CN112138379A - Interaction method and device between different application modes and storage medium - Google Patents

Interaction method and device between different application modes and storage medium Download PDF

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Publication number
CN112138379A
CN112138379A CN202011027261.4A CN202011027261A CN112138379A CN 112138379 A CN112138379 A CN 112138379A CN 202011027261 A CN202011027261 A CN 202011027261A CN 112138379 A CN112138379 A CN 112138379A
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application
virtual
target
application mode
interactive operation
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CN202011027261.4A
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CN112138379B (en
Inventor
周岷科
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Abstract

The invention discloses an interaction method and device among different application modes and a storage medium. Wherein, the method comprises the following steps: acquiring a first interactive operation executed by acquiring a target account in a target game application, wherein the target game application comprises a first application mode and a second application mode; responding to the first interactive operation, entering a first application mode in the target game application, and displaying a game picture in the first application mode, wherein a first event is set in the first application mode by the target game application; acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event; and under the condition that the first execution result meets a first preset condition, configuring the first virtual prop to the target account. The invention solves the technical problem of higher operation complexity caused by weaker interaction degree among different application modes.

Description

Interaction method and device between different application modes and storage medium
Technical Field
The invention relates to the field of computers, in particular to an interaction method and device among different application modes and a storage medium.
Background
Many game application modes are often configured in game applications to enrich game content and attract more user players to participate. However, there is little information interaction between different types of game application modes, such as virtual items available in game application mode a, which can only be used in game mode a, but not in game mode B. Similarly, the virtual item obtained in game application mode B can be used only in game mode B, and cannot be used in game mode a. Thus, after the user player switches between different game application modes, the user player needs to perform additional operations to acquire the virtual item that has been obtained in the last game application mode. That is, since interaction between different application modes is not possible, the complexity of operations to be performed by a user player is increased, and the overall game experience of the user player is greatly affected.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides an interaction method and device among different application modes and a storage medium, which at least solve the technical problem of higher operation complexity caused by weaker interaction degree among different application modes.
According to an aspect of the embodiments of the present invention, there is provided an interaction method between different application modes, including: acquiring a first interactive operation executed by a target account in a target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises the first application mode and a second application mode; responding to the first interactive operation, entering the first application mode in the target game application, and displaying a game picture in the first application mode, wherein the target game application is provided with a first event in the first application mode; acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event; and under the condition that the first execution result meets a first preset condition, configuring a first virtual item to the target account, wherein the first virtual item is a virtual item allowed to be used in the second application mode.
According to another aspect of the embodiments of the present invention, there is also provided an interaction apparatus between different application modes, including: an execution unit, configured to acquire a first interactive operation executed by a target account in a target game application, where the first interactive operation is used to request to enter a first application mode of the target game application, and the target game application includes the first application mode and a second application mode; a first response unit, configured to enter the first application mode in the target game application in response to the first interactive operation, and display a game screen in the first application mode, where the target game application is provided with a first event in the first application mode; an obtaining unit, configured to obtain a second interactive operation executed by the target account in an execution process of the first event, and obtain a first execution result of the first event; a configuration unit, configured to configure a first virtual item to the target account when the first execution result satisfies a first predetermined condition, where the first virtual item is a virtual item allowed to be used in the second application mode.
According to another aspect of the embodiments of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, wherein the computer program is configured to execute the method for interacting between different application modes when the computer program is executed.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the method for interacting between different application modes through the computer program.
In the embodiment of the present invention, a first interactive operation executed by a target account is acquired in a target game application, where the first interactive operation is used to request to enter a first application mode of the target game application, and the target game application includes the first application mode and a second application mode; responding to the first interactive operation, entering the first application mode in the target game application, and displaying a game picture in the first application mode, wherein the target game application is provided with a first event in the first application mode; acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event; and under the condition that the first execution result meets a first preset condition, configuring a first virtual prop to the target account, wherein the first virtual prop is a virtual prop which is allowed to be used in the second application mode, and the purpose of providing more interactive modes among different application modes is achieved by utilizing the mode that the virtual prop obtained in the first application mode can be used in the second application mode, so that the technical effect of improving the interactive degree among different application modes is achieved, and the technical problem that the operation complexity is higher due to the fact that the interactive degree among different application modes is weaker is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment for an alternative method of interaction between different application modes, according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a flow chart of an alternative method of interaction between different application modes in accordance with an embodiment of the present invention;
FIG. 3 is a schematic diagram of an alternative method of interaction between different application modes, according to an embodiment of the invention;
FIG. 4 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the invention;
FIG. 8 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the invention;
FIG. 10 is a schematic diagram of another alternative method of interaction between different application modes, according to an embodiment of the invention;
FIG. 11 is a schematic diagram of an alternative means of interaction between different application modes, in accordance with embodiments of the present invention;
FIG. 12 is a schematic diagram of an alternative means of interaction between different application modes in accordance with an embodiment of the present invention;
FIG. 13 is a schematic diagram of an alternative means of interaction between different application modes in accordance with an embodiment of the present invention;
FIG. 14 is a schematic diagram of an alternative means of interaction between different application modes, in accordance with an embodiment of the present invention;
fig. 15 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, an interaction method between different application modes is provided, and optionally, as an optional implementation manner, the interaction method between different application modes may be applied, but not limited, to an environment as shown in fig. 1. The system may include, but is not limited to, a user device 102, a network 110, and a server 112, where the user device 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104, and the display 108 may display, but is not limited to, an initial game screen 1022 in a first application mode, a game interface 1024 for selecting an application mode, an ending game screen 1026 in the first application mode, a game screen 1028 in a second application mode, and a first virtual prop 1030;
optionally, the game interface 1024 for selecting the application mode may be, but is not limited to, used to trigger the display of the initial game screen 1022 in the first application mode or the interactive operation of the game screen 1028 in the second application mode, for example, when a touch operation is detected to be triggered on a virtual key "start game" corresponding to a "dart mode" on the game interface 1024 for selecting the application mode, the initial game screen 1022 in the first application mode is displayed;
optionally, the initial game screen 1022 in the first application mode may be, but is not limited to, representing the start of a virtual game in the first application mode of the current game, and the initial game screen 1022 in the first application mode may also be, but is not limited to, triggering an interactive operation of acquiring the first virtual prop 1030, for example, detecting a touch operation at an associated virtual key on the initial game screen 1022 in the first application mode to control virtual darts (arrows represent five virtual darts) to shoot towards a virtual target (represented by circles with shadows and other black and white lines), and triggering the acquisition of the first virtual prop 1030 if the dart result satisfies a preset condition (for example, the virtual dart hits the virtual target);
optionally, the ending game screen 1026 in the first application mode may be, but is not limited to, representing that the virtual game in the first application mode of the current game ends, and the ending game screen 1026 in the first application mode may also be, but is not limited to, representing that the first virtual item 1030 is obtained, for example, when the execution progress of the virtual game in the first application mode of the current game satisfies a preset condition (for example, rank 1), displaying that the virtual object of the virtual game in the first application mode of the current game completes obtaining the first virtual item 1030;
optionally, the game screen 1028 in the second application mode may be, but is not limited to, used to trigger an interactive operation of displaying the first virtual item 1030, for example, controlling the assembly of a currently operated virtual object and using the first virtual item 1030.
