CN104667529A - Terminal and server - Google Patents

Terminal and server Download PDF

Info

Publication number
CN104667529A
CN104667529A CN201410674858.6A CN201410674858A CN104667529A CN 104667529 A CN104667529 A CN 104667529A CN 201410674858 A CN201410674858 A CN 201410674858A CN 104667529 A CN104667529 A CN 104667529A
Authority
CN
China
Prior art keywords
player role
attack
opponent character
player
role
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201410674858.6A
Other languages
Chinese (zh)
Other versions
CN104667529B (en
Inventor
三户亮
本间健太郎
矶部孝幸
木本一辉
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Namco Entertainment Inc
Original Assignee
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Bandai Games Inc filed Critical Namco Bandai Games Inc
Priority to CN201910915053.9A priority Critical patent/CN110624242B/en
Publication of CN104667529A publication Critical patent/CN104667529A/en
Application granted granted Critical
Publication of CN104667529B publication Critical patent/CN104667529B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Landscapes

  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a terminal and a server. In a game where a plurality of player characters and a plurality of opponent characters battle with each other, a player can select and input a plurality of player characters launching attack to the opponent characters once, so that the interestingness of battle games can be improved. The arrangement order is maintained based on input information from an input part while a plurality of player characters arranged in a second display area are made to move annularly. Therefore, the treatment of receiving the selection of selecting a plurality of successively arranged player characters from the plurality of player characters once as a plurality of player characters for attack is performed.

