WO2022197107A1 - Jump rope game device - Google Patents

Jump rope game device Download PDF

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Publication number
WO2022197107A1
WO2022197107A1 PCT/KR2022/003708 KR2022003708W WO2022197107A1 WO 2022197107 A1 WO2022197107 A1 WO 2022197107A1 KR 2022003708 W KR2022003708 W KR 2022003708W WO 2022197107 A1 WO2022197107 A1 WO 2022197107A1
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WO
WIPO (PCT)
Prior art keywords
jumping
ball
rotating member
button
push button
Prior art date
Application number
PCT/KR2022/003708
Other languages
French (fr)
Korean (ko)
Inventor
선우윤
Original Assignee
선우윤
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Filing date
Publication date
Application filed by 선우윤 filed Critical 선우윤
Publication of WO2022197107A1 publication Critical patent/WO2022197107A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0096Reaction time games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/2408Touch-sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/12Miscellaneous game characteristics using a string, rope, strap or belt as a play element

Definitions

  • the present invention relates to a jumping rope game device.
  • Jumping rope is a type of game in which both ends of a rope are rotated and jumped so as not to get caught in the rope by entering the space formed by the rotation of the rope.
  • a jumping rope device for a game using such a skipping rope has been disclosed.
  • it is a method of jumping the moving object so as not to get caught on a rotating rope, and there is a game device that gives a prize by inserting a coin to give tension to the game and operating the object to not get caught on the rope for more than a certain period of time. .
  • FIG. 1 is a cross-sectional view of a conventional “jumping rope device for a game machine” disclosed in Utility Model Registration 20-0300935.
  • the rotating shaft 130 is rotatably installed on the supporting pillars 110 and 120 spaced apart from each other, and the string 140 is installed to rotate together with the rotating shaft 130 .
  • the upright toy body 170 is installed on the pipe member 150 accommodating the rotary shaft 130 , and the upright toy body 170 is installed to be movable up and down by the solenoid 160 .
  • the rotating string 140 approaches the upright toy body 170 through a button capable of manipulating the solenoid 160
  • the user pulls the upright toy body 170 upward to avoid the string 140. can be manipulated.
  • Korean Patent Registration No. 10-1324011 is provided in a curved linear shape in which a through region 112 is formed in the center, as shown in FIG. 2 , and a predetermined space is formed inside the rotation path while rotating.
  • a rotating member 110 to provide; a moving object 120 disposed on the rotation path; and the moving object 120 on the rotation path corresponding to the penetrating region 112, and moving the moving object 120 into the predetermined space to rotate the moving object 120.
  • a moving member 130 that separates it from the path, but is smaller than the width of the moving member 120 in a state in which the moving member 120 is separated from the rotation path by the moving member 130 .
  • the rotating member 110 having the penetrating region 112 that is formed to be larger than the width of the moving member 130 relates to a continuously rotatable game skipping rope device. Although it is disposed on the rotation path, the rotation member has a through region through which the movable member can pass, so that the movable member does not affect the rotation of the rotation member, and damage that may occur by colliding with the rotation member is prevented. .
  • the registered patent discloses a game in which the moving member is directly coupled to the lower end of the moving member and manipulates the rotating path formed by the rotating member so that the moving member is separated, or the moving member is coupled with the moving member to move together.
  • the composition very complicated, there are no means to increase the interest of the game, such as adjusting the difficulty of the game and adjusting the rotation speed of skipping rope.
  • An object of the present invention is to provide a jumping rope game device in which a jumping object in the form of a character ball is configured to jump avoiding a rotating rope, and the jumping object is jumped at a specific position to enjoy a jumping rope game.
  • Another object of the present invention is to provide a jumping rope game device capable of adjusting the difficulty of the game.
  • the jumping rope game device of the present invention for achieving the above object is
  • a push button for operating the jumping ball for jumping of the jumping object It is characterized in that it comprises a.
  • the start button is operated to start the rotation of the rotating member
  • a difficulty setting button operated to set the difficulty of rotation of the rotating member
  • a display unit for displaying the jumping rope game score of the jumping object characterized in that it is additionally configured.
  • the bottom surface of the push button and the bottom surface of the jumping ball are connected to each other through a connection member, the bottom surface of the connection member configured on the bottom surface of the push button is configured with a spring having a certain height and elasticity, the push As the button is pushed, the spring elastically compresses and expands, and the connecting member is interlocked, and the jumping ball connected to one end of the connecting member jumps upward so that the jumping object is jumped.
  • the jumping rope game device of the present invention for achieving the above object is
  • control unit for controlling the overall operation of the skipping rope game
  • a receiver for receiving a signal according to the operation of the start button, a signal according to the operation of the difficulty control button, and a contact signal generated as a jumping object touches the contact and inputting the signal to the control unit;
  • a power supply supplying driving power to the control device and the motor
  • a motor that is driven and controlled according to the processing result of the control unit that receives the signal according to the operation of the start button and the signal according to the operation of the difficulty adjustment button, and performs rotation and direction change at a constant speed;
  • a display unit for displaying the game score by receiving a signal from the control unit that calculates the result of jumping by avoiding the rotating member as a score.
  • a jumping object in the form of a character ball is configured to jump avoiding a rotating line, and the jumping object can be enjoyed while jumping at a specific position.
  • the configuration is very simple and cost reduction is possible.
  • 1 and 2 are cross-sectional views of a skipping rope device for a conventional game machine.
  • Figure 3 is an external view of the jumping rope game device according to the present invention.
  • FIG 4 and 5 are internal structural diagrams of the jumping rope game device according to the present invention.
  • FIG. 6 is a control configuration diagram according to an embodiment of the present invention.
  • FIG. 7 to 9 is a flow chart of a skipping rope game according to the present invention.
  • 3 is an external view of the jumping rope game device according to the present invention.
  • 4 and 5 are internal structural diagrams of the jumping rope game device according to the present invention.
  • 6 is a control configuration diagram according to an embodiment of the present invention.
  • 7 to 9 are flowcharts of a skipping rope game according to the present invention.
  • the jumping rope game device of the present invention is configured with a main body 10 that performs skip rope game operation, game operation control, game score display, game music release, and the like.
  • the rotating member fixing member 12 installed and installed, and the jumping object 13 that jumps without being caught on the rotating member 11 avoiding the rotating member 11 that rotates at a speed and direction set according to the difficulty of jumping rope, and the jumping A jumping object accommodating part 14 that provides a space for the object 13 to be initially positioned, jumped and then returned, a push button 15 operated to allow the jumping object 13 to jump, and the difficulty of jumping rope
  • a start button 16 operated to start the rotation of the rotating member 11 at a speed and direction set according to
  • a difficulty setting button 17 operated to set the degree of difficulty related to the rotation speed and direction of the rotating member 11
  • a silent button 18 operated so that the music emitted while the skipping rope game is in progress is silenced
  • a display unit 19 displaying the jumping rope game score of the jumping object 13 .
  • a speaker for emitting music during a game is configured.
  • the rotating member 11 is a half-moon-shaped string made of PVC, and has a rigid structure, and the half-moon shape is rotated without deformation. That is, both ends are connected to the shaft of the motor configured inside the fixing member 12, and are rotated in association with the driving of the motor.
  • the maximum height of the half-moon-shaped rotating member 11, that is, the portion having the largest radius based on a semicircle has a height or accommodation enough to make a fine contact with the receiving portion 14 for smooth rotation of the rotating member 11. It can be set so that it can be located at a finely high position from the part 14 .
  • the rotating member fixing member 12 fixes both ends 11a and 11b of the rotating member 11 so that the rotating member 11 rotates smoothly, and the rotating member 11 has the inside thereof.
  • a motor having a shaft connected to both ends 11a and 11b of the is configured. That is, since the rotating member 11 is rotated as it is in a half-moon shape without deformation of the shape, it is interlocked with the rotation of the motor so that the rotating member 11 is smoothly rotated.
  • the jumping object 13 is a ball-shaped object, and jumps to a predetermined height as the push button 15 is operated.
  • the jumping object 13 can safely repeat jumping within the space formed by the rotation of the rotating member 11, and can also be caught by the rotating member 11 according to the jumping height and separated from the body. have.
  • the jumping object 13 touches and presses a contact point 22, which will be described later, so that a jumping rope score can be given.
  • the jumping object 13 may be designed so that its jumping height is limited to the inner space formed by the rotation of the rotating member 11, or it may be designed to jump to the outer space. This may be determined according to the elasticity of the spring to be described later.
  • the jumping object accommodating part 14 is formed in a concave shape to accommodate the jumping object 13, the contact point 22 is formed to protrude, and the jumping object 13 has a predetermined shape so that the jumping object 13 jumps upward.
  • the ball 20 is configured to apply an impact to the jumping object 13 while protruding upward. That is, a through hole 30 of a certain diameter is formed in the jumping object accommodating part 16 formed in a concave shape, and the ball 20 is located in the lower part of the through hole 30 and then the push button 15 is pressed. As the ball 20 protrudes upward, the jumping object 13 is jumped.
  • a spring 25 having a certain elasticity is configured between the inside of the lower portion of the jumping object accommodating part 14 and the push button 15, and whenever the push button 15 is pushed, the ball ( 20) to protrude upward.
  • connection member 27 As shown in FIG. 4 , the bottom surface of the push button 15 and the bottom surface of the ball 20 are connected to each other through a connection member 27 , and the connection member 27 is connected by a support member 26 . is supported
  • a spring 25 having a certain height and elasticity is configured on the bottom surface of the connection member 27 configured on the bottom surface of the push button 15, and the spring 25 is a spring support member configured on the inner bottom surface of the body ( 24) and the bottom surface of the connecting member 27 is located. Accordingly, as the push button 15 is pushed, the spring 25 is elastically compressed and expanded while the connecting member 27 is interlocked, and the ball 20 connected to one end of the connecting member 27 is formed through the through hole 30 . is projected upwards through the
  • the amount (size) of the upward protrusion of the ball 20 varies according to the pushing force of the push button 15, and as the upward protrusion amount of the ball 20 is different, the jumping object 13 The amount of jumping is also different so that it moves away from the rotating member 11 or is caught by the rotating member 11 and is separated to the outside of the main body 10 .
  • the protrusion height of the ball 20 may be limitedly set so that the push button 15 does not protrude more than a certain height even when the push button 15 is operated to the maximum, and the jumping object 13 positioned thereon is the ball 20 ), but jumps according to the protruding force of the accommodating part 14 so as to safely fall to the accommodating part 14 and touch the contact 22 as long as it is caught by the rotating member 11 and not separated from the main body. and depth are set.
  • the start button 16 is operated so that the rotation of the rotating member 11 is started.
  • the difficulty setting button 17 is operated to set the difficulty level that is changed by diversifying the rotation of the rotating member 11, for example, difficulty 1 is that the rotating member 11 is rotated in only one direction at a slow speed.
  • the difficulty 2 is that the rotating member 11 is rotated only in one direction at a higher speed, and the difficulty 3 is a mode in which the rotating member 11 is rotated at a high speed of difficulty 2 and the rotation direction is continuously changed at random.
  • difficulty 1 is that the rotating member 11 is rotated in only one direction at a slow speed.
  • the difficulty 2 is that the rotating member 11 is rotated only in one direction at a higher speed
  • the difficulty 3 is a mode in which the rotating member 11 is rotated at a high speed of difficulty 2 and the rotation direction is continuously changed at random.
  • various difficulty levels can be set.
  • the jumping rope game control apparatus of the present invention may include a control unit 50 , a receiving unit 51 , a power supply unit 52 , a motor 53 , and a display unit 54 . .
  • the control unit 50 controls the overall operation of the jumping rope game of the present invention, and the signal according to the operation of the start button 16, the signal according to the operation of the difficulty control button 15, and the jumping object 15 are the contact points ( 22) It processes contact signals generated by touching, and controls the operation of calculating and displaying music and scores during games.
  • the receiver 51 receives a signal according to the operation of the start button 16, a signal according to the operation of the difficulty control button 15, and a contact signal generated as the jumping object 15 touches the contact 22, and receives the control unit Enter (50).
  • the power supply unit 52 supplies driving power for the control device of the present invention and the motor 53 .
  • the motor 53 is driven and controlled according to the processing result of the control unit 50 according to the signal according to the operation of the start button 16 and the signal according to the operation of the difficulty control button 15, and rotates at a constant speed. , changing direction, etc.
  • the display unit 54 receives a signal from the control unit 50 that calculates the result of jumping the jumping object 15 avoiding the rotating member 11 and displays the score.
  • the display unit 54 is divided into upper and lower two parts, the upper display unit is configured to display the highest score, and the lower display unit is configured to display real-time jumping scores.
  • the switch 22 is a contact point touched while the jumping object 15 jumps and then falls to the receiving part 14 .
  • the jumping object 15 is located in the receiving portion (14). At this time, the jumping object 15 is positioned in contact with the through hole 30 formed in the accommodating part 14, and is in contact with the ball 20 located below it or is positioned at a predetermined interval.
  • the difficulty level is set through the difficulty setting button 17 , and this setting signal is input to the control unit 50 through the receiving unit 51 . Therefore, the control unit 50 prepares to control the rotation speed and direction of the motor 53 according to the difficulty setting.
  • the start button 16 is operated.
  • This operation signal is input to the control unit 50 through the receiving unit 51 and processed, and the control unit 50 drives the motor 53 according to the processing result.
  • the control unit 50 controls the rotation speed and direction of the motor 53 according to the setting through the difficulty setting button 17 .
  • predetermined music is emitted through the speaker.
  • the push button 15 is operated by the user while the rotating member 11 is rotated at a constant speed and direction. That is, as the push button 15 is pushed, the spring 25 is compressed, and the connecting member 27 moves according to the amount of compression, and the ball 20 protrudes upward and impacts the jumping object 13 to jump upward.
  • the jumping object 13 When the jumping object 13 falls safely avoiding the rotating member 11 rotating at a constant speed and direction, it touches the contact 22 configured in the receiving unit 14 and presses the contact 22, and this signal is transmitted to the receiving unit It is input to the control unit 50 through 51 and the score is also processed.
  • the control unit 50 displays the processed score through the display unit 54 .
  • the present invention relates to a jumping rope game device, which can be used as a toy by children and infants as well as adults.

Abstract

Disclosed is a jump rope game device comprising: a rotating member rotating with a predetermined speed and direction; a jumping object that jumps during the rotation of the rotating member; a jumping ball for applying impact to the jumping object from below the jumping object so that the jumping object jumps; a push button for actuating the ball in order for the jumping object to jump, wherein the bottom surface of the ball is connected to the bottom surface of the push button through a connection member, the connection member formed at the bottom surface of the push button has a bottom surface in which a spring having the predetermined height and elasticity is formed, the push button is pushed such that the spring is linked to the connection member while being elastically compressed and expanded, and the jumping object jumps while the ball connected to one end of the connection member protrudes in the upward direction.

