WO2024098628A1 - Procédé et appareil d'interaction de jeu, dispositif terminal et support de stockage lisible par ordinateur - Google Patents

Procédé et appareil d'interaction de jeu, dispositif terminal et support de stockage lisible par ordinateur Download PDF

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Publication number
WO2024098628A1
WO2024098628A1 PCT/CN2023/084783 CN2023084783W WO2024098628A1 WO 2024098628 A1 WO2024098628 A1 WO 2024098628A1 CN 2023084783 W CN2023084783 W CN 2023084783W WO 2024098628 A1 WO2024098628 A1 WO 2024098628A1
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WO
WIPO (PCT)
Prior art keywords
skill
control
sub
touch operation
sliding
Prior art date
Application number
PCT/CN2023/084783
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English (en)
Chinese (zh)
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WO2024098628A9 (fr
Inventor
谢宇飞
Original Assignee
网易(杭州)网络有限公司
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Publication of WO2024098628A1 publication Critical patent/WO2024098628A1/fr
Publication of WO2024098628A9 publication Critical patent/WO2024098628A9/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Definitions

  • the present disclosure belongs to the field of human-computer interaction technology, and specifically relates to a game interaction method, device, terminal equipment and computer-readable storage medium.
  • players can also select and trigger multiple skills of real or fake actions or two sub-skills under a skill to trick the enemy into consuming energy.
  • players can also select and trigger multiple skills of real or fake actions or two sub-skills under a skill to trick the enemy into consuming energy.
  • the current interactive processing method for such needs directly uses two controls (for example, one real and one fake) as the first-level controls, and after selecting one of them, the skill is selected by direction.
  • a game interaction method which provides a graphical user interface through a terminal device, and the graphical user interface includes at least a part of a game scene and a controlled object located in the game scene.
  • the method includes: responding to a first touch operation on a target control in the graphical user interface, displaying a skill control including controls of a first sub-skill of N skills, where N is a positive integer; responding to a second touch operation of sliding from an initial response area to the control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, initially displaying controls of a second sub-skill of the first skill at the position of the target control, and determining that the controlled object is to execute the second sub-skill of the first skill; responding to a skill release instruction, controlling the controlled object to execute the second sub-skill of the first skill.
  • a game interaction device which provides a graphical user interface through a terminal device, and the graphical user interface includes at least a part of the game scene and a controlled object located in the game scene.
  • the game interaction device includes: a display module, a skill determination module and a skill trigger module; the display module is used to respond to a first touch operation on a target control in the graphical user interface, and display a skill control including controls of a first sub-skill of N skills, where N is a positive integer; an update module is used to respond to a second touch operation of sliding from an initial response area to a control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, and initially display a control of a second sub-skill of the first skill at the position of the target control; the skill determination module is used to respond to a second touch operation of sliding from an initial response area to a control of a first sub-skill of a first skill in the skill control and sliding
  • a terminal device which includes a processor, a memory, and a program or instruction stored in the memory and executable on the processor, wherein the program or instruction, when executed by the processor, implements the steps of the game interaction method described in the first aspect.
  • a readable storage medium is also provided, on which a program or instruction is stored.
  • the program or instruction is executed by a processor, the steps of the game interaction method described in the first aspect are implemented.
  • a chip comprising a processor and a communication interface, wherein the communication interface is coupled to the processor, and the processor is used to run a program or instruction to implement the game interaction method as described in the first aspect.
  • a computer program product comprising instructions is also provided, which, when executed on a computer, enables the computer to execute the steps of the game interaction method as described in the first aspect.
  • the game interaction method of the embodiment of the present disclosure does not need to permanently display N first-level skill controls on the game screen, nor does it need to permanently display two types of sub-controls. Only one target control can be displayed to prompt the player to display the skill control including the sub-skill through touch operation on the target control, and then control the display of the sub-skill not displayed on the skill control through continuous touch operation, thereby reducing the space occupied by the screen; on the other hand, when selecting different sub-skills, the present disclosure can prompt the display positions of the two sub-skills of the skill according to the operation during the player's touch operation on a skill.
  • the player can quickly select the sub-skill to be released through a continuous touch operation according to the prompt during the operation, without the need for the player to be familiar with the display positions of each sub-skill. If you are familiar with the display distance of multiple sub-skills of the same first-level skill, the display will be more flexible, the operation will be more convenient, and the user experience will be better.
  • FIG1 is a schematic diagram of a system architecture of an application environment provided by an optional embodiment of the present disclosure
  • FIG2 is a flow chart of a game interaction method provided by an optional embodiment of the present disclosure.
  • FIG3 is a schematic diagram of a game interaction interface provided by an optional embodiment of the present disclosure.
  • FIG4 is a schematic diagram of a game interaction interface provided by an optional embodiment of the present disclosure.
  • FIG5 is a schematic diagram of a game interaction interface provided by an optional embodiment of the present disclosure.
  • FIG6 is a schematic diagram of parameter marking of a touch operation determination rule provided by an optional embodiment of the present disclosure.
  • FIG7 is a possible structural diagram of a game interaction device provided by an optional embodiment of the present disclosure.
  • FIG8 is a possible structural diagram of a terminal device provided by an optional embodiment of the present disclosure.
  • FIG. 9 is a hardware schematic diagram of a terminal device provided in an optional embodiment of the present disclosure.
  • a virtual scene is a scene displayed (or provided) when an application is running on a terminal or server.
  • the virtual scene is a simulation environment of the real world, or a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment.
  • the virtual scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be the sky, land, ocean, etc., wherein the land includes environmental elements such as deserts and cities.
  • the virtual scene is a scene with complete game logic of virtual objects such as player control.
  • the virtual scene is a 3D game world for players to control virtual objects for battle.
  • Example virtual scenes may include: at least one element of mountains, plains, rivers, lakes, oceans, deserts, skies, plants, buildings, and vehicles; for example, for 2D card games, the virtual scene is a scene for displaying released cards or displaying virtual objects corresponding to cards.