Description

Terminal and server
Technical field
The present invention relates to a kind of terminal and server.
Background technology
All the time, it is known that the server system providing the community-type of social networking service by name (calling in the following text " SNS ") to serve to user.Social gaming (game on line) is provided to user in this server system.
Further, in this social gaming, the attack that the role that player's selection is carried out in existence starts and the game (patent document 1) that the attack that opponent character starts is played off for the victory.Such as have a kind of game in recent years, its game picture is divided into upper and lower two parts, bottom picture shows the first game, top picture shows the second game, and the result according to the first game carries out the second game.In this case, the first game be guess a riddle, pinball game, square abolish the trivial games that (Block ロ ッ Network collapses) etc. completes on a picture.Further, the second game is the RPG (RPG is the abbreviation of RPG) using role's (card), by comparing the parameter of opponent character and player role and the game of fighting.
Prior art document
Patent document
Patent document 1: the open 2013-059569 publication of patent
Summary of the invention
The technical problem that invention will solve
But, in social gaming in the past, not when multiple player role attacks the battle game of multiple opponent character, player can the social gaming of the multiple player role to opponent character offensive attack of disposable selection input, and battle game has lacked interest.
In view of above technical problem, the object of this invention is to provide a kind of terminal and server, in the game that multiple player role and multiple opponent character are fought, it makes player disposable selection can input multiple player role to opponent character offensive attack, and then can improve the interest of battle game.
The means of technical solution problem
(1) the present invention relates to a kind of terminal of carrying out the game processing making multiple player role and the battle of multiple opponent character, described terminal comprises:
Opponent character configuration section, it carries out the process configuring multiple opponent character in the first viewing area of game picture in the prescribed direction;
Player role configuration section, it carries out putting in order by predetermined, configures the process of multiple player role in the second viewing area of described game picture in the form of a ring;
Acceptance division, it carries out based on the input information from input part, receives the process selected from the multiple player roles be configured in the second viewing area and attack with the selection of multiple player role; And
Game processing portion, it carries out the game processing that multiple opponent character and described attack are fought with multiple player role;
Described acceptance division is by while put in order while make the multiple player roles be configured in described second viewing area move in the form of a ring described in maintaining based on the input information from described input part, thus reception is disposable from described multiple player role selects continuously arranged multiple player role as the selection of described attack with multiple player role.
Further, the present invention relates to a kind of embodied on computer readable information storage medium, and in this information storage medium, store the program that computer is played a role as above-mentioned each portion.
Adopt the present invention, due to based on the input information from input part, reception is disposable from multiple player role selects continuously arranged multiple player role as the selection of attacking with multiple player role, so player disposablely can select and input the player role to opponent character offensive attack.
Further, the present invention puts in order owing to maintaining based on the input information from input part and makes the multiple player roles be configured in the second viewing area move in the form of a ring, disposablely can select offensive multiple player role, so operation input is simple.
Further, the present invention uses multiple player role, so readily appreciate that the player role of offensive attack owing to receiving the disposable continuously arranged multiple player role selected as attack.
Further, employing the present invention, player considers that whether the multiple player roles to multiple opponent character offensive attack are set to arbitrary player role better selects, and can provide a kind of game with unprecedented interest.
In addition, said prescribed direction is such as the transverse direction (horizontal direction) of picture.
(2) further, terminal of the present invention also can:
Described player role configuration section arranges specific region in described second viewing area, in this specific region, configure multiple player role;
Described acceptance division reception is disposable from the multiple player roles be configured in described second viewing area selects the selection of multiple player roles as described offensive multiple player role being parked in described specific region based on the input information from described input part.
Adopt the present invention, due to using being parked in multiple player roles of specific region as offensive multiple player role, so player simply can select the multiple player roles to opponent character offensive attack.
(3) further, terminal of the present invention also can:
Also comprise display control unit, it is being configured in the moving process of the multiple player roles in described second viewing area based on the input information from described input part, carries out identifying and shows the control of the opponent character of the object of attack of each player role being positioned at described specific region.
Adopt the present invention, in the input process of player, owing to identifying that display is positioned at the opponent character of the object of attack of each player role of specific region, select so can consider that the object of attack strategy of mixing is disposable and input offensive multiple player role.
(4) further, terminal of the present invention also can:
To described player role and described opponent character preset attribute;
Also comprise display control unit, it is being configured in the moving process of the multiple player roles in described second viewing area based on the input information from described input part, when the attribute that the described attribute being positioned at each player role of specific region compares opponent character is favourable, carry out the control identifying display.
Adopt the present invention, the attribute being positioned at each player role of specific region in the input process of player compare the attribute of opponent character favourable time carry out identification display, strategic so can consider that attribute is mixed disposablely select and input offensive multiple player role.
(5) further, terminal of the present invention also can:
To described player role, preset the object of attack of the allocation position based on this player role;
Described game processing portion, to the opponent character being configured to the object of attack of the allocation position based on this player role for described attack with multiple player role respectively, carries out the attack process of this player role.
Adopt the present invention, due to the opponent character being configured to the object of attack of the allocation position based on this player role for offensive multiple player role respectively, carry out the attack process of player role, so player is while consider the object of attack of each player role, while select offensive multiple player role, can further improve the interest of game.
(6) further, terminal of the present invention also can:
To described player role and described opponent character preset attribute,
Described game processing portion carries out the attack process of this player role respectively based on the attribute of the opponent character of the attribute of this player role and the object of attack of this player role with multiple player role to described attack.
Adopt the present invention, due to attacking the attack process carrying out player role with multiple player role respectively based on the attribute of the opponent character of the attribute of this player role and the object of attack of this player role, so player considers attribute and select to attack to use multiple player role, can further improve the interest of game.
(7) further, terminal of the present invention also can:
Described opponent character configuration section configures multiple opponent character further in described first viewing area on the direction orthogonal with described prescribed direction.
Adopt the present invention, such as, can configure other new opponent character in the behind being positioned at foremost opponent character, player can consider that being positioned at multiple opponent character behind selects offensive player role, can enjoy the enjoyment of playing games.
In addition, the so-called direction orthogonal with prescribed direction is such as the direction orthogonal with the transverse direction of picture (horizontal direction), the i.e. longitudinal direction of picture.
(8) further, terminal of the present invention also can:
The multiple player role of described attack is configured in described second viewing area in the mode opposed with described multiple opponent character by described player role configuration section.
Adopt the present invention, owing to attack being configured in the mode opposed with multiple opponent character with multiple player role, so it is that player can recognize battle opponent easily for which opponent character, which player role the player role of battle is.
(9) further, terminal of the present invention also can:
Described game processing portion makes the muscle power value of the player role of the disposable described attack selected beyond multiple player role increase.
Adopt the present invention, increase, so player can mix strategy and carry out the game of the antisecosis making which player role due to the muscle power value of the player role of attack beyond multiple player role can be made.
(10) further, the present invention relates to a kind of server, it carries out being connected with terminal through network, and make the game processing of multiple player role and the battle of multiple opponent character, described server also comprises:
Opponent character configuration section, it carries out the process configuring multiple opponent character in the first viewing area of game picture in the prescribed direction;
Player role configuration section, it carries out putting in order by predetermined, configures the process of multiple player role in the second viewing area of described game picture in the form of a ring;
Acceptance division, it carries out, based on the input information from described terminal, receiving the process of the selection selecting offensive multiple player role from the multiple player roles be configured in the second viewing area; And
Game processing portion, it carries out the game processing that multiple opponent character and described attack are fought with multiple player role;
Described acceptance division by while put in order while make the multiple player roles be configured in described second viewing area move in the form of a ring described in maintaining based on the input information from described terminal, thus receives and disposablely from described multiple player role, selects continuously arranged multiple player role as the selection of described attack with multiple player role.
Accompanying drawing explanation
Fig. 1 is the schematic diagram of the games system of present embodiment.
Fig. 2 is the functional block diagram of an example of the terminal that present embodiment is shown.
Fig. 3 is the functional block diagram of an example of the server that present embodiment is shown.
Fig. 4 is the game picture of the example that present embodiment is shown.
Fig. 5 (A) (B) (C) is the figure of the configuration for illustration of player role.
Fig. 6 is an example of Player Character Information.
Fig. 7 (A) (B) (C) is the figure of an example of object of attack for illustration of player role.
Fig. 8 (A) (B) is the figure of an example of object of attack for illustration of player role.
Fig. 9 (A) (B) (C) is the figure of an example of object of attack for illustration of player role.
Figure 10 (A) (B) (C) is the figure of the configuration for illustration of opponent character.
Figure 11 (A) (B) (C) (D) is the figure of the configuration for illustration of opponent character.
Figure 12 (A) (B) is an example of opponent character information.
Figure 13 (A) (B) (C) is the figure of an example of object of attack for illustration of opponent character.
Figure 14 (A) (B) (C) is the figure of an example of object of attack for illustration of opponent character.
Figure 15 (A) (B) (C) is the figure of an example of object of attack for illustration of opponent character.
Figure 16 is the figure of the game picture of the example that present embodiment is shown.
Figure 17 is the figure of an example of the game picture that present embodiment is shown.
Figure 18 is the figure of an example of the game picture that present embodiment is shown.
Figure 19 is the flow chart of the handling process that present embodiment is shown.
Detailed description of the invention
Below embodiment is described.Embodiment described below does not form and carries out improper restriction to the content of the present invention described in claims, and the structure illustrated in present embodiment is not all necessary constitutive requirements of the present invention.
1. form
Fig. 1 illustrates the network system (games system) of present embodiment.Present embodiment is made up of multiple terminal 10 (game device) and server 20 (server system).Namely as shown in Figure 1, the network system of present embodiment is configured to provide the server 20 of service and terminal 10 can be connected to the network.
Server 20 is information processors, and it provides the service that can communicate between multiple user (player), is the server providing the community-type service being called SNS (social networking service) in the present embodiment.Namely server 20 is just to the user logged in, and also has other users of friend relation to send user profile (user name, diary, release news, the situation etc. of sports ground), to realizing the interchange between user to this user.Server 20 also can limit only provides service to the user having carried out member's login.Server 20 can be made up of one or more server (certificate server, game processing server, the communication server, accounting server, database server etc.).
