WO2024034044A1 - 情報処理装置、情報処理システムおよびコンピュータプログラム - Google Patents
情報処理装置、情報処理システムおよびコンピュータプログラム Download PDFInfo
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- WO2024034044A1 WO2024034044A1 PCT/JP2022/030536 JP2022030536W WO2024034044A1 WO 2024034044 A1 WO2024034044 A1 WO 2024034044A1 JP 2022030536 W JP2022030536 W JP 2022030536W WO 2024034044 A1 WO2024034044 A1 WO 2024034044A1
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- information
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- information processing
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- profile
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0238—Programmable keyboards
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0354—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of two-dimensional [2D] relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
- G06F3/03547—Touch pads, in which fingers can move on a surface
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04847—Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
Definitions
- the present invention relates to an information processing device, an information processing system, and a computer program.
- controllers that can store user-customized setting information (hereinafter also referred to as "profile") regarding operations on the controller have become popular.
- An object of the present invention is to provide a technology that supports a user to easily confirm information related to a profile stored in a controller.
- an information processing device includes an acquisition unit that acquires setting information related to operations on the operating device, which is stored in the operating device; a display control unit that causes a display unit to display information related to setting information regarding the operation on the operating device acquired by the acquisition unit when it is detected that a predetermined operation using the provided first button has been input; Equipped with.
- the device includes a processor.
- the processor acquires setting information related to operations on the operating device, which is stored in the operating device, and detects that a predetermined operation using a first button provided on the operating device is input while the application is running. If detected, a step of displaying information related to the setting information related to the operation on the operating device acquired in the acquiring step on the display unit is executed.
- Yet another aspect of the present invention is an information processing system.
- This information processing system includes an information processing device that executes an application, and an operating device.
- the operating device stores setting information related to operations on the operating device
- the information processing device includes an acquisition unit that acquires setting information related to operations on the operating device, which is stored in the operating device.
- a display for displaying information related to the setting information regarding the operation on the operating device acquired by the acquisition unit on the display unit. It has a control section.
- FIG. 1 is a diagram showing an information processing system according to an example. It is a figure showing the top surface of a controller.
- FIG. 3 is a diagram showing the hardware configuration of a controller. 1 is a diagram showing a hardware configuration of an information processing device.
- FIG. 2 is a block diagram showing functional blocks of a controller.
- FIG. 2 is a block diagram showing functional blocks of the information processing device.
- FIG. 6 is a diagram illustrating an example of profile switching using function buttons.
- FIG. 3 is a diagram showing an example of a function menu window.
- FIG. 7 is a diagram illustrating an example of changing audio output using function buttons.
- FIG. 6 is a diagram illustrating an example in which both profile switching and audio output change are performed using function buttons. It is a figure which shows the example of a feedback setting screen.
- FIG. 3 is a diagram schematically showing screen transitions related to profile settings.
- FIG. 1 shows an information processing system 1 according to an embodiment.
- the information processing system 1 includes an information processing device 10, a display device 4, a controller 6, and headphones 8.
- the information processing device 10 of the embodiment is a game device, for example, a stationary game device.
- the information processing device 10 is connected wirelessly or by wire to a controller 6 operated by a user.
- the controller 6 is an operating device that accepts operations input by a user regarding information processing (games in the embodiment) executed by the information processing device 10 .
- the controller 6 sequentially transmits operation information indicating operations input by the user to the information processing device 10.
- the controller 6 can also be called a game controller.
- the headphones 8 are devices that include a sounding body (such as a speaker) and output an audible sound based on an electrical signal transmitted from the information processing device 10 from the sounding body.
- the information processing system 1 may be configured to use earphones instead of the headphones 8 as the audio output means, or may be configured to use a speaker of the display device 4, or may be configured to use a speaker built in the controller 6. Any configuration may be used.
- the display device 4 may be a television that has a display that outputs images and a speaker that outputs audio, or may be a computer display.
- the display device 4 may be connected to the information processing device 10 by a wired cable or wirelessly.
- the information processing device 10 receives the operation information provided from the controller 6, the information processing device 10 reflects the operation information in the processing of the system software and application software, displays an image related to the processing result on the display device 4, and displays an image related to the processing result. Audio is output from the headphones 8.
- the controller 6 of the embodiment can store setting information regarding operations on the controller customized by the user.
- the setting information of the controller 6 may be information including predetermined setting values regarding operations on the controller 6. Further, the setting information of the controller 6 may be setting information related to generating operation information input to the information processing device 10 based on input operations to the controller 6. Further, the setting information of the controller 6 may be setting information related to changing the image generation mode by the information processing device 10 or the image display mode by the display device 4 based on input operations to the controller 6. Further, the setting information of the controller 6 may be setting information related to changing the audio output mode from the information processing device 10, the headphones 8, etc. based on the input operation to the controller 6. Further, the setting information of the controller 6 may be setting information related to changing the chat mode based on an input operation to the controller 6.
- controller setting information is also referred to as "profile information" or simply “profile.”
- profile information includes profile ID and name, button assignment information, sensitivity information, dead zone information, and corresponding button information.
- the button assignment information is information indicating various actions, commands, and functions assigned to each button of the controller 6 by the user. In other words, the button assignment information is information indicating how various actions, commands, and functions are assigned to each button.
- the corresponding button information is identification information of a button on the controller 6 that is associated with the profile information, and is, for example, information indicating a circle button 72 or an x button 73, which will be described later.
- the sensitivity information is information indicating a setting value regarding the sensitivity of the analog stick of the controller 6.
- the sensitivity of the analog stick defines the magnitude of the operation that is recognized by the information processing device 10 relative to the magnitude of the operation (in other words, the amount of tilting) that the user actually inputs to the analog stick.
- the magnitude of the operation recognized by the information processing device 10 can also be said to be the magnitude of the operation input into data processing in the information processing device 10.
- the sensitivity setting value may be a ratio between the amount of operation actually input to the analog stick and the amount of operation recognized by the information processing device 10.
- the dead zone information is information including setting values regarding the dead zone of the analog stick of the controller 6.
- the dead zone of the analog stick is a range in which operations input to the analog stick are not accepted, or in other words, operations input to the analog stick are ignored.
- the set value of the dead zone may be a value range of the amount of tilting that corresponds to the dead zone.
- the first feature of the information processing system 1 based on the inventor's recognition of the problem described above is to support the user to easily switch to desired profile information from among the plurality of profile information stored in the controller 6. purpose.
- the controller 6 of the information processing system 1 stores profile information regarding operations on the controller 6.
- the controller 6 switches the profile information applied to the operation on the controller 6 when an operation on the second button is input together with an operation on the first button.
- the first button causes the second button to perform a function related to profile information, which is different from the normal function.
- the first button includes a function button 88, which will be described later.
- the second buttons include an operation button 76, a direction button 71, and an OPTIONS button 82, which will be described later.
- various operations can be performed by combining the function button 88 and other buttons.
- Another issue recognized by the inventor is that while the number of profile information that can be stored in a controller is expected to increase in the future, There is a need for a system that allows users to easily check the information that is available.
- the second feature of the information processing system 1 based on the inventor's recognition of the problem described above is aimed at supporting the user to easily confirm information related to the profile information stored in the controller 6. Specifically, as a second feature, the information processing device 10 of the information processing system 1 acquires profile information stored in the controller 6. If it is detected that a predetermined operation using a button on the controller 6 has been input during execution of the application, the information processing device 10 displays information related to the profile information acquired from the controller 6 on the display device 4. Display.
