BR112012002068A2 - auto-geração de uma representação visual - Google Patents

auto-geração de uma representação visual

Info

Publication number
BR112012002068A2
BR112012002068A2 BR112012002068A BR112012002068A BR112012002068A2 BR 112012002068 A2 BR112012002068 A2 BR 112012002068A2 BR 112012002068 A BR112012002068 A BR 112012002068A BR 112012002068 A BR112012002068 A BR 112012002068A BR 112012002068 A2 BR112012002068 A2 BR 112012002068A2
Authority
BR
Brazil
Prior art keywords
self
generation
visual representation
visual
representation
Prior art date
Application number
BR112012002068A
Other languages
English (en)
Other versions
BR112012002068A8 (pt
Inventor
Alex Kipman
Andrew Wilson
Kathryn Stone Perez
Nicholas D Burton
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of BR112012002068A2 publication Critical patent/BR112012002068A2/pt
Publication of BR112012002068A8 publication Critical patent/BR112012002068A8/pt

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/802D [Two Dimensional] animation, e.g. using sprites
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Image Analysis (AREA)
BR112012002068A 2009-07-29 2010-07-27 Auto-geração de uma representação visual BR112012002068A8 (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US12/511,850 US20110025689A1 (en) 2009-07-29 2009-07-29 Auto-Generating A Visual Representation
PCT/US2010/043291 WO2011014467A2 (en) 2009-07-29 2010-07-27 Auto-generating a visual representation

Publications (2)

Publication Number Publication Date
BR112012002068A2 true BR112012002068A2 (pt) 2016-05-31
BR112012002068A8 BR112012002068A8 (pt) 2017-10-10

Family

ID=43526566

Family Applications (1)

Application Number Title Priority Date Filing Date
BR112012002068A BR112012002068A8 (pt) 2009-07-29 2010-07-27 Auto-geração de uma representação visual

Country Status (9)

Country Link
US (1) US20110025689A1 (pt)
EP (1) EP2459289A4 (pt)
JP (1) JP5782440B2 (pt)
KR (1) KR20120051659A (pt)
CN (1) CN102470274B (pt)
BR (1) BR112012002068A8 (pt)
CA (1) CA2766511A1 (pt)
RU (1) RU2560340C2 (pt)
WO (1) WO2011014467A2 (pt)

