WO2022188622A1 - 一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品 - Google Patents

一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品 Download PDF

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Publication number
WO2022188622A1
WO2022188622A1 PCT/CN2022/077244 CN2022077244W WO2022188622A1 WO 2022188622 A1 WO2022188622 A1 WO 2022188622A1 CN 2022077244 W CN2022077244 W CN 2022077244W WO 2022188622 A1 WO2022188622 A1 WO 2022188622A1
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Prior art keywords
card
contact
virtual
target
interface
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PCT/CN2022/077244
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English (en)
French (fr)
Inventor
刘越
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to JP2023547870A priority Critical patent/JP2024509719A/ja
Priority to KR1020237007643A priority patent/KR20230042517A/ko
Publication of WO2022188622A1 publication Critical patent/WO2022188622A1/zh
Priority to US17/986,841 priority patent/US20230072463A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Definitions

  • the present application relates to the field of Internet applications, and relates to a method, an apparatus, an electronic device, a computer-readable storage medium, and a computer program product for displaying contact information.
  • social interaction functions between users are usually involved. For example, users can add contacts in game applications and interact in the contact interface. .
  • each item of contact information is usually displayed in the form of a list in the contact interface, and the corresponding contact is displayed in each item of contact information.
  • basic information and interactive controls are usually displayed in the form of a list in the contact interface, and the corresponding contact is displayed in each item of contact information.
  • the method of displaying contact information items in a list limits the size of contact information elements and interactive controls, resulting in poor information display and low accuracy of control triggering, resulting in lower interaction efficiency based on contact information. Low.
  • Embodiments of the present application provide a method, apparatus, electronic device, computer-readable storage medium, and computer program product for displaying contact information, which can improve the display effect of contact information and the interaction efficiency based on contact information.
  • An embodiment of the present application provides a method for displaying contact information, the method is executed by an electronic device, and the method includes:
  • the back of the card of the contact card is displayed in the contact interface, and the back of the card is displayed with at least one interactive control, the interactive control is used to interact with the target Contact interaction.
  • An embodiment of the present application provides a contact information display device, and the device includes:
  • a contact interface display module configured to display a contact interface of a target application, where the target application is an application corresponding to a virtual scene;
  • a front display module configured to display the card front of the contact card in the contact interface, and the card front displays the virtual image of the target contact in the virtual scene;
  • a flip display module configured to display the card back of the contact card in the contact interface in response to a first operation on the front of the card, the back of the card is displayed with at least one interactive control, the interactive control for interacting with the target contact.
  • An embodiment of the present application provides an electronic device for displaying contact information
  • the electronic device includes a processor and a memory
  • the memory stores at least one computer program
  • the at least one computer program is executed by the processor Load and execute the method to implement the contact information display method provided by the embodiment of the present application.
  • Embodiments of the present application provide a computer-readable storage medium, where at least one computer program is stored in the computer-readable storage medium, and the at least one computer program is loaded and executed by a processor to implement the solutions provided by the embodiments of the present application. How to display contact information.
  • Embodiments of the present application provide a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the electronic device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the electronic device executes the contact information display method provided by the embodiment of the present application.
  • FIG. 1 is a structural block diagram of a computer system provided by an embodiment of the present application.
  • FIG. 2 is a flowchart of a method for displaying contact information provided by an embodiment of the present application
  • FIG. 3 is a schematic diagram showing the contact card in FIG. 2 according to an embodiment of the present application.
  • FIG. 4 is a flowchart of a method for displaying contact information provided by an embodiment of the present application.
  • FIG. 5 is a schematic interface diagram of the contact interface in FIG. 4 provided by an embodiment of the present application.
  • Fig. 6 is the avatar display flow chart in Fig. 4 provided by the embodiment of the present application.
  • FIG. 7 is a schematic diagram 1 of card flipping in FIG. 4 provided by an embodiment of the present application.
  • FIG. 8 is a second schematic diagram of card flipping in FIG. 4 provided by an embodiment of the present application.
  • FIG. 9 is a structural block diagram of an apparatus for displaying contact information provided by an embodiment of the present application.
  • FIG. 10 is a structural block diagram of a computer device provided by an embodiment of the present application.
  • the virtual scene refers to the virtual scene displayed (or provided) when the application is running on the terminal.
  • the virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene, and the embodiment of the present application takes the virtual scene as a three-dimensional virtual scene as an example for illustration.
  • the virtual scene is also used for a virtual scene game between at least two virtual characters.
  • the virtual scene has virtual resources that can be used by at least two virtual characters.
  • Virtual objects refer to movable objects in a virtual scene.
  • the movable object may be at least one of a virtual character, a virtual animal and an anime character.
  • the virtual object when the virtual scene is a three-dimensional virtual scene, the virtual object may be a three-dimensional three-dimensional model. Each virtual object has its own shape and volume in the three-dimensional virtual scene, and occupies a part of the space in the three-dimensional virtual scene.
  • the virtual character is a three-dimensional character constructed based on three-dimensional human skeleton technology, and the virtual character wears different skins to achieve different external images.
  • the target contact in the embodiment of the present application corresponds to avatar.
  • the virtual character may also be implemented by using a 2.5-dimensional or 2-dimensional model, which is not limited in this embodiment of the present application.
  • the method for displaying contact information provided by the embodiments of the present application can be applied to applications including contacts, such as social applications, contact management applications, and game applications; wherein, the social application is, for example, an instant chat application, which displays each to-be-interacted application in the form of a card
  • the social application is, for example, an instant chat application, which displays each to-be-interacted application in the form of a card
  • each contact to be managed is displayed in the form of a card
  • game applications such as sandbox games, virtual reality applications, three-dimensional map programs, first-person shooting games (First Person Shooting Game, FPS), multiplayer online battle arena (Multiplayer Online Battle Arena, MOBA), role-playing games, etc.
  • the embodiments of the present application are used as examples in game applications.
  • the virtual scene based on the game application includes one or more maps of the game world
  • the virtual scene in the game application may be a scene that simulates the real world
  • the user can manipulate the master virtual object in the game application Walking, running, jumping, shooting, fighting, driving, releasing skills, being attacked by other virtual objects, being injured in the virtual scene, and attacking other virtual objects in the scene are highly interactive, and multiple users can be online Team up for competitive games.
  • FIG. 1 shows a structural block diagram of a computer system provided by an embodiment of the present application.
  • the computer system 100 includes: a first terminal 110 , a server cluster 120 and a second terminal 130 .
  • the first terminal 110 has a client 111 that supports virtual scenes installed and running, and the client 111 may be a multiplayer online game program.
  • the client can be any one of military simulation programs, MOBA games, battle royale shooting games, strategy games (Simulation Game, SLG), sandbox games and role-playing games.
  • the client is an MOBA game for illustration.
  • the first terminal 110 is a terminal used by the first user 101.
  • the first user 101 uses the first terminal 110 to control the first virtual object located in the virtual scene to perform activities.
  • the first virtual object may be referred to as the master virtual object of the first user 101. object.
  • the activities of the first virtual object include, but are not limited to, at least one of adjusting body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking and throwing.
  • the first virtual object is a first virtual character, such as a simulated character or an anime character.
  • the second terminal 130 has a client 131 that supports virtual scenes installed and running, and the client 131 may be a multiplayer online game program.
  • the client can be any one of MOBA games, battle royale shooting games, and SLG games; in the embodiments of the present application, it is exemplified that the client is a MOBA game.
  • the second terminal 130 is a terminal used by the second user 102.
  • the second user 102 uses the second terminal 130 to control a second virtual object located in the virtual scene to perform activities.
  • the second virtual object may be referred to as the master virtual object of the second user 102. object.
  • the second virtual object is a second virtual character, such as a simulated character or an anime character.
  • the first virtual character and the second virtual character are in the same virtual scene.
  • the first avatar and the second avatar may belong to the same camp, the same team, the same organization, have a friend relationship, or have temporary communication rights.
  • the first avatar and the second avatar may belong to different camps, different teams, different organizations, or have an adversarial relationship.
  • the clients installed on the first terminal 110 and the second terminal 130 are the same, or the clients installed on the two terminals are the same type of clients on different operating system platforms (Android or IOS).
  • the first terminal 110 may generally refer to one of the multiple terminals, and the second terminal 130 may generally refer to the other one of the multiple terminals. Only the first terminal 110 and the second terminal 130 are used as examples in this embodiment of the present application.
  • the device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include: a smart phone, a tablet computer, an e-book reader, a moving picture expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP3 ) player, at least one of a moving picture expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP4) player, a laptop computer and a desktop computer.
  • a smart phone a tablet computer
  • an e-book reader a moving picture expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP3 ) player
  • a moving picture expert compression standard audio layer 4 Moving Picture Experts Group Audio Layer IV, MP4
  • the computer system 100 in FIG. 1 also includes a plurality of other terminals 140 , and the plurality of other terminals 140 can access the server cluster 120 .
  • one or more terminals 140 may be terminals corresponding to developers, and a development and editing platform for the client of the virtual scene is installed on the terminals 140, and the developer can edit and edit the client on the terminal 140. update, and transmit the updated client installation package to the server cluster 120 through a wired or wireless network.
  • the first terminal 110 and the second terminal 130 can download the client installation package from the server cluster 120 to update the client.
  • the first terminal 110, the second terminal 130 and other terminals 140 are connected to the server cluster 120 through a wireless network or a wired network.
  • the server cluster 120 includes at least one of a server, multiple servers, a cloud computing platform and a virtualization center.
  • the server cluster 120 is used to provide background services for clients that support three-dimensional virtual scenes.
  • the computing work undertaken by the server cluster 120 is more than the computing work undertaken by the terminal; alternatively, the computing work undertaken by the server cluster 120 is less than or equal to the computing work undertaken by the terminal; or, the server cluster 120 and the terminal
  • a distributed computing architecture is used for collaborative computing.
  • the server cluster 120 includes at least one server 121, and the server 121 includes a processor 122, a user account database 123, a game service module 124, and a user-oriented Input/Output (I/O) interface 125.
  • the server 121 includes a processor 122, a user account database 123, a game service module 124, and a user-oriented Input/Output (I/O) interface 125.
  • the processor 122 is used for loading the instructions stored in the server 121 and processing the data in the user account database 121 and the game service module 124; the user account database 121 is used for storing the first terminal 110, the second terminal 130 and other terminals 140
  • the data of the user account used such as the avatar of the user account, the nickname of the user account, the combat effectiveness index of the user account, and the service area where the user account is located;
  • the game service module 124 is used to provide multiple game rooms for users to play games , such as 1 to (Versus, V) 1 game, 3V3 game, 5V5 game, and MVN game (M and N are unequal or equal positive integers), etc.;
  • the user-oriented I/O interface 125 is used for Establish communication and exchange data with the first terminal 110 and/or the second terminal 130 through a wireless network or a wired network.
  • the server cluster 120 is used for sending virtual appearance parameters to the terminals (the first terminal 100, the second terminal 130 and the other terminals 140) through the network.
