WO2023000652A1 - 直播互动及虚拟资源配置方法 - Google Patents

直播互动及虚拟资源配置方法 Download PDF

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Publication number
WO2023000652A1
WO2023000652A1 PCT/CN2022/076022 CN2022076022W WO2023000652A1 WO 2023000652 A1 WO2023000652 A1 WO 2023000652A1 CN 2022076022 W CN2022076022 W CN 2022076022W WO 2023000652 A1 WO2023000652 A1 WO 2023000652A1
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Prior art keywords
virtual resource
virtual
display image
allocation area
target object
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PCT/CN2022/076022
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English (en)
French (fr)
Inventor
王微
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北京达佳互联信息技术有限公司
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Publication of WO2023000652A1 publication Critical patent/WO2023000652A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8146Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics

Definitions

  • the present disclosure relates to the field of Internet technology, and in particular to a live broadcast interaction, virtual resource configuration, virtual resource processing method, device, electronic equipment, storage medium and program product.
  • anchors can broadcast live video through live broadcast applications to broadcast exciting programs for audiences, and audiences can also watch live broadcasts through live broadcast applications.
  • Interactive live broadcast is an enhanced application of live video, which adds interactive functions during live video.
  • the present disclosure provides a live interaction, virtual resource configuration, virtual resource processing method, device, electronic equipment, storage medium and program product.
  • a live broadcast interaction method including:
  • the target object is an object that executes the virtual resource delivery action, and the display image is provided with a virtual resource allocation area;
  • the number of the allocation area is at least one; the allocation method of the virtual resource includes:
  • the virtual resource corresponding to the allocation area is obtained from the total amount of virtual resources for allocation.
  • the displaying the display image of the target object in the live broadcast interface includes:
  • a display image with an animation effect is displayed on the live broadcast interface.
  • the enabling delivery condition includes that the current moment reaches the start time of delivering the virtual resource set by the target object.
  • the method of generating the display image includes:
  • Dynamic processing is performed on the image data of the target object to obtain the display image.
  • the live interactive method also includes:
  • the live interactive method also includes:
  • the response to the second interactive operation on the displayed image includes:
  • the presentation of the animation effect corresponding to the second allocation area adopts any one or several of the following forms:
  • the target object action corresponding to the second allocation area is displayed.
  • the live interactive method also includes:
  • the live interactive method also includes:
  • a virtual resource configuration method including:
  • the display image In response to the resource allocation operation for the display image, determine the allocation area of the virtual resource on the display image, the display image is the image displayed by the target object in the live broadcast interface, and the target object is to execute the virtual resource delivery action Object;
  • the number of the allocation area is at least one; the virtual resource configuration method further includes:
  • the generating the configuration request of the virtual resource according to the allocation area includes:
  • the virtual resource configuration method further includes:
  • the dynamic effect information of the allocated area is determined.
  • the dynamic effect information includes at least one of text content, sound effects, and target object actions.
  • the virtual resource configuration method further includes:
  • obtaining the trigger condition for starting delivery of the virtual resource includes:
  • the start time and the end time of virtual resource delivery are obtained.
  • a virtual resource processing method including:
  • the target object is an object that performs a virtual resource delivery action
  • the configuration request further includes the total number of virtual resources and the proportion of resources corresponding to the allocation area; the allocation of the virtual resources to the allocation area includes:
  • the virtual resource corresponding to the allocation area is obtained from the total amount of virtual resources for allocation.
  • the virtual resource processing method further includes:
  • the acquisition of the display image of the target object in the live broadcast interface includes:
  • a live interactive device including:
  • the display image display module is configured to display the display image of the target object in the live broadcast interface, the target object is the object of the virtual resource delivery action, and the display image is provided with a virtual resource allocation area;
  • a first area determining module configured to, in response to a first interactive operation of the first account on the display avatar, determine a first assigned area where the first interactive operation occurs on the display avatar;
  • the virtual resource obtaining module is configured to obtain the virtual resources of the first account from the virtual resources corresponding to the first allocation area.
  • the number of the allocation area is at least one; the device further includes a virtual resource allocation module configured to obtain the total number of virtual resources and the resource ratio corresponding to the allocation area; according to the The resource ratio is to obtain the virtual resources corresponding to the allocation area from the total number of virtual resources and allocate them.
  • the display image display module is further configured to display a display image with an animation effect in the live broadcast interface in response to detecting that the launch condition set by the target object is triggered.
  • the enabling delivery condition includes that the current moment reaches the start time of delivering the virtual resource set by the target object.
  • the device further includes a display image generation module configured to acquire the image data of the target object in the live broadcast interface; perform dynamic processing on the image data of the target object to obtain the display image .
  • the device further includes a first effect display module configured to, in response to a second interactive operation on the display image, determine the second interactive operation on the display image. Allocation area; display the animation effect corresponding to the second allocation area.
  • the device further includes a time difference acquisition module configured to acquire the time difference between the starting moment of virtual resource delivery and the current moment;
  • the first effect display module is further configured to respond to a second interactive operation on the display image based on the time difference being less than the delivery duration threshold.
  • the presentation of the animation effect corresponding to the second allocation area adopts any one or several of the following forms:
  • the target object action corresponding to the second allocation area is displayed.
  • the device further includes a second effect display module configured to display an animation effect corresponding to the first allocation area in response to no corresponding virtual resource being set in the first allocation area.
  • the device also includes:
  • a second account acquisition module configured to acquire a second account bound to the first account
  • a virtual resource sending module configured to send the virtual resource of the first account to the second party account.
  • a virtual resource configuration device including:
  • the allocation area determination module is configured to determine the allocation area of virtual resources on the display image in response to the resource allocation operation for the display image, the display image is the image displayed by the target object in the live broadcast interface, the The target object is the object that executes the virtual resource delivery action;
  • a configuration request generation module configured to generate a configuration request for virtual resources according to the allocation area
  • the configuration request sending module is configured to send the configuration request to the server, where the configuration request is used to instruct the server to allocate virtual resources to the allocation area.
  • the number of the allocation area is at least one; the device also includes a resource total quantity determination module and a resource proportion determination module;
  • the total resource quantity determination module is configured to determine the total quantity of virtual resources in response to a virtual resource quantity configuration operation
  • the resource proportion determination module is configured to determine the resource proportion corresponding to the allocation area in response to the resource proportion configuration operation of the allocation area;
  • the configuration request generation module is further configured to generate the configuration request according to the allocation area, the total number of virtual resources, and the resource ratio, and the configuration request is used to instruct the server to proportion, obtain the virtual resources corresponding to the allocation area from the total number of virtual resources and allocate them.
  • the device further includes a dynamic effect information determination module configured to determine the dynamic effect information of the allocated area in response to a dynamic effect configuration operation of the allocated area.
  • the dynamic effect information includes at least one of text content, sound effects, and target object actions.
  • the device further includes a trigger condition determining module configured to determine a trigger condition for starting to deliver the virtual resource in response to the setting operation of enabling the delivery condition.
  • the trigger condition determination module is further configured to acquire the start time and end time of virtual resource delivery in response to the setting operation of virtual resource delivery time.
  • a virtual resource processing device including:
  • the display image acquisition module is configured to acquire the display image of the target object in the live broadcast interface, and the target object is an object that performs a virtual resource delivery action;
  • a configuration request obtaining module configured to obtain a configuration request of a virtual resource, where the configuration request includes an allocation area of the virtual resource on the display image;
  • a virtual resource allocation module configured to allocate the virtual resource to the allocation area.
  • the configuration request further includes the total number of virtual resources and the resource ratio corresponding to the allocation area; the virtual resource allocation module is further configured to, according to the resource ratio, select from the The virtual resource corresponding to the allocation area is obtained from the total number of virtual resources for allocation.
  • the device also includes:
  • the dynamic effect information acquisition module is configured to acquire the dynamic effect information of the display image
  • the display image acquisition module is also configured to acquire a live interface image from the live video stream, and extract the image data of the target object from the live interface image; Dynamically process the data to obtain a display image with animation effects.
  • an electronic device including:
  • the processor is configured to execute the instructions, so as to implement the method described in any one embodiment of the first aspect, the second aspect or the third aspect above.
  • a computer-readable storage medium is provided, and when instructions in the computer-readable storage medium are executed by a processor of an electronic device, the electronic device can execute the first aspect above , the method described in any one of the embodiments of the second aspect or the third aspect.
  • a computer program product includes instructions, and when the instructions are executed by a processor of an electronic device, the electronic device can execute the above-mentioned first aspect, The method described in any embodiment of the second aspect or the third aspect.
  • Determining the first interaction operation by displaying the display image of the target object in the live broadcast interface, and the display image is provided with a virtual resource allocation area, and responding to the first interactive operation of the first account on the display image
  • the first distribution area on the display image so as to obtain the virtual resources of the first account from the virtual resources corresponding to the first distribution area, and provide a variety of virtual resource delivery methods for the anchor, so that the anchor
  • the interaction with the audience is diversified to improve the interactivity of virtual resource delivery.
  • Fig. 1 is an application environment diagram of a live broadcast interaction method according to an exemplary embodiment.
  • Fig. 2a is a flow chart of a live interaction method according to an exemplary embodiment.
  • Fig. 2b is a schematic diagram showing a display image according to an exemplary embodiment.
  • Fig. 3 is a flowchart showing a virtual resource allocation method according to an exemplary embodiment.
  • Fig. 4 is a flow chart of a live interaction method according to an exemplary embodiment.
  • Fig. 5 is a flow chart of a live interaction method according to an exemplary embodiment.
  • Fig. 6 is a flow chart of a live interaction method according to an exemplary embodiment.
  • Fig. 7 is a flow chart of a live interaction method according to an exemplary embodiment.
  • Fig. 8 is a flow chart showing a method for configuring virtual resources according to an exemplary embodiment.
  • Fig. 9 is a flow chart showing a method for configuring virtual resources according to an exemplary embodiment.
  • Fig. 10 is a flow chart showing a method for configuring virtual resources according to an exemplary embodiment.
  • Fig. 11 is a flow chart showing a method for processing virtual resources according to an exemplary embodiment.
  • Fig. 12 is a flowchart showing a method for processing virtual resources according to an exemplary embodiment.
  • Fig. 13 is a block diagram of a live broadcast interactive device according to an exemplary embodiment.
  • Fig. 14 is a block diagram of an apparatus for configuring virtual resources according to an exemplary embodiment.
  • Fig. 15 is a block diagram of a device for processing virtual resources according to an exemplary embodiment.
  • Fig. 16 is a block diagram of an electronic device according to an exemplary embodiment.
  • Fig. 17 is a block diagram of a server according to an exemplary embodiment.
  • the user information including but not limited to user equipment information, user personal information, etc.
  • data including but not limited to data for display, data for analysis, etc.
  • Authorized or fully authorized information and data by the parties may be red envelopes, coupons, event tickets, and the like.
  • the host interacts with the audience in the live broadcast room by placing virtual resources, for example, the host distributes red envelopes to attract the audience to watch the live broadcast content.
  • the interaction mode between the host and the audience is relatively single.
  • the live broadcast interaction method provided by the present disclosure can be applied to the application environment shown in FIG. 1 .
  • at least one audience terminal 110 communicates with the server terminal 120 through the network
  • the anchor terminal 130 communicates with the server terminal 120 through the network.
  • the audience terminal 110 runs an application program that can be used for watching live broadcast
  • the anchor terminal 130 runs an application program that can be used for live broadcast. It can be understood that the application program used for watching live broadcast and the application program used for live broadcast can be The same application may also be different applications.
  • the anchor terminal 130 determines the allocation area of virtual resources on the display image in response to the resource allocation operation for the display image.
  • the display image is the image displayed by the target object in the live broadcast interface, and the target object is the object that executes the virtual resource delivery action.
  • the anchor terminal 130 generates a virtual resource configuration request according to the allocation area, and sends the configuration request to the server 120 .
  • the server 120 acquires the live interface image from the live video stream, acquires the image data of the target object from the live interface, and performs dynamic processing on the image data of the target object to obtain a display image.
  • the server 120 allocates the virtual resource to the allocation area where the avatar is displayed.
  • the viewer terminal 110 displays the display image of the target object in the live broadcast interface, and the display image is provided with a virtual resource distribution area.
  • the viewer terminal 110 determines that the first interactive operation occurs in the first allocated area on the displayed avatar.
  • the viewer terminal 110 obtains the virtual resources of the first account from the virtual resources corresponding to the first distribution area.
  • the audience terminal 110 can be, but not limited to, various personal computers, notebook computers, smart phones, and tablet computers.
  • the server terminal 120 can be realized by an independent server terminal or a server cluster composed of multiple service terminals.
  • the anchor terminal 130 Can be but not limited to various personal computers, laptops, smart phones, tablet computers.
  • Fig. 2a is a flowchart of a live interactive method according to an exemplary embodiment.
  • the live interactive method is used for the audience terminal 110 in the application scenario shown in Fig. 1, and includes the following steps: Step S210, Display the display image of the target object in the live broadcast interface; step S220, in response to the first interactive operation of the first account on the display image, determine the first allocation area where the first interactive operation occurs on the display image; step S230, from the first The virtual resources of the first account are acquired from the virtual resources corresponding to the allocation area.
  • step S210 the display image of the target object is displayed on the live broadcast interface.
  • the target object is the object that executes the virtual resource delivery action, and the display image is provided with a virtual resource distribution area.
