WO2024074039A1 - 游戏的操作控制方法、装置和电子设备 - Google Patents

游戏的操作控制方法、装置和电子设备 Download PDF

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Publication number
WO2024074039A1
WO2024074039A1 PCT/CN2023/094011 CN2023094011W WO2024074039A1 WO 2024074039 A1 WO2024074039 A1 WO 2024074039A1 CN 2023094011 W CN2023094011 W CN 2023094011W WO 2024074039 A1 WO2024074039 A1 WO 2024074039A1
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WIPO (PCT)
Prior art keywords
operation area
skill
area
touch
target
Prior art date
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PCT/CN2023/094011
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English (en)
French (fr)
Inventor
李宇城
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网易(杭州)网络有限公司
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Publication of WO2024074039A1 publication Critical patent/WO2024074039A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding

Definitions

  • the present disclosure relates to the field of game technology, and in particular to a game operation control method, device and electronic equipment.
  • the interactive mode of the game usually adopts the horizontal screen mode, and the game is controlled by moving the left joystick and the right joystick skills.
  • This method usually requires the player to operate with both hands.
  • the horizontal display space is narrow. Due to the limitation of the horizontal display space, vertical screen games cannot realize the above-mentioned interactive mode.
  • this method requires weakening the movement and skill casting, which will affect the game effect; or by distinguishing the operations of movement and skill casting, the movement is in the form of clicking the floor, and the skill casting is in the form of joystick.
  • the player holds the device in the right hand and needs to click the upper left corner of the screen to move it may not be reached due to the limitation of finger length, so the player's operating experience is poor.
  • a game operation control method which provides a graphical user interface through a terminal device, and displays a game scene and a target joystick control of a target game in the graphical user interface, wherein the game scene includes a controlled virtual object, and the target joystick control is preset with a first operation area and a second operation area; the second operation area is set in a peripheral area of the first operation area, and the method includes: responding to a first touch operation on the first operation area, controlling the controlled virtual object to move in the game scene; responding to a second touch operation on the second operation area, determining a target skill to be released based on the touch position of the second touch operation; responding to a third touch operation on the second operation area, controlling the controlled virtual object to release the target skill.
  • a game operation control device which provides a graphical user interface through a terminal device, and displays a game scene and a target joystick control of a target game in the graphical user interface.
  • the game scene includes a controlled virtual object
  • the target joystick control is preset with a first operation area and a second operation area
  • the second operation area is set in the peripheral area of the first operation area
  • the device includes: a movement control module, which is used to respond to a first touch operation on the first operation area, and control the movement of the controlled virtual object in the game scene; a skill determination module, which is used to respond to a second touch operation on the second operation area, and determine the target skill to be released based on the touch position of the second touch operation; a skill release module, which is used to respond to a third touch operation on the second operation area, and control the controlled virtual object to release the target skill.
  • an electronic device including a processor and a memory, wherein the memory stores computer executable instructions that can be executed by the processor, and the processor executes the computer executable instructions to implement the operation control method of the game of any one of the first aspects.
  • a computer-readable storage medium which stores computer-executable instructions.
  • the computer-executable instructions When the computer-executable instructions are called and executed by a processor, the computer-executable instructions prompt the processor to implement the game operation control method of any one of the first aspects.
  • the present disclosure provides a game operation control method, device and electronic device, which responds to a first touch operation on a first operation area to control a controlled virtual object to move in a game scene; responds to a second touch operation on a second operation area, determines a target skill to be released based on the touch position of the second touch operation; responds to a third touch operation on the second operation area to control the controlled virtual object to release the target skill.
  • the second operation area is set in the peripheral area of the first operation area, which is equivalent to a combined operation area, so that when the player manipulates the same operation area, the controlled virtual object can be controlled to perform different actions. Without weakening the game operation, the player can control the combined operation area with one hand, realize the control of the vertical screen game, improve the convenience and comfort of the game operation, and thus improve the game effect and the player's game operation experience.
  • FIG1 is a flow chart of a method for controlling a game operation provided by an embodiment of the present disclosure
  • FIG2 is a schematic diagram of an operation area of a game operation control method provided by an embodiment of the present disclosure
  • FIG3 is a schematic diagram of an operation area of another game operation control method provided by an embodiment of the present disclosure.
  • FIG4 is a schematic diagram of an operation area of another game operation control method provided by an embodiment of the present disclosure.
  • FIG5 is a schematic diagram of the structure of a game operation control device provided by an embodiment of the present disclosure.
  • FIG. 6 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure.
  • the interactive mode of the game usually adopts the horizontal screen mode, and the game is controlled by the left joystick displacement and the right joystick skill mode, which usually requires the player to operate with both hands.
  • the horizontal display space is narrow, and due to the limitation of the horizontal display space, the vertical screen game cannot realize the above-mentioned interactive mode.
  • the game can be controlled by one hand in the vertical screen game, but this method needs to weaken the movement and skill casting, which will affect the game effect; or by distinguishing the operation of moving and skill casting, the movement adopts the form of clicking the floor and the skill casting adopts the form of joystick, but this method requires the player to frequently adjust the finger contact position.
  • the embodiment of the present disclosure provides a game operation control method, device and electronic device, and the technology can be applied to mobile terminals such as mobile phones and tablet computers.
  • the game operation control method in one embodiment of the present disclosure can be run on a local terminal device or a server.
  • the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
  • cloud games refer to a game mode based on cloud computing.
  • the operation mode of cloud games the operating body of the game program and the main body of the game screen presentation are separated.
  • the storage and operation of the game operation control method are completed on the cloud game server.
  • the role of the client device is used for receiving and sending data and presenting the game screen.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing.
  • the player operates the client device to send operation instructions to the cloud game server.
  • the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network.
  • the client device decodes and outputs the game screen.
  • a local terminal device stores a game program and is used to present a game screen.
  • the local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally.
  • the local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
  • the embodiment of the present disclosure provides a method for controlling the operation of a game, providing a graphical user interface through a terminal device, wherein the terminal device may be the local terminal device mentioned above, or may be a client device in the cloud interaction system mentioned above.
  • the graphical user interface displays a game scene and a target joystick control of a target game, wherein the game scene includes
  • the target joystick control is preset with a first operation area and a second operation area; the second operation area is set in the peripheral area of the first operation area.
  • the method includes:
  • Step S102 responding to a first touch operation on a first operation area, controlling a controlled virtual object to move in a game scene;
  • the above-mentioned target joystick control is located at the center of the first operating area in the initial state.
  • the above-mentioned first operating area can also be called a mobile operating area, which is mainly used to control the movement of the controlled virtual character in the game scene.
  • the above-mentioned first operating area can be circular, elliptical, square, rectangular, diamond and other shapes. In this embodiment, there is no restriction on the shape of the first operating area.
  • the shape of the second operating area is associated with the shape of the first operating area, and the above-mentioned second operating area can be set in the peripheral area of a part of the first operating area, or in the peripheral area of the whole area of the first operating area.
  • the second operating area can be a circular ring, or a semicircular ring, etc., arranged on the periphery of the first operating area.
  • the second operating area can be a square ring, or a semi-square ring, etc., arranged on the periphery of the first operating area.
  • the above-mentioned first touch operation can be a screen click operation or a screen sliding operation.
  • the player can directly perform a click touch operation in the first operation area to control the target joystick control to be located at the touch point of the finger, and then control the controlled virtual object to move in the game scene, specifically to the scene position corresponding to the touch point position.
  • the position of the first operation area corresponds to the position of the game scene one by one.
  • the player can also perform a sliding operation in the first operation area to control the target joystick control to move in the first operation area, and then control the controlled virtual character to move in the game scene according to the sliding operation of the finger.
  • Step S104 responding to a second touch operation on a second operation area, and determining a target skill to be released based on a touch position of the second touch operation;
  • the above-mentioned second operation area is mainly used to control the target skill of the controlled virtual character.
  • the player can directly perform click and touch operations in the second operation area to control the target joystick control to be located at the finger contact position, and then can control the selection of the target skill corresponding to the contact position, and display the skill identification of the target skill to be released in the graphical user interface.
  • Players can also perform sliding operations in the second operation area.
  • the player starts to slide in the first operation area, controls the controlled virtual object to move to a certain position, and wants to release the skill, then the finger can continue to slide and slide to the second operation area, and finally slide to the specified position of the second operation area as needed, that is, the finger contact position, determine the target skill corresponding to the specified position, and display the skill identification of the target skill to be released in the graphical user interface.
  • Step S106 in response to a third touch operation on the second operation area, controlling the controlled virtual object to release a target skill.
  • the third touch operation can be a sliding operation or a touch-end operation.
  • the third touch operation is a continuous operation with the second touch operation. After the player selects the target skill to be released by clicking the screen or sliding in the second operation area, he can directly let go to control the controlled virtual object to release the target skill; or he can continue to slide and select The release direction of the target skill, for example, you can continue to slide to the edge area of the skill selection area, control and select the release direction of the target skill, after selecting the release direction, end the sliding operation, and you can control the controlled virtual object to release the target skill.
  • players can perform sliding operations in the first operation area to control the movement of the controlled virtual object in the game scene.
  • the skill selection function of the second operation area will be triggered. Sliding operations are performed in the second operation area to select the target skill, and then sliding operations in other areas are continued to trigger the skill release direction selection function of the second operation area. Sliding operations are performed in the second operation area to select the release direction of the target skill.
  • the skill identifier of the target skill to be released will be displayed on the graphical user interface, and the skill identifier always points to the release direction, thereby realizing the continuity of mobile control operations and skill release operations.
