WO2024037139A1 - 虚拟场景中的信息提示方法、装置、电子设备、存储介质及程序产品 - Google Patents

虚拟场景中的信息提示方法、装置、电子设备、存储介质及程序产品 Download PDF

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Publication number
WO2024037139A1
WO2024037139A1 PCT/CN2023/098977 CN2023098977W WO2024037139A1 WO 2024037139 A1 WO2024037139 A1 WO 2024037139A1 CN 2023098977 W CN2023098977 W CN 2023098977W WO 2024037139 A1 WO2024037139 A1 WO 2024037139A1
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WIPO (PCT)
Prior art keywords
prompt information
display
display area
information
prompt
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PCT/CN2023/098977
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English (en)
French (fr)
Inventor
鲍慧翡
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腾讯科技(深圳)有限公司
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Publication of WO2024037139A1 publication Critical patent/WO2024037139A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Definitions

  • the present application relates to human-computer interaction technology, and in particular, to an information prompting method, device, electronic device, storage medium and program product in a virtual scene.
  • the human-computer interaction technology of virtual scenes based on graphics processing hardware can realize diversified interactions between virtual objects controlled by users or artificial intelligence according to actual application requirements, and has broad practical value.
  • virtual scene applications such as games
  • a real battle process between virtual objects can be simulated.
  • virtual objects in different groups battle in the game.
  • Embodiments of the present application provide an information prompting method, device, electronic device, computer-readable storage medium and computer program product in a virtual scene, which can improve the readability and prompting efficiency of prompt information.
  • the embodiment of the present application provides an information prompting method in a virtual scene, including:
  • the second prompt information is displayed in the second display area corresponding to the second type.
  • An embodiment of the present application provides an information prompting device in a virtual scene, including:
  • a first display module configured to display an interface of a virtual scene including at least two display areas, where different display areas are used to display different types of prompt information
  • the second display module is configured to respond to a display instruction for the first prompt information of the first type and display the first prompt information in the first display area corresponding to the first type;
  • the third display module is configured to, during the process of displaying the first prompt information, respond to the presence of the second type of second prompt information in the virtual scene and the arrival or distance of the display time point of the second prompt information.
  • the time distance between the display time points reaches a preset threshold, the second prompt information is displayed in the second display area corresponding to the second type.
  • An embodiment of the present application provides a terminal device, including:
  • memory configured to store executable instructions
  • the processor is configured to implement the information prompting method in the virtual scene provided by the embodiment of the present application when executing the executable instructions stored in the memory.
  • Embodiments of the present application provide a computer-readable storage medium that stores executable instructions for causing a processor to implement the information prompting method in a virtual scene provided by embodiments of the present application.
  • An embodiment of the present application provides a computer program product, which includes a computer program or instructions.
  • the computer program or instructions are executed by a processor, the information prompting method in a virtual scene provided by the embodiment of the present application is implemented.
  • the interface of the virtual scene includes multiple display areas
  • different display areas are used to display different types of prompt information.
  • the first prompt information of the first type is displayed in the first display area
  • the first prompt information of the first type is displayed in the second display area.
  • the second type of second prompt information is displayed in the display area.
  • different types of prompt information are displayed separately in the corresponding display area, which avoids information overlap and improves the readability of the prompt information, and different types of prompt information can be displayed in the corresponding display area.
  • Simultaneous display in the corresponding display area improves the information prompting efficiency; in addition, there is a second type of second prompt information in the virtual scene, that is, when there is a second prompt information that needs to be displayed, the second prompt information and the first prompt information exist When the display time of the second prompt information arrives, the second prompt information is displayed in the second display area, thereby ensuring the timeliness of displaying the second prompt information and improving the utilization of display resources.
  • Figures 1A-1B are schematic diagrams showing prompt information in a virtual scene provided by an embodiment of the present application.
  • Figure 2A is a schematic diagram of the application mode of the information prompting method in the virtual scene provided by the embodiment of the present application;
  • Figure 2B is a schematic diagram of the application mode of the information prompting method in the virtual scene provided by the embodiment of the present application;
  • Figure 3 is a schematic structural diagram of a terminal device 400 provided by an embodiment of the present application.
  • Figure 4 is a schematic flowchart of an information prompting method in a virtual scene provided by an embodiment of the present application
  • Figure 5 is a schematic diagram of the division of a display area provided by an embodiment of the present application.
  • Figure 6 is a schematic diagram of the division of display areas provided by an embodiment of the present application.
  • Figure 7 is a schematic diagram of display control of prompt information provided by an embodiment of the present application.
  • Figure 8 is a schematic diagram of display control of prompt information provided by an embodiment of the present application.
  • Figure 9 is a schematic diagram of display control of prompt information provided by an embodiment of the present application.
  • Figure 10 is a schematic diagram of display control of prompt information provided by an embodiment of the present application.
  • Figure 11 is a schematic flowchart of an information prompting method in a virtual scene provided by an embodiment of the present application.
  • related data such as user information (such as user feedback or preferences for prompt information) is involved.
  • user permission is required or Agree, and the collection, use and processing of relevant data need to comply with relevant laws, regulations and standards of relevant countries and regions.
  • first ⁇ second are only used to distinguish similar objects and do not represent a specific ordering of objects. It is understood that “first ⁇ second" may be used where permitted. The specific order or sequence may be interchanged so that the embodiments of the application described herein can be practiced in another order than illustrated or described herein.
  • Client an application running in the terminal to provide various services, such as video playback client, game client, etc.
  • Response is used to represent the conditions or states on which the performed operations depend.
  • the dependent conditions or states are met, the one or more operations performed may be in real time or may have a set delay; Unless otherwise specified, there is no restriction on the execution order of the multiple operations performed.
  • Virtual scene is a virtual scene displayed (or provided) when the application is running on the terminal.
  • the virtual scene can be a simulation environment of the real world, a semi-simulation and semi-fictional virtual environment, or a pure fiction. virtual environment.
  • the virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene.
  • the embodiments of this application do not limit the dimensions of the virtual scene.
  • the virtual scene can include the sky, land, ocean, etc., and the land can include environmental elements such as deserts and cities, and the user can control virtual objects to move in the virtual scene.
  • the movable object may be a virtual character, a virtual animal, an animation character, etc., such as a character, animal, etc. displayed in a virtual scene.
  • the virtual object may be a virtual avatar in the virtual scene used to represent the user.
  • the virtual scene may include multiple (that is, at least two) virtual objects. Each virtual object has its own shape and shape in the virtual scene. Volume occupies a part of the space in the virtual scene.
  • Virtual objects can be game characters controlled by users (or players), that is, virtual objects are controlled by real users and will respond to real users' actions on controllers (including touch screens, voice-activated switches, keyboards, mice, joysticks, etc.) For example, when the real user moves the joystick to the left, the virtual object will move to the left in the virtual scene, and can also stay still, jump, and use various functions (such as skills and props) ).
  • controllers including touch screens, voice-activated switches, keyboards, mice, joysticks, etc.
  • Figures 1A-1B are schematic diagrams for displaying prompt information in a virtual scene provided by embodiments of the present application.
  • the inventor found that when different types of prompt information need to be displayed, they are displayed at the same position in Figure 1A. This method causes multiple prompts to be displayed overlappingly in the game interface, resulting in poor readability of the prompts.
  • each prompt is displayed one by one at the same position, that is, after one prompt is displayed, another prompt is displayed. A prompt message.
  • the waiting time for prompt information in this way is long, resulting in some prompt information not being displayed in time, resulting in low prompt efficiency.
  • embodiments of the present application provide an information prompting method, device, electronic device, computer-readable storage medium and computer program product in a virtual scene, which can improve the readability and prompting efficiency of prompt information.
  • an exemplary implementation scenario of the information prompting method in the virtual scene provided by the embodiment of the present application is first described.
  • the virtual scene in the information prompt method can be completely based on the output of the terminal device, or based on the collaborative output of the terminal device and the server.
  • the virtual scene may be an environment for game characters to interact. For example, it may be for game characters to compete in the virtual scene. By controlling the actions of the game characters, two parties can interact in the virtual scene, thereby enabling the user to Relieve the stress of life during the game.
  • FIG. 2A is a schematic diagram of the application mode of the information prompting method in a virtual scene provided by an embodiment of the present application. It is suitable for some virtualization projects that completely rely on the computing power of the graphics processing hardware of the terminal device 400.
  • the application mode of relevant data calculation of the scene 100 such as a stand-alone version/offline mode game, completes the output of the virtual scene through various types of terminal devices 400 such as smartphones, tablets, and virtual reality/augmented reality devices.
  • types of graphics processing hardware include central processing units (CPU, Central Processing Unit) and graphics processing units (GPU, Graphics Processing Unit).
  • the terminal device 400 calculates the data required for display through the graphics computing hardware, completes the loading, parsing and rendering of the display data, and outputs video frames capable of forming the visual perception of the virtual scene through the graphics output hardware.
  • video frames capable of forming the visual perception of the virtual scene through the graphics output hardware.
  • two-dimensional video frames are presented on the display screen of a smartphone, or video frames that achieve a three-dimensional display effect are projected on the lenses of augmented reality/virtual reality glasses; in addition, in order to enrich the perception effect, the terminal device 400 can also use Different hardware to form one or more of auditory perception, tactile perception, motion perception and taste perception.
  • the terminal device 400 runs a client 410 (for example, a stand-alone version of a game application).
  • client 410 for example, a stand-alone version of a game application.
  • a virtual scene 100 including role-playing is output.
  • the virtual scene 100 may be a virtual object (game character). ) interactive environment, for example, it can be plains, streets, valleys, etc. for game characters to compete; the virtual scene 100 can also include prompt information (displayed in the display area) to monitor the behavior of virtual objects in the virtual scene. Interaction prompts, such as prompting at the appropriate location and time what the virtual object can and cannot do, feedback after doing some operations, and how to solve problems when encountering them, etc.
  • the terminal device displays an interface of a virtual scene including at least two display areas, and different display areas are used to display different types of prompt information; in response to a display instruction for the first prompt information of the first type, in the first type
  • the first prompt information is displayed in the corresponding first display area; during the process of displaying the first prompt information, in response to the presence of the second type of second prompt information in the virtual scene, when the display time point of the second prompt information reaches or is When the time distance between the display time points reaches the preset threshold, the second prompt information is displayed in the second display area corresponding to the second type; in this way, the process of displaying the first prompt information of the first type in the first display area
  • the second prompt information is displayed in the second display area, ensuring the timeliness of displaying the second prompt information, and different Types of prompt information can be displayed independently and simultaneously in different display areas, avoiding information overlap and improving the readability and prompt efficiency of the prompt
  • Figure 2B is a schematic diagram of the application mode of the information prompting method in a virtual scene provided by the embodiment of the present application. It is applied to the terminal device 400 and the server 200 and is suitable for applications that rely on the computing capabilities of the server 200.
  • the virtual scene calculation is completed and the application mode of the virtual scene is output on the terminal device 400 .
  • the server 200 calculates virtual scene-related display data (such as scene data) and sends it to the terminal device 400 through the network 300.
  • the terminal device 400 relies on graphics computing hardware to complete the calculation and display.
  • the loading, parsing and rendering of data rely on graphics output hardware to output virtual scenes to form visual perceptions.
  • two-dimensional video frames can be presented on the display screen of a smartphone, or projected on the lenses of augmented reality/virtual reality glasses.
  • a client 410 (for example, a stand-alone version of a game application) is run on the terminal device 400.
  • a virtual scene 100 including role play is output.
  • the virtual scene 100 may be an environment for game characters to interact with. , for example, it can be plains, streets, valleys, etc. for game characters to fight; the virtual scene 100 can also include prompt information to prompt the interaction of virtual objects in the virtual scene, such as at the appropriate location and timing. Prompts for what virtual objects can and cannot do, feedback after doing some operations, and how to solve problems when encountering them, etc.
  • the terminal device displays an interface of a virtual scene including at least two display areas, and different display areas are used to display different types of prompt information; in response to a display instruction for the first prompt information of the first type, in the first type
  • the first prompt information is displayed in the corresponding first display area; in the process of displaying the first prompt information, in response to the presence of the second type of second prompt information in the virtual scene and the second prompt information being associated with the first prompt information relationship, when the display time of the second prompt information arrives, the second prompt information is displayed in the second display area corresponding to the second type; in this way, during the process of displaying the first prompt information of the first type in the first display area , when displaying the second type of second prompt information, if the display time of the second prompt information arrives, the second prompt information is displayed in the second display area, ensuring the timeliness of display of the second prompt information, and different types of Prompt information can be displayed independently and simultaneously in different display areas, avoiding information overlap and improving the readability and prompt efficiency of prompt information.
  • the terminal device 400 can implement the information prompting method in the virtual scene provided by the embodiments of the present application by running a computer program.
  • the computer program can be a native program or software module in the operating system; it can be a local ( Native) application (APP, APplication), that is, a program that needs to be installed in the operating system to run, such as a shooting game APP (that is, the above-mentioned client 410); it can also be a small program, that is, it only needs to be downloaded to the browser environment It can be a program that can be run in any APP; it can also be a game applet that can be embedded in any APP.
  • the computer program described above can be any form of application, module or plug-in.
  • the terminal device 400 installs and runs an application program that supports virtual scenes.
  • the application can be any one of a first-person shooting game (FPS, First-Person Shooting game), a third-person shooting game, a virtual reality application, a three-dimensional map program, an exercise simulation program, or a multiplayer gunfight survival game.
  • the user uses the terminal device 400 to operate virtual objects located in the virtual scene to perform activities, which activities include but are not limited to: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, building virtual At least one of the buildings.
  • the virtual object may be a virtual character, such as a simulated character or an animation character.
  • Cloud technology refers to the unification of a series of resources such as hardware, software, and networks within a wide area network or a local area network to realize data calculation and storage.
  • Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, and application technology based on the cloud computing business model. It can form a resource pool and use it on demand, which is flexible and convenient. Cloud computing technology will become an important support. The background services of technical network systems require a large amount of computing and storage resources.
  • the server 200 in Figure 2B can be an independent physical server or multiple physical servers.
  • the server cluster or distributed system formed can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, and content delivery networks (Content Delivery Network, CDN), and cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
  • the terminal device 400 can be a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, etc., but is not limited thereto.
  • the terminal device 400 and the server 200 can be connected directly or indirectly through wired or wireless communication methods, which are not limited in the embodiments of this application.
  • FIG. 3 is a schematic structural diagram of a terminal device 400 provided by an embodiment of the present application.
  • the terminal device 400 shown in Figure 3 includes: at least one processor 420, a memory 460, at least one network interface 430 and a user interface 440.
  • the various components in the terminal device 400 are coupled together via a bus system 450 .
  • the bus system 450 is used to implement connection communication between these components.
  • the bus system 450 also includes a power bus, a control bus and a status signal bus.
