CN1897003A - Method and apparatus for interactive action of virtual portrait in game - Google Patents

Method and apparatus for interactive action of virtual portrait in game Download PDF

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Publication number
CN1897003A
CN1897003A CNA2006100353329A CN200610035332A CN1897003A CN 1897003 A CN1897003 A CN 1897003A CN A2006100353329 A CNA2006100353329 A CN A2006100353329A CN 200610035332 A CN200610035332 A CN 200610035332A CN 1897003 A CN1897003 A CN 1897003A
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interactive
module
player
application
action
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CNA2006100353329A
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CN100437608C (en
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刘天
吉征
刘希
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Xishanju Software Co., Ltd., Zhuhai
Zhuhai Kingsoft Software Co Ltd
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XISHANJU SOFTWARE CO Ltd ZHUHAI
Zhuhai Kingsoft Software Co Ltd
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Abstract

A device for carrying out interactive actions of virtual personages in game consists of application module at client end, application processing module, display module of interdynamic behavior result, state checking module at server end, application retransmitting module, interdynamic treatment module and broadcasting module of interdynamic behavior.

Description

The apparatus and method of interactive action of virtual portrait in the recreation
Technical field
The present invention relates to field of network game, relate in particular in a kind of recreation and finish the apparatus and method that the personage exchanges.
Background technology
Online game provides a virtual world to the player.The player is playing the part of diversiform role in this virtual world.The player is playing the part of diversiform role in this virtual world.Such role is called virtual portrait.
Online game is compared maximum difference with common unit class recreation and just is that each role is a people, rather than the program Ai of computer.Exchange and interdynamic also just become the enjoyment of online game player maximum in online game each other, also are the advantages of online game maximum.
At these needs of player, nearly all online game has at present realized allowing in recreation the chat of carrying out literal between the player exchange.But this interchange can't be lively performance player's mood, the factor of a lot of hommizations of personality or the like.Also have the subnetwork recreation to provide emoticon and expression action to improve the ability of player's self-expression.Emoticon and expression action have a significant difference on the method for statement and carrier, a kind of literal that depends on is embedded in the mode of icon toward literal, and a kind of is the limbs behavior act of virtual role.Comparatively speaking, the expression action is more directly perceived, more interesting.But these two kinds of operations all are difficult to be implemented in the alternating current operation that some both sides carry out jointly in the real world, and such as embracing, the mutual-action behavior that waits both sides to make simultaneously the most important thing is that the form of expression is lively inadequately, true to nature hand in hand.
Along with the development of online game, the player has had increasing demand on exchanging, and traditional exchange way is slowly needs that can't satisfy the player.
Summary of the invention
The object of the invention is to overcome deficiency of the prior art, provide a kind of realize playing in the apparatus and method of interactive action of virtual portrait.
In order to solve the problems of the technologies described above, be achieved through the following technical solutions: the device of interactive action of virtual portrait in a kind of recreation, it is characterized in that, it mainly comprises the application module that is positioned at client, application processing module and mutual-action behavior display module as a result, is positioned at status checking module, application forwarding module, interactive processing module and the mutual-action behavior broadcast module of server end;
Above-mentioned application module mainly provides the interface operation that carries out interactive action application and judges whether the applicant and the person of being applied satisfy the interactive action condition;
Whether the processing of application processing module is accepted applications and is judged this side of the person of being applied whether the applicant and the person of being applied satisfy the interactive action condition simultaneously;
Mutual-action behavior as a result display module with interactive results expression in client;
Whether the status checking module final decision applicant and the person of being applied satisfy the interactive action condition;
The application forwarding module sends to the person of being applied with application;
The interactive processing module is carried out interactive processing, changes current both sides' state;
The mutual-action behavior broadcast module sends the result of interactive processing for corresponding client.
The method that realizes interactive action of virtual portrait in the recreation is installed in a kind of use according to claim 1, it is characterized in that, it mainly comprises following process: the application module of a. player A judges whether the current state of player can carry out interactive operation, after eligible, send the status checking module of application to server, enter process b, then do not finish this solicit operation if do not satisfy; B. whether this status checking module can carry out interactive operation from the new player's of judgement current state, when satisfying condition, sends application to applying for forwarding module, and application is transmitted to player B, enters process c, does not then finish this solicit operation if do not satisfy condition; C. the application processing module of player B judges again whether current state satisfies condition, if then enter process d, otherwise finishes this solicit operation; D. the application processing module of player B determines whether to accept the application of player A, if enter process e, otherwise finishes this solicit operation; E. the application processing module of player B sends the interactive processing module of result to server end, and the interactive processing module can be carried out interactive processing to the personage of player A and player B, and both sides' state exchange is interactive operating state; F. after entering interactive operating state, the interactive broadcasting module of server end sends to customer end A and customer end B with the result of interactive processing, and other need show interactive result's client; G. last, the mutual-action behavior of client as a result the most interactive results expression of display module in client.