  • the target object may be the anchor in the live broadcast room, and the display image of the target object is used to represent the specific form of the content such as the identity of the anchor and the action of the anchor.
  • the display image of the target object can be a virtual character image, such as an animation image 202, as shown in FIG. 2b.
  • the anchor can choose to deliver virtual resources to the audience in the live broadcast room.
  • the viewer terminal displays the live broadcast interface, and the display image of the target object is displayed on the live broadcast interface.
  • the live broadcast content displayed on the live broadcast interface can be game content.
  • the display image of the target object can be the original character image in the game, or the game image obtained by processing the original character image with special effects.
  • the live broadcast content displayed in the live broadcast interface can also be the anchor’s product promotion content.
  • the display image of the target object can be the image data of the anchor during the live promotion process, or it can be a special effect on the anchor’s image data The processed character image.
  • step S220 in response to the first interactive operation of the first account on the display avatar, it is determined that the first interactive operation occurs on the first allocated area on the display avatar.
  • the display image of the target object is displayed in the live broadcast interface of the audience end of the first account, and the first account can touch the display image of the target object to perform interactive operations with the display image.
  • the viewer terminal determines that the first interactive operation is in the first allocated area touched by the displayed avatar.
  • step S230 virtual resources of the first account are obtained from virtual resources corresponding to the first allocation area.
  • the server in response to an interactive operation between the first account and the displayed avatar, it is determined that the location where the first interactive operation occurs is the first assigned area of the displayed avatar. Since the distribution area of the virtual resource is set on the display image, the corresponding virtual resource is set in the first allocation area.
  • the server can randomly obtain the virtual resources of the first account from the virtual resources corresponding to the first distribution area or according to a preset ratio, and the obtained resources can be distributed to the first account or to other resources associated with the first account. Account delivery.
  • the display image by displaying the display image of the target object in the live broadcast interface, and the display image is provided with a virtual resource allocation area, and in response to the first interactive operation of the first account on the display image, the first interactive operation is determined Occurs in the first allocation area on the display image, so as to obtain the virtual resources of the first account from the virtual resources corresponding to the first allocation area, and provide a variety of virtual resource delivery methods for the anchor, so that the interaction between the anchor and the audience
  • the method is diversified to improve the interactivity of virtual resource delivery.
  • the display image has a virtual resource allocation area, which can not only improve the randomness of virtual resource delivery, but also help improve the retention rate of users in the live broadcast room, and improve the virtual resource allocation. The fun of delivery is conducive to enhancing the enthusiasm of users to participate.
  • the number of allocated areas is at least one.
  • Allocation of virtual resources including:
  • step S310 the total amount of virtual resources and the proportion of resources corresponding to the allocation area are acquired.
  • step S320 according to the resource ratio, the virtual resources corresponding to the allocation area are obtained from the total number of virtual resources for allocation.
  • the total number of virtual resources may be the sum of the number of virtual resources.
  • the total amount of the virtual resource may be the total amount of the red envelope.
  • the total number of virtual resources may be the total number of tickets.
  • the resource ratio corresponding to the allocation area is the percentage between the resource quantity of the allocation area and the total number of virtual resources.
  • the host may perform an operation of configuring the number of virtual resources at the host end, and the host end determines the total number of virtual resources in response to the operation of configuring the number of virtual resources.
  • the anchor can perform an operation of configuring the resource proportion of the allocation area on the anchor end, and the anchor end determines the resource proportion corresponding to the allocation area in response to the operation of configuring the resource proportion of the allocation area.
  • the host sends the total number of virtual resources and the resource proportion corresponding to the allocation area to the server, and the server obtains the total number of virtual resources and the resource proportion corresponding to the allocation area.
  • the virtual resource Obtain virtual resources corresponding to the proportion of resources in the total quantity, and allocate the obtained virtual resources to corresponding allocation areas.
  • the total number of virtual resources is correspondingly allocated to each distribution area on the display image according to the resource ratio, and the virtual resource and the display image are realized. Combined, it realizes the uncertainty of the placement of virtual resources, enriches the interactive methods of placing virtual resources, and can increase the length of time users watch the live broadcast room.
  • displaying the display image of the target object on the live broadcast interface includes: displaying the display image with an animation effect on the live broadcast interface in response to detecting that the launch condition set by the target object is triggered.
  • the host can determine the trigger condition for starting to deliver virtual resources by performing a setting operation in response to enabling the delivery condition through the host terminal.
  • the anchor can perform the setting operation of the virtual resource delivery time through the anchor terminal, and the anchor terminal obtains the start time and end time of virtual resource delivery in response to the setting operation of the virtual resource delivery time.
  • enabling the delivery condition includes that the current moment reaches the start time of delivery of virtual resources set by the target object.
  • the server can detect whether to trigger the start delivery condition set by the target object, such as obtaining the current time, and trigger the start delivery set by the target object when the current time is the same as the start time of delivering virtual resources set by the target object Conditions, the display image with animation effect is displayed in the live broadcast interface, and the display image with animation effect is used to remind the audience that the virtual resources have been released, and the audience can interact with the display image to obtain virtual resources.
  • the start time of virtual resource delivery is related to the start display time of the display image.
  • the start time of virtual resource delivery and the start display time of the display image may be the same.
  • a display image with an animation effect is displayed on the live broadcast interface, and the display image with the animation effect is used to remind the audience that the user can send a message related to Display image interactive operations to obtain virtual resources, realize the unfixed setting of virtual resource delivery time, and use it to increase the length of time the audience watches the live broadcast room.
  • the method for generating the display image includes: acquiring image data of the target object in the live broadcast interface; performing dynamic processing on the image data of the target object to obtain the display image.
  • the viewer can pull the live video stream from the server, the viewer obtains a frame of live interface image from the live video stream, and obtains the image data of the target object in the live interface from the live interface image.
  • the dynamic effect material performs dynamic effect processing on the image data of the target object to obtain the display image of the target object.
  • the dynamic effect processing method may include methods such as highlighting screen tasks, adding light effects to screen tasks, and the like.
  • a display image with a dynamic effect is obtained, and the change of the display content in the live broadcast interface reminds the audience of the virtual resource delivery time, so that the virtual resource delivery time is not changed.
  • Fixed, location is not fixed, effectively enhance the enthusiasm of users to participate.
  • the live interactive method also includes:
  • step S410 in response to the second interactive operation on the display avatar, determine a second allocation area on the display avatar for the second interactive operation.
  • step S420 an animation effect corresponding to the second allocation area is displayed.
  • the first account in response to the first account obtaining virtual resources, can continue to perform interactive operations with the display avatar, and the viewer determines that the second interactive operation is performed on the display avatar in response to the second interactive operation on the display avatar The animation effect corresponding to the second allocation area is displayed to the first account.
  • the animation effect corresponding to the second allocation area is displayed, and any one or more of the following forms are adopted: displaying the copy content corresponding to the second allocation area; playing the sound effect corresponding to the second allocation area; Display the target object action corresponding to the second allocation area.
  • the animation effect can be an action showing the image (such as jumping, jumping, etc.). In some cases, the action to show the image can be an arm swing.
  • the animation effect may also be a sound effect corresponding to the second allocation area. For example, if the second allocation area is the head, the corresponding sound effect may be played.
  • the animation effect can also be the text content corresponding to the second allocation area. For example, in the case that the second allocation area is the heart, a dialog box can pop up, and the text content can be displayed in the dialog box.
  • the first account in response to the acquisition of virtual resources by the first account, the first account interacts with the display image, and the first account may no longer acquire virtual resources, but in the live broadcast interface Show some animation effects to improve the interaction between the anchor and the audience.
  • the live interactive method also includes:
  • step S510 the time difference between the starting time of placing the virtual resource and the current time is acquired
  • step S520 based on the time difference being less than the release duration threshold, respond to the second interactive operation on the displayed avatar.
  • the delivery time threshold of virtual resources can be set, and the delivery time threshold is flexibly set by the host according to the actual situation of interacting with the audience.
  • the current time and the starting time of delivery of virtual resources are acquired, the time difference between the starting time of virtual resource delivery and the current time is calculated, and the time difference is compared with the delivery time threshold, and when the time difference does not reach the delivery time threshold Next, it shows that there is still time left for the interaction between the anchor and the audience.
  • the audience responds to the second interaction operation on the display avatar. If the time difference has exceeded the delivery duration threshold, it means that the interaction duration between the anchor and the audience has been exhausted. If the first account continues to interact with the display image, the audience can no longer perform the second interaction operation. response.
  • the delivery time threshold is set.
  • the delivery time threshold can not only be used to determine the duration of the delivery of virtual resources, but also can be used to determine the interaction time between the audience and the host, so as to improve the fun of interactive activities and increase user participation. The enthusiasm of interactive activities.
  • the live interaction method further includes: in response to no corresponding virtual resource being set in the first allocation area, displaying an animation effect corresponding to the first allocation area.
  • the display avatar can be divided into a plurality of allocation areas, not all allocation areas are allocated with virtual resources, and in response to receiving a first interactive operation on the display avatar by the first account, the first allocation area can be detected Whether to set the corresponding virtual resources, in response to no corresponding virtual resources being set in the first allocation area, display the animation effect corresponding to the first allocation area.
  • the virtual resources of the first account are acquired from the virtual resources corresponding to the first allocation area. It can be understood that the animation effect corresponding to the first allocated area may also adopt at least one of action, sound effect, and copy content.
  • the animation effect corresponding to the first allocation area is displayed to enhance the fun of interacting with the audience.
  • the live interactive method further includes:
  • step S610 a second account bound to the first account is obtained.
  • step S620 the virtual resource of the first account is sent to the second party account.
  • the second account may be a third-party account.
  • the first account may be bound to a third-party game account.
  • the virtual resources are game props, the virtual resources can be sent to the second account bound with the first account. Therefore, the second account bound to the first account is acquired, and the virtual resource of the first account is sent to the second party account.
  • Fig. 7 is a flow chart of a live interactive method according to an exemplary embodiment.
  • the live interactive method is used for the audience terminal 110 in the application scenario shown in Fig. 1, and includes the following steps: Step S702, Display the display image of the target object in the live broadcast interface; Step S704, in response to the first interactive operation of the first account on the display image, determine that the first interactive operation occurs on the first allocated area on the display image; Step S706, from the first Obtain the virtual resources of the first account from the virtual resources corresponding to the allocation area; step S708, obtain the second account bound to the first account; step S710, send the virtual resources of the first account to the second party account; step S712, Obtain the time difference between the starting time of placing the virtual resource and the current time; step S714, based on the time difference being less than the throwing duration threshold, in response to the second interactive operation on the display image, determine the second allocation area on the display image for the second interactive operation ; In step S716, display the animation effect corresponding to the second allocation
  • step S702 the display image of the target object is displayed on the live broadcast interface.
  • the target object is the object that executes the virtual resource delivery action
  • the display image is provided with a virtual resource distribution area.
  • a display image with an animation effect is displayed on the live broadcast interface.
  • the number of allocated regions is at least one.
  • the allocation method of virtual resources includes: obtaining the total number of virtual resources and the proportion of resources corresponding to the allocation area; according to the proportion of resources, obtaining the virtual resources corresponding to the allocation area from the total number of virtual resources for allocation.
  • step S704 in response to the first interactive operation of the first account on the display avatar, it is determined that the first interactive operation occurs on the first allocated area on the display avatar.
  • step S706 the virtual resources of the first account are acquired from the virtual resources corresponding to the first allocation area.
  • an animation effect corresponding to the first allocation area is displayed.
  • step S708 the second account bound to the first account is obtained.
  • step S710 the virtual resource of the first account is sent to the second party account.
  • step S712 the time difference between the start time of placing the virtual resource and the current time is acquired.
  • step S714 based on the time difference being less than the delivery duration threshold, in response to the second interactive operation on the display avatar, determine a second allocation area on the display avatar for the second interactive operation.
  • step S716 the animation effect corresponding to the second allocation area is displayed.
  • any one or several of the following forms may be used: displaying the copy content corresponding to the second allocation area; playing the sound effect corresponding to the second allocation area; displaying the target object corresponding to the second allocation area action.
  • Fig. 8 is a flow chart of a method for configuring virtual resources according to an exemplary embodiment. As shown in Fig. 8, the live interactive method is applied to the anchor terminal 130 in the application scenario shown in Fig. 1, and includes the following steps.
  • step S810 in response to the resource allocation operation for the display avatar, determine the allocation area of the virtual resource on the display avatar.
  • step S820 a virtual resource configuration request is generated according to the allocation area.
  • step S830 a configuration request is sent to the server.
  • the display image is the image displayed by the target object in the live broadcast interface
  • the target object is the object that executes the action of putting virtual resources.
  • the configuration request is used to instruct the server to allocate virtual resources to the allocation area.
  • the host can trigger the resource allocation entry of the host terminal, and the host terminal displays a resource allocation page, and the resource allocation page can display various modules obtained by dividing the display image in the form of a list. For example, if the display image adopts a character image, the display image can be divided into modules such as a head, an arm, a chest, a leg, and a foot.
  • the anchor issues a resource allocation operation for the display image, and selects some or all of the several modules of the display image as the allocation area to be allocated virtual resources.
  • the anchor terminal determines the allocation area of the virtual resource on the display avatar.
  • virtual resources may be allocated to the allocation area, and dynamic effects may also be allocated.
  • the anchor side generates a configuration request for virtual resources according to the allocation area, and sends the configuration request to the server. After receiving the configuration request, the server can randomly allocate virtual resources to each allocation area according to the configuration request, or it can also use a preset ratio. Allocate virtual resources on each allocation area.
