CN104225918A - NPC autonomous feedback interaction method based on online games - Google Patents

NPC autonomous feedback interaction method based on online games Download PDF

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Publication number
CN104225918A
CN104225918A CN201310222907.8A CN201310222907A CN104225918A CN 104225918 A CN104225918 A CN 104225918A CN 201310222907 A CN201310222907 A CN 201310222907A CN 104225918 A CN104225918 A CN 104225918A
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CN
China
Prior art keywords
npc
behavior
module
player
network based
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Pending
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CN201310222907.8A
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Chinese (zh)
Inventor
郝瀚
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Suzhou Snail Digital Technology Co Ltd
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Suzhou Snail Digital Technology Co Ltd
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Priority to CN201310222907.8A priority Critical patent/CN104225918A/en
Publication of CN104225918A publication Critical patent/CN104225918A/en
Pending legal-status Critical Current

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Abstract

The invention relates to an NPC autonomous feedback interaction method based on online games. The method is characterized in that first a behavior identification and translation module is utilized to generate information codes, then an information transmission module transmits the translated information codes, an NPC responding module generates data response, and finally an NPC behavior feedback module controls the NPC to make difference responses. Therefore, optimum interaction feedback can be conducted on the characters controlled by players to give life to the NPC in the online games, the NPC has high problem processing capability and strain capability in the game world, and different reaction technologies are generated for different players. Meanwhile, the NPC can walk freely according to the feedback and does not need to operate according to the arranged functions.