  • the terminal is configured to receive the virtual appearance parameters sent by the server cluster 120 through the network, generate an avatar based on the virtual appearance parameters, and display the avatar on the front side of the contact card.
  • FIG. 2 shows a flowchart of a method for displaying contact information provided by an embodiment of the present application.
  • the contact information display method may be performed by an electronic device running an application program corresponding to the virtual scene.
  • the electronic device may be a terminal (such as each terminal in the above-mentioned FIG. 1 ), or the electronic device may also be a server ( Such as the server/server cluster in Figure 1 above).
  • the method for displaying contact information may include steps 201 to 203 , and each step will be described below.
  • Step 201 displaying a contact interface of a target application, where the target application is an application corresponding to the virtual scene.
  • target application can be used to implement functions such as virtual scene matching, virtual scene display, and avatar setting.
  • the virtual scene matching function may be to match the currently available virtual scene for the user through the server before the virtual scene is displayed, so that the user can control the corresponding virtual object/virtual character in the virtual scene.
  • multiple users can be matched to the same virtual scene.
  • multiple users matched to the same virtual scene can control the corresponding virtual objects/virtual characters to interact in the virtual scene, such as group games, etc. Wait.
  • the virtual scene presentation function may be to display the matched virtual scene to the user after matching an available virtual scene for the user.
  • the avatar setting function can be used by the user to set his avatar in the virtual scene before entering the virtual scene, including but not limited to setting virtual decorations, facial features, body characteristics, etc. corresponding to the avatar, so as to obtain the avatar
  • the target application can generate a corresponding avatar from the virtual appearance parameters.
  • the target application corresponding to the virtual scene provides a social function based on the virtual scene, and all or part of the sub-functions of the social function can be implemented through the contact interface of the target application.
  • the sub-functions implemented through the contact interface of the target application may include but are not limited to the following functions: viewing related information (such as status and image, etc.) of contacts (such as friends); managing contacts, such as deleting Friends; interact with contacts, such as sending gifts, chatting, and more.
  • viewing related information such as status and image, etc.
  • contacts such as friends
  • managing contacts such as deleting Friends
  • interact with contacts such as sending gifts, chatting, and more.
  • step 202 the front side of the contact card is displayed on the contact interface, and the avatar of the target contact in the virtual scene is displayed on the front side of the card.
  • the contact interface may include contact cards corresponding to each contact, each contact card is divided into a front side of the card and a back side of the card, and the front side of the card and the back side of the card are two contact cards. opposite side.
  • the electronic device when triggering the display of the contact interface, may display the front of the card by default for each contact card.
  • the front side of the contact card is used to display the avatar (Avatar) of the corresponding contact in the virtual scene.
  • the virtual image represents the personal image of the corresponding contact person in the virtual scene.
  • the above-mentioned virtual image may be a three-dimensional image of the contact person in the virtual scene, or a two-dimensional image corresponding to the three-dimensional image of the contact person in the virtual scene, or a two-dimensional image of the contact person in the virtual scene, etc. Wait.
  • the avatar of the contact in the virtual scene is usually a sign that can intuitively represent the contact.
  • Step 203 in response to the first operation on the front of the card, display the back of the contact card in the contact interface, and at least one interactive control is displayed on the back of the card, and the interactive control is used to interact with the target contact.
  • the front side and the back side of the contact card can be switched when receiving user operations to display different contents in the contact card; wherein, the first operation is the received user operation User action to switch the presentation on the front to the presentation on the back of the card.
  • the above-mentioned first operation is a touch operation on the front of the card, such as a click operation, a double-click operation, a sliding operation, etc.; it can also be a non-touch operation on the front of the card, such as a non-touch gesture , voice operation, shortcut key operation, etc.; it can also be the result of the received command that simulates triggering the display on the back of the card, for example, triggering the test command to display the back of the card for the front of the card.
  • the electronic device when the electronic device receives the first operation on the front of the card, it can display various interaction controls used to interact with the corresponding target contact on the back of the card.
  • FIG. 3 shows a schematic diagram of displaying a contact card involved in an embodiment of the present application.
  • the user triggers the target application to display a contact interface 31, and the contact interface 31 includes a contact card 32 corresponding to at least one contact, and the contact card 32 is displayed on the front of the card at the initial moment. And the front of the card displays the avatar 32a of the corresponding contact in the virtual scene.
  • the contact information display method in the contact interface of the target application corresponding to the virtual scene, the contact information is displayed in the form of a card, and the front of the card and the back of the card are respectively used to display the contact.
  • Human avatars and interactive controls compared with the list form, enable the contact information elements (avatars) and interactive controls to be displayed in a larger size, which can improve the accuracy of control triggering while ensuring the information display effect. to improve the interaction efficiency based on contact information.
  • the card back of the contact card may include at least one surface, and each surface of the at least one surface is used to display different information; for example, one surface is used to display at least one interactive control, and another surface is used to display at least one interactive control.
  • the battle situation for example, a face is used to display the ranking, etc.; and, at least one face corresponds to the display order.
  • the display of the i-th face is realized by triggering the processing of the next face of the i-1-th face.
  • i is a positive integer greater than 1.
  • FIG. 4 shows a flowchart of a method for displaying contact information provided by an embodiment of the present application.
  • the contact information display method may be executed by an electronic device running the target application corresponding to the virtual scene, for example, the electronic device may be a terminal (such as each terminal in the above-mentioned FIG. 1 ), or the electronic device may also be a server ( Such as the server/server cluster in Figure 1 above).
  • the method for displaying contact information may include steps 401 to 406 , and each step will be described below.
  • step 401 a program interface of the target application is displayed, and the program interface includes a contact entry.
  • the electronic device can display a program interface through the target application, and the program interface includes several function entries, such as a contact entry (such as the "Friends” tab), a matching entry (such as “Start” Game” tag), image setting entry (such as "image” tag), etc.
  • a contact entry such as the "Friends” tab
  • a matching entry such as “Start” Game” tag
  • image setting entry such as “image” tag
  • Step 402 in response to the triggering operation for the contact entry, displaying the contact interface of the target application.
  • the electronic device detects a triggering operation for a contact entry, such as an operation of clicking on a contact entry
  • the contact interface of the target application can be displayed by means of interface jumping.
  • step 403 the front side of the contact card is displayed on the contact interface, and the front side of the card displays the avatar of the target contact in the virtual scene.
  • the avatar of the target contact in the virtual scene may be the avatar of the virtual object corresponding to the target contact in the virtual scene, and the avatar may be set by the target contact.
  • the electronic device displays the card front of the contact card in the contact interface, including: the electronic device obtains the virtual appearance parameter corresponding to the target contact from the server; A virtual model in the virtual scene; obtaining an avatar based on the virtual model; based on the avatar, displaying the card front of the contact card in the contact interface.
  • the information related to the avatar of the target contact may be stored in the server.
  • the virtual image of the target contact may be obtained from the server. Appearance parameters, and then generate a virtual model corresponding to the contact in the virtual scene based on the virtual appearance parameters, and then generate an avatar of the target contact based on the virtual model; finally, the electronic device can generate a virtual image with the avatar according to the preset card template , and display the card front of the contact card in the contact interface.
  • the virtual appearance parameter is used to indicate various appearance attributes of the avatar of the corresponding contact; for example, the virtual appearance parameter can be used to indicate the gender, facial features (including hairstyle, hair color, face shape, facial features size, facial features of the avatar) shape and skin color, etc.), physical characteristics (height, measurements, and body-to-leg ratio, etc.), and decoration (such as clothing and accessories, etc.).
  • the virtual model may be a three-dimensional model or a two-dimensional model, which is not limited in this embodiment of the present application.
  • the electronic device acquiring the virtual image based on the virtual model includes: the electronic device photographing the virtual model to obtain the virtual image; or, the electronic device determines the virtual model as the virtual image.
  • the above-mentioned virtual image may be a two-dimensional virtual image.
  • the electronic device may use the virtual camera to generate the virtual model and use the specified shooting parameters to capture the virtual image.
  • the model is photographed to obtain a two-dimensional virtual image.
  • the specified shooting parameters may be preset shooting parameters, or the shooting parameters may also be shooting parameters set by a user, or the shooting parameters may also be shooting parameters obtained by the electronic device.
  • the electronic device when the electronic device acquires the shooting parameters by itself, the electronic device may acquire information for determining the shooting parameters, such as the intimacy of the target contact and the account corresponding to the current user, and the level of the target contact (such as The electronic device determines the above-specified shooting parameters according to the information for determining the shooting parameters.
  • the computer device may determine the shooting distance in the specified shooting parameters according to the intimacy of the current user, wherein the shooting distance is inversely related to the intimacy, that is, the higher the intimacy between the target contact and the current user, The closer the shooting distance is, the larger the size of the obtained two-dimensional avatar is correspondingly.
  • the above-mentioned virtual image may be a three-dimensional virtual image.
  • the electronic device may directly use the three-dimensional virtual model as the virtual image, and display the virtual image on the front of the card.
  • the above-mentioned virtual image may be a full-body image corresponding to the virtual model, or may be a partial image (such as an upper-body image) corresponding to the virtual model.
  • the electronic device captures an image of the virtual model, which can also be used to obtain a partial image corresponding to the virtual model; the electronic device determines the virtual model as a virtual image, and can also be used to obtain the whole body corresponding to the virtual model. image.
  • the virtual appearance parameter is used to indicate the virtual decoration of at least one part of the virtual model; before the electronic device generates the virtual model of the target contact in the virtual scene based on the virtual appearance parameter, the contact information display method It also includes: when the electronic device acquires failure information from the server, acquiring the virtual decoration of at least one part corresponding to the target user account; wherein the failure information is used to indicate that the acquisition of the virtual appearance parameter fails (for example, the virtual appearance parameter is not obtained) , the target user account is the user account logged in in the electronic device displaying the contact interface; based on the virtual decoration of at least one part of the target user account, the virtual decoration of at least one part of the virtual model is determined, and the determined virtual decoration of the virtual model is determined.
  • the virtual decoration of at least one part is determined as a virtual appearance parameter, so as to obtain the virtual appearance parameter by randomly matching the virtual decoration of at least one part corresponding to the target user account.
  • the electronic device when the electronic device acquires the virtual appearance parameters of the target contact from the server, the acquisition may fail due to various reasons; for example, the target contact sets privacy protection for its own avatar, or the target contact does not set own avatar.
  • the electronic device in order to prevent the avatar of the target contact from being displayed and affecting the display effect of the front of the contact card, the electronic device can randomly match according to the virtual accessories that the current user has to obtain the target The virtual appearance parameter of the contact.
  • the computer device can randomly select a virtual accessory for each part to match among the virtual accessories owned by the current user, Get the virtual appearance parameters of the target contact.
  • the electronic device when the electronic device obtains information from the server indicating that the acquisition of the virtual appearance parameter fails, it can also determine the specified virtual appearance parameter as the virtual appearance parameter, and can also determine the historical virtual appearance of the target contact.
  • the parameters are determined as virtual appearance parameters, etc., which are not limited in the embodiments of the present application.
