WO2022156490A1 - 虚拟场景中画面展示方法、装置、设备、存储介质及程序产品 - Google Patents
虚拟场景中画面展示方法、装置、设备、存储介质及程序产品 Download PDFInfo
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Classifications
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- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present application relates to the technical field of virtual scenes, and in particular, to a method, apparatus, computer equipment, storage medium and computer program product for displaying pictures in a virtual scene.
- the user can simulate the rearview mirror function of the actual driving vehicle in the game interface.
- the rearview mirror function control is superimposed on the virtual scene image, and by receiving the user's trigger operation on the rearview mirror function control, the virtual scene image displayed on the display screen of the terminal can be directly switched to the master virtual vehicle rear view.
- the embodiments of the present application provide a method, device, computer equipment, storage medium and computer program product for displaying pictures in a virtual scene, which can improve the efficiency of human-computer interaction.
- An embodiment of the present application provides a method for displaying pictures in a virtual scene, and the method includes:
- the virtual scene picture includes a first virtual vehicle
- a target virtual vehicle is determined from the second virtual vehicles based on a relative distance between the first virtual vehicle and at least one second virtual vehicle; the second virtual vehicle is a virtual vehicle located behind the first virtual vehicle vehicle;
- An auxiliary picture is displayed in the virtual scene picture; the auxiliary picture takes the target virtual vehicle as the focus and is captured by a virtual camera set corresponding to the first virtual vehicle.
- the embodiment of the present application also provides a method for displaying pictures in a virtual scene, the method comprising:
- the virtual scene picture includes a first virtual vehicle
- a first auxiliary picture is displayed in the virtual scene picture; the first auxiliary picture takes the first target virtual vehicle as the focus and is captured by a virtual camera set corresponding to the first virtual vehicle; the first auxiliary picture is The target virtual vehicle is a virtual vehicle with the smallest relative distance from the first virtual vehicle, and the relative distance is less than or equal to the first distance;
- the virtual vehicle In response to the virtual vehicle having the smallest relative distance from the first virtual vehicle, and the relative distance being less than or equal to the first distance, the virtual vehicle is transformed into a second target virtual vehicle, in the virtual scene picture A second auxiliary picture is displayed, and the second auxiliary picture is a picture captured by the virtual camera set corresponding to the first virtual vehicle with the second target virtual vehicle as the focus.
- the embodiment of the present application also provides a device for displaying pictures in a virtual scene, and the device includes:
- a main image display module configured to display a virtual scene image, wherein the virtual scene image includes a first virtual vehicle
- a target determination module configured to determine a target virtual vehicle from the second virtual vehicles based on a relative distance between the first virtual vehicle and at least one second virtual vehicle; the second virtual vehicle is located in the first virtual vehicle a virtual vehicle behind a virtual vehicle;
- the auxiliary picture display module is configured to display an auxiliary picture in the virtual scene picture; the auxiliary picture takes the target virtual vehicle as a focus and is shot by a virtual camera set corresponding to the first virtual vehicle.
- the embodiment of the present application also provides a device for displaying pictures in a virtual scene, and the device includes:
- a main image display module configured to display a virtual scene image, wherein the virtual scene image includes a first virtual vehicle
- a first auxiliary picture display module configured to display a first auxiliary picture in the virtual scene picture; the first auxiliary picture takes the first target virtual vehicle as the focus, and uses a virtual camera set corresponding to the first virtual vehicle.
- a picture for shooting; the first target virtual vehicle is a virtual vehicle with the smallest relative distance from the first virtual vehicle, and the relative distance is less than or equal to the first distance;
- a second auxiliary screen display module configured to transform the virtual vehicle whose relative distance from the first virtual vehicle is the smallest and whose relative distance is less than or equal to the first distance into a second target virtual vehicle vehicle, displaying a second auxiliary picture in the virtual scene picture, and the second auxiliary picture takes the second target virtual vehicle as the focus and is captured by the virtual camera set corresponding to the first virtual vehicle screen.
- An embodiment of the present application further provides a computer device, the computer device includes a processor and a memory, and the memory stores at least one instruction, at least a piece of program, a code set or an instruction set, the at least one instruction, the At least one section of program, the code set or the instruction set is loaded and executed by the processor to implement the above method for displaying pictures in a virtual scene.
- An embodiment of the present application provides a computer-readable storage medium, where at least one instruction, at least one piece of program, code set or instruction set is stored in the storage medium, the at least one instruction, the at least one piece of program, the code
- the set or instruction set is loaded and executed by the processor to implement the above method for displaying pictures in a virtual scene.
- Embodiments of the present application also provide a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the method for displaying pictures in a virtual scene provided in various optional implementation manners of the foregoing aspects.
- the target virtual vehicle By detecting the relative distance between the first virtual vehicle and the second virtual vehicle in real time, the target virtual vehicle is determined, and the virtual scene is photographed by the virtual camera with the target virtual vehicle as the focus, and the auxiliary image obtained by the photographing is displayed. Since the relative distance between the second virtual vehicle and the first virtual vehicle may change frequently, the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, so as to improve the interaction efficiency when controlling virtual vehicles, and improve the efficiency of human-computer interaction.
- FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
- FIG. 2 is a schematic diagram of a display interface of a virtual scene provided by an embodiment of the present application.
- FIG. 3 is a flowchart of a method for displaying pictures in a virtual scene provided by an embodiment of the present application
- FIG. 4 is a flowchart of a method for displaying images in a virtual scene provided by an embodiment of the present application
- FIG. 5 is a flowchart of a method for displaying pictures in a virtual scene provided by an embodiment of the present application
- FIG. 6 is a schematic diagram of the setting position of a virtual camera for shooting an auxiliary picture provided by an embodiment of the present application
- FIG. 7 is a schematic diagram of an obtuse angle determination process between a target lens direction and a vehicle rear reference line provided by an embodiment of the present application;
- FIG. 8 is a schematic diagram of a process for determining a lens direction provided by an embodiment of the present application.
- FIG. 9 is a schematic diagram of focus switching corresponding to an auxiliary screen provided by an embodiment of the present application.
- FIG. 10 is a schematic diagram of an auxiliary picture when the first obtuse angle between the target lens direction and the rear reference line is greater than the first angle according to an embodiment of the present application;
- FIG. 11 is a logical flowchart of a method for displaying images in a virtual scene provided by an embodiment of the present application.
- FIG. 12 is a structural block diagram of an apparatus for displaying images in a virtual scene provided by an embodiment of the present application.
- FIG. 13 is a structural block diagram of an apparatus for displaying images in a virtual scene provided by an embodiment of the present application.
- FIG. 14 is a structural block diagram of a computer device provided by an embodiment of the present application.
- first ⁇ second involved is only to distinguish similar objects, and does not represent a specific ordering of objects. It is understood that “first ⁇ second” can be used when permitted.