  • the disclosed embodiment provides a method for controlling the operation of a game, which responds to a first touch operation on a first operation area, controls the movement of a controlled virtual object in a game scene; responds to a second touch operation on a second operation area, determines a target skill to be released based on the touch position of the second touch operation; responds to a third touch operation on the second operation area, controls the controlled virtual object to release the target skill.
  • the second operation area is set in the peripheral area of the first operation area, which is equivalent to a combined operation area, so that when the player manipulates the same operation area, the controlled virtual object can be controlled to perform different actions. Without weakening the game operation, the player can control the combined operation area with one hand, realize the control of the vertical screen game, improve the convenience and comfort of the game operation, and thus improve the game effect and the player's game operation experience.
  • the second operating area is adjacent to the first operating area, and the second operating area surrounds at least a portion of an outer edge of the first operating area.
  • the first operation area is a circle
  • the second operation area is a circular ring with the same center as the first operation area (the gray area in FIG2 ), and the circular ring surrounds the outer edge of the first operation area.
  • the first operation area can also be a rectangle
  • the second operation area is a square ring with the same center as the first operation area, and the square ring surrounds the outer edge of the first operation area.
  • the first operation area is a circle
  • the second operation area can also be a semicircular ring with the same center as the first operation area, and the semicircular ring surrounds half of the outer edge of the first operation area.
  • the first operation area and the second operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the second operation area, and different operation areas correspond to different functions, so that players can operate different functions with one hand.
  • step S102 in response to the first operation on the target joystick control in the first operation area, the step of controlling the movement of the controlled virtual object may be implemented as follows:
  • a target position corresponding to the touch position is determined in the game scene; and a controlled virtual object is controlled to move to the target position;
  • the player can directly click the first operation area (single-finger single-click operation), that is, the first touch operation mentioned above, and can directly move the target joystick control to the touch control of the first touch operation.
  • Position in fact, is to directly move the target joystick control to the position where the player's finger clicks. Then, according to the position correspondence between the first operation area and the current game scene, the target position corresponding to the touch position is determined in the game scene, and finally the controlled virtual object can be controlled to move to the target position.
  • Another possible implementation manner in response to a first sliding operation on a first operation area, controlling the controlled virtual object to move in the game scene.
  • the player can perform a sliding operation in the first operation area, that is, perform a movement control operation on the target joystick control in the first operation area, and control the movement of the controlled virtual object in the game scene by controlling the position of the target joystick control in the first operation area.
  • the screen can be clicked or slid in the first operation area, and the movement of the controlled virtual object can be controlled, further satisfying the player's need to operate the game with one finger.
  • the second operation area includes a skill operation area; the skill operation area is set in the peripheral area of the first operation area; the step S104, in response to the second touch operation on the second operation area, determines the target skill to be released based on the touch position of the second touch operation, a possible implementation method is:
  • the player can directly click on the second operation area to perform a click operation (single-finger single-click operation), that is, the above-mentioned second touch operation, which can directly move the target joystick control to the touch position of the second touch operation, which is actually directly moving the target joystick control to the position where the player's finger clicks. Then, according to the skill corresponding to the touch position, the target skill to be released is determined.
  • a click operation single-finger single-click operation
  • Another possible implementation in response to a second sliding operation on the skill operation area, based on the sliding end position of the second sliding operation, determining the target skill to be released; wherein the starting point of the second sliding operation is located in the first operation area.
  • the player can perform a sliding operation in the second operation area
  • the starting point of the sliding operation can be the first operation area or the second operation area, that is, the player's finger can slide from the first operation area to the second operation area to trigger the skill selection function, and then slide in the second operation area to select the target skill.
  • the starting point of the sliding operation can also be the second operation area, that is, after the player's finger clicks on the second operation area, the currently selected skill may not be the target skill, and then the player can continue to slide in the skill operation area to select the target skill.
  • the skill operation area is adjacent to the first operation area, and the skill operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area is a circle
  • the skill operation area is a ring with the same center as the first operation area, which surrounds the first operation area. Edge.
  • the first operation area can also be a rectangle
  • the skill operation area is a square ring with the same center as the first operation area, and the square ring surrounds the outer edge of the first operation area.
  • the first operation area is a circle
  • the skill operation area can also be a semicircular ring with the same center as the first operation area, and the semicircular ring surrounds half of the outer edge of the first operation area.
  • the first operation area and the skill operation area are combined into a combined operation area that can be operated continuously. There is no distance between the first operation area and the skill operation area. Different operation areas correspond to different functions, allowing players to perform different operations with one hand.
  • the skill operation area includes a plurality of skill operation sub-areas, each of which has a corresponding skill; the step S104, in response to a second touch operation on a second operation area, determines a target skill to be released based on a touch position of the second touch operation, a possible implementation method is:
  • a target skill operation sub-area where a touch position of the second touch operation is located is determined; and a skill corresponding to the target skill operation sub-area is determined as a target skill to be released.
  • the above-mentioned multiple skill operation sub-areas can be two, three or more.
  • the number of skill operation sub-areas is not limited in this embodiment, and can be set according to the needs of the game.
  • the skill operation area includes two skill operation sub-areas, the skill operation sub-area on the left has a corresponding first skill, and the skill operation sub-area on the right has a corresponding second skill.
  • the skill operation sub-area on the left is determined as the target skill operation sub-area; the first skill corresponding to the target skill operation sub-area is determined as the target skill to be released.
  • sub-areas for controlling different skills are concentrated in the skill operation area, and the target skill can be selected in the skill operation area through continuous sliding operations, making the player's one-handed operation convenient and comfortable.
  • the second operation area includes a skill operation area and a direction operation area; the skill operation area is set in the peripheral area of the first operation area, and the direction operation area is set in the peripheral area of the skill operation area; the step S106, in response to the third touch operation on the second operation area, controls the controlled virtual object to release the target skill, a possible implementation method is:
  • the target direction of the target skill to be released is determined based on the sliding end position of the third sliding operation; wherein the starting point of the third sliding operation is located in the skill operation area; in response to the end operation of the third sliding operation, the controlled virtual object is controlled to release the target skill in the target direction.
  • the player after the player has controlled and selected the target skill in the skill operation area, he can continue to slide outward to the direction operation area to trigger the direction selection function of the direction operation area, and perform a sliding operation in the direction operation area.
  • the target direction of the target skill to be released is determined according to the sliding end position of the third sliding operation; after determining the target direction, the player ends the sliding operation and can control the controlled virtual object to release the target skill in the target direction.
  • a directional operation area is set on the outer edge of the domain, allowing players to complete complex operations such as movement, skill selection, skill direction selection and skill release with one hand by sliding, further improving the player's gaming experience.
  • the above method in response to the third sliding operation on the direction operation area, after the step of determining the target direction of the target skill to be released based on the sliding end position of the third sliding operation, if the player does not want to release the target skill, the above method also includes: in response to moving the target joystick control from the direction operation area to the target area, canceling the release of the target skill; the target area can be the skill operation area or the first operation area, or a designated area of the graphical user interface.
  • the player performs the third sliding operation if he does not want to release the target skill, he can continue the sliding operation and slide his finger to the target area to cancel the release of the target skill. This further meets the player's needs to complete complex operations with only one hand.
  • the above-mentioned direction operation area is adjacent to the skill operation area, and the direction operation area surrounds at least part of the outer edge of the skill operation area.
  • the first operation area is a circle
  • the skill operation area is a circular ring with the same center as the first operation area
  • the circular ring surrounds the outer edge of the first operation area.
  • the direction operation area is a circular ring with the same center as the first operation area, and the circular ring surrounds the skill operation area.
  • the first operation area can also be other shapes, which will not be repeated here.
  • the first operation area, the skill operation area and the direction operation area are combined into a combined operation area that can be operated continuously, and different areas correspond to different functions, so that players can perform different operations with one hand, and the convenience and comfort of one-handed operation are improved.
  • the above method also includes: responding to the fourth touch operation on the first operation area, controlling the controlled virtual object to release preset skills.
  • the fourth touch operation can be a single-finger double-click on the first operation area, or a single-finger long press on the first operation area.
  • the preset skill can be a general attack skill that does not require the selection of a skill direction.
  • the player can double-click the first operation area with a single finger to trigger the controlled virtual character to release the preset skill.
  • different touch gestures can be used to control the controlled virtual object to perform different actions, enriching the functions of the first operation area while enabling the player to complete more complex operations with one hand.
  • the above method also includes: in response to a sliding operation of the fourth touch operation on the first operation area in the touch state, controlling the controlled virtual object to move in the game scene and releasing a preset skill.
  • the controlled virtual object when the player double-clicks the first operation area and then immediately performs a sliding operation in the first operation area, or when the player long presses the first operation area for a preset time (for example, 2 seconds) and then performs a sliding operation in the first operation area, the controlled virtual object can be triggered to release the preset skill, and when the sliding operation is performed in the first operation area, the controlled virtual object can be moved in the game scene while releasing the skill.
  • the above sliding operation on the first operation area in the touch state triggers the dual functions of releasing and moving the preset skills of the controlled virtual character. In this way, through the continuous operation of different touch gestures, the controlled virtual object can be controlled to perform different actions at the same time, enriching the first operation area. functions, while allowing players to complete more complex operations with one hand.
  • the embodiment of the present disclosure provides an operation control device for a game, which provides a graphical user interface through a terminal device, wherein the graphical user interface displays a game scene and a target joystick control of a target game, wherein the game scene includes a controlled virtual object, and the target joystick control is preset with a first operation area and a second operation area; the second operation area is set in a peripheral area of the first operation area, as shown in FIG5 , and the device includes:
  • the movement control module 51 is used to control the movement of the controlled virtual object in the game scene in response to the first touch operation on the first operation area;
  • a skill determination module 52 for responding to a second touch operation on a second operation area, and determining a target skill to be released based on a touch position of the second touch operation;
  • the skill releasing module 53 is used to control the controlled virtual object to release the target skill in response to the third touch operation on the second operation area.
