WO2023040791A1 - 互动方法、装置、电子设备及存储介质 - Google Patents

互动方法、装置、电子设备及存储介质 Download PDF

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Publication number
WO2023040791A1
WO2023040791A1 PCT/CN2022/118300 CN2022118300W WO2023040791A1 WO 2023040791 A1 WO2023040791 A1 WO 2023040791A1 CN 2022118300 W CN2022118300 W CN 2022118300W WO 2023040791 A1 WO2023040791 A1 WO 2023040791A1
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target
preset
target user
interactive
control
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PCT/CN2022/118300
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English (en)
French (fr)
Inventor
解少晗
金斯瑶
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北京字跳网络技术有限公司
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Publication of WO2023040791A1 publication Critical patent/WO2023040791A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range

Definitions

  • the present disclosure relates to the field of computer technology, for example, to an interactive method, device, electronic equipment and storage medium.
  • Some apps have group functions, such as fan groups on short video social platforms.
  • the group owner and fans of the fan group can interact within the group by sending text, voice, emoticons and pictures.
  • group interaction methods are that group members initiate interactive messages when they have interaction needs, resulting in poor interaction among group members within the group.
  • the present disclosure provides an interaction method, device, electronic device and storage medium, which effectively enhance the interaction between other members of the target group of the application program and the target user.
  • the present disclosure provides an interactive method including:
  • an interactive control is displayed on the conversation interface of the target group, and the interactive control is used to realize the interaction between the remaining members of the target group and the target user, so The rest of the members are members in the target group other than the target user.
  • the present disclosure also provides an interactive device, comprising:
  • a determination module configured to determine whether the target users in the target group in the application have achieved the preset target
  • a display module configured to display an interactive control on the conversation interface of the target group if the target user achieves the preset goal, and the interactive control is used to achieve the goal between the remaining members of the target group and the target For user interaction, the remaining members are members in the target group other than the target user.
  • the present disclosure also provides an electronic device, comprising:
  • a storage device configured to store one or more programs
  • the one or more programs are executed by the one or more processing devices, so that the one or more processing devices implement the interaction method provided by the present disclosure.
  • the present disclosure also provides a computer-readable medium on which a computer program is stored, and when the program is executed by a processing device, the interaction method provided by the present disclosure is realized.
  • FIG. 1 is a schematic flowchart of an interaction method provided by Embodiment 1 of the present disclosure
  • FIG. 2 is a schematic interface diagram of an interaction method provided by Embodiment 1 of the present disclosure
  • FIG. 3 is a schematic interface diagram of another interaction method provided by Embodiment 1 of the present disclosure.
  • FIG. 4 is a schematic interface diagram of another interaction method provided by Embodiment 1 of the present disclosure.
  • FIG. 5 is a schematic interface diagram of another interaction method provided by Embodiment 1 of the present disclosure.
  • FIG. 6 is a schematic diagram of an interactive control provided by Embodiment 1 of the present disclosure.
  • FIG. 7 is a schematic diagram of another interactive control provided by Embodiment 1 of the present disclosure.
  • FIG. 8 is a schematic flowchart of an interaction method provided by Embodiment 2 of the present disclosure.
  • FIG. 9 is a schematic structural diagram of an interactive device provided by Embodiment 3 of the present disclosure.
  • FIG. 10 is a schematic structural diagram of an electronic device provided by Embodiment 4 of the present disclosure.
  • the term “comprise” and its variations are open-ended, ie “including but not limited to”.
  • the term “based on” is “based at least in part on”.
  • the term “one embodiment” means “at least one embodiment”; the term “another embodiment” means “at least one further embodiment”; the term “some embodiments” means “at least some embodiments.” Relevant definitions of other terms will be given in the description below.
  • Fig. 1 is a schematic flowchart of an interaction method provided by Embodiment 1 of the present disclosure, which is applicable to enhancing the interactivity between the target user and other members in the target group of the application program, and the method can be implemented by an interactive device
  • the device can be implemented by software and/or hardware, and is generally integrated on electronic equipment.
  • the electronic equipment includes: mobile phones, computers and other equipment.
  • an interaction method provided by Embodiment 1 of the present disclosure includes:
  • the application program may be a program that includes target groups and can interact with the user.
  • the target group can be regarded as the group to which the target user belongs.
  • This disclosure will increase the interactivity of the target user and the rest of the members within the target group.
  • Users in this disclosure include target users and other members.
  • a user can be thought of as a person using an application.
  • the target user may be considered a user of interest to the remaining members of the target group.
  • the target user may be the creator or manager of the target group.
  • the remaining members may be supporters, enthusiasts or admirers of the target user within the target group.
  • Preset goals can be thought of as the goals that the target user sets to accomplish when using the application.
  • the preset goal may be a milestone goal, that is, a milestone goal.
  • the content of the preset target is not limited, and may be any target involved in the use of the application program. Different applications correspond to different default targets.
  • the preset target can be that the number of released short videos reaches a set threshold; and/or, the number of users who have a preset association relationship with the target user reaches a first preset threshold; and/or, the number of users participating in an event associated with the target user is greater than or equal to a second preset threshold; and/or, the number of interactions associated with the target user is greater than or equal to a third preset threshold.
  • the setting threshold, the first preset threshold, the second preset threshold and the third preset threshold can be arbitrary thresholds set by the target user or other members; it can also be any default threshold in the application; it can also be a preset threshold Any value in the set.
  • the preset threshold set can be set for the target user, for the rest of the members, or for the application default.
  • the first preset threshold, the second preset threshold, the third preset threshold and the set threshold may correspond to different preset thresholds, or may correspond to the same preset threshold, which is not limited here.
  • the preset association relationship can be regarded as any association relationship with the target user in the application program.
  • the preset association relationship includes a one-way following relationship and/or a two-way following relationship.
  • a one-way following relationship can be a relationship in which only one of the two parties follows the other.
  • a two-way follow relationship can mean that both parties follow the other party's follow.
  • follow relationships can be changed by manipulating follow controls within the application.
  • the preset association relationship can also be in the same target group.
  • the number of users having a preset association relationship with the target user may be considered as the number of users in the same target group as the target user.
  • Events associated with a target user can be thought of as user-related events within the application.
  • the number of users participating in the event associated with the target user may include the number of users participating in the topic discussion initiated by the target user, or the number of users participating in the real-time chat initiated by the target user.
  • real-time chat There is no limit to the way of real-time chat, which can be multi-party video, multi-party phone call or live broadcast through the application.
  • the number of interactions associated with the target user may include the number of views of the works published by the target user, the number of times the work published by the target user is reposted, the number of times the work published by the target user is liked, or the number of interactions with the target user in the application number of conversations, etc.
  • This embodiment does not limit how to determine whether the preset target is reached, and different preset targets correspond to different determination methods.
  • the target user achieves the preset goal, display an interactive control on the conversation interface of the target group, and the interactive control is used to realize the interaction between the remaining members of the target group and the target user , the remaining members are members in the target group except the target user.
  • the conversational interface can be considered as an interface for the target user to interact with other members, such as a group chat interface of the target group.
  • the interaction control may be a control for the target user to interact with other members.
  • the content of the interactive control is not limited, and may be a control for sending emoticons, a control for transferring virtual resources, a control for requesting virtual resource transfers, a control for sending messages, and the like.
  • the interactive control can be displayed on the conversation interface of the target group, such as displaying the interactive control in the form of a card on the conversation interface (such as a group chat interface) to promote
  • the target user and/or other members operate the interaction control, so as to guide the interaction between the other members of the target group and the target user, and then complete the interaction between the target user and the other members.