- Another problem recognized by the present invention is that in the past, users could not tell when the profile information applied to controller operations was switched based on the lighting mode of an indicator lamp or the position of a physical changeover switch. I understood that. Therefore, feedback regarding switching of profile information may not always be provided in a form convenient for the user.
- the third feature of the information processing system 1 is to provide feedback in a convenient manner to the user that the profile information applied to the operation on the controller 6 has been switched.
- the controller 6 of the information processing system 1 stores a plurality of profile information related to operations on the controller 6 that can be selected by the user.
- the notification unit of the information processing system 1 has multiple types of feedback systems for presenting to the user when the profile information applied to the operation on the controller 6 has been switched.
- FIG. 2 shows a top view of the controller 6.
- the user operates the controller 6 by gripping the left grip portion 78b with his left hand and gripping the right grip portion 78a with his right hand.
- a direction button 71, a right analog stick 77a, a left analog stick 77b, and an operation button 76 which are input units, are provided.
- the direction buttons 71 are configured to allow input in eight directions: up, down, left, right, and diagonally, and include an up button 71a, a left button 71b, a down button 71c, and a right button 71d in this embodiment.
- the four types of operation buttons 76 are marked with different shapes in different colors to distinguish them from each other.
- the operation buttons 76 include a circle button 72, a cross button 73, a square button 74, and a triangle button 75.
- the right analog stick 77a and the left analog stick 77b are also called control sticks, thumb sticks, or joysticks, and are tilted and used to input the direction and amount of tilt.
- the amount of tilting can also be said to be the angle at which the right analog stick 77a or the left analog stick 77b is tilted.
- the right analog stick 77a and the left analog stick 77b also function as push-down buttons that sink downward when pressed by the user, and return to their original positions when the user releases their hands.
- the right analog stick 77a and the left analog stick 77b will also be collectively referred to as the "analog stick 77.”
- the operation button 76, the direction button 71, and the analog stick 77 are used to operate an application (a game in the embodiment) executed by the information processing device 10.
- a touch pad 79 is provided in a flat area between the direction button 71 and the operation button 76 on the top surface of the housing. In addition to detecting touch with the user's finger, the touch pad 79 also functions as a push-down button that sinks downward when the user presses it, and returns to its original position when the user releases it. Further, a speaker 84 is further provided on the top surface of the casing.
- a home button 80 is provided between the right analog stick 77a and the left analog stick 77b.
- the home button 80 is used to turn on the power to the controller 6 and the information processing device 10, and at the same time activate a communication function for wirelessly connecting with the information processing device 10.
- the home button 80 is also used to cause the information processing device 10 to display a menu screen or a home screen.
- the menu screen or home screen is a screen for allowing the user to select a function or application to be executed by the information processing device 10.
- the SHARE button 81 is provided on the left side of the touch pad 79.
- OPTIONS button 82 is provided on the right side of touch pad 79.
- the SHARE button 81 and the OPTIONS button 82 are used to input instructions from the user to the OS (Operating System) or system software in the information processing device 10.
- the SHARE button 81 and the OPTIONS button 82 are buttons used to call up (operate) functions of the OS (Operating System) or system software in the information processing device 10.
- Both the SHARE button 81 and the OPTIONS button 82 may be formed as push buttons.
- the light emitting section 86 is provided at the lower edge of the touch pad 79.
- the light emitting unit 86 includes a plurality of lamps (five lamps in the example of FIG. 2), and displays information regarding the state of the controller 6 based on the lighting mode of the plurality of lamps (that is, a combination of a lighting state and a non-lighting state). Normally, the light emitting unit 86 is controlled to be lit in a lighting manner that indicates identification information of the controller 6 (information for distinguishing it from other controllers). In the embodiment, when the profile information applied to the operation on the controller 6 is switched, the light emitting unit 86 is controlled to be lit for a short time to indicate that the profile information of the controller 6 has been switched.
- the right function button 88a and the left function button 88b are buttons that change or expand the functions of other buttons.
- the profile information applied to the operation to the controller 6 corresponds to the type of the operation button 76 operated together with the function button 88. You can switch to the profile information attached.
- Right function button 88a and left function button 88b may be functionally identical. In that case, the same function is provided regardless of whether the left or right button is operated.
- the controller 6 is configured with various input sections (various buttons, sticks, etc.). The user inputs an operation to the input section of the controller 6 while viewing the menu screen or game screen displayed on the display device 4.
- FIG. 3 shows the hardware configuration of the controller 6 related to this embodiment.
- the controller 6 includes a vibrator 90, a storage section 92, a communication control section 94, and a processor 96 in addition to the hardware shown in FIG.
- the processor 96 executes various data processing and also controls the operations of various hardware.
- the processor 96 may include a CPU (Central Processing Unit), memory, and SoC (System on a chip).
- the vibrator 90 vibrates based on a control signal from the processor 96 to provide tactile stimulation to the user.
- the storage unit 92 stores data that is referenced or updated by the processor 96.
- the communication control unit 94 controls communication with external devices. In the embodiment, the communication control unit 94 performs wireless communication with the information processing device 10, but as a modification, the communication control unit 94 may perform wired communication with the information processing device 10.
- FIG. 4 shows the hardware configuration of the information processing device 10.
- the information processing device 10 includes a main power button 20, a power ON LED 21, a standby LED 22, a system controller 24, a clock 26, a device controller 30, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, and a wired communication It includes a module 40, a subsystem 50, and a main system 60.
- the main system 60 includes a main CPU, a memory serving as a main storage device, a memory controller, a GPU (Graphics Processing Unit), and the like.
- the GPU is mainly used for arithmetic processing of game programs. These functions may be configured as an SoC (System on a chip) and formed on one chip.
- the main CPU has the function of starting the OS and executing applications installed in a storage unit (for example, the flash memory 36 or an auxiliary storage device (not shown)) in an environment provided by the OS. Further, the main system 60 has a function of controlling display contents on the display device 4.
- the subsystem 50 includes a sub-CPU, a memory serving as a main storage device, a memory controller, and the like, but does not include a GPU.
- the number of circuit gates of the sub CPU is smaller than the number of circuit gates of the main CPU, and the operating power consumption of the sub CPU is smaller than the operating power consumption of the main CPU.
- the sub CPU operates while the main CPU is in a standby state, and its processing functions are limited in order to keep power consumption low. Note that the sub CPU and memory may be formed on separate chips.
- the main power button 20 is an input unit through which a user inputs an operation, is provided on the front of the casing of the information processing device 10, and turns on or off the power supply to the main system 60 of the information processing device 10. be manipulated for.
- the main power being on means that the main system 60 is in an active state
- the main power being off means that the main system 60 is in a standby state.
- the power ON LED 21 lights up when the main power button 20 is turned on, and the standby LED 22 lights up when the main power button 20 is turned off.
- the system controller 24 detects pressing of the main power button 20 by the user. When the main power button 20 is pressed while the main power is in the OFF state, the system controller 24 acquires the pressing operation as an "on instruction"; on the other hand, when the main power is in the ON state, the main power When the button 20 is pressed, the system controller 24 acquires the pressing operation as an "off instruction”.
- the system controller 24 may obtain power on/off instructions similar to those described above from the operation input from the controller 6.
- the main CPU has the function of executing a game program installed in a predetermined storage unit or ROM medium 44
- the sub CPU does not have such a function.
- the sub CPU has a function of accessing the storage section and a function of transmitting and receiving data to and from an external device.
- the sub CPU is configured to have only such limited processing functions, and therefore can operate with lower power consumption compared to the main CPU.
- the functions of these sub CPUs are executed when the main CPU is in a standby state.
- the clock 26 is a real-time clock that generates current date and time information and supplies it to the system controller 24, subsystem 50, and main system 60.
- the device controller 30 is configured as an LSI (Large-Scale Integrated Circuit) that transfers information between devices like a south bridge. As illustrated, devices such as a system controller 24, a media drive 32, a USB module 34, a flash memory 36, a wireless communication module 38, a wired communication module 40, a subsystem 50, and a main system 60 are connected to the device controller 30. Ru.
- the device controller 30 absorbs differences in electrical characteristics and data transfer speeds of each device, and controls data transfer timing.
- the media drive 32 is a drive device that loads and drives a ROM medium 44 in which application software such as games and license information are recorded, and reads programs, data, etc. from the ROM medium 44.
- the ROM medium 44 is a read-only recording medium such as an optical disk, a magneto-optical disk, or a Blu-ray disk.
- the USB module 34 is a module that connects to an external device using a USB cable.
- the flash memory 36 is an auxiliary storage device that constitutes internal storage.
- the wireless communication module 38 wirelessly communicates with, for example, the controller 6 and the headphones 8 using a communication protocol such as Bluetooth (trademark or registered trademark) protocol or IEEE802.11 protocol.
- the wired communication module 40 performs wired communication with an external device, and connects to the Internet, a server, etc., for example, via an accelerator point (not shown).
- FIG. 5 is a block diagram showing the functional blocks of the controller 6.
- Each block shown in the block diagram of this specification can be realized in terms of hardware by elements such as a computer processor, CPU, and memory, electronic circuits, and mechanical devices, and in terms of software, it can be realized by a computer loaded in memory. Although it is realized by programs, etc., the functional blocks realized by their cooperation are depicted here. Therefore, those skilled in the art will understand that these functional blocks can be realized in various ways by combining hardware and software.
- the controller 6 includes a profile storage section 100 and a processing section 102.
- the profile storage unit 100 is realized by the storage unit 92 shown in FIG.
- the processing unit 102 executes various information processing.
- the processing unit 102 is realized by the processor 96 shown in FIG.
- the profile storage unit 100 stores profile information of the controller 6.
- the profile storage unit 100 stores each piece of profile information in association with a mutually different operation button 76.
- the profile storage unit 100 stores up to four pieces of profile information in association with each of the four operation buttons 76 ( ⁇ button 72, ⁇ button 73, ⁇ button 74, ⁇ button 75).
- the processing unit 102 includes an operation detection unit 104, an operation information generation unit 106, an operation information transmission unit 108, a change unit 110, a notification unit 112, and a settings update unit 114.
- a computer program (for example, firmware) that implements at least some of these functions may be stored in the storage unit 92 of the controller 6.
- the processor 96 of the controller 6 may perform at least some of these functions by reading this computer program into the main memory and executing it.
- the operation detection unit 104 detects a user operation input to the controller 6.
- the user's operations include, for example, an operation of pressing a button and an operation of tilting the analog stick 77.
- the operation information generation unit 106 generates the following information based on the profile information selected by the user and applied to the operation on the controller 6 and the user operation input on the controller 6 detected by the operation detection unit 104. User operation information to be transmitted from the controller 6 to the information processing device 10 is generated. For example, when a first tilting amount operation is input to the analog stick 77, the operation information generation unit 106 generates a signal based on the sensitivity and dead zone size indicated by the profile information applied to the operation on the controller 6. , the second tilting amount of the analog stick 77 to be input to the information processing device 10 may be determined. The operation information generation unit 106 may then generate operation information indicating the second tilt amount of the analog stick 77.
- the operation information transmission unit 108 transmits the user operation information generated by the operation information generation unit 106 to the information processing device 10.
- the changing unit 110 switches the profile information applied to the operation on the controller 6 when an operation on the function button 88 as the first button and an operation on the operation button 76 as the second button are input. Specifically, when an operation on a specific operation button 76 is input together with an operation on the function button 88, the changing unit 110 changes the profile information to be applied to the operation on the controller 6 to a plurality of profile information stored in the profile storage unit 100. of the profile information associated with the specific function button 88 to be operated.
- the notification unit 112 provides the user with at least one type of feedback among multiple types of feedback when the profile information applied to the operation of the controller 6 is switched.
- the notification unit 112 has multiple types of feedback systems for presenting to the user when the profile information applied to the operation of the controller 6 has been switched.
- the settings update unit 114 updates the profile information stored in the profile storage unit 100 based on the profile information update data sent from the information processing device 10.
- FIG. 6 is a block diagram showing functional blocks of the information processing device 10.
- the information processing device 10 includes a storage section 200 and a processing section 210.
- the processing unit 210 executes various information processing.
- the processing unit 210 is realized by the processor of the information processing device 10, and may be realized by the main system 60 shown in FIG. 4, for example.
- the storage unit 200 stores data that is referenced or updated by the processing unit 210.
- the storage unit 200 may include the flash memory 36 and ROM medium 44 shown in FIG.
- the storage unit 200 includes an application storage unit 202 and a profile storage unit 204.
- the application storage unit 202 stores data of applications (game programs in the embodiment) that can be executed by the information processing device 10 .
- the profile storage unit 204 stores profile information of the controller 6. At least some of the plurality of profile information stored in the profile storage unit 204 (up to four pieces of profile information) correspond to the profile information stored in the controller 6.
- the processing unit 210 includes a profile information acquisition unit 212, an operation information reception unit 214, an application execution unit 216, a setting screen generation unit 218, a display control unit 220, an audio processing unit 221, a notification unit 222, and an update instruction unit 224.
- a computer program implementing at least some of these functions may be stored in the storage unit 200 of the information processing device 10.
- the processor for example, the main system 60
- the processor may perform at least some of these functions by reading this computer program into the main memory and executing it.
- the profile information acquisition unit 212 acquires profile information stored in the controller 6 from the controller 6 connected to the information processing device 10, and stores the acquired profile information in the profile storage unit 204. For example, the profile information acquisition unit 212 acquires a plurality of user-selectable profile information stored in the controller 6.
- the operation information receiving unit 214 receives user operation information for the controller 6 transmitted from the controller 6 connected to the information processing device 10.
- the application execution unit 216 executes the application program (game program in the embodiment) stored in the application storage unit 202.
- the application execution unit 216 advances the game according to the user's operation information on the controller 6, and sequentially generates images (hereinafter also referred to as "game screens") showing the progress results of the game.
- the setting screen generation unit 218 generates a screen when a predetermined operation using the function button 88 as the first button is input based on information on the user's operation on the controller 6 while the game is being executed (for example, while the game screen is being displayed). Detect that.
- the setting screen generation unit 218 detects that a predetermined operation using the function button 88 has been input, the setting screen generation unit 218 generates information related to the profile information acquired by the profile information acquisition unit 212 and stored in the profile storage unit 204. generate.
- information related to profile information includes a function menu window and a profile information setting screen.
- the display control unit 220 causes the display device 4 to display the game screen by outputting the game screen data generated by the application execution unit 216 to the display device 4. Furthermore, the display control unit 220 outputs information related to the profile information of the controller 6 generated by the setting screen generation unit 218 to the display device 4, thereby causing the display device 4 to display the information.
- the audio processing unit 221 controls audio output from a speaker or the like connected to the information processing device 10. For example, the audio processing unit 221 transmits the game audio signal generated by the application execution unit 216 to the headphones 8, and causes the headphones 8 to output the game audio. Alternatively, the audio processing unit 221 transmits the game audio to the controller 6, and causes the controller 6 to output it from the built-in speaker 84. Further, the audio processing unit 221 transmits a signal of chat audio (for example, utterances of another user, etc.) input from an external device to the information processing device 10 to the headphones 8, and outputs the chat audio from the headphones 8. The audio processing unit 221 may mix the game audio and the chat audio and output the mixture from the headphones 8 or the speaker 84 of the controller 6.
- chat audio for example, utterances of another user, etc.
- the update instruction unit 224 transmits a profile information update instruction to the controller 6 in response to a user's operation on the profile information setting screen.
- the update instruction unit 224 causes the controller 6 to store the profile information edited on the profile information setting screen.
- the update instruction unit 224 causes the edited content on the profile information setting screen to be reflected in the profile information stored in the controller 6.
- the notification unit 222 provides predetermined feedback to the user when the profile information applied to the operation of the controller 6 is switched.
- the notification unit 112 of the controller 6 and the notification unit 222 of the information processing device 10 constitute a notification unit of the information processing system 1.
- the notification unit of the information processing system 1 includes multiple types of feedback systems for presenting to the user when the profile information applied to the operation of the controller 6 has been switched.
- a multi-type feedback system is a means or mechanism that provides information sensed by different types of senses of a user, and includes hardware and software.
- the information provided to the user by the feedback system is also referred to as "feedback.”
- Feedback includes various physical phenomena using hardware and includes physical stimulation to the user.
- the multiple types of feedback systems include a feedback system that provides visual information as feedback and a feedback system that provides tactile information as feedback.
- Visual information can also be called visual stimulation, and is information (for example, images) that is sensed by human vision.
- the hardware that provides visual information as feedback includes one or both of the light emitting section 86 of the controller 6 and the display device 4 that is different from the controller 6.
- Haptic information can also be referred to as tactile stimulation, and is information (for example, vibration) that is sensed by a person's sense of touch.
- the hardware that provides tactile information as feedback includes the vibrator 90 of the controller 6.
- the notification unit of the information processing system 1 When the profile information applied to the operation of the controller 6 is switched, the notification unit of the information processing system 1 provides the user with one or more types of feedback selected by the user from among multiple types of feedback. Specifically, when the profile information applied to the operation of the controller 6 is switched, the notification unit of the information processing system 1 responds to one or more types of feedback selected by the user from among multiple types of feedback systems. Activate one or more types of feedback systems.
- the profile information acquisition unit 212 of the information processing device 10 acquires the profile information stored in the profile storage unit 100 of the controller 6 and stores it in the profile storage unit 204 . Furthermore, in the following description, it is assumed that the application execution unit 216 of the information processing device 10 is executing a game program, and the display control unit 220 is displaying a game screen on the display device 4.
- FIG. 7 shows an example of profile switching using the function button 88.
- the change unit 110 of the controller 6 detects the press of the ⁇ button 75 while detecting the press of the function button 88, the change unit 110 switches to the profile information associated with the ⁇ button 75 (for example, default profile).
- the profile information associated with the X button 73 for example, fighting profile 1.
- the user inputs a long press operation on the function button 88.
- the long press operation is a press operation that continues for 400 milliseconds or more.
- the setting screen generation unit 218 of the information processing device 10 detects a long press operation on the function button 88 and generates a function menu window (described later).
- the display control unit 220 displays a function menu window overlaid on the game screen. If the user continues to press the function button 88 and presses the ⁇ button 75 after the function menu window is displayed, the change unit 110 of the controller 6 changes the ⁇ button 75 while detecting the press of the function button 88. Since the press is detected, the profile information associated with the ⁇ button 75 is switched to (for example, the default profile).
- the display control unit 220 of the information processing device 10 ends the display of the function menu window on the game screen.
- the changing unit 110 of the controller 6 notifies the operation information generating unit 106 of the change.
- the operation information generation unit 106 generates user operation information based on the currently selected profile information, and when there is a profile information switching operation, the profile information selected by the operation. For example, the operation information generation unit 106 generates operation information for the analog stick 77 based on the amount of tilt of the analog stick 77 by the user and the sensitivity and dead zone setting values indicated by the currently selected profile information.
- the application execution unit 216 of the information processing device 10 executes the application (game program) based on the operation information transmitted from the controller 6 and reflecting the currently selected profile information.
- FIG. 8 shows an example of a function menu window.
- the function menu window 302 is displayed superimposed on the screen (game screen 300 in the figure) showing the execution results of the application.
- the function menu window 302 includes a list of a plurality of profile information that can be selected by the user in the controller 6 as information related to the profile information of the controller 6.
- the profile information list includes information on the operation buttons 76 associated with each of the plurality of profile information.
- the list of profile information may include profile IDs, names, and corresponding button information.
- the function menu window 302 in FIG. 8 shows that the default profile is associated with the ⁇ button 75 and the fighting profile 1 is associated with the ⁇ button 73.
- the selected profile indicator 304 is an object that indicates profile information currently selected in the controller 6.
- the notification unit 112 of the controller 6 notifies the information processing device 10 of the profile information applied after the switch (that is, the currently selected profile information).
- the setting screen generation unit 218 of the information processing device 10 adds a selected profile indicator 304 to the currently selected profile information among the profile information set in the function menu window 302.
- the function menu window 302 presents a profile information customization function in association with the image showing the OPTIONS button 82.
- the profile information customization function using the function button 88 and the OPTIONS button 82 will be described later in connection with FIG. 12.
- the function menu window 302 also includes information on shortcut assignments for voice operations.
- the function menu window 302 in FIG. 8 shows that the upper button 71a and lower button 71c of the controller 6 function as shortcut keys for adjusting the volume of the headphones 8.
- the function menu window 302 in FIG. 8 shows that the left button 71b and right button 71d of the controller 6 function as shortcut keys for adjusting the balance between the game volume and the chat volume.
- the changing unit 110 of the controller 6 further executes a change process regarding audio output when an operation on the direction button 71 as a second button is input together with an operation on the function button 88 as the first button.
- the changing unit 110 of the controller 6 transmits an instruction to change the audio output to the information processing device 10 when an operation on the direction button 71 is input together with an operation on the function button 88 .
- the audio processing unit 221 of the information processing device 10 changes the mode of audio output from the audio output device (in the embodiment, the headphones 8 or the speaker 84 of the controller 6) in response to the above instruction from the controller 6.
- the changing unit 110 of the controller 6 sends a signal instructing to change the volume of the headphones 8 or the speaker 84 of the controller 6. It is transmitted to the information processing device 10.
- operation of the function button 88 + upper button 71a may instruct an increase in volume
- operation of function button 88 + lower button 71c may instruct a decrease in volume.
- the audio processing unit 221 of the information processing device 10 changes the volume of audio (for example, game audio or chat audio) output from the headphones 8 or the speaker 84 of the controller 6 in accordance with the signal received from the controller 6.
- the changing unit 110 of the controller 6 transmits a signal to the information processing device 10 instructing to adjust the balance between the game volume and the chat volume.
- operation of the function button 88 + left button 71b may instruct a decrease in the chat volume ratio
- operation of the function button 88 + right button 71d may instruct an increase in the chat volume ratio.
- the audio processing unit 221 of the information processing device 10 changes the balance between the game volume and the chat volume output from the headphones 8 and the speaker 84 of the controller 6 in accordance with the signal received from the controller 6 .
- FIG. 9 shows an example of changing the audio output using the function button 88.
- the user holds the controller 6 and presses the upper button 71a while pressing the function button 88.
- the changing unit 110 of the controller 6 cooperates with the audio processing unit 221 of the information processing device 10 to increase the volume of the audio output from the headphones 8 by one unit.
- the user inputs a long-press operation on the function button 88, but also starts pressing the upper button 71a before the pressing time of the function button 88 reaches 400 milliseconds.
- the changing unit 110 of the controller 6 gradually increases the volume of the audio output from the headphones 8 and the speaker 84 of the controller 6 during the period in which the upper button 71a continues to be pressed.
- the display control unit 220 of the information processing device 10 detects that another button (in this case, the upper button 71a) is operated before the pressing time of the function button 88 reaches 400 milliseconds, and displays the function menu window. Display of 302 is suppressed.
- the user continues to press the upper button 71a even after the operation of the function button 88 is completed.
- the changing unit 110 of the controller 6 does not increase the volume of the audio output from the headphones 8 even if pressing of the upper button 71a is detected after the operation of the function button 88 is completed.
- the application execution unit 216 of the information processing device 10 may recognize the press of the upper button 71a after the operation of the function button 88 is completed as an operation for the game, and may reflect this in the progress of the game.
- the user inputs a long-press operation on the function button 88, and after the press time of the function button 88 has elapsed for 400 milliseconds, the user presses the upper button 71a multiple times.
- the setting screen generation unit 218 of the information processing device 10 detects a long-press operation on the function button 88 and generates a function menu window, and the display control unit 220 displays the function menu window overlaid on the game screen. .
- the display control unit 220 ends the display of the function menu window.
- the changing unit 110 of the controller 6 increases the volume of the audio output from the headphones 8 in stages according to the number of times the upper button 71a is pressed during the period in which the function button 88 continues to be pressed.
- FIG. 10 shows an example in which the function button 88 is used to perform both profile switching and audio output change.
- the user presses the upper button 71a before pressing the function button 88, and starts pressing the function button 88 for a long time while continuing to press the upper button 71a. Since the upper button 71a is pressed before the function button 88 is pressed, no special operation (for example, volume increase processing) is executed at the timing when the function button 88 is pressed.
- the application execution unit 216 of the information processing device 10 recognizes the press of the upper button 71a before operating the function button 88 as an operation for the game, and reflects this in the progress of the game.
- the changing unit 110 of the controller 6 While pressing and holding the function button 88, the user presses the ⁇ button 75, the down button 71c, and the x button 73 in sequence.
- the changing unit 110 of the controller 6 detects that the ⁇ button 75 is pressed, it switches to the profile information (eg, default profile) associated with the ⁇ button 75.
- the changing unit 110 of the controller 6 gradually reduces the volume of the audio output from the headphones 8 during the period in which the function button 88 continues to be pressed and the lower button 71c continues to be pressed.
- the changing unit 110 of the controller 6 detects the pressing of the function button 88 and the pressing of the ⁇ button 73, the changing unit 110 switches to the profile information associated with the ⁇ button 73 (for example, fighting profile 1).
- the change unit 110 of the controller 6 performs a change process on the type of setting item determined by one press (in other words, one operation).
- the type of setting item determined by a single press is the profile information of the controller 6, but as a modified example, it may be an application to be executed, or an operation target within the application (for example, a game character, etc.). ).
- the changing unit 110 of the controller 6 executes a change process on a setting item whose value changes continuously.
- Setting items whose values change continuously are the volume and audio balance in the embodiment, but as a modified example, they may also be the brightness, brightness, saturation, etc. of the image of the application, and the setting items that change continuously in the application ( For example, it may be the movement speed of a game character, etc.).
- the user can quickly switch the profile information applied to the operation of the controller 6, and the convenience of the controller 6 can be improved. For example, if the user knows which operation button 76 the desired profile information to be switched to is associated with, the user can select the function button 88 and the operation button 76 regardless of the currently selected profile information. You can switch to the desired profile information with a single operation using . In other words, the user can switch the profile information applied to the operation of the controller 6 without taking his eyes off the screen during game execution. Furthermore, according to the information processing system 1 of the embodiment, special hardware for profile information switching is not required by executing profile information switching using a command method.
- the notification unit 112 of the controller 6 changes the operation of one or both of the light emitting unit 86 and the vibrator 90 according to predetermined feedback settings. Can be controlled. That is, the notification unit 112 can provide the user with feedback using one or both of visual information and tactile information in response to one switch of profile information.
- the notification unit 112 may send a signal to the light emitting unit 86 instructing it to emit light for a predetermined period of time in a manner indicating that the profile information has been switched. In this case, the light emitting unit 86 emits light in the above manner, thereby providing the user with feedback using visual information indicating the profile switching. Furthermore, when vibration of the controller is selected as the feedback system, the notification unit 112 may transmit a signal to the vibrator 90 instructing it to vibrate for a predetermined period of time. In this case, the vibrator 90 vibrates to provide the user with feedback using tactile information indicating the profile switching.
- the notification unit 112 of the controller 6 When the profile information applied to the operation is switched by the changing unit 110 of the controller 6, the notification unit 112 of the controller 6 further transmits data indicating that the profile information has been switched to the information processing device 10, thereby changing the profile.
- the information processing device 10 is notified of the information switching.
- the notification unit 222 of the information processing device 10 is notified that the profile information has been switched, when the controller 6 notifies the user that the profile information has been switched, and when screen notification is specified as the feedback system in the predetermined feedback settings.
- information (images, messages, etc.) indicating the information is displayed on the display device 4.
- Information regarding switching of profile information may be displayed superimposed on the image regarding the application being executed that is displayed on the display device 4. In this case, feedback using visual information indicating the profile switch is provided to the user. That is, visual information as feedback can be displayed on both the display section of the controller 6 (the light emitting section 86 in the embodiment) and the display device 4 different from the controller 6, depending on settings by the user.
- the setting screen generation unit 218 of the information processing device 10 generates data for a screen for setting feedback modes for profile switching (hereinafter also referred to as "feedback setting screen") in response to user operations.
- the display control unit 220 causes the display device 4 to display a feedback setting screen.
- the feedback setting screen may be one of the screens related to system settings of the information processing device 10.
- FIG. 11 shows an example of the feedback setting screen.
- Feedback setting screen 330 includes information indicating multiple types of feedback systems that can be selected by the user. As mentioned above, the plurality of types of feedback systems use different hardware, and specifically, (1) controller indicator (feedback system using the light emitting part 86 of the controller 6), (2) This includes vibration of the controller (feedback system using the vibrator 90 of the controller 6), and (3) screen notification (feedback system using the display device 4).
- a soft switch 332 is arranged in each feedback system area of the feedback setting screen 330.
- the user sets the soft switch 332 corresponding to the desired feedback system to ON.
- the feedback setting screen 330 of the embodiment there are options from no feedback (all three feedback systems are set to OFF) to parallel execution of three types of feedback (all three feedback systems are set to ON). Any feedback mode can be selected.
- the notification unit 222 of the information processing device 10 stores information indicating whether to turn on/off feedback based on screen notifications among the settings on the feedback setting screen 330.
- the notification unit 222 notifies the user of the change in profile information via the screen of the display device 4.
- the notification unit 222 also transmits the settings on the feedback setting screen 330 to the controller 6.
- the notification unit 112 of the controller 6 stores information indicating on/off of feedback by the indicator of the controller 6 and information indicating on/off of feedback by vibration of the controller 6, among the setting contents of the feedback setting screen 330.
- the notification unit 112 uses the light emitting unit 86 to notify the user of the change in profile information.
- the notification unit 112 uses the vibrator 90 to notify the user of the change in profile information.
- the information processing system 1 of the embodiment when the profile information applied to the operation on the controller 6 is switched, feedback can be provided in a form convenient for the user. Moreover, according to the information processing system 1, it becomes easier for the user to recognize that the setting information has been switched.
- FIG. 12 schematically shows screen transitions regarding profile settings.
- the setting screen generation unit 218 of the information processing device 10 performs an operation on the function button 88 as the first button based on information on the user's operation on the controller 6.
- the setting screen generation unit 218 generates data for a profile information setting screen (hereinafter also referred to as "profile setting screen").
- the display control unit 220 of the information processing device 10 causes the display device 4 to display a profile setting screen instead of the game screen 300.
- the profile setting screen includes a profile top screen 310 and a profile editing screen 320.
- the OPTIONS button 82 is operated together with the function button 88 while the game screen 300 (which may include the function menu window 302) is displayed, the game screen 300 normally transitions to the profile top screen 310.
- the profile top screen 310 is a screen for selecting profile information to be stored in the controller 6 and profile information to be deleted (deleted) from the controller 6.
- the profile top screen 310 includes a profile creation button 312 and profile information stored in the controller 6.
- the profile creation button 312 is a soft button for creating a new profile, and when the profile creation button 312 is pressed, a transition is made to a profile editing screen 320, which will be described later.
- Any profile information stored in the profile information acquisition unit 212 of the information processing device 10 can be set as the profile information on the profile top screen 310.
- Each profile information on the profile top screen 310 includes the profile ID, name, and corresponding button information, and an image indicating the type of operation button 76 associated with each profile information is added. Further, a record button 314, a delete button 316, and an edit button 318 are set for each profile information.
- the arbitrary profile information may be profile information set by a user in the information processing device 10 in the past, profile information downloaded and acquired via a network and set by another user, or the like.
- the record button 314 is a soft button for recording the corresponding profile information in the controller 6.
- the update instruction unit 224 of the information processing device 10 transmits a signal to the controller 6 instructing it to store the profile information.
- the setting update section 114 of the controller 6 causes the profile storage section 100 to store the profile information specified by the above signal.
- the delete button 316 is a soft button for deleting the corresponding profile information from the controller 6.
- the update instruction unit 224 of the information processing device 10 transmits a signal to the controller 6 instructing to delete the profile information.
- the setting update section 114 of the controller 6 deletes the profile information specified by the above signal from the profile storage section 100.
- the edit button 318 is a soft button for editing the corresponding profile information.
- the setting screen generation unit 218 of the information processing device 10 When the user selects the edit button 318 corresponding to certain profile information, the setting screen generation unit 218 of the information processing device 10 generates data for the profile editing screen 320 in which the current setting values defined by the profile information are set. do.
- the display control unit 220 displays the profile editing screen 320 on the display device 4.
- the profile editing screen 320 is a screen where the user edits the contents of a new profile or an existing profile (for example, profile information stored in the controller 6).
- the profile editing screen 320 includes screen elements for editing function assignments to buttons, screen elements for adjusting the sensitivity of the analog stick 77, and screen elements for adjusting the dead zone of the analog stick 77.
- the update instruction unit 224 of the information processing device 10 reflects the edited content on the specific profile information stored in the profile storage unit 204 each time a specific profile is edited on the profile editing screen 320. Then, the edited contents are sent to the controller 6 each time.
- the setting update unit 114 of the controller 6 reflects the edited content on the profile editing screen 320 in the specific profile information stored in the profile storage unit 100.
- the timing at which the edited content on the profile editing screen 320 is reflected in the profile information stored in each of the information processing device 10 and the controller 6 may be the timing at which the profile editing screen 320 transitions to another screen. good.
- the display control unit 220 of the information processing device 10 ends the display of the profile editing screen 320 and displays the profile top screen 310. Display it again. Furthermore, when it is detected that the user has operated the OPTIONS button 82 while operating the function button 88 while the profile top screen 310 is being displayed, the display control unit 220 terminates the display of the profile top screen 310 and displays the game screen. 300 is displayed again.
- the profile editing screen 320 may be displayed while the application is being executed (for example, while the game screen 300 is being displayed). For example, the profile editing screen 320 may be displayed from the game screen 300 via the profile top screen 310. Sometimes. In this way, when it is detected that the user has operated the OPTIONS button 82 while operating the function button 88 while the game is running in the background and the profile editing screen 320 is being displayed, the information processing device The display control unit 220 of No. 10 ends the display of the profile editing screen 320 and causes the game screen 300 to be displayed again. That is, the profile editing screen 320 is directly transitioned to the game screen 300.
- the display control unit 220 detects that the user operated the OPTIONS button 82 while operating the function button 88 while the game screen 300 was displayed, and the most recently displayed profile setting screen is the profile editing screen 320. If so, the display of the game screen 300 is ended and the same profile editing screen 320 is displayed again.
- the same profile editing screen 320 is for editing the same profile information as the profile editing screen 320 that is the transition source to the game screen 300.
- the display control unit 220 causes the transition to the profile top screen 310 in response to the operation of the function button 88+OPTIONS button 82 on the game screen 300. Instead, the screen directly transitions to the profile editing screen 320, which is the source of the transition to the game screen 300.
- the display control unit 220 determines the screen transition according to the operation of the first button and a predetermined second button (function button 88 + OPTIONS button 82) while the game screen 300 is being displayed, according to the screen transition history.
- a return button 322 is arranged on the profile editing screen 320.
- the return button 322 is a soft button for transitioning to the screen of the application being executed.
- the display control unit 220 sets the return button 322 to have an appearance indicating an active state.
- the display control unit 220 ends the display of the profile editing screen 320 and returns the game screen to 300 is displayed again. That is, the profile editing screen 320 is directly transitioned to the game screen 300. Even when the profile editing screen 320 is directly transitioned to the game screen 300 by the return button 322, when the operation of the function button 88+OPTIONS button 82 is input on the game screen 300, the game screen 300 is directly transitioned to the profile editing screen 320.
- information related to the profile information of the controller 6 is presented to the user in response to the user inputting a predetermined operation using the function button 88 of the controller 6 during execution of an application. do.
- the user's operation regarding the profile of the controller 6 can be supported. For example, by displaying the function menu window 302 when the function button 88 is pressed for a long time, a plurality of profile information that the user can select can be presented to the user, and the selection of profile information by the user can be supported.
- the user when setting profile information, the user (1) edits the profile information on the profile editing screen 320, (2) moves to the game screen 300 and checks the result of editing the profile information (for example, the behavior of the game character). (3) Return to the same profile editing screen 320 as in 1 above and edit the profile information again based on the confirmation result in 2 above. That is, the information processing device 10 can support the user to efficiently optimize profile information through trial and error.
- a modification will be explained.
- a plurality of types of feedback systems included in the notification unit of the information processing system 1 (for example, one or both of the notification unit 112 of the controller 6 and the notification unit 222 of the information processing device 10) provide auditory feedback as feedback indicating switching of the profile information of the controller 6. It may further include a feedback system for providing information. Auditory information can also be called auditory stimulation, and is information (for example, an audio signal) that is sensed by a person's sense of hearing.
- the notification unit 112 of the controller 6 outputs a predetermined sound indicating the switching of the profile information from a speaker (not shown) of the controller 6 when the profile information is switched and audio feedback is selected as the feedback system. You may also output it. Furthermore, when the profile information is switched and audio feedback is selected as the feedback system at the time of profile switching, the notification unit 222 of the information processing device 10 sends a predetermined message from the headphones 8 indicating the switching of the profile information. Audio may also be output.
- the notification unit of the information processing system 1 in this modification may provide the user with feedback using at least two of visual information, tactile information, and auditory information, triggered by one switch of profile information.
- Convenient feedback means may differ for each user, but according to this modification, by adding feedback based on auditory information, it becomes easier to feed back profile switching in a manner convenient for each user. Furthermore, it becomes easier for the user to recognize that the profile information has been switched.
- the setting screen generation unit 218 of the information processing device 10 may generate a setting screen (also referred to as a "menu setting screen") on which the user sets the display contents of the function menu window 302 in response to a user's operation.
- the display control unit 220 may cause the display device 4 to display a menu setting screen. On the menu setting screen, it may be possible to select one of a plurality of patterns regarding display contents.
- the setting screen generation unit 218 may generate a function menu window 302 that includes content defined by the pattern selected on the menu setting screen.
- the multiple display content patterns that can be selected on the menu setting screen may include "all functions", "assigned profile”, and "selected profile”.
- the pattern “all functions” is a pattern that displays a list of all setting change functions using the function button 88, as shown in FIG.
- the pattern “Assigned Profile” displays a list of profile information being assigned to the operation button 76 of the controller 6 (in the example of FIG. 8, the default profile, sniper rifle profile, combat profile 1, and combat profile 2). It is.
- the pattern "selected profile” displays profile information currently selected by the controller 6 (fighting profile 1 in the example of FIG. 8).
- the technical ideas described in the above embodiments and modified examples can be expressed as in the embodiments described in the following items.
- the first button a second button different from the first button; a storage unit that stores setting information regarding operations on the operating device; a changing unit that changes setting information to be applied to the operation on the operating device when an operation on the second button is input together with an operation on the first button;
- An operating device comprising: According to this operating device, the user can quickly switch the setting information applied to the operation, and the convenience of the operating device can be improved.
- [Item 1-2] further comprising a generation unit that generates user operation information to be transmitted from the operating device to an external information processing device based on setting information applied to the operation on the operating device; The operating device described in item 1-1.
- the setting information selected by the user can be reflected in the user's operating information transmitted from the operating device to the information processing device.
- the storage unit stores each of the plurality of setting information in association with a mutually different second button, When an operation on a specific second button is input together with an operation on the first button, the changing unit changes setting information to be applied to the operation on the operating device to setting information associated with the specific second button. switch, The operating device described in item 1-1 or 1-2. According to this operating device, the user can quickly and easily switch to desired setting information from a plurality of pieces of setting information.
- the second button includes a button used for operating the application and a button used for operating the system.
- the operating device according to any one of items 1-1 to 1-3. According to this operating device, the user can control the execution of various processes related to switching of setting information by a combination of the first button and a button used for operating the application, or a combination of the first button and a button used for operating the system. can be instructed quickly.
- the storage unit stores the setting information in association with a button used to operate the application, When an operation on a button used for operating the application is input together with an operation on the first button, the changing unit associates setting information to be applied to the operation on the operating device with the button used for operating the application. Switch to setting information, The operating device described in item 1-4. According to this operating device, a user can quickly switch setting information using buttons used to operate an application.
- the change unit further executes a change process regarding audio output when an operation on a button used for operating the application is input together with an operation on the first button.
- the second button includes a direction key and a specific button different from the direction key, When an operation on the specific button is input together with an operation on the first button, the changing unit switches setting information applied to the operation on the operating device, and inputs an operation on the direction key together with an operation on the first button. is input, executes change processing for setting items whose values change continuously.
- the operating device according to any one of items 1-1 to 1-3.
- the second button includes multiple types of buttons,
- the change unit switches setting information applied to the operation on the operating device or executes a change process regarding audio output, depending on the type of the second button whose operation is input together with the operation on the first button.
- the operating device according to any one of items 1-1 to 1-3. According to this operating device, it is possible to realize environment change processing (for example, switching of setting information and change processing regarding audio output) that is suitable for the type of button to be operated.
- the first button a second button different from the first button; a storage unit that stores setting information regarding operations on the operating device; comprising a processor; The processor switches setting information applied to the operation on the operating device when an operation on the second button is input together with an operation on the first button.
- Operating device According to this operating device, the user can quickly switch the setting information applied to the operation, and the convenience of the operating device can be improved.
- an information processing device that executes an application; comprising an operating device;
- the operating device includes: The first button, a second button different from the first button; a storage unit that stores setting information regarding operations on the operating device; a generation unit that generates user operation information based on the setting information; a changing unit that changes setting information to be applied to the operation on the operating device when an operation on the second button is input together with an operation on the first button; has The information processing device receives the operation information transmitted from the operation device, and executes the application based on the operation information.
- Information processing system According to this information processing system, the user's intentions and operations can be better reflected in the progress of the application by executing the application based on the operation information that reflects the setting information selected by the user.
- the changing unit of the operating device transmits an instruction to change audio output to the information processing device when an operation on a button used for operating the application is input together with an operation on the first button;
- the information processing device changes the mode of audio output from the audio output device in response to the instruction to change the audio output.
- the information processing system described in item 1-10 According to this information processing system, the user can quickly make changes regarding audio output in a manner similar to changing setting information.
- An operating device including a first button, a second button different from the first button, and a storage unit that stores setting information regarding operations on the operating device;
- an acquisition unit that acquires setting information related to operations on the operating device, which is stored in the operating device; If it is detected that a predetermined operation using the first button provided on the operating device has been input while an application is running, the setting information regarding the operation on the operating device acquired by the acquisition unit is a display control unit that displays related information on the display unit;
- An information processing device comprising: According to this information processing device, in response to the user inputting a predetermined operation using the first button of the operating device during execution of the application, information related to setting information regarding the operation on the operating device is presented to the user. and can support user operations related to setting information.
- the acquisition unit acquires a plurality of user-selectable setting information stored in the operating device, the display control unit displays a list of the plurality of setting information as information related to setting information regarding operations on the operating device;
- the information processing device described in item 2-1 According to this information processing device, information regarding a plurality of pieces of setting information that can be selected by the user can be provided to the user, and the selection of setting information by the user can be supported.
- the predetermined operation is a long press operation on the first button, The information processing device described in item 2-2. According to this information processing device, information regarding a plurality of user-selectable setting information can be provided to the user in response to a simple operation on the first button.
- Each of the plurality of pieces of setting information acquired by the acquisition unit is associated with a mutually different second button provided on the operating device,
- the list includes information on second buttons associated with each of the plurality of setting information,
- the information processing device described in item 2-2 or 2-3 According to this information processing device, it is possible to support a user in selecting desired setting information from among a plurality of pieces of setting information.
- the list includes information on voice operation shortcut assignments.
- the information processing device according to any one of items 2-2 to 2-4. According to this information processing device, voice operations by the user can be further supported.
- the display control unit may generate information related to setting information regarding the operation on the operating device. , displaying a setting screen for the setting information;
- the information processing device according to any one of items 2-1 to 2-5.
- a setting screen for setting information can be provided to the user in response to a simple operation by the user.
- the setting screen is a screen for selecting setting information to be stored in or deleted from the operating device, The information processing device described in item 2-6. According to this information processing device, it is possible to support the user in selecting setting information to be stored in or deleted from the operating device.
- the setting screen is a screen for editing the contents of setting information stored in the operating device.
- the display control unit detects that an operation on a second button different from the first button is input together with an operation on the first button while displaying a screen of the application, and the display control unit detects that an operation on a second button different from the first button is input while displaying a screen of the application, and If the setting screen for the setting information is a screen for editing the contents of the setting information, displaying a screen for editing the contents of the same setting information;
- this information processing device by enabling direct screen transition between the application screen and the settings screen of the settings information, it is possible to support the user to efficiently edit the settings information while checking the results.
- a button for transitioning to a screen of the currently running application is arranged on the screen for editing the contents of the setting information.
- this information processing device by enabling direct screen transition between the application screen and the settings screen of the settings information, it is possible to support the user to efficiently edit the settings information while checking the results.