  • the various buses are labeled bus system 450 in FIG. 3 .
  • the processor 420 may be an integrated circuit chip with signal processing capabilities, such as a general-purpose processor, a digital signal processor (DSP, Digital Signal Processor), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware Components, etc., wherein the general processor can be a microprocessor or any conventional processor, etc.
  • DSP Digital Signal Processor
  • the user interface 440 includes one or more output devices 441 that enable the presentation of media content, such as speakers for outputting audio, a visual display for outputting pictures, etc.
  • User interface 440 also includes one or more input devices 442, including user interface components that facilitate user input, such as keyboards, mice, microphones, touch screen displays, cameras, and other input buttons and controls.
  • Memory 460 may be removable, non-removable, or a combination thereof.
  • Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, etc.
  • Memory 460 optionally includes one or more storage devices physically located remotely from processor 420 .
  • Memory 460 includes volatile memory or non-volatile memory, and may include both volatile and non-volatile memory.
  • Non-volatile memory can be read-only memory (ROM, Read Only Memory), and volatile memory can be random access memory (RAM, Random Access Memory).
  • RAM Random Access Memory
  • the memory 460 described in the embodiments of this application is intended to include any suitable type of memory.
  • the memory 460 is capable of storing data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplarily described below.
  • Operating system 461 including system programs used to process various basic system services and perform hardware-related tasks, such as framework layer, core library layer, driver layer, etc., used to implement various basic services and process hardware-based tasks;
  • network communication Module 462 configured to reach other computing devices via one or more (wired or wireless) network interfaces 430, example network interfaces 430 include: Bluetooth, Wireless Compliance (WiFi), and Universal Serial Bus (USB, Universal Serial Bus), etc.;
  • a presentation module 463 configured to enable the presentation of information (e.g., for operating peripheral devices and displays) via one or more output devices 441 (e.g., display screens, speakers, etc.) associated with the user interface 440 Content and information user interface);
  • input processing module 464 configured to detect user input or interaction from one or more input devices 442 and translate the detected input or interaction.
  • the information prompting device in the virtual scene provided by the embodiments of the present application may be software-based.
  • Figure 3 shows the information prompt device 465 in the virtual scene stored in the memory 460, which can be software in the form of programs and plug-ins, including the following software modules: a first display module 4651, a second display module 4652 and The third display module 4653, these modules are logical, so they can be combined or split arbitrarily according to the functions implemented. The functions of each module will be explained below.
  • the information prompting device in the virtual scene provided by the embodiment of the present application can be implemented in hardware.
  • the information prompting device in the virtual scene provided by the embodiment of the present application can be implemented by using a hardware decoding processor.
  • a processor in the form of a hardware decoding processor that is programmed to execute the information prompting method in a virtual scene provided by embodiments of the present application.
  • a processor in the form of a hardware decoding processor can adopt one or more Application Specific Integrated Circuits (ASICs).
  • ASICs Application Specific Integrated Circuits
  • DSP digital signal processor
  • PLD programmable logic device
  • CPLD complex programmable logic device
  • FPGA field programmable gate array
  • FIG. 2A is a schematic flowchart of an information prompting method in a virtual scene provided by an embodiment of the present application, which will be described in conjunction with the steps shown in Figure 4.
  • the method shown in Figure 4 can be executed by various forms of computer programs running on the terminal device 400, and is not limited to the above-mentioned client 410. It can also be the operating system 461 and software mentioned above. Modules and scripts, therefore the client should not be regarded as limiting the embodiments of this application.
  • Step 101 The terminal device displays an interface of a virtual scene including at least two display areas, and different display areas are used to display different types of prompt information.
  • the terminal device is installed with a client that supports the virtual scene.
  • the client can be a proprietary client for the virtual scene.
  • the corresponding client can be a shooting game APP.
  • the client can also be a client with virtual scene functions, such as an instant messaging client, a media information playback client, etc.
  • the client can An interface for displaying a virtual scene in the terminal.
  • a variety of information related to the virtual scene can be displayed in this interface, such as a picture of the virtual scene being observed from the perspective of the target virtual object (the virtual object of the current login account in the virtual scene), or Prompt information pushed as the virtual scene progresses, etc.
  • the prompt information can carry an information identifier.
  • the information identifier is used to identify the type of the corresponding prompt information.
  • the type of prompt information can be preset.
  • the types of prompt information can include: announcement type, interactive prompt type, system Type, gameplay prompt type, etc.
  • the prompt information may include at least one of the following elements: sound, text, color, graphics, somatosensory, and time.
  • the prompt information may be used to prompt the target for interaction with the virtual object in the virtual scene, such as at the appropriate location and timing. Prompt what the target virtual object can and cannot do, feedback after doing some operations, what problems will be encountered and how to solve the problems, etc.
  • the types of prompt information can include various types, such as interaction prompts between virtual objects, announcements, system or gameplay prompts, shortcut key usage prompts, dialogue prompts, etc.
  • Highly readable prompt information can divide the interface of the virtual scene into multiple display areas, and each display area is used to display a type of prompt information.
  • the terminal device before displaying an interface of a virtual scene including at least two display areas, may The interface of the virtual scene is divided into regions in the following way: when the number of types of prompt information in the virtual scene is the target number, the interface of the virtual scene is divided into the target number of display areas, and each display area corresponds to one type of prompt information; according to The distribution of each display area and the attribute characteristics of various types of prompt information establish the corresponding relationship between each display area and the corresponding type of prompt information.
  • the interface when dividing the interface of the virtual scene, the interface can be divided (either uniformly or non-uniformly) into a corresponding number of display areas according to the number of types of prompt information. For example, assuming that the prompt information in the virtual scene There are 5 types of types, so the interface is divided into 5 display areas; in addition, the attribute characteristics of various types of prompt information (such as frequency of occurrence, quantity, importance, whether there is interaction, length of information, etc.) and the division The layout of each display area (such as location, size, etc.) establishes the corresponding relationship between each display area and certain types of prompt information, so that the prompt information displayed in each display area has high readability and realizes the prompt information Prompt effectiveness.
  • the prompt information in the virtual scene There are 5 types of types, so the interface is divided into 5 display areas; in addition, the attribute characteristics of various types of prompt information (such as frequency of occurrence, quantity, importance, whether there is interaction, length of information, etc.) and the division
  • the layout of each display area (such as location
  • the display area of the virtual scene is divided into areas corresponding to the following types of prompt information: important prompt information, high frequency of occurrence prompt information .
  • Multi-prompt content prompt information For example, if the first type of prompt information is very important (that is, important prompt information), then a corresponding relationship between the first type of prompt information and the first display area in a prominent position in the interface is established.
  • very important prompt information is displayed in a conspicuous area, which improves the readability of important prompts and is conducive to the effective communication of important prompt information;
  • the second type of prompt information appears more frequently (that is, high frequency prompts information)
  • establish a correspondence between the second type of prompt information and the second display area at the edge of the interface that is, display the prompt information with higher frequency in the edge area that does not block the player's line of sight, which can effectively convey Prompt information can avoid excessive interference to the player
  • the third type of prompt information is longer (more prompt content, that is, multi-prompt content prompt information), and the size of the third display area is larger, then the establishment of The corresponding relationship between the third type of prompt information and the third display area can fully display the prompt information with more content in a larger area, which can improve the readability of the prompt information and is conducive to the effective communication of the prompt information.
  • important prompt information is used to indicate that the importance of this type of prompt information is relatively high.
  • the prompt information is of an important type. If the prompt information carries an important label, it is determined that the prompt information is Important prompt information; high frequency prompt information is used to indicate that the occurrence frequency of this type of prompt information is higher than the occurrence frequency threshold (the size can be set according to actual needs). For example, when the prompt information is obtained, the prompt information is counted in The number of occurrences within a unit duration (can be set according to actual needs, such as 10 minutes).
  • the prompt information is determined to be a high-occurrence frequency prompt information; multiple prompts Content prompt information is used to indicate that this type of prompt information has more prompt content, that is, the length of the information is longer.
  • the size of the display area required to display the prompt information can be adjusted. Calculate, when it is determined that the size of the required display area reaches the display area threshold, it is determined that the prompt information is a multi-prompt content prompt information.
  • Step 102 In response to the display instruction for the first prompt information of the first type, display the first prompt information in the first display area corresponding to the first type.
  • the terminal device when the terminal device receives the display instruction of the first prompt information of the first type, in response to the display instruction, first determines the first display area corresponding to the first type, so as to display the first prompt information in the first display area,
  • the first prompt information may be displayed in the first display area in a variety of ways, including but not limited to: bubbles, pop-up windows, tables, etc.
  • Step 103 During the process of displaying the first prompt information, in response to the existence of the second prompt information of the second type in the virtual scene and the display time of the second prompt information arrives, in the second display area corresponding to the second type The second prompt message is displayed.
  • the arrival of the display time of the second prompt information may be the arrival of the display time point of the second prompt information or the time distance from the display time point reaching a preset threshold.
  • the second prompt information being associated with the first prompt information, and the second prompt information being When the display time arrives, the second prompt information is displayed in the second display area corresponding to the second type.
  • association relationship is explained.
  • the association relationship may be an inheritance relationship, a causal relationship, or a time domain relationship.
  • the inheritance relationship is used to indicate that there is an inheritance relationship between the second prompt information and the first prompt information.
  • the second prompt information is derived from the first prompt information.
  • the prompt information is derived, or there is a correlation between the content of the second prompt information and the first prompt information; the causal relationship is used to indicate that there is an existential causal relationship between the second prompt information and the first prompt information, for example, only if the first prompt information is generated Only the first prompt information can have the second prompt information; the time domain relationship is used to indicate that there is a time domain correlation between the second prompt information and the first prompt information, for example, the interval between the generation time points of the information is less than the preset threshold.
  • the association relationship can be used to indicate the display timing of the second prompt information.
  • the display timing includes at least one of the following: the display time point of the second prompt information, and the time distance threshold from the display time point.
  • each type of prompt information is independent of each other, the display of each display area is also controlled independently, that is, different display areas display corresponding Types of prompt information do not interfere with each other, and each prompt information of the corresponding type is displayed according to its own display logic.
  • different types of prompt information are related (such as inheritance relationship, causal relationship, etc.), the terminal device needs to coordinately control the corresponding display area.
  • the terminal device obtains the running progress of the virtual scene and the display progress of the first prompt information; generates the second prompt information according to the running progress and the display progress, and establishes the first prompt The association between the information and the second prompt information.
  • the generation of one prompt information among different prompt information with an associated relationship is related to the running progress of the virtual scene and the display progress of another prompt information.
  • the level of the target virtual object is level 1
  • the first prompt information is displayed in the first display area.
  • the terminal device will derive the second prompt information of the second type based on the first prompt information, and establish the second prompt information.
  • the association between the first prompt information and the second prompt information is a second type of second prompt associated with the first prompt information in the virtual scene according to the display progress of the first prompt information.
  • the second prompt information can be considered to be information derived from the first prompt information, and the two have an inheritance relationship ), if there is a second type of second prompt information generated according to the display progress of the first prompt information, it is determined that there is a second type of second prompt information that is associated with the first prompt information.
  • the second prompt information is displayed, it is then determined whether the display timing of the second prompt information has arrived based on the correlation between the two.
  • the second display area corresponding to the second type is obtained, and Display the second prompt information in the second display area.
  • the terminal device before the terminal device displays the second prompt information in the second display area corresponding to the second type, when the association indicates that the display progress of the first prompt information reaches the target progress, the terminal device starts to display the second prompt.
  • the display progress of the first prompt information is detected; when the display progress of the first prompt information reaches the target progress, it is determined that the display timing of the second prompt information has arrived.
  • the associated relationship is used to indicate the display timing of the second prompt information (that is, relative to the display progress of the first prompt information, when the second prompt information is displayed) , such as Guan
  • the association indicates that when the first prompt information is displayed to the 5th second, the second prompt information begins to be displayed. Then, during the process of displaying the first prompt information, the terminal device detects in real time whether the first prompt information has been displayed to the 5th second. When it is determined that the content of the 5th second of the first prompt information has been displayed, it can be determined that the display time of the second prompt information has arrived, and the second prompt information is displayed in the second display area.
  • the terminal device in response to the second prompt information not being associated with the first prompt information, the terminal device detects whether the second display area is displaying the second type of third prompt information; in response to the second display area not The third prompt information is displayed, and the second prompt information is displayed in the second display area.
  • the display priority of the second prompt information is considered to be lower than the display priority of the prompt information displayed in the second display area at this moment. level, when the third prompt information is displayed in the second display area, the second prompt information is not displayed temporarily, and when the third prompt information is displayed in the second display area, the second prompt information is displayed in the second display area.
  • the terminal device since the terminal device maintains an information queue in each display area, there is at least one prompt information to be displayed in the information queue.
  • the terminal device follows the display priority of each prompt information in the information queue in order from high to low. Each prompt information is displayed in this display area.
  • the terminal device determines that there is no correlation between the second prompt information and the first prompt information, it detects whether other prompt information of the second type (such as the third prompt information) is being displayed in the second display area.
  • the third prompt information is not displayed in the second display area at this time, the second prompt information can be displayed in the second display area; in this way, while the first prompt information is displayed in the first display area, the second prompt information is displayed in the second display area.
  • the second prompt information is displayed independently, which avoids overlapping information and improves the readability of the prompt information and the efficiency of the information prompt.
  • the terminal device in response to the second display area displaying the third prompt information, displays the second prompt information in the second display area during the process of displaying the third prompt information; wherein the second prompt information is the same as The display positions of the third prompt information in the second display area are different.
  • the display position in the second display area is different from the third prompt information.
  • the second prompt information is displayed; in this way, while the first prompt information is displayed in the first display area, the second prompt information and the third prompt information are simultaneously displayed in the second display area. Since the second prompt information and the third prompt information The display positions of the prompt information in the second display area are different, which avoids overlapping of information and improves the readability of the prompt information and the efficiency of the information prompt.
  • the terminal device in response to the third prompt information being displayed in the second display area, stores the second prompt information into an information queue corresponding to the second display area, wherein at least one fourth prompt information is also stored in the information queue.
  • Prompt information respectively obtain the prompt priority corresponding to the second prompt information and at least one fourth prompt information, and sort the second prompt information and at least one fourth prompt information in order from high to low prompt priority; respond After the third prompt information is displayed, the top-ranked prompt information in the information queue is displayed in the second display area.
  • the second prompt information can be directly placed in the corresponding location of the second display area.
  • information team column to reorder the second prompt information and at least one other prompt information to be displayed (such as the fourth prompt information) in the information queue, for example, according to the prompt priorities of the second prompt information and the fourth prompt information from high to high. Sort in order of lowest, and after the third prompt information is displayed, the top-ranked prompt information is displayed in the second display area.
  • the terminal device may determine the prompt priority of the prompt information in the following manner: respectively obtain the priority parameters of each prompt information in the second prompt information and at least one fourth prompt information, and determine the first prompt information based on the prompt priority parameters.
  • the terminal device determines the prompt priority of the corresponding prompt information based on the generation time of the virtual scene generation prompt information, the prompt weight set when generating the prompt information, and other priority parameters. For example, the larger the prompt weight is set, the higher the corresponding prompt priority, or the earlier the generation time, the higher the corresponding prompt priority.
  • each prompt information is determined according to the generation time. prompt priority.
  • the terminal device may store the second prompt information in the information queue corresponding to the second display area in the following manner: in response to the second display area being displaying the third prompt information, comparing the third prompt information with the second prompt information.
  • the prompt priority of the prompt information in response to the prompt priority of the third prompt information being higher than the prompt priority of the second prompt information, the second prompt information is stored in the information queue corresponding to the second display area.
  • the terminal device determines that there is no correlation between the second prompt information and the first prompt information, and the second display area is currently displaying the third prompt information, it can also first compare the prompts of the third prompt information and the second prompt information.
  • priority when the prompt priority of the third prompt information is lower than the prompt priority of the second prompt information, the terminal is set to stop displaying the third prompt information in the second display area, and displays the second prompt information in the second display area (That is, switching the third prompt information displayed in the second display area to display the second prompt information), and after the second prompt information is displayed, continue to display the third prompt information in the second display area; when the third prompt information When the prompt priority of is higher than the prompt priority of the second prompt information, the third prompt information continues to be displayed in the second display area, and the second prompt information is stored in the information queue corresponding to the second display area, so as to display the third prompt information in the second display area.
  • Reorder the second prompt information and at least one fourth prompt information to be displayed in the information queue for example, sort according to the prompt priorities of the second prompt information and the fourth prompt information from high to low, so that the third prompt information can be displayed in the information queue.
  • the top-ranked prompt information is displayed in the second display area.
  • the terminal device displays the fifth prompt information of the second type in the second display area; accordingly, the terminal device can determine the second prompt according to the association relationship in the following manner:
  • the second prompt information is displayed in the second display area corresponding to the second type: in the process of displaying the fifth prompt information, when the display timing of the second prompt information arrives according to the association relationship, in The second display area stops displaying the fifth prompt information and displays the second prompt information; in response to the completion of display of the second prompt information, the fifth prompt information continues to be displayed in the second display area.
  • Prompt information that is, the terminal device displays the first prompt information in the first display area and the fifth prompt information in the second display area at the same time.
  • the terminal device receives the second prompt information that is associated with the first prompt information.
  • the prompt information is displayed (that is, the display timing of the second prompt information arrives)
  • the fifth prompt information is stopped in the second display area, and the second prompt information (that is, the second prompt information displayed in the second display area) is displayed in the second display area.
  • the fifth prompt information is switched to display the second prompt information), and after the second prompt information is displayed, the fifth prompt information continues to be displayed in the second display area; in this way, by establishing the relationship between the first prompt information and the second prompt information to set the display priority of the second prompt information is the highest, improving the timeliness and flexibility of information prompts.
  • the terminal device displays the sixth prompt information of the second type in the first sub-area of the second display area; accordingly, the terminal device can display the sixth prompt information of the second type in the following manner:
  • the association relationship determines that the display time of the second prompt information arrives
  • the second prompt information is displayed in the second display area corresponding to the second type: in the process of displaying the sixth prompt information, when the second prompt information is determined according to the association relationship
  • the second prompt information is displayed in the second sub-area that is different from the first sub-area in the second display area.
  • the terminal device displays the first prompt information in the first display area, before displaying the second prompt information of the second type in the second display area, if the sixth prompt information of the second type is displayed in the second display area, Prompt information, that is, the terminal device displays the first prompt information in the first display area and the sixth prompt information in the second display area at the same time.
  • the terminal device receives the second prompt information that is associated with the first prompt information.
  • the display instruction of the prompt information that is, the display timing of the second prompt information arrives
  • the second prompt information display the second prompt information; in this way, while the first prompt information is displayed in the first display area, the second prompt information and the sixth prompt information, both of the second type, are simultaneously displayed in the second display area.
  • the second prompt information The prompt information and the sixth prompt information are of the same type, but different display positions are assigned to them, which avoids overlapping of information. At the same time, it improves the utilization of display resources of the electronic device, the readability of the prompt information, and the efficiency of the information prompt.
  • the terminal device may display the sixth prompt information of the second type in the first sub-area of the second display area in the following manner: in the first sub-area of the second display area, use the first display mode Display the sixth prompt information of the second type; accordingly, the terminal device can display the second prompt information in the second sub-area of the second display area in the following manner: in the second sub-area of the second display area, use the The second display mode displays the second prompt information; wherein the first display mode is different from the second display mode.
  • each prompt information can be displayed in different display modes to achieve differentiated display of different prompt information of the same type, such as in the first sub-area of the second display area.
  • the first display mode is used to display the sixth prompt information of the second type
  • a second display mode different from the first display mode is used to display the second prompt information, such as using different Colors, different fonts, whether to add special effect elements (such as flashing, etc.), highlighting or grayscale, etc. can display different prompt information of the same type to give players significant prompts and improve the effectiveness of information prompts.
  • the terminal device may display the second prompt information in the second display area corresponding to the second type in the following manner: determine the virtual object in the virtual scene that matches the second prompt information, and place the virtual object in the area where the virtual object is located. As a second display area corresponding to the second type; display the second prompt information in the second display area.
  • a virtual image matching the second prompt information can be obtained in the virtual scene according to the attribute characteristics (such as content, type, etc.) of the second prompt information.
  • object the area where the virtual object is located is used as the second display area corresponding to the second type, that is, the virtual object is used as the carrier or virtual output device of the second type of prompt information, and the second prompt information is output through the virtual object, for example, the second prompt information
  • the type is announcement, obtain the bulletin board in the virtual scene, and display the second prompt information on the bulletin board; for another example, when the type of the second prompt information is audio, obtain the virtual speaker device (such as speakers, speakers, etc.) in the virtual scene ), play the second prompt information through the virtual speaker device; in this way, the prompt information is output through the virtual objects in the virtual scene, because the virtual objects in the virtual scene can make the player more immersed in the overall scene atmosphere and feel a more realistic virtual world , making the prompts more natural, thereby improving the
  • the terminal device may display the first display area corresponding to the first type in the following manner:
  • a prompt information In the first display area corresponding to the first type, the first prompt information is displayed at the first display speed; accordingly, the terminal device can display the second prompt information in the second display area corresponding to the second type in the following manner.
  • Prompt information In the second display area corresponding to the second type, the second prompt information is displayed at the second display speed; wherein the first display speed corresponds to the first type, and the second display speed corresponds to the second type.
  • the display speed of each type of prompt information can be set according to the type of prompt information, that is, in advance Establish a mapping relationship between display speed and type. For example, the display speed of important types of prompt information is slower than the display speed of non-important types of prompt information.
  • the display speed of prompt information with high frequency of occurrence is compared with the display speed of low frequency prompt information.
  • the display speed of the prompt information is large, etc., and then when displaying the corresponding type of prompt information, the display speed corresponding to the type is searched based on the preset mapping relationship, and then the corresponding prompt information is displayed according to the searched display speed.
  • the display speed of different types of prompt information is set in a targeted manner, so that the speed of the displayed prompt information is more in line with user needs. For example, unimportant prompt information is displayed quickly to improve the utilization of display resources.
  • certain processing can be performed on the first prompt information so that the display of the second prompt information is more accurate. Conducive to effective communication.
  • FIG. 5 is a schematic diagram of the division of the display area provided by the embodiment of the present application.
  • certain division tools can be used , according to the number of types of prompt information, the game interface is divided into a corresponding number of display areas, as shown in Figure 6.
  • Figure 6 is a schematic diagram of the division of the display area provided by the embodiment of the present application.
  • the types of prompt information are 7 categories.
  • the game interface is divided into 7 categories.
  • the interface is divided into 7 display areas. Each display area is used to display a type of prompt information.
  • each divided display area can also be based on the attribute characteristics of various types of prompt information (such as frequency of occurrence, quantity, importance, information length, type, etc.) and the layout of each divided display area (such as location, size, etc.), and establish a corresponding relationship between each display area and a certain type of prompt information, so that the prompt information displayed in each display area has high readability, achieving Prompt information validity.
  • types of prompt information such as frequency of occurrence, quantity, importance, information length, type, etc.
  • layout of each divided display area such as location, size, etc.
  • each display area After establishing the corresponding relationship between each display area and the type of prompt information, each display area maintains an information queue. If each type of prompt information is independent of each other, the terminal device also independently controls the prompt information in each display area. , that is, when different display areas display corresponding types of prompt information, they do not interfere with each other, and each displays the corresponding type of prompt information according to its own display logic. For example, see Figure 7, which is a schematic diagram of display control of prompt information provided by an embodiment of the present application. It is assumed that the target display area maintains information queue 2, and the prompt information in information queue 2 is sorted in order from high to low prompt priority. , when the prompt information is displayed in the target display area, each prompt information is displayed in sequence according to the sorting in information queue 2. For example, the order of prompt information in queue 2 is: prompt information A, prompt information B, prompt information C, Prompt information A, prompt information B, and prompt information C are displayed in this order.
  • FIG. 8 is this example.
  • the schematic diagram of display control of prompt information provided by the application embodiment, in (a), under the serial mechanism, prompt information A, prompt information B, and prompt information C in the same display area are displayed independently in sequence without crossing each other, that is, One prompt information is displayed at a time in the same display area; in (b), under the parallel mechanism, prompt information A, prompt information B, and prompt information C in the same display area can be cross-displayed, that is, they can be displayed in the same display area. Display multiple prompt messages at the same time.
  • the prompt priority of each prompt message is determined by the generation time of the prompt information and the settings for the prompt information. Determined by the prompt weight, etc. For a certain prompt information, the greater the set prompt weight, the higher the corresponding prompt priority, or the earlier the generation time, the higher the corresponding prompt priority. When there is a prompt weight When there are multiple prompt messages of the same type, the prompt priority of each prompt message is determined based on the generation time.
  • the prompt priority of the prompt information can be adjusted by adjusting the prompt weight to adjust the order of the prompt information in the information queue.
  • Figure 9 shows the prompt information provided by the embodiment of the present application. Display control schematic diagram.
  • the prompt information is sorted according to the order of prompt weight from small to small: information 01, information 02 (weight 5), information 03 (weight 4) ), Information 04 (weight 3), Information 05 (weight 2), adjust the prompt weight of Information 05, for example, adjust the prompt weight from 2 to 10, then re-order the prompt information in Information Queue 2 as: Information 01, information 05 (weight 10), information 02 (weight 5), information 03 (weight 4), information 04 (weight 3), in this way, each prompt information can be displayed in the target display area in sequence according to the new order.
  • the above-mentioned correlations between different types of prompt information are usually established during the generation stage of the prompt information.
  • the generation of one of the different prompt information with associated relationships is related to the game progress and the display progress of the other prompt information.
  • the level of the target virtual object is level 1
  • the first prompt information is displayed in the target virtual object.
  • the terminal device will derive the second prompt information of the second type based on the first prompt information, and establish the first prompt information and the second prompt information.
  • the relationship between the two prompt information is usually established during the generation stage of the prompt information.
  • the associated relationship is used to indicate the display timing of the second prompt information (ie, relative to the display progress of the first prompt information, when the second prompt information is displayed), for example , refer to Figure 10, which is a schematic diagram of display control of prompt information provided by an embodiment of the present application.
  • Prompt information A exists in the information queue 4 corresponding to the first display area
  • prompt information B exists in the information queue 2 corresponding to the second display area.
  • the association relationship indicates that after the prompt information A is displayed in the first display area, the prompt information B starts to be displayed in the second display area, and the terminal device detects the disappearance time of the prompt information A during the process of displaying the prompt information A.
  • the disappearance time of prompt information A arrives, it is determined that the display time of prompt information B has arrived.
  • the display of prompt information A in the first display area is cancelled, and the display of prompt information B in the second display area is started. ;
  • the prompt information B can be displayed in a timely manner, which ensures the timeliness of display of the prompt information and improves the user experience.
  • the hardware display resources of the terminal device are fully utilized and the utilization rate of the display resources of the terminal device is improved.
  • Figure 11 is a schematic flow chart of the information prompting method in the virtual scene provided by the embodiment of the present application. The method includes:
  • Step 201 The terminal device obtains the second type of second prompt information generated by the game.
  • Step 202 Determine whether there is first prompt information associated with the second prompt information.
  • the first prompt information and the second prompt information are of different types, and the type of the first prompt information is the first type.
  • step 203 is executed; when there is no first prompt information associated with the second prompt information, step 205 is executed;
  • Step 203 Determine whether the display time of the second prompt information has arrived.
  • the association relationship is used to indicate the display timing of the second prompt information.
  • step 208 is executed; when it is determined according to the correlation relationship that the display time of the second prompt information has not arrived, step 204 is executed.
  • Step 204 Display the first prompt information in the first display area.
  • the first prompt information may have been displayed in the first display area.
  • the first display area and The prompt information displayed in the second display area (corresponding to the second type) is independent. For example, if the first prompt information has not been displayed, it can continue to be displayed in the first display area. After the first prompt information is displayed, , continue to display other prompt information of the same type in the first display area.
  • the second display area also displays corresponding types of prompt information according to its own display logic.
  • Step 205 Determine whether the second display area corresponding to the second type is displaying the third prompt information.
  • the second display area is used to display the second type of prompt information, and the type of the third prompt information is the same as the type of the second prompt information, both being of the second type.
  • Step 206 Store the second prompt information in the information queue corresponding to the second display area for sorting.
  • the second prompt information and other prompt information to be displayed need to be reordered. For example, according to the second prompt information and The prompt priority of other prompt information is sorted from high to low.
  • Step 207 Determine whether the display time of the second prompt information has been reached.
  • each prompt information in the first display area is displayed, each prompt information is displayed in the second display area in order, starting from the top one.
  • step 208 is executed at this time; otherwise, step 206 is executed.
  • Step 208 Display the second prompt information in the second display area.
  • the game interface is divided into multiple display areas, and different types of prompt information are displayed in different display areas respectively, which avoids information overlap and improves the readability of the prompt information, and different types of prompt information can be displayed at the same time.
  • the efficiency of information prompting is improved; moreover, by adjusting the prompt weight of the prompt information, the display order of the prompt information is adjusted, which improves the display flexibility of the prompt information; in addition, by adjusting the prompt information in different display areas
  • Different types of prompt information are associated with each other. During the process of displaying one type of prompt information, when the display time of another type of prompt information arrives, it is immediately displayed in the corresponding display area, ensuring the timeliness of display of the prompt information. Improved user experience.