Families Citing this family (110)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8427424B2 (en) 2008-09-30 2013-04-23 Microsoft Corporation Using physical objects in conjunction with an interactive surface
US8565479B2 (en) 2009-08-13 2013-10-22 Primesense Ltd. Extraction of skeletons from 3D maps
US9319640B2 (en) * 2009-12-29 2016-04-19 Kodak Alaris Inc. Camera and display system interactivity
US20110157218A1 (en) * 2009-12-29 2011-06-30 Ptucha Raymond W Method for interactive display
US8730309B2 (en) 2010-02-23 2014-05-20 Microsoft Corporation Projectors and depth cameras for deviceless augmented reality and interaction
US8787663B2 (en) 2010-03-01 2014-07-22 Primesense Ltd. Tracking body parts by combined color image and depth processing
US9646340B2 (en) 2010-04-01 2017-05-09 Microsoft Technology Licensing, Llc Avatar-based virtual dressing room
US8594425B2 (en) * 2010-05-31 2013-11-26 Primesense Ltd. Analysis of three-dimensional scenes
USRE49044E1 (en) * 2010-06-01 2022-04-19 Apple Inc. Automatic avatar creation
FR2960986A1 (fr) * 2010-06-04 2011-12-09 Thomson Licensing Procede de selection d’un objet dans un environnement virtuel
JP2012058968A (ja) * 2010-09-08 2012-03-22 Namco Bandai Games Inc プログラム、情報記憶媒体及び画像生成システム
US8582867B2 (en) 2010-09-16 2013-11-12 Primesense Ltd Learning-based pose estimation from depth maps
US9477302B2 (en) 2012-08-10 2016-10-25 Google Inc. System and method for programing devices within world space volumes
US9329469B2 (en) * 2011-02-17 2016-05-03 Microsoft Technology Licensing, Llc Providing an interactive experience using a 3D depth camera and a 3D projector
US9480907B2 (en) 2011-03-02 2016-11-01 Microsoft Technology Licensing, Llc Immersive display with peripheral illusions
EP2691834A4 (en) * 2011-03-28 2015-02-18 Gestsure Technologies Inc GESTURIZED CONTROL FOR MEDICAL INFORMATION SYSTEMS
KR20120130466A (ko) * 2011-05-23 2012-12-03 삼성전자주식회사 휴대단말기에서 외부장치의 데이터를 제어할 수 있는 장치 및 방법
US8897491B2 (en) 2011-06-06 2014-11-25 Microsoft Corporation System for finger recognition and tracking
US9208571B2 (en) * 2011-06-06 2015-12-08 Microsoft Technology Licensing, Llc Object digitization
US8929612B2 (en) * 2011-06-06 2015-01-06 Microsoft Corporation System for recognizing an open or closed hand
US9013489B2 (en) * 2011-06-06 2015-04-21 Microsoft Technology Licensing, Llc Generation of avatar reflecting player appearance
US20120314031A1 (en) 2011-06-07 2012-12-13 Microsoft Corporation Invariant features for computer vision
US9597587B2 (en) 2011-06-08 2017-03-21 Microsoft Technology Licensing, Llc Locational node device
EP2734275A4 (en) * 2011-07-22 2015-02-25 Glitchsoft Corp PLAYER EXPANSION SYSTEM FOR A GAME ENVIRONMENT
KR101189633B1 (ko) * 2011-08-22 2012-10-10 성균관대학교산학협력단 손가락 움직임에 따른 포인터 제어명령어 인식 방법 및 손가락 움직임에 따라 포인터를 제어하는 모바일 단말
US9002099B2 (en) 2011-09-11 2015-04-07 Apple Inc. Learning-based estimation of hand and finger pose
US9454849B2 (en) * 2011-11-03 2016-09-27 Microsoft Technology Licensing, Llc Augmented reality playspaces with adaptive game rules
JP5874325B2 (ja) * 2011-11-04 2016-03-02 ソニー株式会社 画像処理装置、画像処理方法およびプログラム
JP5994233B2 (ja) * 2011-11-08 2016-09-21 ソニー株式会社 画像処理装置、画像処理方法およびプログラム
JP2013101528A (ja) 2011-11-09 2013-05-23 Sony Corp 情報処理装置、表示制御方法、およびプログラム
JP2013101529A (ja) * 2011-11-09 2013-05-23 Sony Corp 情報処理装置、表示制御方法、およびプログラム
US9628843B2 (en) * 2011-11-21 2017-04-18 Microsoft Technology Licensing, Llc Methods for controlling electronic devices using gestures
US9782680B2 (en) 2011-12-09 2017-10-10 Futurewei Technologies, Inc. Persistent customized social media environment
WO2013103410A1 (en) 2012-01-05 2013-07-11 California Institute Of Technology Imaging surround systems for touch-free display control
US20130212501A1 (en) * 2012-02-10 2013-08-15 Glen J. Anderson Perceptual computing with conversational agent
CN107257403A (zh) 2012-04-09 2017-10-17 英特尔公司 使用交互化身的通信
US9047507B2 (en) 2012-05-02 2015-06-02 Apple Inc. Upper-body skeleton extraction from depth maps
US9262983B1 (en) * 2012-06-18 2016-02-16 Amazon Technologies, Inc. Rear projection system with passive display screen
