CN113332711B - Role interaction method, terminal, equipment and storage medium - Google Patents

Role interaction method, terminal, equipment and storage medium Download PDF

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Publication number
CN113332711B
CN113332711B CN202110741812.1A CN202110741812A CN113332711B CN 113332711 B CN113332711 B CN 113332711B CN 202110741812 A CN202110741812 A CN 202110741812A CN 113332711 B CN113332711 B CN 113332711B
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interaction
action
target
virtual character
virtual
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CN113332711A (en
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沈雅茜
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The method, the terminal, the equipment and the storage medium for role interaction can control the completion of combined actions among the roles under the operation of users, and realize the coordination among the roles under the condition that the actions presented by the roles meet the conditions, so that the interaction among the users is realized, the vivid game interaction content can be presented, the game attribute and interaction of the roles are increased, the playability is improved, a new interaction mode is provided among the users, the social demands of the users can be expressed more intuitively and effectively, and the user experience is improved.

Description

Role interaction method, terminal, equipment and storage medium
Technical Field
The disclosure relates to the technical field of games, and in particular relates to a role interaction method, a terminal, equipment and a storage medium.
Background
With the continuous development and progress of technology, the material life of people is greatly satisfied, and with the continuous development and progress of technology, the pursuit of people on mental life is increased, and the modes of sports, games, social contact and the like gradually become the choices of people to satisfy mental life. With the rapid development of the network world in recent decades, in the increasingly strong competition of the game industry, the variety and content of games are also increasingly enriched and diversified.
In proper games, people can be satisfied in spirit and can also communicate with other players, but at present, most of social ways in games are that players interact in ways of mutually sending text messages, voice messages and the like through terminals, the interaction ways are limited, and the flexibility is low.
Disclosure of Invention
The embodiment of the disclosure at least provides a role interaction method, a terminal, equipment and a storage medium.
The embodiment of the disclosure provides a role interaction method applied to a terminal provided with a graphical user interface, wherein at least part of game scenes are displayed in the graphical user interface, the game scenes comprise a first virtual role and at least one second virtual role, and the method comprises the following steps:
determining a target interaction operation in response to an interaction triggering operation of a user for the first virtual character, wherein the target interaction operation comprises at least two combined interaction actions;
controlling the first virtual character to complete a first combined interaction action of the at least two combined interaction actions;
determining a target virtual role which interacts with the first virtual role from the at least one second virtual role;
Waiting for the target virtual character to complete a target interaction action, detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions, and whether the first combined interaction action and the target interaction action meet an action completion condition;
responding to the target interaction action consistent with the second combined interaction action, and the action completion condition is met, and displaying the animation corresponding to the target interaction operation completed by the cooperation of the first virtual role and the target virtual role;
wherein it is determined that the first combined interaction and the target interaction satisfy an action completion condition by:
detecting the completion degree of the first virtual role presenting the first combined interaction action according to the presentation information of the first virtual role presenting the first combined interaction action;
detecting the completion degree of the target virtual role in presenting the target interaction action according to the presentation information of the target interaction action presented by the target virtual role;
if the completion degree of the first combined interaction action is matched with the completion degree of the target interaction action, determining that the first combined interaction action and the target interaction action meet the action completion condition corresponding to the combined interaction action;
Wherein the presentation information of the virtual character presentation interactive action comprises at least one of action presentation position, action presentation angle, action presentation direction, action presentation gesture, action presentation time and action presentation duration.
In an alternative embodiment, before the determining a target interaction operation in response to the user's interaction triggering operation for the first virtual character, the method includes:
responding to a preset interaction triggering event, displaying an interaction scene in the game scene and a first virtual character in the interaction scene;
the interaction triggering operation applied by the user for the first virtual role in the interaction scene is received.
In an alternative embodiment, the determining, from the at least one second virtual character, a target virtual character that interacts with the first virtual character includes:
and responding to the selection operation of the user, and determining a target virtual role selected by the user and to be interacted with the first virtual role in the at least one second virtual role.
In an alternative embodiment, the determining at least one target virtual character that interacts with the first virtual character from the at least one second virtual character includes:
Detecting a second virtual role responding to the interaction request in the at least one second virtual role after the first virtual role initiates the interaction request;
determining a second virtual character responding to the interaction request as a target virtual character interacting with the first virtual character;
wherein the first avatar initiating an interactive request includes one or more of:
the first virtual character completes the first combined interaction action; controlling the first virtual character to present an interaction request action for interaction; and sending interaction request information to the at least one second virtual character.
In an alternative embodiment, the responding to the target interaction action consistent with the second combined interaction action and the action completion condition is met, displaying the animation corresponding to the target interaction action by matching the first virtual character and the target virtual character, and including:
detecting whether a combination matching condition is met between the first virtual character and the target virtual character;
responding to the target interaction action being consistent with the second combined interaction action, and the action completion condition and the combined matching condition being satisfied, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role;
Wherein the combination matching condition includes one or more of the following conditions:
the intimacy between the first virtual character and the target virtual character is greater than a required intimacy threshold for interoperation with the target; the gender combination of the first virtual character and the target virtual character is consistent with the gender requirement corresponding to the target interactive operation; and the game progress of the first virtual character and the target virtual character is larger than a progress threshold value required by the target interactive operation.
