WO2024021792A1 - 虚拟场景的信息处理方法、装置、设备、存储介质及程序产品 - Google Patents

虚拟场景的信息处理方法、装置、设备、存储介质及程序产品 Download PDF

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Publication number
WO2024021792A1
WO2024021792A1 PCT/CN2023/095032 CN2023095032W WO2024021792A1 WO 2024021792 A1 WO2024021792 A1 WO 2024021792A1 CN 2023095032 W CN2023095032 W CN 2023095032W WO 2024021792 A1 WO2024021792 A1 WO 2024021792A1
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Prior art keywords
information
tab
control
display
controls
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PCT/CN2023/095032
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English (en)
French (fr)
Inventor
张卢鑫
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腾讯科技(深圳)有限公司
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Publication of WO2024021792A1 publication Critical patent/WO2024021792A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Definitions

  • the present application relates to the field of computer human-computer interaction technology, and in particular to an information processing method, device, equipment, storage medium and program product for a virtual scene.
  • the human-computer interaction technology of virtual scenes based on graphics processing hardware can realize diversified interactions between virtual objects controlled by users or artificial intelligence according to actual application requirements. It has wide practical value, such as in virtual scenes such as games. , can simulate the real battle process between virtual objects.
  • the game settlement interface will be displayed.
  • Various summary data related to the game will be displayed on the game settlement interface to help users understand.
  • the related technology adopts a method of displaying all kinds of summary data on the settlement interface, it will inevitably lead to high jitter in the resource occupancy rate of the backend server of the virtual scene, and the resources of the backend server are limited, which will affect the current situation.
  • Embodiments of the present application provide an information processing method, device, electronic equipment, computer-readable storage medium and computer program product for a virtual scene, which can realize efficient communication of summary information of the virtual scene on the basis of ensuring the stability of the operation of the virtual scene. .
  • Embodiments of the present application provide a virtual scene information processing method, which is executed by an electronic device, including:
  • an information summary interface for summarizing the interaction process is displayed, and a plurality of tab controls are displayed in the information summary interface, wherein each of the tab controls The control corresponds to an information summary dimension;
  • the information display area of the information summary interface other than the plurality of tab controls In response to the first tab control among the plurality of tab controls being selected, in the information display area of the information summary interface other than the plurality of tab controls, display the first information summary dimension in the information display area. At least one piece of summary information, wherein the first information summary dimension corresponds to the first tab control.
  • An embodiment of the present application provides a virtual scene summary information processing device, including:
  • a display module configured to display a virtual scene, wherein the virtual scene includes a first virtual object
  • the display module is also configured to display an information summary interface for summarizing the interaction process in response to the end of the interaction process including the first virtual object, and display multiple tab controls in the information summary interface, Wherein, each of the tab controls corresponds to an information summary dimension;
  • the display module is also configured to, in response to the first tab control among the plurality of tab controls being selected, in the information display area of the information summary interface other than the plurality of tab controls, Display at least one piece of summary information in a first information summary dimension, where the first information summary dimension corresponds to the first tab control.
  • An embodiment of the present application provides an electronic device, including:
  • Memory used to store executable instructions
  • a processor configured to implement the virtual scene information processing method provided by embodiments of the present application when executing executable instructions stored in the memory.
  • Embodiments of the present application provide a computer-readable storage medium that stores executable instructions for implementing the information processing method of virtual scenes provided by embodiments of the present application when executed by a processor.
  • Embodiments of the present application provide a computer program product, including a computer program or instructions, used to implement the information processing method of a virtual scene provided by embodiments of the present application when executed by a processor.
  • Figure 1A is a schematic diagram of the application mode of the information processing method for virtual scenes provided by the embodiment of the present application;
  • Figure 1B is a schematic diagram of the application mode of the virtual scene information processing method provided by the embodiment of the present application.
  • Figure 2 is a schematic structural diagram of an electronic device 500 provided by an embodiment of the present application.
  • Figure 3 is a schematic flowchart of the information processing method of a virtual scene provided by an embodiment of the present application
  • FIGS. 4A and 4B are schematic flow charts of the information processing method for virtual scenes provided by embodiments of the present application.
  • Figures 5A to 5C are schematic diagrams of application scenarios of the information processing method for virtual scenes provided by embodiments of the present application.
  • Figures 6A to 6C are schematic diagrams of application scenarios of the information processing method for virtual scenes provided by embodiments of the present application.
  • Figure 7 is a schematic flowchart of a virtual scene information processing method provided by an embodiment of the present application.
  • user information such as user account
  • other related data are involved.
  • user permission or consent needs to be obtained, and relevant The collection, use and processing of data need to comply with relevant laws, regulations and standards of relevant countries and regions.
  • first ⁇ second ⁇ involved are only used to distinguish similar objects and do not represent a specific ordering of objects. It is understandable that "first ⁇ second ⁇ ..”.” The specific order or sequence may be interchanged where permitted, so that the embodiments of the application described herein can be implemented in an order other than that illustrated or described herein.
  • the data collection, use and processing processes related to virtual scenes should comply with national laws and regulations.
  • the information processing rules should be informed and the target objects should be solicited. Agree separately and process facial information in strict compliance with legal and regulatory requirements and personal information processing rules, and take technical measures to ensure the security of relevant data.
  • Virtual scene It is the scene displayed (or provided) when the application is running on the terminal device.
  • the scene can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious virtual environment.
  • the virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene.
  • the embodiments of this application do not limit the dimensions of the virtual scene.
  • the virtual scene can include the sky, land, ocean, etc.
  • the land can include environmental elements such as deserts and cities, and the user can control virtual objects to move in the virtual scene.
  • Virtual objects images of various people and objects that can interact in the virtual scene, or movable objects in the virtual scene.
  • the movable object may be a virtual character, a virtual animal, an animation character, etc., such as a character, animal, etc. displayed in a virtual scene.
  • the virtual object may be a virtual avatar representing the user in the virtual scene.
  • the virtual scene may include multiple virtual objects. Each virtual object has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene.
  • Virtual props including throwing props and shooting props, etc. Among them, throwing props are thrown by themselves to hit the target object in the virtual scene, and shooting props are used to hit the target object in the virtual scene by launching at least one projectile. target.
  • Scene data represents the characteristic data of the virtual scene, for example, it can be the area of the construction area in the virtual scene, the architectural style of the virtual scene currently located, etc.; it can also include the location of the virtual building in the virtual scene, and the virtual building of floor space, etc.
  • Tab control Also called label control, it is a control arranged in rows or columns in the human-computer interaction interface.
  • the levels between multiple tab controls can be parallel or progressive, for example, switching
  • the form of a button or jump button is used to switch/jump between different summary information dimensions of the virtual scene.
  • Information summary dimension which is a dimension that summarizes information related to the interaction process in the virtual scene, such as virtual props, virtual objects, and login accounts of the virtual scene.
  • Client Application programs running in terminal devices to provide various services, such as video playback clients, game clients, etc.
  • Embodiments of the present application provide an information processing method, device, electronic equipment, computer-readable storage medium and computer program product for a virtual scene, which can realize efficient communication of summary information of the virtual scene on the basis of ensuring the stability of the operation of the virtual scene. .
  • an exemplary implementation scenario of the information processing method of the virtual scene provided by the embodiment of the present application is first described.
  • the information processing method of the virtual scene provided by the embodiment of the present application is explained.
  • the virtual scene in the system can be completely based on the output of the terminal device, or based on the collaborative output of the terminal device and the server.
  • the virtual scene can also be an environment for virtual objects (such as game characters) to interact.
  • virtual objects such as game characters
  • it can be a place for game characters to compete in the virtual scene.
  • game characters By controlling the actions of the game characters, both parties can interact in the virtual scene. interactive.
  • Figure 1A is a schematic diagram of the application mode of the information processing method for virtual scenes provided by the embodiment of the present application. It is suitable for some virtual scenes that completely rely on the computing power of the graphics processing hardware of the terminal device 400.
  • 100 related data calculation application modes such as stand-alone/offline mode games, complete the output of virtual scenes through various different types of terminal devices 400 such as smartphones, tablets, and virtual reality/augmented reality devices.
  • graphics processing hardware examples include central processing units (CPU, Central Processing Unit) and graphics processing units (GPU, Graphics Processing Unit).
  • CPU central processing units
  • GPU Graphics Processing Unit
  • the terminal device 400 calculates the data required for display through the graphics computing hardware, completes the loading, parsing and rendering of the display data, and outputs video frames capable of forming the visual perception of the virtual scene through the graphics output hardware.
  • video frames capable of forming the visual perception of the virtual scene through the graphics output hardware.
  • two-dimensional video frames are presented on the display screen of a smartphone, or video frames that achieve a three-dimensional display effect are projected on the lenses of augmented reality/virtual reality glasses; in addition, in order to enrich the perception channels, the terminal device 400 can also use Different hardware to form one or more of auditory perception, tactile perception, motion perception and taste perception.
  • the terminal device 400 runs a client 410 (for example, a stand-alone version of a game application).
  • client 410 for example, a stand-alone version of a game application.
  • the virtual scene may be an environment for game characters to interact, for example It can be a plain, street, valley, etc.
  • the first virtual object 101 is displayed in the virtual scene 100, where the first virtual object 101 can It is a game character controlled by the user, that is, the first virtual object 101 is controlled by a real user, and will respond to the real user's operation on the controller (such as a touch screen, voice-activated switch, keyboard, mouse, joystick, etc.) Movement in the scene 100, for example, when the real user moves the joystick to the right, the first virtual object 101 will move to the right in the virtual scene 100. The user can also stay still, jump, and control the first virtual object 101 to perform shooting operations. wait.
  • the controller such as a touch screen, voice-activated switch, keyboard, mouse, joystick, etc.
  • the client 410 displays the information summary interface 102 corresponding to the first virtual object 101; multiple information summary interfaces 102 are displayed in the information summary interface 102.
  • Tab controls each tab control corresponds to an information summary dimension in the virtual scene 100
  • each tab control corresponds to an information summary dimension in the virtual scene 100
  • includes tab controls 103 (corresponding to summary information of other virtual objects in the camp to which the first virtual object 101 belongs in the virtual scene 100), page Tab control 104 (corresponding to summary information of the first virtual object 101), tab control 105 (corresponding to summary information of virtual objects included in the hostile camp of the camp to which the first virtual object 101 belongs in the virtual scene 100), and tab control 106 (corresponding to Summary information of the virtual props used in this game in the virtual scene 100);
  • the client 410 responds to the first tab control (for example, the tab control 104) among the plurality of tab controls being selected (page (the tab control 104 may be selected by default, or may be selected in response to the player's trigger operation), in the information display area of the information summary interface 102 except for the multiple tab controls, the first information summary dimension is displayed At least one piece of summary information in the game, such as the interaction record data 107 of the first virtual object 101 in
  • the client 410 can also display the model of the first virtual object 101 in the information summary interface 102.
  • the user can intuitively view the first virtual object 101 in the login information summary interface 102 by observing the model of the first virtual object 101.
  • the account is associated with the first virtual object 101 to further improve the information transmission efficiency of conveying the summary information in the virtual scene to the user.
  • FIG. 1B is a schematic diagram of the application mode of the virtual scene information processing method provided by the embodiment of the present application. It is applied to the terminal device 400 and the server 200 and is suitable for applications that depend on the server 200 The computing power completes the virtual scene calculation and outputs the application mode of the virtual scene on the terminal device 400.
  • the server 200 calculates virtual scene-related display data (such as scene data) and sends it to the terminal device 400 through the network 300.
  • the terminal device 400 relies on the graphics computing hardware to complete the loading of the calculation display data. , parsing and rendering, relying on graphics output hardware to output virtual scenes to form visual perception.
  • two-dimensional video frames can be presented on the display screen of a smartphone, or projected on the lenses of augmented reality/virtual reality glasses to achieve a three-dimensional display effect.
  • video frames for the perception of the form of the virtual scene, it can be understood that corresponding hardware output of the terminal device 400 can be used, such as using a microphone to form auditory perception, using a vibrator to form tactile perception, and so on.
  • the terminal device 400 runs a client 410 (for example, a network version of a game application), and interacts with other users by connecting to the server 200 (for example, a game server).
  • the terminal device 400 outputs the virtual scene 200 of the client 410 to
  • the virtual scene 200 is displayed from a third-person perspective.
  • a first virtual object 201 is displayed in the virtual scene 200.
  • the first virtual object 201 may be a game character controlled by the user, that is, the first virtual object 201 is controlled by a real user. , will move in the virtual scene 200 in response to the real user's operation on the controller (such as a touch screen, voice-activated switch, keyboard, mouse, joystick, etc.).
  • the controller such as a touch screen, voice-activated switch, keyboard, mouse, joystick, etc.
  • the first virtual The object 201 will move to the right in the virtual scene 200, and can also remain stationary, jump, and control the first virtual object 201 to perform shooting operations.
  • the client 410 displays the information summary interface 202 corresponding to the first virtual object 201; multiple information summary interfaces 202 are displayed in the information summary interface 202.
  • Tab controls each tab control corresponds to an information summary dimension in the virtual scene 200
  • each tab control corresponds to an information summary dimension in the virtual scene 200
  • the client 410 responds to the first tab control (for example, the tab control 204) among the plurality of tab controls being selected (page (the tab control 204 may be selected by default, or may be selected in response to the player's trigger operation), in the information display area of the information summary interface 202 except for the multiple tab controls, the first information summary dimension is displayed At least one piece of summary information in the game, such as the interaction record data 207 of the first
  • the virtual scene is implemented in the form of a tab control.
  • Switching between summary information in different information summary dimensions can, on the one hand, save the resource consumption of information transmission between the terminal device and the backend server, thereby ensuring the stability of the virtual scene operation. On the other hand, it also improves the efficiency of conveying the summary information of the virtual scene. .
  • the terminal device 400 can also implement the virtual scene information processing method provided by the embodiments of the present application by running a computer program.
  • the computer program can be a native program or software module in the operating system; it can be a local ( Native) application (APP, APplication), that is, a program that needs to be installed in the operating system to run, such as a shooting game APP (that is, the above-mentioned client 410); it can also be a small program, that is, it only needs to be downloaded to the browser environment It can be a program that can be run in any APP; it can also be a game applet that can be embedded in any APP.
  • the computer program described above can be any form of application, module or plug-in.
  • the terminal device 400 installs and runs an application program that supports virtual scenes.
  • the application can be any one of a first-person shooting game (FPS, First-Person Shooting game), a third-person shooting game, a virtual reality application, a three-dimensional map program, or a multiplayer gunfight survival game.
  • the user uses the terminal device 400 to operate the virtual character located in the virtual scene to perform activities, which activities include but are not limited to: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, building virtual At least one of the buildings.
  • the virtual character may be a virtual character, such as a simulated character or an animation character.
  • Cloud Technology refers to the unification of a series of resources such as hardware, software, and networks within a wide area network or a local area network to realize data calculation and storage.
  • Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, and application technology based on the cloud computing business model. It can form a resource pool and use it on demand, which is flexible and convenient. Cloud computing technology will become an important support. The background services of technical network systems require a large amount of computing and storage resources.
  • the server 200 in Figure 1B can be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or it can provide cloud services, cloud databases, cloud computing, cloud functions, and cloud storage. , network services, cloud communications, middleware services, domain name services, security services, content delivery network (CDN, Content Delivery Network), and cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
  • the terminal device 400 may be a smartphone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, a vehicle-mounted terminal, etc., but is not limited thereto.
  • the terminal device 400 and the server 200 can be connected directly or indirectly through wired or wireless communication methods, which are not limited in the embodiments of this application.
  • FIG. 2 is a schematic structural diagram of an electronic device 500 provided by an embodiment of the present application.
  • the electronic device 500 shown in Figure 2 includes: at least one processor 510, a memory 550, at least one Network interface 520 and user interface 530.
  • the various components in electronic device 500 are coupled together by bus system 540 .
  • bus system 540 is used to implement connection communication between these components.
  • the bus system 540 also includes a power bus, a control bus and a status signal bus.
  • the various buses are labeled bus system 540 in FIG. 2 .
  • the processor 510 may be an integrated circuit chip with signal processing capabilities, such as a general-purpose processor, a digital signal processor (DSP, Digital Signal Processor), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware Components, etc., wherein the general processor can be a microprocessor or any conventional processor, etc.
  • DSP Digital Signal Processor
  • User interface 530 includes one or more output devices 531 that enable the presentation of media content, including one or more speakers and/or one or more visual displays.
  • User interface 530 also includes one or more input devices 532, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, and other input buttons and controls.
  • Memory 550 may be removable, non-removable, or a combination thereof.
  • Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, etc.