  • the interactive control can be displayed after the target user and/or other members open the conversation interface. After the target user reaches the preset goal, this embodiment may prompt the target user and/or other members to open the conversation interface by means of a message prompt.
  • Fig. 2 is a schematic interface diagram of an interaction method provided by Embodiment 1 of the present disclosure.
  • the message prompt interface 1 may display group x, that is, the message prompt of the target group A control; other message prompt controls other than the message prompt controls of the target group may also be displayed, and other message prompt controls are not limited here.
  • the content displayed by the control of the message prompt includes, "[xx event] xxxx xxxxx", where the xx event may be an event that indicates that the target user has achieved a preset goal.
  • the xx event is a user that has an association relationship with the target user
  • the number is greater than or equal to the first preset threshold.
  • the number of people following the target user reaches ** million (where ** million is greater than or equal to the first preset threshold).
  • the electronic device triggers the display of the conversation interface 3, and the conversation interface 3 displays interactive controls, shown as interactive controls A, interactive controls B and interactive controls C in FIG.
  • the number of controls is not limited in this embodiment.
  • the conversation interface 3 may also include identification information 4 of the target user, such as an avatar of the target user.
  • the conversation interface 3 may also include description information 5, and the content expressed by the description information 5 is not limited.
  • the description information 5 may be information indicating that the target user has achieved a preset goal.
  • the conversation interface 3 may include a dynamic expression 6, and the dynamic expression 6 may be associated with an event that the target user achieves a preset goal, as a display method,
  • the dynamic emoticon 6 can drop and display from the top to the bottom of the conversation interface 3 until it disappears on the conversation interface 3 .
  • Messages sent by group members of the target group can also be displayed in the conversation interface 3 .
  • the message sent by the group members of the target group displayed in the conversation interface 3 may also have sender identification information to identify the sender.
  • FIG. 1 illustrates the display modes of the interactive control, the identification information 4 of the target user, and the description information 5 of the preset target on the conversation interface 3 .
  • it can be displayed in the conversation interface 3 in the form of a card.
  • Figure 2 illustrates the conversation interface displayed by the electronic device of the remaining member 2 as an example.
  • the conversation interface displayed by the electronic device of the target user is similar to the conversation interface displayed by the electronic device of the remaining member 2, except that the target user side Descriptive information on the target user side may also be displayed, such as the number of other members 2 currently interacting.
  • the descriptive information on the target user side may be different from the descriptive information 5 on the other members 2 side.
  • the content of the interactive control in Fig. 2 is not limited, and may be a control for sending emoticons, a control for transferring virtual resources, a control for requesting virtual resource transfer, a control for sending messages, etc.
  • the interactive control When the interactive control is a control for sending emoticons, the interactive control may directly display emoticons for the user to select.
  • the displayed emoticon may be an emoticon associated with the preset goal associated with the preset goal achieved by the target user.
  • the displayed emoticons include emoticons expressing celebration.
  • Fig. 3 is a schematic interface diagram of another interactive method provided by Embodiment 1 of the present disclosure, as shown in Fig. 3 , this example takes the conversation interface 3 displayed on the side of the other members 2 as an example Be explained.
  • the interactive control 7 may be a control for sending messages, such as shortcut phrases.
  • the S-user may be the identification data of the target user, such as the nickname of the target user in the application program.
  • the conversation interface 3 will display "@S user soda soda” to complete the sending of the shortcut phrase.
  • the sent shortcut phrase may be information associative based on the preset goal achieved by the target user.
  • FIG. 4 is a schematic interface diagram of another interactive method provided by Embodiment 1 of the present disclosure. As shown in FIG. 4 , this example takes the target user 8 side as an example for illustration. After the target user 8 operates the message prompt control of the target group in the message prompt interface 1 , an interactive control 7 is displayed in the conversation interface 3 . After the target user 8 operates any one of the interactive controls 7 , the shortcut phrase corresponding to the operated interactive control 7 is sent to the conversation interface 3 .
  • Fig. 5 is a schematic interface diagram of another interactive method provided by Embodiment 1 of the present disclosure. As shown in Fig. 5, this example takes the target user 8 side as an example for illustration, and the target user 8 operates a message to prompt the message of the target group in the interface 1 After the control is prompted, the interactive control 7 , the description information 9 on the target user 8 side and the identification information 4 of the target user are displayed in the conversation interface 3 .
  • the interactive control 7 in Figure 5 includes a control for sending a message, such as the control corresponding to sending a message reply; it also includes a control for virtual resource transfer, such as the "send red envelope" button in Figure 5; it also includes a control for interactive celebration Control, the control for user interaction and celebration can enable the target user 8 and other members to realize real-time interaction, such as the control for interactive celebration can be the control of multi-person real-time voice and the control of multi-person real-time video.
  • the control for interactive celebration may be the button "Start Live Celebration" in FIG. 5 .
  • an input interface can be displayed in the conversation interface 3, and the target user 8 can realize content input by operating the input interface.
  • the user that needs to be reminded can be automatically associated in the input box.
  • user x is the user who is currently celebrating the target user 8.
  • user x can be automatically associated in the input box.
  • the edited information is sent, user x may be notified to view the information.
  • FIG. 6 is a schematic diagram of an interactive control provided by Embodiment 1 of the present disclosure.
  • the interactive control 7 can be displayed in the form of a card, and the present disclosure does not limit the display form and display position of the interactive control 7 .
  • an input interface can be displayed to complete the editing of the curse, and after operating the sending control, the sending of the curse can be realized.
  • the content representing the request for virtual resource transfer can be sent to the conversation interface 3 .
  • Fig. 7 is a schematic diagram of another interactive control provided by Embodiment 1 of the present disclosure.
  • the input interface can be displayed to complete the editing of the thank you words, and the sending control can be operated Then realize the sending of thank you words.
  • the virtual resource transfer interface is triggered.
  • the interaction control includes a virtual resource transfer control, and the virtual resource transfer control is used to realize the transfer of the virtual resource between the remaining member and the target user.
  • a virtual resource transfer interface is triggered, and the virtual resource transfer interface is used to set the type and/or quantity of the virtual resource to be transferred.
  • the type of the virtual resource to be transferred can be determined by selecting the type of the virtual resource.
  • the types of virtual resources are not limited here. Exemplarily, virtual resources include virtual assets.
  • the interactive control is obtained based on the preset target matching.
  • the interactive controls displayed in the present disclosure can be obtained directly based on preset target matching.
  • different preset targets may correspond to different interactive controls, and the corresponding relationship between preset targets and interactive controls may be preset, or may be determined after learning the user's historical behavior data obtained after authorization from the user.
  • the means for matching the interactive control and the preset target are not limited here.
  • Embodiment 1 of the present disclosure firstly, it is determined whether the target user in the target group in the application has achieved the preset goal;
  • the conversation interface of the interactive control is used to realize the interaction between other members in the target group and the target user, and the remaining members are members in the target group except the target user.
  • the target control can be automatically displayed on the conversation interface of the target group to promote the interaction between the target user and other members, and enhance the interactivity of the target group.
  • the preset target includes that the number of users in the application having a preset association relationship with the target user is greater than or equal to a first preset threshold.
  • the value of the first preset threshold is not limited here.
  • the first preset threshold may be any threshold, or any value in the first threshold set.
  • the preset target is that the number of users who have a one-way relationship with the target user is greater than or equal to the first preset threshold, and the number of users who pay one-way attention to the target user is greater than or equal to the first preset threshold, that is, the target user The number of fans reached a milestone high.