  • displaying the front of the contact card in the contact interface by the electronic device includes: the electronic device acquires the avatar from the server; and based on the avatar, displaying the front of the contact card in the contact interface Front of card.
  • the above-mentioned avatar can also be directly provided by the server to the electronic device, that is, the electronic device does not need to generate the avatar of the target contact by itself; wherein, the avatar is the virtual appearance corresponding to the target contact by the server based on
  • the parameter generation means that the server obtains virtual appearance parameters, generates a virtual model based on the virtual appearance parameters, and obtains an avatar based on the virtual model; and the method for obtaining the virtual appearance parameters on the server side is the same as the method for obtaining the virtual appearance parameters on the electronic device side,
  • the process of acquiring the avatar from the virtual model on the server side is the same as the process of acquiring the avatar from the virtual model on the electronic device side.
  • the electronic device displays the role information of the virtual character on the front of the card based on the virtual character controlled by the target contact in the virtual scene.
  • the front of the card can have enough space to display information other than the avatar, for example, when the target contact
  • the electronic device displays the role information of the virtual character on the front of the card based on the virtual character controlled by the target contact in the virtual scene, including: the virtual character controlled by the electronic device in the virtual scene based on the target contact, in the The avatar is displayed on the front of the card by displaying the character image of the avatar.
  • the electronic device when the electronic device displays the role information of the virtual character currently controlled by the target contact on the front of the contact card of the target contact, the electronic device may display the virtual character on the front of the contact card.
  • the character image of the character so as to intuitively display the virtual character currently controlled by the target contact.
  • the electronic device when the electronic device displays the role information of the virtual character currently controlled by the target contact on the front of the contact card of the target contact, the electronic device may also display the front of the contact card on the front of the contact card.
  • the virtual character corresponds to the interaction results in the virtual scene, such as the number of defeats, the number of defeats, the number of assists, the total number of acquired resources and acquired virtual equipment, and so on.
  • the front of the card also displays basic information of the target contact;
  • the basic information includes at least one of the following information: contact name, level, rank, online status, and intimacy.
  • FIG. 5 is a schematic interface diagram of a contact interface involved in an embodiment of the present application.
  • the contact interface includes several contact cards 50, each contact card corresponds to a contact, and each contact card contains an avatar 51 of the corresponding contact, and the corresponding Basic Information 52.
  • FIG. 6 shows a flowchart of the virtual image display involved in the embodiment of the present application; as shown in FIG.
  • the electronic device), the server and the database are executed, and the process of displaying the avatar of the contact person on the front of the card may include steps 61 to 67, and each step will be described below.
  • Step 61 the game client generates a data acquisition request in response to the click operation on the ⁇ friend system entry>.
  • the game client when the user clicks on the ⁇ friend system entry> on the interface, the game client also receives the click operation for the ⁇ friend system entry>; at this time, the game client responds to the click operation and generates a A data fetch request to get a combination of Avatar accessory IDs (called virtual appearance parameters).
  • Step 62 the game client sends a data acquisition request to the server.
  • the game client After the game client generates the data acquisition request, it sends the data acquisition request to the server to acquire the Avatar identifier combination from the server.
  • Step 63 the server sends a data pull request to the database in response to the data acquisition request.
  • the data pull request is used to obtain the Avatar ID combination data in the database.
  • Step 64 the database sends the pulled Avatar accessory identification combination to the server in response to the data pull request.
  • the database starts to refresh the ⁇ Avatar Accessory ID (ID)> table to obtain the Avatar Accessory ID combination; wherein, the ⁇ Avatar Accessory ID (ID)> table stores the current Avatar contact information in real time.
  • the IDs of the accessories worn (IDs of tops, bottoms, headwear, back accessories, handheld objects, shoes, etc.).
  • Step 65 the server sends the Avatar accessory identifier combination to the game client.
  • Step 66 the game client retrieves the original Avatar model, and generates an Avatar model (called a virtual model) that matches the current wear of the contact according to the combination of the Avatar accessory identifiers.
  • a virtual model an Avatar model that matches the current wear of the contact according to the combination of the Avatar accessory identifiers.
  • Step 67 the game client takes a picture of the model to generate an Avatar bust (called a virtual image), and displays the Avatar bust on the front of the contact's card.
  • a virtual image an Avatar bust
  • Step 404 in response to the first operation on the front of the card, display the back of the contact card by flipping the front of the card in the contact interface, and at least one interactive control is displayed on the back of the card, and the interactive control is used to interact with the target contact.
  • the electronic device when the contact card corresponding to the target contact is displayed on the front side of the card, and a first operation (such as a click operation) is received, the electronic device can turn over the contact card of the target contact, to display the back of the card of the target contact's contact card. For the contact cards of other contacts in the contact interface, the display state of the front of the card can be maintained.
  • the electronic device may display at least one interactive control on the back of the card.
  • FIG. 7 shows a schematic diagram of card flipping involved in an embodiment of the present application.
  • the card back side 72 of the same contact card can be turned over and displayed, and each interaction control 72a is displayed on the back side of the card 72 .
  • Step 405 in response to the triggering operation on the interactive control on the back of the card, determine the triggered target interactive control, and display the interactive interface corresponding to the target interactive control.
  • Step 406 in response to the second operation on the front of the card, display an interactive interface corresponding to the target interactive control in the contact interface;
  • the target interactive control is any one of at least one interactive control.
  • the electronic device in addition to displaying the interactive interface by triggering the interactive control on the back of the card, can also display the corresponding interactive interface by directly triggering the interactive control on the front of the card.
  • the electronic device displays an interactive interface corresponding to the target interaction control in the contact interface in response to the second operation on the front of the card, including: the electronic device responds to the second operation on the front of the card, based on the second operation
  • the operation type of the operation determines the target interactive control; and displays the interactive interface corresponding to the target interactive control in the contact interface.
  • the interactive controls corresponding to the contact card include multiple interactive controls
  • different types of second operations can be used to directly trigger and display the interactive interfaces corresponding to the different interactive controls.
  • the electronic device may determine the corresponding target interaction control through the correspondence between the operation type of the second operation and the target interaction control.
  • the electronic device may determine that the target interaction control is a "view profile” control, and display the "contact profile” interface of the target contact in the contact interface; or, When the operation type of the second operation is swiping to the right, the electronic device may determine that the target interaction control is a "gift gift” control, and display the gift giving interface of the target contact in the contact interface; or, when the operation of the second operation When the type is a long-press operation, the electronic device can determine that the target interaction control is a "delete friend” control, and display a prompt interface for confirming whether to delete the contact in the contact interface.
  • the corresponding relationship between the operation type of the second operation and the target interaction control may be preset, or may be set by the user, which is not limited in this embodiment of the present application.
  • the electronic device displays an interactive interface corresponding to the target interaction control in the contact interface in response to the second operation on the front of the card, including: the electronic device displays the contact in response to the second operation on the front of the card The back of the card, and the interactive interface corresponding to the target interactive control is displayed on the back of the card.
  • the electronic device when receiving the second operation, may flip the front side of the contact card of the target contact to display the back side of the contact card, and display the target interaction control on the back side of the card interactive interface.
  • the content displayed on the back of the card triggered by the first operation and the second operation may be different, wherein the back of the card triggered by the first operation is used to display at least one interactive control, and the The back of the card triggered by the second operation is used to display the interactive interface of the target interactive control.
  • the interactive interface corresponding to the above-mentioned target interaction control can also be displayed independently of the contact card, for example, displayed in layers on the contact card, or displayed by jumping to another interface other than the contact interface. .
  • the electronic device displaying the back of the card of the contact card in response to the second operation on the front of the card includes: the electronic device, in response to the second operation on the front of the card, flips in a flip direction corresponding to the target interaction control Display the back of the card for the contact card.
  • the flip direction of the contact card triggered by the second operation may also be different.
  • the electronic device can control the contact card to be flipped to the left to display the back of the card, and when flipping the displayed card
  • the "contact information" interface of the target contact is displayed on the back; or, when the operation type of the second operation is swiping right, the electronic device determines that the target interaction control is a "gift” control, and the electronic device can control the contact card to send the Flip to the right to display the back of the card, and display the gift giving interface of the target contact on the back of the card displayed; or, when the operation type of the second operation is a long-press operation, the electronic device determines that the target interaction control is "delete friend” control, the electronic device can control the contact card to be flipped up to display the back of the card, and display a prompt interface for confirming whether to delete the contact on the back of the flipped-displayed card.
  • FIG. 8 shows another schematic diagram of card flipping involved in an embodiment of the present application.
  • the contact interface when the contact interface is initially displayed, the contact card 81 is displayed on the front side of the card, and when a long-press operation on the contact card 81 displayed on the front side of the card is detected, the contact card 81 is flipped up. , and a deletion prompt interface is displayed on the contact card 81 displayed on the back of the card after being turned over. After the user clicks the "OK" control in the interface, the contact card 81 can be deleted from the contact interface.
  • the contact information in the contact interface of the target application corresponding to the virtual scene, the contact information is displayed through a card, and the front side of the card and the front side of the card are respectively used to display the contact information of the contact.
  • the avatar and interactive controls enable the contact information elements (avatars) and interactive controls to be displayed in a larger size. While ensuring the information display effect, the accuracy of the control triggering is improved, so that the Improved the interaction efficiency based on contact information.
  • the contact information display method provided by the embodiment of the present application can be applied to display friend information in game applications, and by flipping the contact card, two functions of display and operation are compatible.
  • the front side is mainly used to display the user's Avatar, and the back side carries further social interaction operations.
  • the communication and substitution of the virtual image inside and outside the game can be enhanced, and the rendering effect can be enhanced.
  • the bust of the avatar can be used as the avatar of the corresponding contact, so as to increase the display window of the avatar, while maintaining the unity with the virtual scene and the sense of substitution of the avatar in the virtual scene.
  • FIG. 9 is a structural block diagram of an apparatus for displaying contact information provided by an exemplary embodiment of the present application.
  • the contact information display apparatus 900 includes:
  • a contact interface display module 901 configured to display a contact interface of a target application, where the target application is an application corresponding to a virtual scene;
  • the front display module 902 is configured to display the card front of the contact card in the contact interface, and the card front displays the avatar of the target contact in the virtual scene;
  • the flip display module 903 is configured to display the card back of the contact card in the contact interface in response to the first operation on the front of the card, the back of the card is displayed with at least one interactive control, the interaction A control is used to interact with the target contact.
  • the front display module 902 is further configured to obtain the virtual appearance parameter corresponding to the target contact from the server; based on the virtual appearance parameter, generate the target contact in the virtual scene The virtual model; the virtual image is obtained based on the virtual model.
  • the front display module 902 is further configured to photograph the virtual model to obtain the virtual image; or, determine the virtual model as the virtual image.
  • the virtual appearance parameter is used to indicate the virtual decoration of at least one part of the virtual model;
  • the front display module 902 is further configured to obtain the target when the failure information is obtained from the server The virtual decoration of the at least one part corresponding to the user account;
  • the failure information is used to indicate that the acquisition of the virtual appearance parameter fails, and the target user account is the user account logged in the electronic device; based on the target
  • the virtual decoration of at least one part of the user account determines the virtual decoration of at least one part of the virtual model, and the determined virtual decoration of at least one part of the virtual model is determined as the virtual appearance parameter.