Description

줄넘기 게임장치jump rope game
본 발명은 줄넘기 게임장치에 관한 것이다.The present invention relates to a jumping rope game device.
줄넘기는 로프의 양단을 회전시키고, 로프가 회전하면서 형성하는 공간 내에 들어가 로프에 걸리지 않도록 점프하는 놀이의 일종이다. 최근에는 이러한 줄넘기를 응용한 게임용 줄넘기 장치가 개시되고 있다. 대체적으로, 회전하는 로프에 걸리지 않도록 피이동물체를 점프 조작하는 방식이며, 게임에 긴장감을 부여하도록 코인을 투입하고 일정시간 이상 피이동물체를 로프에 걸리지 않도록 조작하면 상품을 주는 게임용 장치가 알려져 있다.Jumping rope is a type of game in which both ends of a rope are rotated and jumped so as not to get caught in the rope by entering the space formed by the rotation of the rope. Recently, a jumping rope device for a game using such a skipping rope has been disclosed. Generally, it is a method of jumping the moving object so as not to get caught on a rotating rope, and there is a game device that gives a prize by inserting a coin to give tension to the game and operating the object to not get caught on the rope for more than a certain period of time. .
도 1은 등록실용신안 20-0300935에 개시된 종래의 “게임기용 줄넘기장치”의 단면도이다. 1 is a cross-sectional view of a conventional “jumping rope device for a game machine” disclosed in Utility Model Registration 20-0300935.
도 1을 참조하면, 서로 이격되어 배치되는 받침기둥(110, 120)에 회전샤프트(130)가 회전할 수 있도록 설치되고, 줄(140)이 회전샤프트(130)와 함께 회전하도록 설치되어 있다. 또한, 회전샤프트(130)를 수용하는 파이프부재(150)에 직립 완구체(170)를 설치하고, 직립 완구체(170)는 솔레노이드(160)에 의해서 상하로 이동 가능하게 설치되어 있다.Referring to FIG. 1 , the rotating shaft 130 is rotatably installed on the supporting pillars 110 and 120 spaced apart from each other, and the string 140 is installed to rotate together with the rotating shaft 130 . In addition, the upright toy body 170 is installed on the pipe member 150 accommodating the rotary shaft 130 , and the upright toy body 170 is installed to be movable up and down by the solenoid 160 .
따라서, 사용자는 솔레노이드(160)을 조작할 수 있는 버튼을 통해서 회전하는 줄(140)이 직립 완구체(170)에 접근하면 직립 완구체(170)를 상부로 끌어올려 줄(140)을 피하게 조작할 수 있다.Accordingly, when the rotating string 140 approaches the upright toy body 170 through a button capable of manipulating the solenoid 160, the user pulls the upright toy body 170 upward to avoid the string 140. can be manipulated.
다만, 상술한 종래의 “게임기용 줄넘기장치”는 회전하는 줄(140)에 직립 완구체(170)에 반복적으로 걸려 충격이 가해지면, 솔레노이드(160)와 같이 충격에 민감한 전기 부품이 훼손되어 오작동이 발생할 수 있으며, 반복적인 충격으로 파이프부재(150)가 회전샤프트(130)를 따라 이동하여 한쪽으로 쏠릴 수 있고, 이는 직립 완구체(170)의 점프 조작과 무관한 상시적인 줄걸림을 야기하여 관리자가 이를 수시로 조절해야 하는 등 유지 및 보수비용이 증가하는 문제점이 있다.However, in the above-described conventional “jumping rope device for game machines”, when the rotating string 140 is repeatedly caught on the upright toy body 170 and an impact is applied, the shock-sensitive electrical parts such as the solenoid 160 are damaged and malfunction. This may occur, and the pipe member 150 may move along the rotary shaft 130 and tilt to one side due to repeated impact, which may cause constant jamming independent of the jump operation of the upright toy body 170, and thus the manager There is a problem in that maintenance and repair costs increase, such as the need to frequently adjust it.
이러한 문제를 해결하기 위하여 한국특허등록 제10-1324011호는 도 2에 도시된 바와 같이, 중심부에 관통 영역(112)이 형성되는 굴곡된 선형으로 제공되며, 회전하면서 회전경로 내측으로 소정의 공간을 제공하는 회전부재(110); 상기 회전경로 상에 배치되는 피이동물체(120); 및 상기 관통 영역(112)에 대응하는 상기 회전경로 상에서 상기 피이동물체(120)와 결합되며, 상기 피이동물체(120)를 상기 소정의 공간으로 이동시켜 상기 피이동물체(120)를 상기 회전경로 상에서 이탈시키는 이동부재(130);를 포함하되, 상기 이동부재(130)에 의해서 상기 피이동물체(120)가 상기 회전경로 상에서 이탈된 상태에서, 상기 피이동물체(120)의 폭보다 작고 상기 이동부재(130)의 폭보다 크게 형성되는 상기 관통 영역(112)을 갖는 상기 회전부재(110)는 지속적으로 회전 가능한 게임용 줄넘기 장치에 관한 것으로써, 게임용 줄넘기 장치에서 이동부재는 비록 회전부재의 회전경로 상에 배치되나 회전부재에는 이동부재를 통과시킬 수 있는 관통 영역이 형성되어 있어서, 이동부재가 회전부재의 회전에 영향을 주지 않으며, 회전부재와 충돌하여 발생할 수 있는 훼손이 방지되도록 하고 있다.In order to solve this problem, Korean Patent Registration No. 10-1324011 is provided in a curved linear shape in which a through region 112 is formed in the center, as shown in FIG. 2 , and a predetermined space is formed inside the rotation path while rotating. a rotating member 110 to provide; a moving object 120 disposed on the rotation path; and the moving object 120 on the rotation path corresponding to the penetrating region 112, and moving the moving object 120 into the predetermined space to rotate the moving object 120. and a moving member 130 that separates it from the path, but is smaller than the width of the moving member 120 in a state in which the moving member 120 is separated from the rotation path by the moving member 130 . The rotating member 110 having the penetrating region 112 that is formed to be larger than the width of the moving member 130 relates to a continuously rotatable game skipping rope device. Although it is disposed on the rotation path, the rotation member has a through region through which the movable member can pass, so that the movable member does not affect the rotation of the rotation member, and damage that may occur by colliding with the rotation member is prevented. .
그러나 상기 등록특허는 이동부재가 피이동물체의 하단부에 직접 결합되어 회전부재에 의해서 형성되는 회전경로를 피이동물체가 이탈되도록 조작하면서 즐기는 게임이나, 이동부재가 피이동물체와 결합되어 함께 움직이도록 한 것으로 구성이 매우 복잡할 뿐만 아니라, 게임의 난이도 조절 및 줄넘기의 회전속도 조절 등 게임의 흥미를 배가시킬 수 있는 수단이 구성되어 있지 않다.However, the registered patent discloses a game in which the moving member is directly coupled to the lower end of the moving member and manipulates the rotating path formed by the rotating member so that the moving member is separated, or the moving member is coupled with the moving member to move together. Not only is the composition very complicated, there are no means to increase the interest of the game, such as adjusting the difficulty of the game and adjusting the rotation speed of skipping rope.
본 발명은 회전하는 줄을 피해서 점핑하도록 캐릭터 볼 형태의 점핑물체가 구성되고, 이 점핑물체가 특정위치에서 점핑하면서 줄넘기 게임을 즐길 수 있도록 한, 줄넘기 게임장치를 제공하는데 그 목적이 있다.An object of the present invention is to provide a jumping rope game device in which a jumping object in the form of a character ball is configured to jump avoiding a rotating rope, and the jumping object is jumped at a specific position to enjoy a jumping rope game.
본 발명의 다른 목적은, 게임의 난이도 조절이 가능한, 줄넘기 게임장치를 제공하는데 있다.Another object of the present invention is to provide a jumping rope game device capable of adjusting the difficulty of the game.
본 발명이 이루고자 하는 기술적 과제들은 이상에서 언급한 기술적 과제로 제한되지 않으며, 언급되지 않은 또다른 기술적 과제들은 아래의 기재로부터 본 발명이 속하는 기술분야에서 통상의 지식을 가진 자에게 명확하게 이해될 수 있을 것이다.The technical problems to be achieved by the present invention are not limited to the technical problems mentioned above, and other technical problems not mentioned can be clearly understood by those of ordinary skill in the art to which the present invention belongs from the description below. There will be.