In an alternative embodiment, after the response to the target interaction is consistent with the second combined interaction and the action completion condition is satisfied, displaying the animation corresponding to the target interaction by matching the first virtual character and the target virtual character, the method includes:
responding to the animation corresponding to the displayed target interaction operation, and determining that the first virtual character meets a target event triggering condition;
and controlling the first virtual character to enter the target event.
In an alternative embodiment, after the response to the target interaction is consistent with the second combined interaction and the action completion condition is satisfied, displaying the animation corresponding to the target interaction by matching the first virtual character and the target virtual character, the method includes:
And controlling the first virtual role and the target virtual role to be in a friend relationship in response to the displayed animation corresponding to the target interaction operation.
The embodiment of the disclosure also provides a terminal, the terminal is provided with a graphical user interface, at least part of game scenes are displayed in the graphical user interface, the game scenes comprise a first virtual character and at least one second virtual character, and the terminal comprises:
the interaction determining module is used for determining target interaction operation in response to interaction triggering operation of a user on the first virtual role, wherein the target interaction operation comprises at least two combined interaction actions;
a role control module, configured to control the first virtual role to complete a first combined interaction action of the at least two combined interaction actions;
the role determining module is used for determining a target virtual role interacted with the first virtual role from the at least one second virtual role;
the interaction detection module is used for waiting for the target virtual character to complete a target interaction action, and detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions or not and whether the first combined interaction action and the target interaction action meet an action completion condition or not;
The interaction display module is used for responding to the fact that the target interaction action is consistent with the second combined interaction action, the action completion condition is met, and displaying the animation corresponding to the target interaction operation through cooperation of the first virtual role and the target virtual role;
the interaction detection module is used for determining that the first combined interaction action and the target interaction action meet an action completion condition through the following steps:
detecting the completion degree of the first virtual role presenting the first combined interaction action according to the presentation information of the first virtual role presenting the first combined interaction action;
detecting the completion degree of the target virtual role in presenting the target interaction action according to the presentation information of the target interaction action presented by the target virtual role;
if the completion degree of the first combined interaction action is matched with the completion degree of the target interaction action, determining that the first combined interaction action and the target interaction action meet the action completion condition corresponding to the combined interaction action;
wherein the presentation information of the virtual character presentation interactive action comprises at least one of action presentation position, action presentation angle, action presentation direction, action presentation gesture, action presentation time and action presentation duration.
In an alternative embodiment, the terminal further includes an interaction triggering module, where the interaction triggering module is configured to:
responding to a preset interaction triggering event, displaying an interaction scene in the game scene and a first virtual character in the interaction scene;
the interaction triggering operation applied by the user for the first virtual role in the interaction scene is received.
In an alternative embodiment, the role determination module is specifically configured to:
and responding to the selection operation of the user, and determining a target virtual role selected by the user and to be interacted with the first virtual role in the at least one second virtual role.
In an alternative embodiment, the role determination module is specifically configured to:
detecting a second virtual role responding to the interaction request in the at least one second virtual role after the first virtual role initiates the interaction request;
determining a second virtual character responding to the interaction request as a target virtual character interacting with the first virtual character;
wherein the first avatar initiating an interactive request includes one or more of:
The first virtual character completes the first combined interaction action; controlling the first virtual character to present an interaction request action for interaction; and sending interaction request information to the at least one second virtual character.
In an alternative embodiment, the interactive display module is specifically configured to:
detecting whether a combination matching condition is met between the first virtual character and the target virtual character;
responding to the target interaction action being consistent with the second combined interaction action, and the action completion condition and the combined matching condition being satisfied, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role;
wherein the combination matching condition includes one or more of the following conditions:
the intimacy between the first virtual character and the target virtual character is greater than a required intimacy threshold for interoperation with the target; the gender combination of the first virtual character and the target virtual character is consistent with the gender requirement corresponding to the target interactive operation; and the game progress of the first virtual character and the target virtual character is larger than a progress threshold value required by the target interactive operation.
In an alternative embodiment, the terminal further includes an event triggering module, where the event triggering module is configured to:
responding to the animation corresponding to the displayed target interaction operation, and determining that the first virtual character meets a target event triggering condition;
and controlling the first virtual character to enter the target event.
In an alternative embodiment, the terminal further includes a relationship triggering module, where the relationship triggering module is configured to:
and controlling the first virtual role and the target virtual role to be in a friend relationship in response to the displayed animation corresponding to the target interaction operation.
The disclosed embodiments also provide a computer device comprising: the system comprises a processor, a memory and a bus, wherein the memory stores machine-readable instructions executable by the processor, when the computer device runs, the processor and the memory are communicated through the bus, and the machine-readable instructions are executed by the processor to execute the steps of the role interaction method.
The disclosed embodiments also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the character interaction method described above.
According to the character interaction method, the terminal, the equipment and the storage medium provided by the embodiment of the disclosure, the target interaction operation is determined by responding to the interaction triggering operation of the user on the first virtual character, wherein the target interaction operation comprises at least two combined interaction actions; controlling the first virtual character to complete a first combined interaction action of the at least two combined interaction actions; determining a target virtual role which interacts with the first virtual role from the at least one second virtual role; waiting for the target virtual character to complete a target interaction action, detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions, and whether the first combined interaction action and the target interaction action meet an action completion condition; and responding to the target interaction action consistent with the second combined interaction action, and the action completion condition is met, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role.