- the specific order or sequence is interchanged to enable the embodiments of the application described herein to be practiced in sequences other than those illustrated or described herein.
- a virtual scene is a virtual scene displayed (or provided) when an application runs on a terminal.
- the virtual scene may be a simulated environment scene of the real world, a semi-simulated and semi-fictional three-dimensional environment scene, or a purely fictional three-dimensional environment scene.
- the virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene.
- the following embodiments illustrate that the virtual scene is a three-dimensional virtual scene, but this is not limited.
- the virtual scene may also be used for virtual scene battles between at least two virtual characters.
- the virtual scene can also be used for a battle between at least two virtual characters using virtual firearms.
- the virtual scene can also be used for a battle between at least two virtual characters using virtual firearms within a target area, and the target area is constantly decreasing as time goes by in the virtual scene.
- the virtual scene is usually generated by an application program in a computer device such as a terminal and displayed based on hardware (such as a screen) in the terminal.
- the terminal may be a mobile terminal such as a smart phone, a tablet computer, or an e-book reader; or, the terminal may also be a personal computer device such as a notebook computer or a stationary computer.
- Virtual objects refer to movable objects in a virtual scene.
- the movable object may be at least one of a virtual character, a virtual animal, and a virtual vehicle.
- the virtual object when the virtual scene is a three-dimensional virtual scene, the virtual object is a three-dimensional solid model created based on animation skeleton technology.
- Each virtual object has its own shape, volume and orientation in the three-dimensional virtual scene, and occupies a part of the space in the three-dimensional virtual scene.
- a virtual vehicle refers to a virtual vehicle in which the virtual object can realize the driving operation according to the user's control of the operation controls in the virtual environment.
- the functions that the virtual vehicle can achieve include acceleration, deceleration, braking, backing, steering, drifting, and the use of props, etc.
- the above functions can be realized automatically, for example, the virtual vehicle can be automatically accelerated, or the virtual vehicle can be automatically steered; the above functions can also be triggered according to the user's control of the operation controls, for example, when the user triggers the brake control, the virtual vehicle executes brake action.
- the racing game is mainly played in a virtual competition scene. Multiple virtual vehicles are racing games for the purpose of achieving the specified competition goal.
- the user can control the virtual vehicle corresponding to the terminal to communicate with other users.
- the virtual vehicle controlled by the game is raced; the user can also control the virtual vehicle corresponding to the terminal, and the AI-controlled virtual vehicle generated by the client program corresponding to the racing game can compete in the race.
- FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application.
- the implementation environment may include: a first terminal 110 , a server 120 and a second terminal 130 .
- the first terminal 110 installs and runs an application 111 supporting a virtual environment.
- the application 111 may be a multiplayer online battle program, or the application 111 may also be an offline application.
- the user interface of the application 111 is displayed on the screen of the first terminal 110 .
- the application 111 may be a racing game (Racing Game, RCG), a sandbox (Sandbox) game including a racing function, or other types of games including a racing function.
- RCG Racing Game
- Sandbox sandbox
- the first terminal 110 is a terminal used by the first user 112.
- the first user 112 uses the first terminal 110 to control the first virtual vehicle located in the virtual environment to perform activities.
- the first virtual vehicle may be referred to as the master virtual vehicle of the first user 112. object.
- the activities of the first virtual vehicle include, but are not limited to, at least one of acceleration, deceleration, braking, backing, steering, drifting, and using props.
- the first virtual vehicle may be a virtual vehicle, or a virtual model with a virtual vehicle function that is modeled according to other means of transport (such as ships, airplanes), etc.; the first virtual vehicle may also be based on a real vehicle.
- the second terminal 130 has an application program 131 that supports a virtual environment installed and running, and the application program 131 may be a multiplayer online battle program.
- the application program 131 may be a multiplayer online battle program.
- the user interface of the application 131 is displayed on the screen of the second terminal 130 .
- the client can be any one of an RCG game program, a Sandbox game, and other game programs including a racing function.
- the application program 131 is an RCG game as an example.
- the second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual vehicle located in the virtual environment to realize driving operations, and the second virtual vehicle may be referred to as the first virtual vehicle.
- Two users 132 host virtual vehicles.
- a third virtual vehicle may also exist in the virtual environment, the third virtual vehicle is controlled by an AI corresponding to the application 131 , and the third virtual vehicle may be referred to as an AI-controlled virtual vehicle.
- the first virtual vehicle, the second virtual vehicle and the third virtual vehicle are in the same virtual world, and the first virtual vehicle and the second virtual vehicle may belong to the same faction, the same team, the same organization, have Friendship or temporary communication rights. In some embodiments, the first virtual vehicle and the second virtual vehicle may belong to different factions, different teams, different organizations, or have an adversarial relationship.
- the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of applications on different operating system platforms (Android or IOS).
- the first terminal 110 may generally refer to one of the multiple terminals, and the second terminal 130 may generally refer to another one of the multiple terminals. In this embodiment, only the first terminal 110 and the second terminal 130 are used as examples for illustration.
- the device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include: smart phones, tablet computers, e-book readers, MP3 players, MP4 players, laptop computers, and desktop computers. at least one.
- terminals there are multiple other terminals that can access the server 120 in different embodiments.
- the first terminal 110, the second terminal 130 and other terminals are connected to the server 120 through a wireless network or a wired network.
- the server 120 includes at least one of a server, a server cluster composed of multiple servers, a cloud computing platform and a virtualization center.
- the server 120 is used to provide background services for applications supporting a three-dimensional virtual environment.
- the server 120 undertakes the main computing work, and the terminal undertakes the secondary computing work; or, the server 120 undertakes the secondary computing work, and the terminal undertakes the main computing work; or, a distributed computing architecture is used between the server 120 and the terminal. collaborative computing.
- the server 120 includes a memory 121, a processor 122, a user account database 123, a battle service module 124, and a user-oriented input/output interface (Input/Output Interface, I/O interface) 125.
- the processor 122 is used for loading the instructions stored in the server 120, and processing the data in the user account database 123 and the battle service module 124;
- the user account database 123 is used for storing the first terminal 110, the second terminal 130 and other terminals used by The data of the user account, such as the avatar of the user account, the nickname of the user account, the combat effectiveness index of the user account, and the service area where the user account is located;
- the battle service module 124 is used to provide multiple battle rooms for users to battle, such as 1V1 battles, 3V3 battle, 5V5 battle, etc.;
- the user-oriented I/O interface 125 is used to establish communication and exchange data with the first terminal 110 and/or the second terminal 130 through a wireless network or a wired network.
- the virtual scene may be a three-dimensional virtual scene, or the virtual scene may also be a two-dimensional virtual scene.
- the display interface of the virtual scene includes a scene screen 200 including a currently controlled virtual vehicle 210 , an environment screen 220 of the three-dimensional virtual scene, and a virtual vehicle 240 .
- the virtual vehicle 240 may be a virtual object controlled by a user corresponding to another terminal or a virtual object controlled by an application program.