US9195127B1 (en) * 2012-06-18 2015-11-24 Amazon Technologies, Inc. Rear projection screen with infrared transparency
US20130346875A1 (en) * 2012-06-20 2013-12-26 Microsoft Corporation Personalized Interactive Entertainment Profile
CN104395929B (zh) * 2012-06-21 2017-10-03 微软技术许可有限责任公司 使用深度相机的化身构造
US9105210B2 (en) * 2012-06-29 2015-08-11 Microsoft Technology Licensing, Llc Multi-node poster location
US9035970B2 (en) 2012-06-29 2015-05-19 Microsoft Technology Licensing, Llc Constraint based information inference
US9292085B2 (en) 2012-06-29 2016-03-22 Microsoft Technology Licensing, Llc Configuring an interaction zone within an augmented reality environment
US8961302B2 (en) 2012-07-20 2015-02-24 Microsoft Technology Licensing, Llc Game browsing
US9381432B2 (en) 2012-08-24 2016-07-05 Microsoft Technology Licensing, Llc Game migration
KR102095765B1 (ko) * 2012-10-19 2020-04-01 삼성전자주식회사 디스플레이 장치 및 그 제어 방법
US9019267B2 (en) 2012-10-30 2015-04-28 Apple Inc. Depth mapping with enhanced resolution
US10462499B2 (en) 2012-10-31 2019-10-29 Outward, Inc. Rendering a modeled scene
US10013804B2 (en) * 2012-10-31 2018-07-03 Outward, Inc. Delivering virtualized content
AU2013204965B2 (en) 2012-11-12 2016-07-28 C2 Systems Limited A system, method, computer program and data signal for the registration, monitoring and control of machines and devices
US9336607B1 (en) * 2012-11-28 2016-05-10 Amazon Technologies, Inc. Automatic identification of projection surfaces
CN109598798B (zh) * 2012-12-14 2023-11-28 韩国电子通信研究院 虚拟物拟合方法及虚拟物拟合服务系统
US9717982B2 (en) 2012-12-21 2017-08-01 Microsoft Technology Licensing, Llc Client rendering of latency sensitive game features
US9526980B2 (en) * 2012-12-21 2016-12-27 Microsoft Technology Licensing, Llc Client side processing of game controller input
US9530213B2 (en) 2013-01-02 2016-12-27 California Institute Of Technology Single-sensor system for extracting depth information from image blur
US20140223326A1 (en) * 2013-02-06 2014-08-07 International Business Machines Corporation Apparatus and methods for co-located social integration and interactions
US9754154B2 (en) 2013-02-15 2017-09-05 Microsoft Technology Licensing, Llc Identification using depth-based head-detection data
US9694277B2 (en) 2013-03-14 2017-07-04 Microsoft Technology Licensing, Llc Client side processing of character interactions in a remote gaming environment
US9564102B2 (en) 2013-03-14 2017-02-07 Microsoft Technology Licensing, Llc Client side processing of player movement in a remote gaming environment
US9595134B2 (en) * 2013-05-11 2017-03-14 Mitsubishi Electric Research Laboratories, Inc. Method for reconstructing 3D scenes from 2D images
CN105493146A (zh) * 2013-05-13 2016-04-13 姆波特有限公司 用于实现用户独自测定身体尺寸和身材信息和在网络环境中利用此类信息的装置、框架以及方法
US9348411B2 (en) 2013-05-24 2016-05-24 Microsoft Technology Licensing, Llc Object display with visual verisimilitude
US10387729B2 (en) 2013-07-09 2019-08-20 Outward, Inc. Tagging virtualized content
KR101527188B1 (ko) * 2013-07-23 2015-06-09 (주)셀빅 단일의 모션센서를 이용한 다중 플레이어 게임 제공 방법
KR101444858B1 (ko) 2013-09-03 2014-11-03 재단법인 실감교류인체감응솔루션연구단 원격 존재 장치
US9524582B2 (en) * 2014-01-28 2016-12-20 Siemens Healthcare Gmbh Method and system for constructing personalized avatars using a parameterized deformable mesh
US10444938B1 (en) * 2014-02-26 2019-10-15 Symantec Corporation Systems and methods for customizing user icons
CN105654023B (zh) * 2014-11-12 2019-05-03 株式会社理光 识别物体危险性的方法和装置
WO2016101131A1 (en) 2014-12-23 2016-06-30 Intel Corporation Augmented facial animation
WO2016161553A1 (en) * 2015-04-07 2016-10-13 Intel Corporation Avatar generation and animations
US9683834B2 (en) * 2015-05-27 2017-06-20 Intel Corporation Adaptable depth sensing system
CN105120144A (zh) * 2015-07-31 2015-12-02 小米科技有限责任公司 图像拍摄方法和装置
US20170118739A1 (en) * 2015-10-22 2017-04-27 Motorola Mobility Llc System and method for establishing a paging proxy in a wide area wireless network
US10656722B2 (en) 2015-11-09 2020-05-19 Carnegie Mellon University Sensor system for collecting gestural data in two-dimensional animation