Under this function, as long as upgrade new action resource, interactive action can infinitely be added in theory, file an application owing to having adopted simultaneously, agree the mode that the back action is play automatically, solved completely owing to network speed between the player, the action disunity problem that the asynchronous grade of moving causes makes action attractive in appearance coherent.This programme invention is more directly perceived in player and other players' exchange and interdynamic, is more readily understood, and also has operation enjoyment, increases the enjoyment that exchanges between the player.
Description of drawings
Fig. 1 is that the information in the inventive method is transmitted synoptic diagram;
Fig. 2 is player's operating process sketch;
Fig. 3 is the picture of player A when sending interactive action request.
Embodiment
The device of interactive action of virtual portrait in a kind of recreation, it mainly comprises the application module that is positioned at client, application processing module and mutual-action behavior display module as a result, is positioned at status checking module, application forwarding module, interactive processing module and the mutual-action behavior broadcast module of server end;
Above-mentioned application module is responsible for interface operation and applicant's condition judgement, the interface operation that carries out interactive action application mainly is provided and judges whether the applicant and the person of being applied satisfy the condition of carrying out interactive action, whether too far away such as distance, whether sex meets, whether player levels can use this action, and whether the player has been in interactive operating state or the like.
The application processing module judges whether to accept applications and judges whether to satisfy the condition of carrying out interactive action this side of the person of being applied simultaneously, whether the distance as the applicant and the person of being applied is too far away, whether sex meets, and whether player levels can use this action or the like.Avoid a side to send application back generation state and change, and the ignorant situation of this side of the person of being applied.
Mutual-action behavior is display module as a result: interactive results expression in client, is handled specific questions such as demonstration synchronously.
Whether the status checking module final decision applicant and the person of being applied satisfy the interactive action condition.
The application forwarding module sends to the person of being applied with application.
The interactive processing module is carried out interactive processing, changes current both sides' state.
The mutual-action behavior broadcast module sends the result of interactive processing for corresponding client.
The implementation procedure of the inventive method is described with example below:
To carry out alternately as two players, be respectively client clientA and clientB, service end is server, when the player carries out after interface operation sends interactive application, at first judge by the application module of clientA whether the current state of player can carry out interactive operation, after eligible, send the status checking module of application to server, whether this module can carry out interactive operation from the new player's of judgement current state, when satisfying condition, send application to applying for forwarding module, application is transmitted to clientB, the processing whether the application processing module of clientB accepts applications, owing to send request at clientA, server handles, and clientB receives in the process of application again, and cilentA and clientB still can carry out other operations, state may change, such as between the two distance become big or the like, so the application processing module of clientB can judge again also whether current state satisfies condition.
The clientB Rule of judgment by and accept applications after, can send the interactive processing module of result to server, the interactive processing module of server can be carried out interactive processing to the personage of clientA and clientB, both sides' state exchange is interactive operating state.
After entering interactive operating state, the interactive broadcasting module of sever end sends to clientA and clientB with the result of interactive processing, and other need show interactive result's client end.
The mutual-action behavior of the client end the most interactive results expression of display module is as a result handled synchronously the directivity that shows, moves, the specific questions such as adaptability of the bodily form simultaneously in client, concrete processing procedure is as described below.
Double stationary problem of taking by the hand after moving, because client and server end personage's position is not a strict synchronism in recreation, differ in the certain limit all is acceptable, simultaneously because the network delay difference causes may have successively the opportunity of the position that two players are set after hand in hand, the result who causes is that two personages show as in recreation can not be at every moment in same position display.The way that addresses this problem is that double interaction action of continuation such as taking by the hand is divided into an effector and a Be Controlled person, the effector is in the direction or speed that change oneself, simultaneously also to send same order to Be Controlled person, and Be Controlled person is in the process that interaction continues, do not accept control information from oneself, whole positions and speed setting are all pressed effector's command execution, thereby strictness has kept two personages to be presented at same position synchronously.
Be exactly the directional problems of action in addition, two people's of interactive action action plays simultaneously owing to do, though playing the inconsistent problem of direction for fear of action occurring.In recreation, classify for the type of interaction action, be divided into the equidirectional interactive action (as double with riding) and the interaction of relative direction and move actions such as (as) embracing, before doing interactive action, can at first check two personages' position, line according to two people positions is confirmed the orientation angle that personage's needs rotate, after assurance is in the right direction, just begin to do interactive action.
The adaptive problem of the bodily form because different bodily form figures differs greatly, how to allow the people of the different bodily forms when doing interactive action all equally smoothness also be a problem naturally, solved this problem by automatic coupling bodily form respective action at last.The mode that addresses this problem is, the pre-set difference of carrying out need making alternately with the personage of different builds of the personage of every kind of build is moved, both sides judge the other side's build before carrying out interaction, select the own suitable interactive action of a corresponding cover to play then.
Above step is the unrestricted technical scheme of the present invention in order to explanation only.Any modification or partial replacement that does not break away from spirit and scope of the invention all should be encompassed in the middle of the claim scope of the present invention.