- the currently controlled virtual vehicle 210 and the virtual vehicle 240 are three-dimensional models in the three-dimensional virtual scene
- the environment screen of the three-dimensional virtual scene displayed in the scene screen 200 is the third-person perspective corresponding to the currently controlled virtual vehicle 210
- the displayed environment picture 220 of the three-dimensional virtual scene is a road 224 , a sky 225 , a hill 221 and a factory building 222 .
- the currently controlled virtual vehicle 210 can perform operations such as steering, acceleration, and drift under the control of the user. Under the control of the user, the virtual vehicle in the virtual scene can display different three-dimensional models. For example, the screen of the terminal supports touch operations, and The scene screen 200 of the virtual scene includes a virtual control. When the user touches the virtual control, the currently controlled virtual vehicle 210 can perform a specified operation (such as a deformation operation) in the virtual scene and display the current corresponding 3D model.
- a specified operation such as a deformation operation
- FIG. 3 shows a flowchart of a method for displaying pictures in a virtual scene provided by an embodiment of the present application.
- the above-mentioned method may be executed by a computer device, and the computer device may be a terminal or a server, or the above-mentioned computer device may also include the above-mentioned terminal and server.
- the method for displaying pictures in the virtual scene includes:
- Step 301 the computer device displays a virtual scene image, and the virtual scene image includes a first virtual vehicle.
- Step 302 Determine a target virtual vehicle from the second virtual vehicles based on the relative distance between the first virtual vehicle and at least one second virtual vehicle; the second virtual vehicle is a virtual vehicle located behind the first virtual vehicle.
- Step 303 displaying an auxiliary picture in the virtual scene picture;
- the auxiliary picture is a picture captured by a virtual camera set corresponding to the first virtual vehicle with the target virtual vehicle as the focus.
- the relative distance between the first virtual vehicle and the second virtual vehicle is detected in real time, the target virtual vehicle is determined, and the virtual scene is photographed by the virtual camera with the target virtual vehicle as the focus, and the result obtained by photographing is shown.
- auxiliary screen Since the relative distance between the second virtual vehicle and the first virtual vehicle may change frequently, the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, thereby improving the interaction efficiency and human-computer interaction efficiency when controlling virtual vehicles.
- FIG. 4 shows a flowchart of a method for displaying pictures in a virtual scene provided by an embodiment of the present application.
- the above-mentioned method may be executed by a computer device, and the computer device may be a terminal or a server, or the above-mentioned computer device may also include the above-mentioned terminal and server.
- the method for displaying pictures in the virtual scene includes:
- step 401 the computer device displays a virtual scene image, and the virtual scene image includes a first virtual vehicle.
- Step 402 displaying a first auxiliary picture in the virtual scene picture;
- the first auxiliary picture is a picture taken by a virtual camera set corresponding to the first virtual vehicle with the first target virtual vehicle as the focus;
- the first target virtual vehicle is a The relative distance between the first virtual vehicles is the smallest, and the relative distance is less than or equal to the virtual vehicles of the first distance.
- Step 403 in response to the virtual vehicle with the smallest relative distance from the first virtual vehicle and the relative distance less than or equal to the first distance being transformed into a second target virtual vehicle, displaying a second auxiliary image in the virtual scene image, the second auxiliary image
- the picture takes the second target virtual vehicle as the focus, and is shot by a virtual camera set corresponding to the first virtual vehicle.
- the relative distance between the first virtual vehicle and the second virtual vehicle is detected in real time, the target virtual vehicle is determined, and the virtual scene is performed by a virtual camera with the target virtual vehicle as the focus.
- the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, so as to improve the interaction efficiency and human-computer interaction efficiency when the user controls the virtual vehicle.
- FIG. 5 shows a flowchart of a method for displaying pictures in a virtual scene according to an embodiment of the present application.
- the above-mentioned method may be executed by a computer device, and the computer device may be a terminal or a server, or the above-mentioned computer device may also include the above-mentioned terminal and server.
- the terminal can display an auxiliary picture on the virtual scene picture by performing the following steps.
- Step 501 the computer device displays a virtual scene picture.
- the terminal displays a virtual scene image including the first virtual vehicle.
- the virtual scene picture may be a virtual scene that includes the first virtual vehicle and competes with other virtual vehicles.
- the first virtual vehicle is a virtual vehicle controlled by the terminal, and other virtual vehicles may be virtual vehicles controlled by other terminals or AI-controlled.
- the virtual scene picture is a virtual scene picture observed from a third-person perspective of the first virtual vehicle.
- the third-person perspective of the first virtual vehicle is the perspective corresponding to the virtual camera of the main screen set at the rear and upper part of the first virtual vehicle
- the virtual scene image observed from the third-person perspective of the first virtual vehicle is the first virtual scene.
- the virtual scene picture is a virtual scene picture observed from a first-person perspective of the first virtual vehicle.
- the first-person perspective of the first virtual vehicle is the perspective corresponding to the virtual camera of the main picture set on the driver position of the first virtual vehicle
- the virtual scene image observed from the first-person perspective of the first virtual vehicle is the first-person perspective of the first virtual vehicle.
- the virtual scene picture is covered and displayed in the display area of the terminal, and the virtual scene picture is the main display picture when the first virtual vehicle is controlled to perform a racing competition in the virtual scene, and is used to display the first virtual vehicle In the path screen during the racing competition, the user controls the first virtual vehicle by obtaining the path screen ahead.
- controls or display information are superimposed on the virtual scene picture.
- the controls may include a direction control for receiving a trigger operation to control the moving direction of the first virtual vehicle, a brake control for receiving a trigger operation to control the first virtual vehicle to brake, and an acceleration control for controlling the first virtual vehicle to accelerate and move controls, etc.
- the displayed information may include account identifications used to indicate the first virtual vehicle and other virtual vehicles, as well as ranking information of the order of the positions of each virtual vehicle at the current moment, a map used to indicate the complete virtual scene, and a brief description of each virtual vehicle. Map information of the location of the virtual vehicle on the map, etc.
- a viewing angle switching control is superimposed on the virtual scene image, and in response to a user's designated operation on the viewing angle switching control, the virtual scene image can be displayed in a first-person perspective of the first virtual vehicle and a third-person perspective of the first virtual vehicle. Switch between viewing angles.
- the terminal when the virtual scene picture displayed by the terminal is a virtual scene picture corresponding to the first-person perspective of the first virtual vehicle, in response to the user's designated operation on the perspective switching control, the terminal displays the first-person perspective of the first virtual vehicle.
- the virtual scene picture corresponding to the perspective is switched to the virtual scene picture corresponding to the third-person perspective;
- the terminal switches the perspective in response to the user.
- the terminal switches the virtual scene picture corresponding to the third-person perspective of the first virtual vehicle to the virtual scene picture corresponding to the first-person perspective.
- the virtual vehicle corresponding to the same user account may be a plurality of different types of virtual vehicles.
- the terminal In response to receiving the virtual vehicle information sent by the server, the terminal displays each different type of virtual vehicle information corresponding to the virtual vehicle information on the vehicle selection interface. virtual vehicle.
- the target virtual vehicle corresponding to the selection operation is determined, and the target virtual vehicle is determined as the first virtual vehicle. The scene is displayed on the terminal.
- Step 502 Obtain the relative distance between the first virtual vehicle and the second virtual vehicle.
- the terminal acquires the relative distance between the first virtual vehicle and each second virtual vehicle, and the second virtual vehicle is a virtual vehicle located behind the first virtual vehicle.
- an area not exceeding the rear reference line is determined as the rear of the first virtual vehicle, and each virtual vehicle located behind the first virtual vehicle is determined is the second virtual vehicle.
- the rear reference line of the first virtual vehicle is a straight line where the rear of the first virtual vehicle is located, and the rear reference line is parallel to the horizontal plane in the virtual scene, and is connected with the front and rear of the first virtual vehicle. vertical.
- the length of the line connecting the rear of the first virtual vehicle and the center point of the second virtual vehicle is determined as a relative distance.
- the center point of the second virtual vehicle may be the center of gravity of the virtual vehicle.
- the calculated relative distance refers to the distance in the virtual scene.
- Step 503 Determine a target virtual vehicle from the second virtual vehicles based on the relative distance between the first virtual vehicle and at least one second virtual vehicle.
- the terminal determines whether the relative distance satisfies the specified condition based on the determined relative distance between each second virtual vehicle and the first virtual vehicle, and when the relative distance satisfies the specified condition, determines that the relative distance corresponds to The second virtual vehicle of is the target virtual vehicle. If there is no relative distance that satisfies the specified condition, there is no target virtual vehicle at the current moment.
- a second virtual vehicle that simultaneously satisfies that the relative distance from the first virtual vehicle is less than or equal to the first distance and that the relative distance is the smallest is determined as the target virtual vehicle.
- a candidate virtual vehicle is acquired, and a target virtual vehicle is determined from the candidate virtual vehicle. Then, the candidate virtual vehicle with the smallest relative distance from the first virtual vehicle is determined as the target virtual vehicle.
- the virtual vehicle to be selected is a second virtual vehicle whose relative distance from the first virtual vehicle is less than or equal to the first distance.
- the candidate virtual vehicle may be a set of partial second virtual vehicles that satisfy the condition that the relative distance is less than or equal to the first distance.
- the second virtual vehicle has virtual vehicle A, virtual vehicle B and virtual vehicle B.
- virtual vehicle A, virtual vehicle B, and virtual vehicle C are obtained as virtual vehicles to be selected.
- the relative distance corresponding to virtual vehicle A is 60 meters
- the relative distance corresponding to virtual vehicle B is 30 meters
- the relative distance corresponding to virtual vehicle C is 100 meters
- the virtual vehicle B with the smallest relative distance is determined as the target virtual vehicle.
- the relative relationship between the virtual vehicle A, the virtual vehicle B, and the virtual vehicle C respectively and the first virtual vehicle is obtained.
- distance and then compare the relative distances between the three candidate virtual vehicles and the first virtual vehicle, if the relative distance corresponding to virtual vehicle A is 105 meters, the relative distance corresponding to virtual vehicle B is 110 meters, and the corresponding virtual vehicle C If the relative distance is 120 meters, it is determined that the virtual vehicle with the smallest relative distance is the virtual vehicle A, and then it is determined whether the virtual vehicle A is less than or equal to the first distance.
- Step 504 acquiring the first obtuse angle between the direction of the target lens and the reference line of the rear of the vehicle.
- a virtual camera for shooting an auxiliary picture is provided diagonally above the first virtual vehicle, and the virtual camera moves with the first virtual vehicle.
- the terminal acquires the first obtuse angle between the target lens direction corresponding to the virtual camera and the rear reference line of the first virtual vehicle.
- the direction of the target lens is the direction from the virtual camera to the center point of the target virtual vehicle
- the rear reference line is the straight line where the rear of the first virtual vehicle is located
- the rear reference line is parallel to the horizontal plane and parallel to the first virtual vehicle.
- the line connecting the front and rear is vertical.
- FIG. 6 is a schematic diagram of the setting position of a virtual camera used for shooting an auxiliary picture according to an embodiment of the present application.
- a virtual vehicle 621 and a target virtual vehicle 631 in the virtual scene it can be determined that the virtual camera 611 is located in the right front of the first virtual vehicle 621 through the top view. If there is a first virtual vehicle 622 and a target virtual vehicle 632 in the virtual scene, it can be determined from the side view that the virtual camera 612 is located in front of and above the first virtual vehicle 622 .
- the virtual camera may also be located at the upper left and front of the first virtual object.
- FIG. 7 is a schematic diagram of a process of determining an obtuse angle between a target lens direction and a vehicle rear reference line according to an embodiment of the present application.
- the relative distance 76 between the first virtual vehicle 72 and the second virtual vehicle is determined.
- the second virtual vehicle is the target virtual vehicle 73
- the rear reference line 75 of the vehicle 72 is then connected to the center point of the target virtual vehicle 73 through the virtual camera 71, and the direction of the connection is used as the target lens direction 74 of the virtual camera 71, wherein the target lens direction 74 and the first
- the intersection of the rear reference lines 75 of a virtual vehicle 72 forms four included angles, including two acute angles and two
- Step 505 in response to the first obtuse angle being less than or equal to the first angle, and based on the position of the target virtual vehicle, determine the first lens direction of the virtual camera.
- the first lens direction of the virtual camera is determined based on the position of the target virtual vehicle, and the first lens direction is the virtual camera actually shooting the virtual camera.
- the camera direction of the scene in response to the first obtuse angle obtained by the terminal being less than or equal to the first angle, the first lens direction of the virtual camera is determined based on the position of the target virtual vehicle, and the first lens direction is the virtual camera actually shooting the virtual camera. The camera direction of the scene.
- the first lens direction in response to the first obtuse angle acquired by the terminal being less than or equal to the first angle, is determined as the target lens direction.
- FIG. 8 is a schematic diagram of a process of determining a lens direction involved in an embodiment of the present application.
- the first angle 83 is 165 degrees
- the first obtuse angle formed by the intersection between the target lens direction and the rear reference line of the first virtual vehicle 82
- the angle is 165 degrees.
- the intersection between the target lens direction and the rear reference line of the first virtual vehicle 82 forms a first obtuse angle 84.
- the first obtuse angle 84 Compared with the first angle 83, it can be determined that the first obtuse angle 84 is smaller than the first angle 83, so that the first lens direction is determined as the target lens direction.
- Step 506 in response to the first obtuse angle being greater than the first angle, determine the second lens direction of the virtual camera.