Further, the server 20 of present embodiment provides online game services (social gaming) according to the requirement that terminal 10 sends.In the present embodiment, terminal 10 performs games, to be managed in the game result of the game that the accounts information of player, terminal 10 perform, game parameter, this game in spendable game element (player role, stage property etc.), this game in spendable game the information etc. such as currency by server 20.Further, server 20 also sends browsable webpage by the browser etc. of terminal 10.
Terminal 10 is information processors of mobile terminal (smart phone, mobile phone, portable game machine etc.), PC (PC), game device (home-use game device, operation game device (housing)), video generation device etc., is the device be connected with server 20 by networks such as internet (WAN), LAN.In addition, the communication line of terminal 10 and server 20 both can be wired also can be wireless.
In addition, in the present embodiment, mode (unit) performing a programme of terminal (game device) also by not being connected with server.
2. form
The formation of 2.1 terminals
Fig. 2 illustrates an example of the functional block diagram of the terminal 10 (game device) of present embodiment.The terminal 10 of present embodiment also can be configured to a part for the inscape (each portion) omitting Fig. 2 in addition.
Input part 160 is the machines for inputting the input information that player sends, and exports the input information of player to handling part.The input part 160 of present embodiment has the test section 162 of the input information (input signal) detecting player.Input part 160 is such as control lever, button, steering gear, microphone, touch-sensitive display, keyboard, mouse etc.
Further, input part 160 also can be have the acceleration transducer of the axial acceleration of detection three, detection angle speed gyro sensor, there is the input equipment of image pickup part.Such as input equipment both can be the equipment that player grips drive, also can be that player is worn over the equipment driven with it.Further, also comprise the blade type controller and gun shaped controller that player grips in input equipment, or player is worn over it the glove type controller of (player is worn on hand) etc. and imitates the controller that actual stage property is made into.Further, also comprise with input equipment integrated game device, portable type game device, mobile phone, smart phone etc. in input equipment.The terminal of present embodiment also can have multiple input part 160.
The game image generated in display part 190 output processing part 100, its function realizes by the display such as LCD, CRT or touch-screen.
The particularly display part 190 of present embodiment, consists of and uses touch-screen player by carrying out various indicative input (the selection operation etc. of the selection of such as player role or labyrinth (ダ Application ジ ョ Application)) with finger contact.Namely the display part of present embodiment also can play the function of input part.
Storage part 170 stores for making computer play the program of the function in each portion of handling part 100 and various data, and plays a role as the workspace of handling part 100, and its function is by the realization such as hard disk, RAM.Storage part 170 comprises the main storage portion 172 as workspace.In addition, Player Character Information 173, opponent character information 174 is stored in storage part 170.
Player Character Information 173 is the parameter such as muscle power value, attack, phylactic power defensive power, attribute, equipment (target of attack based on the allocation position of player role) etc. of player role.
Opponent character information 174 is the parameter such as muscle power value, attack, phylactic power defensive power, attribute, equipment (object of attack based on the allocation position of opponent character) etc. of opponent character.
Information storage medium 180 (medium read by computer) save routine and data etc., its function is by realizations such as CD (CD, DVD), photomagneto disk (MO), disk, hard disk, tape or memories (ROM).Handling part 100 carries out the various process of present embodiment based on the program be kept in information storage medium 180 (data).The program that each portion that can store the handling part 100 making computer as present embodiment in information storage medium 180 plays a role.
The sound generated in audio output unit 192 output processing part 100, its function is by the realization such as loudspeaker or headset.
Communication unit 196 carries out the various controls communicated between server 20, and its function is by realizations such as hardware or program such as various processor or communication ASIC.
In addition, the program that computer is played a role as each portion of handling part 100 stored in the information storage medium also had by network reception server 20 or storage part and data, be stored in the program received and data in storage part 170.The situation that such reception program or data make game device play a role is also contained in scope of the present invention.
The input information that handling part 100 (processor) sends based on input part 150, program, the data etc. received through communication unit 196, carry out the process such as game processing, Computer image genration process, sound generating process.Each function of handling part 100 realizes by the hardware such as various processor (CPU, DSP etc.), ASIC (gate array etc.) or program.
Handling part 100 comprises opponent character configuration section 110, player role configuration section 112, acceptance division 114, display control unit 116, game processing portion 118, image production part 120, sound generating unit 130.
Opponent character configuration section 110 carries out the process by configuring multiple opponent character in the first viewing area of game picture in the prescribed direction.Such as opponent character configuration section 110 is at transversely configuration three opponent character of picture.
Further, opponent character configuration section 110 also can configure multiple opponent character again in the first viewing area on the direction orthogonal with prescribed direction.Namely three other opponent character are configured again at the rear of foremost three.
Player role configuration section 112 carries out in the second viewing area of game picture, configuring the process of multiple player role in the form of a ring by predetermined putting in order.
Such as player role configuration section 112 also can arrange specific region in the second viewing area, in this specific region, configure multiple player role.
Further, player role configuration section 112 also can configure the multiple player role of described attack in the mode of relative with multiple opponent character (face-to-face) in the second viewing area.
Acceptance division 114 carries out selecting the process of attacking with multiple player role the multiple player roles configured in the second viewing area based on the input information from input part.Such as acceptance division 114 puts in order while moved in the form of a ring by the multiple player roles configured in the second viewing area by maintaining based on the input information from input part, receives disposablely from multiple player role select the selection of continuously arranged multiple player role as the multiple player role of attack using this.
Further, acceptance division 114 also can receive the disposable multiple player roles that are parked in specific region in the multiple player roles be configured in the second viewing area based on the input information from input part selected as the selection of attacking with multiple player role.
Display control unit 116 also can be configured in the moving process of the multiple player roles in the second viewing area in the input information sent based on input part, carries out identifying that display is positioned at the control of the opponent character of the object of attack of each player role of specific region.
Have again, when display control unit 116 also can be preset with attribute on player role and opponent character, being configured in the moving process of the multiple player roles in the second viewing area based on the input information from input part, when the attribute that the attribute of each player role being positioned at specific region compares opponent character is favourable, carry out the control identifying display.
Game processing portion 118 carries out making multiple opponent character and attacking the game processing fought with multiple player role.
Further, game processing portion 118 is to the opponent character being configured to the object of attack of the allocation position based on this player role for each attack with multiple player angle, carry out the attack process of this player role.
Have again, when game processing portion 118 also can be preset with attribute on player role and described opponent character, to the multiple player role of each attack, carry out the attack process of this player role based on the attribute of this player role and the attribute of the opponent character of the object of attack of this player role.
Further, game processing portion 118 also can make the muscle power value of the player role of the disposable attack selected beyond multiple player role increase.
Communication control unit 119 carries out and the process of transceiving data between server 20.Such as communication control unit 119 carry out the data received from server 20 to be saved in storage part 170 process, resolve the process of the data received, relate to the control treatment etc. of the transmitting-receiving of other data.In addition, communication control unit 119 also can carry out the destination information of server being stored in the process managed in storage part 170 and information storage medium 180.Further, communication control unit 119 is when receiving the input information that communication that player sends starts, communicate with server 20.
Further, communication control unit 119 also can carry out the identifying information sending player, receive the process of the data that player information is correlated with from server 20.
Further, communication control unit 119 also can carry out the process of the result (the victory or defeat result of battle game) receiving game through network from server 20.
Image production part 120 carries out drawing process based on the result of the various process that handling part 100 carries out, and generates game image (comprising the game image of multiple player role, opponent character) thus, outputs to display part 190.Image production part 120 also can generate the image (so-called 3-D view) seen from Softcam (given viewpoint) in identifier space (sports ground).
Sound generating unit 130 carries out acoustic processing based on the result of the various process that handling part 100 carries out, and generates the game sounds such as BGM, effect sound or voice, exports to audio output unit 192.
Further, handling part 100 is when game starts, sending to server 20 by being used for the information that notifying plays has started, during in game over, the game result information relating to game result and various game parameter being sent to server 20.
The formation of 2.2 servers
The game result information that server 20 is sent based on terminal 10 (game device), carries out the update process of the various data corresponding with each player.
Further, the games system of present embodiment also can be configured to server system.Server system can be made up of one or more server (certificate server, game processing server, the communication server, accounting server, database server etc.).In this case, server system also can based on the one or more information processing terminals connected by network (the input information (being input to the data in the input part of the information processing terminal) that such as (smart phone, mobile phone, portable game machine etc.) are sent, carry out the process (mark control treatment, icon control treatment, game processing) in each portion of handling part 100, generate the Computer image genration data being used for synthetic image, the Computer image genration data of generation are sent to each information processing terminal.Herein, so-called Computer image genration data, refer to the data for making the image generated with the method for present embodiment show on each information processing terminal, both can be view data itself, also can be that each information processing terminal is used for the various data (identification data, game processing result data etc.) of synthetic image.
Fig. 3 illustrates the example of the functional block diagram of the server 20 of present embodiment.The server 20 of present embodiment also can be configured to a part for the inscape (each portion) omitting Fig. 3.
Storage part 270 is owing to becoming the workspace of handling part 200 and communication unit 296 etc., so its function is by realizations such as RAM (V RAM).Storage part 270 comprises main storage portion 272, storage unit 260 (such as database).
In storage unit 260, also can be corresponding with the terminal identification information of the terminal that server 20 manages and store player identification information (user account, customer identification information), player's password, email address etc.
Information storage medium 280 (medium read by computer) save routine and data etc., its function is by realizations such as CD (CD, DVD), photomagneto disk (MO), disk, hard disk, tape or memories (ROM).Handling part 200 carries out the various process of present embodiment based on the program be kept in information storage medium 280 (data).Namely in information storage medium 280, store the program (program for making computer perform the process in each portion) for making computer play a role as each portion of present embodiment.
Communication unit 296 carries out and the various controls carrying out between outside (such as terminal, other servers or other network systems) communicating, and its function is by realizations such as hardware or program such as various processor or communication ASIC.
Handling part 200 (processor) processes based on the program etc. be stored in information storage medium 280.Specifically, service is provided according to the requirement carrying out self terminal.
Further, handling part 200 with the main storage portion 272 in storage part 270 for carrying out various process in workspace.The function of handling part 200 realizes by the hardware such as various processor (CPU, DSP etc.), ASIC (gate array etc.) or program.
Especially the handling part 200 of the server of present embodiment comprises network settings portion 210, communication control unit 211, game control unit 214.In addition, the part omitting these can be also configured to.
Network settings portion 210 is from terminal 10 receiving terminal identifying information, corresponding with the terminal identification information received, by the network trust system of player in database 260.