  • the first preset threshold may be 10,000.
  • the first preset threshold is any value in the first preset threshold set.
  • the first preset threshold set may include the number of different gears, such as 10,000, 100,000, and 200,000.
  • the preset target includes that the number of users in the application who participate in an event associated with the target user is greater than or equal to a second preset threshold.
  • the value of the second preset threshold is not limited here.
  • the second preset threshold may be any threshold, or any value in the second threshold set.
  • the number of users participating in the event associated with the target user may be the number of users who watch the target user's live broadcast, that is, the number of people online in the target user's live broadcast room; it may also be the number of users who have multiple conversations with the target user; It may also be the number of users who have a multiplayer video with the target user.
  • the second preset threshold is any value in the set of second preset thresholds.
  • the second preset threshold set may include the number of different gears, such as 10,000, 50,000, and 100,000.
  • the preset target includes that the number of interactions associated with the target user in the application program is greater than or equal to a third preset threshold.
  • the third preset threshold may be any value, or any value in a set of third preset thresholds.
  • the number of interactions associated with the target user in the application includes the number of historical likes of the target user.
  • the third preset threshold is any value in the set of third preset thresholds.
  • the third preset threshold set may include the number of different gears, such as 10,000, 30,000, and 50,000.
  • the present disclosure does not limit the numerical values included in the first preset threshold set, the second preset threshold set and the third preset threshold set.
  • FIG. 8 is a schematic flow chart of an interaction method provided by Embodiment 2 of the present disclosure.
  • Embodiment 2 is described based on the solutions in the foregoing embodiments. In this embodiment, it includes: determining whether the interactive control in the conversation interface is triggered; if the interactive control is triggered, displaying interactive information corresponding to the interactive control on the conversation interface.
  • Embodiment 1 Please refer to Embodiment 1 for the content that is not exhaustive in this embodiment.
  • an interaction method provided by Embodiment 2 of the present disclosure includes:
  • S240 Determine whether the interactive control in the conversation interface is triggered, and if the interactive control is triggered, perform S250; if the interactive control is not triggered, perform S240.
  • the interactive control is triggered, and the means for detecting whether it is triggered is not limited here. For example, after receiving an instruction corresponding to the interactive control being triggered, it may be considered that the interactive control is triggered; if no instruction for triggering the interactive control is received, it may be considered that the interactive control is not triggered.
  • the interactive information includes operating controls for virtual resource transfer, and editing the corresponding content in the virtual resource transfer interface and then sending the virtual resource claim information to the conversation interface; the interactive information also includes operating controls for requesting virtual resource transfer The information sent to the session interface to request the transfer of virtual resources; the interactive information also includes the information sent to the session interface after operating the control that sends the message.
  • Information includes location, shortcut phrases, and emoticons.
  • the operation controls described in the present disclosure may be regarded as trigger controls.
  • Exemplarily, operating controls for requesting virtual resource transfer may be regarded as triggering controls for requesting virtual resource transfer.
  • An interaction method provided by Embodiment 2 of the present disclosure defines an operation of displaying interaction information on a conversation interface. Using this method, after the target user reaches the preset goal, the interactive control can be automatically displayed on the conversation interface, and after the interactive control is triggered, the corresponding interactive information can be displayed on the conversation interface, thereby realizing the interaction between the target user and other members. Increased interactivity for the target group.
  • Fig. 9 is a schematic structural diagram of an interactive device provided by Embodiment 3 of the present disclosure, which can be applied to enhance the interaction between the target user and other members in the target group of the application program, and the device can be controlled by software and/or Hardware implementation, and generally integrated on electronic equipment.
  • the device includes:
  • the determination module 91 is configured to determine whether the target user in the target group in the application program has reached the preset goal; the display module 92 is configured to display the target user in the target group's session if the target user reaches the preset goal.
  • the interface displays an interaction control, and the interaction control is used to realize the interaction between other members in the target group and the target user, and the remaining members are members in the target group except the target user.
  • the device first determines whether the target user in the target group in the application program has achieved the preset goal through the determination module 91; finally, through the display module 92, when the target user achieves the preset goal, the The session interface of the target group displays an interactive control, and the interactive control is used to realize the interaction between the remaining members in the target group and the target user, and the remaining members are all members in the target group except the target user outside members.
  • This embodiment provides an interactive device, which can automatically display target controls on the conversation interface of the target group after the target user achieves the preset goal, so as to promote the interaction between the target user and other members, and enhance the interactivity of the target group.
  • the preset target includes that the number of users in the application having a preset association relationship with the target user is greater than or equal to a first preset threshold.
  • the first preset threshold is any value in the first preset threshold set.
  • the preset target includes that the number of users in the application who participate in an event associated with the target user is greater than or equal to a second preset threshold.
  • the second preset threshold is any value in the set of second preset thresholds.
  • the preset target includes that the number of interactions associated with the target user in the application program is greater than or equal to a third preset threshold.
  • the third preset threshold is any value in the set of third preset thresholds.
  • the device also includes an interactive information display module configured to:
  • the interaction control includes a virtual resource transfer control, and the virtual resource transfer control is used to realize the transfer of the virtual resource between the remaining members and the target user.
  • a virtual resource transfer interface is triggered, and the virtual resource transfer interface is used to set the type and/or quantity of the virtual resource to be transferred.
  • the interactive control is obtained based on the preset target matching.
  • the above-mentioned interactive device can execute the interactive method provided by any embodiment of the present disclosure, and has corresponding functional modules and effects for executing the method.
  • FIG. 10 is a schematic structural diagram of an electronic device provided by Embodiment 4 of the present disclosure.
  • FIG. 10 shows a schematic structural diagram of an electronic device 100 suitable for implementing the embodiments of the present disclosure.
  • the electronic device 100 in the embodiment of the present disclosure may include, for example, a mobile phone, a notebook computer, a digital broadcast receiver, a personal digital assistant (Personal Digital Assistant, PDA), a tablet computer (Portable Android Device, PAD), a portable multimedia player (Portable Media Player, PMP), mobile terminals such as vehicle-mounted terminals (such as vehicle-mounted navigation terminals), and fixed terminals such as digital televisions (Television, TV), desktop computers, etc.
  • PDA Personal Digital Assistant
  • PAD Portable Android Device
  • PMP portable multimedia player
  • mobile terminals such as vehicle-mounted terminals (such as vehicle-mounted navigation terminals)
  • fixed terminals such as digital televisions (Television, TV), desktop computers, etc.
  • the electronic device 100 shown in FIG. 10 is only an example, and should
  • an electronic device 100 may include one or more processing devices (such as a central processing unit, a graphics processing unit, etc.) Alternatively, a program loaded from the storage device 108 into the random access memory (Random Access Memory, RAM) 103 executes various appropriate actions and processes.
  • One or more processing devices 101 implement an interactive method as provided in this disclosure.
  • RAM 103 various programs and data necessary for the operation of the electronic device 100 are also stored.
  • the processing device 101, the ROM 102, and the RAM 103 are connected to each other through a bus 104.
  • An input/output (Input/Output, I/O) interface 105 is also connected to the bus 104 .
  • an input device 106 including, for example, a touch screen, a touchpad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; including, for example, a liquid crystal display (Liquid Crystal Display, LCD) , an output device 107 such as a speaker, a vibrator, etc.; a storage device 108 including, for example, a magnetic tape, a hard disk, etc., the storage device 108 is configured to store one or more programs; and a communication device 109.