The specific process comprises the following steps:
step S102, the user equipment 102 acquires a second interactive operation generated on the initial game screen 1022 in the first application mode, where the second interactive operation may be, but is not limited to, instructing to control the virtual dart to shoot towards the virtual target, the initial game screen 1022 in the first application mode may be, but is not limited to, acquired through the first interactive operation generated on the game interface 1024 for selecting the application mode, and the first interactive operation may be, but is not limited to, instructing to start a game based on the selected mode;
step S104-S106, the user equipment 102 sends the second interactive operation to the server 112 through the network 110;
step S108, the server 112 processes the second interactive operation through the processing engine 116, so as to generate a first execution result, and stores the first execution result in the database 114, where the first execution result may include, but is not limited to, a direct execution result generated based on the second interactive operation and an indirect execution result, for example, the direct execution result may include, but is not limited to, a score (e.g., hit score of 10) result, a ranking result (e.g., score ranking among all contestants) and the like generated based on the second interactive operation, and the indirect execution result may include, but is not limited to, a virtual item result generated based on the direct execution result (e.g., obtaining the first virtual item based on the first ranked virtual object) and the like;
steps S110-S112, the server 112 sends the first execution result to the user equipment 102 through the network 110;
step S114, the processor 106 in the user equipment 102 determines a direct execution result and an indirect execution result according to the first execution result, where the direct execution result may include, but is not limited to, a score and a rank, the indirect execution result may include, but is not limited to, an attribution result of the first virtual prop 1030, and displays the execution result and the indirect execution result in the display 108, and may store, but is not limited to, the direct execution result and the indirect execution result in the memory 104;
further, optionally, in the above embodiment, whether in the database 114 of the server 112 or in the memory 104 of the user device 102, the direct execution result and the indirect execution result may be stored, but not limited to, and in a case where the direct execution result and the indirect execution result include the attribution result of the first virtual prop 1030, and in a case where the game screen 1028 in the second application mode is displayed, the virtual object controlled by the target account number may be, but is not limited to, triggering the display of the first virtual prop 1024, where the target account number is the ending game screen 1022 in the first application mode, the game interface 1024 in the selection application mode, the ending game screen 1026 in the first application mode, and the login account number of the game screen 1028 in the second application mode.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for interaction between different application modes includes:
s202, acquiring a first interactive operation executed by a target account in a target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises a first application mode and a second application mode;
s204, responding to the first interactive operation, entering a first application mode in the target game application, and displaying a game picture in the first application mode, wherein a first event is set in the first application mode by the target game application;
s206, acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event;
and S208, configuring the first virtual prop to the target account under the condition that the first execution result meets a first preset condition, wherein the first virtual prop is a virtual prop allowed to be used in the second application mode.
Optionally, the interaction method between different application modes may be applied, but not limited to, to a game application, such as a shooting game application, where before a shooting game task is run in one round, a player who logs in the shooting game application with a target account number selects and determines an application mode of the shooting game task, for example, when the player selects to participate in a classic mode, the shooting game task in the one round in the classic mode is run, where in the shooting game application, a plurality of different application modes are provided for the player to select, and after the shooting game task in the one round in the classic mode is run, a virtual item acquired by the player may be configured or used in the shooting game tasks in other application modes, so that a sharing limit of the virtual item between different application modes is reduced, and an interaction degree between different application modes is improved.
Optionally, in this embodiment, the Game application may be a Multiplayer Online tactical sports Game (MOBA) application, or may also be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Further, the Shooting Game application may be a Third Person Shooting Game (TPS) application, which is executed from the perspective of a Third-party character object other than a virtual character controlled by a current player, or a First Person Shooting Game (FPS) application, which is executed from the perspective of a virtual character controlled by a current player. Correspondingly, the interactive operation performed during the running process of the game task may be, but is not limited to, an operation performed by a virtual Character (also referred to as a Player Character) and a Non-Player Character (NPC) controlled by the Player through each game application client, or an operation performed by the Player on an interactive interface of each game application client. The above is merely an example, and this is not limited in this embodiment.
Optionally, in this embodiment, the first application mode or the second application mode may be, but is not limited to, a game application mode, and the first interaction operation may be, but is not limited to, selecting the first application mode from a plurality of game application modes in the target game application. For example, the mode selection interface 302 of the target game application is as shown in fig. 3, the player selects "dart mode" in a plurality of game application modes in the target game application, wherein "entertainment mode", "classic mode", "fighting mode" and "practice mode" on the left side of the mode selection interface 302 can be but are not limited to representing classifications of the plurality of game application modes, for example, in case the player selects "entertainment mode", then the game application modes under the classification of "entertainment mode" are displayed on the mode selection interface 302, optionally, the first interactive operation may include but is not limited to: an operation of selecting a first mode type, an operation of selecting a first application mode among modes in the first mode type.
Optionally, in this embodiment, the second interactive operation may be, but is not limited to, a process for advancing a completion of a first event in the first application mode, the first event may be, but is not limited to, a virtual game set in the first application mode, and the first predetermined condition may be, but is not limited to, a preset parameter condition to be met when the virtual game is completed.
Further, as an alternative, for example, the shooting game application is taken as an example, the first application mode is a dart game mode, the first event is shooting to a virtual target by using darts, and the first predetermined condition is that when the first event is completed, the score obtained by the virtual object currently completing the first event reaches a preset threshold, or the ranking of the score obtained by the virtual object currently completing the first event among all the virtual objects completing the first event meets a preset ranking value.
Optionally, in this embodiment, the second application mode may be, but is not limited to, a non-game application mode, and the first application mode may be, but is not limited to, a non-game application mode selected in the main interface in the target game application. For example, as shown in FIG. 4, the main interface 402 of the target game application is displayed with a plurality of entries of non-game application interfaces, such as a team interface entry, a community interface entry, an event interface entry, a mall interface entry, and the like, on the main interface 402 of the target game application. In other words, the second application mode may be, but is not limited to, an application mode displayed after a selected operation is performed on the interface entry, for example, after a selected operation is performed on the mall interface entry, a second application mode (mall application mode) is displayed, wherein the virtual item acquired in the first application mode is set to be allowed to be used in the second application mode (mall application mode), and may be used for, but is not limited to, executing a lottery, redemption, purchase, and the like.
Alternatively, in the present embodiment, in the case where the first application mode and the second application mode are both game application modes, the first application mode may be, but is not limited to, a secondary game application mode which is a target game application, and the second application mode may be, but is not limited to, a primary game application mode which is a target game application, wherein the secondary game application mode may be, but is not limited to, an entertainment play mode, such as a duel, a comic, a dart game, a bowling game, a racing game, and the like.
Further, optionally, as taking the shooting game application as an example, the main game application mode of the shooting game application may be, but is not limited to, a shooting confrontation mode, the auxiliary game application mode of the shooting game application may be, but is not limited to, an entertainment confrontation mode, and optionally, the entertainment confrontation mode may be different from the shooting confrontation mode, but is not limited to, the fighting weight of the shooting confrontation mode is higher than that of the entertainment confrontation mode, the player's experience in the shooting confrontation mode is mostly fighting, and the player's experience in the entertainment confrontation mode is mostly social.
Optionally, in this embodiment, the first virtual item may be, but is not limited to, a virtual item with a redemption attribute, such as virtual currency, a virtual letter, and the like, and the first virtual item may be, but is not limited to, a virtual item with a configuration attribute, such as a virtual attack item, a virtual defense item, a virtual decoration item, and the like, for example, when the virtual object controlled by the target account obtains the first virtual item in the first application mode, and the second application mode is the game application mode, the virtual object controlled by the target account may perform, in the second application mode scene, operations such as assembly, use, discard, and disassembly on the first virtual item with the configuration attribute; for example, when the virtual object controlled by the target account obtains the first virtual item in the first application mode and the second application mode is the non-game application mode, the virtual object controlled by the target account can perform operations such as lottery, exchange, and purchase on the first virtual item with the exchange attribute in the second application mode scene.