- the second lens direction of the virtual camera is determined to be the lens direction of the virtual camera actually shooting the virtual scene.
- the second lens direction points between the target lens direction and the vehicle rear pointing direction
- the angle of the second obtuse angle between the second lens direction and the vehicle rear reference line is the first angle
- the vehicle rear pointing direction is A direction from the front of the first virtual vehicle to the rear of the vehicle.
- the first angle 83 is 165 degrees
- the direction of the target lens intersects with the rear reference line of the first virtual vehicle 82 .
- the angle of the second obtuse angle is 165 degrees.
- the first obtuse angle 85 is formed by the intersection between the direction of the target lens and the rear reference line of the first virtual vehicle 82 .
- the first obtuse angle 85 By comparing the first obtuse angle 85 with the first angle 83 , it can be determined that the first obtuse angle 85 is greater than the first angle 83 , so that the first lens direction is determined as the target lens direction corresponding to the second obtuse angle being the first angle.
- Step 507 in response to the auxiliary picture being displayed in the virtual scene picture, start the picture presentation timer.
- the picture presentation timer is started.
- the picture presentation timer is used to record the duration of continuous presentation of auxiliary pictures in the virtual scene picture, or the picture presentation timer can also be used to record the presentation duration of auxiliary pictures with the same focus.
- the auxiliary image in response to determining that the target virtual vehicle exists in the second virtual vehicle, the auxiliary image is displayed in the virtual scene image, and the timing function of the image display timer is started to record the display duration of the auxiliary image.
- the auxiliary picture can be displayed in any area on the virtual scene picture, and the size of the auxiliary picture can be adjusted.
- the user can adjust the position of the auxiliary picture on the virtual scene picture and the size of the auxiliary picture on the screen setting interface. Define settings or selections.
- timing in response to the existence of the target virtual vehicle, timing is performed by a screen display timer, and if the terminal receives feedback that the target virtual vehicle does not exist at this time, the timing function of the screen display timer is ended, and the screen is reset. Show timer.
- the terminal determines the target virtual vehicle through calculation at a certain moment, starts the screen display timer, and starts timing, and when the duration of the continuous determination of the target virtual vehicle is 3 seconds, the duration of the timing through the screen display timer is 3s If, after 5s, the target virtual vehicle exceeds the first virtual vehicle, and it is not determined that there are other virtual vehicles that meet the conditions as the target virtual vehicle after calculation, the timing function of the timer is displayed on the screen, and the timing of the timer is reset. Set to zero.
- the auxiliary picture in response to the display time of the virtual scene picture being greater than the third duration, is displayed in the virtual scene picture.
- the time at which the virtual scene picture starts to be displayed is timed by a timer.
- the terminal does not judge the target virtual object, and when the duration recorded by the timer exceeds the third duration, the terminal starts The step of determining the target virtual vehicle is detected in real time.
- the game when each virtual vehicle enters the game, the game will automatically start the countdown. , without performing the display of the auxiliary screen, or without performing the calculation and determination step of the target virtual vehicle, when the start time of the racing mode exceeds the third time period, start to display the auxiliary screen based on the target virtual vehicle.
- the auxiliary picture in response to the distance between the first virtual vehicle from the location where the movement started and the current location is greater than the specified distance, the auxiliary picture is displayed in the virtual scene picture.
- the target virtual object may change frequently at the starting stage, and the above two methods are used to control the first virtual vehicle near the starting point.
- the above two methods are used to control the first virtual vehicle near the starting point.
- the lens direction of the virtual camera in response to the relative distance between the target virtual vehicle and the first virtual vehicle being less than or equal to the second distance, the lens direction of the virtual camera is maintained, and the assistance in the lens direction captured by the virtual camera is displayed on the virtual scene screen screen.
- the lens of the virtual camera stops following the position of the target virtual vehicle. Move and keep still, the lens focus of the virtual camera is still the target virtual vehicle, if the relative distance between the target virtual vehicle and the first virtual vehicle becomes larger than the second distance, then the virtual camera lens The direction continues to follow the movement of the target virtual vehicle.
- Step 508 in response to the target virtual vehicle being switched from the first target virtual vehicle to the second target virtual vehicle during the auxiliary screen presentation process, reset the screen presentation timer.
- the screen display timer needs to be reset to zero.
- first target virtual vehicle and the second target virtual vehicle are any two of at least one second virtual vehicle.
- the focus of the virtual camera is switched from the first target virtual vehicle to the second target virtual vehicle.
- the virtual scene displayed in the auxiliary screen is switched from the image shot with the first target virtual vehicle as the focus to the second target virtual vehicle The picture taken for the focal point.
- FIG. 9 is a schematic diagram of focus switching corresponding to an auxiliary screen according to an embodiment of the present application.
- the auxiliary screen 92 is displayed on the current virtual scene screen.
- the relative distance between the first virtual vehicles is the smallest, so the auxiliary screen 92 is a screen shot with the first target virtual vehicle 93 as the focus.
- the second target virtual vehicle 94 exceeds the first target virtual vehicle 93 at a later time and becomes the virtual vehicle with the smallest relative distance from the first virtual vehicle, the focus of the virtual camera is switched to the second target virtual vehicle. screen shot.
- a line pattern for indicating the sprint effect is added to the auxiliary screen.
- the line pattern 95 of the sprint effect is located at the edge of the auxiliary screen 92 .
- the line pattern 95 of the sprint effect By adding the line pattern 95 of the sprint effect, the user's sense of tension can be enhanced, thereby improving the user's operating experience.
- Step 509 in response to the time duration corresponding to the screen display timer reaching the first duration, the display of the auxiliary screen is ended.
- the terminal when the terminal acquires that the duration recorded by the screen display timer reaches the first duration, the display of the auxiliary screen on the virtual scene screen ends.
- the screen display timer is reset, when the focus of the virtual camera continues to remain on the same virtual vehicle
- the display of the auxiliary picture on the virtual scene picture ends only when the duration of the above video reaches the first duration.
- the virtual vehicle as the focus can be adjusted in real time during the display of the auxiliary picture, and the display can be continuously performed through a smooth picture. It is beneficial for the user to obtain the effective position information of the rear virtual vehicle through the auxiliary screen during the operation.
- Step 510 in response to the duration of the first obtuse angle being greater than the first angle reaching the second duration, ending displaying the auxiliary picture.
- the display of the auxiliary image can also end.
- the target virtual vehicle when the lens direction of the virtual camera turns to the maximum angle, the target virtual vehicle is partially in the auxiliary picture or not in the auxiliary picture at all. Therefore, in order to make the auxiliary picture show meaningful picture content as much as possible , when the time for the lens direction of the virtual camera to turn to the maximum angle continues for the second time period, the display of the auxiliary picture is ended.
- the second duration may be shorter than the first duration, that is, compared with the solution shown in step 509, the auxiliary picture ended in the above manner can end displaying the auxiliary picture earlier.