  • the front display module 902 is further configured to obtain the virtual image from a server, where the virtual image is generated by the server based on virtual appearance parameters corresponding to the target contact.
  • the flipping display module 903 is further configured to, in response to the first operation on the front side of the card, display the contact card in the contact interface by flipping the front side of the card on the back of the card.
  • the front of the card also displays basic information of the target contact;
  • the basic information includes at least one of the following information: contact name, level, rank, online status, and intimacy .
  • the flip display module 903 is further configured to, in response to a triggering operation on the interaction control on the back of the card, determine a triggered target interaction control, and display the target interaction control corresponding to the target interaction control. interactive interface.
  • the flip display module 903 is further configured to, in response to the second operation on the front of the card, display the interaction interface corresponding to the target interaction control in the contact interface; the target interaction control is any one of at least one of the interactive controls.
  • the flip display module 903 is further configured to, in response to the second operation on the front of the card, determine the triggered target interaction control based on the operation type of the second operation; The interaction interface corresponding to the target interaction control is displayed in the contact interface.
  • the flip display module 903 is further configured to, in response to the second operation on the front side of the card, display the back side of the contact card, and display it on the back side of the card
  • the interactive interface corresponding to the target interactive control.
  • the flip display module 903 is further configured to flip and display all the contact cards in the flip direction corresponding to the target interaction control in response to the second operation on the front of the card. on the back of the card.
  • the contact information in the contact interface of the target application corresponding to the virtual scene, the contact information is displayed through a card, and the front side of the card and the front side of the card are respectively used to display the contact information of the contact.
  • the avatar and interactive controls enable the contact information elements (avatars) and interactive controls to be displayed in a larger size. While ensuring the information display effect, the accuracy of the control triggering is improved, so that the Improved the interaction efficiency based on contact information.
  • FIG. 10 shows a structural block diagram of a computer device 1000 provided by an exemplary embodiment of the present application.
  • the computer device 1000 can be: a smart phone, a tablet computer, an MP3 player, an MP4 player, a notebook computer or a desktop computer, and the like.
  • computer device 1000 includes: processor 1001 and memory 1002 .
  • the processor 1001 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
  • the processor 1001 may adopt at least one hardware form among digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), and programmable logic array (Programmable Logic Array, PLA). to fulfill.
  • DSP Digital Signal Processing
  • FPGA field programmable gate array
  • PLA programmable logic array
  • Memory 1002 may include one or more computer-readable storage media, which may be non-transitory. Memory 1002 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash storage devices. In some embodiments, a non-transitory computer-readable storage medium in the memory 1002 is used to store at least one computer program/instruction for execution by the processor 1001 to implement the methods in this application Methods provided by the examples.
  • the computer device 1000 may also optionally include: a peripheral device interface 1003 and at least one peripheral device.
  • the processor 1001, the memory 1002 and the peripheral device interface 1003 may be connected through a bus or a signal line.
  • Each peripheral device can be connected to the peripheral device interface 1003 through a bus, a signal line or a circuit board.
  • the peripheral device includes at least one of a radio frequency circuit 1004 , a display screen 1005 , a camera assembly 1006 , an audio circuit 1007 , a positioning assembly 1008 and a power supply 1009 .
  • the peripheral device interface 1003 may be used to connect at least one peripheral device related to I/O to the processor 1001 and the memory 1002 .
  • the radio frequency circuit 1004 is used for receiving and transmitting radio frequency (Radio Frequency, RF) signals, also called electromagnetic signals.
  • the radio frequency circuit 1004 communicates with the communication network and other communication devices through electromagnetic signals.
  • the radio frequency circuit 1004 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals.
  • the display screen 1005 is used to display a user interface (User Interface, UI).
  • the UI can include graphics, text, icons, video, and any combination thereof.
  • the display screen 1005 also has the ability to acquire touch signals on or above the surface of the display screen 1005 .
  • the touch signal can be input to the processor 1001 as a control signal for processing.
  • the display screen 1005 may also be used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards.
  • the camera assembly 1006 is used to capture images or video.
  • the camera assembly 1006 includes a front camera and a rear camera.
  • Audio circuitry 1007 may include a microphone and speakers.