Description

The NPC of game Network Based is from primary feedback exchange method
Technical field
The present invention relates to a kind of NPC exchange method, particularly relate to a kind of NPC of game Network Based from primary feedback exchange method.
Background technology
A virtual gaming world has been built in client network game, the role allowing player create plays different roles in gaming world, in this gaming world except the virtual role having each player to play the part of, also there is panoramic NPC(non-player figure), these NPC are to the formation of world outlook and intersperse and serve conclusive effect and play indispensable in player's existence and the process of growing up, so that player and NPC is all the owner of this virtual world undoubtedly.
Traditional online game is because the reason of technology and thinking stationary, just simple simply putting in gaming world has no AI and can say or the extremely low NPC of AI, by the interactive mode that player is extremely simple and crude, process player is with the relation of NPC, greatly waste the performance resource of this virtual world, also reduce player to the substitution sense of the world outlook of whole virtual world and game experiencing.
Along with the development of hardware device and network technology, traditional simple and crude manifestation mode can not meet the fine and smooth demand of player's his-and-hers watches Dagri benefit that thought reaches its maturity, these single and uninteresting manifestation modes will certainly replace by brand-new and perfect manifestation mode.
Summary of the invention
Object of the present invention is exactly to solve the above-mentioned problems in the prior art, provides a kind of NPC of game Network Based from primary feedback exchange method.
Object of the present invention is achieved through the following technical solutions:
The NPC of game Network Based is from primary feedback exchange method, and it comprises the following steps: 1., by Activity recognition and translation module, identify that player controls the behavior of personage, specific information code is translated in the behavior of system registry being crossed to step.2. translated message code, by information sending module, according to established rule, sends by step.3. step, by NPC respond module, makes NPC receive message code, resolves according to rule module, produce data response.4., by NPC behavior feedback module, control NPC makes differential responses to step.
The NPC of above-mentioned game Network Based from primary feedback exchange method, wherein: the 1. described behavior of step comprises: waits of standing, walk, run, clash into, talk, attacks, use stage property, ride, practise austerities, sit in meditation, draw sword, hit kill target, killed, learn from each other by exchanging views win, learn from each other by exchanging views failure, force breaks through, kidnaps, jumps, uses light merit, red name, hunger, does not wear the clothes, spends, begs, obtains specific identity etc.
Further, the NPC of above-mentioned game Network Based is from primary feedback exchange method, wherein: described established rule is when player is in the identification range of NPC or when active is mutual, NPC can identify the behavior of player, attribute and other related datas automatically, and feeds back targetedly according to the AI treatment system of self.
Further, the NPC of above-mentioned game Network Based from primary feedback exchange method, wherein: NPC produce data response after produce new data carry out longer-term storage and management by NPC data processing module.
Again further, the NPC of above-mentioned game Network Based from primary feedback exchange method, wherein: the 4. described NPC reaction of step comprises: scold, tremble, fall down, run away, applaud, nod and affirm, shake the head, be impatient of, sigh, provoke, seal that face is sneered, laughs one's head off, saluted, left and right is looked up and down, beat breast and stamp feet, swing one's arm, surround and watch, discuss, dodge, pursue and attack.
The advantage of technical solution of the present invention is mainly reflected in: can control personage to player and carry out best interaction feedback, all life-giving to the NPC in online game, make it in gaming world, have more issue handling and adaptability to changes, different reaction technologies is produced to different players.Meanwhile, NPC can carry out freely walking about according to feedback, realizes arranged function run without the need to following.
Object of the present invention, advantage and disadvantage, make an explanation the non-limitative illustration by preferred embodiment below.These embodiments are only the prominent examples of application technical solution of the present invention, allly take equivalent replacement or equivalent transformation and the technical scheme that formed, all drop within the scope of protection of present invention.
Detailed description of the invention
The NPC of game Network Based is from primary feedback exchange method, and its unusual part is to comprise the following steps: first, and by Activity recognition and translation module, identify that player controls the behavior of personage, specific information code is translated in the behavior of system registry being crossed.Specifically, the personage controlled for the ease of NPC and player carries out targetedly and naturally resentment is mutual, improve the accuracy of Data Collection, the behavior that player controls personage comprises: waits of standing, walk, run, clash into, talk, attacks, use stage property, ride, practise austerities, sit in meditation, draw sword, hit kill target, killed, learn from each other by exchanging views win, learn from each other by exchanging views failure, force breaks through, kidnaps, jumps, uses light merit, red name, hunger, does not wear the clothes, spends, begs, obtains specific identity etc.
Afterwards, by information sending module, according to established rule, translated message code is sent.And, in order to promote the subsequent treatment ability of server, carry out accurately mutual, the established rule that the present invention adopts is when player is in the identification range of NPC or when active is mutual, NPC can identify the behavior of player, attribute and other related datas automatically, and feeds back targetedly according to the AI treatment system of self.Meanwhile, the message code of employing comprises: the objective environment factor when condition set that the burst types of player, the behavior type of player, player meet, triggering.
Subsequently, by NPC respond module, make NPC receive message code, resolve according to rule module, produce data response.And, the new data that NPC produces after producing data response carries out longer-term storage and management by NPC data processing module, script function singleness, stiff simple-minded NPC is life-giving in online game, make it in gaming world, have more issue handling and adaptability to changes, identical player, under different phase, varying environment or in different atmosphere, is fed back targetedly.
After completing said process, by NPC behavior feedback module, control NPC makes differential responses.Specifically, in order to realize effective resentment interaction effect, NPC reaction comprises: scold, tremble, fall down, run away, applaud, nod and affirm, shake the head, be impatient of, sigh, provoke, seal that face is sneered, laughs one's head off, saluted, left and right is looked up and down, beat breast and stamp feet, swing one's arm, surround and watch, discuss, dodge, pursue and attack.
In conjunction with actual service condition of the present invention, if player controls personage struck NPC, then NPC shows as talk after producing data response, and chat script can represent indignation.If player controls personage and NPC talks, then NPC shows as after producing data response and carries out logic reply for this chat script.Specifically, if player says that hello, NPC calling module rule carries out resolving rear reply, and hello.
Can be found out by above-mentioned character express, after adopting the present invention, personage can be controlled to player and carry out best interaction feedback, all life-giving to the NPC in online game, make it in gaming world, have more issue handling and adaptability to changes, different reaction technologies is produced to different players.Meanwhile, NPC can carry out freely walking about according to feedback, realizes arranged function run without the need to following.

