations, different playing time durations may also be set according to different target animations, and after the playing time reaches a preset playing time duration, the display operation interface is controlled to display the operation interface before the playing of the second animation is performed.
In an optional embodiment, the playing the second animation at the third person perspective on the first terminal comprises: and playing the first target action executed by the first virtual operation object assembled with the current virtual equipment prop at a third person weighing view angle on the first terminal.
Optionally, in this embodiment, the target virtual item has the same or different display contents in the first person display mode and the third person display mode, and when the first target action at the third person viewing angle is executed, the virtual equipment item is displayed together with the virtual operation object in a preset manner.
Optionally, in this embodiment, the first target action may include, but is not limited to, an interactive action of the first virtual operation object and the virtual equipment prop. For example, when the virtual prop is a throwing object, the virtual operation object performs different reaction operations with respect to the throwing object.
The invention is generally illustrated below with reference to specific examples:
fig. 10 is a schematic diagram of a playing method of a target animation according to an embodiment of the present invention, and as shown in fig. 10, a specific flow of the above embodiment includes:
and S1002, starting.
S1004, firstly configuring the needed personalized animation (corresponding to the target animation) before starting the game, storing the configuration information of the target animation after the configuration is completed, and then displaying the target animation configured outside the game when the personalized animation needs to be used in the current game.
And S1006, judging whether the player clicks to play the personalized animation, if so, jumping to the step S1008, and if not, returning to the step S1004.
S1008, the personalized animation selected by the player is played.
S1010, judging whether the player clicks any button, if so, jumping to the step S1014, otherwise, jumping to the step S1012.
And S1012, judging whether the animation playing is finished, if so, jumping to the step S1014, otherwise, returning to the step S1008.
S1014, ending the playing of the personalized animation.
And S1016, judging whether the game is finished and whether the player wins, jumping to the step S1018 under the condition that the judgment results are yes, and returning to the step S1004 if not.
And S1018, playing the victory personalized animation.
And S1020, ending.
Fig. 11 is a schematic diagram of another target animation playing method according to an embodiment of the present invention, where fig. 11 is a schematic diagram of a method for playing a target animation, and when a player selects to start playing a personalized animation, the state machine on a character is switched to a state machine of the personalized animation (corresponding to the aforementioned playing of a second animation on the first terminal at a third perspective view angle), and the state machine is a control center capable of performing state transition according to a preset state according to a control signal, and is composed of a state register and a combinational logic circuit. In fig. 11, the buttons shown in the right diagonal filling manner are all different personalized animations, and the buttons shown in the blank filling manner are in an idle state. In fig. 11, the identifier of the button filled with the right oblique lines is an identifier configured in the configuration table, the target animation can be played after the identifier is read from the configuration table, the target animation automatically turns to an idle state after the playing of the target animation is completed, and the original fighting weapon state machine is switched back after the playing of the target animation is completed (a game picture within the visual field of the first virtual operation object is displayed on the first terminal at the first person viewing angle).
The above is merely an example, and the present invention is not limited thereto.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a target animation playback apparatus for implementing the target animation playback method. As shown in fig. 12, the apparatus includes:
a display module 1202, configured to display a game screen of a currently running game play on a first terminal, where an account participating in the game play includes a group of accounts;
a first obtaining module 1204, configured to obtain a target account in a winning status from the set of accounts when the game is over;
a playing module 1206, configured to play the target animation on the first terminal under a condition that a target animation is configured for the target account in advance, where the target animation is set to be played on a terminal where the group of accounts are located when the target account is in a winning state when the one-game is ended, the target animation is used to display a target virtual operation object to execute a target action, and the target virtual operation object is a virtual operation object controlled by the target account in the one-game.
In an optional embodiment, the apparatus further comprises: a second obtaining module, configured to obtain a first animation configuration instruction on a first terminal before a game screen of a currently running one game is displayed on the first terminal and before the one game starts; and configuring the module. And configuring a first animation as the target animation for the first account in response to the first animation configuration instruction, wherein the first animation is set to be played on a terminal where the group of accounts are located when the first account is in a winning state when the game is ended.
In an alternative embodiment, the display module 1202 comprises: a display unit configured to display, on the first terminal, a game screen located within a visual field range of a first virtual operation object at a first person angle, where the first virtual operation object is a virtual operation object controlled by the first account in the one-play game; the above apparatus is also for: when a game picture of a current running one game is displayed on a first terminal, acquiring a target touch operation on the first terminal, wherein the target touch operation is used for requesting to play a second animation, and the second animation is configured for the first account and is allowed to be played in the running one game; and responding to the target touch operation, and playing the second animation at a third person weighing visual angle on the first terminal, wherein the second animation is used for displaying that the first virtual operation object executes the first target action.
In an optional embodiment, the apparatus is configured to obtain a target touch operation on the first terminal by: acquiring a first touch operation on the first terminal; responding to the first touch operation, displaying an animation identifier of a group of animations on the first terminal, wherein the group of animations is the animation which is configured for the first account and is allowed to be played in the one-game running process, and the group of animations comprises the second animation; and acquiring a second touch operation on the first terminal, wherein the second touch operation is used for selecting an animation identifier of the second animation from the animation identifiers of the group of animations, and the target touch operation comprises the first touch operation and the second touch operation.