  • the microphone is used to collect the sound waves of the user and the environment, convert the sound waves into electrical signals, and input them to the processor 1001 for processing, or to the radio frequency circuit 1004 to realize voice communication.
  • the loudspeaker can be a traditional thin-film loudspeaker or a piezoelectric ceramic loudspeaker.
  • the audio circuit 1007 may also include a headphone jack.
  • the positioning component 1008 is used to locate the current geographic location of the computer device 1000 to implement navigation or a Location Based Service (LBS).
  • the positioning component 1008 may be a positioning component based on the Global Positioning System (Global Positioning System, GPS), the Beidou system or the Galileo system.
  • Power supply 1009 is used to power various components in computer device 1000 .
  • the power source 1009 may be alternating current, direct current, disposable batteries or rechargeable batteries.
  • the computer device 1000 also includes one or more sensors 1010 .
  • the one or more sensors 1010 include, but are not limited to, an acceleration sensor 1011 , a gyro sensor 1012 , a pressure sensor 1013 , a fingerprint sensor 1014 , an optical sensor 1015 and a proximity sensor 1016 .
  • FIG. 10 does not constitute a limitation on the computer device 1000, and may include more or less components than the one shown, or combine some components, or adopt different component arrangements.
  • the medium may be a computer-readable storage medium included in the memory in the embodiments of the present application; or may be a computer-readable storage medium that exists alone and is not assembled into an electronic device.
  • the computer-readable storage medium stores at least one computer program, and the at least one computer program is loaded and executed by the processor to implement the method for displaying contact information according to the embodiment of the present application.
  • the computer-readable storage medium may include: Read Only Memory (ROM, Read Only Memory), Random Access Memory (RAM, Random Access Memory), Solid State Drive (SSD, Solid State Drives), or an optical disc.
  • the random access memory may include a resistive random access memory (ReRAM, Resistance Random Access Memory) and a dynamic random access memory (DRAM, Dynamic Random Access Memory).
  • ReRAM resistive random access memory
  • DRAM Dynamic Random Access Memory
  • a computer program product or computer program is also provided, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the electronic device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the electronic device executes the contact information display method described in the above embodiments of the present application.
  • the related data such as the basic information of the contacts involved
  • the user's permission or consent needs to be obtained, and the relevant data Collection, use and processing need to comply with relevant laws, regulations and standards of relevant countries and regions.

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Abstract

一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品,涉及虚拟场景技术领域。联系人信息展示方法包括:展示目标应用的联系人界面,目标应用是虚拟场景对应的应用;在联系人界面中展示联系人卡片的卡片正面,卡片正面展示有目标联系人在虚拟场景中的虚拟形象;响应于针对卡片正面的第一操作,在联系人界面中展示联系人卡片的卡片背面,卡片背面展示有至少一个交互控件,交互控件用于与目标联系人交互。

Description

一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品
相关申请的交叉引用
本申请基于申请号为202110269698.7、申请日为2021年03月12日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本申请涉及互联网应用领域,涉及一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品。
背景技术
在基于虚拟场景的游戏应用、社交应用和联系人管理应用等各应用中,通常涉及用户之间的社交互动功能,比如,用户可以在游戏应用中添加联系人,并在联系人界面中进行互动。
一般来说,为了便于用户与游戏应用中的联系人进行互动,通常会在联系人界面中以列表的形式展示各个联系人信息的项目,并在每个联系人信息的项目中展示对应联系人的基本信息和互动控件。
然而,通过列表展示联系人信息的项目的方式,限制了联系人的信息元素和互动控件的尺寸,信息显示效果较差且控件触发的准确性较低,从而导致基于联系人信息的交互效率较低。
发明内容
本申请实施例提供了一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品,可以提高联系人信息的展示效果以及基于联系人信息的交互效率。
本申请实施例提供了一种联系人信息展示方法,所述方法由电子设备执行,所述方法包括:
展示目标应用的联系人界面,所述目标应用是虚拟场景对应的应用;
在所述联系人界面中展示联系人卡片的卡片正面,所述卡片正面展示有目标联系人在所述虚拟场景中的虚拟形象;
响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面,所述卡片背面展示有至少一个交互控件,所述交互控件用于与所述目标联系人交互。
本申请实施例提供了一种联系人信息展示装置,所述装置包括:
联系人界面展示模块,配置为展示目标应用的联系人界面,所述目标应用是虚拟场景对应的应用;
正面展示模块,配置为在所述联系人界面中展示联系人卡片的卡片正面,所述卡片正面展示有目标联系人在所述虚拟场景中的虚拟形象;
翻转展示模块,配置为响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面,所述卡片背面展示有至少一个交互控件,所述交互控件用于与所述目标联系人交互。
本申请实施例提供了一种用于联系人信息展示的电子设备,所述电子设备包括处理器和存储器,所述存储器中存储有至少一条计算机程序,所述至少一条计算机程序由所述处理器加载并执行,以实现本申请实施例提供的联系人信息展示方法。
本申请实施例提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一条计算机程序,所述至少一条计算机程序由处理器加载并执行,以实现本申请实施例提供的联系人信息展示方法。
本申请实施例提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。电子设备的处理器从计算机可读存储介质读取该计算机指令, 处理器执行该计算机指令,使得该电子设备执行本申请实施例提供的联系人信息展示方法。
附图说明
为了更清楚地说明本申请实施例中的技术方案,下面将对本申请实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请实施例提供的计算机系统的结构框图;
图2是本申请实施例提供的联系人信息展示方法的流程图;
图3是本申请实施例提供的图2中的联系人卡片展示示意图;
图4是本申请实施例提供的联系人信息展示方法的流程图;
图5是本申请实施例提供的图4中的联系人界面的界面示意图;
图6是本申请实施例提供的图4中的虚拟形象展示流程图;
图7是本申请实施例提供的图4中的卡片翻转示意图一;
图8是本申请实施例提供的图4中的卡片翻转示意图二;
图9是本申请实施例提供的联系人信息展示装置的结构框图;
图10是本申请实施例提供的计算机设备的结构框图。
具体实施方式
这里将详细地对本申请实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。本申请实施例中所描述的实施方式并不代表与本申请相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本申请相一致的装置和方法的例子。
应当理解的是,在申请实施例中提及的“若干个”是指一个或者多个, “多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。
为了便于理解,下面对本申请涉及的几个名词进行解释。
1)虚拟场景,是指应用程序在终端上运行时显示(或提供)的虚拟场景。虚拟场景可以是二维虚拟场景、2.5维虚拟场景和三维虚拟场景中的任意一种,本申请实施例以虚拟场景是三维虚拟场景来举例说明。在本申请实施例中,该虚拟场景还用于至少两个虚拟角色之间的虚拟场景对局。在本申请实施例中,该虚拟场景中具有可供至少两个虚拟角色使用的虚拟资源。
2)虚拟对象,是指在虚拟场景中的可活动对象。该可活动对象可以是虚拟人物、虚拟动物和动漫人物中的至少一种。在本申请实施例中,当虚拟场景为三维虚拟场景时,虚拟对象可以是三维立体模型。每个虚拟对象在三维虚拟场景中具有自身的形状和体积,占据三维虚拟场景中的一部分空间。在本申请实施例中,虚拟角色是基于三维人体骨骼技术构建的三维角色,该虚拟角色通过穿戴不同的皮肤来实现不同的外在形象,比如,本申请实施例中的目标联系人所对应的虚拟形象。在本申请实施例中,虚拟角色也可以采用2.5维或2维模型来实现,本申请实施例对此不加以限定。
本申请实施例提供的联系人信息展示方法可以应用于社交应用、联系人管理应用和游戏应用等包括联系人的应用中;其中,社交应用比如为即时聊天应用,以卡片形式显示每个待交互的联系人;联系人管理应用中,以卡片形式显示每个待管理的联系人;游戏应用比如为沙盒游戏、虚拟现实应用程序、三维地图程序、第一人称射击游戏(First Person Shooting G ame,FPS)、多人在线战术竞技游戏(Multiplayer Online Battle Arena,M OBA)和角色扮演游戏等,本申请实施例以在游戏应用来举例说明。