In this way, the completion of the combined action is controlled through the operation of the users, and the coordination between the roles is realized under the condition that the action presented by the roles meets the condition, so that the interaction between the users is realized, the vivid game interaction content can be presented, the game attribute and interaction of the roles are increased, the playability is improved, a new interaction mode is provided between the users, the social requirement of the users can be expressed more intuitively and effectively, and the user experience is improved.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for the embodiments are briefly described below, which are incorporated in and constitute a part of the specification, these drawings showing embodiments consistent with the present disclosure and together with the description serve to illustrate the technical solutions of the present disclosure. It is to be understood that the following drawings illustrate only certain embodiments of the present disclosure and are therefore not to be considered limiting of its scope, for the person of ordinary skill in the art may admit to other equally relevant drawings without inventive effort.
Fig. 1 is a flowchart of a role interaction method provided in an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of character interaction in an embodiment of the disclosure;
FIG. 3 is a second schematic diagram of character interaction in an embodiment of the disclosure;
FIG. 4 is a flowchart of another role interaction method provided by an embodiment of the present disclosure;
fig. 5 is one of schematic diagrams of a terminal according to an embodiment of the disclosure;
FIG. 6 is a second schematic diagram of a terminal according to an embodiment of the disclosure;
FIG. 7 is a third schematic diagram of a terminal according to an embodiment of the disclosure;
FIG. 8 is a schematic diagram of a terminal according to an embodiment of the present disclosure;
fig. 9 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is apparent that the described embodiments are only some embodiments of the present disclosure, but not all embodiments. The components of the embodiments of the present disclosure, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be made by those skilled in the art based on the embodiments of this disclosure without making any inventive effort, are intended to be within the scope of this disclosure.
According to research, people can be satisfied in mind and can also conduct social contact with other players in proper games, but most of social contact modes in current games are interaction modes in which players mutually send text messages, voice messages and the like through terminals, the interaction modes are limited, and the flexibility is low.
Based on the research, the present disclosure provides a role interaction method, which controls the completion of combined actions between roles through the operation of users, and realizes the coordination between roles under the condition that the actions presented by the roles meet the conditions, so as to realize the interaction between users, not only can the game interaction content of vivid images be presented, but also the game attribute and interaction of the roles are increased, the playability is improved, and a new interaction mode is provided between users, so that the social demands of the users can be expressed more intuitively and effectively, and the user experience is improved.
The present invention is directed to a method for manufacturing a semiconductor device, and a semiconductor device manufactured by the method.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures.
For the sake of understanding the present embodiment, first, a detailed description will be given of a role interaction method disclosed in the embodiments of the present disclosure, where an execution subject of the role interaction method provided in the embodiments of the present disclosure is generally a computer device with a certain computing capability, where the computer device includes, for example: the terminal device, or server or other processing device, may be a User Equipment (UE), mobile device, user terminal, cellular telephone, cordless telephone, personal digital assistant (Personal Digital Assistant, PDA), handheld device, computing device, vehicle mounted device, wearable device, etc. In some possible implementations, the character interaction method may be implemented by a processor invoking computer readable instructions stored in a memory.
The role interaction method provided by the embodiment of the present disclosure is described below by taking an execution subject as a terminal.
Referring to fig. 1, fig. 1 is a flowchart of a character interaction method according to an embodiment of the disclosure. The character interaction method provided by the embodiment of the disclosure is applied to a terminal provided with a graphical user interface, at least part of game scenes are displayed in the graphical user interface, the game scenes comprise a first virtual character and at least one second virtual character, and the method comprises the following steps:
s101: and determining a target interaction operation in response to the interaction triggering operation of the user for the first virtual role, wherein the target interaction operation comprises at least two combined interaction actions.
In this step, when the user needs to interact with other players, the user may apply an interaction triggering action to the first virtual character to trigger and control the interaction between the first virtual character and other virtual characters, so as to achieve the purpose of interaction between players.
The target interaction operation comprises at least two combined interaction actions, wherein the combined interaction actions comprise a first combined interaction action which needs to be completed by the first virtual character, target interaction actions which need to be completed by other virtual characters, and the like.
In a specific application, a user needs to interact with other players, and the user can actively need to interact, for example, in a game, the user wants to interact with a player to which another character belongs, or encounters a recognized player and a corresponding character, and the like, and want to call, that is, the interaction triggering operation can be applied, or the game progress of the user can reach a certain link, for example, a certain task needs to be completed, or a certain scene needs to be entered, a certain copy needs to be opened and explored, and the like, and the interaction triggering operation can be applied.
The first virtual role aimed by the user may be a role owned and played by the user in a multiplayer online role playing game, or may be a role card game manufactured by multiple players online rounds, where each card role owned by the user or a card holding role, etc., and accordingly, in the card game, the user may interact with other roles in the scene by triggering and displaying the role corresponding to the first virtual role, instead of the card of the first virtual role, in the scene where interaction or actions are required.
S102: and controlling the first virtual character to complete a first combined interaction action in the at least two combined interaction actions.