  • Memory 550 optionally includes one or more storage devices physically located remotely from processor 510 .
  • Memory 550 includes volatile memory or non-volatile memory, and may include both volatile and non-volatile memory.
  • Non-volatile memory can be read-only memory (ROM, Read Only Memory), and volatile memory can be random access memory (RAM, Random Access Memory).
  • RAM Random Access Memory
  • the memory 550 described in the embodiments of this application is intended to include any suitable type of memory.
  • the memory 550 is capable of storing data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplarily described below.
  • the operating system 551 includes system programs used to process various basic system services and perform hardware-related tasks, such as the framework layer, core library layer, driver layer, etc., which are used to implement various basic services and process hardware-based tasks;
  • Network communications module 552 for reaching other computing devices via one or more (wired or wireless) network interfaces 520
  • example network interfaces 520 include: Bluetooth, Wireless Compliance Certified (WiFi), and Universal Serial Bus ( USB, Universal Serial Bus), etc.;
  • Presentation module 553 for enabling the presentation of information (e.g., for operating peripheral devices and displaying content and information) via one or more output devices 531 (e.g., display screens, speakers, etc.) associated with user interface 530 user interface);
  • output devices 531 e.g., display screens, speakers, etc.
  • An input processing module 554 for detecting one or more user inputs or interactions from one or more input devices 532 and translating the detected inputs or interactions.
  • the device provided by the embodiment of the present application can be implemented in a software manner.
  • Figure 2 shows a virtual scene summary information processing device 555 stored in the memory 550, which can be software in the form of programs, plug-ins, etc., It includes the following software modules: display module 5551, determination module 5552, training module 5553 and hidden module 5554. These modules are logical, so they can be combined or further split at will according to the functions implemented. It should be pointed out that in FIG. 2 , all the above-mentioned modules are shown at one time for convenience of expression, but it should not be considered that the summary information processing device 555 of the virtual scene excludes the implementation that can only include the display module 5551 , which will be discussed below. Describe the functions of each module.
  • the information processing method of the virtual scene provided by the embodiment of the present application will be described in detail below with reference to the accompanying drawings.
  • the virtual scene information processing method provided by the embodiment of the present application can be executed solely by the terminal device 400 in Figure 1A , or can be executed collaboratively by the terminal device 400 and the server 200 in Figure 1B .
  • Figure 3 is a schematic flowchart of an information processing method for a virtual scene provided by an embodiment of the present application, which will be described in conjunction with the steps shown in Figure 3.
  • the method shown in Figure 3 can be executed by various forms of computer programs running on the terminal device 400, and is not limited to the above-mentioned client 410. It can also be the operating system 551 and software mentioned above. Modules and scripts, therefore the client should not be regarded as limiting the embodiments of this application.
  • step 301 a virtual scene is displayed.
  • the virtual scene includes the first virtual object.
  • the client's human-computer interaction interface may display the virtual scene from a first-person perspective (for example, using the player's own perspective to play the first virtual object in the game); it may also display the virtual scene from a third-person perspective.
  • the scene for example, the player is chasing the first virtual object in the game to play the game
  • the virtual scene can also be displayed from a bird's-eye view; wherein, the above-mentioned perspectives can be flexibly switched according to the user's instructions.
  • the first virtual object may be an object controlled by a user in the game.
  • the virtual scene may also include other virtual objects, which may be controlled by other users or controlled by a robot program.
  • the first virtual object can be divided into any one of multiple teams, and the teams can have a hostile relationship or a cooperative relationship.
  • the teams in the virtual scene can include one or all of the above relationships.
  • the virtual scene displayed in the human-computer interaction interface may include: determining the field of view area of the first virtual object based on the viewing position and field of view angle of the first virtual object in the complete virtual scene. , presenting a partial virtual scene located in the field of view area of the complete virtual scene, that is, the displayed virtual scene may be a partial virtual scene relative to the panoramic virtual scene. Because the first-person perspective is the most impactful viewing perspective for users, it can achieve an immersive and immersive perception for users during the operation.
  • the virtual scene displayed in the human-computer interaction interface may include: in response to a zoom operation for the panoramic virtual scene, a partial virtual scene corresponding to the zoom operation is presented in the human-computer interaction interface, that is, the The displayed virtual scene may be a partial virtual scene relative to the panoramic virtual scene.
  • the user's operability during operation can be improved, thereby improving the efficiency of human-computer interaction.
  • step 302 in response to the end of the interaction process including the first virtual object, an information summary interface for summarizing the interaction process is displayed.
  • the interactive interface of the virtual scene in response to the end of the interaction process including the first virtual object, can be replaced with an information summary interface that displays an information summary interface for summarizing the interaction process; of course, the client's human-computer interaction interface can also be replaced in advance. It is divided into two areas, one area is used to display the interactive interface of the virtual scene, and the other area is used to summarize the information summary interface of the interactive process.
  • the client can first detect before displaying the interactive interface of the virtual scene and the information summary interface corresponding to virtual object A in the human-computer interaction interface.
  • the size of the display screen and displays it using the corresponding display method. For example, when it is detected that the size of the display screen is smaller than the size threshold (for example, the size threshold can be the diagonal length of the screen of a smartphone), when user 1 controls virtual object A in After the interaction process involved in the virtual scene ends, the interactive interface of the virtual scene can be replaced with the information summary interface corresponding to virtual object A; when the size of the display screen is larger than the size threshold, the virtual scenes can be displayed separately in a split-screen manner.
  • the interactive interface and the information summary interface corresponding to the virtual object A are displayed in different display modes for terminal devices of different sizes, which can meet the personalized needs of different users.
  • step 303 multiple tab controls are displayed in the information summary interface.
  • multiple tab controls can be displayed in the information summary interface in a side-by-side manner or in a dispersed manner.
  • Each tab control corresponds to an information summary dimension of the virtual scene.
  • the information summary dimensions can include: virtual props, virtual objects , the camps in the virtual scene and the accounts participating in the virtual scene, etc.
  • there are 4 tab controls displayed in the information summary interface respectively corresponding to the summary information of the virtual props in the virtual scene (such as the number of times each virtual prop is used, the amount of damage caused, etc.), the summary of the first virtual object Information (such as the number of kills, deaths, assists, number of likes by other users, etc.
  • summary information of other objects included in the camp to which the first virtual object belongs such as other virtual objects in the same camp) number of kills, number of deaths, etc.
  • summary information of virtual objects included in the hostile camp to which the first virtual object belongs such as the number of kills, number of deaths, etc. of each virtual object in the hostile camp).
  • the client when multiple tab controls are displayed side by side in the information summary interface, the client can implement step 303 in the following manner: display multiple tabs in a specific sorting manner in the information summary interface.
  • control where the sorting method includes: descending order of historical interaction frequencies corresponding to multiple tab controls (for example, assuming that the multiple tab controls are 4 tab controls, namely tab control 1 to tab control 4, where, Tab control 1 has been selected 5 times in the past week, tab control 2 has been selected 2 times in the past week, tab control 3 has been selected 6 times in the past week, and tab control 3 has been selected 6 times in the past week.
  • Control 4 has been selected 4 times in the past week, so the ordering of these four tab controls in the information summary interface is: tab control 3, tab control 1, tab control 4, tab control 2 , in this way, the sorting method of multiple page tab controls is adapted to the user's usage habits and facilitates user viewing); the descending order of the information quantity of the information summary dimension corresponding to multiple page tab controls (for example, assuming that multiple pages The tab controls are 4 tab controls, namely tab control 1 to tab control 4.
  • the information summary dimension corresponding to tab control 1 includes 10 pieces of summary information
  • the information summary dimension corresponding to tab control 2 includes 20 pieces of summary information
  • the information summary dimension corresponding to tab control 3 includes 5 pieces of summary information
  • the information summary dimension corresponding to tab control 4 includes 15 pieces of summary information
  • the sorting method is: tab control 2, tab control 4, tab control 1, tab control 3); multiple tab controls correspond to the timeliness parameters of the information summary dimension (for example, all summaries in the information summary dimension can be used)
  • the reciprocal of the sum of the generated duration of the information is used to represent the timeliness of the information summary dimension) in descending order (for example, assuming that the multiple tab controls are 4 tab controls, namely tab control 1 to tab control 4, Among them, the timeliness parameter corresponding to tab control 1 is 0.01, the timeliness parameter corresponding to tab control 2 is 0.04, the timeliness parameter corresponding to tab control 3 is 0.06, and the timeliness parameter corresponding to tab control 4 is 0.03.
  • the sorting method of these four tab controls in the information summary interface is: tab control 3, tab control 2, tab control 4, tab control 1.
  • the importance indicators of the information summary dimensions corresponding to the multiple tab controls for example, the information summary can be characterized by the sum of the similarities between each summary information in the information summary dimension and the characteristics of the first virtual object
  • the descending order of the importance of the dimension for example, assume that the multiple tab controls are 4 tab controls, namely tab control 1 to tab control 4. Among them, the importance index corresponding to tab control 1 is 3, and the page tab control is 3.
  • the importance index corresponding to control 2 is 2, the importance index corresponding to tab control 3 is 1, and the importance index corresponding to tab control 4 is 4. Then the sorting method of these four tab controls in the information summary interface is: :Tab control 4, tab control 1, Tab Control 2, Tab Control 3, in this way, it is convenient for users to view the summary information of high importance in the virtual scene first, which improves the user's viewing experience).
  • FIG. 4A is a schematic flowchart of the information processing method of a virtual scene provided by an embodiment of the present application. As shown in FIG. 4A , after step 303 shown in FIG. 3 is executed, Step 305 shown in FIG. 4A is executed, which will be described in conjunction with the steps shown in FIG. 4A .
  • step 305 information push controls respectively associated with at least one tab control are displayed.
  • the information push control is used to display at least one piece of summary information in the associated information summary dimension, where the associated information summary dimension is the information summary dimension corresponding to the associated page tab control, and the associated page tab control is the tab control associated with the information push control.
  • the client when the number of at least one tab control is one, can implement step 305 in the following manner: in response to the tab control selection operation, display the information push control associated with the selected tab control.
  • the client responds to the selection operation triggered by the user for these 4 tab controls, displays and is The information push control associated with the selected tab control. For example, assuming that the user selects tab control 2 among the four tab controls, the information push control associated with tab control 2 can be displayed. In this way, the user can intuitively view The important summary information in the information summary dimension corresponding to tab control 2 improves the efficiency of information transmission.
  • the client can also implement step 305 in the following manner: display the information push control associated with the tab control that meets the push conditions, where the push conditions include at least one of the following: information corresponding to the tab control
  • the push conditions include at least one of the following: information corresponding to the tab control
  • obtain the new summary information sent by the server that is, once the new summary information sent by the server is obtained in a certain information summary dimension, it will be pushed
  • obtain To the summary information whose similarity parameter such as the similarity between each piece of summary information in the information summary dimension and the characteristics of the first virtual object
  • the information summary dimension corresponding to the tab control obtain To the included interaction data (that is, the virtual objects controlled by the account related to the summary information in the information summary dimension, the interaction data during the interaction process participating in the virtual scene, for example, it can be the virtual objects controlled by the account during the interaction process)
  • the number of kills, assists, etc. is greater than or equal to the interaction data threshold (for example, accounts whose interaction
  • the most used virtual props in the virtual scene can also be pushed to the user.
  • the most manipulated virtual objects, etc. In this way, the push of summary information is not fixed, nor is it forced. It is only pushed when certain conditions are met, which controls the degree of fragmented display of summary information and maintains the information summary interface. order, and can flexibly meet the needs of users.
  • the similarity between the above-mentioned summary information and the characteristics of the first virtual object can be determined in the following way: extract the keywords of the summary information, and find the embedding vector representation of the keywords from the pre-trained embedding vector table. If If there are multiple keywords, then the average value of the embedding vector representations of the multiple keywords is calculated as the embedding vector representation of the summary information; similarly, the embedding vector representation of the characteristics of the first virtual object can be determined, and the embedding vector representation of the summary information can be determined represents a cosine similarity between the embedding vector representation and the feature of the first virtual object.
  • the client can also implement step 305 in the following manner: for each tab control in at least one tab control, perform one of the following processes: at the position connected to the tab control in the information summary interface, Display the information push control associated with the page tab control (for example, you can use the special effect of the information push control to pop up from the page tab control to display the information push control associated with the page tab control); based on the display parameters applied by the page tab control (for example, color, size, etc.), display the information push control associated with the page tab control anywhere on the information summary interface, where the information push control and the page tab control apply the same display parameters to represent the relationship between the two (for example, assuming that the page If the display parameter of the tab control 1 application is yellow, the information associated with the page tab control 1 will push the display of the control application.
  • the display parameters applied by the page tab control for example, color, size, etc.
  • the parameter is also yellow, which indicates that the yellow information push control is the information push control associated with the page tab control 1); the information push control associated with the page tab control is displayed anywhere on the information summary interface, where the page tab control and the information push control are There are connecting lines between controls to indicate the relationship between the two.
  • Figure 5A is a schematic diagram of an application scenario of the information processing method for virtual scenes provided by an embodiment of the present application.
  • multiple information summary interfaces 500 corresponding to the first virtual object are displayed.
  • the page tab control for example, includes the page tab control 501 and the page tab control 502.
  • the information push control 503 and the information push control 504 are also displayed in the information summary interface 500.
  • the page tab control 501 and the information push control 503 are are connected through a connecting line 505, which indicates that the page tab control 501 and the information push control 503 are related; the page tab control 502 and the information push control 504 are connected through a connecting line 506, which indicates that the page tab control 502 and the information push control 504 are connected.
  • a connecting line 505 which indicates that the page tab control 501 and the information push control 503 are related
  • the page tab control 502 and the information push control 504 are connected through a connecting line 506, which indicates that the page tab control 502 and the information push control 504 are connected.
  • the number of display slots included in the information push control can be adaptively increased or decreased according to the number of at least one piece of summary information to be displayed (for example, when the number of summary information to be displayed is 3, the information push control can be 3 display slots are displayed in , used to display 3 pieces of summary information respectively; when the number of summary information to be displayed is 1, only 1 slot can be displayed in the information push control).
  • the user You can manually turn off the summary information, or automatically cancel the display of summary information after it is greater than or equal to the display duration threshold; of course, the number of placements included in the information push control can also be fixed (for example, there is always only 1 placement), then the display will be At least one piece of summary information of can be displayed in the display slot of the information push control in first-in, first-out order.
  • FIG. 5B is a schematic diagram of an application scenario of the method for processing summary information of a virtual scene provided by an embodiment of the present application.
  • the information summary interface 500 corresponding to the first virtual object displays:
  • Multiple tab controls for example, include tab control 501 and tab control 502.
  • a location connected to the tab control 501 displays a tab control
  • the information push control 507 associated with 501 and the information push control 508 associated with the page tab control 502 are displayed at the position connected to the tab control 502 in the information summary interface 500 (for example, the right side of the tab control 502).
  • Figure 4B is a schematic flowchart of the information processing method of a virtual scene provided by an embodiment of the present application.
  • the client can also Step 306 shown in FIG. 4B is executed, which will be described in conjunction with the steps shown in FIG. 4B .
  • step 306 at least one piece of summary information to be displayed in the information push control associated with each tab control is determined.
  • the client can implement step 306 in the following manner: for each tab control, determine the summary information that satisfies one of the following conditions as at least the information to be displayed in the information push control associated with the tab control.
  • a piece of summary information at least one piece of randomly selected summary information in the information summary dimension corresponding to the page tab control; at least one newly generated summary information in the information summary dimension corresponding to the page tab control; similarity in the information summary dimension corresponding to the page tab control
  • At least one piece of summary information with a parameter greater than or equal to the similarity threshold where at least one piece of summary information with a similarity parameter greater than or equal to the similarity threshold is determined in the following way: based on each summary in the information summary dimension corresponding to the tab control Information, and the characteristics of the first account on the login information summary interface, call the machine learning model for prediction, and obtain the click probability corresponding to each summary information; perform descending order processing on multiple summary information based on the click probability, and sort the results in descending order
  • the click probability corresponding to summary information 1 is 80%.
  • the click probability corresponding to information 2 is 70%
  • the click probability corresponding to summary information 3 is 85%
  • the click probability corresponding to summary information 4 is 90%
  • the click probability corresponding to summary information 5 is 87%
  • summary information 4 can be used as a page tab
  • the information associated with control 1 pushes the summary information to be displayed in the control), in which the first account is associated with the first virtual object.
  • the client before calling the machine learning model for prediction, can also train the machine learning model in the following ways: obtain the sample information summary dimension and sample account number; based on each sample summary information in the sample information summary dimension, As well as the characteristics of the sample account, the initialized machine learning model is called for prediction to obtain the predicted click probability of each sample summary information; back propagation is performed based on the difference between the predicted click probability and the marked click probability, and in the back propagation process Update the parameters of the machine learning model layer by layer.
