CN102076390B - 游戏装置、简要显示方法 - Google Patents

游戏装置、简要显示方法 Download PDF

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Publication number
CN102076390B
CN102076390B CN200980124819.6A CN200980124819A CN102076390B CN 102076390 B CN102076390 B CN 102076390B CN 200980124819 A CN200980124819 A CN 200980124819A CN 102076390 B CN102076390 B CN 102076390B
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CN
China
Prior art keywords
melody
mentioned
action
player
game device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN200980124819.6A
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English (en)
Chinese (zh)
Other versions
CN102076390A (zh
Inventor
森昌二
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of CN102076390A publication Critical patent/CN102076390A/zh
Application granted granted Critical
Publication of CN102076390B publication Critical patent/CN102076390B/zh
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Electrophonic Musical Instruments (AREA)
CN200980124819.6A 2008-07-09 2009-06-30 游戏装置、简要显示方法 Active CN102076390B (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2008178673 2008-07-09
JP2008-178673 2008-07-09
PCT/JP2009/061926 WO2010004908A1 (ja) 2008-07-09 2009-06-30 ゲーム装置、ダイジェスト表示方法、情報記録媒体、および、プログラム

Publications (2)

Publication Number Publication Date
CN102076390A CN102076390A (zh) 2011-05-25
CN102076390B true CN102076390B (zh) 2014-07-09

Family

ID=41507024

Family Applications (1)

Application Number Title Priority Date Filing Date
CN200980124819.6A Active CN102076390B (zh) 2008-07-09 2009-06-30 游戏装置、简要显示方法

Country Status (5)

Country Link
JP (1) JP4852661B2 (ja)
KR (1) KR101198083B1 (ja)
CN (1) CN102076390B (ja)
TW (1) TWI399233B (ja)
WO (1) WO2010004908A1 (ja)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101228529B1 (ko) * 2010-10-27 2013-01-31 포항공과대학교 산학협력단 음악적 두뇌 건강증진 시스템
CH712393A1 (de) * 2016-04-25 2017-10-31 Dividat Gmbh C/O Johannes Van Het Reve Bewegungserfassungsplatte.

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
HK1029705A2 (en) * 1999-11-11 2001-03-23 Konami Corp Dance game apparatus
JP2001198360A (ja) * 2000-01-17 2001-07-24 Pacific Century Cyberworks Japan Co Ltd ゲーム装置、ゲーム制御方法およびその記録媒体
CN1316684A (zh) * 2000-02-01 2001-10-10 科乐美股份有限公司 具有打字练习功能的文娱系统以及打字练习系统
JP2007029181A (ja) * 2005-07-22 2007-02-08 Aruze Corp 遊技機

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
HK1029705A2 (en) * 1999-11-11 2001-03-23 Konami Corp Dance game apparatus
JP2001198360A (ja) * 2000-01-17 2001-07-24 Pacific Century Cyberworks Japan Co Ltd ゲーム装置、ゲーム制御方法およびその記録媒体
CN1316684A (zh) * 2000-02-01 2001-10-10 科乐美股份有限公司 具有打字练习功能的文娱系统以及打字练习系统
JP2007029181A (ja) * 2005-07-22 2007-02-08 Aruze Corp 遊技機

Also Published As

Publication number Publication date
JPWO2010004908A1 (ja) 2012-01-05
TW201014643A (en) 2010-04-16
KR101198083B1 (ko) 2012-11-05
CN102076390A (zh) 2011-05-25
WO2010004908A1 (ja) 2010-01-14
JP4852661B2 (ja) 2012-01-11
TWI399233B (zh) 2013-06-21
KR20100120702A (ko) 2010-11-16

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