In this step, after determining the target interactive operation, the first virtual character may be controlled to complete the action that should be completed, that is, a first combined interactive action that needs to be completed by the first virtual character in the at least two combined interactive actions.
S103: and determining a target virtual role which is interacted with the first virtual role from the at least one second virtual role.
In this step, after the first virtual character completes the first combined interaction, it is necessary to wait for the interaction object to complete the corresponding interaction, and therefore, it is necessary to determine, from the at least one second virtual character, a target virtual character capable of interacting with the first virtual character.
The target virtual character in the at least one second virtual character may be one target virtual character, for example, the target interaction operation includes two combined interaction actions, two characters are required to complete, and when two characters are required to share actions such as center matching, for example, one target virtual character is required, in addition, multiple target virtual characters may be required, for example, the target interaction operation includes more than two combined interaction actions, then multiple characters are required to complete together correspondingly, and when multiple characters are required to handle actions such as circle turning together, multiple target virtual characters are required.
The target virtual character may be actively selected by the user, for example, when the user has an explicit interaction object, the user may actively select the target virtual character, or after releasing a corresponding interaction signal, the second virtual character strives for the name of the interaction with the first virtual character, so that the responding target virtual character is determined.
Specifically, in one possible embodiment, the determining the target virtual character may be by:
and responding to the selection operation of the user, and determining a target virtual role selected by the user and to be interacted with the first virtual role in the at least one second virtual role.
In this step, in the case that the user actively selects the target virtual character, the user may apply a corresponding selection operation to the target virtual character in the at least one second virtual character, and in response to the selection operation of the user, the target virtual character that the user wishes to be able to interact with the first virtual character may be determined.
The selection operation of the user may be an operation of the user acting on the target virtual character, or an operation of the user releasing a corresponding request to the target virtual character by controlling the first virtual character.
In another possible embodiment, the determining the target virtual character may be by:
detecting a second virtual role responding to the interaction request in the at least one second virtual role after the first virtual role initiates the interaction request; and determining a second virtual role responding to the interaction request as a target virtual role interacting with the first virtual role.
In this step, the user may control the first virtual character to release an interaction request without explicitly desiring to interact with the target, and after the first virtual character initiates the interaction request, it may detect whether there is a second virtual character responding to the interaction request, and if so, may determine the corresponding second virtual character as the target virtual character desiring to interact with the first virtual character.
Wherein the first avatar initiating an interactive request may include one or more of:
the first virtual character completes the first combined interaction action; controlling the first virtual character to present an interaction request action for interaction; and sending interaction request information to the at least one second virtual character.
S104: waiting for the target virtual character to complete a target interaction action, detecting whether the target interaction action is consistent with a second combination interaction action in the at least two combination interaction actions, and whether the first combination interaction action and the target interaction action meet an action completion condition.
In this step, after determining the target virtual character, the target virtual character may present a target interaction action according to an interaction requirement, and in a process or after completing the target interaction action by the target virtual character, it may be detected whether the target interaction action is consistent with a second combined interaction action of the at least two combined interaction actions, that is, whether the target virtual character completes a correct action, and it may be further detected whether an action completion condition is satisfied between the first combined interaction action completed by the first virtual character and the target interaction action completed by the target virtual character.
The target virtual character completes the target interaction, and the first virtual character completes the first combined interaction, which may in some cases mean that the character is controlled by a corresponding player or a system, respectively, the player applies action information of the control character for completing the action to the character, instead of the character having presented the corresponding action in the game scene, for example, the user wants to control the first virtual character to perform a heart-comparing interaction with the target virtual character, and applies, to the first virtual character, action information of the heart-comparing of the first virtual character, which is indicated corresponding to the action operation, such as information of action position, action pose, and the like, when the specific action operation of heart-comparing is performed to the first virtual character.
Accordingly, in other cases, in the case where the first combined interaction and the target interaction are the pre-preparation actions of the target interaction, it may also mean that the character already presents corresponding actions in the game scene, for example, when the first virtual character and the target virtual character are required to make a turn, the first combined interaction and the target interaction only require that the two characters arrive at a certain place first, and when the pre-preparation actions of the hand are completed, the two characters are required to complete and present the preparation actions of the hand, so that the animation of the turn can be presented later.
Specifically, in some possible embodiments, the first combined interaction and the target interaction may be determined to satisfy an action completion condition by:
detecting the completion degree of the first virtual role presenting the first combined interaction action according to the presentation information of the first virtual role presenting the first combined interaction action; detecting the completion degree of the target virtual role in presenting the target interaction action according to the presentation information of the target interaction action presented by the target virtual role; and if the completion degree of the first combined interaction action is matched with the completion degree of the target interaction action, determining that the first combined interaction action and the target interaction action meet the action completion condition corresponding to the combined interaction action.
In this step, the completion degree of the action by the character can be detected according to the presentation condition of the corresponding action presented by the character, such as angle, direction, position, time, etc., and if the completion degrees are identical, such as identical or almost identical, the action completion condition is considered to be satisfied.
The first virtual character presents the completion degree of the first combined interaction action, and the target virtual character presents the completion degree of the target interaction action, which correspond to the two cases and can be the completion degree of the action information of the indicated character or the completion degree of the specific action of the character presentation.
Wherein the presentation information of the virtual character presentation interactive action at least comprises at least one of action presentation position, action presentation angle, action presentation direction, action presentation gesture, action presentation time and action presentation duration.
For example, referring to fig. 2, for one of the schematic diagrams of character interaction in the embodiment of the present disclosure, for example, the first virtual character 210 presents a first combined interaction action with two hands being aligned in the scene, and correspondingly, the second combined interaction action for at least two combined interaction actions should also be two hands being aligned, while for the target virtual character 220, in response to the first virtual character 210, the target virtual character 220 presents a target interaction action with one hand being aligned in the scene, so that it may be determined that the target interaction action presented by the target virtual character 220 is inconsistent with the second combined interaction action, that is, the first virtual character 210 and the target virtual character 220 cannot cooperate to complete the target interaction operation.
In contrast, referring to fig. 3, which is a second schematic diagram of character interaction in the embodiment of the present disclosure, after the first virtual character 210 presents the first combined interaction with the double-handed heart in the scene, in order to respond to the first virtual character 210 and interact with the first virtual character 210, the target virtual character 230 also presents the target interaction with the double-handed heart, so that it may be determined that the target interaction presented by the target virtual character 230 is consistent with the second combined interaction of the at least two combined interactions, that is, the first virtual character 210 and the target virtual character 230 may be consistent with one of the conditions for jointly matching to complete the target interaction.
S105: and responding to the target interaction action consistent with the second combined interaction action, and the action completion condition is met, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role.
In the step, when the condition that the two conditions are met is detected, in response to the meeting of the condition, the animation corresponding to the target interactive operation can be displayed to the user in the game scene through cooperation of the first virtual role and the target virtual role.
According to the character interaction method provided by the embodiment of the disclosure, the target interaction operation is determined by responding to the interaction triggering operation of the user on the first virtual character, wherein the target interaction operation comprises at least two combined interaction actions; controlling the first virtual character to complete a first combined interaction action of the at least two combined interaction actions; determining a target virtual role which interacts with the first virtual role from the at least one second virtual role; waiting for the target virtual character to complete a target interaction action, detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions, and whether the first combined interaction action and the target interaction action meet an action completion condition; and responding to the target interaction action consistent with the second combined interaction action, and the action completion condition is met, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role.
In this way, the completion of the combined action is controlled through the operation of the users, and the coordination between the roles is realized under the condition that the action presented by the roles meets the condition, so that the interaction between the users is realized, the vivid game interaction content can be presented, the game attribute and interaction of the roles are increased, the playability is improved, a new interaction mode is provided between the users, the social requirement of the users can be expressed more intuitively and effectively, and the user experience is improved.
Referring to fig. 4, fig. 4 is a flowchart of another character interaction method according to an embodiment of the disclosure. The character interaction method provided by the embodiment of the disclosure is applied to a terminal provided with a graphical user interface, at least part of game scenes are displayed in the graphical user interface, the game scenes comprise a first virtual character and at least one second virtual character, and the method comprises the following steps:
s401: and responding to a preset interaction triggering event, displaying an interaction scene in the game scene and a first virtual character in the interaction scene.
In this step, a plurality of preset events for increasing game fun may be set in the game scene, for example, a level, a copy, a meeting, or some special scenes with interaction, etc. need to be entered, so during the game, the user may control the first virtual character to act to trigger a corresponding, preset interaction triggering event, and in response to the interaction triggering time being triggered, a preset interaction scene in the game scene may be displayed, and in the interaction scene, the first virtual character may be displayed.
S402: the interaction triggering operation applied by the user for the first virtual role in the interaction scene is received.
In the step, in the interaction scene, the user can control the first virtual character to interact with other characters by applying the interaction triggering operation to the first virtual character, so that the interaction between the user and other players is realized, and therefore, after entering the interaction scene, the interaction triggering operation applied by the user can be detected and accepted in real time.
S403: determining a target interaction operation in response to an interaction triggering operation of a user for the first virtual character, wherein the target interaction operation comprises at least two combined interaction actions;
s404: controlling the first virtual character to complete a first combined interaction action of the at least two combined interaction actions;
s405: determining a target virtual role which interacts with the first virtual role from the at least one second virtual role;
s406: waiting for the target virtual character to complete a target interaction action, detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions, and whether the first combined interaction action and the target interaction action meet an action completion condition;
S407: and responding to the target interaction action consistent with the second combined interaction action, and the action completion condition is met, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role.
The descriptions of step S403 to step S407 may refer to the descriptions of step S101 to step S105, and may achieve the same technical effects and solve the same technical problems, which are not described herein.
In some possible embodiments, step S407 includes:
detecting whether a combination matching condition is met between the first virtual character and the target virtual character; and responding to the target interaction action being consistent with the second combined interaction action, and enabling the action completion condition and the combined matching condition to be met, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role.
Two roles for completing the target interaction operation, namely the first virtual role and the target virtual role, may be roles with a certain relationship, for example, a friend relationship, a same assistant relationship, etc., or whether some requirements between the two roles are the same, for example, whether corresponding checkpoints and levels are all required to be completed simultaneously, etc., and at this time, the conditions between the two roles may be further verified.