- the display control unit displays a setting screen for the setting information as information related to setting information regarding operations on the operating device, the updating unit stores the setting information edited on the setting screen in the operating device;
- the information processing device according to any one of items 2-1 to 2-10. According to this information processing device, settings information edited by the user on the settings screen can be reflected on the operating device.
- the processor acquires setting information related to operations on the operating device, which is stored in the operating device; If it is detected that a predetermined operation using the first button provided on the operating device has been input during execution of the application, setting information regarding the operation on the operating device obtained in the obtaining step. displaying information related to on the display section; Information processing device.
- an information processing device that executes an application; comprising an operating device; The operating device stores setting information regarding operations on the operating device, The information processing device includes: an acquisition unit that acquires setting information related to operations on the operating device, which is stored in the operating device; If it is detected that a predetermined operation using a first button provided on the operating device has been input during execution of the application, setting information regarding the operation on the operating device acquired by the acquisition unit; a display control unit that causes the display unit to display information related to the Information processing system.
- this information processing system in response to the user inputting a predetermined operation using the first button of the operating device during execution of an application, information related to setting information regarding the operation on the operating device is presented to the user. and can support user operations related to setting information.
- a function to display information related to on the display section A computer program for realizing information processing equipment. According to this computer program, in response to the user inputting a predetermined operation using the first button of the operating device during execution of the application, information related to setting information regarding the operation on the operating device is presented to the user. , can support user operations regarding setting information.
- the operating device stores a plurality of setting information related to operations on the operating device that can be selected by the user
- the notification unit includes a plurality of types of feedback systems for presenting to the user when setting information applied to operations on the operating device is switched.
- Information processing system According to this information processing system, when the setting information applied to the operation of the operating device is switched, feedback can be provided in a form convenient for the user, and the user can also be made aware that the setting information has been switched. It becomes easier.
- the multiple types of feedback systems provide information sensed by different types of senses; Information processing system described in item 3-1.
- the plurality of types of feedback systems include a feedback system that provides visual information.
- feedback using visual information can be provided to the user when visual sensing is convenient for the user.
- the visual information is displayed on a display section of the operating device, Information processing system described in item 3-3. According to this information processing system, by displaying visual information as feedback on the operating device operated by the user, it becomes easier for the user to recognize that the setting information has been switched.
- the visual information is displayed on a display device different from the operating device; Information processing system described in item 3-3. According to this information processing system, when the user looks at a display device different from the operating device, it becomes easier for the user to recognize that the setting information has been switched.
- the visual information is displayed on both a display unit of the operating device and a display device different from the operating device, Information processing system described in item 3-3. According to this information processing system, it becomes easier for the user to recognize that the setting information has been switched.
- the plurality of types of feedback systems include a feedback system that provides tactile information. The information processing system described in any one of items 3-1 to 3-6.
- the plurality of types of feedback systems include a feedback system that presents auditory information, The information processing system described in any one of items 3-1 to 3-7. According to this information processing system, feedback using auditory information can be provided to the user when auditory sensing is convenient for the user.
- the notification unit provides feedback to the user using at least two of visual information, tactile information, and auditory information. Information processing system described in item 3-1 or 3-2. According to this information processing system, it becomes easier for the user to recognize that the setting information has been switched.
- the notification unit provides the user with one or more types of feedback selected by the user from the plurality of types of feedback.
- feedback can be provided in a format convenient for the user and selected by the user.
- [Item 3-11] comprising an operating device and a processor;
- the operating device stores a plurality of setting information related to operations on the operating device that can be selected by the user, When the setting information applied to the operation on the operating device is switched, the processor activating at least one feedback system among a plurality of types of feedback systems for presenting this to the user;
- Information processing system According to this information processing system, when the setting information applied to the operation of the operating device is switched, feedback can be provided in a form convenient for the user, and the user can also be made aware that the setting information has been switched. It becomes easier.
- the present invention can be applied to a system including an operating device into which an operation is input.
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Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2022/030536 WO2024034044A1 (ja) | 2022-08-10 | 2022-08-10 | 情報処理装置、情報処理システムおよびコンピュータプログラム |
| US18/995,295 US20260021413A1 (en) | 2022-08-10 | 2022-08-10 | Information processing device, information processing system, and computer program |
| JP2024540146A JP7806262B2 (ja) | 2022-08-10 | 2022-08-10 | 情報処理装置、情報処理システムおよびコンピュータプログラム |
| EP22954962.1A EP4571474A1 (en) | 2022-08-10 | 2022-08-10 | Information processing device, information processing system, and computer program |
| CN202280098208.4A CN119522413A (zh) | 2022-08-10 | 2022-08-10 | 信息处理设备、信息处理系统和计算机程序 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/JP2022/030536 WO2024034044A1 (ja) | 2022-08-10 | 2022-08-10 | 情報処理装置、情報処理システムおよびコンピュータプログラム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2024034044A1 true WO2024034044A1 (ja) | 2024-02-15 |
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Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2022/030536 Ceased WO2024034044A1 (ja) | 2022-08-10 | 2022-08-10 | 情報処理装置、情報処理システムおよびコンピュータプログラム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20260021413A1 (https=) |
| EP (1) | EP4571474A1 (https=) |
| JP (1) | JP7806262B2 (https=) |
| CN (1) | CN119522413A (https=) |
| WO (1) | WO2024034044A1 (https=) |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
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| JP2005312971A (ja) * | 2004-04-30 | 2005-11-10 | Microsoft Corp | マルチメディアシステム上でのユニバーサルコントローラヘルプ |
| WO2021021362A1 (en) * | 2019-07-30 | 2021-02-04 | Sony Interactive Entertainment Inc. | Controller add-on device with customizable presets |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JPH0578287U (ja) * | 1992-04-01 | 1993-10-26 | 積水化学工業株式会社 | ワイヤレスコントローラ |
| JPH0734894U (ja) * | 1993-12-07 | 1995-06-27 | 株式会社セガ・エンタープライゼス | テレビゲーム機 |
| JP6153450B2 (ja) | 2013-10-30 | 2017-06-28 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理システムおよび情報処理装置 |
-
2022
- 2022-08-10 JP JP2024540146A patent/JP7806262B2/ja active Active
- 2022-08-10 EP EP22954962.1A patent/EP4571474A1/en active Pending
- 2022-08-10 US US18/995,295 patent/US20260021413A1/en active Pending
- 2022-08-10 WO PCT/JP2022/030536 patent/WO2024034044A1/ja not_active Ceased
- 2022-08-10 CN CN202280098208.4A patent/CN119522413A/zh active Pending
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005312971A (ja) * | 2004-04-30 | 2005-11-10 | Microsoft Corp | マルチメディアシステム上でのユニバーサルコントローラヘルプ |
| WO2021021362A1 (en) * | 2019-07-30 | 2021-02-04 | Sony Interactive Entertainment Inc. | Controller add-on device with customizable presets |
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| ANONYMOUS: "Review of "Xbox Elite Wireless Controller Series 2"", DAYS OF HOMEBREWS, GAMES, AND HOBBIES, 1 February 2021 (2021-02-01), XP093138344, Retrieved from the Internet <URL:https://jisakuhibi.jp/review/xbox-elite-wireless-controller-series-2#google_vignette> [retrieved on 20240306] * |
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Also Published As
| Publication number | Publication date |
|---|---|
| CN119522413A (zh) | 2025-02-25 |
| EP4571474A1 (en) | 2025-06-18 |
| JPWO2024034044A1 (https=) | 2024-02-15 |
| JP7806262B2 (ja) | 2026-01-26 |
| US20260021413A1 (en) | 2026-01-22 |
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