WO2023173833A1 - 虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品 - Google Patents

虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品 Download PDF

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Publication number
WO2023173833A1
WO2023173833A1 PCT/CN2022/137533 CN2022137533W WO2023173833A1 WO 2023173833 A1 WO2023173833 A1 WO 2023173833A1 CN 2022137533 W CN2022137533 W CN 2022137533W WO 2023173833 A1 WO2023173833 A1 WO 2023173833A1
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Prior art keywords
parameter
account
strategy
policy
virtual object
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PCT/CN2022/137533
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English (en)
French (fr)
Inventor
何晶晶
仇蒙
邹聃成
刘博艺
邓昱
谢洁琪
崔维健
田聪
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腾讯科技(深圳)有限公司
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Publication of WO2023173833A1 publication Critical patent/WO2023173833A1/zh
Priority to US18/376,181 priority Critical patent/US20240024778A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/40Extraction of image or video features
    • G06V10/44Local feature extraction by analysis of parts of the pattern, e.g. by detecting edges, contours, loops, corners, strokes or intersections; Connectivity analysis, e.g. of connected components
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/40Extraction of image or video features
    • G06V10/46Descriptors for shape, contour or point-related descriptors, e.g. scale invariant feature transform [SIFT] or bags of words [BoW]; Salient regional features
    • G06V10/462Salient features, e.g. scale invariant feature transforms [SIFT]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/74Image or video pattern matching; Proximity measures in feature spaces
    • G06V10/761Proximity, similarity or dissimilarity measures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/70Arrangements for image or video recognition or understanding using pattern recognition or machine learning
    • G06V10/77Processing image or video features in feature spaces; using data integration or data reduction, e.g. principal component analysis [PCA] or independent component analysis [ICA] or self-organising maps [SOM]; Blind source separation
    • G06V10/80Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level
    • G06V10/806Fusion, i.e. combining data from various sources at the sensor level, preprocessing level, feature extraction level or classification level of extracted features
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application

Definitions

  • the present application relates to computer human-computer interaction technology, and in particular to a virtual scene parameter processing method, device, electronic equipment, computer-readable storage media and computer program products.
  • Display technology based on graphics processing hardware has expanded the channels for perceiving the environment and obtaining information, especially the multimedia technology of virtual scenes.
  • virtual objects controlled by users or artificial intelligence can be realized according to actual application needs.
  • the diverse interactions between them have various typical application scenarios, such as in virtual scenes such as games, which can simulate the battle process between virtual objects.
  • User accounts can control virtual objects in virtual scenes.
  • the control process is based on configured parameters.
  • Parameters include various key parameters and sensitivity parameters, etc.
  • players can upload their own parameter strategies and automatically generate corresponding
  • the key codes are used for sharing, so that other players can enter the shared key codes to replace their current parameter strategies.
  • other players can only manually enter the key codes or manually adjust the key positions, and the parameter configuration efficiency is low. And the performance effect of parameter configuration is not intuitive enough.
  • Embodiments of the present application provide a virtual scene parameter processing method, device, electronic equipment, computer-readable storage medium, and computer program product, which can improve parameter policy configuration efficiency by updating based on the parameter policy associated in the video.
  • An embodiment of the present application provides a method for processing parameters of a virtual scene.
  • the method is executed by an electronic device.
  • the method includes:
  • the first parameter policy set associated with the video, where the first parameter policy set at least includes the parameter policy set by the first account, and the parameter policy includes the human-computer interaction interface for the first account Control multiple parameters of the first virtual object;
  • An embodiment of the present application provides a virtual scene parameter processing device, including:
  • a playback module configured to play a video in a human-computer interaction interface, wherein the video includes an interaction process in which the first account controls the first virtual object in the virtual scene;
  • a first display module configured to display a first parameter policy set associated with the video, wherein the first parameter policy set at least includes a parameter policy set by the first account, and the parameter policy includes a parameter policy for Control multiple parameters of the first virtual object in the human-computer interaction interface of an account;
  • An update module configured to respond to a parameter policy update operation and update a second parameter policy set corresponding to the second account based on at least one set of the parameter policies in the first parameter policy set, wherein the second parameter policy
  • the parameter strategies in the set are used for the second account to select when controlling the second virtual object in the virtual scene.
  • An embodiment of the present application provides a method for processing parameters of a virtual scene.
  • the method is executed by an electronic device.
  • the method includes:
  • the first parameter policy set associated with the video, wherein the first parameter policy set at least includes the parameter policy set by the first account, and the parameter policy includes multiple parameters used to control the first virtual object. parameters.
  • An embodiment of the present application provides a parameter processing device for a virtual scene.
  • the device includes:
  • a playback module configured to play a video in a human-computer interaction interface, wherein the video includes an interaction process in which the first account controls the first virtual object in the virtual scene;
  • a first display module configured to display a first parameter policy set associated with the video, wherein the first parameter policy set at least includes a parameter policy set by the first account, and the parameter policy includes a parameter policy for controlling all multiple parameters of the first virtual object.
  • An embodiment of the present application provides a method for processing parameters of a virtual scene.
  • the method is executed by an electronic device.
  • the method includes:
  • Playing a video in the human-computer interaction interface wherein the video includes the interaction process of the first account controlling the first virtual object in the virtual scene, the video is associated with a first parameter strategy set, and the first parameter strategy
  • the set at least includes a parameter policy set by the first account, where the parameter policy includes a plurality of parameters used to control the first virtual object;
  • An embodiment of the present application provides a parameter processing device for a virtual scene.
  • the device includes:
  • a playback module configured to play a video in a human-computer interaction interface, wherein the video includes an interaction process in which the first account controls the first virtual object in the virtual scene, and the video is associated with a first parameter policy set, so The first parameter policy set at least includes the parameter policy set by the first account, and the parameter policy includes a plurality of parameters used to control the first virtual object;
  • An update module configured to respond to a parameter policy update operation and update a second parameter policy set corresponding to the second account based on at least one set of the parameter policies in the first parameter policy set, wherein the second parameter policy
  • the parameter strategies in the set are used for the second account to select when controlling the second virtual object in the virtual scene.
  • An embodiment of the present application provides a method for processing parameters of a virtual scene.
  • the method is executed by an electronic device.
  • the method includes:
  • a first parameter policy set is obtained, wherein the first parameter policy set at least includes the parameter policy set by the first account during the interaction process, and the parameter policy includes a parameter policy for the The first account controls multiple parameters of the first virtual object in the human-computer interaction interface;
  • a video associated with the first parameter policy set is sent.
  • An embodiment of the present application provides a parameter processing device for a virtual scene.
  • the device includes:
  • the second display module is configured to display the interaction process of the first account controlling the first virtual object in the virtual scene in the human-computer interaction interface;
  • a recording module configured to record a video including the interactive process in response to a recording triggering operation for the interactive process
  • the acquisition module is configured to acquire a first parameter policy set in response to a parameter policy collection operation, wherein the first parameter policy set at least includes the parameter policy set by the first account during the interaction process, and the parameter policy includes Used for the first account to control multiple parameters of the first virtual object in the human-computer interaction interface;
  • a sharing module configured to send a video associated with the first parameter policy set in response to a sharing operation for the interaction process.
  • An embodiment of the present application provides an electronic device, including:
  • Memory for storing computer-executable instructions
  • the processor is configured to implement the virtual scene parameter processing method provided by the embodiment of the present application when executing computer-executable instructions stored in the memory.
  • Embodiments of the present application provide a computer-readable storage medium that stores computer-executable instructions for implementing the virtual scene parameter processing method provided by the embodiments of the present application when executed by a processor.
  • Embodiments of the present application provide a computer program product, which includes a computer program or computer executable instructions.
  • the computer program or computer executable instructions are executed by a processor, the virtual scene parameter processing method provided by the embodiment of the present application is implemented.
  • the control skills of the first account can be shared with the second account, and the video associated with the video can be displayed while playing the video.
  • the first parameter strategy set facilitates the second account to learn the parameter setting method of the first account.
  • the role that the parameter strategy can play in the interaction process can be effectively reflected.
  • update the second parameter policy set corresponding to the second account In response to the parameter strategy update operation , based on at least one set of parameter policies in the first parameter policy set, update the second parameter policy set corresponding to the second account.
  • the parameter policy update operation can help the second account directly obtain the parameter policy of the first account, thereby improving the parameters Configuration efficiency.
  • Figure 1 is a schematic interface diagram of a parameter strategy in related technologies
  • Figure 2 is a schematic diagram of the application mode of the virtual scene parameter processing method provided by the embodiment of the present application.
  • Figure 3 is a schematic structural diagram of an electronic device applying a parameter processing method for a virtual scene provided by an embodiment of the present application
  • Figures 4A-4D are flowcharts of a virtual scene parameter processing method provided by embodiments of the present application.
  • Figures 5A-5D are schematic interface diagrams of the virtual scene parameter processing method provided by the embodiment of the present application.
  • 6A-6F are schematic interface diagrams of the virtual scene parameter processing method provided by the embodiment of the present application.
  • Figure 7 is an interactive flow chart of the virtual scene parameter processing method provided by the embodiment of the present application.
  • first ⁇ second ⁇ third are only used to distinguish similar objects and do not represent a specific ordering of objects. It is understandable that "first ⁇ second ⁇ third" Where permitted, the specific order or sequence may be interchanged so that the embodiments of the application described herein can be practiced in an order other than that illustrated or described herein.
  • Virtual scenes using the scenes output by the device that are different from the real world, can form a visual perception of the virtual scene through the naked eye or the assistance of the device, such as two-dimensional images output through the display screen, through stereoscopic projection, virtual reality and augmented reality Three-dimensional images output by stereoscopic display technology such as technology; in addition, various simulated real-world perceptions such as auditory perception, tactile perception, olfactory perception, and motion perception can also be formed through various possible hardware.
  • Response is used to represent the conditions or states on which the performed operations depend.
  • the dependent conditions or states are met, the one or more operations performed may be in real time or may have a set delay; Unless otherwise specified, there is no restriction on the execution order of the multiple operations performed.
  • Virtual objects, objects that interact in virtual scenes, are controlled by users or robot programs (for example, robot programs based on artificial intelligence), and can be still, move, and perform various actions in virtual scenes, such as in games. various roles, etc.
  • robot programs for example, robot programs based on artificial intelligence
  • Cloud storage is a new concept extended and developed from the concept of cloud computing. It refers to the application of a large number of different types of storage devices in the network through cluster applications, grid technology or distributed file systems and other functions. A system in which software works together to provide data storage and business access functions to the outside world.
  • cloud computing system computing and processing is the storage and management of large amounts of data, a large number of storage devices need to be configured in the cloud computing system. Then the cloud computing system becomes a cloud storage system, so cloud storage is a data storage system. and management as the core cloud computing system.
  • Key position is used to represent the attributes of the keys set by the player in the human-computer interaction interface.
  • the attributes include position, size and function.
  • a virtual shooting button is configured at a certain position A on the human-computer interaction interface.
  • the size of the virtual shooting key is 2 square centimeters. Since different players have different operating habits, the key positions in the game are configurable parameters and can be personalized.
  • Sensitivity is used to characterize the sensitivity of virtual props and virtual objects in virtual scenes. For example, different sensitivities of aiming lenses can bring different virtual shooting effects. For example, different sensitivities of virtual objects can bring different action limits. Since different players have different operating habits, the sensitivity in the game is a configurable parameter and can be adjusted individually.
  • the parameter strategy is a set of configuration schemes for control parameters.
  • the control parameters at least include key positions and sensitivity, etc.
  • the configuration scheme of control parameters includes configuration data corresponding to each control parameter. For example, when the control parameter is a key position At this time, the configuration data includes the specific location, specific size and specific function of the button.
  • Figure 1 is a schematic interface diagram of a parameter strategy in related technologies.
  • the parameter strategy formed by the configuration can be obtained.
  • the parameter strategy can be uploaded.
  • the parameter strategy is sent to the cloud server (that is, a cloud layout plan is formed).
  • the human-computer interaction interface 301 displays two cloud layout plans 302 and a sharing control 303.
  • a key code is automatically generated and shared with
  • the parameter strategy corresponding to the key code can replace the parameter strategy currently owned by the player.
  • players can watch tutorial videos, and players can also manually configure parameters or synchronize parameter strategies from other players through key codes.
  • the parameter strategies and tutorial videos are not associated and bound.
  • the applicant is implementing this application.
  • the player can only manually adjust the parameters after exiting the video playback process, so it is difficult for the player to obtain the parameter strategy applied to the tutorial content in real time while watching the tutorial video.
  • the parameter configuration efficiency in related technologies is low and the performance effect of parameter configuration is not intuitive enough.
  • Embodiments of the present application provide a parameter processing method, device, electronic device, computer-readable storage medium, and computer program product for a virtual scene, which can improve parameter policy configuration efficiency by updating based on the parameter policy associated with the video, as described below.
  • Exemplary applications of the electronic devices provided by the embodiments of the present application can be implemented as notebook computers, tablet computers, desktop computers, set-top boxes, mobile devices, vehicle-mounted terminals (for example, mobile phones, portable music players) , personal digital assistants, dedicated messaging devices, portable game devices) and other types of user terminals.
  • the virtual scene can be completely based on terminal output, or based on the terminal and Server collaboration to output.
  • the virtual scene may be an environment for game characters to interact.
  • it may be for game characters to compete in the virtual scene.
  • two parties can interact in the virtual scene, thereby enabling the user to interact in the virtual scene. Relieve the stress of life during the game.
  • Figure 2 is a schematic diagram of the application mode of the virtual scene parameter processing method provided by the embodiment of the present application. It is applied to the terminal 400-1, the terminal 400-2 and the server 200. Generally, it is applicable to The application mode relies on the computing power of the server 200 to complete the virtual scene calculation and output the virtual scene on the terminal 400-1 and the terminal 400-2.
  • the server 200 calculates the display data related to the virtual scene and sends it to the terminal 400-1 and the terminal 400-2.
  • the terminal 400-1 and the terminal 400-2 rely on the graphics computing hardware to complete the calculation.
  • the loading, parsing and rendering of display data rely on graphics output hardware to output virtual scenes to form visual perceptions.
  • graphics output hardware For example, two-dimensional video frames can be presented on the display screen of a smartphone, or projected on the lenses of augmented reality/virtual reality glasses.
  • the first account logs in to the first client (for example, an online version of a game application) running on the terminal 400-1.
  • the first client interacts with other users in the game by connecting to the game server (ie, the server 200).
  • the first client In response to the user operation of the first account to control the virtual object 110 to interact with other virtual objects or virtual props in the virtual scene 100, the first client sends the operation data to the server 200 through the network 300, and the server 200 calculates the operation value based on the above information. Display data, and send the above display data to the first client.
  • the first client relies on the graphics computing hardware to complete the loading, parsing and rendering of the calculation display data, and relies on the graphics output hardware to output the virtual scene to form visual perception, that is, display
  • the first client will also send the video including the interaction process and the parameter policy applied during the interaction to the server 200 through the network 300.
  • the server 200 will include the video of the interaction process and the parameter policy applied during the interaction.
  • the parameter policy applied in the process is sent to the second client.
  • the second client is a client logged in with the second account and running on the terminal 400-2.
  • the video is played in the human-computer interaction interface of the second client and interacts with the video.
  • the parameter strategy includes multiple parameters for controlling the first virtual object in the human-computer interaction interface of the first account; the second client receives the parameter strategy update operation of the second account, and the second client sends the parameters
  • the policy update request is sent to the server 200, and the server 200 sends the parameter policy to the second client, so that the second client updates the second parameter policy set corresponding to the second account based on the parameter policy.
  • terminal 400-1 and terminal 400-2 can implement the virtual scene parameter processing method provided by the embodiments of the present application by running a computer program.
  • the computer program can be a native program or software module in the operating system. ; It can be a local (Native) application (APP, Application), that is, a program that needs to be installed in the operating system to run, such as a game APP (that is, the above-mentioned client), a live broadcast APP; it can also be a small program, that is, it only needs It can be a program that can be run after being downloaded into the browser environment; it can also be a game applet that can be embedded into any APP.
  • the computer program described above can be any form of application, module or plug-in.
  • Cloud technology refers to a hosting system that unifies a series of resources such as hardware, software, and networks within a wide area network or a local area network to realize data calculation, storage, processing, and sharing. technology.
  • Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, and application technology based on the cloud computing business model. It can form a resource pool and use it on demand, which is flexible and convenient. Cloud computing technology will become an important support. The background services of technical network systems require a large amount of computing and storage resources.
  • the server 200 can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or it can provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, Cloud servers for basic cloud computing services such as cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
  • the terminal 400-1 and the terminal 400-2 can be a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc., but are not limited thereto.
  • the terminal 400-1, the terminal 400-2 and the server 200 can be connected directly or indirectly through wired or wireless communication methods, which are not limited in the embodiments of this application.
  • FIG. 3 is a schematic structural diagram of an electronic device that applies the parameter processing method of a virtual scene provided by an embodiment of the present application.
  • the electronic device is used as a terminal as an example for illustration.
  • the terminal 400-1 shown in Figure 3 includes: at least one Processor 410, memory 450, at least one network interface 420 and user interface 430.
  • the various components in terminal 400-1 are coupled together through bus system 440.
  • bus system 440 is used to implement connection communication between these components.
  • the bus system 440 also includes a power bus, a control bus, and a status signal bus.
  • the various buses are labeled as bus system 440 in FIG. 3 .
  • the processor 410 may be an integrated circuit chip with signal processing capabilities, such as a general-purpose processor, a digital signal processor (DSP, Digital Signal Processor), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware Components, etc., wherein the general processor can be a microprocessor or any conventional processor, etc.
  • DSP Digital Signal Processor
  • User interface 430 includes one or more output devices 431 that enable the presentation of media content, including one or more speakers and/or one or more visual displays.
  • User interface 430 also includes one or more input devices 432, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, and other input buttons and controls.
  • Memory 450 may be removable, non-removable, or a combination thereof.
  • Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, etc.
  • Memory 450 may include one or more storage devices physically located remotely from processor 410 .
  • Memory 450 includes volatile memory or non-volatile memory, and may include both volatile and non-volatile memory.
  • Non-volatile memory can be read-only memory (ROM, Read Only Memory), and volatile memory can be random access memory (RAM, Random Access Memory).
  • RAM Random Access Memory
  • the memory 450 described in the embodiments of this application is intended to include any suitable type of memory.
  • the memory 450 is capable of storing data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplarily described below.
  • the operating system 451 includes system programs used to process various basic system services and perform hardware-related tasks, such as the framework layer, core library layer, driver layer, etc., which are used to implement various basic services and process hardware-based tasks;
  • Network communication module 452 for reaching other electronic devices via one or more (wired or wireless) network interfaces 420.
  • Exemplary network interfaces 420 include: Bluetooth, Wireless Compliance Certification (WiFi), and Universal Serial Bus ( USB, Universal Serial Bus), etc.;
  • Presentation module 453 for enabling the presentation of information (e.g., a user interface for operating peripheral devices and displaying content and information) via one or more output devices 431 (e.g., display screens, speakers, etc.) associated with user interface 430 );
  • information e.g., a user interface for operating peripheral devices and displaying content and information
  • output devices 431 e.g., display screens, speakers, etc.
  • An input processing module 454 for detecting one or more user inputs or interactions from one or more input devices 432 and translating the detected inputs or interactions.
  • the virtual scene parameter processing device provided by the embodiment of the present application can be implemented in a software manner.
  • Figure 3 shows the virtual scene parameter processing device 455-1 stored in the memory 450, which can be a program and Software in the form of plug-ins, etc., includes the following software modules: play module 4551, first display module 4552 and update module 4553.
  • Figure 3 also shows a parameter processing device 455-2 of the virtual scene stored in the memory 450, which can be Software in the form of programs and plug-ins includes the following software modules: second display module 4554, recording module 4555, acquisition module 4556 and sharing module 4557. These modules are logical, so they can be combined or combined in any way according to the functions implemented. Further split, the functions of each module will be explained below.
  • Figure 4A is a schematic flowchart of a virtual scene parameter processing method provided by an embodiment of the present application, which will be described in conjunction with steps 101 to 103 shown in Figure 4A.
  • the method shown in Figure 4A can be executed by various forms of computer programs run by the terminal 400, and is not limited to the above-mentioned client, such as the above operating system 451, software modules and scripts, so the client does not It should be regarded as a limitation on the embodiments of this application.
  • virtual scenes are used in games as an example, but this should not be regarded as a limitation on virtual scenes.
  • step 101 the video is played in the human-computer interaction interface.
  • the human-computer interaction interface in steps 101 to 103 is the human-computer interaction interface corresponding to the second account.
  • the video includes the interaction process of the first account controlling the first virtual object in the virtual scene.
  • the interaction process is a game battle process.
  • the video For live video or recorded video.
  • the screen is recorded, and the video obtained by the real-time recording is transmitted to the server, so that the video can be played in the human-computer interaction interface of the second account, for example, in The first account logs into the game client and records the screen during the game battle. After the game battle ends, the recorded video is sent to the server, so that the video can be played in the human-computer interaction interface of the second account.
  • step 102 a first parameter policy set associated with the video is displayed.
  • the first parameter policy set at least includes the parameter policy set by the first account.
  • the parameter policy includes a plurality of parameters used to control the first virtual object in the human-computer interaction interface of the first account.
  • the first parameter policy set further It can include parameter strategies set by other accounts except the first account.
  • the parameter strategy includes key settings, sensitivity settings, etc. applied during the interaction process. Each set of parameter strategies can include only key settings or only sensitivity settings. Or include key settings and sensitivity settings at the same time.
  • displaying the first parameter policy set associated with the video in step 102 can be implemented through steps 1021 to 1022 shown in Figure 4B.
  • step 1021 the parameter entry is displayed in the human-computer interaction interface.
  • step 1022 in response to a triggering operation for the parameter entry, a first parameter policy set associated with the video is displayed.
  • the display of the first parameter strategy set is controlled through the user's trigger operation, so that the display of the first parameter strategy set meets the user's expectations, and the display efficiency of the human-computer interaction interface can be improved.
  • Figure 6A is a schematic interface diagram of a virtual scene parameter processing method provided by an embodiment of the present application.
  • a video can be played in the human-computer interaction interface 601A.
  • the video includes the interaction process of the first virtual object in the virtual scene.
  • the parameter viewing control 602A is displayed in the human-computer interaction interface 601A (that is, the parameter entrance, which can be an entrance for key positions only, an entrance for sensitivity only, or an entrance for both key positions and sensitivity), in response to the second
  • the account displays the first parameter policy set in response to the triggering operation of the parameter viewing control 602A.
  • Figure 6B is a schematic interface diagram of a parameter processing method for a virtual scene provided by an embodiment of the present application.
  • the human-computer interaction interface 601B displays a video binding parameter strategy 602B, and the parameter strategy can be displayed in a secondary interface 603B.
  • displaying the first parameter policy set associated with the video in step 102 can be implemented through the following technical solution: in response to the playback progress of the video reaching the set timestamp, displaying the parameters applied by the first account at the set timestamp.
  • Strategy in response to the first characteristic parameter obtained by the first virtual object in the virtual scene being higher than the first characteristic parameter threshold during the interaction process involved in the current playing content of the video, display the interaction involving the first account in the currently playing content The parameter strategy applied during the process.
  • the efficiency of human-computer interaction can be improved by intelligently controlling the display of the first parameter strategy set through the playback progress and the current playback content.
  • the first characteristic parameter threshold can be specified by the player.
  • the first characteristic parameter threshold can also be determined by the server based on historical statistical data. For example, the average value of the first characteristic parameter in the historical statistical data is used as the first characteristic parameter. threshold.
  • the first characteristic parameter includes at least one of the following: the first frequency of use of the parameter policy applied to the currently played content, the first interactive popularity of the currently played content of the video, the first achieved by the first virtual object in the virtual scene. Results, first character similarity between the first virtual object and the second virtual object once controlled by the second account, similarity between the environment of the first virtual object and the first environment of the environment of the second virtual object once controlled by the second account Spend.
  • the first frequency of use is the ratio of the number of times the parameter strategy is applied to the number of times all parameter strategies are applied.
  • the first frequency of use threshold it indicates that the frequency of the parameter strategy is applied is higher and has a higher Reference value.
  • the first interaction heat is the number of viewers, comments, etc. during the interaction process when the parameter strategy is applied.
  • the first interaction heat is greater than the first interaction heat threshold, it indicates that the parameter strategy is paid more attention to, and has High reference value.
  • the first score is the score obtained during the interaction process or the historical average score.
  • the representation parameter strategy can effectively help players improve their scores.
  • the first character similarity includes at least one of the following: skill similarity, defense value similarity, and attack value similarity.
  • the parameter strategy represents the second account Has reference value.
  • the first environment similarity includes at least one of the following: terrain similarity, geographical location similarity, and battle score similarity.
  • the parameter strategy is characterized for the second account. Has reference value.
  • Figure 6D is an interface schematic diagram of a virtual scene parameter processing method provided by an embodiment of the present application.
  • a video is played in the human-computer interaction interface 601D.
  • the set timestamp 602D it is displayed
  • the set timestamp is a parameter applied during the interaction process.
  • Figure 6E is an interface schematic diagram of the parameter processing method of the virtual scene provided by the embodiment of the present application.
  • Video is played in the human-computer interaction interface 601E, taking the first characteristic parameter as grades as an example. It is explained that when the score 602E obtained by the first virtual object in the virtual scene is higher than the score threshold during the interaction process involved in the currently played content of the video, the parameter strategy applied by the first account in the interactive process involved in the currently played content is displayed. 603E.
  • displaying the first parameter policy set associated with the video in step 102 can be implemented through the following technical solution: displaying the parameter policy set by the first account; responding that the second characteristic parameter of the first account is lower than that of the third account The second characteristic parameter displays the parameter strategy set by the third account.
  • the display range of the parameter strategy can be effectively expanded, thereby providing more parameter strategies for users watching the video for reference, and effectively improving the efficiency of human-computer interaction.
  • the third account is an account that controls the third virtual object to interact with the first virtual object in the virtual scene.
  • the interaction that occurs can be collaborative interaction or confrontational interaction.
  • the types of the third virtual object include: during the interaction process Virtual objects in the same group as the first virtual object (i.e., teammates in the game), and virtual objects in a different group from the first virtual object during the interaction (i.e., enemies in the game), display the third account
  • Figure 6F is an interface schematic diagram of a parameter processing method for a virtual scene provided by an embodiment of the present application.
  • the human-computer interaction interface 601F displays the parameter policy 604F set by the first account 602F, and when the first account's When the second characteristic parameter is smaller than the second characteristic parameter of the third account, the parameter strategy 605F set by the third account 603F is displayed.
  • the display of the first account can be suspended, or the first account can be displayed at the same time.
  • the display style of the parameter strategy set by the first account is less significant than the display style of the parameter strategy set by the third account
  • the second characteristic parameter of the first account Including at least one of the following: the level of the first account, the results of the first account, the winning rate of the first account, the attention of the first account, the similarity between the first account and the second account
  • the second characteristic parameter of the third account Including at least one of the following: the level of the third account, the results of the third account, the winning rate of the third account, the attention of the third account, and the similarity between the third account and the second account.
  • the degree of prominence is an indicator used to measure the parametric strategy to attract players' attention.
  • the degree of prominence is quantified by the display parameters of the corresponding display style.
  • the display parameters include font size (the larger the font, the more salient it is), font color (the font color is more significant) The higher the color contrast, the greater the significance) and so on.
  • the level of the first account is determined based on the game duration or game performance of the first account, and the level of the first account is positively related to the game time or game performance of the first account, and the performance of the first account is the first The average score of the account's multiple game records or the highest score among the multiple game records.
  • the winning rate of the first account is the ratio of the number of game wins to the total number of games in the first account's multiple game records.
  • the attention of the first account is the number of accounts that follow the first account, and the similarity between the first account and the second account is the characteristic distance between the account characteristics of the first account and the account characteristics of the second account.
  • the level of the third account is determined based on the game time or game performance of the third account, and the level of the third account is positively related to the game time or game performance of the third account.
  • the performance of the third account is the third The average score of the account's multiple game records or the highest score among the multiple game records.
  • the winning rate of the third account is the ratio of the number of game wins to the total number of games in the third account's multiple game records.
  • the attention of the third account is the number of accounts that follow the third account, and the similarity between the third account and the second account is the characteristic distance between the account characteristics of the third account and the account characteristics of the second account.
  • the above-mentioned display of the parameter policy set by the first account can be implemented through the following technical solution: performing any of the following processes: displaying only the parameter policy currently applied by the first account during the interaction; displaying the parameter policy currently applied by the first account during the interaction; The parameter strategy currently applied during the interaction process, and the parameter strategy that the first account has applied during the interaction process as of the current playback progress; displays the parameter strategy applied by the first account at the end of the interaction process; displays the current parameter strategy used by the first account during the interaction process The applied parameter strategy, the parameter strategy that the first account has applied during the interaction process as of the current playback progress, and the parameter strategy that the first account will apply later during the interaction process.
  • all parameter strategies can be displayed, the parameter strategies can also be displayed in an accumulative manner as the playback progresses, or only the currently applied parameter strategy can be displayed, and the parameters can be improved. Display diversity of strategies.
  • only the parameter strategy currently applied by the first account during the interaction process is displayed.
  • only the parameter strategy applied during the interaction process of the current playback is displayed (equivalent to the real-time parameter strategy corresponding to the current playback progress), and the first account is displayed.
  • the parameter strategy currently applied during the interaction process, and the parameter strategy that the first account has applied during the interaction process up to the current playback progress are displayed.
  • the parameter strategy that has been applied in the playback process, that is, along with the playback process, each time another set of parameter strategies is used, the displayed content is increased. On the basis of displaying the initially applied parameter strategy, another set of parameter strategies is also displayed.
  • the initially applied parameter strategy is displayed. If parameter policy A is displayed, parameter policy A will be displayed. If parameter policy B starts to be applied at a certain moment during the interaction process, parameter policy A and parameter policy B will be displayed. The parameter policy applied by the first account at the end of the interaction process will be displayed.
  • the parameter strategy applied by the first account is parameter strategy A
  • only parameter strategy A is displayed in the human-computer interaction interface; it is displayed that the first account is The parameter strategy currently applied during the interaction process, the parameter strategy that the first account has applied during the interaction process as of the current playback progress, and the parameter strategy that the first account will apply later during the interaction process can be obtained in the recording and broadcasting scenario.
  • All parameter strategies associated with the video For example, the parameter strategy applied during the interaction process of the current playback is parameter strategy A.
  • the parameter strategies applied by the first account during the interaction process are parameter strategy B and parameter strategy C.
  • the parameter policy that will be applied by the first account in the future is parameter policy D, then parameter policy A, parameter policy B, parameter policy C and parameter policy D are displayed, which is equivalent to pre-acquiring all parameter policies associated with the recorded video. And display all parameter strategies.
  • differentiated display styles are applied to the multiple sets of parameter strategies.
  • the embodiments of the present application display parameter strategies with different first characteristic parameters in a differentiated manner, which is equivalent to prompting users with more recommended parameter strategies, thereby helping users watching the video to select appropriate parameter strategies in a targeted manner. , improve the efficiency of human-computer interaction.
  • the degree of prominence is an indicator used to measure the parametric strategy to attract players' attention.
  • the degree of prominence is quantified by the display parameters of the corresponding display style.
  • the display parameters include font size (the larger the font, the more salient it is), font color (the font color is more significant) The higher the color contrast, the greater the significance) and so on.
  • the differentiated display style conforms to any of the following: the significance of the display style of the parameter policy is positively correlated with the first characteristic parameter; the first characteristic parameter includes at least one of the following: the first parameter policy applied to the currently playing content A frequency of use, for example, the significance of the display style of the parameter strategy is positively related to the first frequency of use.
  • the display style of the parameter strategy with a higher first frequency of use is more significant; the first of the currently played content of the video Interaction popularity, for example, the prominence of the display style of a parameter strategy is positively related to the first degree of attention.
  • the display style of the parameter strategy with a higher first degree of attention is more prominent; the first virtual object is obtained in the virtual scene
  • the first score for example, the significance of the display style of the parameter strategy is positively related to the first score.
  • the display style of the parameter strategy with a higher first score is more significant; the first virtual object and the second account control The similarity of the first character of the second virtual object. For example, the significance of the display style of the parameter strategy is positively related to the similarity of the first character.
  • the display style of the parameter strategy with a higher similarity to the first character is more Significant; the first environment similarity between the environment where the first virtual object is located and the environment where the second virtual object controlled by the second account is located.
  • the salience of the display style of the parameter strategy is positively correlated with the first environment similarity.
  • the display style of the parameter strategy with higher first environment similarity is more prominent.
  • the selection controls corresponding to each set of parameter strategies in the first set of parameter strategies are displayed; in response to a trigger operation for at least one selection control, the selected control will be triggered
  • the corresponding parameter strategy is determined as the parameter strategy used to update the second parameter strategy set. Determining the parameter strategy for updating the second parameter strategy set through the user's trigger operation can make the parameter strategy meet the user's expectations and improve the efficiency of human-computer interaction.
  • the human-computer interaction interface 601B displays a parameter strategy 602B for video binding.
  • the parameter strategy can be displayed in the secondary interface 603B.
  • the secondary interface 603B also displays a selection control 604B of the parameter strategy, such as a key. bit selection control and sensitivity selection control, in response to the trigger operation for the selection control 604B, determine the parameter strategy corresponding to the triggered selection control as the parameter strategy for updating the second parameter strategy set, and then send a request to the cloud Server download parameter policy.
  • step 103 based on at least one set of parameter policies in the first parameter policy set, updating the second parameter policy set corresponding to the second account can be implemented through the following technical solution: obtaining the first parameter policy set that satisfies The parameter strategy of the first selection condition is updated based on the parameter strategy that satisfies the first selection condition and the second parameter strategy set is updated.
  • the first selection condition includes at least one of the following: the first score obtained when applying the parameter strategy is higher than the first score threshold, the first score is the score obtained during the interaction process or the historical average score, and the corresponding The parameter strategy whose first score is higher than the first score threshold is determined as the parameter strategy used to update the second parameter strategy set; when the parameter strategy is applied, the first interaction heat obtained is higher than the first interaction heat threshold, and the first interaction heat It is the number of viewers, number of comments, etc. during the interaction process when the parameter strategy is applied.
  • the parameter strategy whose corresponding first interaction heat is higher than the first interaction heat threshold is determined as the parameter strategy used to update the second parameter strategy set;
  • the first usage frequency of the parameter strategy is higher than the first usage frequency threshold.
  • the first usage frequency is the ratio of the number of times the parameter strategy is applied to the number of times all parameter strategies are applied.
  • the corresponding first usage frequency is higher than the first usage frequency threshold.
  • the parameter strategy is determined as the parameter strategy used to update the second parameter strategy set; the first role similarity between the first virtual object and the second virtual object once controlled by the second account is greater than the first role similarity threshold, and the first role similarity is Including at least one of the following: skill similarity, defense value similarity, attack value similarity; the first environment similarity between the environment where the first virtual object is located and the environment where the second virtual object controlled by the second account used to be is greater than the first environment similarity.
  • Environment similarity threshold the first environment similarity includes at least one of the following: terrain similarity, geographical location similarity, and battle score similarity.
  • step 103 in response to the parameter policy update operation, the second parameter policy set corresponding to the second account is updated based on at least one set of parameter policies in the first parameter policy set.
  • the parameter strategies in the second parameter strategy set are used for selection by the second account when controlling the second virtual object in the virtual scene.
  • the parameter policy can be updated as a whole, or the parameters can be updated piecemeal.
  • the second parameter policy set corresponding to the second account can be updated based on some parameters in at least one set of parameter policies.
  • the selection operation of the target parameter of each parameter strategy in the strategy updates the local parameter strategy in the second parameter strategy set corresponding to the second account based on the selected target parameter in each parameter strategy. Through local updating, the accuracy and accuracy of parameter updating can be improved, and the efficiency of human-computer interaction can be improved.
  • updating the second parameter strategy set corresponding to the second account based on at least one set of parameter strategies in the first parameter strategy set in step 103 can be implemented through the following technical solution: calling the first neural network model to target the first parameter strategy.
  • Each set of parameter strategies in a parameter strategy set performs the following processing: obtains multi-dimensional features of the parameter strategy, which include performance features, interaction popularity features, and frequency features; extracts the account features of the second account; performs multi-dimensional features and account features Perform fusion processing to obtain interest features; map the interest features to the degree of interest of the second account in the parameter strategy; and update the second parameter strategy set based on the parameter strategy whose degree of interest is higher than the interest degree threshold.
  • the neural network model can improve the intelligence and accuracy of determining the parameter strategy for updating the second parameter strategy set from the first parameter strategy set.
  • sample multi-dimensional characteristics of each sample parameter strategy are collected, such as sample performance characteristics, sample attention characteristics, and sample frequency characteristics, and the sample account characteristics of the sample accounts participating in the sample interaction process are obtained.
  • the multi-dimensional characteristics of the sample and the characteristics of the sample account are used to construct a training sample, and the training sample is used as the input of the first neural network model to be trained, and the interest level of the sample account in the sample parameter strategy is used as the annotated data to train the first neural network model.
  • the difference between the labeled data and the predicted interest level is used as the loss function.
  • the predicted interest level is the predicted interest level of the sample account in the sample parameter strategy.
  • the first neural network obtained when the loss function converges network model as the first neural network model called.
  • updating the second parameter policy set corresponding to the second account based on at least one set of parameter policies in the first parameter policy set in step 103 can be implemented through the following technical solution: when the number of at least one set of parameter policies When the sum of the number of parameter strategies in the second parameter strategy set is greater than the strategy number threshold, at least one set of parameter strategies is used to replace the second parameter strategy set; when the number of at least one set of parameter strategies is equal to the number of the second parameter strategy When the sum of the number of parameter strategies in the set is not greater than the strategy number threshold, at least one set of parameter strategies is added to the second parameter strategy set. Determining whether the update operation is replacement or addition based on the strategy number threshold can retain the parameter strategies of the second parameter strategy set to the greatest extent, so that the user has more choices in the subsequent game process, thereby improving the user's human-computer interaction efficiency. .
  • the parameter policies in the second parameter policy set can be stored locally on the client, or can be directly downloaded from the server through the second account, as long as the parameter policy is associated with the second account.
  • parameter strategy A when the sum of the number of at least one set of parameter strategies and the number of parameter strategies in the second parameter strategy set is greater than the strategy number threshold, for example, the user wants to obtain parameter strategy A in the first parameter strategy set, that is, the parameter The number of strategies is 1, the number of parameter strategies in the second parameter strategy set is 3, and the threshold of the number of parameter strategies is 3, then parameter strategy A needs to be used to replace a certain parameter strategy in the second parameter strategy set.
  • the sum of the number of at least one set of parameter strategies and the number of parameter strategies in the second set of parameter strategies is not greater than the strategy number threshold, for example, the number of at least one set of parameter strategies is 1, and the number of parameters in the second set of parameter strategies is The number of strategies is 2, and the parameter strategy number threshold is 3.
  • Parameter strategy A is added to the second parameter strategy set.
  • the above-mentioned replacement processing of the second parameter policy set by using at least one set of parameter policies can be implemented through the following technical solutions: Obtaining and adding The difference between the sum and the strategy number threshold; obtain the third characteristic parameter of each parameter strategy in the second parameter strategy set; perform ascending order processing on multiple sets of parameter strategies in the second parameter strategy set based on the third characteristic parameter; use ascending order sorting The parameter strategy that is ranked first in the results and meets the difference value is replaced. By intelligently determining the replaced parameter strategy through the third characteristic parameter, the efficiency of human-computer interaction can be improved.
  • the third characteristic parameter includes any of the following: the second score obtained when applied in the second parameter strategy set, the second frequency of use of the parameter strategy in the second parameter strategy set, the second usage frequency of the parameter strategy in the second parameter strategy set, The setting time of the parameter strategy.
  • the second score is the score obtained during the interaction process of the parameter strategies in the second parameter strategy set or the historical average score.
  • the second frequency of use is the number of times a certain parameter strategy is applied in the second parameter strategy set and the number of times all parameter strategies are applied. The ratio of times.
  • the parameter strategy in the first parameter strategy set when the parameter strategy in the first parameter strategy set is directly added to the second parameter strategy set, there is no need to delete the existing parameter strategy in the second parameter strategy set.
  • the second parameter needs to be determined when performing the replacement process.
  • the number of parameter policies that need to be deleted in the policy set, and the number of parameter policies that need to be deleted from the second parameter policy set is the difference between the sum and the policy number threshold.
  • the user wants to obtain the parameter policy in the first parameter policy set A, that is, the number of parameter strategies is 1, the number of parameter strategies in the second parameter strategy set is 3, and the threshold of the number of parameter strategies is 3, one parameter strategy in the second parameter strategy set needs to be replaced, and further steps are required.
  • Determining which parameter strategy to delete in the second parameter strategy set can be determined by the third characteristic parameter. For example, when the third characteristic parameter is the second score, the second score is the score obtained during the interaction process or the historical average. results, the parameter strategies are sorted in ascending order according to the results obtained by applying the parameter strategy, and the parameter strategy B ranked first is obtained, and the parameter strategy B in the second parameter strategy set is replaced with the parameter strategy A in the first parameter strategy set. .
  • the parameter policy update operation includes a replacement operation and an add operation; in step 103, in response to the parameter policy update operation, the second parameter corresponding to the second account is updated based on at least one set of parameter policies in the first parameter policy set.
  • Policy aggregation can be implemented through steps 1031 to 1033 shown in Figure 4C.
  • step 1031 a second parameter policy set is displayed.
  • the second parameter policy set includes parameter policies set by the second account, and the parameter policy includes multiple parameters used to control the second virtual object in the human-computer interaction interface of the second account.
  • step 1032 in response to a replacement operation for at least one parameter strategy in the second parameter strategy set, at least one parameter strategy is replaced with at least one set of parameter strategies in the first parameter strategy set.
  • step 1033 in response to an adding operation for at least one set of parameter policies, at least one set of parameter policies in the first set of parameter policies is added to the second set of parameter policies.
  • the update process can be made in line with user expectations, thereby improving the efficiency of human-computer interaction.
  • Figure 6C is a schematic interface diagram of a virtual scene parameter processing method provided by an embodiment of the present application, showing a second parameter policy set.
  • the second parameter policy set includes the parameter policy set by the second account.
  • the parameter strategies in the parameter strategy set include multiple parameters used to control the second virtual object in the human-computer interaction interface of the second account.
  • the human-computer interaction interface 601C can display the parameter strategy 602C and replacement controls bound to the second account. 603C and adding control 604C, the specific parameters in the parameter strategies in the second parameter strategy set can be displayed, or only the identifiers of the parameter strategies in the second parameter strategy set can be displayed, in response to at least one parameter strategy in the second parameter strategy set.
  • the replacement operation is to replace at least one parameter strategy with at least one set of parameter strategies in the first parameter strategy set, and in response to the trigger operation for the replacement control 603C, replace the parameter strategy corresponding to the replacement control 603C with the parameters bound to the video.
  • strategy in response to an adding operation for at least one set of parameter strategies, in response to a triggering operation for adding control 604C, adding parameter strategy A to the second parameter strategy set, after the update is completed, in response to a triggering operation for application control 605C, You can apply the replaced or added parameter strategy in subsequent game battles. If the number of added parameter strategies and replaced parameter strategies is 1, you can directly download the parameter strategy by default and apply the parameter strategy in subsequent game processes.
  • a video is played in the human-computer interaction interface, and the video includes the interaction process of the first account controlling the first virtual object in the virtual scene; and a first parameter policy set associated with the video is displayed, and the first parameter policy set at least includes The parameter policy set by the first account includes a plurality of parameters used to control the first virtual object.
  • the second parameters corresponding to the second account can be updated based on at least one set of parameter policies in the first parameter policy set.
  • a policy set wherein the parameter policies in the second parameter policy set are used for the second account to select when controlling the second virtual object in the virtual scene, and the updating method includes replacing at least one set of parameter policies based on at least one set of parameter policies.
  • the control skills of the first account can be shared with the second account, and the video associated with the video can be displayed while playing the video.
  • the first parameter strategy set facilitates the second account to learn the parameter setting method of the first account.
  • a video is played in the human-computer interaction interface.
  • the video includes the interaction process of the first account controlling the first virtual object in the virtual scene.
  • the video is associated with a first parameter policy set, and the first parameter policy set includes at least the first parameter policy set.
  • a parameter policy set by an account the parameter policy includes multiple parameters for controlling the first virtual object; in response to the parameter policy update operation, based on at least one set of parameter policies in the first parameter policy set, update the parameter policy corresponding to the second account
  • a second set of parameter strategies wherein the parameter strategies in the second set of parameter strategies are used for the second account to select when controlling the second virtual object in the virtual scene, and the updating method includes replacing the second parameter strategy based on at least one set of parameter strategies. At least one set of local parameter strategies is included in the set, or at least one set of parameter strategies is added to the second set of parameter strategies.
  • the first parameter associated with the video may also be displayed.
  • Policy set the first parameter policy set at least includes the parameter policy set by the first account, and the parameter policy includes a plurality of parameters used to control the first virtual object.
  • the control skills of the first account can be shared with the second account, and in response to the parameter policy update operation, based on the first At least one set of parameter policies in the parameter policy set updates the second parameter policy set corresponding to the second account.
  • the second account can directly obtain the parameter policy of the first account, thereby improving the parameter configuration efficiency.
  • Figure 4D is a schematic flowchart of a virtual scene parameter processing method provided by an embodiment of the present application, which will be described in conjunction with steps 201 to 204 shown in Figure 4D.
  • step 201 the interaction process of the first account controlling the first virtual object in the virtual scene is displayed on the human-computer interaction interface.
  • Figure 5A is a schematic interface diagram of a virtual scene parameter processing method provided by an embodiment of the present application.
  • the game battle is entered, and the first virtual object is displayed in the virtual scene.
  • the interaction process in the scene is not limited to the login operation of player A's first account.
  • step 202 in response to a recording triggering operation for the interactive process, a video including the interactive process is recorded.
  • the human-computer interaction interface 501A displays a recording control 502A.
  • the screen recording function of the interaction process (game battle) is activated, and the screen recording process is performed on the interaction process.
  • step 203 in response to the parameter policy collection operation, a first parameter policy set is obtained.
  • the first parameter policy set at least includes parameter policies set by the first account during the interaction process, and the parameter policy includes multiple parameters for the first account to control the first virtual object in the human-computer interaction interface.
  • obtaining the first parameter policy set in step 203 can be achieved through the following technical solution: displaying multiple candidate parameter policies.
  • the types of candidate parameter policies include: parameter policies set by the first account and applied to the interaction process. ; The historical parameter strategy set by the first account and applied to the historical interaction process; the parameter strategy set by other accounts and applied to the interaction process, and other accounts correspond to other virtual objects except the first virtual object during the interaction process. account; in response to a selection operation for multiple candidate parameter strategies, forming a first parameter strategy set based on at least one selected candidate parameter strategy; or forming a first parameter strategy set based on a candidate parameter strategy that satisfies the second selection condition among the multiple candidate parameter strategies.
  • Parameter strategy collection in response to a selection operation for multiple candidate parameter strategies, forming a first parameter strategy set based on at least one selected candidate parameter strategy; or forming a first parameter strategy set based on a candidate parameter strategy that satisfies the second selection condition among the multiple candidate parameter strategies.
  • the candidate parameter policy can come from the first account or other accounts.
  • the first account is the account that uploads the video
  • the other accounts are the accounts that control other virtual objects during the interaction.
  • the candidate source is the same as the first account.
  • the parameter strategy can be a parameter strategy applied during the interaction process of the video, or it can also be a parameter strategy that has been applied during the historical interaction process. That is, the scope of the candidate parameter strategy is relatively wide and can be based on the selection operation of the first account or the second selection condition. Constraints are performed, and a parameter strategy constituting the first parameter strategy set is selected from the candidate parameter strategies, that is, the parameter strategy used to bind to the video.
  • the second selection condition includes at least one of the following: the third score obtained when applying the parameter strategy is higher than the second score threshold, the third score is the score obtained during the interaction process or the historical average score;
  • the second interaction heat obtained when the parameter strategy is applied is higher than the second interaction heat threshold.
  • the second interaction heat is the number of viewers, comments, etc. during the interaction process when the parameter strategy is applied;
  • the third frequency of use of the parameter strategy is higher than the second usage frequency threshold;
  • the second character similarity between the first virtual object and the second virtual object controlled by the second account is greater than the second character similarity threshold;
  • the environment where the first virtual object is located is different from the second character controlled by the second account.
  • the second environment similarity of the environments where the two virtual objects are located is greater than the second environment similarity threshold.
  • candidate parameter strategy A and candidate parameter strategy B there are candidate parameter strategy A and candidate parameter strategy B.
  • the third score of candidate parameter strategy A is 100 points, but the third score of candidate parameter strategy B is 50 points, and the second score threshold is 70 points.
  • the candidate will be Parameter strategy A is put into the first parameter strategy set; the second interaction popularity of candidate parameter strategy A is 100 people watching, but the second interaction popularity of candidate parameter strategy B is 50 people watching, and the second interaction popularity threshold is 70 people watching.
  • Parameter strategy A is put into the first parameter strategy set; the second role similarity of candidate parameter strategy A is 0.8, but the second role similarity of candidate parameter strategy B is 0.1, and the second role similarity threshold is 0.5, then the candidate will be Parameter strategy A is put into the first parameter strategy set; the second environment similarity of candidate parameter strategy A is 0.8, but the second environment similarity of candidate parameter strategy B is 0.1, and the second environment similarity threshold is 0.5, then the candidate Parameter strategy A is put into the first parameter strategy set.
  • step 204 in response to the sharing operation for the interaction process, the video associated with the first parameter policy set is sent.
  • the video associated with the first parameter policy set when sending a video associated with the first parameter policy set, it can be sent in real time after the video is obtained, that is, it is applied to the game live broadcast scenario, where the first account controls the first virtual object to interact in the virtual scene. , the collected video is bound to the first parameter policy set, and the binding result is sent to the server in real time.
  • the video can be sent after the interaction process is completed, that is, it is applied in the game recording scenario, when the first account controls the first virtual object to interact in the virtual scene. , only the video is collected. After the interaction process is completed, the collected video is bound to the first parameter policy set, and the binding result is sent to the server in real time.
  • the visible range of each set of parameter policies in the first parameter policy set is obtained; based on each set of parameter policies The visible range determines the partial parameter policies in the first parameter policy set that are visible to the second account. Parameter policies can be opened in a targeted manner through permission settings, thereby effectively protecting the privacy of teachers.
  • the permission setting operation is for each parameter policy in the first parameter policy set.
  • the visible range of parameter policy A and parameter policy B can be obtained based on the permission setting operation.
  • the visible range of parameter policy A is account A and account B
  • the visible range of parameter policy B is account A.
  • the first parameter Some of the parameter strategies visible to the second account in the strategy set are parameter strategy A.
  • the first account logs in to the first client (such as an online game application) running on the terminal, the first client interacts with other users by connecting to the game server (ie, the server), and the first client responds to the first
  • the user operation of an account controls the virtual object to interact with other virtual objects or virtual props in the virtual scene.
  • the first client sends the operation data to the server through the network.
  • the server calculates the display data of the operation based on the above information and displays the above display data.
  • Sent to the first client the first client relies on the graphics computing hardware to complete the loading, parsing and rendering of the calculation and display data, and relies on the graphics output hardware to output the virtual scene to form a visual perception, that is, to display the interaction process of virtual objects in the virtual scene.
  • the first client will also send the video including the interaction process and the parameter strategy applied during the interaction to the server through the network
  • the server will send the video including the interaction process and the parameter strategy applied during the interaction to the second client
  • the second client is a client logged in with a second account and running on the terminal.
  • the video is played in the human-computer interaction interface of the second client, as well as the parameter policy associated with the video.
  • the parameter policy includes the parameter policy for the user in the first account.
  • the second client receives the parameter policy update operation of the second account, the second client sends the parameter policy update request to the server, and the server sends the parameter policy to the second client client, so that the second client updates the second parameter policy set corresponding to the second account based on the parameter policy.
  • the interactive process of player A uploading a tutorial video bound to keys is as follows: Referring to Figure 5A, in response to the login operation of player A's first account, the game battle is entered, and the first virtual object is displayed in the virtual During the interaction process in the scene, the human-computer interaction interface 501A displays the recording control 502A. In response to the trigger operation for the recording control 502A, the screen recording function of the interaction process (game battle) is activated, and the interaction process is screen-recorded. See Figure 5B , Figure 5B is an interface schematic diagram of the parameter processing method of the virtual scene provided by the embodiment of the present application. The human-computer interaction interface 501B displays a parameter control 502B.
  • the parameter control 502B includes "recording sensitivity” and "recording key position".
  • the recording of the game battle is After the screen ends, in response to the triggering operation on the parameter control 502B, the parameter strategy used in the game battle process is obtained.
  • the parameter strategy includes at least one of the following: sensitivity parameters and key parameters.
  • Figure 5C is an interface diagram of the parameter processing method of the virtual scene provided by the embodiment of the present application. After the screen recording of the game battle ends, the human-computer interaction interface 501C The video generation control 502C is displayed.
  • FIG. 5D is an interface schematic diagram of the parameter processing method of the virtual scene provided by the embodiment of the present application.
  • the release control 502D is displayed in the human-computer interaction interface 501D.
  • Conduct an operational review on the video to ensure that there is no sensitive information in the video, and then it can be displayed in the event system for other player B to watch.
  • the interaction method of the parameter strategy associated in the synchronized video is as follows: Referring to Figure 6A, the video can be played in the human-computer interaction interface 601A, and the video includes the first virtual object in During the interaction process in the virtual scene, the parameter viewing control 602A is displayed in the human-computer interaction interface 601A.
  • the parameter viewing control 602A is displayed to view the parameters bound to the video.
  • Strategy, parameter strategy includes key settings and sensitivity settings applied to the interaction process in the video.
  • the human-computer interaction interface 601B displays the video binding parameter strategy 602B
  • the parameter strategy can be displayed in the secondary interface 603B
  • the parameter strategy selection control 604B is also displayed in the secondary interface 603B.
  • a request can be sent to download the parameter strategy corresponding to the video logo from the cloud server, and the parameter strategy sent by the cloud server can be received and cached to the player.
  • B's local client or the corresponding local server will also display the parameter strategy that has been bound to player B's account, allowing player B to choose which set of parameter strategies he wants to replace with the parameter strategy in the video.
  • the human-computer interaction interface 601C displays the local parameter policy 602C bound to player B's account and the replacement control 603C.
  • the parameters corresponding to the replacement control 603C are The policy is replaced with a parameter policy bound to the video.
  • the replaced parameter strategy can be applied in subsequent game battles, and the parameters that have been bound to player B's account can be replaced with the parameter strategy downloaded from the cloud server. Strategy.
  • step 701 record the video.
  • step 702 record the parameter strategy used during the interaction process.
  • record the recording process will be automatically checked.
  • the parameter policy option that is, the parameter recording function is automatically turned on by default locally. You can also cancel the recording of parameters during the recording process.
  • the data marking for the marked parameters will be cancelled, and when the customer Only marked parameters will be recorded in the terminal, and parameters with unmarked data will not be recorded.
  • the local client will cache the latest parameter policy applied during the interaction in real time until the recording ends.
  • the modified parameter policy will overwrite the parameter policy before the modification.
  • the client or the local server will store the video and the latest marked parameters.
  • the video is uploaded to the cloud server, and the local server bundles the recorded video with the parameter policy to upload to the cloud server.
  • the technical solution executed by the cloud server is as follows: In step 705, the upload request is received. In step 706, the cloud server stores the link of the video and the parameter policy associated with the video. In step 707, the cloud server To open the synchronization permission of the parameter policy, in step 708, a corresponding identifier is generated for the video and the associated parameter policy.
  • the technical solution for synchronizing the parameter strategy associated in the video is as follows: in step 709, play the video, in step 710, receive the parameter strategy update operation, and in step 711
  • a data acquisition request is sent to the cloud server.
  • the data acquisition request from player B's client is received.
  • the parameter strategy associated with the video is queried based on the video identification.
  • the cloud server obtains The parameter policy is sent back to player B's client.
  • player B's client or the corresponding local server receives the parameter policy.
  • the received parameter policy is used to replace the parameter policy bound to player B's account. parameter strategy.
  • the parameter processing method of the virtual scene provided by the embodiment of the present application can directly bind the parameter strategy applied in the teaching video to the video, and provide players watching the video with the function of one-click synchronization of the parameter strategy, effectively improving the efficiency of players' observation and learning.
  • the efficiency of parameter configuration is effectively improved, and by binding the video to the parameter strategy, the effect of the parameter strategy can be effectively displayed through the video.
  • the virtual scene parameter processing device 455-1 stored in the memory 450
  • the software module in the device 455-1 may include: a playback module 4551 configured to play a video in the human-computer interaction interface, where the video includes the interaction process of the first account controlling the first virtual object in the virtual scene; a first display module 4552.
  • the first parameter policy set configured to display video association, wherein the first parameter policy set at least includes the parameter policy set by the first account, and the parameter policy includes the parameter policy used to control the first parameter policy in the human-computer interaction interface of the first account.
  • the update module 4553 is configured to respond to the parameter policy update operation and update the second parameter policy set corresponding to the second account based on at least one set of parameter policies in the first parameter policy set, where the second The parameter strategies in the parameter strategy set are used for selection by the second account when controlling the second virtual object in the virtual scene.
  • the first display module 4552 is further configured to: display the parameter entry in the human-computer interaction interface; and display the first parameter policy set associated with the video in response to a triggering operation for the parameter entry.
  • the first display module 4552 is also configured to: in response to the playback progress of the video reaching the set timestamp, display the parameter policy applied by the first account at the set timestamp; in response to the current playing content of the video During the interaction process involved, the first characteristic parameter obtained by the first virtual object in the virtual scene is higher than the first characteristic parameter threshold, indicating the parameter strategy applied by the first account in the interaction process involved in the currently played content; wherein, the first A characteristic parameter includes at least one of the following: the first frequency of use of the parameter policy applied to the currently played content; the first interactive popularity of the currently played content of the video; the first achievement of the first virtual object in the virtual scene; the first The first character similarity between the virtual object and the second virtual object controlled by the second account; the first environment similarity between the environment where the first virtual object is located and the environment where the second virtual object controlled by the second account is located.
  • the first display module 4552 is also configured to: display the parameter policy set by the first account; in response to the second characteristic parameter of the first account being lower than the second characteristic parameter of the third account, display the third account The set parameter strategy; wherein, the third account is an account that controls the third virtual object to interact with the first virtual object in the virtual scene, and the types of the third virtual object include: being in the same group as the first virtual object during the interaction process virtual objects of the group, and virtual objects that are in a different group from the first virtual object during the interaction process.
  • the first display module 4552 is also configured to: perform any of the following processes: display only the parameter policies currently applied by the first account during the interaction process; display the parameters currently applied by the first account during the interaction process.
  • the playback progress includes the parameter strategy that the first account has applied during the interaction process, and the parameter strategy that the first account will subsequently apply during the interaction process.
  • the first display module 4552 is also configured to: apply differentiated display styles to the multiple sets of parameter strategies; where the difference The display style of The first usage frequency of the applied parameter strategy; the first interaction popularity of the currently played content of the video; the first score achieved by the first virtual object in the virtual scene; the relationship between the first virtual object and the second virtual object controlled by the second account The first character similarity; the first environment similarity between the environment where the first virtual object is located and the environment where the second virtual object controlled by the second account is.
  • the first display module 4552 when displaying the first parameter strategy set associated with the video, is also configured to: display the selection control corresponding to each set of parameter strategies in the first parameter strategy set; respond to at least one selection control The triggering operation of the control determines the parameter strategy corresponding to the triggered selection control as the parameter strategy used to update the second parameter strategy set.
  • the update module 4553 is also configured to: obtain the parameter policies that satisfy the first selection condition in the first parameter policy set, and update the second parameter policy set based on the parameter policies that satisfy the first selection condition; wherein, the first The selection conditions include at least one of the following: the first score obtained when the parameter strategy is applied is higher than the first score threshold; the first interaction popularity of the parameter strategy is higher than the first interaction popularity threshold; the first usage frequency of the parameter strategy is high At the first usage frequency threshold; the first character similarity between the first virtual object and the second virtual object controlled by the second account is greater than the first character similarity threshold; the environment where the first virtual object is located is different from the second character controlled by the second account. The first environment similarity of the environment where the virtual object is located is greater than the first environment similarity threshold.
  • the update module 4553 is also configured to: call the first neural network model to perform the following processing for each set of parameter strategies in the first parameter strategy set: obtain multi-dimensional features of the parameter strategy, where the multi-dimensional features include grades Features, interaction heat features and frequency features; extract the account features of the second account; fuse multi-dimensional features and account features to obtain interest features; map the interest features to the second account’s degree of interest in parameter strategies; based on feelings Parameter strategies whose interest level is higher than the interest level threshold update the second parameter strategy set.
  • the update module 4553 is further configured to: when the sum of the number of at least one set of parameter policies and the number of local parameter policies in the second parameter policy set is greater than the policy number threshold, use at least one set of parameter policies Perform replacement processing on the second parameter strategy set; when the sum of the number of at least one set of parameter strategies and the number of parameter strategies in the second parameter strategy set is not greater than the strategy number threshold, add at least one set of parameter strategies to the second parameter strategy set. Parameter strategy collection.
  • the update module 4553 is also configured to: obtain the difference between the sum and the strategy number threshold; obtain the third characteristic parameter of each set of parameter strategies in the second parameter strategy set; and compare the second parameter strategy with the second parameter strategy based on the third characteristic parameter.
  • Multiple sets of parameter strategies in the parameter strategy set are sorted in ascending order; the parameter strategy that is ranked first in the ascending sorting result and meets the difference value is used for replacement processing; among them, the third characteristic parameter includes any of the following: the second parameter strategy The second result achieved when the parameter strategy in the set is applied, the second usage frequency of the parameter strategy in the second parameter strategy set, and the setting time of the parameter strategy in the second parameter strategy set.
  • the parameter policy update operation includes a replacement operation and an add operation; the update module 4553 is also configured to: display a second parameter policy set, where the second parameter policy set includes the parameter policy set by the second account, so The set parameter policy includes a plurality of parameters for controlling the second virtual object in the human-computer interaction interface of the second account; in response to a replacement operation for at least one parameter policy in the second parameter policy set, at least one parameter policy is replaced It is at least one set of parameter strategies in the first parameter strategy set; in response to the adding operation for the at least one set of parameter strategies, add at least one set of parameter strategies in the first parameter strategy set to the second parameter strategy set.
  • the virtual scene parameter processing device 455-2 stored in the memory 450
  • the software modules in the device 455-2 may include: a second display module 4554, configured to display the interaction process of the first virtual object in the virtual scene controlled by the first account in the human-computer interaction interface; a recording module 4555, configured to respond to For the recording trigger operation of the interaction process, record the video including the interaction process; the acquisition module 4556 is configured to respond to the parameter policy collection operation and obtain the first parameter policy set, wherein the first parameter policy set at least includes the first account in the interaction process
  • the parameter strategy set in the parameter strategy includes multiple parameters for the first account to control the first virtual object in the human-computer interaction interface; the sharing module 4557 is configured to respond to the sharing operation for the interaction process, sending associated Video of the first parameter strategy set.
  • the acquisition module 4556 is also configured to: display multiple candidate parameter policies, where the types of candidate parameter policies include: parameter policies set by the first account and applied to the interaction process; parameter policies set by the first account and Historical parameter strategies applied to the historical interaction process; parameter strategies set by other accounts and applied during the interaction process.
  • the other accounts are accounts corresponding to other virtual objects except the first virtual object during the interaction process; in response to multiple The selection operation of candidate parameter strategies composes a first parameter strategy set based on at least one selected candidate parameter strategy; or composes a first parameter strategy set based on a candidate parameter strategy among multiple candidate parameter strategies that satisfies the second selection condition.
  • the second selection condition includes at least one of the following: the third score obtained when the parameter strategy is applied is higher than the second score threshold; the second interaction heat when the parameter strategy is applied is higher than the second interaction heat threshold; The third usage frequency of the parameter policy is higher than the second usage frequency threshold; the second role similarity between the first virtual object and the second virtual object controlled by the second account is greater than the second role similarity threshold; the environment where the first virtual object is located The second environment similarity with the environment where the second virtual object controlled by the second account is located is greater than the second environment similarity threshold.
  • the acquisition module 4556 before sending the video associated with the first parameter policy set, is also configured to: in response to the permission setting operation of the first account, obtain the visibility of each set of parameter policies in the first parameter policy set. Scope; Based on the visible range of each set of parameter strategies, determine the partial parameter strategies in the first parameter strategy set that are visible to the second account.
  • Embodiments of the present application provide a computer program product or computer program.
  • the computer program product or computer program includes computer-executable instructions, and the computer-executable instructions are stored in a computer-readable storage medium.
  • the processor of the electronic device reads the computer-executable instructions from the computer-readable storage medium, and the processor executes the computer-executable instructions, so that the electronic device executes the virtual scene parameter processing method described above in the embodiment of the present application.
  • Embodiments of the present application provide a computer-readable storage medium storing computer-executable instructions.
  • the computer-executable instructions are stored therein.
  • the computer-executable instructions When executed by a processor, they will cause the processor to execute the steps provided by the embodiments of the present application.
  • the parameter processing method of the virtual scene for example, the parameter processing method of the virtual scene as shown in Figures 4A-4D.
  • the computer-readable storage medium may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
  • Various equipment may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
  • Various equipment may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
  • computer-executable instructions may take the form of a program, software, software module, script, or code, written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages, and It may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
  • computer-executable instructions may, but do not necessarily correspond to, files in a file system and may be stored as part of a file holding other programs or data, for example, in Hyper Text Markup Language (HTML)
  • HTML Hyper Text Markup Language
  • scripts in the document stored in a single file specific to the program in question, or, stored in multiple collaborative files (for example, a file storing one or more modules, subroutines, or portions of code) .
  • computer-executable instructions may be deployed to execute on one electronic device, or on multiple electronic devices located at one location, or on multiple electronic devices distributed across multiple locations and interconnected by a communications network. executed on the device.
  • the control skills of the first account can be shared with the second account, and Displaying the first parameter strategy set associated with the video while playing the video makes it easier for the second account to learn the parameter setting method of the first account.
  • the role of, in response to the parameter policy update operation is to update the second parameter policy set corresponding to the second account based on at least one set of parameter policies in the first parameter policy set.
  • the parameter policy update operation can help the second account directly obtain the first parameter policy. Account parameter strategy, thereby improving parameter configuration efficiency.

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Abstract

本申请提供了一种虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品;方法包括:在人机交互界面中播放视频,视频包括第一账号控制虚拟场景中的第一虚拟对象的交互过程;显示视频关联的第一参数策略集合,第一参数策略集合至少包括第一账号所设置的参数策略,参数策略包括用于在第一账号的人机交互界面中控制第一虚拟对象的多个参数;响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,第二参数策略集合中的参数策略用于供第二账号在虚拟场景中控制第二虚拟对象时选用。

Description

虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品
相关申请的交叉引用
本申请基于申请号为202210252145.5、申请日为2022年03月15日的中国专利申请提出,并要求中国专利申请的优先权,中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本申请涉及计算机人机交互技术,尤其涉及一种虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品。
背景技术
基于图形处理硬件的显示技术,扩展了感知环境以及获取信息的渠道,尤其是虚拟场景的多媒体技术,借助与人机交互引擎技术,能够根据实际应用需求实现受控于用户或人工智能的虚拟对象之间的多样化的交互,具有各种典型的应用场景,例如在游戏等虚拟场景中,能够模拟虚拟对象之间的对战过程。
用户账号可以在虚拟场景中控制虚拟对象,控制过程是基于配置好的参数实现的,参数包括各种键位参数以及灵敏度参数等等,相关技术中玩家可以上传自己的参数策略,并自动生成对应的键位码用作分享,从而其他玩家可以输入分享的键位码,以替换自己当前的参数策略,相关技术中其他玩家只能手动输入键位码或者手动调整键位,参数配置效率较低且参数配置的表现效果不够直观。
发明内容
本申请实施例提供一种虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品,能够通过基于视频中关联的参数策略进行更新的方式提升参数策略配置效率。
本申请实施例的技术方案是这样实现的:
本申请实施例提供一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于在第一账号的人机交互界面中控制所述第一虚拟对象的多个参数;
响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟场景中控制第二虚拟对象时选用。
本申请实施例提供一种虚拟场景的参数处理装置,包括:
播放模块,配置为在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
第一显示模块,配置为显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于在第一账号的人机交互界面中控制所述第一虚拟对象的多个参数;
更新模块,配置为响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟场景中控制第二虚拟对象时选用。
本申请实施例提供一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于控制所述第一虚拟对象的多个参数。
本申请实施例提供一种虚拟场景的参数处理装置,所述装置包括:
播放模块,配置为在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中 的第一虚拟对象的交互过程;
第一显示模块,配置为显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于控制所述第一虚拟对象的多个参数。
本申请实施例提供一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程,所述视频关联有第一参数策略集合,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于控制所述第一虚拟对象的多个参数;
响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟场景中控制第二虚拟对象时选用。
本申请实施例提供一种虚拟场景的参数处理装置,所述装置包括:
播放模块,配置为在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程,所述视频关联有第一参数策略集合,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于控制所述第一虚拟对象的多个参数;
更新模块,配置为响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟场景中控制第二虚拟对象时选用。
本申请实施例提供一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
在人机交互界面中显示第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
响应于针对所述交互过程的录制触发操作,录制包括所述交互过程的视频;
响应于参数策略采集操作,获取第一参数策略集合,其中,所述第一参数策略集合至少包括第一账号在所述交互过程中所设置的参数策略,所述参数策略包括用于供所述第一账号在所述人机交互界面中控制所述第一虚拟对象的多个参数;
响应于针对所述交互过程的分享操作,发送关联有所述第一参数策略集合的视频。
本申请实施例提供一种虚拟场景的参数处理装置,所述装置包括:
第二显示模块,配置为在人机交互界面中显示第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
录制模块,配置为响应于针对所述交互过程的录制触发操作,录制包括所述交互过程的视频;
获取模块,配置为响应于参数策略采集操作,获取第一参数策略集合,其中,所述第一参数策略集合至少包括第一账号在所述交互过程中所设置的参数策略,所述参数策略包括用于供所述第一账号在所述人机交互界面中控制所述第一虚拟对象的多个参数;
分享模块,配置为响应于针对所述交互过程的分享操作,发送关联有所述第一参数策略集合的视频。
本申请实施例提供一种电子设备,包括:
存储器,用于存储计算机可执行指令;
处理器,用于执行所述存储器中存储的计算机可执行指令时,实现本申请实施例提供的虚拟场景的参数处理方法。
本申请实施例提供一种计算机可读存储介质,存储有计算机可执行指令,用于处理器执行时,实现本申请实施例提供的虚拟场景的参数处理方法。
本申请实施例提供一种计算机程序产品,包括计算机程序或计算机可执行指令,所述计算机程序或计算机可执行指令被处理器执行时实现本申请实施例提供的虚拟场景的参数处理方法。
本申请实施例具有以下有益效果:
通过在人机交互界面中播放包括第一账号控制虚拟场景中的第一虚拟对象的交互过程的视频,可以向第二账号分享第一账号的控制技巧,并在播放视频的同时显示视频关联的第一参数策略集合,便于第二账号学习第一账号的参数设置方式,通过将参数策略与视频进行关联,可以有效体现出参数策略在交互过程中所能够发挥的作用,响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,通过参数策略更新操作可以帮助第二账号直接获取第一账号的参数策略,从而提高了参数配置效率。
附图说明
图1是相关技术中相关技术中的参数策略的界面示意图;
图2是本申请实施例提供的虚拟场景的参数处理方法的应用模式示意图;
图3是本申请实施例提供的应用虚拟场景的参数处理方法的电子设备的结构示意图;
图4A-4D是本申请实施例提供的虚拟场景的参数处理方法的流程示意图;
图5A-5D是本申请实施例提供的虚拟场景的参数处理方法的界面示意图;
图6A-6F是本申请实施例提供的虚拟场景的参数处理方法的界面示意图;
图7是本申请实施例提供的虚拟场景的参数处理方法的交互流程图。
具体实施方式
为了使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请作进一步地详细描述,所描述的实施例不应视为对本申请的限制,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本申请保护的范围。
在以下的描述中,涉及到“一些实施例”,其描述了所有可能实施例的子集,但是可以理解,“一些实施例”可以是所有可能实施例的相同子集或不同子集,并且可以在不冲突的情况下相互结合。
在以下的描述中,所涉及的术语“第一\第二\第三”仅仅是是区别类似的对象,不代表针对对象的特定排序,可以理解地,“第一\第二\第三”在允许的情况下可以互换特定的顺序或先后次序,以使这里描述的本申请实施例能够以除了在这里图示或描述的以外的顺序实施。
除非另有定义,本文所应用的所有的技术和科学术语与属于本申请的技术领域的技术人员通常理解的含义相同。本文中所应用的术语只是为了描述本申请实施例的目的,不是旨在限制本申请。
对本申请实施例进行进一步详细说明之前,对本申请实施例中涉及的名词和术语进行说明,本申请实施例中涉及的名词和术语适用于如下的解释。
1)虚拟场景,利用设备输出的区别于现实世界的场景,通过裸眼或设备的辅助能够形成对虚拟场景的视觉感知,例如通过显示屏幕输出的二维影像,通过立体投影、虚拟现实和增强现实技术等立体显示技术来输出的三维影像;此外,还可以通过各种可能的硬件形成听觉感知、触觉感知、嗅觉感知和运动感知等各种模拟现实世界的感知。
2)响应于,用于表示所执行的操作所依赖的条件或者状态,当满足所依赖的条件或状态时,所执行的一个或多个操作可以是实时的,也可以具有设定的延迟;在没有特别说明的情况下,所执行的多个操作不存在执行先后顺序的限制。
3)客户端,终端中运行的用于提供各种服务的应用程序,例如游戏客户端等。
4)虚拟对象,虚拟场景中进行交互的对象,受到用户或机器人程序(例如,基于人工智能的机器人程序)的控制,能够在虚拟场景中静止、移动以及进行各种动作的对象,例如游戏中的各种角色等。
5)云存储是在云计算概念上延伸和发展出来的一个新的概念,是指通过集群应用、网格技术或分布式文件系统等功能,将网络中大量各种不同类型的存储设备通过应用软件集合起来协同工作,共同对外提供数据存储和业务访问功能的一个系统。当云计算系统运算和处理的核心是大量数据的存储和管理时,云计算系统中就需要配置大量的存储设备,那么云计算系统就转变成为一个云存储系统,所以云存储是一个以数据存储和管理为核心的云计算系统。
6)键位:键位用于表征玩家在人机交互界面中设置的按键的属性,属性包括位置、尺寸以及功能,例如,在人机交互界面上的某个位置A配置有虚拟射击键,虚拟射击键的大小是2平方厘米,由于不同玩家的操作习惯不同,因此游戏中的键位属于可配置的参数,可以进行个性化调整。
7)灵敏度:灵敏度用于表征虚拟场景中虚拟道具以及虚拟对象的灵敏度,例如,瞄准镜头不同的灵敏度可以带来不同的虚拟射击效果,例如,虚拟对象不同的灵敏度可以带来不同的动作极限,由于不同玩家的操作习惯不同,因此游戏中的灵敏度属于可配置的参数,可以进行个性化调整。
8)参数策略:参数策略是一套控制参数的配置方案,控制参数至少包括键位以及灵敏度等等,控制参数的配置方案包括对应每种控制参数的配置数据,例如,当控制参数是键位时,配置数据包括按键的具体位置、具体尺寸以及具体功能。
参见图1,图1是相关技术中相关技术中的参数策略的界面示意图,响应于玩家针对各个控制参数的配置操作,可以获取配置形成的参数策略,响应于针对参数策略的保存操作,可以上传参数策略到云端服务器(即形成云端布局方案),人机交互界面301中显示两个云端布局方案302以及分享控件303,响应于针对分享控件303的触发操作,会自动生成键位码并分享给其他玩家,响应于其他玩家输入键位码的操作,键位码对应的参数策略可以替换掉该玩家当前拥有的参数策略。
相关技术中玩家可以观看教程视频,玩家也可以手动配置参数或者从其他玩家处通过键位码同步参数策略,但是相关技术中没有将参数策略和教程视频进行关联绑定,申请人在实施本申请实施例时发现:第一、相关技术玩家难以直观清晰地知道参数策略能够达到的实际效果从而不利于发挥出参数策略的应用效果,第二、相关技术中观看教程视频时难以获取教程视频中应用的参数策略,玩家只能退出视频播 放进程后手动调整参数,从而玩家在观看教程视频的过程中难以实时获取教程内容所应用的参数策略。综上所述相关技术中参数配置效率较低且参数配置的表现效果不够直观。
本申请实施例提供一种虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品,能够通过基于视频中关联的参数策略进行更新的方式提升参数策略配置效率,下面说明本申请实施例提供的电子设备的示例性应用,本申请实施例提供的电子设备可以实施为笔记本电脑、平板电脑、台式计算机、机顶盒、移动设备、车载终端(例如,移动电话,便携式音乐播放器,个人数字助理,专用消息设备,便携式游戏设备)等各种类型的用户终端。
为便于更容易理解本申请实施例提供的虚拟场景的参数处理方法,首先说明本申请实施例提供的虚拟场景的参数处理方法的示例性实施场景,虚拟场景可以完全基于终端输出,或者基于终端和服务器的协同来输出。
在一些实施例中,虚拟场景可以是供游戏角色交互的环境,例如可以是供游戏角色在虚拟场景中进行对战,通过控制虚拟对象的行动可以在虚拟场景中进行双方互动,从而使用户能够在游戏的过程中舒缓生活压力。
在另一个实施场景中,参见图2,图2是本申请实施例提供的虚拟场景的参数处理方法的应用模式示意图,应用于终端400-1、终端400-2和服务器200,一般地,适用于依赖服务器200的计算能力完成虚拟场景计算、并在终端400-1、终端400-2输出虚拟场景的应用模式。
以形成虚拟场景100的视觉感知为例,服务器200进行虚拟场景相关显示数据的计算并发送到终端400-1和终端400-2,终端400-1和终端400-2依赖于图形计算硬件完成计算显示数据的加载、解析和渲染,依赖于图形输出硬件输出虚拟场景以形成视觉感知,例如可以在智能手机的显示屏幕呈现二维的视频帧,或者,在增强现实/虚拟现实眼镜的镜片上投射实现三维显示效果的视频帧;对于虚拟场景的形式的感知而言,可以理解,可以借助于终端的相应硬件输出,例如使用麦克风输出形成听觉感知,使用振动器输出形成触觉感知等等。
作为示例,第一账号登录终端400-1运行的第一客户端(例如网络版的游戏应用),第一客户端通过连接游戏服务器(即服务器200)与其他用户进行游戏互动,第一客户端响应于第一账号的用户操作控制虚拟对象110在虚拟场景100中与其他虚拟对象或者虚拟道具进行交互,第一客户端将操作数据通过网络300发送至服务器200,服务器200基于上述信息计算操作的显示数据,并将上述显示数据发送至第一客户端,第一客户端依赖于图形计算硬件完成计算显示数据的加载、解析和渲染,依赖于图形输出硬件输出虚拟场景以形成视觉感知,即显示虚拟对象110在虚拟场景100的交互过程,第一客户端还将包括交互过程的视频以及在交互过程中应用的参数策略通过网络300发送至服务器200,服务器200将包括交互过程的视频以及在交互过程中应用的参数策略发送至第二客户端,第二客户端是第二账号登录的且运行于终端400-2的客户端,在第二客户端的人机交互界面中播放视频,以及与视频关联的参数策略,参数策略包括用于在第一账号的人机交互界面中控制第一虚拟对象的多个参数;第二客户端接收第二账号的参数策略更新操作,第二客户端将参数策略更新请求发送至服务器200,服务器200将参数策略发送至第二客户端,从而第二客户端基于参数策略更新第二账号对应的第二参数策略集合。
在一些实施例中,终端400-1和终端400-2可以通过运行计算机程序来实现本申请实施例提供的虚拟场景的参数处理方法,例如,计算机程序可以是操作系统中的原生程序或软件模块;可以是本地(Native)应用程序(APP,Application),即需要在操作系统中安装才能运行的程序,例如游戏APP(即上述的客户端)、直播APP;也可以是小程序,即只需要下载到浏览器环境中就可以运行的程序;还可以是能够嵌入至任意APP中的游戏小程序。总而言之,上述计算机程序可以是任意形式的应用程序、模块或插件。
本申请实施例可以借助于云技术(Cloud Technology)实现,云技术是指在广域网或局域网内将硬件、软件、网络等系列资源统一起来,实现数据的计算、储存、处理和共享的一种托管技术。
云技术是基于云计算商业模式应用的网络技术、信息技术、整合技术、管理平台技术、以及应用技术等的总称,可以组成资源池,按需所用,灵活便利。云计算技术将变成重要支撑。技术网络系统的后台服务需要大量的计算、存储资源。
作为示例,服务器200可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN、以及大数据和人工智能平台等基础云计算服务的云服务器。终端400-1和终端400-2可以是智能手机、平板电脑、笔记本电脑、台式计算机、智能音箱、以及智能手表等,但并不局限于此。终端400-1、终端400-2以及服务器200可以通过有线或无线通信方式进行直接或间接地连接,本申请实施例中不做限制。
参见图3,图3是本申请实施例提供的应用虚拟场景的参数处理方法的电子设备的结构示意图,以电子设备为终端为例进行说明,图3所示的终端400-1包括:至少一个处理器410、存储器450、至少一个网络接口420和用户接口430。终端400-1中的各个组件通过总线系统440耦合在一起。可理解,总线系 统440用于实现这些组件之间的连接通信。总线系统440除包括数据总线之外,还包括电源总线、控制总线和状态信号总线。但是为了清楚说明起见,在图3中将各种总线都标为总线系统440。
处理器410可以是一种集成电路芯片,具有信号的处理能力,例如通用处理器、数字信号处理器(DSP,Digital Signal Processor),或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件等,其中,通用处理器可以是微处理器或者任何常规的处理器等。
用户接口430包括使得能够呈现媒体内容的一个或多个输出装置431,包括一个或多个扬声器和/或一个或多个视觉显示屏。用户接口430还包括一个或多个输入装置432,包括有助于用户输入的用户接口部件,比如键盘、鼠标、麦克风、触屏显示屏、摄像头、其他输入按钮和控件。
存储器450可以是可移除的,不可移除的或其组合。示例性的硬件设备包括固态存储器,硬盘驱动器,光盘驱动器等。存储器450可以包括在物理位置上远离处理器410的一个或多个存储设备。
存储器450包括易失性存储器或非易失性存储器,也可包括易失性和非易失性存储器两者。非易失性存储器可以是只读存储器(ROM,Read Only Memory),易失性存储器可以是随机存取存储器(RAM,Random Access Memory)。本申请实施例描述的存储器450旨在包括任意适合类型的存储器。
在一些实施例中,存储器450能够存储数据以支持各种操作,这些数据的示例包括程序、模块和数据结构或者其子集或超集,下面示例性说明。
操作系统451,包括用于处理各种基本系统服务和执行硬件相关任务的系统程序,例如框架层、核心库层、驱动层等,用于实现各种基础业务以及处理基于硬件的任务;
网络通信模块452,用于经由一个或多个(有线或无线)网络接口420到达其他电子设备,示例性的网络接口420包括:蓝牙、无线相容性认证(WiFi)、和通用串行总线(USB,Universal Serial Bus)等;
呈现模块453,用于经由一个或多个与用户接口430相关联的输出装置431(例如,显示屏、扬声器等)使得能够呈现信息(例如,用于操作外围设备和显示内容和信息的用户接口);
输入处理模块454,用于对一个或多个来自一个或多个输入装置432之一的一个或多个用户输入或互动进行检测以及翻译所检测的输入或互动。
在一些实施例中,本申请实施例提供的虚拟场景的参数处理装置可以采用软件方式实现,图3示出了存储在存储器450中的虚拟场景的参数处理装置455-1,其可以是程序和插件等形式的软件,包括以下软件模块:播放模块4551、第一显示模块4552及更新模块4553,图3还示出了存储在存储器450中的虚拟场景的参数处理装置455-2,其可以是程序和插件等形式的软件,包括以下软件模块:第二显示模块4554、录制模块4555、获取模块4556及分享模块4557,这些模块是逻辑上的,因此根据所实现的功能可以进行任意的组合或进一步拆分,将在下文中说明各个模块的功能。
将结合本申请实施例提供的终端的示例性应用和实施,说明本申请实施例提供的虚拟场景的参数处理方法。
参见图4A,图4A是本申请实施例提供的虚拟场景的参数处理方法的流程示意图,将结合图4A示出的步骤101至步骤103进行说明。
需要说明的是,图4A示出的方法可以由终端400运行的各种形式计算机程序执行,并不局限于上述的客户端,例如上文的操作系统451、软件模块和脚本,因此客户端不应视为对本申请实施例的限定。在下面的示例中,以虚拟场景用于游戏为例,但是不应视为对虚拟场景的限定。
在步骤101中,在人机交互界面中播放视频。
作为示例,步骤101至步骤103中人机交互界面是第二账号对应的人机交互界面,视频包括第一账号控制虚拟场景中的第一虚拟对象的交互过程,交互过程是游戏对战过程,视频为直播视频或者录播视频。例如,在第一账号登录游戏客户端并进行游戏对战的过程中进行录屏,将实时录屏得到的视频传输到服务器,从而可以在第二账号的人机交互界面中播放视频,例如,在第一账号登录游戏客户端并进行游戏对战的过程中进行录屏,在游戏对战结束后,将录屏得到的视频发送至服务器,从而可以在第二账号的人机交互界面中播放视频。
在步骤102中,显示视频关联的第一参数策略集合。
作为示例,第一参数策略集合至少包括第一账号所设置的参数策略,参数策略包括用于在第一账号的人机交互界面中控制第一虚拟对象的多个参数,第一参数策略集合还可以包括除第一账号外的其他账号设置的参数策略,参数策略包括交互过程中应用的键位设置、灵敏度设置等等,每套参数策略中可以仅包括键位设置,或者仅包括灵敏度设置,或者同时包括键位设置以及灵敏度设置。
在一些实施例中,步骤102中显示视频关联的第一参数策略集合,可以通过图4B示出的步骤1021至步骤1022实现。
在步骤1021中,在人机交互界面中显示参数入口。
在步骤1022中,响应于针对参数入口的触发操作,显示视频关联的第一参数策略集合。
通过用户的触发操作来控制显示第一参数策略集合,使得第一参数策略集合的显示符合用户预期,并且可以提升人机交互界面的显示效率。
作为示例,参见图6A,图6A是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,可以在人机交互界面601A中播放视频,视频包括第一虚拟对象在虚拟场景中的交互过程,人机交互界面601A中显示参数查看控件602A(即参数入口,可以仅是针对键位的入口,仅是针对灵敏度的入口,还可以是同时针对键位以及灵敏度的入口),响应于第二账号针对参数查看控件602A的触发操作,显示第一参数策略集合。参见图6B,图6B是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,人机交互界面601B中显示视频绑定的参数策略602B,参数策略可以显示在二级界面603B中。
在一些实施例中,步骤102中显示视频关联的第一参数策略集合,可以通过以下技术方案实现:响应于视频的播放进度到达设定时间戳,显示第一账号在设定时间戳应用的参数策略;响应于在视频的当前播放内容所涉及的交互过程中,第一虚拟对象在虚拟场景中得到的第一特征参数高于第一特征参数阈值,显示第一账号在当前播放内容涉及的交互过程中应用的参数策略。通过播放进度以及当前播放内容智能化控制第一参数策略集合的显示,可以提升人机交互效率。
作为示例,第一特征参数阈值可以由玩家指定,第一特征参数阈值还可以是服务器根据历史统计数据确定得到的,例如,将历史统计数据中的第一特征参数的平均值作为第一特征参数阈值。
作为示例,第一特征参数包括以下至少之一:在当前播放内容应用的参数策略的第一使用频率,视频的当前播放内容的第一互动热度,第一虚拟对象在虚拟场景中取得的第一成绩,第一虚拟对象与第二账号曾经控制的第二虚拟对象的第一角色相似度,第一虚拟对象所处环境与第二账号曾经控制的第二虚拟对象所处环境的第一环境相似度。
作为示例,第一使用频率是应用参数策略的次数与应用所有参数策略的次数的比值,当第一使用频率大于第一使用频率阈值时,表征参数策略被应用的频率较高,具有较高的参考价值。
作为示例,第一互动热度是应用参数策略的情况下的交互过程的观看人数、评论人数等等,当第一互动热度大于第一互动热度阈值时,表征参数策略被关注的程度较高,具有较高的参考价值。
作为示例,第一成绩是交互过程中取得的成绩或者是历史平均成绩,当第一成绩大于第一成绩阈值时,表征参数策略可以有效帮助玩家提高成绩。
作为示例,第一角色相似度包括以下至少之一:技能相似度、防御值相似度、攻击值相似度,当第一角色相似度大于第一角色相似度阈值时,表征参数策略对于第二账号具有参考价值。
作为示例,第一环境相似度包括以下至少之一:地形相似度、地理位置相似度、对战分数相似度,当第一环境相似度大于第一环境相似度阈值时,表征参数策略对于第二账号具有参考价值。
作为示例,参见图6D,图6D是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,在人机交互界面601D中播放视频,响应于视频的播放进度到达设定时间戳602D,显示第一账号在设定时间戳应用的参数策略603D,当对视频关联参数策略时,在视频的至少一个设定时间戳关联有参数策略,例如,设定时间戳是交互过程中所应用的参数策略发生变化的时间戳,参见图6E,图6E是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,在人机交互界面601E中播放视频,以第一特征参数是成绩为例进行说明,当在视频的当前播放内容所涉及的交互过程中,第一虚拟对象在虚拟场景中得到的成绩602E高于成绩阈值,显示第一账号在当前播放内容涉及的交互过程中应用的参数策略603E。
在一些实施例中,步骤102中显示视频关联的第一参数策略集合,可以通过以下技术方案实现:显示第一账号设置的参数策略;响应于第一账号的第二特征参数低于第三账号的第二特征参数,显示第三账号设置的参数策略。通过显示第三账号的参数策略,可以有效扩充参数策略的显示范围,从而向观看视频的用户提供更多的参数策略以供参考,有效提升了人机交互效率。
作为示例,第三账号是控制第三虚拟对象在虚拟场景中与第一虚拟对象发生交互的账号,所发生的交互可以是协同交互或者是对抗交互,第三虚拟对象的类型包括:在交互过程中与第一虚拟对象处于相同群组的虚拟对象(即游戏中的队友)、在交互过程中与第一虚拟对象处于不同群组的虚拟对象(即游戏中的敌人),在显示第三账号设置的参数策略时,可以停止显示第一账号设置的参数策略,也可以同时显示第一账号设置的参数策略。
作为示例,参见图6F,图6F是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,人机交互界面601F中显示第一账号602F设置的参数策略604F,并且当第一账号的第二特征参数小于第三账号的第二特征参数时,显示第三账号603F设置的参数策略605F,当显示第三账号设置的参数策略时,第一账号的可以暂停显示,或同时显示第一账号和第三账号设置的参数策略,但是第一账号设置的参数策略的显示样式的显著程度比第三账号设置的参数策略的显示样式的显著程度更低,其中,第一账号的第二特征参数包括以下至少之一:第一账号的等级,第一账号的成绩,第一账号的胜率,第一账号的关注度,第一账号与第二账号的相似度,第三账号的第二特征参数包括以下至少之一:第三账号的等级,第三账号的成绩,第三账号的胜率,第三账号的关注度,第三账号与第二账号的相似度。
作为示例,显著程度是用于衡量参数策略吸引玩家注意力的指标,显著程度通过对应显示样式的显示参数来量化表示,显示参数包括字体大小(字体越大显著程度越大)、字体颜色(字体颜色对比度越高显著程度越大)等等。
作为示例,第一账号的等级是根据第一账号的游戏时长或者游戏成绩确定得到的,且第一账号的等级与第一账号的游戏时长或者游戏成绩正相关,第一账号的成绩是第一账号的多次游戏记录的平均成绩或者多次游戏记录中的最高成绩,第一账号的胜率是第一账号的多次游戏记录中游戏胜利次数与游戏总次数的比值,第一账号的关注度是关注第一账号的账号的数目,第一账号与第二账号的相似度是第一账号的账号特征与第二账号的账号特征之间的特征距离。
作为示例,第三账号的等级是根据第三账号的游戏时长或者游戏成绩确定得到的,且第三账号的等级与第三账号的游戏时长或者游戏成绩正相关,第三账号的成绩是第三账号的多次游戏记录的平均成绩或者多次游戏记录中的最高成绩,第三账号的胜率是第三账号的多次游戏记录中游戏胜利次数与游戏总次数的比值,第三账号的关注度是关注第三账号的账号的数目,第三账号与第二账号的相似度是第三账号的账号特征与第二账号的账号特征之间的特征距离。
在一些实施例中,上述显示第一账号设置的参数策略,可以通过以下技术方案实现:执行以下任意一种处理:仅显示第一账号在交互过程中当前应用的参数策略;显示第一账号在交互过程中当前应用的参数策略,以及截止当前播放进度第一账号在交互过程中曾经应用的参数策略;显示第一账号在交互过程结束时应用的参数策略;显示第一账号在交互过程中当前应用的参数策略,截止当前播放进度第一账号在交互过程中曾经应用的参数策略,以及第一账号在交互过程中后续将会应用的参数策略。通过本申请实施例提供的参数策略的多样性的显示策略,可以显示全部的参数策略,也可以随着播放进度以累加的方式显示参数策略,也可以仅显示当前应用的参数策略,可以提高参数策略的显示多样性。
作为示例,仅显示第一账号在交互过程中当前应用的参数策略,例如,只显示当前播放的交互过程中所应用的参数策略(相当于是对应当前播放进度的实时参数策略),显示第一账号在交互过程中当前应用的参数策略,以及截止当前播放进度第一账号在交互过程中曾经应用的参数策略,例如,只显示当前播放的交互过程中所应用的参数策略以及截止当前为止的交互过程中曾经应用的参数策略,即伴随着播放的过程,每使用到另一套参数策略,增加显示的内容,在显示最初应用的参数策略的基础上还显示另一套参数策略,例如,最初应用参数策略A,则显示参数策略A,在交互过程中的某个时刻开始应用参数策略B,则显示参数策略A和参数策略B,显示第一账号在交互过程结束时应用的参数策略,例如,第一账号在交互过程中应用过多套参数策略,但是在交互过程结束时第一账号应用的参数策略为参数策略A,则仅在人机交互界面中显示参数策略A;显示第一账号在交互过程中当前应用的参数策略,截止当前播放进度第一账号在交互过程中曾经应用的参数策略,以及第一账号在交互过程中后续将会应用的参数策略,在录播场景下,可以获取与视频关联的所有参数策略,例如,当前播放的交互过程中所应用的参数策略是参数策略A,截止当前播放进度第一账号在交互过程中曾经应用的参数策略是参数策略B和参数策略C,第一账号在后续会应用的参数策略是参数策略D,则显示参数策略A、参数策略B、参数策略C以及参数策略D,即相当于预先获取与录播的视频关联的所有参数策略,并显示出所有的参数策略。
在一些实施例中,当第一参数策略集合且第一参数策略集合包括多套参数策略时,对多套参数策略应用差异化的显示样式。本申请实施例以差异化的方式显示具有不同第一特征参数的参数策略,相当于向用户提示更为推荐的参数策略,从而有助于观看视频的用户有针对性性的选择合适的参数策略,提升人机交互效率。
作为示例,显著程度是用于衡量参数策略吸引玩家注意力的指标,显著程度通过对应显示样式的显示参数来量化表示,显示参数包括字体大小(字体越大显著程度越大)、字体颜色(字体颜色对比度越高显著程度越大)等等。
作为示例,差异化的显示样式符合以下任意一种:参数策略的显示样式的显著程度与第一特征参数正相关;第一特征参数包括以下至少之一:在当前播放内容应用的参数策略的第一使用频率,例如,参数策略的显示样式的显著程度与第一使用频率正相关,多套参数策略中第一使用频率越高的参数策略的显示样式更显著;视频的当前播放内容的第一互动热度,例如,参数策略的显示样式的显著程度与第一关注度正相关,多套参数策略中第一关注度越高的参数策略的显示样式更显著;第一虚拟对象在虚拟场景中取得的第一成绩,例如,参数策略的显示样式的显著程度与第一成绩正相关,多套参数策略中第一成绩越高的参数策略的显示样式更显著;第一虚拟对象与第二账号控制的第二虚拟对象的第一角色相似度,例如,参数策略的显示样式的显著程度与第一角色相似度正相关,多套参数策略中第一角色相似度越高的参数策略的显示样式更显著;第一虚拟对象所处环境与第二账号控制的第二虚拟对象所处环境的第一环境相似度,例如,参数策略的显示样式的显著程度与第一环境相似度正相关,多套参数策略中第一环境相似度越高的参数策略的显示样式更显著。
在一些实施例中,当显示视频关联的第一参数策略集合时,显示第一参数策略集合中每套参数策略 对应的选择控件;响应于针对至少一个选择控件的触发操作,将触发的选择控件对应的参数策略确定为用于更新第二参数策略集合的参数策略。通过用户的触发操作确定出用于更新第二参数策略集合的参数策略,可以使得参数策略符合用户预期,提升了人机交互效率。
作为示例,参见图6B,人机交互界面601B中显示视频绑定的参数策略602B,参数策略可以显示在二级界面603B中,在二级界面603B中还显示参数策略的选择控件604B,例如键位的选择控件以及灵敏度的选择控件,响应于针对选择控件604B的触发操作,将触发的选择控件对应的参数策略确定为用于更新第二参数策略集合的参数策略,即可发送请求以从云端服务器下载参数策略。
在一些实施例中,步骤103中基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,可以通过以下技术方案实现:获取第一参数策略集合中满足第一选择条件的参数策略,基于满足第一选择条件的参数策略更新第二参数策略集合。通过第一选择条件确定出用于更新第二参数策略集合的参数策略,可以智能化确定出符合用户预期的参数策略,从而提升了人机交互效率。
作为示例,第一选择条件包括以下至少之一:应用参数策略的情况下得到的第一成绩高于第一成绩阈值,第一成绩是交互过程中取得的成绩或者是历史平均成绩,将对应的第一成绩高于第一成绩阈值的参数策略确定为用于更新第二参数策略集合的参数策略;应用参数策略的情况下得到的第一互动热度高于第一互动热度阈值,第一互动热度是应用参数策略的情况下的交互过程的观看人数、评论人数等等,将对应的第一互动热度高于第一互动热度阈值的参数策略确定为用于更新第二参数策略集合的参数策略;参数策略的第一使用频率高于第一使用频率阈值,第一使用频率是应用参数策略的次数与应用所有参数策略的次数的比值,将对应的第一使用频率高于第一使用频率阈值的参数策略确定为用于更新第二参数策略集合的参数策略;第一虚拟对象与第二账号曾经控制的第二虚拟对象的第一角色相似度大于第一角色相似度阈值,第一角色相似度包括以下至少之一:技能相似度、防御值相似度、攻击值相似度;第一虚拟对象所处环境与第二账号控制的第二虚拟对象曾经所处环境的第一环境相似度大于第一环境相似度阈值,第一环境相似度包括以下至少之一:地形相似度、地理位置相似度、对战分数相似度。
在步骤103中,响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合。
作为示例,第二参数策略集合中的参数策略用于供第二账号在虚拟场景中控制第二虚拟对象时选用。步骤103中可以以参数策略为整体进行更新,也可以零散地更新参数,例如可以根据至少一套参数策略中部分参数,更新第二账号对应的第二参数策略集合,响应于针对至少一套参数策略中每个参数策略的目标参数的选择操作,基于每个参数策略中所选择的目标参数更新第二账号对应的第二参数策略集合中的本地参数策略。通过局部更新的方式可以提高参数更新的准确度以及精确度,提高人机交互效率。
在一些实施例中,步骤103中基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,可以通过以下技术方案实现:调用第一神经网络模型针对第一参数策略集合中每套参数策略执行以下处理:获取参数策略的多维度特征,多维度特征包括成绩特征、互动热度特征以及频率特征;提取第二账号的账号特征;对多维度特征以及账号特征进行融合处理,得到兴趣特征;将兴趣特征映射为第二账号对参数策略的感兴趣程度;基于感兴趣程度高于感兴趣程度阈值的参数策略更新第二参数策略集合。通过神经网络模型可以提高从第一参数策略集合中确定出用于更新第二参数策略集合的参数策略的智能化程度以及准确度。
作为示例,在样本交互过程中采集各个样本参数策略的样本多维度特征,例如,样本成绩特征、样本关注度特征以及样本频率特征,获取参与样本交互过程的样本账号的样本账号特征,根据所采集的样本多维度特征以及样本账号特征构建训练样本,以训练样本为待训练的第一神经网络模型的输入,并以样本账号对样本参数策略的感兴趣程度为标注数据,训练第一神经网络模型,在训练过程中以标注数据与预测感兴趣程度之间的差异作为损失函数,预测感兴趣程度是预测得到的样本账号对样本参数策略的感兴趣程度,将损失函数收敛时得到的第一神经网络模型作为被调用的第一神经网络模型。
在一些实施例中,步骤103中基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,可以通过以下技术方案实现:当至少一套参数策略的数目与第二参数策略集合中的参数策略的数目的加和大于策略数目阈值时,利用至少一套参数策略对第二参数策略集合进行替换处理;当至少一套参数策略的数目与第二参数策略集合中的参数策略的数目的加和不大于策略数目阈值时,将至少一套参数策略添加至第二参数策略集合。根据策略数目阈值来判断更新操作是替换还是添加,可以最大程度保留第二参数策略集合的参数策略,从而用户在后续游戏的过程中有更多的选择对象,从而可以提高用户的人机交互效率。
作为示例,第二参数策略集合中的参数策略可以存储在客户端本地,也可以直接通过第二账号从服务器下载得到,参数策略与第二账号关联即可。
作为示例,当至少一套参数策略的数目与第二参数策略集合中的参数策略的数目的加和大于策略数目阈值时,例如,用户希望获取第一参数策略集合中的参数策略A,即参数策略的数目为1,第二参数策 略集合中的参数策略的数目为3,而参数策略数目阈值为3,则需要利用参数策略A对第二参数策略集合中某个参数策略进行替换处理,当至少一套参数策略的数目与第二参数策略集合中的参数策略的数目的加和不大于策略数目阈值时,例如,至少一套参数策略集合的数目为1,第二参数策略集合中的参数策略的数目为2,而参数策略数目阈值为3,将参数策略A添加至第二参数策略集合。
在一些实施例中,当第二参数策略集合中的参数策略集合的数目为多个时,上述利用至少一套参数策略对第二参数策略集合进行替换处理,可以通过以下技术方案实现:获取加和与策略数目阈值的差值;获取第二参数策略集合中每个参数策略的第三特征参数;基于第三特征参数对第二参数策略集合中多套参数策略进行升序排序处理;利用升序排序结果中排序靠前的、且符合差值的参数策略进行替换处理。通过第三特征参数智能化确定出被替换的参数策略,可以提升人机交互效率。
作为示例,第三特征参数包括以下任意一种:第二参数策略集合中的被应用时取得的第二成绩,第二参数策略集合中的参数策略的第二使用频率,第二参数策略集合中的参数策略的设置时间。第二成绩是第二参数策略集合中参数策略的交互过程中取得的成绩或者是历史平均成绩,第二使用频率是应用第二参数策略集合中的某个参数策略的次数与应用所有参数策略的次数的比值。
作为示例,当直接将第一参数策略集合中的参数策略添加至第二参数策略集合时,不需要删除第二参数策略集合中已有的参数策略,在进行替换处理时需要确定出第二参数策略集合中需要被删除的参数策略,且需要从第二参数策略集合中删除的参数策略的数目是加和与策略数目阈值的差值,例如,用户希望获取第一参数策略集合中的参数策略A,即参数策略的数目为1,第二参数策略集合中的参数策略的数目为3,而参数策略数目阈值为3,需要替换掉第二参数策略集合中的1个参数策略,从而需要进一步确定出删除第二参数策略集合中的哪个参数策略,可以通过第三特征参数来决定,例如,当第三特征参数为第二成绩时,第二成绩是交互过程中取得的成绩或者是历史平均成绩,则根据应用参数策略取得的成绩对参数策略进行升序排序处理,获取排在首位的参数策略B,将第二参数策略集合中的参数策略B替换为第一参数策略集合中的参数策略A。
在一些实施例中,参数策略更新操作包括替换操作和添加操作;步骤103中响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,可以通过图4C示出的步骤1031至步骤1033实现。
在步骤1031中,显示第二参数策略集合。
第二参数策略集合包括第二账号所设置的参数策略,参数策略包括用于在第二账号的人机交互界面中控制第二虚拟对象的多个参数。
在步骤1032中,响应于针对第二参数策略集合中至少一个参数策略的替换操作,将至少一个参数策略替换为第一参数策略集合中的至少一套参数策略。
在步骤1033中,响应于针对至少一套参数策略的添加操作,将第一参数策略集合中的至少一套参数策略添加至第二参数策略集合。
通过用户的替换操作以及添加操作,可以使得更新过程符合用户预期,从而提升人机交互效率。
作为示例,参见图6C,图6C是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,显示第二参数策略集合,第二参数策略集合包括第二账号所设置的参数策略,第二参数策略集合中的参数策略包括用于在第二账号的人机交互界面中控制第二虚拟对象的多个参数,人机交互界面601C中可以显示第二账号绑定的参数策略602C、替换控件603C以及添加控件604C,可以显示第二参数策略集合中的参数策略中的具体参数也可以只显示第二参数策略集合中的参数策略的标识,响应于针对第二参数策略集合中至少一个参数策略的替换操作,将至少一个参数策略替换为第一参数策略集合中的至少一套参数策略,响应于针对替换控件603C的触发操作,将替换控件603C对应的参数策略替换为与视频绑定的参数策略,响应于针对至少一套参数策略的添加操作,响应于针对添加控件604C的触发操作,将参数策略A添加至第二参数策略集合,更新完成后,响应于针对应用控件605C的触发操作,即可在后续的游戏对战中应用替换或者添加后的参数策略,若是添加的参数策略以及替换的参数策略数目为1,则可以默认直接下载参数策略,并在后续游戏过程中应用参数策略。
在一些实施例中,在人机交互界面中播放视频,视频包括第一账号控制虚拟场景中的第一虚拟对象的交互过程;显示视频关联的第一参数策略集合,第一参数策略集合至少包括第一账号所设置的参数策略,参数策略包括用于控制第一虚拟对象的多个参数。
在一些实施例中,在显示视频关联的第一参数策略集合之后,还可以响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,其中,第二参数策略集合中的参数策略用于供第二账号在虚拟场景中控制第二虚拟对象时选用,更新的方式包括基于至少一套参数策略替换第二参数策略集合中至少一套本地参数策略,或者,将至少一套参数策略添加到第二参数策略集合。
通过在人机交互界面中播放包括第一账号控制虚拟场景中的第一虚拟对象的交互过程的视频,可以 向第二账号分享第一账号的控制技巧,并在播放视频的同时显示视频关联的第一参数策略集合,便于第二账号学习第一账号的参数设置方式,通过将参数策略与视频进行关联,可以有效体现出参数策略在交互过程中所能够发挥的作用。
上述实施例的具体实施方式可以参见步骤101至步骤103相关的实施例说明以及示例说明。
在一些实施例中,在人机交互界面中播放视频,视频包括第一账号控制虚拟场景中的第一虚拟对象的交互过程,视频关联有第一参数策略集合,第一参数策略集合至少包括第一账号所设置的参数策略,参数策略包括用于控制第一虚拟对象的多个参数;响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,其中,第二参数策略集合中的参数策略用于供第二账号在虚拟场景中控制第二虚拟对象时选用,更新的方式包括基于至少一套参数策略替换第二参数策略集合中至少一套本地参数策略,或者,将至少一套参数策略添加到第二参数策略集合。
在一些实施例中,在响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合之前,还可以显示视频关联的第一参数策略集合,第一参数策略集合至少包括第一账号所设置的参数策略,参数策略包括用于控制第一虚拟对象的多个参数。
通过在人机交互界面中播放包括第一账号控制虚拟场景中的第一虚拟对象的交互过程的视频,可以向第二账号分享第一账号的控制技巧,响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,通过参数策略更新操作可以帮助第二账号直接获取第一账号的参数策略,从而提高了参数配置效率。
上述实施例的具体实施方式可以参见步骤101至步骤103相关的实施例说明以及示例说明。
参见图4D,图4D是本申请实施例提供的虚拟场景的参数处理方法的流程示意图,将结合图4D示出的步骤201至步骤204进行说明。
在步骤201中,在人机交互界面中显示第一账号控制虚拟场景中的第一虚拟对象的交互过程。
作为示例,参见图5A,图5A是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,响应于玩家A的第一账号的登录操作,进入游戏对战,并显示第一虚拟对象在虚拟场景中的交互过程。
在步骤202中,响应于针对交互过程的录制触发操作,录制包括交互过程的视频。
作为示例,人机交互界面501A中显示录制控件502A,响应于针对录制控件502A的触发操作,激活交互过程(游戏对战)的录屏功能,对交互过程进行录屏处理。
在步骤203中,响应于参数策略采集操作,获取第一参数策略集合。
作为示例,第一参数策略集合至少包括第一账号在交互过程中所设置的参数策略,参数策略包括用于供第一账号在人机交互界面中控制第一虚拟对象的多个参数。
在一些实施例中,步骤203中获取第一参数策略集合,可以通过以下技术方案实现:显示多个候选参数策略,候选参数策略的类型包括:第一账号设置的且应用于交互过程的参数策略;第一账号设置的且应用于历史交互过程的历史参数策略;其他账号设置的且应用于交互过程中的参数策略,其他账号是交互过程中除第一虚拟对象之外的其他虚拟对象对应的账号;响应于针对多个候选参数策略的选择操作,基于被选择至少一个候选参数策略组成第一参数策略集合;或者基于多个候选参数策略中满足第二选择条件的候选参数策略,组成第一参数策略集合。
作为示例,候选参数策略可以来源于第一账号也可以来源于其他账号,第一账号是上传视频的账号,其他账号是交互过程中控制其他虚拟对象的账号,其中,来源与第一账号的候选参数策略可以是视频的交互过程中应用的参数策略,还可以是历史交互过程中曾经应用过的参数策略,即候选参数策略的范围比较广泛,可以基于第一账号的选择操作或者第二选择条件进行约束,从候选参数策略中选择组成第一参数策略集合的参数策略,即用于和视频绑定的参数策略。
在一些实施例中,第二选择条件包括以下至少之一:应用参数策略的情况下得到的第三成绩高于第二成绩阈值,第三成绩是交互过程中取得的成绩或者是历史平均成绩;应用参数策略的情况下得到的第二互动热度高于第二互动热度阈值,第二互动热度是应用参数策略的情况下的交互过程的观看人数、评论人数等等;参数策略的第三使用频率高于第二使用频率阈值;第一虚拟对象与第二账号控制的第二虚拟对象的第二角色相似度大于第二角色相似度阈值;第一虚拟对象所处环境与第二账号控制的第二虚拟对象所处环境的第二环境相似度大于第二环境相似度阈值。通过第二选择条件可以准确筛选出需要关联的参数策略,从而提高人机交互效率。
作为示例,存在候选参数策略A和候选参数策略B,候选参数策略A的第三成绩是100分,但是候选参数策略B的第三成绩是50分,第二成绩阈值是70分,则将候选参数策略A放入第一参数策略集合;候选参数策略A的第二互动热度是100人观看,但是候选参数策略B的第二互动热度是50人观看,第二互动热度阈值是70人观看,则将候选参数策略A放入第一参数策略集合;候选参数策略A的第三使用频率是0.8,但是候选参数策略B的第三使用频率是0.1,第二使用频率阈值是0.5,则将候选参数策略A放入第一参数策略集合;候选参数策略A的第二角色相似度是0.8,但是候选参数策略B的第二角色相似度 是0.1,第二角色相似度阈值是0.5,则将候选参数策略A放入第一参数策略集合;候选参数策略A的第二环境相似度是0.8,但是候选参数策略B的第二环境相似度是0.1,第二环境相似度阈值是0.5,则将候选参数策略A放入第一参数策略集合。
在步骤204中,响应于针对交互过程的分享操作,发送关联有第一参数策略集合的视频。
作为示例,在发送关联有第一参数策略集合的视频时,可以在获取到视频之后实时发送,即应用于游戏直播场景中,在第一账号控制第一虚拟对象在虚拟场景中发生交互的过程中,将采集的视频与第一参数策略集合进行绑定处理,并将绑定结果实时发送到服务器。在发送关联有第一参数策略集合的视频时,可以在交互过程结束之后再发送视频,即应用于游戏录播场景中,在第一账号控制第一虚拟对象在虚拟场景中发生交互的过程中,仅采集视频,在交互过程结束之后,将采集的视频与第一参数策略集合进行绑定处理,并将绑定结果实时发送到服务器。
在一些实施例中,在发送关联有第一参数策略集合的视频之前,响应于第一账号的权限设置操作,获取第一参数策略集合中每套参数策略的可见范围;基于每套参数策略的可见范围,确定第一参数策略集合中针对第二账号可见的部分参数策略。通过权限设置可以对参数策略进行有针对性的开放,从而有效保护教学者的隐私。
作为示例,权限设置操作是针对第一参数策略集合中每个参数策略的,以参数策略A以及参数策略B为例进行说明,基于权限设置操作可以获取参数策略A和参数策略B的可见范围,例如,参数策略A的可见范围是账号A和账号B,参数策略B的可见范围是账号A,那么基于参数策略A和参数策略B的可见范围,当第二账号为账号B时,第一参数策略集合中针对第二账号可见的部分参数策略为参数策略A。
下面,将说明本申请实施例提供的虚拟场景的参数处理方法在应用场景中的示例性应用。
在一些实施例中,第一账号登录终端运行的第一客户端(例如网络游戏应用),第一客户端通过连接游戏服务器(即服务器)与其他用户进行游戏互动,第一客户端响应于第一账号的用户操作控制虚拟对象在虚拟场景中与其他虚拟对象或者虚拟道具进行交互,第一客户端将操作数据通过网络发送至服务器,服务器基于上述信息计算操作的显示数据,并将上述显示数据发送至第一客户端,第一客户端依赖于图形计算硬件完成计算显示数据的加载、解析和渲染,依赖于图形输出硬件输出虚拟场景以形成视觉感知,即显示虚拟对象在虚拟场景的交互过程,第一客户端还将包括交互过程的视频以及在交互过程中应用的参数策略通过网络发送至服务器,服务器将包括交互过程的视频以及在交互过程中应用的参数策略发送至第二客户端,第二客户端是第二账号登录的且运行于终端的客户端,在第二客户端的人机交互界面中播放视频,以及与视频关联的参数策略,参数策略包括用于在第一账号的人机交互界面中控制第一虚拟对象的多个参数;第二客户端接收第二账号的参数策略更新操作,第二客户端将参数策略更新请求发送至服务器,服务器将参数策略发送至第二客户端,从而第二客户端基于参数策略更新第二账号对应的第二参数策略集合。
在一些实施例中,玩家A上传绑定有键位的教程视频的交互流程如下:参见图5A,响应于玩家A的第一账号的登录操作,进入游戏对战,并显示第一虚拟对象在虚拟场景中的交互过程,人机交互界面501A中显示录制控件502A,响应于针对录制控件502A的触发操作,激活交互过程(游戏对战)的录屏功能,对交互过程进行录屏处理,参见图5B,图5B是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,人机交互界面501B中显示参数控件502B,参数控件502B包括“记录灵敏度”以及“记录键位”,游戏对战的录屏结束后,响应于针对参数控件502B的触发操作,获取应用于游戏对战过程中的参数策略,参数策略中包括以下至少之一:灵敏度参数、键位参数,除了上述方式之外,还可以在任意时机发起并响应针对参数控件502B的触发操作,参见图5C,图5C是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,游戏对战的录屏结束后,人机交互界面501C中显示视频生成控件502C,响应于针对视频生成控件502C的触发操作,即可生成绑定参数策略的视频,并将绑定了参数策略的视频上传到云端自动储存,并且可以进入赛事系统以查看生成并上传的视频。参见图5D,图5D是本申请实施例提供的虚拟场景的参数处理方法的界面示意图,进入赛事系统后,在人机交互界面501D中显示发布控件502D,响应于针对发布控件502D的触发操作,对视频进行运营审核以保证视频中不存在敏感信息,即可显示在赛事系统中供其他玩家B观看。
在一些实施例中,在玩家B查看教程视频的过程中,同步视频中关联的参数策略的交互方式如下:参见图6A,可以在人机交互界面601A中播放视频,视频包括第一虚拟对象在虚拟场景中的交互过程,人机交互界面601A中显示参数查看控件602A,当玩家B在赛事系统中观看视频时,响应于玩家B针对参数查看控件602A的触发操作,以查看视频绑定的参数策略,参数策略包括应用于视频中交互过程的键位设置以及灵敏度设置。
在一些实施例中,参见图6B,人机交互界面601B中显示视频绑定的参数策略602B,参数策略可以显示在二级界面603B中,在二级界面603B中还显示参数策略的选择控件604B,例如键位的选择控件以 及灵敏度的选择控件,响应于针对选择控件604B的触发操作,即可发送请求从云端服务器下载对应视频标识的参数策略,并接收云端服务器发送的参数策略后缓存至玩家B的本地客户端或者对应的本地服务器,还会显示出已经与玩家B的账号绑定的参数策略,供玩家B选择要利用视频中的参数策略来替换掉自己的哪套参数策略。
在一些实施例中,参见图6C,人机交互界面601C中显示玩家B的账号绑定的本地参数策略602C以及替换控件603C,响应于针对替换控件603C的触发操作,将替换控件603C对应的参数策略替换为与视频绑定的参数策略。替换完成后,响应于针对应用控件的触发操作,即可在后续的游戏对战中应用替换得到的参数策略,即可利用从云端服务器下载的参数策略替换掉与玩家B的账号已经绑定的参数策略。
在一些实施例中,参见图7,图7是本申请实施例提供的虚拟场景的参数处理方法的交互流程图,玩家A上传绑定有键位的教程视频的客户端技术方案如下:在步骤701中,录制视频,响应于玩家A在客户端中的录制操作,录制交互过程的视频,在步骤702中,记录在交互过程中使用的参数策略,在录制过程中会自动勾选记录录制过程中的参数策略的选项,即本地默认自动开启参数记录功能,在录制过程中也可以取消对参数的记录,响应于勾选取消记录的选项,将取消针对已标记参数的数据标记,而在客户端中只会记录标记的参数,对于取消数据标记的参数,将不会记录。本地客户端将实时缓存交互过程中最新应用的参数策略直至录制结束,当录制过程中发生参数的修改,则修改后形成的参数策略会覆盖掉修改前的参数策略,在步骤703中,结束录制,客户端或者本地服务器会存储视频和最新标记的参数,在步骤704中,上传视频到云端服务器,本地服务器将录制的视频与参数策略捆绑以上传到云端服务器。
在一些实施例中,云端服务器所执行的技术方案如下:在步骤705中,接收上传请求,在步骤706中,云端服务器储存视频的链接以及与视频关联的参数策略,在步骤707中,云端服务器开放参数策略的同步权限,在步骤708中,针对视频以及关联的参数策略生成对应的标识。
在一些实施例中,在玩家B查看教程视频的过程中,同步视频中关联的参数策略的技术方案如下:在步骤709中,播放视频,在步骤710中,接收参数策略更新操作,在步骤711中,向云端服务器发送数据获取请求,在步骤712中,接收玩家B的客户端的数据获取请求,在步骤713中,基于视频标识查询视频关联的参数策略,在步骤714中,云端服务器将查询得到的参数策略发回给玩家B的客户端,在步骤715中,玩家B的客户端或者对应的本地服务器接收参数策略,在步骤716中,利用接收的参数策略替换与玩家B的账号绑定的参数策略。
本申请实施例提供的虚拟场景的参数处理方法可以将教学视频中应用的参数策略直接与视频绑定,并且向观看视频的玩家提供一键同步参数策略的功能,有效提高玩家观摩学习的效率,相比在设置界面中逐个调整的方式,有效提高参数配置效率,并且将视频与参数策略进行绑定,可以通过视频有效显示出参数策略的作用效果。
可以理解的是,在本申请实施例中,涉及到用户信息等相关的数据,当本申请实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、应用和处理需要遵守相关国家和地区的相关法律法规和标准。
下面继续说明本申请实施例提供的虚拟场景的参数处理装置455-1的实施为软件模块的示例性结构,在一些实施例中,如图3所示,存储在存储器450的虚拟场景的参数处理装置455-1中的软件模块可以包括:播放模块4551,配置为在人机交互界面中播放视频,其中,视频包括第一账号控制虚拟场景中的第一虚拟对象的交互过程;第一显示模块4552,配置为显示视频关联的第一参数策略集合,其中,第一参数策略集合至少包括第一账号所设置的参数策略,参数策略包括用于在第一账号的人机交互界面中控制第一虚拟对象的多个参数;更新模块4553,配置为响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,其中,第二参数策略集合中的参数策略用于供第二账号在虚拟场景中控制第二虚拟对象时选用。
在一些实施例中,第一显示模块4552,还配置为:在人机交互界面中显示参数入口;响应于针对参数入口的触发操作,显示视频关联的第一参数策略集合。
在一些实施例中,第一显示模块4552,还配置为:响应于视频的播放进度到达设定时间戳,显示第一账号在设定时间戳应用的参数策略;响应于在视频的当前播放内容所涉及的交互过程中,第一虚拟对象在虚拟场景中得到的第一特征参数高于第一特征参数阈值,显示第一账号在当前播放内容涉及的交互过程中应用的参数策略;其中,第一特征参数包括以下至少之一:在当前播放内容应用的参数策略的第一使用频率;视频的当前播放内容的第一互动热度;第一虚拟对象在虚拟场景中取得的第一成绩;第一虚拟对象与第二账号控制的第二虚拟对象的第一角色相似度;第一虚拟对象所处环境与第二账号控制的第二虚拟对象所处环境的第一环境相似度。
在一些实施例中,第一显示模块4552,还配置为:显示第一账号设置的参数策略;响应于第一账号的第二特征参数低于第三账号的第二特征参数,显示第三账号设置的参数策略;其中,第三账号是控制第三虚拟对象在虚拟场景中与第一虚拟对象发生交互的账号,第三虚拟对象的类型包括:在交互过程中 与第一虚拟对象处于相同群组的虚拟对象、在交互过程中与第一虚拟对象处于不同群组的虚拟对象。
在一些实施例中,第一显示模块4552,还配置为:执行以下任意一种处理:仅显示第一账号在交互过程中当前应用的参数策略;显示第一账号在交互过程中当前应用的参数策略,以及截止当前播放进度第一账号在交互过程中曾经应用的参数策略;显示第一账号在交互过程结束时应用的参数策略;显示第一账号在交互过程中当前应用的参数策略,截止当前播放进度第一账号在交互过程中曾经应用的参数策略,以及第一账号在交互过程中后续将会应用的参数策略。
在一些实施例中,当第一参数策略集合且第一参数策略集合包括多套参数策略时,第一显示模块4552,还配置为:对多套参数策略应用差异化的显示样式;其中,差异化的显示样式符合以下任意一种:参数策略的显示样式的显著程度与第一虚拟对象在虚拟场景中得到的第一特征参数正相关;第一特征参数包括以下至少之一:在当前播放内容应用的参数策略的第一使用频率;视频的当前播放内容的第一互动热度;第一虚拟对象在虚拟场景中取得的第一成绩;第一虚拟对象与第二账号控制的第二虚拟对象的第一角色相似度;第一虚拟对象所处环境与第二账号控制的第二虚拟对象所处环境的第一环境相似度。
在一些实施例中,当显示视频关联的第一参数策略集合时,第一显示模块4552,还配置为:显示第一参数策略集合中每套参数策略对应的选择控件;响应于针对至少一个选择控件的触发操作,将触发的选择控件对应的参数策略确定为用于更新第二参数策略集合的参数策略。
在一些实施例中,更新模块4553,还配置为:获取第一参数策略集合中满足第一选择条件的参数策略,基于满足第一选择条件的参数策略更新第二参数策略集合;其中,第一选择条件包括以下至少之一:应用参数策略的情况下得到的第一成绩高于第一成绩阈值;应用参数策略的第一互动热度高于第一互动热度阈值;参数策略的第一使用频率高于第一使用频率阈值;第一虚拟对象与第二账号控制的第二虚拟对象的第一角色相似度大于第一角色相似度阈值;第一虚拟对象所处环境与第二账号控制的第二虚拟对象所处环境的第一环境相似度大于第一环境相似度阈值。
在一些实施例中,更新模块4553,还配置为:调用第一神经网络模型针对第一参数策略集合中每套参数策略执行以下处理:获取参数策略的多维度特征,其中,多维度特征包括成绩特征、互动热度特征以及频率特征;提取第二账号的账号特征;对多维度特征以及账号特征进行融合处理,得到兴趣特征;将兴趣特征映射为第二账号对参数策略的感兴趣程度;基于感兴趣程度高于感兴趣程度阈值的参数策略更新第二参数策略集合。
在一些实施例中,更新模块4553,还配置为:当至少一套参数策略的数目与第二参数策略集合中的本地参数策略的数目的加和大于策略数目阈值时,利用至少一套参数策略对第二参数策略集合进行替换处理;当至少一套参数策略的数目与第二参数策略集合中的参数策略的数目的加和不大于策略数目阈值时,将至少一套参数策略添加至第二参数策略集合。
在一些实施例中,更新模块4553,还配置为:获取加和与策略数目阈值的差值;获取第二参数策略集合中每套参数策略的第三特征参数;基于第三特征参数对第二参数策略集合中多套参数策略进行升序排序处理;利用升序排序结果中排序靠前的、且符合差值的参数策略进行替换处理;其中,第三特征参数包括以下任意一种:第二参数策略集合中的参数策略被应用时取得的第二成绩,第二参数策略集合中的参数策略的第二使用频率,第二参数策略集合中的参数策略的设置时间。
在一些实施例中,参数策略更新操作包括替换操作和添加操作;更新模块4553,还配置为:显示第二参数策略集合,其中,第二参数策略集合包括第二账号所设置的参数策略,所设置的参数策略包括用于在第二账号的人机交互界面中控制第二虚拟对象的多个参数;响应于针对第二参数策略集合中至少一个参数策略的替换操作,将至少一个参数策略替换为第一参数策略集合中的至少一套参数策略;响应于针对至少一套参数策略的添加操作,将第一参数策略集合中的至少一套参数策略添加至第二参数策略集合。
下面继续说明本申请实施例提供的虚拟场景的参数处理装置455-2的实施为软件模块的示例性结构,在一些实施例中,如图3所示,存储在存储器450的虚拟场景的参数处理装置455-2中的软件模块可以包括:第二显示模块4554,配置为在人机交互界面中显示第一账号控制虚拟场景中的第一虚拟对象的交互过程;录制模块4555,配置为响应于针对交互过程的录制触发操作,录制包括交互过程的视频;获取模块4556,配置为响应于参数策略采集操作,获取第一参数策略集合,其中,第一参数策略集合至少包括第一账号在交互过程中所设置的参数策略,参数策略包括用于供第一账号在人机交互界面中控制第一虚拟对象的多个参数;分享模块4557,配置为响应于针对交互过程的分享操作,发送关联有第一参数策略集合的视频。
在一些实施例中,获取模块4556,还配置为:显示多个候选参数策略,其中,候选参数策略的类型包括:第一账号设置的且应用于交互过程的参数策略;第一账号设置的且应用于历史交互过程的历史参数策略;其他账号设置的且应用于交互过程中的参数策略,其他账号是交互过程中除第一虚拟对象之外的其他虚拟对象对应的账号;响应于针对多个候选参数策略的选择操作,基于被选择至少一个候选参数 策略组成第一参数策略集合;或者基于多个候选参数策略中满足第二选择条件的候选参数策略,组成第一参数策略集合。
在一些实施例中,第二选择条件包括以下至少之一:应用参数策略的情况下得到的第三成绩高于第二成绩阈值;应用参数策略的第二互动热度高于第二互动热度阈值;参数策略的第三使用频率高于第二使用频率阈值;第一虚拟对象与第二账号控制的第二虚拟对象的第二角色相似度大于第二角色相似度阈值;第一虚拟对象所处环境与第二账号控制的第二虚拟对象所处环境的第二环境相似度大于第二环境相似度阈值。
在一些实施例中,在发送关联有第一参数策略集合的视频之前,获取模块4556,还配置为:响应于第一账号的权限设置操作,获取第一参数策略集合中每套参数策略的可见范围;基于每套参数策略的可见范围,确定第一参数策略集合中针对第二账号可见的部分参数策略。
本申请实施例提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机可执行指令,该计算机可执行指令存储在计算机可读存储介质中。电子设备的处理器从计算机可读存储介质读取该计算机可执行指令,处理器执行该计算机可执行指令,使得该电子设备执行本申请实施例上述的虚拟场景的参数处理方法。
本申请实施例提供一种存储有计算机可执行指令的计算机可读存储介质,其中存储有计算机可执行指令,当计算机可执行指令被处理器执行时,将引起处理器执行本申请实施例提供的虚拟场景的参数处理方法,例如,如图4A-4D示出的虚拟场景的参数处理方法。
在一些实施例中,计算机可读存储介质可以是FRAM、ROM、PROM、EPROM、EEPROM、闪存、磁表面存储器、光盘、或CD-ROM等存储器;也可以是包括上述存储器之一或任意组合的各种设备。
在一些实施例中,计算机可执行指令可以采用程序、软件、软件模块、脚本或代码的形式,按任意形式的编程语言(包括编译或解释语言,或者声明性或过程性语言)来编写,并且其可按任意形式部署,包括被部署为独立的程序或者被部署为模块、组件、子例程或者适合在计算环境中应用的其它单元。
作为示例,计算机可执行指令可以但不一定对应于文件系统中的文件,可以可被存储在保存其它程序或数据的文件的一部分,例如,存储在超文本标记语言(HTML,Hyper Text Markup Language)文档中的一个或多个脚本中,存储在专用于所讨论的程序的单个文件中,或者,存储在多个协同文件(例如,存储一个或多个模块、子程序或代码部分的文件)中。
作为示例,计算机可执行指令可被部署为在一个电子设备上执行,或者在位于一个地点的多个电子设备上执行,又或者,在分布在多个地点且通过通信网络互连的多个电子设备上执行。
综上所述,通过本申请实施例在人机交互界面中播放包括第一账号控制虚拟场景中的第一虚拟对象的交互过程的视频,可以向第二账号分享第一账号的控制技巧,并在播放视频的同时显示视频关联的第一参数策略集合,便于第二账号学习第一账号的参数设置方式,通过将参数策略与视频进行关联,可以有效体现出参数策略在交互过程中所能够发挥的作用,响应于参数策略更新操作,基于第一参数策略集合中的至少一套参数策略,更新第二账号对应的第二参数策略集合,通过参数策略更新操作可以帮助第二账号直接获取第一账号的参数策略,从而提高了参数配置效率。
以上所述,仅为本申请的实施例而已,并非用于限定本申请的保护范围。凡在本申请的精神和范围之内所作的任何修改、等同替换和改进等,均包含在本申请的保护范围之内。

Claims (23)

  1. 一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
    在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
    显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于在第一账号的人机交互界面中控制所述第一虚拟对象的多个参数;
    响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟场景中控制第二虚拟对象时选用。
  2. 根据权利要求1的方法,其中,所述显示所述视频关联的第一参数策略集合,包括:
    在所述人机交互界面中显示参数入口;
    响应于针对所述参数入口的触发操作,显示所述视频关联的第一参数策略集合。
  3. 根据权利要求1所述的方法,其中,所述显示所述视频关联的第一参数策略集合,包括:
    响应于所述视频的播放进度到达设定时间戳,显示所述第一账号在所述设定时间戳应用的参数策略;
    响应于在所述视频的当前播放内容所涉及的交互过程中,所述第一虚拟对象在所述虚拟场景中得到的第一特征参数高于第一特征参数阈值,显示所述第一账号在所述当前播放内容涉及的交互过程中应用的参数策略;
    其中,所述第一特征参数包括以下至少之一:在所述当前播放内容应用的参数策略的第一使用频率;所述视频的当前播放内容的第一互动热度;所述第一虚拟对象在所述虚拟场景中取得的第一成绩;所述第一虚拟对象与所述第二账号控制的第二虚拟对象的第一角色相似度;所述第一虚拟对象所处环境与所述第二账号控制的第二虚拟对象所处环境的第一环境相似度。
  4. 根据权利要求1所述的方法,其中,所述显示所述视频关联的第一参数策略集合,包括:
    显示所述第一账号设置的参数策略;
    响应于所述第一账号的第二特征参数低于第三账号的第二特征参数,显示所述第三账号设置的参数策略;
    其中,所述第三账号是控制所述第三虚拟对象在所述虚拟场景中与所述第一虚拟对象发生交互的账号,所述第三虚拟对象的类型包括:在所述交互过程中与所述第一虚拟对象处于相同群组的虚拟对象、在所述交互过程中与所述第一虚拟对象处于不同群组的虚拟对象。
  5. 根据权利要求4所述的方法,其中,所述显示第一账号设置的参数策略,包括:
    执行以下任意一种处理:
    仅显示所述第一账号在所述交互过程中当前应用的参数策略;
    显示所述第一账号在所述交互过程中当前应用的参数策略,以及截止当前播放进度所述第一账号在所述交互过程中曾经应用的参数策略;
    显示所述第一账号在所述交互过程结束时应用的参数策略;
    显示所述第一账号在所述交互过程中当前应用的参数策略,截止当前播放进度所述第一账号在所述交互过程中曾经应用的参数策略,以及所述第一账号在所述交互过程中后续将会应用的参数策略。
  6. 根据权利要求1所述的方法,其中,当所述第一参数策略集合且所述第一参数策略集合包括多套所述参数策略时,所述方法还包括:
    对多套所述参数策略应用差异化的显示样式;
    其中,所述参数策略的显示样式的显著程度与所述第一虚拟对象在所述虚拟场景中得到的第一特征参数正相关;所述第一特征参数包括以下至少之一:在所述当前播放内容应用的参数策略的第一使用频率;所述视频的当前播放内容的第一互动热度;所述第一虚拟对象在所述虚拟场景中取得的第一成绩;所述第一虚拟对象与所述第二账号控制的第二虚拟对象的第一角色相似度;所述第一虚拟对象所处环境与所述第二账号控制的第二虚拟对象所处环境的第一环境相似度。
  7. 根据权利要求1所述的方法,其中,当显示所述视频关联的第一参数策略集合时,所述方法还包括:
    显示所述第一参数策略集合中每套所述参数策略对应的选择控件;
    响应于针对至少一个选择控件的触发操作,将触发的选择控件对应的参数策略确定为用于更新所述第二参数策略集合的参数策略。
  8. 根据权利要求1所述的方法,其中,所述基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,包括:
    获取所述第一参数策略集合中满足第一选择条件的参数策略,基于满足所述第一选择条件的参数策 略更新所述第二参数策略集合;
    其中,所述第一选择条件包括以下至少之一:
    应用所述参数策略的情况下得到的第一成绩高于第一成绩阈值;
    应用所述参数策略的情况下得到的第一互动热度高于第一互动热度阈值;
    所述参数策略的第一使用频率高于第一使用频率阈值;
    所述第一虚拟对象与所述第二账号控制的第二虚拟对象的第一角色相似度大于第一角色相似度阈值;
    所述第一虚拟对象所处环境与所述第二账号控制的第二虚拟对象所处环境的第一环境相似度大于第一环境相似度阈值。
  9. 根据权利要求1所述的方法,其中,所述基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,包括:
    调用第一神经网络模型针对所述第一参数策略集合中每套所述参数策略执行以下处理:
    获取所述参数策略的多维度特征,其中,所述多维度特征包括成绩特征、互动热度特征以及频率特征;
    提取所述第二账号的账号特征;
    对所述多维度特征以及所述账号特征进行融合处理,得到兴趣特征;
    将所述兴趣特征映射为所述第二账号对所述参数策略的感兴趣程度;
    基于感兴趣程度高于感兴趣程度阈值的参数策略更新所述第二参数策略集合。
  10. 根据权利要求1所述的方法,其中,所述基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,包括:
    当至少一套所述参数策略的数目与所述第二参数策略集合中的参数策略的数目的加和大于策略数目阈值时,利用至少一套所述参数策略对所述第二参数策略集合进行替换处理;
    当至少一套所述参数策略的数目与所述第二参数策略集合中的参数策略的数目的加和不大于策略数目阈值时,将至少一套所述参数策略添加至所述第二参数策略集合。
  11. 根据权利要求10所述的方法,其中,当所述第二参数策略集合中的参数策略集合的数目为多个时,所述利用至少一套所述参数策略对所述第二参数策略集合进行替换处理,包括:
    获取所述加和与所述策略数目阈值的差值;
    获取所述第二参数策略集合中每套所述参数策略的第三特征参数;
    基于所述第三特征参数对所述第二参数策略集合中多套所述参数策略进行升序排序处理;
    利用升序排序结果中排序靠前的、且符合所述差值的参数策略进行替换处理;
    其中,所述第三特征参数包括以下任意一种:所述第二参数策略集合中的参数策略被应用时取得的第二成绩,所述第二参数策略集合中的参数策略的第二使用频率,所述第二参数策略集合中的参数策略的设置时间。
  12. 根据权利要求1所述的方法,其中,
    所述参数策略更新操作包括替换操作和添加操作;
    所述响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,包括:
    显示第二参数策略集合,其中,所述第二参数策略集合包括所述第二账号所设置的参数策略,所设置的参数策略包括用于在所述第二账号的人机交互界面中控制所述第二虚拟对象的多个参数;
    响应于针对所述第二参数策略集合中至少一个参数策略的所述替换操作,将所述至少一个参数策略替换为所述第一参数策略集合中的至少一套所述参数策略;
    响应于针对至少一套所述参数策略的所述添加操作,将所述第一参数策略集合中的至少一套所述参数策略添加至所述第二参数策略集合。
  13. 一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
    在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
    显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于控制所述第一虚拟对象的多个参数。
  14. 一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
    在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程,所述视频关联有第一参数策略集合,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于控制所述第一虚拟对象的多个参数;
    响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟 场景中控制第二虚拟对象时选用,所述更新的方式包括基于至少一套所述参数策略替换所述第二参数策略集合中至少一套本地参数策略,或者,将至少一套所述参数策略添加到所述第二参数策略集合。
  15. 一种虚拟场景的参数处理方法,所述方法由电子设备执行,所述方法包括:
    在人机交互界面中显示第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
    响应于针对所述交互过程的录制触发操作,录制包括所述交互过程的视频;
    响应于参数策略采集操作,获取第一参数策略集合,其中,所述第一参数策略集合至少包括第一账号在所述交互过程中所设置的参数策略,所述参数策略包括用于供所述第一账号在所述人机交互界面中控制所述第一虚拟对象的多个参数;
    响应于针对所述交互过程的分享操作,发送关联有所述第一参数策略集合的视频。
  16. 根据权利要求15所述的方法,其中,所述获取第一参数策略集合,包括:
    显示多个候选参数策略,其中,所述候选参数策略的类型包括:所述第一账号设置的且应用于所述交互过程的参数策略;所述第一账号设置的且应用于历史交互过程的历史参数策略;其他账号设置的且应用于所述交互过程中的参数策略,所述其他账号是所述交互过程中除第一虚拟对象之外的其他虚拟对象对应的账号;
    响应于针对所述多个候选参数策略的选择操作,基于被选择至少一个候选参数策略组成所述第一参数策略集合;或者
    基于所述多个候选参数策略中满足第二选择条件的候选参数策略,组成所述第一参数策略集合。
  17. 根据权利要求16所述的方法,其中,
    所述第二选择条件包括以下至少之一:
    应用所述参数策略的情况下得到的第三成绩高于第二成绩阈值;
    应用所述参数策略的第二互动热度高于第二互动热度阈值;
    所述参数策略的第三使用频率高于第二使用频率阈值;
    所述第一虚拟对象与所述第二账号控制的第二虚拟对象的第二角色相似度大于第二角色相似度阈值;
    所述第一虚拟对象所处环境与所述第二账号控制的第二虚拟对象所处环境的第二环境相似度大于第二环境相似度阈值。
  18. 根据权利要求15所述的方法,其中,在所述发送关联有所述第一参数策略集合的视频之前,所述方法还包括:
    响应于所述第一账号的权限设置操作,获取所述第一参数策略集合中每套所述参数策略的可见范围;其中,所述可见范围包括具有权限查看所述参数策略的账号;
    所述发送关联有所述第一参数策略集合的视频,包括:
    发送关联有所述可见范围以及所述第一参数策略集合的视频。
  19. 一种虚拟场景的参数处理装置,所述装置包括:
    播放模块,配置为在人机交互界面中播放视频,其中,所述视频包括第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
    第一显示模块,配置为显示所述视频关联的第一参数策略集合,其中,所述第一参数策略集合至少包括所述第一账号所设置的参数策略,所述参数策略包括用于在第一账号的人机交互界面中控制所述第一虚拟对象的多个参数;
    更新模块,配置为响应于参数策略更新操作,基于所述第一参数策略集合中的至少一套所述参数策略,更新第二账号对应的第二参数策略集合,其中,所述第二参数策略集合中的参数策略用于供所述第二账号在所述虚拟场景中控制第二虚拟对象时选用。
  20. 一种虚拟场景的参数处理装置,所述装置包括:
    第二显示模块,配置为在人机交互界面中显示第一账号控制所述虚拟场景中的第一虚拟对象的交互过程;
    录制模块,配置为响应于针对所述交互过程的录制触发操作,录制包括所述交互过程的视频;
    获取模块,配置为响应于参数策略采集操作,获取第一参数策略集合,其中,所述第一参数策略集合至少包括第一账号在所述交互过程中所设置的参数策略,所述参数策略包括用于供所述第一账号在所述人机交互界面中控制所述第一虚拟对象的多个参数;
    分享模块,配置为响应于针对所述交互过程的分享操作,发送关联有所述第一参数策略集合的视频。
  21. 一种电子设备,所述电子设备包括:
    存储器,用于存储计算机可执行指令;
    处理器,用于执行所述存储器中存储的计算机可执行指令时,实现权利要求1至12、13、14以及15至18任一项所述的虚拟场景的参数处理方法。
  22. 一种计算机可读存储介质,存储有计算机可执行指令,所述计算机可执行指令被处理器执行时 实现权利要求1至12、13、14以及15至18任一项所述的虚拟场景的参数处理方法。
  23. 一种计算机程序产品,包括计算机程序或计算机可执行指令,所述计算机程序或计算机可执行指令被处理器执行时实现权利要求1至12、13、14以及15至18任一项所述的虚拟场景的参数处理方法。
PCT/CN2022/137533 2022-03-15 2022-12-08 虚拟场景的参数处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品 WO2023173833A1 (zh)

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