Claims (5)

1, the device of interactive action of virtual portrait in a kind of recreation, it is characterized in that, it mainly comprises the application module that is positioned at client, application processing module and mutual-action behavior display module as a result, is positioned at status checking module, application forwarding module, interactive processing module and the mutual-action behavior broadcast module of server end;
Above-mentioned application module mainly provides the interface operation that carries out interactive action application and judges whether the applicant and the person of being applied satisfy the interactive action condition;
Whether the processing of application processing module is accepted applications and is judged this side of the person of being applied whether the applicant and the person of being applied satisfy the interactive action condition simultaneously;
Mutual-action behavior as a result display module with interactive results expression in client;
Whether the status checking module final decision applicant and the person of being applied satisfy the interactive action condition;
The application forwarding module sends to the person of being applied with application;
The interactive processing module is carried out interactive processing, changes current both sides' state;
The mutual-action behavior broadcast module sends the result of interactive processing for corresponding client.
2, the method that realizes interactive action of virtual portrait in the recreation is installed in a kind of use according to claim 1, it is characterized in that, it mainly comprises following process: the application module of a. player A judges whether the current state of player can carry out interactive operation, after eligible, send the status checking module of application to server, enter process b, then do not finish this solicit operation if do not satisfy; B. whether this status checking module can carry out interactive operation from the new player's of judgement current state, when satisfying condition, sends application to applying for forwarding module, and application is transmitted to player B, enters process c, does not then finish this solicit operation if do not satisfy condition; C. the application processing module of player B judges again whether current state satisfies condition, if then enter process d, otherwise finishes this solicit operation; D. the application processing module of player B determines whether to accept the application of player A, if enter process e, otherwise finishes this solicit operation; E. the application processing module of player B sends the interactive processing module of result to server end, and the interactive processing module can be carried out interactive processing to the personage of player A and player B, and both sides' state exchange is interactive operating state; F. after entering interactive operating state, the interactive broadcasting module of server end sends to customer end A and customer end B with the result of interactive processing, and other need show interactive result's client; G. last, the mutual-action behavior of client as a result the most interactive results expression of display module in client.
3, the method for interactive action of virtual portrait in the realization recreation according to claim 2, it is characterized in that, player A and player B carry out in the interactive action process, the player A that proposes interactive request is in the direction or speed that change oneself, also to send same order simultaneously to player B, and player B does not accept the control information from oneself in the process that interaction continues, and whole positions and speed setting are all pressed the command execution of player A.
4, the method for interactive action of virtual portrait in the realization recreation according to claim 2, it is characterized in that, before doing interactive action, at first check two personages' position, line according to two people positions is confirmed the orientation angle that personage's needs rotate, after assurance is in the right direction, just begin to do interactive action.
5, the method for interactive action of virtual portrait in the realization recreation according to claim 2, it is characterized in that, the pre-set difference of carrying out need making alternately with the personage of different builds of the virtual portrait of every kind of build is moved, both sides judge the other side's build before carrying out interaction, select the own suitable interactive action of a corresponding cover to play then.
CNB2006100353329A 2006-04-30 2006-04-30 Method and apparatus for interactive action of virtual portrait in game Active CN100437608C (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103116685A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Interaction method of game player and non-player character (NPC) in network games
CN104225918A (en) * 2013-06-06 2014-12-24 苏州蜗牛数字科技股份有限公司 NPC autonomous feedback interaction method based on online games
CN105867826A (en) * 2010-08-17 2016-08-17 上海本星电子科技有限公司 Virtual role transmission system
CN107308639A (en) * 2017-06-16 2017-11-03 苏州蜗牛数字科技股份有限公司 Method interactive between player and intelligent carrier is realized in a kind of VR game
CN111957037A (en) * 2020-06-18 2020-11-20 苏州幻塔网络科技有限公司 Game state control method, device, apparatus, system and storage medium
CN113332711A (en) * 2021-06-30 2021-09-03 北京字跳网络技术有限公司 Role interaction method, terminal, device and storage medium