Claims (5)

1. the NPC of game Network Based is from primary feedback exchange method, it is characterized in that comprising the following steps:
1., by Activity recognition and translation module, identify that player controls the behavior of personage, specific information code is translated in the behavior of system registry being crossed to step;
2. translated message code, by information sending module, according to established rule, sends by step;
3. step, by NPC respond module, makes NPC receive message code, resolves according to rule module, produce data response;
4., by NPC behavior feedback module, control NPC makes differential responses to step.
2. the NPC of game Network Based according to claim 1 is from primary feedback exchange method, it is characterized in that: the 1. described behavior of step comprises, waits of standing, walk, run, clash into, talk, attacks, use stage property, ride, practise austerities, sit in meditation, draw sword, hit kill target, killed, learn from each other by exchanging views win, learn from each other by exchanging views failure, force breaks through, kidnaps, jumps, uses light merit, red name, hunger, does not wear the clothes, spends, begs, obtains specific identity.
3. the NPC of game Network Based according to claim 1 is from primary feedback exchange method, it is characterized in that: described established rule is, when player is in the identification range of NPC or when active is mutual, NPC can identify the behavior of player, attribute and other related datas automatically, and feeds back targetedly according to the AI treatment system of self.
4. the NPC of game Network Based according to claim 1 is from primary feedback exchange method, it is characterized in that: the new data that NPC produces after producing data response carries out longer-term storage and management by NPC data processing module.
5. the NPC of game Network Based according to claim 1 is from primary feedback exchange method, it is characterized in that: the 4. described NPC reaction of step comprises, waits of standing, walk, run, talk, attack, use stage property, ride, practise austerities, sit in meditation, draw sword, hit kill target, killed, learn from each other by exchanging views triumph, learn from each other by exchanging views failure, military breaks through, kidnaps, jumps, uses light merit, red name, hunger, do not wear the clothes, spends, begs, obtains specific identity.
CN201310222907.8A 2013-06-06 2013-06-06 NPC autonomous feedback interaction method based on online games Pending CN104225918A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201310222907.8A CN104225918A (en) 2013-06-06 2013-06-06 NPC autonomous feedback interaction method based on online games

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Application Number Priority Date Filing Date Title
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106621334A (en) * 2016-09-27 2017-05-10 网易(杭州)网络有限公司 Control method and device of non-player-controlled character
CN108463273A (en) * 2015-11-04 2018-08-28 Cy游戏公司 Mobile history based on player carries out the games system etc. of the path finding of non-gaming person role
CN110941329A (en) * 2018-09-25 2020-03-31 未来市股份有限公司 Artificial intelligence system and interactive response method

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1897003A (en) * 2006-04-30 2007-01-17 珠海市西山居软件有限公司 Method and apparatus for interactive action of virtual portrait in game
CN1932828A (en) * 2006-08-08 2007-03-21 北京爱航工业公司 Method and system for limited background interactive game
CN101158897A (en) * 2007-10-09 2008-04-09 南京大学 Intelligent non-player roles implementing method in interactive game and system
CN103116685A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Interaction method of game player and non-player character (NPC) in network games

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1897003A (en) * 2006-04-30 2007-01-17 珠海市西山居软件有限公司 Method and apparatus for interactive action of virtual portrait in game
CN1932828A (en) * 2006-08-08 2007-03-21 北京爱航工业公司 Method and system for limited background interactive game
CN101158897A (en) * 2007-10-09 2008-04-09 南京大学 Intelligent non-player roles implementing method in interactive game and system
CN103116685A (en) * 2011-11-17 2013-05-22 苏州蜗牛数字科技股份有限公司 Interaction method of game player and non-player character (NPC) in network games

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108463273A (en) * 2015-11-04 2018-08-28 Cy游戏公司 Mobile history based on player carries out the games system etc. of the path finding of non-gaming person role
CN108463273B (en) * 2015-11-04 2021-11-16 Cy游戏公司 Game system for performing path finding of non-player character based on movement history of player
CN106621334A (en) * 2016-09-27 2017-05-10 网易(杭州)网络有限公司 Control method and device of non-player-controlled character
CN106621334B (en) * 2016-09-27 2020-03-20 网易(杭州)网络有限公司 Method and device for controlling non-player control role
CN110941329A (en) * 2018-09-25 2020-03-31 未来市股份有限公司 Artificial intelligence system and interactive response method

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Application publication date: 20141224

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