  • the communication means 109 may allow the terminal device 100 to perform wireless or wired communication with other devices to exchange data. While FIG. 10 shows electronic device 100 having various means, it is to be understood that implementing or possessing all of the means shown is not a requirement. More or fewer means may alternatively be implemented or provided.
  • embodiments of the present disclosure include a computer program product, which includes a computer program carried on a computer-readable medium, where the computer program includes program codes for executing the methods shown in the flowcharts.
  • the computer program may be downloaded and installed from a network via communication means 109, or from storage means 108, or from ROM 102.
  • the processing device 101 When the computer program is executed by the processing device 101, the above-mentioned functions defined in the methods of the embodiments of the present disclosure are executed.
  • the computer-readable medium mentioned above in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the above two.
  • a computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any combination thereof.
  • Examples of computer readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, RAM, ROM, Erasable Programmable Read-Only Memory (EPROM) or flash memory), optical fiber, portable compact disk read-only memory (Compact Disc Read-Only Memory, CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program that can be used by or in conjunction with an instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave carrying computer-readable program code therein. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • a computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, which can transmit, propagate, or transmit a program for use by or in conjunction with an instruction execution system, apparatus, or device .
  • the program code contained on the computer readable medium can be transmitted by any appropriate medium, including but not limited to: electric wire, optical cable, radio frequency (Radio Frequency, RF), etc., or any suitable combination of the above.
  • the client and the server can communicate using any currently known or future-developed network protocols such as Hyper Text Transfer Protocol (Hyper Text Transfer Protocol, HTTP), and can communicate with any form or medium of digital Data communication (eg, communication network) interconnections.
  • Examples of communication networks include local area networks (Local Area Network, LAN), wide area networks (Wide Area Network, WAN), internetworks (e.g., the Internet), and peer-to-peer networks (e.g., ad hoc peer-to-peer networks), as well as any currently existing networks that are known or developed in the future.
  • the above-mentioned computer-readable medium may be included in the above-mentioned electronic device 100 ; or it may exist independently without being assembled into the electronic device 100 .
  • the above-mentioned computer-readable medium stores one or more computer programs, and when the above-mentioned one or more programs are executed by the processing device, the following methods are implemented:
  • the above-mentioned computer-readable medium carries one or more programs, and when the above-mentioned one or more programs are executed by the terminal device, the electronic device 100 can be written in one or more programming languages or a combination thereof for execution
  • the computer program code for the operation of the present disclosure includes object-oriented programming languages such as Java, Smalltalk, C++, and conventional procedural programming languages such as "C" or similar programming languages.
  • the program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. Where a remote computer is involved, the remote computer can be connected to the user computer through any kind of network, including a LAN or WAN, or it can be connected to an external computer (eg via the Internet using an Internet service provider).
  • each block in a flowchart or block diagram may represent a module, program segment, or a portion of code that includes one or more executable instructions for implementing specified logical functions.
  • the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or they may sometimes be executed in the reverse order, depending upon the functionality involved.
  • each block of the block diagrams and/or flowchart illustrations, and combinations of blocks in the block diagrams and/or flowchart illustrations can be implemented by a dedicated hardware-based system that performs the specified functions or operations , or may be implemented by a combination of dedicated hardware and computer instructions.
  • the modules involved in the embodiments described in the present disclosure may be implemented by software or by hardware. Wherein, the name of the module does not constitute a limitation on the module itself in one case.
  • exemplary types of hardware logic components include: Field Programmable Gate Arrays (Field Programmable Gate Arrays, FPGAs), Application Specific Integrated Circuits (ASICs), Application Specific Standard Products (Application Specific Standard Parts, ASSP), System on Chip (System on Chip, SOC), Complex Programmable Logic Device (Complex Programming logic device, CPLD) and so on.
  • a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, apparatus, or device.
  • a machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
  • a machine-readable medium may include, but is not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, apparatus, or devices, or any suitable combination of the foregoing. Examples of machine-readable storage media would include one or more wire-based electrical connections, portable computer disks, hard drives, RAM, ROM, EPROM or flash memory, optical fibers, CD-ROMs, optical storage devices, magnetic storage devices, or Any suitable combination of the above.
  • Example 1 provides an interactive method, including:
  • an interactive control is displayed on the conversation interface of the target group, and the interactive control is used to realize the interaction between the remaining members of the target group and the target user, so The rest of the members are members in the target group other than the target user.
  • example 2 is according to the method described in example 1,
  • the preset target includes that the number of users in the application having a preset association relationship with the target user is greater than or equal to a first preset threshold.
  • example 3 is according to the method described in example 2,
  • the first preset threshold is any value in the set of first preset thresholds.
  • example 4 is according to the method described in example 1,
  • the preset target includes that the number of users in the application who participate in an event associated with the target user is greater than or equal to a second preset threshold.
  • Example 5 is according to the method described in Example 4, and the second preset threshold is any value in the second preset threshold set.
  • Example 6 is based on the method described in Example 1, wherein the preset target includes that the number of interactions associated with the target user in the application program is greater than or equal to a third preset threshold.
  • Example 7 is according to the method described in Example 6, and the third preset threshold is any value in the third preset threshold set.
  • Example 8 is according to the method described in Example 1, further comprising:
  • the interactive control is triggered, the interactive information corresponding to the interactive control is displayed on the conversation interface.
  • example 9 is according to the method described in example 1, the interaction control includes a virtual resource transfer control, and the virtual resource transfer control is used to implement the transfer of the virtual resource between the remaining members and Transfer between the target users.
  • Example 10 is based on the method described in Example 9, when the virtual resource transfer control is triggered, a virtual resource transfer interface is triggered, and the virtual resource transfer interface is used to set all the resources to be transferred The type and/or quantity of the above-mentioned virtual resources.
  • Example 11 is based on the method described in Example 1, and the interactive control is obtained based on the preset target matching.
  • Example 12 provides an interactive device, comprising:
  • a determination module configured to determine whether the target users in the target group in the application have achieved the preset target
  • a display module configured to display an interactive control on the conversation interface of the target group if the target user achieves the preset goal, and the interactive control is used to achieve the goal between the remaining members of the target group and the target For user interaction, the remaining members are members in the target group other than the target user.
  • Example 13 provides an electronic device, comprising:
  • a storage device configured to store one or more programs
  • the one or more processing devices When the one or more programs are executed by the one or more processing devices, the one or more processing devices implement the interaction method as described in any one of Examples 1-11.
  • Example 14 provides a computer-readable medium, on which a computer program is stored, and when the program is executed by a processing device, the interaction method as described in any one of Examples 1-11 is implemented. .