Communication control unit 211 carries out the process by network and terminal 10 transceiving data.Namely information is sent to this terminal 10 based on the requirement of the terminal 10 from player by communication control unit 211.
Game control unit 214 carries out relevant various controls of playing.
In addition, the handling part 200 of the server 20 of present embodiment also can carry out the process of part or all of the handling part 100 of terminal 10.
3. the method for present embodiment
3.1 summary
The game of present embodiment relates to a kind of game making player role and opponent character battle.Fig. 4 is the figure of an example of the game picture (game image) that present embodiment is shown.Game picture GI is presented on the display part 190 (touch-screen) of terminal 10, and player is by carrying out operating of contacts (touch operation) to carry out operation input with the contact such as finger tip or pointer touch-screen.
Game picture GI shown in Fig. 4 comprises the first viewing area A1 for showing multiple opponent character and the second viewing area A2 for showing multiple player role.
In the present embodiment, in the first viewing area A1, at prescribed direction (horizontal, the horizontal direction of such as game picture) upper configuration 3 opponent character QA, QB, QC, in the second viewing area A2, configure 8 player roles PA, PB, PC, PD, PE, PF, PG, PH.In the present embodiment, 3 player roles (such as PA, PB, PC) in 8 player roles are configured in the specific region SA of relative with opponent character QA, QB, QC (face-to-face).
Afterwards, in the present embodiment, player, by carrying out operating of contacts to display part 190, maintains putting in order of 8 player roles and makes it move in the form of a ring.Afterwards, in the present embodiment, when the touch operation of player not detected, 8 player roles are stopped, receiving disposable select be positioned at specific region SA 3 player roles as the selection of attack player role.
Namely in the present embodiment, the disposable player role (being player role PA, PB, PC in the example of such as Fig. 4) selected, to the player role of opponent character QA, QB, QC offensive attack, controls not selected player role PD, PE, PF, PG, PH role as not offensive attack.
So, due in the present embodiment, the attack player role of player to opponent character offensive attack disposablely can be selected, so player can consider opponent character, prepare and use which player role offensive attack while carry out battle game, the game with unprecedented interest is provided.
The explanation of 3.2 player roles
(1) configuration of player role
Fig. 5 (A) ~ (C) is the figure of the configuration for illustrating the player role shown in game picture in the present embodiment.Such as, when 8 player roles participate in a battle game, predetermine putting in order of 8 player roles.Such as player role PA is first, player role PB is second, player role PC is the 3rd, player role PD is the 4th, player role PE is the 5th, and player role PF is the 6th, and player role PG is the 7th, player role PH is the 8th, so determines putting in order of multiple player roles of belligerent game.In the present embodiment, before the start of the game, determine multiple player roles of belligerent game based on the input information from player, determine to put in order.
Afterwards, in the present embodiment, as shown in Fig. 5 (A), according to putting in order of determining multiple player role configured in the form of a ring as drawn ellipse.
Especially, in the present embodiment, as shown in Fig. 5 (A), 3 in 8 player roles are oppositely disposed with 3 opponent character.Namely the attack player role of 3 offensive attacks is configured in front, and 5 non-attack player roles are configured in rear.
(2) the disposable selection of attack player role
In the present embodiment, player, by carrying out the operating of contacts of mobile finger tip (also can be pointer) under the state of contact touch-screen, can change the allocation position of multiple player role.
Such as player carries out the words of operating of contacts counterclockwise from the such as state shown in Fig. 5 (A), as shown in Fig. 5 (B), maintain putting in order of player role PA ~ PH entirety and make the movement counterclockwise of each player role, move forward to make player role PD.
Have again, such as player carries out the words of operating of contacts clockwise from the such as state shown in Fig. 5 (A), then such as shown in Fig. 5 (C), maintain putting in order of player role PA ~ PH entirety mobile clockwise, move forward to make player role PG.
In addition, in the present embodiment, according to the operational ton of operating of contacts, the amount of movement making player role movement is as a whole determined.
Afterwards, in the present embodiment, from player, operating of contacts starts to end, and each player role can be made to move in the form of a ring, and the moment finishing operating of contacts player makes each player role stop, and the position of stopping is decided to be the allocation position of player role.In addition, so-called player finishes the moment of operating of contacts, refers to when activation signal no longer to be detected in display part.
In addition, in the present embodiment, although pass through operating of contacts and determine input beginning, termination, also can based on from the input parts such as button input signal determine input beginning, termination.
If such as player terminates operating of contacts under the state shown in Fig. 5 (B), state then shown in Fig. 5 (B) is made decision the allocation position of each player role, if player terminates operating of contacts under the state shown in Fig. 5 (C), the state shown in Fig. 5 (C) is made decision the allocation position of each player role.
Afterwards, in the present embodiment, from player, operating of contacts is to end, and each player role can be made to move in the form of a ring, when player finishes operating of contacts, receives the disposable selection of attack player role.
In brief, in the present embodiment, the moment finishing operating of contacts player makes each player role stop, and now, carries out receiving and disposablely selects the process as attack player role of 3 player roles (being positioned at 3 player roles of specific region SA) of being positioned at front.
Such as, when player terminates operating of contacts under the state shown in Fig. 5 (B), disposable selection player role PB, PC, PD are as attack player role.Further, when player terminates operating of contacts under the state shown in Fig. 5 (C), disposable selection player role PF, PG, PH are as attack player role.
(3) attribute
In the present embodiment, as shown in Figure 6, the attribute of each player role is preset.Herein, so-called attribute is the information etc. indicating characteristic or ability.Such as attribute can be set to the information of the relevance of standing like the legs of a tripod.The relevance that what is called is stood like the legs of a tripod, for three attributes of " fire ", " water ", " wood ", be that " fire " is stronger than " wood ", " wood " is stronger than " water ", the relevance that " water " is more so by force than " fire ".In the present embodiment, when being the attribute stronger than opponent, attack is set to 1.5 times, and when being the attribute more weak than opponent, attack is set to 0.5 times, carries out attack process.
In the present embodiment, the attribute setting player role in " fire ", " water ", " wood " any one, to the color display player role of the attribute that should player role set.Such as in the present embodiment, the player role with " fire " attribute represents with " red ", and the player role with " water " attribute represents with " indigo plant ", and the player role with " wood " attribute represents with " green ".
(4) equip
Further, in the present embodiment, as shown in Figure 6, the equipment of player role is preset before the start of the game.
The equipment of present embodiment such as has multiple kinds of " sword ", " rifle ", " shield ", " hammer ", " cane ", " bow ", according to each equipment, determines the object of attack of the allocation position based on player role.In addition, in the present embodiment, as shown in Figure 4, simple displaying goes out and the equipment corresponding to each player role.
Fig. 7 (A) illustrates the object of attack of the player role being equipped with " sword ".The player role being equipped with " sword " goes up 1 relative opponent character for object of attack with longitudinal direction.Namely when player role is positioned at P2, to be positioned at the opponent character of Q2 for object of attack.Further, when player role is positioned at P1, to be positioned at the opponent character of Q1 for object of attack.Further, when player role is positioned at P3, to be positioned at the opponent character of Q3 for object of attack.
Fig. 7 (B) illustrates the object of attack of the player role being equipped with " rifle ".The player role being equipped with " rifle " comprises longitudinally upper relative 1 and thereafter 2, and 3 opponent character arranged with the first ~ tri-of longitudinal direction are for object of attack.Namely when player role is positioned at P2, to be positioned at the opponent character of Q2, Q5, Q8 for object of attack.Further, when player role is positioned at P1, to be positioned at the opponent character of Q1, Q4, Q7 for object of attack.Further, when player role is positioned at P3, to be positioned at the opponent character of Q3, Q6, Q9 for object of attack.In addition, in the present embodiment, control to be equipped with the player role of " rifle ", to make to be the attack of 1 times to the opponent character of the past number first row, being the attack of 0.75 times to the opponent character of secondary series, is the attack of 0.5 times to tertial opponent character.
Fig. 7 (C) illustrates the object of attack of the player role being equipped with " shield ".The player role being equipped with " shield " with foremost 3 opponent character for object of attack.Namely when player role is positioned at P2, to be positioned at the opponent character of Q1, Q2, Q3 for object of attack.Further, when player role is positioned at P1, also to be positioned at the opponent character of Q1, Q2, Q3 for object of attack.Further, when player role is positioned at P3, also to be positioned at the opponent character of Q1, Q2, Q3 for object of attack.
Fig. 8 (A) illustrates the object of attack of the player role being equipped with " hammer ".The player role being equipped with " hammer " with the opponent character of 1 after 1 opponent character of longitudinal upper relative first row, this opponent character and the first row adjacent with the opponent character of longitudinal upper relative first row for object of attack.Namely when player role is positioned at P2, to be positioned at the opponent character of Q1, Q2, Q3, Q5 for object of attack.Further, when player role is positioned at P1, to be positioned at the opponent character of Q1, Q2, Q4 for object of attack.Further, when player role is positioned at P3, to be positioned at the opponent character of Q2, Q3, Q6 for object of attack.In addition, in the present embodiment, controlling to be equipped with the player role of " hammer ", to make to be the attack of 1 times to the opponent character longitudinally going up relative first row, is the attack of 0.5 times to opponent character in addition.
Fig. 8 (B) illustrates the object of attack of the player role being equipped with " cane ".The whole opponent character being equipped with former 3 row of player role of " cane " are object of attack.Namely when player role is positioned at P2, to be positioned at the opponent character of Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q8, Q9 for object of attack.Further, when player role is positioned at P1, also to be positioned at the opponent character of Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q8, Q9 for object of attack.Further, when player role is positioned at P3, also to be positioned at the opponent character of Q1, Q2, Q3, Q4, Q5, Q6, Q7, Q8, Q9 for object of attack.
Fig. 9 (A) (B) (C) illustrates the object of attack of the player role being equipped with " bow ".As shown in Fig. 9 (A), when opponent character is 3 row, the player role being equipped with " bow " with the longitudinal tertial opponent character of the past number for object of attack.Namely when player role is positioned at P2, to be positioned at the opponent character of Q8 for object of attack.Further, when player role is positioned at P1, to be positioned at the opponent character of Q7 for object of attack.Further, when player role is positioned at P3, to be positioned at the opponent character of Q9 for object of attack.Further, as shown in Fig. 9 (B), when opponent character is 2 row, the player role being equipped with " bow " goes up the opponent character of number secondary series in the past for object of attack with longitudinal direction.Namely when player role is positioned at P2, to be positioned at the opponent character of Q5 for object of attack.Further, when player role is positioned at P1, to be positioned at the opponent character of Q4 for object of attack.Further, when player role is positioned at P3, to be positioned at the opponent character of Q6 for object of attack.Further, as shown in Fig. 9 (C), when opponent character is 1 row, be equipped with " player role of bow with the opponent character in prostatitis (in the past number first row) most in longitudinal direction for object of attack.Namely when player role is positioned at P2, to be positioned at the opponent character of Q2 for object of attack.Further, when player role is positioned at P1, to be positioned at the opponent character of Q1 for object of attack.Further, when player role is positioned at P3, to be positioned at the opponent character of Q3 for object of attack.
(5) other
Further, in the present embodiment, as shown in Figure 6, to various parameter and information such as player role setting muscle power value, attack, phylactic power defensive powers, the undated parameter according to game processing such as attacks.
Further, in the present embodiment, the quantity fighting the player role of game of can entering a war one is set to more than 3 less than 8, but the quantity fighting the player role of game of can entering a war one also can be 2.
Further, in the present embodiment, also can be set to and before battle game starts, multiple player roles of belligerent battle game can be selected in advance from the spendable multiple player role of player (such as 20 player roles).Further, also can be the input information based on player, player can change the equipment of spendable each player role.
The explanation of 3.3 opponent character
(1) configuration of opponent character