  • the above machine learning model can be trained by the server.
  • the server can train the machine learning model and send the trained machine learning model to the client.
  • the type of the machine learning model can be It is a neural network model (such as a convolutional neural network model, a deep convolutional neural network model, or a fully connected neural network model, etc.), a decision tree model, a gradient boosting tree model, a multi-layer perceptron, and a support vector machine.
  • a neural network model such as a convolutional neural network model, a deep convolutional neural network model, or a fully connected neural network model, etc.
  • a decision tree model such as a convolutional neural network model, a deep convolutional neural network model, or a fully connected neural network model, etc.
  • a gradient boosting tree model such as a gradient boosting tree model
  • multi-layer perceptron such as a multi-layer perceptron
  • embodiments of the present application can use various types of loss functions to train machine learning models, including, for example, regression loss functions, binary loss functions, hinge losses, and multi-classification loss functions. , and multi-class cross entropy loss, etc.
  • the client can also perform one of the following processes: in response to receiving a close trigger operation for the summary information, cancel the display of the summary information in the information push control Summary information (that is, the user can manually close a certain piece of summary information); in response to the display duration of the summary information being greater than or equal to the first display duration threshold (for example, 1 minute), cancel the display of the summary information in the information push control; in response to the summary information
  • the summary information is canceled in the information push control associated with the tab control.
  • the client when displaying information push controls respectively associated with at least one tab control, can also perform one of the following processes: targeting the selected tab control (ie, the first target tab control) At least one summary information displayed in the associated information push control, and at least one interactive control corresponding to the summary information displayed in the summary information (that is, it can only be displayed in the summary information displayed in the information push control associated with the currently selected tab control Interactive control); for at least one piece of summary information displayed in the information push control associated with the page tab control that meets the push conditions (i.e., the second target page tab control), display at least one interactive control corresponding to the summary information in the summary information , that is, interactive controls can be displayed in the summary information displayed in the information push control associated with each tab control.
  • the client can implement the above-mentioned display of at least one interactive control corresponding to the summary information in the summary information in the following manner: in response to the summary information including virtual props in the virtual scene, display the purchase control for the virtual props in the summary information and View at least one of the controls; in response to the summary information being related to the second account participating in the virtual scene, and the second account having no social relationship (such as a friend relationship) with the first account on the login information summary interface, it can be displayed in the summary information Add at least one of a control and a reporting control for friends of the second account; in response to the summary information being related to the second account participating in the virtual scene, and the second account having a social relationship with the first account on the login information summary interface, then the summary can be At least one of the like control and the comment control for the second account is displayed in the information.
  • the client may also perform the following processing: in response to the summary information being related to the second account participating in the virtual scene, the second account having a social relationship with the first account of the login information summary interface, and the second account having The first account has completed the interaction, and the interactive controls corresponding to the completed interaction are blocked and displayed in the information. That is to say, when the interaction has been completed, only the summary information can be pushed without displaying any interactive controls in the summary information. , to reduce the user’s operational burden.
  • Summary information related to the second account participating in the virtual scene means that the summary information includes information related to the second account participating in the virtual scene.
  • the summary information includes the number of kills and assists of virtual objects controlled by the second account during the interaction process. wait.
  • the client can also perform the following processing: in response to a trigger operation for the interactive control, display the interaction results, and cancel the display of the summary information when the duration of displaying the interaction results is greater than or equal to the first set duration.
  • the client receives the user's click operation on the viewing control displayed in the summary information
  • the details of the virtual props are displayed in a pop-up window in the information summary interface.
  • the first set time for example, 10 seconds
  • the first set duration may be set uniformly by the backend server, or may be set by the user in the client according to his or her actual usage requirements.
  • the client can perform the following processing: in response to the tab control meeting the hiding condition, hide the tab control (for example, the tab control can be shrunk into information summarizing a line on the edge of the interface); wherein the hiding conditions include at least one of the following: the duration of displaying the tab control is greater than or equal to the second set time (for example, 2 minutes), and no trigger operation for the tab control is received (That is, the client can automatically hide the tab control that has not been triggered by the user for a long time); in the information summary dimension corresponding to the tab control, the duration for which no new summary information is obtained is greater than or equal to the third set time period (for example, 3 minute).
  • the second set time for example, 2 minutes
  • no trigger operation for the tab control is received
  • the duration for which no new summary information is obtained is greater than or equal to the third set time period (for example, 3 minute).
  • the following processing can also be performed: in response to receiving a hiding trigger operation for the tab control, hide the tab control, and display the undo hiding entry , and perform one of the following processes: in response to receiving a trigger operation for undoing the hidden entry, displaying the tab control, and canceling the display of the undoing hidden entry; in response to obtaining new summary information in the information summary dimension corresponding to the tab control , display the tab control, and cancel the display of the unhidden entry.
  • Figure 5C is a schematic diagram of an application scenario of the information processing method for virtual scenes provided by an embodiment of the present application.
  • multiple information summary interfaces 500 corresponding to the first virtual object are displayed.
  • the tab control taking the tab control 501 as an example, when the tab control 501 meets the hiding conditions, or receives a user's hiding trigger operation (such as a double-click operation) for the tab control 501, the tab control 501 can be hidden, for example
  • the tab control 501 can be shrunk into a line segment 509 at the edge of the information summary interface 500, and the undo hidden entry 510 can be displayed; then when the user's trigger operation (such as a click operation) for undoing the hidden entry 510 is received, or the corresponding page of the tab control 501 New summary information is obtained in the information summary dimension, the tab control 501 is redisplayed in the information summary interface 500, and the display and unhide entry 510 are cancelled.
  • step 304 in response to the first tab control among the plurality of tab controls being selected, in the information display area of the information summary interface other than the plurality of tab controls, at least one of the first information summary dimensions is displayed. A summary message.
  • the first tab control may be selected by default.
  • the information summary interface corresponding to the first virtual object is displayed by default; of course, the first tab control
  • the control may also be selected in response to a triggering operation, where the first information summary dimension corresponds to the first tab control
  • the information summary dimension may be, for example, the first virtual object in the virtual scene.
  • the model of the first virtual object can also be displayed in the information summary interface of the client. In this way, the user can intuitively compare the first account and the third virtual object in the login information summary interface by observing the model of the first virtual object.
  • a virtual object is associated to further improve the information transmission efficiency of conveying the summary information in the virtual scene to the user.
  • the information processing method of the virtual scene divides the summary information in the virtual scene into different dimensions, and implements switching between the summary information in different information summary dimensions in the form of a tab control.
  • the user can trigger the tab control of the corresponding dimension according to the needs to display it on demand, which saves the resource consumption of information transmission with the background server, thus ensuring the stability of the virtual scene operation.
  • it can also effectively improve the performance of the virtual scene.
  • the summary information in the virtual scene is intuitively conveyed to the user, which improves the information transmission efficiency. It also balances the density of information displayed in the information summary interface, thereby improving the efficiency of the user in obtaining the summary information in the virtual scene and improving the user experience.
  • Embodiments of the present application provide an information processing method for virtual scenes by converting a multi-step strong process into a settlement collection page (corresponding to the above-mentioned information summary interface).
  • the settlement collection page is a hub page in the settlement process, carrying Settlement-related information, for example, it can be the player's personal battle summary information, and can jump to other settlement collection pages through tabs or buttons), and switching can be achieved in the form of tab controls (hereinafter referred to as tabs) , and at the same time, the interactive intelligent push information on the page tag is used to realize the convenient communication of information. In this way, it can save players' time and cost without sacrificing active functions such as sense of achievement display and social interaction.
  • Figure 6A is a schematic diagram of an application scenario of the information processing method for a virtual scene provided by an embodiment of the present application. After displaying a close-up of the map of the virtual scene, as shown in Figure 6A, you can directly enter the settlement collection page 600. Multiple tabs are displayed in the settlement collection page 600, including, for example, tab 601, tab 602, tab 603, and tab 604. The settlement collection page corresponding to tab 601 can be used to display the information of players in one's own camp.
  • the settlement collection page corresponding to tab 602 can be used to display the player's own personal battle summary information
  • the settlement collection page corresponding to tab 603 can be used to display the battle summary information of players from the enemy camp in the game
  • page The settlement page corresponding to 604 is used to display a chart of the summary information of all players in the game.
  • a settlement collection page 600 corresponding to the player's personal battle summary information is displayed in the client's human-computer interaction interface.
  • the settlement collection page 600 displays: The model of the game character controlled by the player, the overall score, the number of kills, the number of assists, and death information.
  • the summary information 605 and summary information 606 that need to be pushed can be displayed next to tab 601 and tab 603 respectively.
  • Figure 6B is a schematic diagram of the application scenario of the information processing method for virtual scenes provided by the embodiment of the present application.
  • the player's summary information 605 corresponding to the tab 601 is received After the click operation of the like button 6051 displayed in (that is, the player has completed the interactive operation), the pushed summary information 605 can be canceled in the settlement collection page 600 after a set time (for example, 3 seconds) (that is, for the completed interaction, the corresponding summary information will disappear after a few seconds).
  • a set time for example, 3 seconds
  • Figure 6C is a schematic diagram of an application scenario of the virtual scene information processing method provided by an embodiment of the present application.
  • the currently selected tab 602 tab 602 may be selected by default) ) corresponding to the settlement collection page 600.
  • Multiple tabs are displayed. Among them, pushed summary information 605 is displayed next to tab 601, and pushed summary information 606 is displayed next to tab 603. Subsequently, when the user is in multiple When tab 603 is selected among the tabs (that is, switched from tab 602 to tab 603), the settlement collection page 600 corresponding to tab 602 displayed in the human-computer interaction interface can be switched to the settlement collection page corresponding to tab 603. 607.
  • the battle summary information corresponding to multiple players of the enemy camp is displayed.
  • the summary information 606 corresponding to the tab 603 can be canceled in the settlement collection page 607, and the tab can continue to be displayed.
  • the summary information 605 corresponding to 601 means that when switching tabs, the push of the destination tab disappears and the push of other tabs is retained.
  • FIG. 7 is a schematic flowchart of a virtual scene information processing method provided by an embodiment of the present application, which will be described in conjunction with the steps shown in FIG. 7 .
  • step 701 the client displays a settlement collection page.
  • step 702 the client displays the player's own performance information/model on the settlement collection page.
  • the player when the game in the game ends, the player can directly enter the settlement collection page, where the performance information of the game character controlled by the player in the current game (such as the battle summary information) is displayed. , and the model of the game character controlled by the player.
  • the performance information of the game character controlled by the player in the current game such as the battle summary information
  • step 703 the client determines whether tab A meets the push conditions. If the push conditions are met, step 704 is executed; if the push conditions are not met, step 710 is executed.
  • the client can, based on the set logic, for example, after a game is completed, if it is determined that There is a record in the game that meets the push conditions (for example, the number of enemy kills is greater than or equal to the kill threshold, or the number of assists to teammates is greater than or equal to the assist threshold, or the performance score in the game is greater than or equal to the score threshold) ), you can push it on the team tab (for example, the accounts of teammates who meet the push conditions, as well as interaction record data, etc. are displayed next to the team tab).
  • the push conditions for example, the number of enemy kills is greater than or equal to the kill threshold, or the number of assists to teammates is greater than or equal to the assist threshold, or the performance score in the game is greater than or equal to the score threshold
  • the client can determine whether there are characters whose interaction times with players are greater than or equal to the threshold based on in-game performance, and push them on the list tab if there are any; for example, the client The terminal can also determine whether there are players whose records meet the set conditions, and if so, they can be pushed on the list tab.
  • step 704 the client first determines interaction button a as the interaction button displayed in the push corresponding to tab A.
  • step 705 the client determines whether interactive button a has been used. If interactive button a has been used, step 707 is executed. If interactive button a has not been used, step 706 is executed.
  • step 706 the client generates a push with interaction button a near tab A.
  • step 707 the client continues to determine whether interactive button b has been used. If interactive button b has not been used, step 708 is executed; if interactive button b has been used, step 709 is executed.
  • step 708 the client generates a push with interaction button b near tab A.
  • step 709 the client generates a push with only information near tab A.
  • the client can change the interaction buttons displayed in the pushed summary information based on the relationship between the current player and other players.
  • a like button can be displayed in a push that is already a friend
  • a add friend button can be displayed in a push that has been liked.
  • push without interaction load can be triggered, that is, no interaction buttons are displayed in the pushed information, and only summary information is pushed.
  • the interaction button to be pushed first can also be determined based on the tab type, for example, For team tabs, the add friend button can be pushed first; for other types of tabs, the like button can be pushed first.
  • step 710 the client does not display the pushed information near tab A.
  • the client may not display the pushed summary information near tab A.
  • the client can cancel the display of the summary information associated with tab A in the settlement collection page (that is, the push of tab A disappears); of course , the player can also manually close the pushed summary information displayed near tab A, which is not specifically limited in the embodiment of this application.
  • the information processing method of virtual scenes provided by the embodiments of the present application can be applied not only to settlement, but also to other multi-functional collection interfaces with tabs, and the pushed content can also be flexibly changed.
  • it can be applied to different aspects such as socialization, activity, and commercialization (for example, the most commonly used virtual props in game games can be pushed to players); in addition, for push conditions, push can be triggered not only based on in-game performance, number of interactions, etc.
  • the generation can also be triggered by certain behaviors of players (for example, including purchasing, using props, killing game characters controlled by other players, reporting other players, etc.).
  • interaction buttons are not necessarily limited to the above-mentioned like button, add friend button and carousel button, but can also be a report button, a personal information view button, a view item details button, etc., which are not specifically limited in the embodiment of the present application.
  • the virtual scene information processing method has the following beneficial effects: 1) No forced process is required: reducing the burden of player experience and the interruption of quickly starting the next game; 2) Focusing on displaying key information: Centrally display the player's own information on the settlement collection page, giving players strong feedback and a sense of being noticed, while also ensuring the beauty of the interface; 3) Assisting in displaying other information: delivering information to players without interference or providing convenient interaction methods, or using Game designers can guide players' cognition and operations without any burden; 4) Present information with support and logic: important information in the tabs will appear next to the corresponding tabs in the form of push, thus not causing interface confusion.
  • the settlement process is usually displayed in a linear form with many steps.
  • the last page is the settlement collection page.
  • This display method allows players to see all the active display and commercial display that the game designer wants to convey, but makes the process very complicated. It is very long, and it has a strong sense of burden on the player's experience and the interruption of quickly starting the next game.
  • related technologies also provide the following solution: after a simple display (such as MPV close-up, highlight shot replay, etc.), directly enter the settlement collection page, and also collect other information into the tabs/buttons at the corner of the page. .
  • This method can set aside the main information display area and shorten the settlement process.
  • the information carrying capacity of a single page is limited, and a lot of information cannot be conveyed to players.
  • the solutions provided by related technologies usually pile up a large amount of information (for example, including own player information, enemy player information, in-game data, in-game equipment, in-game achievements, active interactions, etc.) in the settlement collection page, resulting in an overall
  • the information is conveyed without focus and the display effect is poor. And even so, there is still a lot of information that cannot be displayed, including commercial skins and models.
  • embodiments of the present application provide an information processing method for virtual scenes, displaying one's own information in the settlement collection page, giving players strong feedback and a sense of being noticed, and at the same time, integrating other information into tabs and paging.
  • the important information in the tab will appear next to the corresponding tab in the form of push, so it will not cause the interface to appear.
  • Chaos also enables players to recognize the fastest; in addition, by attaching interaction buttons corresponding to the push information on the push information, even without entering tabs and paging, the player interaction and positive interaction desired by the game designer can be achieved. Feedback and other functions save players’ time and cost.
  • the virtual scene summary information processing device 555 stored in the memory 550
  • the software module in the device 555 may include a display module 5551 configured to display a virtual scene, wherein the virtual scene includes the first virtual object; the display module 5551 is further configured to display a display for Summarize the information summary interface of the interactive process, and display multiple tab controls in the information summary interface, where each tab control corresponds to an information summary dimension; the display module 5551 is also configured to respond to multiple tab controls.
  • the first tab control is selected, and in the information display area other than the multiple tab controls on the information summary interface, at least one piece of summary information in the first information summary dimension is displayed; where the first information summary dimension corresponds to the first information summary dimension.
  • the display module 5551 is also configured to display an information push control respectively associated with at least one tab control, wherein the information push control is used to display at least one piece of summary information in the associated information summary dimension, and the associated information summary dimension It is the information summary dimension corresponding to the associated page tab control.
  • the associated page tab control is the tab control associated with the information push control.
  • the display module 5551 is further configured to display the information push control associated with the selected tab control in response to the tab control selection operation.
  • the display module 5551 is also configured to display information push controls associated with tab controls that meet push conditions, where the push conditions include at least one of the following: In the information summary dimension corresponding to the tab control, obtain New summary information sent to the server; in the information summary dimension corresponding to the tab control, obtain summary information whose similarity parameter is greater than or equal to the similarity threshold, where the similarity parameter represents the difference between the summary information in the information summary dimension and the third The similarity between virtual objects; in the information summary dimension corresponding to the tab control, obtain the summary information that includes interaction data greater than or equal to the interaction data threshold.
  • the push conditions include at least one of the following: In the information summary dimension corresponding to the tab control, obtain New summary information sent to the server; in the information summary dimension corresponding to the tab control, obtain summary information whose similarity parameter is greater than or equal to the similarity threshold, where the similarity parameter represents the difference between the summary information in the information summary dimension and the third The similarity between virtual objects; in the information summary dimension corresponding to the tab control, obtain the summary information that includes interaction
  • the display module 5551 is also configured to perform one of the following processes for each tab control in at least one tab control: display the position connected to the tab control in the information summary interface, display the The information push control associated with the control; based on the display parameters applied to the page tab control, the information push control associated with the page tab control is displayed anywhere on the information summary interface, where the information push control and the page tab control apply the same display parameters; in The information push control associated with the page tab control is displayed anywhere on the information summary interface, where there is a connecting line between the page tab control and the information push control.
  • the number of display slots included in the information push control increases or decreases adaptively according to the number of at least one piece of summary information, or the number of display slots included in the information push control is fixed, and the at least one piece of summary information follows a first-in, first-out basis. The order is displayed in the display slot of the information push control.
  • the virtual scene summary information processing device 555 further includes a determination module 5552 configured to determine the information associated with each tab control before the display module 5551 displays the information push control respectively associated with at least one tab control.
  • the push control determines the summary information that meets one of the following conditions as at least one piece of summary information to be displayed in the information push control: at least one piece of summary information that is randomly selected in the information summary dimension corresponding to the page tab control; on the page In the information summary dimension corresponding to the tab control, at least one new summary information sent by the server; in the information summary dimension corresponding to the page tab control, at least one summary information whose similarity parameter is greater than or equal to the similarity threshold, where the similarity At least one piece of summary information with parameters greater than or equal to the similarity threshold is determined in the following way: based on each piece of summary information in the information summary dimension corresponding to the tab control and the characteristics of the first account logged in to the information summary interface, call machine learning The model predicts and obtains the click probability corresponding to each piece of summary information; perform
  • the summary information processing device 555 of the virtual scene also includes a training module 5553, configured to train the machine learning model in the following manner: obtain the sample information summary dimension and the sample account number; summarize each sample based on the sample information summary dimension Information, as well as the characteristics of the sample account, call the initialized machine learning model for prediction, and obtain the predicted click probability of each sample summary information; perform back propagation based on the difference between the predicted click probability and the marked click probability, and perform back propagation in the reverse direction During the propagation process, the parameters of the machine learning model are updated layer by layer.
  • the display module 5551 is further configured to perform one of the following processes for each piece of summary information displayed in any information push control: in response to receiving a close trigger operation for the summary information, cancel the display of the summary information; In response to the display duration of the summary information being greater than or equal to the first display duration threshold, the summary information is canceled; in response to the tab control corresponding to the summary information being selected, the summary information is canceled and the summary information corresponding to other tab controls is continued to be displayed.
  • the display module 5551 is also configured to perform one of the following processes: for at least one piece of summary information displayed in the first target information push control, display at least one interactive control corresponding to the summary information in the summary information, wherein, The first target information push control is an information push control associated with the selected page tab control; for at least one piece of summary information displayed in the second target information push control, at least one interactive control corresponding to the summary information is displayed in the summary information, where , the second target information push control is an information push control associated with the page tab control that meets the push condition.
  • the display module 5551 is further configured to, in response to the summary information including virtual props in the virtual scene, display at least one of the following controls in the summary information: a purchase control for the virtual props, a viewing control for the virtual props;
  • a purchase control for the virtual props In response to the summary information being related to the second account participating in the virtual scene, and the second account having no social relationship with the first account on the login information summary interface, at least one of the following controls is displayed in the summary information: adding friends to the second account Control, a reporting control for the second account; in response to the summary information being related to the second account participating in the virtual scene, and the second account having a social relationship with the first account on the login information summary interface, at least one of the following controls is displayed in the summary information 1: Like control for the second account, comment control for the second account.
  • the display module 5551 is further configured to respond to the summary information being related to the second account participating in the virtual scene, the second account having a social relationship with the first account of the login information summary interface, and the second account having a social relationship with the first account.
  • the account has completed the interaction, and the interaction controls corresponding to the completed interaction are blocked and displayed in the information.
  • the display module 5551 is further configured to display the interaction results in response to a triggering operation on the interactive control, and cancel the display of summary information when the duration of displaying the interaction results is greater than or equal to the first set duration.
  • the display module 5551 is also configured to display multiple tab controls in a specific sorting manner in the information summary interface, where the sorting method includes: historical interactions of the information summary dimensions corresponding to the multiple tab controls. The descending order of frequency; the descending order of the information quantity of the information summary dimension corresponding to multiple page tab controls; the descending order of the timeliness parameters of the information summary dimension corresponding to multiple tab controls; the information summary dimension corresponding to multiple tab controls respectively descending order of importance indicators.
  • the virtual scene summary information processing device 555 also includes a hiding module 5554, configured to perform the following processing for each tab control: in response to the tab control satisfying the hiding condition, hiding the tab control; wherein, hiding The conditions include at least one of the following: the duration of displaying the tab control is greater than or equal to the second set duration, and no triggering operation for the tab control is received; in the information summary dimension corresponding to the tab control, the server is not obtained The duration of the new summary information sent is greater than or equal to the third set duration.
  • the hiding module 5554 is further configured to hide the tab control in response to receiving a hiding trigger operation for the tab control; the display module 5551 is also configured to display the undo hiding entry, and perform one of the following processes: In response to receiving the trigger operation for undoing the hidden entry, display the tab control and cancel the display of the undoing the hidden entry; in response to obtaining new summary information sent by the server in the information summary dimension corresponding to the tab control, Show the tab control and cancel the unhidden entry.
  • the information summary dimensions include: virtual props, virtual objects, camps in the virtual scene, and accounts participating in the virtual scene.
  • Embodiments of the present application provide a computer program product or computer program.
  • the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the information processing method of the virtual scene described above in the embodiment of the present application.
  • Embodiments of the present application provide a computer-readable storage medium storing executable instructions.
  • the executable instructions are stored therein.
  • the executable instructions When executed by a processor, they will cause the processor to execute the virtual scene provided by the embodiments of the present application.
  • the information processing method is, for example, the information processing method of the virtual scene shown in Figure 3, Figure 4A, or Figure 4B.
  • the computer-readable storage medium may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
  • Various equipment may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
  • Various equipment may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
  • executable instructions may take the form of a program, software, software module, script, or code, written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages, and their May be deployed in any form, including deployed as a stand-alone program or deployed as a module, component, subroutine, or other unit suitable for use in a computing environment.
  • executable instructions may, but do not necessarily correspond to, files in a file system and may be stored as part of a file holding other programs or data, for example, in a Hyper Text Markup Language (HTML) document. in one or more scripts, in a single file that is specific to the program in question, or in multiple collaborative files (e.g., files that store one or more modules, subroutines, or portions of code).
  • HTML Hyper Text Markup Language
  • executable instructions may be deployed to execute on one electronic device, or on multiple electronic devices located at one location, or on multiple electronic devices distributed across multiple locations and interconnected by a communications network. execute on.

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Abstract

本申请提供了一种虚拟场景的信息处理方法、装置、设备及存储介质;方法包括:显示虚拟场景,其中,虚拟场景包括第一虚拟对象;响应于包含第一虚拟对象的交互过程结束,显示用于汇总交互过程的信息汇总界面;在信息汇总界面中显示多个页签控件,其中,每个页签控件对应一个信息汇总维度;响应于多个页签控件中的第一页签控件被选中,在信息汇总界面的除多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息;其中,第一信息汇总维度对应于第一页签控件。

Description

虚拟场景的信息处理方法、装置、设备、存储介质及程序产品
相关申请的交叉引用
本申请基于申请号为202210911610.1、申请日为2022年7月25日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本申请涉及计算机人机交互技术领域,尤其涉及一种虚拟场景的信息处理方法、装置、设备、存储介质及程序产品。
背景技术
基于图形处理硬件的虚拟场景的人机交互技术,能够根据实际应用需求实现受控于用户或人工智能的虚拟对象之间的多样化的交互,具有广泛的实用价值,例如在游戏等的虚拟场景中,能够模拟虚拟对象之间的真实的对战过程。
以虚拟场景为游戏为例,在游戏对局结束后会显示对局结算界面,在对局结算界面会显示与对局相关的各种汇总数据,以帮助用户了解。
相关技术由于采用了将各种汇总数据在结算界面全部显示的方式,必然会导致虚拟场景的后台服务器的资源占用率出现较高的抖动,而后台服务器的资源是有限的,这将会影响尚在运行的对局以及将要运行的对局的稳定性,例如出现丢帧、掉线的情况。
发明内容
本申请实施例提供一种虚拟场景的信息处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品,能够在保证虚拟场景运行的稳定性的基础上实现虚拟场景的汇总信息的高效传达。
本申请实施例的技术方案是这样实现的:
本申请实施例提供一种虚拟场景的信息处理方法,由电子设备执行,包括:
显示虚拟场景,其中,所述虚拟场景包括第一虚拟对象;
响应于包含所述第一虚拟对象的交互过程结束,显示用于汇总所述交互过程的信息汇总界面,以及在所述信息汇总界面中显示多个页签控件,其中,每个所述页签控件对应一个信息汇总维度;
响应于所述多个页签控件中的第一页签控件被选中,在所述信息汇总界面的除所述多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息,其中,所述第一信息汇总维度对应于所述第一页签控件。
本申请实施例提供一种虚拟场景的汇总信息处理装置,包括:
显示模块,用于显示虚拟场景,其中,所述虚拟场景包括第一虚拟对象;
所述显示模块,还用于响应于包含所述第一虚拟对象的交互过程结束,显示用于汇总所述交互过程的信息汇总界面,以及在所述信息汇总界面中显示多个页签控件,其中,每个所述页签控件对应一个信息汇总维度;
所述显示模块,还用于响应于所述多个页签控件中的第一页签控件被选中,在所述信息汇总界面的除所述多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息,其中,所述第一信息汇总维度对应于所述第一页签控件。
本申请实施例提供一种电子设备,包括:
存储器,用于存储可执行指令;
处理器,用于执行所述存储器中存储的可执行指令时,实现本申请实施例提供的虚拟场景的信息处理方法。
本申请实施例提供一种计算机可读存储介质,存储有可执行指令,用于被处理器执行时,实现本申请实施例提供的虚拟场景的信息处理方法。
本申请实施例提供一种计算机程序产品,包括计算机程序或指令,用于被处理器执行时,实现本申请实施例提供的虚拟场景的信息处理方法。
本申请实施例具有以下有益效果:
通过将虚拟场景中的汇总信息划分成不同的维度,并以页签控件的形式实现不同信息汇总维度下的汇总信息之间的切换和显示,用户可以根据需求触发相应维度的页签控件来按需显示,节约了与后台服务器之间的信息传输的资源消耗,在丰富虚拟场景的信息展示的同时不会过多占用过多的资源,进而保证了虚拟场景运行的稳定性,同时也提高了虚拟场景中的汇总信息的传达效率,进而提升了用户体验。
附图说明
图1A是本申请实施例提供的虚拟场景的信息处理方法的应用模式示意图;
图1B是本申请实施例提供的虚拟场景的信息处理方法的应用模式示意图;
图2是本申请实施例提供的电子设备500的结构示意图;
图3是本申请实施例提供的虚拟场景的信息处理方法的流程示意图;
图4A和图4B是本申请实施例提供的虚拟场景的信息处理方法的流程示意图;
图5A至图5C是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图;
图6A至图6C是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图;
图7是本申请实施例提供的虚拟场景的信息处理方法的流程示意图。
具体实施方式
为了使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请作进一步地详细描述,所描述的实施例不应视为对本申请的限制,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本申请保护的范围。
在以下的描述中,涉及到“一些实施例”,其描述了所有可能实施例的子集,但是可以理解,“一些实施例”可以是所有可能实施例的相同子集或不同子集,并且可以在不冲突的情况下相互结合。
可以理解的是,在本申请实施例中,涉及到用户信息(例如用户的账号)等相关的数据,当本申请实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
在以下的描述中,所涉及的术语“第一\第二\...”仅仅是是区别类似的对象,不代表针对对象的特定排序,可以理解地,“第一\第二\...”在允许的情况下可以互换特定的顺序或先后次序,以使这里描述的本申请实施例能够以除了在这里图示或描述的以外的顺序实施。
在本申请实施例运用到具体产品或技术中时,与虚拟场景相关的数据收集、使用和处理过程应该遵守国家法律法规要求,收集相关应用程序的数据之前应该告知信息处理规则并征求目标对象的单独同意,并严格遵照法律法规要求和个人信息处理规则处理人脸信息,采取技术措施保障相关数据安全。
除非另有定义,本文所使用的所有的技术和科学术语与属于本申请的技术领域的技术人员通常理解的含义相同。本文中所使用的术语只是为了描述本申请实施例的目的,不是旨在限制本申请。
对本申请实施例进行进一步详细说明之前,对本申请实施例中涉及的名词和术语进行说明,本申请实施例中涉及的名词和术语适用于如下的解释。
1)响应于:用于表示所执行的操作所依赖的条件或者状态,当满足所依赖的条件或状态时,所执行的一个或多个操作可以是实时的,也可以具有设定的延迟;在没有特别说明的情况下,所执行的多个操作不存在执行先后顺序的限制。
2)虚拟场景:是应用程序在终端设备上运行时显示(或提供)的场景。该场景可以是对真实世界的仿真环境,也可以是半仿真半虚构的环境,还可以是纯虚构的虚拟环境。虚拟场景可以是二维虚拟场景、2.5维虚拟场景或者三维虚拟场景中的任意一种,本申请实施例对虚拟场景的维度不加以限定。例如,虚拟场景可以包括天空、陆地、海洋等,该陆地可以包括沙漠、城市等环境元素,用户可以控制虚拟对象在该虚拟场景中进行移动。
3)虚拟对象:虚拟场景中可以进行交互的各种人和物的形象,或在虚拟场景中的可活动对象。该可活动对象可以是虚拟人物、虚拟动物、动漫人物等,例如在虚拟场景中显示的人物、动物等。该虚拟对象可以是虚拟场景中的一个虚拟的用于代表用户的虚拟形象。虚拟场景中可以包括多个虚拟对象,每个虚拟对象在虚拟场景中具有自身的形状和体积,占据虚拟场景中的一部分空间。
4)虚拟道具:包括投掷道具和射击道具等,其中,投掷道具是通过自身被投掷出去来击中虚拟场景中的目标对象,射击道具是通过发射出至少一个发射物来击中虚拟场景中的目标对象。
5)场景数据:表示虚拟场景的特征数据,例如可以是虚拟场景中建造区域的面积、虚拟场景当前所处的建筑风格等;也可以包括虚拟建筑在虚拟场景中所处的位置、以及虚拟建筑的占地面积等。
6)页签控件:也称为标签控件,在人机交互界面中按照行或列的形式排布的控件,多个页签控件之间的层级可以是平行或递进的,例如可以是切换按钮或跳转按钮的形态,用于实现虚拟场景的不同汇总信息维度之间的切换/跳转。
7)信息汇总维度,即对虚拟场景中的交互过程的相关信息进行汇总的维度,例如虚拟道具、虚拟对象和虚拟场景的登录账号等。
8)汇总信息,从一个信息汇总维度描述虚拟场景的信息,例如虚拟道具的属性和价格,虚拟场景的地图数量和关卡数量等,虚拟对象的被击杀次数和助攻次数等。
9)客户端:终端设备中运行的用于提供各种服务的应用程序,例如视频播放客户端、游戏客户端等。
本申请实施例提供一种虚拟场景的信息处理方法、装置、电子设备、计算机可读存储介质及计算机程序产品,能够在保证虚拟场景运行的稳定性的基础上实现虚拟场景的汇总信息的高效传达。为便于更容易理解本申请实施例提供的虚拟场景的信息处理方法,首先说明本申请实施例提供的虚拟场景的信息处理方法的示例性实施场景,本申请实施例提供的虚拟场景的信息处理方法中的虚拟场景可以完全基于终端设备输出,或者基于终端设备和服务器协同输出。
在一些实施例中,虚拟场景还可以是供虚拟对象(例如游戏角色)进行交互的环境,例如可以是供游戏角色在虚拟场景中进行对战,通过控制游戏角色的行动可以在虚拟场景中进行双方互动。
在一个实施场景中,参见图1A,图1A是本申请实施例提供的虚拟场景的信息处理方法的应用模式示意图,适用于一些完全依赖于终端设备400的图形处理硬件计算能力即可完成虚拟场景100的相关数据计算的应用模式,例如单机版/离线模式的游戏,通过智能手机、平板电脑和虚拟现实/增强现实设备等各种不同类型的终端设备400完成虚拟场景的输出。
作为示例,图形处理硬件的类型包括中央处理器(CPU,Central Processing Unit)和图形处理器(GPU,Graphics Processing Unit)。
当形成虚拟场景100的视觉感知时,终端设备400通过图形计算硬件计算显示所需要的数据,并完成显示数据的加载、解析和渲染,在图形输出硬件输出能够对虚拟场景形成视觉感知的视频帧,例如,在智能手机的显示屏幕呈现二维的视频帧,或者,在增强现实/虚拟现实眼镜的镜片上投射实现三维显示效果的视频帧;此外,为了丰富感知途径,终端设备400还可以借助不同的硬件来形成听觉感知、触觉感知、运动感知和味觉感知的一种或多种。
作为示例,终端设备400上运行有客户端410(例如单机版的游戏应用),在客户端410的运行过程中输出包括有角色扮演的虚拟场景,虚拟场景可以是供游戏角色交互的环境,例如可以是用于供游戏角色进行对战的平原、街道、山谷等等;以第三人称视角显示虚拟场景100为例,在虚拟场景100中显示有第一虚拟对象101,其中,第一虚拟对象101可以是受用户控制的游戏角色,即第一虚拟对象101受控于真实用户,将响应于真实用户针对控制器(例如触控屏、声控开关、键盘、鼠标和摇杆等)的操作而在虚拟场景100中运动,例如当真实用户向右移动摇杆时,第一虚拟对象101将在虚拟场景100中向右部移动,还可以保持原地静止、跳跃以及控制第一虚拟对象101进行射击操作等。
举例来说,客户端410响应于第一虚拟对象101在虚拟场景100中所参与的交互过程结束,显示与第一虚拟对象101对应的信息汇总界面102;在信息汇总界面102中显示有多个页签控件(每个页签控件对应虚拟场景100中的一个信息汇总维度),例如包括页签控件103(对应虚拟场景100中第一虚拟对象101所属阵营的其他虚拟对象的汇总信息)、页签控件104(对应第一虚拟对象101的汇总信息)、页签控件105(对应虚拟场景100中第一虚拟对象101所属阵营的敌对阵营包括的虚拟对象的汇总信息)和页签控件106(对应虚拟场景100中在本次对局中被使用的虚拟道具的汇总信息);随后,客户端410响应于多个页签控件中的第一页签控件(例如页签控件104)被选中(页签控件104可以是默认被选中的,或者是响应于玩家的触发操作而被选中的),在信息汇总界面102的除多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息,例如第一虚拟对象101在本次对局中的互动记录数据107(包括击杀次数、助攻次数、以及死亡次数),如此,通过页签控件的形式实现虚拟场景中不同信息汇总维度的汇总信息的切换,提高了虚拟场景的汇总信息传达效率。
需要说明的是,客户端410还可以在信息汇总界面102中显示第一虚拟对象101的模型,如此,可以让用户通过观察第一虚拟对象101的模型直观地将登录信息汇总界面102的第一账号和第一虚拟对象101关联起来,进一步提高将虚拟场景中的汇总信息传达给用户的信息传达效率。
在另一个实施场景中,参见图1B,图1B是本申请实施例提供的虚拟场景的信息处理方法的应用模式示意图,应用于终端设备400和服务器200,适用于依赖于服务器200 的计算能力完成虚拟场景计算、并在终端设备400输出虚拟场景的应用模式。
以形成虚拟场景200的视觉感知为例,服务器200进行虚拟场景相关显示数据(例如场景数据)的计算并通过网络300发送到终端设备400,终端设备400依赖于图形计算硬件完成计算显示数据的加载、解析和渲染,依赖于图形输出硬件输出虚拟场景以形成视觉感知,例如可以在智能手机的显示屏幕呈现二维的视频帧,或者,在增强现实/虚拟现实眼镜的镜片上投射实现三维显示效果的视频帧;对于虚拟场景的形式的感知而言,可以理解,可以借助于终端设备400的相应硬件输出,例如使用麦克风形成听觉感知,使用振动器形成触觉感知等等。
作为示例,终端设备400上运行有客户端410(例如网络版的游戏应用),通过连接服务器200(例如游戏服务器)与其他用户进行游戏互动,终端设备400输出客户端410的虚拟场景200,以第三人称视角显示虚拟场景200为例,在虚拟场景200中显示有第一虚拟对象201,其中,第一虚拟对象201可以是受用户控制的游戏角色,即第一虚拟对象201受控于真实用户,将响应于真实用户针对控制器(例如触控屏、声控开关、键盘、鼠标和摇杆等)的操作而在虚拟场景200中运动,例如当真实用户向右移动摇杆时,第一虚拟对象201将在虚拟场景200中向右部移动,还可以保持原地静止、跳跃以及控制第一虚拟对象201进行射击操作等。
举例来说,客户端410响应于第一虚拟对象201在虚拟场景200中所参与的交互过程结束,显示与第一虚拟对象201对应的信息汇总界面202;在信息汇总界面202中显示有多个页签控件(每个页签控件对应虚拟场景200中的一个信息汇总维度),例如包括页签控件203(对应虚拟场景200中第一虚拟对象201所属阵营的其他虚拟对象的汇总信息)、页签控件204(对应第一虚拟对象201的汇总信息)、页签控件205(对应虚拟场景200中第一虚拟对象201所属阵营的敌对阵营包括的虚拟对象的汇总信息)和页签控件206(对应虚拟场景200中在本次对局中被使用的虚拟道具的汇总信息);随后,客户端410响应于多个页签控件中的第一页签控件(例如页签控件204)被选中(页签控件204可以是默认被选中的,或者是响应于玩家的触发操作而被选中的),在信息汇总界面202的除多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息,例如第一虚拟对象201在本次对局中的互动记录数据207(包括击杀次数、助攻次数、以及死亡次数),如此,通过页签控件的形式实现虚拟场景中不同信息汇总维度的汇总信息的切换,一方面可以节约终端设备与后台服务器之间信息传输的资源消耗,从而保证虚拟场景运行的稳定性,另一方面也提高了虚拟场景的汇总信息的传达效率。
在一些实施例中,终端设备400还可以通过运行计算机程序来实现本申请实施例提供的虚拟场景的信息处理方法,例如,计算机程序可以是操作系统中的原生程序或软件模块;可以是本地(Native)应用程序(APP,APPlication),即需要在操作系统中安装才能运行的程序,例如射击类游戏APP(即上述的客户端410);也可以是小程序,即只需要下载到浏览器环境中就可以运行的程序;还可以是能够嵌入至任意APP中的游戏小程序。总而言之,上述计算机程序可以是任意形式的应用程序、模块或插件。
以计算机程序为应用程序为例,在实际实施时,终端设备400安装和运行有支持虚拟场景的应用程序。该应用程序可以是第一人称射击游戏(FPS,First-Person Shooting game)、第三人称射击游戏、虚拟现实应用程序、三维地图程序或者多人枪战类生存游戏中的任意一种。用户使用终端设备400操作位于虚拟场景中的虚拟角色进行活动,该活动包括但不限于:调整身体姿态、爬行、步行、奔跑、骑行、跳跃、驾驶、拾取、射击、攻击、投掷、建造虚拟建筑中的至少一种。示意性的,该虚拟角色可以是虚拟人物,比如仿真人物角色或动漫人物角色等。
在另一些实施例中,本申请实施例还可以借助于云技术(Cloud Technology)实现,云技术是指在广域网或局域网内将硬件、软件、网络等系列资源统一起来,实现数据的计算、储存、处理和共享的一种托管技术。
云技术是基于云计算商业模式应用的网络技术、信息技术、整合技术、管理平台技术、以及应用技术等的总称,可以组成资源池,按需所用,灵活便利。云计算技术将变成重要支撑。技术网络系统的后台服务需要大量的计算、存储资源。
示例的,图1B中的服务器200可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络(CDN,Content Delivery Network)、以及大数据和人工智能平台等基础云计算服务的云服务器。终端设备400可以是智能手机、平板电脑、笔记本电脑、台式计算机、智能音箱、智能手表、车载终端等,但并不局限于此。终端设备400以及服务器200可以通过有线或无线通信方式进行直接或间接地连接,本申请实施例中不做限制。
下面对本申请实施例提供的电子设备的结构进行说明。以电子设备为终端设备为例,参见图2,图2是本申请实施例提供的电子设备500的结构示意图,图2所示的电子设备500包括:至少一个处理器510、存储器550、至少一个网络接口520和用户接口530。电子设备500中的各个组件通过总线系统540耦合在一起。可理解,总线系统540用于实现这些组件之间的连接通信。总线系统540除包括数据总线之外,还包括电源总线、控制总线和状态信号总线。但是为了清楚说明起见,在图2中将各种总线都标为总线系统540。
处理器510可以是一种集成电路芯片,具有信号的处理能力,例如通用处理器、数字信号处理器(DSP,Digital Signal Processor),或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件等,其中,通用处理器可以是微处理器或者任何常规的处理器等。
用户接口530包括使得能够呈现媒体内容的一个或多个输出装置531,包括一个或多个扬声器和/或一个或多个视觉显示屏。用户接口530还包括一个或多个输入装置532,包括有助于用户输入的用户接口部件,比如键盘、鼠标、麦克风、触屏显示屏、摄像头、其他输入按钮和控件。
存储器550可以是可移除的,不可移除的或其组合。示例性的硬件设备包括固态存储器,硬盘驱动器,光盘驱动器等。存储器550可选地包括在物理位置上远离处理器510的一个或多个存储设备。
存储器550包括易失性存储器或非易失性存储器,也可包括易失性和非易失性存储器两者。非易失性存储器可以是只读存储器(ROM,Read Only Memory),易失性存储器可以是随机存取存储器(RAM,Random Access Memory)。本申请实施例描述的存储器550旨在包括任意适合类型的存储器。
在一些实施例中,存储器550能够存储数据以支持各种操作,这些数据的示例包括程序、模块和数据结构或者其子集或超集,下面示例性说明。
操作系统551,包括用于处理各种基本系统服务和执行硬件相关任务的系统程序,例如框架层、核心库层、驱动层等,用于实现各种基础业务以及处理基于硬件的任务;
网络通信模块552,用于经由一个或多个(有线或无线)网络接口520到达其他计算设备,示例性的网络接口520包括:蓝牙、无线相容性认证(WiFi)、和通用串行总线(USB,Universal Serial Bus)等;
呈现模块553,用于经由一个或多个与用户接口530相关联的输出装置531(例如,显示屏、扬声器等)使得能够呈现信息(例如,用于操作外围设备和显示内容和信息的 用户接口);
输入处理模块554,用于对一个或多个来自一个或多个输入装置532之一的一个或多个用户输入或互动进行检测以及翻译所检测的输入或互动。
在一些实施例中,本申请实施例提供的装置可以采用软件方式实现,图2示出了存储在存储器550中的虚拟场景的汇总信息处理装置555,其可以是程序和插件等形式的软件,包括以下软件模块:显示模块5551、确定模块5552、训练模块5553和隐藏模块5554,这些模块是逻辑上的,因此根据所实现的功能可以进行任意的组合或进一步拆分。需要指出的是,在图2中为了方便表达,一次性示出了上述所有模块,但是不应视为在虚拟场景的汇总信息处理装置555排除了可以只包括显示模块5551的实施,将在下文中说明各个模块的功能。
下面将结合附图对本申请实施例提供的虚拟场景的信息处理方法进行具体说明。本申请实施例提供的虚拟场景的信息处理方法可以由图1A中的终端设备400单独执行,也可以由图1B中的终端设备400和服务器200协同执行。
下面,以由图1A中的终端设备400单独执行本申请实施例提供的虚拟场景的信息处理方法为例进行说明。参见图3,图3是本申请实施例提供的虚拟场景的信息处理方法的流程示意图,将结合图3示出的步骤进行说明。
需要说明的是,图3示出的方法可以由终端设备400上运行的各种形式的计算机程序执行,并不局限于上述的客户端410,还可以是上文所述的操作系统551、软件模块和脚本,因此客户端不应视为对本申请实施例的限定。
在步骤301中,显示虚拟场景。
这里,虚拟场景包括第一虚拟对象。
在一些实施例中,在客户端的人机交互界面中可以是以第一人称视角显示虚拟场景(例如以玩家自己的视角来扮演游戏中的第一虚拟对象);也可以是以第三人称视角显示虚拟场景(例如玩家追着游戏中的第一虚拟对象来进行游戏);还可以是以鸟瞰大视角显示虚拟场景;其中,上述的视角之间可以根据用户的指令灵活切换。
作为示例,第一虚拟对象可以是由游戏中的用户所控制的对象,当然,虚拟场景中还可以包括其他的虚拟对象,可以由其他用户控制或由机器人程序控制。第一虚拟对象可以被划分到多个团队中的任意一个团队中,团队之间可以是敌对关系或协作关系,虚拟场景中的团队可以包括上述关系的一种或者全部。
以第一人称视角显示虚拟场景为例,在人机交互界面中显示的虚拟场景可以包括:根据第一虚拟对象在完整虚拟场景中的观看位置和视场角,确定第一虚拟对象的视场区域,呈现完整虚拟场景中位于视场区域中的部分虚拟场景,即所显示的虚拟场景可以是相对于全景虚拟场景的部分虚拟场景。因为第一人称视角是最能够给用户冲击力的观看视角,如此,能够实现用户在操作过程中身临其境的沉浸式感知。
以鸟瞰大视角显示虚拟场景为例,在人机交互界面中显示的虚拟场景可以包括:响应于针对全景虚拟场景的缩放操作,在人机交互界面中呈现对应缩放操作的部分虚拟场景,即所显示的虚拟场景可以是相对于全景虚拟场景的部分虚拟场景。如此,能够提高用户在操作过程中的可操作性,从而能够提高人机交互的效率。
在步骤302中,响应于包含第一虚拟对象的交互过程结束,显示用于汇总交互过程的信息汇总界面。
在一些实施例中,响应于包含第一虚拟对象的交互过程结束,可以将虚拟场景的交互界面替换为显示用于汇总交互过程的信息汇总界面;当然,也可以预先将客户端的人机交互界面划分成两个区域,其中一个区域用于显示虚拟场景的交互界面,另外一个区域用于汇总交互过程的信息汇总界面。
示例的,以第一虚拟对象为受控于用户1的虚拟对象A为例,客户端在人机交互界面中显示虚拟场景的交互界面以及与虚拟对象A对应的信息汇总界面之前,可以首先检测显示屏的尺寸,并采用相应的显示方式进行显示,例如当检测到显示屏的尺寸小于尺寸阈值(例如尺寸阈值可以为智能手机的屏幕对角线长度)时,在用户1控制虚拟对象A在虚拟场景中所参与的交互过程结束后,可以将虚拟场景的交互界面替换为与虚拟对象A对应的信息汇总界面;当显示屏的尺寸大于尺寸阈值时,可以采用分屏的方式分别显示虚拟场景的交互界面和与虚拟对象A对应的信息汇总界面,如此,针对不同尺寸的终端设备采用不同的显示方式进行显示,能够满足不同用户个性化的需求。
在步骤303中,在信息汇总界面中显示多个页签控件。
这里,多个页签控件可以以并排的方式或者分散的方式在信息汇总界面中显示,其中,每个页签控件对应虚拟场景的一个信息汇总维度,信息汇总维度可以包括:虚拟道具、虚拟对象、虚拟场景中的阵营和参与虚拟场景的账号等。假设在信息汇总界面中显示有4个页签控件,分别对应虚拟场景中的虚拟道具的汇总信息(例如每个虚拟道具被使用的次数、以及造成的伤害量等)、第一虚拟对象的汇总信息(例如第一虚拟对象的击杀次数、死亡次数、助攻次数、被其他用户点赞的次数等)、第一虚拟对象所属阵营包括的其他对象的汇总信息(例如同一阵营中的其他虚拟对象的击杀次数、死亡次数等)、第一虚拟对象所属阵营的敌对阵营包括的虚拟对象的汇总信息(例如敌对阵营中的每个虚拟对象的击杀次数、死亡次数等)。
在一些实施例中,当多个页签控件是以并排的方式在信息汇总界面中显示时,客户端可以通过以下方式实现步骤303:在信息汇总界面中按照特定的排序方式显示多个页签控件,其中,排序方式包括:多个页签控件分别对应的历史互动频次的降序(例如假设多个页签控件为4个页签控件,分别为页签控件1至页签控件4,其中,页签控件1在过去一周内被选中的次数为5次,页签控件2在过去一周内被选中的次数为2次,页签控件3在过去一周内被选中的次数为6次,页签控件4在过去一周内被选中的次数为4次,则这4个页签控件在信息汇总界面中的排序方式为:页签控件3、页签控件1、页签控件4、页签控件2,如此,多个页签控件的排序方式是与用户的使用习惯适配的,方便了用户进行查看);多个页签控件分别对应的信息汇总维度的信息数量的降序(例如假设多个页签控件为4个页签控件,分别为页签控件1至页签控件4,其中,页签控件1对应的信息汇总维度中包括10条汇总信息,页签控件2对应的信息汇总维度中包括20条汇总信息,页签控件3对应的信息汇总维度中包括5条汇总信息,页签控件4对应的信息汇总维度中包括15条汇总信息,则这4个页签控件在信息汇总界面中的排序方式为:页签控件2、页签控件4、页签控件1、页签控件3);多个页签控件分别对应的信息汇总维度的时效性参数(例如可以通过信息汇总维度中所有汇总信息的已生成时长的加和的倒数,来表征该信息汇总维度的时效性)的降序(例如假设多个页签控件为4个页签控件,分别为页签控件1至页签控件4,其中,页签控件1对应的时效性参数为0.01,页签控件2对应的时效性参数为0.04,页签控件3对应的时效性参数为0.06,页签控件4对应的时效性参数为0.03,则这4个页签控件在信息汇总界面中的排序方式为:页签控件3、页签控件2、页签控件4、页签控件1,如此,方便用户查看虚拟场景中最新生成的汇总信息);多个页签控件分别对应的信息汇总维度的重要性指标(例如可以通过信息汇总维度中每个汇总信息与第一虚拟对象的特征之间的相似度的加和,来表征该信息汇总维度的重要性)的降序(例如假设多个页签控件为4个页签控件,分别为页签控件1至页签控件4,其中,页签控件1对应的重要性指标为3,页签控件2对应的重要性指标为2,页签控件3对应的重要性指标为1,页签控件4对应的重要性指标为4,则这4个页签控件在信息汇总界面中的排序方式为:页签控件4、页签控件1、 页签控件2、页签控件3,如此,方便用户优先查看虚拟场景中重要性高的汇总信息,提升了用户的查看体验)。
在另一些实施例中,参见图4A,图4A是本申请实施例提供的虚拟场景的信息处理方法的流程示意图,如图4A所示,在执行完图3示出的步骤303之后,还可以执行图4A示出的步骤305,将结合图4A示出的步骤进行说明。
在步骤305中,显示与至少一个页签控件分别关联的信息推送控件。
这里,信息推送控件用于显示关联信息汇总维度中的至少一条汇总信息,其中,关联信息汇总维度是关联页签控件对应的信息汇总维度,关联页签控件是信息推送控件关联的页签控件。
在一些实施例中,当至少一个页签控件的数量为一个时,客户端可以通过以下方式实现步骤305:响应于页签控件选择操作,显示与被选中的页签控件关联的信息推送控件。
示例的,以多个页签控件为4个页签控件为例,分别为页签控件1至页签控件4,客户端响应于用户针对这4个页签控件触发的选择操作,显示与被选中的页签控件关联的信息推送控件,例如假设用户在这4个页签控件中选中了页签控件2,则可以显示与页签控件2关联的信息推送控件,如此,用户可以直观地查看页签控件2对应的信息汇总维度中重要的汇总信息,提高了信息传达的效率。
在另一些实施例中,客户端还可以通过以下方式实现步骤305:显示与满足推送条件的页签控件关联的信息推送控件,其中,推送条件包括以下至少之一:在页签控件对应的信息汇总维度中,获取到服务器发送的新的汇总信息(即一旦在某个信息汇总维度中获取到服务器发送的新的汇总信息,则进行推送);在页签控件对应的信息汇总维度中,获取到相似性参数(例如信息汇总维度中的每条汇总信息与第一虚拟对象的特征之间的相似度)大于或等于相似性阈值的汇总信息;在页签控件对应的信息汇总维度中,获取到所包括的互动数据(即与信息汇总维度中的汇总信息相关的账号控制的虚拟对象,在参与虚拟场景的交互过程中的互动数据,例如可以是该账号控制的虚拟对象在交互过程中的击杀次数、助攻次数等)大于或等于互动数据阈值的汇总信息(例如可以向用户推送本次对局中互动数据大于互动数据阈值(即高水平的其他玩家)的账号,例如可以是击杀次数大于或者等于击杀次数阈值的玩家的账号、或者助攻次数大于或者等于助攻次数阈值的玩家的账号),当然,还可以向用户推送虚拟场景中被使用次数最多的虚拟道具、虚拟场景中被操控次数最多的虚拟对象等、如此,汇总信息的推送是不固定的,也不是强行的,仅在达到某种条件时才进行推送,控制了汇总信息碎片化展示的程度,维护了信息汇总界面的次序,又能灵活满足用户的需求。
作为示例,上述的汇总信息与第一虚拟对象的特征之间的相似度,可以通过以下方式确定:提取汇总信息的关键词,从预训练的嵌入向量表中查找关键词的嵌入向量表示,如果有多个关键词,则将多个关键词的嵌入向量表示计算均值,以作为汇总信息的嵌入向量表示;同理,可以确定第一虚拟对象的特征的嵌入向量表示,将汇总信息的嵌入向量表示与第一虚拟对象的特征的嵌入向量表示之间的余弦相似度。
在一些实施例中,客户端还可以通过以下方式实现步骤305:针对至少一个页签控件中的每个页签控件,执行以下处理之一:在信息汇总界面中与页签控件衔接的位置,显示与页签控件关联的信息推送控件(例如可以采用从页签控件弹出信息推送控件的特效的方式,来显示与页签控件关联的信息推送控件);基于页签控件应用的显示参数(例如颜色、尺寸等),在信息汇总界面的任意位置显示与页签控件关联的信息推送控件,其中,信息推送控件与页签控件应用相同的显示参数,以表征两者存在关联关系(例如假设页签控件1应用的显示参数为黄色,则页签控件1关联的信息推送控件应用的显示 参数也为黄色,从而表征黄色的信息推送控件是页签控件1关联的信息推送控件);在信息汇总界面的任意位置显示与页签控件关联的信息推送控件,其中,页签控件与信息推送控件之间具有连接线,以表征两者存在关联关系。
示例的,参见图5A,图5A是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图,如图5A所示,在与第一虚拟对象对应的信息汇总界面500中显示有多个页签控件,例如包括页签控件501和页签控件502,此时,在信息汇总界面500中还显示有信息推送控件503和信息推送控件504,其中,页签控件501和信息推送控件503之间通过连接线505进行连接,表征页签控件501和信息推送控件503存在关联关系;页签控件502和信息推送控件504之间通过连接线506进行连接,表征页签控件502和信息推送控件504存在关联关系。
在一些实施例中,信息推送控件包括的展示位的数量,可以根据待展示的至少一条汇总信息的数量自适应增减(例如当待展示的汇总信息的数量为3时,可以在信息推送控件中显示3个展示位,用于分别显示3条汇总信息;当待展示的汇总信息的数量为1时,可以在信息推送控件中仅显示1个展示位),此外,针对这种情况,用户可以手动关闭汇总信息,或者在大于或等于展示时长阈值后自动取消显示汇总信息;当然,信息推送控件包括的展示位的数量也可以是固定的(例如始终只有1个展示位),则待展示的至少一条汇总信息可以按照先入先出的顺序在信息推送控件的展示位中显示。
示例的,参见图5B,图5B是本申请实施例提供的虚拟场景的汇总信息的处理方法的应用场景示意图,如图5B所示,在与第一虚拟对象对应的信息汇总界面500中显示有多个页签控件,例如包括页签控件501和页签控件502,此外,在信息汇总界面500中与页签控件501衔接的位置(例如页签控件501的右侧)显示有与页签控件501关联的信息推送控件507、以及在信息汇总界面500中与页签控件502衔接的位置(例如页签控件502的右侧)显示有与页签控件502关联的信息推送控件508,同时,假设页签控件501对应的信息汇总维度中待显示的汇总信息的数量为3条,则可以在信息推送控件507中显示3个展示位,包括展示位5071、展示位5072和展示位5073,用于分别显示这3条汇总信息;同时假设页签控件502对应的信息汇总维度中待显示的汇总信息的数量为1条,则可以在信息推送控件508中仅显示一个展示位,例如展示位5081,用于展示这1条汇总信息,如此,能够在信息推送控件中灵活地显示不同数量的待展示的汇总信息。
在一些实施例中,参见图4B,图4B是本申请实施例提供的虚拟场景的信息处理方法的流程示意图,如图4B所示,客户端在执行图4A示出的步骤305之前,还可以执行图4B示出的步骤306,将结合图4B示出的步骤进行说明。
在步骤306中,确定每个页签控件关联的信息推送控件中待显示的至少一条汇总信息。
在一些实施例中,客户端可以通过以下方式实现步骤306:针对每个页签控件,将满足以下条件之一的汇总信息,确定为在与页签控件关联的信息推送控件中待显示的至少一条汇总信息;页签控件对应的信息汇总维度中被随机选中的至少一条汇总信息;页签控件对应的信息汇总维度中最新生成的至少一条汇总信息;页签控件对应的信息汇总维度中相似性参数大于或等于相似性阈值的至少一条汇总信息,其中,相似性参数大于或等于相似性阈值的至少一条汇总信息是通过以下方式确定的:基于页签控件对应的信息汇总维度中的每条汇总信息、以及登录信息汇总界面的第一账号的特征,调用机器学习模型进行预测,得到每条汇总信息分别对应的点击概率;基于点击概率对多条汇总信息进行降序排序处理,并将降序排序结果中位于头部区间的至少一条汇总信息,确定为相似性参数大于或等于相似性阈值的至少一条汇总信息(例如以页签控件1为例,假设 页签控件1对应的信息汇总维度中共有5条汇总信息,分别为汇总信息1至汇总信息5,同时假设在调用机器学习模型进行预测后,得到汇总信息1对应的点击概率为80%、汇总信息2对应的点击概率为70%、汇总信息3对应的点击概率为85%、汇总信息4对应的点击概率为90%、汇总信息5对应的点击概率为87%,则基于点击概率对这5个汇总信息进行降序排序得到的排序结果为:汇总信息4、汇总信息5、汇总信息3、汇总信息1、汇总信息2,同时假设相似性阈值为88%,则可以将汇总信息4作为页签控件1关联的信息推送控件中待显示的汇总信息),其中,第一账号与第一虚拟对象关联。
在另一些实施例中,客户端在调用机器学习模型进行预测之前,还可以通过以下方式训练机器学习模型:获取样本信息汇总维度和样本账号;基于样本信息汇总维度中的每条样本汇总信息、以及样本账号的特征,调用初始化的机器学习模型进行预测,得到每条样本汇总信息的预测点击概率;基于预测点击概率与标记点击概率之间的差值进行反向传播,并在反向传播过程中逐层更新机器学习模型的参数。
需要说明的是,上述的机器学习模型可以是由服务器进行训练得到的,例如服务器可以对机器学习模型进行训练,并将训练后的机器学习模型发送至客户端,此外,机器学习模型的类型可以是神经网络模型(例如卷积神经网络模型、深度卷积神经网络模型、或者全连接神经网络模型等)、决策树模型、梯度提升树模型、多层感知机、以及支持向量机等,本申请实施例不对机器学习模型的类型进行具体限定。
此外,还需要说明的是,本申请实施例可以使用各种不同类型的损失函数对机器学习模型进行训练,例如包括回归损失函数、二分类损失函数、合页(Hinge)损失、多分类损失函数、以及多分类交叉熵损失等。
在一些实施例中,针对在任一信息推送控件中显示的每条汇总信息,客户端还可以执行以下处理之一:响应于接收到针对汇总信息的关闭触发操作,在信息推送控件中取消显示该汇总信息(即用户可以手动关闭某条汇总信息);响应于汇总信息的显示时长大于或等于第一显示时长阈值(例如1分钟),在信息推送控件中取消显示该汇总信息;响应于汇总信息对应的页签控件被选中,在与该页签控件关联的信息推送控件中取消显示该汇总信息,当然,也可以直接取消显示与该页签控件关联的信息推送控件,并继续显示其他页签控件对应的汇总信息,例如假设页签控件1当前被选中,则可以在信息汇总界面中取消显示与页签控件1关联的信息推送控件。
在另一些实施例中,当显示与至少一个页签控件分别关联的信息推送控件时,客户端还可以执行以下处理之一:针对与被选中的页签控件(即第一目标页签控件)关联的信息推送控件中显示的至少一条汇总信息,在汇总信息中显示对应汇总信息的至少一个交互控件(即可以仅仅在当前被选中的页签控件关联的信息推送控件中显示的汇总信息中显示交互控件);针对与满足推送条件的页签控件(即第二目标页签控件)关联的信息推送控件中显示的至少一条汇总信息,在汇总信息中显示对应所述汇总信息的至少一个交互控件,也就是说,可以在每个页签控件关联的信息推送控件中显示的汇总信息中显示交互控件。
示例的,客户端可以通过以下方式实现上述的在汇总信息中显示对应汇总信息的至少一个交互控件:响应于汇总信息包括虚拟场景中的虚拟道具,在汇总信息中显示针对虚拟道具的购买控件和查看控件至少之一;响应于汇总信息与参与虚拟场景的第二账号相关、且第二账号与登录信息汇总界面的第一账号不存在社交关系(例如好友关系),则可以在汇总信息中显示针对第二账号的好友添加控件和举报控件至少之一;响应于汇总信息与参与虚拟场景的第二账号相关、且第二账号与登录信息汇总界面的第一账号存在社交关系,则可以在汇总信息中显示针对第二账号的点赞控件和评论控件至少之一。
需要说明的是,当在汇总信息中显示的至少一个交互控件的数量为多个时,可以通 过一个轮播控件来切换显示多个交互控件,即每次只显示一个交互控件;当然,也可以在汇总信息中同时显示多个交互控件,本申请实施例对此不作具体限定。
在另一些实施例中,客户端还可以执行以下处理:响应于汇总信息与参与虚拟场景的第二账号相关、第二账号与登录信息汇总界面的第一账号存在社交关系、且第二账号与所述第一账号已完成互动,在信息中屏蔽显示与已完成的互动对应的交互控件,也就是说,当已经完成互动时,可以仅仅推送汇总信息,而不在汇总信息中显示任何的交互控件,以减少用户的操作负担。
汇总信息与参与虚拟场景的第二账号相关是指,汇总信息包括参与虚拟场景的第二账号的相关信息,例如汇总信息包括第二账号控制的虚拟对象在交互过程中的击杀次数、助攻次数等。
在一些实施例中,客户端还可以执行以下处理:响应于针对交互控件的触发操作,显示互动结果,并在显示互动结果的持续时长大于或等于第一设定时长时,取消显示汇总信息。
示例的,以交互控件为针对虚拟道具的查看控件为例,当客户端接收到用户针对汇总信息中显示的查看控件的点击操作之后,以弹窗的方式在信息汇总界面中显示虚拟道具的详情信息,并在显示虚拟道具的详情信息的持续时长大于或等于第一设定时长(例如10秒)时,取消显示汇总信息,如此,通过取消显示用户已经操作过的汇总信息,方便用户查看其他的汇总信息。
第一设定时长可以是在由后台服务器统一设置的,也可以是在客户端中由用户根据自己的实际使用需求设置的。
在一些实施例中,针对在信息汇总界面中每个页签控件,客户端可以执行以下处理:响应于页签控件满足隐藏条件,隐藏该页签控件(例如可以将该页签控件收缩成信息汇总界面边缘的一条线);其中,隐藏条件包括以下至少之一:显示页签控件的持续时长大于或等于第二设定时长(例如2分钟),且未接收到针对页签控件的触发操作(即客户端可以自动隐藏用户长时间没有触发的页签控件);在页签控件对应的信息汇总维度中,未获取到新的汇总信息的持续时长大于或等于第三设定时长(例如3分钟)。
在另一些实施例中,针对在信息汇总界面中显示的每个页签控件,还可以执行以下处理:响应于接收到针对页签控件的隐藏触发操作,隐藏页签控件,并显示撤销隐藏入口,以及执行以下处理之一:响应于接收到针对撤销隐藏入口的触发操作,显示页签控件,并取消显示撤销隐藏入口;响应于在页签控件对应的信息汇总维度中获取到新的汇总信息,显示页签控件,并取消显示撤销隐藏入口。
示例的,参见图5C,图5C是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图,如图5C所示,在与第一虚拟对象对应的信息汇总界面500中显示有多个页签控件,以页签控件501为例,当页签控件501满足隐藏条件时,或者接收到用户针对页签控件501的隐藏触发操作(例如双击操作)时,可以隐藏页签控件501,例如可以将页签控件501收缩成信息汇总界面500边缘的线段509,并显示撤销隐藏入口510;随后当接收到用户针对撤销隐藏入口510的触发操作(例如点击操作),或者页签控件501对应的信息汇总维度中获取到新的汇总信息,在信息汇总界面500中重新显示页签控件501,并取消显示撤销隐藏入口510。
在步骤304中,响应于多个页签控件中的第一页签控件被选中,在信息汇总界面的除多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息。
这里,第一页签控件可以是默认被选中的,例如当第一虚拟对象在虚拟场景中所参与的交互过程结束,默认显示与第一虚拟对象对应的信息汇总界面;当然,第一页签控件也可以是响应于触发操作而被选中的,其中,第一信息汇总维度是第一页签控件对应 的信息汇总维度,如可以是虚拟场景中的第一虚拟对象。
在另一些实施例中,还可以在客户端的信息汇总界面中显示第一虚拟对象的模型,如此,可以让用户通过观察第一虚拟对象的模型直观地将登录信息汇总界面的第一账号和第一虚拟对象关联起来,进一步提高将虚拟场景中的汇总信息传达给用户的信息传达效率。
本申请实施例提供的虚拟场景的信息处理方法,通过将虚拟场景中的汇总信息划分成不同的维度,并以页签控件的形式实现不同信息汇总维度下的汇总信息之间的切换,如此,一方面用户可以根据需求触发相应维度的页签控件来按需显示,节约了与后台服务器之间的信息传输的资源消耗,进而保证了虚拟场景运行的稳定性,另一方面也可以有效提高将虚拟场景中的汇总信息直观传达给用户的信息传达效率,同时也均衡了信息汇总界面中显示的信息密度,进而提高用户获取虚拟场景中的汇总信息的效率,提升了用户体验。
下面,将说明本申请实施例在一个实际的应用场景中的示例性应用。
本申请实施例提供一种虚拟场景的信息处理方法,通过将多步骤的强流程转化为一个结算集合页(对应于上述的信息汇总界面)中,结算集合页是结算流程中的枢纽页面,承载了结算的相关信息,例如可以是玩家个人的对战汇总信息,并可以通过页签或按钮的方式跳转到其他结算集合页),以页签控件(下文中简称为页签)的形式实现切换,同时以页签上可交互的智能推送信息来实现信息的便捷传达,如此,既能够节省玩家的时间成本,又没有牺牲成就感展示和社交互动等活跃向功能。
下面对本申请实施例提供的虚拟场景的信息处理方法进行具体说明。
示例的,参见图6A,图6A是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图,在展示虚拟场景的地图特写之后,如图6A所示,可以直接进入结算集合页600,在结算集合页600中显示有多个页签,例如包括页签601、页签602、页签603和页签604,其中,页签601对应的结算集合页可以用于展示己方阵营的玩家的对战汇总信息,页签602对应的结算集合页可以用于展示玩家自己个人的对战汇总信息,页签603对应的结算集合页可以用于展示对局中敌方阵营的玩家的对战汇总信息,页签604对应的结算结合页用于展示对局中所有玩家的对战汇总信息的图表。
继续参见图6A,由于当前多个页签中的页签602被选中,因此在客户端的人机交互界面中显示对应玩家个人的对战汇总信息的结算集合页600,在结算集合页600中显示有玩家控制的游戏角色的模型、全场得分、击杀数、助攻数、以及死亡等信息。此外,假设页签601和页签603分别对应的结算集合页中存在需要推送的信息,则可以分别在页签601和页签603的旁边显示需要推送的汇总信息605和汇总信息606。同时,假设页签604对应的结算集合页中不存在需要推送的汇总信息,因此在页签604的旁边没有显示相应的需要推送的汇总信息。对于页签601对应的汇总信息605,在汇总信息605中还显示有点赞按钮6051,如此,玩家可以在结算集合页600中直接为队友进行点赞;对于页签603,当页签603对应的结算集合页中存在多条需要推送的汇总信息时,可以通过轮播控件6061来切换显示多条汇总信息(图6A中示出了当前显示的汇总信息606、以及在汇总信息606中显示的添加好友按钮6062,如此,玩家可以在结算集合页600中直接完成添加其他玩家为好友的操作,节约了玩家的时间成本)。
示例的,承接上文,参见图6B,图6B是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图,如图6B所示,当接收到玩家针对页签601对应的汇总信息605中显示的点赞按钮6051的点击操作之后(即玩家已经完成了交互操作),可以在设定时长(例如3秒)之后在结算集合页600中取消显示推送的汇总信息605(即针对已经完成的交互,对应的汇总信息会在几秒之后消失)。
示例的,参见图6C,图6C是本申请实施例提供的虚拟场景的信息处理方法的应用场景示意图,如图6C所示,在当前被选中的页签602(页签602可以是默认被选中的)对应的结算集合页600中显示有多个页签,其中,在页签601旁显示有推送的汇总信息605,在页签603旁显示有推送的汇总信息606;随后,当用户在多个页签中选中页签603时(即从页签602切换至页签603),可以将人机交互界面中显示的页签602对应的结算集合页600切换至页签603对应的结算集合页607,在结算集合页607中显示有敌方阵营的多个玩家分别对应的对战汇总信息,同时,可以在结算集合页607中可以取消显示页签603对应的汇总信息606,并继续显示页签601对应的汇总信息605,也即在进行页签切换时,目的地页签的推送消失,并保留其他页签的推送。
下面将继续结合图7对本申请实施例提供的虚拟场景的信息处理方法进行说明。
示例的,参见图7,图7是本申请实施例提供的虚拟场景的信息处理方法的流程示意图,将结合图7示出的步骤进行说明。
在步骤701中,客户端显示结算集合页。
在步骤702中,客户端在结算集合页展示玩家自己的表现信息/模型。
在一些实施例中,当游戏中的对局结束时,玩家可以直接进入结算集合页,在结算集合页中显示有玩家控制的游戏角色在本次对局中的表现信息(例如对战汇总信息)、以及玩家所控制的游戏角色的模型。
在步骤703中,客户端判断页签A是否满足推送条件,若满足推送条件,则执行步骤704;若没有满足推送条件,则执行步骤710。
在一些实施例中,以页签A为小队页签(例如图6A中示出的页签601)为例,客户端可以根据设定好的逻辑,例如在一次对局完成后,如果判断得出在对局中有战绩满足推送条件(例如击杀敌人的次数大于或等于击杀阈值,或者助攻队友的次数大于或等于助攻阈值,又或者在对局中的表现得分大于或等于得分阈值)的队友,则可以在小队页签进行推送(例如在小队页签的旁边显示满足推送条件的队友的账号、以及互动记录数据等)。
在另一些实施例中,以页签A为列表页签为例,客户端可以根据局内表现判断是否有和玩家的互动次数大于或等于次数阈值的角色,有则在列表页签推送;例如客户端还可以判断是否有战绩满足设定条件的玩家,如果有则也可以在列表页签推送。
在步骤704中,客户端优先将交互按钮a确定为页签A对应的推送中显示的交互按钮。
在步骤705中,客户端判断是否已使用过交互按钮a,若已经使用过交互按钮a,则执行步骤707,若没有使用过交互按钮a,则执行步骤706。
在步骤706中,客户端在页签A附近生成带交互按钮a的推送。
在步骤707中,客户端继续判断是否已使用过交互按钮b,若没有使用过交互按钮b,则执行步骤708;若已经使用过交互按钮b,则执行步骤709。
在步骤708中,客户端在页签A附近生成带交互按钮b的推送。
在步骤709中,客户端在页签A附近生成只有信息的推送。
在一些实施例中,以交互按钮a为点赞按钮,交互按钮b为加好友按钮为例,客户端可以根据当前玩家与其他玩家之间的关系来变更在推送的汇总信息中显示的交互按钮,例如对于已经是好友的推送中可以显示点赞按钮,而在已点赞的推送中可以显示加好友按钮。而对于上述两种交互均已经完成的对象,则可以触发无交互负载的推送,即在推送的信息中不显示任何的交互按钮,仅仅只是汇总信息的推送。
需要说明的是,当同一页签需要推送多条汇总信息时,可以通过带轮播控件来切换显示多条汇总信息。此外,还可以根据页签类型来判断优先推送的交互按钮,例如对于 小队页签,可以优先推送加好友按钮;而其他类型的页签则优先推送点赞按钮。
在步骤710中,客户端不在页签A附近显示推送的信息。
在一些实施例中,当页签A不满足推送条件时,客户端可以不在页签A附近显示推送的汇总信息。此外,针对页签A满足推送条件的情况,当页签A被用户选中时,客户端可以在结算集合页中取消显示与页签A关联的汇总信息(即页签A的推送消失);当然,玩家也可以手动关闭在页签A附近显示的推送的汇总信息,本申请实施例对此不作具体限定。
此外,需要说明的是,本申请实施例提供的虚拟场景的信息处理方法除了可以应用于结算外,还可以应用于其他有页签的多功能集合的界面,推送的内容也可以是灵活变化的,例如可以应用于社交、活跃、商业化(例如可以向玩家推送游戏对局中被最常使用的虚拟道具)等不同方面;此外,针对推送条件,不仅可以根据局内表现、互动次数等触发推送的生成,还可以通过例如玩家的某些行为(例如包括购买、使用道具、击杀其他玩家控制的游戏角色、举报其他玩家等)来触发。另外,交互按钮不一定局限于上述的点赞按钮、添加好友按钮和轮播按钮,还可以是举报按钮、个人信息查看按钮、查看物品详情按钮等,本申请实施例对此不作具体限定。
综上,本申请实施例提供的虚拟场景的信息处理方法具有以下有益效果:1)无需强制流程:减轻玩家体验的负担感和快速开始下一局的打断感;2)着重展示重点信息:在结算集合页集中展示玩家自己的信息,给玩家强烈反馈和被关注感,同时也保证了界面美感;3)辅助展示其他信息:不加干扰地给玩家传递信息或提供便捷交互方式,或使游戏设计人员能够不加负担地引导玩家认知和操作;4)有依托、有逻辑地呈现信息:页签里的重要信息会以推送的形式出现在对应页签旁,从而不会导致界面混乱,也使得玩家能够最快认知;5)节省玩家的操作成本:便捷交互,无需切换,也就是说,即使不进入分页签,也能实现游戏设计者想要的玩家互动、正向反馈等功能;6)推送的智能生成:不固定,不强行,仅在达到某种条件时生成推送,从而很好地控制了信息碎片化展示的程度,维护了界面的秩序,又能灵活满足玩家的需求。
下面继续通过与相关技术提供的方案进行比较的方式,对本申请实施例提供的虚拟场景的信息处理方法的有益效果进行进一步的说明。
相关技术中,结算流程通常以线性形式展示,步骤很多,最后一页是结算集合页,这种展示方式可以让玩家看到游戏设计者所有想传达的活跃炫耀和商业化展示,但是使得流程非常长,对玩家体验的负担感、以及快速开始下一局的打断感非常强烈。