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Abstract

本文公开了一种互动方法、装置、电子设备及存储介质。所述互动方法包括:确定应用程序内目标群组中的目标用户是否达成预设目标;若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。

Description

互动方法、装置、电子设备及存储介质
本申请要求在2021年09月18日提交中国专利局、申请号为202111101162.0的中国专利申请的优先权,该申请的全部内容通过引用结合在本申请中。
技术领域
本公开涉及计算机技术领域,例如涉及一种互动方法、装置、电子设备及存储介质。
背景技术
随着人们生活需求的增加,多种类型的应用程序应运而生。如,短视频社交平台和图片分享平台等。
部分应用程序中均设置有群的功能,如短视频社交平台的粉丝群。粉丝群的群主和粉丝可以在群组内通过发送文字、语音、表情和图片等方式互动。然而,群的互动方式多为群成员有互动需求时发起互动消息,导致了群内群成员间的互动性较差。
发明内容
本公开提供了一种互动方法、装置、电子设备及存储介质,有效的增强了应用程序的目标群组内其余成员与目标用户间的互动性。
本公开提供了一种互动方法,包括:
确定应用程序内目标群组中的目标用户是否达成预设目标;
若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
本公开还提供了一种互动装置,包括:
确定模块,设置为确定应用程序内目标群组中的目标用户是否达成预设目标;
显示模块,设置为若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
本公开还提供了一种电子设备,包括:
一个或多个处理装置;
存储装置,设置为存储一个或多个程序;
所述一个或多个程序被所述一个或多个处理装置执行,使得所述一个或多个处理装置实现本公开提供的互动方法。
本公开还提供了一种计算机可读介质,其上存储有计算机程序,该程序被处理装置执行时实现本公开提供的互动方法。
附图说明
图1为本公开实施例一提供的一种互动方法的流程示意图;
图2为本公开实施例一提供的一种互动方法的界面示意图;
图3为本公开实施例一提供的另一种互动方法的界面示意图;
图4为本公开实施例一提供的另一种互动方法的界面示意图;
图5为本公开实施例一提供的另一种互动方法的界面示意图;
图6为本公开实施例一提供的一种互动控件的示意图;
图7为本公开实施例一提供的另一种互动控件的示意图;
图8为本公开实施例二提供的一种互动方法的流程示意图;
图9为本公开实施例三提供的一种互动装置的结构示意图;
图10为本公开实施例四提供的一种电子设备的结构示意图。
具体实施方式
下面将参照附图描述本公开的实施例。虽然附图中显示了本公开的一些实施例,然而本公开可以通过多种形式来实现,提供这些实施例是为了理解本公开。本公开的附图及实施例仅用于示例性作用。
本公开的方法实施方式中记载的多个步骤可以按照不同的顺序执行,和/或并行执行。此外,方法实施方式可以包括附加的步骤和/或省略执行示出的步骤。本公开的范围在此方面不受限制。
本文使用的术语“包括”及其变形是开放性包括,即“包括但不限于”。术语“基于”是“至少部分地基于”。术语“一个实施例”表示“至少一个实施例”;术语“另一实施例”表示“至少一个另外的实施例”;术语“一些实施例”表示“至少一些实施例”。其他术语的相关定义将在下文描述中给出。
本公开中提及的“第一”、“第二”等概念仅用于对不同的装置、模块或单元进行区分,并非用于限定这些装置、模块或单元所执行的功能的顺序或者相互依存关系。
本公开中提及的“一个”、“多个”的修饰是示意性而非限制性的,本领域技术人员应当理解,除非在上下文另有指出,否则应该理解为“一个或多个”。
本公开实施方式中的多个装置之间所交互的消息或者信息的名称仅用于说明性的目的,而并不是用于对这些消息或信息的范围进行限制。
下述实施例中,每个实施例中同时提供了可选特征和示例,实施例中记载的多个特征可进行组合,形成多个可选方案,不应将每个编号的实施例仅视为一个技术方案。此外,在不冲突的情况下,本公开中的实施例及实施例中的特征可以相互组合。
实施例一
图1为本公开实施例一提供的一种互动方法的流程示意图,该方法可适用于增强应用程序的目标群组内目标用户与其余成员间的互动性的情况,该方法可以由互动装置来执行,该装置可由软件和/或硬件实现,并一般集成在电子设备上,在本实施例中电子设备包括:手机、电脑等设备。
如图1所示,本公开实施例一提供的一种互动方法,包括:
S110、确定应用程序内目标群组中的目标用户是否达成预设目标。
在本实施例中,应用程序可以为包括有目标群组的可以和用户进行交互的程序。目标群组可以认为是目标用户所在群组。本公开将提高目标群组内目标用户和其余成员的互动性。本公开中用户包括目标用户和其余成员。用户可以认为是使用应用程序的人。目标用户可以认为是目标群组内的其余成员所感兴趣的用户。示例性的,目标用户可以为目标群组的创建者或管理者。其余成员可以是目标群组内目标用户的支持者、爱好者或崇拜者。
预设目标可以认为是目标用户在使用应用程序时所设定完成的目标。预设目标可以为里程碑目标,即具有里程碑意义的目标。对预设目标的设定者不作限定,可以由目标用户设置、其余成员设置或者应用程序默认。对预设目标的内容不作限定,可以为在应用程序使用中所涉及的任意目标。不同的应用程序对应有不同的预设目标。示例性的,应用程序为短视频社交平台,则预设目标可以为所发布短视频的数量达到设定阈值;和/或,与目标用户具有预设关联关系的用户的数量达到第一预设阈值;和/或,参与与目标用户关联的事件的用户的数量大于或等于第二预设阈值;和/或,与所述目标用户关联的互动次数大于 或等于第三预设阈值。
设定阈值、第一预设阈值、第二预设阈值和第三预设阈值可以为目标用户或其余成员任意设置的阈值;也可以为应用程序内默认的任意阈值;还可以为预设阈值集中的任一数值。预设阈值集可以为目标用户设置、其余成员设置或者应用程序默认的。第一预设阈值、第二预设阈值、第三预设阈值和设定阈值可以对应不同的预设阈值,也可以对应相同的预设阈值,此处不限定。
预设关联关系可以认为是与目标用户在应用程序内存在任意关联的关系。示例性的,预设关联关系包括单向关注关系和/或双向关注关系。单向关注关系可以为双方中仅有一方关注了另一方的关系。双向关注关系可以为双方均关注了对方的关注。关注关系可以通过操作应用程序内的关注控件实现变更。
预设关联关系还可以为处于同一目标群组。如与目标用户具有预设关联关系的用户的数量可以认为是与目标用户在同一目标群组的用户的数量。
与目标用户关联的事件可以认为是应用程序内与用户相关的事件。示例性的,参与与目标用户关联的事件的用户的数量可以包括,参与目标用户所发起话题讨论的用户的数量,或,参与目标用户所发起实时聊天的用户的数量。对实时聊天的方式不作限定,可以为通过应用程序完成的多方视频、多方电话或直播。
与所述目标用户关联的互动次数,可以包括目标用户所发布作品的用户的浏览次数、目标用户所发布作品的转发次数、点赞目标用户所发布作品的次数或与目标用户在应用程序内进行对话的次数等。
本实施例不限定如何确定是否达到预设目标,不同的预设目标对应有不同的确定方式。
S120、若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
会话界面可以认为是供目标用户和其余成员进行交互的界面,如目标群组的群聊界面。互动控件可以为供目标用户和其余成员互动的控件。对互动控件的内容不作限定,可以为用于发送表情的控件、用于进行虚拟资源转移的控件、用于请求虚拟资源转移的控件、用于发送消息的控件等。
在目标用户达成预设目标时,可以认为目标用户达成里程碑目标,则可以在目标群组的会话界面显示互动控件,如在会话界面(如群聊界面)以卡片的形式显示互动控件,以促进目标用户和/或其余成员操作互动控件,从而引导目标群内其余成员和目标用户的互动,进而完成目标用户和其余成员间的互动。
本实施例可以在目标用户和/或其余成员打开会话界面后显示互动控件。在目标用户达成预设目标后,本实施例可以通过消息提示的方式提示目标用户和/或其余成员打开会话界面。
图2为本公开实施例一提供的一种互动方法的界面示意图,参见图2,在目标用户达成预设目标时,在消息提示界面1内可以显示有x群,即目标群的消息提示的控件;还可以显示除目标群的消息提示的控件外的其余消息提示的控件,此处不对其余消息提示的控件进行限定。
消息提示的控件所显示的内容包括,“[xx事件]xxxx xxxxx”,其中,xx事件可以为表征目标用户达成预设目标的事件,示例性的,xx事件为与目标用户具有关联关系的用户的数量大于或等于第一预设阈值。关注目标用户的人数达到**万(其中**万大于或等于第一预设阈值)。在其余成员2操作消息提示所对应的控件后,电子设备触发显示会话界面3,会话界面3内显示有互动控件,图2中以互动控件A、互动控件B和互动控件C示出,对互动控件的数量本实施例不作限定。会话界面3还可以包括目标用户的标识信息4,如目标用户的头像。会话界面3又可以包括描述信息5,对描述信息5所表述的内容不作限定,示例性的,描述信息5可以为表征目标用户达成预设目标的信息。在目标用户和/或其余成员2首次打开会话界面3时,会话界面3中可以包括动效表情6,动效表情6可以与目标用户达成预设目标的事件相关联,作为一种显示方式,动效表情6可以自会话界面3顶至底掉落显示,直至显消失在会话界面3。会话界面3中还可以显示目标群的群成员所发送的消息。会话界面3内所显示的目标群的群成员所发送的消息处还可以有发送者的标识信息,以标识发送者。
对互动控件、目标用户的标识信息4和预设目标的描述信息5在会话界面3的显示方式不作限定。如可以以卡片的形式显示在会话界面3内。图2以其余成员2的电子设备所显示的会话界面为例进行说明,目标用户的电子设备所显示的会话界面与其余成员2的电子设备所显示的会话界面相似,不同之处在于目标用户侧还可以显示目标用户侧的描述信息,如当前互动的其余成员2的数量。目标用户侧的描述信息可以不同于其余成员2侧的描述信息5。
对图2内互动控件的内容不作限定,可以为用于发送表情的控件、用于进行虚拟资源转移的控件、用于请求虚拟资源转移的控件、用于发送消息的控件等。
在互动控件为发送表情的控件时,互动控件可以直接显示表情,以供用户进行选择。所显示的表情可以为基于目标用户所达成的预设目标所联想出的与预设目标关联的表情。所显示的表情包括表示庆祝的表情。
以互动控件为发送消息的控件为例,图3为本公开实施例一提供的另一种 互动方法的界面示意图,如图3所示,本示例以其余成员2侧显示的会话界面3为例进行说明。在本示例中,互动控件7可以为发送消息,如快捷短语的控件。S用户可以为目标用户的标识数据,如目标用户在应用程序内的代称。在其余成员2操作“@S用户恭喜恭喜”的互动控件7后,会话界面3中将显示“@S用户恭喜恭喜”,以完成快捷短语的发送。所发送的快捷短语可以为基于目标用户所达成的预设目标所联想出的信息。
以互动控件为发送消息的控件为例,图4为本公开实施例一提供的另一种互动方法的界面示意图,如图4所示,本示例以目标用户8侧为例进行说明。目标用户8操作消息提示界面1内目标群的消息提示的控件后,在会话界面3内显示互动控件7。在目标用户8操作互动控件7中任一互动控件7后,将所操作互动控件7对应的快捷短语发送至会话界面3。
图5为本公开实施例一提供的另一种互动方法的界面示意图,如图5所示,本示例以目标用户8侧为例进行说明,目标用户8操作消息提示界面1内目标群的消息提示控件后,在会话界面3内显示互动控件7,目标用户8侧的描述信息9和目标用户的标识信息4。图5中互动控件7包括用于发送消息的控件,如发送消息回复所对应的控件;还包括用于虚拟资源转移的控件,例如图5中“发红包”按钮;又包括用于交互庆祝的控件,用户交互庆祝的控件可以使目标用户8和其余成员实现实时的交互,如交互庆祝的控件可以为多人实时语音的控件和多人实时视频的控件等。例如交互庆祝的控件可以为图5中“开直播庆祝”按钮。
在目标用户8操作用于发送消息的控件后,可以在会话界面3内显示输入界面,目标用户8可以通过操作输入界面实现内容输入。在显示输入界面后,可以在输入框中自动关联所需提醒的用户,如x用户为目前为目标用户8庆祝的用户,则在显示输入界面后,可以在输入框自动关联x用户,在将所编辑后的信息发送后,可以通知x用户进行消息查看。
图6为本公开实施例一提供的一种互动控件的示意图,参见图6,互动控件7可以以卡片的形式显示,本公开不对互动控件7显示形式及显示位置进行限定。对互动控件7被触发后的响应方式不作限定。示例性的,在操作“送祝福”的互动控件7后可以显示输入界面,以完成祝福语的编辑,在操作发送控件后,实现祝福语的发送。在操作请求虚拟资源转移的互动控件7后,可以将表征请求虚拟资源转移的内容发送至会话界面3。
图7为本公开实施例一提供的另一种互动控件的示意图,参见图7,在操作“感谢一下”的互动控件7后,可以显示输入界面,以完成感谢语的编辑,在操作发送控件后实现感谢语的发送。在操作虚拟资源转移的互动控件7后,触发虚拟资源转移界面。
在一个实施例中,互动控件包括虚拟资源转移控件,所述虚拟资源转移控件用于实现所述虚拟资源在所述其余成员与所述目标用户之间的转移。
在一个实施例中,所述虚拟资源转移控件被触发时,触发虚拟资源转移界面,所述虚拟资源转移界面用于设置待转移的所述虚拟资源的种类和/或数量。
通过选取虚拟资源的种类可以确定待转移的虚拟资源的类型。此处不对虚拟资源的种类进行限定。示例性的,虚拟资源包括虚拟资产。
在一个实施例中,所述互动控件为基于所述预设目标匹配获得。
为了提高互动的便捷性,本公开所显示的互动控件可以直接基于预设目标匹配获得。如不同的预设目标可以对应有不同的互动控件,预设目标和互动控件的对应关系可以为预置的,也可以为对经由用户授权后获取的用户的历史行为数据进行学习后确定的。此处不对互动控件和预设目标匹配的手段进行限定。
本公开实施例一提供的一种互动方法,首先确定应用程序内目标群组中的目标用户是否达成预设目标;最终若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。利用上述方法,解决了目标群组内互动形式不够丰富的技术问题,能够在目标用户达成预设目标后,自动在目标群组的会话界面显示目标控件以促进目标用户与其余成员的交互,增强了目标群组的互动性。
在上述实施例的基础上,提出了上述实施例的变型实施例,为了使描述简要,在变型实施例中仅描述与上述实施例的不同之处。
在一个实施例中,所述预设目标包括所述应用程序内与所述目标用户具有预设关联关系的用户的数量大于或等于第一预设阈值。
第一预设阈值的取值此处不做限定。第一预设阈值可以为任一阈值,也可以为第一阈值集中的任一个数值。
示例性的,预设目标为与目标用户具有单向关联关系的用户的数量大于或等于第一预设阈值,为单向关注目标用户的用户数量大于或等于第一预设阈值,即目标用户的粉丝数量达到里程碑新高。第一预设阈值可以为1万。
在一个实施例中,所述第一预设阈值为第一预设阈值集中任一个数值。
第一预设阈值集可以包括不同档位的数量,如1万、10万和20万等。
在与所述目标用户具有预设关联关系的用户的数量大于或等于第一预设阈值集中任一数值时,可以认为目标用户达成预设目标。
在一个实施例中,所述预设目标包括所述应用程序内参与与所述目标用户 关联的事件的用户的数量大于或等于第二预设阈值。
第二预设阈值的取值此处不做限定。第二预设阈值可以为任一阈值,也可以为第二阈值集中的任一数值。
示例性的,参与与所述目标用户关联的事件的用户的数量可以为观看目标用户直播的用户的数量,即目标用户直播间在线人数;也可以为与目标用户多人通话的用户的数量;还可以为与目标用户多人视频的用户的数量。
在一个实施例中,所述第二预设阈值为第二预设阈值集中任一个数值。
第二预设阈值集可以包括不同档位的数量,如1万、5万和10万等。
在应用程序内参与与所述目标用户关联的事件的用户的数量大于或等于第二预设阈值集中任一数值时,可以认为目标用户达成预设目标。
在一个实施例中,所述预设目标包括所述应用程序内与所述目标用户关联的互动次数大于或等于第三预设阈值。
第三预设阈值可以为任一数值,也可以为第三预设阈值集中任一数值。
示例性的,所述应用程序内与所述目标用户关联的互动次数包括目标用户历史点赞数量。
在一个实施例中,所述第三预设阈值为第三预设阈值集中任一个数值。
第三预设阈值集可以包括不同档位的数量,如1万、3万和5万等。
在应用程序内与所述目标用户关联的互动次数大于或等于第三预设阈值集中任一数值时,可以认为目标用户达成预设目标。
本公开不限定第一预设阈值集、第二预设阈值集和第三预设阈值集内所包括的数值。
实施例二
图8为本公开实施例二提供的一种互动方法的流程示意图,本实施例二以上述实施例中的方案为基础进行说明。在本实施例中,包括了:确定所述会话界面内的所述互动控件是否被触发;若所述互动控件被触发,在所述会话界面显示所述互动控件相对应的互动信息。
