CN104667529B - Terminal and server - Google Patents

Terminal and server Download PDF

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Publication number
CN104667529B
CN104667529B CN201410674858.6A CN201410674858A CN104667529B CN 104667529 B CN104667529 B CN 104667529B CN 201410674858 A CN201410674858 A CN 201410674858A CN 104667529 B CN104667529 B CN 104667529B
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China
Prior art keywords
player
role
attack
roles
opponent character
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CN104667529A (en
Inventor
三户亮
本间健太郎
矶部孝幸
木本一辉
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Bandai Namco Entertainment Inc
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Bandai Namco Entertainment Inc
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Priority to CN201910915053.9A priority Critical patent/CN110624242B/en
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Abstract

A kind of terminal and server are provided, in the game that a kind of multiple player roles and multiple opponent characters are fought, player can disposably select and input multiple player roles to opponent character offensive attack, and then the interest of battle game can be improved, wherein, the multiple player roles for making to configure in the second display area while maintaining to put in order based on the input information from input unit annularly move, to be received the processing for disposably selecting continuously arranged multiple player roles from multiple player roles as the selection for attacking multiple player roles.

Description

Terminal and server
Technical field
The present invention relates to a kind of terminal and servers.
Background technique
All the time, it is known that provide a user the community-type service of entitled social networking service (calling " SNS " in the following text) Server system.Social gaming (game on line) is provided a user in this server system.
Further more, in this social gaming, exists and carry out attack that the role of player's selection starts and opponent character starts The game (patent document 1) played off for the victory of attack.Such as having a kind of game in recent years, game picture is divided into two up and down Point, the first game is shown in bottom picture, the second game is shown on upper display, and the second trip is carried out according to the result of the first game Play.In this case, the first game be guess a riddle, pinball game, square are abolished (Block ロ ッ Network collapses) etc. and are completed on a picture Trivial games.Further more, the second game is the RPG (abbreviation that RPG is role playing game) using role's (card), by comparing The parameter of opponent character and player role and the game fought.
Existing technical literature
Patent document
Patent document 1: patent disclosure 2013-059569 bulletin
Summary of the invention
Technical problems to be solved by the inivention
But in previous social gaming, the battle game of multiple opponent characters is not attacked in multiple player roles In the case where, player can disposably select to input the social gaming of multiple player roles to opponent character offensive attack, right War game has lacked interest.
In view of the above technical problem, the object of the present invention is to provide a kind of terminal and server, in multiple player roles and In the game of multiple opponent character battles, make player that can disposably select to input multiple players to opponent character offensive attack Role, and then the interest of battle game can be improved.
Solve the means of technical problem
(1) the present invention relates to a kind of ends of game processing for carrying out fighting multiple player roles and multiple opponent characters End, the terminal includes:
Opponent character configuration section, it is multiple right that progress configures in the prescribed direction in the first display area of game picture The processing of hand role;
Player role configuration section put in order by scheduled, in the second display area of the game picture Annularly configure the processing of multiple player roles;
Receiving unit received more in the second display area from configuring based on the input information from input unit The processing for attacking the selection of multiple player roles is selected in a player role;And
Game processing portion, at the game for make multiple opponent characters and the attack to be fought with multiple player roles Reason;
The receiving unit by. while remaining described based on the input information from the input unit and putting in order Move the multiple player roles configured in second display area annularly, to receive from the multiple player role In disposably select continuously arranged multiple player roles as it is described attack multiple player roles selection.
Further more, the present invention relates to a kind of computer-readable information storage mediums, and are stored in the information storage medium The program for making computer play a role as above-mentioned each portion.
Using the present invention, since based on the input information from input unit, reception is disposably selected from multiple player roles Continuously arranged multiple player roles are as the selection for attacking multiple player roles out, so player can disposably select and defeated Enter the player role to opponent character offensive attack.
Further more, the present invention based on the input information from input unit due to maintaining to put in order and keeping configuration aobvious second Show that multiple player roles in region annularly move, can disposably select offensive multiple player roles, so operation is defeated Enter simple.
Further more, the present invention is due to receiving the continuously arranged multiple player roles disposably selected as the multiple objects for appreciation of attack Family role, so readily appreciating that the player role of offensive attack.
Further more, using the present invention, player considers to set to multiple player roles of multiple opponent character offensive attacks on one side Whether more preferably selected on one side for any player role, it is possible to provide a kind of game with unprecedented interest.
In addition, described prescribed direction is, for example, the transverse direction (horizontal direction) of picture.
(2) further more, terminal of the invention can also be with:
Specific region is arranged in second display area in the player role configuration section, configures in the specific region Multiple player roles;
The receiving unit receives from configuration and disposably selects base in multiple player roles in second display area Multiple player roles of the specific region are parked in as described offensive more in the input information from the input unit The selection of a player role.
Using the present invention, since multiple player roles of specific region will be parked in as offensive multiple player roles, So player can multiple player roles from simple selection to opponent character offensive attack.
(3) further more, terminal of the invention can also be with:
Also include display control section, is being configured based on the input information from the input unit in second display In the moving process of multiple player roles in region, is identified and show each player role in the specific region Object of attack opponent character control.
Using the present invention, in the input process of player, due to each player role of the identification display in specific region Object of attack opponent character, so can be mixed while considering object of attack it is strategic disposably select and input attack use Multiple player roles.
(4) further more, terminal of the invention can also be with:
To the player role and the opponent character preset attribute;
Also include display control section, is being configured based on the input information from the input unit in second display In the moving process of multiple player roles in region, when the attribute of each player role positioned at specific region compares opponent When the attribute of role is advantageous, the control of identification display is carried out.
Using the present invention, the attribute that each player role in specific region is located in the input process of player compares opponent Identification is carried out when the attribute of role is advantageous to show, is attacked so the strategy of can mixing while considering attribute is disposably selected and inputted The multiple player roles hit.
(5) further more, terminal of the invention can also be with:
To the player role, the object of attack of the allocation position based on the player role is preset;
The game processing portion is respectively configured as with multiple player roles based on the player role to for the attack Allocation position object of attack opponent character, carry out the player role attack processing.
Using the present invention, due to being respectively configured as matching based on the player role to for offensive multiple player roles The opponent character of the object of attack of seated position carries out the attack processing of player role, so player considers each player role on one side Object of attack, select offensive multiple player roles on one side, can further improve the interest of game.
(6) further more, terminal of the invention can also be with:
To the player role and the opponent character preset attribute,
The game processing portion is based respectively on attribute and object for appreciation of the player role to the attack with multiple player roles The attribute of the opponent character of the object of attack of family role carries out the attack processing of the player role.
Using the present invention, since attribute and the player angle of the player role are based respectively on multiple player roles to attack The attribute of the opponent character of the object of attack of color carries out the attack processing of player role, so player considers attribute and selects to attack With multiple player roles, the interest of game can further improve.
(7) further more, terminal of the invention can also be with:
The opponent character configuration section is enterprising in the direction orthogonal with the prescribed direction in first display area One step configures multiple opponent characters.
Using the present invention, such as other new opponent characters can be configured in the behind for being located at foremost opponent character, played Family is contemplated that multiple opponent characters positioned at behind select offensive player role, can enjoy the enjoyment for playing game.
In addition, the so-called direction orthogonal with prescribed direction, the e.g. direction orthogonal with the transverse direction of picture (horizontal direction), That is the longitudinal direction of picture.
(8) further more, terminal of the invention can also be with:
The player role configuration section is by the attack with multiple player roles with opposed with the multiple opponent character Mode configures in second display area.
Using the present invention, due to configuring attack in the mode opposed with multiple opponent characters with multiple player roles, institute It can recognize which opponent character battle opponent is easily with player, which player role the player role of battle is.