在本申请实施例中,基于游戏应用的虚拟场景包括一个或多个游戏世界的地图,游戏应用中的虚拟场景可以是模拟真实世界的场景,用户可以操控游戏应用中的主控虚拟对象在虚拟场景中进行行走、跑步、跳跃、射击、格斗、驾驶、释放技能、受到其他虚拟对象的攻击、受到虚拟场景中的伤害和攻击其他虚拟对象等动作,交互性较强,并且多个用户可以在线组队进行竞技游戏。
图1示出了本申请实施例提供的计算机系统的结构框图。该计算机系统100包括:第一终端110、服务器集群120和第二终端130。
第一终端110安装和运行有支持虚拟场景的客户端111,该客户端111可以是多人在线对局程序。当第一终端运行客户端111时,第一终端110的屏幕上显示客户端111的用户界面。该客户端可以是军事仿真程序、MO BA游戏、大逃杀射击游戏、策略类游戏(Simulation Game,SLG)、沙盒游戏和角色扮演游戏的任意一种。在本申请实施例中,以该客户端是MOB A游戏来举例说明。第一终端110是第一用户101使用的终端,第一用户101使用第一终端110控制位于虚拟场景中的第一虚拟对象进行活动,第一虚拟对象可以称为第一用户101的主控虚拟对象。第一虚拟对象的活动包括但不限于:调整身体姿态、爬行、步行、奔跑、骑行、飞行、跳跃、驾驶、拾取、射击、攻击和投掷中的至少一种。示例性地,第一虚拟对象是第一虚拟人物,比如仿真人物角色或动漫人物角色。
第二终端130安装和运行有支持虚拟场景的客户端131,该客户端131可以是多人在线对局程序。当第二终端130运行客户端131时,第二终端130的屏幕上显示客户端131的用户界面。该客户端可以是MOBA游戏、大逃杀射击游戏、SLG游戏中的任意一种;在本申请实施例中,以该客户端是MOBA游戏来举例说明。第二终端130是第二用户102使用的终端,第二用户102使用第二终端130控制位于虚拟场景中的第二虚拟对象进行活动,第二虚拟对象可以称为第二用户102的主控虚拟对象。示例性地,第 二虚拟对象是第二虚拟人物,比如仿真人物角色或动漫人物角色。
在本申请实施例中,第一虚拟人物和第二虚拟人物处于同一虚拟场景中。在本申请实施例中,第一虚拟人物和第二虚拟人物可以属于同一个阵营、同一个队伍、同一个组织、具有好友关系或具有临时性的通讯权限。在本申请实施例中,第一虚拟人物和第二虚拟人物可以属于不同的阵营、不同的队伍、不同的组织或具有敌对关系。
在本申请实施例中,第一终端110和第二终端130上安装的客户端是相同的,或两个终端上安装的客户端是不同操作系统平台(安卓或IOS)上的同一类型客户端。第一终端110可以泛指多个终端中的一个,第二终端130可以泛指多个终端中的另一个,本申请实施例仅以第一终端110和第二终端130来举例说明。第一终端110和第二终端130的设备类型相同或不同,该设备类型包括:智能手机、平板电脑、电子书阅读器、动态影像专家压缩标准音频层面3(Moving Picture Experts Group Audio Layer III,MP3)播放器、动态影像专家压缩标准音频层面4(Moving Picture Expert s Group Audio Layer IV,MP4)播放器、膝上型便携计算机和台式计算机中的至少一种。
在图1中的计算机系统100中还包括多个其它终端140,多个其它终端140可以接入服务器集群120。在本申请实施例中,一个或多个终端140可以是开发者对应的终端,在终端140上安装有虚拟场景的客户端的开发和编辑平台,开发者可在终端140上对客户端进行编辑和更新,并将更新后的客户端安装包通过有线或无线网络传输至服务器集群120,第一终端110和第二终端130可从服务器集群120下载客户端安装包实现对客户端的更新。其中,第一终端110、第二终端130以及其它终端140通过无线网络或有线网络与服务器集群120相连。
服务器集群120包括一台服务器、多台服务器、云计算平台和虚拟化中心中的至少一种。服务器集群120用于为支持三维虚拟场景的客户端提 供后台服务。在本申请实施例中,服务器集群120承担的计算工作多于终端承担次的计算工作;或者,服务器集群120承担的计算工作少于或等于终端承担的计算工作;又或者,服务器集群120和终端之间采用分布式计算架构进行协同计算。
在本申请实施例中,服务器集群120包括至少一个服务器121,服务器121包括处理器122、用户帐号数据库123、对局服务模块124、面向用户的输入/输出(Input/Output,I/O)接口125。其中,处理器122用于加载服务器121中存储的指令,处理用户帐号数据库121和对局服务模块124中的数据;用户帐号数据库121用于存储第一终端110、第二终端130以及其它终端140所使用的用户帐号的数据,比如用户帐号的头像、用户帐号的昵称、用户帐号的战斗力指数,用户帐号所在的服务区;对局服务模块124用于提供多个对局房间供用户进行对局,比如1比(Versus,V)1对局、3V3对局、5V5对局、以及MVN对局(M和N为不相等或相等的正整数)等;面向用户的I/O接口125用于通过无线网络或有线网络和第一终端110和/或第二终端130建立通信交换数据。
在计算机系统100中,服务器集群120,用于通过网络向终端(第一终端100、第二终端130和其他终端140)发送虚拟外观参数。终端,用于通过网络接收服务器集群120发送的虚拟外观参数,并基于该虚拟外观参数生成虚拟形象,在联系人卡片的卡片正面显示该虚拟形象。
请参考图2,图2示出了本申请实施例提供的联系人信息展示方法的流程图。该联系人信息展示方法可以由运行该虚拟场景对应的应用程序的电子设备执行,比如,该电子设备可以是终端(比如上述图1中的各个终端),或者,该电子设备也可以是服务器(比如上述图1中的服务器/服务器集群)。如图2所示,该联系人信息展示方法可以包括步骤201至步骤203,下面说明各步骤。
步骤201,展示目标应用的联系人界面,目标应用是虚拟场景对应的应 用。
需要说明的是,目标应用可以用于实现虚拟场景匹配、虚拟场景展示、以及虚拟形象设置等功能。
其中,虚拟场景匹配功能可以是在虚拟场景展示之前,通过服务器为用户匹配当前可用的虚拟场景,以便用户在虚拟场景中控制对应的虚拟对象/虚拟角色。其中,多个用户可以匹配到同一个虚拟场景,比如,匹配到同一个虚拟场景的多个用户可以各自控制对应的虚拟对象/虚拟角色在该虚拟场景中进行互动,比如分组进行对局,等等。
虚拟场景展示功能可以是在为用户匹配到可用的虚拟场景后,对该用户展示匹配到的虚拟场景。
虚拟形象设置功能可以是用户在进入虚拟场景之前,对自己在虚拟场景中的虚拟形象进行设置,包括且不限于设置虚拟形象对应的虚拟装饰、面部特征、体态特征,等等,从而得到虚拟形象对应的虚拟外观参数,目标应用可以由该虚拟外观参数生成对应的虚拟形象。
在本申请实施例中,虚拟场景对应的目标应用提供基于虚拟场景的社交功能,该社交功能的全部或者部分子功能可以通过目标应用的联系人界面来实现。
例如,通过目标应用的联系人界面来实现的子功能可以包括且不限于以下功能:查看联系人(比如好友)的相关信息(比如状态和形象,等等);对联系人进行管理,比如删除好友;与联系人进行互动,比如送礼物、聊天等等。
步骤202,在联系人界面中展示联系人卡片的卡片正面,卡片正面展示有目标联系人在该虚拟场景中的虚拟形象。
在本申请实施例中,联系人界面中可以包含各个联系人分别对应的联系人卡片,每个联系人卡片分为卡片正面和卡片背面,并且,卡片正面和卡片背面为联系人卡片的两个相对的面。
其中,在触发联系人界面的展示时,电子设备针对各个联系人卡片可以默认展示卡片正面。
在本申请实施例中,联系人卡片的卡片正面用于展示对应的联系人在虚拟场景中的虚拟形象(Avatar)。其中,该虚拟形象表示对应的联系人在虚拟场景中的个人形象。
其中,上述虚拟形象可以是联系人在虚拟场景中的三维形象,也可以是联系人在虚拟场景中的三维形象对应的二维图像,还可以是联系人在虚拟场景中的二维形象,等等。在游戏应用等目标应用中,联系人在虚拟场景中的虚拟形象,通常是能够直观的代表该联系人的一个标志。
步骤203,响应于针对卡片正面的第一操作,在联系人界面中展示联系人卡片的卡片背面,卡片背面展示有至少一个交互控件,交互控件用于与目标联系人交互。
在本申请实施例中,联系人卡片的卡片正面和卡片背面可以在接收到用户操作时进行切换,以展示联系人卡片中不同的内容;其中,第一操作即为接收到的用于由卡片正面的展示切换为卡片背面的展示的用户操作。
在本申请实施例中,上述第一操作是对卡片正面的触控操作,比如点击操作、双击操作和滑动操作,等等;还可以是对卡片正面的非触控操作,比如非触控手势、语音操作和快捷键操作,等等;又可以是接收到的用于模拟触发卡片背面展示的指令所执行的结果,比如,针对卡片正面触发展示卡片背面的测试指令。
在本申请实施例中,当电子设备在卡片正面接收到第一操作时,可以在卡片背面展示与对应的目标联系人进行交互所使用的各个交互控件。
请参考图3,图3示出了本申请实施例涉及的联系人卡片展示示意图。如图3所示,用户触发目标应用展示联系人界面31,该联系人界面31中包含至少一个联系人分别对应的联系人卡片32,该联系人卡片32在初始时刻,以卡片正面进行展示,且卡片正面展示有对应的联系人在虚拟场景中的虚 拟形象32a。
在图3中,当用户对以卡片正面进行展示的联系人卡片32进行第一操作(比如点击操作)时,联系人卡片32将会发生翻转,以卡片背面进行展示,并在卡片背面中展示该联系人对应的多个交互控件32b。
可以理解的是,本申请实施例所提供的联系人信息展示方法,在虚拟场景对应的目标应用的联系人界面中,通过卡片形式展示联系人信息,且卡片正面和卡片背面分别用于展示联系人的虚拟形象和交互控件,相比列表形式,使得联系人的信息元素(虚拟形象)和交互控件都能够以较大的尺寸进行展示,在保证信息显示效果的同时,能够提升控件触发的准确性,从而提高了基于联系人信息的交互效率。
需要说明的是,联系人卡片的卡片背面可以包括至少一个面,这至少一个面中每个面用于展示不同的信息;比如一个面用于展示至少一个交互控件,再比如一个面用于展示战况,又比如一个面用于展示排行名次,等等;以及,这至少一个面对应着展示顺序,比如,第i个面的展示是通过触发第i-1个面的下一面的处理实现的,i为大于1的正整数。
请参考图4,图4示出了本申请实施例提供的联系人信息展示方法的流程图。该联系人信息展示方法可以由运行该虚拟场景对应的目标应用的电子设备执行,比如,该电子设备可以是终端(比如上述图1中的各个终端),或者,该电子设备也可以是服务器(比如上述图1中的服务器/服务器集群)。如图4所示,该联系人信息展示方法可以包括步骤401至步骤406,下面说明各步骤。
步骤401,展示目标应用的程序界面,程序界面中包含联系人入口。
在本申请实施例中,用户打开目标应用之后,电子设备可以通过目标应用展示程序界面,该程序界面中包含若干功能入口,比如联系人入口(比如“好友”标签)、匹配入口(比如“开始游戏”标签)、形象设置入口(比如“形象”标签),等等。
步骤402,响应于针对联系人入口的触发操作,展示目标应用的联系人界面。
例如,当电子设备检测到针对联系人入口的触发操作,比如点击联系人入口的操作时,可以通过界面跳转方式展示目标应用的联系人界面。
步骤403,在联系人界面中展示联系人卡片的卡片正面,卡片正面显示有目标联系人在虚拟场景中的虚拟形象。
在本申请实施例中,上述目标联系人在虚拟场景中的虚拟形象,可以是目标联系人对应在虚拟场景中的虚拟对象的虚拟形象,该虚拟形象可以由目标联系人设置的。
在本申请实施例中,电子设备在联系人界面中展示联系人卡片的卡片正面,包括:电子设备从服务器获取目标联系人对应的虚拟外观参数;基于该虚拟外观参数,生成该目标联系人对应在该虚拟场景中的虚拟模型;基于该虚拟模型获取虚拟形象;基于该虚拟形象,在联系人界面中展示该联系人卡片的卡片正面。
在本申请实施例中,与目标联系人的虚拟形象相关的信息可以保存在服务器中,当电子设备需要展示目标联系人的联系人卡片的卡片正面时,可以从服务器获取到目标联系人的虚拟外观参数,然后再基于虚拟外观参数生成联系人在虚拟场景中对应的虚拟模型,继而基于虚拟模型生成目标联系人的虚拟形象;最后,电子设备可以按照预先设置的卡片模板,生成具有该虚拟形象的联系人卡片的卡片正面,并在联系人界面中展示联系人卡片的卡片正面。
其中,虚拟外观参数用于指示对应的联系人的虚拟形象的各项外观属性;比如,虚拟外观参数可以用于指示虚拟形象的性别、面部特征(包括发型、发色、脸型、五官大小、五官形状和肤色,等等)、体态特征(身高、三围和身腿比例,等等)和装饰(比如服装和饰品,等等)。虚拟模型可以是三维模型,还可以是二维模型,本申请实施例对此不作限定。
在本申请实施例中,上述电子设备基于虚拟模型获取虚拟形象,包括:电子设备对虚拟模型进行图像拍摄,获得虚拟形象;或者,电子设备将虚拟模型确定为该虚拟形象。
在本申请实施例中,上述虚拟形象可以是二维的虚拟形象,此时,当虚拟模型为三维模型时,电子设备可以在生成虚拟模型后,通过虚拟相机,以指定的拍摄参数对该虚拟模型进行拍摄,得到二维的虚拟形象。
其中,上述指定的拍摄参数可以是预先设置的拍摄参数,或者,上述拍摄参数也可以是由用户设置的拍摄参数,或者,上述拍摄参数也可以是由电子设备自行获取的拍摄参数。
在本申请实施例中,电子设备自行获取拍摄参数时,电子设备可以获取用于确定拍摄参数的信息,比如,目标联系人与当前用户对应的账号的亲密度、以及目标联系人的等级(比如特权等级)等;电子设备根据这些用于确定拍摄参数的信息来确定上述指定的拍摄参数。例如,计算机设备可以根据当前用户的亲密度确定指定的拍摄参数中的拍摄距离,其中,该拍摄距离与该亲密度成反相关,也就是说,目标联系人与当前用户的亲密度越高,拍摄距离越近,相应地,获得的二维的虚拟形象的尺寸越大。
在本申请实施例中,上述虚拟形象可以是三维的虚拟形象,此时,电子设备可以直接将三维的虚拟模型作为虚拟形象,在卡片正面进行展示该虚拟形象。
