WO2023056847A1 - 表情显示的方法、装置、设备及存储介质 - Google Patents

表情显示的方法、装置、设备及存储介质 Download PDF

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Publication number
WO2023056847A1
WO2023056847A1 PCT/CN2022/121045 CN2022121045W WO2023056847A1 WO 2023056847 A1 WO2023056847 A1 WO 2023056847A1 CN 2022121045 W CN2022121045 W CN 2022121045W WO 2023056847 A1 WO2023056847 A1 WO 2023056847A1
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Prior art keywords
emoticon
animation
expression
preset
present disclosure
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PCT/CN2022/121045
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English (en)
French (fr)
Inventor
万世奇
申孝康
宋昕
常为益
赵育萱
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北京字跳网络技术有限公司
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Publication of WO2023056847A1 publication Critical patent/WO2023056847A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Definitions

  • the present disclosure relates to the technical field of information interaction, and in particular, to a method, device, device, storage medium, computer program product, and computer program for emoticon display.
  • emoticons of different themes can be added to the input panel of the conversation page of social software after being downloaded by the user or recommended to the user by the application, so that the user can select a suitable emoticon to send on the conversation page during the chat process.
  • the present disclosure provides a method, device, equipment, storage medium, computer program product and computer program for displaying facial expressions.
  • an embodiment of the present disclosure provides a method for displaying emoticons, including:
  • the preset mask icon In response to a trigger operation on the preset mask icon, the preset mask icon is switched and displayed on the input panel as the first emoticon in the first emoticon set.
  • an embodiment of the present disclosure provides a device for displaying facial expressions, including:
  • a display module configured to display at least one preset mask icon on the input panel of the session page
  • a switching module configured to switch and display the preset mask icon on the input panel as the first emoticon in the first emoticon set in response to a trigger operation on the preset mask icon.
  • an electronic device including:
  • the processor is configured to implement the expression display method described in the above first aspect and various possible designs of the first aspect by executing the computer program.
  • an embodiment of the present disclosure provides a computer-readable storage medium, where computer-executable instructions are stored in the computer-readable storage medium, and when the processor executes the computer-executable instructions, the above first aspect and the first Aspects of various possible designs are described in the emoticon display method.
  • the embodiments of the present disclosure provide a computer program product, including a computer program.
  • the computer program is executed by a processor, the emoticon display method described in the above first aspect and various possible designs of the first aspect is realized. .
  • an embodiment of the present disclosure provides a computer program, which, when executed by a processor, implements the emoticon display method described in the above first aspect and various possible designs of the first aspect.
  • Embodiments of the present disclosure provide a method, device, device, storage medium, computer program, and computer program product for displaying facial expressions, by displaying at least one preset mask icon on the input panel of the conversation page, thereby responding to the The trigger operation of the preset mask icon is to switch and display the preset mask icon as the first emoticon in the first emoticon set on the input panel.
  • FIG. 1 is a schematic flowchart of a method for displaying emoticons according to an example embodiment of the present disclosure
  • Fig. 2 is a schematic diagram of a preset mask icon according to an example embodiment of the present disclosure
  • Fig. 3 is a schematic diagram showing the dynamic effect of switching and displaying preset mask icons according to an example embodiment of the present disclosure
  • Fig. 4 is a schematic diagram of the preset mask icon switched and displayed according to an example embodiment of the present disclosure
  • Fig. 5 is a schematic flowchart of a method for displaying emoticons according to another exemplary embodiment of the present disclosure
  • Fig. 6 is a schematic diagram of an emoticon overlay animation according to an example embodiment of the present disclosure.
  • Fig. 7 is a schematic diagram of a first interactive operation according to an example embodiment of the present disclosure.
  • Fig. 8 is a schematic diagram of a second animation shown according to an example embodiment of the present disclosure.
  • Fig. 9 is a schematic diagram of three emoticon overlay animations according to an example embodiment of the present disclosure.
  • Fig. 10 is a schematic flowchart of a method for displaying emoticons according to another exemplary embodiment of the present disclosure.
  • Fig. 11 is a schematic diagram of an emoticon connection animation according to an example embodiment of the present disclosure.
  • Fig. 12 is a schematic structural diagram of an information interaction device according to an example embodiment of the present disclosure.
  • Fig. 13 is a schematic structural diagram of an electronic device according to an example embodiment of the present disclosure.
  • the term “comprise” and its variations are open-ended, ie “including but not limited to”.
  • the term “based on” is “based at least in part on”.
  • the term “one embodiment” means “at least one embodiment”; the term “another embodiment” means “at least one additional embodiment”; the term “some embodiments” means “at least some embodiments.” Relevant definitions of other terms will be given in the description below.
  • emoticons of different themes can be added to the input panel of the conversation page of social software after being downloaded by the user or recommended to the user by the application, so that the user can select a suitable emoticon to send on the conversation page during the chat process.
  • directly displaying the newly added emoticon on the input panel of the session page results in a too single display effect when adding an emoticon, and the interaction between the user and the user during the emoticon adding process is low.
  • the present disclosure aims to: when adding emoticons, first display the preset mask icon on the input panel of the session page, when the user performs a trigger operation (for example, click, slide, etc.) on the preset mask icon , switch the preset mask icon to the added emoticon.
  • a trigger operation for example, click, slide, etc.
  • the conversation pages in the present disclosure may include instant conversations or non-instant conversations, instant conversations such as instant messaging chat pages, and non-instant conversation pages such as comments or replies.
  • the method for displaying emoticons provided by this embodiment can be applied to scenarios such as instant messaging.
  • the input panel of the page can display the preset mask icon first, and then display the newly added emoticon after the user triggers the operation on the preset mask icon.
  • the method for displaying emoticons can also be applied to non-instant conversations, such as a scene of a question-and-answer community.
  • Respondents can enter responses to questions in the Q&A community through the input panel. If you need to add emoticons in the input panel, you can display the preset mask icon first, and then display the newly added emoticon after the user triggers the operation on the preset mask icon.
  • the above method for displaying emoticons can be implemented by the apparatus for displaying emoticons provided in the embodiments of the present disclosure, and the apparatus for displaying emoticons can be part or all of a certain device, such as a terminal device or a processor of a terminal device.
  • Fig. 1 is a schematic flowchart of a method for displaying emoticons according to an example embodiment of the present disclosure. As shown in Figure 1, the expression display method provided in this embodiment includes:
  • Step 101 displaying at least one preset mask icon on the input panel of the session page.
  • the preset mask icon may be an icon that can be switched and displayed after the operation is triggered.
  • the style of the preset mask icon may be set by a user or a software developer, which is not limited in this embodiment of the present disclosure. If there are multiple preset mask icons, the styles of the multiple preset mask icons may be the same or different.
  • the session page may be a page for sending and receiving messages when communicating with other objects.
  • Conversation pages can contain input panels through which users can enter messages in the conversation page.
  • the embodiments of the present disclosure have no limitation on how to display the preset mask icon on the input panel.
  • the input panel when the preset mask icon needs to be displayed on the input panel of the conversation page, the input panel can automatically switch to the expression sending unit, and display the preset mask icon in the expression sending unit.
  • the user needs to trigger the control on the input panel to switch the input panel to the expression sending unit. At this time, if there is a preset mask icon to be displayed, the preset mask can be displayed in the expression sending unit icon.
  • the embodiment of the present disclosure does not limit the display position of the preset mask icon.
  • the preset mask icon can be displayed on the top of the input panel, or the preset mask icon can be displayed at the end of the input panel. layer icon.
  • FIG. 2 is a schematic diagram of preset mask icons according to an example embodiment of the present disclosure.
  • the prompt message "ON" is included under the four preset mask icons to remind the user to click to trigger the trigger operation on the four preset mask icons, so as to switch the preset mask icons to emoticons.
  • the display instruction of the first emoticon set may be triggered, and at least one preset mask may be displayed on the input panel of the conversation page in response to the display instruction of the first emoticon set icon.
  • the first emoticon set may be an emoticon set of any theme, including at least one emoticon.
  • the first collection of emoticons may be a collection of Halloween emoticons, which may include pumpkin emoticons, ghost emoticons, garlic emoticons, and candy emoticons.
  • the first collection of emoticons may be a collection of Spring Festival emoticons, which may include firecracker emoticons, red envelope emoticons, blessing emoticons and Spring Festival couplet emoticons.
  • the embodiments of the present disclosure do not limit them, and may be specifically set according to actual conditions.
  • the second emoticon when the second emoticon is received in the target conversation on the conversation page, if the second emoticon belongs to the second emoticon set, a display instruction of the first emoticon set is triggered.
  • the second expression set includes the first expression set, or the second expression set is associated with the first expression set.
  • the preset second emoticon set includes pumpkin emoticons, ghost emoticons, garlic emoticons, candy emoticons and vampire emoticons.
  • the second emoticon set contains the first emoticon set, or the second emoticon set is associated with the first emoticon set, both of which belong to the ghost series emoticons, then when the user receives any emoticon in the second emoticon set in the target conversation on the conversation page (for example, ghost emoticons), the display instruction of the first emoticon set may be triggered.
  • the terminal device may acquire the current time, and if the current time is within the target time period, trigger a display instruction of the first emoticon set, wherein the first emoticon set is associated with the target time period.
  • the current time may be obtained through the system time of the terminal device, or may be obtained through a network server, which is not limited in the present disclosure.