  • the present disclosure provides an operation control device for a game, which controls a controlled virtual object to move in a game scene in response to a first touch operation on a first operation area; determines a target skill to be released based on the touch position of the second touch operation in response to a second touch operation on a second operation area; and controls the controlled virtual object to release the target skill in response to a third touch operation on the second operation area.
  • the second operation area is set in the peripheral area of the first operation area, which is equivalent to a combined operation area, so that when a player operates the same operation area, the controlled virtual object can be controlled to perform different actions. Without weakening the game operation, the player can control the combined operation area with one hand, thereby realizing the control of the vertical screen game, improving the convenience and comfort of the game operation, and thus improving the game effect and the game operation experience of the player.
  • the second operation area is adjacent to the first operation area, and the second operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area and the second operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the second operation area, and different operation areas correspond to different functions, so that players can operate different functions with one hand.
  • the above-mentioned movement control module is also used to: respond to the first touch operation on the first operation area, determine the target position corresponding to the touch position in the game scene according to the touch position of the first touch operation; control the controlled virtual object to move to the target position; or respond to the first sliding operation on the first operation area, control the controlled virtual object to move in the game scene.
  • the operation of clicking the screen in the first operation area can be performed, and the operation of sliding in the first operation area can also be performed, both of which can control the movement of the controlled virtual object, further satisfying the player's need to perform game operations with one finger.
  • the second operation area includes a skill operation area; the skill operation area is set in the peripheral area of the first operation area; the skill determination module is also used to: respond to a second touch operation on the skill operation area, and determine the target skill to be released based on the touch position of the second touch operation; or respond to a second slide operation on the skill operation area, and determine the target skill to be released based on the slide end position of the second slide operation; wherein the starting point of the second slide operation is located at the first operation area.
  • the skill determination module you can directly click on the skill operation area, and you can also slide from the first operation area to the skill operation area to trigger the skill selection function, so that the operation control of the two operation areas can be operated continuously, which solves the problem of positioning and skill casting restrictions in vertical screen games, improves the game experience, and meets the needs of players to complete complex operations with only one finger.
  • the skill operation area is adjacent to the first operation area, and the skill operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area and the skill operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the skill operation area, and different operation areas correspond to different functions, so that the player can perform different operations with one hand.
  • the skill operation area includes a plurality of skill operation sub-areas, each of which has a corresponding skill; the skill determination module is also used to: respond to a second touch operation on the skill operation area, determine the target skill operation sub-area where the touch position of the second touch operation is located; and determine the skill corresponding to the target skill operation sub-area as the target skill to be released.
  • the skill determination module can also be used to control the sub-areas of different skills to be concentrated in the skill operation area, and the target skill can be selected in the skill operation area through continuous sliding operations, making the player's one-handed operation convenient and comfortable.
  • the second operation area includes a skill operation area and a direction operation area; the skill operation area is set in the peripheral area of the first operation area, and the direction operation area is set in the peripheral area of the skill operation area; the skill release module is also used to: respond to a third sliding operation on the direction operation area, and determine the target direction of the target skill to be released based on the sliding end position of the third sliding operation; wherein the starting point of the third sliding operation is located in the skill operation area; in response to the end operation of the third sliding operation, control the controlled virtual object to release the target skill in the target direction.
  • the direction operation area can also be set at the outer edge of the skill operation area, so that the player can complete the complex operations of movement, skill selection, skill direction selection and skill release with one hand by sliding, further improving the player's gaming experience.
  • the direction operation area is adjacent to the skill operation area, and the direction operation area surrounds at least part of the outer edge of the skill operation area.
  • the first operation area, the skill operation area and the direction operation area are combined into a combined operation area that can be operated continuously, and different areas correspond to different functions, so that the player can perform different operations with one hand, and the convenience and comfort of one-handed operation are improved.
  • the device further includes a preset skill release module, which is used to: respond to the fourth touch operation on the first operation area and control the controlled virtual object to release the preset skill.
  • a preset skill release module which is used to: respond to the fourth touch operation on the first operation area and control the controlled virtual object to release the preset skill.
  • different touch gestures can control the controlled virtual object to perform different actions, enriching the functions of the first operation area and enabling the player to complete more complex operations with one hand.
  • the device further includes a second movement control module, which is used to: in response to the sliding operation of the fourth touch operation on the first operation area in the touch state, control the controlled virtual object to move in the game scene and release the preset skill.
  • the second movement control module can control the controlled virtual object to perform different actions at the same time through the continuous operation of different touch gestures, enriching the functions of the first operation area and enabling the player to complete more complex operations with one hand.
  • the game operation control device provided in the embodiment of the present disclosure has the same technical features as the game operation control method provided in the above embodiment, so it can also solve the same technical problems and achieve the same technical effects.
  • This embodiment also provides an electronic device, including a processor and a memory, wherein the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the operation control method of the above game.
  • the electronic device can be a server or a terminal device.
  • the electronic device includes a processor 100 and a memory 101.
  • the memory 101 stores machine executable instructions that can be executed by the processor 100.
  • the processor 100 executes the machine executable instructions to implement the operation control method of the above-mentioned game.
  • the method provides a graphical user interface through a terminal device.
  • the graphical user interface displays a game scene and a target joystick control of a target game.
  • the game scene includes a controlled virtual object.
  • the target joystick control is preset with a first operation area and a second operation area; the second operation area is set in a peripheral area of the first operation area.
  • the method specifically includes the following steps:
  • the controlled virtual object In response to the first touch operation on the first operation area, the controlled virtual object is controlled to move in the game scene; in response to the second touch operation on the second operation area, the target skill to be released is determined based on the touch position of the second touch operation; in response to the third touch operation on the second operation area, the controlled virtual object is controlled to release the target skill.
  • the second operation area is set in the peripheral area of the first operation area, which is equivalent to a combined operation area, so that when the player manipulates the same operation area, the controlled virtual object can be controlled to perform different actions. Without weakening the game operation, the player can control the combined operation area with one hand, realize the control of the vertical screen game, improve the convenience and comfort of the game operation, and thus improve the game effect and the player's game operation experience.
  • the second operation area is adjacent to the first operation area, and the second operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area and the second operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the second operation area, and different operation areas correspond to different functions, so that the player can operate different functions with one hand.
  • the step of controlling the movement of the controlled virtual object in response to the first operation of the target joystick control in the first operation area includes: responding to the first touch operation in the first operation area, determining the target position corresponding to the touch position in the game scene according to the touch position of the first touch operation; controlling the controlled virtual object to move to the target position; or, responding to the first sliding operation in the first operation area, controlling the controlled virtual object to move in the game scene.
  • the operation of clicking the screen in the first operation area can be performed, and the operation of sliding in the first operation area can also be performed, both of which can control the movement of the controlled virtual object, further satisfying the player's need to perform game operations with a single finger.
  • the second operation area includes a skill operation area; the skill operation area is set in a peripheral area of the first operation area; in response to the second touch operation on the second operation area, based on the touch position of the second touch operation, the step of determining the target skill to be released includes: responding to the second touch operation on the skill operation area, based on the touch position of the second touch operation In this way, you can directly click on the skill operation area, or slide from the first operation area to the skill operation area to trigger the skill selection function, so that the operation control of the two operation areas can be operated continuously, which solves the problem of positioning and skill casting restrictions in vertical screen games, improves the game experience, and meets the needs of players to complete complex operations with only one finger.
  • the skill operation area is adjacent to the first operation area, and the skill operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area and the skill operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the skill operation area, and different operation areas correspond to different functions, so that the player can perform different operations with one hand.
  • the skill operation area includes a plurality of skill operation sub-areas, each of which has a corresponding skill; in response to a second touch operation on a second operation area, the step of determining a target skill to be released based on the touch position of the second touch operation includes: in response to the second touch operation on the skill operation area, determining a target skill operation sub-area where the touch position of the second touch operation is located; and determining the skill corresponding to the target skill operation sub-area as the target skill to be released.
  • the sub-areas for controlling different skills are concentrated in the skill operation area, and the target skill can be selected in the skill operation area through continuous sliding operations, making the player's one-handed operation convenient and comfortable.
  • the second operation area includes a skill operation area and a direction operation area; the skill operation area is set in the peripheral area of the first operation area, and the direction operation area is set in the peripheral area of the skill operation area; in response to the third touch operation on the second operation area, the step of controlling the controlled virtual object to release the target skill includes: responding to the third sliding operation on the direction operation area, based on the sliding end position of the third sliding operation, determining the target direction of the target skill to be released; wherein the starting point of the third sliding operation is located in the skill operation area; in response to the end operation of the third sliding operation, controlling the controlled virtual object to release the target skill in the target direction.
  • the direction operation area is set at the outer edge of the skill operation area, so that the player can complete the complex operations of moving, skill selection, skill direction selection and skill release with one hand by sliding, which further improves the player's gaming experience.
  • the directional operation area is adjacent to the skill operation area, and the directional operation area surrounds at least part of the outer edge of the skill operation area.
  • the first operation area, the skill operation area and the directional operation area are combined into a combined operation area that can be operated continuously, and different areas correspond to different functions, so that the player can perform different operations with one hand, and the convenience and comfort of one-handed operation are improved.
  • the method further includes: responding to a fourth touch operation on the first operation area, controlling the controlled virtual object to release a preset skill.