US10043279B1 (en) 2015-12-07 2018-08-07 Apple Inc. Robust detection and classification of body parts in a depth map
WO2017101094A1 (en) 2015-12-18 2017-06-22 Intel Corporation Avatar animation system
EP3285148A1 (fr) * 2016-08-19 2018-02-21 Bigben Interactive SA Procede de contrôle d'un element d'affichage par une console de jeux
US10366278B2 (en) 2016-09-20 2019-07-30 Apple Inc. Curvature-based face detector
US10410406B2 (en) * 2017-02-27 2019-09-10 Trimble Ab Enhanced three-dimensional point cloud rendering
US10237532B2 (en) 2017-03-07 2019-03-19 Trimble Ab Scan colorization with an uncalibrated camera
US10049297B1 (en) * 2017-03-20 2018-08-14 Beihang University Data driven method for transferring indoor scene layout and color style
US10565434B2 (en) * 2017-06-30 2020-02-18 Google Llc Compact language-free facial expression embedding and novel triplet training scheme
CN107369203B (zh) * 2017-07-14 2020-04-28 北京航空航天大学 室内三维场景自适应构建方法及装置
US10723027B2 (en) * 2017-09-26 2020-07-28 Toyota Research Institute, Inc. Robot systems incorporating cloud services systems
US10607079B2 (en) * 2017-09-26 2020-03-31 Toyota Research Institute, Inc. Systems and methods for generating three dimensional skeleton representations
WO2019108820A1 (en) * 2017-11-29 2019-06-06 Heed, Llc Systems and methods for comparing electronic athletic performance sensor data
US11455986B2 (en) 2018-02-15 2022-09-27 DMAI, Inc. System and method for conversational agent via adaptive caching of dialogue tree
US11308312B2 (en) * 2018-02-15 2022-04-19 DMAI, Inc. System and method for reconstructing unoccupied 3D space
GB2571306A (en) 2018-02-23 2019-08-28 Sony Interactive Entertainment Europe Ltd Video recording and playback systems and methods
US11048393B2 (en) 2018-03-09 2021-06-29 Toyota Research Institute, Inc. Personalized visual representations of an artificially intelligent agent
US10672188B2 (en) * 2018-04-19 2020-06-02 Microsoft Technology Licensing, Llc Surface reconstruction for environments with moving objects
KR102481333B1 (ko) * 2018-05-08 2022-12-23 그리 가부시키가이샤 액터의 움직임에 기초하여 생성되는 캐릭터 오브젝트의 애니메이션을 포함하는 동화상을 배신하는 동화상 배신 시스템, 동화상 배신 방법 및 동화상 배신 프로그램
CN114915827A (zh) 2018-05-08 2022-08-16 日本聚逸株式会社 动态图像分发系统及其方法和记录介质
US11128932B2 (en) 2018-05-09 2021-09-21 Gree, Inc. Video distribution system for live distributing video containing animation of character object generated based on motion of actors
US10824864B2 (en) * 2018-06-25 2020-11-03 Apple Inc. Plane detection using semantic segmentation
CN110633617B (zh) 2018-06-25 2023-08-08 苹果公司 使用语义分割的平面检测
US11044535B2 (en) 2018-08-28 2021-06-22 Gree, Inc. Video distribution system for live distributing video containing animation of character object generated based on motion of distributor user, distribution method, and storage medium storing video distribution program
CN109325450A (zh) * 2018-09-25 2019-02-12 Oppo广东移动通信有限公司 图像处理方法、装置、存储介质及电子设备
CN110947181A (zh) * 2018-09-26 2020-04-03 Oppo广东移动通信有限公司 游戏画面显示方法、装置、存储介质及电子设备
WO2020124046A2 (en) * 2018-12-14 2020-06-18 Vulcan Inc. Virtual and physical reality integration
JP7139236B2 (ja) * 2018-12-17 2022-09-20 ヤフー株式会社 画像処理装置、画像処理方法および画像処理プログラム
CN110237514A (zh) * 2019-06-21 2019-09-17 上海电机学院 肌肉电控制的模拟打保龄球互动设备
CN110472534A (zh) * 2019-07-31 2019-11-19 厦门理工学院 基于rgb-d数据的3d目标检测方法、装置、设备和存储介质
JP2023133635A (ja) * 2020-07-30 2023-09-26 ソニーグループ株式会社 情報処理装置、触感提示システム及びプログラム
WO2022208143A1 (en) * 2021-03-30 2022-10-06 Sensetime International Pte. Ltd. Generating point cloud completion network and processing point cloud data
AU2021204585A1 (en) * 2021-03-30 2022-10-13 Sensetime International Pte. Ltd. Generating point cloud completion network and processing point cloud data
JP7052128B1 (ja) * 2021-07-20 2022-04-11 株式会社あかつき 情報処理システム、プログラム及び情報処理方法
US20230103161A1 (en) * 2021-09-24 2023-03-30 Apple Inc. Devices, methods, and graphical user interfaces for tracking mitigation in three-dimensional environments
TWI808787B (zh) * 2022-06-15 2023-07-11 英業達股份有限公司 自動分類過渡動作的方法