  • the target time period may be a time period corresponding to the subject of the first emoticon set. For example, if the first emoticon set is a festival emoticon, then the target time period is a date corresponding to the festival.
  • the target time period associated with the collection of Halloween emoticons may be from October 30 to November 1
  • the target time period associated with the collection of New Year's Day emoticons may be from December 30 to January 1.
  • the terminal device acquires that the current time is October 31, and determines that the current time is within the target time period associated with the Halloween emoticon set, then correspondingly, a display instruction for the Halloween emoticon set may be triggered.
  • the terminal device may also acquire the preset theme according to the target setting and/or user input of the user of the target session on the session page. If the trigger condition corresponding to the preset theme is met, the display instruction of the first emoticon set is triggered. The preset theme is associated with the first emoticon set.
  • the user's target setting may be an anniversary date, special attention day, etc. set by the user
  • the user input may be a specific time input by the user.
  • the theme of the wedding anniversary can be obtained on the day of the wedding anniversary, and the display of the first emoticon set associated with the theme of the wedding anniversary can be triggered instruction.
  • the embodiment of the present disclosure also does not limit the number of preset mask icons.
  • the number of preset mask icons may be equal to the number of emoticons in the first emoticon set to be displayed. Exemplarily, if the first expression set contains five expressions, correspondingly, five preset mask icons are displayed on the input panel.
  • the number of preset mask icons may be less than the number of emoticons in the first emoticon set to be displayed.
  • a preset number of emoticons may be randomly determined from the first emoticon set as the emoticons to be displayed, and a preset number of preset mask icons may be displayed on the input panel.
  • the first set of emoticons contains five emoticons, four of them may be randomly selected as emoticons to be displayed, and four preset mask icons are displayed on the input panel accordingly.
  • Step 102 In response to a trigger operation on the preset mask icon, switch and display the preset mask icon on the input panel as the first expression in the first expression set.
  • the embodiment of the present disclosure does not limit the triggering operation of the preset mask icon, which may be, for example, a single-click operation, a double-click operation, a slide operation, and the like.
  • a dynamic effect of switching and displaying the preset mask icon as the first emoticon in the first emoticon set is also displayed.
  • FIG. 3 is a schematic diagram of the dynamic effect of switching and displaying the preset mask icon according to an example embodiment of the present disclosure
  • FIG. 4 is a schematic diagram of the switching display of the preset mask icon according to an example embodiment of the present disclosure.
  • schematic diagram For the preset mask icon shown in Figure 2, after the user triggers the operation, for example, after the user performs a click operation, the preset mask icon shown in Figure 3 can be displayed as shown in Figure 3.
  • Dynamic effects for another example, after the user slides back and forth at the preset mask icon, the preset mask icon can display a dynamic effect that the preset mask icon is gradually opened following the sliding operation.
  • the preset mask icon can be switched and displayed as a candy emoticon in the first emoticon set.
  • the first emoticon after switching and displaying the preset mask icon on the input panel as the first emoticon in the first emoticon set, the first emoticon needs to be selected by the user before being sent in the target conversation on the conversation page. In some other embodiments, when the preset mask icon is switched and displayed as the first emoticon in the first emoticon set on the input panel, the first emoticon may be directly sent to the target conversation on the conversation page.
  • At least one preset mask icon is displayed on the input panel of the conversation page, so that the preset mask icon is displayed on the input panel in response to a trigger operation on the preset mask icon.
  • the icon switch is displayed as the first emoticon in the first emoticon set.
  • Fig. 5 is a schematic flowchart of a method for displaying emoticons according to another exemplary embodiment of the present disclosure.
  • Fig. 6 is a schematic diagram of an emoticon overlay animation according to an example embodiment of the present disclosure.
  • the expression display method provided by this embodiment includes:
  • Step 201 Send or receive a first emoticon in a target conversation on a conversation page.
  • Step 202 if the target session on the session page includes the first emoticon and the third emoticon, play the first animation on the interface of the target session.
  • the first animation is an animation associated with the first emoticon and the third emoticon.
  • the first animation may be an animation showing superimposed special effects of the first facial expression and the third facial expression.
  • any two emoticons in the target conversation can be superimposed, so that an animation associated with the two emoticons can be played on the interface of the target conversation.
  • the two emoticons in the target conversation when the two emoticons in the target conversation are associated, or when the two emoticons in the target conversation belong to the same emoticon set, the two emoticons can be superimposed and the video associated with the two emoticons can be played.
  • animation Exemplarily, if the third expression belongs to the second expression set and the second expression set includes the first expression set, or the second expression set is associated with the first expression set, and the target conversation contains both the first expression and the third expression , the first animation will be played.
  • emoticon A and emoticon B in the same emoticon set can be sent by the same party in the target conversation, or can be sent by different parties in the target conversation, and their corresponding an animation.
  • the second animation in response to the first interactive operation on the first animation, may be skipped and played when the first animation is played to a preset time node.
  • the first interactive operation is an operation performed on the first play area of the first animation
  • the second animation is a feedback animation for the first interactive operation
  • the first interactive operation may include the user performing an operation such as clicking or sliding on a certain playback of the first animation.
  • the second animation can be adjusted to be played to present a corresponding feedback effect.
  • the preset playing node of the first animation may be set according to different animations, for example, it may be the last playing moment of the first animation.
  • FIG. 7 is a schematic diagram of a first interactive operation shown according to an exemplary embodiment of the present disclosure
  • FIG. 8 is a schematic diagram of a second animation shown according to an exemplary embodiment of the present disclosure.
  • the first animation is an animation of a ghost eating candy.
  • the user triggers the first interactive operation by sliding on the candy area, so that when the first animation plays to the preset time node, the user jumps Replay the animation of the ghost crying after the candy is robbed.
  • the first task for the first animation is triggered in response to the second interaction operation for the first animation.
  • the first task includes at least one of the following: recording the first animation, saving the first animation, sharing the first animation, and adjusting the progress of the first animation.
  • the second interactive operation may include operations such as clicking and long pressing.
  • the fourth emoticon can be sent or received in the target conversation on the conversation page. If the target session of the session page includes the first emoticon, the third emoticon and the fourth emoticon, the second animation is played on the interface of the target session.
  • the second animation is an animation associated with the first expression, the third expression and the fourth expression, and the third expression and the fourth expression belong to the above-mentioned second expression set.
  • emoticon A, emoticon B, and emoticon C all belong to the second emoticon set
  • a superimposed animation of emoticon A and emoticon B can be played on the interface of the target conversation.
  • emoticon C can continue to be superimposed on emoticon A and emoticon B, and correspondingly, the superimposed animation of emoticon A, emoticon B, and emoticon C can be played.
  • Fig. 9 is a schematic diagram of three emoticons superimposed animations according to an example embodiment of the present disclosure. As shown in Fig. 9, when there are ghost emoticons and candy emoticons in the target conversation at the same time, if the Halloween emoticons continue to be sent, the interface of the target conversation An animation of a ghost wearing a Halloween hat and eating candy can be played on .
  • the playing interval between the first animation and the second animation is greater than the preset duration.
  • the preset duration can be specifically set according to the actual situation, for example, it can be 3 seconds, 5 seconds and so on.
  • the triggering of playing the third animation is also stopped during the playback of the first animation.
  • the third animation is an animation associated with the third emoticon and the fourth emoticon, and both the third emoticon and the fourth emoticon belong to the above-mentioned second emoticon set.
  • the sending order of the emoticons in the target session will not affect the animation corresponding to the emoticon combination.
  • the expression A and the expression B in the same expression set in the target conversation, no matter whether the expression A exists first and then the expression B, or the expression B first exists and then the expression A exists, they correspond to the same animation.
  • first animation, second animation, and third animation will all disappear automatically after playing.
  • first animation, second animation, and third animation will not block the user's operations on the conversation page during the playing process, and the user can normally use the conversation page for conversation.
  • the target conversation on the conversation page includes the first emoticon and the third emoticon
  • the first animation associated with the first emoticon and the third emoticon is played on the interface of the target conversation. In this way, the interactivity of the expression can be improved, and the interest of the conversation can be increased.
  • Fig. 10 is a schematic flowchart of a method for displaying emoticons according to yet another exemplary embodiment of the present disclosure.
  • Fig. 11 is a schematic diagram of emoticon connection animation according to an example embodiment of the present disclosure. As shown in Figure 10 and Figure 11, the expression display method provided by this embodiment includes:
  • Step 301 Continuously send the first emoticon in the target conversation on the conversation page.
  • Step 302 triggering to play a fourth animation on the interface of the target session.
  • the fourth animation is the combo animation of the first expression.
  • the embodiment of the present disclosure does not limit the number of consecutively sent first emoticons when the combo animation is triggered, for example, it may be 2, 3, 4, 5, and so on. Exemplarily, if the number of consecutive sendings of the first emoticon exceeds 2, the playing of the fourth animation may be triggered.
  • the combo special effects of the fourth animation may be special effects of " ⁇ 2", “ ⁇ 3", and " ⁇ 4".
  • the fourth animation above will not block the user's operations on the session page during playing, and the user can normally use the session page to conduct a session.
  • the emoticon display method provided by the embodiment of the present disclosure, if the continuous sending of the first emoticon is triggered in the target session of the session page, the combo animation of the first emoticon is played on the interface of the target session. In this way, the interactivity of the expression can be improved, and the fun of the conversation can be increased.
  • Fig. 12 is a schematic structural diagram of a device for displaying emoticons according to an example embodiment of the present disclosure.