  • the controlled virtual object can be controlled to perform different actions through different touch gestures, enriching the functions of the first operation area and enabling the player to complete more complex operations with one hand.
  • the method further includes: in response to a fourth touch operation In the touch state, the sliding operation on the first operation area controls the controlled virtual object to move in the game scene and release the preset skills.
  • the controlled virtual object can be controlled to perform different actions at the same time, which enriches the functions of the first operation area and enables the player to complete more complex operations with one hand.
  • the electronic device shown in FIG. 6 further includes a bus 102 and a communication interface 103 , and the processor 100 , the communication interface 103 and the memory 101 are connected via the bus 102 .
  • the memory 101 may include a high-speed random access memory (RAM), and may also include a non-volatile memory (non-volatile memory), such as at least one disk storage.
  • RAM random access memory
  • non-volatile memory non-volatile memory
  • the communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local area network, metropolitan area network, etc. can be used.
  • the bus 102 can be an ISA bus, a PCI bus or an EISA bus, etc.
  • the bus can be divided into an address bus, a data bus, a control bus, etc. For ease of representation, only one bidirectional arrow is used in Figure 6, but it does not mean that there is only one bus or one type of bus.
  • the processor 100 may be an integrated circuit chip with signal processing capabilities. In the implementation process, each step of the above method can be completed by the hardware integrated logic circuit in the processor 100 or the instruction in the form of software.
  • the above processor 100 can be a general-purpose processor, including a central processing unit (CPU), a network processor (NP), etc.; it can also be a digital signal processor (DSP), an application specific integrated circuit (ASIC), a field programmable gate array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components.
  • DSP digital signal processor
  • ASIC application specific integrated circuit
  • FPGA field programmable gate array
  • the methods, steps and logic block diagrams disclosed in the embodiments of the present disclosure can be implemented or executed.
  • the general-purpose processor can be a microprocessor or the processor can also be any conventional processor, etc.
  • the steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly embodied as a hardware decoding processor for execution, or can be executed by a combination of hardware and software modules in the decoding processor.
  • the software module may be located in a storage medium mature in the art, such as a random access memory, a flash memory, a read-only memory, a programmable read-only memory, or an electrically erasable programmable memory, a register, etc.
  • the storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the above embodiment in combination with its hardware.
  • the present embodiment further provides a machine-readable storage medium, wherein the machine-readable storage medium stores machine-executable instructions.
  • the machine-executable instructions When the machine-executable instructions are called and executed by a processor, the machine-executable instructions prompt the processor to implement the above-mentioned game operation control method.
  • the method provides a graphical user interface through a terminal device, wherein the graphical user interface displays a game scene and a target joystick control of a target game, wherein the game scene includes a controlled virtual object, and the target joystick control is preset with a first operation area and a second operation area; the second operation area is set in a peripheral area of the first operation area, and specifically includes the following steps:
  • the controlled virtual object In response to a first touch operation on a first operation area, the controlled virtual object is controlled to move in the game scene; in response to a second touch operation on a second operation area, the target skill to be released is determined based on the touch position of the second touch operation; in response to a third touch operation on the second operation area, the controlled virtual object is controlled to release the target skill.
  • the second operation area is set in the first operation area.
  • the peripheral area of the domain is equivalent to a combined operation area, so that when the player manipulates the same operation area, he can control the controlled virtual object to perform different actions. Without weakening the game operation, the player can manipulate the combined operation area with one hand to achieve control of the vertical screen game, improve the convenience and comfort of the game operation, and thus improve the game effect and the player's game operation experience.
  • the second operation area is adjacent to the first operation area, and the second operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area and the second operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the second operation area, and different operation areas correspond to different functions, so that the player can operate different functions with one hand.
  • the step of controlling the movement of the controlled virtual object in response to the first operation of the target joystick control in the first operation area includes: responding to the first touch operation in the first operation area, determining the target position corresponding to the touch position in the game scene according to the touch position of the first touch operation; controlling the controlled virtual object to move to the target position; or, responding to the first sliding operation in the first operation area, controlling the controlled virtual object to move in the game scene.
  • the operation of clicking the screen in the first operation area can be performed, and the operation of sliding in the first operation area can also be performed, both of which can control the movement of the controlled virtual object, further satisfying the player's need to perform game operations with a single finger.
  • the second operation area includes a skill operation area; the skill operation area is set in the peripheral area of the first operation area; in response to the second touch operation on the second operation area, the step of determining the target skill to be released based on the touch position of the second touch operation includes: responding to the second point touch operation on the skill operation area, determining the target skill to be released based on the touch position of the second point touch operation; or, responding to the second sliding operation on the skill operation area, determining the target skill to be released based on the sliding end position of the second sliding operation; wherein the starting point of the second sliding operation is located in the first operation area.
  • the skill operation area is adjacent to the first operation area, and the skill operation area surrounds at least part of the outer edge of the first operation area.
  • the first operation area and the skill operation area are combined into a combined operation area that can be operated continuously, there is no distance between the first operation area and the skill operation area, and different operation areas correspond to different functions, so that the player can perform different operations with one hand.
  • the skill operation area includes a plurality of skill operation sub-areas, each of which has a corresponding skill; in response to a second touch operation on a second operation area, the step of determining a target skill to be released based on the touch position of the second touch operation includes: in response to a second touch operation on the skill operation area, determining a target skill operation sub-area where the touch position of the second touch operation is located; and determining the skill corresponding to the target skill operation sub-area as the target skill to be released.
  • the sub-areas for controlling different skills are concentrated in the skill operation area, and the target skill can be selected in the skill operation area through continuous sliding operations, so that the player's One-handed operation becomes convenient and comfortable.
  • the second operation area includes a skill operation area and a direction operation area; the skill operation area is set in the peripheral area of the first operation area, and the direction operation area is set in the peripheral area of the skill operation area; in response to the third touch operation on the second operation area, the step of controlling the controlled virtual object to release the target skill includes: responding to the third sliding operation on the direction operation area, based on the sliding end position of the third sliding operation, determining the target direction of the target skill to be released; wherein the starting point of the third sliding operation is located in the skill operation area; in response to the end operation of the third sliding operation, controlling the controlled virtual object to release the target skill in the target direction.
  • the direction operation area is set at the outer edge of the skill operation area, so that the player can complete the complex operations of moving, skill selection, skill direction selection and skill release with one hand by sliding, which further improves the player's gaming experience.
  • the directional operation area is adjacent to the skill operation area, and the directional operation area surrounds at least part of the outer edge of the skill operation area.
  • the first operation area, the skill operation area and the directional operation area are combined into a combined operation area that can be operated continuously, and different areas correspond to different functions, so that the player can perform different operations with one hand, and the convenience and comfort of one-handed operation are improved.
  • the method further includes: responding to a fourth touch operation on the first operation area, controlling the controlled virtual object to release a preset skill.
  • the controlled virtual object can be controlled to perform different actions through different touch gestures, enriching the functions of the first operation area and enabling the player to complete more complex operations with one hand.
  • the method further includes: in response to a sliding operation of the fourth touch operation on the first operation area in the touch state, controlling the controlled virtual object to move in the game scene and releasing a preset skill.
  • the controlled virtual object can be controlled to perform different actions at the same time, enriching the functions of the first operation area and enabling the player to complete more complex operations with one hand.
  • the terms “installed”, “connected”, and “connected” should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components.
  • installed should be understood in a broad sense, for example, it can be a fixed connection, a detachable connection, or an integral connection; it can be a mechanical connection or an electrical connection; it can be a direct connection, or it can be indirectly connected through an intermediate medium, or it can be the internal communication of two components.
  • the function is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer-readable storage medium.
  • the technical solution of the present disclosure, or the part that contributes to the prior art, or the part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for enabling a computer device (which can be a personal computer, a server, or a network Devices, etc.) perform all or part of the steps of the methods of various embodiments of the present disclosure.
  • the aforementioned storage medium includes: a USB flash drive, a mobile hard disk, a read-only memory (ROM), a random access memory (RAM), a magnetic disk or an optical disk, and other media that can store program codes.