In the present embodiment, as shown in Fig. 5 (A) ~ (C), in a battle game, three opponent character are at least made to participate in.Such as shown in Fig. 5 (A) ~ (C), in the prescribed direction (horizontal, horizontal direction) of picture, relatively configure 1 row, 3 opponent character (such as opponent character QA, QB, QC) with player role.In addition, in the present embodiment, determine the allocation position of opponent character when playing and starting, only otherwise occur vacancy then allocation position fix.
In the present embodiment, when making the opponent character of more than 4 participate in, as shown in Figure 10 (A), configuration opponent character is at upper configuration 1 row 3 of transverse direction (horizontal direction), in multiple row.Namely longitudinal direction also configures opponent character.Such as on first row, configure opponent character QA, QB, QC, secondary series configures opponent character QD, QE, QF, the 3rd row configure opponent character QG, QH, QI.In addition, opponent character with near the direction of player role for front (first row).
Further, in the present embodiment, eliminate and attacked by player role the opponent character that muscle power value becomes 0.Such as, when eliminating the opponent character QA shown in Figure 10 (A), as shown in Figure 10 (B), opponent character later for secondary series is moved to front and configures again.Afterwards, then when adding other opponent character QJ, as shown in Figure 10 (C), opponent character QJ is configured to the place producing vacancy.
In addition, in the present embodiment, in a battle game, making the opponent character of specified quantity (such as 20) participate in advance, when there is no the opponent character added, successively opponent character being configured in anterior position again.Such as, as shown in Figure 11 (A), when opponent character QH is positioned at the 3rd row, when secondary series is had vacant position, as shown in Figure 11 (B), opponent character QH is moved to front and configures again.Further, as shown in Figure 11 (C), when opponent character QF, QG are positioned at the 3rd row, when secondary series having a vacancy, as shown in Figure 11 (D), the opponent character QG near vacancy is moved to front and configures again.
As mentioned above, in the present embodiment, the opponent character attended a game at least is configured to be filled in front.
In addition, in opponent character, first three columns can become object of attack, so determine the allocation position of first three columns, but also similarly can determine the allocation position that the 4th row are later.
Further, as shown in Figure 4, in the present embodiment, do not show the opponent character that secondary series is later, but can object of attack be become due to secondary series, tertial opponent character, so the opponent character of one, two, three row also can be shown.
(2) attribute
In the present embodiment, as shown in figure 12, the attribute of each opponent character is preset.In the present embodiment, set the attribute of opponent character as any one in " fire ", " water ", " wood " in the same manner as player role, show opponent character with the color corresponding with the attribute that this opponent character sets.
(3) equip
Further, in the present embodiment, as shown in figure 12, the equipment of opponent character is preset before the start of the game.
The equipment of present embodiment is such as multiple kinds of " sword ", " rifle ", " shield ", " hammer ", " cane ", " bow ", according to each equipment, determines the object of attack of the allocation position based on opponent character.In addition, in the present embodiment, as shown in Figure 4, simple display and the equipment corresponding to each opponent character.
Figure 13 (A) illustrates the object of attack of the opponent character being equipped with " sword ".The opponent character being equipped with " sword " goes up 1 relative player role for object of attack with longitudinal direction.Namely when opponent character is positioned at Q2, to be positioned at the player role of P2 for object of attack.Further, when opponent character is positioned at Q1, to be positioned at the player role of P1 for object of attack.Further, when opponent character is positioned at Q3, to be positioned at the player role of P3 for object of attack.
Figure 13 (B) (C) illustrates the object of attack of the player role being equipped with " rifle ".The opponent character being equipped with " rifle " be positioned in the past number formulary secondary series time, as shown in Figure 13 (B), with the player role of 1 in longitudinal direction for object of attack, and its attack is 0.75 times.Namely, when opponent character is positioned at Q5, to be positioned at the player role of P2 for object of attack, attack is 0.75 times.Further, when opponent character is positioned at Q4, to be positioned at the player role of P1 for object of attack, attack is 0.75 times.Further, when opponent character is positioned at Q6, to be positioned at the player role of P3 for object of attack, attack is 0.75 times.
And then, when the opponent character being equipped with " rifle " is positioned at most prostatitis (in the past number formulary first row), as shown in Figure 13 (C), with 1 longitudinally relative player role for object of attack, its attack is 1 times, controls the power grow of foremost opponent character attack.Namely when opponent character is positioned at Q2, to be positioned at the player role of P2 for object of attack.Further, when opponent character is positioned at Q1, to be positioned at the player role of P1 for object of attack.Further, when opponent character is positioned at Q3, to be positioned at the player role of P3 for object of attack.
Figure 14 (A) illustrates the object of attack of the opponent character being equipped with " shield ".The opponent character being equipped with " shield " with 3 attack player roles for object of attack.Namely when opponent character is positioned at Q2, to be positioned at the player role of P1, P2, P3 for object of attack.Further, when opponent character is positioned at Q1, to be positioned at the player role of P1, P2, P3 for object of attack.Further, when opponent character is positioned at Q3, to be positioned at the player role of P1, P2, P3 for object of attack.
Figure 14 (B) illustrates the object of attack of the player role being equipped with " hammer ".The opponent character being equipped with " hammer " with longitudinally upper relative 1 and 1 relative with in this longitudinal direction adjacent player role for object of attack.Be 1 times to the attack of relative 1 player role, the attack of adjacent player role is 0.5 times.
Namely when opponent character is positioned at Q2, to be positioned at the player role of P1, P2, P3 for object of attack, the player role being positioned at P2 is the attack of 1 times, and the player role being positioned at P1, P3 is the attack of 0.5 times.Further, when opponent character is positioned at Q1, to be positioned at the player role of P1, P2 for object of attack, the player role being positioned at P1 is the attack of 1 times, and the player role being positioned at P2 is the attack of 0.5 times.Further, when opponent character is positioned at Q3, to be positioned at the player role of P2, P3 for object of attack, the player role being positioned at P3 is the attack of 1 times, and the player role being positioned at P2 is the attack of 0.5 times.
Figure 14 (C) illustrates the object of attack of the opponent character being equipped with " cane ".The opponent character being equipped with " cane " with whole three attack player roles for object of attack.Namely when opponent character is arranged in any one position of Q1 ~ Q9, to be positioned at the player role of P1, P2, P3 for object of attack.
Figure 15 (A) (B) (C) illustrates the object of attack of the opponent character being equipped with " bow ".As shown in Figure 15 (A) (B) (C), be equipped with the opponent character of " bow " using the player role of longitudinal direction as object of attack.Namely when opponent character is positioned at Q8, Q5, Q2, to be positioned at the player role of P2 for object of attack.Further, when opponent character is positioned at Q7, Q4, Q1, to be positioned at the player role of P1 for object of attack.Further, when opponent character is positioned at Q9, Q6, Q3, to be positioned at the player role of P3 for object of attack.
(4) other
Further, in the present embodiment, as shown in Figure 12 (A) (B), to various parameter and information such as opponent character setting muscle power values, according to the game processing undated parameter of attack etc.
(5) explanation of large strange (ボ ス) role
In addition, in the present embodiment, also the strange greatly role in opponent character with multiple attack position can be configured in the first viewing area A1 as opponent character.Such as also can show 1 strange greatly role as opponent finally belligerent in battle game.
Such as, as shown in figure 16, strange greatly role has 2 component Rs A, RB, these positions are oppositely disposed with any one of player role being arranged in specific region SA.In figure 16, strange greatly role BOSS is positioned at central relative with player role PB.Further, component R A is relative with player role PA, component R B is relative with player role PC.
The configuration of component R A, RB of strange greatly role also can change in every bout.Such as also can be set in the first leg and second leg of opponent character, component R A changes to the right side from a left side, and component R B changes to a left side from the right side.Even if i.e. 1 strange greatly role, owing to having 2 positions, so control as configuration 2 positions and 1 strange greatly role on row, the object of attack of row arranges three.
In addition, in the present embodiment, both the strange greatly role not attacking position can be set to object of attack, also can there is the strange greatly role at the attack position with more than 3.When the attack position of strange greatly role exists more than 3, also can determine the allocation position attacking position and strange greatly role in ground in multiple row, so that row have three objects of attack.
Further, as shown in Figure 12 (B), also attribute, equipment, muscle power value, attack, phylactic power defensive power etc. are set to component R A, RB in the same manner as opponent character.Namely each position of strange greatly role, strange greatly role is same with common opponent character configures, and determines object of attack based on allocation position.Further, each position of strange greatly role, strange greatly role also can become the object of attack of player role.
3.4 game processing
(1) process of battle game
Then, the process that the battle of present embodiment is played is described.In the present embodiment, process, thus be once input as a unit with player, carry out battle game using this unit as bout (unit is carried out in game).
Such as, in the bout of player, carry out the input of the multiple player role of disposable selection attack, this attack opponent character offensive attack of multiple player role to object of attack.As mentioned above, attack and determine based on the equipment corresponding with player role by the object of attack of multiple player role.Namely attack process is carried out to the opponent character of the object of attack based on the allocation position corresponding with player role.
Further, in the present embodiment, also can be set in the bout of player, increase not by disposable be elected to be attack be worth by the muscle power of other player roles of multiple player role.Such as the muscle power value of disposable other player roles chosen is not being added the amount of the setting amount of 25% (the such as largest body force value).Player attacks by the muscle power value of the player role beyond multiple player role owing to if doing so can increase, so can the strategy of mixing carry out game and determine to make the muscle power of which player role reply.
Further, in the present embodiment, also in the bout of player, the input setup times of player can be limited.Such as also when the moment of operating of contacts from player (touch operation) starts through official hour restriction (such as 3 seconds), the attack process for not carrying out player can be controlled, but proceeds to second leg.Further, during input requirements time to player, also can attack be weakened.Such as also can control according to elapsed time the moment starting operating of contacts from player the attack weakening attack player role.
Further, in the present embodiment, both can be set to after player performs the rounds of regulation, to the bout of opponent character, the bout of the bout and opponent character that also can be set to player alternately arrives.
Further, in the present embodiment, in the bout of opponent character, based on the equipment corresponding with opponent character, determine the player role of object of attack.Namely attack process is carried out to the player role of the object of attack based on the allocation position corresponding with opponent character.
Further, in the present embodiment, be worth deciding based on the muscle power value (HP value) of player role and the muscle power of opponent character.Namely during player role offensive attack, cut the phylactic power defensive power of the opponent character of object of attack from the attack of player role, the value (infringement power) subtracted is deducted from the muscle power value of this opponent character.Further, during opponent character offensive attack, cut the phylactic power defensive power of the player role of object of attack from the attack of opponent character, the value (infringement power) subtracted is deducted from the muscle power value of this player role.
In the present embodiment, the role that muscle power value reaches zero eliminates from game picture (gamespace).Afterwards, remaining more than 3 at player role number, and when the muscle power value of all opponent character becomes 0 (when all opponent character are eliminated), be judged as player's triumph, opponent character failure.On the other hand, have more than 1 to deposit in case at opponent character, player role number first becomes less than 2, be then judged as player's failure, opponent character is won.
In addition, judge that triumph also decides by various process.Such as also add up to by the muscle power value of more all player roles and the muscle power value of all opponent character adds up to, the side that the aggregate value of muscle power value first reaches 0 is that loser, the opposing party judge for victor.
Further, in the present embodiment, as shown in Figure 4, the muscle power value groove of the muscle power value (HP value) of each role also can be represented in the display of the vicinity of each role (opponent character, player role).
Have again, in the present embodiment, with strange greatly role beyond opponent character to wartime, the quantity of opponent character becomes less than 2, when there is not the opponent character relative with 1 or 2 attack player roles, control as this attack player role does not carry out attack process.In this case, be set to attack player role that display do not exist relative opponent character to support and there is the image of the attack player role of relative opponent character.