  • the device 400 for displaying emoticons provided in this embodiment includes:
  • a display module 401 configured to display at least one preset mask icon on the input panel of the session page
  • the switching module 402 is configured to switch and display the preset mask icon on the input panel as the first emoticon in the first emoticon set in response to a trigger operation on the preset mask icon.
  • the display module 401 is specifically configured to display at least one preset mask icon on the input panel of the conversation page in response to a display instruction for the first emoticon set, wherein the display instruction is in Triggered when a preset condition is met.
  • the device further includes:
  • the transceiver module 403 is used to receive the second emoticon in the target session of the session page;
  • the triggering module 404 is configured to trigger a display instruction of the first emoticon set if the second emoticon belongs to the second emoticon set.
  • the second expression set includes the first expression set, or the second expression set is associated with the first expression set.
  • the triggering module 404 is also used to obtain the current time; if the current time is within the target time period, then trigger the display instruction of the first emoticon set, wherein the first emoticon set and the target time segment is associated.
  • the triggering module 404 is further configured to acquire a preset theme according to the target setting and/or user input of the user of the target session in the session page, and the preset theme is associated with the first emoticon set ; If the trigger condition corresponding to the preset theme is met, trigger the display instruction of the first emoticon set.
  • the display module 401 is further configured to, in response to the trigger operation on the preset mask icon, display the dynamics of switching and displaying the preset mask icon as the first emoticon in the first emoticon set Effect.
  • the transceiving module 403 is further configured to send or receive the first emoticon in the target conversation on the conversation page;
  • the display module 401 is also used to play the first animation on the interface of the target session if the target session on the session page contains the first emoticon and the third emoticon;
  • the first animation is an animation associated with the first emoticon and the third emoticon.
  • the third emoticon belongs to the second emoticon set, the second emoticon set includes the first emoticon set, or the second emoticon set is associated with the first emoticon set.
  • the display module is further configured to jump to play the second animation when the first animation is played to a preset time node in response to the first interactive operation on the first animation;
  • the first interactive operation is an operation performed on the first play area of the first animation
  • the second animation is a feedback animation for the first interactive operation
  • the display module 401 is further configured to trigger a first task for the first animation in response to a second interactive operation on the first animation; the first task includes at least one of the following: recording First animation, save first animation, share first animation.
  • the transceiving module 403 is further configured to send or receive a fourth emoticon in the target conversation on the conversation page;
  • the display module 401 is also used to play the second animation on the interface of the target session if the target session on the session page includes the first emoticon, the third emoticon and the fourth emoticon;
  • the second animation is an animation associated with the first expression, the third expression and the fourth expression, the third expression and the fourth expression belong to the second expression set, and the second expression set includes the first expression set, or the second expression set The set is associated with the first emoticon set.
  • the playing interval between the first animation and the second animation is greater than a preset duration.
  • the third animation is an animation associated with the third expression and the fourth expression, both the third expression and the fourth expression belong to the second expression set, and the second expression set includes the first expression set, or the second expression set is the same as the first expression set.
  • Emoticon collections are associated.
  • the display module 401 is further configured to play a fourth animation on the interface of the target session if the continuous sending of the first emoticon is triggered in the target session of the session page;
  • the fourth animation is the combo animation of the first expression.
  • the transceiver module 403 is further configured to send the first emoticon to the conversation page when the preset mask icon is switched and displayed on the input panel as the first emoticon in the first emoticon set in the target session.
  • Fig. 13 is a schematic structural diagram of an electronic device according to an example embodiment of the present disclosure. As shown in FIG. 13 , it shows a schematic structural diagram of an electronic device 500 suitable for implementing the embodiments of the present disclosure.
  • the terminal equipment in the embodiments of the present disclosure may include but not limited to mobile phones, notebook computers, digital broadcast receivers, personal digital assistants (Personal Digital Assistant, PDA), tablet computers (Portable Android Device, PAD), portable multimedia players (Portable Media Player, PMP), vehicle-mounted terminals (such as vehicle navigation terminals), wearable electronic devices, and other mobile terminals with image acquisition functions, as well as external devices with image acquisition devices such as digital TVs, desktop computers, smart home devices, etc. Fixed terminal.
  • the electronic device shown in FIG. 13 is only an example, and should not limit the functions and scope of use of the embodiments of the present disclosure.
  • an electronic device 500 may include a processor (such as a central processing unit, a graphics processing unit, etc.) Various appropriate actions and processes are executed to programs in the random access memory (Random Access Memory, RAM) 503. In the RAM 503, various programs and data necessary for the operation of the electronic device 500 are also stored.
  • the processor 501, ROM 502, and RAM 503 are connected to each other through a bus 504.
  • An input/output (I/O) interface 505 is also connected to the bus 504 .
  • the memory is used to store programs for executing the methods described in the various method embodiments above; the processor is configured to execute the programs stored in the memory, so as to realize the functions of the embodiments of the present disclosure described above and/or other desired functions.
  • an input device 506 including, for example, a touch screen, a touchpad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; including, for example, a liquid crystal display (Liquid Crystal Display, LCD) , an output device 507 such as a speaker, a vibrator, etc.; a memory 508 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 509.
  • the communication means 509 may allow the electronic device 500 to perform wireless or wired communication with other devices to exchange data. While FIG. 10 shows electronic device 500 having various means, it is to be understood that implementing or having all of the means shown is not a requirement. More or fewer means may alternatively be implemented or provided.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, where the computer program includes a program for executing the method shown in the flow chart of the embodiment of the present disclosure code.
  • the computer program may be downloaded and installed from a network via communication means 509, or from memory 508, or from ROM 502.
  • the processor 501 executes the above functions defined in the methods of the embodiments of the present disclosure.
  • the above-mentioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two.
  • a computer readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination thereof.
  • Computer-readable storage media may include, but are not limited to, electrical connections with one or more wires, portable computer diskettes, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable Read-Only Memory (Erasable Programmable Read-Only Memory, EPROM or flash memory), optical fiber, portable compact disk read-only memory (Compact Disc Read-Only Memory, CD-ROM), optical storage device, magnetic storage device, or any of the above the right combination.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave carrying computer-readable program code therein. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • a computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, which can transmit, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device .
  • Program code embodied on a computer readable medium may be transmitted by any appropriate medium, including but not limited to wires, optical cables, RF (radio frequency), etc., or any suitable combination of the above.
  • the above-mentioned computer-readable medium may be included in the above-mentioned electronic device, or may exist independently without being incorporated into the electronic device.
  • the above-mentioned computer-readable medium carries one or more programs, and when the above-mentioned one or more programs are executed by the electronic device, the electronic device: displays at least one preset mask icon on the input panel of the session page; responds to A trigger operation on the preset mask icon switches and displays the preset mask icon as the first emoticon in the first emoticon set on the input panel.
  • Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, or combinations thereof, including but not limited to object-oriented programming languages—such as Java, Smalltalk, C++, and Includes conventional procedural programming languages - such as the "C" language or similar programming languages.
  • the program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server.
  • the remote computer can be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or it can be connected to an external computer ( For example, use an Internet service provider to connect via the Internet).
  • LAN Local Area Network
  • WAN Wide Area Network
  • the client and the server can communicate using any currently known or future network protocols such as HTTP (HyperText Transfer Protocol, Hypertext Transfer Protocol), and can communicate with digital data in any form or medium
  • HTTP HyperText Transfer Protocol
  • the communication eg, communication network
  • Examples of communication networks include local area networks (LANs), wide area networks (WANs), internetworks (eg, the Internet), and peer-to-peer networks (eg, ad hoc peer-to-peer networks), as well as any currently known or future developed networks.
  • each block in a flowchart or block diagram may represent a module, program segment, or portion of code that contains one or more logical functions for implementing specified executable instructions.
  • the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or they may sometimes be executed in the reverse order, depending upon the functionality involved.
  • each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations can be implemented by a dedicated hardware-based system that performs the specified functions or operations , or may be implemented by a combination of dedicated hardware and computer instructions.
  • modules involved in the embodiments described in the present disclosure may be implemented by software or by hardware. Wherein, the name of the module does not constitute a limitation of the unit itself under certain circumstances.
  • exemplary types of hardware logic components include: Field-Programmable Gate Array (FPGA), Application Specific Integrated Circuit (ASIC), Application Specific Standard Products (Application Specific Standard Product (ASSP), System On a Chip (SOC), Complex Programmable Logic Device (Complex Programmable Logic Device, CPLD) and so on.
  • FPGA Field-Programmable Gate Array
  • ASIC Application Specific Integrated Circuit
  • ASSP Application Specific Standard Product
  • SOC System On a Chip
  • Complex Programmable Logic Device Complex Programmable Logic Device, CPLD
  • a computer-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, apparatus, or device.
  • the computer readable medium may be a computer readable signal medium or a computer readable storage medium.
  • a computer readable medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatus, or devices, or any suitable combination of the foregoing.
  • Computer readable storage media may include one or more wire-based electrical connections, portable computer disks, hard disks, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, compact disk read only memory (CD-ROM), optical storage, magnetic storage, or any suitable combination of the foregoing.
  • RAM random access memory
  • ROM read only memory
  • EPROM or flash memory erasable programmable read only memory
  • CD-ROM compact disk read only memory
  • magnetic storage or any suitable combination of the foregoing.
  • a method for displaying emoticons including:
  • the preset mask icon In response to a trigger operation on the preset mask icon, the preset mask icon is switched and displayed on the input panel as the first emoticon in the first emoticon set.