  • the above virtual resource configuration method by responding to the resource allocation operation for the display image, determines the allocation area of the virtual resource on the display image, generates a configuration request for the virtual resource according to the allocation area, and sends the configuration request to the server, so that the server Allocate virtual resources to the distribution area, realize the perfect combination of virtual resources and display images, enrich the ways for viewers to obtain virtual resources, improve the enthusiasm of viewers to watch the live broadcast room, and improve the retention rate of viewers in the live broadcast room.
  • the number of allocation areas is at least one; the virtual resource configuration method also includes:
  • step S910 in response to the quantity configuration operation of virtual resources, the total quantity of virtual resources is determined.
  • step S920 in response to the resource proportion configuration operation of the allocation area, the resource proportion corresponding to the allocation area is determined.
  • step S930 a configuration request is generated according to the allocation area, the total number of virtual resources, and the proportion of resources.
  • the configuration request is used to instruct the server to obtain the virtual resources corresponding to the allocation area from the total number of virtual resources according to the proportion of the resources for allocation.
  • the host can also set the total amount of virtual resources to be placed and the proportion of resources corresponding to each allocation area at the host end.
  • the resource allocation page displayed on the anchor terminal can be provided with a quantity configuration control of virtual resources, and the anchor can trigger the quantity configuration control and input the total quantity of virtual resources, and the anchor terminal can obtain the total quantity of virtual resources in response to the quantity configuration operation of virtual resources.
  • the resource allocation page displayed on the anchor side can also be equipped with resource proportion configuration controls for each allocation area.
  • the anchor can trigger each resource proportion configuration control and enter the resource proportion corresponding to each allocation area.
  • the anchor end responds to the allocation area.
  • the resource ratio configuration operation determines the resource ratio corresponding to the allocation area.
  • a configuration request is generated according to the allocation area, the total number of virtual resources, and the proportion of resources, and the configuration request is sent to the server.
  • the virtual resource corresponding to the allocation area is obtained from the total quantity for allocation.
  • the flexible allocation of virtual resources to each distribution area of the display form image is realized, so that the anchor can set different numbers in different activities
  • the virtual resources and the proportion of resources in each distribution area fully meet the diversified needs of anchors for virtual resource delivery methods.
  • the virtual resource configuration method further includes: determining dynamic effect information of the allocation area in response to the dynamic effect configuration operation of the allocation area.
  • the dynamic effect information includes at least one of copy content, sound effect, and target object action.
  • the first account in order to allow more users to obtain virtual resources, in response to the first account obtaining virtual resources, the first account interacts with the display image, and the first account may no longer obtain virtual resources, but in the live broadcast interface Show some animation effects to improve the interaction between the anchor and the audience.
  • not all allocation areas need to be equipped with virtual resources, and virtual resources can be set regardless of allocation area.
  • the anchor can perform a dynamic effect configuration operation on the distribution area, and the anchor end determines the dynamic effect information of the distribution area in response to the dynamic effect configuration operation of the distribution area.
  • the interest of the interactive activities in the live broadcast room is improved.
  • the virtual resource configuration method further includes: in response to the setting operation of enabling the delivery condition, determining a trigger condition for starting delivery of the virtual resource.
  • the anchor can determine the triggering conditions for starting to deliver virtual resources by setting conditions for enabling delivery based on the actual situation or his own wishes.
  • the start time of virtual resource delivery is related to the start display time of the display image.
  • the start time of virtual resource delivery and the start display time of the display image may be the same.
  • the server starts to deliver virtual resources. It is also possible to start delivering virtual resources based on the preset time period when the display image starts to be displayed. Two seconds after the display image with animation effect is displayed on the live broadcast interface, the server starts to deliver virtual resources to provide viewers with access to virtual resources. Preparation time.
  • the setting of the virtual resource delivery time is not fixed, and the time for viewers to watch the live broadcast room is improved.
  • acquiring the trigger condition for starting delivery of the virtual resource includes: in response to the setting operation of the delivery time of the virtual resource, acquiring the start time and the end time of delivery of the virtual resource.
  • the anchor can perform the setting operation of the virtual resource delivery time through the anchor terminal, and the anchor terminal obtains the start time and end time of virtual resource delivery in response to the setting operation of the virtual resource delivery time.
  • enabling the delivery condition includes that the current moment reaches the start time of delivery of virtual resources set by the target object.
  • Fig. 10 is a flow chart of a method for configuring virtual resources according to an exemplary embodiment. As shown in Fig. 10 , the live interactive method is applied to the anchor terminal 130 in the application scenario shown in Fig. 1 , and includes the following steps.
  • step S1002 in response to the resource allocation operation on the display avatar, determine the allocation area of the virtual resource on the display avatar.
  • the display image is the image displayed by the target object in the live broadcast interface
  • the target object is the object that executes the action of putting virtual resources.
  • the number of allocated regions is at least one.
  • step S1004 in response to the number configuration operation of virtual resources, the total number of virtual resources is determined.
  • step S1006 in response to the configuration operation of the resource proportion of the allocation area, the resource proportion corresponding to the allocation area is determined.
  • step S1008 in response to the dynamic effect configuration operation of the allocated area, the dynamic effect information of the allocated area is determined.
  • the dynamic effect information includes at least one of copy content, sound effect, and target object action, and the dynamic effect information is used to instruct the server to perform dynamic effect processing on the image data of the target object to obtain a display image.
  • step S1010 in response to the setting operation of virtual resource delivery time, the start time and end time of virtual resource delivery are obtained.
  • step S1012 a configuration request is generated according to the allocation area, the total number of virtual resources, and the proportion of resources.
  • step S1014 a configuration request is sent to the server.
  • the configuration request is used to instruct the server to obtain the virtual resources corresponding to the allocation area from the total number of virtual resources according to the proportion of the resources for allocation.
  • Fig. 11 is a flow chart of a method for processing virtual resources according to an exemplary embodiment. As shown in Fig. 11 , the live interaction method is applied to the server 120 in the application scenario shown in Fig. 1 and includes the following steps.
  • step S1110 the display image of the target object in the live broadcast interface is acquired.
  • step S1120 a configuration request of the virtual resource is acquired, and the configuration request includes the allocation area of the virtual resource on the display image.
  • step S1130 the virtual resources are allocated to the allocation area.
  • the target object is an object that executes a virtual resource delivery action.
  • the server can obtain a frame of an image including the target object from the live video stream, and perform special effect processing on the image of the target object to obtain the display image of the target object.
  • the display image of the target object can also be prepared in advance, and the display image of the target object can be obtained directly from the server locally or from a device connected to the server.
  • the anchor executes resource allocation operations for the display avatar at the anchor end, and the anchor end determines the allocation area of the virtual resources on the display avatar in response to the resource allocation operation for the display avatar.
  • the anchor side generates a virtual resource configuration request according to the allocation area, and sends the configuration request to the server.
  • the server receives the configuration request, and the configuration request includes the allocation area of the virtual resource on the display image.
  • the server can randomly allocate the virtual resource in the In each allocation area, virtual resources may also be allocated to each allocation area according to a preset ratio.
  • the configuration request further includes the total number of virtual resources and the resource proportion corresponding to the allocation area; allocating virtual resources to the allocation area includes: obtaining allocation from the total number of virtual resources according to the resource proportion The virtual resources corresponding to the region are allocated.
  • the virtual resource processing method further includes:
  • step S1210 dynamic effect information of the displayed image is acquired.
  • Obtain the display image of the target object in the live broadcast interface including:
  • step S1220 a live interface image is acquired from the live video stream, and image data of the target object is extracted from the live interface image.
  • step S1230 the image data of the target object is subjected to motion effect processing according to the motion effect information to obtain a display image with an animation effect.
  • the anchor can perform a dynamic effect configuration operation on the distribution area
  • the anchor terminal determines the dynamic effect information of the distribution area, that is, the dynamic effect information of the display image in response to the dynamic effect configuration operation of the distribution area
  • the anchor end sends the display image
  • the dynamic effect information of the display image is sent to the server, and the server obtains the dynamic effect information of the displayed image.
  • the dynamic effect information includes at least one of copy content, sound effects, and target object actions.
  • the server can obtain the live interface image from the live video stream.
  • the image data of the target object is extracted from the live interface image, and the image data of the target object is processed according to the motion effect information to obtain a display image with an animation effect.
  • a display image with an animation effect is obtained, which improves the fun of interactive activities in the live broadcast room.
  • Fig. 13 is a block diagram of a live broadcast interaction device according to an exemplary embodiment.
  • the device 1300 includes a display image presentation module 1302 , a first area determination module 1304 and a virtual resource acquisition module 1306 .
  • the display image display module 1302 is configured to display the display image of the target object in the live broadcast interface, the target object is the object that executes the virtual resource delivery action, and the display image is provided with a virtual resource allocation area;
  • the first area determination module 1304 is configured to, in response to a first interactive operation of the first account on the display avatar, determine a first allocated area where the first interactive operation occurs on the display avatar;
  • the virtual resource obtaining module 1306 is configured to obtain the virtual resources of the first account from the virtual resources corresponding to the first allocation area.
  • the number of the allocation area is at least one; the device further includes a virtual resource allocation module configured to obtain the total number of virtual resources and the resource ratio corresponding to the allocation area; according to the The ratio of the above resources is obtained, and the virtual resources corresponding to the allocation area are obtained from the total number of virtual resources for allocation.
  • the display image display module is further configured to display the display image with an animation effect in the live broadcast interface in response to detecting that the launch condition set by the target object is triggered.
  • the enabling delivery condition includes that the current moment reaches the start time of delivering the virtual resource set by the target object.
  • the device further includes a display image generation module configured to acquire the image data of the target object in the live broadcast interface; perform dynamic processing on the image data of the target object to obtain the display image.
  • a display image generation module configured to acquire the image data of the target object in the live broadcast interface; perform dynamic processing on the image data of the target object to obtain the display image.
  • the device further includes a first effect display module configured to, in response to a second interaction operation on the display image, determine the first effect of the second interaction operation on the display image Second allocation area: display the animation effect corresponding to the second allocation area.
  • the device further includes a time difference acquisition module configured to acquire the time difference between the start time of placing the virtual resource and the current time;
  • the first effect display module is further configured to respond to a second interactive operation on the display image based on the time difference being less than the delivery duration threshold.
  • the presentation of the animation effect corresponding to the second allocation area adopts any one or more of the following forms:
  • the target object action corresponding to the second allocation area is displayed.
  • the device further includes a second effect display module configured to display an animation effect corresponding to the first allocation area in response to no corresponding virtual resource being set in the first allocation area.
  • the device also includes:
  • a second account acquisition module configured to acquire a second account bound to the first account
  • a virtual resource sending module configured to send the virtual resource of the first account to the second party account.
  • Fig. 14 is a block diagram of an apparatus for configuring virtual resources according to an exemplary embodiment.
  • the apparatus 1400 includes an allocation area determination module 1402 , a configuration request generation module 1404 and a configuration request sending module 1406 .
  • the allocation area determination module 1402 is configured to determine the allocation area of virtual resources on the display image in response to the resource allocation operation for the display image, the display image is the image displayed by the target object in the live broadcast interface, the The target object mentioned above is the object that executes the virtual resource delivery action;
  • the configuration request generation module 1404 is configured to generate a virtual resource configuration request according to the allocation area
  • the configuration request sending module 1406 is configured to send the configuration request to the server, where the configuration request is used to instruct the server to allocate virtual resources to the allocation area.
  • the number of allocated areas is at least one; the device further includes a resource total quantity determination module and a resource proportion determination module;
  • the total resource quantity determination module is configured to determine the total quantity of virtual resources in response to a virtual resource quantity configuration operation
  • the resource proportion determination module is configured to determine the resource proportion corresponding to the allocation area in response to the resource proportion configuration operation of the allocation area;
  • the configuration request generation module is further configured to generate the configuration request according to the allocation area, the total number of virtual resources, and the resource ratio, and the configuration request is used to instruct the server to proportion, obtain the virtual resources corresponding to the allocation area from the total number of virtual resources and allocate them.
  • the device further includes a dynamic effect information determination module configured to determine the dynamic effect information of the allocated area in response to a dynamic effect configuration operation of the allocated area.
  • the dynamic effect information includes at least one of text content, sound effects, and target object actions.
  • the device further includes a trigger condition determination module configured to determine a trigger condition for starting delivery of the virtual resource in response to a setting operation of enabling delivery conditions.
  • the trigger condition determining module is further configured to acquire a start time and an end time of virtual resource delivery in response to setting operation of virtual resource delivery time.
  • Fig. 15 is a block diagram of a device for processing virtual resources according to an exemplary embodiment.
  • the device 1500 includes a display image acquisition module 1502 , a configuration request acquisition module 1504 and a virtual resource allocation module 1506 .
  • the display image acquisition module 1502 is configured to acquire the display image of the target object in the live broadcast interface, and the target object is an object that executes the virtual resource delivery action;
  • the configuration request obtaining module 1504 is configured to obtain a configuration request of virtual resources, where the configuration request includes the allocation area of the virtual resources on the display image;
  • the virtual resource allocation module 1506 is configured to allocate the virtual resource to the allocation area.
  • the configuration request further includes the total number of virtual resources and the resource ratio corresponding to the allocation area; the virtual resource allocation module is further configured to select from the resource ratio according to the resource ratio Acquiring virtual resources corresponding to the allocation area from the total number of virtual resources for allocation.