  • Example virtual scenes may include: an arena, a decisive battlefield, or other "field" elements or other elements that can display the status of card battles; for 2D or 3D multiplayer online tactical competitive games, the virtual scene is a 2D or 3D terrain scene for virtual objects to fight.
  • Example virtual scenes may include: canyon-style mountains, lines, rivers, classrooms, tables and chairs, podiums and other elements.
  • a virtual object refers to a dynamic object that can be controlled in a virtual scene.
  • the dynamic object can be a virtual character, a virtual animal, an animated character, etc.
  • the virtual object is a character controlled by the player through an input device, or an AI (Artificial Intelligence) set in a virtual environment battle through training, or an NPC (Non-Player Character) set in a virtual scene battle.
  • the virtual object is a virtual character competing in a virtual scene.
  • the number of virtual objects in the virtual scene battle is preset, or dynamically determined according to the number of clients joining the battle, and the disclosed embodiment does not limit this.
  • the player can control the virtual object to move in the virtual scene, for example, control the virtual object to run, jump, crawl, etc., and can also control the virtual object to use the skills, virtual props, etc. provided by the application to fight with other virtual objects.
  • Virtual objects refer to static objects in a virtual scene, such as terrain, houses, bridges, and vegetation in a game scene.
  • Static objects are often not directly controlled by players, but can respond to the interactive behaviors of virtual objects in the scene (such as attacking, demolishing, etc.) and perform corresponding behaviors.
  • virtual objects can demolish, pick up, drag, and build buildings.
  • virtual objects may not be able to respond to interactive behaviors of virtual objects.
  • virtual objects can also be buildings, doors, windows, and vegetation in a game scene, but virtual objects cannot interact with them. For example, virtual objects cannot damage or demolish windows.
  • Virtual props such as guns, protective gear, supplies, building materials, etc.
  • virtual assets such as gold coins, points, etc.
  • virtual objects such as monsters, buildings, etc.
  • virtual resources can be guns, ammunition, protective gear, gun accessories, treatment supplies, detachable houses, etc.
  • virtual resources can refer to monster virtual objects with different attributes, etc.
  • Virtual props refer to props that can be used by virtual objects in a virtual environment, including but not limited to firearms, cold weapons, grenades, shields, springboards, puppets, etc., which can be used by virtual objects to speed up their own attributes, assist in combat, or cause damage to other virtual objects.
  • Virtual props can also be supply props such as bullets, and can also be equipped on designated virtual weapons with accessories such as extended magazines, aiming scopes, flash suppressors, and stocks.
  • first, second, etc. in the specification and claims of the present disclosure are used to distinguish similar objects, and are not used to describe a specific order or sequence. It should be understood that the data used in this way can be interchangeable when appropriate, so that the embodiments of the present disclosure can be implemented in an order other than those illustrated or described herein, and the objects distinguished by "first”, “second”, etc. are generally of one type, and the number of objects is not limited.
  • the first object can be one or more.
  • “and/or” in the specification and claims represents at least one of the connected objects, and the character “/" generally indicates that the objects associated with each other are in an "or” relationship.
  • the game interaction method can be run on a local terminal device or a server.
  • the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
  • cloud games refer to a game mode based on cloud computing.
  • the operation mode of cloud games the operating body of the game program and the main body of the game screen presentation are separated.
  • the storage and operation of the game interaction method are completed on the cloud game server.
  • the role of the client device is used for receiving and sending data and presenting the game screen.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing.
  • the player operates the client device to send an operation instruction to the cloud game server.
  • the cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network.
  • the client device decodes and outputs the game screen.
  • a local terminal device stores a game program and is used to present a game screen.
  • the local terminal device is used to interact with the player through a graphical user interface, that is, the game program is conventionally downloaded and installed through the terminal device and run.
  • the local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through a holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
  • an embodiment of the present disclosure provides a game interaction method, which provides a graphical user interface through a terminal device, wherein the terminal device can be the local terminal device mentioned above, or can be a client device in the cloud interaction system mentioned above.
  • FIG1 is a schematic diagram of a system architecture of an application environment provided by an embodiment of the present disclosure, and the system architecture can apply a game interaction method and a game interaction device according to an embodiment of the present disclosure.
  • system architecture 100 may include one or more of terminal devices 101, 102, 103, network 104 and server 105.
  • Network 104 is used to provide a medium for communication links between terminal devices 101, 102, 103 and server 105.
  • Network 104 may include various connection types, such as wired, wireless communication links or optical fiber cables, etc.
  • Terminal devices 101, 102, 103 may be various terminal devices with display screens, including but not limited to desktop computers, portable computers, smart phones and tablet computers, etc. It should be understood that the number of terminal devices, networks and servers in Figure 1 is only schematic. According to implementation needs, there may be any number of terminal devices, networks and servers.
  • server 105 may be a server cluster composed of multiple servers, etc.
  • the terminal device is used to execute: responding to a first touch operation on a target control in a graphical user interface, displaying a skill control including controls of a first sub-skill of N skills, where N is a positive integer; responding to a second touch operation of sliding from an initial response area to a control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, initially displaying controls of a second sub-skill of the first skill at the position of the target control, and determining that the controlled object is to execute the second sub-skill of the first skill; responding to a skill release instruction, controlling the controlled object to execute the second sub-skill of the first skill.
  • FIG2 is a flowchart of a game interaction method provided by an embodiment of the present disclosure, and the game interaction method provided by the present embodiment is applied to a terminal device.
  • the game scene screen of the game is displayed through the graphical user interface of the terminal device.
  • the method may include the following S201 to S203:
  • the terminal device responds to a first touch operation on a target control in a graphical user interface and displays a skill control including a control of a first sub-skill of N skills.
  • N is a positive integer.
  • each of the N skills includes at least two sub-skills.