(2) based on the attack process of attribute
Further, in the present embodiment, as shown in Figure 4, the special-effect groove SG representing the parameter value that special-effect is correlated with can also be shown.
In the present embodiment, when the player role meeting " fire " has attacked the opponent character of " wood ", when the player role of " wood " has attacked the opponent character of " water ", in any one situation when the player role of " water " has attacked the opponent character of " fire ", the attack carrying out player role becomes 1.5 times, and makes special-effect groove SG increase by the process of 1.
Afterwards, also can be set to and start special attacks process (the attack process that unique skill is relevant) when special-effect groove SG reaches more than setting (such as more than 10).Such as also can be set in special attacks, no matter why, all make the player role be configured in the A2 of viewing area move a configuration amount, all player roles carry out attack process in the input of player.Such as shown in Fig. 5 (A), player role PA, PB, PC carry out attack process, and then, as shown in Fig. 5 (B), make a player role mobile configuration amount counterclockwise, player role PB, PC, PD carry out attack process.Then, make a player role mobile configuration amount counterclockwise, player role PC, PD, PF carry out attack process, final until again return the state of Fig. 5 (A), make player role move a configuration amount successively and carry out attack process.Like this, battle Zhuan Condition can advantageously be promoted concerning player by carrying out special attacks process.
(3) with the battle process of strange greatly role
Then, the process that the battle of the strange greatly role with present embodiment is played is described.In the present embodiment, as shown in figure 16, the game fought with strange greatly role is also provided.In the present embodiment, both can make the battle game that is fought game and is just strange greatly role, also may be provided in combination in a battle game have with strange greatly role beyond the battle of multiple opponent character and the game of the battle with strange greatly role.
In the present embodiment, player role will be won, and at player role number more than 3 under Zhuan Condition, condition is the muscle power value vanishing making the muscle power value vanishing at each position of strange greatly role and make strange greatly role.
In the present embodiment, such as shown in figure 16, in the bout of player, carry out the input of disposable selection attack with multiple player role PA, PB, PC, to each this attack multiple player role PA, PB, PC, cut the strange greatly role BOSS of object of attack or each phylactic power defensive power attacking position RA, RB from the attack of player role, the value subtracted (infringement power) is deducted from the strange greatly role BOSS of object of attack or each attack the muscle power value of position RA, RB.
In addition, when becoming the bout of opponent character, from the attack of strange greatly role, each component R A, RB, cutting the phylactic power defensive power of the player role of object of attack, the value subtracted (infringement power) is deducted from the muscle power value of this player role.
Further, in the present embodiment, as shown in figure 16, show greatly strange role time, represent the muscle power value groove of muscle power value of strange greatly role in central authorities' display of strange greatly role, near each component R A, RB, show the muscle power value groove of the muscle power value representing each position.
Further, in the present embodiment, as shown in figure 16, with strange greatly role to also showing special-effect groove SG wartime.In the present embodiment, when the player role of " fire " attacks the position of the strange greatly role of " wood " or strange greatly role, when the player role of " wood " attacks the position of the strange greatly role of " water " or strange greatly role, in any one situation in when the player role of " water " attacks the position of the strange greatly role of " fire " or strange greatly role, carry out the process making this special-effect groove SG increase by 1.Further, when special-effect groove SG reaches more than setting (such as more than 10), special attacks process (the attack process that unique skill is relevant) is started.
In addition, in the battle process of strange greatly role, also can not exist towards the position of attack player role or greatly strange role time, control this attack player role and do not attack, and show the image that this attack player role supports other attack player roles.
(4) display is identified
In the present embodiment, although multiple player roles of the disposable selection of player are attacked, because object of attack is different according to equipment, so there is the situation that player is difficult to the object of attack identifying player role instantaneously.
Then, in the present embodiment, as shown in figure 17, in the touch operation process of player, identify that display is positioned at the opponent character of the object of attack of the attack player role of specific region SA.
In the present embodiment, as shown in figure 17, to the mark of each opponent character configuration impersonation attack player role (in the example of Figure 17, being round dot mark), identification display is carried out by this mark.Represent non-attack object when identification color is white, when identification color is black, represent it is object of attack.
Such as in the example of Figure 17, opponent character QA when player role PA represents object of attack with dotted line and stain.Further, in the example of Figure 17, with dotted line and stain, player role PB represents that object of attack is opponent character QB.With dotted line and stain, player role PC represents that object of attack is opponent character QA, QB, QC.
Have again, in the present embodiment, although carry out attack process based on attribute, but due to player role compare opponent character there is the attribute of favourable (stronger) time, attack becomes 1.5 times, and then special-effect groove SG also increases, preferably carry out identification display so have to compare when opponent character has the player role of the attribute of favourable (stronger).
Then, in the present embodiment, as shown in figure 17, in the touch operation process of player, the player role being positioned at specific region SA carries out identification display when the opponent character comparing object of attack has favourable attribute.
In the present embodiment, as shown in figure 17, to the mark of each opponent character configuration impersonation attack player role (in the example of Figure 17, round dot mark), mark is when flashing while affecting (do not show) means it is not favourable attribute, and when mark is flashed, (when display affects) is meant to be favourable attribute.
Such as, in the example of Figure 17, the opponent character QA with " fire " attribute comparing object of attack due to player role PA is favourable " water " attribute, so stain flashes, carries out representing favourable identification display.Further, in the example of Figure 17, the opponent character QB with " water " attribute comparing object of attack due to player role PB is favourable " wood " attribute, so stain flashes, carries out representing favourable identification display.Further, in the example of Figure 17, the opponent character QC with " wood " attribute comparing object of attack due to player role PC is favourable " fire " attribute, so flash for opponent character QC stain, carries out representing favourable identification display.In addition, because player role PC does not have stronger attribute, so stain does not flash relative to opponent character QA, QB of other objects of attack.
So, in the present embodiment, due in the touch operation process of player, identify display object of attack, and the identification display carried out when the player role being positioned at specific region RA has favourable attribute, so can experimental mistake on one side, player can carry out the selection of disposable selection attack player role.
In addition, as shown in figure 18, in the battle with strange greatly role, also identify and be presented in the touch operation process of player, be positioned at the opponent character of the object of attack of the player role of specific region SA.
In the present embodiment, as shown in figure 18, to the mark (in the example of Figure 18, being round dot mark) that strange greatly role BOSS and each component R A, RB configure impersonation attack player role, identification display is carried out by this mark.When identification color is white, is set to non-attack object, when identification color is black, is set to object of attack.
Such as, in the example of Figure 18, with dotted line and stain, player role PA represents that object of attack is the component R A of strange greatly role BOSS.Further, in the example of Figure 18, with dotted line and stain, player role PB represents that object of attack is strange greatly role BOSS.With dotted line and stain, player role PC represents that object of attack is the component R B of the component R A of strange greatly role BOSS, strange greatly role BOSS, strange greatly role BOSS.
Further, in the present embodiment, as shown in figure 18, in the touch operation process of player, the player role being positioned at specific region SA compares the strange greatly role of object of attack or other positions when having favourable attribute, carries out identification display.
In the present embodiment, as shown in figure 18, the mark (being round dot mark in the example of Figure 18) of configuring impersonation attack player role to strange greatly role BOSS and each component R A, RB, mark is when flashing while affecting (do not show) means it is not favourable attribute, and when mark is flashed, (when display affects) is meant to be favourable attribute.
Such as, in the example of Figure 18, the component R A with the strange greatly role of " wood " attribute comparing object of attack due to player role PA is not favourable attribute, so stain does not flash.Further, in the example of Figure 18, the strange greatly role BOSS with " wood " attribute comparing object of attack due to player role PB is not favourable attribute, so stain does not flash.Have again, in the example of Figure 18, due to player role PC compare the component R A with the strange greatly role of " wood " attribute of object of attack, strange greatly role BOSS, the component R B of strange greatly role has favourable " fire " attribute, so flash component R A, strange greatly role BOSS, component R B stain, carry out representing favourable identification display.
The flow process of 3.5 process
Then, the flow chart of Figure 19 is used to be described the process of present embodiment example.First, when battle game starts, carry out configuring opponent character in the A1 of viewing area, configure the process (step S1) of player role at viewing area A2.Then, to (Y of step S2) during the bout of player, judged whether operating of contacts input (whether detecting operating of contacts input) (step S3), when having operating of contacts to input, (Y of step S3) carries out the movement (step S4) of each player role.Such as, to slide in the form of a ring according to operational ton the mobile process of allocation position of each player role.
Afterwards, judge whether operating of contacts input finishes (step S5), at the end of operating of contacts input not, (N of step S5) continues the movement of each player role.
On the other hand, during operating of contacts end of input (Y of step S5), receive disposable select not detecting that moment that operating of contacts inputs is positioned at the selection (step S6) of player role as attack player role of specific region SA, carry out the attack process (step S7) of attack player role.
Afterwards, judge whether that body force value is the opponent character (step S8) of 0, when body force value is not the opponent character of 0, (N of step S8) returns step S2.
On the other hand, when body force value is the opponent character of 0 (Y of step S8), carry out eliminating the process (step S9) that muscle power value is the opponent character of 0.
Further, (N of step S2) becomes the bout of opponent character when not being the bout of player.Namely carry out the attack process (step S11) of opponent character, judge whether that body force value is the player role (step S12) of 0, when being the player role of 0 not having physical value, (N of step S12) returns step S2.
On the other hand, when body force value is the player role of 0 (Y of step S12), carry out eliminating the process (step S13) that muscle power value is the player role of 0.
Afterwards, judge victory or defeat whether fixed (step S10), time difficult to foretell which side would win, (N of step S10) returns step S2, and when The game is set, (Y of step S10) ends process.
4. variation
The present invention not limited by content illustrated in above-mentioned embodiment, can implement various distortion.The term such as, quoted as the term of broad sense or synonym in the record of description or accompanying drawing, in description or accompanying drawing, other also can be replaced the term of broad sense or synonym in recording.
In the present embodiment, the player role of the friend with friend relation also can be made to add in game fight as the player role of oneself.
Further, in the present embodiment, also can be set to special attacks process (technical ability attacks process) is performed when rounds exceed stipulated number for each role (each player role, opponent character).
Further, in the present embodiment, the attribute of light (yellow), dark (purple) also can be added in fire (redness), water (blueness), wood (green) three attribute.
Further, in the present embodiment, also can set rank to each role, along with the value of the rank increasing each role is carried out in game.
Description of reference numerals
10 terminals, 20 servers, 100 handling parts, 110 opponent character configuration sections, 112 player role configuration sections, 114 acceptance divisions, 116 display control units, 118 game processing portions, 119 communication control units, 120 image production parts, 130 sound generating units, 160 input parts, 162 test sections, 170 storage parts, 172 main storage portion, 173 Player Character Information, 174 opponent character information, 180 information storage mediums, 190 display parts, 192 audio output units, 196 communication units, 200 handling parts, 210 network settings portions, 211 communication control units, 214 game control unit, 270 storage parts, 272 main storage portion, 260 storage units, 280 information storage mediums, 296 communication units.