  • the device also includes:
  • the dynamic effect information acquisition module is configured to acquire the dynamic effect information of the display image
  • the display image acquisition module is also configured to acquire a live interface image from the live video stream, and extract the image data of the target object from the live interface image; Dynamically process the data to obtain a display image with animation effects.
  • Fig. 16 is a block diagram of an electronic device 1600 for live interaction or virtual resource configuration according to an exemplary embodiment.
  • the electronic device 1600 may be a mobile phone, a computer, a digital broadcast terminal, a messaging device, a game console, a tablet device, a medical device, a fitness device, a personal digital assistant, and the like.
  • electronic device 1600 may include one or more of the following components: processing component 1602, memory 1604, power supply component 1606, multimedia component 1608, audio component 1610, input/output (I/O) interface 1612, sensor component 1614 and communication component 1616.
  • the processing component 1602 generally controls the overall operations of the electronic device 1600, such as those associated with display, telephone calls, data communications, camera operations, and recording operations.
  • the processing component 1602 may include one or more processors 1620 to execute instructions to complete all or part of the steps of the above method. Additionally, processing component 1602 may include one or more modules that facilitate interaction between processing component 1602 and other components. For example, processing component 1602 may include a multimedia module to facilitate interaction between multimedia component 1608 and processing component 1602 .
  • the memory 1604 is configured to store various types of data to support operations at the electronic device 1600 . Examples of such data include instructions for any application or method operating on the electronic device 1600, contact data, phonebook data, messages, pictures, videos, and the like.
  • the memory 1604 may be implemented by any type of volatile or non-volatile storage device or a combination thereof, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable Programmable Read Only Memory (EPROM), Programmable Read Only Memory (PROM), Read Only Memory (ROM), Magnetic Memory, Flash Memory, Magnetic Disk, Optical Disk or Graphene Memory.
  • SRAM static random access memory
  • EEPROM electrically erasable programmable read-only memory
  • EPROM erasable Programmable Read Only Memory
  • PROM Programmable Read Only Memory
  • ROM Read Only Memory
  • Magnetic Memory Flash Memory
  • Magnetic Disk Magnetic Disk
  • Optical Disk or Graphene Memory Graphene Memory
  • the power supply component 1606 provides power to various components of the electronic device 1600 .
  • Power components 1606 may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for electronic device 1600 .
  • the multimedia component 1608 includes a screen providing an output interface between the electronic device 1600 and a user.
  • the screen may include a liquid crystal display (LCD) and a touch panel (TP).
  • the screen may be implemented as a touch screen to receive an input signal from a user.
  • the touch panel includes one or more touch sensors to sense touches, swipes, and gestures on the touch panel. The touch sensor may not only sense a boundary of a touch or swipe action, but also detect duration and pressure associated with the touch or swipe action.
  • the multimedia component 1608 includes a front camera and/or a rear camera. When the electronic device 1600 is in an operation mode, such as a shooting mode or a video mode, the front camera and/or the rear camera can receive external multimedia data.
  • Each front camera and rear camera can be a fixed optical lens system or have focal length and optical zoom capability.
  • the audio component 1610 is configured to output and/or input audio signals.
  • the audio component 1610 includes a microphone (MIC) configured to receive an external audio signal when the electronic device 1600 is in an operation mode, such as a call mode, a recording mode, and a voice recognition mode. Received audio signals may be further stored in memory 1604 or sent via communication component 1616 .
  • the audio component 1610 also includes a speaker for outputting audio signals.
  • the I/O interface 1612 provides an interface between the processing component 1602 and a peripheral interface module.
  • the peripheral interface module may be a keyboard, a click wheel, a button, and the like. These buttons may include, but are not limited to: a home button, volume buttons, start button, and lock button.
  • Sensor assembly 1614 includes one or more sensors for providing various aspects of status assessment for electronic device 1600 .
  • the sensor component 1614 can detect the open/closed state of the electronic device 1600, the relative positioning of components, such as the display and the keypad of the electronic device 1600, and the sensor component 1614 can also detect the electronic device 1600 or components of the electronic device 1600 Changes in the position of , the presence or absence of user contact with the electronic device 1600 , the orientation or acceleration/deceleration of the device 1600 and temperature changes of the electronic device 1600 .
  • Sensor assembly 1614 may include a proximity sensor configured to detect the presence of nearby objects in the absence of any physical contact.
  • Sensor assembly 1614 may also include optical sensors, such as CMOS or CCD image sensors, for use in imaging applications.
  • the sensor component 1614 may also include an acceleration sensor, a gyroscope sensor, a magnetic sensor, a pressure sensor or a temperature sensor.
  • the communication component 1616 is configured to facilitate wired or wireless communication between the electronic device 1600 and other devices.
  • the electronic device 1600 can access a wireless network based on a communication standard, such as WiFi, an operator network (such as 2G, 3G, 4G or 5G), or a combination thereof.
  • the communication component 1616 receives broadcast signals or broadcast related information from an external broadcast management system via a broadcast channel.
  • the communication component 1616 also includes a near field communication (NFC) module to facilitate short-range communication.
  • the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, Infrared Data Association (IrDA) technology, Ultra Wide Band (UWB) technology, Bluetooth (BT) technology and other technologies.
  • RFID Radio Frequency Identification
  • IrDA Infrared Data Association
  • UWB Ultra Wide Band
  • Bluetooth Bluetooth
  • electronic device 1600 may be implemented by one or more application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable Realized by a programmable gate array (FPGA), a controller, a microcontroller, a microprocessor or other electronic components, it is used to execute the above method for live interaction or virtual resource configuration.
  • ASICs application specific integrated circuits
  • DSPs digital signal processors
  • DSPDs digital signal processing devices
  • PLDs programmable logic devices
  • FPGA field programmable Realized by a programmable gate array
  • controller a controller
  • microcontroller a microcontroller
  • microprocessor or other electronic components
  • a computer-readable storage medium including instructions, such as a memory 1604 including instructions, which can be executed by the processor 1620 of the electronic device 1600 to complete the above-mentioned method for live interaction or virtual resource configuration.