  • the first touch operation can control the terminal device to display a sub-skill of each skill, that is, N sub-skills can be displayed on the skill control, and then other sub-skills corresponding to each skill can be switched through specific touch operations.
  • the target control after receiving the first touch operation, the target control may continue to be touched at the initial position.
  • the target control may be displayed or the target control may be canceled, which is not specifically limited in the embodiments of the present disclosure.
  • a hollow circular control i.e., a skill control
  • controls for a sub-skill of each of the N skills are displayed; while the target control continues to be displayed, the controls for the first sub-skill of the N skills can be displayed around the target control, or displayed on one side of the target control.
  • the embodiments of the present disclosure do not specifically limit this.
  • the target control can be a control related to the types of N skills, or a general control unrelated to the types of N skills, or a prompt message for prompting the user to enter the sub-skill selection of the first-level skill.
  • the present disclosed embodiment does not specifically limit this.
  • N skills can be skills related to the ball throwing type
  • the target control is the overall "ball throwing" control
  • the target control can also be a "false action” control.
  • FIG 3 is a schematic diagram of a game interaction interface provided by an embodiment of the present disclosure.
  • a "throw ball” control 30 is displayed in the graphical user interface
  • the terminal device can expand around the "throw ball” control 30a to display the operation controls of the real actions of four skills related to throwing the ball, namely: a control 31 for the real action of "high throw ball”, a control 32 for the real action of "right throw ball”, a control 33 for the real action of "straight ball”, and a control 34 for the real action of "left throw ball”.
  • the ball throwing control 30 can maintain the original display state unchanged, or update some details. For example, after being long pressed, the ball throwing control 30 in (a) of Figure 3 can be updated to display as the ball throwing control 30a shown in (b) of Figure 3.
  • the terminal device responds to the second touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control and then sliding back to the initial response area, initially displays the control of the second sub-skill of the first skill at the position of the target control, and determines that the controlled object is to execute the second sub-skill of the first skill.
  • the terminal device can regenerate the control of the second sub-skill of the first skill by hiding the target control, and display the generated control of the second sub-skill of the first skill at the position of the target control; the terminal device can also change the skill corresponding to the target control to achieve sub-skill switching.
  • the first sub-skill and the second sub-skill are different sub-skills of the same skill, wherein the same skill may include at least two different sub-skills.
  • the skill corresponding to the first sub-skill control is configured to control the controlled object to perform game actions in the game scene and produce corresponding game effects. Taking the real action of "high tossing ball" mentioned above as the first sub-skill as an example, the high tossing ball control controls the controlled object to perform the high tossing ball game action in the game scene, and throws a ball with a high tossing ball effect in the game scene.
  • the skill corresponding to the second sub-skill control is configured to control the controlled object to perform game actions in the game scene but does not produce corresponding game effects.
  • the high tossing ball control controls the controlled object to perform the high tossing ball game action in the game scene, but does not throw the ball in the game scene.
  • the third sub-skill of the skill can be switched by sliding from the initial response area to the sub-control on the skill control.
  • the embodiments of the present disclosure do not specifically limit this.
  • the first touch operation and the second touch operation may be continuous touch operations.
  • the player first presses the target control to control the terminal device to display the skill control, then slides the finger to the control of the first sub-skill of the first skill, and then slides back to the initial response area without releasing the finger.
  • the terminal device can then display the control of the second sub-skill of the first skill at the display position of the target control, and it can be determined that the player expects the controlled object to perform the second sub-skill of the first skill.
  • the terminal device can display the "high toss ball” real action control 30b at the position of the "throw ball” control 30a, and highlight the control 30b to prompt the player that he has selected the fake action of the skill high toss ball.
  • S203 The terminal device responds to the skill release instruction and controls the controlled object to execute the second sub-skill of the first skill.
  • the skill release instruction may be a corresponding operation instruction for the player's finger to cancel the touch (move away) from the screen.
  • the player after the player selects a sub-skill of a skill to be performed by the controlled object, if the player releases the hand from the screen, it can be determined that the player desires to perform the sub-skill.
  • the disclosed embodiment provides a game interaction method, first, the terminal device can respond to the first touch operation on the target control in the graphical user interface, and first display the skill control including the control of the first sub-skill of N skills; then the player can slide from the initial response area to the control of the first sub-skill of one of the skills as needed, and then slide back to the initial response area, and can control the terminal device to select the second sub-skill of the skill.
  • the terminal device can display the control of the second sub-skill of the skill at the display position of the target control, prompting the user to select the second sub-skill of the control skill at this position, and finally respond to the player's skill release instruction.
  • the terminal device can control the controlled object to execute the second sub-skill of the first skill selected by the player.
  • the player can quickly select the sub-skill to be released through a continuous touch operation according to the prompt during the operation. There is no need for the player to be familiar with the display position of each sub-skill, or the display distance of multiple sub-skills of the same first-level skill.
  • the display flexibility is stronger, the operation is more convenient, and the user experience is better.
  • the initial response area corresponds to an area where the target control is located in the graphical user interface.
  • the initial response area may be the same area as the area of the target control, or may be an area including the target control, which is not specifically limited in the embodiments of the present disclosure.
  • the initial response area may also be at other locations.
  • the initial response area may be an area of one of the sub-skill controls displayed on the target control, or may be a blank area in a direction corresponding to the sub-skill control.
  • the player slides outward from the control of the first sub-skill of the first skill and then slides back to the control of the first sub-skill of the first skill, or the player slides outward from the control of the first sub-skill of the first skill and then slides back to the position of the target control, at which time the second sub-skill of the first skill is displayed on the target control.
  • the terminal device responds to the second touch operation of sliding from the throwing ball control to the control of the real action of the first throwing ball skill in the skill control and then sliding back to the throwing ball control, updates the throwing ball control to display the fake action of the first throwing ball skill, and determines that the controlled virtual player is to perform the fake action of the first throwing ball skill.