상기 목적을 달성하기 위한 본 발명의 줄넘기 게임장치는 The jumping rope game device of the present invention for achieving the above object is
일정속도 및 방향으로 회전되는 회전부재;a rotating member rotating at a constant speed and direction;
상기 회전부재가 회전되는 동안에 점핑되는 점핑물체;a jumping object that jumps while the rotating member is rotated;
상기 점핑물체가 점핑되도록 점핑물체의 하부에서 점핑물체를 충격하는 점핑볼; 및a jumping ball that impacts the jumping object from the lower part of the jumping object so that the jumping object jumps; and
상기 점핑물체의 점핑을 위해 상기 점핑볼을 동작시키는 푸시버튼; 을 포함하여 구성된 것을 특징으로 한다.a push button for operating the jumping ball for jumping of the jumping object; It is characterized in that it comprises a.
본 발명에서, 회전부재의 회전이 개시되도록 조작되는 스타트버튼;In the present invention, the start button is operated to start the rotation of the rotating member;
상기 회전부재의 회전 난이도를 설정하도록 조작되는 난이도설정버튼;a difficulty setting button operated to set the difficulty of rotation of the rotating member;
줄넘기 게임이 진행되면서 방출되는 음악이 무음이 되도록 조작되는 무음버튼;a silent button operated so that the music emitted while the skipping rope game is in progress is muted;
상기 점핑물체의 줄넘기 게임 점수를 표시하는 표시부;가 추가 구성된 것을 특징으로 한다.A display unit for displaying the jumping rope game score of the jumping object; characterized in that it is additionally configured.
본 발명에서, 푸시버튼의 바닥면과 점핑볼의 바닥면은 연결부재를 통해 서로 연결되고, 푸시버튼의 바닥면에 구성된 연결부재의 바닥면에는 일정한 높이 및 탄성을 갖는 스프링이 구성되어, 상기 푸시버튼이 푸시됨에 따라 스프링이 탄성적으로 압축 및 팽창하면서 연결부재가 연동되고, 상기 연결부재의 일단에 연결된 점핑볼이 상방으로 튀어오르면서 점핑물체가 점핑되도록 한 것을 특징으로 한다. In the present invention, the bottom surface of the push button and the bottom surface of the jumping ball are connected to each other through a connection member, the bottom surface of the connection member configured on the bottom surface of the push button is configured with a spring having a certain height and elasticity, the push As the button is pushed, the spring elastically compresses and expands, and the connecting member is interlocked, and the jumping ball connected to one end of the connecting member jumps upward so that the jumping object is jumped.
상기 목적을 달성하기 위한 본 발명의 줄넘기 게임장치는 The jumping rope game device of the present invention for achieving the above object is
줄넘기 게임의 전체 동작을 제어하는 제어부;a control unit for controlling the overall operation of the skipping rope game;
스타트버튼의 조작에 따른 신호, 난이도조절버튼의 조작에 따른 신호, 점핑물체가 접점을 터치함에 따라 발생되는 접점신호를 수신하여 상기 제어부로 입력하는 수신부;a receiver for receiving a signal according to the operation of the start button, a signal according to the operation of the difficulty control button, and a contact signal generated as a jumping object touches the contact and inputting the signal to the control unit;
제어장치와 모터에 구동전원을 공급하는 전원부;a power supply supplying driving power to the control device and the motor;
상기 스타트버튼의 조작에 따른 신호, 난이도조절버튼의 조작에 따른 신호를 입력받은 제어부의 처리결과에 따라 구동 제어되는 것으로써, 일정한 속도로의 회전 및 방향 전환을 수행하는 모터; 및 a motor that is driven and controlled according to the processing result of the control unit that receives the signal according to the operation of the start button and the signal according to the operation of the difficulty adjustment button, and performs rotation and direction change at a constant speed; and
점핑물체가 회전부재를 피해서 점핑하는 결과를 점수로 연산한 제어부의 신호를 받아서 게임 점수를 표시하는 표시부;를 포함하여 구성된 것을 특징으로 한다.and a display unit for displaying the game score by receiving a signal from the control unit that calculates the result of jumping by avoiding the rotating member as a score.
본 발명의 줄넘기 게임장치에 따르면, 회전하는 줄을 피해서 점핑하도록 캐릭터 볼 형태의 점핑물체가 구성되고, 이 점핑물체가 특정위치에서 점핑하면서 줄넘기 게임을 즐길 수 있도록 한다.According to the jumping rope game apparatus of the present invention, a jumping object in the form of a character ball is configured to jump avoiding a rotating line, and the jumping object can be enjoyed while jumping at a specific position.
또한, 게임의 난이도 조절이 가능하여 줄넘기 게임의 흥미를 배가시킬 수 있다.In addition, it is possible to adjust the difficulty of the game, so that the interest of the jumping rope game can be doubled.
또한, 푸시버튼의 조작에 따른 스프링의 압축 및 팽창에 의해 점핑볼이 튀어오르면서 점핑물체가 점핑하도록 한 것으로써, 그 구성이 매우 간단하여 원가절감이 가능하다.In addition, since the jumping ball jumps and the jumping object jumps by the compression and expansion of the spring according to the operation of the push button, the configuration is very simple and cost reduction is possible.
본 발명의 효과는 상술한 것으로 제한되지 않으며, 언급되지 않은 다른 효과들은 아래의 기재로부터 통상의 기술자에게 명확하게 인식될 수 있을 것이다.Effects of the present invention are not limited to those described above, and other effects not mentioned will be clearly recognized by those skilled in the art from the following description.
도 1 및 도 2는 종래 게임기용 줄넘기장치의 단면도.1 and 2 are cross-sectional views of a skipping rope device for a conventional game machine.
도 3은 본 발명에 따른 줄넘기 게임장치의 외면도.Figure 3 is an external view of the jumping rope game device according to the present invention.
도 4 및 도 5는 본 발명에 따른 줄넘기 게임장치의 내부 구조도.4 and 5 are internal structural diagrams of the jumping rope game device according to the present invention.
도 6은 본 발명의 실시예에 따른 제어 구성도.6 is a control configuration diagram according to an embodiment of the present invention.
도 7 내지 도 9는 본 발명에 따른 줄넘기 게임 순서도.7 to 9 is a flow chart of a skipping rope game according to the present invention.
본 발명은 다양한 변경을 가할 수 있고 여러 가지 실시예를 가질 수 있는 바, 특정 실시예들을 도면에 예시하고 상세한 설명에 상세하게 설명하고자 한다.Since the present invention can have various changes and can have various embodiments, specific embodiments are illustrated in the drawings and described in detail in the detailed description.
그러나 이는 본 발명을 특정한 실시 형태에 대해 한정하려는 것이 아니며, 본 발명의 사상 및 기술 범위에 포함되는 모든 변경, 균등물 내지 대체물을 포함하는 것으로 이해되어야 한다.However, this is not intended to limit the present invention to a specific embodiment, it should be understood to include all modifications, equivalents and substitutes included in the spirit and scope of the present invention.
본 발명에서 사용한 용어는 단지 특정한 실시예를 설명하기 위해 사용된 것으로, 본 발명을 한정하려는 의도가 아니다.The terms used in the present invention are only used to describe specific embodiments, and are not intended to limit the present invention.
단수의 표현은 문맥상 명백하게 다르게 뜻하지 않는 한, 복수의 표현을 포함한다. 본 출원에서, "포함하다" 또는 "가지다" 등의 용어는 명세서상에 기재된 특징, 숫자, 단계, 동작, 구성요소, 부품 또는 이들을 조합한 것이 존재함을 지정하려는 것이지, 하나 또는 그 이상의 다른 특징들이나 숫자, 단계, 동작, 구성요소, 부품 또는 이들을 조합한 것들의 존재 또는 부가 가능성을 미리 배제하지 않는 것으로 이해되어야 한다.The singular expression includes the plural expression unless the context clearly dictates otherwise. In the present application, terms such as “comprise” or “have” are intended to designate that a feature, number, step, operation, component, part, or combination thereof described in the specification exists, but one or more other features It is to be understood that this does not preclude the possibility of the presence or addition of numbers, steps, operations, components, parts, or combinations thereof.
다르게 정의되지 않는 한, 기술적이거나 과학적인 용어를 포함해서 여기서 사용되는 모든 용어들은 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가지고 있다.Unless defined otherwise, all terms used herein, including technical or scientific terms, have the same meaning as commonly understood by one of ordinary skill in the art to which this invention belongs.
도 3은 본 발명에 따른 줄넘기 게임장치의 외면도이다. 도 4 및 도 5는 본 발명에 따른 줄넘기 게임장치의 내부 구조도이다. 도 6은 본 발명의 실시예에 따른 제어 구성도이다. 도 7 내지 도 9는 본 발명에 따른 줄넘기 게임 순서도이다.3 is an external view of the jumping rope game device according to the present invention. 4 and 5 are internal structural diagrams of the jumping rope game device according to the present invention. 6 is a control configuration diagram according to an embodiment of the present invention. 7 to 9 are flowcharts of a skipping rope game according to the present invention.
도 3 내지 도 5에 도시한 바와 같이, 본 발명의 줄넘기 게임장치는 줄넘기 게임 동작, 게임 동작 조절, 게임 점수 표시, 게임 음악 방출 등을 수행하는 본체(10)가 구성된다.3 to 5, the jumping rope game device of the present invention is configured with a main body 10 that performs skip rope game operation, game operation control, game score display, game music release, and the like.
상기 본체(10)는, 예를 들어, 반원형상 등 일정한 형상으로 형성된 회전부재(11)의 양단(11a)(11b)이 고정되어 줄넘기 난이도에 따라 각각 설정된 속도로 회전될 수 있도록 좌우 일정간격을 두고 설치된 회전부재 고정부재(12)와, 상기 줄넘기 난이도에 따라 각각 설정된 속도 및 방향으로 회전되는 회전부재(11)를 피해서 회전부재(11)에 걸리지 않고 점핑하는 점핑물체(13)와, 상기 점핑물체(13)가 최초 위치되고, 점핑되었다가 복귀하도록 공간을 제공하는 점핑물체 수용부(14)와, 상기 점핑물체(13)가 점핑할 수 있도록 조작되는 푸시버튼(15)과, 상기 줄넘기 난이도에 따라 설정된 속도 및 방향으로 회전부재(11)의 회전이 개시되도록 조작되는 스타트버튼(16)과, 상기 회전부재(11)의 회전 속도 및 방향에 관련된 난이도를 설정하도록 조작되는 난이도설정버튼(17)과, 줄넘기 게임이 진행되면서 방출되는 음악이 무음으로 되도록 조작되는 무음버튼(18)과, 상기 점핑물체(13)의 줄넘기 게임 점수를 표시하는 표시부(19)가 포함 구성된다.The main body 10, for example, the both ends (11a, 11b) of the rotating member 11 formed in a certain shape such as a semi-circular shape is fixed so that the left and right can be rotated at a set speed according to the difficulty of skipping the rope. The rotating member fixing member 12 installed and installed, and the jumping object 13 that jumps without being caught on the rotating member 11 avoiding the rotating member 11 that rotates at a speed and direction set according to the difficulty of jumping rope, and the jumping A jumping object accommodating part 14 that provides a space for the object 13 to be initially positioned, jumped and then returned, a push button 15 operated to allow the jumping object 13 to jump, and the difficulty of jumping rope A start button 16 operated to start the rotation of the rotating member 11 at a speed and direction set according to, and a difficulty setting button 17 operated to set the degree of difficulty related to the rotation speed and direction of the rotating member 11 ), a silent button 18 operated so that the music emitted while the skipping rope game is in progress is silenced, and a display unit 19 displaying the jumping rope game score of the jumping object 13 .
본 발명은, 도시하지는 않았으나 게임시 음악을 방출하는 스피커가 구성된다.Although not shown in the present invention, a speaker for emitting music during a game is configured.
상기 회전부재(11)는 PVC로 제조된 반달모양의 줄로써, 경직된 구조로 반달모양이 변형없이 회전된다. 즉 양단이 고정부재(12) 내부에 구성된 모터의 축에 연결되어 있어 모터의 구동에 연동하여 회전된다.The rotating member 11 is a half-moon-shaped string made of PVC, and has a rigid structure, and the half-moon shape is rotated without deformation. That is, both ends are connected to the shaft of the motor configured inside the fixing member 12, and are rotated in association with the driving of the motor.
상기 반달모양의 회전부재(11)의 최대높이, 즉 반원을 기준으로 가장 큰 반경을 갖는 부분은 회전부재(11)의 원활한 회전을 위하여 수용부(14)에 미세하게 접촉될 정도의 높이 또는 수용부(14)로부터 미세하게 높은 위치에 위치될 수 있도록 설정될 수 있다. The maximum height of the half-moon-shaped rotating member 11, that is, the portion having the largest radius based on a semicircle has a height or accommodation enough to make a fine contact with the receiving portion 14 for smooth rotation of the rotating member 11. It can be set so that it can be located at a finely high position from the part 14 .
상기 회전부재 고정부재(12)는 상기 회전부재(11)의 회전이 원활하게 이루어지도록 회전부재(11)의 양단(11a)(11b)을 고정하는 것으로써, 그 내부에는 상기 회전부재(11)의 양단(11a)(11b)과 각각 연결되는 축을 갖는 모터가 구성된다. 즉 회전부재(11)가 형상의 변형없이 반달모양 그대로 회전되는 구조이므로 모터의 회전에 연동되어 회전부재(11)가 원활하게 회전되는 것이다. The rotating member fixing member 12 fixes both ends 11a and 11b of the rotating member 11 so that the rotating member 11 rotates smoothly, and the rotating member 11 has the inside thereof. A motor having a shaft connected to both ends 11a and 11b of the is configured. That is, since the rotating member 11 is rotated as it is in a half-moon shape without deformation of the shape, it is interlocked with the rotation of the motor so that the rotating member 11 is smoothly rotated.
상기 점핑물체(13)는 볼 형상의 물체로써, 상기 푸시버튼(15)이 조작됨에 따라 일정 높이로 점핑된다. 상기 점핑물체(13)는 상기 회전부재(11)의 회전에 의해 형성되는 공간내에서 안전하게 점핑을 반복할 수 있음과 아울러, 그 점핑높이에 따라 회전부재(11)에 걸려서 본체 외부로 이탈될 수도 있다. 상기 점핑물체(13)는 후술하는 접점(22)을 터치하여 누름으로써 줄넘기 점수가 매겨질 수 있도록 한다.The jumping object 13 is a ball-shaped object, and jumps to a predetermined height as the push button 15 is operated. The jumping object 13 can safely repeat jumping within the space formed by the rotation of the rotating member 11, and can also be caught by the rotating member 11 according to the jumping height and separated from the body. have. The jumping object 13 touches and presses a contact point 22, which will be described later, so that a jumping rope score can be given.
한편, 상기 점핑물체(13)는 그 점핑높이가 회전부재(11)의 회전에 의해 형성되는 내측공간내로 한정되도록 설계될 수도 있고, 외측공간으로도 점핑되도록 설계될 수도 있다. 이는 후술하는 스프링의 탄성에 따라 정해질 수 있을 것이다. On the other hand, the jumping object 13 may be designed so that its jumping height is limited to the inner space formed by the rotation of the rotating member 11, or it may be designed to jump to the outer space. This may be determined according to the elasticity of the spring to be described later.
상기 점핑물체 수용부(14)는 상기 점핑물체(13)를 수용하도록 오목한 형태로형성된 것으로써, 상기 접점(22)이 돌출되도록 형성되고, 상기 점핑물체(13)가 상방으로 점핑되도록 일정한 형상의 볼(20)이 상방으로 돌출되면서 점핑물체(13)에 충격을 가하도록 구성된다. 즉 오목한 형상으로 형성된 점핑물체 수용부(16)에 일정한 직경의 통공(30)이 형성되고, 이 통공(30)의 아래 부분에 볼(20)이 위치하였다가 푸시버튼(15)을 누름에 따라 볼(20)이 상방으로 돌출되면서 점핑물체(13)를 점핑시키는 것이다. The jumping object accommodating part 14 is formed in a concave shape to accommodate the jumping object 13, the contact point 22 is formed to protrude, and the jumping object 13 has a predetermined shape so that the jumping object 13 jumps upward. The ball 20 is configured to apply an impact to the jumping object 13 while protruding upward. That is, a through hole 30 of a certain diameter is formed in the jumping object accommodating part 16 formed in a concave shape, and the ball 20 is located in the lower part of the through hole 30 and then the push button 15 is pressed. As the ball 20 protrudes upward, the jumping object 13 is jumped.
상기 점핑물체 수용부(14)의 하부 내부와 푸시버튼(15) 사이에는 일정한 탄성을 갖는 스프링(25)이 구성되어 푸시버튼(15)이 푸시될 때마다 스프링(25)의 탄성력으로 상기 볼(20)이 상방으로 돌출되도록 한다.A spring 25 having a certain elasticity is configured between the inside of the lower portion of the jumping object accommodating part 14 and the push button 15, and whenever the push button 15 is pushed, the ball ( 20) to protrude upward.
도 4에 도시된 바와 같이, 푸시버튼(15)의 바닥면과 볼(20)의 바닥면은 연결부재(27)를 통해 서로 연결되고, 상기 연결부재(27)는 지지부재(26)에 의해 지지된다. As shown in FIG. 4 , the bottom surface of the push button 15 and the bottom surface of the ball 20 are connected to each other through a connection member 27 , and the connection member 27 is connected by a support member 26 . is supported
상기 푸시버튼(15)의 바닥면에 구성된 연결부재(27)의 바닥면에는 일정한 높이 및 탄성을 갖는 스프링(25)이 구성되고, 이 스프링(25)은 본체 내부 바닥면에 구성된 스프링 지지부재(24)와 연결부재(27)의 바닥면 사이에 위치된다. 따라서 상기 푸시버튼(15)이 푸시됨에 따라 스프링(25)이 탄성적으로 압축 및 팽창하면서 연결부재(27)가 연동되고, 연결부재(27)의 일단에 연결된 볼(20)이 통공(30)을 통해 상방으로 둘출되게 된다. A spring 25 having a certain height and elasticity is configured on the bottom surface of the connection member 27 configured on the bottom surface of the push button 15, and the spring 25 is a spring support member configured on the inner bottom surface of the body ( 24) and the bottom surface of the connecting member 27 is located. Accordingly, as the push button 15 is pushed, the spring 25 is elastically compressed and expanded while the connecting member 27 is interlocked, and the ball 20 connected to one end of the connecting member 27 is formed through the through hole 30 . is projected upwards through the
이때, 상기 푸시버튼(15)의 푸시력에 따라 상기 볼(20)의 상방으로의 돌출 량(크기)이 다르며, 볼(20)의 상방으로의 돌출 량이 다름에 따라 상기 점핑물체(13)의 점핑량도 달라져서 회전부재(11)를 피해서 움직이거나 회전부재(11)에 걸려 본체(10) 외부로 이탈되기도 한다.At this time, the amount (size) of the upward protrusion of the ball 20 varies according to the pushing force of the push button 15, and as the upward protrusion amount of the ball 20 is different, the jumping object 13 The amount of jumping is also different so that it moves away from the rotating member 11 or is caught by the rotating member 11 and is separated to the outside of the main body 10 .
한편, 상기 볼(20)은 푸시버튼(15)이 최대로 조작되더라도 일정높이 이상은 돌출되지 않도록 그 돌출 높이가 제한적으로 설정될 수 있으며, 그 위에 위치되는 점핑물체(13)는 상기 볼(20)의 돌출력에 따라 점핑하되, 회전부재(11)에 걸려 본체로부터 이탈하지 않는한, 낙하시 안전하게 수용부(14)에 낙하되어 접점(22)을 터치할 수 있도록 수용부(14)의 크기와 깊이가 설정된다.On the other hand, the protrusion height of the ball 20 may be limitedly set so that the push button 15 does not protrude more than a certain height even when the push button 15 is operated to the maximum, and the jumping object 13 positioned thereon is the ball 20 ), but jumps according to the protruding force of the accommodating part 14 so as to safely fall to the accommodating part 14 and touch the contact 22 as long as it is caught by the rotating member 11 and not separated from the main body. and depth are set.
상기 스타트버튼(16)은 상기 회전부재(11)의 회전이 개시되도록 조작되는 것이다. The start button 16 is operated so that the rotation of the rotating member 11 is started.
상기 난이도설정버튼(17)은 회전부재(11)의 회전을 다양화함으로써 달라지는 난이도를 설정하기 위해 조작되는 것으로써,예를 들어 난이도 1은 회전부재(11)가 느린 속도로 한방향으로만 회전되는 것이고, 난이도 2는 회전부재(11)가 좀 더 빠른 속도로 한방향으로만 회전되는 것이고, 난이도 3은 난이도 2의 빠른 속도로 회전부재(11)가 회전되면서 랜덤으로 회전 방향이 계속 바뀌는 모드이다. 그러나 이러한 조건으로만 제한하지 않고 다양하게 난이도를 설정할 수 있다.The difficulty setting button 17 is operated to set the difficulty level that is changed by diversifying the rotation of the rotating member 11, for example, difficulty 1 is that the rotating member 11 is rotated in only one direction at a slow speed. The difficulty 2 is that the rotating member 11 is rotated only in one direction at a higher speed, and the difficulty 3 is a mode in which the rotating member 11 is rotated at a high speed of difficulty 2 and the rotation direction is continuously changed at random. However, it is not limited only to these conditions, and various difficulty levels can be set.
도 6에 도시된 바와 같이 본 발명의 줄넘기 게임 제어장치는 제어부(50)와, 수신부(51)와, 전원부(52)와, 모터(53)와, 표시부(54)를 포함하여 구성될 수 있다.As shown in FIG. 6 , the jumping rope game control apparatus of the present invention may include a control unit 50 , a receiving unit 51 , a power supply unit 52 , a motor 53 , and a display unit 54 . .
제어부(50)는 본 발명의 줄넘기 게임의 전체 동작을 제어하는 것으로써, 스타트버튼(16)의 조작에 따른 신호, 난이도조절버튼(15)의 조작에 따른 신호, 점핑물체(15)가 접점(22)을 터치함에 따라 발생되는 접점신호 등을 처리하고, 게임 시 음악방출 및 점수를 연산하여 표시하는 동작을 제어한다.The control unit 50 controls the overall operation of the jumping rope game of the present invention, and the signal according to the operation of the start button 16, the signal according to the operation of the difficulty control button 15, and the jumping object 15 are the contact points ( 22) It processes contact signals generated by touching, and controls the operation of calculating and displaying music and scores during games.
수신부(51)는 스타트버튼(16)의 조작에 따른 신호, 난이도조절버튼(15)의 조작에 따른 신호, 점핑물체(15)가 접점(22)을 터치함에 따라 발생되는 접점신호를 수신하여 제어부(50)로 입력한다.The receiver 51 receives a signal according to the operation of the start button 16, a signal according to the operation of the difficulty control button 15, and a contact signal generated as the jumping object 15 touches the contact 22, and receives the control unit Enter (50).
전원부(52)는 본 발명의 제어장치와 모터(53) 등의 구동전원을 공급한다.The power supply unit 52 supplies driving power for the control device of the present invention and the motor 53 .
모터(53)는 상기 스타트버튼(16)의 조작에 따른 신호, 난이도조절버튼(15)의 조작에 따른 신호에 따른 제어부(50)의 처리결과에 따라 구동 제어되는 것으로써, 일정한 속도로의 회전, 방향 전환 등의 동작을 수행하게 된다.The motor 53 is driven and controlled according to the processing result of the control unit 50 according to the signal according to the operation of the start button 16 and the signal according to the operation of the difficulty control button 15, and rotates at a constant speed. , changing direction, etc.
표시부(54)는 점핑물체(15)가 회전부재(11)를 피해서 점핑하는 결과를 연산한 제어부(50)의 신호를 받아서 점수를 표시하는 것이다. The display unit 54 receives a signal from the control unit 50 that calculates the result of jumping the jumping object 15 avoiding the rotating member 11 and displays the score.
상기 표시부(54)는 위 아래 두개로 구분되어 구성되며, 위에 표시부는 최고점수를 표시하도록 구성되고, 아래 표시부는 실시간 점핑 점수를 표시하도록 구성된다.The display unit 54 is divided into upper and lower two parts, the upper display unit is configured to display the highest score, and the lower display unit is configured to display real-time jumping scores.
스위치(22)는 점핑물체(15)가 점핑되었다가 수용부(14)로 낙하하면서 터치되는 접점이다.The switch 22 is a contact point touched while the jumping object 15 jumps and then falls to the receiving part 14 .
이와 같이 구성된 본 발명의 줄넘기 게임의 동작에 대하여 도 7 내지 도 9를 참조하여 설명하면 다음과 같다.The operation of the skipping rope game of the present invention configured as described above will be described with reference to FIGS. 7 to 9 .
먼저, 점핑물체(15)가 수용부(14)에 위치된다. 이때, 점핑물체(15)는 수용부(14)에 형성된 통공(30)에 접하여 위치하게 되며, 그 하부에 위치한 볼(20)과 접촉된 상태이거나 또는 일정 간격을 두고 위치된다. First, the jumping object 15 is located in the receiving portion (14). At this time, the jumping object 15 is positioned in contact with the through hole 30 formed in the accommodating part 14, and is in contact with the ball 20 located below it or is positioned at a predetermined interval.
다음에, 난이도설정버튼(17)를 통해 난이도가 설정되고, 이 설정신호가 수신부(51)를 통해 제어부(50)에 입력된다. 따라서 상기 제어부(50)는 난이도 설정에 따라 모터(53)의 회전속도 및 방향 등을 제어하기 위하여 준비한다.Next, the difficulty level is set through the difficulty setting button 17 , and this setting signal is input to the control unit 50 through the receiving unit 51 . Therefore, the control unit 50 prepares to control the rotation speed and direction of the motor 53 according to the difficulty setting.
다음에, 스타트버튼(16)이 조작된다. 이 조작신호는 수신부(51)를 통해 제어부(50)에 입력되어 처리되고, 제어부(50)는 처리결과에 따라 모터(53)를 구동시킨다. 이때, 제어부(50)는 상기 난이도설정버튼(17)을 통해 설정된 바에 따라 모터(53)의 회전 속도 및 방향을 제어하게 된다. 동시에 소정 음악이 스피커를 통해 방출된다.Next, the start button 16 is operated. This operation signal is input to the control unit 50 through the receiving unit 51 and processed, and the control unit 50 drives the motor 53 according to the processing result. At this time, the control unit 50 controls the rotation speed and direction of the motor 53 according to the setting through the difficulty setting button 17 . At the same time, predetermined music is emitted through the speaker.
상기 모터(53)가 구동됨에 따라 축에 연결된 상기 회전부재(11)도 연동된다.As the motor 53 is driven, the rotating member 11 connected to the shaft is also interlocked.
다음에, 상기 회전부재(11)가 일정속도 및 방향으로 회전되는 동안 푸시버튼(15)이 사용자에 의해 조작된다. 즉 푸시버튼(15)이 푸시됨에 따라 스프링(25)이 압축되고, 압축량에 따라 연결부재(27)가 움직이며 볼(20)이 상방으로 돌출되면서 점핑물체(13)를 충격하여 상방으로 점핑하게 된다. Next, the push button 15 is operated by the user while the rotating member 11 is rotated at a constant speed and direction. That is, as the push button 15 is pushed, the spring 25 is compressed, and the connecting member 27 moves according to the amount of compression, and the ball 20 protrudes upward and impacts the jumping object 13 to jump upward. will do
점핑물체(13)가 일정속도 및 방향으로 회전되는 회전부재(11)를 피해서 안전하게 낙하하면, 수용부(14)에 구성된 접점(22)에 터치되어 접점(22)을 누르게 되며, 이 신호는 수신부(51)를 통해 제어부(50)에 입력되어 점수도 처리된다.When the jumping object 13 falls safely avoiding the rotating member 11 rotating at a constant speed and direction, it touches the contact 22 configured in the receiving unit 14 and presses the contact 22, and this signal is transmitted to the receiving unit It is input to the control unit 50 through 51 and the score is also processed.
상기 제어부(50)는 처리된 점수를 표시부(54)를 통해 표시한다. The control unit 50 displays the processed score through the display unit 54 .
이상에서 설명한 바와 같이, 본 발명의 상세한 설명에서는 본 발명의 바람직한 실시 예에 관해서 설명하였으나, 이는 본 발명의 가장 양호한 실시예를 예시적으로 설명한 것이지 본 발명을 한정하는 것은 아니다. 또한, 본 발명이 속하는 기술분야의 통상의 지식을 가진 자라면 누구나 본 발명의 기술사상의 범주를 벗어나지 않는 범위 내에서 다양한 변형 및 모방이 가능함은 물론이다.As described above, in the detailed description of the present invention, the preferred embodiment of the present invention has been described, but this is an exemplary description of the preferred embodiment of the present invention and does not limit the present invention. In addition, various modifications and imitations are possible without departing from the scope of the technical idea of the present invention by anyone having ordinary knowledge in the technical field to which the present invention pertains.
따라서 본 발명의 권리범위는 상술한 실시 예에 한정되는 것이 아니라 첨부된 특허청구범위 내에서 다양한 형태의 실시 예로 구현될 수 있다. 그리고 특허청구범위에서 청구하는 본 발명의 요지를 벗어남이 없이 당해 발명이 속하는 기술분야에서 통상의 지식을 가진 자라면 누구든지 변형 가능한 다양한 범위까지 본 발명의 청구범위 기재의 범위 내에 있는 것으로 본다.Therefore, the scope of the present invention is not limited to the above-described embodiments, but may be implemented in various forms of embodiments within the scope of the appended claims. And without departing from the gist of the present invention claimed in the claims, it is considered within the scope of the description of the claims of the present invention to the various extents that can be modified by any person skilled in the art to which the invention pertains.
줄넘기 게임장치를 구현하기 위한 장치의 실시예가 기술되었다. 위에 기술된 실시예는 본원발명에 기술되는 원리를 나타내는 많은 구체적 실시예중에서 일부 실시예를 예시하는 것이다. 따라서 본원발명의 실시예를 이용함에 따라 당업자들이 본원발명 의 청구항에 의해 정의된 범위내에서 많은 다른 배열들을 쉽게 구현해낼 수 있을 것이다.An embodiment of a device for implementing a jumping rope game device has been described. The embodiments described above are illustrative of some of the many specific embodiments that represent the principles described herein. Accordingly, by using the embodiments of the present invention, those skilled in the art will be able to easily realize many other arrangements within the scope defined by the claims of the present invention.
본 발명은 줄넘기 게임장치에 관한 것으로써 어린이 및 유아는 물론 성인들도 완구로 이용할 수 있다.The present invention relates to a jumping rope game device, which can be used as a toy by children and infants as well as adults.

Claims (4)

  1. 일정속도 및 방향으로 회전되는 회전부재;a rotating member rotating at a constant speed and direction;
    상기 회전부재가 회전되는 동안에 점핑되는 점핑물체;a jumping object that jumps while the rotating member is rotated;
    상기 점핑물체가 점핑되도록 점핑물체의 하부에서 점핑물체에 충격을 가하는 볼; 및a ball for applying an impact to the jumping object from the bottom of the jumping object so that the jumping object jumps; and
    상기 점핑물체에 충격을 가하여 점핑되도록 상기 볼을 상방으로 돌출시키는 푸시버튼; 을 포함하여 구성된 것을 특징으로 하는 줄넘기 게임장치.a push button for projecting the ball upward to jump by applying an impact to the jumping object; Jumping rope game device, characterized in that it comprises a.
  2. 청구항 1에 있어서, The method according to claim 1,
    상기 회전부재의 회전이 개시되도록 조작되는 스타트버튼;a start button operated to start rotation of the rotating member;
    상기 회전부재의 회전 난이도를 설정하도록 조작되는 난이도설정버튼;a difficulty setting button operated to set the difficulty of rotation of the rotating member;
    줄넘기 게임이 진행되면서 방출되는 음악이 무음이 되도록 조작되는 무음버튼;a silent button operated so that the music emitted while the skipping rope game is in progress is muted;
    상기 점핑물체의 줄넘기 게임 점수를 표시하는 표시부;가 추가 구성된 것을 특징으로 하는 줄넘기 게임장치.Jumping rope game device, characterized in that; a display unit for displaying the jumping rope game score of the jumping object is additionally configured.
  3. 청구항 1에 있어서, The method according to claim 1,
    상기 푸시버튼의 바닥면과 볼의 바닥면은 연결부재를 통해 서로 연결되고, The bottom surface of the push button and the bottom surface of the ball are connected to each other through a connecting member,
    상기 푸시버튼의 바닥면에 구성된 연결부재의 바닥면에는 일정한 높이 및 탄성을 갖는 스프링이 구성되어, 상기 푸시버튼이 푸시됨에 따라 스프링이 탄성적으로 압축 및 팽창하면서 연결부재가 연동되고, 상기 연결부재의 일단에 연결된 볼이 상방으로 돌출되면서 점핑물체에 충격을 가하여 점핑물체가 점핑되도록 한 것을 특징으로 하는 줄넘기 게임장치.A spring having a certain height and elasticity is configured on the bottom surface of the connection member configured on the bottom surface of the push button, and as the push button is pushed, the spring is elastically compressed and expanded while the connection member is interlocked, and the connection member Jumping rope game device, characterized in that the ball connected to one end of the ball protrudes upward and applies an impact to the jumping object so that the jumping object jumps.
  4. 줄넘기 게임의 전체 동작을 제어하는 제어부;a control unit for controlling the overall operation of the jumping rope game;
    스타트버튼의 조작에 따른 신호, 난이도조절버튼의 조작에 따른 신호, 점핑물체가 접점을 터치함에 따라 발생되는 접점신호를 수신하여 상기 제어부로 입력하는 수신부;a receiver for receiving a signal according to the operation of the start button, a signal according to the operation of the difficulty control button, and a contact signal generated as a jumping object touches the contact and inputting the signal to the control unit;
    제어장치와 모터에 구동전원을 공급하는 전원부;a power supply unit for supplying driving power to the control device and the motor;
    상기 스타트버튼의 조작에 따른 신호, 난이도조절버튼의 조작에 따른 신호를 입력받은 제어부의 처리결과에 따라 구동 제어되는 것으로써, 일정한 속도로의 회전 및 방향 전환을 수행하는 모터; 및 a motor that is driven and controlled according to the processing result of the control unit that receives the signal according to the operation of the start button and the signal according to the operation of the difficulty adjustment button, and performs rotation and direction change at a constant speed; and
    점핑물체가 회전부재를 피해서 점핑하는 결과를 점수로 연산한 제어부의 신호를 받아서 게임 점수를 표시하는 표시부;를 포함하여 구성된 것을 특징으로 하는 줄넘기 게임장치.A jumping rope game device comprising: a display unit for displaying the game score by receiving a signal from the control unit that calculates the result of jumping by avoiding the rotating member by the jumping object.
PCT/KR2022/003708 2021-03-18 2022-03-17 Jump rope game device WO2022197107A1 (en)