  • the computer readable storage medium may be ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, and optical data storage device, among others.
  • a computer program product is also provided, the computer program product includes instructions, the above instructions can be executed by the processor 1620 of the electronic device 1600 to complete the above method for live interaction or virtual resource configuration.
  • Fig. 17 is a block diagram of an electronic device 1700 for processing virtual resources according to an exemplary embodiment.
  • electronic device 1700 may be a server.
  • electronic device 1700 includes processing component 1720 , which further includes one or more processors, and a memory resource represented by memory 1722 for storing instructions executable by processing component 1720 , such as application programs.
  • the application programs stored in memory 1722 may include one or more modules each corresponding to a set of instructions.
  • the processing component 1720 is configured to execute instructions to perform the above virtual resource processing method.
  • the electronic device 1700 may also include a power component 1724 configured to perform power management of the electronic device 1700, a wired or wireless network interface 1726 configured to connect the electronic device 1700 to a network, and an input-output (I/O) interface 1728.
  • the electronic device 1700 can operate based on an operating system stored in the memory 1722, such as Windows Server, Mac OS X, Unix, Linux, FreeBSD or the like.
  • a computer-readable storage medium including instructions, such as the memory 1722 including instructions, which can be executed by the processor of the electronic device 1700 to complete the above virtual resource processing method.
  • the storage medium may be a computer readable storage medium such as ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, and optical data storage device, for example.
  • a computer program product is further provided, the computer program product includes instructions, and the above instructions can be executed by the processor of the electronic device 1700 to complete the above virtual resource processing method.

Abstract

本公开关于一种直播互动、虚拟资源配置、虚拟资源处理方法、装置、电子设备、存储介质及程序产品,涉及互联网技术领域,在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。

Description

直播互动及虚拟资源配置方法
相关申请的交叉引用
本申请基于申请号为202110818661.5、申请日为2021年07月20日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本公开涉及互联网技术领域,尤其涉及一种直播互动、虚拟资源配置、虚拟资源处理方法、装置、电子设备、存储介质及程序产品。
背景技术
在直播领域,主播可通过直播应用进行视频直播,为观众放送精彩的节目,观众也可以通过直播应用观看直播。互动直播是视频直播的增强应用,是在视频直播过程中增加互动功能。
发明内容
本公开提供一种直播互动、虚拟资源配置、虚拟资源处理方法、装置、电子设备、存储介质及程序产品,。
根据本公开实施例的第一方面,提供一种直播互动方法,包括:
在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
在其中一个实施例中,所述分配区域的数量为至少一个;所述虚拟资源的分配方式,包括:
获取虚拟资源总数量以及所述分配区域所对应的资源占比;
根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在其中一个实施例中,所述在直播界面中展示目标对象的显示形象,包括:
响应于检测到所述目标对象设置的开启投放条件被触发,在所述直播界面中展示具有动画效果的显示形象。
在其中一个实施例中,所述开启投放条件包括当前时刻达到所述目标对象设置的投放所述虚拟资源的开始时刻。
在其中一个实施例中,所述显示形象的生成方式,包括:
获取所述直播界面中目标对象的图像数据;
对所述目标对象的图像数据进行动效处理,得到所述显示形象。
在其中一个实施例中,所述直播互动方法还包括:
响应于对所述显示形象的第二交互操作,确定所述第二交互操作在所述显示形象上的第二分配区域;
展示所述第二分配区域所对应的动画效果。
在其中一个实施例中,所述直播互动方法还包括:
获取虚拟资源的开始投放时刻与当前时刻之间的时间差;
所述响应于对所述显示形象的第二交互操作,包括:
基于所述时间差小于投放时长阈值,响应于对所述显示形象的第二交互操作。
在其中一个实施例中,所述展示所述第二分配区域所对应的动画效果,采用以下形式中的任一种或者几种:
展示所述第二分配区域所对应的文案内容;
播放所述第二分配区域所对应的音效;
展示所述第二分配区域所对应的目标对象动作。
在其中一个实施例中,所述直播互动方法还包括:
响应于所述第一分配区域没有设置对应的虚拟资源,展示所述第一分配区域所对应的动画效果。
在其中一个实施例中,所述直播互动方法还包括:
获取与所述第一账户绑定的第二账户;
向所述第二方账户发送所述第一账户的虚拟资源。
根据本公开实施例的第二方面,提供一种虚拟资源配置方法,包括:
响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
根据所述分配区域生成虚拟资源的配置请求;
发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
在其中一个实施例中,所述分配区域的数量为至少一个;所述虚拟资源配置方法还包括:
响应于虚拟资源的数量配置操作,确定虚拟资源总数量;
响应于所述分配区域的资源占比配置操作,确定所述分配区域所对应的资源占比;
所述根据所述分配区域生成虚拟资源的配置请求,包括:
根据所述分配区域、所述虚拟资源总数量以及所述资源占比生成所述配置请求,所述配置请求用于指示所述服务端根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在其中一个实施例中,所述虚拟资源配置方法还包括:
响应于所述分配区域的动效配置操作,确定所述分配区域的动效信息。
在其中一个实施例中,所述动效信息包括文案内容、音效、目标对象动作中至少一种。
在其中一个实施例中,所述虚拟资源配置方法还包括:
响应于开启投放条件的设置操作,确定开始投放所述虚拟资源的触发条件。
在其中一个实施例中,所述响应于开启投放条件的设置操作,获取开始投放所述虚拟资源的触发条件,包括:
响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
根据本公开实施例的第三方面,提供一种虚拟资源处理方法,包括:
获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
将所述虚拟资源分配至所述分配区域上。
在其中一个实施例中,所述配置请求还包括虚拟资源总数量以及所述分配区域所对应的资源占比;所述将所述虚拟资源分配至所述分配区域上,包括:
根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在其中一个实施例中,所述虚拟资源处理方法还包括:
获取所述显示形象的动效信息;
所述获取直播界面中目标对象的显示形象,包括:
从直播视频流中获取直播界面图像,从所述直播界面图像中提取所述目标对象的图像数据;
根据所述动效信息对所述目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
根据本公开实施例的第四方面,提供直播互动装置,包括:
显示形象展示模块,被配置为在直播界面中展示目标对象的显示形象,所述目标对象为虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
第一区域确定模块,被配置为响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
虚拟资源获取模块,被配置为从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
在其中一个实施例中,所述分配区域的数量为至少一个;所述装置还包括虚拟资源分配模块,被配置为获取虚拟资源总数量以及所述分配区域所对应的资源占比;根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在其中一个实施例中,所述显示形象展示模块,还被配置为响应于检测到所述目标对象设置的开启投放条件被触发,在所述直播界面中展示具有动画效果的显示形象。
在其中一个实施例中,所述开启投放条件包括当前时刻达到所述目标对象设置的投放所述虚拟资源的开始时刻。
在其中一个实施例中,所述装置还包括显示形象生成模块,被配置为获取所述直播界面中目标对象的图像数据;对所述目标对象的图像数据进行动效处理,得到所述显示形象。
在其中一个实施例中,所述装置还包括第一效果展示模块,被配置为响应于对所述显示形象的第二交互操作,确定所述第二交互操作在所述显示形象上的第二分配区域;展示所述第二分配区域所对应的动画效果。
在其中一个实施例中,所述装置还包括时间差获取模块,被配置为获取虚拟资源的开始投放时刻与当前时刻之间的时间差;
所述第一效果展示模块,还被配置为基于所述时间差小于投放时长阈值,响应于对所述显示形象的第二交互操作。
在其中一个实施例中,所述展示所述第二分配区域所对应的动画效果,采用以下形式中的任一种或者几种:
展示所述第二分配区域所对应的文案内容;
播放所述第二分配区域所对应的音效;
展示所述第二分配区域所对应的目标对象动作。
在其中一个实施例中,所述装置还包括第二效果展示模块,被配置为响应于所述第一分配区域没有设置对应的虚拟资源,展示所述第一分配区域所对应的动画效果。
在其中一个实施例中,所述装置还包括:
第二账户获取模块,被配置为获取与所述第一账户绑定的第二账户;
虚拟资源发送模块,被配置为向所述第二方账户发送所述第一账户的虚拟资源。
根据本公开实施例的第五方面,提供一种虚拟资源配置装置,包括:
分配区域确定模块,被配置为响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
配置请求生成模块,被配置为根据所述分配区域生成虚拟资源的配置请求;
配置请求发送模块,被配置为发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
在其中一个实施例中,所述分配区域的数量为至少一个;所述装置还包括资源总数量确定模块、资源占比确定模块;
所述资源总数量确定模块,被配置为响应于虚拟资源的数量配置操作,确定虚拟资源总数量;
所述资源占比确定模块,被配置为响应于所述分配区域的资源占比配置操作,确定所述分配区域所对应的资源占比;
所述配置请求生成模块,还被配置为根据所述分配区域、所述虚拟资源总数量以及所述资源占比生成所述配置请求,所述配置请求用于指示所述服务端根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在其中一个实施例中,所述装置还包括动效信息确定模块,被配置为响应于所述分配区域的动效配置操作,确定所述分配区域的动效信息。
在其中一个实施例中,所述动效信息包括文案内容、音效、目标对象动作中至少一种。
在其中一个实施例中,所述装置还包括触发条件确定模块,被配置为响应于开启投放条件的设置操作,确定开始投放所述虚拟资源的触发条件。
在其中一个实施例中,所述触发条件确定模块,还被配置为响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
根据本公开实施例的第六方面,提供一种虚拟资源处理装置,包括:
显示形象获取模块,被配置为获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
配置请求获取模块,被配置为获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
虚拟资源分配模块,被配置为将所述虚拟资源分配至所述分配区域上。
在其中一个实施例中,所述配置请求还包括虚拟资源总数量以及所述分配区域所对应的资源占比;所述虚拟资源分配模块,还被配置为根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在其中一个实施例中,所述装置还包括:
动效信息获取模块,被配置为获取所述显示形象的动效信息;
所述显示形象获取模块,还被配置为从直播视频流中获取直播界面图像,从所述直播界面图像中提取所述目标对象的图像数据;根据所述动效信息对所述目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
根据本公开实施例的第七方面,提供一种电子设备,包括:
处理器;
用于存储所述处理器可执行指令的存储器;
其中,所述处理器被配置为执行所述指令,以实现上述第一方面、第二方面或第三方面任一项实施例中所述的方法。
根据本公开实施例的第八方面,提供一种计算机可读存储介质,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得所述电子设备能够执行上述第一方面、第二方面或第三方面任一项实施例中所述的方法。
根据本公开实施例的第九方面,提供一种计算机程序产品,所述计算机程序产品中包括指令,所述指令被电子设备的处理器执行时,使得所述电子设备能够执行上述第一方面、第二方面或第三方面任一项实施例中所述的方法。
通过在直播界面中展示目标对象的显示形象,且所述显示形象上设有虚拟资源的分配区域,并响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域,从而从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源,为主播提供多样化的虚拟资源投放方式,使得主播与观众之间的互动方式多样化,提升虚拟资源投放的互动性。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理,并不构成对本公开的不当限定。
图1是根据一示例性实施例示出的一种直播互动方法的应用环境图。
图2a是根据一示例性实施例示出的一种直播互动方法的流程图。
图2b是根据一示例性实施例示出的一种显示形象的示意图。
图3是根据一示例性实施例示出的一种虚拟资源分配方式的流程图。
图4是根据一示例性实施例示出的一种直播互动方法的流程图。
图5是根据一示例性实施例示出的一种直播互动方法的流程图。
图6是根据一示例性实施例示出的一种直播互动方法的流程图。
图7是根据一示例性实施例示出的一种直播互动方法的流程图。
图8是根据一示例性实施例示出的一种虚拟资源配置方法的流程图。
图9是根据一示例性实施例示出的一种虚拟资源配置方法的流程图。
图10是根据一示例性实施例示出的一种虚拟资源配置方法的流程图。
图11是根据一示例性实施例示出的一种虚拟资源处理方法的流程图。
图12是根据一示例性实施例示出的一种虚拟资源处理方法的流程图。
图13是根据一示例性实施例示出的一种直播互动装置的框图。