In an alternative embodiment, the apparatus is further configured to: before the game picture of the current running game is displayed on the first terminal and before the game is started, a second animation configuration instruction is obtained on the first terminal; and configuring a group of animations for the first account in response to the second animation configuration instruction, wherein the group of animations is configured to allow playing in the game running, and the group of animations comprises the second animation.
In an alternative embodiment, the apparatus is further configured to: acquiring a third touch operation on the first terminal in the process of playing the second animation at a third person weighing view angle on the first terminal; and responding to the third touch operation, ending the playing of the second animation on the first terminal, and displaying a game picture positioned in the visual field range of the first virtual operation object on the first terminal at a first person visual angle.
In an optional embodiment, the apparatus further plays the second animation at the third person perspective on the first terminal by: and playing the first target action executed by the first virtual operation object provided with the current virtual equipment prop at a third person weighing view angle on the first terminal.
According to another aspect of the embodiment of the present invention, there is also provided a method for implementing the above-mentioned target animation. The electronic device comprises a memory having a computer program stored therein and a processor arranged to perform the steps of any of the above method embodiments by means of the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a game picture of a current running game, wherein the account number participating in the game comprises a group of account numbers, the first account number participates in the game on the first terminal, and the group of account numbers comprises the first account number;
s2, acquiring a target account in a winning state in a group of accounts when one game is finished;
and S3, in the case that a target animation is configured for the target account in advance, playing the target animation on the first terminal, wherein the target animation is set to be played on the terminal where a group of accounts are located when the target account is in a winning state at the end of the one-play game, and the target animation is used for displaying that the target virtual operation object controlled by the target account in the one-play game executes the target action.
Alternatively, as will be understood by those skilled in the art, the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a Mobile Internet Device (MID), a PAD, etc.
The memory may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for playing a target animation in the embodiments of the present invention, and the processor executes various functional applications and data processing by running the software programs and modules stored in the memory, that is, implements the method for playing a target animation of the target animation described above. The memory may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory may further include memory located remotely from the processor, and these remote memories may be connected to the terminal through a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory may be specifically, but not limited to, used for information such as target animation and account number. As an example, the memory may include, but is not limited to, a display module 1202, a first obtaining module 1204, and a playing module 1206 of a playing apparatus including the above-mentioned target animation. In addition, the target animation playback device may further include, but is not limited to, other module units in the target animation playback device, which is not described in detail in this example.
Optionally, the transmission device is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device includes a Network adapter (NIC) that can be connected to the router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device is a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
In addition, the electronic device further includes: a display for displaying the target animation; and a connection bus for connecting the respective module parts in the electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a game picture of a current running game, wherein the account number participating in the game comprises a group of account numbers, the first account number participates in the game on the first terminal, and the group of account numbers comprises the first account number;
s2, acquiring a target account in a winning state in a group of accounts when one game is finished;
and S3, in the case that a target animation is configured for the target account in advance, playing the target animation on the first terminal, wherein the target animation is set to be played on the terminal where a group of accounts are located when the target account is in a winning state at the end of the one-play game, and the target animation is used for displaying that the target virtual operation object controlled by the target account in the one-play game executes the target action.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (13)

1. A method for playing a target animation, comprising:
displaying a game picture of a current running game play on a first terminal, wherein account numbers participating in the game play comprise a group of account numbers;
obtaining a target account in a winning state from the set of accounts at the end of the game;
playing a target animation on the first terminal under the condition that the target account is configured with the target animation in advance, wherein the target animation is set to be played on the terminal where the group of accounts are located under the condition that the target account is in a winning state when the one-game is ended, the target animation is used for displaying a target virtual operation object to execute a target action, and the target virtual operation object is a virtual operation object controlled by the target account in the one-game;
wherein the displaying a game screen of a currently running game on the first terminal includes: displaying a game picture positioned in a visual field range of a first virtual operation object at a first person visual angle on the first terminal, wherein the first virtual operation object is a virtual operation object controlled by a first account in the one-game;
when the game screen of the current running game is displayed on the first terminal, the method further comprises the following steps: acquiring a target touch operation on the first terminal, wherein the target touch operation is used for requesting to play a second animation, and the second animation is configured for the first account and allowed to be played in the one-game running process; responding to the target touch operation, and playing the second animation at a third person weighing visual angle on the first terminal, wherein the second animation is used for displaying that the first virtual operation object executes a first target action;
wherein, when the first virtual operation object performs the first target action, the first virtual operation object is regarded as being in a state of normally participating in the current game, and the state of normally participating in the current game may be changed to a stable state based on a certain preset time, so that the first virtual operation object is in a state of not being changed to perform the first target action, and the stable state includes the state of not being changed.