  • the real action indication of the first ball throwing skill is that after receiving the skill release instruction (for example, releasing the touch operation), the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere is thrown out;
  • the fake action indication of the first ball throwing skill is that after receiving the skill release instruction (for example, releasing the touch operation), the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere is not thrown out.
  • the skill controls controlled by the first touch operation display the real action controls of each throwing skill, and the fake action of each throwing skill is selected by the second touch operation as an example for explanation.
  • the skill controls controlled by the first touch operation may also display the fake action controls of each throwing skill, and the real action of each throwing skill may be selected by the second touch operation.
  • the embodiments of the present disclosure do not specifically limit this.
  • the terminal device can be controlled to control the controlled virtual player to perform the fake action of throwing the ball, thereby deceiving the enemy to consume the skill.
  • the method may further include the following S200a:
  • the terminal device responds to a third touch operation of sliding a first distance from the initial response area toward the control of the first sub-skill of the first skill in the skill control, and determines that the controlled object is to execute the first sub-skill of the first skill.
  • the first distance is smaller than the preset distance
  • the preset distance is the distance between the center point of the initial response area and the control of the first sub-skill of the first skill.
  • the terminal device detects a skill release instruction, the terminal device responds to the skill release instruction and controls the controlled object to perform the first sub-skill of the first skill.
  • the player can directly slide from the initial response area (for example, the display area of the target control) toward the first sub-skill control of any one of the skill controls over a first distance and let go, and can select the controlled object to release the first sub-skill of the skill.
  • the operation steps are simple and only require one continuous touch operation, which makes it convenient for players to quickly control the sub-skills of a skill during the game.
  • the method may further include the following S200b:
  • the terminal device responds to a third touch operation of sliding a first distance from the initial response area, and determines a target sub-skill of the default skill corresponding to the initial response area to be executed by the controlled object.
  • the first distance is smaller than the preset distance
  • the preset distance is the distance between the center point of the initial response area and the control of the first sub-skill.
  • the default skill may be the skill initially corresponding to the initial response area, and the target sub-skill may be the first sub-skill or the second sub-skill; the default skill may also be the skill selected by the user last time, and the target sub-skill may be the skill selected by the user last time. The first sub-skill of the skill selected, or the second sub-skill of the last selected skill.
  • the terminal device determines that the target control determined by the terminal last time corresponds to the second sub-skill of the second skill. If it is determined that the terminal device detects that the distance the user slides in one direction in the initial response area is less than the distance to the control of the first sub-skill, then when the terminal device receives a skill release instruction, it can choose to execute the second sub-skill of the second skill determined by the user last time.
  • the terminal device detects that the player starts to slide in the initial response area (for example, sliding from the target control) and the sliding distance is less than the distance to the first sub-control, the default sub-skill of the skill corresponding to the default skill on the target control can be executed. For example, you can choose to trigger the execution of a sub-skill of the skill selected previously, so that the player can quickly trigger the controlled object to execute a sub-skill of a skill.
  • the method may further include the following S204 and S205:
  • the terminal device responds to a fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control, and determines that the controlled object is to execute the first sub-skill of the first skill.
  • the terminal device responds to the skill release instruction and controls the controlled object to execute the first sub-skill of the first skill.
  • the skill release instruction can be an instruction to cancel the touch trigger on the control of the first sub-skill of the first skill in the skill control.
  • the terminal device can determine that the player needs to perform the high toss ball real action, and the terminal device can perform the high toss ball real action after the player lets go.
  • the player can directly slide from the initial response area (for example, the display position of the target control) to the first sub-skill control of any one of the skill controls and let go, and can select the controlled object to release the first sub-skill of the skill.
  • the operation steps are simple and only require one continuous touch operation, which makes it convenient for players to quickly control the sub-skills of a skill during the game.
  • the following S206 may be further included:
  • the terminal device responds to the fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control, and initially displays the control of the second sub-skill of the first skill at the position of the target control.
  • the terminal device can display the control of another sub-skill of the skill for the first time at the display position of the target control to prompt the user to select another sub-skill of the skill.
  • the terminal device can display the “high toss ball” fake action control 30b at the display position of the “throw ball” control 30a, prompting the user that he can choose to perform a fake action of a high toss ball.
  • the terminal device can be controlled to display the control of the second sub-skill of the skill.
  • the control of the second sub-skill of the skill is displayed for the first time at the display position of the target control, which can prompt the player to select another sub-skill of the skill.
  • the prompt method is simple, thereby improving the display flexibility of the control and reducing the number of resident controls and the occupied screen area.
  • the method further includes the following S207:
  • the terminal device responds to a fifth touch operation of sliding from the control of the first sub-skill of the first skill in the skill control to the control of the first sub-skill of the second skill, and switches the skill to be executed by the controlled object to the first sub-skill of the second skill.
  • the player when the player selects a sub-skill, there is a situation where the first-level skill needs to be switched.
  • the player's touch position is on the control of the first sub-skill of the first skill on the skill control
  • the player can directly slide from the current position on the skill control to the display position of the control of the first sub-skill of the second skill that needs to be switched, thereby directly selecting the first sub-skill of the second skill to be switched.
  • the first sub-skill of the first skill and the first sub-skill of the second skill may be sub-skills of the same type, for example, both are real actions of throwing the ball in multiple different ways of throwing the ball, or both are fake actions of throwing the ball in multiple different ways of throwing the ball.
  • the method further includes the following S208:
  • the terminal device responds to the fifth touch operation of sliding from the control of the first subskill of the first skill in the skill control to the control of the first subskill of the second skill, and updates the control of the second subskill of the first skill initially displayed at the position of the target control to the control of the second subskill of the second skill.
  • the terminal device can also switch the control of the second skill corresponding to the second sub-skill at the display position of the target control to prompt the player to select the second sub-skill of the second skill to be released at this position.
  • the terminal device when the player switches the first-level skill corresponding to the first sub-skill on the skill control, the terminal device can switch to display the first-level skill corresponding to the second sub-skill at the display position of the target control, thereby facilitating the player to select multiple different sub-skills of the same first-level skill.