- FIG. 10 is a schematic diagram of an auxiliary screen when the first obtuse angle between the direction of the target lens and the reference line at the rear of the vehicle is greater than the first angle according to an embodiment of the present application.
- the target virtual vehicle behind the first virtual vehicle is in an overtaking state, and the first obtuse angle corresponding to the target virtual vehicle is greater than the first angle, so there is no target virtual vehicle in the displayed auxiliary screen 1001 , only Including footage from the edge of the track.
- auxiliary screen 1001 to display the track edge screen has no actual gain to the user's operation, so if the auxiliary screen 1001 is still ended when the display duration reaches the first duration, terminal resources will be wasted.
- the relative distance between the first virtual vehicle and the second virtual vehicle is detected in real time, the target virtual vehicle is determined, and the virtual scene is shot with the virtual camera with the target virtual vehicle as the focus, and the result obtained by shooting is shown.
- auxiliary screen Since the relative distance between the second virtual vehicle and the first virtual vehicle may change frequently, the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, so as to improve the interaction efficiency and human-computer interaction efficiency when the user controls the virtual vehicle.
- FIG. 11 shows a logical flowchart of a method for displaying pictures in a virtual scene provided by an exemplary embodiment of the present application, as shown in FIG. 11 .
- the logic flow can include the following steps:
- the terminal detects whether there are other virtual vehicles within the triggering range of the first virtual vehicle, wherein the triggering range may be a range behind the first virtual vehicle and the relative distance is less than the first distance, when it is detected that there are other virtual vehicles within the penalty range
- the current state of the first virtual vehicle is judged (S1101). If it is determined that the first virtual vehicle is currently in a state of just rushing out of the starting point ( S1102 ), the rear-view mirror function is not triggered, wherein the rear-view mirror function is a function of displaying an auxiliary screen ( S1103 ). If it is determined that the first virtual vehicle is not currently in the state of just rushing out of the starting point (S1104), it is determined to trigger the rearview mirror function (S1105).
- the virtual camera is used to track and capture the picture of the target virtual vehicle (S1107). If the target virtual vehicle leaves the first virtual vehicle during the shooting The trigger range corresponding to the virtual vehicle (S1108), then control the virtual camera to detach from the tracking to shoot the target virtual vehicle (S1109), if the target virtual vehicle leaves the trigger range within a specified time (eg 3 seconds) after returning to the trigger range of the first virtual vehicle (S1110), continue to control the virtual camera to track and capture the picture of the target virtual vehicle (S1111). If the display duration of the auxiliary picture has reached the specified maximum display duration, for example, it can be 3 seconds, control to turn off the rearview mirror function, and end the display of the auxiliary picture (S1112).
- the specified maximum display duration for example, it can be 3 seconds
- the relative distance between the first virtual vehicle and the second virtual vehicle is detected in real time, the target virtual vehicle is determined, and the virtual scene is shot with the virtual camera with the target virtual vehicle as the focus, and the result obtained by shooting is shown.
- auxiliary screen Since the relative distance between the second virtual vehicle and the first virtual vehicle may change frequently, the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, so as to improve the interaction efficiency and human-computer interaction efficiency when the user controls the virtual vehicle.
- FIG. 12 is a structural block diagram of an apparatus for displaying pictures in a virtual scene according to an embodiment of the present application.
- the picture display device in the virtual scene can be set in a computer device to execute all or part of the steps in the method shown in the corresponding embodiment of FIG. 3 or FIG. 5 .
- the device for displaying pictures in the virtual scene may include:
- the main screen display module 1210 is configured to display a virtual scene image, and the virtual scene image includes the first virtual vehicle;
- a target determination module 1220 configured to determine a target virtual vehicle from the second virtual vehicles based on a relative distance between the first virtual vehicle and at least one second virtual vehicle; the second virtual vehicle is located in the a virtual vehicle behind the first virtual vehicle;
- the auxiliary image display module 1230 is configured to display an auxiliary image in the virtual scene image; the auxiliary image takes the target virtual vehicle as a focus and is captured by a virtual camera set corresponding to the first virtual vehicle.
- the target determination module 1220 includes:
- a candidate acquisition submodule configured to acquire a candidate virtual vehicle;
- the candidate virtual vehicle is the second virtual vehicle whose relative distance from the first virtual vehicle is less than or equal to a first distance;
- the first target determination submodule is configured to determine the target virtual vehicle from the candidate virtual vehicles.
- the target determination sub-module includes:
- a target determination unit configured to determine the candidate virtual vehicle with the smallest relative distance from the first virtual vehicle as the target virtual vehicle.
- the target determination module 1220 includes:
- a first obtaining submodule configured to obtain the second virtual vehicle with the smallest relative distance from the first virtual vehicle
- a second target determination submodule configured to determine the second virtual vehicle as the target virtual vehicle in response to the relative distance between the second virtual vehicle and the first virtual vehicle being less than or equal to a first distance vehicle.
- the apparatus further includes:
- a distance obtaining module configured to obtain the first virtual vehicle and the at least one second virtual vehicle before determining a target virtual vehicle from the second virtual the relative distance between the second virtual vehicles.
- the distance acquisition module includes:
- the distance acquisition sub-module is configured to determine the length of the connection between the rear of the first virtual vehicle and the center point of the second virtual vehicle as the relative distance.
- the apparatus further includes:
- a timing module configured to start a picture display timer in response to the auxiliary picture being displayed in the virtual scene picture; the picture presentation timer is used to record the duration of the auxiliary picture being continuously displayed in the virtual scene picture;
- the first picture ending module is configured to end displaying the auxiliary picture in response to the time duration corresponding to the picture presentation timer reaching the first duration.
- the apparatus further includes:
- the timing reset module is configured to, in response to the time duration corresponding to the screen display timing reaching the first duration, before ending the display of the auxiliary screen, in response to the target virtual vehicle being removed from the first target during the display process of the auxiliary screen
- the virtual vehicle is switched to the second target virtual vehicle, and the screen display timer is reset; the first target virtual vehicle and the second target virtual vehicle are any two of at least one of the second virtual vehicles .
- the virtual camera is located diagonally above the first virtual vehicle, and the virtual camera moves with the first virtual vehicle;
- the device also includes:
- an obtuse angle acquiring module configured to acquire a first obtuse angle between the direction of the target lens and the rear reference line before displaying the auxiliary image in the virtual scene image;
- the direction of the target lens is directed from the virtual camera to the target virtual camera
- the rear reference line is the straight line where the rear of the first virtual vehicle is located, and the rear reference line is parallel to the horizontal plane and parallel to the front and rear of the first virtual vehicle.
- the connection is vertical;
- a first direction determination module configured to determine a first lens direction of the virtual camera based on the position of the target virtual vehicle at the current moment in response to the first obtuse angle being less than or equal to the first angle; the first lens direction is The target lens direction.