(9) further more, terminal of the invention can also be with:
The game processing portion makes the body for player role of the attack other than multiple player roles disposably selected Force value increases.
Using the present invention, since the physical strength value for attacking the player role other than multiple player roles can be made to increase, so Player can mix strategic and carry out the game for making the antisecosis of which player role.
(10) further more, the present invention relates to a kind of server, connect through network with terminal, make multiple player roles and The game processing of multiple opponent character battles, the server further include:
Opponent character configuration section, it is multiple right that progress configures in the prescribed direction in the first display area of game picture The processing of hand role;
Player role configuration section put in order by scheduled, in the second display area of the game picture Annularly configure the processing of multiple player roles;
Receiving unit received from configuration in the second display area based on the input information from the terminal The processing of the selection of offensive multiple player roles is selected in multiple player roles;And
Game processing portion, at the game for make multiple opponent characters and the attack to be fought with multiple player roles Reason;
The receiving unit while being remained described based on the input information from the terminal and being put in order by making The multiple player roles configured in second display area annularly move, to receive disposably from the multiple player Continuously arranged multiple player roles are selected in role as the selection for attacking multiple player roles.
Detailed description of the invention
Fig. 1 is the schematic diagram of the game system of present embodiment.
Fig. 2 is the functional block diagram for showing an example of terminal for present embodiment.
Fig. 3 is the functional block diagram for showing an example of server for present embodiment.
Fig. 4 is the game picture for showing an example of present embodiment.
Fig. 5 (A) (B) (C) is the figure for illustrating the configuration of player role.
Fig. 6 is an example of Player Character Information.
Fig. 7 (A) (B) (C) is the figure of an example for illustrating the object of attack of player role.
Fig. 8 (A) (B) is the figure of an example for illustrating the object of attack of player role.
Fig. 9 (A) (B) (C) is the figure of an example for illustrating the object of attack of player role.
Figure 10 (A) (B) (C) is the figure for illustrating the configuration of opponent character.
Figure 11 (A) (B) (C) (D) is the figure for illustrating the configuration of opponent character.
Figure 12 (A) (B) is an example of opponent character information.
Figure 13 (A) (B) (C) is the figure of an example for illustrating the object of attack of opponent character.
Figure 14 (A) (B) (C) is the figure of an example for illustrating the object of attack of opponent character.
Figure 15 (A) (B) (C) is the figure of an example for illustrating the object of attack of opponent character.
Figure 16 is the figure for showing the game picture of an example of present embodiment.
Figure 17 is the figure for showing an example of game picture for present embodiment.
Figure 18 is the figure for showing an example of game picture for present embodiment.
Figure 19 is the flow chart for showing the process flow of present embodiment.
Specific embodiment
Embodiment is illustrated below.Embodiment described below does not constitute the sheet described in claims The content of invention carries out improper restriction, and the structure illustrated in present embodiment is not all that necessary constitute of the invention is wanted Part.
1. constituting
Fig. 1 shows the network system (game system) of present embodiment.Present embodiment is by multiple 10 (playsuits of terminal Set) and server 20 (server system) composition.I.e. as shown in Figure 1, the network system of present embodiment is configured to offer service Server 20 and terminal 10 can be with network connection.
Server 20 is information processing unit, provides the service that can be communicated between multiple users (player), is in this reality The server for providing in mode and being called the community-type service of SNS (social networking service) is provided.I.e. server 20 is more than to logging in User, also to have friend relation with the user other users send user information (user name, diary, release information, game The case where field etc.), to realize the exchange between user.Server 20, which can also limit, only to be provided to the user for having carried out member's login Service.Server 20 can (certificate server, game processing server, the communication server, charging take by one or more servers Business device, database server etc.) it constitutes.
Further more, the server 20 of present embodiment provides game on line service (social activity trip according to the requirement that terminal 10 issues Play).In the present embodiment, games are executed in terminal 10, account information, the terminal of player is managed by server 20 The game result of the game executed on 10, game parameter, workable game element (player role, stage property etc.) in the game, Information such as currency etc. in workable game in the game.Further more, server 20 can also be sent by browser of terminal 10 etc. Browsable webpage.
Terminal 10 is mobile terminal (smart phone, mobile phone, portable game machine etc.), PC (PC), game device The information processing unit of (home-use game device is managed and uses game device (shell)), video generation device etc., is that can pass through English The device that the networks such as special net (WAN), LAN are connect with server 20.In addition, the communication line of terminal 10 and server 20 both can be with Be it is wired be also possible to it is wireless.
In addition, in the present embodiment, terminal (game device) can also be by way of not connecting (single machine) with server Execute program.
2. constituting
The composition of 2.1 terminals
Fig. 2 shows an examples of the functional block diagram of the terminal 10 (game device) of present embodiment.In addition this embodiment party The terminal 10 of formula also may be configured as omitting a part of the constituent element (each portion) of Fig. 2.
Input unit 160 is the machine for inputting the input information of player's sending, to the input letter of processing unit output player Breath.The input unit 160 of present embodiment has the test section 162 of the input information (input signal) of detection player.Input unit 160 E.g. control-rod, button, diverter, microphone, touch-sensitive display, keyboard, mouse etc..
Further more, input unit 160 is also possible to the acceleration transducer of the acceleration with three axis directions of detection, detection angle speed The gyro sensor of degree, the input equipment with image pickup part.Such as input equipment either player hold drive equipment, It is also possible to player and is worn over the equipment driven with it.Further more, the blade type controller and rifle that are also held comprising player in input equipment Type controller or player be worn over the gloves type controller etc. of (player is worn on hand) imitate what actual stage property was fabricated to Controller.Further more, in input equipment also comprising with the integrally formed game device of input equipment, portable type game device, mobile phone, Smart phone etc..The terminal of present embodiment can also have multiple input units 160.
The game image generated in 190 output processing part 100 of display unit, function can pass through LCD, CRT or touch screen etc. Display is realized.
The especially display unit 190 of present embodiment, consist of using touch screen player can by with finger contact into Row it is various instruction input (such as player role selection or labyrinth (ダ Application ジ ョ Application) selection operation etc.).That is present embodiment Display unit can also play the function of input unit.
The program and various data of the function in each portion of the storage of storage unit 170 for making computer performance processing unit 100, and Workspace as processing unit 100 plays a role, and function can be realized by hard disk, RAM etc..Storage unit 170 includes to use workmanship Make the main storage portion 172 in area.In addition, being stored with Player Character Information 173, opponent character information 174 in storage unit 170.
Player Character Information 173 is that parameters, attribute, the equipments such as the physical strength value of player role, attack, phylactic power defensive power (are based on The target of attack of the allocation position of player role) etc..
Opponent character information 174 is that parameters, attribute, the equipments such as the physical strength value of opponent character, attack, phylactic power defensive power (are based on The object of attack of the allocation position of opponent character) etc..
Information storage medium 180 (medium that can be read by computer) save routine and data etc., function can pass through CD (CD, DVD), photomagneto disk (MO), disk, hard disk, tape or memory (ROM) etc. are realized.Processing unit 100 is based on being stored in Program (data) in information storage medium 180 carries out the various processing of present embodiment.It can be stored in information storage medium 180 The program for making computer play a role as each portion of the processing unit 100 of present embodiment.
The sound generated in 192 output processing part 100 of audio output unit, function can be real by loudspeaker or headset etc. It is existing.
Communication unit 196 carries out the various controls of the communication between server 20, function can by various processors or Communication is realized with the hardware such as ASIC or program etc..
In addition, can also make to count by what is stored in information storage medium possessed by network reception server 20 or storage unit The program received and data are stored in storage unit by the program and data that calculation machine plays a role as each portion of processing unit 100 In 170.The case where reception program or data make game device play a role in this way is also contained in the scope of the present invention.