图14是根据一示例性实施例示出的一种虚拟资源配置装置的框图。
图15是根据一示例性实施例示出的一种虚拟资源处理装置的框图。
图16是根据一示例性实施例示出的一种电子设备的框图。
图17是根据一示例性实施例示出的一种服务器的框图。
具体实施方式
为了使本领域普通人员更好地理解本公开的技术方案,下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。以下示例性实施例中所描述的实施方式并不代表与本公开相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开的一些方面相一致的装置和方法的例子。
还需要说明的是,本公开所涉及的用户信息(包括但不限于用户设备信息、用户个人信息等)和数据(包括但不限于用于展示的数据、分析的数据等),均为经用户授权或者经过各方充分授权的信息和数据。本公开所涉及的虚拟资源可以是红包,也可以是优惠券、活动门票等。
相关技术中,在直播过程中,主播通过投放虚拟资源与直播间观众进行互动,比如主播发放红包,以吸引观众观看直播内容。但是,相关技术中主播与观众之间的互动方式较为单一。
本公开所提供的直播互动方法,可以应用于如图1所示的应用环境中。其中,至少一个观众 端110和服务端120通过网络进行通信,主播端130和服务端120通过网络进行通信。观众端110中运行有能够用于观看直播的应用程序,主播端130中运行有能够用于直播的应用程序,可以理解的是,用于观看直播的应用程序和用于直播的应用程序可以是同一款应用程序,也可以是不同款应用程序。主播端130响应于针对显示形象的资源分配操作,确定虚拟资源在显示形象上的分配区域,显示形象为目标对象在在直播界面中所展示的形象,目标对象为执行虚拟资源投放动作的对象。主播端130根据分配区域生成虚拟资源的配置请求,并发送配置请求至服务端120。服务端120从直播视频流中获取直播界面图像,从直播界面中获取目标对象的图像数据,并对目标对象的图像数据进行动效处理,得到显示形象。服务端120将虚拟资源分配至显示形象的分配区域上。观众端110在直播界面中展示目标对象的显示形象,且显示形象上设有虚拟资源的分配区域。观众端110响应于第一账户对显示形象的第一交互操作,确定第一交互操作发生在显示形象上的第一分配区域。观众端110从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源。
其中,观众端110可以但不限于是各种个人计算机、笔记本电脑、智能手机、平板电脑,服务端120可以用独立的服务端或者是多个服务端组成的服务端集群来实现,主播端130可以但不限于是各种个人计算机、笔记本电脑、智能手机、平板电脑。
图2a是根据一示例性实施例示出的一种直播互动方法的流程图,如图2a所示,直播互动方法用于图1所示应用场景中的观众端110,包括以下步骤:步骤S210,在直播界面中展示目标对象的显示形象;步骤S220,响应于第一账户对显示形象的第一交互操作,确定第一交互操作发生在显示形象上的第一分配区域;步骤S230,从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源。
在步骤S210中,在直播界面中展示目标对象的显示形象。
其中,目标对象为执行虚拟资源投放动作的对象,显示形象上设有虚拟资源的分配区域。目标对象可以是直播间的主播,目标对象的显示形象用于表征主播身份、主播动作等内容的具体形态。目标对象的显示形象可以采用虚拟人物形象,如图2b所示,比如动漫形象202。为了吸引直播间的观众留存率,主播可以选择向直播间观众投放虚拟资源。在一些实施例中,观众进入直播间,观众端展示直播界面,在直播界面中展示目标对象的显示形象。直播界面中展示的直播内容可以是游戏内容,在主播进行游戏直播的情况下,目标对象的显示形象可以是游戏中的原始人物形象,也可是对原始人物形象进行特效处理得到的游戏形象。直播界面中展示的直播内容也可以是主播推销产品内容,在主播进行带货直播的情况下,目标对象的显示形象可以是直播推销过程中主播的图像数据,也可以是对主播的图像数据特效处理得到的人物形象。
在步骤S220中,响应于第一账户对显示形象的第一交互操作,确定第一交互操作发生在显示形象上的第一分配区域。
在一些实施例中,第一账户的观众端直播界面中展示目标对象的显示形象,第一账户可以触碰目标对象的显示形象,与显示形象进行交互操作。观众端响应于第一账户对显示形象的第一交互操作,确定第一交互操作在显示形象触碰的第一分配区域。
在步骤S230中,从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源。
在一些实施例中,响应于第一账户与显示形象发生交互操作,确定发生第一交互操作的位置是显示形象的第一分配区域。由于显示形象上设有虚拟资源的分配区域,则第一分配区域设有对应的虚拟资源。服务端可以从第一分配区域所对应的虚拟资源中随机或者按照预先设置比例获取第一账户的虚拟资源,将获取到的资源可以向第一账户投放,也可以向与第一账户关联的其它账户投放。
上述直播互动方法中,通过在直播界面中展示目标对象的显示形象,且显示形象上设有虚拟资源的分配区域,并响应于第一账户对显示形象的第一交互操作,确定第一交互操作发生在显示形象上的第一分配区域,从而从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源,为主播提供多样化的虚拟资源投放方式,使得主播与观众之间的互动方式多样化,提升虚拟资源投放的互动性,进一步地,显示形象上设有虚拟资源的分配区域,不仅可以提升虚拟资源投放的随机性,利于提升直播间用户的留存率,而且提升了虚拟资源投放的趣味性,利于提升用户的参与积极性。
在一示例性实施例中,如图3所示,分配区域的数量为至少一个。虚拟资源的分配方式,包括:
在步骤S310中,获取虚拟资源总数量以及分配区域所对应的资源占比。
在步骤S320中,根据资源占比,从虚拟资源总数量中获取分配区域所对应的虚拟资源进行分配。
其中,虚拟资源总数量可以是虚拟资源数量的总和。在虚拟资源是红包的情况下,则虚拟资源总数量可以是红包的总金额。在虚拟资源是活动门票的情况下,则虚拟资源总数量可以是门票的总数量。分配区域所对应的资源占比是该分配区域的资源数量与虚拟资源总数量之间的百分比。在一些实施例中,主播可以在主播端执行虚拟资源的数量配置操作,主播端响应于虚拟资源的数量配置操作,确定虚拟资源总数量。主播可以在主播端执行分配区域的资源占比配置操作,主播端响应于分配区域的资源占比配置操作,确定分配区域所对应的资源占比。主播端发送虚拟资源总数量和分配区域所对应的资源占比至服务端,服务端获取虚拟资源总数量以及分配区域所对应的资源占比,根据分配区域所对应的资源占比,从虚拟资源总数量中获取与资源占比对应的虚拟资源,将获取的虚拟资源分配至对应的分配区域。
本公开实施例中,通过获取虚拟资源总数量以及分配区域所对应的资源占比,从而根据资源占比将虚拟资源总数量对应分配至显示形象上的各分配区域,实现虚拟资源与显示形象的结合,实现虚拟资源投放位置的不确定性,丰富了投放虚拟资源的互动方式,可以提高用户观看直播间的时间长度。
在一示例性实施例中,在直播界面中展示目标对象的显示形象,包括:响应于检测到目标对象设置的开启投放条件被触发,在直播界面中展示具有动画效果的显示形象。
在一些实施例中,主播可以通过主播端执行响应于开启投放条件的设置操作,确定开始投放虚拟资源的触发条件。在一些实施方式中,主播可以通过主播端执行虚拟资源投放时刻的设置操作,主播端响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。在一些实施方式中,开启投放条件包括当前时刻达到目标对象设置的投放虚拟资源的开始时刻。
在直播过程中,服务端可以检测是否触发目标对象设置的开启投放条件,比如获取当前时刻,在当前时刻与目标对象设置的投放虚拟资源的开始时刻相同的情况下,触发目标对象设置的开启投放条件,在直播界面中展示具有动画效果的显示形象,具有动画效果的显示形象用于提醒观众虚拟资源已经投放,观众可以与显示形象进行互动操作以获取虚拟资源。可以理解的是,虚拟资源的开始投放时刻与显示形象的开始展示时刻是相关的,虚拟资源的开始投放时刻与显示形象的开始展示时刻可以是相同的,在直播界面中开始展示具有动画效果的显示形象的情况下,服务端开始投放虚拟资源。也可以基于显示形象的开始展示时刻的预设时间段,开始投放虚拟资源,在直播界面中开始展示具有动画效果的显示形象之后的两秒,服务端开始投放虚拟资源,为观众获取虚拟资源提供准备时间。
本公开实施例中,通过设置开启投放条件,响应于检测到目标对象设置的开启投放条件被触发,在直播界面中展示具有动画效果的显示形象,利用动画效果的显示形象提醒观众用户可以发出与显示形象的互动操作以获取虚拟资源,实现虚拟资源投放时间的不固定设置,利用提升观众观看直播间的时长。
在一示例性实施例中,显示形象的生成方式,包括:获取直播界面中目标对象的图像数据;对目标对象的图像数据进行动效处理,得到显示形象。
在一些实施例中,观众端可以从服务端拉取直播视频流,观众端从直播视频流中获取一帧直播界面图像,从直播界面图像中获取直播界面中目标对象的图像数据,可以利用一些动效素材对目标对象的图像数据进行动效处理,得到目标对象的显示形象。在一些实施方式中,动效处理方式可以包括画面任务凸显、画面任务增加光效等方式。
本公开实施例中,通过对目标对象的图像数据进行动效处理,得到具有动效效果的显示形象,通过直播界面中显示内容的变化提醒观众虚拟资源的投放时刻,实现虚拟资源投放的时间不固定、位置不固定,有效提升用户参与的积极性。
在一示例性实施例中,如图4所示,该直播互动方法还包括:
在步骤S410中,响应于对显示形象的第二交互操作,确定第二交互操作在显示形象上的第二分配区域。
在步骤S420中,展示第二分配区域所对应的动画效果。
在一些实施例中,响应于第一账户获取到虚拟资源,第一账户可以继续与显示形象进行交互操作,观众端响应于对显示形象的第二交互操作,确定第二交互操作在显示形象上的第二分配区域,向第一账户展示第二分配区域所对应的动画效果。
在一些实施方式中,展示第二分配区域所对应的动画效果,采用以下形式中的任一种或者几种:展示第二分配区域所对应的文案内容;播放第二分配区域所对应的音效;展示第二分配区域所对应的目标对象动作。
动画效果可以是显示形象的动作(比如跳、蹦等),比如,在第二分配区域为心脏的情况下, 显示形象的动作可以是用手捂心的动作,在第二分配区域为手臂的情况下,显示形象的动作可以是甩手臂。动画效果也可以是与第二分配区域对应的音效,比如,在第二分配区域为头部的情况下,则可以播放对应的音效。动画效果还可以是与第二分配区域对应的文案内容,比如,在第二分配区域为心脏的情况下,则可以弹出对话框,对话框中显示文案内容。
本公开实施例中,为了让更多用户获取到虚拟资源,响应于第一账户获取到虚拟资源,第一账户与显示形象交互,第一账户可以不再获取虚拟资源,而是在直播界面中展示一些动画效果,提升主播与观众之间互动性。
在一示例性实施例中,如图5所示,该直播互动方法还包括:
在步骤S510中,获取虚拟资源的开始投放时刻与当前时刻之间的时间差;
响应于对显示形象的第二交互操作,包括:
在步骤S520中,基于时间差小于投放时长阈值,响应于对显示形象的第二交互操作。
其中,可以设置虚拟资源的投放时长阈值,投放时长阈值由主播根据需要与观众互动的实际情况而灵活设置。在一些实施例中,获取当前时刻和虚拟资源的开始投放时刻,计算虚拟资源的开始投放时刻与当前时刻之间的时间差,将时间差与投放时长阈值进行比较,在时间差没有达到投放时长阈值的情况下,说明主播与观众之间的互动时长还有剩余,在第一账户继续与显示形象进行交互操作的情况下,观众端响应于对显示形象的第二交互操作。在时间差已经超过投放时长阈值的情况下,说明主播与观众之间的互动时长已经用尽,在第一账户继续与显示形象进行交互操作的情况下,观众端可以不再对第二交互操作进行响应。
本公开实施例中,设置投放时长阈值,投放时长阈值不仅可以用于确定投放虚拟资源的持续时长,也可以用于确定观众与主播之间的互动时长,提升互动活动的趣味性,增加用户参与互动活动的积极性。
在一示例性实施例中,该直播互动方法还包括:响应于第一分配区域没有设置对应的虚拟资源,展示第一分配区域所对应的动画效果。
在一些实施例中,显示形象可以划分为多个分配区域,并不是所有的分配区域都分配有虚拟资源,响应于接受到第一账户对显示形象的第一交互操作,可以检测第一分配区域是否设置对应的虚拟资源,响应于第一分配区域没有设置对应的虚拟资源,展示第一分配区域所对应的动画效果。响应于第一分配区域有设置对应的虚拟资源,从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源。可以理解的是,第一分配区域所对应的动画效果也可以采用动作、音效、文案内容中至少一种。
本公开实施例中,在第一分配区域没有设置对应的虚拟资源的情况下,展示第一分配区域所对应的动画效果,提升与观众互动的趣味性。
在一示例性实施例中,如图6所示,该直播互动方法还包括:
在步骤S610中,获取与第一账户绑定的第二账户。
在步骤S620中,向第二方账户发送第一账户的虚拟资源。
在一些实施例中,第二账户可以是第三方账户,比如在游戏直播的情况下,第一账户可以绑定有第三方的游戏账户。在虚拟资源为游戏道具的情况下,可以将虚拟资源发送与第一账户绑定的第二账户。因此,获取与第一账户绑定的第二账户,向第二方账户发送第一账户的虚拟资源。
本公开实施例中,通过将第一账户与第二账户进行绑定,提供多种获取虚拟资源的渠道,满足用户的不同需求。
图7是根据一示例性实施例示出的一种直播互动方法的流程图,如图7所示,直播互动方法用于图1所示应用场景中的观众端110,包括以下步骤:步骤S702,在直播界面中展示目标对象的显示形象;步骤S704,响应于第一账户对显示形象的第一交互操作,确定第一交互操作发生在显示形象上的第一分配区域;步骤S706,从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源;步骤S708,获取与第一账户绑定的第二账户;步骤S710,向第二方账户发送第一账户的虚拟资源;步骤S712,获取虚拟资源的开始投放时刻与当前时刻之间的时间差;步骤S714,基于时间差小于投放时长阈值,响应于对显示形象的第二交互操作,确定第二交互操作在显示形象上的第二分配区域;在步骤S716,展示第二分配区域所对应的动画效果。
在步骤S702中,在直播界面中展示目标对象的显示形象。
其中,目标对象为执行虚拟资源投放动作的对象,显示形象上设有虚拟资源的分配区域。在一些实施例中,响应于达到目标对象设置的投放虚拟资源的开始时刻,在直播界面中展示具有动画效果的显示形象。
在一些实施方式中,分配区域的数量为至少一个。虚拟资源的分配方式,包括:获取虚拟资 源总数量以及分配区域所对应的资源占比;根据资源占比,从虚拟资源总数量中获取分配区域所对应的虚拟资源进行分配。
在步骤S704中,响应于第一账户对显示形象的第一交互操作,确定第一交互操作发生在显示形象上的第一分配区域。
在步骤S706中,从第一分配区域所对应的虚拟资源中获取第一账户的虚拟资源。
在一些实施方式中,响应于第一分配区域没有设置对应的虚拟资源,展示第一分配区域所对应的动画效果。
在步骤S708中,获取与第一账户绑定的第二账户。
在步骤S710中,向第二方账户发送第一账户的虚拟资源。
在步骤S712中,获取虚拟资源的开始投放时刻与当前时刻之间的时间差。
在步骤S714中,基于时间差小于投放时长阈值,响应于对显示形象的第二交互操作,确定第二交互操作在显示形象上的第二分配区域。
在步骤S716中,展示第二分配区域所对应的动画效果。
在一些实施例中,可以采用以下形式中的任一种或者几种:展示第二分配区域所对应的文案内容;播放第二分配区域所对应的音效;展示第二分配区域所对应的目标对象动作。
图8是根据一示例性实施例示出的一种虚拟资源配置方法的流程图,如图8所示,直播互动方法用于图1所示应用场景中的主播端130,包括以下步骤。
在步骤S810中,响应于针对显示形象的资源分配操作,确定虚拟资源在显示形象上的分配区域。
在步骤S820中,根据分配区域生成虚拟资源的配置请求。
在步骤S830中,发送配置请求至服务端。
其中,显示形象为目标对象在在直播界面中所展示的形象,目标对象为执行虚拟资源投放动作的对象。配置请求用于指示服务端将虚拟资源分配至分配区域上。
在一些实施例中,主播可以触发主播端的资源分配入口,主播端展示资源分配页面,资源分配页面可以里列表形式展示对显示形象进行划分得到的各个模块。比如,显示形象采用人物形象,则该显示形象可以划分为头部、胳膊、胸部、腿部、脚部等模块。通过资源分配页面,主播发出针对显示形象的资源分配操作,从显示形象的若干个模块中选择部分或者全部作为即将分配虚拟资源的分配区域。主播端响应于针对显示形象的资源分配操作,确定虚拟资源在显示形象上的分配区域。需要说明的是,分配区域上可以分配有虚拟资源,也可以是分配有动效效果。主播端根据分配区域生成虚拟资源的配置请求,并向服务端发送配置请求,服务端接收到配置请求,根据配置请求可以随机地将虚拟资源分配在各分配区域上,也可以按照预先设置的比例将虚拟资源分配在各分配区域上。
上述虚拟资源配置方法,通过响应于针对显示形象的资源分配操作,确定虚拟资源在显示形象上的分配区域,并根据分配区域生成虚拟资源的配置请求,发送配置请求至服务端,以使服务端将虚拟资源分配至分配区域上,实现虚拟资源与显示形象的完美结合,丰富了观众获取虚拟资源的方式,提升观众观看直播间的积极性,提高直播间观众的留存率。
在一示例性实施例中,如图9所示,分配区域的数量为至少一个;该虚拟资源配置方法还包括:
在步骤S910中,响应于虚拟资源的数量配置操作,确定虚拟资源总数量。
在步骤S920中,响应于分配区域的资源占比配置操作,确定分配区域所对应的资源占比。
根据分配区域生成虚拟资源的配置请求,包括:
在步骤S930中,根据分配区域、虚拟资源总数量以及资源占比生成配置请求。
其中,配置请求用于指示服务端根据资源占比,从虚拟资源总数量中获取分配区域所对应的虚拟资源进行分配。