Therefore, in this step, a relationship between the first virtual character and the target virtual character may be detected, so as to detect whether a combination matching condition is satisfied between the two characters, and if the combination matching condition is satisfied between the two characters and the target interaction action is consistent with the second combination interaction action, and if the action completion condition is also satisfied, then an animation corresponding to the target interaction operation completed by cooperation of the first virtual character and the target virtual character may be displayed.
Wherein the combination matching condition includes one or more of the following conditions:
the intimacy between the first virtual character and the target virtual character is greater than a required intimacy threshold for interoperation with the target; the gender combination of the first virtual character and the target virtual character is consistent with the gender requirement corresponding to the target interactive operation; and the game progress of the first virtual character and the target virtual character is larger than a progress threshold value required by the target interactive operation.
The game progress of a character may refer to the progress of the character in a scene, a level or a copy, and factors such as the level, experience, proficiency and the like of the character.
In some possible embodiments, after step S407, the method comprises:
responding to the animation corresponding to the displayed target interaction operation, and determining that the first virtual character meets a target event triggering condition; and controlling the first virtual character to enter the target event.
In this step, after the animation is displayed, if the target interaction operation has an effect of triggering the corresponding target event in addition to the corresponding interaction requirement, the first virtual character may be considered to have satisfied the triggering condition with the target time, and further, the target event may be started, so as to control the first virtual character to enter the target event.
For example, in some games, for example, when a character is required to cooperate with other characters to enter a copy, a gate, or the like, the character may be used as a condition for opening the corresponding copy or gate after interaction is completed.
In some possible embodiments, after step S407, the method comprises:
and controlling the first virtual role and the target virtual role to be in a friend relationship in response to the displayed animation corresponding to the target interaction operation.
In this step, in some cases, roles may need to be matched with unfamiliar roles, so after the first virtual role is matched with the target virtual role and the animation is displayed, the virtual role and the target virtual role may be controlled to be in a friend relationship, thereby helping to expand the interaction relationship network between the user and other users or players.
According to the character interaction method provided by the embodiment of the disclosure, the user operation is used for triggering and entering the interaction scene, the completion of the combined action is controlled among the characters in the interaction scene, and the cooperation among the characters is realized under the condition that the action presented by the characters meets the condition, so that the interaction among the users is realized, the vivid game interaction content can be presented, the game attribute and interaction of the characters are increased, the playability is improved, a new interaction mode is provided among the users, the social demands of the users can be expressed more intuitively and effectively, and the user experience is improved.
It will be appreciated by those skilled in the art that in the above-described method of the specific embodiments, the written order of steps is not meant to imply a strict order of execution but rather should be construed according to the function and possibly inherent logic of the steps.
Based on the same inventive concept, the embodiment of the present disclosure further provides a terminal corresponding to the role interaction method, and since the principle of solving the problem by the device in the embodiment of the present disclosure is similar to that of the role interaction method in the embodiment of the present disclosure, implementation of the terminal may refer to implementation of the method, and repeated descriptions are omitted.
Referring to fig. 5 to 8, fig. 5 is a schematic diagram of a terminal according to an embodiment of the disclosure, fig. 6 is a schematic diagram of a second terminal according to an embodiment of the disclosure, fig. 7 is a schematic diagram of a third terminal according to an embodiment of the disclosure, and fig. 8 is a schematic diagram of a fourth terminal according to an embodiment of the disclosure. The terminal 500 provided by the embodiment of the present disclosure may provide a graphical user interface, where at least a part of a game scene is displayed, where the game scene includes a first virtual character and at least one second virtual character. As shown in fig. 5, the terminal 500 includes:
an interaction determining module 510, configured to determine a target interaction operation in response to an interaction triggering operation of a user for the first virtual character, where the target interaction operation includes at least two combined interactions;
A character control module 520, configured to control the first virtual character to complete a first combined interaction of the at least two combined interactions;
a role determination module 530, configured to determine a target virtual role that interacts with the first virtual role from the at least one second virtual role;
an interaction detection module 540, configured to wait for the target virtual character to complete a target interaction, detect whether the target interaction is consistent with a second combined interaction of the at least two combined interactions, and whether the first combined interaction and the target interaction meet an action completion condition;
and the interaction display module 550 is configured to respond to the target interaction action being consistent with the second combined interaction action, and the action completion condition is satisfied, and display an animation corresponding to the target interaction operation by matching the first virtual character and the target virtual character.
In an alternative embodiment, as shown in fig. 6, the terminal 500 further includes an interaction triggering module 560, where the interaction triggering module 560 is configured to:
responding to a preset interaction triggering event, displaying an interaction scene in the game scene and a first virtual character in the interaction scene;
The interaction triggering operation applied by the user for the first virtual role in the interaction scene is received.
In an alternative embodiment, the role determination module 530 is specifically configured to:
and responding to the selection operation of the user, and determining a target virtual role selected by the user and to be interacted with the first virtual role in the at least one second virtual role.
In an alternative embodiment, the role determination module 530 is specifically configured to:
detecting a second virtual role responding to the interaction request in the at least one second virtual role after the first virtual role initiates the interaction request;
determining a second virtual character responding to the interaction request as a target virtual character interacting with the first virtual character;
wherein the first avatar initiating an interactive request includes one or more of:
the first virtual character completes the first combined interaction action; controlling the first virtual character to present an interaction request action for interaction; and sending interaction request information to the at least one second virtual character.