Family Cites Families (114)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4288078A (en) * 1979-11-20 1981-09-08 Lugo Julio I Game apparatus
US4695953A (en) * 1983-08-25 1987-09-22 Blair Preston E TV animation interactively controlled by the viewer
US4630910A (en) * 1984-02-16 1986-12-23 Robotic Vision Systems, Inc. Method of measuring in three-dimensions at high speed
US4627620A (en) * 1984-12-26 1986-12-09 Yang John P Electronic athlete trainer for improving skills in reflex, speed and accuracy
US4645458A (en) * 1985-04-15 1987-02-24 Harald Phillip Athletic evaluation and training apparatus
US4702475A (en) * 1985-08-16 1987-10-27 Innovating Training Products, Inc. Sports technique and reaction training system
US4843568A (en) * 1986-04-11 1989-06-27 Krueger Myron W Real time perception of and response to the actions of an unencumbered participant/user
US4711543A (en) * 1986-04-14 1987-12-08 Blair Preston E TV animation interactively controlled by the viewer
US4796997A (en) * 1986-05-27 1989-01-10 Synthetic Vision Systems, Inc. Method and system for high-speed, 3-D imaging of an object at a vision station
US5184295A (en) * 1986-05-30 1993-02-02 Mann Ralph V System and method for teaching physical skills
US4751642A (en) * 1986-08-29 1988-06-14 Silva John M Interactive sports simulation system with physiological sensing and psychological conditioning
US4809065A (en) * 1986-12-01 1989-02-28 Kabushiki Kaisha Toshiba Interactive system and related method for displaying data to produce a three-dimensional image of an object
US4817950A (en) * 1987-05-08 1989-04-04 Goo Paul E Video game control unit and attitude sensor
US5239463A (en) * 1988-08-04 1993-08-24 Blair Preston E Method and apparatus for player interaction with animated characters and objects
US5239464A (en) * 1988-08-04 1993-08-24 Blair Preston E Interactive video system providing repeated switching of multiple tracks of actions sequences
US4901362A (en) * 1988-08-08 1990-02-13 Raytheon Company Method of recognizing patterns
US4893183A (en) * 1988-08-11 1990-01-09 Carnegie-Mellon University Robotic vision system
JPH02199526A (ja) * 1988-10-14 1990-08-07 David G Capper 制御インターフェース装置
US4925189A (en) * 1989-01-13 1990-05-15 Braeunig Thomas F Body-mounted video game exercise device
US5229756A (en) * 1989-02-07 1993-07-20 Yamaha Corporation Image control apparatus
JPH03103822U (pt) * 1990-02-13 1991-10-29
US5101444A (en) * 1990-05-18 1992-03-31 Panacea, Inc. Method and apparatus for high speed object location
US5148154A (en) * 1990-12-04 1992-09-15 Sony Corporation Of America Multi-dimensional user interface
US5295491A (en) * 1991-09-26 1994-03-22 Sam Technology, Inc. Non-invasive human neurocognitive performance capability testing method and system
US5320538A (en) * 1992-09-23 1994-06-14 Hughes Training, Inc. Interactive aircraft training system and method
US5347306A (en) * 1993-12-17 1994-09-13 Mitsubishi Electric Research Laboratories, Inc. Animated electronic meeting place
US5595389A (en) * 1993-12-30 1997-01-21 Eastman Kodak Company Method and apparatus for producing "personalized" video games using CD discs
US5385519A (en) * 1994-04-19 1995-01-31 Hsu; Chi-Hsueh Running machine
US5594469A (en) * 1995-02-21 1997-01-14 Mitsubishi Electric Information Technology Center America Inc. Hand gesture machine control system
IL114278A (en) * 1995-06-22 2010-06-16 Microsoft Internat Holdings B Camera and method
US6091905A (en) * 1995-06-22 2000-07-18 3Dv Systems, Ltd Telecentric 3D camera and method
JPH10240920A (ja) * 1996-12-25 1998-09-11 Omron Corp 画像作成装置、画像作成方法及び画像作成プログラム記憶媒体
US6072494A (en) * 1997-10-15 2000-06-06 Electric Planet, Inc. Method and apparatus for real-time gesture recognition
BR9909611B1 (pt) * 1998-04-13 2012-08-07 mÉtodo e aparelho para detectar caracterÍsticas faciais em uma sequÊncia de quadros de imagem compreendendo uma imagem de um rosto.
WO1999057900A1 (en) * 1998-05-03 1999-11-11 John Karl Myers Videophone with enhanced user defined imaging system
US6950534B2 (en) * 1998-08-10 2005-09-27 Cybernet Systems Corporation Gesture-controlled interfaces for self-service machines and other applications
IT1315446B1 (it) * 1998-10-02 2003-02-11 Cselt Centro Studi Lab Telecom Procedimento per la creazione di modelli facciali tridimensionali apartire da immagini di volti.
US6501515B1 (en) * 1998-10-13 2002-12-31 Sony Corporation Remote control system
JP2000163178A (ja) * 1998-11-26 2000-06-16 Hitachi Ltd 仮想キャラクタとのインタラクション装置、及び仮想キャラクタの映像を生成するプログラムを記憶した記憶媒体