在一些实施例中,主播还可以主播端设置投放的虚拟资源总数量以及各分配区域所对应的资源占比。主播端展示的资源分配页面可以设有虚拟资源的数量配置控件,主播可以触发该数量配置控件,并输入虚拟资源总数量,主播端响应于虚拟资源的数量配置操作,获取虚拟资源总数量。主播端展示的资源分配页面还可以设有各分配区域的资源占比配置控件,主播可以触发各资源占比配置控件,并输入各分配区域所对应的资源占比,主播端响应于分配区域的资源占比配置操作,确定分配区域所对应的资源占比。根据分配区域、虚拟资源总数量以及资源占比生成配置请求,发送配置请求至服务端,服务端接收到分配区域、虚拟资源总数量以及资源占比,从而服务端据资源占比,从虚拟资源总数量中获取分配区域所对应的虚拟资源进行分配。
本公开实施例中,通过虚拟资源的数量配置操作以及分配区域的资源占比配置操作,实现将虚拟资源灵活地分配至显示形式形象的各分配区域上,使得主播在不同的活动中设置不同数量的虚拟资源以及各分配区域的资源占比,全方位地满足主播对虚拟资源投放方式的多样化需求。
在一示例性实施例中,该虚拟资源配置方法还包括:响应于分配区域的动效配置操作,确定分配区域的动效信息。
其中,动效信息包括文案内容、音效、目标对象动作中至少一种。在一些实施例中,为了让更多用户获取到虚拟资源,响应于第一账户获取到虚拟资源,第一账户与显示形象交互,第一账户可以不再获取虚拟资源,而是在直播界面中展示一些动画效果,提升主播与观众之间互动性。在另一些实施例中,并不是所有的分配区域都需要设有虚拟资源,可以不分分配区域设有虚拟资源,在用户点击到没有虚拟资源的分配区域的情况下,可以在直播界面中显示动画效果与观众进行互动,提升直播间的趣味性,抵消用户没有得到虚拟红包的失落心情。因此,主播可以对分配区域执行动效配置操作,主播端响应于分配区域的动效配置操作,确定分配区域的动效信息。
本公开实施例中,通过为分配区域配置动效信息,提升了直播间互动活动的趣味性。
在一示例性实施例中,该虚拟资源配置方法还包括:响应于开启投放条件的设置操作,确定开始投放虚拟资源的触发条件。
在一些实施例中,主播可以结合实际情况或者自身意愿通过设置开启投放条件,确定开始投放虚拟资源的触发条件。可以理解的是,虚拟资源的开始投放时刻与显示形象的开始展示时刻是相关的,虚拟资源的开始投放时刻与显示形象的开始展示时刻可以是相同的,在直播界面中开始展示具有动画效果的显示形象的情况下,服务端开始投放虚拟资源。也可以基于显示形象的开始展示时刻的预设时间段,开始投放虚拟资源,在直播界面中开始展示具有动画效果的显示形象之后的两秒,服务端开始投放虚拟资源,为观众获取虚拟资源提供准备时间。
本公开实施例中,通过设置开始投放虚拟资源的触发条件,实现虚拟资源投放时间的不固定设置,利用提升观众观看直播间的时长。
在一示例性实施例中,响应于开启投放条件的设置操作,获取开始投放虚拟资源的触发条件,包括:响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
在一些实施例中,主播可以通过主播端执行虚拟资源投放时刻的设置操作,主播端响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。在一些实施方式中,开启投放条件包括当前时刻达到目标对象设置的投放虚拟资源的开始时刻。
图10是根据一示例性实施例示出的一种虚拟资源配置方法的流程图,如图10所示,直播互动方法用于图1所示应用场景中的主播端130,包括以下步骤。
在步骤S1002中,响应于针对显示形象的资源分配操作,确定虚拟资源在显示形象上的分配区域。
其中,显示形象为目标对象在在直播界面中所展示的形象,目标对象为执行虚拟资源投放动作的对象。分配区域的数量为至少一个。
在步骤S1004中,响应于虚拟资源的数量配置操作,确定虚拟资源总数量。
在步骤S1006中,响应于分配区域的资源占比配置操作,确定分配区域所对应的资源占比。
在步骤S1008中,响应于分配区域的动效配置操作,确定分配区域的动效信息。
其中,动效信息包括文案内容、音效、目标对象动作中至少一种,动效信息用于指示服务端对目标对象的图像数据进行动效处理,得到显示形象。
在步骤S1010中,响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
在步骤S1012中,根据分配区域、虚拟资源总数量以及资源占比生成配置请求。
在步骤S1014中,发送配置请求至服务端。
其中,配置请求用于指示服务端根据资源占比,从虚拟资源总数量中获取分配区域所对应的虚拟资源进行分配。
图11是根据一示例性实施例示出的一种虚拟资源处理方法的流程图,如图11所示,直播互动方法用于图1所示应用场景中的服务端120,包括以下步骤。
在步骤S1110中,获取直播界面中目标对象的显示形象。
在步骤S1120中,获取虚拟资源的配置请求,配置请求包括虚拟资源在显示形象上的分配区域。
在步骤S1130中,将虚拟资源分配至分配区域上。
其中,所述目标对象为执行虚拟资源投放动作的对象。在一些实施例中,服务端可以从直播 视频流中获取一帧包括目标对象的图像,从目标对象的图像进行特效处理,得到目标对象的显示形象。在另一些实施例中,目标对象的显示形象也可是预先准备的,直接从服务端本地或者与服务端连接的机损及设备中获取目标对象的显示形象。主播在主播端执行针对显示形象的资源分配操作,主播端响应于针对显示形象的资源分配操作,确定虚拟资源在显示形象上的分配区域。主播端根据分配区域生成虚拟资源的配置请求,并向服务端发送配置请求,服务端接收到配置请求,配置请求包括虚拟资源在显示形象上的分配区域,服务端可以随机地将虚拟资源分配在各分配区域上,也可以按照预先设置的比例将虚拟资源分配在各分配区域上。
在一示例性实施例中,配置请求还包括虚拟资源总数量以及分配区域所对应的资源占比;将虚拟资源分配至分配区域上,包括:根据资源占比,从虚拟资源总数量中获取分配区域所对应的虚拟资源进行分配。
在一示例性实施例中,如图12所示,该虚拟资源处理方法还包括:
在步骤S1210中,获取显示形象的动效信息。
获取直播界面中目标对象的显示形象,包括:
在步骤S1220中,从直播视频流中获取直播界面图像,从直播界面图像中提取目标对象的图像数据。
在步骤S1230中,根据动效信息对目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
在一些实施例中,主播可以对分配区域执行动效配置操作,主播端响应于分配区域的动效配置操作,确定分配区域的动效信息,即显示形象的动效信息,主播端发送显示形象的动效信息至服务端,服务端获取显示形象的动效信息。动效信息包括文案内容、音效、目标对象动作中至少一种。服务端可以从直播视频流中获取直播界面图像。从直播界面图像中提取目标对象的图像数据,根据动效信息对目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
本公开实施例中,通过对目标对象的图像数据进行动效处理,得到具有动画效果的显示形象,提升了直播间互动活动的趣味性。
应该理解的是,虽然上述流程图中的各个步骤按照箭头的指示依次显示,但是这些步骤并不是必然按照箭头指示的顺序依次执行。除非本文中有明确的说明,这些步骤的执行并没有严格的顺序限制,这些步骤可以以其它的顺序执行。而且,上述流程图中的至少一部分步骤可以包括多个步骤或者多个阶段,这些步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,这些步骤或者阶段的执行顺序也不必然是依次进行,而是可以与其它步骤或者其它步骤中的步骤或者阶段的至少一部分轮流或者交替地执行。
可以理解的是,本说明书中上述方法的各个实施例之间相同/相似的部分可互相参见,每个实施例重点说明的是与其他实施例的不同之处,相关之处参见其他方法实施例的说明即可。
图13是根据一示例性实施例示出的一种直播互动装置框图。参照图13,该装置1300包括显示形象展示模块1302,第一区域确定模块1304和虚拟资源获取模块1306。
显示形象展示模块1302,被配置为在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
第一区域确定模块1304,被配置为响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
虚拟资源获取模块1306,被配置为从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
在一示例性实施例中,所述分配区域的数量为至少一个;所述装置还包括虚拟资源分配模块,被配置为获取虚拟资源总数量以及所述分配区域所对应的资源占比;根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在一示例性实施例中,所述显示形象展示模块,还被配置为响应于检测到所述目标对象设置的开启投放条件被触发,在所述直播界面中展示具有动画效果的显示形象。
在一示例性实施例中,所述开启投放条件包括当前时刻达到所述目标对象设置的投放所述虚拟资源的开始时刻。
在一示例性实施例中,所述装置还包括显示形象生成模块,被配置为获取所述直播界面中目标对象的图像数据;对所述目标对象的图像数据进行动效处理,得到所述显示形象。
在一示例性实施例中,所述装置还包括第一效果展示模块,被配置为响应于对所述显示形象的第二交互操作,确定所述第二交互操作在所述显示形象上的第二分配区域;展示所述第二分配区域所对应的动画效果。
在一示例性实施例中,所述装置还包括时间差获取模块,被配置为获取虚拟资源的开始投放时刻与当前时刻之间的时间差;
所述第一效果展示模块,还被配置为基于所述时间差小于投放时长阈值,响应于对所述显示形象的第二交互操作。
在一示例性实施例中,所述展示所述第二分配区域所对应的动画效果,采用以下形式中的任一种或者几种:
展示所述第二分配区域所对应的文案内容;
播放所述第二分配区域所对应的音效;
展示所述第二分配区域所对应的目标对象动作。
在一示例性实施例中,所述装置还包括第二效果展示模块,被配置为响应于所述第一分配区域没有设置对应的虚拟资源,展示所述第一分配区域所对应的动画效果。
在一示例性实施例中,所述装置还包括:
第二账户获取模块,被配置为获取与所述第一账户绑定的第二账户;
虚拟资源发送模块,被配置为向所述第二方账户发送所述第一账户的虚拟资源。
图14是根据一示例性实施例示出的一种虚拟资源配置装置框图。参照图14,该装置1400包括分配区域确定模块1402,配置请求生成模块1404和配置请求发送模块1406。
分配区域确定模块1402,被配置为响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
配置请求生成模块1404,被配置为根据所述分配区域生成虚拟资源的配置请求;
配置请求发送模块1406,被配置为发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
在一示例性实施例中,所述分配区域的数量为至少一个;所述装置还包括资源总数量确定模块、资源占比确定模块;
所述资源总数量确定模块,被配置为响应于虚拟资源的数量配置操作,确定虚拟资源总数量;
所述资源占比确定模块,被配置为响应于所述分配区域的资源占比配置操作,确定所述分配区域所对应的资源占比;
所述配置请求生成模块,还被配置为根据所述分配区域、所述虚拟资源总数量以及所述资源占比生成所述配置请求,所述配置请求用于指示所述服务端根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在一示例性实施例中,所述装置还包括动效信息确定模块,被配置为响应于所述分配区域的动效配置操作,确定所述分配区域的动效信息。
在一示例性实施例中,所述动效信息包括文案内容、音效、目标对象动作中至少一种。
在一示例性实施例中,所述装置还包括触发条件确定模块,被配置为响应于开启投放条件的设置操作,确定开始投放所述虚拟资源的触发条件。
在一示例性实施例中,所述触发条件确定模块,还被配置为响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
图15是根据一示例性实施例示出的一种虚拟资源处理装置框图。参照图15,该装置1500包括显示形象获取模块1502,配置请求获取模块1504和虚拟资源分配模块1506。
显示形象获取模块1502,被配置为获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
配置请求获取模块1504,被配置为获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
虚拟资源分配模块1506,被配置为将所述虚拟资源分配至所述分配区域上。
在一示例性实施例中,所述配置请求还包括虚拟资源总数量以及所述分配区域所对应的资源占比;所述虚拟资源分配模块,还被配置为根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
在一示例性实施例中,所述装置还包括:
动效信息获取模块,被配置为获取所述显示形象的动效信息;
所述显示形象获取模块,还被配置为从直播视频流中获取直播界面图像,从所述直播界面图像中提取所述目标对象的图像数据;根据所述动效信息对所述目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
关于上述实施例中的装置,其中各个模块执行操作的具体方式已经在有关该方法的实施例中进行了详细描述,此处将不做详细阐述说明。
图16是根据一示例性实施例示出的一种用于直播互动或者虚拟资源配置的电子设备1600的框图。例如,电子设备1600可以是移动电话、计算机、数字广播终端、消息收发设备、游戏控制台、平板设备、医疗设备、健身设备、个人数字助理等。
参照图16,电子设备1600可以包括以下一个或多个组件:处理组件1602、存储器1604、电源组件1606、多媒体组件1608、音频组件1610、输入/输出(I/O)的接口1612、传感器组件1614以及通信组件1616。
处理组件1602通常控制电子设备1600的整体操作,诸如与显示、电话呼叫、数据通信、相机操作和记录操作相关联的操作。处理组件1602可以包括一个或多个处理器1620来执行指令,以完成上述的方法的全部或部分步骤。此外,处理组件1602可以包括一个或多个模块,便于处理组件1602和其他组件之间的交互。例如,处理组件1602可以包括多媒体模块,以方便多媒体组件1608和处理组件1602之间的交互。
存储器1604被配置为存储各种类型的数据以支持在电子设备1600的操作。这些数据的示例包括用于在电子设备1600上操作的任何应用程序或方法的指令、联系人数据、电话簿数据、消息、图片、视频等。存储器1604可以由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(SRAM)、电可擦除可编程只读存储器(EEPROM)、可擦除可编程只读存储器(EPROM)、可编程只读存储器(PROM)、只读存储器(ROM)、磁存储器、快闪存储器、磁盘、光盘或石墨烯存储器。
电源组件1606为电子设备1600的各种组件提供电力。电源组件1606可以包括电源管理系统,一个或多个电源,及其他与为电子设备1600生成、管理和分配电力相关联的组件。
多媒体组件1608包括在所述电子设备1600和用户之间的提供输出接口的屏幕。在一些实施例中,屏幕可以包括液晶显示器(LCD)和触摸面板(TP)。在屏幕包括触摸面板的情况下,屏幕可以被实现为触摸屏,以接收来自用户的输入信号。触摸面板包括一个或多个触摸传感器以感测触摸、滑动和触摸面板上的手势。所述触摸传感器可以不仅感测触摸或滑动动作的边界,而且还检测与所述触摸或滑动操作相关的持续时间和压力。在一些实施例中,多媒体组件1608包括前置摄像头和/或后置摄像头。在电子设备1600处于操作模式的情况下,如拍摄模式或视频模式,前置摄像头和/或后置摄像头可以接收外部的多媒体数据。每个前置摄像头和后置摄像头可以是固定的光学透镜系统或具有焦距和光学变焦能力。
音频组件1610被配置为输出和/或输入音频信号。例如,音频组件1610包括麦克风(MIC),在电子设备1600处于操作模式的情况下,如呼叫模式、记录模式和语音识别模式,麦克风被配置为接收外部音频信号。所接收的音频信号可以被进一步存储在存储器1604或经由通信组件1616发送。在一些实施例中,音频组件1610还包括扬声器,用于输出音频信号。
I/O接口1612为处理组件1602和外围接口模块之间提供接口,上述外围接口模块可以是键盘,点击轮,按钮等。这些按钮可包括但不限于:主页按钮、音量按钮、启动按钮和锁定按钮。
传感器组件1614包括一个或多个传感器,用于为电子设备1600提供各个方面的状态评估。例如,传感器组件1614可以检测到电子设备1600的打开/关闭状态,组件的相对定位,例如所述组件为电子设备1600的显示器和小键盘,传感器组件1614还可以检测电子设备1600或电子设备1600组件的位置改变,用户与电子设备1600接触的存在或不存在,设备1600方位或加速/减速和电子设备1600的温度变化。传感器组件1614可以包括接近传感器,被配置用来在没有任何的物理接触时检测附近物体的存在。传感器组件1614还可以包括光传感器,如CMOS或CCD图像传感器,用于在成像应用中使用。在一些实施例中,该传感器组件1614还可以包括加速度传感器、陀螺仪传感器、磁传感器、压力传感器或温度传感器。
通信组件1616被配置为便于电子设备1600和其他设备之间有线或无线方式的通信。电子设备1600可以接入基于通信标准的无线网络,如WiFi,运营商网络(如2G、3G、4G或5G),或它们的组合。在一个示例性实施例中,通信组件1616经由广播信道接收来自外部广播管理系统的广播信号或广播相关信息。在一个示例性实施例中,所述通信组件1616还包括近场通信(NFC)模块,以促进短程通信。例如,在NFC模块可基于射频识别(RFID)技术,红外数据协会(IrDA)技术,超宽带(UWB)技术,蓝牙(BT)技术和其他技术来实现。
在示例性实施例中,电子设备1600可以被一个或多个应用专用集成电路(ASIC)、数字信号处理器(DSP)、数字信号处理设备(DSPD)、可编程逻辑器件(PLD)、现场可编程门阵列(FPGA)、控制器、微控制器、微处理器或其他电子元件实现,用于执行上述直播互动或者虚拟 资源配置方法。