For further example, as shown in fig. 5(a) -5(b), an interaction relationship between the first application mode and the second application mode of the first virtual item 504 is that a game screen for acquiring the first virtual item 504 is displayed on the game progress interface 502 of the first application mode in the target game application logged in by the target account, where it indicates that the target account acquires the first virtual item 504 on the game progress interface 502 of the first application mode; on the basis that a game screen for acquiring the first virtual item 504 is displayed on the game process interface 502 in the first application mode, a game screen for the currently controlled virtual object in the target game application registered by the target account to hold the first virtual item 504 is displayed on the game process interface 506 in the second application mode in the target game application registered by the target account, which means that the target account uses the first virtual item 504 in the game process interface 506 in the second application mode. In other words, the first virtual item 504 acquired by the target account in the game process interface 502 in the first application mode is allowed to be displayed in the game process interface 506 in the second application mode, or is allowed to be used by a virtual object controlled by the target account in the game process in the first application mode, where the game process interface 506 in the second application mode is used for controlling the virtual object of the target account in the second application mode, and the game process interface 502 in the first application mode is used for controlling the virtual object of the target account in the first application mode.
Optionally, in this embodiment, the target account may be, but is not limited to, represent one target virtual account, and may also be, but is not limited to, represent at least one virtual sub-account under the one target virtual account, where the virtual sub-account is used to distinguish that the same target virtual account is logged in by different operating systems, different virtual areas, different geographic locations, or different login logics. In addition, the target account may be, but is not limited to, controlling at least one virtual object to perform a virtual task in the target game application, and optionally, the configuring of the first virtual item to the target account may be, but is not limited to, indicating that the first virtual item is configured to at least one of: target account number, virtual sub account number, virtual object.
According to the embodiment provided by the application, the first interactive operation executed by the target account is acquired in the target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises the first application mode and a second application mode; responding to the first interactive operation, entering a first application mode in the target game application, and displaying a game picture in the first application mode, wherein a first event is set in the first application mode by the target game application; acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event; and under the condition that the first execution result meets a first preset condition, configuring a first virtual prop to the target account, wherein the first virtual prop is a virtual prop which is allowed to be used in a second application mode, and the purpose of providing more interactive modes among different application modes is achieved by utilizing the mode that the virtual prop obtained in the first application mode can be used in the second application mode, so that the technical effect of improving the interactive degree among different application modes is realized.
As an optional solution, the method further includes:
s1, after the target game application enters the first application mode, responding to the third interactive operation executed by the target account, and controlling the virtual character object to move in the first scene under the first application mode, wherein the virtual character object is the object controlled by the target account under the first application mode;
s2, in the case where the virtual character object moves to the target area in the first scene, triggering execution of the first event in the target game application.
Optionally, in this embodiment, the first application mode may include, but is not limited to, a plurality of scenes, where a scene may be, but is not limited to, a game scene, and a scene may be, but is not limited to, used to trigger a plurality of events. Based on the above description, different game scenes may be distinguished by, but not limited to, different scene identifiers, for example, dart game scenes may be distinguished by, but not limited to, a virtual target as a scene identifier, bowling game scenes may be distinguished by, but not limited to, a virtual bowling as a scene identifier, and the like, and different events may also be distinguished by, but not limited to, different event representations, for example, a ranking event may be distinguished by, but not limited to, a ranking-event-specific icon as an event identifier, and the like.
It should be noted that, in order to flexibly control the virtual character object to trigger various events in the first application mode, it may be, but is not limited to, determining whether an event is triggered according to the position of the virtual character object.
To further illustrate, the triggering of the optional first event, for example, as shown in fig. 6(a), first as shown in the first game screen 602 in the first application mode, the virtual character object 6022 is moving towards the target area 6024, and then in the case that the virtual character object 6022 is located within the target area 6024, the display event of the second game screen 604 in the first application mode in fig. 6(b) is triggered, wherein the first event includes the display event and the game event matching the target area 6024 in the first application mode. In addition, the virtual character object 6022 is controlled to perform the moving operation in the first application mode, and the virtual character object 6022 is controlled to complete the same account (target account) of the first event in the first application mode.
Through the embodiment provided by the application, after the target game application enters the first application mode, the virtual character object is controlled to move in the first scene under the first application mode in response to the third interactive operation executed by the target account, wherein the virtual character object is the object controlled by the target account under the first application mode; under the condition that the virtual character object moves to the target area in the first scene, the first event is triggered and executed in the target game application, the purpose of flexibly controlling the virtual character object to trigger the first event is achieved, and the effect of improving the flexibility of event triggering is achieved.
As an optional scheme, acquiring a second interactive operation executed by the target account in the execution process of the first event includes:
and in the execution process of the first event, acquiring a second interactive operation executed by the target account on a second virtual prop, wherein the second virtual prop is the virtual prop acquired by the target account in a second application mode, or the second virtual prop is the virtual prop acquired by the target account executing the second event in the second application mode.
Optionally, the second event may be, but is not limited to, a process of obtaining the second virtual item, for example, when the second virtual item is in a state to be picked up, a picking up operation is performed on the second virtual item, and for example, after the enemy virtual character object is killed, the enemy virtual character is provided after being killed, and the like.
It should be noted that the first virtual item is a virtual item acquired by the target account in the first application mode, and the first virtual item allows the target account to be used in the second application mode; the second virtual prop is a virtual prop obtained by the target account number in a second application mode, and the second virtual prop allows the target account number to be used in the first application mode.
For further example, in an interaction process of the second virtual item 7022 between the first application mode and the second application mode, for example, as shown in fig. 7(a) and fig. 7(b), first, a game process interface 702 in the second application mode displays a game screen in which the target account controls the virtual character object to obtain the second virtual item 7022, and configures the second virtual item 7022 to the target account;
optionally, on the basis of the game process, a second virtual item 7022 configured to the virtual character object controlled by the target account is displayed on the game process interface 704 in the first application mode. In other words, in the case that the target account controls the second virtual item 7022 obtained by the virtual character object in the second application mode, the target account is allowed to control the same or different virtual character object to be configured with the second virtual item 7022 in the second application mode, where the game process interface 702 in the second application mode is used to control the virtual object of the target account in the second application mode, and the game process interface 704 in the first application mode is used to control the virtual object of the target account in the first application mode;
specifically, for example, if the second virtual object 7022 is a virtual dart, the virtual dart obtained in the second application mode can be configured to the target account for use in the dart game in the first application mode.
According to the embodiment provided by the application, in the execution process of the first event, the second interactive operation executed by the target account on the second virtual prop is obtained, wherein the second virtual prop is the virtual prop obtained by the target account in the second application mode, or the second virtual prop is the virtual prop obtained by the target account in the second application mode when the target account executes the second event, so that the purpose of bidirectional interaction between different application modes is achieved, and the effect of improving the interaction degree between different application modes is achieved.
