WO2024016769A1 - 信息处理方法、装置和存储介质及电子设备 - Google Patents

信息处理方法、装置和存储介质及电子设备 Download PDF

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Publication number
WO2024016769A1
WO2024016769A1 PCT/CN2023/090764 CN2023090764W WO2024016769A1 WO 2024016769 A1 WO2024016769 A1 WO 2024016769A1 CN 2023090764 W CN2023090764 W CN 2023090764W WO 2024016769 A1 WO2024016769 A1 WO 2024016769A1
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WO
WIPO (PCT)
Prior art keywords
virtual
virtual character
character
current
projection
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PCT/CN2023/090764
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English (en)
French (fr)
Inventor
陈孝峰
裴媛媛
艾韫
周星齐
Original Assignee
腾讯科技(深圳)有限公司
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2024016769A1 publication Critical patent/WO2024016769A1/zh
Priority to US18/676,246 priority Critical patent/US20240316453A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present application relates to the field of computers, and specifically to information processing technology.
  • information can be displayed in various ways.
  • information related to virtual characters can be displayed through a virtual projection.
  • the display of virtual projections in related technologies is usually fixed, and the user needs to move to a fixed position where the virtual projection is displayed to view the virtual projection, which is relatively passive and inflexible, resulting in low information display efficiency.
  • Embodiments of the present application provide an information processing method, device, storage medium, and electronic equipment to at least solve the technical problem of low information display efficiency.
  • an information processing method is provided.
  • the method is executed by an electronic device, including: during the running process of the first virtual character participating in the current game task, obtaining the information of the first virtual character in the virtual game.
  • an information processing device is also provided.
  • the device is deployed on an electronic device and includes: an acquisition unit configured to acquire the above-mentioned information when the first virtual character participates in the running of the current game task.
  • the first display unit uses If it is determined that the current position matches the virtual mobile device provided by the current game task, a virtual projection corresponding to the second virtual character is displayed, wherein the above-mentioned second virtual character is a virtual character that satisfies the projection conditions among the virtual characters participating in the above-mentioned virtual game. Role.
  • a computer program product includes a computer program, and the computer program is stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device performs the above information processing method.
  • an electronic device including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the above-mentioned steps through the computer program.
  • Information processing methods including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the above-mentioned steps through the computer program.
  • a computer-readable storage medium includes a stored computer program, wherein when the computer program is run by an electronic device, it causes the electronic device to execute the above-mentioned information processing methods.
  • the current position of the above-mentioned first virtual character in the virtual game scene is obtained, wherein the above-mentioned first virtual character is controlled by the client.
  • Virtual character the above-mentioned current game task is a task in the above-mentioned virtual game; if it is determined that the current position is located in the virtual mobile device provided by the above-mentioned current game task, display the virtual projection corresponding to the second virtual character, wherein the above-mentioned second virtual character
  • the character is a virtual character that satisfies the projection conditions among the virtual characters participating in the above virtual game.
  • the virtual mobile device By identifying the current position of the virtual character in the scene of the virtual game, it is determined whether the virtual character matches the virtual mobile device, and then used
  • the virtual mobile device further triggers the display of the virtual projection, providing users with a way to actively trigger the display of the virtual projection, thereby achieving the purpose of flexibly displaying the virtual projection, thereby achieving the technical effect of improving the display efficiency of information, and thereby achieving the technical effect of improving the display efficiency of information. Solved the technical problem of low display efficiency of information.
  • Figure 1 is a schematic diagram of the application environment of an optional information processing method according to an embodiment of the present application
  • FIG. 2 is a schematic diagram of the flow of an optional information processing method according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an optional information processing method according to an embodiment of the present application.
  • Figure 4 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 6 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 8 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 9 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 10 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 11 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 12 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 13 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 14 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 15 is a schematic diagram of another optional information processing method according to an embodiment of the present application.
  • Figure 16 is a schematic diagram of an optional information processing device according to an embodiment of the present application.
  • Figure 17 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • an information processing method is provided.
  • the above information processing method can be, but is not limited to, applied in the environment as shown in Figure 1 . It may include, but is not limited to, a user device 102 and a server 112.
  • the user device 102 may include, but is not limited to, a display 108, a processor 106 and a memory 1004.
  • the server 112 includes a database 114 and a processing engine 116.
  • the user device 102 obtains the current location of the first virtual character 1002;
  • S104-S106 send the location information of the current location to the server 112 through the network 110;
  • the server 112 determines whether the current location matches the virtual mobile device 1004 through the processing engine 116, and if so, obtains the virtual projection of the second virtual character from the database 114;
  • S110-S112 send the rendering information of the virtual projection to the user device 102 through the network 110.
  • the user device 102 renders the virtual projection through the processor 106, displays the rendering result on the display 108, and stores the rendering information of the virtual projection. in memory 104.
  • the above steps can be completed with the assistance of the server, that is, the server performs steps such as determining whether the current location matches the virtual mobile device, obtaining the virtual projection of the second virtual character, etc., thereby reducing the processing pressure of the server.
  • the user equipment 102 includes but is not limited to handheld devices (such as mobile phones), notebook computers, desktop computers, vehicle-mounted equipment, etc. This application does not limit the specific implementation of the user equipment 102.
  • the information processing method includes:
  • the above information processing method can be applied to, but is not limited to, dynamic projection of virtual game scenes, where the dynamic projection can be, but is not limited to, a three-dimensional virtual character model with a consistent appearance presented to the virtual character.
  • Virtual character models are not just static models, but can also be, but are not limited to, dynamic models that perform dynamic interactive actions according to preset settings;
  • dynamic projection it can be displayed at but not limited to being fixed at a preset position. In this way, the user usually needs to move the virtual character or change the screen perspective to obtain the display screen of the dynamic projection, but the user cannot control the virtual character independently.
  • moving for example, the virtual character controlled by the user is in a vehicle riding state, or the virtual character controlled by the user color is controlled state, etc.
  • the dynamic projection information cannot be transmitted normally; in this embodiment, by making the dynamic projection independent, for example, when the virtual character controlled by the user is in the vehicle riding state, the dynamic projection is mounted On to the components of the vehicle, the position of the dynamic projection changes as the position of the virtual character changes, so that the user can always maintain the normal display of the projection information during passive movement.
  • the first virtual character is a virtual character controlled by the client.
  • the user of the client 302 controls the first virtual character 304 in the virtual character. Perform operations such as moving, attacking, and jumping in the game scene.
  • the current game task is a task in a virtual game.
  • the virtual game may have multiple tasks but is not limited to it.
  • the current game task may be used to determine the virtual game.
  • the result of the game for example, the camp that completes the current game task first is the winner.
  • the virtual game includes at least two different camps, such as the virtual character 402 of camp A and the virtual character 404 of camp B, then the current game task can be It is not limited to defeating the virtual character of the opponent's camp.
  • the virtual character 402 defeats the virtual character 404
  • the virtual character 402 will give priority to completing the current game task and win the virtual game; conversely, when the virtual character 404 defeats the virtual character 402, then the virtual character 402 will win the virtual game.
  • 404 Prioritize completing the current game tasks and winning the virtual game.
  • the virtual mobile device can be a device that moves together with the first virtual character in the virtual game.
  • the virtual mobile device can be a virtual vehicle (such as a mobile vehicle, a control vehicle), the first virtual character Carrying virtual items (such as virtual backpacks, virtual handheld devices), etc.
  • the way to determine that the current location matches the virtual mobile device provided by the current game task may be to determine whether the current location is located in the virtual vehicle. If it is determined that the current location is located in the virtual vehicle, then It can be determined that the current location matches the virtual mobile device.
  • the current position is the current position of the first virtual character in the scene of the virtual game.
  • the location of the first virtual character may be outside the virtual mobile device; for example, after the first virtual character enters the virtual mobile device, the first virtual character The location of the character is in the virtual mobile device.
  • multiple virtual characters participating in the current game task are first placed in an initial area, as shown in (a) in Figure 5, where the multiple virtual characters include The first virtual character 502; further shown in (b) of Figure 5, when a preset condition is reached (for example, the duration of the virtual character's stay in the initial area reaches a preset threshold), the multiple virtual characters are The position is set in the virtual mobile device 504, or in the case shown in (b) of FIG. 5, the current position of the first virtual character 502 is located in the virtual mobile device 504 provided by the current game task.
  • a preset condition for example, the duration of the virtual character's stay in the initial area reaches a preset threshold
  • the display mode of the virtual projection may be, but is not limited to, related to the game screen presented on the client, such as being located in the virtual mobile device provided by the current game task at the current location.
  • the game screen from the third-person perspective is displayed on the client, and the virtual projection is displayed in the game screen from the third-person perspective.
  • a third-person perspective game screen 602 is displayed on the client, and the third-person perspective game screen 602 is displayed on the client.
  • the game screen from the first-person perspective is displayed on the client, and the game screen from the first-person perspective is displayed on the client. Display virtual projection in .
  • a first-person perspective game screen 702 is displayed on the client, and a virtual projection 704 and a virtual mobile device are displayed in the first-person perspective game screen 702.
  • the virtual projection may be configured with, but is not limited to, corresponding display restrictions. For example, when the display duration of the virtual projection reaches a preset duration, the display of the virtual projection is cancelled; When the character's position is outside the virtual vehicle, cancel the display of the virtual projection, etc.
  • the first virtual character that triggers the virtual projection may be, but is not limited to, limited, for example, the first virtual character is a driver or passenger of the virtual mobile device, and the virtual projection
  • the display position is also related to the type of use of the first virtual character in the virtual mobile device. For example, when the first virtual character is a driver and the position of the first virtual character is located in the virtual mobile device, the virtual projection is displayed on the driver's associated location. On the display interface; for another example, when the first virtual character is a passenger and the position of the first virtual character is located in the virtual mobile device, the virtual projection is displayed on the display interface associated with the passenger, etc.
  • the second virtual character may be a virtual character that satisfies the projection condition among the virtual characters participating in the virtual game, where the projection condition may be, but is not limited to, the overall projection condition corresponding to the virtual game, the The local projection conditions corresponding to the partial round game tasks, or the single round projection conditions corresponding to the current game tasks in which the first virtual character participates.
  • some game tasks in the virtual game may be, but are not limited to, game tasks associated with the current game task in which the first virtual character participates in the virtual game, such as the current game in which the first virtual character participates. Game tasks that have been run before the task, etc.
  • the display of the virtual projection can also be understood as, but is not limited to, a display method of information.
  • the user who controls the first virtual character can efficiently learn the information by viewing the virtual projection.
  • information can be obtained efficiently through virtual mobile devices, thereby improving the display efficiency of information and increasing the enthusiasm for using virtual vehicles.
  • 504 in Figure 8 represents a virtual vehicle.
  • the first virtual character 502 During the running process of participating in the current game task, the current position of the first virtual character 502 in the virtual game scene is obtained, where the first virtual character 502 is a virtual character controlled by the client, and the current game task is a part of the virtual game.
  • the current location of the first virtual character 502 in the virtual game scene is not in the virtual vehicle 504 provided by the current game task, but in ((a) in Figure 8
  • the current position of the first virtual character 502 in the virtual game scene is located in the virtual vehicle 504 provided by the current game task; further at the current position When located in the virtual vehicle 504 provided by the current game task, the virtual projection 802 corresponding to the second virtual character is displayed, where the second virtual character is the virtual character that satisfies the projection conditions among the virtual characters participating in the virtual game.
  • the current position of the first virtual character in the virtual game scene is obtained, where the first virtual character is a virtual character controlled by the client.
  • the current game task is a task in the virtual game; if it is determined that the current position is located in the virtual mobile device provided by the above-mentioned current game task, the virtual projection corresponding to the second virtual character is displayed, wherein the second virtual character is participating in the virtual game.
  • virtual characters that meet the projection conditions are identified by identifying the current location of the virtual character in the virtual game scene to determine whether the virtual character matches the virtual mobile device, and then use the virtual mobile device to further trigger
  • the display of virtual projections provides users with a way to actively trigger the display of virtual projections, thereby achieving the purpose of flexibly displaying virtual projections, thus achieving the technical effect of improving information display efficiency.
  • displaying the virtual projection corresponding to the second virtual character includes:
  • the first current screen is displayed on the client, and the first target virtual device is displayed in the first current screen.
  • Virtual projection corresponding to the character wherein the first target virtual character is set to enter the virtual scene of the current game task through a mobile vehicle, and the first target virtual character is a virtual character that satisfies the projection conditions among the virtual characters participating in the target game task,
  • the target game mission is at least one mission in the virtual game except the current game mission.
  • the current game task can be, but is not limited to, divided into an initial stage, a battle stage, a settlement stage, etc.
  • the initial stage can be, but is not limited to, understood as the previous stage of the battle stage,
  • the virtual characters participating in a game are set to enter the battle stage through moving vehicles in the initial stage.
  • the first current picture displayed on the client can be, but is not limited to, understood as the picture currently displayed on the client, such as the mobile picture associated with the mobile vehicle, the picture in the area where the mobile vehicle is located, The screen, the screen displayed by the client in response to the viewing angle adjustment instruction, the display screen automatically selected for the client, etc.
  • the current position of the first virtual character 502 in the virtual game scene is obtained.