- the apparatus further includes:
- a second direction determination module configured to determine a second lens direction of the virtual camera in response to the first obtuse angle being greater than the first angle; the second lens direction points to the target lens direction and the rear of the vehicle
- the angle between the pointing directions and the second obtuse angle between the second lens direction and the rear reference line is the first angle; the rear pointing direction is from the front of the first virtual vehicle to the vehicle direction of the tail.
- the apparatus further includes:
- the second picture ending module is configured to end displaying the auxiliary picture in response to the duration of the first obtuse angle between the target lens direction and the rear reference line being greater than the first angle reaching a second duration.
- the auxiliary picture display module 1230 includes:
- a direction determination submodule configured to maintain the lens direction of the virtual camera in response to the relative distance between the target virtual vehicle and the first virtual vehicle being less than or equal to a second distance
- the picture shooting sub-module is configured to display the auxiliary picture in the direction of the lens shot by the virtual camera on the virtual scene picture.
- the auxiliary picture display module 1230 includes:
- the auxiliary picture display submodule is configured to display the auxiliary picture in the virtual scene picture in response to the display time of the virtual scene picture being greater than a third duration.
- the relative distance between the first virtual vehicle and the second virtual vehicle is detected in real time, the target virtual vehicle is determined, and the virtual scene is shot with the virtual camera with the target virtual vehicle as the focus, and the result obtained by shooting is shown.
- auxiliary screen Since the relative distance between the second virtual vehicle and the first virtual vehicle may change frequently, the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, so as to improve the interaction efficiency and human-computer interaction efficiency when the user controls the virtual vehicle.
- FIG. 13 is a structural block diagram of an apparatus for displaying images in a virtual scene according to an embodiment of the present application.
- the apparatus for displaying pictures in a virtual scene may be used in a terminal to perform all or part of the steps performed by the terminal in the method shown in the corresponding embodiment of FIG. 4 or FIG. 5 .
- the device for displaying pictures in the virtual scene may include:
- the main screen display module 1310 is configured to display a virtual scene image, and the virtual scene image includes a first virtual vehicle;
- the first auxiliary picture display module 1320 is configured to display a first auxiliary picture in the virtual scene picture; the first auxiliary picture takes the first target virtual vehicle as the focus, and uses the virtual scene corresponding to the first virtual vehicle.
- a picture captured by a camera; the first target virtual vehicle is a virtual vehicle with the smallest relative distance from the first virtual vehicle, and the relative distance is less than or equal to the first distance;
- the second auxiliary screen display module 1330 is configured to transform the virtual vehicle whose relative distance from the first virtual vehicle is the smallest and whose relative distance is less than or equal to the first distance into a second target A virtual vehicle, displaying a second auxiliary image in the virtual scene image, and the second auxiliary image takes the second target virtual vehicle as the focus and is captured by the virtual camera set corresponding to the first virtual vehicle screen.
- the relative distance between the first virtual vehicle and the second virtual vehicle is detected in real time, the target virtual vehicle is determined, and the virtual scene is shot with the virtual camera with the target virtual vehicle as the focus, and the result obtained by shooting is shown.
- auxiliary screen Since the relative distance between the second virtual vehicle and the first virtual vehicle may change frequently, the above solution can flexibly determine the target virtual vehicle corresponding to each moment, and display an auxiliary screen focusing on the target virtual vehicle, Therefore, the auxiliary picture can display effective pictures as much as possible, which improves the efficiency of the auxiliary picture in transmitting information beneficial to the user's operation, and ensures that the user can observe the effective picture behind the vehicle while observing the picture in front of the virtual vehicle normally. content, so as to improve the interaction efficiency and human-computer interaction efficiency when the user controls the virtual vehicle.
- FIG. 14 is a structural block diagram of a computer device 1400 shown in an embodiment of the present application.
- the computer device 1400 may be a user terminal, such as a smart phone, a tablet computer, a moving picture expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP3), a moving picture expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer III, MP3) Layer IV, MP4) player, laptop or desktop computer.
- Computer device 1400 may also be called user equipment, portable terminal, laptop terminal, desktop terminal, and the like by other names.
- computer device 1400 includes: processor 1401 and memory 1402 .
- the processor 1401 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- the processor 1401 can use at least one hardware form among digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), and programmable logic array (Programmable Logic Array, PLA).
- DSP Digital Signal Processing
- FPGA field programmable gate array
- PLA programmable logic array
- the processor 1401 may also include a main processor and a coprocessor.
- the main processor is a processor used to process data in a wake-up state, also called a central processing unit (CPU); the coprocessor is a A low-power processor for processing data in a standby state.
- CPU central processing unit
- the processor 1401 may be integrated with a graphics processor (Graphics Processing Unit, GPU), and the GPU is used for rendering and drawing the content that needs to be displayed on the display screen.
- the processor 1401 may further include an artificial intelligence (Artificial Intelligence, AI) processor for processing computing operations related to machine learning.
- AI Artificial Intelligence
- Memory 1402 may include one or more computer-readable storage media, which may be non-transitory. Memory 1402 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 1402 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1401 to implement all of the methods provided in the embodiments of the present application or part of the steps.
- the computer device 1400 may also optionally include: a peripheral device interface 1403 and at least one peripheral device.
- the processor 1401, the memory 1402 and the peripheral device interface 1403 may be connected through a bus or a signal line.
- Each peripheral device can be connected to the peripheral device interface 1403 through a bus, a signal line or a circuit board.
- the peripheral device includes: at least one of a radio frequency circuit 1404 , a display screen 1405 , a camera assembly 1406 , an audio circuit 1407 , a positioning assembly 1408 and a power supply 1409 .
- FIG. 14 does not constitute a limitation on the computer device 1400, and may include more or less components than the one shown, or combine some components, or adopt different component arrangements.
- a non-transitory computer-readable storage medium including instructions, such as a memory including at least one instruction, at least one segment of program, code set or instruction set, the above at least one instruction, at least one segment
- the program, code set or instruction set can be executed by the processor to complete all or part of the steps of the method shown in the above-mentioned embodiment corresponding to FIG. 3 or FIG. 4 or FIG. 5 .
- the non-transitory computer-readable storage medium may be Read-Only Memory (ROM), Random Access Memory (RAM), Compact Disc Read-Only Memory (CD) -ROM), magnetic tapes, floppy disks, and optical data storage devices, etc.
- the embodiments of the present application provide a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the method for displaying pictures in a virtual scene provided in various optional implementation manners of the foregoing aspects.
