BR112021017347A2 - Dispositivo para inserir e controlar informações do estado de propulsão de bola de bilhar - Google Patents

Dispositivo para inserir e controlar informações do estado de propulsão de bola de bilhar

Info

Publication number
BR112021017347A2
BR112021017347A2 BR112021017347A BR112021017347A BR112021017347A2 BR 112021017347 A2 BR112021017347 A2 BR 112021017347A2 BR 112021017347 A BR112021017347 A BR 112021017347A BR 112021017347 A BR112021017347 A BR 112021017347A BR 112021017347 A2 BR112021017347 A2 BR 112021017347A2
Authority
BR
Brazil
Prior art keywords
billiard ball
state information
inputting
controlling
propulsion state
Prior art date
Application number
BR112021017347A
Other languages
English (en)
Inventor
Hoon Park Chul
Hoon Na Ji
Original Assignee
Go Cue Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Go Cue Inc filed Critical Go Cue Inc
Publication of BR112021017347A2 publication Critical patent/BR112021017347A2/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/006Training or aiming arrangements on billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • A63D15/20Scoring or registering devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact

Abstract

dispositivo para inserir e controlar informações do estado de propulsão de bola de bilhar. a presente invenção refere-se a um dispositivo para inserir e controlar informações de estado de propulsão de uma bola de bilhar para jogar um jogo de bilhar no ciberespaço e, mais especificamente, a um dispositivo para inserir e controlar informações de estado de propulsão de uma bola de bilhar, em que uma bola bilhar real é fixamente montada em uma mesa padrão, em que a bola de bilhar é montada para girar livremente e é impactada por um taco de bilhar real para receber as informações de efeito da bola de bilhar, velocidade de rotação e direção de rotação, bem como informações de estado de propulsão para atingir a força e a direção do movimento, e a informação recebida é processada através do software de processamento de informação do estado de propulsão para exibir um resultado de imagem refletindo a direção do movimento da bola de bilhar e a quantidade de propulsão na mesa de bilhar real, tornando assim possível desfrutar de um jogo de bilhar no ciberespaço como se um jogo real estivesse sendo jogado.
BR112021017347A 2019-03-08 2019-11-27 Dispositivo para inserir e controlar informações do estado de propulsão de bola de bilhar BR112021017347A2 (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020190026924A KR101994829B1 (ko) 2019-03-08 2019-03-08 당구공의 구동상태정보 입력제어장치
PCT/KR2019/016518 WO2020184810A1 (ko) 2019-03-08 2019-11-27 당구공의 구동상태정보 입력제어장치

Publications (1)

Publication Number Publication Date
BR112021017347A2 true BR112021017347A2 (pt) 2021-11-16

Family

ID=67255532

Family Applications (1)

Application Number Title Priority Date Filing Date
BR112021017347A BR112021017347A2 (pt) 2019-03-08 2019-11-27 Dispositivo para inserir e controlar informações do estado de propulsão de bola de bilhar

Country Status (11)

Country Link
US (1) US11904230B2 (pt)
EP (1) EP3936202A4 (pt)
JP (1) JP7282290B2 (pt)
KR (1) KR101994829B1 (pt)
CN (1) CN113557064B (pt)
AU (1) AU2019434589B2 (pt)
BR (1) BR112021017347A2 (pt)
CA (1) CA3132457C (pt)
MX (1) MX2021010564A (pt)
WO (1) WO2020184810A1 (pt)
ZA (1) ZA202107206B (pt)

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KR101994829B1 (ko) 2019-03-08 2019-07-01 빌리노밸 주식회사 당구공의 구동상태정보 입력제어장치
KR102243879B1 (ko) * 2019-12-04 2021-04-22 이준엽 당구게임 시뮬레이션 장치 및 방법
US11731007B2 (en) * 2020-04-27 2023-08-22 Nathan Rhoades Wireless billiard ball device
CN113010842B (zh) * 2021-02-25 2023-01-31 深圳市瑞驰文体发展有限公司 一种台球球杆运动状态的检测方法及系统
WO2022191680A1 (ko) * 2021-03-12 2022-09-15 전동호 당구 큐 스트로크 분석 장치 및 방법
KR102603884B1 (ko) * 2021-04-02 2023-11-20 이준호 당구볼의 두께 타격 연습장치

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Also Published As

Publication number Publication date
KR101994829B1 (ko) 2019-07-01
ZA202107206B (en) 2023-06-28
MX2021010564A (es) 2021-11-12
JP2022524496A (ja) 2022-05-06
EP3936202A4 (en) 2022-11-23
CN113557064B (zh) 2023-01-24
JP7282290B2 (ja) 2023-05-29
AU2019434589B2 (en) 2022-10-13
US11904230B2 (en) 2024-02-20
WO2020184810A1 (ko) 2020-09-17
CA3132457A1 (en) 2020-09-17
US20220168623A1 (en) 2022-06-02
AU2019434589A1 (en) 2021-10-28
EP3936202A1 (en) 2022-01-12
CA3132457C (en) 2023-08-08
CN113557064A (zh) 2021-10-26

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