此外,相关技术还提供了如下的方案:在进行简单的展示后(例如MPV特写、精彩镜头回放等)直接进入结算集合页,同时还将其他信息也收进页面边角的页签/按钮里。这样方式可以留出主要的信息展示区域,缩短结算流程。但是单一页面的信息承载能力有限,很多信息无法传达给玩家。为了缓解上述问题,相关技术提供的方案通常是在结算集合页中堆砌大量的信息(例如包括己方玩家信息、敌方玩家信息、局内数据、局内配装、局内成就、活跃互动等),导致整体信息传达没有侧重,展示效果较差。并且即使这样,仍有很多信息无法展示,例如包括商业化皮肤和模型等。
另外,相关技术还提供了未结合页签的普通推送方案,其中,推送信息出现在不会和界面冲突的空位。然而,当推送信息过少时仍然无法解决结算集合页想要传达更多信息的问题;而当推送信息过多时,由于各种推送信息没有依托而各自存在,毫无美感且会让玩家有更多的信息理解障碍。
针对上述技术问题,本申请实施例提供一种虚拟场景的信息处理方法,在结算集合页中展示自己的信息,给玩家强烈反馈和被关注感,同时,将其他信息整合在页签分页中,但页签里的重要信息会以推送的形式出现在对应页签旁,如此,不会导致界面出现 混乱,也使得玩家能够最快认知;此外,通过在推送信息上附带对应推送信息的交互按钮,如此,即使不进入页签分页,也能够实现游戏设计者想要的玩家互动、以及正向反馈等功能,节省了玩家的时间成本。
下面继续说明本申请实施例提供的虚拟场景的汇总信息处理装置555的实施为软件模块的示例性结构,在一些实施例中,如图2所示,存储在存储器550的虚拟场景的汇总信息处理装置555中的软件模块可以包括显示模块5551,配置为显示虚拟场景,其中,虚拟场景包括第一虚拟对象;显示模块5551,还配置为响应于包含第一虚拟对象的交互过程结束,显示用于汇总交互过程的信息汇总界面,以及在信息汇总界面中显示多个页签控件,其中,每个页签控件对应一个信息汇总维度;显示模块5551,还配置为响应于多个页签控件中的第一页签控件被选中,在信息汇总界面的除多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息;其中,第一信息汇总维度对应于第一页签控件。
在一些实施例中,显示模块5551,还配置为显示与至少一个页签控件分别关联的信息推送控件,其中,信息推送控件用于显示关联信息汇总维度中的至少一条汇总信息,关联信息汇总维度是关联页签控件对应的信息汇总维度,关联页签控件是信息推送控件关联的页签控件。
在一些实施例中,当至少一个页签控件的数量为一个时,显示模块5551,还配置为响应于页签控件选择操作,显示与被选中的页签控件关联的信息推送控件。
在一些实施例中,显示模块5551,还配置为显示与满足推送条件的页签控件关联的信息推送控件,其中,推送条件包括以下至少之一:在页签控件对应的信息汇总维度中,获取到服务器发送的新的汇总信息;在页签控件对应的信息汇总维度中,获取到相似性参数大于或等于相似性阈值的汇总信息,其中,相似度参数表征信息汇总维度中的汇总信息与第一虚拟对象之间的相似度;在页签控件对应的信息汇总维度中,获取到所包括的互动数据大于或等于互动数据阈值的汇总信息。
在一些实施例中,显示模块5551,还配置为针对至少一个页签控件中的每个页签控件,执行以下处理之一:在信息汇总界面中与页签控件衔接的位置,显示与页签控件关联的信息推送控件;基于页签控件应用的显示参数,在信息汇总界面的任意位置显示与页签控件关联的信息推送控件,其中,信息推送控件与页签控件应用相同的显示参数;在信息汇总界面的任意位置显示与页签控件关联的信息推送控件,其中,页签控件与信息推送控件之间具有连接线。
在一些实施例中,信息推送控件包括的展示位的数量,根据至少一条汇总信息的数量自适应增减,或者信息推送控件包括的展示位的数量是固定的,至少一条汇总信息按照先入先出的顺序在信息推送控件的展示位中显示。
在一些实施例中,虚拟场景的汇总信息处理装置555还包括确定模块5552,配置为在显示模块5551显示与至少一个页签控件分别关联的信息推送控件之前,针对每个页签控件关联的信息推送控件,将满足以下条件之一的汇总信息,确定为在信息推送控件中待显示的至少一条汇总信息:在页签控件对应的信息汇总维度中,被随机选中的至少一条汇总信息;在页签控件对应的信息汇总维度中,由服务器发送的新的至少一条汇总信息;在页签控件对应的信息汇总维度中,相似性参数大于或等于相似性阈值的至少一条汇总信息,其中,相似性参数大于或等于相似性阈值的至少一条汇总信息是通过以下方式确定的:基于页签控件对应的信息汇总维度中的每条汇总信息、以及登录信息汇总界面的第一账号的特征,调用机器学习模型进行预测,得到每条汇总信息分别对应的点击概率;基于点击概率对多条汇总信息进行降序排序处理,并将降序排序结果中位于头部区间的至少一条汇总信息,确定为相似性参数大于或等于相似性阈值的至少一条汇总 信息,其中,第一账号与第一虚拟对象关联。
在一些实施例中,虚拟场景的汇总信息处理装置555还包括训练模块5553,配置为通过以下方式训练机器学习模型:获取样本信息汇总维度和样本账号;基于样本信息汇总维度中的每条样本汇总信息、以及样本账号的特征,调用初始化的机器学习模型进行预测,得到每条样本汇总信息的预测点击概率;基于预测点击概率与标记点击概率之间的差值进行反向传播,并在反向传播过程中逐层更新机器学习模型的参数。
在一些实施例中,显示模块5551,还配置为针对在任一信息推送控件中显示的每条汇总信息,执行以下处理之一:响应于接收到针对汇总信息的关闭触发操作,取消显示汇总信息;响应于汇总信息的显示时长大于或等于第一显示时长阈值,取消显示汇总信息;响应于汇总信息对应的页签控件被选中,取消显示汇总信息,并继续显示其他页签控件对应的汇总信息。
在一些实施例中,显示模块5551,还配置为执行以下处理之一:针对第一目标信息推送控件中显示的至少一条汇总信息,在汇总信息中显示对应汇总信息的至少一个交互控件,其中,第一目标信息推送控件是与被选中的页签控件关联的信息推送控件;针对第二目标信息推送控件中显示的至少一条汇总信息,在汇总信息中显示对应汇总信息的至少一个交互控件,其中,第二目标信息推送控件是与满足推送条件的页签控件关联的信息推送控件。
在一些实施例中,显示模块5551,还配置为响应于汇总信息包括虚拟场景中的虚拟道具,在汇总信息中显示以下控件至少之一:针对虚拟道具的购买控件,针对虚拟道具的查看控件;响应于汇总信息与参与虚拟场景的第二账号相关、且第二账号与登录信息汇总界面的第一账号不存在社交关系,在汇总信息中显示以下控件至少之一:针对第二账号的好友添加控件,针对第二账号的举报控件;响应于汇总信息与参与虚拟场景的第二账号相关、且第二账号与登录信息汇总界面的第一账号存在社交关系,在汇总信息中显示以下控件至少之一:针对第二账号的点赞控件,针对第二账号的评论控件。
在一些实施例中,显示模块5551,还配置为响应于汇总信息与参与虚拟场景的第二账号相关、第二账号与登录信息汇总界面的第一账号存在社交关系、且第二账号与第一账号已完成互动,在信息中屏蔽显示与已完成的互动对应的交互控件。
在一些实施例中,显示模块5551,还配置为响应于针对交互控件的触发操作,显示互动结果,并在显示互动结果的持续时长大于或等于第一设定时长时,取消显示汇总信息。
在一些实施例中,显示模块5551,还配置为在信息汇总界面中按照特定的排序方式显示多个页签控件,其中,排序方式包括:多个页签控件分别对应的信息汇总维度的历史互动频次的降序;多个页签控件分别对应的信息汇总维度的信息数量的降序;多个页签控件分别对应的信息汇总维度的时效性参数的降序;多个页签控件分别对应的信息汇总维度的重要性指标的降序。
在一些实施例中,虚拟场景的汇总信息处理装置555还包括隐藏模块5554,用于针对每个页签控件,执行以下处理:响应于页签控件满足隐藏条件,隐藏页签控件;其中,隐藏条件包括以下至少之一:显示页签控件的持续时长大于或等于第二设定时长,且未接收到针对页签控件的触发操作;在页签控件对应的信息汇总维度中,未获取到服务器发送的新的汇总信息的持续时长大于或等于第三设定时长。
在一些实施例中,隐藏模块5554,还配置为响应于接收到针对页签控件的隐藏触发操作,隐藏页签控件;显示模块5551,还配置为显示撤销隐藏入口,以及执行以下处理之一:响应于接收到针对撤销隐藏入口的触发操作,显示页签控件,并取消显示撤销隐藏入口;响应于在页签控件对应的信息汇总维度中,获取到服务器发送的新的汇总信息, 显示页签控件,并取消显示撤销隐藏入口。
在一些实施例中,信息汇总维度包括:虚拟道具、虚拟对象、虚拟场景中的阵营、参与虚拟场景的账号。
需要说明的是,本申请实施例装置的描述,与上述方法实施例的描述是类似的,具有同方法实施例相似的有益效果,因此不做赘述。对于本申请实施例提供的虚拟场景的汇总信息处理装置中未尽的技术细节,可以根据图3、图4A、或图4B任一附图的说明而理解。
本申请实施例提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行本申请实施例上述的虚拟场景的信息处理方法。
本申请实施例提供一种存储有可执行指令的计算机可读存储介质,其中存储有可执行指令,当可执行指令被处理器执行时,将引起处理器执行本申请实施例提供的虚拟场景的信息处理方法,例如,如图3、图4A、或图4B示出的虚拟场景的信息处理方法。
在一些实施例中,计算机可读存储介质可以是FRAM、ROM、PROM、EPROM、EEPROM、闪存、磁表面存储器、光盘、或CD-ROM等存储器;也可以是包括上述存储器之一或任意组合的各种设备。
在一些实施例中,可执行指令可以采用程序、软件、软件模块、脚本或代码的形式,按任意形式的编程语言(包括编译或解释语言,或者声明性或过程性语言)来编写,并且其可按任意形式部署,包括被部署为独立的程序或者被部署为模块、组件、子例程或者适合在计算环境中使用的其它单元。
作为示例,可执行指令可以但不一定对应于文件系统中的文件,可以可被存储在保存其它程序或数据的文件的一部分,例如,存储在超文本标记语言(HTML,Hyper Text Markup Language)文档中的一个或多个脚本中,存储在专用于所讨论的程序的单个文件中,或者,存储在多个协同文件(例如,存储一个或多个模块、子程序或代码部分的文件)中。
作为示例,可执行指令可被部署为在一个电子设备上执行,或者在位于一个地点的多个电子设备上执行,又或者,在分布在多个地点且通过通信网络互连的多个电子设备上执行。
以上所述,仅为本申请的实施例而已,并非用于限定本申请的保护范围。凡在本申请的精神和范围之内所作的任何修改、等同替换和改进等,均包含在本申请的保护范围之内。

Claims (21)

  1. 一种虚拟场景的信息处理方法,由电子设备执行,所述方法包括:
    显示虚拟场景,其中,所述虚拟场景包括第一虚拟对象;
    响应于包含所述第一虚拟对象的交互过程结束,显示用于汇总所述交互过程的信息汇总界面,以及
    在所述信息汇总界面中显示多个页签控件,其中,每个所述页签控件对应一个信息汇总维度;
    响应于所述多个页签控件中的第一页签控件被选中,在所述信息汇总界面的除所述多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息,其中,所述第一信息汇总维度对应于所述第一页签控件。
  2. 根据权利要求1所述的方法,其中,所述方法还包括:
    显示与至少一个所述页签控件分别关联的信息推送控件,其中,所述信息推送控件用于显示关联信息汇总维度中的至少一条汇总信息,所述关联信息汇总维度是关联页签控件对应的所述信息汇总维度,所述关联页签控件是所述信息推送控件关联的所述页签控件。
  3. 根据权利要求2所述的方法,其中,当至少一个所述页签控件的数量为一个时,所述显示与至少一个所述页签控件分别关联的信息推送控件,包括:
    响应于页签控件选择操作,显示与被选中的所述页签控件关联的信息推送控件。
  4. 根据权利要求2或3所述的方法,其中,所述显示与至少一个所述页签控件分别关联的信息推送控件,包括:
    显示与满足推送条件的至少一个所述页签控件关联的信息推送控件,其中,所述推送条件包括以下至少之一:
    在所述页签控件对应的所述信息汇总维度中,获取到服务器推送的新的所述汇总信息;
    在所述页签控件对应的所述信息汇总维度中,获取到相似性参数大于或等于相似性阈值的所述汇总信息,其中,所述相似性参数表征所述信息汇总维度中的所述汇总信息与第一虚拟对象之间的相似度;
    在所述页签控件对应的所述信息汇总维度中,获取到所包括的互动数据大于或等于互动数据阈值的所述汇总信息。
  5. 根据权利要求2至4任一项所述的方法,其中,所述显示与至少一个所述页签控件分别关联的信息推送控件,包括:
    针对至少一个所述页签控件中的每个所述页签控件,执行以下处理之一:
    在所述信息汇总界面中与所述页签控件衔接的位置,显示与所述页签控件关联的信息推送控件;
    基于所述页签控件应用的显示参数,在所述信息汇总界面的任意位置显示与所述页签控件关联的信息推送控件,其中,所述信息推送控件与所述页签控件应用相同的显示参数;
    在所述信息汇总界面的任意位置显示与所述页签控件关联的信息推送控件,其中,所述页签控件与所述信息推送控件之间具有连接线。
  6. 根据权利要求2至4任一项所述的方法,其中,
    所述信息推送控件包括的展示位的数量,根据所述至少一条汇总信息的数量自适应增减,或者
    所述信息推送控件包括的展示位的数量是固定的,所述至少一条汇总信息按照先入先出的顺序在所述信息推送控件的所述展示位中显示。
  7. 根据权利要求2或4所述的方法,其中,在显示与至少一个所述页签控件分别关联的信息推送控件之前,所述方法还包括:
    针对每个所述页签控件关联的所述信息推送控件,将满足以下条件之一的汇总信息,确定为在所述信息推送控件中待显示的所述至少一条汇总信息:
    在所述页签控件对应的所述信息汇总维度中,被随机选中的至少一条汇总信息;
    在所述页签控件对应的所述信息汇总维度中,由服务器发送的新的至少一条汇总信息;
    在所述页签控件对应的所述信息汇总维度中,相似性参数大于或等于相似性阈值的至少一条汇总信息,其中,所述相似性参数大于或等于相似性阈值的至少一条汇总信息是通过以下方式确定的:
    基于所述页签控件对应的所述信息汇总维度中的每条汇总信息、以及登录所述信息汇总界面的第一账号的特征,调用机器学习模型进行预测,得到每条所述汇总信息分别对应的点击概率;基于所述点击概率对多条所述汇总信息进行降序排序处理,并将降序排序结果中从头部开始的至少一条汇总信息,确定为所述相似性参数大于或等于相似性阈值的至少一条汇总信息,其中,所述第一账号与所述第一虚拟对象关联。
  8. 根据权利要求7所述的方法,其中,在调用机器学习模型进行预测之前,所述方法还包括:
    通过以下方式训练所述机器学习模型:
    获取样本信息汇总维度和样本账号;
    基于所述样本信息汇总维度中的每条样本汇总信息、以及所述样本账号的特征,调用初始化的所述机器学习模型进行预测,得到每条所述样本汇总信息的预测点击概率;
    基于所述预测点击概率与标记点击概率之间的差值进行反向传播,并在反向传播过程中逐层更新所述机器学习模型的参数。
  9. 根据权利要求2至8任一项所述的方法,其中,所述方法还包括:
    针对在任一所述信息推送控件中显示的每条所述汇总信息,执行以下处理之一:
    响应于接收到针对所述汇总信息的关闭触发操作,取消显示所述汇总信息;
    响应于所述汇总信息的显示时长大于或等于第一显示时长阈值,取消显示所述汇总信息;
    响应于所述汇总信息对应的页签控件被选中,取消显示所述汇总信息,并继续显示其他页签控件对应的汇总信息。
  10. 根据权利要求2至8任一项所述的方法,其中,当显示与至少一个所述页签控件分别关联的信息推送控件时,所述方法还包括:
    执行以下处理之一:
    针对第一目标信息推送控件中显示的至少一条汇总信息,在所述汇总信息中显示对应所述汇总信息的至少一个交互控件,其中,所述第一目标信息推送控件是与被选中的页签控件关联的所述信息推送控件;
    针对第二目标信息推送控件中显示的至少一条汇总信息,在所述汇总信息中显示对应所述汇总信息的至少一个交互控件,所述第二目标信息推送控件是与满足推送条件的页签控件关联的所述信息推送控件。
  11. 根据权利要求10所述的方法,其中,所述在所述汇总信息中显示对应所述汇总信息的至少一个交互控件,包括:
    响应于所述汇总信息与所述虚拟场景中的虚拟道具相关,在所述汇总信息中显示以下控件至少之一:针对所述虚拟道具的购买控件,针对所述虚拟道具的查看控件;
    响应于所述汇总信息与参与所述虚拟场景的第二账号相关、且所述第二账号与登录所述信息汇总界面的第一账号不存在社交关系,在所述汇总信息中显示以下控件至少之一:针对所述第二账号的好友添加控件,针对所述第二账号的举报控件;
    响应于所述汇总信息与参与所述虚拟场景的第二账号相关、且所述第二账号与登录所述信息汇总界面的第一账号存在社交关系,在所述汇总信息中显示以下控件至少之一:针对所述第二账号的点赞控件,针对所述第二账号的评论控件。
  12. 根据权利要求11所述的方法,其中,所述方法还包括:
    响应于所述汇总信息与参与所述虚拟场景的第二账号相关、所述第二账号与登录所述信息汇总界面的第一账号存在社交关系、且所述第二账号与所述第一账号已完成互动,在所述信息中屏蔽显示与所述已完成的互动对应的交互控件。
  13. 根据权利要求10所述的方法,其中,所述方法还包括:
    响应于针对所述交互控件的触发操作,显示互动结果,并在显示所述互动结果的持续时长大于或等于第一设定时长时,取消显示所述汇总信息。
  14. 根据权利要求1所述的方法,其中,所述在所述信息汇总界面中显示多个页签控件,包括:
    在所述信息汇总界面中按照特定的排序方式显示多个页签控件,其中,所述排序方式包括以下至少之一:
    所述多个页签控件分别对应的历史互动频次的降序;
    所述多个页签控件分别对应的所述信息汇总维度的信息数量的降序;
    所述多个页签控件分别对应的所述信息汇总维度的时效性参数的降序;
    所述多个页签控件分别对应的所述信息汇总维度的重要性指标的降序。
  15. 根据权利要求1所述的方法,其中,所述方法还包括:
    针对每个所述页签控件,执行以下处理:
    响应于所述页签控件满足隐藏条件,隐藏所述页签控件,其中,所述隐藏条件包括以下至少之一:
    显示所述页签控件的持续时长大于或等于第二设定时长,且未接收到针对所述页签控件的触发操作;
    在所述页签控件对应的所述信息汇总维度中,未获取到服务器发送的新的所述汇总信息的持续时长大于或等于第三设定时长。
  16. 根据权利要求1所述的方法,其中,所述方法还包括:
    针对每个所述页签控件,执行以下处理:
    响应于接收到针对所述页签控件的隐藏触发操作,隐藏所述页签控件,显示撤销隐藏入口,以及执行以下处理之一:
    响应于接收到针对所述撤销隐藏入口的触发操作,显示所述页签控件,并取消显示所述撤销隐藏入口;
    响应于在所述页签控件对应的所述信息汇总维度中,获取到服务器发送的新的所述汇总信息,显示所述页签控件,并取消显示所述撤销隐藏入口。
  17. 根据权利要求1所述的方法,其中,
    所述信息汇总维度包括:虚拟道具、虚拟对象、所述虚拟场景中的阵营、参与所述虚拟场景的账号。
  18. 一种虚拟场景的汇总信息处理装置,其中,所述装置包括:
    显示模块,配置为显示虚拟场景,其中,所述虚拟场景包括第一虚拟对象;
    所述显示模块,还配置为响应于包含所述第一虚拟对象的交互过程结束,显示用于汇总所述交互过程的信息汇总界面,以及在所述信息汇总界面中显示多个页签控件,其中,每个所述页签控件对应一个信息汇总维度;
    所述显示模块,还配置为响应于所述多个页签控件中的第一页签控件被选中,在所述信息汇总界面的除所述多个页签控件之外的信息显示区域中,显示第一信息汇总维度中的至少一条汇总信息,其中,所述第一信息汇总维度对应于所述第一页签控件。
  19. 一种电子设备,包括:
    存储器,用于存储可执行指令;
    处理器,用于执行所述存储器中存储的可执行指令时,实现权利要求1至17任一项所述的虚拟场景的信息处理方法。
  20. 一种计算机可读存储介质,存储有可执行指令,所述可执行指令被处理器执行时实现权利要求1至17任一项所述的虚拟场景的信息处理方法。
  21. 一种计算机程序产品,包括计算机程序或指令,所述计算机程序或指令被处理器执行时实现权利要求1至17任一项所述的虚拟场景的信息处理方法。
PCT/CN2023/095032 2022-07-25 2023-05-18 虚拟场景的信息处理方法、装置、设备、存储介质及程序产品 WO2024021792A1 (zh)

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