在示例性实施例中,还提供了一种包括指令的计算机可读存储介质,例如包括指令的存储器1604,上述指令可由电子设备1600的处理器1620执行以完成上述直播互动或者虚拟资源配置方法。例如,计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备等。
在示例性实施例中,还提供一种计算机程序产品,所述计算机程序产品中包括指令,上述指令可由电子设备1600的处理器1620执行以完成上述直播互动或者虚拟资源配置方法。
图17是根据一示例性实施例示出的一种用于虚拟资源处理的电子设备1700的框图。例如,电子设备1700可以为服务器。参照图17,电子设备1700包括处理组件1720,其进一步包括一个或多个处理器,以及由存储器1722所代表的存储器资源,用于存储可由处理组件1720的执行的指令,例如应用程序。存储器1722中存储的应用程序可以包括一个或一个以上的每一个对应于一组指令的模块。此外,处理组件1720被配置为执行指令,以执行上述虚拟资源处理方法。
电子设备1700还可以包括:电源组件1724被配置为执行电子设备1700的电源管理,有线或无线网络接口1726被配置为将电子设备1700连接到网络,和输入输出(I/O)接口1728。电子设备1700可以操作基于存储在存储器1722的操作系统,例如Windows Server,Mac OS X,Unix,Linux,FreeBSD或类似。
在示例性实施例中,还提供了一种包括指令的计算机可读存储介质,例如包括指令的存储器1722,上述指令可由电子设备1700的处理器执行以完成上述虚拟资源处理方法。存储介质可以是计算机可读存储介质,例如,所述计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备等。
在示例性实施例中,还提供一种计算机程序产品,所述计算机程序产品中包括指令,上述指令可由电子设备1700的处理器执行以完成上述虚拟资源处理方法。
需要说明的,上述的装置、电子设备、计算机可读存储介质、计算机程序产品等根据方法实施例的描述还可以包括其他的实施方式,具体的实现方式可以参照相关方法实施例的描述,在此不作一一赘述。
本公开所有实施例均可以单独被执行,也可以与其他实施例相结合被执行,均视为本公开要求的保护范围。

Claims (47)

  1. 一种直播互动方法,包括:
    在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
    响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
    从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
  2. 根据权利要求1所述的直播互动方法,其中,所述分配区域的数量为至少一个;所述虚拟资源的分配方式,包括:
    获取虚拟资源总数量以及所述分配区域所对应的资源占比;
    根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
  3. 根据权利要求1所述的直播互动方法,其中,所述在直播界面中展示目标对象的显示形象,包括:
    响应于检测到所述目标对象设置的开启投放条件被触发,在所述直播界面中展示具有动画效果的显示形象。
  4. 根据权利要求3所述的直播互动方法,其中,所述开启投放条件包括当前时刻达到所述目标对象设置的投放所述虚拟资源的开始时刻。
  5. 根据权利要求1所述的直播互动方法,其中,所述显示形象的生成方式,包括:
    获取所述直播界面中目标对象的图像数据;
    对所述目标对象的图像数据进行动效处理,得到所述显示形象。
  6. 根据权利要求1所述的直播互动方法,还包括:
    响应于对所述显示形象的第二交互操作,确定所述第二交互操作在所述显示形象上的第二分配区域;
    展示所述第二分配区域所对应的动画效果。
  7. 根据权利要求6所述的直播互动方法,还包括:
    获取虚拟资源的开始投放时刻与当前时刻之间的时间差;
    所述响应于对所述显示形象的第二交互操作,包括:
    基于所述时间差小于投放时长阈值,响应于对所述显示形象的第二交互操作。
  8. 根据权利要求6所述的直播互动方法,其中,所述展示所述第二分配区域所对应的动画效果,采用以下形式中的任一种或者几种:
    展示所述第二分配区域所对应的文案内容;
    播放所述第二分配区域所对应的音效;
    展示所述第二分配区域所对应的目标对象动作。
  9. 根据权利要求1所述的直播互动方法,还包括:
    响应于所述第一分配区域没有设置对应的虚拟资源,展示所述第一分配区域所对应的动画效果。
  10. 根据1至9任一项所述的直播互动方法,还包括:
    获取与所述第一账户绑定的第二账户;
    向所述第二方账户发送所述第一账户的虚拟资源。
  11. 一种虚拟资源配置方法,包括:
    响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
    根据所述分配区域生成虚拟资源的配置请求;
    发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
  12. 根据权利要求11所述的虚拟资源配置方法,其中,所述分配区域的数量为至少一个;所述虚拟资源配置方法还包括:
    响应于虚拟资源的数量配置操作,确定虚拟资源总数量;
    响应于所述分配区域的资源占比配置操作,确定所述分配区域所对应的资源占比;
    所述根据所述分配区域生成虚拟资源的配置请求,包括:
    根据所述分配区域、所述虚拟资源总数量以及所述资源占比生成所述配置请求,所述配置请 求用于指示所述服务端根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
  13. 根据权利要求11所述的虚拟资源配置方法,还包括:
    响应于所述分配区域的动效配置操作,确定所述分配区域的动效信息。
  14. 根据权利要求13所述的虚拟资源配置方法,其中,所述动效信息包括文案内容、音效、目标对象动作中至少一种。
  15. 根据权利要求11所述的虚拟资源配置方法,还包括:
    响应于开启投放条件的设置操作,确定开始投放所述虚拟资源的触发条件。
  16. 根据权利要求15所述的虚拟资源配置方法,其中,所述响应于开启投放条件的设置操作,获取开始投放所述虚拟资源的触发条件,包括:
    响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
  17. 一种虚拟资源处理方法,包括:
    获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
    获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
    将所述虚拟资源分配至所述分配区域上。
  18. 根据权利要求17所述的虚拟资源处理方法,其中,所述配置请求还包括虚拟资源总数量以及所述分配区域所对应的资源占比;所述将所述虚拟资源分配至所述分配区域上,包括:
    根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
  19. 根据权利要求18所述的虚拟资源处理方法,还包括:
    获取所述显示形象的动效信息;
    所述获取直播界面中目标对象的显示形象,包括:
    从直播视频流中获取直播界面图像,从所述直播界面图像中提取所述目标对象的图像数据;
    根据所述动效信息对所述目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
  20. 一种直播互动装置,包括:
    显示形象展示模块,被配置为在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
    第一区域确定模块,被配置为响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
    虚拟资源获取模块,被配置为从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
  21. 根据权利要求20所述的直播互动装置,其中,所述分配区域的数量为至少一个;所述装置还包括虚拟资源分配模块,被配置为获取虚拟资源总数量以及所述分配区域所对应的资源占比;根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
  22. 根据权利要求20所述的直播互动装置,其中,所述显示形象展示模块,还被配置为响应于检测到所述目标对象设置的开启投放条件被触发,在所述直播界面中展示具有动画效果的显示形象。
  23. 根据权利要求22所述的直播互动装置,其中,所述开启投放条件包括当前时刻达到所述目标对象设置的投放所述虚拟资源的开始时刻。
  24. 根据权利要求20所述的直播互动装置,其中,所述装置还包括显示形象生成模块,被配置为获取所述直播界面中目标对象的图像数据;对所述目标对象的图像数据进行动效处理,得到所述显示形象。
  25. 根据权利要求20所述的直播互动装置,其中,所述装置还包括第一效果展示模块,被配置为响应于对所述显示形象的第二交互操作,确定所述第二交互操作在所述显示形象上的第二分配区域;展示所述第二分配区域所对应的动画效果。
  26. 根据权利要求25所述的直播互动装置,其中,所述装置还包括时间差获取模块,被配置为获取虚拟资源的开始投放时刻与当前时刻之间的时间差;
    所述第一效果展示模块,还被配置为基于所述时间差小于投放时长阈值,响应于对所述显示形象的第二交互操作。
  27. 根据权利要求25所述的直播互动装置,其中,所述展示所述第二分配区域所对应的动画效果,采用以下形式中的任一种或者几种:
    展示所述第二分配区域所对应的文案内容;
    播放所述第二分配区域所对应的音效;
    展示所述第二分配区域所对应的目标对象动作。
  28. 根据权利要求20所述的直播互动装置,其中,所述装置还包括第二效果展示模块,被配置为响应于所述第一分配区域没有设置对应的虚拟资源,展示所述第一分配区域所对应的动画效果。
  29. 根据权利要求20至28任一项所述的直播互动装置,还包括:
    第二账户获取模块,被配置为获取与所述第一账户绑定的第二账户;
    虚拟资源发送模块,被配置为向所述第二方账户发送所述第一账户的虚拟资源。
  30. 一种虚拟资源配置装置,包括:
    分配区域确定模块,被配置为响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
    配置请求生成模块,被配置为根据所述分配区域生成虚拟资源的配置请求;
    配置请求发送模块,被配置为发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
  31. 根据权利要求30所述的虚拟资源配置装置,其中,所述分配区域的数量为至少一个;所述装置还包括资源总数量确定模块、资源占比确定模块;
    所述资源总数量确定模块,被配置为响应于虚拟资源的数量配置操作,确定虚拟资源总数量;
    所述资源占比确定模块,被配置为响应于所述分配区域的资源占比配置操作,确定所述分配区域所对应的资源占比;
    所述配置请求生成模块,还被配置为根据所述分配区域、所述虚拟资源总数量以及所述资源占比生成所述配置请求,所述配置请求用于指示所述服务端根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
  32. 根据权利要求30所述的虚拟资源配置装置,其中,所述装置还包括动效信息确定模块,被配置为响应于所述分配区域的动效配置操作,确定所述分配区域的动效信息。
  33. 根据权利要求32所述的虚拟资源配置装置,其中,所述动效信息包括文案内容、音效、目标对象动作中至少一种。
  34. 根据权利要求32所述的虚拟资源配置装置,其中,所述装置还包括触发条件确定模块,被配置为响应于开启投放条件的设置操作,确定开始投放所述虚拟资源的触发条件。
  35. 根据权利要求34所述的虚拟资源配置装置,其中,所述触发条件确定模块,还被配置为响应于虚拟资源投放时刻的设置操作,获取投放虚拟资源的开始时刻和结束时刻。
  36. 一种虚拟资源处理装置,包括:
    显示形象获取模块,被配置为获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
    配置请求获取模块,被配置为获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
    虚拟资源分配模块,被配置为将所述虚拟资源分配至所述分配区域上。
  37. 根据权利要求36所述的虚拟资源处理装置,其中,所述配置请求还包括虚拟资源总数量以及所述分配区域所对应的资源占比;所述虚拟资源分配模块,还被配置为根据所述资源占比,从所述虚拟资源总数量中获取所述分配区域所对应的虚拟资源进行分配。
  38. 根据权利要求37所述的虚拟资源处理装置,还包括:
    动效信息获取模块,被配置为获取所述显示形象的动效信息;
    所述显示形象获取模块,还被配置为从直播视频流中获取直播界面图像,从所述直播界面图像中提取所述目标对象的图像数据;根据所述动效信息对所述目标对象的图像数据进行动效处理,得到具有动画效果的显示形象。
  39. 一种电子设备,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
    响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
    从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
  40. 一种电子设备,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
    根据所述分配区域生成虚拟资源的配置请求;
    发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
  41. 一种电子设备,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
    获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
    将所述虚拟资源分配至所述分配区域上。
  42. 一种计算机可读存储介质,其中,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得所述电子设备能够执行以下步骤:
    在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
    响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
    从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
  43. 一种计算机可读存储介质,其中,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得所述电子设备能够执行以下步骤:
    响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
    根据所述分配区域生成虚拟资源的配置请求;
    发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
  44. 一种计算机可读存储介质,其中,当所述计算机可读存储介质中的指令由电子设备的处理器执行时,使得所述电子设备能够执行以下步骤:
    获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
    获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
    将所述虚拟资源分配至所述分配区域上。
  45. 一种计算机程序产品,所述计算机程序产品中包括指令,其中,所述指令被电子设备的处理器执行时,使得所述电子设备能够执行以下步骤:
    在直播界面中展示目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象,所述显示形象上设有虚拟资源的分配区域;
    响应于第一账户对所述显示形象的第一交互操作,确定所述第一交互操作发生在所述显示形象上的第一分配区域;
    从所述第一分配区域所对应的虚拟资源中获取所述第一账户的虚拟资源。
  46. 一种计算机程序产品,所述计算机程序产品中包括指令,其中,所述指令被电子设备的处理器执行时,使得所述电子设备能够执行以下步骤:
    响应于针对显示形象的资源分配操作,确定虚拟资源在所述显示形象上的分配区域,所述显示形象为目标对象在在直播界面中所展示的形象,所述目标对象为执行虚拟资源投放动作的对象;
    根据所述分配区域生成虚拟资源的配置请求;
    发送所述配置请求至服务端,所述配置请求用于指示所述服务端将虚拟资源分配至所述分配区域上。
  47. 一种计算机程序产品,所述计算机程序产品中包括指令,其中,所述指令被电子设备的处理器执行时,使得所述电子设备能够执行以下步骤:
    获取直播界面中目标对象的显示形象,所述目标对象为执行虚拟资源投放动作的对象;
    获取虚拟资源的配置请求,所述配置请求包括所述虚拟资源在所述显示形象上的分配区域;
    将所述虚拟资源分配至所述分配区域上。
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