  • the displaying at least one preset mask icon on the input panel of the session page includes:
  • At least one preset mask icon is displayed on the input panel of the conversation page, wherein the display instruction is triggered when a preset condition is met.
  • the method before displaying at least one preset mask icon on the input panel of the session page, the method further includes:
  • the second emoticon set includes the first emoticon set, or the second emoticon set is associated with the first emoticon set.
  • the method before displaying at least one preset mask icon on the input panel of the session page, the method further includes:
  • an instruction to display the first emoticon set is triggered, wherein the first emoticon set is associated with the target time period.
  • the method before displaying at least one preset mask icon on the input panel of the session page, the method further includes:
  • the display instruction of the first emoticon set is triggered.
  • the preset mask icon in response to the trigger operation on the preset mask icon, switching and displaying the preset mask icon on the input panel as one of the first emoticon set
  • the first expression including:
  • a dynamic effect of switching and displaying the preset mask icon as the first emoticon in the first emoticon set is displayed.
  • the method further includes:
  • the target session of the session page contains the first emoticon and the third emoticon, then play the first animation on the interface of the target session;
  • the first animation is an animation associated with the first expression and the third expression.
  • the third emoticon belongs to a second emoticon set, and the second emoticon set includes the first emoticon set, or the second emoticon set is the same as the first emoticon set Associated.
  • the method further includes:
  • the first interactive operation is an operation performed on the first play area of the first animation
  • the second animation is a feedback animation for the first interactive operation
  • the method further includes:
  • a first task for the first animation is triggered; the first task includes at least one of the following: recording the first animation, saving the first animation , sharing the first animation.
  • the method further includes:
  • the target session of the session page includes the first emoticon, the third emoticon and the fourth emoticon, then play a second animation on the interface of the target session;
  • the second animation is an animation associated with the first expression, the third expression and the fourth expression, the third expression and the fourth expression belong to the second expression set, and the second The emoticon set includes the first emoticon set, or the second emoticon set is associated with the first emoticon set.
  • the playing interval between the first animation and the second animation is greater than a preset duration.
  • the third animation is an animation associated with the third expression and the fourth expression, and both the third expression and the fourth expression belong to a second expression set, and the second expression set includes the first expression set, or the second set of emoticons is associated with the first set of emoticons.
  • the method further includes:
  • the fourth animation is a combo animation of the first emoticon.
  • a device for displaying facial expressions including:
  • a display module configured to display at least one preset mask icon on the input panel of the session page
  • a switching module configured to switch and display the preset mask icon on the input panel as the first emoticon in the first emoticon set in response to a trigger operation on the preset mask icon.
  • the display module is specifically configured to display at least one preset mask on the input panel of the conversation page in response to a display instruction for the first emoticon set icon, wherein the display instruction is triggered when a preset condition is met.
  • the device further includes:
  • a transceiver module configured to receive a second emoticon in the target session of the session page
  • a triggering module configured to trigger a display instruction of the first expression set if the second expression belongs to the second expression set.
  • the second emoticon set includes the first emoticon set, or the second emoticon set is associated with the first emoticon set.
  • the triggering module is further configured to obtain the current time; if the current time is within the target time period, trigger the display instruction of the first emoticon set, wherein the The first expression set is associated with the target time period.
  • the triggering module is further configured to acquire a preset theme according to the goal setting and/or user input of the user of the target conversation on the conversation page, and the preset theme is related to the associated with the first set of emoticons; if the trigger condition corresponding to the preset theme is satisfied, a display instruction of the first set of emoticons is triggered.
  • the display module is further configured to, in response to a trigger operation on the preset mask icon, show that the preset mask icon is switched and displayed as the first expression set The dynamic effect of the first expression in .
  • the transceiving module is further configured to send or receive the first emoticon in the target session of the session page;
  • the display module is further configured to play the first animation on the interface of the target session if the target session of the session page contains the first emoticon and the third emoticon;
  • the first animation is an animation associated with the first expression and the third expression.
  • the third emoticon belongs to a second emoticon set, and the second emoticon set includes the first emoticon set, or the second emoticon set is the same as the first emoticon set Associated.
  • the display module is further configured to, in response to the first interactive operation on the first animation, jump to play the first animation when the first animation is played to a preset time node.
  • the first interactive operation is an operation performed on the first play area of the first animation
  • the second animation is a feedback animation for the first interactive operation
  • the display module is further configured to trigger a first task for the first animation in response to a second interactive operation on the first animation; the first task Including at least one of the following: recording the first animation, saving the first animation, and sharing the first animation.
  • the transceiving module is further configured to send or receive a fourth emoticon in the target conversation on the conversation page;
  • the display module is further configured to play a second animation on the interface of the target session if the target session of the session page includes the first emoticon, the third emoticon and the fourth emoticon;
  • the second animation is an animation associated with the first expression, the third expression and the fourth expression, the third expression and the fourth expression belong to the second expression set, and the second The emoticon set includes the first emoticon set, or the second emoticon set is associated with the first emoticon set.
  • the playing interval between the first animation and the second animation is greater than a preset duration.
  • the third animation is an animation associated with the third expression and the fourth expression, and both the third expression and the fourth expression belong to a second expression set, and the second expression set includes the first expression set, or the second set of emoticons is associated with the first set of emoticons.
  • the display module is further configured to play the first expression on the interface of the target session if the continuous sending of the first emoticon is triggered in the target session of the session page.
  • the fourth animation is a combo animation of the first emoticon.
  • the transceiver module is further configured to, when switching and displaying the preset mask icon on the input panel as the first emoticon in the first emoticon set, The first emoticon is sent to the target conversation on the conversation page.
  • an electronic device including:
  • the processor is configured to implement the expression display method described in the above first aspect and various possible designs of the first aspect by executing the computer program.
  • an embodiment of the present disclosure provides a computer-readable storage medium, where computer-executable instructions are stored in the computer-readable storage medium, and when the processor executes the computer-executable instructions, the above first aspect and the first Aspects of various possible designs are described in the emoticon display method.
  • an embodiment of the present disclosure provides a computer program product, including a computer program, which implements the emoticon display method described in the above first aspect and various possible designs of the first aspect when the computer program is executed by a processor.
  • an embodiment of the present disclosure provides a computer program, which, when executed by a processor, implements the emoticon display method described in the above first aspect and various possible designs of the first aspect.

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Abstract

本公开提供一种表情显示的方法、装置、设备及存储介质。本公开提供的表情显示的方法,通过在会话页面的输入面板上显示至少一个预设蒙层图标,从而响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。

Description

表情显示的方法、装置、设备及存储介质
相关申请的交叉引用
本公开要求于2021年10月8日提交中国专利局、申请号为202111171471.5、申请名称为“表情显示的方法、装置、设备及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本文中。
技术领域
本公开涉及信息交互技术领域,尤其涉及一种表情显示的方法、装置、设备、存储介质、计算机程序产品及计算机程序。
背景技术
随着网络技术的发展,网络社交已经成为人们生活中不可或缺的组成部分。各种社交软件都提供了丰富多彩的表情输入功能,以帮助人们更为生动和准确的在网络上表达自己的情绪。表情成为网络社交中不可或缺的一部分。
相关技术中,不同主题的表情在被用户下载或者被应用推荐给用户后,可以添加在社交软件的会话页面的输入面板上,以供用户在聊天过程选择合适的表情中在会话页面中发送。
发明内容
本公开提供一种表情显示的方法、装置、设备、存储介质、计算机程序产品及计算机程序。
第一方面,本公开实施例提供一种表情显示的方法,包括:
在会话页面的输入面板上显示至少一个预设蒙层图标;
响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
第二方面,本公开实施例提供一种表情显示的装置,包括:
显示模块,用于在会话页面的输入面板上显示至少一个预设蒙层图标;
切换模块,用于响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
第三方面,本公开实施例提供一种电子设备,包括:
处理器;以及
存储器,用于存储计算机程序;
其中,所述处理器被配置为通过执行所述计算机程序来实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
第四方面,本公开实施例提供一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处理器执行所述计算机执行指令时,实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
第五方面,本公开实施例提供一种计算机程序产品,包括计算机程序,所述计算机程序被处理器执行时实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
第六方面,本公开实施例提供一种计算机程序,所述计算机程序在被处理器执行时实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
本公开实施例提供的一种表情显示的方法、装置、设备、存储介质、计算机程序及计算机程序产品,通过在会话页面的输入面板上显示至少一个预设蒙层图标,从而响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
附图说明
为了更清楚地说明本公开实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1为本公开根据一示例实施例示出的表情显示的方法的流程示意图;
图2为本公开根据一示例实施例示出的预设蒙层图标的示意图;
图3为本公开根据一示例实施例示出的预设蒙层图标切换显示的动态效果的示意图;
图4为本公开根据一示例实施例示出的预设蒙层图标切换显示后的示意图;
图5为本公开根据另一示例实施例示出的表情显示的方法的流程示意图;
图6为本公开根据一示例实施例示出的表情叠加动画的示意图;
图7为本公开根据一示例实施例示出的第一交互操作的示意图;
图8为本公开根据一示例实施例示出的第二动画的示意图;
图9为本公开根据一示例实施例示出的三种表情叠加动画的示意图;
图10为本公开根据再一示例实施例示出的表情显示的方法的流程示意图;
图11为本公开根据一示例实施例示出的表情连接动画的示意图;
图12为本公开根据一示例实施例示出的信息交互装置的结构示意图;
图13为本公开根据一示例实施例示出的电子设备的结构示意图。
具体实施方式
下面将参照附图更详细地描述本公开的实施例。虽然附图中显示了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
应当理解,本公开的方法实施方式中记载的各个步骤可以按照不同的顺序执行,和/或并行执行。此外,方法实施方式可以包括附加的步骤和/或省略执行示出的步骤。本公开的范围在此方面不受限制。
本文使用的术语“包括”及其变形是开放性包括,即“包括但不限于”。术语“基于”是“至少部分地基于”。术语“一个实施例”表示“至少一个实施例”;术语“另一实施例” 表示“至少一个另外的实施例”;术语“一些实施例”表示“至少一些实施例”。其他术语的相关定义将在下文描述中给出。
需要注意,本公开中提及的“一个”、“多个”的修饰是示意性而非限制性的,本领域技术人员应当理解,除非在上下文另有明确指出,否则应该理解为“一个或多个”。
相关技术中,不同主题的表情在被用户下载或者被应用推荐给用户后,可以添加在社交软件的会话页面的输入面板上,以供用户在聊天过程选择合适的表情中在会话页面中发送。然而,直接在会话页面的输入面板上显示新添加的表情,导致添加表情时的显示效果过于单一,在表情的添加过程中和用户之间的交互性较低。
针对上述技术问题,本公开旨在:在添加表情时,先在会话页面的输入面板上显示预设蒙层图标,当用户对预设蒙层图标进行触发操作(例如,点击、滑动等操作)后,将预设蒙层图标切换为添加的表情。通过该方式,可以避免在会话页面的输入面板上添加表情时显示效果过于单一,丰富了添加表情时的显示效果,提高了添加表情的过程中与用户的交互性。可以理解的是,本公开的会话页面可以包括即时会话或非即时会话,即时会话例如即时通信的聊天页面,非即时会话页面例如评论或回复等。
在一种表情显示的方法的应用场景中,本实施例提供的表情显示的方法,可以应用于诸如即时通信场景,用户在即时通信场景中进行会话时,若进行表情添加操作,则可以在会话页面的输入面板上可以先显示预设蒙层图标,经过用户对预设蒙层图标的触发操作后,再显示新添加的表情。
在另一种表情显示的方法的应用场景中,本实施例提供的表情显示的方法,还可以应用于非即时会话,例如问答社区场景。针对问答社区中的问题,回复者可以通过输入面板输入回复。若需要在输入面板中添加表情,则可以先显示预设蒙层图标,经过用户对预设蒙层图标的触发操作后,再显示新添加的表情。
需要说明的是,上述两种应用场景并不构成对本公开的限制,本公开提供的表情显示的方法可以应用于任何需要进行表情添加的场景中。
可以理解,上述表情显示的方法可以通过本公开实施例提供的表情显示的装置实现,表情显示的装置可以是某个设备的部分或全部,例如为终端设备或终端设备的处理器。
下面以具体地实施例对本公开实施例的技术方案进行详细说明。下面这几个具体的实施例可以相互结合,对于相同或相似的概念或过程可能在某些实施例不再赘述。
图1为本公开根据一示例实施例示出的表情显示的方法的流程示意图。如图1所示,本实施例提供的表情显示的方法,包括:
步骤101、在会话页面的输入面板上显示至少一个预设蒙层图标。
其中,预设蒙层图标可以为在触发操作后可以进行切换显示的图标。
在本公开实施例中,预设蒙层图标的样式可以由用户或软件开发者设置,本公开实施例对此不做限制。若存在多个预设蒙层图标,多个预设蒙层图标的样式可以相同,也可以不同。
其中,会话页面可以为与其他对象进行通信时收发消息的页面。会话页面可以包含输入面板,用户可以通过输入面板在会话页面中输入消息。
应理解,本公开实施例对于输入面板中可输入的消息类型不做限制,示例性的,通过输入面板可以输入文字信息、语音信息、图片和表情等。
应理解,本公开实施例对于如何在输入面板上显示预设蒙层图标不做限制。在一些实施 例中,当需要在会话页面的输入面板上显示预设蒙层图标时,输入面板可以自动可以切换至表情发送单元,并在表情发送单元中显示预设蒙层图标。在另一些实施例中,用户需要触发输入面板上的控件使得输入面板切换至表情发送单元,此时,若存在待显示的预设蒙层图标,则可以在表情发送单元中显示预设蒙层图标。
需要说明的是,本公开实施例对于预设蒙层图标的显示位置也不做限制,示例性的,可以在输入面板置顶显示预设蒙层图标,也可以在输入面板的末尾显示预设蒙层图标。
示例性的,图2为本公开根据一示例实施例示出的预设蒙层图标的示意图,如图2所示,在会话页面的输入面板上包含有四个预设蒙层图标,上述四个预设蒙层图标置顶显示。四个预设蒙层图标下包含提示信息“开启”,以提醒用户通过点击触发对四个预设蒙层图标的触发操作,从而将预设蒙层图标切换为表情。
下面对于何时在会话页面的输入面板上显示至少一个预设蒙层图标进行说明。
在本公开实施例中,若满足预设条件时,则可以触发第一表情集合的显示指令,响应于第一表情集合的显示指令,可以在会话页面的输入面板上显示至少一个预设蒙层图标。
其中,第一表情集合可以为任意主题的表情集合,包括至少一个表情。示例性的,第一表情集合可以为万圣节表情集合,则可以包括南瓜表情、鬼魂表情、大蒜表情和糖果表情。示例性的,第一表情集合可以为春节表情集合,则可以包括鞭炮表情、红包表情、福字表情和春联表情。
针对上述预设条件,本公开实施例不做限制,可以根据实际情况具体设置。
在一些实施例中,当在会话页面的目标会话中接收第二表情时,若第二表情属于第二表情集合,则触发第一表情集合的显示指令。
其中,第二表情集合包括第一表情集合,或者第二表情集合与第一表情集合相关联。
示例性的,若预设的第二表情集合中包括南瓜表情、鬼魂表情、大蒜表情、糖果表情和吸血鬼表情。第二表情集合包含了第一表情集合,或者,第二表情集合与第一表情集合相关联,均属于鬼怪系列表情,则当用户在会话页面的目标会话接收第二表情集合种的任意一个表情(例如鬼魂表情)时,可以触发第一表情集合的显示指令。
在另一些实施例中,终端设备可以获取当前时间,若当前时间在目标时间段内,则触发第一表情集合的显示指令,其中,第一表情集合与目标时间段相关联。
其中,当前时间可以通过终端设备的系统时间获取,也可以通过网络服务器获取,本公开对此不做限制。目标时间段可以为第一表情集合的主题对应的时间段。例如第一表情集合为节日表情,则目标时间段为节日对应的日期。
示例性的,万圣节表情集合相关联的目标时间段可以为10月30日至11月1日,元旦表情集合相关联的目标时间段可以为12月30日至1月1日。
示例性的,若终端设备获取到当前时间为10月31日,则确定当前时间在万圣节表情集合相关联的目标时间段内,则相应的,可以触发万圣节表情集合的显示指令。
在一些实施例中,终端设备还可以根据会话页面中目标会话的用户的目标设置和/或用户输入,获取预设主题。若满足预设主题对应的触发条件,则触发第一表情集合的显示指令。该预设主题与第一表情集合相关联。
其中,用户的目标设置可以为用户设置的纪念日、特别关注日等,用户输入可以为用户输入的特定时间。
示例性的,若用户在会话页面中目标会话中设置了结婚纪念日,则相应的,在结婚纪念日当天可以获取结婚纪念日主题,并触发结婚纪念日主题相关联的第一表情集合的显示指令。
本公开实施例对于预设蒙层图标的数量也不做限制。在一些实施例中,预设蒙层图标的数量可以等于待显示的第一表情集合中的表情数量。示例性的,若第一表情集合中包含五个表情,则相应的,输入面板上显示五个预设蒙层图标。
在一些实施例中,预设蒙层图标的数量可以小于待显示的第一表情集合中的表情数量。相应的,可以从第一表情集合中随机确定预设数量的表情作为待显示表情,并在输入面板上显示预设数量的预设蒙层图标。示例性的,若第一表情集合中包含五个表情,则可以随机选择其中的四个表情作为待显示表情,相应的,在输入面板上显示四个预设蒙层图标。
步骤102、响应于对预设蒙层图标的触发操作,在输入面板上将预设蒙层图标切换显示为第一表情集合中的第一表情。
应理解,本公开实施例对于预设蒙层图标的触发操作不做限制,示例性的,可以为单击操作、双击操作、滑动操作等。
在一些实施例中,响应于对预设蒙层图标的触发操作,还展示预设蒙层图标切换显示为第一表情集合中的第一表情的动态效果。
示例性的,图3为本公开根据一示例实施例示出的预设蒙层图标切换显示的动态效果的示意图,图4为本公开根据一示例实施例示出的预设蒙层图标切换显示后的示意图。如图2所示的预设蒙层图标,在经由用户的触发操作后,例如用户进行点击操作后,预设蒙层图标处可以展示如图3所示的预设蒙层图标被划开的动态效果;又例如,用户在预设蒙层图标处进行来回滑动操作后,预设蒙层图标处可以展示预设蒙层图标跟随滑动操作被逐渐划开的动态效果。在展示完动态效果后,如图4所示,该预设蒙层图标可以切换显示为第一表情集合中的糖果表情。
在一些实施例中,在输入面板上将预设蒙层图标切换显示为第一表情集合中的第一表情后,需要由用户选择后才在会话页面的目标会话中发送该第一表情。在另一些实施例中,在输入面板上将预设蒙层图标切换显示为第一表情集合中的第一表情时,可以直接将第一表情发送至会话页面的目标会话中。
本公开实施例提供的表情显示的方法,通过在会话页面的输入面板上显示至少一个预设蒙层图标,从而响应于对预设蒙层图标的触发操作,在输入面板上将预设蒙层图标切换显示为第一表情集合中的第一表情。通过该方式,在添加表情时,可以先显示预设蒙层图标,在用户对预设蒙层图标进行触发操作后,在将预设蒙层图标切换显示为对应的表情,从而丰富了添加表情时的显示效果,提高了添加表情的过程中与用户的交互性。
图5为本公开根据另一示例实施例示出的表情显示的方法的流程示意图。图6为本公开根据一示例实施例示出的表情叠加动画的示意图。如图5和图6所示,本实施例提供的表情显示的方法,包括:
步骤201、在会话页面的目标会话中发送或接收第一表情。
步骤202、若会话页面的目标会话中包含第一表情和第三表情,则在目标会话的界面上播放第一动画。
其中,第一动画为与第一表情和第三表情关联的动画。示例性的,第一动画可以为展示第一表情和第三表情的叠加特效的动画。
应理解,在一些实施例中,目标会话的中的任意两个表情可以进行叠加,从而在目标会话的界面上播放两个表情关联的动画。
在另一些实施例中,当目标会话的中的两个表情相关联,或者目标会话的中的两个表情属于同一个表情集合时,才可以将两个表情叠加,播放两个表情相关联的动画。示例性的,若第三表情属于第二表情集合且第二表情集合包括第一表情集合,或者第二表情集合与第一表情集合相关联,且目标会话中同时包含第一表情和第三表情时,才会播放第一动画。
示例的,参考图6,当目标会话中的一方发送鬼魂表情,另一方发送糖果表情时,且鬼魂表情和糖果表情均属于万圣节表情集合,则相应的,可以播放鬼魂表情和糖果表情的叠加特效的动画,例如,鬼魂吃糖果的动画。
需要说明的是,在目标会话中的表情的发送方也不会对表情组合对应的动画产生影响。示例性的,针对同一个表情集合中的表情A和表情B,表情A和表情B可以由目标会话中的同一方发送,也可以由目标会话中的不同方发送,其所对应的均为同一个动画。
示例的,当目标会话中的一方连续发送鬼魂表情和糖果表情,且鬼魂表情和糖果表情均属于万圣节表情集合时,则相应的,也可以播放鬼魂表情和糖果表情的叠加特效的动画。
下面对于第一动画的播放过程中与用户的交互过程进行说明。
在一些实施例中,在第一动画的播放过程中,响应于对第一动画的第一交互操作,可以在第一动画播放至预设时间节点时跳转播放第二动画。
其中,第一交互操作为对第一动画的第一播放区域进行的操作,第二动画为针对第一交互操作的反馈动画。
示例性的,第一交互操作可以包括用户对于第一动画的某个播放进行点击、滑动等操作。相应的,针对用户第一交互操作,在第一动画的预设播放节点,可以调整播放第二动画,呈现对应的反馈效果。
其中,第一动画的预设播放节点可以根据不同的动画进行设置,例如,可以为第一动画的最后播放时刻。
示例性的,图7为本公开根据一示例实施例示出的第一交互操作的示意图,图8为本公开根据一示例实施例示出的第二动画的示意图。如图7所示,第一动画为鬼魂吃糖果的动画,在第一动画的播放过程中,用户通过在糖果区域滑动触发第一交互操作,从而在第一动画播放至预设时间节点时跳转播放糖果被抢夺后鬼魂哭泣的动画。
在另一些实施例中,响应于对第一动画的第二交互操作,触发针对第一动画的第一任务。第一任务包括以下至少一项:录制第一动画、保存第一动画、分享第一动画、调整第一动画的进度。
其中,第二交互操作可以包括点击、长按等操作。
应理解,本公开实施例中,并不限于两个表情的叠加。在一些实施例中,可以在会话页面的目标会话中发送或接收第四表情。若会话页面的目标会话中包含第一表情、第三表情和第四表情,则在目标会话的界面上播放第二动画。
其中,第二动画为与第一表情、第三表情和第四表情关联的动画,第三表情和第四表情均属于上述第二表情集合。
示例性的,若表情A、表情B和表情C均属于第二表情集合,当目标会话中包括表情A和表情B时,可以在目标会话的界面上播放表情A和表情B的叠加动画。随后,若用户在目 标会话中发送或接收表情C后,表情C可以继续与表情A和表情B叠加,相应的,可以播放表情A、表情B和表情C的叠加动画。
图9为本公开根据一示例实施例示出的三种表情叠加动画的示意图,如图9所示,当目标会话中同时存在鬼魂表情、糖果表情后,若继续发送万圣节表情,则目标会话的界面上可以播放鬼魂戴着万圣节帽子吃糖果的动画。
应理解,在本公开实施例中,若第一动画的播放过程中第二动画的播放被触发,则第一动画和第二动画的播放间隔大于预设时长。
其中,预设时长可以根据实际情况具体设置,例如可以为3秒、5秒等。
应理解,在本公开实施例中,在第一动画的播放过程中停止触发第二动画的播放。即,在第一个动画的播放过程中不会再播放第二个动画。
相应的,在本公开实施例中,在第一动画的播放过程中也停止触发第三动画的播放。其中,第三动画为与第三表情和第四表情关联的动画,第三表情和第四表情均属于上述第二表情集合。
需要说明的是,在目标会话中的表情的发送顺序并不会对表情组合对应的动画产生影响。示例性的,针对同一个表情集合中的表情A和表情B,在目标会话中无论是先存在表情A后存在表情B,还是先存在表情B后存在表情A,其所对应的均为同一个动画。
可选的,上述第一动画、第二动画、第三动画在播放完成后均会自动消失。
可选的,上述第一动画、第二动画、第三动画在播放过程中不会屏蔽用户对于会话页面的操作,用户可以正常使用会话页面进行会话。
