JP2013500771A - 視覚表示の自動生成方法及びシステム - Google Patents
視覚表示の自動生成方法及びシステム Download PDFInfo
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Abstract
【選択図】図6A
Description
しかしながら、漫画の版は、
[0149]深度バッファ内の情報は、未加工の深度のデータから識別された被写体から面を分離するために利用され得る。深度バッファによる最初のパスの歩みは、ポイントクラウドから抽出された面法線に基づいて、深度バッファに関する通常のマッピングを計算するために使用され得る。かくして、空間の個々のポイントというよりもむしろ、本システムは、面が指している方向を抽出し得る。本システムは、深度バッファから面法線を投影し得、面法線が関連付けられているクラウド内のポイントと一緒に面法線を格納し得る。面法線は、被写体の形及び輪郭を識別するために使用され得る。例えば、球は、面全域に渡って標準方向にゆるやかな一定の変化を有し得る。様々な被写体に関する面法線は、シーンにおいて検出される面法線と比較するために、様々なオブジェクトフィルターにおいて異なり得る。
12 計算環境
14 表示装置
16 視聴覚装置
18 ユーザー
20 キャプチャ装置
22 画像カメラコンポーネント
24 赤外線光コンポーネント
26 立体視(3−D)カメラ
28 RGBカメラ
30 マイクロフォン
32 プロセッサー
34 メモリーコンポーネント
36 通信リンク
100 マルチメディアコンソール
101 中央演算処理装置(CPU)
102 レベル1キャッシュ
104 レベル2キャッシュ
106 フラッシュROM
108 画像処理装置(GPU)
110 メモリーコントローラー
112 メモリー
114 ビデオエンコーダー/ビデオコーデック(符号化器/デコーダー)
118 モジュール
102 ボール
104 箱
106 ブラインド
110 壁#1
112 壁#2
115 床
120 I/Oコントローラー
122 システム管理コントローラー
123 音声処理装置
124 ネットワークインターフェースコントローラー
126 第1のUSBコントローラー
128 第2のUSBコントローラー
130 フロントパネルI/O部分組立体
132 音声コーデック
136 システム電力供給モジュール
138 ファン
140 伝送用A/V(音声/ビデオ)ポート
142(1)周辺機器コントローラー
142(2)周辺機器コントローラー
143 システムメモリー
144 媒体ドライブ
146 外部記憶装置
148 無線アダプター
150 電源スイッチ
152 イジェクトボタン
190 ジェスチャ認識エンジン
191 ジェスチャフィルター
192 ジェスチャライブラリー
194 表示装置
195 プロセッサー
196 特徴比較モジュール
197 特徴ライブラリー
198 プロファイル情報
220 計算環境
221 システムバス
222 システムメモリー
223 読み出し専用メモリー(ROM)
224 基本入出力システム(BIOS)
225 オペレーティングシステム
226 アプリケーションプログラム
227 その他のプログラムモジュール
228 プログラムデータ
229 画像処理装置(GPU)
230 ビデオメモリー
231 グラフィックインターフェース
232 ビデオインターフェース
233 周辺出力インターフェース
234 取り外し不可能不揮発性メモリーインターフェース
235 取り外し可能不揮発性メモリーインターフェース
236 ユーザー入力インターフェース
237 ネットワークインターフェース
238 ハードディスクドライブ
239 磁気ディスクドライブ
240 光学式ディスクドライブ
241 計算機
242 モニター
243 プリンター
244 スピーカー
245 ローカルエリアネットワーク(LAN)
246 リモートコンピューター
247 メモリー記憶装置
248 リモートアプリケーションプログラム
249 広域ネットワーク(WAN)
250 モデム
251 キーボード
252 ポインティングデバイス
253 取り外し可能不揮発性光学式ディスク
254 取り外し可能不揮発性磁気ディスク
255 プログラムデータ
256 その他のプログラムモジュール(複数)
257 アプリケーションプログラム(複数)
258 オペレーティングシステム
259 演算処理装置(単数又は複数)
260 ランダムアクセスメモリー(RAM)
502a 手
502b 手
504a 前腕
505b 前腕
506a 肘
506b 肘
508a 二頭筋
508b 二頭筋
510a 肩
510b 肩
512a 臀部
512b 臀部
514a 大腿部
514b 大腿部
516 膝
516a 膝
516b 膝
518a 前脚
518b 前脚
518n 前脚
520 足
520a 足
520b 足
522a 頭
522b 頭
522n 頭
524 胴
526 上部脊椎
526n 上部脊椎
528 下部脊椎
528n 下部脊椎
530 腰
600 本システム
601 物理的な空間
602 ユーザー
603 視覚表示
608 立体視カメラ
610 計算装置
612 表示装置
702 髪に関する特徴のオプション
Claims (15)
- 目標の視覚表示を生成するための方法が、
シーンデータを受信するステップであって、前記データが、物理的な空間内の前記目標を代表するデータを含むもの(802)と、
前記データから少なくとも1つの目標の特徴を検出するステップ(806)と、
前記検出された少なくとも1つの目標の特性を視覚表示の特徴のオプションと比較するステップ(806)であって、前記視覚表示の特徴のオプションが、前記目標の前記視覚表示に適用されるように構成された選択可能なオプションを含むものと、
前記視覚表示の特徴のオプションから視覚表示の特徴を選択するステップ(810)と、