  • the method may further include the following S209 or S210:
  • the terminal device responds to the sixth touch operation of canceling the touch of the control of the first sub-skill of the second skill in the skill control, and controls the controlled object to perform the first sub-skill of the second skill.
  • the terminal device can directly control the controlled object to execute the first sub-skill of the switched first-level skill.
  • the player presses the "throw ball” control
  • the terminal device displays the skill control
  • the player moves his finger to the real action control of "high throw ball” on the skill control and then to the real action control of "left throw ball” and then releases his finger.
  • the terminal device then controls the controlled virtual player to perform the real action of left throw ball.
  • the terminal device responds to a seventh touch operation of sliding from the control of the first sub-skill of the second skill in the skill control to the control of the second sub-skill of the second skill, and controls the controlled object to perform the second sub-skill of the second skill.
  • the terminal device can directly control the controlled object to execute the second sub-skill of the switched first-level skill.
  • the player presses the "throw ball” control, and the terminal device displays the skill controls.
  • the player moves his finger to the real action control of "high throw ball” on the skill controls and then to the real action control of "left throw ball”.
  • the terminal device controls the controlled virtual player to perform the fake action of left throw ball.
  • the player after controlling and switching the first sub-skill of a first-level skill, the player can directly release the control of the first sub-skill of the switched first-level skill, or directly slide to the control of the second sub-skill of the switched first-level skill and release the control of the second sub-skill of the switched first-level skill.
  • the operation of controlling each sub-skill is simple and convenient, that is, the player can switch the first-level skills of the same type of sub-skills through one continuous operation, or switch the first-level skill and the sub-skills under the first-level skill in one step, thereby improving the efficiency of switching various sub-skills.
  • the method further includes S211:
  • the terminal device cancels the action of executing the skill.
  • the terminal device can control the controlled object to release the sub-skill. If the player needs to cancel the skill release, the player can continue to slide to the preset area and release the finger.
  • the terminal device may display prompt information of a preset area, prompting the user that the user may cancel the operation by dragging the sub-skill to the preset area during the sub-skill selection process.
  • the player can press the target control to control the terminal device at any stage before releasing the skill. If the player needs to cancel the release of the skill, he can continue to slide to the preset area and cancel the touch, so as to control the terminal device to cancel the release of the skill.
  • an embodiment of the present disclosure provides a touch operation determination rule to determine whether the touch operation during the skill selection process is to select a sub-skill under a skill, to select a first-level skill, or to release a skill.
  • FIG6 is a parameter marking schematic diagram of a touch operation determination rule provided by an embodiment of the present disclosure.
  • the origin of the generated skill control is O.
  • the option selection determination rule is as follows: when it is detected that the player drags in the direction of a certain option with the origin O as the starting point, if the dragging movement distance is ⁇ R, releasing the hand controls the [real action] of a certain default option, and the default option content can be determined according to actual needs.
  • the real action selected by the user can be highlighted; when it is detected that the player drags in the direction of a certain option with the origin O as the starting point, when the dragging movement distance is greater than R, the skill [real action] is selected, and the inner circle option is changed to the [fake action] option of the skill. (That is, when the finger moves to the outer circle, the outer circle is the [real action] area, and the inner circle is the [fake action] area of the skill selected by the outer circle, bounded by a circle with a radius of R).
  • the [Fake Move] of the outer circle skill selected before entering the inner circle is selected.
  • the player's finger is detected to be in the inner circle [Fake Move] option area, moving it to any option area in the outer circle again can switch to selecting the corresponding skill [Real Move].
  • Skill control determination rules After the player selects the [real action] or [fake action] of the target skill, letting go in the corresponding area is control.
  • a single button can be used to complete the selection of N options and their two sub-options and quick switching between options, simplifying the user's operation steps; the sub-options of a single skill are controlled by two gesture interactions: [drag to the outer circle and release] and [drag to the outer circle and then move back to the inner circle and release].
  • the two different gestures not only avoid the problem of misoperation caused by the double-layer control dragged in the same direction in the related technology, improve the accuracy of the operation, but also save interface space, reduce the processing burden of the terminal device, and save power of the terminal device.
  • the game interaction method provided in the embodiments of the present disclosure may be executed by a game interaction device or a control module in the game interaction device for executing the game interaction method.
  • the game interaction device executing the game interaction method is taken as an example to illustrate the game interaction device provided in the embodiments of the present disclosure.
  • FIG7 is a possible structural schematic diagram of a game interaction device provided by an embodiment of the present disclosure.
  • a graphical user interface is provided through a terminal device, and the graphical user interface includes at least a part of a game scene and a controlled object located in the game scene.
  • the game interaction device 700 includes: a display module 701, a skill determination module 702, and a skill trigger module 703; the display module 701 is used to respond to a first touch operation on a target control in the graphical user interface, and display a skill control including controls of a first sub-skill of N skills, where N is a positive integer; the display module 702 is also used to respond to a second touch operation of sliding from an initial response area to a control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, and initially display a control of a second sub-skill of the first skill at the position of the target control; the skill determination module 703 is used to respond to a second touch operation of sliding from an initial response area to a control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, and determine that the controlled object is to perform a second sub-skill of the first skill; the skill trigger module 703 is used to respond to respond to a first touch
  • the initial response area corresponds to an area where the target control is located in the graphical user interface.
  • the first touch operation and the second touch operation are continuous touch operations.
  • the first sub-skill and the second sub-skill under the first skill are different sub-skills of the first skill.
  • the skill determination module is also used to determine the first sub-skill of the first skill to be executed by the controlled object in response to a third touch operation of sliding a first distance from the initial response area toward the control of the first sub-skill of the first skill in the skill control after the display module displays the skill control including controls of the first sub-skill of N skills; wherein the first distance is less than a preset distance, which is the distance between the center point of the initial response area and the control of the first sub-skill of the first skill.