本公开实施例提供的表情显示的方法,若会话页面的目标会话中包含第一表情和第三表情,则在目标会话的界面上播放第一表情和第三表情关联的第一动画。通过该方式,可以提高表情的交互性,并增加会话的趣味性。
图10为本公开根据再一示例实施例示出的表情显示的方法的流程示意图。图11为本公开根据一示例实施例示出的表情连接动画的示意图。如图10和图11所示,本实施例提供的表情显示的方法,包括:
步骤301、在会话页面的目标会话中连续发送第一表情。
步骤302、触发在目标会话的界面上播放第四动画。
其中,第四动画为第一表情的连击动画。
应理解,本公开实施例对于触发连击动画的表情不做限制,任意表情均可以触发连接动画。
应理解,本公开实施例对于触发连击动画时连续发送第一表情的数量不做限制,例如,可以为2、3、4、5等。示例性的,若连续发送第一表情的次数超过2,则可以触发播放第四动画。
示例性的,如图11所示,第四动画的连击特效可以为“×2”、“×3”、“×4”的特效。
可选的,上述第四动画在播放完成后会自动消失。
可选的,上述第四动画在播放过程中不会屏蔽用户对于会话页面的操作,用户可以正常使用会话页面进行会话。
本公开实施例提供的表情显示的方法,若在会话页面的目标会话中触发第一表情的连续发送,则在目标会话的界面上播放第一表情的连击动画。通过该方式,可以提高表情的交互 性,并增加会话的趣味性。
图12为本公开根据一示例实施例示出的表情显示的装置的结构示意图。如图12所示,本实施例提供的表情显示的装置400,包括:
显示模块401,用于在会话页面的输入面板上显示至少一个预设蒙层图标;
切换模块402,用于响应于对预设蒙层图标的触发操作,在输入面板上将预设蒙层图标切换显示为第一表情集合中的第一表情。
根据本公开的一个或多个实施例,显示模块401,具体用于响应于对第一表情集合的显示指令,在会话页面的输入面板上显示至少一个预设蒙层图标,其中,显示指令在满足预设条件时触发。
根据本公开的一个或多个实施例,装置还包括:
收发模块403,用于在会话页面的目标会话中接收第二表情;
触发模块404,用于若第二表情属于第二表情集合,则触发第一表情集合的显示指令。
根据本公开的一个或多个实施例,第二表情集合包括第一表情集合,或者第二表情集合与第一表情集合相关联。
根据本公开的一个或多个实施例,触发模块404,还用于获取当前时间;若当前时间在目标时间段内,则触发第一表情集合的显示指令,其中,第一表情集合与目标时间段相关联。
根据本公开的一个或多个实施例,触发模块404,还用于根据会话页面中目标会话的用户的目标设置和/或用户输入,获取预设主题,预设主题与第一表情集合相关联;若满足预设主题对应的触发条件,则触发第一表情集合的显示指令。
根据本公开的一个或多个实施例,显示模块401,还用于响应于对预设蒙层图标的触发操作,展示预设蒙层图标切换显示为第一表情集合中的第一表情的动态效果。
根据本公开的一个或多个实施例,收发模块403,还用于在会话页面的目标会话中发送或接收第一表情;
显示模块401,还用于若会话页面的目标会话中包含第一表情和第三表情,则在目标会话的界面上播放第一动画;
其中,第一动画为与第一表情和第三表情关联的动画。
根据本公开的一个或多个实施例,第三表情属于第二表情集合,第二表情集合包括第一表情集合,或者第二表情集合与第一表情集合相关联。
根据本公开的一个或多个实施例,显示模块,还用于响应于对第一动画的第一交互操作,在第一动画播放至预设时间节点时跳转播放第二动画;
其中,第一交互操作为对第一动画的第一播放区域进行的操作,第二动画为针对第一交互操作的反馈动画。
根据本公开的一个或多个实施例,显示模块401,还用于响应于对第一动画的第二交互操作,触发针对第一动画的第一任务;第一任务包括以下至少一项:录制第一动画、保存第一动画、分享第一动画。
根据本公开的一个或多个实施例,收发模块403,还用于在会话页面的目标会话中发送或接收第四表情;
显示模块401,还用于若会话页面的目标会话中包含第一表情、第三表情和第四表情,则在目标会话的界面上播放第二动画;
其中,第二动画为与第一表情、第三表情和第四表情关联的动画,第三表情和第四表情均属于第二表情集合,第二表情集合包括第一表情集合,或者第二表情集合与第一表情集合相关联。
根据本公开的一个或多个实施例,若第一动画的播放过程中第二动画的播放被触发,则第一动画和第二动画的播放间隔大于预设时长。
根据本公开的一个或多个实施例,在第一动画的播放过程中停止触发第二动画的播放。
根据本公开的一个或多个实施例,在第一动画的播放过程中停止触发第三动画的播放;
其中,第三动画为与第三表情和第四表情关联的动画,第三表情和第四表情均属于第二表情集合,第二表情集合包括第一表情集合,或者第二表情集合与第一表情集合相关联。
根据本公开的一个或多个实施例,显示模块401,还用于若在会话页面的目标会话中触发第一表情的连续发送,则在目标会话的界面上播放第四动画;
其中,第四动画为第一表情的连击动画。
根据本公开的一个或多个实施例,收发模块403,还用于在输入面板上将预设蒙层图标切换显示为第一表情集合中的第一表情时,将第一表情发送至会话页面的目标会话中。
值得说明的,图12所示实施例提供的表情显示的装置,可用于执行上述任一实施例提供的方法,具体实现方式和技术效果类似,这里不再赘述。
图13为本公开根据一示例实施例示出的电子设备的结构示意图。如图13所示,其示出了适于用来实现本公开实施例的电子设备500的结构示意图。本公开实施例中的终端设备可以包括但不限于诸如移动电话、笔记本电脑、数字广播接收器、个人数字助理(Personal Digital Assistant,PDA)、平板电脑(Portable Android Device,PAD)、便携式多媒体播放器(Portable Media Player,PMP)、车载终端(例如车载导航终端)、可穿戴电子设备等等具有图像获取功能的移动终端以及诸如数字TV、台式计算机、智能家居设备等等外接有具有图像获取设备的固定终端。图13示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图13所示,电子设备500可以包括处理器(例如中央处理器、图形处理器等)501,其可以根据存储在只读存储器(Read Only Memory,ROM)502中的程序或者从存储器508加载到随机访问存储器(Random Access Memory,RAM)503中的程序而执行各种适当的动作和处理。在RAM 503中,还存储有电子设备500操作所需的各种程序和数据。处理器501、ROM 502以及RAM503通过总线504彼此相连。输入/输出(I/O)接口505也连接至总线504。存储器用于存储执行上述各个方法实施例所述方法的程序;处理器被配置为执行存储器中存储的程序,以实现上文所述的本公开的实施例的功能以及/或者其它期望的功能。
通常,以下装置可以连接至I/O接口505:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置506;包括例如液晶显示器(Liquid Crystal Display,LCD)、扬声器、振动器等的输出装置507;包括例如磁带、硬盘等的存储器508;以及通信装置509。通信装置509可以允许电子设备500与其他设备进行无线或有线通信以交换数据。虽然图10示出了具有各种装置的电子设备500,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在非暂态计算机可读介质 上的计算机程序,该计算机程序包含用于执行本公开实施例的流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置509从网络上被下载和安装,或者从存储器508被安装,或者从ROM 502被安装。在该计算机程序被处理器501执行时,执行本公开实施例的方法中限定的上述功能。
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(Erasable Programmable Read-Only Memory,EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(Compact Disc Read-Only Memory,CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设备执行时,使得该电子设备:在会话页面的输入面板上显示至少一个预设蒙层图标;响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括但不限于面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(Local Area Network,LAN)或广域网(Wide Area Network,WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
在一些实施方式中,客户端、服务器可以利用诸如HTTP(HyperText Transfer Protocol,超文本传输协议)之类的任何当前已知或未来研发的网络协议进行通信,并且可以与任意形式或介质的数字数据通信(例如,通信网络)互连。通信网络的示例包括局域网(LAN),广域网(WAN),网际网(例如,互联网)以及端对端网络(例如,ad hoc端对端网络),以及任何当前已知或未来研发的网络。
附图中的流程图和框图,图示了按照本公开各种实施例的系统、方法和计算机程序产品 的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的模块可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,模块的名称在某种情况下并不构成对该单元本身的限定。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(Field-Programmable Gate Array,FPGA)、专用集成电路(Application Specific Integrated Circuit,ASIC)、专用标准产品(Application Specific Standard Product,ASSP)、片上系统(System On a Chip SOC)、复杂可编程逻辑设备(Complex Programmable Logic Device,CPLD)等等。
在本公开的上下文中,计算机可读介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的程序。计算机可读介质可以是计算机可读信号介质或计算机可读储存介质。计算机可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体系统、装置或设备,或者上述内容的任何合适组合。计算机可读存储介质的更具体示例可以包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。
第一方面,根据本公开的一个或多个实施例,提供了一种表情显示的方法,包括:
在会话页面的输入面板上显示至少一个预设蒙层图标;
响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
根据本公开的一个或多个实施例,所述在会话页面的输入面板上显示至少一个预设蒙层图标,包括:
响应于对所述第一表情集合的显示指令,在所述会话页面的输入面板上显示至少一个所述预设蒙层图标,其中,所述显示指令在满足预设条件时触发。
根据本公开的一个或多个实施例,在所述在会话页面的输入面板上显示至少一个预设蒙层图标之前,所述方法还包括:
在所述会话页面的目标会话中接收第二表情;
若所述第二表情属于第二表情集合,则触发所述第一表情集合的显示指令。
根据本公开的一个或多个实施例,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,在所述在会话页面的输入面板上显示至少一个预设蒙层图标之前,所述方法还包括:
获取当前时间;
若所述当前时间在目标时间段内,则触发所述第一表情集合的显示指令,其中,所述第一表情集合与所述目标时间段相关联。
根据本公开的一个或多个实施例,在所述在会话页面的输入面板上显示至少一个预设蒙层图标之前,所述方法还包括:
根据所述会话页面中目标会话的用户的目标设置和/或用户输入,获取预设主题,所述预设主题与所述第一表情集合相关联;
若满足所述预设主题对应的触发条件,则触发所述第一表情集合的显示指令。
根据本公开的一个或多个实施例,所述响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情,包括:
响应于对所述预设蒙层图标的触发操作,展示所述预设蒙层图标切换显示为所述第一表情集合中的第一表情的动态效果。
根据本公开的一个或多个实施例,所述方法还包括:
在所述会话页面的目标会话中发送或接收所述第一表情;
若所述会话页面的目标会话中包含所述第一表情和第三表情,则在所述目标会话的界面上播放第一动画;
其中,所述第一动画为与所述第一表情和所述第三表情关联的动画。
根据本公开的一个或多个实施例,所述第三表情属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,所述方法还包括:
响应于对所述第一动画的第一交互操作,在所述第一动画播放至预设时间节点时跳转播放第二动画;
其中,所述第一交互操作为对所述第一动画的第一播放区域进行的操作,所述第二动画为针对所述第一交互操作的反馈动画。