Input information that processing unit 100 (processor) is issued based on input unit 150, receives program through communication unit 196 Data etc. carry out the processing such as game processing, image generation processing, sound generation processing.Each function of processing unit 100 can be by each The hardware such as kind processor (CPU, DSP etc.), ASIC (gate array etc.) or program are realized.
Processing unit 100 includes opponent character configuration section 110, player role configuration section 112, receiving unit 114, display control section 116, game processing portion 118, image production part 120, sound generating unit 130.
Opponent character configuration section 110 will configure in the prescribed direction in the first display area of game picture multiple The processing of opponent character.Such as opponent character configuration section 110 configures three opponent characters in the transverse direction of picture.
Further more, opponent character configuration section 110 can also in the first display area in the direction orthogonal to the prescribed direction on direction again Configure multiple opponent characters.Three other opponent characters are reconfigured at foremost three rears.
Player role configuration section 112 put in order in the second display area of game picture annularly by scheduled Configure the processing of multiple player roles.
Such as specific region can also be arranged in the second display area in player role configuration section 112, in the specific region Configure multiple player roles.
Further more, player role configuration section 112 (can also be faced in the second display area with opposite with multiple opponent characters Face) mode configure the multiple player roles of the attack.
Receiving unit 114 carries out the multiple player angles configured out of second display area based on the input information from input unit The processing for attacking multiple player roles is selected in color.Such as receiving unit 114 passes through based on the input information one from input unit Side maintains to put in order and on one side annularly moves the multiple player roles configured in the second display area, is received with this from more Continuously arranged multiple player roles are disposably selected in a player role as the selection for attacking multiple player roles.
Further more, receiving unit 114 also can receive in the multiple player roles disposably selected and configured in the second display area Multiple player roles of specific region are parked in based on the input information from input unit as the multiple player roles of attack Selection.
Display control section 116 can also be configured more in the second display area in the input information issued based on input unit In the moving process of a player role, identification display is carried out positioned at the opponent angle of the object of attack of each player role of specific region The control of color.
Further more, when display control section 116 can also be preset with attribute on player role and opponent character, based on from defeated Enter the input information in portion and configure in the moving process of multiple player roles in the second display area, when positioned at specific region Each player role attribute compared to opponent character the advantageous situation of attribute under, carry out identification display control.
Game processing portion 118 carries out the game processing for fighting multiple opponent characters and attack with multiple player roles.
Further more, configuration of the game processing portion 118 to the player role is configured to multiple player angles for each attack The opponent character of the object of attack of position carries out the attack processing of the player role.
Further more, when game processing portion 118 can also be preset with attribute on player role and the opponent character, to each attack It is carried out with the attribute of multiple player roles, the opponent character of the object of attack of attribute and the player role based on the player role The attack of the player role is handled.
Further more, game processing portion 118 can also make player role of the attack other than multiple player roles disposably selected Physical strength value increase.
Communication control unit 119 carries out the processing of the sending and receiving data between server 20.Such as communication control unit 119 carry out by from The data that server 20 receives are saved in the processing of storage unit 170, the processing for the data that parsing receives, are related to other data Transmitting-receiving control processing etc..In addition, communication control unit 119 can also carry out the destination information of server being stored in storage unit 170 and information storage medium 180 in the processing that is managed.Further more, communication control unit 119 is in the communication for receiving player's sending When the input information of beginning, communicated with server 20.
Further more, communication control unit 119 can also carry out sending the identification information of player, player information phase is received from server 20 The processing of the data of pass.
Further more, communication control unit 119 can also carry out the result (victory of battle game for receiving game from server 20 through network Negative test) processing.
Image production part 120 carries out drawing processing based on the result of the various processing carried out on processing unit 100, thus generates Game image (game image comprising multiple player roles, opponent character), is output to display unit 190.Image production part 120 The image (so-called 3-D image) seen from Softcam (given viewpoint) can be generated in identifier space (sports ground).
Result progress acoustic processing of the sound generating unit 130 based on the various processing carried out on processing unit 100, generation BGM, The game sounds such as effect sound or voice are exported to audio output unit 192.
Further more, processing unit 100 is sent to server when game has started, by the information for being used to that game to be notified to start 20, in game over, the game result information for being related to game result and various game parameters is sent to server 20.
The composition of 2.2 servers
Server 20 is based on the game result information that terminal 10 (game device) is sent out, and carries out corresponding with each player various The update of data is handled.
Further more, the game system of present embodiment also may be configured as server system.Server system can be by one or more A server (certificate server, game processing server, the communication server, accounting server, database server etc.) is constituted. In this case, server system may be based on through one or more information processing terminals of network connection (such as (intelligence electricity Words, mobile phone, portable game machine etc.) send out input information (being input to the data in the input unit of the information processing terminal), into The processing (mark control processing, icon control processing, game processing) in each portion of row processing unit 100, generates for generating image Image generate use data, the image generation of generation is sent to each information processing terminal with data.Herein, so-called image generates With data, refer to the data for showing that the image generated in the method for present embodiment on each information processing terminal, both It can be image data itself, be also possible to various data (mark data, game that each information processing terminal is used to generate image Processing result data etc.).
Fig. 3 shows the example of the functional block diagram of the server 20 of present embodiment.The server 20 of present embodiment can also It is configured to omit a part of the constituent element (each portion) of Fig. 3.
Workspace of the storage unit 270 due to becoming processing unit 200 and communication unit 296 etc., so its function can pass through RAM (V ) etc. RAM realize.Storage unit 270 includes main storage portion 272, storage unit 260 (such as database).
In storage unit 260, can also with server 20 manage the terminal identification information of terminal it is corresponding and store player knowledge Other information (user account, customer identification information), player's password, email address etc..
Information storage medium 280 (medium that can be read by computer) save routine and data etc., function can pass through CD (CD, DVD), photomagneto disk (MO), disk, hard disk, tape or memory (ROM) etc. are realized.Processing unit 200 is based on being stored in Program (data) in information storage medium 280 carries out the various processing of present embodiment.Deposited in information storage medium 280 Store up the program (processing for making computer execute each portion for making computer play a role as each portion of present embodiment Program).
Communication unit 296 carries out carrying out communication between external (such as terminal, other servers or other network systems) Various controls, function can be realized by various processors or communication with the hardware such as ASIC or program etc..
Processing unit 200 (processor) is handled based on the program etc. being stored in information storage medium 280.It is specific and Speech provides service according to the requirement for carrying out self terminal.
Further more, processing unit 200 is that workspace carries out various processing with the main storage portion 272 in storage unit 270.Processing unit 200 function can be realized by the hardware such as various processors (CPU, DSP etc.), ASIC (gate array etc.) or program.
Especially the processing unit 200 of the server of present embodiment includes network settings portion 210, communication control unit 211, trip Play control unit 214.In addition, also may be configured as omitting these a part.
Network settings portion 210 receives terminal identification information from terminal 10, corresponding with the terminal identification information received, will play In the network trust system to database 260 of family.
Communication control unit 211 carries out the processing by network and 10 sending and receiving data of terminal.I.e. communication control unit 211 is based on coming The terminal 10 is sent information to from the requirement of the terminal 10 of player.
Game control unit 214 carries out the relevant various controls of game.
In addition, the processing unit 200 of the server 20 of present embodiment can also carry out a part of the processing unit 100 of terminal 10 Or whole processing.
3. the method for present embodiment
3.1 summary
The game of present embodiment is related to a kind of game for fighting player role and opponent character.Fig. 4 is to show this reality Apply the figure of an example of the game picture (game image) of mode.Game picture GI is shown in the (touching of display unit 190 of terminal 10 Touch screen) on, player can be grasped by contacting touch screen progress touch operation (touch operation) with finger tip or stylus etc. It inputs.
