BR0010038A - Sistema e método para a implementação de mapeamento de refração e meio para gravação - Google Patents

Sistema e método para a implementação de mapeamento de refração e meio para gravação

Info

Publication number
BR0010038A
BR0010038A BR0010038-2A BR0010038A BR0010038A BR 0010038 A BR0010038 A BR 0010038A BR 0010038 A BR0010038 A BR 0010038A BR 0010038 A BR0010038 A BR 0010038A
Authority
BR
Brazil
Prior art keywords
vector
water
texture
implementing
determined
Prior art date
Application number
BR0010038-2A
Other languages
English (en)
Inventor
Masaaki Oka
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of BR0010038A publication Critical patent/BR0010038A/pt

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/30Polynomial surface description
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/663Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • Human Computer Interaction (AREA)
  • Algebra (AREA)
  • Mathematical Analysis (AREA)
  • Mathematical Optimization (AREA)
  • Mathematical Physics (AREA)
  • Pure & Applied Mathematics (AREA)
  • Image Generation (AREA)
  • Processing Or Creating Images (AREA)

Abstract

"SISTEMA E MéTODO PARA A IMPLEMENTAçãO DE MAPEAMENTO DE REFRAçãO E MEIO PARA GRAVAçãO". Onde o sistema para a implementação de um mapeamento de refração que é arranjado de forma que um endereço da textura refratada seja determinado como um vetor normal em um ponto de interseção de uma superfície limítrofe de pelo menos dois meios diferentes, e um vetor da linha visual é definido como sendo n, e um vetor da unidade da linha visual é definido como sendo v, uma variável k é determinada para que a soma (n + kv) do vetor normal n e um valor kv do qual o vetor da unidade da linha visual v é multiplicado por uma variável k se torne paralela ao plano da textura. Pelo menos dois meios diferentes são o ar, água ou o vidro. Em tal sistema, um objeto possui uma porção que se projeta da superfície da água, e uma porção fica submersa na água, e para pelo menos uma porção da textura associada com a porção que fica submersa na água pode ser determinado um endereço da textura refratada que deve ser deslocado de acordo com um fenómeno de refração.
BR0010038-2A 1999-02-19 2000-02-10 Sistema e método para a implementação de mapeamento de refração e meio para gravação BR0010038A (pt)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP4097799 1999-02-19
PCT/JP2000/000724 WO2000049573A1 (en) 1999-02-19 2000-02-10 System for and method of implementing refraction mapping

Publications (1)

Publication Number Publication Date
BR0010038A true BR0010038A (pt) 2002-01-15

Family

ID=12595514

Family Applications (1)

Application Number Title Priority Date Filing Date
BR0010038-2A BR0010038A (pt) 1999-02-19 2000-02-10 Sistema e método para a implementação de mapeamento de refração e meio para gravação

Country Status (12)

Country Link
US (2) US6563508B1 (pt)
EP (1) EP1161742A1 (pt)
JP (1) JP3661167B2 (pt)
KR (1) KR20010113703A (pt)
CN (1) CN1340180A (pt)
AU (1) AU2459700A (pt)
BR (1) BR0010038A (pt)
CA (1) CA2363175A1 (pt)
HK (1) HK1040127A1 (pt)
RU (1) RU2001124858A (pt)
TW (1) TW544633B (pt)
WO (1) WO2000049573A1 (pt)