  • the information prompting device 465 in the virtual scene is stored in the memory 460 in Figure 3
  • Software modules can include:
  • the first display module 4651 is configured to display an interface of a virtual scene including at least two display areas, and different display areas are used to display different types of prompt information;
  • the second display module 4652 is configured to, in response to a display instruction for the first prompt information of the first type, display the first prompt information in the first display area corresponding to the first type;
  • the third display module 4653 is configured to, during the process of displaying the first prompt information, respond to the presence of the second type of second prompt information in the virtual scene and the display time point of the second prompt information reaches or When the time distance from the display time point reaches a preset threshold, the second prompt information is displayed in the second display area corresponding to the second type.
  • the device before displaying the interface of the virtual scene including at least two display areas, the device further includes: an interface dividing module configured to when the number of types of prompt information in the virtual scene is a target number, Divide the interface of the virtual scene into the target number of display areas, each display area corresponding to a type of prompt information; According to the distribution of the display areas and the type of the prompt information, a corresponding relationship between each of the display areas and the corresponding type of prompt information is established.
  • the device further includes: an association establishment module configured to obtain the running progress of the virtual scene and the display progress of the first prompt information during the process of displaying the first prompt information; according to The running progress and the display progress generate the second prompt information, and establish an association between the first prompt information and the second prompt information.
  • an association establishment module configured to obtain the running progress of the virtual scene and the display progress of the first prompt information during the process of displaying the first prompt information; according to The running progress and the display progress generate the second prompt information, and establish an association between the first prompt information and the second prompt information.
  • the device before displaying the second prompt information in the second display area corresponding to the second type, the device further includes: a timing determination module configured to determine when the association relationship indication is in the second display area.
  • a timing determination module configured to determine when the association relationship indication is in the second display area.
  • the device further includes: a fourth display module configured to determine whether the second display area is displaying the information in response to the absence of an association between the second prompt information and the first prompt information.
  • the second type of third prompt information is detected; in response to the second display area not displaying the third prompt information, the second prompt information is displayed in the second display area.
  • the device further includes: a fifth display module configured to respond to the second display area displaying the third prompt information, and during the process of displaying the third prompt information, The second prompt information is displayed in the second display area; wherein the display positions of the second prompt information and the third prompt information in the second display area are different.
  • the device further includes: a sixth display module configured to store the second prompt information in the second display in response to the second display area displaying the third prompt information.
  • a sixth display module configured to store the second prompt information in the second display in response to the second display area displaying the third prompt information.
  • the prompt priority corresponding to the second prompt information and the at least one fourth prompt information is obtained respectively, and according to the prompt
  • the second prompt information and the at least one fourth prompt information are sorted in order from high to low priority; in response to the third prompt information being displayed, the second prompt information is displayed in the second display area.
  • the prompt information ranked first in the information queue.
  • the device further includes: a priority determination module configured to obtain a priority parameter of each prompt information in the second prompt information and the at least one fourth prompt information; wherein, the priority The parameters include at least one of the following: a generation time when the virtual scene generates the prompt information, a prompt weight set for the prompt information; and based on the prompt priority parameter, determine the prompt priority of the prompt information.
  • a priority determination module configured to obtain a priority parameter of each prompt information in the second prompt information and the at least one fourth prompt information; wherein, the priority The parameters include at least one of the following: a generation time when the virtual scene generates the prompt information, a prompt weight set for the prompt information; and based on the prompt priority parameter, determine the prompt priority of the prompt information.
  • the sixth display module is further configured to compare the prompts of the third prompt information and the second prompt information in response to the second display area displaying the third prompt information. level; in response to the prompt priority of the third prompt information being higher than the prompt priority of the second prompt information, store the second prompt information in the information queue corresponding to the second display area.
  • the device further includes: a seventh display module configured to respond to a prompt priority of the third prompt information being lower than a prompt priority of the second prompt information, on the second display The area stops displaying the third prompt information, and displays the second prompt information in the second display area; in response to the completion of displaying the second prompt information, continuing to display the second prompt information in the second display area The third prompt information.
  • a seventh display module configured to respond to a prompt priority of the third prompt information being lower than a prompt priority of the second prompt information, on the second display The area stops displaying the third prompt information, and displays the second prompt information in the second display area; in response to the completion of displaying the second prompt information, continuing to display the second prompt information in the second display area The third prompt information.
  • the device further includes: an eighth display module configured to display the fifth prompt information of the second type in the second display area during the process of displaying the first prompt information. ;
  • the third display module is also configured to, during the process of displaying the fifth prompt information, when the third display module is determined according to the association relationship
  • the eighth display module is also configured to respond to the second prompt information. After the prompt information is displayed, the fifth prompt information continues to be displayed in the second display area.
  • the device further includes: a ninth display module configured to display the second display module in the first sub-area of the second display area during the process of displaying the first prompt information. type of sixth prompt information; correspondingly, the third display module is further configured to, during the process of displaying the sixth prompt information, when the display timing of the second prompt information arrives based on the association relationship. , display the second prompt information in a second sub-area different from the first sub-area in the second display area.
  • the ninth display module is further configured to display the sixth prompt information of the second type in the first sub-area of the second display area using the first display mode; accordingly, The third display module is further configured to display the second prompt information in a second display mode in the second sub-area of the second display area; wherein the first display mode is different from the second display mode. 2. Display mode.
  • the third display module is further configured to determine a virtual object in the virtual scene that matches the second prompt information, and use the area where the virtual object is located as the second type corresponding a second display area; display the second prompt information in the second display area.
  • the second display module is further configured to display the first prompt information at a first display speed in the first display area corresponding to the first type; accordingly, the third The display module is further configured to display the second prompt information using a second display speed in the second display area corresponding to the second type; wherein the first display speed corresponds to the first type, The second display speed corresponds to the second type.
  • Embodiments of the present application provide a computer program product.
  • the computer program product includes a computer program or computer-executable instructions.
  • the computer program or computer-executable instructions are stored in a computer-readable storage medium.
  • the processor of the terminal device reads the computer-executable instructions from the computer-readable storage medium, and the processor executes the computer-executable instructions, so that the electronic device executes the information prompting method in the pseudo-scenario described above in the embodiment of the present application.
  • Embodiments of the present application provide a computer-readable storage medium storing computer-executable instructions.
  • the computer-executable instructions are stored therein.
  • the computer-executable instructions When executed by a processor, they will cause the processor to execute the steps provided by the embodiments of the present application.
  • Information prompting method in simulated scene for example, the method shown in Figure 4.
  • the computer-readable storage medium may be read-only memory (Read-Only Memory, ROM), random access memory (RAM), erasable programmable read-only memory (Erasable Programmable Read-Only Memory) , EPROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), flash memory, magnetic surface memory, optical disk, or CD-ROM; it can also include one or any combination of the above memories of various equipment.
  • ROM read-only memory
  • RAM random access memory
  • EPROM erasable programmable read-only memory
  • EEPROM Electrically Erasable Programmable Read-Only Memory
  • flash memory magnetic surface memory, optical disk, or CD-ROM
  • computer-executable instructions may take the form of a program, software, software module, script, or code, written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages, and It may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
  • computer-executable instructions may, but do not necessarily correspond to, files in a file system and may be stored as part of a file holding other programs or data, for example, in Hyper Text Markup Language (HTML)
  • HTML Hyper Text Markup Language
  • scripts in the document stored in a single file specific to the program in question, or, stored in multiple collaborative files (for example, a file storing one or more modules, subroutines, or portions of code) .
  • computer-executable instructions may be deployed for execution on an electronic device or otherwise located at a location Execute on multiple electronic devices at one point, or execute on multiple electronic devices distributed at multiple locations and interconnected through a communication network.
  • the information prompting method of the virtual scene proposed in the embodiment of the present application is explained by displaying the prompt information in the display area when outputting the prompt information.
  • the prompt information can also be displayed according to the type of the prompt information.
  • expand the output method of prompt information For example, when the prompt information is audio or video, it can be played in the display area through playback, and the playback method can be adjusted during the playback process.
  • the first prompt information For example, both the first prompt information and the second prompt information are audio.
  • the first prompt information can be silenced to control the sound of the first prompt information when the first prompt information is played.
  • the playback volume is reduced or even muted, while the playback volume of the second prompt information is normal to highlight the second prompt information.

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Abstract

本申请公开了一种虚拟场景中的信息提示方法、装置、电子设备、计算机可读存储介质及计算机程序产品;方法包括:显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;响应于针对第一类型的第一提示信息的显示指令,在所述第一类型对应的第一显示区域中显示所述第一提示信息;在显示所述第一提示信息的过程中,响应于所述虚拟场景中存在第二类型的第二提示信息、所述第二提示信息的时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。

Description

虚拟场景中的信息提示方法、装置、电子设备、存储介质及程序产品
相关申请的交叉引用
本申请基于申请号为202210991597.5、申请日为2022年08月18日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本申请涉及人机交互技术,尤其涉及一种虚拟场景中的信息提示方法、装置、电子设备、存储介质及程序产品。
背景技术
基于图形处理硬件的虚拟场景的人机交互技术,能够根据实际应用需求实现受控于用户或人工智能的虚拟对象之间的多样化的交互,具有广泛的实用价值。例如在游戏这一虚拟场景应用中,能够模拟虚拟对象之间的真实的对战过程,以射击游戏为例,不同群组中的虚拟对象在游戏中对战。
在虚拟场景运行过程中,存在多种类型的提示信息,以对玩家在虚拟场景中的交互进行提示,在需要显示多种类型的提示信息时,相关技术中,要么在界面中相同位置处同时显示多种类型的提示信息,要么逐个显示,然而,前者信息重叠导致提示信息的可读性较差,后者逐个显示使得部分提示信息的显示不及时,使得提示效率较低。
发明内容
本申请实施例提供一种虚拟场景中的信息提示方法、装置、电子设备、计算机可读存储介质及计算机程序产品,能够提高提示信息的可读性及提示效率。
本申请实施例的技术方案是这样实现的:
本申请实施例提供一种虚拟场景中的信息提示方法,包括:
显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;
响应于针对第一类型的第一提示信息的显示指令,在所述第一类型对应的第一显示区域中显示所述第一提示信息;
在显示所述第一提示信息的过程中,响应于所述虚拟场景中存在第二类型的第二提示信息、且所述第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。
本申请实施例提供一种虚拟场景中的信息提示装置,包括:
第一显示模块,配置为显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;
第二显示模块,配置为响应于针对第一类型的第一提示信息的显示指令,在所述第一类型对应的第一显示区域中显示所述第一提示信息;
第三显示模块,配置为在显示所述第一提示信息的过程中,响应于所述虚拟场景中存在第二类型的第二提示信息、且所述第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。
本申请实施例提供一种终端设备,包括:
存储器,配置为存储可执行指令;
处理器,配置为执行所述存储器中存储的可执行指令时,实现本申请实施例提供的虚拟场景中的信息提示方法。
本申请实施例提供一种计算机可读存储介质,存储有可执行指令,用于引起处理器执行时,实现本申请实施例提供的虚拟场景中的信息提示方法。
本申请实施例提供一种计算机程序产品,包括计算机程序或指令,所述计算机程序或指令被处理器执行时,实现本申请实施例提供的虚拟场景中的信息提示方法。
本申请实施例具有以下有益效果:
应用本申请实施例,由于虚拟场景的界面中包括多个显示区域,不同显示区域用于显示不同类型的提示信息,如在第一显示区域中显示第一类型的第一提示信息,在第二显示区域中显示第二类型的第二提示信息,如此,不同类型的提示信息在相应显示区域中分别显示,避免了信息重叠,提高了提示信息的可读性,且不同类型的提示信息可在相应显示区域中同时显示,提高了信息提示效率;此外,在虚拟场景中存在第二类型的第二提示信息,即存在需要显示的第二提示信息时,第二提示信息与第一提示信息存在关联关系,则当第二提示信息的显示时机到达时,在第二显示区域中显示第二提示信息,保证第二提示信息显示及时性的同时,提高了显示资源的利用率。
附图说明
图1A-1B为本申请实施例提供的虚拟场景中的提示信息的显示示意图;
图2A为本申请实施例提供的虚拟场景中的信息提示方法的应用模式示意图;
图2B为本申请实施例提供的虚拟场景中的信息提示方法的应用模式示意图;
图3为本申请实施例提供的终端设备400的结构示意图;
图4为本申请实施例提供的虚拟场景中的信息提示方法的流程示意图;
图5为本申请实施例提供的显示区域的划分示意图;
图6为本申请实施例提供的显示区域的划分示意图;
图7为本申请实施例提供的提示信息的显示控制示意图;
图8为本申请实施例提供的提示信息的显示控制示意图;
图9为本申请实施例提供的提示信息的显示控制示意图;
图10为本申请实施例提供的提示信息的显示控制示意图;
图11为本申请实施例提供的虚拟场景中的信息提示方法的流程示意图。
具体实施方式
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请作地详细描述,所描述的实施例不应视为对本申请的限制,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其它实施例,都属于本申请保护的范围。
可以理解的是,在本申请实施例中,涉及到用户信息等相关的数据(例如用户对提示信息的反馈或偏好),当本申请实施例运用到产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
在以下的描述中,涉及到“一些实施例”,其描述了所有可能实施例的子集,但是可以理解,“一些实施例”可以是所有可能实施例的相同子集或不同子集,并且可以在不冲突的情况下相互结合。
在以下的描述中,所涉及的术语“第一\第二…”仅仅是区别类似的对象,不代表针对对象的特定排序,可以理解地,“第一\第二…”在允许的情况下可以互换特定的顺序或先后次序,以使这里描述的本申请实施例能够以除了在这里图示或描述的以外的顺序实施。
除非另有定义,本文所使用的所有的技术和科学术语与属于本申请的技术领域的技术人员通常理解的含义相同。本文中所使用的术语只是为了描述本申请实施例的目的,不是旨在限制本申请。
对本申请实施例进行详细说明之前,对本申请实施例中涉及的名词和术语进行说明,本申请实施例中涉及的名词和术语适用于如下的解释。
1)客户端,终端中运行的用于提供各种服务的应用程序,例如视频播放客户端、游戏客户端等。
2)响应于,用于表示所执行的操作所依赖的条件或者状态,当满足所依赖的条件或状态时,所执行的一个或多个操作可以是实时的,也可以具有设定的延迟;在没有特别说明的情况下,所执行的多个操作不存在执行先后顺序的限制。