AU5646299A (en) * 1999-09-08 2001-04-10 3Dv Systems Ltd. 3d imaging system
US6512838B1 (en) * 1999-09-22 2003-01-28 Canesta, Inc. Methods for enhancing performance and data acquired from three-dimensional image systems
US7006236B2 (en) * 2002-05-22 2006-02-28 Canesta, Inc. Method and apparatus for approximating depth of an object's placement onto a monitored region with applications to virtual interface devices
US7050177B2 (en) * 2002-05-22 2006-05-23 Canesta, Inc. Method and apparatus for approximating depth of an object's placement onto a monitored region with applications to virtual interface devices
DE19960180B4 (de) * 1999-12-14 2006-03-09 Rheinmetall W & M Gmbh Verfahren zur Herstellung eines Sprenggeschosses
JP2001246161A (ja) * 1999-12-31 2001-09-11 Square Co Ltd ジェスチャー認識技術を用いたゲーム装置およびその方法ならびにその方法を実現するプログラムを記憶した記録媒体
US6674877B1 (en) * 2000-02-03 2004-01-06 Microsoft Corporation System and method for visually tracking occluded objects in real time
US6663491B2 (en) * 2000-02-18 2003-12-16 Namco Ltd. Game apparatus, storage medium and computer program that adjust tempo of sound
US6545682B1 (en) * 2000-05-24 2003-04-08 There, Inc. Method and apparatus for creating and customizing avatars using genetic paradigm
US6554706B2 (en) * 2000-05-31 2003-04-29 Gerard Jounghyun Kim Methods and apparatus of displaying and evaluating motion data in a motion game apparatus
US7227526B2 (en) * 2000-07-24 2007-06-05 Gesturetek, Inc. Video-based image control system
JP3725460B2 (ja) * 2000-10-06 2005-12-14 株式会社ソニー・コンピュータエンタテインメント 画像処理装置、画像処理方法、記録媒体、コンピュータプログラム、半導体デバイス
US7091976B1 (en) * 2000-11-03 2006-08-15 At&T Corp. System and method of customizing animated entities for use in a multi-media communication application
US6697072B2 (en) * 2001-03-26 2004-02-24 Intel Corporation Method and system for controlling an avatar using computer vision
US6539931B2 (en) * 2001-04-16 2003-04-01 Koninklijke Philips Electronics N.V. Ball throwing assistant
US7340077B2 (en) * 2002-02-15 2008-03-04 Canesta, Inc. Gesture recognition system using depth perceptive sensors
US7310431B2 (en) * 2002-04-10 2007-12-18 Canesta, Inc. Optical methods for remotely measuring objects
US7623115B2 (en) * 2002-07-27 2009-11-24 Sony Computer Entertainment Inc. Method and apparatus for light input device
US7883415B2 (en) * 2003-09-15 2011-02-08 Sony Computer Entertainment Inc. Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion
US7646372B2 (en) * 2003-09-15 2010-01-12 Sony Computer Entertainment Inc. Methods and systems for enabling direction detection when interfacing with a computer program
US7027054B1 (en) * 2002-08-14 2006-04-11 Avaworks, Incorporated Do-it-yourself photo realistic talking head creation system and method
US20100085363A1 (en) * 2002-08-14 2010-04-08 PRTH-Brand-CIP Photo Realistic Talking Head Creation, Content Creation, and Distribution System and Method
US7151530B2 (en) * 2002-08-20 2006-12-19 Canesta, Inc. System and method for determining an input selected by a user through a virtual interface
US7636755B2 (en) * 2002-11-21 2009-12-22 Aol Llc Multiple avatar personalities
JP2004246891A (ja) * 2003-02-11 2004-09-02 Campus Create Co Ltd 顔画像の生成方法および表示方法
JP2006520055A (ja) * 2003-03-06 2006-08-31 アニメトリックス,インク. 2次元画像からの3次元オブジェクトの不変視点検出および識別
US7009561B2 (en) * 2003-03-11 2006-03-07 Menache, Llp Radio frequency motion tracking system and method
WO2004107266A1 (en) * 2003-05-29 2004-12-09 Honda Motor Co., Ltd. Visual tracking using depth data
US7874917B2 (en) * 2003-09-15 2011-01-25 Sony Computer Entertainment Inc. Methods and systems for enabling depth and direction detection when interfacing with a computer program
JP3847753B2 (ja) * 2004-01-30 2006-11-22 株式会社ソニー・コンピュータエンタテインメント 画像処理装置、画像処理方法、記録媒体、コンピュータプログラム、半導体デバイス
US7308112B2 (en) * 2004-05-14 2007-12-11 Honda Motor Co., Ltd. Sign based human-machine interaction
WO2006025137A1 (ja) * 2004-09-01 2006-03-09 Sony Computer Entertainment Inc. 画像処理装置、ゲーム装置および画像処理方法
EP1645944B1 (en) * 2004-10-05 2012-08-15 Sony France S.A. A content-management interface
JP4449723B2 (ja) * 2004-12-08 2010-04-14 ソニー株式会社 画像処理装置、画像処理方法、およびプログラム
US8009871B2 (en) * 2005-02-08 2011-08-30 Microsoft Corporation Method and system to segment depth images and to detect shapes in three-dimensionally acquired data
KR100688743B1 (ko) * 2005-03-11 2007-03-02 삼성전기주식회사 멀티 레이어 커패시터 내장형의 인쇄회로기판의 제조방법
JP4686595B2 (ja) * 2005-03-17 2011-05-25 本田技研工業株式会社 クリティカルポイント解析に基づくポーズ推定
WO2006108279A1 (en) 2005-04-11 2006-10-19 Martin Lizee Method and apparatus for virtual presence