In an alternative embodiment, the interactive display module 550 is specifically configured to:
Detecting whether a combination matching condition is met between the first virtual character and the target virtual character;
responding to the target interaction action being consistent with the second combined interaction action, and the action completion condition and the combined matching condition being satisfied, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role;
wherein the combination matching condition includes one or more of the following conditions:
the intimacy between the first virtual character and the target virtual character is greater than a required intimacy threshold for interoperation with the target; the gender combination of the first virtual character and the target virtual character is consistent with the gender requirement corresponding to the target interactive operation; and the game progress of the first virtual character and the target virtual character is larger than a progress threshold value required by the target interactive operation.
In an alternative embodiment, the interaction detection module 540 is configured to determine that the first combined interaction and the target interaction meet an action completion condition by:
detecting the completion degree of the first virtual role presenting the first combined interaction action according to the presentation information of the first virtual role presenting the first combined interaction action;
Detecting the completion degree of the target virtual role in presenting the target interaction action according to the presentation information of the target interaction action presented by the target virtual role;
if the completion degree of the first combined interaction action is matched with the completion degree of the target interaction action, determining that the first combined interaction action and the target interaction action meet the action completion condition corresponding to the combined interaction action;
wherein the presentation information of the virtual character presentation interactive action at least comprises at least one of action presentation position, action presentation angle, action presentation direction, action presentation gesture, action presentation time and action presentation duration.
In an alternative embodiment, as shown in fig. 7, the terminal 500 further includes an event triggering module 570, where the event triggering module 570 is configured to:
responding to the animation corresponding to the displayed target interaction operation, and determining that the first virtual character meets a target event triggering condition;
and controlling the first virtual character to enter the target event.
In an alternative embodiment, as shown in fig. 8, the terminal 500 further includes a relationship triggering module 580, where the relationship triggering module 580 is configured to:
And controlling the first virtual role and the target virtual role to be in a friend relationship in response to the displayed animation corresponding to the target interaction operation.
According to the terminal provided by the embodiment of the disclosure, the completion of the combined actions is controlled through the operation of the users, and the cooperation between the roles is realized under the condition that the actions presented by the roles meet the conditions, so that the interaction between the users is realized, the vivid game interaction content can be presented, the game attribute and interaction of the roles are increased, the playability is improved, a new interaction mode is provided between the users, the social demands of the users can be expressed more intuitively and effectively, and the user experience is improved.
The process flow of each module in the apparatus and the interaction flow between the modules may be described with reference to the related descriptions in the above method embodiments, which are not described in detail herein.
Corresponding to the role interaction methods in fig. 1 and fig. 4, the embodiment of the present disclosure further provides a computer device 900, as shown in fig. 9, which is a schematic structural diagram of the computer device 900 provided in the embodiment of the present disclosure, including: a processor 910, a memory 920, and a bus 930. The memory 920 stores machine-readable instructions executable by the processor 910 that, when executed by the processor 910, perform the steps of the role interaction method as described in fig. 1 and 4, when the computer device 900 is running, the processor 910 communicates with the memory 920 via the bus 930.
The specific execution process of the above instruction may refer to steps of the role interaction method described in the embodiments of the present disclosure, which is not described herein.
The disclosed embodiments also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the character interaction method described in the above method embodiments. Wherein the storage medium may be a volatile or nonvolatile computer readable storage medium.
The embodiments of the present disclosure further provide a computer program product of a role interaction method, which includes a computer readable storage medium storing program code, where instructions included in the program code may be used to execute steps of the role interaction method described in the foregoing method embodiments, and specifically refer to the foregoing method embodiments and are not described herein.
The disclosed embodiments also provide a computer program which, when executed by a processor, implements any of the methods of the previous embodiments. The computer program product may be realized in particular by means of hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied as a computer storage medium, and in another alternative embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK), or the like.
It will be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working process of the terminal and the device described above may refer to the corresponding process in the foregoing method embodiment, which is not repeated herein. In several embodiments provided in the present disclosure, it should be understood that the disclosed terminal, apparatus and method may be implemented in other manners. The above-described terminal embodiments are merely illustrative, for example, the division of the modules is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple modules or components may be combined or integrated into another system, or some features may be omitted, or not performed.
In addition, each functional module in each embodiment of the present disclosure may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, but the present disclosure is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, it is not limited to the disclosure: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (10)

1. A character interaction method applied to a terminal provided with a graphical user interface in which at least part of a game scene including a first virtual character and at least one second virtual character is displayed, the method comprising:
Determining a target interaction operation in response to an interaction triggering operation of a user for the first virtual character, wherein the target interaction operation comprises at least two combined interaction actions;
controlling the first virtual character to complete a first combined interaction action of the at least two combined interaction actions;
determining a target virtual role which interacts with the first virtual role from the at least one second virtual role;
waiting for the target virtual character to complete a target interaction action, detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions, and whether the first combined interaction action and the target interaction action meet an action completion condition;
responding to the target interaction action consistent with the second combined interaction action, and the action completion condition is met, and displaying the animation corresponding to the target interaction operation completed by the cooperation of the first virtual role and the target virtual role;
wherein it is determined that the first combined interaction and the target interaction satisfy an action completion condition by:
detecting the completion degree of the first virtual role presenting the first combined interaction action according to the presentation information of the first virtual role presenting the first combined interaction action;
Detecting the completion degree of the target virtual role in presenting the target interaction action according to the presentation information of the target interaction action presented by the target virtual role;
if the completion degree of the first combined interaction action is matched with the completion degree of the target interaction action, determining that the first combined interaction action and the target interaction action meet the action completion condition corresponding to the combined interaction action;
wherein the presentation information of the virtual character presentation interactive action comprises at least one of action presentation position, action presentation angle, action presentation direction, action presentation gesture, action presentation time and action presentation duration.