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Abstract

一种游戏的操作控制方法,包括:响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动(S102);响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能(S104);响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能(S106)。该方式中,第二操作区域设置在第一操作区域的外围区域,相当于一个组合操作区域,使玩家对同一个操作区域进行操控时,可以控制受控虚拟对象执行不同的动作,在不弱化游戏操作的情况下,玩家可以通过单手操控组合操作区域,实现了对竖屏游戏的控制,提高了游戏操作的便捷性和舒适性,进而提高了游戏效果和玩家的游戏操作体验。 (图1)

Description

游戏的操作控制方法、装置和电子设备
相关申请的交叉引用
本公开要求于2022年10月08日提交的申请号为202211223218.4、名称为“游戏的操作控制方法、装置和电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入全文。
技术领域
本公开涉及游戏技术领域,尤其是涉及一种游戏的操作控制方法、装置和电子设备。
背景技术
在一些游戏中,游戏的交互方式通常采用横屏的方式,通过左摇杆位移右摇杆技能的方式对游戏进行控制,这种方式通常需要玩家双手操作。对于竖屏游戏,横向显示空间较窄,受限于横向显示空间,竖屏游戏无法实现上述交互方式。相关技术中,通过简化游戏设计,弱化走位和技能施放的操作,实现在竖屏游戏中通过单手控制游戏,但是这种方式需要弱化走位和技能施放,会影响游戏效果;或者通过区分走位和技能施放的操作,走位采用点击地板的形式、技能施放采用摇杆形式,但是当玩家右手握持设备,需要点击屏幕左上角区域进行走位时,受限于手指长度可能无法触达,因此玩家的操作体验较差。
发明内容
根据本公开的一个方面,提供了一种游戏的操作控制方法,通过终端设备提供一图形用户界面,该图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,游戏场景中包括受控虚拟对象,目标摇杆控件预设有第一操作区域和第二操作区域;第二操作区域设置在第一操作区域的外围区域,该方法包括:响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。
根据本公开的一个方面,提供了一种游戏的操作控制装置,通过终端设备提供一图形用户界面,该图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,游戏场景中包括受控虚拟对象,目标摇杆控件预设有第一操作区域和第二操作区域;第二操作区域设置在第一操作区域的外围区域,该装置包括:移动控制模块,用于响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;技能确定模块,用于响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;技能释放模块,用于响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。
根据本公开的一个方面,提供了一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的计算机可执行指令,处理器执行计算机可执行指令以实现第一方面任一项的游戏的操作控制方法。
根据本公开的一个方面,提供了一种计算机可读存储介质,计算机可读存储介质存储有计算机可执行指令,计算机可执行指令在被处理器调用和执行时,计算机可执行指令促使处理器实现第一方面任一项的游戏的操作控制方法。
本公开实施例带来了以下有益效果:
本公开提供了一种游戏的操作控制方法、装置和电子设备,响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。该方式中,第二操作区域设置在第一操作区域的外围区域,相当于一个组合操作区域,使玩家对同一个操作区域进行操控时,可以控制受控虚拟对象执行不同的动作,在不弱化游戏操作的情况下,玩家可以通过单手操控组合操作区域,实现了对竖屏游戏的控制,提高了游戏操作的便捷性和舒适性,进而提高了游戏效果和玩家的游戏操作体验。
本公开的其他特征和优点将在随后的说明书中阐述,并且,部分地从说明书中变得显而易见,或者通过实施本公开而了解。本公开的目的和其他优点在说明书、权利要求书以及附图中所特别指出的结构来实现和获得。
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
附图说明
图1为本公开实施例提供的一种游戏的操作控制方法的流程图;
图2为本公开实施例提供的一种游戏的操作控制方法的操作区域的示意图;
图3为本公开实施例提供的另一种游戏的操作控制方法的操作区域的示意图;
图4为本公开实施例提供的另一种游戏的操作控制方法的操作区域的示意图;
图5为本公开实施例提供的一种游戏的操作控制装置的结构示意图;
图6为本公开实施例提供的一种电子设备的结构示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合附图对本公开的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本公 开保护的范围。
在一些游戏中,游戏的交互方式通常采用横屏的方式,通过左摇杆位移右摇杆技能的方式对游戏进行控制,这种方式通常需要玩家双手操作。对于竖屏游戏,横向显示空间较窄,受限于横向显示空间,竖屏游戏无法实现上述交互方式。相关技术中,通过简化游戏设计,弱化走位和技能施放的操作,实现在竖屏游戏中通过单手控制游戏,但是这种方式需要弱化走位和技能施放,会影响游戏效果;或者通过区分走位和技能施放的操作,走位采用点击地板的形式、技能施放采用摇杆形式,但是该种方式需要玩家频繁的调整手指触点位置。另外,当玩家右手握持设备,需要点击屏幕左上角区域进行走位时,受限于手指长度可能无法触达,因此玩家的操作体验较差。基于此,本公开实施例提供的一种游戏的操作控制方法、装置和电子设备,该技术可以应用于手机、平板电脑等移动终端。
在本公开其中一种实施例中的游戏的操作控制方法可以运行于本地终端设备或者是服务器。当游戏的操作控制方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏的操作控制方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。
在一种可能的实施方式中,本公开实施例提供了一种游戏的操作控制方法,通过终端设备提供图形用户界面,其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。其中的图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,该游戏场景中包括 受控虚拟对象,目标摇杆控件预设有第一操作区域和第二操作区域;第二操作区域设置在第一操作区域的外围区域。
如图1所示,该方法包括:
步骤S102,响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;
上述目标摇杆控件初始状态下位于第一操作区域的中心位置,上述第一操作区域也可以称为移动操作区域,主要用于控制受控虚拟角色在游戏场景中移动。上述第一操作区域可以是圆形、椭圆形、方形、矩形、菱形等形状,本实施例中对第一操作区域的形状不做限制。由于上述第二操作区域设置在第一操作区域的外围区域,所以第二操作区域的形状与第一操作区域的形状相关联,且上述第二操作区域可以设置在第一操作区域的部分区域的外围区域,也可以设置在第一操作区域的全部区域的外围区域。比如,第一操作区域为圆形,则第二操作区域可以是设置在第一操作区域外围的圆环,或者半圆环等。再如,第一操作区域为正方向,则第二操作区域可以是设置在第一操作区域外围的方环,或者半方环等。
上述第一触控操作可以是点击屏幕操作,也可以是滑动屏幕操作。实际实现时,玩家可以直接在第一操作区域进行点击触控操作,控制目标摇杆控件位于手指的触点位置,进而可以控制受控虚拟对象在游戏场景中移动,具体移动至触点位置对应的场景位置。通常,第一操作区域的位置与游戏场景的位置一一对应。玩家也可以在第一操作区域进行滑动操作,控制目标摇杆控件在第一操作区域移动,进而可以控制受控虚拟角色在游戏场景中按照手指的滑动操作在游戏场景中移动。
步骤S104,响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;
上述第二操作区域主要用于控制受控虚拟角色的目标技能。实际实现时,玩家可以直接在第二操作区域进行点击触控操作,控制目标摇杆控件位于手指触点位置,进而可以控制选择该触点位置对应的目标技能,同时在图形用户界面显示该待释放的目标技能的技能标识。玩家还可以在第二操作区域进行滑动操作,比如,玩家开始在第一操作区域进行滑动操作,控制受控虚拟对象移动至某个位置后,想要释放技能,则手指可以继续进行滑动操作,并滑动至第二操作区域,最后根据需要滑动至第二操作区域的指定位置,即手指触点位置,确定该指定位置对应的目标技能,同时在图形用户界面显示该待释放的目标技能的技能标识。
步骤S106,响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。
上述第三触控操作可以是滑动操作,也可以是触控结束操作,上述第三触控操作与前述的第二触控操作为连续性操作。玩家可以在第二操作区域通过点击屏幕的触控操作或通过滑动操作选择了待释放的目标技能后,可以直接松手,控制受控虚拟对象释放目标技能;也可以继续进行滑动操作,选择 目标技能的释放方向,比如,可以继续滑动至技能选择区的边缘区域,控制并选择目标技能的释放方向,选择好释放方向后,结束滑动操作,即可控制受控虚拟对象释放目标技能。
可以理解的是,玩家可以在第一操作区域进行滑动操作,控制受控虚拟对象在游戏场景中移动,当手指从第一操作区域滑动到第二操作区域的时候,就会触发第二操作区域的技能选择功能,在第二操作区域进行滑动操作选择目标技能,然后继续进行其他区域的滑动操作,触发第二操作区域的技能释放方向的选择功能,在第二操作区域进行滑动操作选择目标节能的释放方向,同时在图形用户界面会显示待释放的目标技能的技能标识,且该技能标识始终指向释放方向,实现了移动控制操作和技能释放操作的连续性。
本公开实施例提供了一种游戏的操作控制方法,响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。该方式中,第二操作区域设置在第一操作区域的外围区域,相当于一个组合操作区域,使玩家对同一个操作区域进行操控时,可以控制受控虚拟对象执行不同的动作,在不弱化游戏操作的情况下,玩家可以通过单手操控组合操作区域,实现了对竖屏游戏的控制,提高了游戏操作的便捷性和舒适性,进而提高了游戏效果和玩家的游戏操作体验。
上述第二操作区域与第一操作区域相邻,第二操作区域包围第一操作区域的至少部分外边缘。
一种示例,如图2所示,第一操作区域为圆形,第二操作区域为与第一操作区域的圆心相同的圆环(图2中的灰色区域),该圆环包围第一操作区域的外边缘。当然第一操作区域也可以是矩形,第二操作区域为与第一操作区域的中心相同的方环,该方环包围第一操作区域的外边缘。当然,第一操作区域为圆形,第二操作区域也可以为与第一操作区域的圆心相同的半圆环,该半圆环包围第一操作区域的一半的外边缘。该种操作区域的设置方式,第一操作区域和第二操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和第二操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同功能的操作。