3)虚拟场景,是应用程序在终端上运行时显示(或提供)的虚拟场景,该虚拟场景可以是对真实世界的仿真环境,也可以是半仿真半虚构的虚拟环境,还可以是纯虚构的虚拟环境。虚拟场景可以是二维虚拟场景、2.5维虚拟场景或者三维虚拟场景中的任意一种,本申请实施例对虚拟场景的维度不加以限定。例如,该虚拟场景中可以包括天空、陆地、海洋等,该陆地可以包括沙漠、城市等环境元素,用户可以控制虚拟对象在该虚拟场景中进行移动。
4)虚拟对象,虚拟场景中可以进行交互的各种人和物的形象,或在虚拟场景中的可活动对象。该可活动对象可以是虚拟人物、虚拟动物、动漫人物等,比如在虚拟场景中显示的人物、动物等。该虚拟对象可以是该虚拟场景中的一个虚拟的用于代表用户的虚拟形象,虚拟场景中可以包括多个(即至少两个)虚拟对象,每个虚拟对象在虚拟场景中具有自身的形状和体积,占据虚拟场景中的一部分空间。虚拟对象可以是受用户(或称玩家)控制的游戏角色,即虚拟对象受控于真实用户,将响应于真实用户针对控制器(包括触控屏、声控开关、键盘、鼠标和摇杆等)的操作而在虚拟场景中运动,例如当真实用户向左移动摇杆时,虚拟对象将在虚拟场景中向左部移动,还可以保持原地静止、跳跃以及使用各种功能(如技能和道具)。
参见图1A-1B,图1A-1B为本申请实施例提供的虚拟场景中的提示信息的显示示意图,发明人发现在不同类型的提示信息需要显示时,图1A中在相同位置处进行显示,此种方式造成多种提示信息在游戏界面中重叠显示,导致提示信息的可读性较差;图1B中在相同位置处逐个显示每个提示信息,即在一个提示信息显示完毕后再显示另一个提示信息,此种方式提示信息的等待时间长,造成部分提示信息显示不及时,导致提示效率较低。
为此,本申请实施例提供一种虚拟场景中的信息提示方法、装置、电子设备、计算机可读存储介质及计算机程序产品,能够提高提示信息的可读性及提示效率。为便于更容易理解本申请实施例提供的虚拟场景中的信息提示方法,首先说明本申请实施例提供的虚拟场景中的信息提示方法的示例性实施场景,本申请实施例提供的虚拟场景中的信息提示方法中的虚拟场景可以完全基于终端设备输出,或者基于终端设备和服务器协同输出。在一些实施例中,虚拟场景可以是供游戏角色交互的环境,例如可以是供游戏角色在虚拟场景中进行对战,通过控制游戏角色的行动可以在虚拟场景中进行双方互动,从而使用户能够在游戏的过程中舒缓生活压力。
在一个实施场景中,参见图2A,图2A为本申请实施例提供的虚拟场景中的信息提示方法的应用模式示意图,适用于一些完全依赖于终端设备400的图形处理硬件计算能力即可完成虚拟场景100的相关数据计算的应用模式,例如单机版/离线模式的游戏,通过智能手机、平板电脑和虚拟现实/增强现实设备等各种不同类型的终端设备400完成虚拟场景的输出。作为示例,图形处理硬件的类型包括中央处理器(CPU,Central Processing Unit)和图形处理器(GPU,Graphics Processing Unit)。
当形成虚拟场景100的视觉感知时,终端设备400通过图形计算硬件计算显示所需要的数据,并完成显示数据的加载、解析和渲染,在图形输出硬件输出能够对虚拟场景形成视觉感知的视频帧,例如,在智能手机的显示屏幕呈现二维的视频帧,或者,在增强现实/虚拟现实眼镜的镜片上投射实现三维显示效果的视频帧;此外,为了丰富感知效果,终端设备400还可以借助不同的硬件来形成听觉感知、触觉感知、运动感知和味觉感知的一种或多种。
作为示例,终端设备400上运行有客户端410(例如单机版的游戏应用),在客户端410的运行过程中输出包括有角色扮演的虚拟场景100,虚拟场景100可以是供虚拟对象(游戏角色)交互的环境,例如可以是用于供游戏角色进行对战的平原、街道、山谷等等;虚拟场景100中还可包括提示信息(显示在显示区域中),以对虚拟对象在虚拟场景中的交互进行提示,如在适当的位置和时机提示虚拟对象可以做什么,不可做什么,做了一些操作后的反馈、以及遇到问题时如何解决等。
作为示例,终端设备显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;响应于针对第一类型的第一提示信息的显示指令,在第一类型对应的第一显示区域中显示第一提示信息;在显示第一提示信息的过程中,响应于虚拟场景中存在第二类型的第二提示信息,当所第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在第二类型对应的第二显示区域中显示第二提示信息;如此,在第一显示区域中显示第一类型的第一提示信息的过程中,在需要显示第二类型的第二提示信息时,若第二提示信息的显示时机到达,在第二显示区域中显示第二提示信息,保证了第二提示信息的显示及时性,且不同类型的提示信息可分别独立同时显示在不同的显示区域中,避免了信息重叠,提高了提示信息的可读性和提示效率。
在另一个实施场景中,参见图2B,图2B为本申请实施例提供的虚拟场景中的信息提示方法的应用模式示意图,应用于终端设备400和服务器200,适用于依赖于服务器200的计算能力完成虚拟场景计算、并在终端设备400输出虚拟场景的应用模式。以形成虚拟场景100的视觉感知为例,服务器200进行虚拟场景相关显示数据(例如场景数据)的计算并通过网络300发送到终端设备400,终端设备400依赖于图形计算硬件完成计算显示 数据的加载、解析和渲染,依赖于图形输出硬件输出虚拟场景以形成视觉感知,例如可以在智能手机的显示屏幕呈现二维的视频帧,或者,在增强现实/虚拟现实眼镜的镜片上投射实现三维显示效果的视频帧;对于虚拟场景的形式的感知而言,可以理解,可以借助于终端设备400的相应硬件输出,例如使用麦克风形成听觉感知,使用振动器形成触觉感知等等。
作为示例,终端设备400上运行有客户端410(例如单机版的游戏应用),在客户端410的运行过程中输出包括有角色扮演的虚拟场景100,虚拟场景100可以是供游戏角色交互的环境,例如可以是用于供游戏角色进行对战的平原、街道、山谷等等;虚拟场景100中还可包括提示信息,以对虚拟对象在虚拟场景中的交互进行提示,如在适当的位置和时机提示虚拟对象可以做什么,不可做什么,做了一些操作后的反馈、以及遇到问题是时如何解决等。
作为示例,终端设备显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;响应于针对第一类型的第一提示信息的显示指令,在第一类型对应的第一显示区域中显示第一提示信息;在显示第一提示信息的过程中,响应于虚拟场景中存在第二类型的第二提示信息、且第二提示信息与第一提示信息存在关联关系,当第二提示信息的显示时机到达时,在第二类型对应的第二显示区域中显示第二提示信息;如此,在第一显示区域中显示第一类型的第一提示信息的过程中,在显示第二类型的第二提示信息时,若第二提示信息的显示时机到达,在第二显示区域中显示第二提示信息,保证了第二提示信息的显示及时性,且不同类型的提示信息可分别独立同时显示在不同的显示区域中,避免了信息重叠,提高了提示信息的可读性和提示效率。
在一些实施例中,终端设备400可以通过运行计算机程序来实现本申请实施例提供的虚拟场景中的信息提示方法,例如,计算机程序可以是操作系统中的原生程序或软件模块;可以是本地(Native)应用程序(APP,APPlication),即需要在操作系统中安装才能运行的程序,例如射击类游戏APP(即上述的客户端410);也可以是小程序,即只需要下载到浏览器环境中就可以运行的程序;还可以是能够嵌入至任意APP中的游戏小程序。总而言之,上述计算机程序可以是任意形式的应用程序、模块或插件。
以计算机程序为应用程序为例,在实际实施时,终端设备400安装和运行有支持虚拟场景的应用程序。该应用程序可以是第一人称射击游戏(FPS,First-Person Shooting game)、第三人称射击游戏、虚拟现实应用程序、三维地图程序、演习仿真程序或者多人枪战类生存游戏中的任意一种。用户使用终端设备400操作位于虚拟场景中的虚拟对象进行活动,该活动包括但不限于:调整身体姿态、爬行、步行、奔跑、骑行、跳跃、驾驶、拾取、射击、攻击、投掷、建造虚拟建筑中的至少一种。示意性的,该虚拟对象可以是虚拟人物,比如仿真人物角色或动漫人物角色等。
在另一些实施例中,本申请实施例还可以借助于云技术(Cloud Technology)实现,云技术是指在广域网或局域网内将硬件、软件、网络等系列资源统一起来,实现数据的计算、储存、处理和共享的一种托管技术。云技术是基于云计算商业模式应用的网络技术、信息技术、整合技术、管理平台技术、以及应用技术等的总称,可以组成资源池,按需所用,灵活便利。云计算技术将变成重要支撑。技术网络系统的后台服务需要大量的计算、存储资源。
示例的,图2B中的服务器200可以是独立的物理服务器,也可以是多个物理服务器 构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络(Content Delivery Network,CDN)、以及大数据和人工智能平台等基础云计算服务的云服务器。终端设备400可以是智能手机、平板电脑、笔记本电脑、台式计算机、智能音箱、智能手表等,但并不局限于此。终端设备400以及服务器200可以通过有线或无线通信方式进行直接或间接地连接,本申请实施例中不做限制。
下面对实施本申请实施例的虚拟场景中的信息提示方法的电子设备进行说明,在实际应用中,该电子设备可以是终端设备或服务器,以该电子设备是图2A中示出的终端设备400为例,对图2A中示出的终端设备400的结构进行说明。参见图3,图3为本申请实施例提供的终端设备400的结构示意图,图3所示的终端设备400包括:至少一个处理器420、存储器460、至少一个网络接口430和用户接口440。终端设备400中的各个组件通过总线系统450耦合在一起。可理解,总线系统450用于实现这些组件之间的连接通信。总线系统450除包括数据总线之外,还包括电源总线、控制总线和状态信号总线。但是为了清楚说明起见,在图3中将各种总线都标为总线系统450。
处理器420可以是一种集成电路芯片,具有信号的处理能力,例如通用处理器、数字信号处理器(DSP,Digital Signal Processor),或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件等,其中,通用处理器可以是微处理器或者任何常规的处理器等。
用户接口440包括使得能够呈现媒体内容的一个或多个输出装置441,如用于输出音频的扬声器、用于输出画面的视觉显示屏等。用户接口440还包括一个或多个输入装置442,包括有助于用户输入的用户接口部件,比如键盘、鼠标、麦克风、触屏显示屏、摄像头、其他输入按钮和控件。
存储器460可以是可移除的,不可移除的或其组合。示例性的硬件设备包括固态存储器,硬盘驱动器,光盘驱动器等。存储器460可选地包括在物理位置上远离处理器420的一个或多个存储设备。
存储器460包括易失性存储器或非易失性存储器,也可包括易失性和非易失性存储器两者。非易失性存储器可以是只读存储器(ROM,Read Only Memory),易失性存储器可以是随机存取存储器(RAM,Random Access Memory)。本申请实施例描述的存储器460旨在包括任意适合类型的存储器。
在一些实施例中,存储器460能够存储数据以支持各种操作,这些数据的示例包括程序、模块和数据结构或者其子集或超集,下面示例性说明。操作系统461,包括用于处理各种基本系统服务和执行硬件相关任务的系统程序,例如框架层、核心库层、驱动层等,用于实现各种基础业务以及处理基于硬件的任务;网络通信模块462,配置为经由一个或多个(有线或无线)网络接口430到达其他计算设备,示例性的网络接口430包括:蓝牙、无线相容性认证(WiFi)、和通用串行总线(USB,Universal Serial Bus)等;呈现模块463,配置为经由一个或多个与用户接口440相关联的输出装置441(例如,显示屏、扬声器等)使得能够呈现信息(例如,用于操作外围设备和显示内容和信息的用户接口);输入处理模块464,配置为对来自一个或多个输入装置442的用户输入或互动进行检测、以及翻译所检测的输入或互动。
在一些实施例中,本申请实施例提供的虚拟场景中的信息提示装置可以采用软件方式 实现,图3示出了存储在存储器460中的虚拟场景中的信息提示装置465,其可以是程序和插件等形式的软件,包括以下软件模块:第一显示模块4651、第二显示模块4652和第三显示模块4653,这些模块是逻辑上的,因此根据所实现的功能可以进行任意的组合或拆分,将在下文中说明各个模块的功能。
在另一些实施例中,本申请实施例提供的虚拟场景中的信息提示装置可以采用硬件方式实现,作为示例,本申请实施例提供的虚拟场景中的信息提示装置可以是采用硬件译码处理器形式的处理器,其被编程以执行本申请实施例提供的虚拟场景中的信息提示方法,例如,硬件译码处理器形式的处理器可以采用一个或多个应用专用集成电路(ASIC,Application Specific Integrated Circuit)、DSP、可编程逻辑器件(PLD,Programmable Logic Device)、复杂可编程逻辑器件(CPLD,Complex Programmable Logic Device)、现场可编程门阵列(FPGA,Field-Programmable Gate Array)或其他电子元件。
下面将结合附图对本申请实施例提供的虚拟场景中的信息提示方法进行说明。本申请实施例提供的虚拟场景中的信息提示方法可以由图2A中的终端设备400单独执行,也可以由图2B中的终端设备400和服务器200协同执行。接下来,以由图2A中的终端设备400单独执行本申请实施例提供的虚拟场景中的信息提示方法为例进行说明。参见图4,图4为本申请实施例提供的虚拟场景中的信息提示方法的流程示意图,将结合图4示出的步骤进行说明。
需要说明的是,图4示出的方法可以由终端设备400上运行的各种形式的计算机程序执行,并不局限于上述的客户端410,还可以是上文所述的操作系统461、软件模块和脚本,因此客户端不应视为对本申请实施例的限定。
步骤101:终端设备显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息。
在实际应用中,终端设备上安装有支持虚拟场景的客户端,该客户端可以是虚拟场景的专有客户端,例如当虚拟场景为游戏时,对应的客户端可以是射击类游戏APP,该客户端还可以是具有虚拟场景的功能的客户端,如即时通讯客户端、媒体信息播放客户端等,当用户打开终端设备上安装的客户端、且终端设备运行该客户端时,可在客户端中显示虚拟场景的界面,在该界面中可显示多种与虚拟场景相关的信息,如以目标虚拟对象(当前登录账号在虚拟场景中的虚拟对象)视角对虚拟场景进行观察的画面,或随着虚拟场景进度的运行而推送的提示信息,等等。
这里,提示信息可以携带信息标识,该信息标识用于标识相应的提示信息所属的类型,提示信息的类型可以为预设的,如,提示信息的类型可以包括:公告类型、互动提示类型、系统类型、玩法提示类型等。
其中,提示信息可包括以下元素至少之一:声音、文字、色彩、图形、体感、时间,该提示信息可用于对目标对虚拟对象在虚拟场景中的交互进行提示,如在适当的位置和时机提示目标虚拟对象可以做什么,不可做什么,做了一些操作后的反馈、将要遇到什么问题以及如何解决问题等。在实际应用中,提示信息的类型可包括多种,如虚拟对象之间的互动提示信息、公告、系统或玩法提示信息、快捷键使用提示信息、对白提示信息等,为了给玩家提供布局合理、可读性强的提示信息,可将虚拟场景的界面划分为多个显示区域,每个显示区域用于显示一类提示信息。
在一些实施例中,终端设备在显示包括至少两个显示区域的虚拟场景的界面之前,可 通过如下方式对虚拟场景的界面进行区域划分:当虚拟场景中提示信息的类型数量为目标数量时,将虚拟场景的界面划分为目标数量的显示区域,每个显示区域对应一类提示信息;根据各显示区域的分布及各类提示信息的属性特征,建立各显示区域与相应类型的提示信息之间的对应关系。
这里,在对虚拟场景的界面进行划分时,可根据提示信息的类型的数量,将界面划分(可均匀划分也可非均匀划分)为相应数量的显示区域,如假设虚拟场景中的提示信息的类型有5类,就将界面划分为5个显示区域;此外,还可根据各类提示信息的属性特征(如出现的频率、数量、重要与否、是否存在交互、信息长度等)和划分的每个显示区域的布局(如位置、尺寸大小等),建立每个显示区域与某类提示信息的对应关系,使得每个显示区域显示的提示信息均具备较高可读性,实现提示信息的提示有效性。
示例性地,依据提示信息的属性特征中的重要与否、出现的频率及信息长度,将虚拟场景的显示区域划分为如下类型的提示信息所对应的区域:重要提示信息、高出现频率提示信息、多提示内容提示信息,例如,第一类型的提示信息十分重要(即为重要提示信息),则建立第一类型的提示信息与界面中处于醒目位置的第一显示区域之间的对应关系,即在醒目区域中显示十分重要的提示信息,提高了重要提示的可读性,有利于重要提示信息的有效传达;又如,第二类型的提示信息出现频率较高(即为高出现频率提示信息),则建立第二类型的提示信息与界面中处于边缘位置的第二显示区域之间的对应关系,即在不遮挡玩家视线的边缘区域显示出现频率较高的提示信息,既能有效传达提示信息,又能避免对玩家的过分干扰;又如,第三类型的提示信息较长(提示内容较多,即为多提示内容提示信息),而第三显示区域的尺寸较大,则建立第三类型的提示信息与第三显示区域之间的对应关系,以在较大面积的区域中充分显示内容较多的提示信息,能够提高提示信息的可读性,有利于提示信息的有效传达。
这里,重要提示信息用于指示该类型的提示信息的重要程度较高,在实际应用中可通过多种方式获知提示信息是否为重要类型,如若提示信息携带了重要标签,则确定该提示信息为重要提示信息;高出现频率提示信息用于指示该类型的提示信息的出现频率高于出现频率阈值(大小可依据实际需要进行设定),如,当获取到提示信息时,统计该提示信息在单位时长(可依据实际需要进行设定,如10分钟)内的出现次数,当该提示信息在单位时长内的出现次数达到出现频率阈值时,确定该提示信息为高出现频率提示信息;多提示内容提示信息用于指示该类型的提示信息的提示内容较多,即信息长度较长,在实际应用中,在获取到该提示信息后,可对显示该提示信息所需的显示区域的大小进行计算,当确定所需的显示区域的大小达到显示区域阈值时,确定该提示信息为多提示内容提示信息。
步骤102:响应于针对第一类型的第一提示信息的显示指令,在第一类型对应的第一显示区域中显示第一提示信息。
这里,终端设备接收到第一类型的第一提示信息的显示指令时,响应于该显示指令,先确定第一类型对应的第一显示区域,以在第一显示区域中显示第一提示信息,其中,第一提示信息在第一显示区域中的显示方式可有多种,如包括但不限于:气泡、弹窗、表格等。
步骤103:在显示第一提示信息的过程中,响应于虚拟场景中存在第二类型的第二提示信息、,且第二提示信息的显示时间到达时,在第二类型对应的第二显示区域中显示第二提示信息。
这里,在实际应用中,第二提示信息的显示时间到达可以是,第二提示信息的显示时间点到达或者距离该显示时间点的时间距离达到预设阈值。
在一些实施例中,在显示第一提示信息的过程中,响应于虚拟场景中存在第二类型的第二提示信息、、第二提示信息与第一提示信息存在关联关系且第二提示信息的显示时间到达时,在第二类型对应的第二显示区域中显示第二提示信息。
这里,对关联关系进行说明。在实际应用中,该关联关系可以是承接关系、因果关系或时域关系,其中,承接关系用于指示第二提示信息与第一提示信息之间具有承接关系,如第二提示信息由第一提示信息衍生得到、或者第二提示信息与第一提示信息的内容间具有关联性;因果关系用于指示第二提示信息与第一提示信息之间具有存在性的因果关系,例如,只有先生成第一提示信息,才能有第二提示信息;时域关系,用于指示第二提示信息与第一提示信息之间存在时域关联,如信息的生成时间点的间隔小于预设阈值。