2. The method of claim 1, wherein prior to the determining a target interaction operation in response to a user interaction triggering operation for the first virtual character, the method comprises:
responding to a preset interaction triggering event, displaying an interaction scene in the game scene and a first virtual character in the interaction scene;
the interaction triggering operation applied by the user for the first virtual role in the interaction scene is received.
3. The method of claim 1, wherein the determining a target avatar from the at least one second avatar to interact with the first avatar comprises:
And responding to the selection operation of the user, and determining a target virtual role selected by the user and to be interacted with the first virtual role in the at least one second virtual role.
4. The method of claim 1, wherein the determining at least one target avatar from the at least one second avatar to interact with the first avatar comprises:
detecting a second virtual role responding to the interaction request in the at least one second virtual role after the first virtual role initiates the interaction request;
determining a second virtual character responding to the interaction request as a target virtual character interacting with the first virtual character;
wherein the first avatar initiating an interactive request includes one or more of:
the first virtual character completes the first combined interaction action; controlling the first virtual character to present an interaction request action for interaction; and sending interaction request information to the at least one second virtual character.
5. The method of claim 1, wherein the responding to the target interactive action being consistent with the second combined interactive action and the action completion condition being met, exhibiting an animation corresponding to the first virtual character and the target virtual character in cooperation with completing the target interactive action, comprises:
Detecting whether a combination matching condition is met between the first virtual character and the target virtual character;
responding to the target interaction action being consistent with the second combined interaction action, and the action completion condition and the combined matching condition being satisfied, and displaying the animation corresponding to the target interaction operation by matching the first virtual role and the target virtual role;
wherein the combination matching condition includes one or more of the following conditions:
the intimacy between the first virtual character and the target virtual character is greater than a required intimacy threshold for interoperation with the target; the gender combination of the first virtual character and the target virtual character is consistent with the gender requirement corresponding to the target interactive operation; and the game progress of the first virtual character and the target virtual character is larger than a progress threshold value required by the target interactive operation.
6. The method of claim 1, wherein after the responding to the target interactive action is consistent with the second combined interactive action and the action completion condition is satisfied, exhibiting that the first virtual character and the target virtual character cooperate to complete an animation corresponding to the target interactive action, the method comprises:
Responding to the animation corresponding to the displayed target interaction operation, and determining that the first virtual character meets a target event triggering condition;
and controlling the first virtual character to enter the target event.
7. The method of claim 1, wherein after the responding to the target interactive action is consistent with the second combined interactive action and the action completion condition is satisfied, exhibiting that the first virtual character and the target virtual character cooperate to complete an animation corresponding to the target interactive action, the method comprises:
and controlling the first virtual role and the target virtual role to be in a friend relationship in response to the displayed animation corresponding to the target interaction operation.
8. A terminal having a graphical user interface provided thereon, the graphical user interface having at least a portion of a game scene displayed therein, the game scene including a first virtual character and at least a second virtual character, the terminal comprising:
the interaction determining module is used for determining target interaction operation in response to interaction triggering operation of a user on the first virtual role, wherein the target interaction operation comprises at least two combined interaction actions;
A role control module, configured to control the first virtual role to complete a first combined interaction action of the at least two combined interaction actions;
the role determining module is used for determining a target virtual role interacted with the first virtual role from the at least one second virtual role;
the interaction detection module is used for waiting for the target virtual character to complete a target interaction action, and detecting whether the target interaction action is consistent with a second combined interaction action in the at least two combined interaction actions or not and whether the first combined interaction action and the target interaction action meet an action completion condition or not;
the interaction display module is used for responding to the fact that the target interaction action is consistent with the second combined interaction action, the action completion condition is met, and displaying the animation corresponding to the target interaction operation through cooperation of the first virtual role and the target virtual role;
the interaction detection module is used for determining that the first combined interaction action and the target interaction action meet an action completion condition through the following steps:
detecting the completion degree of the first virtual role presenting the first combined interaction action according to the presentation information of the first virtual role presenting the first combined interaction action;
Detecting the completion degree of the target virtual role in presenting the target interaction action according to the presentation information of the target interaction action presented by the target virtual role;
if the completion degree of the first combined interaction action is matched with the completion degree of the target interaction action, determining that the first combined interaction action and the target interaction action meet the action completion condition corresponding to the combined interaction action;
wherein the presentation information of the virtual character presentation interactive action comprises at least one of action presentation position, action presentation angle, action presentation direction, action presentation gesture, action presentation time and action presentation duration.
9. A computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication via the bus when the computer device is running, the machine-readable instructions when executed by the processor performing the steps of the character interaction method of any of claims 1 to 7.
10. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the character interaction method according to any of claims 1 to 7.
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