Claims (10)

1. carry out a terminal for the game processing making multiple player role and the battle of multiple opponent character, the feature of described terminal is: comprise:
Opponent character configuration section, it carries out the process configuring multiple opponent character in the first viewing area of game picture in the prescribed direction;
Player role configuration section, it carries out putting in order by predetermined, configures the process of multiple player role in the second viewing area of described game picture in the form of a ring;
Acceptance division, it carries out based on the input information from input part, receives the process selected from the multiple player roles be configured in the second viewing area and attack with the selection of multiple player role; And
Game processing portion, it carries out the game processing that multiple opponent character and described attack are fought with multiple player role;
Described acceptance division is by while put in order while make the multiple player roles be configured in described second viewing area move in the form of a ring described in maintaining based on the input information from described input part, thus reception is disposable from described multiple player role selects continuously arranged multiple player role as the selection of described attack with multiple player role.
2. terminal according to claim 1, is characterized in that:
Described player role configuration section arranges specific region in described second viewing area, in this specific region, configure multiple player role,
Described acceptance division receive from the multiple player roles be configured in described second viewing area disposable select be parked in described specific region based on the input information from described input part multiple player roles as the selection of described attack with multiple player role.
3. terminal according to claim 2, is characterized in that:
Also comprise display control unit, it, being configured in the moving process of the multiple player roles in described second viewing area based on the input information from described input part, carries out identifying that display is positioned at the control of the opponent character of the object of attack of each player role of described specific region.
4. the terminal according to Claims 2 or 3, is characterized in that:
To described player role and described opponent character preset attribute,
Also comprise display control unit, it is being configured in the moving process of the multiple player roles in described second viewing area based on the input information from described input part, when the attribute that the described attribute being positioned at each player role of specific region compares opponent character is favourable, carry out the control identifying display.
5., according to the terminal in claims 1 to 3 described in any one, it is characterized in that:
To described player role, preset the object of attack of the allocation position based on this player role,
Described game processing portion, to the opponent character being configured to the object of attack of the allocation position based on this player role for described attack with multiple player role respectively, carries out the attack process of this player role.
6., according to the terminal in claims 1 to 3 described in any one, it is characterized in that:
To described player role and described opponent character preset attribute,
Described game processing portion carries out the attack process of this player role respectively based on the attribute of the opponent character of the attribute of this player role and the object of attack of this player role with multiple player role to described attack.
7., according to the terminal in claims 1 to 3 described in any one, it is characterized in that:
Described opponent character configuration section configures multiple opponent character further in described first viewing area on the direction orthogonal with described prescribed direction.
8., according to the terminal in claims 1 to 3 described in any one, it is characterized in that:
The multiple player role of described attack is configured in described second viewing area in the mode opposed with described multiple opponent character by described player role configuration section.
9., according to the terminal in claims 1 to 3 described in any one, it is characterized in that:
Described game processing portion makes the muscle power value of the player role of the disposable described attack selected beyond multiple player role increase.
10. a server, it is connected with terminal by network, and carry out the game processing making multiple player role and the battle of multiple opponent character, the feature of described server is: also comprise:
Opponent character configuration section, it carries out the process configuring multiple opponent character in the first viewing area of game picture in the prescribed direction;
Player role configuration section, it carries out putting in order by predetermined, configures the process of multiple player role in the second viewing area of described game picture in the form of a ring;
Acceptance division, it carries out based on the input information from described terminal, receives the process selected from the multiple player roles be configured in the second viewing area and attack with the selection of multiple player role; And
Game processing portion, it carries out the game processing that multiple opponent character and described attack are fought with multiple player role;
Described acceptance division by while put in order while make the multiple player roles be configured in described second viewing area move in the form of a ring based on the input information carrying out self terminal described in maintaining, thus receives and from described multiple player role, selects continuously arranged multiple player role as the selection of described attack with multiple player role.
CN201410674858.6A 2013-11-27 2014-11-21 Terminal and server Active CN104667529B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910915053.9A CN110624242B (en) 2013-11-27 2014-11-21 Terminal and server