  • the first virtual character 502 is a virtual character controlled by the client, and the current game task is a task in the virtual game; as shown in (a) in Figure 9, the first virtual character 502 is currently in the scene of the virtual game The position where the first virtual character 502 is currently located in the virtual game scene is not located in the virtual vehicle 504 provided by the current game task. As shown in (b) of FIG. 9 , the first virtual character 502 is currently located in the virtual vehicle scene of the current game task.
  • the first virtual character 502 is currently in the initial stage of the current game task.
  • the first virtual character 502 is displayed on the game screen 902 .
  • the virtual vehicle 504 and the virtual projection 802 are displayed on the virtual character 502 and the game screen 904; and as shown in (c) of Figure 9, the first virtual character 502 is currently in the battle stage of the current game task, as shown on the game screen 906 First virtual character 502;
  • the moving screen (game screen 904) of the virtual vehicle 504 (mobile vehicle) is displayed on the client, and A virtual projection 802 corresponding to the first target virtual character (first virtual character 502) is displayed in the moving screen; further, as shown in (c) of Figure 9, the first target virtual character (first virtual character 502) is projected through the virtual The vehicle 504 (mobile vehicle) enters the virtual scene of the current game mission (game screen 906).
  • the moving picture of the virtual mobile device is displayed on the client, and the virtual mobile device is displayed on the client.
  • the virtual projection corresponding to the first target virtual character is displayed in the moving picture, thereby achieving the purpose of flexibly displaying the virtual projection, thereby achieving the technical effect of improving information display efficiency.
  • the method before displaying the first current picture on the client and displaying the virtual projection corresponding to the first target virtual character in the first current picture, the method further includes:
  • S2 Determine the virtual character corresponding to the virtual projection resource whose resource amount is greater than or equal to the projection threshold as the first target virtual character that satisfies the projection condition.
  • virtual projection resources may be, but are not limited to, resources associated with virtual projection that are fed back by virtual characters after consuming virtual resources, where virtual resources may be, but are not limited to, understood as resources in virtual games. Resources that are allowed to be consumed in exchange for various usage rights.
  • the usage rights may include, but are not limited to, at least one of the following: usage rights for various virtual props, usage rights for various virtual scenes, usage rights for various virtual characters, etc.
  • the virtual projection resource may be, but is not limited to, a designated resource associated with the virtual projection, such as a virtual projection prop; to further illustrate, in one possible implementation, for example, actively respond to The projection display command triggered by the projection prop triggers the display of the virtual projection, or the holding state of the virtual projection prop is automatically detected and the above projection display command is automatically triggered to trigger the display of the virtual projection.
  • the virtual mobile device is the mobile vehicle provided in the initial stage of the current game task
  • S2 Determine the first target virtual character that meets the projection conditions from each virtual character participating in the target game task according to the first battle information
  • S3 Display the moving picture of the virtual mobile device on the client, and display the virtual projection corresponding to the first target virtual character in the moving picture.
  • the first battle information may be, but is not limited to, the battle information of each virtual character in at least one mission, such as the number of rounds won, the number of rounds lost, and the number of rounds lost in the round. Number of defeats, number of assists in the game, number of specific events completed in the game, game winning rate, game KDA (Kill Death Assist), etc.
  • the time interval between the task end point corresponding to each game task in the target game task and the task starting point corresponding to the current game task is less than or equal to the time threshold, or can be understood as N before the current game task. Bureau task, where N is a natural number.
  • the time interval between the task end point corresponding to each round task in the target game task and the task starting point corresponding to the current game task is less than or equal to the time threshold.
  • the dynamic projection of the winning character of the currently running game task is used as the virtual projection 802 to improve the user's understanding of the game task by displaying the virtual projection of the winning character. enthusiasm for completion.
  • the first target virtual character that satisfies the projection conditions is determined from each virtual character participating in the target game task based on the first battle information, including at least one of the following:
  • S1 determine the virtual character with the largest number of first subtasks among the virtual characters participating in the target game task as the first target virtual character, where the first battle information includes the virtual characters participating in the target game task.
  • S3 according to the first battle information, determine the virtual character that is associated with the first virtual character among the virtual characters participating in the target game task as the first target virtual character, where the first battle information is used to indicate participation. Whether there is an association relationship between each virtual character of the target game task and the first virtual character.
  • the first sub-task in the virtual game can be, but is not limited to, understood as a specific task under the general concept of the virtual game.
  • the first sub-task can be the history associated with all game accounts of the virtual game.
  • the number of defeating events and then completing the first subtask can be, but is not limited to, the number of defeats.
  • the second sub-task in each round of the target game task can be, but is not limited to, understood as a specific task of the game task.
  • the second sub-task can be performed by each virtual character participating in at least one round of the task.
  • Participating historical game events in order to improve the fun of the game, the historical game events can be, but are not limited to, set to some more interesting special events, such as events where the number of defeats is 0 but the game is won, etc.; in order to improve the fun of the game, Motivation, historical game events can also be, but are not limited to, set as some special events with high operational difficulty, such as virtual characters that exceed the number of events to complete the target and defeat in a single game, etc.
  • a virtual character that has an associated relationship with the first virtual character such as a virtual character whose degree of interaction with the first virtual character reaches an interaction threshold, has an associated relationship with the first virtual character.
  • the virtual character that is associated with the first virtual character is online, it can also be, but is not limited to, a display object for virtual projection.
  • displaying the virtual projection corresponding to the second virtual character includes:
  • the virtual mobile device is the control vehicle provided for the first virtual character in the battle phase of the current game task, display the second current screen on the client, and display the second current screen in the second current screen.
  • the current game task can be, but is not limited to, divided into an initial stage, a battle stage, a settlement stage, etc.
  • the initial stage can be, but is not limited to, understood as the previous stage of the battle stage, and the characters participating in a round of the game
  • the virtual character is set to enter the battle stage by moving vehicles.
  • the second current picture displayed on the client can be, but is not limited to, understood as the picture currently displayed on the client, such as the control picture associated with the mobile vehicle, the picture in the area where the mobile vehicle is located, The screen, the screen displayed by the client in response to the viewing angle adjustment instruction, the display screen automatically selected for the client, etc.
  • the first virtual character 502 is obtained The current position in the scene of the virtual game, where the first virtual character 502 is a virtual character controlled by the client, and the current game task is a task in the virtual game; as shown in (a) in Figure 9, the first The current location of a virtual character 502 in the virtual game scene is not in the virtual vehicle 504 provided by the current game task. As shown in (b) of Figure 9, the first virtual character 502 is currently in the virtual game scene.
  • the position in the scene is located in the virtual vehicle 504 provided by the current game task; further, when the current position is located in the virtual vehicle 504 provided by the current game task, the virtual projection 802 corresponding to the second virtual character is displayed, where , the second virtual character is a virtual character that satisfies the projection conditions among the virtual characters participating in the virtual game.
  • the first virtual character 502 is currently in the initial stage of the current game task.
  • the first virtual character 502 is displayed on the game screen 902 .
  • the virtual vehicle 504 and the virtual projection 802 are displayed on the virtual character 502 and the game screen 904; and as shown in (c) of Figure 9, the first virtual character 502 is currently in the battle stage of the current game task, as shown on the game screen 906
  • the moving screen (game screen 904) of the virtual vehicle 504 (mobile vehicle) is displayed on the client, and the third screen is displayed in the moving screen.
  • the game screen 1006 is displayed, and the first virtual character 1002 in the battle stage and the characters surrounding the first virtual character 1002 are displayed in the game screen 1006 .
  • Virtual vehicle 1004 as shown in (a) in Figure 10; further shown in (b) in Figure 10, when the current position is located at the virtual vehicle 1004 (control vehicle), it is displayed on the client
  • the control screen 1010 (the second current screen) of the virtual vehicle 1004, and the virtual projection 1008 corresponding to the second target virtual character is displayed in the control screen 1010, where the second target virtual character is a virtual character that satisfies the projection conditions in the current game task. Role.
  • the third virtual mobile device of the virtual mobile device is displayed on the client.
  • Second current picture and display the virtual projection corresponding to the second target virtual character in the second current picture, thereby achieving the purpose of flexibly displaying the virtual projection, thereby achieving the technical effect of improving information display efficiency.
  • the method before displaying the second current picture on the client and displaying the virtual projection corresponding to the first target virtual character in the second current picture, the method further includes:
  • S2 Determine the virtual character corresponding to the virtual projection resource whose resource amount is greater than or equal to the projection threshold as the second target virtual character that satisfies the projection condition.
  • virtual projection resources may be, but are not limited to, resources associated with virtual projection that are fed back by virtual characters after consuming virtual resources, where virtual resources may be, but are not limited to, understood as resources in virtual games. Resources that are allowed to be consumed in exchange for various usage rights.
  • the usage rights may include, but are not limited to, at least one of the following: usage rights for various virtual props, usage rights for various virtual scenes, usage rights for various virtual characters, etc.
  • the virtual projection resource may be, but is not limited to, a designated resource associated with the virtual projection, such as a virtual projection prop; further illustrating, in one possible implementation, for example, actively respond to the virtual projection
  • the projection display command triggered by the prop triggers the display of the virtual projection, or the holding state of the virtual projection prop is automatically detected, which automatically triggers the above projection display command and triggers the display of the virtual projection.
  • S2 Determine the second target virtual character that meets the projection conditions from each virtual character participating in the current game task according to the second battle information
  • S3 Display the second current picture on the client, and display the virtual projection corresponding to the second target virtual character in the second current picture.
  • the second battle information may be, but is not limited to, historical battle information and real-time battle information of each virtual character in the current game mission, such as each virtual character in the current game mission.
  • Performance data in historical game tasks to help users further understand the hostile information in this game task such as real-time data of each virtual character in the current game task in the current game task to help users understand this game in a timely manner The progress of the task, etc.;
  • the real-time defeat of each virtual character participating in the current game task in the current game task is obtained. number, and the virtual character that defeats the largest number will be displayed in the client in the form of virtual projection.
  • the second battle information of each virtual character participating in the current game task is obtained; according to the second battle information, the participating virtual characters are retrieved from the virtual mobile device.
  • the technical effect of improving the display efficiency of information is achieved.
  • determine a second target virtual character that meets the projection conditions from among the virtual characters participating in the current game task based on the second battle information including at least one of the following:
  • S1 according to the second battle information, determine the virtual character with the longest completion progress of the current game task among the virtual characters participating in the current game task as the second target virtual character, wherein the second battle information includes participation in the current game task The progress of each virtual character’s completion of the current game mission;
  • S2 according to the second battle information, determine the virtual character with the largest number of third subtasks among the virtual characters participating in the current game task as the second target virtual character, where the second battle information includes the virtual characters participating in the current game task.
  • S5 determine the virtual character that has used the virtual mobile device among the virtual characters participating in the current game task as the second target virtual character, where the second battle information is used to indicate each virtual character participating in the current game task. Whether the virtual character has used a virtual mobile device;
  • S6 determine the virtual character in the same camp as the first virtual character among the virtual characters participating in the current game mission as the second target virtual character, wherein the second battle information includes participation in the current game mission The camp of each virtual character.
  • the completion progress of the current game task can also be displayed in the form of virtual projection, but is not limited to, for example, assuming that the current game task
  • the progress in the completion stage is 100%
  • the virtual character with the highest progress can be displayed in the form of virtual projection, but is not limited to.
  • the third sub-task in the current game task can be, but is not limited to, understood as a specific task of the game task.
  • the third sub-task is the historical defeat event associated with all game accounts of the game task, thereby achieving
  • the number of the third sub-task may be, but is not limited to, the number of defeats.
  • the fourth sub-task in the current game task can be, but is not limited to, understood as a specific task of the game task.
  • the fourth sub-task is a specific task event in which each virtual character participating in a round of tasks participates.
  • specific task events can be, but are not limited to, set to some highly interesting special events, such as events in which the number of defeats is 0 but the game is won; in order to increase the enthusiasm of the game, specific task events can also be set But it is not limited to being set as some special events with high operational difficulty, such as virtual characters that exceed the number of events that complete the target and defeat in a single game, etc.; in order to improve the comprehensive display of game information, specific mission events can also be set, but are not limited to These are strategic events, such as occupying the target area, obtaining target props and other specific mission events.
  • the virtual projection in order to improve the timeliness of obtaining information, can be set to the projection corresponding to the virtual character located within the field of view corresponding to the first virtual character, but is not limited to, and then the first virtual character can By controlling the virtual mobile device, visual field information corresponding to the virtual character located within the visual field range corresponding to the first virtual character is obtained.
  • the virtual projection in order to improve the comprehensiveness of information acquisition, can be, but is not limited to, set to the projection corresponding to the virtual character that has used the virtual mobile device, and then the first virtual character can use the virtual mobile device through the Control to obtain relevant information corresponding to the virtual character that has used the virtual mobile device.
  • the virtual mobile device is a virtual vehicle. If it is determined that the current position matches the virtual mobile device provided by the current game task, the virtual projection corresponding to the second virtual character is displayed, including:
  • RT RenderTexture
  • Conventional projection technology such as RenderTexture (RT) can only display the projected character in front of the user in the form of patches and cannot be dynamically mounted on a moving vehicle.