前記視覚表示の特徴を前記目標の前記視覚表示に適用するステップ(816)と、
前記視覚表示をレンダリングするステップと、を含む方法。 - 前記視覚表示が、前記検出された少なくとも1つの目標の特徴と前記視覚表示の特徴のオプションとの比較から自動的に生成され、前記視覚表示の特徴の前記選択が、ユーザー(18,602)による手動の選択を必要とせずに実行されることを特徴とする請求項1記載の方法。
- 前記視覚表示の特徴を選択するステップが、前記検出された少なくとも1つのターゲットの特性と類似した前記視覚表示の特徴を選択するステップ(810)を含む請求項1記載の方法。
- 前記視覚表示の特徴が、顔の表情、体の一部、色、大きさ、身長、幅、形、装身具、又は衣類のうち少なくとも1つであることを特徴とする請求項1記載の方法。
- 更に、
前記視覚表示の特徴のオプションから前記視覚表示の特徴に関する視覚表示の特徴のオプション(702)のサブセットを生成するステップ(810)と、
前記視覚表示の特徴のユーザー(18,602)の選択のために前記生成された特徴のオプションのサブセットを、前記視覚表示に適用するために提供するステップ(810)と、を含む請求項1記載の方法。 - 前記生成された視覚表示の特徴のオプションのサブセットが、前記検出された少なくとも1つの目標の特性と類似した前記複数の視覚表示の特徴のオプションを含む請求項5記載の方法。
- 更に、前記生成された特徴のオプションのサブセットから前記視覚表示の特徴の前記ユーザー(18,602)の選択を受信するステップ(812)を含んでいて、前記視覚表示の特徴のオプションから前記視覚表示の特徴を選択するステップが、前記ユーザー(18,602)の選択に対応する前記視覚表示の特徴を選択するステップを含むことを特徴とする請求項5記載の方法。
- 前記視覚表示の特徴を有する前記視覚表示が、リアルタイムにレンダリングされることを特徴とする請求項1記載の方法。
- 更に、
前記目標を監視して、前記検出された少なくとも1つの目標の特徴における変化を検出するステップ(818)と、
前記検出された少なくとも1つの目標の特徴における前記変化に基づいて、前記視覚表示に適用される前記視覚表示の特徴をリアルタイムに更新することによって前記目標の前記視覚表示を更新するステップ(816)と、を含む請求項1記載の方法。 - 更に、前記目標がヒューマンターゲットであって、ユーザー(18,602)の目、口、鼻、又は眉のうち少なくとも1つの位置を検出し、前記位置を使用して対応する視覚表示の特徴を前記視覚表示に配列するステップ(816)を含む請求項1記載の方法。
- 更に、所望の修正を提供する設定に基づいて、前記選択された視覚表示の特徴を修正するステップ(816)を含む請求項1記載の方法。
- 前記修正が、前記視覚表示の特徴に関する様々な修正レベルを提供可能なスライドする尺度に基づくことを特徴とする請求項11記載の方法。
- シーンのデータを受信するためのキャプチャ装置(20)をであって、前記データが、物理的な空間内の目標を代表するデータを含むものと、
計算機実行可能命令を実行するためのプロセッサー(32)とを含んでいて、前記計算機実行可能命令が、
前記データから少なくとも1つの目標の特徴を検出するステップ(806)と、
前記検出された少なくとも1つの目標の特徴を視覚表示の特徴のオプションと比較するステップ(806)であって、前記視覚表示の特徴のオプションが、視覚表示に適用するために構成された選択可能なオプションを含むものと、
前記視覚表示の特徴のオプションから視覚表示の特徴を選択するステップ(810)と、
前記視覚表示の特徴を前記目標の前記視覚表示に適用するステップ(816)と、に関する命令を含むことを特徴とする装置。 - 更に、前記視覚表示をリアルタイムにレンダリング(816)するための表示装置(193)を含んでいて、前記プロセッサー(32)が、前記検出された少なくとも1つの目標の特徴と前記視覚表示の特徴のオプションとの比較から前記視覚表示を自動的に生成して、前記視覚表示の特徴の前記選択が、ユーザー(18,602)による手動の選択を必要とせずに実行されることを特徴とする請求項13記載の装置。
- 前記計算機の実行可能命令が更に、
前記視覚表示の特徴に関して、前記視覚表示の特徴のオプションから視覚表示の特徴のオプション(702)のサブセットを生成するステップ(810)と、
前記視覚表示の特徴のユーザー(18,602)の選択のために表示装置上に前記生成された特徴のオプションのサブセットを、前記視覚表示に適用するために提供するステップ(810)と、に関する命令を含むことを特徴とする請求項13記載の装置。
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EP2459289A4 (en) | 2013-11-13 |
CN102470274B (zh) | 2014-10-29 |
JP5782440B2 (ja) | 2015-09-24 |
RU2012102918A (ru) | 2013-08-10 |
EP2459289A2 (en) | 2012-06-06 |
CA2766511A1 (en) | 2011-02-03 |
WO2011014467A2 (en) | 2011-02-03 |
WO2011014467A3 (en) | 2011-07-07 |
BR112012002068A8 (pt) | 2017-10-10 |
BR112012002068A2 (pt) | 2016-05-31 |
RU2560340C2 (ru) | 2015-08-20 |
CN102470274A (zh) | 2012-05-23 |
KR20120051659A (ko) | 2012-05-22 |
US20110025689A1 (en) | 2011-02-03 |
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