  • the skill determination module is also used to determine the target sub-skill of the default skill corresponding to the initial response area to be executed by the controlled object in response to a third touch operation of sliding a first distance from the initial response area after the display module displays the skill control including the control of the first sub-skill of N skills; wherein the first distance is less than a preset distance, and the preset distance is the distance between the center point of the initial response area and the first sub-skill control.
  • the skill determination module is also used to determine the first sub-skill of the first skill to be executed by the controlled object in response to a fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control after the display module displays the skill control including controls of the first sub-skill of N skills; the skill release module is also used to respond to a skill release instruction to control the controlled object to execute the first sub-skill of the first skill.
  • the display module is also used to respond to a fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control, and initially display the control of the second sub-skill of the first skill at the location of the target control.
  • the skill determination module is also used to, after determining that the controlled object is to perform a first subskill of the first skill, respond to a fifth touch operation of sliding from the control of the first subskill of the first skill in the skill control to the control of the first subskill of the second skill, thereby switching the skill to be performed by the controlled object to the first subskill of the second skill.
  • the display module is also used to respond to a fifth touch operation of sliding from the control of the first subskill of the first skill in the skill control to the control of the first subskill of the second skill, and update the control of the second subskill of the first skill initially displayed at the position of the target control to display the control of the second subskill of the second skill.
  • the skill triggering module is also used to control the controlled object to execute the first subskill of the second skill in response to a sixth touch operation of canceling the touch on the control of the first subskill of the second skill in the skill control after the display module updates the control of the second subskill of the first skill initially displayed at the position of the target control to the control of the second subskill of the second skill; or, to control the controlled object to execute the second subskill of the second skill in response to a seventh touch operation of sliding from the control of the first subskill of the second skill in the skill control to the control of the second subskill of the second skill.
  • the graphical user interface is a graphical user interface of a ball game
  • the target control is a ball throwing control
  • the display module is specifically used to respond to a second touch operation of sliding from the ball throwing control to the control of the real action of the first ball throwing skill in the skill control and sliding back to the ball throwing control, and update the ball throwing control to display a control of the fake action of the first ball throwing skill; wherein the real action of the first ball throwing skill indicates that after receiving the skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere is thrown out; the fake action of the first ball throwing skill indicates that after receiving the skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere is not thrown out.
  • the skill determination module is also used to cancel the action of executing the skill in response to a ninth touch operation of sliding to a preset area to cancel the touch after the display module displays the skill control including the control of the first sub-skill of N skills.
  • the disclosed embodiment provides a game interaction device.
  • the game interaction device can respond to a first touch operation on a target control in a graphical user interface, and first display a skill control including controls of a first sub-skill of N skills; then the player can slide from an initial response area to the control of a first sub-skill of one of the skills as needed, and then slide back to the initial response area, and can control the game interaction device to select a second sub-skill of the skill.
  • the game interaction device can display the control of the second sub-skill of the skill at the display position of the target control, prompting the user to select the second sub-skill of the skill at this position, and finally respond to the player's skill release instruction, and the game interaction device can control the controlled object to execute the second sub-skill of the first skill selected by the player.
  • the control method of sub-skills in the related art on the one hand, there is no need to permanently display N first-level skill controls on the game screen, nor is there a need to permanently display two types of sub-controls.
  • the present invention can prompt the display positions of two sub-skills of a skill according to the operation during the player's touch operation on a skill.
  • the player can quickly select the sub-skill to be released through a continuous touch operation according to the prompt during the operation.
  • the display flexibility is stronger, the operation is more convenient, and the user experience is better.
  • the game interaction device in the embodiment of the present disclosure may be a device, or a component, integrated circuit, or chip in a terminal.
  • the device may be a mobile terminal device or a non-mobile terminal device.
  • the mobile terminal device may be a mobile phone, a tablet computer, a laptop computer, a PDA, a vehicle-mounted terminal device, a wearable device, a UMPC (ultra-mobile personal computer), a netbook, or a PDA (personal digital assistant), etc.
  • the non-mobile terminal device may be a server, NAS (Network Attached Storage), PC (personal computer), TV (television), ATM or self-service machine, etc., which is not specifically limited in the embodiment of the present disclosure.
  • the game interaction device in the embodiment of the present disclosure may be a device having an operating system.
  • the operating system may be an Android operating system, an iOS operating system, or other possible operating systems, which are not specifically limited in the embodiment of the present disclosure.
  • the game interaction device provided in the embodiment of the present disclosure can implement each process implemented by the method embodiments of Figures 1 to 6, and will not be described again here to avoid repetition.
  • the embodiment of the present disclosure further provides a terminal device 800, including a processor 801 and a memory 802.
  • the processor 801 can implement the following operations of the above-mentioned game interaction method by executing executable instructions stored in the memory 802:
  • a graphical user interface is provided through a terminal device, and the graphical user interface includes at least a part of the game scene and a controlled object located in the game scene.
  • a skill control including controls of a first sub-skill of N skills is displayed, where N is a positive integer; in response to a second touch operation of sliding from an initial response area to the control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, controls of a second sub-skill of the first skill are initially displayed at the position of the target control, and it is determined that the controlled object is to execute the second sub-skill of the first skill; in response to a skill release instruction, the controlled object is controlled to execute the second sub-skill of the first skill.
  • the initial response area corresponds to an area where the target control is located in the graphical user interface.
  • the first touch operation and the second touch operation are continuous touch operations.
  • the first sub-skill and the second sub-skill under the first skill are different sub-skills of the first skill.
  • the skill control including controls for the first sub-skill of N skills
  • it also includes: responding to a third touch operation of sliding a first distance from the initial response area toward the control of the first sub-skill of the first skill in the skill control, determining the first sub-skill of the first skill to be executed by the controlled object; wherein the first distance is less than a preset distance, and the preset distance is the distance between the center point of the initial response area and the control of the first sub-skill of the first skill.