Game picture GI shown in Fig. 4 includes for showing the first display area A1 of multiple opponent characters and for showing Second display area A2 of multiple player roles.
In the present embodiment, in the first display area A1, in prescribed direction, (such as game picture is lateral, horizontal Direction) on configure 3 opponent characters QA, QB, QC, in the second display area A2, configure 8 player role PA, PB, PC, PD, PE,PF,PG,PH.In the present embodiment, by 8 player roles 3 player roles (such as PA, PB, PC) configuration with Opponent character QA, QB, QC are with respect in the specific region SA of (face-to-face).
Later, in the present embodiment, player can maintain on one side 8 players by carrying out touch operation to display unit 190 Putting in order for role moves it annularly on one side.Later, in the present embodiment, in the touch behaviour for not detecting player When making, stop 8 player roles, receives 3 player roles disposably selected in the SA of specific region and used as attack The selection of player role.
I.e. in the present embodiment, disposably select player role (such as be in the example of Fig. 4 player role PA, PB, PC) to the player role of opponent character QA, QB, QC offensive attack, not selected player role PD, PE, PF, PG, PH are controlled Role as not offensive attack.
In this way, can disposably select player due in the present embodiment and be played to the attack of opponent character offensive attack Family role prepares so player can consider opponent character on one side and which player role offensive attack to carry out battle trip on one side using Play, provides the game with unprecedented interest.
The explanation of 3.2 player roles
(1) configuration of player role
Fig. 5 (A)~(C) is the configuration for showing the player role shown in game picture in the present embodiment Figure.Such as when 8 player roles one battle games of participation, pre-determined 8 player roles put in order.Such as player angle Color PA is first, and player role PB is second, and player role PC is third, and player role PD is the 4th, player angle Color PE is the 5th, and player role PF is the 6th, and player role PG is the 7th, and player role PH is the 8th, so certainly Surely multiple player roles of belligerent game put in order.In the present embodiment, before the start of the game, based on from player's Multiple player roles that information determines belligerent game are inputted, determine to put in order.
Later, in the present embodiment, as shown in Fig. 5 (A), according to putting in order multiple player roles as drawn for decision Oval configuration equally annular in shape.
Especially, in the present embodiment, as shown in Fig. 5 (A), 3 in 8 player roles with 3 opponent character phases To configuration.The attack of i.e. 3 offensive attacks player role configures in front, and 5 non-attack are configured with player role at rear.
(2) the attack disposable selection of player role
In the present embodiment, player (is also possible to touch-control by carrying out mobile finger tip in the state of contacting touch screen Pen) touch operation, the allocation position of multiple player roles can be changed.
Such as if player carries out touch operation counterclockwise from the state shown in Fig. 5 (A), as shown in Fig. 5 (B), on one side Whole the putting in order of player role PA~PH is maintained to move each player role counterclockwise, so that player role PD is forward It is mobile.
Further more, if such as player carries out touch operation clockwise from the state shown in Fig. 5 (A), then for example such as Fig. 5 (C) shown in, on one side the movement of Shun Shizhening while putting in order for maintaining player role PA~PH whole, so that player role PG is forward It is mobile.
In addition, in the present embodiment, according to the operating quantity of touch operation, decision moves player role as a whole Amount of movement.
Later, in the present embodiment, since player until touch operation start and ending, each player role can be made to be in Ring-type is mobile, stops each player role at the time of player finishes touch operation, the position of stopping is set to player role Allocation position.In addition, referring at the time of so-called player finishes touch operation and no longer detecting activation signal in display unit At the time of.
In addition, in the present embodiment, although determining the beginning of input by touch operation, terminating, may be based on Input signal from input units such as buttons determines the beginning of input, terminates.
For example, if player terminates touch operation in the state that Fig. 5 (B) is shown, then in the state that Fig. 5 (B) is shown certainly The allocation position of fixed each player role, it is shown in Fig. 5 (C) if terminating touch operation in the state that player is shown in Fig. 5 (C) In the state of determine the allocation position of each player role.
Later, in the present embodiment, until touch operation to end, each player role can be made annular in shape since the player It is mobile, at the time of player finishes touch operation, receive the disposable selection of attack player role.
In short, in the present embodiment, stop each player role at the time of player finishes touch operation, this When, it carries out receiving 3 player roles (3 player roles in the SA of the specific region) conduct disposably selected positioned at front The attack processing of player role.
Such as player when end touch operation, disposably selects player role PB, PC, PD in the state that Fig. 5 (B) is shown As attack player role.Further more, disposably selecting player when player terminates touch operation in the state that Fig. 5 (C) is shown Role PF, PG, PH are as attack player role.
(3) attribute
In the present embodiment, as shown in fig. 6, presetting the attribute of each player role.Herein, so-called attribute is instruction Characteristic or the information of ability etc. out.Such as attribute can be set as the information for the relevance stood like the legs of a tripod.The so-called pass stood like the legs of a tripod Connection property, by " fire ", " water ", " wood " three attributes for, be " fire " by force than " wood ", " wood " by force than " water ", " water " than " fire " by force Such relevance.In the present embodiment, when being stronger than opponent attribute, attack is set as 1.5 times, is the category weaker than opponent When property, attack is set as 0.5 times, carries out attack processing.
In the present embodiment, the attribute of player role is set as any one in " fire ", " water ", " wood ", the corresponding object for appreciation The color of the attribute set on family role shows player role.Such as in the present embodiment, with the player angle of " fire " attribute Color indicates that the player role with " water " attribute is indicated with " indigo plant " with " red ", and the player role with " wood " attribute is with " green " table Show.
(4) it equips
Further more, in the present embodiment, as shown in fig. 6, presetting the equipment of player role before the start of the game.
The equipment of present embodiment for example has multiple types of " sword ", " rifle ", " shield ", " hammer ", " cane ", " bow ", according to each Equipment determines the object of attack of the allocation position based on player role.In addition, in the present embodiment, as shown in figure 4, simply It shows and equipment corresponding to each player role.
Fig. 7 (A) shows the object of attack of the player role equipped with " sword ".Player role equipped with " sword " is on longitudinal direction 1 opposite opponent character is object of attack.When i.e. player role is located at P2, using the opponent character positioned at Q2 as object of attack. Further more, when player role is located at P1, using the opponent character positioned at Q1 as object of attack.Further more, when player role is located at P3, with position In Q3 opponent character be object of attack.
Fig. 7 (B) shows the object of attack of the player role equipped with " rifle ".Player role equipped with " rifle " includes longitudinal Above opposite 1 and thereafter 2, using 3 opponent characters of the first~tri- longitudinal column as object of attack.That is player role position When P2, using the opponent character positioned at Q2, Q5, Q8 as object of attack.Further more, when player role is located at P1, be located at Q1, Q4, The opponent character of Q7 is object of attack.Further more, when player role is located at P3, to be attack pair positioned at the opponent character of Q3, Q6, Q9 As.In addition, in the present embodiment, control is equipped with the player role of " rifle ", so as to the opponent character of the past number first row For 1 times of attack, the attack that the opponent character to secondary series is 0.75 times is 0.5 times to tertial opponent character Attack.
Fig. 7 (C) shows the object of attack of the player role equipped with " shield ".Player role equipped with " shield " is with most forefront 3 opponent characters be object of attack.When i.e. player role is located at P2, to be attack pair positioned at the opponent character of Q1, Q2, Q3 As.Further more, when player role is located at P1, also using the opponent character positioned at Q1, Q2, Q3 as object of attack.Further more, player role position When P3, also using the opponent character positioned at Q1, Q2, Q3 as object of attack.