上述步骤S102中,响应针对目标摇杆控件在第一操作区域的第一操作,控制受控虚拟对象移动的步骤,一种可能的实施方式:
响应针对第一操作区域的第一点触操作,根据第一点触操作的触控位置,在游戏场景中确定触控位置对应的目标位置;控制受控虚拟对象移动至目标位置;
具体的,玩家可以直接在第一操作区域进行点击操作(单指单击操作),即上述第一点触操作,可以将目标摇杆控件直接移动至第一点触操作的触控 位置,实际上就是直接将目标摇杆控件移动至玩家手指点击的位置。然后根据第一操作区域与当前游戏场景的位置对应关系,在游戏场景中确定触控位置对应的目标位置,最后即可控制受控虚拟对象移动至目标位置。
另一种可能的实施方式:响应针对第一操作区域的第一滑动操作,控制受控虚拟对象在游戏场景中移动。
具体的,玩家可以在第一操作区域进行滑动操作,也就是针对目标摇杆控件在第一操作区域中进行移动控制操作,通过控制目标摇杆控件在第一操作区域中的位置,控制受控虚拟对象在游戏场景中移动。
该方式中,可以在第一操作区域进行点击屏幕的操作,还可以在第一操作区域进行滑动操作,都可以控制受控虚拟对象移动,进一步满足了玩家单指进行游戏操作的需求。
上述第二操作区域包括技能操作区域;技能操作区域设置在第一操作区域的外围区域;上述步骤S104,响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能的步骤,一种可能的实施方式:
响应针对技能操作区域的第二点触操作,基于第二点触操作的触控位置,确定待释放的目标技能;
具体的,玩家可以直击在第二操作区域进行点击操作(单指单击操作),即上述第二点触操作,可以将目标摇杆控件直接移动至第二点触操作的触控位置,实际上就是直接将目标摇杆控件移动至玩家手指点击的位置。然后根据该触控位置对应的技能,确定待释放的目标技能。
另一种可能的实施方式:响应针对技能操作区域的第二滑动操作,基于第二滑动操作的滑动结束位置,确定待释放的目标技能;其中,第二滑动操作的起点位于第一操作区域。
具体的,玩家可以在第二操作区域进行滑动操作,该滑动操作的起点可以是第一操作区域也可以是第二操作区域,也就是说,玩家的手指可以从第一操作区域滑动至第二操作区域,触发技能选择功能,然后在第二操作区域进行滑动操作,选择目标技能。该滑动操作的起点也可以是第二操作区域,也就是说,玩家的手指点击到第二操作区域后,可能当前选择的技能不是目标技能,则可以继续在技能操作区域进行滑动,选择目标技能。
该方式中,可以直接点击技能操作区域,还可以在从第一操作区域滑动至技能操作区域,触发技能选择功能,使得两个操作区域的操作控制可以连续进行操作,解决了竖屏游戏的走位和技能施放限制问题,提升了游戏体验,满足了玩家仅用单指完成复杂操作的需求。
上述技能操作区域与第一操作区域相邻,技能操作区域包围第一操作区域的至少部分外边缘。一种示例,如图3所示,第一操作区域为圆形,技能操作区域为与第一操作区域的圆心相同的圆环,该圆环包围第一操作区域的 边缘。当然第一操作区域也可以是矩形,技能操作区域为与第一操作区域的中心相同的方环,该方环包围第一操作区域的外边缘。当然,第一操作区域为圆形,技能操作区域也可以为与第一操作区域的圆心相同的半圆环,该半圆环包围第一操作区域的一半的外边缘。该种操作区域的设置方式,第一操作区域和技能操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和技能操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同的操作。
如图3所示,上述技能操作区域中包括多个技能操作子区域,每个技能操作子区域具有对应的技能;上述步骤S104,响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能的步骤,一种可能的实施方式:
响应针对技能操作区域的第二触控操作,确定第二触控操作的触控位置所在的目标技能操作子区域;将目标技能操作子区域对应的技能确定为待释放的目标技能。
具体的,上述多个技能操作子区域可以是两个、三个或者更多,本实施例中不限制技能操作子区域的数量,具体可以根据游戏需要进行设置。如图3所示,技能操作区域中包括两个技能操作子区域,左边的技能操作子区域具有对应的第一技能,右边的技能操作子区域具有对应的第二技能。当玩家的手指从第一操作区域移动至左边的技能操作子区域后,将该左边的技能操作子区域确定为目标技能操作子区域;将目标技能操作子区域对应的第一技能确定为待释放的目标技能。
该方式中,用于控制不同技能的子区域集中在技能操作区域,通过连续的滑动操作可以在技能操作区域中选择目标技能,使得玩家的单手操作变得便捷舒适。
上述第二操作区域中包括技能操作区域和方向操作区域;技能操作区域设置在第一操作区域的外围区域,方向操作区域设置在技能操作区域的外围区域;上述步骤S106,响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能的步骤,一种可能的实施方式:
响应针对方向操作区域的第三滑动操作,基于第三滑动操作的滑动结束位置,确定待释放的目标技能的目标方向;其中,第三滑动操作的起点位于技能操作区域;响应于第三滑动操作的结束操作,控制受控虚拟对象向目标方向释放目标技能。
具体的,玩家在技能操作区域控制并选择好目标技能后,可以继续向外滑动至方向操作区域,触发方向操作区域的方向选择功能,在方向操作区域内进行滑动操作,在滑动过程中,根据第三滑动操作的滑动结束位置,确定待释放的目标技能的目标方向;在确定好目标方向后,玩家结束滑动操作,即可控制受控虚拟对象向目标方向释放目标技能。该方式中,在技能操作区 域的外部边缘设置方向操作区域,使得玩家可以通过滑动的方式单手完成移动、技能选择、技能方向选择和技能释放的复杂操作,进一步提高了玩家的游戏体验。
另外,响应针对方向操作区域的第三滑动操作,基于第三滑动操作的滑动结束位置,确定待释放的目标技能的目标方向的步骤之后,如果玩家不想释放目标技能了,上述方法还包括:响应将目标摇杆控件从方向操作区域移动至目标区域,取消释放目标技能;该目标区域可以是技能操作区域也可以是第一操作区域,还可以是图形用户界面的指定区域。也就是说,玩家在进行第三滑动操作的时候,如果不想释放目标技能了,可以继续进行滑动操作,并将手指滑动至目标区域,即可取消释放目标技能。进一步满足了玩家仅用单手即可完成复杂操作的需求。
上述方向操作区域与技能操作区域相邻,方向操作区域包围技能操作区域的至少部分外边缘。一种示例,如图4所示,第一操作区域为圆形,技能操作区域为与第一操作区域的圆心相同的圆环,该圆环包围第一操作区域的外边缘。方向操作区域为与第一操作区域的圆心相同的圆环,该圆环包围技能操作区域。当然第一操作区域也可以是其他形状,在此不在赘述。该种操作区域的设置方式,第一操作区域、技能操作区域和方向操作区域组合为一个可以连续操作的组合操作区域,不同区域对应不同的功能,使玩家可以单手进行不同的操作,且提高了单手操作的便捷舒适性。
为了进一步提高游戏效果,使玩家能够单手控制操作区域完成释放技能和移动的功能,上述方法还包括:响应针对第一操作区域的第四触控操作,控制受控虚拟对象释放预设技能。
上述第四触控操作可以是单指双击第一操作区域,还可以单指长按第一操作区域等。上述预设技能可以是不用选择技能方向的普攻技能。实际实现时,玩家可以单指双击第一操作区域,即可触发受控虚拟角色释放预设技能。该方式中,通过不同的触控手势可以控制受控虚拟对象执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
进一步的,上述方法还包括:响应于第四触控操作在触控状态下针对第一操作区域的滑动操作,控制受控虚拟对象在游戏场景中移动,并释放预设技能。
具体实现时,当玩家双击第一操作区域后,立即在第一操作区域进行滑动操作,或者当玩家长按第一操作区域预设时间(比如2秒)后,在第一操作区域进行滑动操作,都可以在触发受控虚拟对象释放预设技能,并在第一操作区域进行滑操作时,能够在释放技能的同时在游戏场景中移动。也就是说,上述在触控状态下针对第一操作区域的滑动操作,触发了受控虚拟角色的预设技能释放和移动的双重功能。该方式中,通过不同的触控手势的连续性操作,可以控制受控虚拟对象同时执行不同的动作,丰富了第一操作区域 的功能,同时使玩家能够单手完成更为复杂的操作。
对应上述方法实施例,本公开实施例提供了一种游戏的操作控制装置,通过终端设备提供一图形用户界面,该图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,游戏场景中包括受控虚拟对象,目标摇杆控件预设有第一操作区域和第二操作区域;第二操作区域设置在第一操作区域的外围区域,如图5所示,该装置包括:
移动控制模块51,用于响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;
技能确定模块52,用于响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;
技能释放模块53,用于响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。
本公开提供了一种游戏的操作控制装置,响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。该方式中,第二操作区域设置在第一操作区域的外围区域,相当于一个组合操作区域,使玩家对同一个操作区域进行操控时,可以控制受控虚拟对象执行不同的动作,在不弱化游戏操作的情况下,玩家可以通过单手操控组合操作区域,实现了对竖屏游戏的控制,提高了游戏操作的便捷性和舒适性,进而提高了游戏效果和玩家的游戏操作体验。
进一步的,上述第二操作区域与第一操作区域相邻,第二操作区域包围第一操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域和第二操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和第二操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同功能的操作。
进一步的,上述移动控制模块,还用于:响应针对第一操作区域的第一点触操作,根据第一点触操作的触控位置,在游戏场景中确定触控位置对应的目标位置;控制受控虚拟对象移动至目标位置;或者,响应针对第一操作区域的第一滑动操作,控制受控虚拟对象在游戏场景中移动。通过上述移动控制模块,可以在第一操作区域进行点击屏幕的操作,还可以在第一操作区域进行滑动操作,都可以控制受控虚拟对象移动,进一步满足了玩家单指进行游戏操作的需求。
进一步的,上述第二操作区域包括技能操作区域;技能操作区域设置在第一操作区域的外围区域;上述技能确定模块还用于:响应针对技能操作区域的第二点触操作,基于第二点触操作的触控位置,确定待释放的目标技能;或者,响应针对技能操作区域的第二滑动操作,基于第二滑动操作的滑动结束位置,确定待释放的目标技能;其中,第二滑动操作的起点位于第一操作 区域。通过上述技能确定模块,可以直接点击技能操作区域,还可以在从第一操作区域滑动至技能操作区域,触发技能选择功能,使得两个操作区域的操作控制可以连续进行操作,解决了竖屏游戏的走位和技能施放限制问题,提升了游戏体验,满足了玩家仅用单指完成复杂操作的需求。