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KR10-2021-0035512 2021-03-18
KR1020210035512A KR102572889B1 (en) 2021-03-18 2021-03-18 Jump rope game apparatus

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Citations (5)

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Publication number Priority date Publication date Assignee Title
KR200327831Y1 (en) * 2003-03-19 2003-09-26 이현엽 Rope-Jumping Apparatus Using the Laser Beam
KR100885886B1 (en) * 2008-05-28 2009-02-26 (주)디자인파크개발 Electronic rope-jumping apparatus
KR101324011B1 (en) * 2012-06-25 2013-11-01 주식회사 펏스원 Rope skipping apparatus for game
KR20190019883A (en) * 2018-11-19 2019-02-27 주식회사 삼진인터내셔날 Finger punch game Machine
KR200492332Y1 (en) * 2019-03-13 2020-09-18 김도윤 Electric device for group rope jumping

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US4739993A (en) * 1987-06-01 1988-04-26 Amron Scott L Electrically-powered toss game

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR200327831Y1 (en) * 2003-03-19 2003-09-26 이현엽 Rope-Jumping Apparatus Using the Laser Beam
KR100885886B1 (en) * 2008-05-28 2009-02-26 (주)디자인파크개발 Electronic rope-jumping apparatus
KR101324011B1 (en) * 2012-06-25 2013-11-01 주식회사 펏스원 Rope skipping apparatus for game
KR20190019883A (en) * 2018-11-19 2019-02-27 주식회사 삼진인터내셔날 Finger punch game Machine
KR200492332Y1 (en) * 2019-03-13 2020-09-18 김도윤 Electric device for group rope jumping

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