BR0010038A - Sistema e método para a implementação de mapeamento de refração e meio para gravação - Google Patents
Sistema e método para a implementação de mapeamento de refração e meio para gravaçãoInfo
- Publication number
- BR0010038A BR0010038A BR0010038-2A BR0010038A BR0010038A BR 0010038 A BR0010038 A BR 0010038A BR 0010038 A BR0010038 A BR 0010038A BR 0010038 A BR0010038 A BR 0010038A
- Authority
- BR
- Brazil
- Prior art keywords
- vector
- water
- texture
- implementing
- determined
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/30—Polynomial surface description
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/506—Illumination models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/663—Methods for processing data by generating or executing the game program for rendering three dimensional images for simulating liquid objects, e.g. water, gas, fog, snow, clouds
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Human Computer Interaction (AREA)
- Algebra (AREA)
- Mathematical Analysis (AREA)
- Mathematical Optimization (AREA)
- Mathematical Physics (AREA)
- Pure & Applied Mathematics (AREA)
- Image Generation (AREA)
- Processing Or Creating Images (AREA)
Abstract
"SISTEMA E MéTODO PARA A IMPLEMENTAçãO DE MAPEAMENTO DE REFRAçãO E MEIO PARA GRAVAçãO". Onde o sistema para a implementação de um mapeamento de refração que é arranjado de forma que um endereço da textura refratada seja determinado como um vetor normal em um ponto de interseção de uma superfície limítrofe de pelo menos dois meios diferentes, e um vetor da linha visual é definido como sendo n, e um vetor da unidade da linha visual é definido como sendo v, uma variável k é determinada para que a soma (n + kv) do vetor normal n e um valor kv do qual o vetor da unidade da linha visual v é multiplicado por uma variável k se torne paralela ao plano da textura. Pelo menos dois meios diferentes são o ar, água ou o vidro. Em tal sistema, um objeto possui uma porção que se projeta da superfície da água, e uma porção fica submersa na água, e para pelo menos uma porção da textura associada com a porção que fica submersa na água pode ser determinado um endereço da textura refratada que deve ser deslocado de acordo com um fenómeno de refração.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP4097799 | 1999-02-19 | ||
PCT/JP2000/000724 WO2000049573A1 (en) | 1999-02-19 | 2000-02-10 | System for and method of implementing refraction mapping |
Publications (1)
Publication Number | Publication Date |
---|---|
BR0010038A true BR0010038A (pt) | 2002-01-15 |
Family
ID=12595514
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR0010038-2A BR0010038A (pt) | 1999-02-19 | 2000-02-10 | Sistema e método para a implementação de mapeamento de refração e meio para gravação |
Country Status (12)
Country | Link |
---|---|
US (2) | US6563508B1 (pt) |
EP (1) | EP1161742A1 (pt) |
JP (1) | JP3661167B2 (pt) |
KR (1) | KR20010113703A (pt) |
CN (1) | CN1340180A (pt) |
AU (1) | AU2459700A (pt) |
BR (1) | BR0010038A (pt) |
CA (1) | CA2363175A1 (pt) |
HK (1) | HK1040127A1 (pt) |
RU (1) | RU2001124858A (pt) |
TW (1) | TW544633B (pt) |
WO (1) | WO2000049573A1 (pt) |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4589517B2 (ja) * | 2000-11-08 | 2010-12-01 | 株式会社バンダイナムコゲームス | 情報記憶媒体及び画像生成装置 |
HU228629B1 (en) * | 2001-04-19 | 2013-04-29 | Alcoa Inc | Continuous pressure molten metal supply system and method for forming contanuous metal articles |
US6985148B2 (en) * | 2001-12-13 | 2006-01-10 | Microsoft Corporation | Interactive water effects using texture coordinate shifting |
US6894696B2 (en) * | 2001-12-21 | 2005-05-17 | Sony Corporation | Method and apparatus for providing refractive transparency in selected areas of video displays |
US7146036B2 (en) * | 2003-02-03 | 2006-12-05 | Hewlett-Packard Development Company, L.P. | Multiframe correspondence estimation |
US7934627B2 (en) * | 2005-10-13 | 2011-05-03 | Alcoa Inc. | Apparatus and method for high pressure extrusion with molten aluminum |