在实际应用中,该关联关系能够用于指示第二提示信息的显示时机,该显示时机包括以下至少之一:第二提示信息的显示时间点、距离该显示时间点的时间距离阈值。
通常情况下,终端设备在控制不同显示区域中显示不同类型的提示信息时,若每类提示信息是相互独立的,则对每个显示区域的显示也是独立控制的,即不同显示区域在显示相应类型的提示信息时互不干扰,各自按照自己的显示逻辑显示相应类型的提示信息。而在实际应用中,若不同类型的提示信息存在关联关系(如承接关系、因果关系等)时,则终端设备需对相应显示区域进行协同控制。
在一些实施例中,终端设备在显示第一提示信息的过程中,获取虚拟场景的运行进度及第一提示信息的显示进度;根据运行进度及显示进度生成第二提示信息,并建立第一提示信息与第二提示信息之间的关联关系。
这里,通常情况下,具有关联关系的不同提示信息中一个提示信息的生成,与虚拟场景的运行进度及另一个提示信息的显示进度是相关的,如在目标虚拟对象的等级为1级时,在第一显示区域中显示第一提示信息,随着目标虚拟对象等级的逐步上升,如升至2级,终端设备根据第一提示信息会衍生出第二类型的第二提示信息,并建立第一提示信息与第二提示信息之间的关联关系。如此,在第一显示区域中显示第一提示信息的过程中,终端设备根据第一提示信息的显示进度,判断虚拟场景中是否存在与第一提示信息存在关联关系的第二类型的第二提示信息,如判断是否存在根据第一提示信息的显示进度而生成的第二类型的第二提示信息(此时,可认为第二提示信息是第一提示信息衍生出来的信息,两者具备承接关系),如果存在根据第一提示信息的显示进度而生成的第二类型的第二提示信息,则确定存在与第一提示信息存在关联关系的第二类型的第二提示信息,当确定存在该第二提示信息时,再根据两者间的关联关系判断第二提示信息的显示时机是否到达,当确定第二提示信息的显示时机到达时,获取与第二类型相对应的第二显示区域,并在第二显示区域中显示第二提示信息。
在一些实施例中,终端设备在第二类型对应的第二显示区域中显示第二提示信息之前,当关联关系指示在第一提示信息的显示进度达到目标进度时,开始显示所述第二提示信息,在显示第一提示信息的过程中,检测第一提示信息的显示进度;当第一提示信息的显示进度达到目标进度时,确定第二提示信息的显示时机到达。
这里,对于存在关联关系的第一提示信息及第二提示信息,该关联关系用于指示第二提示信息的显示时机(即相对于第一提示信息的显示进度,第二提示信息何时显示),如关 联关系指示在第一提示信息显示至第5秒时,开始显示第二提示信息,则终端设备在显示第一提示信息的过程中,实时检测第一提示信息是否已显示至第5秒,当确定已显示第一提示信息的第5秒的内容时,即可确定第二提示信息的显示时机到达,并在第二显示区域中显示第二提示信息。
通过上述方式,不同类型的提示信息在相应显示区域中分别显示,由于各显示区域彼此独立,避免了信息重叠,提高了提示信息的可读性,且不同类型的提示信息可在相应显示区域中同时显示,提高了信息提示效率;此外,终端设备对不同显示区域中的不同类型的提示信息建立了关联关系,在显示其中一类提示信息的过程中,当另一类提示信息的显示时机到达时,立刻在相应显示区域中显示,保证了提示信息的显示及时性,提高了用户体验。
在一些实施例中,终端设备响应于第二提示信息与第一提示信息不存在关联关系,对第二显示区域是否正在显示第二类型的第三提示信息进行检测;响应于第二显示区域未显示第三提示信息,在第二显示区域中显示第二提示信息。
在一些实施例中,当第二提示信息与第一提示信息不存在关联关系时,则视为第二提示信息的显示优先级,低于此刻第二显示区域中所显示的提示信息的显示优先级,当第二显示区域显示有第三提示信息时,则暂不显示第二提示信息,当第二显示区域中第三提示信息显示完毕时,在第二显示区域中显示第二提示信息。
在实际应用中,由于终端设备在每个显示区域中维护一个信息队列,信息队列中存在至少一个待显示的提示信息,终端设备按照信息队列中各提示信息的显示优先级由高低的顺序,依次在该显示区域中显示各提示信息。
当终端设备确定第二提示信息与第一提示信息不存在关联关系时,对第二显示区域中是否正在显示第二类型的其他提示信息(如第三提示信息)进行检测,当检测结果表征第二显示区域此时未显示第三提示信息时,即可在第二显示区域中显示第二提示信息;如此,在第一显示区域中显示第一提示信息的同时,在第二显示区域中显示第二提示信息,两者独立显示,避免了信息重叠,提高了提示信息的可读性以及信息提示效率。
在一些实施例中,终端设备响应于第二显示区域正在显示第三提示信息,在显示第三提示信息的过程中,在第二显示区域中显示第二提示信息;其中,第二提示信息与第三提示信息在第二显示区域中的显示位置不同。
这里,当终端设备确定第二提示信息与第一提示信息不存在关联关系、且第二显示区域此时正在显示第三提示信息时,在第二显示区域中不同于第三提示信息的显示位置处,显示第二提示信息;如此,在第一显示区域中显示第一提示信息的同时,在第二显示区域中同时显示第二提示信息和第三提示信息,由于第二提示信息和第三提示信息在第二显示区域中的显示位置不同,避免了信息重叠,提高了提示信息的可读性以及信息提示效率。
在一些实施例中,终端设备响应于第二显示区域正在显示第三提示信息,将第二提示信息存储至第二显示区域对应的信息队列中,其中,信息队列中还存储有至少一个第四提示信息;分别获取第二提示信息及至少一个第四提示信息对应的提示优先级,并按照提示优先级由高到低的顺序,对第二提示信息及至少一个第四提示信息进行排序;响应于第三提示信息显示完毕,在第二显示区域中显示信息队列中排序靠前的提示信息。
这里,当终端设备确定第二提示信息与第一提示信息不存在关联关系、且第二显示区域此时正在显示第三提示信息时,可直接将第二提示信息放至第二显示区域对应的信息队 列中,以在信息队列中对第二提示信息及待显示的至少一个其他提示信息(如第四提示信息)进行重新排序,如按照第二提示信息及第四提示信息的提示优先级由高到低的顺序进行排序,并在第三提示信息显示完毕后,在第二显示区域中显示排序最靠前的提示信息。
在一些实施例中,终端设备可通过如下方式确定提示信息的提示优先级:分别获取第二提示信息及至少一个第四提示信息中各提示信息的优先级参数,基于提示优先级参数,确定第二提示信息及各第四提示信息的提示优先级;其中,优先级参数包括以下至少之一:虚拟场景生成提示信息的生成时间、针对提示信息设置的提示权重。
这里,终端设备在确定信息队列中各提示信息的提示优先级时,根据虚拟场景生成提示信息的生成时间、在生成提示信息时设置的提示权重等优先级参数确定相应提示信息的提示优先级,如设置的提示权重越大,对应的提示优先级越高,或生成时间越早,对应的提示优先级越高,当存在至少两个提示权重相同的提示信息时,按照生成时间确定各提示信息的提示优先级。
在一些实施例中,终端设备可通过如下方式将第二提示信息存储至第二显示区域对应的信息队列中:响应于第二显示区域正在显示第三提示信息,比较第三提示信息及第二提示信息的提示优先级;响应于第三提示信息的提示优先级高于第二提示信息的提示优先级,将第二提示信息存储至第二显示区域对应的信息队列中。
这里,当终端设备确定第二提示信息与第一提示信息不存在关联关系、且第二显示区域此时正在显示第三提示信息时,还可先比较第三提示信息及第二提示信息的提示优先级,当第三提示信息的提示优先级低于第二提示信息的提示优先级时,终端设置在第二显示区域停止显示第三提示信息,并在第二显示区域中显示第二提示信息(即将第二显示区域中显示的第三提示信息切换为显示第二提示信息),并在第二提示信息显示完毕后,在第二显示区域中继续显示第三提示信息;当第三提示信息的提示优先级高于第二提示信息的提示优先级时,仍继续在第二显示区域中显示第三提示信息,并将第二提示信息存储至第二显示区域对应的信息队列中,以在信息队列中对第二提示信息及待显示的至少一个第四提示信息进行重新排序,如按照第二提示信息及第四提示信息的提示优先级由高到低的顺序进行排序,以在第三提示信息显示完毕后,在第二显示区域中显示排序最靠前的提示信息。
在一些实施例中,终端设备在显示第一提示信息的过程中,在第二显示区域中显示第二类型的第五提示信息;相应的,终端设备可通过如下方式根据关联关系确定第二提示信息的显示时机到达时,在第二类型对应的第二显示区域中显示第二提示信息:在显示第五提示信息的过程中,当根据关联关系确定第二提示信息的显示时机到达时,在第二显示区域停止显示第五提示信息,并显示第二提示信息;响应于第二提示信息显示完毕,在第二显示区域中继续显示第五提示信息。
这里,终端设备在第一显示区域中显示第一提示信息的过程中,在第二显示区域中显示第二类型的第二提示信息之前,若在第二显示区域中显示第二类型的第五提示信息,即终端设备同时在第一显示区域中显示第一提示信息、在第二显示区域中显示第五提示信息,在此情况下,接收到针对与第一提示信息存在关联关系的第二提示信息的显示指令(即第二提示信息的显示时机到达),在第二显示区域停止显示第五提示信息,并在第二显示区域中显示第二提示信息(即将第二显示区域中显示的第五提示信息切换为显示第二提示信息),并在第二提示信息显示完毕后,在第二显示区域中继续显示第五提示信息;如此,通过建立第一提示信息与第二提示信息之间的关联关系,将第二提示信息的显示优先级设置 为最高,提高了信息提示的及时性和灵活性。
在一些实施例中,终端设备在显示第一提示信息的过程中,在第二显示区域的第一子区域中,显示第二类型的第六提示信息;相应的,终端设备可通过如下方式根据关联关系确定第二提示信息的显示时机到达时,在第二类型对应的第二显示区域中显示第二提示信息:在显示第六提示信息的过程中,当根据关联关系确定第二提示信息的显示时机到达时,在第二显示区域中不同于第一子区域的第二子区域中,显示第二提示信息。
这里,终端设备在第一显示区域中显示第一提示信息的过程中,在第二显示区域中显示第二类型的第二提示信息之前,若在第二显示区域中显示第二类型的第六提示信息,即终端设备同时在第一显示区域中显示第一提示信息、在第二显示区域中显示第六提示信息,在此情况下,接收到针对与第一提示信息存在关联关系的第二提示信息的显示指令(即第二提示信息的显示时机到达),在第二显示区域继续显示第六提示信息,与此同时,在第二显示区域中不同于第六题提示信息的显示位置处,显示第二提示信息;如此,在第一显示区域中显示第一提示信息的同时,在第二显示区域中同时显示同为第二类型的第二提示信息和第六提示信息,虽然第二提示信息和第六提示信息的类型相同,但为二者分配的不同的显示位置,避免了信息重叠,同时,提高了电子设备显示资源的利用率、提示信息的可读性以及信息提示效率。
在一些实施例中,终端设备可通过如下方式在第二显示区域的第一子区域中显示第二类型的第六提示信息:在第二显示区域的第一子区域中,采用第一显示方式显示第二类型的第六提示信息;相应的,终端设备可通过如下方式在第二显示区域的第二子区域中显示第二提示信息:在第二显示区域的第二子区域中,采用第二显示方式显示第二提示信息;其中,第一显示方式不同于第二显示方式。
这里,在同一显示区域中显示同一类型的不同提示信息时,可采用不同显示方式显示各提示信息,以实现对同一类型的不同提示信息的区别显示,如在第二显示区域的第一子区域中,采用第一显示方式显示第二类型的第六提示信息,在第二显示区域的第二子区域中,采用不同于第一显示方式的第二显示方式显示第二提示信息,如采用不同颜色、不同字体、是否添加特效元素(如闪烁等)、高亮或灰度等方式显示同一类型的不同提示信息,以给予玩家显著提示,提高信息提示的有效性。
在一些实施例中,终端设备可通过如下方式在第二类型对应的第二显示区域中显示第二提示信息:确定虚拟场景中与第二提示信息相匹配的虚拟物体,并将虚拟物体所在区域作为第二类型对应的第二显示区域;在第二显示区域中显示第二提示信息。
这里,在第二显示区域中显示第二类型的第二提示信息时,可根据第二提示信息的属性特征(如内容、类型等),在虚拟场景中获取与第二提示信息相匹配的虚拟物体,将虚拟物体所在区域作为第二类型对应的第二显示区域,即将虚拟物体作为第二类型的提示信息的载体或虚拟输出装置,通过虚拟物体输出第二提示信息,例如,第二提示信息的类型为公告,获取虚拟场景中的公告牌,在公告牌上显示第二提示信息;又如,第二提示信息的类型为音频时,获取虚拟场景中的虚拟音箱设备(如喇叭、音箱等),通过虚拟音箱设备播放第二提示信息;如此,通过虚拟场景中的虚拟物体输出提示信息,由于虚拟场景中的虚拟物体能够使玩家更加投入到整体场景氛围中,感觉到更加真实的虚拟世界,使得提示更加自然,进而提高提示信息的代入感或沉浸感。
在一些实施例中,终端设备可通过如下方式在第一类型对应的第一显示区域中显示第 一提示信息:在第一类型对应的第一显示区域中,采用第一显示速度显示第一提示信息;相应的,终端设备可通过如下方式在第二类型对应的第二显示区域中显示第二提示信息:在第二类型对应的第二显示区域中,采用第二显示速度显示第二提示信息;其中,第一显示速度与第一类型相对应,第二显示速度与第二类型相对应。
这里,在不同显示区域显示相应类型的提示信息时,可采用不同的显示速度显示各提示信息,在实际实施时,可以针对提示信息的类型,对各类型提示信息的显示速度进行设置,即预先建立显示速度与类型间的映射关系,例如,重要类型的提示信息的显示速度相较于非重要类型的提示信息的显示速度小,出现频率高的提示信息的显示速度相较于出现频率不高的提示信息的显示速度大,等等,进而在进行相应类型的提示信息的显示时,基于预设的映射关系查找该类型所对应的显示速度,然后依据查找的显示速度进行相应提示信息的显示;如此,对不同类型的提示信息的显示速度进行针对性的设置,使得所显示的提示信息的快慢更贴合用户需求,如不重要的提示信息快速显示,提高显示资源的利用率。另外,还可根据第一提示信息与第二提示信息类型的不同,在同时显示第一提示信息与第二提示信息时,对第一提示信息进行一定的处理,使得第二提示信息的显示更有利于有效传达。
下面,将说明本申请实施例在一个实际的应用场景中的示例性应用。以虚拟场景为游戏为例,在游戏中,首先对游戏界面进行区域划分,参见图5,图5为本申请实施例提供的显示区域的划分示意图,在实际应用中,可采用一定的划分工具,根据提示信息的类型数量,将游戏界面划分为相应数量的显示区域,如图6所示,图6为本申请实施例提供的显示区域的划分示意图,提示信息的类型为7类,将游戏界面划分为7个显示区域,每个显示区域用于显示一类提示信息,此外,还可根据各类提示信息的属性特征(如出现的频率、数量、重要与否、信息长度、类型等)和划分的每个显示区域的布局(如位置、尺寸大小等),建立每个显示区域与某类提示信息的对应关系,使得每个显示区域显示的提示信息均具备较高可读性,实现提示信息的有效性。
在建立每个显示区域与提示信息的类型的对应关系后,每个显示区域维护一个信息队列,若每类提示信息彼此是相互独立的,则终端设备对每个显示区域中提示信息也是独立控制的,即在不同显示区域显示相应类型的提示信息时互不干扰,各自按照自己的显示逻辑显示相应类型的提示信息。例如,参见图7,图7为本申请实施例提供的提示信息的显示控制示意图,假设目标显示区域维护信息队列2,信息队列2中的提示信息按照提示优先级由高到低的顺序进行排序,在目标显示区域中显示提示信息时,根据信息队列2中的排序进行依次显示各提示信息,如信息对队列2中的提示信息的排序为:提示信息A、提示信息B、提示信息C,按照该顺序依次显示提示信息A、提示信息B、提示信息C。
上述按照排序依次显示各提示信息的方式为串行机制,在实际应用中,在同一显示区域中显示同类型的不同提示信息时,还可采用并行机制,例如,参见图8,图8为本申请实施例提供的提示信息的显示控制示意图,(a)中,在串行机制下,同一显示区域中的提示信息A、提示信息B、提示信息C依次独立显示,彼此之间没有交叉,即在同一显示区域中每次显示一个提示信息;(b)中,在并行机制下,同一显示区域中的提示信息A、提示信息B、提示信息C可存在交叉显示,即在同一显示区域中可同时显示多个提示信息。
对于同一信息队列中的不同提示信息而言,由于在排序时,按照各提示信息的提示优先级由高到低的顺序进行排序,而提示优先级由提示信息的生成时间、针对提示信息设置 的提示权重等决定,如对于某一提示信息而言,设置的提示权重越大,其对应的提示优先级越高,或生成时间越早,其对应的提示优先级越高,当存在提示权重相同的多个提示信息时,按照生成时间确定各提示信息的提示优先级。
在实际应用中,可通过调整提示权重来调整提示信息的提示优先级,以对信息队列中的提示信息的排序进行调整,例如,参见图9,图9为本申请实施例提供的提示信息的显示控制示意图,在对信息队列2中的提示信息的排序进行调整之前,根据提示权重由到小的顺序对各提示信息的排序为:信息01、信息02(权重5)、信息03(权重4)、信息04(权重3)、信息05(权重2),对信息05的提示权重进行调整,如将提示权重由2调整为10,则重新对信息队列2中的提示信息的排序为:信息01、信息05(权重10)、信息02(权重5)、信息03(权重4)、信息04(权重3),如此,即可按照新的排序依次在目标显示区域中显示各提示信息。
对于上述所述的不同类型的提示信息之间的关联关系,通常是在提示信息的生成阶段建立的。通常情况下,具有关联关系的不同提示信息中的一个提示信息的生成与游戏进度及另一个提示信息的显示进度是相关的,如在目标虚拟对象的等级为1级时,在第一显示区域中显示第一提示信息,随着目标虚拟对象等级的逐步上升,如升至2级,终端设备根据第一提示信息会衍生出第二类型的第二提示信息,并建立第一提示信息与第二提示信息之间的关联关系。
对于存在关联关系的第一提示信息及第二提示信息,该关联关系用于指示第二提示信息的显示时机(即相对于第一提示信息的显示进度,第二提示信息何时显示),例如,参见图10,图10为本申请实施例提供的提示信息的显示控制示意图,第一显示区域对应的信息队列4中提示信息A,与第二显示区域对应的信息队列2中提示信息B存在关联关系,该关联关系指示提示信息A在第一显示区域中显示完毕时,开始在第二显示区域显示提示信息B,则终端设备在显示提示信息A的过程中,检测提示信息A的消失时间是否到达,当提示信息A的消失时间到达时,确定体提示信息B的显示时机到达,此时,取消在第一显示区域中显示提示信息A,并开始在第二显示区域中显示提示信息B;如此,能够及时显示提示信息B,保证了提示信息的显示及时性,提高了用户体验,同时充分利用了终端设备的硬件显示资源,提高了对终端设备的显示资源的利用率。
接下来继续对本申请实施例提供的虚拟场景中的信息提示方法进行说明,参见图11,图11为本申请实施例提供的虚拟场景中的信息提示方法的流程示意图,该方法包括:
步骤201:终端设备获取游戏生成的第二类型的第二提示信息。
步骤202:判断是否存在与第二提示信息相关联的第一提示信息。
其中,第一提示信息与第二提示信息的类型不同,第一提示信息的类型为第一类型。当存在与第二提示信息相关联的第一提示信息时,执行步骤203;当不存在与第二提示信息相关联的第一提示信息时,执行步骤205;
步骤203:判断第二提示信息的显示时机是否到达。
如上描述,对于存在关联关系的第一提示信息及第二提示信息而言,该关联关系用于指示第二提示信息的显示时机,当根据关联关系确定第二提示信息的显示时机到达,如第二提示信息的显示时间点到达或者距离该显示时间点的时间距离达到预设阈值时,执行步骤208;当根据关联关系确定第二提示信息的显示时机未到达时,执行步骤204。