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ES2260830T3 (en) * 1997-02-18 2006-11-01 Sega Corporation DEVICE AND METHOD FOR IMAGE PROCESSING.
WO2000001454A1 (en) * 1998-07-02 2000-01-13 Sega Enterprises, Ltd. Method for executing game and game machine for implementing the same
US20020100040A1 (en) * 2000-08-23 2002-07-25 Cutlass, Inc. Interactive entertainment
WO2002029727A1 (en) * 2000-10-02 2002-04-11 Sharp Kabushiki Kaisha Device, system, method, and program for reproducing or transferring animation

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105867826A (en) * 2010-08-17 2016-08-17 上海本星电子科技有限公司 Virtual role transmission system
CN105867826B (en) * 2010-08-17 2018-12-21 上海本星电子科技有限公司 Virtual role transmission system
CN103116685A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Interaction method of game player and non-player character (NPC) in network games
CN103116685B (en) * 2011-11-17 2015-08-19 苏州蜗牛数字科技股份有限公司 Player and NPC interactive approach in online game
CN104225918A (en) * 2013-06-06 2014-12-24 苏州蜗牛数字科技股份有限公司 NPC autonomous feedback interaction method based on online games
CN107308639A (en) * 2017-06-16 2017-11-03 苏州蜗牛数字科技股份有限公司 Method interactive between player and intelligent carrier is realized in a kind of VR game
CN111957037A (en) * 2020-06-18 2020-11-20 苏州幻塔网络科技有限公司 Game state control method, device, apparatus, system and storage medium
CN113332711A (en) * 2021-06-30 2021-09-03 北京字跳网络技术有限公司 Role interaction method, terminal, device and storage medium
CN113332711B (en) * 2021-06-30 2023-07-18 北京字跳网络技术有限公司 Role interaction method, terminal, equipment and storage medium

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Address after: Jingshan Hill Road, Lane 519015 Lianshan Jida Guangdong province Zhuhai City No. 8 Jinshan computer building floor

Co-patentee after: Zhuhai Kingsoft Software Co., Ltd.

Patentee after: Xishanju Software Co., Ltd., Zhuhai

Address before: Jingshan Hill Road, Lane 519015 Lianshan Jida Guangdong province Zhuhai City No. 8 Jinshan computer building floor

Co-patentee before: Zhuhai Jinshan Software Co., Ltd.

Patentee before: Xishanju Software Co., Ltd., Zhuhai