进一步的,上述技能操作区域与第一操作区域相邻,技能操作区域包围第一操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域和技能操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和技能操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同的操作。
进一步的,上述技能操作区域中包括多个技能操作子区域,每个技能操作子区域具有对应的技能;上述技能确定模块还用于:响应针对技能操作区域的第二触控操作,确定第二触控操作的触控位置所在的目标技能操作子区域;将目标技能操作子区域对应的技能确定为待释放的目标技能。通过上述技能确定模块,还可以用于控制不同技能的子区域集中在技能操作区域,通过连续的滑动操作可以在技能操作区域中选择目标技能,使得玩家的单手操作变得便捷舒适。
进一步的,上述第二操作区域中包括技能操作区域和方向操作区域;技能操作区域设置在第一操作区域的外围区域,方向操作区域设置在技能操作区域的外围区域;上述技能释放模块还用于:响应针对方向操作区域的第三滑动操作,基于第三滑动操作的滑动结束位置,确定待释放的目标技能的目标方向;其中,第三滑动操作的起点位于技能操作区域;响应于第三滑动操作的结束操作,控制受控虚拟对象向目标方向释放目标技能。通过上述技能确定模块,还可以在技能操作区域的外部边缘设置方向操作区域,使得玩家可以滑动的方式单手完成移动、技能选择、技能方向选择和技能释放的复杂操作,进一步提高了玩家的游戏体验。
进一步的,上述方向操作区域与技能操作区域相邻,方向操作区域包围技能操作区域的至少部分外边缘。上述该种操作区域的设置方式,第一操作区域、技能操作区域和方向操作区域组合为一个可以连续操作的组合操作区域,不同区域对应不同的功能,使玩家可以单手进行不同的操作,且提高了单手操作的便捷舒适性。
进一步的,上述装置还包括预设技能释放模块,用于:响应针对第一操作区域的第四触控操作,控制受控虚拟对象释放预设技能。通过上述预设技能释放模块,不同的触控手势可以控制受控虚拟对象执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
进一步的,上述装置还包括第二移动控制模块,用于:响应于第四触控操作在触控状态下针对第一操作区域的滑动操作,控制受控虚拟对象在游戏场景中移动,并释放预设技能。上述第二移动控制模块,通过不同的触控手势的连续性操作,可以控制受控虚拟对象同时执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
本公开实施例提供的游戏的操作控制装置,与上述实施例提供的游戏的操作控制方法具有相同的技术特征,所以也能解决相同的技术问题,达到相同的技术效果。
本实施例还提供一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的机器可执行指令,处理器执行机器可执行指令以实现上述游戏的操作控制方法。该电子设备可以是服务器,也可以是终端设备。
参见图6所示,该电子设备包括处理器100和存储器101,该存储器101存储有能够被处理器100执行的机器可执行指令,该处理器100执行机器可执行指令以实现上述游戏的操作控制方法,该方法通过终端设备提供一图形用户界面,该图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,游戏场景中包括受控虚拟对象,目标摇杆控件预设有第一操作区域和第二操作区域;第二操作区域设置在第一操作区域的外围区域,具体包括方法如下步骤:
响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。该方式中,第二操作区域设置在第一操作区域的外围区域,相当于一个组合操作区域,使玩家对同一个操作区域进行操控时,可以控制受控虚拟对象执行不同的动作,在不弱化游戏操作的情况下,玩家可以通过单手操控组合操作区域,实现了对竖屏游戏的控制,提高了游戏操作的便捷性和舒适性,进而提高了游戏效果和玩家的游戏操作体验。
在本公开一个可选的实施例中,上述第二操作区域与第一操作区域相邻,第二操作区域包围第一操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域和第二操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和第二操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同功能的操作。
在本公开一个可选的实施例中,上述响应针对目标摇杆控件在第一操作区域的第一操作,控制受控虚拟对象移动的步骤,包括:响应针对第一操作区域的第一点触操作,根据第一点触操作的触控位置,在游戏场景中确定触控位置对应的目标位置;控制受控虚拟对象移动至目标位置;或者,响应针对第一操作区域的第一滑动操作,控制受控虚拟对象在游戏场景中移动。该方式中,可以在第一操作区域进行点击屏幕的操作,还可以在第一操作区域进行滑动操作,都可以控制受控虚拟对象移动,进一步满足了玩家单指进行游戏操作的需求。
在本公开一个可选的实施例中,上述第二操作区域包括技能操作区域;技能操作区域设置在第一操作区域的外围区域;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能的步骤,包括:响应针对技能操作区域的第二点触操作,基于第二点触操作的触控位 置,确定待释放的目标技能;或者,响应针对技能操作区域的第二滑动操作,基于第二滑动操作的滑动结束位置,确定待释放的目标技能;其中,第二滑动操作的起点位于第一操作区域。该方式中,可以直接点击技能操作区域,还可以在从第一操作区域滑动至技能操作区域,触发技能选择功能,使得两个操作区域的操作控制可以连续进行操作,解决了竖屏游戏的走位和技能施放限制问题,提升了游戏体验,满足了玩家仅用单指完成复杂操作的需求。
在本公开一个可选的实施例中,上述技能操作区域与第一操作区域相邻,技能操作区域包围第一操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域和技能操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和技能操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同的操作。
在本公开一个可选的实施例中,上述技能操作区域中包括多个技能操作子区域,每个技能操作子区域具有对应的技能;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能的步骤,包括:响应针对技能操作区域的第二触控操作,确定第二触控操作的触控位置所在的目标技能操作子区域;将目标技能操作子区域对应的技能确定为待释放的目标技能。该方式中,用于控制不同技能的子区域集中在技能操作区域,通过连续的滑动操作可以在技能操作区域中选择目标技能,使得玩家的单手操作变得便捷舒适。
在本公开一个可选的实施例中,上述第二操作区域中包括技能操作区域和方向操作区域;技能操作区域设置在第一操作区域的外围区域,方向操作区域设置在技能操作区域的外围区域;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能的步骤,包括:响应针对方向操作区域的第三滑动操作,基于第三滑动操作的滑动结束位置,确定待释放的目标技能的目标方向;其中,第三滑动操作的起点位于技能操作区域;响应于第三滑动操作的结束操作,控制受控虚拟对象向目标方向释放目标技能。该方式中,在技能操作区域的外部边缘设置方向操作区域,使得玩家可以滑动的方式单手完成移动、技能选择、技能方向选择和技能释放的复杂操作,进一步提高了玩家的游戏体验。
在本公开一个可选的实施例中,上述方向操作区域与技能操作区域相邻,方向操作区域包围技能操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域、技能操作区域和方向操作区域组合为一个可以连续操作的组合操作区域,不同区域对应不同的功能,使玩家可以单手进行不同的操作,且提高了单手操作的便捷舒适性。
在本公开一个可选的实施例中,上述方法还包括:响应针对第一操作区域的第四触控操作,控制受控虚拟对象释放预设技能。该方式中,通过不同的触控手势可以控制受控虚拟对象执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
在本公开一个可选的实施例中,上述方法还包括:响应于第四触控操作 在触控状态下针对第一操作区域的滑动操作,控制受控虚拟对象在游戏场景中移动,并释放预设技能。该方式中,通过不同的触控手势的连续性操作,可以控制受控虚拟对象同时执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
进一步地,图6所示的电子设备还包括总线102和通信接口103,处理器100、通信接口103和存储器101通过总线102连接。
其中,存储器101可能包含高速随机存取存储器(RAM,Random Access Memory),也可能还包括非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器。通过至少一个通信接口103(可以是有线或者无线)实现该系统网元与至少一个其他网元之间的通信连接,可以使用互联网,广域网,本地网,城域网等。总线102可以是ISA总线、PCI总线或EISA总线等。总线可以分为地址总线、数据总线、控制总线等。为便于表示,图6中仅用一个双向箭头表示,但并不表示仅有一根总线或一种类型的总线。
处理器100可能是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法的各步骤可以通过处理器100中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器100可以是通用处理器,包括中央处理器(Central Processing Unit,简称CPU)、网络处理器(Network Processor,简称NP)等;还可以是数字信号处理器(Digital Signal Processor,简称DSP)、专用集成电路(Application Specific Integrated Circuit,简称ASIC)、现场可编程门阵列(Field-Programmable Gate Array,简称FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本公开实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本公开实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器101,处理器100读取存储器101中的信息,结合其硬件完成前述实施例的方法的步骤。
本实施例还提供一种机器可读存储介质,机器可读存储介质存储有机器可执行指令,机器可执行指令在被处理器调用和执行时,机器可执行指令促使处理器实现上述游戏的操作控制方法,该方法通过终端设备提供一图形用户界面,该图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,游戏场景中包括受控虚拟对象,目标摇杆控件预设有第一操作区域和第二操作区域;第二操作区域设置在第一操作区域的外围区域,具体包括方法如下步骤:
响应针对第一操作区域的第一触控操作,控制受控虚拟对象在游戏场景中移动;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能。该方式中,第二操作区域设置在第一操作区 域的外围区域,相当于一个组合操作区域,使玩家对同一个操作区域进行操控时,可以控制受控虚拟对象执行不同的动作,在不弱化游戏操作的情况下,玩家可以通过单手操控组合操作区域,实现了对竖屏游戏的控制,提高了游戏操作的便捷性和舒适性,进而提高了游戏效果和玩家的游戏操作体验。
在本公开一个可选的实施例中,上述第二操作区域与第一操作区域相邻,第二操作区域包围第一操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域和第二操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和第二操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同功能的操作。
在本公开一个可选的实施例中,上述响应针对目标摇杆控件在第一操作区域的第一操作,控制受控虚拟对象移动的步骤,包括:响应针对第一操作区域的第一点触操作,根据第一点触操作的触控位置,在游戏场景中确定触控位置对应的目标位置;控制受控虚拟对象移动至目标位置;或者,响应针对第一操作区域的第一滑动操作,控制受控虚拟对象在游戏场景中移动。该方式中,可以在第一操作区域进行点击屏幕的操作,还可以在第一操作区域进行滑动操作,都可以控制受控虚拟对象移动,进一步满足了玩家单指进行游戏操作的需求。
在本公开一个可选的实施例中,上述第二操作区域包括技能操作区域;技能操作区域设置在第一操作区域的外围区域;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能的步骤,包括:响应针对技能操作区域的第二点触操作,基于第二点触操作的触控位置,确定待释放的目标技能;或者,响应针对技能操作区域的第二滑动操作,基于第二滑动操作的滑动结束位置,确定待释放的目标技能;其中,第二滑动操作的起点位于第一操作区域。该方式中,可以直接点击技能操作区域,还可以在从第一操作区域滑动至技能操作区域,触发技能选择功能,使得两个操作区域的操作控制可以连续进行操作,解决了竖屏游戏的走位和技能施放限制问题,提升了游戏体验,满足了玩家仅用单指完成复杂操作的需求。
在本公开一个可选的实施例中,上述技能操作区域与第一操作区域相邻,技能操作区域包围第一操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域和技能操作区域组合为一个可以连续操作的组合操作区域,第一操作区域和技能操作区域之间没有距离,不同操作区域对应不同的功能,使玩家可以单手进行不同的操作。
在本公开一个可选的实施例中,上述技能操作区域中包括多个技能操作子区域,每个技能操作子区域具有对应的技能;响应针对第二操作区域的第二触控操作,基于第二触控操作的触控位置,确定待释放的目标技能的步骤,包括:响应针对技能操作区域的第二触控操作,确定第二触控操作的触控位置所在的目标技能操作子区域;将目标技能操作子区域对应的技能确定为待释放的目标技能。该方式中,用于控制不同技能的子区域集中在技能操作区域,通过连续的滑动操作可以在技能操作区域中选择目标技能,使得玩家的 单手操作变得便捷舒适。
在本公开一个可选的实施例中,上述第二操作区域中包括技能操作区域和方向操作区域;技能操作区域设置在第一操作区域的外围区域,方向操作区域设置在技能操作区域的外围区域;响应针对第二操作区域的第三触控操作,控制受控虚拟对象释放目标技能的步骤,包括:响应针对方向操作区域的第三滑动操作,基于第三滑动操作的滑动结束位置,确定待释放的目标技能的目标方向;其中,第三滑动操作的起点位于技能操作区域;响应于第三滑动操作的结束操作,控制受控虚拟对象向目标方向释放目标技能。该方式中,在技能操作区域的外部边缘设置方向操作区域,使得玩家可以滑动的方式单手完成移动、技能选择、技能方向选择和技能释放的复杂操作,进一步提高了玩家的游戏体验。
在本公开一个可选的实施例中,上述方向操作区域与技能操作区域相邻,方向操作区域包围技能操作区域的至少部分外边缘。该种操作区域的设置方式,第一操作区域、技能操作区域和方向操作区域组合为一个可以连续操作的组合操作区域,不同区域对应不同的功能,使玩家可以单手进行不同的操作,且提高了单手操作的便捷舒适性。
在本公开一个可选的实施例中,上述方法还包括:响应针对第一操作区域的第四触控操作,控制受控虚拟对象释放预设技能。该方式中,通过不同的触控手势可以控制受控虚拟对象执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
在本公开一个可选的实施例中,上述方法还包括:响应于第四触控操作在触控状态下针对第一操作区域的滑动操作,控制受控虚拟对象在游戏场景中移动,并释放预设技能。该方式中,通过不同的触控手势的连续性操作,可以控制受控虚拟对象同时执行不同的动作,丰富了第一操作区域的功能,同时使玩家能够单手完成更为复杂的操作。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
另外,在本公开实施例的描述中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域技术人员而言,可以具体情况理解上述术语在本公开中的具体含义。
功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络 设备等)执行本公开各个实施例方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
在本公开的描述中,需要说明的是,术语“中心”、“上”、“下”、“左”、“右”、“竖直”、“水平”、“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本公开和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本公开的限制。此外,术语“第一”、“第二”、“第三”仅用于描述目的,而不能理解为指示或暗示相对重要性。
最后应说明的是:以上实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应以权利要求的保护范围为准。

Claims (13)

  1. 一种游戏的操作控制方法,通过终端设备提供一图形用户界面,所述图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,所述游戏场景中包括受控虚拟对象,所述目标摇杆控件预设有第一操作区域和第二操作区域;所述第二操作区域设置在所述第一操作区域的外围区域,所述方法包括:
    响应针对所述第一操作区域的第一触控操作,控制所述受控虚拟对象在所述游戏场景中移动;
    响应针对所述第二操作区域的第二触控操作,基于所述第二触控操作的触控位置,确定待释放的目标技能;
    响应针对所述第二操作区域的第三触控操作,控制所述受控虚拟对象释放所述目标技能。
  2. 根据权利要求1所述的方法,其中,所述第二操作区域与所述第一操作区域相邻,所述第二操作区域包围所述第一操作区域的至少部分外边缘。
  3. 根据权利要求1所述的方法,其中,响应针对所述目标摇杆控件在所述第一操作区域的第一操作,控制所述受控虚拟对象移动的步骤,包括:
    响应针对所述第一操作区域的第一点触操作,根据所述第一点触操作的触控位置,在所述游戏场景中确定所述触控位置对应的目标位置;控制所述受控虚拟对象移动至所述目标位置;或者,
    响应针对所述第一操作区域的第一滑动操作,控制所述受控虚拟对象在所述游戏场景中移动。
  4. 根据权利要求1所述的方法,其中,所述第二操作区域包括技能操作区域;所述技能操作区域设置在所述第一操作区域的外围区域;
    响应针对所述第二操作区域的第二触控操作,基于所述第二触控操作的触控位置,确定待释放的目标技能的步骤,包括:
    响应针对所述技能操作区域的第二点触操作,基于所述第二点触操作的触控位置,确定待释放的目标技能;或者,
    响应针对所述技能操作区域的第二滑动操作,基于所述第二滑动操作的滑动结束位置,确定待释放的目标技能;其中,所述第二滑动操作的起点位于所述第一操作区域。
  5. 根据权利要求4所述的方法,其中,所述技能操作区域与所述第一操作区域相邻,所述技能操作区域包围所述第一操作区域的至少部分外边缘。
  6. 根据权利要求4所述的方法,其中,所述技能操作区域中包括多个技能操作子区域,每个所述技能操作子区域具有对应的技能;
    响应针对所述第二操作区域的第二触控操作,基于所述第二触控操作的触控位置,确定待释放的目标技能的步骤,包括:
    响应针对所述技能操作区域的第二触控操作,确定所述第二触控操作的触控位置所在的目标技能操作子区域;
    将所述目标技能操作子区域对应的技能确定为待释放的目标技能。
  7. 根据权利要求1所述的方法,其中,所述第二操作区域中包括技能操作区域和方向操作区域;所述技能操作区域设置在所述第一操作区域的外围区域,所述方向操作区域设置在所述技能操作区域的外围区域;
    响应针对所述第二操作区域的第三触控操作,控制所述受控虚拟对象释放所述目标技能的步骤,包括:
    响应针对所述方向操作区域的第三滑动操作,基于所述第三滑动操作的滑动结束位置,确定所述待释放的目标技能的目标方向;其中,所述第三滑动操作的起点位于所述技能操作区域;
    响应于所述第三滑动操作的结束操作,控制所述受控虚拟对象向所述目标方向释放所述目标技能。
  8. 根据权利要求7所述的方法,其中,所述方向操作区域与所述技能操作区域相邻,所述方向操作区域包围所述技能操作区域的至少部分外边缘。
  9. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应针对所述第一操作区域的第四触控操作,控制所述受控虚拟对象释放预设技能。
  10. 根据权利要求9所述的方法,其中,所述方法还包括:
    响应于所述第四触控操作在触控状态下针对所述第一操作区域的滑动操作,控制所述受控虚拟对象在所述游戏场景中移动,并释放所述预设技能。
  11. 一种游戏的操作控制装置,通过终端设备提供一图形用户界面,所述图形用户界面中显示有目标游戏的游戏场景和目标摇杆控件,所述游戏场景中包括受控虚拟对象,所述目标摇杆控件预设有第一操作区域和第二操作区域;所述第二操作区域设置在所述第一操作区域的外围区域,所述装置包括:
    移动控制模块,用于响应针对所述第一操作区域的第一触控操作,控制所述受控虚拟对象在所述游戏场景中移动;
    技能确定模块,用于响应针对所述第二操作区域的第二触控操作,基于所述第二触控操作的触控位置,确定待释放的目标技能;
    技能释放模块,用于响应针对所述第二操作区域的第三触控操作,控制所述受控虚拟对象释放所述目标技能。
  12. 一种电子设备,包括处理器和存储器,所述存储器存储有能够被所述处理器执行的计算机可执行指令,所述处理器执行所述计算机可执行指令以实现权利要求1-10任一项所述的游戏的操作控制方法。
  13. 一种计算机可读存储介质,其所述计算机可读存储介质存储有计算机可执行指令,所述计算机可执行指令在被处理器调用和执行时,所述计算机可执行指令促使所述处理器实现权利要求1-10任一项所述的游戏的操作控制方法。
PCT/CN2023/094011 2022-10-08 2023-05-12 游戏的操作控制方法、装置和电子设备 WO2024074039A1 (zh)

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