步骤204:在第一显示区域中显示第一提示信息。
需要说明的是,在终端设备获取第二提示信息之前,第一提示信息可能已在第一显示区域中显示,当根据关联关系确定第二提示信息的显示时机尚未到达时,第一显示区域和第二显示区域(与第二类型相对应)中所显示的提示信息各自独立,例如,若第一提示信息未显示完毕,可继续在第一显示区域中显示,在第一提示信息显示完毕后,继续在第一显示区域中显示同类型的其他提示信息。而第二显示区域同样按照自身的显示逻辑显示相应类型的提示信息。
步骤205:判断第二类型对应的第二显示区域是否正在显示第三提示信息。
其中,第二显示区域用于显示第二类型的提示信息,第三提示信息的类型与第二提示信息的类型相同,均为第二类型。当第二显示区域正在显示同类型的第三提示信息时,执行步骤206;否则,执行步骤
步骤206:将第二提示信息存储至第二显示区域对应的信息队列中进行排序。
其中,信息队列中可能还存在待显示的其他提示信息,将第二提示信息放至信息队列后,需对第二提示信息及待显示的其他提示信息进行重新排序,如按照第二提示信息及其他提示信息的提示优先级由高到低的顺序进行排序。
步骤207:判断第二提示信息的显示时机是否达到。
这里,当第一显示区域中的第三提示信息显示完毕是,在第二显示区域中按照先后顺序,从排序最靠前的开始,依次显示各提示信息,当轮到第二提示信息时,即确定第二提示信息的显示时机到达,此时执行步骤208;否则,执行步骤206。
步骤208:在第二显示区域中显示第二提示信息。
通过上述方式,将游戏界面划分为多个显示区域,不同类型的提示信息在不同的显示区域中分别显示,避免了信息重叠,提高了提示信息的可读性,且不同类型的提示信息可同时在相应显示区域中显示,提高了信息提示效率;而且,通过对提示信息的提示权重进行调整实现对提示信息显示顺序的调整,提高了提示信息的显示灵活性;此外,通过对不同显示区域中的不同类型的提示信息建立关联关系,在显示其中一类提示信息的过程中,当另一类提示信息的显示时机到达时,立刻在相应显示区域中显示,保证了提示信息的显示及时性,提高了用户体验。
下面继续说明本申请实施例提供的虚拟场景中的信息提示装置465的实施为软件模块的示例性结构,在一些实施例中,存储在图3中存储器460的虚拟场景中的信息提示装置465中的软件模块可以包括:
第一显示模块4651,配置为显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;
第二显示模块4652,配置为响应于针对第一类型的第一提示信息的显示指令,在所述第一类型对应的第一显示区域中显示所述第一提示信息;
第三显示模块4653,配置为在显示所述第一提示信息的过程中,响应于所述虚拟场景中存在第二类型的第二提示信息、且所述第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。
在一些实施例中,所述显示包括至少两个显示区域的虚拟场景的界面之前,所述装置还包括:界面划分模块,配置为当所述虚拟场景中提示信息的类型数量为目标数量时,将所述虚拟场景的界面划分为所述目标数量的显示区域,每个显示区域对应一类提示信息; 根据所述显示区域的分布及所述提示信息的类型,建立各所述显示区域与相应类型的提示信息之间的对应关系。
在一些实施例中,所述装置还包括:关联建立模块,配置为在显示所述第一提示信息的过程中,获取所述虚拟场景的运行进度及所述第一提示信息的显示进度;根据所述运行进度及所述显示进度生成所述第二提示信息,并建立所述第一提示信息与所述第二提示信息之间的关联关系。
在一些实施例中,所述在所述第二类型对应的第二显示区域中显示所述第二提示信息之前,所述装置还包括:时机确定模块,配置为当所述关联关系指示在所述第一提示信息的显示进度达到目标进度时开始显示所述第二提示信息时,在显示所述第一提示信息的过程中,检测所述第一提示信息的显示进度;当所述第一提示信息的显示进度达到所述目标进度时,确定所述第二提示信息的显示时机到达。
在一些实施例中,所述装置还包括:第四显示模块,配置为响应于所述第二提示信息与所述第一提示信息不存在关联关系,对所述第二显示区域是否正在显示所述第二类型的第三提示信息进行检测;响应于所述第二显示区域未显示所述第三提示信息,在所述第二显示区域中显示所述第二提示信息。
在一些实施例中,所述装置还包括:第五显示模块,配置为响应于所述第二显示区域正在显示所述第三提示信息,在显示所述第三提示信息的过程中,在所述第二显示区域中显示所述第二提示信息;其中,所述第二提示信息与所述第三提示信息在所述第二显示区域中的显示位置不同。
在一些实施例中,所述装置还包括:第六显示模块,配置为响应于所述第二显示区域正在显示所述第三提示信息,将所述第二提示信息存储至所述第二显示区域对应的信息队列中,所述信息队列中还存储有至少一个第四提示信息;分别获取所述第二提示信息及所述至少一个第四提示信息对应的提示优先级,并按照所述提示优先级由高到低的顺序,对所述第二提示信息及所述至少一个第四提示信息进行排序;响应于所述第三提示信息显示完毕,在所述第二显示区域中显示所述信息队列中排序靠前的提示信息。
在一些实施例中,所述装置还包括:优先级确定模块,配置为获取所述第二提示信息及所述至少一个第四提示信息中各提示信息的优先级参数;其中,所述优先级参数包括以下至少之一:所述虚拟场景生成所述提示信息的生成时间、针对所述提示信息设置的提示权重;基于所述提示优先级参数,确定所述提示信息的提示优先级。
在一些实施例中,所述第六显示模块,还配置为响应于所述第二显示区域正在显示所述第三提示信息,比较所述第三提示信息及所述第二提示信息的提示优先级;响应于所述第三提示信息的提示优先级高于所述第二提示信息的提示优先级,将所述第二提示信息存储至所述第二显示区域对应的信息队列中。
在一些实施例中,所述装置还包括:第七显示模块,配置为响应于所述第三提示信息的提示优先级低于所述第二提示信息的提示优先级,在所述第二显示区域停止显示所述第三提示信息,并在所述第二显示区域中显示所述第二提示信息;响应于所述第二提示信息显示完毕,在所述第二显示区域中继续显示所述第三提示信息。
在一些实施例中,所述装置还包括:第八显示模块,配置为在显示所述第一提示信息的过程中,在所述第二显示区域中显示所述第二类型的第五提示信息;相应的,所述第三显示模块,还配置为在显示所述第五提示信息的过程中,当根据所述关联关系确定所述第 二提示信息的显示时机到达时,在所述第二显示区域停止显示所述第五提示信息,并显示所述第二提示信息;所述第八显示模块,还配置为响应于所述第二提示信息显示完毕,在所述第二显示区域中继续显示所述第五提示信息。
在一些实施例中,所述装置还包括:第九显示模块,配置为在显示所述第一提示信息的过程中,在所述第二显示区域的第一子区域中,显示所述第二类型的第六提示信息;相应的,所述第三显示模块,还配置为在显示所述第六提示信息的过程中,当根据所述关联关系确定所述第二提示信息的显示时机到达时,在所述第二显示区域中不同于所述第一子区域的第二子区域中,显示所述第二提示信息。
在一些实施例中,所述第九显示模块,还配置为在所述第二显示区域的第一子区域中,采用第一显示方式显示所述第二类型的第六提示信息;相应的,所述第三显示模块,还配置为在所述第二显示区域的第二子区域中,采用第二显示方式显示所述第二提示信息;其中,所述第一显示方式不同于所述第二显示方式。
在一些实施例中,所述第三显示模块,还配置为确定所述虚拟场景中与所述第二提示信息相匹配的虚拟物体,并将所述虚拟物体所在区域作为所述第二类型对应的第二显示区域;在所述第二显示区域中显示所述第二提示信息。
在一些实施例中,所述第二显示模块,还配置为在所述第一类型对应的第一显示区域中,采用第一显示速度显示所述第一提示信息;相应的,所述第三显示模块,还配置为在所述第二类型对应的第二显示区域中,采用第二显示速度显示所述第二提示信息;其中,所述第一显示速度与所述第一类型相对应,所述第二显示速度与所述第二类型相对应。
本申请实施例提供了一种计算机程序产品,该计算机程序产品包括计算机程序或计算机可执行指令,该计算机程序或计算机可执行指令存储在计算机可读存储介质中。终端设备的处理器从计算机可读存储介质读取该计算机可执行指令,处理器执行该计算机可执行指令,使得该电子设备执行本申请实施例上述的拟场景中的信息提示方法。
本申请实施例提供一种存储有计算机可执行指令的计算机可读存储介质,其中存储有计算机可执行指令,当计算机可执行指令被处理器执行时,将引起处理器执行本申请实施例提供的拟场景中的信息提示方法,例如,如图4示出的方法。
在一些实施例中,计算机可读存储介质可以是只读存储器(Read-Only Memory,ROM)、随即存储器(Random Access Memory,RAM)、可擦写可编程只读存储器(Erasable Programmable Read-Only Memory,EPROM)、电可擦可编程只读存储器(Electrically Erasable Programmable Read-Only Memory,EEPROM)、闪存、磁表面存储器、光盘、或CD-ROM等存储器;也可以是包括上述存储器之一或任意组合的各种设备。
在一些实施例中,计算机可执行指令可以采用程序、软件、软件模块、脚本或代码的形式,按任意形式的编程语言(包括编译或解释语言,或者声明性或过程性语言)来编写,并且其可按任意形式部署,包括被部署为独立的程序或者被部署为模块、组件、子例程或者适合在计算环境中使用的其它单元。
作为示例,计算机可执行指令可以但不一定对应于文件系统中的文件,可以可被存储在保存其它程序或数据的文件的一部分,例如,存储在超文本标记语言(HTML,Hyper Text Markup Language)文档中的一个或多个脚本中,存储在专用于所讨论的程序的单个文件中,或者,存储在多个协同文件(例如,存储一个或多个模块、子程序或代码部分的文件)中。
作为示例,计算机可执行指令可被部署为在一个电子设备上执行,或者在位于一个地 点的多个电子设备上执行,又或者,在分布在多个地点且通过通信网络互连的多个电子设备上执行。
以上所述,仅为本申请的实施例而已,并非用于限定本申请的保护范围。需要说明的是,本申请实施例提的虚拟场景的信息提示方法,在输出提示信息时,是以提示信息显示在显示区域中进行说明的,而在实际应用中,还可根据提示信息的类型,对提示信息的输出方式进行拓展,如当提示信息为音、视频时,可通过播放的方式在显示区域中播放,并可在播放过程中对播放方式进行调整设置,如以第一提示信息和第二提示信息均是音频为例,在同时播放第一提示信息和第二提示信息时,可对第一提示信息进行消音处理,以在播放第一提示信息时,控制第一提示信息的播放音量降低甚至静音,而第二提示信息的播放音量正常以突出第二提示信息。本申请实施例并不对提示信息的输出方式进行限定,凡在本申请的精神和范围之内所作的任何修改、等同替换和改进等,均包含在本申请的保护范围之内。

Claims (20)

  1. 一种虚拟场景中的信息提示方法,由电子设备执行,所述方法包括:
    显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;
    响应于针对第一类型的第一提示信息的显示指令,在所述第一类型对应的第一显示区域中显示所述第一提示信息;
    在显示所述第一提示信息的过程中,响应于所述虚拟场景中存在第二类型的第二提示信息,所述第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。
  2. 如权利要求1所述的方法,其中,所述显示包括至少两个显示区域的虚拟场景的界面之前,所述方法还包括:
    当所述虚拟场景中提示信息的类型数量为目标数量时,将所述虚拟场景的界面划分为所述目标数量的显示区域,每个显示区域对应一种类型的提示信息;
    根据各所述显示区域的分布及各类所述提示信息的属性特征,建立各所述显示区域与相应类型的提示信息之间的对应关系。
  3. 如权利要求1或2所述的方法,其中,所述方法还包括:
    在显示所述第一提示信息的过程中,获取所述虚拟场景的运行进度及所述第一提示信息的显示进度;
    根据所述运行进度及所述显示进度生成所述第二提示信息,并建立所述第一提示信息与所述第二提示信息之间的关联关系。
  4. 如权利要求1至3任一项所述的方法,其中,所述在所述第二类型对应的第二显示区域中显示所述第二提示信息之前,所述方法还包括:
    在显示所述第一提示信息的过程中,检测所述第一提示信息的显示进度;
    当所述第一提示信息的显示进度达到所述目标进度时,确定所述第二提示信息的显示时间点到达。
  5. 如权利要求1至4任一项所述的方法,其中,所述方法还包括:
    响应于所述第二提示信息与所述第一提示信息不存在关联关系,对所述第二显示区域是否正在显示所述第二类型的第三提示信息进行检测;
    响应于所述第二显示区域未显示所述第三提示信息,在所述第二显示区域中显示所述第二提示信息。
  6. 如权利要求5所述的方法,其中,所述方法还包括:
    响应于所述第二显示区域正在显示所述第三提示信息,在显示所述第三提示信息的过程中,在所述第二显示区域中显示所述第二提示信息;
    其中,所述第二提示信息与所述第三提示信息在所述第二显示区域中的显示位置不同。
  7. 如权利要求5所述的方法,其中,所述方法还包括:
    响应于所述第二显示区域正在显示所述第三提示信息,将所述第二提示信息存储至所述第二显示区域对应的信息队列中,所述信息队列中还存储有至少一个第四提示信息;
    分别获取所述第二提示信息及各所述第四提示信息对应的提示优先级,并按照所述提示优先级由高到低的顺序,对所述第二提示信息及所述至少一个第四提示信息进行排序;
    响应于所述第三提示信息显示完毕,依据所述排序,在所述第二显示区域中,依次显示所述信息队列中的提示信息。
  8. 如权利要求7所述的方法,其中,所述分别获取所述第二提示信息及各所述第四提示信息对应的提示优先级,包括:
    获取所述第二提示信息及各所述第四提示信息中各提示信息的优先级参数;
    其中,所述优先级参数包括以下至少之一:所述提示信息的生成时间、针对所述提示信息设置的提示权重;
    基于所述提示优先级参数,确定所述第二提示信息及各所述第四提示信息对应的的提示优先级。
  9. 如权利要求7所述的方法,其中,所述将所述第二提示信息存储至所述第二显示区域对应的信息队列中,包括:
    响应于所述第二显示区域正在显示所述第三提示信息,比较所述第三提示信息及所述第二提示信息的提示优先级;
    响应于所述第三提示信息的提示优先级高于所述第二提示信息的提示优先级,将所述第二提示信息存储至所述第二显示区域对应的信息队列中。
  10. 如权利要求9所述的方法,其中,所述方法还包括:
    响应于所述第三提示信息的提示优先级低于所述第二提示信息的提示优先级,在所述第二显示区域停止显示所述第三提示信息,并在所述第二显示区域中显示所述第二提示信息;
    响应于所述第二提示信息显示完毕,在所述第二显示区域中继续显示所述第三提示信息。
  11. 如权利要求1至10任一项所述的方法,其中,所述方法还包括:
    在显示所述第一提示信息的过程中,在所述第二显示区域中显示所述第二类型的第五提示信息;
    所述在所述第二类型对应的第二显示区域中显示所述第二提示信息,包括:
    在显示所述第五提示信息的过程中,在所述第二显示区域停止显示所述第五提 示信息,并显示所述第二提示信息;
    所述方法还包括:
    响应于所述第二提示信息显示完毕,在所述第二显示区域中继续显示所述第五提示信息。
  12. 如权利要求1至11任一项所述的方法,其中,所述方法还包括:
    在显示所述第一提示信息的过程中,在所述第二显示区域的第一子区域中,显示所述第二类型的第六提示信息;
    所述在所述第二类型对应的第二显示区域中显示所述第二提示信息,包括:
    在显示所述第六提示信息的过程中,在所述第二显示区域中不同于所述第一子区域的第二子区域中,显示所述第二提示信息。
  13. 如权利要求12所述的方法,其中,所述在所述第二显示区域的第一子区域中,显示所述第二类型的第六提示信息,包括:
    在所述第二显示区域的第一子区域中,采用第一显示方式显示所述第二类型的第六提示信息;
    所述在所述第二显示区域中不同于所述第一子区域的第二子区域中,显示所述第二提示信息,包括:
    在所述第二显示区域的第二子区域中,采用第二显示方式显示所述第二提示信息;
    其中,所述第一显示方式不同于所述第二显示方式。
  14. 如权利要求1至13任一项所述的方法,其中,所述在所述第二类型对应的第二显示区域中显示所述第二提示信息,包括:
    确定所述虚拟场景中与所述第二提示信息相匹配的虚拟物体,并将所述虚拟物体所在区域作为所述第二类型对应的第二显示区域;
    在所述第二显示区域中显示所述第二提示信息。
  15. 如权利要求1至14任一项所述的方法,其中,所述在所述第一类型对应的第一显示区域中显示所述第一提示信息,包括:
    在所述第一类型对应的第一显示区域中,采用第一显示速度显示所述第一提示信息;
    所述在所述第二类型对应的第二显示区域中显示所述第二提示信息,包括:
    在所述第二类型对应的第二显示区域中,采用第二显示速度显示所述第二提示信息;
    其中,所述第一显示速度与所述第一类型相对应,所述第二显示速度与所述第二类型相对应。
  16. 如权利要求1至15任一项所述的方法,其中,所述响应于所述虚拟场景中存在第二类型的第二提示信息,所述第二提示信息的显示时间点到达或者距离所述显 示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息,包括:
    响应于所述虚拟场景中存在第二类型的第二提示信息、所述第二提示信息与所述第一提示信息存在关联关系、所述第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。
  17. 一种虚拟场景中的信息提示装置,所述装置包括:
    第一显示模块,配置为显示包括至少两个显示区域的虚拟场景的界面,不同的显示区域用于显示不同类型的提示信息;
    第二显示模块,配置为响应于针对第一类型的第一提示信息的显示指令,在所述第一类型对应的第一显示区域中显示所述第一提示信息;
    第三显示模块,配置为在显示所述第一提示信息的过程中,响应于所述虚拟场景中存在第二类型的第二提示信息、所述第二提示信息的显示时间点到达或者距离所述显示时间点的时间距离达到预设阈值时,在所述第二类型对应的第二显示区域中显示所述第二提示信息。
  18. 一种电子设备,所述电子设备包括:
    存储器,配置为存储计算机可执行指令;
    处理器,配置为执行所述存储器中存储的计算机可执行指令时,实现权利要求1至16任一项所述的虚拟场景中的信息提示方法。
  19. 一种计算机可读存储介质,存储有计算机可执行指令,所述计算机可执行指令被处理器执行时,实现权利要求1至16任一项所述的虚拟场景中的信息提示方法。
  20. 一种计算机程序产品,包括计算机程序或计算机可执行指令,所述计算机程序或计算机可执行指令被处理器执行时,实现权利要求1至16任一项所述的虚拟场景中的信息提示方法。
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