Fig. 8 (A) shows the object of attack of the player role equipped with " hammer ".Player role equipped with " hammer " is on longitudinal direction 1 after 1 opponent character of opposite first row, the opponent character and the opponent character phase with longitudinal opposite first row The opponent character of adjacent first row is object of attack.When i.e. player role is located at P2, to be located at the opponent character of Q1, Q2, Q3, Q5 For object of attack.Further more, when player role is located at P1, using the opponent character positioned at Q1, Q2, Q4 as object of attack.Further more, player When role is located at P3, using the opponent character positioned at Q2, Q3, Q6 as object of attack.In addition, in the present embodiment, control equipment There is the player role of " hammer ", so that the attack for being 1 times to the opponent character of longitudinal opposite first row, to opponent furthermore The attack that role is 0.5 times.
Fig. 8 (B) shows the object of attack of the player role equipped with " cane ".3 column before player role equipped with " cane " Whole opponent characters be object of attack.When i.e. player role is located at P2, to be located at Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q8, Q9 Opponent character be object of attack.Further more, when player role is located at P1, also to be located at Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q8, Q9 Opponent character be object of attack.Further more, when player role is located at P3, also to be located at Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q8, Q9 Opponent character be object of attack.
Fig. 9 (A) (B) (C) shows the object of attack of the player role equipped with " bow ".As shown in Fig. 9 (A), opponent character When in 3 column, the player role equipped with " bow " is using longitudinal tertial opponent character of the past number as object of attack.That is player role When positioned at P2, using the opponent character positioned at Q8 as object of attack.Further more, when player role is located at P1, to be located at the opponent angle of Q7 Color is object of attack.Further more, when player role is located at P3, using the opponent character positioned at Q9 as object of attack.Further more, such as Fig. 9 (B) Shown, when opponent character is in 2 column, the player role equipped with " bow " is attack with the opponent character of longitudinal number secondary series of upper the past Object.When i.e. player role is located at P2, using the opponent character positioned at Q5 as object of attack.Further more, when player role is located at P1, with Opponent character positioned at Q4 is object of attack.Further more, when player role is located at P3, to be attack pair positioned at the opponent character of Q6 As.Further more, as shown in Fig. 9 (C), when opponent character is in 1 column, equipped with " player role of bow is with most forefront (the past number on longitudinal direction First row) opponent character be object of attack.When i.e. player role is located at P2, using the opponent character positioned at Q2 as object of attack. Further more, when player role is located at P1, using the opponent character positioned at Q1 as object of attack.Further more, when player role is located at P3, with position In Q3 opponent character be object of attack.
(5) other
Further more, in the present embodiment, as shown in fig. 6, each to player role setting physical strength value, attack, phylactic power defensive power etc. Kind parameter and information, the undated parameter according to game processings such as attacks.
Further more, in the present embodiment, the quantity of the player role for the battle game that can enter a war is set as 3 or more 8 Hereinafter, but the player role for the battle game that can enter a war quantity also be 2.
Further more, in the present embodiment, can also be set as can be multiple workable for player in advance before battle game starts Multiple player roles of belligerent battle game are selected in player role (such as 20 player roles).Further more, also may be based on playing The input information of family, the equipment of the changeable workable each player role of player.
The explanation of 3.3 opponent characters
(1) configuration of opponent character
In the present embodiment, as shown in Fig. 5 (A)~(C), in a battle game, at least make three opponent character ginsengs Add.Such as shown in Fig. 5 (A)~(C), in the prescribed direction (laterally, horizontal direction) of picture, relatively match with player role Set 1 column, 3 opponent characters (such as opponent character QA, QB, QC).In addition, in the present embodiment, the decision pair when game starts The allocation position of hand role, allocation position is fixed as long as there is not vacancy.
In the present embodiment, when participating in 4 or more opponent characters, as shown in Figure 10 (A), configuration opponent character is 1 column 3 are configured in transverse direction (horizontal direction), are in multiple row.Opponent character is also configured on longitudinal direction.Such as it is configured on first row Opponent character QA, QB, QC, on secondary series configure opponent character QD, QE, QF, third column on configure opponent character QG, QH, QI.In addition, opponent character is using the direction close to player role as front (first row).
Further more, in the present embodiment, elimination is become 0 opponent character by player role attack physical strength value.For example, eliminating When opponent character QA shown in Figure 10 (A), as shown in Figure 10 (B), the later opponent character of secondary series is moved to front and is carried out It is reconfigured.And then when adding other opponent character QJ, as shown in Figure 10 (C), opponent character QJ is configured to generation vacancy Place.
In addition, in the present embodiment, in a battle game, making the opponent angle of specified quantity (such as 20) in advance Color is participated in, and in the opponent character not added, successively opponent character is reconfigured onto front position.For example, such as Figure 11 (A) It is shown, when opponent character QH is located at third column, when secondary series is had vacant position, as shown in Figure 11 (B), before opponent character QH is moved to Side reconfigures.Further more, being arranged when opponent character QF, QG are located at third as shown in Figure 11 (C), having a vacancy on secondary series When, as shown in Figure 11 (D), the opponent character QG that will be close to vacancy is moved to front and reconfigures.
As described above, in the present embodiment, the opponent character to attend a game is at least configured to be filled in front.
In addition, first three columns can become object of attack in opponent character, so determining the allocation position of first three columns, but can also Similarly determine the later allocation position of the 4th column.
Further more, as shown in figure 4, in the present embodiment, not showing the later opponent character of secondary series, but due to second Column, tertial opponent character can become object of attack, so the opponent character of one, two, three column can also be shown.
(2) attribute
In the present embodiment, as shown in figure 12, the attribute of each opponent character is preset.In the present embodiment, with Player role similarly sets the attribute of opponent character as any one in " fire ", " water ", " wood ", with on the opponent character The corresponding color of the attribute of setting shows opponent character.
(3) it equips
Further more, in the present embodiment, as shown in figure 12, presetting the equipment of opponent character before the start of the game.
The equipment of present embodiment is, for example, multiple types of " sword ", " rifle ", " shield ", " hammer ", " cane ", " bow ", according to each Equipment determines the object of attack of the allocation position based on opponent character.In addition, in the present embodiment, as shown in figure 4, simply Display and equipment corresponding to each opponent character.
Figure 13 (A) shows the object of attack of the opponent character equipped with " sword ".Opponent character equipped with " sword " is with longitudinal direction Upper 1 opposite player role is object of attack.When i.e. opponent character is located at Q2, to be attack pair positioned at the player role of P2 As.Further more, when opponent character is located at Q1, using the player role positioned at P1 as object of attack.Further more, when opponent character is located at Q3, Using the player role positioned at P3 as object of attack.
Figure 13 (B) (C) shows the object of attack of the player role equipped with " rifle ".Opponent character equipped with " rifle " is located at When from preceding number formulary secondary series, as shown in Figure 13 (B), using longitudinal 1 player role as object of attack, and its attack is 0.75 times.When i.e. opponent character is located at Q5, using the player role positioned at P2 as object of attack, attack is 0.75 times.Further more, right When hand role is located at Q4, using the player role positioned at P1 as object of attack, attack is 0.75 times.Further more, opponent character is located at When Q6, using the player role positioned at P3 as object of attack, attack is 0.75 times.
In turn, when the opponent character equipped with " rifle " is located at most forefront (from preceding number formulary first row), as shown in Figure 13 (C), Using 1 longitudinally opposed player role as object of attack, attack is 1 times, controls foremost opponent character attack Power becomes strong.When i.e. opponent character is located at Q2, using the player role positioned at P2 as object of attack.Further more, opponent character is located at Q1 When, using the player role positioned at P1 as object of attack.Further more, when opponent character is located at Q3, to be to attack positioned at the player role of P3 Hit object.