  • the skill controls including controls for the first sub-skill of N skills
  • it also includes: responding to a third touch operation of sliding a first distance from the initial response area, determining a target sub-skill of the default skill corresponding to the initial response area to be executed by the controlled object; wherein the first distance is less than a preset distance, and the preset distance is the distance between the center point of the initial response area and the controls for the first sub-skill.
  • the skill control including controls for the first sub-skill of N skills
  • it also includes: responding to a fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control, determining that the controlled object is to execute the first sub-skill of the first skill; and responding to a skill release instruction, controlling the controlled object to execute the first sub-skill of the first skill.
  • control of the second sub-skill of the first skill is initially displayed at the position of the target control.
  • the controlled object after determining the first sub-skill of the first skill to be executed by the controlled object, it also includes: in response to a fifth touch operation of sliding from the control of the first sub-skill of the first skill in the skill control to the control of the first sub-skill of the second skill, switching the skill to be executed by the controlled object to the first sub-skill of the second skill.
  • control of the second subskill of the first skill initially displayed at the position of the target control is updated and displayed as the control of the second subskill of the second skill.
  • it after updating and displaying the control of the second subskill of the first skill initially displayed at the position of the target control as the control of the second subskill of the second skill, it also includes: in response to a sixth touch operation of canceling the touch on the control of the first subskill of the second skill in the skill control, controlling the controlled object to execute the first subskill of the second skill; or, in response to a seventh touch operation of sliding from the control of the first subskill of the second skill in the skill control to the control of the second subskill of the second skill, controlling the controlled object to execute the second subskill of the second skill.
  • the graphical user interface is a graphical user interface for a ball game
  • the target control is a ball throwing control
  • a control of a second sub-skill of the first skill is displayed at the position of the target control, including: in response to a second touch operation of sliding from the ball throwing control to a control of a real action of the first ball throwing skill in the skill control and sliding back to the ball throwing control, updating the ball throwing control to be displayed as a control of a fake action of the first ball throwing skill
  • the real action of the first ball throwing skill indicates that after receiving a skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere is thrown out;
  • the fake action of the first ball throwing skill indicates that after receiving a skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere
  • the skill control including the control of the first sub-skill of N skills
  • it also includes: in response to a ninth touch operation of sliding to a preset area to cancel the touch, canceling the action of executing the skill.
  • the present invention can prompt the display positions of the two sub-skills of a skill according to the operation during the player's touch operation on a skill. The player can quickly select the sub-skill to be released through a continuous touch operation according to the prompt during the operation.
  • terminal devices in the embodiments of the present disclosure include the above-mentioned mobile terminal devices and non-mobile terminal devices.
  • FIG. 9 is a schematic diagram of the hardware structure of a terminal device implementing an embodiment of the present disclosure.
  • the terminal device 900 includes but is not limited to: a radio frequency unit 901, a network module 902, an audio output unit 903, an input unit 904, a sensor 905, a display unit 906, a user input unit 907, an interface unit 908, a memory 909, and a processor 910 and other components.
  • the terminal device 900 can also include a power supply (such as a battery) for supplying power to each component, and the power supply can be logically connected to the processor 910 through a power management system, so as to implement functions such as charging, discharging, and power consumption management through the power management system.
  • a power supply such as a battery
  • the terminal device structure shown in FIG9 does not constitute a limitation on the terminal device, and the terminal device can include more or fewer components than shown in the figure, or combine certain components, or arrange components differently, which will not be described in detail here.
  • An embodiment of the present disclosure provides a terminal device.
  • the terminal device can respond to a first touch operation on a target control in a graphical user interface, and first display a skill control including controls of first sub-skills of N skills; then the player can slide from an initial response area to the control of the first sub-skill of one of the skills as needed, and then slide back to the display position of the initial response area, and the terminal device can be controlled to select the second sub-skill of the skill.
  • the terminal device can display the control of the second sub-skill of the skill at the display position of the target control, prompting the user to select the second sub-skill of the control skill at this position, and finally respond to the player's skill release instruction, and the terminal device can control the controlled object to execute the second sub-skill of the first skill selected by the player.
  • the control method of sub-skills in the related art on the one hand, there is no need to permanently display N first-level skill controls on the game screen, nor is there a need to permanently display two types of sub-controls.
  • the present invention can prompt the display positions of two sub-skills of a skill according to the operation during the player's touch operation on a skill.
  • the player can quickly select the sub-skill to be released through a continuous touch operation according to the prompt during the operation.
  • the display flexibility is stronger, the operation is more convenient, and the user experience is better.
  • the input unit 904 may include a GPU (Graphics Processing Unit) 941 and a microphone 942, and the graphics processor 941 processes the image data of the static picture or video obtained by the image capture device (such as a camera) in the video capture mode or the image capture mode.
  • the display unit 906 may include a display panel 961, and the display panel 961 may be configured in the form of a liquid crystal display, an organic light emitting diode, etc.
  • the user input unit 907 includes a touch panel 971 and other input devices 972.
  • the touch panel 971 is also called a touch screen.
  • the touch panel 971 may include two parts: a touch detection device and a touch controller.
  • Other input devices 972 may include but are not limited to a physical keyboard, function keys (such as a volume control button, a switch button, etc.), a trackball, a mouse, and a joystick, which will not be repeated here.
  • the memory 909 may be used to store software programs and various data, including but not limited to applications and operating systems.
  • the processor 910 may integrate an application processor and a modem processor, wherein the application processor mainly processes the operating system, the user interface, and the application program, etc., and the modem processor mainly processes wireless communication. It is understandable that the above-mentioned modem processor may not be integrated into the processor 910.
  • the present disclosure also provides a readable storage medium, on which a program or instruction is stored.
  • a program or instruction is stored.
  • the program or instruction is executed by a processor, the following operations in the game interaction method are implemented:
  • a graphical user interface is provided through a terminal device, and the graphical user interface includes at least a part of the game scene and a controlled object located in the game scene.