根据本公开的一个或多个实施例,所述方法还包括:
响应于对所述第一动画的第二交互操作,触发针对所述第一动画的第一任务;所述第一任务包括以下至少一项:录制所述第一动画、保存所述第一动画、分享所述第一动画。
根据本公开的一个或多个实施例,所述方法还包括:
在所述会话页面的目标会话中发送或接收第四表情;
若所述会话页面的目标会话中包含所述第一表情、第三表情和所述第四表情,则在所述目标会话的界面上播放第二动画;
其中,所述第二动画为与所述第一表情、所述第三表情和所述第四表情关联的动画,所述第三表情和第四表情均属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,若第一动画的播放过程中所述第二动画的播放被触发,则所述第一动画和所述第二动画的播放间隔大于预设时长。
根据本公开的一个或多个实施例,在第一动画的播放过程中停止触发所述第二动画的播放。
根据本公开的一个或多个实施例,在所述第一动画的播放过程中停止触发第三动画的播放;
其中,所述第三动画为与所述第三表情和第四表情关联的动画,所述第三表情和第四表情均属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,所述方法还包括:
若在所述会话页面的目标会话中触发所述第一表情的连续发送,则在所述目标会话的界面上播放第四动画;
其中,所述第四动画为所述第一表情的连击动画。
根据本公开的一个或多个实施例,还包括:
所述在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情时,将所述第一表情发送至所述会话页面的目标会话中。
第二方面,根据本公开的一个或多个实施例,提供了一种表情显示的装置,包括:
显示模块,用于在会话页面的输入面板上显示至少一个预设蒙层图标;
切换模块,用于响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
根据本公开的一个或多个实施例,所述显示模块,具体用于响应于对所述第一表情集合的显示指令,在所述会话页面的输入面板上显示至少一个所述预设蒙层图标,其中,所述显示指令在满足预设条件时触发。
根据本公开的一个或多个实施例,所述装置还包括:
收发模块,用于在所述会话页面的目标会话中接收第二表情;
触发模块,用于若所述第二表情属于第二表情集合,则触发所述第一表情集合的显示指令。
根据本公开的一个或多个实施例,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,所述触发模块,还用于获取当前时间;若所述当前时间在目标时间段内,则触发所述第一表情集合的显示指令,其中,所述第一表情集合与所述目标时间段相关联。
根据本公开的一个或多个实施例,所述触发模块,还用于根据所述会话页面中目标会话的用户的目标设置和/或用户输入,获取预设主题,所述预设主题与所述第一表情集合相关联;若满足所述预设主题对应的触发条件,则触发所述第一表情集合的显示指令。
根据本公开的一个或多个实施例,所述显示模块,还用于响应于对所述预设蒙层图标的触发操作,展示所述预设蒙层图标切换显示为所述第一表情集合中的第一表情的动态效果。
根据本公开的一个或多个实施例,所述收发模块,还用于在所述会话页面的目标会话中发送或接收所述第一表情;
所述显示模块,还用于若所述会话页面的目标会话中包含所述第一表情和第三表情,则在所述目标会话的界面上播放第一动画;
其中,所述第一动画为与所述第一表情和所述第三表情关联的动画。
根据本公开的一个或多个实施例,所述第三表情属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,所述显示模块,还用于响应于对所述第一动画的第一 交互操作,在所述第一动画播放至预设时间节点时跳转播放第二动画;
其中,所述第一交互操作为对所述第一动画的第一播放区域进行的操作,所述第二动画为针对所述第一交互操作的反馈动画。
根据本公开的一个或多个实施例,所述显示模块,还用于响应于对所述第一动画的第二交互操作,触发针对所述第一动画的第一任务;所述第一任务包括以下至少一项:录制所述第一动画、保存所述第一动画、分享所述第一动画。
根据本公开的一个或多个实施例,所述收发模块,还用于在所述会话页面的目标会话中发送或接收第四表情;
所述显示模块,还用于若所述会话页面的目标会话中包含所述第一表情、第三表情和所述第四表情,则在所述目标会话的界面上播放第二动画;
其中,所述第二动画为与所述第一表情、所述第三表情和所述第四表情关联的动画,所述第三表情和第四表情均属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,若第一动画的播放过程中所述第二动画的播放被触发,则所述第一动画和所述第二动画的播放间隔大于预设时长。
根据本公开的一个或多个实施例,在第一动画的播放过程中停止触发所述第二动画的播放。
根据本公开的一个或多个实施例,在所述第一动画的播放过程中停止触发第三动画的播放;
其中,所述第三动画为与所述第三表情和第四表情关联的动画,所述第三表情和第四表情均属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
根据本公开的一个或多个实施例,所述显示模块,还用于若在所述会话页面的目标会话中触发所述第一表情的连续发送,则在所述目标会话的界面上播放第四动画;
其中,所述第四动画为所述第一表情的连击动画。
根据本公开的一个或多个实施例,所述收发模块,还用于所述在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情时,将所述第一表情发送至所述会话页面的目标会话中。
第三方面,本公开实施例提供一种电子设备,包括:
处理器;以及
存储器,用于存储计算机程序;
其中,所述处理器被配置为通过执行所述计算机程序来实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
第四方面,本公开实施例提供一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处理器执行所述计算机执行指令时,实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
第五方面,本公开实施例提供一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
第六方面,本公开实施例提供一种计算机程序,所述计算机程序在被处理器执行时实现 如上第一方面以及第一方面各种可能的设计中所述的表情显示的方法。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
此外,虽然采用特定次序描绘了各操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了若干具体实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的某些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的各种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。
尽管已经采用特定于结构特征和/或方法逻辑动作的语言描述了本主题,但是应当理解所附权利要求书中所限定的主题未必局限于上面描述的特定特征或动作。相反,上面所描述的特定特征和动作仅仅是实现权利要求书的示例形式。

Claims (22)

  1. 一种表情显示的方法,包括:
    在会话页面的输入面板上显示至少一个预设蒙层图标;
    响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
  2. 根据权利要求1所述的方法,其中,所述在会话页面的输入面板上显示至少一个预设蒙层图标,包括:
    响应于对所述第一表情集合的显示指令,在所述会话页面的输入面板上显示至少一个所述预设蒙层图标,其中,所述显示指令在满足预设条件时触发。
  3. 根据权利要求2所述的方法,其中,在所述在会话页面的输入面板上显示至少一个预设蒙层图标之前,所述方法还包括:
    在所述会话页面的目标会话中接收第二表情;
    若所述第二表情属于第二表情集合,则触发所述第一表情集合的显示指令。
  4. 根据权利要求3所述的方法,其中,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
  5. 根据权利要求2所述的方法,其中,在所述在会话页面的输入面板上显示至少一个预设蒙层图标之前,所述方法还包括:
    获取当前时间;
    若所述当前时间在目标时间段内,则触发所述第一表情集合的显示指令,其中,所述第一表情集合与所述目标时间段相关联。
  6. 根据权利要求2所述的方法,其中,在所述在会话页面的输入面板上显示至少一个预设蒙层图标之前,所述方法还包括:
    根据所述会话页面中目标会话的用户的目标设置和/或用户输入,获取预设主题,所述预设主题与所述第一表情集合相关联;
    若满足所述预设主题对应的触发条件,则触发所述第一表情集合的显示指令。
  7. 根据权利要求1至6任一项所述的方法,其中,所述响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情,包括:
    响应于对所述预设蒙层图标的触发操作,展示所述预设蒙层图标切换显示为所述第一表情集合中的第一表情的动态效果。
  8. 根据权利要求1至7任一项所述的方法,其中,所述方法还包括:
    在所述会话页面的目标会话中发送或接收所述第一表情;
    若所述会话页面的目标会话中包含所述第一表情和第三表情,则在所述目标会话的界面上播放第一动画;
    其中,所述第一动画为与所述第一表情和所述第三表情关联的动画。
  9. 根据权利要求8所述的方法,其中,所述第三表情属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
  10. 根据权利要求8或9所述的方法,其中,所述方法还包括:
    响应于对所述第一动画的第一交互操作,在所述第一动画播放至预设时间节点时跳转播 放第二动画;
    其中,所述第一交互操作为对所述第一动画的第一播放区域进行的操作,所述第二动画为针对所述第一交互操作的反馈动画。
  11. 根据权利要求8至10任一项所述的方法,其中,所述方法还包括:
    响应于对所述第一动画的第二交互操作,触发针对所述第一动画的第一任务;所述第一任务包括以下至少一项:录制所述第一动画、保存所述第一动画、分享所述第一动画。
  12. 根据权利要求8至11任一项所述的方法,其中,所述方法还包括:
    在所述会话页面的目标会话中发送或接收第四表情;
    若所述会话页面的目标会话中包含所述第一表情、所述第三表情和所述第四表情,则在所述目标会话的界面上播放第二动画;
    其中,所述第二动画为与所述第一表情、所述第三表情和所述第四表情关联的动画,所述第三表情和所述第四表情均属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
  13. 根据权利要求12所述的方法,其中,若所述第一动画的播放过程中所述第二动画的播放被触发,则所述第一动画和所述第二动画的播放间隔大于预设时长。
  14. 根据权利要求12或13所述的方法,其中,在所述第一动画的播放过程中停止触发所述第二动画的播放。
  15. 根据权利要求8至14任一项所述的方法,其中,在所述第一动画的播放过程中停止触发第三动画的播放;
    其中,所述第三动画为与所述第三表情和第四表情关联的动画,所述第三表情和所述第四表情均属于第二表情集合,所述第二表情集合包括所述第一表情集合,或者所述第二表情集合与所述第一表情集合相关联。
  16. 根据权利要求1至15任一项所述的方法,其中,所述方法还包括:
    若在所述会话页面的目标会话中触发所述第一表情的连续发送,则在所述目标会话的界面上播放第四动画;
    其中,所述第四动画为所述第一表情的连击动画。
  17. 根据权利要求1至16任一项所述的方法,还包括:
    所述在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情时,将所述第一表情发送至所述会话页面的目标会话中。
  18. 一种表情显示的装置,包括:
    显示模块,用于在会话页面的输入面板上显示至少一个预设蒙层图标;
    切换模块,用于响应于对所述预设蒙层图标的触发操作,在所述输入面板上将所述预设蒙层图标切换显示为第一表情集合中的第一表情。
  19. 一种电子设备,包括:
    处理器;以及
    存储器,用于存储计算机程序;
    其中,所述处理器被配置为通过执行所述计算机程序来实现权利要求1至17任一项所述的表情显示的方法。
  20. 一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处 理器执行所述计算机执行指令时,实现如权利要求1至17任一项所述的表情显示的方法。
  21. 一种计算机程序,所述计算机程序被处理器执行时实现如权利要求1至17任一项所述的表情显示的方法。
  22. 一种计算机程序产品,包括计算机程序,所述计算机程序在被处理器执行时实现如权利要求1至17任一项所述的表情显示的方法。
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