Figure 14 (A) shows the object of attack of the opponent character equipped with " shield ".Opponent character equipped with " shield " is attacked with 3 Hitting with player role is object of attack.When i.e. opponent character is located at Q2, using the player role positioned at P1, P2, P3 as object of attack. Further more, when opponent character is located at Q1, using the player role positioned at P1, P2, P3 as object of attack.Further more, opponent character is located at Q3 When, using the player role positioned at P1, P2, P3 as object of attack.
Figure 14 (B) shows the object of attack of the player role equipped with " hammer ".Opponent character equipped with " hammer " is with longitudinal direction Upper opposite 1 and longitudinally upper 1 opposite adjacent player role is object of attack with this.To 1 opposite player role Attack be 1 times, the attack of adjacent player role is 0.5 times.
When i.e. opponent character is located at Q2, using the player role positioned at P1, P2, P3 as object of attack, positioned at the player angle of P2 The attack that color is 1 times, the attack that the player role positioned at P1, P3 is 0.5 times.Further more, when opponent character is located at Q1, with position It is object of attack in the player role of P1, P2, the player role positioned at P1 is 1 times of attack, and the player role positioned at P2 is 0.5 times of attack.Further more, when opponent character is located at Q3, using the player role positioned at P2, P3 as object of attack, positioned at P3's The attack that player role is 1 times, the attack that the player role positioned at P2 is 0.5 times.
Figure 14 (C) shows the object of attack of the opponent character equipped with " cane ".Opponent character equipped with " cane " is with whole Three attacks are object of attack with player role.When i.e. opponent character is located at any one position in Q1~Q9, be located at P1, The player role of P2, P3 are object of attack.
Figure 15 (A) (B) (C) shows the object of attack of the opponent character equipped with " bow ".As shown in Figure 15 (A) (B) (C), Opponent character equipped with " bow " is using longitudinal player role as object of attack.When i.e. opponent character is located at Q8, Q5, Q2, with Player role positioned at P2 is object of attack.Further more, when opponent character is located at Q7, Q4, Q1, to be to attack positioned at the player role of P1 Hit object.Further more, when opponent character is located at Q9, Q6, Q3, using the player role positioned at P3 as object of attack.
(4) other
Further more, in the present embodiment, as shown in Figure 12 (A) (B), to various parameters such as opponent character setting physical strength values and Information, according to the game processing undated parameter of attack etc..
(5) explanation of (ボ ス) role strange greatly
In addition, in the present embodiment, can also by the big strange roles with multiple attack positions in opponent character as Opponent character configures in the first display area A1.Such as 1 big strange role can also be shown as final belligerent in battle game Opponent.
For example, as shown in figure 16, there is 2 component Rs A, RB on role strange greatly, these positions be located in the SA of specific region Any one relative configuration in player role.In Figure 16, role BOSS strange greatly is centrally located opposite with player role PB.Again Have, component R A is opposite with player role PA, and component R B is opposite with player role PC.
The configuration of component R A, RB of big strange role can also change in every bout.Such as it can also be set as in opponent character In first leg and second leg, component R A changes to the right side from a left side, and component R B changes to a left side from the right side.I.e. even 1 big strange role, by In having 2 positions, so control is 2 positions of configuration and 1 big strange role on a column, the object of attack arrangement three of a column It is a.
In addition, in the present embodiment, both the big strange role at no attack position can be set as object of attack, also may be present Big strange role with 3 or more attack positions.It the attack position of big strange role, can also in multiple row there are at 3 or more Determine the allocation position at attack position and role strange greatly, there are three objects of attack in order to which a column are upper.
Further more, as shown in Figure 12 (B), in the same manner as opponent character also to component R A, RB setting attribute, equipment, physical strength value, Attack, phylactic power defensive power etc..I.e. strange greatly role, big strange role each position it is same with common opponent character configure, based on configuring Position determines object of attack.Further more, each position of role strange greatly, big strange role can also become the object of attack of player role.
3.4 game processing
(1) processing of battle game
Then, the processing of the battle game of present embodiment is illustrated.In the present embodiment, it is handled, from And with the primary input of player for a unit, carry out battle trip using a unit as bout (game carry out unit) Play.
For example, carrying out the input that multiple player roles are attacked in disposable selection, which uses more in the bout of player Opponent character offensive attack of a player role to object of attack.As described above, attacking the object of attack of multiple player roles It is determined based on equipment corresponding with player role.I.e. to pair of the object of attack based on allocation position corresponding with player role Hand role carries out attack processing.
Further more, in the present embodiment, may be alternatively provided as in the bout of player, increases and be not elected to be attack use disposably The physical strength value of other player roles of multiple player roles.Such as the physical strength value in other player roles that do not chosen disposably The upper amount (such as 25% amount of largest body force value) plus specified value.Since attack if doing so can be increased with multiple players The physical strength value of player role other than role, so player's strategy of can mixing carries out game and determines the physical strength for making which player role It replys.
Further more, in the present embodiment, time restriction can also be arranged to the input of player in the bout of player.Such as When can also begin to pass through defined time restriction (such as 3 seconds) at the time of touch operation (touch operation) since player, Control is to proceed to second leg to handle without the attack of player.Further more, when to input requirements time of player, Attack can be weakened.Such as time control begun to pass through at the time of can also be according to the touch operation since player weakens attack With the attack of player role.
Further more, in the present embodiment, can both be set as after player performs defined rounds, to returning for opponent character It closes, the bout of the bout and opponent character that can also be set as player alternately arrives.
Further more, in the present embodiment, in the bout of opponent character, being based on equipment corresponding with opponent character, determining The player role of object of attack.The player role of the object of attack based on allocation position corresponding with opponent character is attacked Hit processing.
Further more, in the present embodiment, the physical strength value of physical strength value (HP value) and opponent character based on player role determines Victory or defeat.I.e. player role offensive attack when, the phylactic power defensive power of the opponent character of object of attack is cut from the attack of player role, The value (damage power) subtracted is deducted from the physical strength value of the opponent character.Further more, when opponent character offensive attack, from opponent character Attack in cut object of attack player role phylactic power defensive power, the value subtracted (damage power) is from the physical strength value of the player role Middle deduction.
In the present embodiment, the role that physical strength value reaches zero eliminates from game picture (gamespace).Later, it is playing Family's role number is 3 remaining or more, and the physical strength value of all opponent characters is sentenced when becoming 0 (when all opponent characters are eliminated) Break as player's triumph, opponent character failure.On the other hand, in the presence of opponent character has 1 or more, player role number is first Become 2 hereinafter, being then judged as that player fails, opponent character is won.
In addition, judgement triumph can also be determined by various processing.Such as it can also be by comparing the body of all player roles The physical strength value of the total and all opponent character of force value is total, and the side that the aggregate value of physical strength value first reaches 0 is loser, another party Judge for victor.
Further more, in the present embodiment, as shown in figure 4, can also be shown near each role (opponent character, player role) Show the physical strength value slot for indicating the physical strength value (HP value) of each role.
Further more, in the present embodiment, to wartime, the quantity of opponent character becomes the opponent character other than with role strange greatly For 2 hereinafter, controlling when there is no with 1 or 2 opposite opponent characters of attack player role as the attack player role It is handled without attack.In this case, being set as display, there is no the supports of the attack player role of opposite opponent character to deposit In the image of the attack player role of opposite opponent character.
(2) the attack processing based on attribute
Further more, in the present embodiment, as shown in figure 4, can also show indicates the special of the relevant parameter value of special-effect Effect slot SG.