As an optional solution, the method further includes:
s1, acquiring a third interactive operation executed by the target account in the target game application, wherein the third interactive operation is used for requesting to enter a second application mode of the target game application;
s2, responding to the third interactive operation, entering a second application mode in the target game application, and displaying a game picture in the second application mode;
s3, acquiring a fourth interactive operation executed by the target account in the second application mode, wherein the fourth interactive operation is used for requesting to acquire a second virtual item;
and S4, responding to the fourth interactive operation, configuring a second virtual item to the target account, wherein the second virtual item is a virtual item allowed to be used in the first application mode.
It should be noted that, the manners of acquiring the virtual item in different application modes may be, but are not limited to, different, the second interactive operation is used to indicate an operation executed by the target account in the process of requesting to acquire the first virtual item in the first application mode, and the fourth interactive operation is used to indicate an operation executed by the target account in the process of requesting to acquire the second virtual item in the second application mode.
For further example, optionally, as shown in fig. 7(a), the target account controls the virtual character object through the game process interface 702 in the second application mode, performs a pickup operation on the second virtual item 7022, and after the pickup operation is completed, as shown in fig. 7(b), configures the second virtual item 7022 to the target account.
According to the embodiment provided by the application, third interactive operation executed by a target account is acquired in the target game application, wherein the third interactive operation is used for requesting to enter a second application mode of the target game application; responding to the third interactive operation, entering a second application mode in the target game application, and displaying a game picture in the second application mode; acquiring a fourth interactive operation executed by the target account in the second application mode, wherein the fourth interactive operation is used for requesting to acquire a second virtual prop; and responding to a fourth interactive operation, configuring a second virtual item to the target account, wherein the second virtual item is a virtual item allowed to be used in the first application mode, and different interactive operations are executed in different modes to obtain the virtual item, so that the purpose of flexibly obtaining the virtual item in different application modes is achieved, and the effect of improving the flexibility of obtaining the virtual item is realized.
As an optional solution, the method further includes:
s1, acquiring a third interactive operation executed by the target account in the target game application, wherein the third interactive operation is used for requesting to enter a second application mode of the target game application;
s2, responding to the third interactive operation, entering a second application mode in the target game application, and displaying a game picture in the second application mode, wherein the target game application is provided with a second event in the first application mode;
s3, acquiring a fifth interactive operation executed by the target account in the execution process of the second event, and acquiring a second execution result of the second event;
s4, configuring a first target number of second virtual props to the target account, where the first target number corresponds to the second execution result, or configuring the second virtual props to the target account when the second execution result meets a second predetermined condition, where the second virtual props are virtual props allowed to be used in the first application mode.
It should be noted that, in the process of obtaining the virtual props, different numbers of virtual props can be obtained according to different executed interactive operations, and optionally, the number of the obtained virtual props is positively correlated with the executed interactive operations; or, in the process of obtaining the virtual props, different numbers of virtual props can be obtained according to different execution results after the executed interactive operation, and optionally, the number of the obtained virtual props is positively correlated with the execution results after the executed interactive operation.
For further example, a second virtual item 8026 is obtained in a second application mode, as shown in fig. 8, after the target account number controls the target virtual character object 8022 to hit the enemy virtual character object 8024, the second virtual item 8026 is displayed on the game process interface 802 in the second application mode, where the number of the displayed second virtual items 8026 is positively correlated with the level of the enemy virtual character object 8024. For example, if the level of the enemy virtual character object 8024 is level 1, the number of the second virtual prop 8026 is 1, and if the level of the enemy virtual character object 8024 is level 5, the number of the second virtual prop 8026 is 5, wherein the game process interface 802 of the second application mode is used to control the target virtual character object 8022 of the target account.
According to the embodiment provided by the application, third interactive operation executed by a target account is acquired in the target game application, wherein the third interactive operation is used for requesting to enter a second application mode of the target game application; responding to the third interactive operation, entering a second application mode in the target game application, and displaying a game picture in the second application mode, wherein the target game application is provided with a second event in the first application mode; acquiring a fifth interactive operation executed by the target account in the execution process of the second event to obtain a second execution result of the second event; and configuring the first target number of second virtual props to the target account, wherein the first target number corresponds to the second execution result, or configuring the second virtual props to the target account under the condition that the second execution result meets a second preset condition, wherein the second virtual props are virtual props allowed to be used in the first application mode, the purpose of acquiring different numbers of virtual props according to the operation execution result is achieved, and the effect of acquiring diversity of the virtual props is achieved.
As an optional scheme, acquiring a second interactive operation executed by the target account in the execution process of the first event includes:
and acquiring a second interactive operation executed by the target account on a third virtual prop, wherein the third virtual prop is the virtual prop acquired by the target account in a third application mode, or the third virtual prop is the virtual prop acquired by the target account executing a third event in the third application mode, and the target game application comprises the third application mode.
It should be noted that, the target game application may include, but is not limited to, multiple application modes, and the third application mode is used to indicate that interaction between multiple (at least two, but not limited to, two) application modes may be achieved, but is not limited to, through the virtual item.
For further example, as shown in fig. 9, after the game is displayed in the game progress interface 902 of the third application mode, and when the game completion degree of the third application mode meets a preset condition, the third virtual item 9022 is configured to the target account, where the game progress interface 902 of the third application mode is used to control a virtual object of the target account.
According to the embodiment provided by the application, the second interactive operation executed by the target account on the third virtual prop is obtained, wherein the third virtual prop is the virtual prop obtained by the target account in the third application mode, or the third virtual prop is the virtual prop obtained by the target account executing the third event in the third application mode, and the target game application comprises the third application mode, so that the purpose of comprehensively realizing the interactive operation between different application modes is achieved, and the effect of improving the comprehensiveness of the interactive operation between the application modes is realized.
As an optional solution, the method further includes:
s1, acquiring a sixth interactive operation executed by the target account in the target game application, wherein the sixth interactive operation is used for requesting to enter a third application mode of the target game application;
s2, responding to the sixth interactive operation, entering a third application mode in the target game application, and displaying a game picture in the third application mode;
s3, acquiring a seventh interactive operation executed by the target account in the third application mode, wherein the seventh interactive operation is used for requesting to acquire a third virtual item;
and S4, responding to the seventh interactive operation, configuring a third virtual item to the target account, wherein the third virtual item is a virtual item allowed to be used in the first application mode.
It should be noted that, consistent with the interaction logic of the second virtual item between the first application mode and the second application mode, the third virtual item may also implement interaction between the first application mode and the third application mode.
For further example, optionally based on the scenarios shown in fig. 6 and fig. 9, an interaction process of the third virtual item 9022 between the first application mode and the second application mode may be as shown in fig. 10(a) and fig. 10(b), first, a game process interface 902 of the third application mode displays a target account number to control a virtual character object to obtain a game screen of the third virtual item 9022, and configures the third virtual item 9022 to the target account number;
optionally, on the basis of the game process, a third virtual item 9022 is configured on the virtual character object controlled by the target account and displayed on the game process interface 604 in the first application mode. In other words, in the case that the target account controls the third virtual item 9022 acquired by the virtual character object in the third application mode, the target account is allowed to control the same or different virtual character object to be configured with the third virtual item 9022 in the first application mode;
specifically, for example, the third virtual item 9022 is a graffiti item, and may be, but is not limited to being, displayed in the form of a graffiti element on a virtual target in the game process interface 604 of the first application mode.