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2013245060A JP6342649B2 (en) 2013-11-27 2013-11-27 Program, terminal and server
JP2013-245060 2013-11-27

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CN201910915053.9A Division CN110624242B (en) 2013-11-27 2014-11-21 Terminal and server

Publications (2)

Publication Number Publication Date
CN104667529A true CN104667529A (en) 2015-06-03
CN104667529B CN104667529B (en) 2019-11-01

Family

ID=53303444

Family Applications (2)

Application Number Title Priority Date Filing Date
CN201410674858.6A Active CN104667529B (en) 2013-11-27 2014-11-21 Terminal and server
CN201910915053.9A Active CN110624242B (en) 2013-11-27 2014-11-21 Terminal and server

Family Applications After (1)

Application Number Title Priority Date Filing Date
CN201910915053.9A Active CN110624242B (en) 2013-11-27 2014-11-21 Terminal and server

Country Status (2)

Country Link
JP (1) JP6342649B2 (en)
CN (2) CN104667529B (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105338081A (en) * 2015-10-29 2016-02-17 网易(杭州)网络有限公司 Data processing method and system of turn-based games, client end and server end
CN108261764A (en) * 2017-12-22 2018-07-10 福建省天奕网络科技有限公司 Strange method and terminal are beaten in a kind of automation pathfinding
CN109200577A (en) * 2017-06-30 2019-01-15 株式会社光荣特库摩游戏 Terminal installation and control program
CN109996589A (en) * 2016-09-02 2019-07-09 伽玛菲斯股份有限公司 Battle game provides device and method
CN110393915A (en) * 2019-07-26 2019-11-01 成都龙渊网络科技有限公司 A kind of method and apparatus executing user's operation on touching terminal
CN111957049A (en) * 2019-09-09 2020-11-20 株式会社万代 Storage medium, information processing device, and game system

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6649785B2 (en) * 2016-02-05 2020-02-19 株式会社バンダイ Game device, program and game system
JP7350950B2 (en) * 2021-09-02 2023-09-26 株式会社あかつき Game system, game program and data processing method
JP7126595B1 (en) 2021-09-02 2022-08-26 株式会社あかつき Game system, game program and data processing method
JP7242948B1 (en) 2022-08-16 2023-03-20 株式会社あかつき Game system, game program and data processing method

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006095334A (en) * 2005-12-26 2006-04-13 Namco Ltd Game machine and information storage medium
GB2430386A (en) * 2005-09-26 2007-03-28 All In 1 Products Ltd Electronic games apparatus
JP2007260012A (en) * 2006-03-28 2007-10-11 Namco Bandai Games Inc Program, information storage medium and game apparatus
JP2013208373A (en) * 2012-03-30 2013-10-10 Namco Bandai Games Inc Program, information storage medium, and server

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4159491B2 (en) * 2004-02-23 2008-10-01 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
JP2006026142A (en) * 2004-07-16 2006-02-02 Aruze Corp Game system
JP2007014457A (en) * 2005-07-06 2007-01-25 Sega Corp Video game control program and video game apparatus
JP3949702B1 (en) * 2006-03-27 2007-07-25 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME PROCESSING METHOD, AND PROGRAM
JP4671196B2 (en) * 2006-10-31 2011-04-13 株式会社スクウェア・エニックス NETWORK GAME SYSTEM, NETWORK GAME TERMINAL DEVICE, GAME SCREEN DISPLAY METHOD, PROGRAM, AND RECORDING MEDIUM
JP4156648B2 (en) * 2006-12-11 2008-09-24 株式会社スクウェア・エニックス GAME DEVICE, GAME PROGRESSING METHOD, PROGRAM, AND RECORDING MEDIUM
JP4376292B2 (en) * 2008-03-24 2009-12-02 株式会社コナミデジタルエンタテインメント Instruction content determination apparatus, instruction content determination method, and program
JP4477075B2 (en) * 2008-06-27 2010-06-09 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME PROCESSING METHOD, AND PROGRAM
JP2010017395A (en) * 2008-07-11 2010-01-28 Namco Bandai Games Inc Program, information storage medium, and game machine
JP5602115B2 (en) * 2011-09-09 2014-10-08 株式会社ソニー・コンピュータエンタテインメント GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM
JP2013059569A (en) * 2011-09-14 2013-04-04 Namco Bandai Games Inc Program, information storage medium, electronic equipment, server, and system
JP5622704B2 (en) * 2011-10-21 2014-11-12 株式会社リアルスタイル Program, information storage medium, image generation system, server, and game providing method

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2430386A (en) * 2005-09-26 2007-03-28 All In 1 Products Ltd Electronic games apparatus
JP2006095334A (en) * 2005-12-26 2006-04-13 Namco Ltd Game machine and information storage medium
JP2007260012A (en) * 2006-03-28 2007-10-11 Namco Bandai Games Inc Program, information storage medium and game apparatus
JP2013208373A (en) * 2012-03-30 2013-10-10 Namco Bandai Games Inc Program, information storage medium, and server

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105338081A (en) * 2015-10-29 2016-02-17 网易(杭州)网络有限公司 Data processing method and system of turn-based games, client end and server end
CN105338081B (en) * 2015-10-29 2019-03-01 网易(杭州)网络有限公司 Data processing method, system, client and the server end of turn-based game
CN109996589A (en) * 2016-09-02 2019-07-09 伽玛菲斯股份有限公司 Battle game provides device and method
US11628370B2 (en) 2016-09-02 2023-04-18 Neowiz Combat game providing device and method
CN109200577A (en) * 2017-06-30 2019-01-15 株式会社光荣特库摩游戏 Terminal installation and control program
CN108261764A (en) * 2017-12-22 2018-07-10 福建省天奕网络科技有限公司 Strange method and terminal are beaten in a kind of automation pathfinding
CN110393915A (en) * 2019-07-26 2019-11-01 成都龙渊网络科技有限公司 A kind of method and apparatus executing user's operation on touching terminal
CN111957049A (en) * 2019-09-09 2020-11-20 株式会社万代 Storage medium, information processing device, and game system
CN111957049B (en) * 2019-09-09 2024-05-28 株式会社万代 Storage medium, information processing device, and game system

Also Published As

Publication number Publication date
JP2015100620A (en) 2015-06-04
CN104667529B (en) 2019-11-01
JP6342649B2 (en) 2018-06-13
CN110624242B (en) 2022-12-13
CN110624242A (en) 2019-12-31

Similar Documents

Publication Publication Date Title
CN104667529A (en) Terminal and server
US10421019B2 (en) System and method for enabling players to participate in asynchronous, competitive challenges
JP6400442B2 (en) Game system and server
JP6475940B2 (en) Program and game device
US20160193533A1 (en) Information storage medium and terminal
EP3565649A1 (en) User analysis system and method
JP6381929B2 (en) Game system
JP2022019979A (en) Game program, and game system
JP6069637B2 (en) Game machine, control method and computer program used therefor
JP2019209103A (en) Game program, game method, and information processing device
JP6984112B2 (en) Game programs and game systems
WO2023226565A1 (en) Virtual character tracing method and apparatus, storage medium, device and program product
JP6686217B1 (en) Game system, program and information processing device
CN112138379A (en) Interaction method and device between different application modes and storage medium
JP5414925B1 (en) GAME SERVER, GAME CONTROL METHOD, GAME SYSTEM, GAME PROGRAM, AND RECORDING MEDIUM
JP6346654B1 (en) Game system
JP2016135174A (en) Program and terminal
JP6564907B2 (en) Game system
JP6920090B2 (en) Program and game system
JP6385256B2 (en) Program and terminal
JP6605656B2 (en) Program, terminal and server
JP2019208920A (en) Game program, game method, and information processing device
JP7394176B2 (en) Game system, server and game execution method
WO2024067009A1 (en) Virtual character display method and apparatus, and storage medium and electronic device
JP6941461B2 (en) Program and game system

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
CB02 Change of applicant information

Address after: Japan Tokyo port, 37 No. 8 Chicago

Applicant after: BANDAI NAMCO ENTERTAINMENT INC.

Address before: Tokyo, Japan, Japan

Applicant before: Namco Bandai Games Inc.

COR Change of bibliographic data
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant