CN102076390B - 游戏装置、简要显示方法 - Google Patents
游戏装置、简要显示方法 Download PDFInfo
- Publication number
- CN102076390B CN102076390B CN200980124819.6A CN200980124819A CN102076390B CN 102076390 B CN102076390 B CN 102076390B CN 200980124819 A CN200980124819 A CN 200980124819A CN 102076390 B CN102076390 B CN 102076390B
- Authority
- CN
- China
- Prior art keywords
- melody
- mentioned
- action
- player
- game device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
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- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008178673 | 2008-07-09 | ||
JP2008-178673 | 2008-07-09 | ||
PCT/JP2009/061926 WO2010004908A1 (ja) | 2008-07-09 | 2009-06-30 | ゲーム装置、ダイジェスト表示方法、情報記録媒体、および、プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
CN102076390A CN102076390A (zh) | 2011-05-25 |
CN102076390B true CN102076390B (zh) | 2014-07-09 |
Family
ID=41507024
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN200980124819.6A Active CN102076390B (zh) | 2008-07-09 | 2009-06-30 | 游戏装置、简要显示方法 |
Country Status (5)
Country | Link |
---|---|
JP (1) | JP4852661B2 (ja) |
KR (1) | KR101198083B1 (ja) |
CN (1) | CN102076390B (ja) |
TW (1) | TWI399233B (ja) |
WO (1) | WO2010004908A1 (ja) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR101228529B1 (ko) * | 2010-10-27 | 2013-01-31 | 포항공과대학교 산학협력단 | 음악적 두뇌 건강증진 시스템 |
CH712393A1 (de) * | 2016-04-25 | 2017-10-31 | Dividat Gmbh C/O Johannes Van Het Reve | Bewegungserfassungsplatte. |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
HK1029705A2 (en) * | 1999-11-11 | 2001-03-23 | Konami Corp | Dance game apparatus |
JP2001198360A (ja) * | 2000-01-17 | 2001-07-24 | Pacific Century Cyberworks Japan Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体 |
CN1316684A (zh) * | 2000-02-01 | 2001-10-10 | 科乐美股份有限公司 | 具有打字练习功能的文娱系统以及打字练习系统 |
JP2007029181A (ja) * | 2005-07-22 | 2007-02-08 | Aruze Corp | 遊技機 |
-
2009
- 2009-06-30 KR KR1020107021600A patent/KR101198083B1/ko active IP Right Grant
- 2009-06-30 CN CN200980124819.6A patent/CN102076390B/zh active Active
- 2009-06-30 WO PCT/JP2009/061926 patent/WO2010004908A1/ja active Application Filing
- 2009-06-30 JP JP2010519747A patent/JP4852661B2/ja active Active
- 2009-07-08 TW TW098123090A patent/TWI399233B/zh active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
HK1029705A2 (en) * | 1999-11-11 | 2001-03-23 | Konami Corp | Dance game apparatus |
JP2001198360A (ja) * | 2000-01-17 | 2001-07-24 | Pacific Century Cyberworks Japan Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体 |
CN1316684A (zh) * | 2000-02-01 | 2001-10-10 | 科乐美股份有限公司 | 具有打字练习功能的文娱系统以及打字练习系统 |
JP2007029181A (ja) * | 2005-07-22 | 2007-02-08 | Aruze Corp | 遊技機 |
Also Published As
Publication number | Publication date |
---|---|
JPWO2010004908A1 (ja) | 2012-01-05 |
TW201014643A (en) | 2010-04-16 |
KR101198083B1 (ko) | 2012-11-05 |
CN102076390A (zh) | 2011-05-25 |
WO2010004908A1 (ja) | 2010-01-14 |
JP4852661B2 (ja) | 2012-01-11 |
TWI399233B (zh) | 2013-06-21 |
KR20100120702A (ko) | 2010-11-16 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant |