CN101313296B - 用于提供用户档案信息的方法和系统 - Google Patents
用于提供用户档案信息的方法和系统 Download PDFInfo
- Publication number
- CN101313296B CN101313296B CN2006800432259A CN200680043225A CN101313296B CN 101313296 B CN101313296 B CN 101313296B CN 2006800432259 A CN2006800432259 A CN 2006800432259A CN 200680043225 A CN200680043225 A CN 200680043225A CN 101313296 B CN101313296 B CN 101313296B
- Authority
- CN
- China
- Prior art keywords
- user
- game
- service
- profile information
- user profile
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
- 238000000034 method Methods 0.000 title claims description 22
- 230000000694 effects Effects 0.000 claims abstract description 11
- 238000004891 communication Methods 0.000 claims description 12
- 238000005259 measurement Methods 0.000 claims 3
- 230000015654 memory Effects 0.000 description 11
- 238000010586 diagram Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 5
- 230000001360 synchronised effect Effects 0.000 description 3
- 230000002093 peripheral effect Effects 0.000 description 2
- 241001269238 Data Species 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 238000001816 cooling Methods 0.000 description 1
- 230000010354 integration Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000007474 system interaction Effects 0.000 description 1
Images
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
Landscapes
- Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Multimedia (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Finance (AREA)
- Development Economics (AREA)
- Accounting & Taxation (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Marketing (AREA)
- Economics (AREA)
- General Physics & Mathematics (AREA)
- Entrepreneurship & Innovation (AREA)
- Game Theory and Decision Science (AREA)
- Computer Security & Cryptography (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Primary Health Care (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Description
Claims (10)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/282,147 US9724612B2 (en) | 2005-11-18 | 2005-11-18 | Integrated gamer profile across multiple devices and networks |
US11/282,147 | 2005-11-18 | ||
PCT/US2006/041348 WO2007058740A1 (en) | 2005-11-18 | 2006-10-23 | Integrated gamer profile across multiple devices and networks |
Publications (2)
Publication Number | Publication Date |
---|---|
CN101313296A CN101313296A (zh) | 2008-11-26 |
CN101313296B true CN101313296B (zh) | 2012-05-23 |
Family
ID=38048957
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2006800432259A Expired - Fee Related CN101313296B (zh) | 2005-11-18 | 2006-10-23 | 用于提供用户档案信息的方法和系统 |
Country Status (6)
Country | Link |
---|---|
US (1) | US9724612B2 (zh) |
EP (1) | EP1955196A4 (zh) |
JP (1) | JP2009516297A (zh) |
KR (1) | KR20080067657A (zh) |
CN (1) | CN101313296B (zh) |
WO (1) | WO2007058740A1 (zh) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7621813B2 (en) * | 2004-12-07 | 2009-11-24 | Microsoft Corporation | Ubiquitous unified player tracking system |
US8876606B2 (en) | 2004-12-07 | 2014-11-04 | Microsoft Corporation | User-centric method of aggregating information sources to reinforce digital identity |
US7887419B2 (en) * | 2004-12-07 | 2011-02-15 | Microsoft Corporation | Game achievements system |
US20080208982A1 (en) * | 2007-02-28 | 2008-08-28 | Morris Robert P | Method and system for providing status information relating to a relation between a plurality of participants |
US20110250949A1 (en) * | 2010-04-07 | 2011-10-13 | Van Os Marcel | Methods and systems for providing a game center having player specific options and game access |
US8562434B2 (en) | 2011-01-16 | 2013-10-22 | Google Inc. | Method and system for sharing speech recognition program profiles for an application |
US8671019B1 (en) | 2011-03-03 | 2014-03-11 | Wms Gaming, Inc. | Controlling and rewarding gaming socialization |
US8771079B1 (en) | 2011-03-31 | 2014-07-08 | Zynga Inc. | Method and system to match users of a social gaming platform |
US8348765B1 (en) * | 2011-05-24 | 2013-01-08 | Zynga Inc. | Online asynchronous game with player-matching mechanic |
WO2013016687A1 (en) | 2011-07-28 | 2013-01-31 | Hall Shane | Method and system for matchmaking connections within a gaming social network |
US20130090158A1 (en) | 2011-09-30 | 2013-04-11 | Wms Gaming Inc. | System and Method for Assessing and Providing Location-Based Benefits |
US20130346875A1 (en) * | 2012-06-20 | 2013-12-26 | Microsoft Corporation | Personalized Interactive Entertainment Profile |
US8832195B2 (en) * | 2012-06-29 | 2014-09-09 | Zynga Inc. | Social network data analysis to generate incentives for online gaming |
JP6348726B2 (ja) | 2014-02-13 | 2018-06-27 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
JP2015150172A (ja) * | 2014-02-13 | 2015-08-24 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
US10762743B2 (en) | 2015-02-26 | 2020-09-01 | Sg Gaming, Inc. | Tracking and utilizing data and information across a plurality of technological paradigms |
KR20170014143A (ko) | 2015-07-29 | 2017-02-08 | (주)메디언스 | 유착방지용 조성물 |
US10728343B2 (en) * | 2018-02-06 | 2020-07-28 | Citrix Systems, Inc. | Computing system providing cloud-based user profile management for virtual sessions and related methods |
US10898811B2 (en) * | 2018-11-29 | 2021-01-26 | Microsoft Technology Licensing, Llc | Methods for provisioning and management of gamer accounts for E-tournaments |
JP7212071B2 (ja) * | 2019-01-24 | 2023-01-24 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理装置の制御方法、及びプログラム |
CN110025961A (zh) * | 2019-04-30 | 2019-07-19 | 付宏毅 | 一种游戏机系统 |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1293584A (zh) * | 1999-01-28 | 2001-05-02 | 世雅企业股份有限公司 | 网络游戏系统、使用该系统的游戏装置终端及存储介质 |
CN1669034A (zh) * | 2002-07-16 | 2005-09-14 | 株式会社科乐美在线 | 网络服务系统的分数转换系统 |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100389687B1 (ko) | 1999-08-20 | 2003-06-27 | 주식회사 씨알스페이스 | 네트워크를 이용한 온라인 게임용 서버시스템 |
JP4020567B2 (ja) * | 2000-05-15 | 2007-12-12 | 株式会社コナミデジタルエンタテインメント | ゲーム機およびそのゲーム環境設定ネットワークシステム |
JP2002163222A (ja) | 2000-11-24 | 2002-06-07 | Kaori Nakamura | 仮想キャラクターを管理するサーバ、クライアントコンピュータおよびサーバークライアント間の仮想キャラクターデータの同期処理方法。 |
JP2002334274A (ja) | 2001-05-08 | 2002-11-22 | Nippon Telegr & Teleph Corp <Ntt> | プロファイル管理システム |
JP3429287B2 (ja) * | 2001-05-29 | 2003-07-22 | 株式会社コナミコンピュータエンタテインメント大阪 | ネットゲームシステム及びネットゲーム管理方法 |
JP3973399B2 (ja) | 2001-07-09 | 2007-09-12 | 株式会社スクウェア・エニックス | サーバ、情報処理方法、プログラムおよび記憶媒体 |
KR100472707B1 (ko) | 2001-12-11 | 2005-03-08 | 엔에이치엔(주) | 온라인 게임 제공 방법 |
US7711847B2 (en) | 2002-04-26 | 2010-05-04 | Sony Computer Entertainment America Inc. | Managing users in a multi-user network game environment |
US7881944B2 (en) | 2002-05-20 | 2011-02-01 | Microsoft Corporation | Automatic feedback and player denial |
US7206788B2 (en) * | 2002-07-30 | 2007-04-17 | Microsoft Corporation | Schema-based services for identity-based access to device data |
KR100489011B1 (ko) | 2002-10-18 | 2005-05-11 | 이니엄 주식회사 | 이동통신단말기에서 오프라인으로 실행된 게임 데이터를사용자 인증을 통해 온라인 게임에 갱신하는 방법 및 그시스템 |
JP2004220212A (ja) | 2003-01-10 | 2004-08-05 | Aruze Corp | 個人情報入力システム及び情報管理サーバ |
JP2005031861A (ja) | 2003-07-09 | 2005-02-03 | Digicell Entertainment Co Ltd | コミュニティプラットフォームのアーキテクチャ、コミュニティプラットフォームのサービスシステム、及びサービスシステムの利用方法 |
KR100683238B1 (ko) | 2004-03-10 | 2007-02-15 | 주식회사 넥슨 | 온라인 게임 제공 방법 및 그 시스템 |
US20060258463A1 (en) * | 2005-05-13 | 2006-11-16 | Professional Interactive Entertainment, Inc. | System and method for network interactive game match-up and server selection |
-
2005
- 2005-11-18 US US11/282,147 patent/US9724612B2/en active Active
-
2006
- 2006-10-23 EP EP06817305A patent/EP1955196A4/en not_active Ceased
- 2006-10-23 WO PCT/US2006/041348 patent/WO2007058740A1/en active Application Filing
- 2006-10-23 CN CN2006800432259A patent/CN101313296B/zh not_active Expired - Fee Related
- 2006-10-23 JP JP2008541186A patent/JP2009516297A/ja active Pending
- 2006-10-23 KR KR1020087011417A patent/KR20080067657A/ko not_active Application Discontinuation
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1293584A (zh) * | 1999-01-28 | 2001-05-02 | 世雅企业股份有限公司 | 网络游戏系统、使用该系统的游戏装置终端及存储介质 |
CN1669034A (zh) * | 2002-07-16 | 2005-09-14 | 株式会社科乐美在线 | 网络服务系统的分数转换系统 |
Also Published As
Publication number | Publication date |
---|---|
WO2007058740A1 (en) | 2007-05-24 |
EP1955196A1 (en) | 2008-08-13 |
KR20080067657A (ko) | 2008-07-21 |
US9724612B2 (en) | 2017-08-08 |
JP2009516297A (ja) | 2009-04-16 |
US20070117629A1 (en) | 2007-05-24 |
CN101313296A (zh) | 2008-11-26 |
EP1955196A4 (en) | 2008-12-31 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN101313296B (zh) | 用于提供用户档案信息的方法和系统 | |
CN101313321B (zh) | 跨多个设备和网络的嵌入式玩家卡 | |
CN101313295B (zh) | 跨多个设备和网络查看玩家卡 | |
US10967255B2 (en) | Virtual reality system for facilitating participation in events | |
US20070063999A1 (en) | Systems and methods for providing an online lobby | |
US9044680B2 (en) | Low-friction synchronous interaction in multiplayer online game | |
CN101180621B (zh) | 用于建立游戏上下文外的在线游戏会话的系统和方法 | |
US8190733B1 (en) | Method and apparatus for virtual location-based services | |
CN1852754A (zh) | 基于网络的游戏系统 | |
Peitz et al. | Insectopia: exploring pervasive games through technology already pervasively available | |
US20160175716A1 (en) | Online and offline linked game system, and computer program | |
US20110265019A1 (en) | Social groups system and method | |
CN117940916A (zh) | 虚拟环境中的用户配置音乐房间数字资产 | |
Lochrie et al. | Using NFC check-ins to crowd curate music preferences | |
Cao et al. | A Community Success Model for Gaming Communities. | |
Klompmaker et al. | A service based framework for developing mobile, collaborative games | |
Quax et al. | Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C14 | Grant of patent or utility model | ||
GR01 | Patent grant | ||
ASS | Succession or assignment of patent right |
Owner name: MICROSOFT TECHNOLOGY LICENSING LLC Free format text: FORMER OWNER: MICROSOFT CORP. Effective date: 20150421 |
|
C41 | Transfer of patent application or patent right or utility model | ||
TR01 | Transfer of patent right |
Effective date of registration: 20150421 Address after: Washington State Patentee after: Micro soft technique license Co., Ltd Address before: Washington State Patentee before: Microsoft Corp. |
|
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20120523 Termination date: 20191023 |
|
CF01 | Termination of patent right due to non-payment of annual fee |