In the present embodiment, when the player role for meeting " fire " has attacked the opponent character of " wood ", the player of " wood " When role has attacked the opponent character of " water ", the player role of " water " has attacked any situation when the opponent character of " fire " Under, the attack for carrying out player role becomes 1.5 times, and makes the processing of special-effect slot SG increase by 1.
Later, it can also be set as reaching at specified value or more (such as 10 or more) Shi Fadong special attacks in special-effect slot SG Reason (the relevant attack processing of unique skill).Such as can also be set as in special attacks, no matter the input of player why, all make to configure The mobile configuration amount of player role in the A2 of display area, all player roles carry out attack processing.Such as such as Fig. 5 (A) Shown, player role PA, PB, PC carry out attack processing, then, as shown in Fig. 5 (B), player role are made to move one counterclockwise Configuration amount, player role PB, PC, PD carry out attack processing.Then, player role is made to move a configuration amount, player counterclockwise Role PC, PD, PF carry out attack processing, until being eventually until the state for again returning to Fig. 5 (A), successively make player role mobile One configuration amount simultaneously carries out attack processing.In this way, can the advantageously promotion pair for player by carrying out special attacks processing War situation.
(3) it is handled with the battle of role strange greatly
Then, the processing of the battle game of the big strange role with present embodiment is illustrated.In the present embodiment, As shown in figure 16, the game with role's battle strange greatly is also provided.In the present embodiment, a battle game can both have been made only It is the battle game of role strange greatly, can also provide for combination in a battle game has and multiple opponent angles other than role strange greatly The battle of color and game with the battle of role strange greatly.
In the present embodiment, player role will win, under situation of the player role number at 3 or more, condition It is to become zero the physical strength value at each position of role strange greatly and become zero the physical strength value of role strange greatly.
In the present embodiment, such as shown in figure 16, it in the bout of player, carries out disposable selection and attacks with multiple The input of player role PA, PB, PC, to each attack with multiple player role PA, PB, PC, from the attack of player role The phylactic power defensive power for cutting big strange role BOSS or each attack position RA, RB of object of attack, by the value subtracted (damage power) from attack It is deducted in the physical strength value of the big strange role BOSS of object or each attack position RA, RB.
In addition, in the bout for becoming opponent character, from role strange greatly, each component R A, RB attack in cut attack The phylactic power defensive power of the player role of object deducts the value subtracted (damage power) from the physical strength value of the player role.
Further more, in the present embodiment, as shown in figure 16, when showing big strange role, in the center display of role strange greatly The physical strength value slot for indicating the physical strength value of big strange role, shows the physical strength for indicating the physical strength value at each position near each component R A, RB It is worth slot.
Further more, in the present embodiment, as shown in figure 16, also showing special-effect slot SG to wartime with big strange role. In the present embodiment, " fire " player role attack " wood " big strange role or greatly strange role position when, the object for appreciation of " wood " Family role attack " water " big strange role or big strange role position when, the player role of " water " attack " fire " big strange role or In the case of any one in when the position of big strange role, the processing for making the special-effect slot SG increase by 1 is carried out.Also, in spy When special effect fruit slot SG reaches specified value or more (such as 10 or more), start special attacks processing (at the relevant attack of unique skill Reason).
It, can also be there is no towards the position of attack player role or big in addition, in the battle processing of role strange greatly When strange role, the attack player role is controlled without attack, and is shown the attack and supported other attacks with player role and use The image of player role.
(4) identification display
In the present embodiment, although multiple player roles that player disposably selects are attacked, due to attack pair As different according to equipment, so the case where being difficult to moment there are player and identify the object of attack of player role.
Then, in the present embodiment, as shown in figure 17, during the touch operation of player, identification display is located at spy Determine the opponent character of the object of attack of the attack player role in the SA of region.
In the present embodiment, as shown in figure 17, to the mark (In of each opponent character configuration impersonation attack player role It is dot mark in the example of Figure 17), identification is carried out by the mark and is shown.Identifying when color is white indicates non-attack object, Identifying when color is black indicates to be object of attack.
Such as in the example of Figure 17, opponent character QA when player role PA indicates object of attack with dotted line and stain.Again Have, in the example of Figure 17, player role PB indicates that object of attack is opponent character QB with dotted line and stain.Player role PC with Dotted line and stain indicate that object of attack is opponent character QA, QB, QC.
Further more, in the present embodiment, although carrying out attack processing based on attribute, since player role compares opponent angle When color has the attribute of advantageous (stronger), attack becomes 1.5 times, and then special-effect slot SG also increases, thus have compared to pair Hand role preferably carries out identification when having the player role of the attribute of advantageous (stronger) and shows.
Then, in the present embodiment, as shown in figure 17, during the touch operation of player, it is located at specific region SA Interior player role carries out identification when the opponent character compared to object of attack has advantageous attribute and shows.
In the present embodiment, as shown in figure 17, to the mark (In of each opponent character configuration impersonation attack player role It is dot mark in the example of Figure 17), mark means not to be advantageous attribute (when not showing influence) when not flashing, and mark is dodged Advantageous attribute is meant to be (when display influences) when dynamic.
For example, in the example of Figure 17, since player role PA compares the opponent angle with " fire " attribute of object of attack Color QA is advantageous " water " attribute, so stain flashes, is indicated advantageous identification display.Further more, in the example of Figure 17, Since player role PB is advantageous " wood " attribute compared to the opponent character QB with " water " attribute of object of attack, so stain It flashes, is indicated advantageous identification display.Further more, in the example of Figure 17, since player role PC is compared to object of attack Opponent character QC with " wood " attribute is advantageous " fire " attribute, so flashing for opponent character QC stain, is indicated Advantageous identification display.In addition, opponent character QA, QB due to player role PC with respect to other objects of attack are without stronger category Property, so stain does not flash.
In this way, in the present embodiment, since during the touch operation of player, identification shows object of attack, and Carry out in the player role being located in the RA of specific region there is identification when advantageous attribute to show, so mistake can be tested on one side Accidentally, player can carry out the selection for disposably selecting attack player role.
In addition, as shown in figure 18, in the battle with role strange greatly, also identification is shown in the touch operation process of player In, the opponent character of the object of attack of the player role in the SA of specific region.
In the present embodiment, as shown in figure 18, big strange role BOSS and each component R A, RB configuration impersonation attack are played The mark (being dot mark in the example of Figure 18) of family role, carries out identification by the mark and shows.Mark color is white When, it is set as non-attack object, mark color is set as object of attack when being black.
For example, player role PA indicates that object of attack is role BOSS strange greatly with dotted line and stain in the example of Figure 18 Component R A.Further more, player role PB indicates that object of attack is role strange greatly with dotted line and stain in the example of Figure 18 BOSS.Player role PC with dotted line and stain indicate object of attack be the component R A of role BOSS strange greatly, it is big strange role BOSS, big The component R B of strange role BOSS.
Further more, in the present embodiment, as shown in figure 18, during the touch operation of player, being located at specific region SA When interior player role has advantageous attribute compared to the big strange role of object of attack or other positions, carries out identification and show.
In the present embodiment, as shown in figure 18, it is played to big strange role BOSS and each component R A, RB configuration impersonation attack The mark (being dot mark in the example of Figure 18) of family role, mark means do not have (when not showing influence) when not flashing The attribute of benefit is meant to be advantageous attribute (when display influences) when mark is flashed.
For example, in the example of Figure 18, since player role PA compares the big strange angle with " wood " attribute of object of attack The component R A of color is not advantageous attribute, so stain does not flash.Further more, in the example of Figure 18, due to player role PB phase The big strange role BOSS with " wood " attribute than object of attack is not advantageous attribute, so stain does not flash.Further more, scheming Component R A, angle strange greatly in 18 example, due to player role PC compared to the big strange role with " wood " attribute of object of attack Color BOSS, big strange role component R B there is advantageous " fire " attribute, so black to component R A, strange role BOSS, component R B greatly Point flashes, and is indicated advantageous identification display.