其中,上述虚拟形象可以虚拟模型对应的全身形象,也可以是虚拟模型对应的部分形象(比如上半身形象)。在本申请实施例中,电子设备对虚拟模型进行图像拍摄,还可以是用于获取虚拟模型对应的部分形象;电子设备将虚拟模型确定为虚拟形象,还可以是用于获取虚拟模型对应的全身形象。
在本申请实施例中,该虚拟外观参数用于指示该虚拟模型的至少一个部位的虚拟装饰;电子设备基于虚拟外观参数生成目标联系人在虚拟场景 中的虚拟模型之前,该联系人信息展示方法还包括:当电子设备从服务器获取到失败信息时,获取目标用户账号对应的至少一个部位的虚拟装饰;其中,失败信息用于指示虚拟外观参数的获取失败(比如,未获取到虚拟外观参数),目标用户账号是在展示该联系人界面的电子设备中登录的用户账号;基于目标用户账号的至少一个部位的虚拟装饰,确定虚拟模型的至少一个部位的虚拟装饰,并将确定的虚拟模型的至少一个部位的虚拟装饰,确定为虚拟外观参数,以通过对目标用户账号对应的至少一个部位的虚拟装饰进行随机搭配来获得虚拟外观参数。
在本申请实施例中,电子设备从服务器获取目标联系人的虚拟外观参数时,可能因为各种原因获取失败;例如,目标联系人对自己的虚拟形象设置隐私保护,或者,目标联系人未设置自己的虚拟形象,此时,为了避免目标联系人的虚拟形象无法显示而影响联系人卡片的卡片正面的展示效果,电子设备可以根据当前用户自己所具有的虚拟配饰,进行随机搭配,得到该目标联系人的虚拟外观参数。
例如,当前用户自己对应上述至少一个部位中的每个部位,分别拥有3个可用的虚拟配饰,则计算机设备可以在当前用户拥有的虚拟配饰中,为每个部位随机选取一个虚拟配饰进行搭配,得到目标联系人的虚拟外观参数。
在本申请实施例中,当电子设备从服务器获取到用于指示虚拟外观参数获取失败的信息时,还可以将指定的虚拟外观参数确定为虚拟外观参数,又可以将目标联系人的历史虚拟外观参数确定为虚拟外观参数,等等,本申请实施例对此不作限定。
在本申请实施例中,电子设备在联系人界面中展示联系人卡片的卡片正面,包括:电子设备从服务器获取该虚拟形象;基于该虚拟形象,在该联系人界面中展示该联系人卡片的卡片正面。
需要说明的是,上述虚拟形象也可以由服务器直接提供给电子设备的, 也就是不需要电子设备自行生成该目标联系人的虚拟形象;其中,虚拟形象是由服务器基于目标联系人对应的虚拟外观参数生成的,即为服务器获取虚拟外观参数,基于虚拟外观参数生成虚拟模型,并基于虚拟模型获得虚拟形象;并且,服务器侧虚拟外观参数的获取方式与电子设备侧虚拟外观参数的获取方式相同,服务器侧由虚拟模型获取虚拟形象的过程与电子设备侧由虚拟模型获取虚拟形象的过程相同。
在本申请实施例中,电子设备基于目标联系人在虚拟场景中控制的虚拟角色,在卡片正面展示虚拟角色的角色信息。
在本申请实施例中,由于联系人的虚拟形象和交互控件分别在卡片正面和卡片反面进行展示,因此,卡片正面可以由足够的空间展示除了虚拟形象之外的信息,例如,当目标联系人当前正在虚拟场景中控制虚拟角色进行互动(比如对局)时,可以在该目标联系人的联系人卡片的卡片正面,展示目标联系人当前控制的虚拟角色的角色信息,以丰富可展示的联系人信息,从而,能够提升联系人信息展示的效果,提高交互效率。
在本申请实施例中,电子设备基于目标联系人在虚拟场景中控制的虚拟角色,在卡片正面展示虚拟角色的角色信息,包括:电子设备基于目标联系人在虚拟场景中控制的虚拟角色,在卡片正面上通过展示虚拟角色的角色形象来展示虚拟形象。
在本申请实施例中,当电子设备在目标联系人的联系人卡片的卡片正面,展示目标联系人当前控制的虚拟角色的角色信息时,电子设备可以在联系人卡片的卡片正面,展示该虚拟角色的角色形象,从而直观的展示目标联系人当前控制的虚拟角色。
在本申请实施例中,当电子设备在目标联系人的联系人卡片的卡片正面,展示目标联系人当前控制的虚拟角色的角色信息时,电子设备还可以在联系人卡片的卡片正面,展示该虚拟角色对应在虚拟场景中的交互结果,比如击败次数、被击败次数、助攻次数、获取到的资源总数和获取到的虚 拟装备,等等。
在本申请实施例中,卡片正面还展示有目标联系人的基本信息;该基本信息包括以下信息中的至少一种:联系人名称、等级、段位、在线状态、以及亲密程度。
比如,请参考图5,图5示出了本申请实施例涉及的联系人界面的界面示意图。如图5所示,在联系人界面中,包含若干个联系人卡片50,每个联系人卡片对应一个联系人,每个联系人卡片中包含对应联系人的虚拟形象51,以及对应联系人的基本信息52。
请参考图6,图6示出了本申请实施例涉及的虚拟形象展示流程图;如图6所示,该虚拟形象展示流程由终端中安装的游戏客户端(称为用于联系人信息展示的电子设备)、服务器和数据库执行,在卡片正面展示联系人的虚拟形象的过程可以包括步骤61至步骤67,下面说明各步骤。
步骤61,游戏客户端响应于针对<好友系统入口>的点击操作,生成数据获取请求。
需要说明的是,当用户在界面上点击<好友系统入口>时,游戏客户端也就接收到了针对<好友系统入口>的点击操作;此时,游戏客户端响应于该点击操作,生成用于获取Avatar配饰标识组合(称为虚拟外观参数)的数据获取请求。
步骤62,游戏客户端向服务器发送数据获取请求。
需要说明的是,游戏客户端生成数据获取请求之后,向服务器发送数据获取请求,以从服务器获取Avatar标识组合。
步骤63,服务器响应于数据获取请求,向数据库发送数据拉取请求。
需要说明的是,数据拉取请求用于获取数据库中的Avatar标识组合数据。
步骤64,数据库响应于数据拉取请求,向服务器发送拉取到的Avatar配饰标识组合。
需要说明的是,数据库响应于数据拉取请求,开始刷新<Avatar配饰标识(ID)>表,以获得Avatar配饰标识组合;其中,<Avatar配饰标识(ID)>表实时存储了联系人Avatar当前所穿着的各个配饰ID(上装、下装、头饰、背饰、手持物和鞋等ID)。
步骤65,服务器将Avatar配饰标识组合发送给游戏客户端。
步骤66,游戏客户端调取Avatar原始模型,并根据Avatar配饰标识组合,生成符合联系人当下穿戴的Avatar模型(称为虚拟模型)。
步骤67,游戏客户端对模型进行拍照生成Avatar半身像(称为虚拟形象),并在联系人的卡片正面上展示Avatar半身像。
步骤404,响应于针对卡片正面的第一操作,在联系人界面中通过翻转卡片正面展示联系人卡片的卡片背面,卡片背面展示有至少一个交互控件,交互控件用于与目标联系人交互。
在本申请实施例中,当目标联系人对应的联系人卡片以卡片正面进行展示,且接收到第一操作(比如点击操作)时,电子设备可以对该目标联系人的联系人卡片进行翻转,以展示目标联系人的联系人卡片的卡片背面。而对于联系人界面中的其他联系人的联系卡片,则可以保持卡片正面的展示状态。
在本申请实施例中,当目标联系人的联系人卡片由第一操作触发翻转为展示卡片背面时,电子设备可以在卡片背面上展示至少一个交互控件。
比如,请参考图7,图7示出了本申请实施例涉及的卡片翻转示意图。如图7所示,联系人卡片的卡片正面71接收到用户的点击操作之后,可以翻转展示为同一个联系人卡片的卡片背面72,该卡片背面72中展示有各个交互控件72a。
通过图5和图7可以看出,得益于卡片的联系人信息展现形式,以及,将虚拟形象和交互控件分别通过联系人卡片的卡片正面和卡片反面进行展示,相比列表形式,可以通过较大的尺寸来展示各种信息元素和控件。
步骤405,响应于针对卡片背面上的交互控件的触发操作,确定触发的目标交互控件,并展示与目标交互控件对应的交互界面。
步骤406,响应于针对卡片正面的第二操作,在联系人界面中展示目标交互控件对应的交互界面;目标交互控件是至少一个交互控件中的任意一个。
在本申请实施例中,电子设备除了可以通过触发卡片背面的交互控件展示交互界面之外,还可以通过直接在卡片正面触发交互控件以展示对应的交互界面。
在本申请实施例中,电子设备响应于针对卡片正面的第二操作,在联系人界面中展示目标交互控件对应的交互界面,包括:电子设备响应于卡片正面的第二操作,基于该第二操作的操作类型,确定目标交互控件;并在该联系人界面中展示该目标交互控件对应的交互界面。
在本申请实施例中,当联系人卡片对应的交互控件包括多个交互控件时,可以通过不同类型的第二操作,直接触发展示不同的交互控件对应的交互界面。
其中,电子设备可以通过第二操作的操作类型与目标交互控件之间的对应关系,确定对应的目标交互控件。
例如,当第二操作的操作类型是向左滑动时,电子设备可以确定目标交互控件为“查看资料”控件,并在联系人界面中展示该目标联系人的“联系人资料”界面;或者,当第二操作的操作类型是向右滑动时,电子设备可以确定目标交互控件为“赠礼”控件,并在联系人界面中展示该目标联系人的礼物赠送界面;或者,当第二操作的操作类型是长按操作时,电子设备可以确定目标交互控件为“删除好友”控件,并在联系人界面中展示确认是否删除该联系人的提示界面。
其中,上述的第二操作的操作类型与目标交互控件之间的对应关系,可以是预先设置的,也可以由用户执行设置的,本申请实施例对此不作限 定。
在本申请实施例中,电子设备响应于针对卡片正面的第二操作,在联系人界面中展示目标交互控件对应的交互界面,包括:电子设备响应于针对卡片正面的第二操作,展示联系人卡片的卡片背面,并在卡片背面展示目标交互控件对应的交互界面。
在本申请实施例中,电子设备可以在接收到第二操作时,对目标联系人的联系人卡片的卡片正面进行翻转,以展示该联系人卡片的卡片背面,并在卡片背面展示目标交互控件的交互界面。
也就是说,在本申请实施例中,通过第一操作和第二操作触发的卡片背面,展示的内容可以不同,其中,通过第一操作触发的卡片背面用于展示至少一个交互控件,而通过第二操作触发的卡片背面则用于展示目标交互控件的交互界面。
在本申请实施例中,上述目标交互控件对应的交互界面也可以独立于联系人卡片进行展示,比如,在联系人卡片上层叠加展示,或者,跳转到联系人界面之外的其它界面进行展示。
在本申请实施例中,电子设备响应于针对卡片正面的第二操作,展示联系人卡片的卡片背面,包括:电子设备响应于针对卡片正面的第二操作,以目标交互控件对应的翻转方向翻转展示联系人卡片的卡片背面。
在本申请实施例中,对于第二操作触发的在卡片背面展示的交互界面的不同,第二操作触发的联系人卡片的翻转方向也可以不同。
例如,当第二操作的操作类型是向左滑动时,电子设备确定目标交互控件为“查看资料”控件,则电子设备可以控制联系人卡片向左翻转以展示卡片背面,并在翻转展示的卡片背面展示该目标联系人的“联系人资料”界面;或者,当第二操作的操作类型是向右滑动时,电子设备确定目标交互控件为“赠礼”控件,则电子设备可以控制联系人卡片向右翻转以展示卡片背面,并在翻转展示的卡片背面展示该目标联系人的礼物赠送界面; 或者,当第二操作的操作类型是长按操作时,电子设备确定目标交互控件为“删除好友”控件,则电子设备可以控制联系人卡片向上翻转以展示卡片背面,并在翻转展示的卡片背面展示确认是否删除该联系人的提示界面。
例如,请参考图8,图8示出了本申请实施例涉及的另一种卡片翻转示意图。如图8所示,联系人界面初始展示时,联系人卡片81以卡片正面进行展示,当检测到用户对以卡片正面形式展示的联系人卡片81的长按操作时,向上翻转联系人卡片81,并在翻转后以卡片背面形式展示的联系人卡片81上展示删除提示界面,当用户点击界面中的“确定”控件后,即可以将联系人卡片81从联系人界面中删除。
可以理解的是,本申请实施例提供的联系人信息展示方法,在虚拟场景对应的目标应用的联系人界面中,通过卡片展示联系人信息,且卡片正面和卡片正面分别用于展示联系人的虚拟形象和交互控件,相比列表形式,使得联系人的信息元素(虚拟形象)和交互控件都能够以较大的尺寸进行展示,在保证信息显示效果的同时,提升控件触发的准确性,从而提高了基于联系人信息的交互效率。
本申请实施例提供的联系人信息展示方法,可以应用在游戏类应用中展示好友信息,通过对联系人卡片的翻转,兼容了展示和操作两类功能。利用卡片正反可翻转的物理特性,正面以展示用户的Avatar为主,反面则承载了进一步的社交互动操作。并且,通过卡片展示方式,能够增强虚拟形象在游戏内外的传达和代入,增强渲染效果。比如,可以通过虚拟形象的半身像作为对应联系人的虚拟形象,增加了虚拟形象的展示窗口,同时也保持了与虚拟场景的统一性、以及虚拟场景中虚拟角色的代入感。
图9是本申请一个示例性实施例提供的联系人信息展示装置的结构框图。如图9所示,该联系人信息展示装置900包括:
联系人界面展示模块901,配置为展示目标应用的联系人界面,所述目标应用是虚拟场景对应的应用;
正面展示模块902,配置为在所述联系人界面中展示联系人卡片的卡片正面,所述卡片正面展示有目标联系人在所述虚拟场景中的虚拟形象;
翻转展示模块903,配置为响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面,所述卡片背面展示有至少一个交互控件,所述交互控件用于与所述目标联系人交互。
在本申请实施例中,所述正面展示模块902,还配置为从服务器获取所述目标联系人对应的虚拟外观参数;基于所述虚拟外观参数,生成所述目标联系人在所述虚拟场景中的虚拟模型;基于所述虚拟模型获取所述虚拟形象。
在本申请实施例中,所述正面展示模块902,还配置为对所述虚拟模型进行图像拍摄,获得所述虚拟形象;或者,将所述虚拟模型确定为所述虚拟形象。
在本申请实施例中,所述虚拟外观参数用于指示所述虚拟模型的至少一个部位的虚拟装饰;所述正面展示模块902,还配置为当从所述服务器获取到失败信息时,获取目标用户账号对应的所述至少一个部位的虚拟装饰;所述失败信息用于指示所述虚拟外观参数的获取失败,所述目标用户账号是在所述电子设备中登录的用户账号;基于所述目标用户账号的至少一个部位的虚拟装饰,确定所述虚拟模型的至少一个部位的虚拟装饰,并将确定的所述虚拟模型的至少一个部位的虚拟装饰,确定为所述虚拟外观参数。
在本申请实施例中,所述正面展示模块902,还配置为从服务器获取所述虚拟形象,所述虚拟形象是由所述服务器基于所述目标联系人对应的虚拟外观参数生成的。
在本申请实施例中,所述翻转展示模块903,还配置为响应于针对所述卡片正面的所述第一操作,通过翻转所述卡片正面在所述联系人界面中展示所述联系人卡片的所述卡片背面。
在本申请实施例中,所述卡片正面还展示有所述目标联系人的基本信 息;所述基本信息包括以下信息中的至少一种:联系人名称、等级、段位、在线状态、以及亲密程度。
在本申请实施例中,所述翻转展示模块903,还配置为响应于针对所述卡片背面上的所述交互控件的触发操作,确定触发的目标交互控件,并展示与所述目标交互控件对应的交互界面。
在本申请实施例中,所述翻转展示模块903,还配置为响应于针对所述卡片正面的第二操作,在所述联系人界面中展示目标交互控件对应的交互界面;所述目标交互控件是至少一个所述交互控件中的任意一个。
在本申请实施例中,所述翻转展示模块903,还配置为响应于针对所述卡片正面的所述第二操作,基于所述第二操作的操作类型,确定触发的所述目标交互控件;在所述联系人界面中展示所述目标交互控件对应的交互界面。
在本申请实施例中,所述翻转展示模块903,还配置为响应于针对所述卡片正面的所述第二操作,展示所述联系人卡片的所述卡片背面,并在所述卡片背面展示所述目标交互控件对应的交互界面。
在本申请实施例中,所述翻转展示模块903,还配置为响应于针对所述卡片正面的所述第二操作,以所述目标交互控件对应的翻转方向翻转展示所述联系人卡片的所述卡片背面。
可以理解的是,本申请实施例提供的联系人信息展示方法,在虚拟场景对应的目标应用的联系人界面中,通过卡片展示联系人信息,且卡片正面和卡片正面分别用于展示联系人的虚拟形象和交互控件,相比列表形式,使得联系人的信息元素(虚拟形象)和交互控件都能够以较大的尺寸进行展示,在保证信息显示效果的同时,提升控件触发的准确性,从而提高了基于联系人信息的交互效率。
图10示出了本申请一个示例性实施例提供的计算机设备1000的结构框图。该计算机设备1000可以是:智能手机、平板电脑、MP3播放器、M  P4播放器、笔记本电脑或台式电脑等。
通常,计算机设备1000包括有:处理器1001和存储器1002。
处理器1001可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1001可以采用数字信号处理(Digital Signal Processi ng,DSP)、现场可编程门阵列(Field-Programmable Gate Array,FPGA)、可编程逻辑阵列(Programmable Logic Array,PLA)中的至少一种硬件形式来实现。
存储器1002可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1002还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1002中的非暂态的计算机可读存储介质用于存储至少一个计算机程序/指令,该至少一个计算机程序/指令用于被处理器1001所执行以实现本申请中方法实施例提供的方法。
在一些实施例中,计算机设备1000还可选包括有:外围设备接口1003和至少一个外围设备。处理器1001、存储器1002和外围设备接口1003之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口1003相连。在本申请实施例中,外围设备包括:射频电路1004、显示屏1005、摄像头组件1006、音频电路1007、定位组件1008和电源1009中的至少一种。
外围设备接口1003可被用于将I/O相关的至少一个外围设备连接到处理器1001和存储器1002。
射频电路1004用于接收和发射射频(Radio Frequency,RF)信号,也称电磁信号。射频电路1004通过电磁信号与通信网络以及其他通信设备进行通信。射频电路1004将电信号转换为电磁信号进行发送,或者,将接收到的电磁信号转换为电信号。
显示屏1005用于显示用户界面(User Interface,UI)。该UI可以包括 图形、文本、图标、视频及其它们的任意组合。当显示屏1005是触摸显示屏时,显示屏1005还具有采集在显示屏1005的表面或表面上方的触摸信号的能力。该触摸信号可以作为控制信号输入至处理器1001进行处理。此时,显示屏1005还可以用于提供虚拟按钮和/或虚拟键盘,也称软按钮和/或软键盘。
摄像头组件1006用于采集图像或视频。在本申请实施例中,摄像头组件1006包括前置摄像头和后置摄像头。
音频电路1007可以包括麦克风和扬声器。麦克风用于采集用户及环境的声波,并将声波转换为电信号输入至处理器1001进行处理,或者输入至射频电路1004以实现语音通信。扬声器可以是传统的薄膜扬声器,也可以是压电陶瓷扬声器。在一些实施例中,音频电路1007还可以包括耳机插孔。
定位组件1008用于定位计算机设备1000的当前地理位置,以实现导航或基于位置的服务(Location Based Service,LBS)。定位组件1008可以是基于全球定位系统(Global Positioning System,GPS)、北斗系统或伽利略系统的定位组件。
电源1009用于为计算机设备1000中的各个组件进行供电。电源1009可以是交流电、直流电、一次性电池或可充电电池。
在一些实施例中,计算机设备1000还包括有一个或多个传感器1010。该一个或多个传感器1010包括但不限于:加速度传感器1011、陀螺仪传感器1012、压力传感器1013、指纹传感器1014、光学传感器1015以及接近传感器1016。
本领域技术人员可以理解,图10中示出的结构并不构成对计算机设备1000的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算 机可读存储介质中,该计算机可读存储介质可以是本申请实施例中的存储器中所包含的计算机可读存储介质;也可以是单独存在,未装配入电子设备中的计算机可读存储介质。该计算机可读存储介质中存储有至少一条计算机程序,所述至少一条计算机程序由处理器加载并执行以实现如本申请实施例所述的联系人信息展示方法。
可选地,该计算机可读存储介质可以包括:只读存储器(ROM,Read Only Memory)、随机存取记忆体(RAM,Random Access Memory)、固态硬盘(SSD,Solid State Drives)或光盘等。其中,随机存取记忆体可以包括电阻式随机存取记忆体(ReRAM,Resistance Random Access Memory)和动态随机存取存储器(DRAM,Dynamic Random Access Memory)。上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
本领域普通技术人员可以理解实现本申请实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,本申请实施例提供的计算机可读存储介质可以是只读存储器,磁盘或光盘等。
在本申请实施例中,还提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。电子设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该电子设备执行上述本申请实施例所述的联系人信息展示方法。
可以理解的是,在本申请实施例中,涉及到的联系人的基本信息等相关的数据,当本申请实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
本领域技术人员在考虑说明书及实践这里公开的方案后,将容易想到本申请的其它实施方案。本申请旨在涵盖本申请的任何变型、用途或者适 应性变化,这些变型、用途或者适应性变化遵循本申请的一般性原理并包括本申请未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本申请的保护范围由权利要求指出。
应当理解的是,本申请并不局限于上面已经描述并在附图中示出的精确结构/方案,并且可以在不脱离其范围进行各种修改和改变。本申请的范围由所附的权利要求来限制。

Claims (16)

  1. 一种联系人信息展示方法,所述方法由电子设备执行,所述方法包括:
    展示目标应用的联系人界面,所述目标应用是虚拟场景对应的应用;
    在所述联系人界面中展示联系人卡片的卡片正面,所述卡片正面展示有目标联系人在所述虚拟场景中的虚拟形象;
    响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面,所述卡片背面展示有至少一个交互控件,所述交互控件用于与所述目标联系人交互。
  2. 根据权利要求1所述的方法,其中,所述在所述联系人界面中展示联系人卡片的卡片正面之前,所述方法还包括:
    从服务器获取所述目标联系人对应的虚拟外观参数;
    基于所述虚拟外观参数,生成所述目标联系人在所述虚拟场景中的虚拟模型;
    基于所述虚拟模型获取所述虚拟形象。
  3. 根据权利要求2所述的方法,其中,所述基于所述虚拟模型获取所述虚拟形象,包括:
    对所述虚拟模型进行图像拍摄,获得所述虚拟形象;
    或者,将所述虚拟模型确定为所述虚拟形象。
  4. 根据权利要求2或3所述的方法,其中,所述虚拟外观参数用于指示所述虚拟模型的至少一个部位的虚拟装饰;
    所述基于所述虚拟外观参数,生成所述目标联系人在所述虚拟场景中的虚拟模型之前,所述方法还包括:
    当从所述服务器获取到失败信息时,获取目标用户账号对应的所述至少一个部位的虚拟装饰;所述失败信息用于指示所述虚拟外观参数的获取失败,所述目标用户账号是在所述电子设备中登录的用户账号;
    基于所述目标用户账号的至少一个部位的虚拟装饰,确定所述虚拟模型的至少一个部位的虚拟装饰,并将确定的所述虚拟模型的至少一个部位的虚拟装饰,确定为所述虚拟外观参数。
  5. 根据权利要求1所述的方法,其中,所述在所述联系人界面中展示联系人卡片的卡片正面之前,所述方法还包括:
    从服务器获取所述虚拟形象,所述虚拟形象是由所述服务器基于所述目标联系人对应的虚拟外观参数生成的。
  6. 根据权利要求1至3、5任一项所述的方法,其中,所述响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面,包括:
    响应于针对所述卡片正面的所述第一操作,通过翻转所述卡片正面在所述联系人界面中展示所述联系人卡片的所述卡片背面。
  7. 根据权利要求1至3、5任一项所述的方法,其中,所述卡片正面还展示有所述目标联系人的基本信息;所述基本信息包括以下信息中的至少一种:联系人名称、等级、段位、在线状态、以及亲密程度。
  8. 根据权利要求1至3、5任一项所述的方法,其中,所述响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面之后,所述方法还包括:
    响应于针对所述卡片背面上的所述交互控件的触发操作,确定触发的目标交互控件,并展示与所述目标交互控件对应的交互界面。
  9. 根据权利要求1至3、5任一项所述的方法,其中,所述方法还包括:
    响应于针对所述卡片正面的第二操作,在所述联系人界面中展示目标交互控件对应的交互界面;所述目标交互控件是至少一个所述交互控件中的任意一个。
  10. 根据权利要求9所述的方法,其中,所述响应于针对所述卡片正面的第二操作,在所述联系人界面中展示目标交互控件对应的交互界面,包括:
    响应于针对所述卡片正面的所述第二操作,基于所述第二操作的操作类型,确定触发的所述目标交互控件;
    在所述联系人界面中展示所述目标交互控件对应的交互界面。
  11. 根据权利要求9所述的方法,其中,所述响应于针对所述卡片正面的第二操作,在所述联系人界面中展示目标交互控件对应的交互界面,包括:
    响应于针对所述卡片正面的所述第二操作,展示所述联系人卡片的所述卡片背面,并在所述卡片背面展示所述目标交互控件对应的交互界面。
  12. 根据权利要求11所述的方法,其中,所述响应于针对所述卡片正面的所述第二操作,展示所述联系人卡片的所述卡片背面,包括:
    响应于针对所述卡片正面的所述第二操作,以所述目标交互控件对应的翻转方向翻转展示所述联系人卡片的所述卡片背面。
  13. 一种联系人信息展示装置,所述装置包括:
    联系人界面展示模块,配置为展示目标应用的联系人界面,所述目标应用是虚拟场景对应的应用;
    正面展示模块,配置为在所述联系人界面中展示联系人卡片的卡片正面,所述卡片正面展示有目标联系人在所述虚拟场景中的虚拟形象;
    翻转展示模块,配置为响应于针对所述卡片正面的第一操作,在所述联系人界面中展示所述联系人卡片的卡片背面,所述卡片背面展示有至少一个交互控件,所述交互控件用于与所述目标联系人交互。
  14. 一种用于联系人信息展示的电子设备,所述电子设备包括处理器和存储器,所述存储器中存储有至少一条计算机程序,所述至少一条计算机程序由所述处理器加载并执行,以实现如权利要求1至12任一所述的联系人信息展示方法。
  15. 一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一条计算机程序,所述至少一条计算机程序由处理器加载并执行,以实现如权利要求1至12任一所述的联系人信息展示方法。
  16. 一种计算机程序产品,包括计算机程序或指令,所述计算机程序或指令被处理器执行时,实现如权利要求1至12任一项所述的联系人信息展示方法。
PCT/CN2022/077244 2021-03-12 2022-02-22 一种联系人信息展示方法、装置、电子设备、计算机可读存储介质及计算机程序产品 WO2022188622A1 (zh)

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