  • virtual projection is achieved by creating an actor model (Actor) of the projected character and mounting the projected character on the model mesh (Mesh) of the mobile vehicle. The purpose of moving the vehicle;
  • first create a role model of the projected character and mount the medals, borders, colliders, and characters contained in the projected character as components on the character model; further, after the character model is initialized , attach the projected character to the model grid of the vehicle, so that the virtual projection follows the movement of the vehicle.
  • the first model corresponding to the second virtual character is obtained; the first model is mounted on the grid of the second model corresponding to the virtual vehicle, and we obtain The mounted second model; the mounted second model is rendered to display the virtual projection corresponding to the second virtual character, thereby achieving projection information that moves as the character's position changes by binding the virtual vehicle.
  • the purpose of the possibility is to achieve the technical effect of improving the display flexibility of virtual projection.
  • obtaining the first model corresponding to the second virtual character includes:
  • optional content such as that shown in Figure 11 realizes the possibility of projecting information that moves as the position of the user's character changes by binding a mobile vehicle.
  • the specific steps are as follows:
  • an initial model of the second virtual character is created; when at least one projection component associated with the second virtual character is obtained, at least one projection component is mounted on the initial model to obtain the first model , and then achieve the purpose of the possibility of projecting information that moves as the character's position changes by binding a virtual vehicle, thus achieving the technical effect of improving the display flexibility of virtual projection.
  • the virtual mobile device is a virtual vehicle.
  • the method further includes: if it is determined that the current position is in the virtual mobile device, create the first virtual character The relationship with the virtual vehicle;
  • the method further includes: responding to a suspension instruction triggered on the virtual vehicle, suspending the association relationship, and canceling the virtual projection corresponding to the second virtual character. display.
  • the virtual projection information is only visible to the user currently located in the virtual vehicle provided by the current game task, and will disappear as the user status changes, such as When the association between the first virtual character and the virtual vehicle is terminated, the display of the virtual projection corresponding to the second virtual character is cancelled.
  • an optional example is to determine the projection content.
  • the projected user may be, but is not limited to, a user who has performed best in the previous games or has performed better in the past few games
  • the projected content may be, but is not limited to, a user that includes a user dynamic model.
  • the role information card is specifically shown in Figure 12.
  • the background determines the status of each user.
  • the dynamic projection i.e. the role information card
  • the user is in In the riding state, you cannot control your character to move, but this information always appears in the user's screen perspective because it is mounted on the vehicle that moves with the user.
  • the background always keeps judging the user's status.
  • the dynamic projection character information card
  • the specific steps are as follows:
  • the method includes at least one of the following:
  • further viewing operations can be performed on the virtual projection, such as displaying the second virtual character in response to a viewing instruction triggered by the virtual projection corresponding to the second virtual character.
  • Corresponding character information in response to the interaction instruction triggered by the virtual projection corresponding to the second virtual character, display the interactive interface corresponding to the second virtual character; in response to the viewing instruction triggered by the virtual projection corresponding to the second virtual character, play the second Battle scenes of virtual characters in virtual games, etc.
  • the above information processing method is applied to the shooting game scene.
  • the projected character changes as the position of the user character changes.
  • the position movement carried out enables the user to maintain normal transmission of information even when the user cannot control the movement of the virtual character independently (such as when riding in a vehicle or being controlled).
  • the user initially boards the vehicle. At this time, the user does not move the perspective.
  • the dynamic projection is bound to the aircraft vehicle and the information card is presented to the user frontally.
  • the information card is presented to the user frontally in the form of virtual projection 1302; furthermore, since the user is fixed on the vehicle at this time and keeps moving together with the vehicle, the information card will change as the position of the user's character changes. Move; however, since the movement of the user character is limited at this time, no matter how the user moves the screen perspective, the user's dynamic projection always appears on the screen to maintain the correct transmission of information.
  • the perspective In the game screen at the screen angles corresponding to angle A, angle B, angle C, and angle D the user's dynamic projection always appears on the screen to maintain correct transmission of information;
  • the information card also contains resources such as dynamic character actions, in order to ensure low performance consumption, this information is only visible to the current operating user, and will change as the user's status changes. disappear.
  • this embodiment brings different benefits to users in terms of the player experience process and system iteration space.
  • this embodiment brings different benefits to the user in terms of the product side of the player experience process.
  • Incremental experience and benefits and overall iteration space using the projection information solution that realizes movement by binding mobile vehicles in this embodiment, users can quickly perceive its existence (perception), understand its mechanism of action, and try to use the information from the beginning From combat to integrated information design tactics (entry), it gives users a richer game experience and gameplay fun (mastery); compared with mainstream solutions, the solution of binding mobile vehicles in this embodiment realizes changes with the position of the user's character
  • the mobile dynamic character projection allows users to maintain normal information transmission during passive movement, ensuring that users have sufficient space to obtain information;
  • users need to learn to quickly deploy their own tactics through the obtained data information related to character projection.
  • This process is step-by-step.
  • users can design tactics by combining props, character skills, etc. during the game to enrich their gameplay. Routines bring a more diverse game experience; on the other hand, the R&D side can also adjust vehicle types/functions/distribution based on this to bring users a more in-depth game experience.
  • this application compared with the traditional solution of displaying user character projection information at a fixed position, this application implements a dynamic projection character solution that moves with the change of user character position by binding a mobile vehicle.
  • the dynamic projection character that moves as the user's character changes allows the user to maintain normal transmission of information during passive movement; on the premise that the basic settings such as gameplay, maps, attack props, etc. remain unchanged, this application can be used without affecting the game.
  • the basic experience it brings a more novel experience to users and increases the fun of playing games; for designers on the R&D side, the above mechanism provides greater space for diversified content delivery and better extension of related systems. sex.
  • an information processing device for implementing the above information processing method is also provided. As shown in Figure 16, the device includes:
  • the obtaining unit 1602 is configured to obtain the current position of the first virtual character in the scene of the virtual game when the first virtual character participates in the running of the current game task, where the first virtual character is a virtual character controlled by the client,
  • the current game task is a round task in the virtual game;
  • the first display unit 1604 is used to display the virtual projection corresponding to the second virtual character if it is determined that the current position matches the virtual mobile device provided by the current game task, where the second virtual character is one of the virtual characters participating in the virtual game. A virtual character that meets the projection conditions.
  • the current position of the first virtual character in the virtual game scene is obtained, where the first virtual character is a virtual character controlled by the client.
  • the current game task is a task in the virtual game; if it is determined that the current position is located in the virtual mobile device provided by the above-mentioned current game task, the virtual projection corresponding to the second virtual character is displayed, wherein the above-mentioned second virtual character is a participating Among the virtual characters in the above-mentioned virtual game, the virtual characters that meet the projection conditions are identified by identifying the current position of the virtual character in the scene of the virtual game to determine whether the virtual character matches the virtual mobile device, and then use the virtual mobile device Further triggering the display of the virtual projection provides users with a way to actively trigger the display of the virtual projection, thereby achieving the purpose of flexibly displaying the virtual projection, thus achieving the technical effect of improving the display efficiency of information.
  • the virtual mobile device is a virtual vehicle
  • the first display unit 1604 is used to determine that the current location matches the virtual mobile device if it is determined that the current location is located in the virtual vehicle.
  • the first display unit 1604 includes:
  • the first display module is used to display the first current screen on the client if it is determined that the current position is in the virtual mobile device and the virtual mobile device is the mobile vehicle provided in the initial stage of the current game task, and display the first current screen on the client.
  • the virtual projection corresponding to the first target virtual character is displayed on the screen, wherein the first target virtual character is set to enter the virtual scene of the current game task through a mobile vehicle, and the first target virtual character is one of the virtual characters participating in the target game task.
  • the target game mission is at least one mission in the virtual game except the current game mission.
  • the device is also used for:
  • the virtual character corresponding to the virtual projection resource whose resource amount is greater than or equal to the projection threshold is determined as the first target virtual character that satisfies the projection condition.
  • the first display module includes:
  • the first acquisition sub-module is used to obtain the first battle information of each virtual character participating in the target game task if it is determined that the current position is in the virtual mobile device and the virtual mobile device is the mobile vehicle provided in the initial stage of the current game task. ;
  • the first determination sub-module is used to determine the first target virtual character that satisfies the projection condition from each virtual character participating in the target game task according to the first battle information;
  • the first display submodule is used to display the first current picture on the client, and display the virtual projection corresponding to the first target virtual character in the first current picture.
  • first determine the sub-module including at least one of the following:
  • the first determination subunit is used to determine, based on the first battle information, the virtual character that has achieved the largest number of first subtasks among the virtual characters participating in the target game task as the first target virtual character, where the first battle information Including the number of each virtual character participating in the target game task who has completed the first sub-task, and the first sub-task is a task in the virtual game;
  • the second determination subunit is used to determine, according to the first battle information, the virtual character that has completed the second sub-task in each game task among the virtual characters participating in the target game task as the first target virtual character, where the first battle
  • the information is used to indicate whether each virtual character participating in the target game task has achieved the second sub-task
  • the third determination subunit is used to determine, according to the first battle information, the virtual character that has an association relationship with the first virtual character among the virtual characters participating in the target game task as the first target virtual character, wherein the first The battle information is used to indicate whether there is an association relationship between each virtual character participating in the target game task and the first virtual character.
  • the first display unit 1604 includes:
  • the second display module is used to display the second current screen on the client if it is determined that the current position is in the virtual mobile device and the virtual mobile device is the control vehicle provided for the first virtual character during the battle phase of the current game task, and A virtual projection corresponding to the second target virtual character is displayed in the second current screen, where the second target virtual character is a virtual character that satisfies the projection condition among the virtual characters participating in the current game task.
  • the device is also used for:
  • the virtual character corresponding to the virtual projection resource whose resource amount is greater than or equal to the projection threshold is determined as the second target virtual character that satisfies the projection condition.
  • the second display module includes:
  • the second acquisition submodule is used to acquire the second battle information of each virtual character participating in the current game task if it is determined that the current position is in the virtual mobile device and the virtual mobile device is the control vehicle;
  • a second determination submodule configured to determine a second target virtual character that satisfies the projection condition from each virtual character participating in the current game task based on the second battle information
  • the second display submodule is used to display the second current picture on the client, and display the virtual projection corresponding to the second target virtual character in the second current picture.
  • the second determination sub-module includes at least one of the following:
  • the fourth determination subunit is used to determine, based on the second battle information, the virtual character that has the longest progress in completing the current game task among the virtual characters participating in the current game task as the second target virtual character, wherein the second battle
  • the information includes the completion progress of the current game task by each virtual character participating in the current game task;
  • the fifth determination subunit is used to determine the virtual character that has achieved the largest number of third subtasks among the various virtual characters participating in the current game task as the second target virtual character based on the second battle information, wherein the second battle information Including the number of the third sub-task completed by each virtual character participating in the current game task, and the third sub-task is the task in the current game task;
  • the sixth determination sub-unit is used to determine, according to the second battle information, the virtual character that has achieved the fourth sub-task in the current game task among the virtual characters participating in the current game task as the second target virtual character, wherein the second target virtual character
  • the battle information is used to indicate whether each virtual character participating in the current game task has completed the fourth sub-task
  • the seventh determination subunit is used to determine, according to the second battle information, the virtual character located within the visual field corresponding to the first virtual character among the virtual characters participating in the current game task as the second target virtual character, wherein the second target virtual character Battle information includes the current location of each virtual character participating in the current game mission;
  • the eighth determination subunit is used to determine, among the various virtual characters participating in the current game task, the virtual character that has used the virtual mobile device as the second target virtual character according to the second battle information, where the second battle information is used to indicate Whether each virtual character participating in the current game task has used a virtual mobile device;
  • the ninth determination subunit is used to determine, according to the second battle information, the virtual character participating in the current game task that is in the same camp as the first virtual character as the second target virtual character, where the second battle
  • the information includes the factions of each virtual character participating in the current game mission.
  • the virtual mobile device is a virtual vehicle
  • the first display unit 1604 includes:
  • An acquisition module used to acquire the first model corresponding to the second virtual character if it is determined that the current position is in the virtual vehicle
  • the mounting module is used to mount the first model on the grid of the second model corresponding to the virtual vehicle to obtain the mounted second model;
  • the rendering module is used to render the mounted second model to display the virtual projection corresponding to the second virtual character.
  • obtain modules including:
  • the mounting submodule is used to mount at least one projection component on the initial model to obtain the first model after obtaining at least one projection component associated with the second virtual character.
  • the virtual mobile device is a virtual vehicle
  • the device includes: a creation unit configured to, during the process of displaying the virtual projection corresponding to the second virtual character, if it is determined that the current position is located in the virtual vehicle, create a third 1. The relationship between the virtual character and the virtual vehicle;
  • the device includes: a suspension unit configured to, after displaying the virtual projection corresponding to the second virtual character, respond to a suspension instruction triggered on the virtual vehicle, suspend the association, and cancel the display of the virtual projection corresponding to the second virtual character.
  • the device includes at least one of the following:
  • a second display unit configured to display character information corresponding to the second virtual character in response to a viewing instruction triggered by the virtual projection corresponding to the second virtual character after displaying the virtual projection corresponding to the second virtual character;
  • the third display unit is configured to, after displaying the virtual projection corresponding to the second virtual character, display the interactive interface corresponding to the second virtual character in response to the interactive instruction triggered by the virtual projection corresponding to the second virtual character, wherein the interactive interface is To establish an information exchange channel between the first virtual character and the second virtual character;
  • the fourth display unit is configured to play a battle scene of the second virtual character in the virtual game in response to a viewing instruction triggered by the virtual projection corresponding to the second virtual character after displaying the virtual projection corresponding to the second virtual character.
  • an electronic device for implementing the above information processing method includes a memory 1702 and a processor 1704, and a computer is stored in the memory 1702. Program, the processor 1704 is configured to execute the steps in any of the above method embodiments through a computer program.
  • the above-mentioned electronic device may be located in at least one network device among multiple network devices of the computer network.
  • the above-mentioned processor can be configured to perform the following steps through a computer program:
  • the structure shown in Figure 17 is only illustrative, and the electronic device can also be a smart phone (such as an Android phone, iOS phone, etc.), a tablet computer, a handheld computer, and a Mobile Internet Devices (MID), PAD and other terminal equipment.
  • Figure 17 does not limit the structure of the above electronic device.
  • the electronic device may also include more or fewer components (such as network interfaces, etc.) than shown in FIG. 17 , or have a different configuration than shown in FIG. 17 .
  • the memory 1702 can be used to store software programs and modules, such as the program instructions/modules corresponding to the information processing method and device in the embodiment of the present application.
  • the processor 1704 executes various software programs and modules by running the software programs and modules stored in the memory 1702. Function application and data processing, that is, realizing the above information processing method.
  • Memory 1702 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 1702 may further include memory located remotely relative to the processor 1704, and these remote memories may be connected to the terminal through a network.
  • the memory 1702 may be, but is not limited to, used to store information such as the current location and virtual projection.
  • the memory 1702 may include, but is not limited to, the acquisition unit 1602 and the first display unit 1604 in the information processing device.
  • it may also include but is not limited to other module units in the above information processing device, which will not be described again in this example.
  • the above-mentioned transmission device 1706 is used to receive or send data via a network.
  • Specific examples of the above-mentioned network may include wired networks and wireless networks.
  • the transmission device 1706 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through network cables to communicate with the Internet or a local area network.
  • the transmission device 1706 is a radio frequency (Radio Frequency, RF) module, which is used to communicate with the Internet wirelessly.
  • RF Radio Frequency
  • the above-mentioned electronic device also includes: a display 1708, used to display the above-mentioned current location, virtual projection and other information; and a connection bus 1710, used to connect various module components in the above-mentioned electronic device.
  • the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be composed of multiple nodes communicating through a network.
  • a distributed system formed by formal connections.
  • nodes can form a peer-to-peer (Peer To Peer, referred to as P2P) network, and any form of computing equipment, such as servers, terminals and other electronic devices, can become a node in the blockchain system by joining the peer-to-peer network.
  • P2P peer To Peer
  • a computer program product includes a computer program containing program code for executing the method shown in the flowchart.
  • the computer program may be downloaded and installed from the network via the communications component, and/or installed from removable media.
  • various functions provided by the embodiments of the present application are executed.
  • the computer system includes a central processing unit (Central Processing Unit, CPU), which can be loaded into the random access memory (Random Access Memory, RAM) according to the program stored in the read-only memory (Read-Only Memory, ROM) or from the storage part. program to perform various appropriate actions and processes. In random access memory, various programs and data required for system operation are also stored.
  • the central processing unit, the read-only memory and the random access memory are connected to each other through a bus.
  • the input/output interface I/O interface
  • the following components are connected to the input/output interface: the input part including keyboard, mouse, etc.; including the output part such as cathode ray tube (CRT), liquid crystal display (LCD), etc., and speakers; including hard disk The storage part, etc.; and the communication part including network interface cards such as LAN cards, modems, etc.
  • the communication section performs communication processing via a network such as the Internet.
  • Drivers are also connected to input/output interfaces as required.
  • Removable media such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, etc., are installed on the drive as needed, so that the computer program read therefrom is installed into the storage section as needed.
  • the processes described in the respective method flow charts may be implemented as computer software programs.
  • embodiments of the present application include a computer program product including a computer program carried on a computer-readable medium, the computer program containing program code for performing the method illustrated in the flowchart.
  • the computer program may be downloaded and installed from the network via the communications component, and/or installed from removable media.
  • various functions defined in the system of the present application are executed.
  • a computer-readable storage medium is provided.
  • a processor of a computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, causing the computer device to execute the above various tasks. Choose the method provided in the implementation.
  • the program can be stored in a computer-readable storage medium.
  • the storage medium can include: flash disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
  • the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium.
  • the technical solution of the present application is essentially or the part that contributes to the existing technology or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, It includes several instructions to cause one or more computer devices (which can be personal computers, servers or network devices, etc.) to execute all or part of the steps of the methods described in various embodiments of this application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the units is only a logical function division.
  • multiple units or components may be combined or may be Integrated into another system, or some features can be ignored, or not implemented.
  • the coupling or direct coupling or communication connection between each other shown or discussed may be through some interfaces, and the indirect coupling or communication connection of the units or modules may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or they may be distributed to multiple network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in various embodiments of the present application may be integrated into one processing unit, or each unit may exist physically alone, or two or more units may be integrated into one unit.
  • the above integrated units can be implemented in the form of hardware or software functional units.

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Abstract

本申请公开了一种信息处理方法、装置和存储介质及电子设备。其中,该方法包括:在第一虚拟角色参与当前游戏任务的运行过程中,获取第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。本申请解决了信息的显示效率较低的技术问题。

Description

信息处理方法、装置和存储介质及电子设备
本申请要求于2022年7月21日提交中国专利局、申请号202210860284.6、申请名称为“信息显示方法、装置和存储介质及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及信息处理技术。
背景技术
在虚拟游戏的场景中,信息的显示方式多种多样,如可以通过一个虚拟投影的方式显示虚拟角色的相关信息。但相关技术对于虚拟投影的显示通常是固定的,用户需移动至固定显示该虚拟投影的位置处才能观看该虚拟投影,较为被动,不够灵活,进而导致信息的显示效率较低。
发明内容
本申请实施例提供了一种信息处理方法、装置和存储介质及电子设备,以至少解决信息的显示效率较低的技术问题。
根据本申请实施例的一个方面,提供了一种信息处理方法,该方法由电子设备执行,包括:在第一虚拟角色参与当前游戏任务的运行过程中,获取上述第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,上述第一虚拟角色为客户端控制的虚拟角色,上述当前游戏任务为上述虚拟游戏中的一局任务;若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,上述第二虚拟角色为参与上述虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
根据本申请实施例的另一方面,还提供了一种信息处理装置,该装置部署在电子设备上,包括:获取单元,用于在第一虚拟角色参与当前游戏任务的运行过程中,获取上述第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,上述第一虚拟角色为客户端控制的虚拟角色,上述当前游戏任务为上述虚拟游戏中的一局任务;第一显示单元,用于若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,上述第二虚拟角色为参与上述虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
根据本申请实施例的又一个方面,提供一种计算机程序产品,该计算机程序产品包括计算机程序,该计算机程序存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机程序,处理器执行该计算机程序,使得该计算机设备执行如以上信息处理方法。
根据本申请实施例的又一方面,还提供了一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其中,上述处理器通过计算机程序执行上述的信息处理方法。
根据本申请实施例的又一个方面,提供一种计算机可读的存储介质,该计算机可读的存储介质包括存储的计算机程序,其中,该计算机程序被电子设备运行时,使得该电子设备执行上述的信息处理方法。
在本申请实施例中,在第一虚拟角色参与当前游戏任务的运行过程中,获取上述第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,上述第一虚拟角色为客户端控制的虚拟角色,上述当前游戏任务为上述虚拟游戏中的一局任务;若确定当前位置位于上述当前游戏任务所提供的虚拟移动设备中,显示第二虚拟角色对应的虚拟投影,其中,上述第二虚拟角色为参与上述虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色,通过对虚拟角色当前在虚拟游戏的场景中所在的当前位置进行识别,以确定虚拟角色是否与虚拟移动设备相匹配,再利用虚拟移动设备进一步触发对虚拟投影的显示,为用户提供一种主动触发对虚拟投影的显示方式,进而达到了对虚拟投影进行灵活显示的目的,从而实现了提高信息的显示效率的技术效果,进而解决了信息的显示效率较低的技术问题。
附图说明
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的一种可选的信息处理方法的应用环境的示意图;
图2是根据本申请实施例的一种可选的信息处理方法的流程的示意图;
图3是根据本申请实施例的一种可选的信息处理方法的示意图;
图4是根据本申请实施例的另一种可选的信息处理方法的示意图;
图5是根据本申请实施例的另一种可选的信息处理方法的示意图;
图6是根据本申请实施例的另一种可选的信息处理方法的示意图;
图7是根据本申请实施例的另一种可选的信息处理方法的示意图;
图8是根据本申请实施例的另一种可选的信息处理方法的示意图;
图9是根据本申请实施例的另一种可选的信息处理方法的示意图;
图10是根据本申请实施例的另一种可选的信息处理方法的示意图;
图11是根据本申请实施例的另一种可选的信息处理方法的示意图;
图12是根据本申请实施例的另一种可选的信息处理方法的示意图;
图13是根据本申请实施例的另一种可选的信息处理方法的示意图;
图14是根据本申请实施例的另一种可选的信息处理方法的示意图;
图15是根据本申请实施例的另一种可选的信息处理方法的示意图;
图16是根据本申请实施例的一种可选的信息处理装置的示意图;
图17是根据本申请实施例的一种可选的电子设备的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
根据本申请实施例的一个方面,提供了一种信息处理方法,在一种可能的实现方式中,上述信息处理方法可以但不限于应用于如图1所示的环境中。其中,可以但不限于包括用户设备102以及服务器112,该用户设备102上可以但不限于包括显示器108、处理器106及存储器1004,该服务器112包括数据库114以及处理引擎116。
具体过程可如下步骤:
S102,用户设备102获取第一虚拟角色1002的当前位置;
S104-S106,通过网络110将当前位置的位置信息发送至服务器112;
S108,服务器112通过处理引擎116判断当前位置是否与虚拟移动设备1004相匹配,若是,则从数据库114中获取第二虚拟角色的虚拟投影;
S110-S112,通过网络110将虚拟投影的渲染信息发送至用户设备102,用户设备102通过处理器106对虚拟投影进行渲染,并将渲染结果显示在显示器108,并将上述虚拟投影的渲染信息存储在存储器104。
除图1示出的示例之外,上述步骤可以由服务器辅助完成,即由服务器执行判断当前位置是否与虚拟移动设备相匹配、获取第二虚拟角色的虚拟投影等步骤,从而减轻服务器的处理压力。该用户设备102包括但不限于手持设备(如手机)、笔记本电脑、台式电脑、车载设备等,本申请并不限制用户设备102的具体实现方式。
在一种可能的实现方式中,如图2所示,信息处理方法包括:
S202,在第一虚拟角色参与当前游戏任务的运行过程中,获取第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;
S204,若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
在一种可能的实现方式中,上述信息处理方法可以但不限于应用在虚拟游戏场景的动态投影中,其中,动态投影可以但不限于呈现给虚拟角色的外观一致的三维虚拟角色模型,该三维虚拟角色模型不仅仅是静态模型,还可以但不限于是根据预先设定进行动态交互动作的动态模型;
对于动态投影,可以但不限于固定在预设的位置进行展示,在这种方式下,用户通常需通过移动虚拟角色、或转换屏幕视角获取该动态投影的展示画面,但用户无法自主控制虚拟角色进行移动时(如用户所操控的虚拟角色在载具乘坐状态、或用户所操控的虚拟角 色被控制状态等),动态投影的信息无法被正常传递;而在本实施例中,通过将动态投影独立出来,如在用户所操控的虚拟角色在载具乘坐状态时,将动态投影挂载到载具的组件上,实现动态投影随虚拟角色的位置变化而进行的位置移动,使用户能在被动移动的过程中始终保持投影信息的正常显示。
在一种可能的实现方式中,在本实施例中,第一虚拟角色为客户端控制的虚拟角色,如图3所示,客户端302的用户通过对第一虚拟角色304的操控,在虚拟游戏的场景中执行移动、攻击、跳跃等操作。
在一种可能的实现方式中,在本实施例中,当前游戏任务为虚拟游戏中的一局任务,虚拟游戏可以但不限于有多局任务,当前游戏任务可以但不限用于确定虚拟游戏的对局结果,如优先完成当前游戏任务的一方阵营为胜利。
进一步举例说明,在一种可能的实现方式中,例如图4所示,虚拟游戏包括至少两个不同的阵营,如阵营A的虚拟角色402、阵营B的虚拟角色404,则当前游戏任务可以但不限于是击败对方阵营的虚拟角色,如虚拟角色402击败虚拟角色404时,则虚拟角色402优先完成当前游戏任务,取得虚拟游戏的胜利;反之,虚拟角色404击败虚拟角色402时,则虚拟角色404优先完成当前游戏任务,取得虚拟游戏的胜利。
需要说明的是,虚拟移动设备可以是虚拟游戏中与第一虚拟角色一起移动的设备,通常情况下,虚拟移动设备可以为虚拟载具(例如移动载具、控制载具)、第一虚拟角色携带的虚拟物品(例如虚拟背包、虚拟手持设备)等。
当虚拟移动设备是虚拟载具时,确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配的方式可以是确定当前位置是否位于虚拟载具中,若确定当前位置位于虚拟载具中,则可以确定当前位置与虚拟移动设备相匹配。
在一种可能的实现方式中,在本实施例中,当前位置为第一虚拟角色当前在虚拟游戏的场景中所在的位置。若虚拟移动设备是虚拟载具,第一虚拟角色在进入虚拟移动设备前,第一虚拟角色所在的位置可以是虚拟移动设备之外;如第一虚拟角色在进入虚拟移动设备后,第一虚拟角色所在的位置是虚拟移动设备之中。
进一步举例说明,在一种可能的实现方式中,例如参与当前游戏任务的多个虚拟角色首先被放置在一个初始区域内,如图5中的(a)所示,其中,多个虚拟角色包括第一虚拟角色502;进一步如图5中的(b)所示,在达到预设条件(比如虚拟角色在初始区域内的停留时长达到预设阈值)的情况下,将上述多个虚拟角色的位置设置在虚拟移动设备504中,或者说,在图5中的(b)所示的情况,属于第一虚拟角色502的当前位置位于当前游戏任务所提供的虚拟移动设备504中的情况。
在一种可能的实现方式中,在本实施例中,虚拟投影的显示方式可以但不限于与客户端上所呈现的游戏画面相关,如在当前位置位于当前游戏任务所提供的虚拟移动设备中的情况下,在客户端上显示第三人称视角的游戏画面,并在第三人称视角的游戏画面中显示虚拟投影。
进一步举例说明,在一种可能的实现方式中基于图5所示场景,继续例如图6所示,在客户端上显示第三人称视角的游戏画面602,并在第三人称视角的游戏画面602中显示虚拟移动设备504以及虚拟投影604。
在一种可能的实现方式中,在本实施例中,若当前位置位于当前游戏任务所提供的虚拟移动设备中,在客户端上显示第一人称视角的游戏画面,并在第一人称视角的游戏画面中显示虚拟投影。
进一步举例说明,在一种可能的实现方式中,例如图7所示,在客户端上显示第一人称视角的游戏画面702,并在第一人称视角的游戏画面702中显示虚拟投影704以及虚拟移动设备706的内部的场景画面。
在一种可能的实现方式中,在本实施例中,虚拟投影可以但不限于配置有对应的显示限制,如虚拟投影的显示时长达到预设时长时,取消对虚拟投影的显示;再如虚拟角色的位置在虚拟载具之外时,取消对虚拟投影的显示等。
在一种可能的实现方式中,在本实施例中,触发虚拟投影的第一虚拟角色可以但不限于被限制,如第一虚拟角色为虚拟移动设备的驾驶人员或乘坐人员,而虚拟投影的显示位置也与第一虚拟角色在虚拟移动设备中的使用类型相关,如第一虚拟角色为驾驶人员、且第一虚拟角色的位置位于虚拟移动设备中时,将虚拟投影显示在驾驶人员关联的显示界面上;再如第一虚拟角色为乘坐人员、且第一虚拟角色的位置位于虚拟移动设备中时,将虚拟投影显示在乘坐人员关联的显示界面上等。
在一种可能的实现方式中,第二虚拟角色可以为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色,其中,投影条件可以但不限于为虚拟游戏对应的整体投影条件、虚拟游戏中的部分局游戏任务对应的局部投影条件,或第一虚拟角色参与的当前游戏任务对应的单局投影条件。
在一种可能的实现方式中,虚拟游戏中的部分局游戏任务可以但不限于为虚拟游戏中与第一虚拟角色参与的当前游戏任务相关联的游戏任务,如第一虚拟角色参与的当前游戏任务之前已运行过的游戏任务等。
在一种可能的实现方式中,虚拟投影的显示还可以但不限于理解为信息的一种显示方式,如第一虚拟角色的操控用户可通过对虚拟投影的查看,高效了解到信息,相比于相关技术对信息的获取,通过虚拟移动设备可高效地获取到信息,进而提高了信息的显示效率,也提高了对虚拟载具的使用积极性。
进一步举例说明,基于图5所示场景,以虚拟移动设备504是虚拟载具为例,继续例如图8所示,此时,图8中504表示的是虚拟载具,在第一虚拟角色502参与当前游戏任务的运行过程中,获取第一虚拟角色502在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色502为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;如图8中的(a)所示,第一虚拟角色502当前在虚拟游戏的场景中所在的位置并非位于当前游戏任务所提供的虚拟载具504中,而如图8中的(b)所示,第一虚拟角色502当前在虚拟游戏的场景中所在的位置位于当前游戏任务所提供的虚拟载具504中;进一步在当前位置 位于当前游戏任务所提供的虚拟载具504中的情况下,显示第二虚拟角色对应的虚拟投影802,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
通过本申请提供的实施例,在第一虚拟角色参与当前游戏任务的运行过程中,获取第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;若确定当前位置位于上述当前游戏任务所提供的虚拟移动设备中,显示第二虚拟角色对应的虚拟投影,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色,通过对虚拟角色当前在虚拟游戏的场景中所在的当前位置进行识别,以确定虚拟角色是否与虚拟移动设备相匹配,再利用虚拟移动设备进一步触发对虚拟投影的显示,为用户提供一种主动触发对虚拟投影的显示方式,进而达到了对虚拟投影进行灵活显示的目的,从而实现了提高信息的显示效率的技术效果。
作为一种可选的方案,若第二虚拟角色为第一目标虚拟角色,若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,包括:
若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在初始阶段所提供的移动载具,在客户端上显示第一当前画面,并在第一当前画面中显示第一目标虚拟角色对应的虚拟投影,其中,第一目标虚拟角色被设置为通过移动载具进入当前游戏任务的虚拟场景,第一目标虚拟角色为参与目标游戏任务的各个虚拟角色中满足投影条件的虚拟角色,目标游戏任务为虚拟游戏中除当前游戏任务外的至少一局任务。
在一种可能的实现方式中,在本实施例中,当前游戏任务可以但不限于被分为初始阶段、对战阶段、结算阶段等,初始阶段可以但不限理解为对战阶段的上一阶段,且参与一局游戏角色的虚拟角色在初始阶段时,被设置为通过移动载具进入对战阶段。
在一种可能的实现方式中,在客户端上显示的第一当前画面可以但不限于理解为当前显示在客户端上的画面,如移动载具关联的移动画面、移动载具所在区域内的画面、客户端响应于视角调整指令所显示的画面、为客户端自动选取的展示画面等。
进一步举例说明,基于图8所示场景,继续例如图9所示,在第一虚拟角色502参与当前游戏任务的运行过程中,获取第一虚拟角色502当前在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色502为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;如图9中的(a)所示,第一虚拟角色502当前在虚拟游戏的场景中所在的位置并非位于当前游戏任务所提供的虚拟载具504中,而如图9中的(b)所示,第一虚拟角色502当前在虚拟游戏的场景中所在的位置位于当前游戏任务所提供的虚拟载具504中;进一步在当前位置位于当前游戏任务所提供的虚拟载具504中的情况下,显示第二虚拟角色对应的虚拟投影802,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色;
再者,在本实施例中,如图9中的(a)以及图9中的(b)所示,第一虚拟角色502当前处于当前游戏任务的初始阶段,如游戏画面902上显示第一虚拟角色502、游戏画面904上显示虚拟载具504以及虚拟投影802;而如图9中的(c)所示,第一虚拟角色502当前处于当前游戏任务的对战阶段,如游戏画面906上显示第一虚拟角色502;
在一种可能的实现方式中,在本实施例中,如图9中的(b)所示,在客户端上显示虚拟载具504(移动载具)的移动画面(游戏画面904),并在移动画面中显示第一目标虚拟角色(第一虚拟角色502)对应的虚拟投影802;进一步如图9中的(c)所示,第一目标虚拟角色(第一虚拟角色502)被通过虚拟载具504(移动载具)进入当前游戏任务的虚拟场景(游戏画面906)。
通过本申请提供的实施例,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在初始阶段所提供的移动载具,在客户端上显示虚拟移动设备的移动画面,并在移动画面中显示第一目标虚拟角色对应的虚拟投影,进而达到了对虚拟投影进行灵活显示的目的,从而实现了提高信息的显示效率的技术效果。
作为一种可选的方案,在客户端上显示第一当前画面,并在第一当前画面中显示第一目标虚拟角色对应的虚拟投影之前,该方法还包括:
S1,获取参与目标游戏任务的各个虚拟角色持有的虚拟投影资源;
S2,将资源量大于或等于投影阈值的虚拟投影资源对应的虚拟角色,确定为满足投影条件的第一目标虚拟角色。
在一种可能的实现方式中,虚拟投影资源可以但不限于为虚拟角色在消耗虚拟资源后所反馈出的、与虚拟投影相关联的资源,其中,虚拟资源可以但不限于理解为虚拟游戏中被允许通过消耗以换取各类使用权限的资源,使用权限可以但不限于包括以下至少之一:各类虚拟道具的使用权限、各类虚拟场景的使用权限、各类虚拟角色的使用权限等。
在一种可能的实现方式中,虚拟投影资源可以但不限于为与虚拟投影相关联的指定资源,如虚拟投影道具;进一步举例说明,在一种可能的实现方式中,例如主动响应于对虚拟投影道具触发的投影显示指令,触发虚拟投影的显示,或自动检测到虚拟投影道具的持有状态,自动触发上述投影显示指令,触发虚拟投影的显示。
作为一种可选的方案,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在初始阶段所提供的移动载具,在客户端上显示虚拟移动设备的移动画面,并在移动画面中显示第一目标虚拟角色对应的虚拟投影,包括:
S1,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在初始阶段所提供的移动载具,获取目标游戏任务的各个虚拟角色的第一对战信息;
S2,根据第一对战信息从参与目标游戏任务的各个虚拟角色中确定出满足投影条件的第一目标虚拟角色;
S3,在客户端上显示虚拟移动设备的移动画面,并在移动画面中显示第一目标虚拟角色对应的虚拟投影。
在一种可能的实现方式中,第一对战信息可以但不限于为各个虚拟角色在至少一局任务中的对战信息,如对局胜利的局数、对局失败的局数、对局中的击败数、对局中的助攻数、对局中完成特定事件的数量、对局胜率、对局KDA(Kill Death Assist)等。
在一种可能的实现方式中,目标游戏任务中各局任务对应的任务结束点与当前游戏任务对应的任务起始点之间的时间间隔小于或等于时间阈值,或可理解为当前游戏任务之前的N局任务,其中,N为自然数。
在一种可能的实现方式中,目标游戏任务中的各局任务对应的任务结束点与当前游戏任务对应的任务起始点之间的时间间隔小于或等于时间阈值。
进一步举例说明,例如图8中的(b)所示,将当前运行的前当前游戏任务的胜利角色的动态投影,作为虚拟投影802,以显示胜利角色的虚拟投影的方式,提高用户对游戏任务的完成积极性。
作为一种可选的方案,根据第一对战信息从参与目标游戏任务的各个虚拟角色中确定出满足投影条件的第一目标虚拟角色,包括以下至少之一:
S1,根据第一对战信息,将参与目标游戏任务的各个虚拟角色中,达成第一子任务的数量最多的虚拟角色确定为第一目标虚拟角色,其中,第一对战信息包括参与目标游戏任务的各个虚拟角色达成第一子任务的数量,第一子任务是虚拟游戏中的任务;
S2,根据第一对战信息,将参与目标游戏任务的各个虚拟角色中,达成各局任务中的第二子任务的虚拟角色确定为第一目标虚拟角色,其中,第一对战信息用于指示参与目标游戏任务的各个虚拟角色是否达成第二子任务;
S3,根据第一对战信息,将参与目标游戏任务的各个虚拟角色中,与第一虚拟角色之间具有关联关系的虚拟角色确定为第一目标虚拟角色,其中,第一对战信息用于指示参与目标游戏任务的各个虚拟角色与第一虚拟角色之间是否具有关联关系。
在一种可能的实现方式中,虚拟游戏中的第一子任务可以但不限理解为虚拟游戏这一大概念下的特定任务,如第一子任务可以是虚拟游戏的所有游戏账号关联的历史击败事件,进而达成第一子任务的数量可以但不限于为击败数量。
在一种可能的实现方式中,目标游戏任务的各局任务中的第二子任务可以但不限理解为游戏任务的特定任务,如第二子任务可以是参与至少一局任务的各个虚拟角色所参与的历史对局事件,为提高游戏的趣味性,历史对局事件可以但不限于被设置为一些趣味性较高的特殊事件,如0击败数量但取得游戏胜利的事件等;为提高游戏的积极性,历史对局事件还可以但不限于被设置为一些操作难度较高的特殊事件,如超过单局游戏内完成目标击败数量事件的虚拟角色等。
在一种可能的实现方式中,与第一虚拟角色之间具有关联关系的虚拟角色,如与第一虚拟角色之间的交互程度达到交互阈值的虚拟角色与第一虚拟角色之间具有关联关系;此外,与第一虚拟角色之间具有关联关系的虚拟角色在线时,也可以但不限于作为虚拟投影的显示对象。
作为一种可选的方案,若第二虚拟角色为第二目标虚拟角色,若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,包括:
若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在对战阶段为第一虚拟角色提供的控制载具,在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影,其中,第二目标虚拟角色为参与当前游戏任务的各个虚拟角色中满足投影条件的虚拟角色。
在一种可能的实现方式中,当前游戏任务可以但不限于被分为初始阶段、对战阶段、结算阶段等,初始阶段可以但不限理解为对战阶段的上一阶段,且参与一局游戏角色的虚拟角色在初始阶段时,被设置为通过移动载具进入对战阶段。
在一种可能的实现方式中,在客户端上显示的第二当前画面可以但不限于理解为当前显示在客户端上的画面,如移动载具关联的控制画面、移动载具所在区域内的画面、客户端响应于视角调整指令所显示的画面、为客户端自动选取的展示画面等。
进一步举例说明,基于图8所示场景,继续例如图9所示,以虚拟移动设备是虚拟载具为例,在第一虚拟角色502参与当前游戏任务的运行过程中,获取第一虚拟角色502在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色502为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;如图9中的(a)所示,第一虚拟角色502当前在虚拟游戏的场景中所在的位置并非位于当前游戏任务所提供的虚拟载具504中,而如图9中的(b)所示,第一虚拟角色502当前在虚拟游戏的场景中所在的位置位于当前游戏任务所提供的虚拟载具504中;进一步在当前位置位于当前游戏任务所提供的虚拟载具504中的情况下,显示第二虚拟角色对应的虚拟投影802,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
再者,在本实施例中,如图9中的(a)以及图9中的(b)所示,第一虚拟角色502当前处于当前游戏任务的初始阶段,如游戏画面902上显示第一虚拟角色502、游戏画面904上显示虚拟载具504以及虚拟投影802;而如图9中的(c)所示,第一虚拟角色502当前处于当前游戏任务的对战阶段,如游戏画面906上显示第一虚拟角色502。
在一种可能的实现方式中,如图9中的(b)所示,在客户端上显示虚拟载具504(移动载具)的移动画面(游戏画面904),并在移动画面中显示第一目标虚拟角色(第一虚拟角色502)对应的虚拟投影802;进一步如图9中的(c)所示,第一目标虚拟角色(第一虚拟角色502)被通过虚拟载具504(移动载具)进入当前游戏任务的虚拟场景(游戏画面906)。
进一步举例说明,在一种可能的实现方式中,例如图10所示,显示游戏画面1006,并在游戏画面1006中显示处于对战阶段的第一虚拟角色1002、以及位于第一虚拟角色1002周围的虚拟载具1004,如图10中的(a)所示;进一步如图10中的(b)所示,在当前位置位于虚拟载具1004(控制载具)的情况下,在客户端上显示虚拟载具1004的控制画面1010(第二当前画面),并在控制画面1010中显示第二目标虚拟角色对应的虚拟投影1008,其中,第二目标虚拟角色为当前游戏任务中满足投影条件的虚拟角色。
通过本申请提供的实施例,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在对战阶段为第一虚拟角色提供的控制载具,在客户端上显示虚拟移动设备的第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影,进而达到了对虚拟投影进行灵活显示的目的,从而实现了提高信息的显示效率的技术效果。
作为一种可选的方案,在在客户端上显示第二当前画面,并在第二当前画面中显示第一目标虚拟角色对应的虚拟投影之前,该方法还包括:
S1,获取参与当前游戏任务的各个虚拟角色持有的虚拟投影资源;
S2,将资源量大于或等于投影阈值的虚拟投影资源对应的虚拟角色,确定为满足投影条件的第二目标虚拟角色。
在一种可能的实现方式中,虚拟投影资源可以但不限于为虚拟角色在消耗虚拟资源后所反馈出的、与虚拟投影相关联的资源,其中,虚拟资源可以但不限于理解为虚拟游戏中被允许通过消耗以换取各类使用权限的资源,使用权限可以但不限于包括以下至少之一:各类虚拟道具的使用权限、各类虚拟场景的使用权限、各类虚拟角色的使用权限等。
在一种可能的实现方式中,虚拟投影资源可以但不限于为与虚拟投影相关联的指定资源,如虚拟投影道具;进一步举例说明,在一种可能的实现方式中例如主动响应于对虚拟投影道具触发的投影显示指令,触发虚拟投影的显示,或自动检测到虚拟投影道具的持有状态,自动触发上述投影显示指令,触发虚拟投影的显示。
作为一种可选的方案,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在对战阶段为第一虚拟角色提供的控制载具,在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影,包括:
S1,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为控制载具,获取参与当前游戏任务的各个虚拟角色的第二对战信息;
S2,根据第二对战信息从参与当前游戏任务的各个虚拟角色中确定出满足投影条件的第二目标虚拟角色;
S3,在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影。
在一种可能的实现方式中,在本实施例中,第二对战信息可以但不限于为当前游戏任务中的各个虚拟角色的历史对战信息以及即时对战信息,如当前游戏任务中的各个虚拟角色在历史对局任务中的表现数据,以帮助用户进一步了解本局游戏任务中的敌对信息等;如当前游戏任务中的各个虚拟角色在当前对局任务中的实时数据,以帮助用户及时了解本局游戏任务的进程情况等;
进一步举例说明,在一种可能的实现方式中,例如若确定当前位置位于虚拟移动设备中、且虚拟移动设备为控制载具,获取参与当前游戏任务的各个虚拟角色在当前游戏任务中的实时击败数量,并将击败数量最多的虚拟角色以虚拟投影的方式显示在客户端中。
通过本申请提供的实施例,若确定当前位置位于虚拟移动设备中、且虚拟移动设备为控制载具,获取参与当前游戏任务中的各个虚拟角色的第二对战信息;根据第二对战信息从参与当前游戏任务的各个虚拟角色中确定出满足投影条件的第二目标虚拟角色;在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影,进而达到了对虚拟投影进行灵活显示的目的,从而实现了提高信息的显示效率的技术效果。
作为一种可选的方案,根据第二对战信息从参与当前游戏任务的各个虚拟角色中确定出满足投影条件的第二目标虚拟角色,包括以下至少之一:
S1,根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,对当前游戏任务的完成进度最长的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色对当前游戏任务的完成进度;
S2,根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,达成第三子任务的数量最多的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色达成第三子任务的数量,第三子任务为当前游戏任务中的任务;
S3,根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,达成当前游戏任务中的第四子任务的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息用于指示参与当前游戏任务的各个虚拟角色是否达成第四子任务;
S4,根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,位于第一虚拟角色对应的视野范围内的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色的当前位置;
S5,根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,使用过虚拟移动设备的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息用于指示参与当前游戏任务的各个虚拟角色是否使用过虚拟移动设备;
S6,根据第二对战信息,将参与当前游戏任务中的各个虚拟角色中,与第一虚拟角色处于相同阵营的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色的阵营。
在一种可能的实现方式中,在当前游戏任务是否完成允许以进度的方式直观展示的情况下,当前游戏任务的完成进度也可以但不限于以虚拟投影的方式进行显示,如假设当前游戏任务处于完成阶段的进度为100%,则可以但不限于将进度最高的虚拟角色以虚拟投影的方式进行展示。
在一种可能的实现方式中,当前游戏任务中的第三子任务可以但不限理解为游戏任务的特定任务,如第三子任务是游戏任务的所有游戏账号关联的历史击败事件,进而达成第三子任务的数量可以但不限于为击败数量。
在一种可能的实现方式中,当前游戏任务中的第四子任务可以但不限理解为游戏任务的特定任务,如第四子任务是参与一局任务的各个虚拟角色所参与的特定任务事件,为提高游戏的趣味性,特定任务事件可以但不限于被设置为一些趣味性较高的特殊事件,如0击败数量但取得游戏胜利的事件等;为提高游戏的积极性,特定任务事件还可以但不限于被设置为一些操作难度较高的特殊事件,如超过单局游戏内完成目标击败数量事件的虚拟角色等;为提高游戏信息的展示全面度,特定任务事件还可以但不限于被设置为战略性事件,如占据目标区域、获取目标道具等特定任务事件。
在一种可能的实现方式中,为提高对信息的获取及时性,可以但不限于将虚拟投影设置为位于第一虚拟角色对应的视野范围内的虚拟角色对应的投影,进而第一虚拟角色可以通过对虚拟移动设备的控制,以获取位于第一虚拟角色对应的视野范围内的虚拟角色对应的视野信息。
在一种可能的实现方式中为提高对信息的获取全面性,可以但不限于将虚拟投影设置为使用过虚拟移动设备的虚拟角色对应的投影,进而第一虚拟角色可以通过对虚拟移动设备的控制,以获取使用过虚拟移动设备的虚拟角色对应的相关信息。
作为一种可选的方案,虚拟移动设备为虚拟载具,若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,包括:
S1,若确定当前位置位于虚拟载具中,获取第二虚拟角色对应的第一模型;
S2,将第一模型挂载在虚拟载具对应的第二模型的网格上,得到挂载后的第二模型;
S3,对挂载后的第二模型进行渲染处理,以显示第二虚拟角色对应的虚拟投影。
常规投影技术如渲染纹理(RenderTexture,RT)只能以面片的形式将投影角色展现在用户面前,无法动态挂载到移动的载具上。在一种可能的实现方式中,在本实施例中,通过创建投影角色的角色模型(Actor),将投影角色挂载到移动载具的模型网格(Mesh)上的方式,达到虚拟投影随载具进行移动的目的;
进一步举例说明,在一种可能的实现方式中,例如首先创建投影角色的角色模型,将投影角色包含的勋章、边框、碰撞体、角色作为组件挂载在角色模型上;进一步在角色模型初始化之后,将投影角色贴(Attach)到载具的模型网格上,以此实现虚拟投影跟随载具移动。
通过本申请提供的实施例,若确定当前位置位于虚拟载具中,获取第二虚拟角色对应的第一模型;将第一模型挂载在虚拟载具对应的第二模型的网格上,得到挂载后的第二模型;对挂载后的第二模型进行渲染处理,以显示第二虚拟角色对应的虚拟投影,进而达到了通过绑定虚拟载具而随角色位置变化而移动的投影信息可能性的目的,从而实现了提高虚拟投影的显示灵活度的技术效果。
作为一种可选的方案,获取第二虚拟角色对应的第一模型,包括:
S1,创建第二虚拟角色的初始模型;
S2,在获取到第二虚拟角色关联的至少一个投影组件的情况下,将至少一个投影组件挂载在初始模型上,得到第一模型。
进一步举例说明,可选的例如图11所示的内容,实现了通过绑定移动载具而随用户角色位置变化而移动的投影信息可能性,具体步骤如下:
S1102,对局开始,用户并无信息接收;
S1104,当用户登上载具后,后台判定用户是否在载具上,若是,则执行S1108,若否,则执行S1106;
S1106,不展示投影信息;
S1108,将投影信息挂载在载具上,正面朝向用户,使用户保持信息的始终可见;
S1110,再次判定用户是否处于载具之上,若是,则执行S1112,若否,则执行S1114;
S1112,继续展示投影信息;
S1114,删除该投影信息,以减少内存压力,此时,用户不再能够接收到该信息。
通过本申请提供的实施例,创建第二虚拟角色的初始模型;在获取到第二虚拟角色关联的至少一个投影组件的情况下,将至少一个投影组件挂载在初始模型上,得到第一模型,进而达到了通过绑定虚拟载具而随角色位置变化而移动的投影信息可能性的目的,从而实现了提高虚拟投影的显示灵活度的技术效果。
作为一种可选的方案,虚拟移动设备为虚拟载具,在显示第二虚拟角色对应的虚拟投影的过程中,该方法还包括:若确定当前位置位于虚拟移动设备中,创建第一虚拟角色与虚拟载具之间的关联关系;
作为一种可选的方案,在显示第二虚拟角色对应的虚拟投影之后,该方法还包括:响应于对虚拟载具触发的中止指令,中止关联关系,并取消第二虚拟角色对应的虚拟投影的显示。
在一种可能的实现方式中,为保证较低的性能消耗,虚拟投影的信息只对当前位于当前游戏任务所提供的虚拟载具中的用户可见,且会随着用户状态改变而消失,如第一虚拟角色与虚拟载具之间的关联关系被中止的情况下,取消第二虚拟角色对应的虚拟投影的显示。
进一步举例说明,可选的例如确定投影内容,假设被投影用户可以但不限于为在前几场游戏表现最优、或当局表现较好用户,且投影内容可以但不限于为包含用户动态模型的角色信息卡,具体如图12所示,后台对每个用户状态进行判定,当该用户登上载具后,将动态投影(即角色信息卡)开始挂载到载具之上,此时用户处于乘坐状态,无法控制自己的角色进行移动,但该信息由于挂载在和用户一起移动的载具上,而始终出现在用户屏幕视角里。过程中,后台始终保持对用户的状态进行判定,当用户离开载具(即和载具不再绑定)时,该动态投影(角色信息卡)也立刻消失,减少内存消耗,具体步骤如下:
S1102,判定到虚拟角色登上虚拟载具后,角色信息卡开始挂载到虚拟载具上;
S1104,虚拟角色离开虚拟载具;
S1106,判定到虚拟角色离开虚拟载具后,解绑角色信息卡与虚拟载具。
作为一种可选的方案,在显示第二虚拟角色对应的虚拟投影之后,该方法包括以下至少之一:
S1,响应于对第二虚拟角色对应的虚拟投影触发的查看指令,显示第二虚拟角色对应的角色信息;
S2,响应于对第二虚拟角色对应的虚拟投影触发的交互指令,显示第二虚拟角色对应的交互界面,其中,交互界面用于建立第一虚拟角色与第二虚拟角色之间的信息交互通道;
S3,响应于对第二虚拟角色对应的虚拟投影触发的观看指令,播放第二虚拟角色在虚拟游戏中的对战画面。
在一种可能的实现方式中,为提高信息处理的全面度,还可对虚拟投影执行进一步的查看操作,如响应于对第二虚拟角色对应的虚拟投影触发的查看指令,显示第二虚拟角色对应的角色信息;响应于对第二虚拟角色对应的虚拟投影触发的交互指令,显示第二虚拟角色对应的交互界面;响应于对第二虚拟角色对应的虚拟投影触发的观看指令,播放第二虚拟角色在虚拟游戏中的对战画面等。
为方便理解,将上述信息处理方法应用在射击游戏场景中,通过将动态投影角色独立出来,在飞行时挂载到载具(如虚拟飞机)的组件上,实现投影角色随用户角色位置变化而进行的位置移动,使用户能在无法自主控制虚拟角色移动时(如在载具乘坐状态、或被控制状态时),仍始终保持信息正常传递。
进一步举例说明,用户初始登上载具,此时用户未进行视角移动,动态投影绑定在飞机载具上并把信息卡正面呈现给用户,在一种可能的实现方式中例如图13所示,以虚拟投影1302的方式把信息卡正面呈现给用户;再者,由于用户此时被固定在载具上,和载具始终保持共同移动的状态,故信息卡会随着用户角色位置的变化而移动;但由于此时用户角色移动受限,故不论用户如何移动屏幕视角,用户动态投影始终出现在屏幕中,保持信息正确传递,在一种可能的实现方式中,例如图14所示,视角A、视角B、视角C、以及视角D所对应的屏幕视角下的游戏画面中,用户动态投影始终出现在屏幕中,保持信息正确传递;
此外,在一种可能的实现方式中,例如,由于信息卡中还包含动态角色动作等资源,为保证较低的性能消耗,该信息只对当前操作用户可见,且会随着用户状态改变而消失。
在一种可能的实现方式中,本实施例在玩家体验历程以及系统迭代空间方面为用户带来不同的益处,如图15所示,本实施例在玩家体验历程的产品侧给用户带来的增量体验及收益和整体迭代空间,使用本实施例中通过绑定移动载具实现移动的投影信息方案,用户可以迅速感知其存在(感知),了解其作用机制,并从开始尝试利用信息进行战斗到结合信息设计战术(入门),给予了用户更加丰富的游戏体验和玩法乐趣(精通);相较主流方案,本实施例中绑定移动载具的方案实现了会随着用户角色位置变化而移动的动态角色投影,使用户在被动移动的过程中始终保持信息正常传递,保证用户充足的信息获取空间;
在一种可能的实现方式中,对于系统迭代空间的研发侧设计者来说,通过收集游戏中不同投影信息出现次数以及用户获得信息后的表现数据(收集),并进行深度分析(分析),保证了系统设计者充足的对局内展示内容和时长的调整空间,以及未来的方向确定(调整),也更易于做出符合世界观设定的投影角色设定;
同时,用户需要学习通过获得的角色投影相关数据信息来快速进行自己的战术部署,这个过程是循序渐进的,到最后,用户能够在游戏过程中通过结合道具、角色技能等设计战术,丰富自己的玩法套路,带来对局的更多样体验;另一方面,研发侧也能基于此进行载具种类/功能/分布的调整,为用户带来更有深度的对局体验。
通过本申请提供的实施例,相较于传统方案的固定在一个位置展示用户角色投影信息,本申请通过绑定移动载具实现随用户角色位置变化而移动的动态投影角色方案实现了会随着用户角色变化变化而移动的动态投影角色,使用户能在被动移动的过程中始终保持信息正常传递;在玩法、地图、攻击道具等基础设定不变的前提下,本申请可以在不影响游戏基础体验的情况上,为用户带来更为新颖的体验,增加用户对局的游玩乐趣;对于研发侧设计者,上述机制提供了更大的多样化内容投放空间,和更好的相关系统延展性。
可以理解的是,在本申请的具体实施方式中,涉及到用户信息等相关的数据,当本申请以上实施例运用到具体产品或技术中时,需要获得用户单独许可或者单独同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知 悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
根据本申请实施例的另一个方面,还提供了一种用于实施上述信息处理方法的信息处理装置。如图16所示,该装置包括:
获取单元1602,用于在第一虚拟角色参与当前游戏任务的运行过程中,获取第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;
第一显示单元1604,用于若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
通过本申请提供的实施例,在第一虚拟角色参与当前游戏任务的运行过程中,获取第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;若确定当前位置位于上述当前游戏任务所提供的虚拟移动设备中,显示第二虚拟角色对应的虚拟投影,其中,上述第二虚拟角色为参与上述虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色,通过对虚拟角色当前在虚拟游戏的场景中所在的当前位置进行识别,以确定虚拟角色是否与虚拟移动设备相匹配,再利用虚拟移动设备进一步触发对虚拟投影的显示,为用户提供一种主动触发对虚拟投影的显示方式,进而达到了对虚拟投影进行灵活显示的目的,从而实现了提高信息的显示效率的技术效果。
作为一种可选的方案,虚拟移动设备为虚拟载具,第一显示单元1604,用于若确定当前位置位于虚拟载具中,确定当前位置与虚拟移动设备相匹配。
作为一种可选的方案,第一显示单元1604,包括:
第一显示模块,用于若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在初始阶段所提供的移动载具,在客户端上显示第一当前画面,并在第一当前画面中显示第一目标虚拟角色对应的虚拟投影,其中,第一目标虚拟角色被设置为通过移动载具进入当前游戏任务的虚拟场景,第一目标虚拟角色为参与目标游戏任务的各个虚拟角色中满足投影条件的虚拟角色,目标游戏任务为虚拟游戏中除当前游戏任务外的至少一局任务。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,装置还用于:
在客户端上显示第一当前画面,并在第一当前画面中显示第一目标虚拟角色对应的虚拟投影之前,获取参与目标游戏任务的各个虚拟角色持有的虚拟投影资源;
将资源量大于或等于投影阈值的虚拟投影资源对应的虚拟角色,确定为满足投影条件的第一目标虚拟角色。
作为一种可选的方案,第一显示模块,包括:
第一获取子模块,用于若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在初始阶段所提供的移动载具,获取参与目标游戏任务的各个虚拟角色的第一对战信息;
第一确定子模块,用于根据第一对战信息从参与目标游戏任务的各个虚拟角色中确定出满足投影条件的第一目标虚拟角色;
第一显示子模块,用于在客户端上显示第一当前画面,并在第一当前画面中显示第一目标虚拟角色对应的虚拟投影。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,第一确定子模块,包括以下至少之一:
第一确定子单元,用于根据第一对战信息,将参与目标游戏任务的各个虚拟角色中,达成第一子任务的数量最多的虚拟角色确定为第一目标虚拟角色,其中,第一对战信息包括参与目标游戏任务的各个虚拟角色达成第一子任务的数量,第一子任务是虚拟游戏中的任务;
第二确定子单元,用于根据第一对战信息,将参与目标游戏任务的各个虚拟角色中,达成各局任务中的第二子任务的虚拟角色确定为第一目标虚拟角色,其中,第一对战信息用于指示参与目标游戏任务的各个虚拟角色是否达成第二子任务;
第三确定子单元,用于根据第一对战信息,将参与目标游戏任务的各个虚拟角色中,与第一虚拟角色之间具有关联关系的虚拟角色确定为第一目标虚拟角色,其中,第一对战信息用于指示参与目标游戏任务的各个虚拟角色与第一虚拟角色之间是否具有关联关系。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,第一显示单元1604,包括:
第二显示模块,用于若确定当前位置位于虚拟移动设备中、且虚拟移动设备为当前游戏任务在对战阶段为第一虚拟角色提供的控制载具,在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影,其中,第二目标虚拟角色为参与当前游戏任务的各个虚拟角色中满足投影条件的虚拟角色。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,装置还用于:
在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影之前,获取参与当前游戏任务的各个虚拟角色持有的虚拟投影资源;
将资源量大于或等于投影阈值的虚拟投影资源对应的虚拟角色,确定为满足投影条件的第二目标虚拟角色。
作为一种可选的方案,第二显示模块,包括:
第二获取子模块,用于若确定当前位置位于虚拟移动设备中、且虚拟移动设备为控制载具,获取参与当前游戏任务的各个虚拟角色的第二对战信息;
第二确定子模块,用于根据第二对战信息从参与当前游戏任务的各个虚拟角色中确定出满足投影条件的第二目标虚拟角色;
第二显示子模块,用于在客户端上显示第二当前画面,并在第二当前画面中显示第二目标虚拟角色对应的虚拟投影。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,第二确定子模块,包括以下至少之一:
第四确定子单元,用于根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,对当前游戏任务的完成进度最长的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色对当前游戏任务的完成进度;
第五确定子单元,用于根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,达成第三子任务的数量最多的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色达成第三子任务的数量,第三子任务为当前游戏任务中的任务;
第六确定子单元,用于根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,达成当前游戏任务中的第四子任务的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息用于指示参与当前游戏任务的各个虚拟角色是否达成第四子任务;
第七确定子单元,用于根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,位于第一虚拟角色对应的视野范围内的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色的当前位置;
第八确定子单元,用于根据第二对战信息,将参与当前游戏任务的各个虚拟角色中,使用过虚拟移动设备的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息用于指示参与当前游戏任务的各个虚拟角色是否使用过虚拟移动设备;
第九确定子单元,用于根据第二对战信息,将参与当前游戏任务中的各个虚拟角色中,与第一虚拟角色处于相同阵营的虚拟角色确定为第二目标虚拟角色,其中,第二对战信息包括参与当前游戏任务的各个虚拟角色的阵营。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,虚拟移动设备为虚拟载具,第一显示单元1604,包括:
获取模块,用于若确定当前位置位于虚拟载具中,获取第二虚拟角色对应的第一模型;
挂载模块,用于将第一模型挂载在虚拟载具对应的第二模型的网格上,得到挂载后的第二模型;
渲染模块,用于对挂载后的第二模型进行渲染处理,以显示第二虚拟角色对应的虚拟投影。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,获取模块,包括:
创建子模块,用于创建第二虚拟角色的初始模型;
挂载子模块,用于在获取到第二虚拟角色关联的至少一个投影组件的情况下,将至少一个投影组件挂载在初始模型上,得到第一模型。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,虚拟移动设备为虚拟载具,装置包括:创建单元,用于在显示第二虚拟角色对应的虚拟投影的过程中,若确定当前位置位于虚拟载具中,创建第一虚拟角色与虚拟载具之间的关联关系;
装置包括:中止单元,用于在显示第二虚拟角色对应的虚拟投影之后,响应于对虚拟载具触发的中止指令,中止关联关系,并取消第二虚拟角色对应的虚拟投影的显示。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
作为一种可选的方案,装置包括以下至少之一:
第二显示单元,用于在显示第二虚拟角色对应的虚拟投影之后,响应于对第二虚拟角色对应的虚拟投影触发的查看指令,显示第二虚拟角色对应的角色信息;
第三显示单元,用于在显示第二虚拟角色对应的虚拟投影之后,响应于对第二虚拟角色对应的虚拟投影触发的交互指令,显示第二虚拟角色对应的交互界面,其中,交互界面用于建立第一虚拟角色与第二虚拟角色之间的信息交互通道;
第四显示单元,用于在显示第二虚拟角色对应的虚拟投影之后,响应于对第二虚拟角色对应的虚拟投影触发的观看指令,播放第二虚拟角色在虚拟游戏中的对战画面。
具体实施例可以参考上述信息处理方法中所示示例,本示例中在此不再赘述。
根据本申请实施例的又一个方面,还提供了一种用于实施上述信息处理方法的电子设备,如图17所示,该电子设备包括存储器1702和处理器1704,该存储器1702中存储有计算机程序,该处理器1704被设置为通过计算机程序执行上述任一项方法实施例中的步骤。
在一种可能的实现方式中,在本实施例中,上述电子设备可以位于计算机网络的多个网络设备中的至少一个网络设备。
在一种可能的实现方式中,在本实施例中,上述处理器可以被设置为通过计算机程序执行以下步骤:
S1,在第一虚拟角色参与当前游戏任务的运行过程中,获取第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,第一虚拟角色为客户端控制的虚拟角色,当前游戏任务为虚拟游戏中的一局任务;
S2,若确定当前位置与当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,第二虚拟角色为参与虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
在一种可能的实现方式中,本领域普通技术人员可以理解,图17所示的结构仅为示意,电子设备也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图17其并不对上述电子设备的结构造成限定。例如,电子设备还可包括比图17中所示更多或者更少的组件(如网络接口等),或者具有与图17所示不同的配置。
其中,存储器1702可用于存储软件程序以及模块,如本申请实施例中的信息处理方法和装置对应的程序指令/模块,处理器1704通过运行存储在存储器1702内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的信息处理方法。存储器1702可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、 或者其他非易失性固态存储器。在一些实例中,存储器1702可进一步包括相对于处理器1704远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。其中,存储器1702具体可以但不限于用于存储当前位置以及虚拟投影等信息。作为一种示例,如图17所示,上述存储器1702中可以但不限于包括上述信息处理装置中的获取单元1602及第一显示单元1604。此外,还可以包括但不限于上述信息处理装置中的其他模块单元,本示例中不再赘述。
在一种可能的实现方式中,上述的传输装置1706用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1706包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1706为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
此外,上述电子设备还包括:显示器1708,用于显示上述当前位置以及虚拟投影等信息;和连接总线1710,用于连接上述电子设备中的各个模块部件。
在其他实施例中,上述终端设备或者服务器可以是一个分布式系统中的一个节点,其中,该分布式系统可以为区块链系统,该区块链系统可以是由该多个节点通过网络通信的形式连接形成的分布式系统。其中,节点之间可以组成点对点(Peer To Peer,简称P2P)网络,任意形式的计算设备,比如服务器、终端等电子设备都可以通过加入该点对点网络而成为该区块链系统中的一个节点。
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品包括计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请实施例提供的各种功能。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
需要说明的是,电子设备的计算机系统仅是一个示例,不应对本申请实施例的功能和使用范围带来任何限制。
计算机系统包括中央处理器(Central Processing Unit,CPU),其可以根据存储在只读存储器(Read-Only Memory,ROM)中的程序或者从存储部分加载到随机访问存储器(Random Access Memory,RAM)中的程序而执行各种适当的动作和处理。在随机访问存储器中,还存储有系统操作所需的各种程序和数据。中央处理器、在只读存储器以及随机访问存储器通过总线彼此相连。输入/输出接口(Input/Output接口,即I/O接口)也连接至总线。
以下部件连接至输入/输出接口:包括键盘、鼠标等的输入部分;包括诸如阴极射线管(Cathode Ray Tube,CRT)、液晶显示器(Liquid Crystal Display,LCD)等以及扬声器等的输出部分;包括硬盘等的存储部分;以及包括诸如局域网卡、调制解调器等的网络接口卡的通信部分。通信部分经由诸如因特网的网络执行通信处理。驱动器也根据需要连接至输入/输出接口。可拆卸介质,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器上,以便于从其上读出的计算机程序根据需要被安装入存储部分。
特别地,根据本申请的实施例,各个方法流程图中所描述的过程可以被实现为计算机软件程序。例如,本申请的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请的系统中限定的各种功能。
根据本申请的一个方面,提供了一种计算机可读存储介质,计算机设备的处理器从计算机可读存储介质读取该计算机程序,处理器执行该计算机程序,使得该计算机设备执行上述各种可选实现方式中提供的方法。
在一种可能的实现方式中,在本实施例中,本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (18)

  1. 一种信息处理方法,所述方法由电子设备执行,包括:
    在第一虚拟角色参与当前游戏任务的运行过程中,获取所述第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,所述第一虚拟角色为客户端控制的虚拟角色,所述当前游戏任务为所述虚拟游戏中的一局任务;
    若确定所述当前位置与所述当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,所述第二虚拟角色为参与所述虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
  2. 根据权利要求1所述的方法,所述虚拟移动设备为虚拟载具,所述确定所述当前位置与所述当前游戏任务所提供的虚拟移动设备相匹配,包括:
    若确定所述当前位置位于所述虚拟载具中,确定所述当前位置与所述虚拟移动设备相匹配。
  3. 根据权利要求1所述的方法,若所述第二虚拟角色为第一目标虚拟角色,所述若确定所述当前位置与所述当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,包括:
    若确定所述当前位置位于所述虚拟移动设备中、且所述虚拟移动设备为所述当前游戏任务在初始阶段所提供的移动载具,在所述客户端上显示第一当前画面,并在所述第一当前画面中显示第一目标虚拟角色对应的虚拟投影,其中,所述第一目标虚拟角色被设置为通过所述移动载具进入所述当前游戏任务的虚拟场景,所述第一目标虚拟角色为参与目标游戏任务的各个虚拟角色中满足所述投影条件的虚拟角色,所述目标游戏任务为所述虚拟游戏中除所述当前游戏任务外的至少一局任务。
  4. 根据权利要求3所述的方法,在所述客户端上显示第一当前画面,并在所述第一当前画面中显示第一目标虚拟角色对应的虚拟投影之前,所述方法还包括:
    获取参与所述目标游戏任务的各个虚拟角色持有的虚拟投影资源;
    将资源量大于或等于投影阈值的虚拟投影资源对应的虚拟角色,确定为满足所述投影条件的所述第一目标虚拟角色。
  5. 根据权利要求3所述的方法,所述若确定所述当前位置位于所述虚拟移动设备中、且所述虚拟移动设备为所述当前游戏任务在初始阶段所提供的移动载具,在所述客户端上显示第一当前画面,并在所述第一当前画面中显示第一目标虚拟角色对应的虚拟投影,包括:
    若确定所述当前位置位于所述虚拟移动设备中、且所述虚拟移动设备为所述当前游戏任务在初始阶段所提供的移动载具,获取参与所述目标游戏任务的各个虚拟角色的第一对战信息;
    根据所述第一对战信息从参与所述目标游戏任务的各个虚拟角色中确定出满足所述投影条件的所述第一目标虚拟角色;
    在所述客户端上显示第一当前画面,并在所述第一当前画面中显示所述第一目标虚拟角色对应的虚拟投影。
  6. 根据权利要求5所述的方法,所述根据所述第一对战信息从参与所述目标游戏任务的各个虚拟角色中确定出满足所述投影条件的所述第一目标虚拟角色,包括以下至少之一:
    根据所述第一对战信息,将参与所述目标游戏任务的各个虚拟角色中,达成第一子任务的数量最多的虚拟角色确定为所述第一目标虚拟角色,其中,所述第一对战信息包括参与所述目标游戏任务的各个虚拟角色达成所述第一子任务的数量,所述第一子任务是所述虚拟游戏中的任务;
    根据所述第一对战信息,将参与所述目标游戏任务的各个虚拟角色中,达成各局任务中的第二子任务的虚拟角色确定为所述第一目标虚拟角色,其中,所述第一对战信息用于指示参与所述目标游戏任务的各个虚拟角色是否达成所述第二子任务;
    根据所述第一对战信息,将参与所述目标游戏任务的各个虚拟角色中,与所述第一虚拟角色之间具有关联关系的虚拟角色确定为所述第一目标虚拟角色,其中,所述第一对战信息用于指示参与所述目标游戏任务的各个虚拟角色与所述第一虚拟角色之间是否具有关联关系。
  7. 根据权利要求1所述的方法,若所述第二虚拟角色为第二目标虚拟角色,所述若确定所述当前位置与所述当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,包括:
    若确定所述当前位置位于所述虚拟移动设备中、且所述虚拟移动设备为所述当前游戏任务在对战阶段为所述第一虚拟角色提供的控制载具,在所述客户端上显示第二当前画面,并在所述第二当前画面中显示第二目标虚拟角色对应的虚拟投影,其中,所述第二目标虚拟角色为参与所述当前游戏任务的各个虚拟角色中满足所述投影条件的虚拟角色。
  8. 根据权利要求7所述的方法,在所述在所述客户端上显示第二当前画面,并在所述第二当前画面中显示第二目标虚拟角色对应的虚拟投影之前,所述方法还包括:
    获取参与所述当前游戏任务的各个虚拟角色持有的虚拟投影资源;
    将资源量大于或等于投影阈值的虚拟投影资源对应的虚拟角色,确定为满足所述投影条件的所述第二目标虚拟角色。
  9. 根据权利要求7所述的方法,所述若确定所述当前位置位于所述虚拟移动设备中、且所述虚拟移动设备为所述当前游戏任务在对战阶段为所述第一虚拟角色提供的控制载具,在所述客户端上显示第二当前画面,并在所述第二当前画面中显示第二目标虚拟角色对应的虚拟投影,包括:
    若确定所述当前位置位于所述虚拟移动设备中、且所述虚拟移动设备为所述控制载具,获取参与所述当前游戏任务的各个虚拟角色的第二对战信息;
    根据所述第二对战信息从参与所述当前游戏任务的各个虚拟角色中确定出满足所述投影条件的所述第二目标虚拟角色;
    在所述客户端上显示所述第二当前画面,并在所述第二当前画面中显示所述第二目标虚拟角色对应的虚拟投影。
  10. 根据权利要求9所述的方法,所述根据所述第二对战信息从参与所述当前游戏任务的各个虚拟角色中确定出满足所述投影条件的所述第二目标虚拟角色,包括以下至少之一:
    根据所述第二对战信息,将参与所述当前游戏任务的各个虚拟角色中,对所述当前游戏任务的完成进度最长的虚拟角色确定为所述第二目标虚拟角色,其中,所述第二对战信息包括所述参与所述当前游戏任务的各个虚拟角色对所述当前游戏任务的完成进度;
    根据所述第二对战信息,将参与所述当前游戏任务的各个虚拟角色中,达成第三子任务的数量最多的虚拟角色确定为所述第二目标虚拟角色,其中,所述第二对战信息包括参与所述当前游戏任务的各个虚拟角色达成所述第三子任务的数量,所述第三子任务为所述当前游戏任务中的任务;
    根据所述第二对战信息,将参与所述当前游戏任务的各个虚拟角色中,达成所述当前游戏任务中的第四子任务的虚拟角色确定为所述第二目标虚拟角色,其中,所述第二对战信息用于指示参与所述当前游戏任务的各个虚拟角色是否达成所述第四子任务;
    根据所述第二对战信息,将参与所述当前游戏任务的各个虚拟角色中,位于所述第一虚拟角色对应的视野范围内的虚拟角色确定为所述第二目标虚拟角色,其中,所述第二对战信息包括参与所述当前游戏任务的各个虚拟角色的当前位置;
    根据所述第二对战信息,将参与所述当前游戏任务的各个虚拟角色中,使用过所述虚拟移动设备的虚拟角色确定为所述第二目标虚拟角色,其中,所述第二对战信息用于指示参与所述当前游戏任务的各个虚拟角色是否使用过所述虚拟移动设备;
    根据所述第二对战信息,将参与所述当前游戏任务中的各个虚拟角色中,与所述第一虚拟角色处于相同阵营的虚拟角色确定为所述第二目标虚拟角色,其中,所述第二对战信息包括参与所述当前游戏任务的各个虚拟角色的阵营。
  11. 根据权利要求1所述的方法,所述虚拟移动设备为虚拟载具,所述若确定所述当前位置与所述当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,包括:
    若确定所述当前位置位于所述虚拟载具中,获取所述第二虚拟角色对应的第一模型;
    将所述第一模型挂载在所述虚拟载具对应的第二模型的网格上,得到挂载后的所述第二模型;
    对挂载后的所述第二模型进行渲染处理,以显示所述第二虚拟角色对应的虚拟投影。
  12. 根据权利要求11所述的方法,所述获取所述第二虚拟角色对应的第一模型,包括:
    创建所述第二虚拟角色的初始模型;
    在获取到所述第二虚拟角色关联的至少一个投影组件的情况下,将所述至少一个投影组件挂载在所述初始模型上,得到所述第一模型。
  13. 根据权利要求1至12中任一项所述的方法,所述虚拟移动设备为虚拟载具,在所述显示第二虚拟角色对应的虚拟投影的过程中,所述方法还包括:
    若确定所述当前位置位于所述虚拟载具中,创建所述第一虚拟角色与所述虚拟载具之间的关联关系;
    在所述显示第二虚拟角色对应的虚拟投影之后,所述方法还包括:
    响应于对所述虚拟载具触发的中止指令,中止所述关联关系,并取消所述第二虚拟角色对应的虚拟投影的显示。
  14. 根据权利要求1至12中任一项所述的方法,在所述显示第二虚拟角色对应的虚拟投影之后,所述方法包括以下至少之一:
    响应于对所述第二虚拟角色对应的虚拟投影触发的查看指令,显示所述第二虚拟角色对应的角色信息;
    响应于对所述第二虚拟角色对应的虚拟投影触发的交互指令,显示所述第二虚拟角色对应的交互界面,其中,所述交互界面用于建立所述第一虚拟角色与所述第二虚拟角色之间的信息交互通道;
    响应于对所述第二虚拟角色对应的虚拟投影触发的观看指令,播放所述第二虚拟角色在所述虚拟游戏中的对战画面。
  15. 一种信息处理装置,所述装置部署在电子设备上,包括:
    获取单元,用于在第一虚拟角色参与当前游戏任务的运行过程中,获取所述第一虚拟角色在虚拟游戏的场景中所在的当前位置,其中,所述第一虚拟角色为客户端控制的虚拟角色,所述当前游戏任务为所述虚拟游戏中的一局任务;
    第一显示单元,用于若确定所述当前位置与所述当前游戏任务所提供的虚拟移动设备相匹配,显示第二虚拟角色对应的虚拟投影,其中,所述第二虚拟角色为参与所述虚拟游戏的各个虚拟角色中满足投影条件的虚拟角色。
  16. 一种计算机可读的存储介质,所述计算机可读的存储介质包括存储的计算机程序,其中,所述计算机程序被电子设备运行时,使得所述电子设备执行权利要求1至14任一项中所述的方法。
  17. 一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现权利要求1至14任一项中所述的方法。
  18. 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为通过所述计算机程序执行权利要求1至14任一项中所述的方法。
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