The process of 3.5 processing
Then, it is illustrated using an example of the flow chart of Figure 19 to the processing of present embodiment.Firstly, battle trip When play starts, progress configures opponent character in the A1 of display area, and in display area, A2 configures the processing (step of player role S1).When then, to the bout of player (Y of step S2), judge whether there is whether touch operation input (detects contact behaviour Input) (step S3), (Y of step S3) carries out the movement (step S4) of each player role when having touch operation input.For example, The mobile processing of the allocation position of each player role is annularly slided according to operating quantity.
Later, judge whether touch operation input finishes (step S5), (the step S5 when touch operation input is not finished N) continue the movement of each player role.
On the other hand, when touch operation end of input (Y of step S5), receive disposably select is not detecting to connect Selection (step S6) of the player role as attack player role at the time of touching operation input in the SA of specific region, into The attack of row attack player role handles (step S7).
Later, the opponent character (step S8) that physical strength value is 0 is judged whether there is, there is no the opponent angles that physical strength value is 0 (N of step S8) return step S2 when color.
On the other hand, it when the opponent character that body force value is 0 (Y of step S8), carries out eliminating the opponent that physical strength value is 0 The processing (step S9) of role.
Further more, (N of step S2) becomes the bout of opponent character when not being the bout of player.Carry out attacking for opponent character Processing (step S11) is hit, the player role (step S12) that physical strength value is 0, the object for appreciation for being 0 in no physical strength value are judged whether there is (N of step S12) return step S2 when family role.
On the other hand, it when the player role that body force value is 0 (Y of step S12), carries out eliminating the object for appreciation that physical strength value is 0 The processing (step S13) of family role.
Later, judge whether victory or defeat has been determined (step S10), (N of step S10) return step S2, victory or defeat when difficult to foretell which side would win Timing (Y of step S10) ends processing.
4. variation
The present invention is not limited by the content illustrated in above embodiment, implementable various modifications.Such as illustrate The term quoted in the record of book or attached drawing as broad sense or synonymous term, in the specification or attached drawings in other records It can be replaced broad sense or synonymous term.
In the present embodiment, the player role of the friend with friend relation can also be made to add as the player role of oneself Enter in game fight.
Further more, in the present embodiment, may be alternatively provided as working as rounds for each role (each player role, opponent character) Special attacks processing (technical ability attack processing) is executed when more than stipulated number.
Further more, in the present embodiment, can also be added in fiery (red), water (blue), wooden (green) three attribute The attribute of light (yellow), dark (purple).
Further more, in the present embodiment, rank can also be set to each role, as game increase the rank of each role Value.
Description of symbols
10 terminals, 20 servers, 100 processing units, 110 opponent character configuration sections, 112 player role configuration sections, 114 receiving units, 116 display control sections, 118 game processing portions, 119 communication control units, 120 image production parts, 130 sound Sound generating unit, 160 input units, 162 test sections, 170 storage units, 172 main storage portions, 173 Player Character Informations, 174 Opponent character information, 180 information storage mediums, 190 display units, 192 audio output units, 196 communication units, 200 processing units, 210 network settings portions, 211 communication control units, 214 game control units, 270 storage units, 272 main storage portions, 260 save Portion, 280 information storage mediums, 296 communication units.

Claims (9)

1. a kind of terminal for the game processing for carrying out fighting multiple player roles and multiple opponent characters, the feature of the terminal It is: includes:
Opponent character configuration section, progress configure multiple opponent angles in the prescribed direction in the first display area of game picture The processing of color;
Player role configuration section put in order by scheduled, is in ring in the second display area of the game picture Shape configures the processing of multiple player roles;
Receiving unit carries out receiving multiple objects for appreciation from configuration in the second display area based on the input information from input unit The processing for attacking the selection of multiple player roles is selected in family role;And
Game processing portion carries out the game processing for fighting multiple opponent characters and the attack with multiple player roles;
The receiving unit while being remained described based on the input information from the input unit and being put in order by making to match The multiple player roles set in second display area annularly move, to receive one from the multiple player role Secondary property selects continuously arranged multiple player roles as the selection for attacking multiple player roles;
Specific region is arranged in second display area in the player role configuration section, configures in the specific region multiple Player role;
The receiving unit makes each player role when player carries out touch operation counterclockwise while maintaining to put in order It is mobile counterclockwise;When player carries out touch operation clockwise, make each player role clockwise while maintaining to put in order It is mobile;It receives disposably to select in multiple player roles in second display area from configuration and is parked in the specific region Interior multiple player roles are as the selection for attacking multiple player roles.
2. terminal according to claim 1, it is characterised in that:
Include also display control section, configures based on the input information from the input unit in second display area In the moving process of interior multiple player roles, the attack that identification display is located at each player role in the specific region is carried out The control of the opponent character of object.
3. terminal according to claim 1 or 2, it is characterised in that:
To the player role and the opponent character preset attribute,
Include also display control section, configures based on the input information from the input unit in second display area In the moving process of interior multiple player roles, when the attribute of each player role positioned at specific region compares opponent character Attribute it is advantageous when, carry out identification display control.
4. terminal according to claim 1 or 2, it is characterised in that:
To the player role, the object of attack of the allocation position based on the player role is preset,
The game processing portion is respectively configured as matching based on the player role to for the attack with multiple player roles The opponent character of the object of attack of seated position carries out the attack processing of the player role.
5. terminal according to claim 1 or 2, it is characterised in that:
To the player role and the opponent character preset attribute,
The game processing portion is based respectively on attribute and player angle of the player role to the attack with multiple player roles The attribute of the opponent character of the object of attack of color carries out the attack processing of the player role.
6. terminal according to claim 1 or 2, it is characterised in that:
The opponent character configuration section is further on the direction orthogonal with the prescribed direction in first display area Configure multiple opponent characters.
7. terminal according to claim 1 or 2, it is characterised in that:
The player role configuration section is by the attack with multiple player roles in the mode opposed with the multiple opponent character Configuration is in second display area.
8. terminal according to claim 1 or 2, it is characterised in that:
The game processing portion makes the physical strength value for player role of the attack other than multiple player roles disposably selected Increase.
9. a kind of server, it is connect by network with terminal, make multiple player roles and the battle of multiple opponent characters Game processing, the server are characterized in that: further include:
Opponent character configuration section, progress configure multiple opponent angles in the prescribed direction in the first display area of game picture The processing of color;
Player role configuration section put in order by scheduled, is in ring in the second display area of the game picture Shape configures the processing of multiple player roles;
Receiving unit received multiple in the second display area from configuring based on the input information from the terminal The processing for attacking the selection of multiple player roles is selected in player role;And
Game processing portion carries out the game processing for fighting multiple opponent characters and the attack with multiple player roles;
The receiving unit while being remained described based on the input information for carrying out self terminal and being put in order by making configuration in institute The multiple player roles stated in the second display area annularly move, and select from the multiple player role continuously to receive Multiple player roles of arrangement are as the selection for attacking multiple player roles;
Specific region is arranged in second display area in the player role configuration section, configures in the specific region multiple Player role;
The receiving unit makes each player role when player carries out touch operation counterclockwise while maintaining to put in order It is mobile counterclockwise;When player carries out touch operation clockwise, make each player role clockwise while maintaining to put in order It is mobile;It receives disposably to select in multiple player roles in second display area from configuration and is parked in the specific region Interior multiple player roles are as the selection for attacking multiple player roles.
CN201410674858.6A 2013-11-27 2014-11-21 Terminal and server Active CN104667529B (en)

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JP2015100620A (en) 2015-06-04

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