KR100738500B1 (ko) * | 2006-02-20 | 2007-07-12 | 한국과학기술원 | 영상 기반 돌출 변위 매핑 방법과, 이를 이용한 이중 변위매핑 방법 |
JP4747881B2 (ja) * | 2006-02-27 | 2011-08-17 | セイコーエプソン株式会社 | 演算処理装置によるデータ変換方法、テクスチャの作成方法、プログラム、記録媒体、及びプロジェクタ。 |
CN101226643B (zh) * | 2007-01-17 | 2010-05-19 | 财团法人资讯工业策进会 | 可依水面实际高度绘制3d水面的装置及方法 |
JP4600515B2 (ja) * | 2008-05-07 | 2010-12-15 | ソニー株式会社 | 情報提示装置及び情報提示方法、撮像装置、並びにコンピュータ・プログラム |
US9123183B1 (en) | 2011-10-30 | 2015-09-01 | Lockheed Martin Corporation | Multi-layer digital elevation model |
US9147283B1 (en) * | 2011-10-30 | 2015-09-29 | Lockhead Martin Corporation | Water surface visualization during a simulation |
GB2528655B (en) | 2014-07-24 | 2020-10-07 | Advanced Risc Mach Ltd | Graphics Processing Systems |
GB2535792B (en) * | 2015-02-27 | 2021-03-31 | Advanced Risc Mach Ltd | Graphic processing systems |
GB2535791B (en) * | 2015-02-27 | 2021-03-31 | Advanced Risc Mach Ltd | Graphics processing systems |
CN107430784B (zh) | 2015-02-27 | 2021-04-16 | Arm有限公司 | 图形处理系统 |
GB2541928B (en) | 2015-09-04 | 2018-01-31 | Advanced Risc Mach Ltd | Graphics processing systems |
GB2543766B (en) | 2015-10-26 | 2018-02-14 | Advanced Risc Mach Ltd | Graphics processing systems |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS61210395A (ja) | 1985-03-14 | 1986-09-18 | ソニー株式会社 | 画像処理装置 |
US5224208A (en) * | 1990-03-16 | 1993-06-29 | Hewlett-Packard Company | Gradient calculation for texture mapping |
JP3063125B2 (ja) | 1990-08-28 | 2000-07-12 | ソニー株式会社 | 地形データ作成装置 |
JPH05101161A (ja) | 1991-10-04 | 1993-04-23 | Sony Corp | アニメーシヨン作成装置 |
KR0147439B1 (ko) * | 1994-02-04 | 1998-09-15 | 윌리엄 티. 엘리스 | 굴절 현상에 대해 하드웨어에 근거한 그래픽 워크스테이션 솔루션 |
GB2326806A (en) * | 1996-03-14 | 1998-12-30 | I I Interactive Innovations Lt | Computerized graphics systems |
JP4071290B2 (ja) * | 1996-11-21 | 2008-04-02 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | コンピュータグラフィックス画像を発生する方法および装置 |
JPH10208067A (ja) * | 1997-01-21 | 1998-08-07 | Namco Ltd | 画像生成装置及び画像生成方法 |
US6256047B1 (en) * | 1997-06-04 | 2001-07-03 | Konami Co., Ltd. | Method of judging hits and computer-readable storage medium storing game data |
JP3951362B2 (ja) * | 1997-06-12 | 2007-08-01 | 株式会社セガ | 画像処理装置、ゲーム装置、その方法および記録媒体 |
JP3576126B2 (ja) * | 2001-07-30 | 2004-10-13 | 株式会社ナムコ | 画像生成システム、プログラム及び情報記憶媒体 |
-
2000
- 2000-02-10 WO PCT/JP2000/000724 patent/WO2000049573A1/en not_active Application Discontinuation
- 2000-02-10 CA CA002363175A patent/CA2363175A1/en not_active Abandoned
- 2000-02-10 RU RU2001124858/09A patent/RU2001124858A/ru not_active Application Discontinuation
- 2000-02-10 BR BR0010038-2A patent/BR0010038A/pt not_active Application Discontinuation
- 2000-02-10 CN CN00803909A patent/CN1340180A/zh active Pending
- 2000-02-10 AU AU24597/00A patent/AU2459700A/en not_active Abandoned
- 2000-02-10 JP JP2000600237A patent/JP3661167B2/ja not_active Expired - Lifetime
- 2000-02-10 KR KR1020017010572A patent/KR20010113703A/ko not_active Application Discontinuation
- 2000-02-10 EP EP00902886A patent/EP1161742A1/en not_active Ceased
- 2000-02-16 TW TW089102603A patent/TW544633B/zh not_active IP Right Cessation
- 2000-02-18 US US09/506,885 patent/US6563508B1/en not_active Expired - Lifetime
-
2002
- 2002-02-06 HK HK02100938.3A patent/HK1040127A1/zh unknown
- 2002-12-12 US US10/317,888 patent/US7075533B2/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP1161742A1 (en) | 2001-12-12 |
AU2459700A (en) | 2000-09-04 |
US20030085895A1 (en) | 2003-05-08 |
HK1040127A1 (zh) | 2002-05-24 |
US7075533B2 (en) | 2006-07-11 |
JP3661167B2 (ja) | 2005-06-15 |
KR20010113703A (ko) | 2001-12-28 |
CA2363175A1 (en) | 2000-08-24 |
JP2002537611A (ja) | 2002-11-05 |
WO2000049573A1 (en) | 2000-08-24 |
CN1340180A (zh) | 2002-03-13 |
TW544633B (en) | 2003-08-01 |
RU2001124858A (ru) | 2003-09-10 |
US6563508B1 (en) | 2003-05-13 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FA10 | Dismissal: dismissal - article 33 of industrial property law | ||
B11Y | Definitive dismissal - extension of time limit for request of examination expired [chapter 11.1.1 patent gazette] |