US8370639B2 (en) * 2005-06-16 2013-02-05 Sensible Vision, Inc. System and method for providing secure access to an electronic device using continuous facial biometrics
US20070074114A1 (en) * 2005-09-29 2007-03-29 Conopco, Inc., D/B/A Unilever Automated dialogue interface
US20080249897A1 (en) * 2005-09-30 2008-10-09 Sk C&C Co. Ltd Electronic Commerce System for the Digital Fashion Using an Avatar Based on a User and Method for Operating the Same
US20070080967A1 (en) * 2005-10-11 2007-04-12 Animetrics Inc. Generation of normalized 2D imagery and ID systems via 2D to 3D lifting of multifeatured objects
GB2431717A (en) * 2005-10-31 2007-05-02 Sony Uk Ltd Scene analysis
US8094928B2 (en) * 2005-11-14 2012-01-10 Microsoft Corporation Stereo video for gaming
US8047915B2 (en) * 2006-01-11 2011-11-01 Lyle Corporate Development, Inc. Character for computer game and method
US7433024B2 (en) * 2006-02-27 2008-10-07 Prime Sense Ltd. Range mapping using speckle decorrelation
WO2007130693A2 (en) * 2006-05-07 2007-11-15 Sony Computer Entertainment Inc. Methods and systems for processing an interchange of real time effects during video communication
US7721207B2 (en) * 2006-05-31 2010-05-18 Sony Ericsson Mobile Communications Ab Camera based control
JP2009541017A (ja) * 2006-06-26 2009-11-26 アイコシステム コーポレーション ビデオゲームにおいてアバター及び他の生物的又は無生物的アイテムを対話的にカスタマイズする方法及びシステム
US8395658B2 (en) * 2006-09-07 2013-03-12 Sony Computer Entertainment Inc. Touch screen-like user interface that does not require actual touching
JP4986279B2 (ja) * 2006-09-08 2012-07-25 任天堂株式会社 ゲームプログラムおよびゲーム装置
US20080134102A1 (en) * 2006-12-05 2008-06-05 Sony Ericsson Mobile Communications Ab Method and system for detecting movement of an object
US8351646B2 (en) * 2006-12-21 2013-01-08 Honda Motor Co., Ltd. Human pose estimation and tracking using label assignment
KR100859315B1 (ko) * 2006-12-26 2008-09-19 연세대학교 산학협력단 게임 시스템에서의 게임 캐릭터 얼굴 변경 방법
US20080158222A1 (en) * 2006-12-29 2008-07-03 Motorola, Inc. Apparatus and Methods for Selecting and Customizing Avatars for Interactive Kiosks
US8144148B2 (en) * 2007-02-08 2012-03-27 Edge 3 Technologies Llc Method and system for vision-based interaction in a virtual environment
WO2008106197A1 (en) * 2007-03-01 2008-09-04 Sony Computer Entertainment America Inc. Interactive user controlled avatar animations
GB0703974D0 (en) * 2007-03-01 2007-04-11 Sony Comp Entertainment Europe Entertainment device
WO2008126948A1 (en) * 2007-04-12 2008-10-23 Jdf Group System for making caricature and method of the same and recording medium of the same
WO2008141125A1 (en) * 2007-05-10 2008-11-20 The Trustees Of Columbia University In The City Of New York Methods and systems for creating speech-enabled avatars
GB2450757A (en) * 2007-07-06 2009-01-07 Sony Comp Entertainment Europe Avatar customisation, transmission and reception
US20090033667A1 (en) * 2007-08-02 2009-02-05 Motorola, Inc. Method and Apparatus to Facilitate Depicting an Object in Combination with an Accessory
US8146005B2 (en) * 2007-08-07 2012-03-27 International Business Machines Corporation Creating a customized avatar that reflects a user's distinguishable attributes
US20090128567A1 (en) * 2007-11-15 2009-05-21 Brian Mark Shuster Multi-instance, multi-user animation with coordinated chat
US20090221368A1 (en) * 2007-11-28 2009-09-03 Ailive Inc., Method and system for creating a shared game space for a networked game
GB2455316B (en) * 2007-12-04 2012-08-15 Sony Corp Image processing apparatus and method
JP2009163465A (ja) * 2007-12-29 2009-07-23 Yurakusha:Kk 似顔絵イラストデータ提供システム
US8149210B2 (en) * 2007-12-31 2012-04-03 Microsoft International Holdings B.V. Pointing device and method
KR101335346B1 (ko) * 2008-02-27 2013-12-05 소니 컴퓨터 엔터테인먼트 유럽 리미티드 장면의 심도 데이터를 포착하고, 컴퓨터 액션을 적용하기 위한 방법들
US7447996B1 (en) * 2008-02-28 2008-11-04 International Business Machines Corporation System for using gender analysis of names to assign avatars in instant messaging applications
US8832552B2 (en) * 2008-04-03 2014-09-09 Nokia Corporation Automated selection of avatar characteristics for groups
US20090251484A1 (en) * 2008-04-03 2009-10-08 Motorola, Inc. Avatar for a portable device
US9898675B2 (en) * 2009-05-01 2018-02-20 Microsoft Technology Licensing, Llc User movement tracking feedback to improve tracking
US20100306120A1 (en) * 2009-05-28 2010-12-02 Yunus Ciptawilangga Online merchandising and ecommerce with virtual reality simulation of an actual retail location
US20100306685A1 (en) * 2009-05-29 2010-12-02 Microsoft Corporation User movement feedback via on-screen avatars