  • a skill control including controls of a first sub-skill of N skills is displayed, where N is a positive integer; in response to a second touch operation of sliding from an initial response area to the control of a first sub-skill of a first skill in the skill control and sliding back to the initial response area, controls of a second sub-skill of the first skill are initially displayed at the position of the target control, and it is determined that the controlled object is to execute the second sub-skill of the first skill; in response to a skill release instruction, the controlled object is controlled to execute the second sub-skill of the first skill.
  • the initial response area corresponds to an area where the target control is located in the graphical user interface.
  • the first touch operation and the second touch operation are continuous touch operations.
  • the first sub-skill and the second sub-skill under the first skill are different sub-skills of the first skill.
  • the skill control including controls for the first sub-skill of N skills
  • it also includes: responding to a third touch operation of sliding a first distance from the initial response area toward the control of the first sub-skill of the first skill in the skill control, determining the first sub-skill of the first skill to be executed by the controlled object; wherein the first distance is less than a preset distance, and the preset distance is the distance between the center point of the initial response area and the control of the first sub-skill of the first skill.
  • the skill controls including controls for the first sub-skill of N skills
  • it also includes: responding to a third touch operation of sliding a first distance from the initial response area, determining a target sub-skill of the default skill corresponding to the initial response area to be executed by the controlled object; wherein the first distance is less than a preset distance, and the preset distance is the distance between the center point of the initial response area and the controls for the first sub-skill.
  • the skill control including controls for the first sub-skill of N skills
  • it also includes: responding to a fourth touch operation of sliding from the initial response area to the control of the first sub-skill of the first skill in the skill control, determining that the controlled object is to execute the first sub-skill of the first skill; and responding to a skill release instruction, controlling the controlled object to execute the first sub-skill of the first skill.
  • control of the second sub-skill of the first skill is initially displayed at the position of the target control.
  • the controlled object after determining the first sub-skill of the first skill to be executed by the controlled object, it also includes: in response to a fifth touch operation of sliding from the control of the first sub-skill of the first skill in the skill control to the control of the first sub-skill of the second skill, switching the skill to be executed by the controlled object to the first sub-skill of the second skill.
  • control of the second subskill of the first skill initially displayed at the position of the target control is updated and displayed as the control of the second subskill of the second skill.
  • it after updating and displaying the control of the second subskill of the first skill initially displayed at the position of the target control as the control of the second subskill of the second skill, it also includes: in response to a sixth touch operation of canceling the touch on the control of the first subskill of the second skill in the skill control, controlling the controlled object to execute the first subskill of the second skill; or, in response to a seventh touch operation of sliding from the control of the first subskill of the second skill in the skill control to the control of the second subskill of the second skill, controlling the controlled object to execute the second subskill of the second skill.
  • the graphical user interface is a graphical user interface for a ball game
  • the target control is a ball throwing control
  • a control of a second sub-skill of the first skill is displayed at the position of the target control, including: in response to a second touch operation of sliding from the ball throwing control to a control of a real action of the first ball throwing skill in the skill control and sliding back to the ball throwing control, updating the ball throwing control to be displayed as a control of a fake action of the first ball throwing skill
  • the real action of the first ball throwing skill indicates that after receiving a skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere is thrown out;
  • the fake action of the first ball throwing skill indicates that after receiving a skill release instruction, the controlled virtual player performs the action of the first ball throwing skill and the virtual sphere
  • the skill control including the control of the first sub-skill of N skills
  • it also includes: in response to a ninth touch operation of sliding to a preset area to cancel the touch, canceling the action of executing the skill.
  • the present invention can prompt the display positions of the two sub-skills of a skill according to the operation during the player's touch operation on a skill. The player can quickly select the sub-skill to be released through a continuous touch operation according to the prompt during the operation.
  • the processor is the processor in the terminal device in the above embodiment.
  • the readable storage medium includes a computer readable storage medium, such as a computer ROM (Read-Only Memory), RAM (Random Access Memory), a magnetic disk or an optical disk, etc.
  • the embodiment of the present disclosure further provides a chip, which includes a processor and a communication interface, the communication interface and the processor are coupled, and the processor is used to run programs or instructions to implement each process of the above-mentioned game interaction method embodiment, and can achieve the same technical effect. To repeat, I will not go into details here.
  • the chip mentioned in the embodiments of the present disclosure may also be referred to as a system-level chip, a system chip, a chip system, or a system-on-chip chip, etc.
  • the technical solution of the present disclosure can be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, a disk, or an optical disk), and includes a number of instructions for a terminal (which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.) to execute the methods of each embodiment of the present disclosure.
  • a storage medium such as ROM/RAM, a disk, or an optical disk
  • a terminal which can be a mobile phone, a computer, a server, an air conditioner, or a network device, etc.

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Abstract

Un procédé d'interaction de jeu comprend les étapes suivantes : en réponse à une première opération tactile sur une commande cible dans une interface utilisateur graphique, un dispositif terminal affiche une commande de compétence comprenant des commandes de premières sous-compétences de N compétences; en réponse à une seconde opération tactile de glissement d'une zone de réponse initiale à une commande d'une première sous-compétence d'une première compétence dans la commande de compétence et de glissement arrière vers la zone de réponse initiale, le dispositif terminal affiche une commande d'une seconde sous-compétence de la première compétence à la position de la commande cible, et détermine qu'un objet commandé est sur le point d'exécuter la seconde sous-compétence de la première compétence; et en réponse à une commande de libération de compétence, commander l'objet commandé pour exécuter la seconde sous-compétence de la première compétence. Sur la base de la solution technique fournie par les modes de réalisation de la présente invention, le problème d'une mauvaise commodité de fonctionnement d'un mode d'interaction de sous-compétence sous une compétence de premier niveau peut être résolu.
PCT/CN2023/084783 2022-11-07 2023-03-29 Procédé et appareil d'interaction de jeu, dispositif terminal et support de stockage lisible par ordinateur WO2024098628A1 (fr)

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