2. The method of claim 1, wherein prior to displaying a game screen of a currently running game on the first terminal, the method further comprises:
obtaining a first animation configuration instruction on the first terminal before the game starts;
and responding to the first animation configuration instruction, configuring a first animation of a target animation for the first account, wherein the first account is an account participating in the game on the first terminal, the group of accounts comprises the first account, and the first animation is set to be played on the terminal where the group of accounts is located under the condition that the first account is in a winning state at the end of the game.
3. The method of claim 1, wherein the obtaining a target touch operation on the first terminal comprises:
acquiring a first touch operation on the first terminal;
displaying an animation identifier of a group of animations on the first terminal in response to the first touch operation, wherein the group of animations is the animation which is configured for the first account and is allowed to be played in the game running, and the group of animations comprises the second animation;
and acquiring a second touch operation on the first terminal, wherein the second touch operation is used for selecting the animation identifier of the second animation from the animation identifiers of the group of animations, and the target touch operation comprises the first touch operation and the second touch operation.
4. The method of claim 1, wherein prior to displaying a game screen of a currently running game on the first terminal, the method further comprises:
obtaining a second animation configuration instruction on the first terminal before the game starts;
configuring a set of animations for the first account in response to the second animation configuration instruction, wherein the set of animations is configured to allow playing in the game execution, and the set of animations includes the second animation.
5. The method of claim 1, wherein during the playing of the second animation at a third person perspective on the first terminal, the method further comprises:
acquiring a third touch operation on the first terminal;
and responding to the third touch operation, ending the playing of the second animation on the first terminal, and displaying a game picture positioned in the visual field range of the first virtual operation object on the first terminal at a first person visual angle.
6. The method of claim 1, wherein said playing said second animation on said first terminal from a third perspective comprises:
and playing the first target action executed by the first virtual operation object assembled with the current virtual equipment prop at a third person weighing view angle on the first terminal.
7. An apparatus for playing a target animation, the apparatus comprising:
the display module is used for displaying a game picture of a current running game on a first terminal, wherein the account number participating in the game comprises a group of account numbers;
the first acquisition module acquires a target account in a winning state in the group of accounts when the game is finished;
a playing module, configured to play a target animation on the first terminal under a condition that a target animation is configured for the target account in advance, where the target animation is set to be played on a terminal where the group of accounts are located when the target account is in a winning state when the one-game is ended, the target animation is used to display a target virtual operation object to execute a target action, and the target virtual operation object is a virtual operation object controlled by the target account in the one-game;
the display module includes: a display unit, configured to display, on the first terminal, a game screen located in a visual field of a first virtual operation object at a first person perspective, where the first virtual operation object is a virtual operation object controlled by the first account in the one-game;
the apparatus is further configured to: when a game picture of a currently running one-game is displayed on a first terminal, acquiring a target touch operation on the first terminal, wherein the target touch operation is used for requesting to play a second animation, and the second animation is configured for the first account and is allowed to be played in the running one-game; responding to the target touch operation, and playing the second animation at a third person weighing visual angle on the first terminal, wherein the second animation is used for displaying that the first virtual operation object executes a first target action;
wherein, when the first virtual operation object performs the first target action, the first virtual operation object is regarded as being in a state of normally participating in the current game, and the state of normally participating in the current game may be changed to a stable state based on a certain preset time, so that the first virtual operation object is in a state of not being changed to perform the first target action, and the stable state includes the state of not being changed.
8. The apparatus of claim 7, further comprising:
the system comprises an acquisition module, a display module and a control module, wherein the acquisition module is used for acquiring a first animation configuration instruction on a first terminal before a game picture of a current running game is displayed on the first terminal and before the game starts;
a configuration module, configured to configure, in response to the first animation configuration instruction, a first animation as the target animation for the first account, where the first account is an account participating in the game on the first terminal, the set of accounts includes the first account, and the first animation is set to be played on the terminal where the set of accounts is located when the first account is in a winning state at the end of the game.
9. The apparatus of claim 7, wherein the apparatus is configured to obtain the target touch operation on the first terminal by:
acquiring a first touch operation on the first terminal;
displaying an animation identifier of a group of animations on the first terminal in response to the first touch operation, wherein the group of animations is the animation which is configured for the first account and is allowed to be played in the game running, and the group of animations comprises the second animation;
and acquiring a second touch operation on the first terminal, wherein the second touch operation is used for selecting the animation identifier of the second animation from the animation identifiers of the group of animations, and the target touch operation comprises the first touch operation and the second touch operation.
10. The apparatus of claim 7, wherein the apparatus is further configured to:
before a game picture of a currently running game is displayed on a first terminal and before the game is started, acquiring a second animation configuration instruction on the first terminal;
configuring a set of animations for the first account in response to the second animation configuration instruction, wherein the set of animations is configured to allow playing in the game execution, and the set of animations includes the second animation.
11. The apparatus of claim 7, wherein the apparatus is further configured to:
acquiring a third touch operation on the first terminal in the process of playing the second animation at a third person weighing view angle on the first terminal;
and responding to the third touch operation, ending the playing of the second animation on the first terminal, and displaying a game picture positioned in the visual field range of the first virtual operation object on the first terminal at a first person visual angle.
12. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 6.
13. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 6 by means of the computer program.
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