According to the embodiment provided by the application, sixth interactive operation executed by a target account is acquired in the target game application, wherein the sixth interactive operation is used for requesting to enter a third application mode of the target game application; responding to the sixth interactive operation, entering a third application mode in the target game application, and displaying a game picture in the third application mode; acquiring a seventh interactive operation executed by the target account in a third application mode, wherein the seventh interactive operation is used for requesting to acquire a third virtual prop; and responding to the seventh interactive operation, configuring a third virtual item to the target account, wherein the third virtual item is a virtual item allowed to be used in the first application mode, so that the purpose that the virtual item can realize interaction among multiple application modes is achieved, and the effect of improving the interaction degree among the multiple application modes is realized.
As an optional scheme, a sixth interactive operation executed by the target account is acquired in the target game application, where the sixth interactive operation is used to request to enter a third application mode of the target game application;
s1, responding to a sixth interactive operation, entering a third application mode in the target game application, and displaying a game picture in the third application mode, wherein the target game application is provided with a third event in the third application mode;
s2, acquiring the eighth interactive operation executed by the target account in the execution process of the third event, and acquiring the third execution result of the third event;
and S3, configuring a second target number of third virtual props to the target account, wherein the second target number corresponds to the third execution result, or configuring the third virtual props to the target account when the third execution result meets a third preset condition, wherein the third virtual props are virtual props allowed to be used in the first application mode.
It should be noted that, consistent with the interaction logic of the second virtual item between the first application mode and the second application mode, the third virtual item may also implement interaction between the first application mode and the third application mode, and the obtained virtual item is also related to the executed operation or the execution result after the executed operation.
For further example, optionally, for example, as shown in the third application mode, the third execution result obtained when the target account executes the third event is a ranking result of event execution, and the number of the obtained third virtual items or the number of the third virtual items is related to the ranking result, where the ranking result may, but is not limited to, represent ranking parameters of the target account in all accounts executing the third event;
specifically, for example, if the target account is ranked at 1, the target account acquires a virtual item with a quality of 1 level, and if the enemy account is ranked at 2, the enemy account acquires a virtual item with a quality of 2 levels, wherein the quality of 1 level is better than the quality of 2 level; for example, if the target account number is ranked at 1 st, the target account number obtains the third virtual items with the number of 5, and if the enemy account number is ranked at 2 nd, the enemy account number obtains the third virtual items with the number of 4.
According to the embodiment provided by the application, sixth interactive operation executed by a target account is acquired in the target game application, wherein the sixth interactive operation is used for requesting to enter a third application mode of the target game application; responding to a sixth interactive operation, entering a third application mode in the target game application, and displaying a game picture in the third application mode, wherein a third event is set in the third application mode by the target game application; acquiring an eighth interactive operation executed by the target account in the execution process of the third event to obtain a third execution result of the third event; and configuring third virtual props with a second target quantity to the target account, wherein the second target quantity corresponds to a third execution result, or configuring the third virtual props to the target account under the condition that the third execution result meets a third preset condition, wherein the third virtual props are virtual props allowed to be used in the first application mode, the purpose of flexibly acquiring the virtual props in different application modes is achieved, and the effect of improving the flexibility of acquiring the virtual props is achieved.
As an optional scheme, in a case that the first execution result satisfies the first predetermined condition, configuring the first virtual prop to the target account, including:
s1, when a group of accounts execute the first event and obtain a group of execution results, arranging the accounts in the group of accounts according to the sequence of the values of the group of execution results from large to small, wherein the group of accounts comprises a target account;
s2, under the condition that the target account number is arranged at the first N digits in a group of account numbers, extracting the virtual props configured for the target account number from the virtual prop set, wherein the virtual props in the virtual prop set are the virtual props allowed to be used in the second application mode;
s3, under the condition that the virtual item is successfully extracted from the set of virtual items, the extracted virtual item is configured to the target account, wherein the first virtual item comprises the extracted virtual item.
It should be noted that the obtaining of the virtual item may be, but is not limited to, based on a plurality of manners, for example, ranking according to the event execution condition, selecting the virtual item in the virtual item set by the account number with the top ranking, and the like, where the selecting manner may be, but is not limited to, directional selection, random selection, and the like, the directional selection is used to indicate that the target virtual item in the virtual item set is determined, that is, the selection of the target virtual item is completed, the random selection is used to indicate in the virtual item set, and the virtual item is selected at random, where the obtaining probability of each virtual item in the virtual item set may be, but is not limited to, different.
For further example, referring to fig. 5, in the process of extracting the virtual item configured to the target account in the virtual item set, when a game process interface 502 in the first application mode displays that the game is ended, the game ranking of the target account is obtained, for example, as shown in fig. 5, if the target account ranks 1 st in the game scene in the first application mode, the first virtual item with the best quality is extracted from the virtual item set and configured to the target account;
in addition, optionally, under the condition that the target account number is ranked 1 in the game scene of the first application mode, any virtual item may also be extracted from the set of virtual items and configured to the target account number, where the probability that the first virtual item with the best quality is extracted is set to be the highest in the target account number ranked 1.
According to the embodiment provided by the application, under the condition that a group of accounts execute a first event to obtain a group of execution results, the accounts in the group of accounts are arranged according to the sequence of the values of the group of execution results from large to small, wherein the group of accounts comprises a target account; under the condition that the target account is arranged at the first N digits in a group of accounts, extracting virtual props configured for the target account from a virtual prop set, wherein the virtual props in the virtual prop set are virtual props allowed to be used in a second application mode; and under the condition that the virtual prop is successfully extracted in the virtual prop set, configuring the extracted virtual prop to a target account, wherein the first virtual prop comprises the extracted virtual prop, so that the aim of providing various ways for acquiring the virtual prop is fulfilled, and the effect of increasing the acquisition diversity of the virtual prop is realized.
Alternatively, as an alternative embodiment, for the sake of understanding, the dart game activity is specifically exemplified as the first application mode, as follows:
1. adding entertainment mode portals
Firstly, an entertainment mode entrance is added to the game, the mode is not a battle scene and only has an entertainment scene, and players can freely communicate in the mode, so that the mode is a social scene, different players can be known in the mode, and the entertainment mode has different playing modes, namely mini games with different playing methods;
2. adding dart game activities
After entering the entertainment mode, a very large scene, various small scenes such as stage performance, bars and the like are arranged in the entertainment mode, and the dart activity is one of the areas;
the game method comprises the following steps that a dart model is hung in a scene of an entertainment mode, the area where the dart model is located is a dart trigger area, a player enters the dart trigger area range, an interactive button is popped up, and a dart game activity is entered under the condition that the player performs click operation on the interactive button, and besides, the player in the state of playing the dart cannot be invited to form a team in the game;
for further illustration, the pop-up interactive button can be based on, but not limited to, a crash box, such as a large crash box within the area of the dart, which can capture whether the player enters or exits as soon as the crash box on the player comes into contact.
3. Progression of dart game play
After the interactive icon is clicked, a player pulls to a fixed point position, the lens is pulled to the original visual angle (fixed point position) of the front face of the dart, the forward direction is cut into a first person visual angle aligned with the dart target, and the lens is stretched schematically (the stretching speed is two, the front direction is slow, and the back direction is fast);
after the dart mini-game is activated, the remaining players do not come within the player's field of view. When the dart game is activated and the visual field is drawn close, the light of part of the dart machine is lighted up, and the client controls the playing special effect and the sound effect. When the UI is played for countdown, a dart appears;
optionally, in this embodiment, the score may be, but is not limited to, a score of a conventional dart, a score of a hit general region is obtained according to a mark score, a score of a hit first region is 3, and a score of a hit second region is 2, where when a dart region is hit, a hit block has a special effect and is lit, and a score pops up after lighting;
by way of further illustration, the dart hit score may be, but is not limited to, the following steps:
A. the player slides the screen from bottom to top, recording a sliding start point (x1, y1), and end point (a1, b1), and a sliding time t;
B. the coordinates of the target center are (n1, m 1);
C. the dart has an initial slant angle at rest, which forms a fixed angle with the x-plane. The speed obtained when the person goes out of the hand is along the angle direction, and the angle can be adjusted;
D. the initial speed is positively correlated with the speed of the hand sliding screen by a factor k. k can be configured;
E. tan & lt alpha & gt (a1-x1)/(b1-y1) to obtain a value of & lt alpha & gt which is an initial speed left-right rotation angle;
and then calculating to obtain the trajectory of the dart according to the initial speed, the direction and the angle.