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Publication number Priority date Publication date Assignee Title
JP4589517B2 (ja) * 2000-11-08 2010-12-01 株式会社バンダイナムコゲームス 情報記憶媒体及び画像生成装置
HU228629B1 (en) * 2001-04-19 2013-04-29 Alcoa Inc Continuous pressure molten metal supply system and method for forming contanuous metal articles
US6985148B2 (en) * 2001-12-13 2006-01-10 Microsoft Corporation Interactive water effects using texture coordinate shifting
US6894696B2 (en) * 2001-12-21 2005-05-17 Sony Corporation Method and apparatus for providing refractive transparency in selected areas of video displays
US7146036B2 (en) * 2003-02-03 2006-12-05 Hewlett-Packard Development Company, L.P. Multiframe correspondence estimation
US7934627B2 (en) * 2005-10-13 2011-05-03 Alcoa Inc. Apparatus and method for high pressure extrusion with molten aluminum
KR100738500B1 (ko) * 2006-02-20 2007-07-12 한국과학기술원 영상 기반 돌출 변위 매핑 방법과, 이를 이용한 이중 변위매핑 방법
JP4747881B2 (ja) * 2006-02-27 2011-08-17 セイコーエプソン株式会社 演算処理装置によるデータ変換方法、テクスチャの作成方法、プログラム、記録媒体、及びプロジェクタ。
CN101226643B (zh) * 2007-01-17 2010-05-19 财团法人资讯工业策进会 可依水面实际高度绘制3d水面的装置及方法
JP4600515B2 (ja) * 2008-05-07 2010-12-15 ソニー株式会社 情報提示装置及び情報提示方法、撮像装置、並びにコンピュータ・プログラム
US9123183B1 (en) 2011-10-30 2015-09-01 Lockheed Martin Corporation Multi-layer digital elevation model
US9147283B1 (en) * 2011-10-30 2015-09-29 Lockhead Martin Corporation Water surface visualization during a simulation
GB2528655B (en) 2014-07-24 2020-10-07 Advanced Risc Mach Ltd Graphics Processing Systems
GB2535792B (en) * 2015-02-27 2021-03-31 Advanced Risc Mach Ltd Graphic processing systems
GB2535791B (en) * 2015-02-27 2021-03-31 Advanced Risc Mach Ltd Graphics processing systems
CN107430784B (zh) 2015-02-27 2021-04-16 Arm有限公司 图形处理系统
GB2541928B (en) 2015-09-04 2018-01-31 Advanced Risc Mach Ltd Graphics processing systems
GB2543766B (en) 2015-10-26 2018-02-14 Advanced Risc Mach Ltd Graphics processing systems

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61210395A (ja) 1985-03-14 1986-09-18 ソニー株式会社 画像処理装置
US5224208A (en) * 1990-03-16 1993-06-29 Hewlett-Packard Company Gradient calculation for texture mapping
JP3063125B2 (ja) 1990-08-28 2000-07-12 ソニー株式会社 地形データ作成装置
JPH05101161A (ja) 1991-10-04 1993-04-23 Sony Corp アニメーシヨン作成装置
KR0147439B1 (ko) * 1994-02-04 1998-09-15 윌리엄 티. 엘리스 굴절 현상에 대해 하드웨어에 근거한 그래픽 워크스테이션 솔루션
GB2326806A (en) * 1996-03-14 1998-12-30 I I Interactive Innovations Lt Computerized graphics systems
JP4071290B2 (ja) * 1996-11-21 2008-04-02 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ コンピュータグラフィックス画像を発生する方法および装置
JPH10208067A (ja) * 1997-01-21 1998-08-07 Namco Ltd 画像生成装置及び画像生成方法
US6256047B1 (en) * 1997-06-04 2001-07-03 Konami Co., Ltd. Method of judging hits and computer-readable storage medium storing game data
JP3951362B2 (ja) * 1997-06-12 2007-08-01 株式会社セガ 画像処理装置、ゲーム装置、その方法および記録媒体
JP3576126B2 (ja) * 2001-07-30 2004-10-13 株式会社ナムコ 画像生成システム、プログラム及び情報記憶媒体

Also Published As

Publication number Publication date
EP1161742A1 (en) 2001-12-12
AU2459700A (en) 2000-09-04
US20030085895A1 (en) 2003-05-08
HK1040127A1 (zh) 2002-05-24
US7075533B2 (en) 2006-07-11
JP3661167B2 (ja) 2005-06-15
KR20010113703A (ko) 2001-12-28
CA2363175A1 (en) 2000-08-24
JP2002537611A (ja) 2002-11-05
WO2000049573A1 (en) 2000-08-24
CN1340180A (zh) 2002-03-13
TW544633B (en) 2003-08-01
RU2001124858A (ru) 2003-09-10
US6563508B1 (en) 2003-05-13

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Legal Events

Date Code Title Description
FA10 Dismissal: dismissal - article 33 of industrial property law
B11Y Definitive dismissal - extension of time limit for request of examination expired [chapter 11.1.1 patent gazette]