Also Published As

Publication number Publication date
CA2766511A1 (en) 2011-02-03
RU2012102918A (ru) 2013-08-10
CN102470274A (zh) 2012-05-23
WO2011014467A3 (en) 2011-07-07
RU2560340C2 (ru) 2015-08-20
CN102470274B (zh) 2014-10-29
EP2459289A2 (en) 2012-06-06
US20110025689A1 (en) 2011-02-03
BR112012002068A8 (pt) 2017-10-10
JP5782440B2 (ja) 2015-09-24
KR20120051659A (ko) 2012-05-22
JP2013500771A (ja) 2013-01-10
EP2459289A4 (en) 2013-11-13
WO2011014467A2 (en) 2011-02-03

Similar Documents

Publication Publication Date Title
BR112012002068A2 (pt) auto-geração de uma representação visual
BR112012000698A2 (pt) animação de uma representação visual através de entrada adquirida do usuário
FR2952993B1 (fr) Joint filete
DOP2012000114A (es) Inhibidor bromodominio de benzodiazepina
BR112012000391A2 (pt) expressão de representação visual baseada na expressão do jogador
BRPI0818655A2 (pt) indicação visual de vácuo
BR112013002544A2 (pt) seção de armario e armario
BR112012005371A2 (pt) desmontagem de componentes interligados
BR112012014028A2 (pt) uso de uma composição
BR112012014162A2 (pt) método de fabricação de uma nanomanta
DE112010004316A5 (de) Schraubvorrichtung
BR112012004034A2 (pt) disposição de conexão para uma disposição de sensor e disposição de sensor
BR112012000654A2 (pt) estruturas de suspensao
DOP2011000348A (es) Construcciones casb7439
GB2469438B (en) Display movement of an object
FR2955473B1 (fr) Structure de presentoir
FI20096192A (fi) Kohteen valaiseminen
BR112012002575A2 (pt) utilização de uma composição.
FR2959250B1 (fr) Element modulaire de caniveau et caniveau correspondant
BR112012000079A2 (pt) derivados fluorados de 3-hidroxipiridin-4-onas
FR2950090B1 (fr) Exutoire de fumee
EE00869U1 (et) Korduvkasutusega martappliide
TH93329B (th) หน้าตัดชิ้นส่วนสิ่งก่อสร้าง
FI20096074A (fi) Liitosväline
ES1071733Y (es) Adaptador de piscinas

Legal Events

Date Code Title Description
B25A Requested transfer of rights approved

Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC (US)

B15K Others concerning applications: alteration of classification

Ipc: A63F 13/533 (2014.01), A63F 13/213 (2014.01), A63F

B06F Objections, documents and/or translations needed after an examination request according [chapter 6.6 patent gazette]
B06T Formal requirements before examination [chapter 6.20 patent gazette]
B11T Dismissal of application maintained [chapter 11.20 patent gazette]