Optionally, in this embodiment, when playing darts, the player plays the first person perspective animation, when the player a plays darts, the player B watches the player a, plays the third person perspective action of playing darts, and each player has 5 darts;
for further example, the principle of switching the viewing angles of the first person and the third person may be, but not limited to, that each person has two modes under its model, one is a 3P viewing angle model and the other is a 1P viewing angle model, and when necessary, the switching may be performed directly, that is, one of the models is displayed, the other is hidden, and then the size of the displayed screen can be modified by moving the camera parameters.
The number of the remaining darts can be displayed on the interface (the darts are embodied), the total score of a game player is recorded and reported to the server, the server records the name and the score of the player 12 before the full service rank, and the parities are arranged in time sequence;
optionally, in this embodiment, on the leader board panel, there are 4 players on a single page, and the 4 players are shown in turn by three times. The game platform draws a lottery for all players at each time to obtain some exquisite states, different equipment extraction and probability are carried out in different ranking sections, for example, the first x names and the x +1 th to y th names draw the same equipment, but the probability of the first x name extraction is higher than that of the x +1 th to y th names, meanwhile, the equipment which can be extracted in each section is not exactly the same, and of course, the number of the good equipment which can be extracted in the earlier ranking sections is larger.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiments of the present invention, there is also provided an interaction apparatus between different application modes for implementing the above interaction method between different application modes. As shown in fig. 11, the apparatus includes:
an execution unit 1102, configured to obtain a first interactive operation executed by a target account in a target game application, where the first interactive operation is used to request to enter a first application mode of the target game application, and the target game application includes a first application mode and a second application mode;
a first response unit 1104, configured to, in response to a first interaction operation, enter a first application mode in a target game application, and display a game screen in the first application mode, where the target game application is provided with a first event in the first application mode;
an obtaining unit 1106, configured to obtain a second interaction operation executed by the target account in an execution process of the first event, to obtain a first execution result of the first event;
a configuring unit 1108, configured to configure a first virtual item to the target account if the first execution result meets a first predetermined condition, where the first virtual item is a virtual item allowed to be used in the second application mode. Optionally, the interaction method between different application modes may be applied, but not limited to, to a game application, such as a shooting game application, where before a shooting game task is run in one round, a player who logs in the shooting game application with a target account number selects and determines an application mode of the shooting game task, for example, when the player selects to participate in a classic mode, the shooting game task in the one round in the classic mode is run, where in the shooting game application, a plurality of different application modes are provided for the player to select, and after the shooting game task in the one round in the classic mode is run, a virtual item acquired by the player may be configured or used in the shooting game tasks in other application modes, so that a sharing limit of the virtual item between different application modes is reduced, and an interaction degree between different application modes is improved.
Optionally, in this embodiment, the Game application may be a Multiplayer Online tactical sports Game (MOBA) application, or may also be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Further, the Shooting Game application may be a Third Person Shooting Game (TPS) application, which is executed from the perspective of a Third-party character object other than a virtual character controlled by a current player, or a First Person Shooting Game (FPS) application, which is executed from the perspective of a virtual character controlled by a current player. Correspondingly, the interactive operation performed during the running process of the game task may be, but is not limited to, an operation performed by a virtual Character (also referred to as a Player Character) and a Non-Player Character (NPC) controlled by the Player through each game application client, or an operation performed by the Player on an interactive interface of each game application client. The above is merely an example, and this is not limited in this embodiment.
Optionally, in this embodiment, the second interactive operation may be, but is not limited to, a process for advancing a completion of a first event in the first application mode, the first event may be, but is not limited to, a virtual game set in the first application mode, and the first predetermined condition may be, but is not limited to, a preset parameter condition to be met when the virtual game is completed.
Further, as an alternative, for example, the shooting game application is taken as an example, the first application mode is a dart game mode, the first event is shooting to a virtual target by using darts, and the first predetermined condition is that when the first event is completed, the score obtained by the virtual object currently completing the first event reaches a preset threshold, or the ranking of the score obtained by the virtual object currently completing the first event among all the virtual objects completing the first event meets a preset ranking value.
Alternatively, in the present embodiment, in the case where the first application mode and the second application mode are both game application modes, the first application mode may be, but is not limited to, a secondary game application mode which is a target game application, and the second application mode may be, but is not limited to, a primary game application mode which is a target game application, wherein the secondary game application mode may be, but is not limited to, an entertainment play mode, such as a duel, a comic, a dart game, a bowling game, a racing game, and the like.
Further, optionally, as taking the shooting game application as an example, the main game application mode of the shooting game application may be, but is not limited to, a shooting confrontation mode, the auxiliary game application mode of the shooting game application may be, but is not limited to, an entertainment confrontation mode, and optionally, the entertainment confrontation mode may be different from the shooting confrontation mode, but is not limited to, the fighting weight of the shooting confrontation mode is higher than that of the entertainment confrontation mode, the player's experience in the shooting confrontation mode is mostly fighting, and the player's experience in the entertainment confrontation mode is mostly social.
Optionally, in this embodiment, the first virtual item may be, but is not limited to, a virtual item with a redemption attribute, such as virtual currency, a virtual letter, and the like, and the first virtual item may be, but is not limited to, a virtual item with a configuration attribute, such as a virtual attack item, a virtual defense item, a virtual decoration item, and the like, for example, when the virtual object controlled by the target account obtains the first virtual item in the first application mode, and the second application mode is the game application mode, the virtual object controlled by the target account may perform, in the second application mode scene, operations such as assembly, use, discard, and disassembly on the first virtual item with the configuration attribute; for example, when the virtual object controlled by the target account obtains the first virtual item in the first application mode and the second application mode is the non-game application mode, the virtual object controlled by the target account can perform operations such as lottery, exchange, and purchase on the first virtual item with the exchange attribute in the second application mode scene.
Optionally, in this embodiment, the target account may be, but is not limited to, represent one target virtual account, and may also be, but is not limited to, represent at least one virtual sub-account under the one target virtual account, where the virtual sub-account is used to distinguish that the same target virtual account is logged in by different operating systems, different virtual areas, different geographic locations, or different login logics. In addition, the target account may be, but is not limited to, controlling at least one virtual object to perform a virtual task in the target game application, and optionally, the configuring of the first virtual item to the target account may be, but is not limited to, indicating that the first virtual item is configured to at least one of: target account number, virtual sub account number, virtual object.
For specific embodiments, reference may be made to the examples shown in the interaction device between different application modes, which are not described herein again in this example.
According to the embodiment provided by the application, the first interactive operation executed by the target account is acquired in the target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises the first application mode and a second application mode; responding to the first interactive operation, entering a first application mode in the target game application, and displaying a game picture in the first application mode, wherein a first event is set in the first application mode by the target game application; acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event; and under the condition that the first execution result meets a first preset condition, configuring a first virtual prop to the target account, wherein the first virtual prop is a virtual prop which is allowed to be used in a second application mode, and the purpose of providing more interactive modes among different application modes is achieved by utilizing the mode that the virtual prop obtained in the first application mode can be used in the second application mode, so that the technical effect of improving the interactive degree among different application modes is realized.
As an optional scheme, the apparatus further comprises:
the second response unit is used for responding to a third interactive operation executed by the target account after the target game application enters the first application mode, and controlling the virtual character object to move in the first scene under the first application mode, wherein the virtual character object is an object controlled by the target account under the first application mode;
a triggering unit for triggering execution of a first event in the target game application in a case where the virtual character object moves to the target area in the first scene.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an alternative, as shown in fig. 12, the obtaining unit 1106 includes:
a first obtaining module 1202, configured to obtain, in an execution process of a first event, a second interactive operation that is performed on a second virtual prop by a target account, where the second virtual prop is a virtual prop obtained by the target account in a second application mode, or the second virtual prop is a virtual prop obtained by the target account executing the second event in the second application mode.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an optional scheme, the apparatus further comprises:
the second acquisition module is used for acquiring a third interactive operation executed by the target account in the target game application, wherein the third interactive operation is used for requesting to enter a second application mode of the target game application;
the first response module is used for responding to the third interactive operation, entering a second application mode in the target game application and displaying a game picture in the second application mode;
the third obtaining module is configured to obtain a fourth interactive operation executed by the target account in the second application mode, where the fourth interactive operation is used to request to obtain the second virtual item;
and the second response module is used for responding to the fourth interactive operation and configuring a second virtual item to the target account, wherein the second virtual item is a virtual item allowed to be used in the first application mode.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an optional scheme, the apparatus further comprises:
the fourth acquisition module is used for acquiring a third interactive operation executed by the target account in the target game application, wherein the third interactive operation is used for requesting to enter a second application mode of the target game application;
the third response module is used for responding to third interactive operation, entering a second application mode in the target game application and displaying a game picture in the second application mode, wherein a second event is set in the first application mode by the target game application;
a fifth obtaining module, configured to obtain a fifth interactive operation executed by the target account in the execution process of the second event, to obtain a second execution result of the second event;
and the first configuration module is used for configuring the first target number of second virtual props to the target account, wherein the first target number corresponds to the second execution result, or the second virtual props are configured to the target account under the condition that the second execution result meets a second preset condition, and the second virtual props are virtual props allowed to be used in the first application mode.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an alternative, as shown in fig. 13, the obtaining unit 1106 includes:
a sixth obtaining module 1302, configured to obtain a second interactive operation performed on a third virtual item by the target account, where the third virtual item is a virtual item obtained by the target account in a third application mode, or the third virtual item is a virtual item obtained by the target account executing a third event in the third application mode, and the target game application includes the third application mode.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an optional scheme, the apparatus further comprises:
a seventh obtaining module, configured to obtain a sixth interactive operation executed by the target account in the target game application, where the sixth interactive operation is used to request to enter a third application mode of the target game application;
a fourth response module, configured to enter a third application mode in the target game application in response to the sixth interactive operation, and display a game screen in the third application mode;
an eighth obtaining module, configured to obtain a seventh interactive operation executed by the target account in a third application mode, where the seventh interactive operation is used to request to obtain a third virtual item;
and the fifth response module is used for responding to the seventh interactive operation and configuring the third virtual item to the target account, wherein the third virtual item is a virtual item allowed to be used in the first application mode.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an optional scheme, the apparatus further comprises:
a ninth obtaining module, configured to obtain a sixth interactive operation executed by the target account in the target game application, where the sixth interactive operation is used to request to enter a third application mode of the target game application;
a sixth response module, configured to, in response to a sixth interactive operation, enter a third application mode in the target game application, and display a game screen in the third application mode, where the target game application is provided with a third event in the third application mode;
a tenth obtaining module, configured to obtain an eighth interaction operation executed by the target account in an execution process of the third event, to obtain a third execution result of the third event;
and the second configuration module is used for configuring a second target number of third virtual props to the target account, wherein the second target number corresponds to a third execution result, or the third virtual props are configured to the target account under the condition that the third execution result meets a third preset condition, and the third virtual props are virtual props allowed to be used in the first application mode.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
As an alternative, as shown in fig. 14, the configuration unit 1108 includes:
the arrangement module 1402 is configured to, when a group of accounts executes a first event and obtains a group of execution results, arrange the accounts in the group of accounts according to a descending order of values of the group of execution results, where the group of accounts includes a target account;
an extracting module 1404, configured to extract, in the set of virtual props, the virtual props configured for the target account number when the target account number is arranged in the first N digits in a group of account numbers, where the virtual props in the set of virtual props are virtual props allowed to be used in the second application mode;
a third configuration module 1406, configured to, in a case that the virtual item is successfully extracted from the set of virtual items, configure the extracted virtual item to the target account, where the first virtual item includes the extracted virtual item.
For a specific embodiment, reference may be made to the example shown in the interaction method between different application modes described above, and details in this example are not described here again.
According to yet another aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the method for interaction between different application modes, as shown in fig. 15, the electronic device includes a memory 1502 and a processor 1504, the memory 1502 stores a computer program, and the processor 1504 is configured to execute the steps of any one of the method embodiments described above through the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, acquiring a first interactive operation executed by a target account in a target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises a first application mode and a second application mode;
s2, responding to the first interactive operation, entering a first application mode in the target game application, and displaying a game picture in the first application mode, wherein the target game application is provided with a first event in the first application mode;
s3, acquiring a second interactive operation executed by the target account in the execution process of the first event, and acquiring a first execution result of the first event;
and S4, configuring a first virtual item to the target account when the first execution result meets a first preset condition, wherein the first virtual item is a virtual item allowed to be used in the second application mode.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 15 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 15 does not limit the structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 15, or have a different configuration than shown in FIG. 15.
The memory 1502 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for interaction between different application modes in the embodiment of the present invention, and the processor 1504 executes various functional applications and data processing by executing the software programs and modules stored in the memory 1502, that is, implements the above-mentioned method for interaction between different application modes. The memory 1502 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some instances, the memory 1502 can further include memory located remotely from the processor 1504, which can be coupled to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1502 may be specifically, but not limited to, used for storing information such as a first event, a first execution result, and a first virtual item. As an example, as shown in fig. 15, the memory 1502 may include, but is not limited to, an execution unit 1102, a first response unit 1104, an obtaining unit 1106, and a configuration unit 1108 of the interaction device between the different application modes. In addition, other module units in the interaction device between the different application modes may also be included, but are not limited to these, and are not described in this example again.