本实施例尚未详尽的内容请参考实施例一。
如图8所示,本公开实施例二提供的一种互动方法,包括:
S210、确定应用程序内目标群组中的目标用户是否达成预设目标。
S220、判断用户是否达成预设目标,若用户达成预设目标,执行S230;若用户未达成预设目标,则执行S210。
S230、在所述目标群组的会话界面显示互动控件。
S240、确定所述会话界面内的所述互动控件是否被触发,若所述互动控件被触发,则执行S250;若所述互动控件未被触发,执行S240。
在用户操作互动控件后,互动控件被触发,此处不对是否被触发的检测手段进行限定。如在接收到对应互动控件被触发的指令后,可以认为互动控件被触发;若没有接收到互动控件被触发的指令,则可以认为互动控件没有被触发。
S250、在所述会话界面显示所述互动控件相对应的互动信息。
不同的互动控件对应有不同的互动信息,此处不对互动信息进行限定。示例性的,互动信息包括操作用于进行虚拟资源转移的控件,并编辑虚拟资源转移界面内相应内容后发送至会话界面的虚拟资源领取信息;互动信息还包括操作用于请求虚拟资源转移的控件后发送至会话界面的请求虚拟资源转移的信息;互动信息又包括操作发送消息的控件后,发送至会话界面的信息。信息包括位置、快捷短语和表情。
本公开中所述的操作控件可以认为是触发控件,示例性的,操作用于请求虚拟资源转移的控件可以认为是触发用于请求虚拟资源转移的控件。
本公开实施例二提供的一种互动方法,限定了在会话界面显示互动信息的操作。利用该方法,能够在目标用户达到预设目标后,在会话界面自动显示互动控件,并在互动控件被触发后,在会话界面显示对应的互动信息,从而实现了目标用户和其余成员的交互,提高了目标群的互动性。
实施例三
图9为本公开实施例三提供的一种互动装置的结构示意图,该装置可适用于增强应用程序的目标群组内目标用户与其余成员间的互动性的情况,该装置可由软件和/或硬件实现,并一般集成在电子设备上。
如图9所示,该装置包括:
确定模块91,设置为确定应用程序内目标群组中的目标用户是否达成预设目标;显示模块92,设置为若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
在本实施例中,该装置首先通过确定模块91确定应用程序内目标群组中的目标用户是否达成预设目标;最后通过显示模块92在所述目标用户达成所述预设目标时,在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
本实施例提供了一种互动装置,能够在目标用户达成预设目标后,自动在目标群组的会话界面显示目标控件以促进目标用户与其余成员的交互,增强了目标群组的互动性。
在一个实施例中,所述预设目标包括所述应用程序内与所述目标用户具有预设关联关系的用户的数量大于或等于第一预设阈值。
在一个实施例中,所述第一预设阈值为第一预设阈值集中任一个数值。
在一个实施例中,所述预设目标包括所述应用程序内参与与所述目标用户关联的事件的用户的数量大于或等于第二预设阈值。
在一个实施例中,所述第二预设阈值为第二预设阈值集中任一个数值。
在一个实施例中,所述预设目标包括所述应用程序内与所述目标用户关联的互动次数大于或等于第三预设阈值。
在一个实施例中,所述第三预设阈值为第三预设阈值集中任一个数值。
在一个实施例中,该装置,还包括互动信息显示模块,设置为:
确定所述会话界面内的所述互动控件是否被触发;若所述互动控件被触发,在所述会话界面显示所述互动控件相对应的互动信息。
在一个实施例中,所述互动控件包括虚拟资源转移控件,所述虚拟资源转移控件用于实现所述虚拟资源在所述其余成员与所述目标用户之间的转移。
在一个实施例中,所述虚拟资源转移控件被触发时,触发虚拟资源转移界面,所述虚拟资源转移界面用于设置待转移的所述虚拟资源的种类和/或数量。
在一个实施例中,所述互动控件为基于所述预设目标匹配获得。
上述互动装置可执行本公开任意实施例所提供的互动方法,具备执行方法相应的功能模块和效果。
实施例四
图10为本公开实施例四提供的一种电子设备的结构示意图。图10示出了适于用来实现本公开实施例的电子设备100的结构示意图。本公开实施例中的 电子设备100可以包括诸如移动电话、笔记本电脑、数字广播接收器、个人数字助理(Personal Digital Assistant,PDA)、平板电脑(Portable Android Device,PAD)、便携式多媒体播放器(Portable Media Player,PMP)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字电视(Television,TV)、台式计算机等等的固定终端。图10示出的电子设备100仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图10所示,电子设备100可以包括一个或多个处理装置(例如中央处理器、图形处理器等)101,其可以根据存储在只读存储器(Read-Only Memory,ROM)102中的程序或者从存储装置108加载到随机访问存储器(Random Access Memory,RAM)103中的程序而执行多种适当的动作和处理。一个或多个处理装置101实现如本公开提供的互动方法。在RAM 103中,还存储有电子设备100操作所需的多种程序和数据。处理装置101、ROM 102以及RAM 103通过总线104彼此相连。输入/输出(Input/Output,I/O)接口105也连接至总线104。
通常,以下装置可以连接至I/O接口105:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置106;包括例如液晶显示器(Liquid Crystal Display,LCD)、扬声器、振动器等的输出装置107;包括例如磁带、硬盘等的存储装置108,存储装置108设置为存储一个或多个程序;以及通信装置109。通信装置109可以允许终端设备100与其他设备进行无线或有线通信以交换数据。虽然图10示出了具有多种装置的电子设备100,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置109从网络上被下载和安装,或者从存储装置108被安装,或者从ROM 102被安装。在该计算机程序被处理装置101执行时,执行本公开实施例的方法中限定的上述功能。
本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是,但不限于电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、RAM、ROM、可擦式可编程只读存储器(Erasable Programmable Read-Only Memory,EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(Compact Disc Read-Only Memory,CD-ROM)、光存 储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、射频(Radio Frequency,RF)等等,或者上述的任意合适的组合。
在一些实施方式中,客户端、服务器可以利用诸如超文本传输协议(Hyper Text Transfer Protocol,HTTP)之类的任何当前已知或未来研发的网络协议进行通信,并且可以与任意形式或介质的数字数据通信(例如,通信网络)互连。通信网络的示例包括局域网(Local Area Network,LAN),广域网(Wide Area Network,WAN),网际网(例如,互联网)以及端对端网络(例如,ad hoc端对端网络),以及任何当前已知或未来研发的网络。
上述计算机可读介质可以是上述电子设备100中所包含的;也可以是单独存在,而未装配入该电子设备100中。
上述计算机可读介质存储有一个或者多个计算机程序,当上述一个或者多个程序被处理装置执行时实现如下方法:
确定应用程序内目标群组中的目标用户是否达成预设目标;若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该终端设备执行时,使得该电子设备100可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括面向对象的程序设计语言,诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言,诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络,包括LAN或WAN连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图,图示了按照本公开多种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的模块可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,模块的名称在一种情况下并不构成对该模块本身的限定。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(Field Programmable Gate Array,FPGA)、专用集成电路(Application Specific Integrated Circuit,ASIC)、专用标准产品(Application Specific Standard Parts,ASSP)、片上系统(System on Chip,SOC)、复杂可编程逻辑设备(Complex Programming logic device,CPLD)等等。
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的程序。机器可读介质可以是机器可读信号介质或机器可读储存介质。机器可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体系统、装置或设备,或者上述内容的任何合适组合。机器可读存储介质的示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、RAM、ROM、EPROM或快闪存储器、光纤、CD-ROM、光学储存设备、磁储存设备、或上述内容的任何合适组合。
根据本公开的一个或多个实施例,示例1提供了一种互动方法,包括:
确定应用程序内目标群组中的目标用户是否达成预设目标;
若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
根据本公开的一个或多个实施例,示例2根据示例1所述的方法,
所述预设目标包括所述应用程序内与所述目标用户具有预设关联关系的用户的数量大于或等于第一预设阈值。
根据本公开的一个或多个实施例,示例3根据示例2所述的方法,
所述第一预设阈值为第一预设阈值集中任一个数值。
根据本公开的一个或多个实施例,示例4根据示例1所述的方法,
所述预设目标包括所述应用程序内参与与所述目标用户关联的事件的用户的数量大于或等于第二预设阈值。
根据本公开的一个或多个实施例,示例5根据示例4所述的方法,所述第二预设阈值为第二预设阈值集中任一个数值。
根据本公开的一个或多个实施例,示例6根据示例1所述的方法,所述预设目标包括所述应用程序内与所述目标用户关联的互动次数大于或等于第三预设阈值。
根据本公开的一个或多个实施例,示例7根据示例6所述的方法,所述第三预设阈值为第三预设阈值集中任一个数值。
根据本公开的一个或多个实施例,示例8根据示例1所述的方法,还包括:
确定所述会话界面内的所述互动控件是否被触发;
若所述互动控件被触发,在所述会话界面显示所述互动控件相对应的互动信息。
根据本公开的一个或多个实施例,示例9根据示例1所述的方法,所述互动控件包括虚拟资源转移控件,所述虚拟资源转移控件用于实现所述虚拟资源在所述其余成员与所述目标用户之间的转移。
根据本公开的一个或多个实施例,示例10根据示例9所述的方法,所述虚拟资源转移控件被触发时,触发虚拟资源转移界面,所述虚拟资源转移界面用于设置待转移的所述虚拟资源的种类和/或数量。
根据本公开的一个或多个实施例,示例11根据示例1所述的方法,所述互动控件为基于所述预设目标匹配获得。
根据本公开的一个或多个实施例,示例12提供了一种互动装置,包括:
确定模块,设置为确定应用程序内目标群组中的目标用户是否达成预设目标;
显示模块,设置为若所述目标用户达成所述预设目标,则在所述目标群组的会话界面显示互动控件,所述互动控件用于实现所述目标群组内其余成员与 所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
根据本公开的一个或多个实施例,示例13提供了一种电子设备,包括:
一个或多个处理装置;
存储装置,设置为存储一个或多个程序;
当所述一个或多个程序被所述一个或多个处理装置执行,使得所述一个或多个处理装置实现如示例1-11中任一所述的互动方法。
根据本公开的一个或多个实施例,示例14提供了一种计算机可读介质,其上存储有计算机程序,该程序被处理装置执行时实现如示例1-11中任一所述的互动方法。
此外,虽然采用特定次序描绘了多个操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了多个实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的一些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的多种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。

Claims (14)

  1. 一种互动方法,包括:
    确定应用程序内目标群组中的目标用户是否达成预设目标;
    在所述目标用户达成所述预设目标的情况下,在所述目标群组的会话界面显示互动控件,其中,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
  2. 根据权利要求1所述的方法,其中,所述预设目标包括所述应用程序内与所述目标用户具有预设关联关系的用户的数量大于或等于第一预设阈值。
  3. 根据权利要求2所述的方法,其中,所述第一预设阈值为第一预设阈值集中一个数值。
  4. 根据权利要求1所述的方法,其中,所述预设目标包括所述应用程序内参与与所述目标用户关联的事件的用户的数量大于或等于第二预设阈值。
  5. 根据权利要求4所述的方法,其中,所述第二预设阈值为第二预设阈值集中一个数值。
  6. 根据权利要求1所述的方法,其中,所述预设目标包括所述应用程序内与所述目标用户关联的互动次数大于或等于第三预设阈值。
  7. 根据权利要求6所述的方法,其中,所述第三预设阈值为第三预设阈值集中一个数值。
  8. 根据权利要求1所述的方法,还包括:
    确定所述会话界面内的所述互动控件是否被触发;
    在所述互动控件被触发的情况下,在所述会话界面显示所述互动控件相对应的互动信息。
  9. 根据权利要求1所述的方法,其中,所述互动控件包括虚拟资源转移控件,所述虚拟资源转移控件用于实现所述虚拟资源在所述其余成员与所述目标用户之间的转移。
  10. 根据权利要求9所述的方法,其中,在所述虚拟资源转移控件被触发的情况下,触发虚拟资源转移界面,其中,所述虚拟资源转移界面用于设置待转移的所述虚拟资源的种类和数量中的至少之一。
  11. 根据权利要求1所述的方法,其中,所述互动控件为基于所述预设目标匹配获得。
  12. 一种互动装置,包括:
    确定模块,设置为确定应用程序内目标群组中的目标用户是否达成预设目标;
    显示模块,设置为在所述目标用户达成所述预设目标的情况下,在所述目标群组的会话界面显示互动控件,其中,所述互动控件用于实现所述目标群组内其余成员与所述目标用户的互动,所述其余成员为所述目标群组内除所述目标用户外的成员。
  13. 一种电子设备,包括:
    至少一个处理装置;
    存储装置,设置为存储至少一个程序;
    当所述至少一个程序被所述至少一个处理装置执行,使得所述至少一个处理装置实现如权利要求1-11中任一项所述的互动方法。
  14. 一种计算机可读介质,存储有计算机程序,其中,所述程序被处理装置执行时实现如权利要求1-11中任一项所述的互动方法。
PCT/CN2022/118300 2021-09-18 2022-09-13 互动方法、装置、电子设备及存储介质 WO2023040791A1 (zh)

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