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Claims (18)
- 一种虚拟场景中画面展示方法,所述方法由计算机设备执行,所述方法包括:展示虚拟场景画面,所述虚拟场景画面中包括第一虚拟车辆;基于所述第一虚拟车辆与至少一个第二虚拟车辆之间的相对距离,从所述至少一个第二虚拟车辆中确定目标虚拟车辆;其中,所述第二虚拟车辆是所述虚拟场景画面中位于所述第一虚拟车辆后方的虚拟车辆;在所述虚拟场景画面中展示辅助画面;所述辅助画面是以所述目标虚拟车辆为焦点,通过对应所述第一虚拟车辆设置的虚拟摄像头进行拍摄的画面。
- 根据权利要求1所述的方法,其中,所述基于所述第一虚拟车辆与至少一个第二虚拟车辆之间的相对距离,从所述至少一个第二虚拟车辆中确定目标虚拟车辆,包括:获取待选虚拟车辆;所述待选虚拟车辆是与所述第一虚拟车辆之间的所述相对距离小于等于第一距离的所述第二虚拟车辆;从所述待选虚拟车辆中确定所述目标虚拟车辆。
- 根据权利要求2所述的方法,其中,所述从所述待选虚拟车辆中确定所述目标虚拟车辆,包括:将与所述第一虚拟车辆之间的所述相对距离最小的所述待选虚拟车辆,确定为所述目标虚拟车辆。
- 根据权利要求1所述的方法,其中,所述基于所述第一虚拟车辆与至少一个第二虚拟车辆之间的相对距离,从所述至少一个第二虚拟车辆中确定目标虚拟车辆,包括:获取与所述第一虚拟车辆之间的所述相对距离最小的所述第二虚拟车辆;响应于所述第二虚拟车辆与所述第一虚拟车辆之间的所述相对距离小于等于第一距离,将所述第二虚拟车辆确定为所述目标虚拟车辆。
- 根据权利要求1所述的方法,其中,所述基于所述第一虚拟车辆与至少一个第二虚拟车辆之间的相对距离,从所述至少一个第二虚拟车辆中确定目标虚拟车辆之前,还包括:获取所述第一虚拟车辆与所述第二虚拟车辆之间的所述相对距离。
- 根据权利要求5所述的方法,其中,所述获取所述第一虚拟车辆与所述第二虚拟车辆之间的所述相对距离,包括:将所述第一虚拟车辆的车尾与所述第二虚拟车辆的中心点之间的连线长度,确定为所述相对距离。
- 根据权利要求1所述的方法,其中,所述方法还包括:响应于所述辅助画面展示在所述虚拟场景画面中,启动画面展示计时器;所述画面展示计时器用于记录所述辅助画面在所述虚拟场景画面中连续展示的时长;响应于所述画面展示计时器对应的时长达到第一时长,结束展示所述辅助画面。
- 根据权利要求7所述的方法,其中,所述响应于所述画面展示计时对应的时长达到第一时长,结束展示所述辅助画面之前,还包括:响应于在所述辅助画面展示过程中,所述目标虚拟车辆从第一目标虚拟车辆切换为第二目标虚拟车辆,将所述画面展示计时器进行重置;所述第一目标虚拟车辆和所述第二目标虚拟车辆是至少一个所述第二虚拟车辆中的任意两个。
- 根据权利要求1所述的方法,其中,所述虚拟摄像机位于所述第一虚拟车辆的斜上方,且所述虚拟摄像机随着所述第一虚拟车辆移动;所述在所述虚拟场景画面中展示辅助画面之前,还包括:获取目标镜头方向与车尾参考线之间的第一钝角;所述目标镜头方向是从所述虚拟摄像机指向所述目标虚拟车辆的中心点的方向;所述车尾参考线是所述第一虚拟车辆的车尾所在直线,所述车尾参考线与水平面平行,且与所述第一虚拟车辆的车头和车尾的连线垂直;响应于所述第一钝角小于等于第一角度,基于当前时刻所述目标虚拟车辆的位置,确定所述虚拟摄像机的第一镜头方向;所述第一镜头方向是所述目标镜头方向。
- 根据权利要求9所述的方法,其中,所述方法还包括:响应于所述第一钝角大于所述第一角度,确定所述虚拟摄像机的第二镜头方向;所述第二镜头方向指向所述目标镜头方向与所述车尾指向方向之间,且第二镜头方向与所述车尾参考线之间的第二钝角的角度为所述第一角度;所述车尾指向方向是从所述第一虚拟车辆的车头指向车尾的方向。
- 根据权利要求10所述的方法,其中,所述方法还包括:响应于所述第一钝角大于所述第一角度的持续时间达到第二时长,结束展示所述辅助画面。
- 根据权利要求1所述的方法,其中,所述在所述虚拟场景画面中展示辅助画面,包括:响应于所述目标虚拟车辆与所述第一虚拟车辆之间的所述相对距离小于等于第二距离,保持所述虚拟摄像机的镜头方向;在所述虚拟场景画面上展示通过所述虚拟摄像机拍摄的所述镜头方向上的所述辅助画面。
- 根据权利要求1至10任一项所述的方法,其中,所述在所述虚拟场景画面中展示辅助画面,包括:响应于所述虚拟场景画面的展示时间大于第三时长,在所述虚拟场景画面中展示所述辅助画面。
- 一种虚拟场景中画面展示方法,所述方法由计算机设备执行,所述方法包括:展示虚拟场景画面,所述虚拟场景画面中包括第一虚拟车辆;在所述虚拟场景画面中展示第一辅助画面;所述第一辅助画面是以第一目标虚拟车辆为焦点,通过对应所述第一虚拟车辆设置的虚拟摄像头进行拍摄的画面;所述第一目标虚拟车辆是与所述第一虚拟车辆之间的相对距离最小,且所述相对距离小于等于第一距离的虚拟车辆;响应于与所述第一虚拟车辆之间的所述相对距离最小,且所述相对距离小于等于所述第一距离的所述虚拟车辆变换为第二目标虚拟车辆,在所述虚拟场景画面中展示第二辅助画面,所述第二辅助画面是以所述第二目标虚拟车辆为焦点,通过对应所述第一虚拟车辆设置的所述虚拟摄像头进行拍摄的画面。
- 一种虚拟场景中画面展示装置,所述装置包括:主画面展示模块,配置为展示虚拟场景画面,所述虚拟场景画面中包括第一虚拟车辆;目标确定模块,配置为基于所述第一虚拟车辆与至少一个第二虚拟车辆之间的相对距离,从所述第二虚拟车辆中确定目标虚拟车辆;所述第二虚拟车辆是位于所述第一虚拟车辆后方的虚拟车辆;辅画面展示模块,配置为在所述虚拟场景画面中展示辅助画面;所述辅助画面是以所述目标虚拟车辆为焦点,通过对应所述第一虚拟车辆设置的虚拟摄像头进行拍摄的画面。
- 一种计算机设备,所述计算机设备包含处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如权利要求1至14任一项所述的虚拟场景中画面展示方法。
- 一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现如权利要求1至14任一项所述的虚拟场景中画面展示方法。
- 一种计算机程序产品,包括计算机程序或指令,所述计算机程序或指令被处理器执行时,实现权利要求1至14任一项所述的虚拟场景中画面展示方法。
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