Optionally, the transmission device 1506 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1506 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 1506 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1508, configured to display information such as the first event, the first execution result, and the first virtual item; and a connection bus 1510 for connecting the respective module parts in the above-described electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. The nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, and other electronic devices, may become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. A processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to execute the method for interaction between different application modes provided in the various optional implementations in the first application mode scenario or the second application mode scenario, where the computer program is configured to perform the steps in any of the method embodiments described above when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, acquiring a first interactive operation executed by a target account in a target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises a first application mode and a second application mode;
s2, responding to the first interactive operation, entering a first application mode in the target game application, and displaying a game picture in the first application mode, wherein the target game application is provided with a first event in the first application mode;
s3, acquiring a second interactive operation executed by the target account in the execution process of the first event, and acquiring a first execution result of the first event;
and S4, configuring a first virtual item to the target account when the first execution result meets a first preset condition, wherein the first virtual item is a virtual item allowed to be used in the second application mode.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A method for interaction between different application modes, comprising:
acquiring a first interactive operation executed by a target account in a target game application, wherein the first interactive operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises the first application mode and a second application mode;
responding to the first interactive operation, entering the first application mode in the target game application, and displaying a game picture in the first application mode, wherein the target game application is provided with a first event in the first application mode;
acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event;
and under the condition that the first execution result meets a first preset condition, configuring a first virtual prop to the target account, wherein the first virtual prop is a virtual prop allowed to be used in the second application mode.
2. The method of claim 1, further comprising:
after the target game application enters the first application mode, responding to a third interactive operation executed by the target account, and controlling a virtual character object to move in a first scene under the first application mode, wherein the virtual character object is an object controlled by the target account under the first application mode;
triggering execution of the first event in the target game application if the virtual character object moves to a target area in the first scene.
3. The method according to claim 1, wherein the obtaining of the second interactive operation performed by the target account in the execution process of the first event comprises:
in the execution process of the first event, acquiring the second interactive operation executed by the target account on a second virtual prop, where the second virtual prop is the virtual prop acquired by the target account in the second application mode, or the second virtual prop is the virtual prop acquired by the target account executing the second event in the second application mode.
4. The method of claim 3, further comprising:
acquiring a third interactive operation executed by the target account in the target game application, wherein the third interactive operation is used for requesting to enter the second application mode of the target game application;
responding to the third interactive operation, entering the second application mode in the target game application, and displaying a game picture in the second application mode;
acquiring a fourth interactive operation executed by the target account in the second application mode, wherein the fourth interactive operation is used for requesting to acquire the second virtual prop;
and responding to the fourth interactive operation, configuring the second virtual prop to the target account, wherein the second virtual prop is a virtual prop allowed to be used in the first application mode.
5. The method of claim 3, further comprising:
acquiring a third interactive operation executed by the target account in the target game application, wherein the third interactive operation is used for requesting to enter the second application mode of the target game application;
responding to the third interactive operation, entering the second application mode in the target game application, and displaying a game picture in the second application mode, wherein the second event is set in the first application mode by the target game application;
acquiring a fifth interactive operation executed by the target account in the executing process of the second event to obtain a second executing result of the second event;
and configuring a first target number of the second virtual props to the target account, wherein the first target number corresponds to the second execution result, or configuring the second virtual props to the target account when the second execution result meets a second preset condition, wherein the second virtual props are virtual props allowed to be used in the first application mode.
6. The method according to claim 1, wherein the obtaining of the second interactive operation performed by the target account in the execution process of the first event comprises:
and acquiring the second interactive operation executed by the target account on a third virtual prop, wherein the third virtual prop is the virtual prop acquired by the target account in a third application mode, or the third virtual prop is the virtual prop acquired by the target account executing a third event in the third application mode, and the target game application comprises the third application mode.
7. The method of claim 6, further comprising:
acquiring a sixth interactive operation executed by the target account in the target game application, wherein the sixth interactive operation is used for requesting to enter the third application mode of the target game application;
responding to the sixth interactive operation, entering the third application mode in the target game application, and displaying a game picture in the third application mode;
acquiring a seventh interactive operation executed by the target account in the third application mode, wherein the seventh interactive operation is used for requesting to acquire the third virtual item;
and responding to the seventh interactive operation, configuring the third virtual prop to the target account, wherein the third virtual prop is a virtual prop allowed to be used in the first application mode.
8. The method of claim 6, further comprising:
acquiring a sixth interactive operation executed by the target account in the target game application, wherein the sixth interactive operation is used for requesting to enter the third application mode of the target game application;
responding to the sixth interactive operation, entering the third application mode in the target game application, and displaying a game screen in the third application mode, wherein the third event is set in the third application mode by the target game application;
acquiring an eighth interactive operation executed by the target account in the execution process of the third event to obtain a third execution result of the third event;
and configuring a second target number of the third virtual props to the target account, where the second target number corresponds to the third execution result, or configuring the third virtual props to the target account when the third execution result meets a third predetermined condition, where the third virtual props are virtual props allowed to be used in the first application mode.
9. The method according to any one of claims 1 to 8, wherein in the case that the first execution result satisfies a first predetermined condition, configuring a first virtual prop to the target account includes:
when a group of accounts execute the first event to obtain a group of execution results, arranging the accounts in the group of accounts according to the sequence of the values of the group of execution results from large to small, wherein the group of accounts comprises the target account;
under the condition that the target account number is arranged at the first N digits in the group of account numbers, extracting virtual props configured for the target account number from a virtual prop set, wherein the virtual props in the virtual prop set are virtual props allowed to be used in the second application mode;
and under the condition that the virtual prop is successfully extracted from the virtual prop set, configuring the extracted virtual prop to the target account, wherein the first virtual prop comprises the extracted virtual prop.
10. An apparatus for interaction between different application modes, comprising:
the system comprises an execution unit, a first interaction unit and a second interaction unit, wherein the execution unit is used for acquiring a first interaction operation executed by a target account in a target game application, the first interaction operation is used for requesting to enter a first application mode of the target game application, and the target game application comprises the first application mode and a second application mode;
a first response unit, configured to, in response to the first interaction operation, enter the first application mode in the target game application, and display a game screen in the first application mode, where the target game application is provided with a first event in the first application mode;
the acquisition unit is used for acquiring a second interactive operation executed by the target account in the execution process of the first event to obtain a first execution result of the first event;
and a configuration unit, configured to configure a first virtual item to the target account when the first execution result meets a first predetermined condition, where the first virtual item is a virtual item allowed to be used in the second application mode.
11. The apparatus of claim 10, further comprising:
a second response unit, configured to, after entering the first application mode in the target game application, control a virtual character object to move in a first scene in the first application mode in response to a third interactive operation executed by the target account, where the virtual character object is an object controlled by the target account in the first application mode;
a triggering unit configured to trigger execution of the first event in the target game application when the virtual character object moves to a target area in the first scene.
12. The apparatus of claim 10, wherein the obtaining unit comprises:
a first obtaining module, configured to obtain, in an execution process of the first event, the second interactive operation that the target account executes on a second virtual prop, where the second virtual prop is a virtual prop obtained by the target account in the second application mode, or the second virtual prop is a virtual prop obtained by the target account executing a second event in the second application mode.
13. The apparatus of claim 12, further comprising:
a second obtaining module, configured to obtain, in the target game application, a third interactive operation executed by the target account, where the third interactive operation is used to request to enter the second application mode of the target game application;
a first response module, configured to enter the second application mode in the target game application in response to the third interactive operation, and display a game screen in the second application mode;
a third obtaining module, configured to obtain a fourth interactive operation executed by the target account in the second application mode, where the fourth interactive operation is used to request to obtain the second virtual item;
a second response module, configured to configure the second virtual item to the target account in response to the fourth interactive operation, where the second virtual item is a virtual item allowed to be used in the first application mode.
14. A computer-readable storage medium, comprising a stored program, wherein the program is operable to perform the method of any one of claims 1 to 9.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 9 by means of the computer program.
CN202011027261.4A 2020-09-25 2020-09-25 Interaction method and device among different application modes and storage medium Active CN112138379B (en)

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